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The Internet of Things (IoT) is aimed at enabling the interconnection and integration of

the physical world and the cyber space. It represents the trend of future networking, and leads the
third wave of the IT industry revolution. This seminar provides some background and related
technologies of IoT and discusses the concepts and objectives of IoT. Then, the challenges and
key problems involved in IoT development indicated that we are heading towards a ubiquitous
network society", one in which networks and networked devices are omnipresent. In the future,
everything from tires to toothbrushes will be in communication range, heralding the dawn of a
new era, one in which today's Internet (of data and people) gives way to tomorrow's Internet of
Things.
The concept of Things" in IoT has been generalized to ordinary objects at present, and the
interconnection technology is also extended to all networking technologies, including RFID. IoT
is closely-related to the Internet, mobile communication networks and wireless sensor networks.
They are widely considered as one of the most important infrastructures for promoting economy
development and technology innovation. The developed nations have considered the
development of IoT as one of the future development strategies and put huge investment into it
in order to cultivate new economic growth points. For example, IBM proposed the Smarter
Planet strategy, which obtained positively response from the government of the United States.
the Architecture of Internet of Things", supported bythe National 973 Program.
The traditional Internet is oriented towards person-to-person connection, whereas the
Internet of Things is oriented towards connection of inanimate objects. As such, the Internet of
Things covers a larger range of connections and involves more semantics. Internet and telecom
networks are focused on information transfer, while the Internet of Things is focused on
information services. By combining sensor networks, the Internet, telecom networks, and cloud
computing platforms, the Internet of Things can sense, recognize, affect, and control the physical
world. The physical world can be unified with the virtual world and human perception. This
lecture discusses Internet of Things technology from three perspectives: Ubiquitous information
sensing, ubiquitous network convergence, and intelligent information services. In this part, we
will introduce the technical characteristics of the Internet of Things and sensor networks, the
development background of sensor networks, and key technologies of sensor networks.

Ubiquitous systems have the challenge of implicitly collect relevant information about
entities, and use this information to understand and predict their behavior. This allows the
applications to adapt themselves to the entities, thus avoiding to overflow them with inquires and
information . The analysis of trails, the context-aware history of actions, can further improve
the relevance of information. Ubiquitous computing technologies can be leveraged in
disseminating knowledge and learning in higher education setting. Human computer interface is
already pervasive with the existence of smart gadgets and wireless technologies supported by
numerous technologies and applications. In an education setting, teachers, students, educators,
and curriculum developers combined with ubiquitous devices can take the learning to the next
level century tools for 21st-century learners.
U-learning is the superset of e-learning and m-learning. U-learning is essentially the
integration of both e-learning and m-learning but extends to pervasive learning environment by
incorporation of ubiquitous devices supported by mobile and ubiquitous computing technologies
including mobile devices such as embedded computer devices such as GPS, RFID tags and
sensors, pads, and badges, and wireless sensor networks.
In other words ubiquitous learning environments, equipped with ubiquitous devices and
exploiting ubiquitous technologies can encourage students involvement in the learning process,
without requiring students active attention. U-learning can relate learning to the learners
situation and increase effectiveness and efficiency of education system.
In the twenty-first century, the impact of wireless and ubiquitous technologies is
changing the way people perceive and interact with the physical world. These communication
paradigms promise to change and redefine, in a reasonably short period of time, the most
common way of our everyday living.
The continuous advances in the field of Wireless Sensor Networks and their direct
application in Smart Spaces are clear examples of it. However, in order for this kind of new
generation infrastructures to have a large-scale dissemination, there are still some open issues to
tackle.

FUTURES:

Power companies read meters through tele-metering systems instead of visiting houses;
doctors remotely monitor the conditions of their patients 24/7 by having the patients use devices
at home instead of requiring the patients to stay at hospital; vehicle-mounted terminals
automatically display the nearest parking space; sensors in smart homes turn off utilities, close
windows, monitor security, and report to homeowners in real time. These are scenarios that only
existed in science fiction previously.
With the coming of age of the Internet of Things, however, they are becoming a
reality.Computing, over the past 50+ years, has gone through two distinct phases: the mainframe
era and the personal computing era. The third phase has begun and you may have not even
noticed that is the way it is supposed to be.
Ubiquitous means existing or being everywhere at the same time, i.e. constantly
encountered. Ubiquitous computing, or ubicomp, as it has been tagged will define the future of
computing.The distinguishing feature of ubicomp will be the lack of interface. Everything will
be controlled by natural actions as opposed to the point-and-click interfaces we have all grown
used to Right now we receive information in two distinct ways: pull or push. Pull can be
characterized by a user sitting down at a computer, firing up Google, and searching for specific
information in real-time. Push is characterized by receiving filtered information based on user
preferences; much like the personalized text messages on your cell phone informing you of
weather or traffic conditions.When computing becomes ubiquitous you will not need to manually
set preferences. The object you interact with will learn from you and provide information based
on your environment. Temperature, time of day, movement, sound, color and light will all
influence the information you receive. Ubiquitous computing will provide a continuous stream of
information without being distracting and will only provide the information you need at the time.
Everything will become interactive and more importantly, reactive.
Read more: The Future: Ubiquitous Computing | The Thinking Blog ~ Knowledge Grows When
Shared
computing.html#ixzz3JxfWhGMJ

http://www.thethinkingblog.com/2007/07/future-ubiquitous-

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