Professional Documents
Culture Documents
The
Psi Corps
Contents
Contents
Gareth Hanrahan
Line Developer
Ian Belcher
Introduction
21
Producer
Alexander Fennell
51
Studio Manager
Ian Barstow
95
Key Grips
Mark Quennell & Ron Bedison
Precognition
119
License
128
Extras
Mark Billanie, Jamie Godfrey, Daniel Haslam,
Mark Howe, Alan Moore, Daniel Scothorne, Mark Sizer,
Michael J Young
Special Thanks
J Michael Straczynski, Fiona Avery, Isabelle Richard,
Skye Herzog, Jason Gallagher
there. The above Product Identity is not Open Game
Content.
Designation of Open Game Content: Subject to
the Product Identity designation above, the following
portions of The Psi Corps are designated as Open Game
Content: all character statistics and creation rules,
all new character classes and abilities, all new feats,
powers and skills, all rules systems and mechanics, all
statistic blocks and paragraphs specically explaining
rules mechanics or special qualities. The use of Product
Identity in these circumstances is limited solely to
mechanical effects and systems, not to the items
previously stipulated as falling under the PI.
Printed in China
Copyright 2004 Warner Bros.
Entertainment Inc.
BABYLON 5 and all related characters
and elements are trademarks of and
Warner Bros. Entertainment Inc.
WB SHIELD: TM and Warner Bros.
Entertainment Inc.
(s04)
From: ABester@metapol/mars/psicom
To: CadrePrime#45@command/earth/psicom
Date: July 4th, 2262
Encode: Yes (Q-cipher V seed/protocol RASHOMON)
Subject: Developments on the Babylon 5 situation
Friends by now you will have read my official report on the Babylon 5 debacle. Young Byron Gordon is dead, as is the
core of his little cult. However, the situation has not been contained most of his followers have fled B5 and the stations
resident teep, Lyta Alexander (see my earlier communications, as well as Sigma file 32215/a) has become influenced by
Byrons beliefs. In short, we have a problem. The recent bombings at TeepTown show that the rogue movement is now
more organised and active than it has been at any time since Stephen Walters cell was destroyed.
Still, I come to praise Byron, not to bury him. I found a bundle of documents (copies attached) in his little Jonestown in
Downbelow. He stole various Corps publications and files before he left and was annotating and correcting them from
his perspective as part of writing a kiss-and-tell expose of our nefarious and evil activities. It is possible that some of the
escaped rogues have their own copies of this document, so we should put containment and damage control measures
into place as soon as possible.
However, that is not why Im sending these to you. We face a war on two fronts a public battle with those who
Remember Byron and an internal struggle with OBrien and the other vestiges of Clarks regime. We need to reclaim full
control of the Corps for the telepaths before we can properly deal with the rogues. Byron has, in his death as a martyr,
far more credibility than he did in life. Instead of trying to win minds in the training cadres directly, I propose we leak an
edited version of Byrons document to the younger telepaths. They are still too awed by Mother and Father to believe in
the existence of Shadow Science if we tell them but having the information come from an objective third party should
swing the balance.
Introduction
This much disclosure is a risk but I am convinced that it will do more to further our efforts than any conventional move
against OBrien. We need to co-opt Byrons legacy, not fight it. He can do more for the Psi Corps as a rogue than he ever
did as a Psi Cop. Mother and Father can still love their prodigal son.
Be seeing you Al
This document is provided by the Psi Corps Outreach Section; please address any queries there. Press packs and further
information are also available on request. This document was last updated on October 31st, 2260. Any unauthorised use of
previous, inaccurate versions of this document in any article, report, transmission or other work relating to the Psi Corps will
result in legal action.
Welcome to
Psi Corps
Welcome
e been
here hav
y lies.
too man
esented
Corps pr y alter
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s
P
e
h
t
ory of
t. The
The hist iction of the pas
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ince the
ts as eas
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c
t
and then ember, then they as one of us
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l
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eg
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elep
Starchild anipulated by t d a mystery to t
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were a
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ome of
later.
blocked s myself. More
it
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t
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c
head o
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but Im
Welcome
Welcome
Sleepers 2120
Why not make every telepath
take these drugs and end the
problem that way?
Thats not ending the problem,
son,
thats
postponing
it.
Sleepers just let telepaths live
an ordinary life, but were living
in extraordinary times.
Interview with Senator Crawford on The Senate
Today programme
Research based on the first tests soon led to the development
of a psionic inhibitor drug, dubbed a sleeper. Telepathic
communication happens at the fringes of nerve cells, in
delicate electrical impulses that are only fractionally above
the threshold of detection. The sleeper drugs marginally
inhibit the electrical activity of the brain, dampening
the impulses by a tiny fraction just enough to block
psionic activity, without affecting any of the other brain
functions.
Sleeper drugs were quickly passed through the medical
trials and put under the authority of the MRA. Anyone
with telepathic abilities could sign up for a regular regimen
of sleepers, dispensed by the MRAs medical staff. Only a
small fraction of telepaths took the offer of the sleeper drugs
but the development of sleepers gave them the freedom of
choice between joining the MRA and ordinary life.
Welcome
ly
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n
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ariably
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s
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Psi C
Welcome
Welcome
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telepa
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it is the
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he whole ash.
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o Earth
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The idea
of Psi Co could have init onal empire ins rol over the Cor e would have to equire a
n
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arthGov P12s without the 13 at least.
is
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t
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e one tha ctor of the Corp ing for clues int the psi-genes to
h
t
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about V
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He visit igation into tele ced missing tim for something.
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s
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t
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rred to w or
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He spon up people wh
in 2178.
grimage
il
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as
hat
o
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g
c
a
. V
tury. W hin Psi Corps w
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n
8
specific
e
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c
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a
in
t
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ry wit
f the
Venus
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for it on able mystery fo
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g
r
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it was, h o knew, was an
r
s
W
e
h
v
t
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s
a
t
p
it
a
e.
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those wh re in the hot orb ever created tele nown alien rac
y
b
s
r the
p
r
o
e
k
o
h
n
wh
nu
ut t
nsible fo st
the C
o
a
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t
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ly
e
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t
r
ib
o
c
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s
onn
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r po
he mu
ns wer
of Psi Co was somehow c acorporations, o
he Vorlo was looking for,
t
t
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h
t
it
g
c
e
a
w
m
o
e
nd then
that V
e now kn ve known who h se amid the ice a Rim.
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r
e
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nd the
ging ba
he answ
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e
v
e
li
e
b
e Vorlo
help, I
ns. Alt
n emiss
ne
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it
w
,
nother o
a
w
o
f
t
t
o
n
N
a
e
u
e
p
r
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le
a
w
g of te
er kno
ection.
er the c
blossomin ed the alien conn here, we can nev
was und
s
p
r
o
C
i
lis
dt
ence, Ps
have rea s. What he foun
its exist
f
o
h
u
c
n
ns.
u
e
m
onto V
the Vorlo
that for
y
b
w
o
d
e
n
h
k
c
o
tou
thing t
strange
a
is
it
l,
Stil
10
Welcome
ssed his
ut he pa na
b
6
7
1
2
Of course theres a
ter, Fio
nkey in
illed Mo tive granddaugh a brief
k
s
p
o
telepath problem. Fear,
C
rps for
The Psi e onto his adop
y the Co ther telepaths,
g
b
d
d
le
e
misunderstanding and
r
w
u
o
t
kn
cap
wo o
She was
any of t
prejudice are the oldest
Temple. ped in the comp ephen Walters.
a
t
problems we have. Its up to period but esc ew Dexter and S
h
ful
t
t
a
M
st power
o
the Psi Corps and myself to
m
e
h
t
rious in
, one of
rong P12 Walters is noto was
solve it.
t
s
a
s
a
w
op (he
tephen
Dexter
ecord. S nly rogue Psi C admit).
r
n
o
s
h
t
Director Alistair Johnston
telepa
s the o
I must
the
history a piration to me,
l
o
p
a
t
e
ate ran
s
ir
M
v
in
m
n
a
iu
en
g of
rs tr
2189, wh
Director Vacit died in his sleep in 2199 and was succeeded
il
t
somethin /Dexter/Walte
n
u
ld
ple
a Psi
offwor
by the great Director Alistair Johnston. Under Director
The Tem nd expanded it w were killed in d on
a
Johnston, the Psi Corps grew to its present form and
ound
Matthe
ontinue
undergr
husband rs escaped and c 23.
r
e
h
d
established new links with other government departments
n
in 22
Fiona a Stephen Walte
killed him
such as the Ministry of Peace. With loyal human telepaths,
.
r
e
id
t
a
s
r
e
s
B
Corp
acy until
alien threats and alien infiltrators on Earth could be
for a
their leg
iniscence He
m
e
r
l
a
detected and stopped before they threatened the people
n
cident.
to perso
ed this in riumphs
y slip in
s
of Earth. Psi Corps works hand in glove with the other
a
s
u
m
c
I
is
f
d
(i
never
other t
Its odd
security agencies to safeguard all humanity, both telepaths
at Bester ce to discuss his was always
h
t
)
t
n
e
mom
and mundanes.
luctan
hment
o such re atest accomplis
n
d
e
w
o
e
h
s
for him.
is gr
ly
h
o
t
h
c
u
b
n
la
ls
In 2220, the third phase of construction of the Metasensory
in me
and kil
shrouded
d was
Compound in Geneva was completed and the city of
dergroun in place
n
u
e
h
t
,
TeepTown now had a population of almost three-quarters
e put
death
Walters the cell structur ogues to
g
in
w
o
of a million half the total active telepath population of
ll
Fo
ut
of r
derless b ividual groups
a
ction
le
y
Earth, all living and working in a single town. This would
ll
Direct a et
d ind
.
e
s
p
essentia
w
r
o
o
ll
C
a
cr
si
key
obviously be a tempting target to anti-telepath terrorists
irit of se e
gainst P
p
a
s
by Mon
s
e
t
h
r
t
o
f
t
f
and rogues, so the Compound was equipped with the finest
their e
ased bu
until th
continue s or bombings ce s has continued
security systems available. The rogue threat was largely
rp
aid
y.
such as r e against the Co
resent da
p
c
n
a
t
resis
11
Welcome
Today 2260
After Earth was given that glorious, mysterious respite from
destruction, the rallying cry was Never Again. While
EarthForce rebuilt the fleet and the EarthGov brought our
civilisation back from the edge of extinction, the Psi Corps
began a radical programme of expansion and development.
While our technological superiority may still be challenged
by the Minbari and other, older races, humanity is second
to none in the field of telepathy.
Director Johnston died in 2258 during a tour of the
Psi Corps stations near Jupiter. He was replaced by the
Corps current director, Director Michael OBrien. In his
investiture speech, Director OBrien said: In these troubled
times, knowing that we can trust and rely on the telepathically
gifted members of humanity is more important than ever. I
wish to make a personal guarantee to President Clark and
to every member of EarthGov and every human being, from
Earth to Vega Colony and beyond I promise you all, the Psi
Corps is here to help and protect you.
war,
den civil l
id
h
a
in
owerfu
divided
pts by p
rps was
m
o
us
e
t
C
t
i
a
s
e
P
h
,
dt
the vario
fice
n
f
d
a
o
n
y
a
in
c
li
e
v
o
o
g his tim
hGov p
EarthG
s.
s. Durin d yoke it to Eart into the rest of trust themselve
h
t
a
p
le
e
t
r
n
t
e
f
a
o
o
v
n
s
o
d
p
terrifie
hs could
the Cor
r spilled
al
ston was mpts to control
This wa even the telepat
n
.
h
s
o
ie
J
the radic es
r
in
d
t
o
n
t
s
e
a
t
c
e
t
e
d
a
t
e
h
a
ir
c
n
t
n
li
D
s
d
w
ought po ity over munda
Johnston ontrol of their o s were so blurre
h
n
t
e
e
is
h
w
t
d
e
r
e
c
b
full
e side
want
f autho
s to gain gencies, until th
Clark
osition o
e
p
e
t
a
o
in
t
o
a
telepath
p
in
e
nc
Clark ap tting telepaths s.
intellige
a weak,
n
pu
blem,
s
a
w
n
rie
f the pro t
mply, as their twisted pla
o
B
o
c
e
O
r
o
t
t
u
t
n
e
y
a
I
p
n
h
p
em
e
TROL.
s replac
stand th
ly too ha ted perfectly wit
N
r
n
n
e
o
O
o
d
t
s
e
C
n
r
n
f
u
e
h
o
o
n
J
fit
rps w
we ca
rinciple
Vacit, it
in Psi Co
s. Before ginning to the p roblem. Under
p
r
o
C
i
elements
s
Corps.
p
be
fP
telepath e strength of the at it
t state o icated from the
e
n
h
e
t
r
r
h
u
it
c
ined th
o deal w and building th
was ded
is of the
nd conta ht.
e Corps p-gap measure t
a
s
r analys
h
r
e
d
e
e
ll
T
b
t
u
.
f
ic
m
e
r
e
b
a
a sto
f Thoug
of its m
stpone
ame to
s so rest
I will po irst see how it c fering humanity pathic abilities at telepathy wa ecame Control o
f
of
re th
he tele
n, it b
we must ontrol of Panic,
eloping t ying to make su y, under OBrie
v
e
d
,
C
y
s
h
r
a
t
ll
t
began
Telepa
paths,
e. Fina
l of Tele
n cultur
ontrol of
o
a
r
C
t
m
e
n
u
o
m
h
C
a
c
in
tside
to
be
ing. Ou
nge with
ade it in
trol.
a
m
n
m
h
o
c
m
n
C
a
o
n
,
r
t
e
s
g
s
t
y
o
a
John
alwa
sychopr
ver thre
Always,
nstant p
could ne
o
c
d
n
a
luation
, by eva
e
m
ganda.
m
a
r
prog
nd propa
g
a
r
in
d
a
e
e
f
e
r
trol by
n, by b
rps, Con
ol by sca
o
r
t
C
n
e
o
h
t
C
,
free.
he Corps
en truly
e
b
r
e
v
e
Within t
ath has
No telep
Telepathy was often our only defence against the Minbari.
Captured Minbari were quickly scanned, giving humanity
12
Director OBrien
Born January 3rd, 2201 in the United Kingdom, Michael OBrien was educated at the University of London,
Cambridge and Sandhurst. He distinguished himself by serving in the Dilgar War. He was wounded during the
initial assault on Omelos but recovered quickly enough to be put in charge of peacekeeping forces in the Dilgar city
of Ujia. He left EarthForce in 2235 to enter politics and was appointed Earth ambassador to the Brakiri for three
years. He had won the respect of the aliens due to his heroism during the war.
Following this period offworld, OBrien returned to Earth where he sought and won election to the Senate. He
served two terms before the tragic death of Alistair Johnston in an accident on Ganymede. OBrien was one of five
candidates put forward to replace Johnston by the committee and he was selected by newly inaugurated President
Clark during the presidents first year in office.
Welcome
13
Welcome
14
Welcome
Corps Assignments
Training
Dept. of Education
Dept. of Medicine
Commercial
Dept. of Commerce
Dept. of Legal Affairs
Dept. of Medicine
Alliance
Dept. of Legal Affairs
Dept. of Science
Dept. of Military Affairs
Command
Dept. of Legal Affairs
Dept. of Medicine
Dept. of Administration
Metapol
15
New Feats
Training Corps Telepath (Telepath)
You have completed advanced training within the Training Corps of the Psi Corps.
Prerequisite: Mind Shield ability.
Benefit: You have a +2 competence bonus to any one Knowledge skill and a +1 competence bonus to
Telepathy checks made to use the Mind Shield ability.
Welcome
artme
ther Dep ps that are
o
e
e
r
h
t
t
Psi Cor
e at leas
tment
There ar le Sections within f these is Depar s.
ab
180
st o
innumer siders. The olde metime in the 2 h.
t
o
s
researc
n to ou
Vacit
unknow nded by Kevin anced telepathic Jason
u
v
roduced
Sigma, fo sponsible for ad
rs who p cted Talia
o
e
t
r
c
o
is
d
a
h
Sigm
isse
witc
e Sigma
st, who d
t show
It was th , who created Du ent efforts tha also
t
tm
a
Ironhear y Science Depar s control. Sigm he
a
n
m
A
or t
f
ig
.
S
Winters brought under
sensitive
o
o
t
s
t
c
e
je
ar
ro
promise ny other black p s to handle.
a
s
e
m
e
t
ar ent
overs
other dep
16
the Psi
versees to the
o
t
r
o
p
s
f Tran
rships
rtment o from the Mothe
a
The
p
e
D
e
Th
Colony.
sets,
s
n
a
io
t
ld
a
r
d
o
oun
etly
ffw
Corps o ga units to the F artment to secr rth
p
e
e
d
m
e
t
h Ea
r
Black O
Transpo sources around t owing.
e
h
t
s
e
s
ities kn
Corps u hs and other re
e author
t
h
a
t
p
t
le
u
e
o
t
h
move
nd wit
and beyo
e
le for
c
n
ia
ll
A
responsib the reis
s
e
c
r
u
ho run
of Reso
artment re the butchers w ho twist the
p
e
D
e
h
T
ese a
ders w
emies.
ents. Th
indshred
adjustm amps and the m f EarthGovs en
so
nc
educatio and personalitie
s
ie
memor
The Metasensory
Compound
1 Station
TeepTown is linked directly to Geneva and to EarthDome
by a high-speed maglev line and trains depart every five
minutes to Geneva. Travel time is a leisurely ten minutes, to
give travellers a chance to view the magnificent mountains
surrounding the town. A faster direct line is reserved for
the use of EarthGov and Psi Corps personnel. The station
also has landing pads for personal flyers but the airspace in
the Compound valley is restricted and all personal flight
plans must be registered ahead of time.
Welcome
17
Welcome
ajor
at the M
r
a
e
y
d
y secon
during m y.
t
le
m
a
H
Academ
I played
r.
characte
e
h
t
h
it
have
ation w
in fascin ing and we both
a
t
r
e
c
a
.
onfess to
efore act
I must c aited too long b other and father
w
m
h
r
t
u
o
ith o
We b
trouble w
4 Vacit Hospital
The towering Vacit Hospital was constructed in 2210
and remains one of the most advanced medical facilities
in the entire Earth Alliance. It is the premier centre for
18
5 Metapol
The elite forces of Metapol (colloquially known as the Psi
Cops) use this impressive fortress as their main base and
training centre. The Metapol building has state-of-the-art
forensics and computer analysis laboratories. Metapol is
not open to visitors.
ilding
d this bu
e
n
o
d
n
a
b
ts from
largely a econd-year cade the
e
v
a
h
s
Cop
and s
ation,
The Psi
ing first bit of administr
in
a
r
uch
t
m
o
a
. It is m er
and
d
e
y
s
apart fr
u
m
e
n
d
u
a
r Ac
d eith
rgely
the Majo adquarters is la ions are planne
t
e
a
H
p oper
ships.
Metapol
st Psi Co r on the Mother
o
M
.
c
li
o
too pub
Planum
at Syria
6 Gardens
The Compound uses green areas extensively, to provide
areas of solitude and quietness for the resident telepaths.
The stress of having so many minds in close proximity can
overwhelm telepaths, so the designers of the Metasensory
Compound ensured that there would be quiet areas of
tranquil greenery within easy reach. Garden areas divide the
administration section from the Village and the Academies
and dormitories from the rest of the Compound. Another
ring of greenery surrounds the whole Compound.
7 Karges Memorial
9 PsiCom
PsiCom is the local computer network. It has a direct tap
into the EarthCom network and from there to StellarCom,
so the Corps can be contacted from anywhere in the galaxy.
PsiCom also has its own studios, producing documentaries
and educational programs on telepathy as part of the
Outreach Programme. PsiCom also broadcasts local
programmes for telepaths, giving updates on Corps current
affairs and social news.
11 Commercial Centre
The single largest building in the Compound is the
Commercial Centre. The lower floors of this complex are
a large shopping mall, while the upper 30 floors contain
the administration offices for the Psi Corps commercial
telepaths. Ten percent of every telepaths fee goes back to
the Corps to pay for the telepaths education and medical
bills, so much of this building is taken up with accountancy.
The Corps also owns numerous semi-private corporations,
which offer both telepathic services such as personality
tweaking, designer mindscapes and enhanced recall, as well
as spin-off technologies from the Corps research division.
Those wishing to hire a telepath may inquire at the New
Clients desk on the ground floor of the Centre. Corporate
clients should contact the centre via PsiCom.
Welcome
10 Ombudsmans Office
12 The Village
The Village is the tangle of streets, shops and older
buildings that makes up the heart of TeepTown. When the
town was first constructed, the Village was all there was.
Now it nestles in the shadow of the Commercial Centre.
Many visitors to the Village are struck by its charm and
simplicity; although it is only slightly over a century old, it
feels like a little Swiss mountain hamlet that has existed for
centuries. There are apartments located over most of the
shops and restaurants in the Village, which are sought after
by telepaths wishing to live in the very heart of the Corps.
13 Cadre Dormitories
Young telepaths (13 or younger) live in these dormitory
chalets overseen by their loving House Parents. Please
note that visitors must report to Campus Security before
entering any of the Education Departments areas.
14 Minor Academy
Campus
The Minor Academy provides secondary level education
and training to telepaths. The school structure is based
on that of boarding schools and all students live on the
campus. Contact the Department of Education for
curriculum details.
19
15 Major Academy
Campus
The Major Academy trains telepaths for their future roles
in the Psi Corps. Students enter the Major Academy at the
age of 18 and graduate four to eight years later. The Major
Academy has schools dedicated to Science, Commerce,
Medicine, Psychology, Tactics and Military Theory, Law
Enforcement and the Arts. Students intern with the
appropriate Psi Corps department during their time at the
Academy. Again, please see the Department of Education
for more details.
16 Campus
Accommodation
Welcome
20
17 Sports Grounds
This facility is for the use of the Academy students and
faculty, although many residents of TeepTown also
purchase membership (500cr/year). The facility includes
18 Singles
Accommodation
Originally, all telepaths were guaranteed accommodation
within TeepTown. As the telepath population expands,
more and more telepaths are living offworld or in other
cities but many still maintain residences in TeepTown.
These small apartments are for unmarried telepaths.
19 Married
Accommodation
These larger and more comfortable apartments are reserved
for the use of married telepaths. As the children of telepaths
are cared for by the cadres, these apartments can be
considerably more spacious than those of non-telepaths.
20 New Town
The third phase of expansion of the Compound is referred
to as New Town and contains accommodation and support
structures to supply the growing needs of the Compound,
such as a fusion plant.
the
t to keep
il
u
b
y
ll
alley is
s origina
s. It wa space over the v o shares
s
e
r
t
r
o
f
n is a
ps als
he air
TeepTow rogues out. T peaks. The Cor
t
easy
a
h
t
is
the
only one and
the
tion
d
s
d
n
n
a
e
n
u
h
a
m
o
h
r
t
a
ic
n
h
ide does
undanes
er fields
alley, w
ns dotted
ourist gu ts to keep the m nti-aircraft gu igh mountain v sive charges, las
t
le
t
t
li
a
is
is
h
explo
What th in but now it ex re are concealed d is located in a
oncealed ehicle.
c
e
e
n
s
v
h
u
h
t
a
t
o
h
d
a
p
telep
pound
orps an
he Com
ielded v
around
by the C nce network. T ds up to the Com isable any unsh
d
e
ll
o
the land
r
,
t
e
e
a
d
n
f
o
o
e
con
r
n
g
d
a
e
e
c
ar
ere are
and th
mes air
es that
htowers eat sources. Th
c
t
a
w
EarthDo he maglev train etic burst charg
d
der
an
ent or h rned not to wan
h. T
m
e fences
magn
e
ir
v
o
w
m
r
a
o
approac
e raz
n any
are w
While th rs that pick up o rk telepaths
.
lt
u
ic
f
a
if
e
d
scann
after
ually d
ach is eq f screamers and es that activate
o
r
p
p
ntire
a
d
o
ht.
ron
rk
lan
old the e he
h
o
t
h
An over und has a netwo s and security d ff the path at nig
g
st of t
ig enou
o
po
lice
unkers b ages connect mo have
b
the Com icrofilament he
e
r
a
e
r
dm
et pass
d. The
Centre
conceale
ompoun
hit. Secr he Commercial
r
C
ments
e
e
h
iv
t
r
d
h
t
t
ass
compart
in
nea
e
m
e
s
h
b
a
m
s
T
o
d
e
o
.
g
n
r
n
a
a
e
s
e
t
s
ferenc
eing se
to withs
ound pa
d the con danes without b
n
undergr are deep enough
a
y
ls
n
e
a
t
o
m
e
s, h
the mun
There ar of the town that visitors centre
e
cans.
nd scan
a
e
e
v
about th
n
h
r
t
ecurity s
io
g
e
s
f
t
s
l
o
in
b
la
h
o
t
ia
t
u
s
c
o
n
p
o
r
o
n
a
e
p
m
hc
. M
know
rning
a telepat be found by com
ructures
ths there ness dwells. Bu
a
p
le
major st rtments where
t
e
t
n
a
e
k
c
d.
ity of th ips that the dar
mpa
st be kille
st major
h
hidden co
u
s
a
r
v
m
e
h
t
e
t
h
a
o
h
T
bird t
the M
target.
the black
m and in
a rogue
u
is
n
e
it
b
la
;
r
P
g
e
in
v
ia
at Syr
ould ne
us noth
Town sh the Corps. It is nest will avail
p
e
e
T
l,
of
Stil
the
dark side
The Corps is
Mother
Education
Corps is Mother
some
les with clonek
n
a
r
d
n
n and
ntal bo
this pare -vitro fertilisatio few young
w
o
h
,
h
o
And
ave in
re are a
. They h sement and the ted, not born,
s
p
r
o
C
e
th
he ba
s
decan
anks in t orps who were
of dozen
m
a
lg
a
growth t
C
m
a
e of the
ificial
s in the
telepath material an art ental bond is on ntrol
par
etic
o co
their gen nd mothers. The he Corps seeks t
t
a
o
s
s
of father man emotions,
nd.
t hu
p that bo
stronges
and usur
omb
must
very re
stating c the Corps. We
a
v
e
d
a
child is
ver to
e this.
hildren o own, but not lik
psionic c
21
Corps is Mother
idden
ionally h sful
t
n
e
t
in
ave been
w succes
raphics h rogues about ho aths are
g
o
m
e
d
t telep
Telepath s, to confuse the
anes tha e of one-ind
n
p
u
r
o
m
C
e
nvinc
e figur
by the
and to co eat to them. Th P-curve is much
e
r
a
y
e
h
r
t
the
l th
to be rea ly accurate, but
too few
h
g
u
nd is ro
a-thousa
d
of P5s an
y
t
n
le
p
e
re ar
rps.
en the
more ev ronger in the Co
st
at there
uggest th uman
s
s
e
t
a
estim
nh
My best ight to ten millio nd four
e
t
oa
are abou ats between tw im exist),
s (th
rps cla
telepath
n the Co four million
a
h
t
e
r
o
s,
million m lightly less than
the Corp
r
s
o
f
h
ic
ly
h
t
of w
r
g direc
other fou
r workin
are eithe r its control. An That puts
ers.
or unde
on sleep he blips at
e
r
a
o
s
r
t
million o e population
on and
u
g
ro
lf a milli
a
h
n
e
the free
e
re betw
on.
somewhe
two milli
Basic Education
Once a young telepath joins the Corps and is brought to
the Metasensory Compound, his education begins. Young
children (under 14), who still need the support of a family
structure are placed in the training cadres, which consist of
between ten and 30 children of roughly the same age and
telepathic experience. Each cadre is cared for by a pair of
adult telepaths, referred to as the House Father and Mother.
A cadre has its own dormitory and the Father and Mother
live with the children. Generally, House parents change
every two years, while new members are added to the cadres
each year on Birthday (April 12th).
The cadres are encouraged to compete with each other
and to develop their own family rituals and bonds. The
friends a child makes in a cadre will serve him in good stead
throughout his lifetime and often ones cadre-mates can
be as close to you as siblings. The cadres are referred to
P-Scale
P-Level
0
1
2
3
4
5
6
7
8
9
10
11
12
22
% of Telepaths
0%
31.5%
23.5%
19.5%
11%
6%
4%
1.5%
1%
0.7%
0.2%
0.1%
0.05%
Abilities
None
Touch-telepathy, blocks
Mental communication
Basic scanning
Advanced blocks
Advanced scanning
Detection
Neuro-kinesis
Advanced communication
Advanced neuro-kinesis
Expert blocks
Psychoengineering
All
Roles
None
Administration, technical
Educational, counselling
Medical, counselling
Legal, education, commerce
Commerce, science, legal
Legal, commerce, medical
Medical, legal, science
Medical, legal, science
Science, education
Education, commerce, military
Medical, education, military
Psi Cops, military
hides both his body and his mind, while the rest of the cadre
search for him) or cops and blips.
Corps is Mother
The Minor Academy is little different to any other secondlevel (high) school in the Earth Alliance. The students take
classes in a variety of subjects, although languages (English,
French and German), math and computing, civics and
telepathy are required subjects. Most of the teachers and all
of the students are telepaths, although some junior teaching
positions are held by non-telepaths. Classes start at 9am and
finish between 3pm and 6pm, depending on the students
age and selected courses.
The Major
Academy
The Major Academy is made
up of several faculties, each of
which is sponsored by one of
the other departments in Psi
Corps. By the time a student
23
Corps is Mother
Telepath Terminology
Baseline: A term for a non-telepath human.
Block: A mental shield to block probes.
Bloop: To accidentally broadcast a telepathic message or
leak inner thoughts.
Blip: A telepath who was never found by the Corps and so
never trained.
Brainwaste: A telepath who is failing the Corps training
programmes.
Clickblock: A very rudimentary block, derived from the
name of a childs toy.
Emote: Telepathic transmission of a feeling; unlike
empathy, the recipient of an emote experiences the emotion
on an intellectual level he knows the emote sender feels
happy or sad instead of feeling happy or sad himself.
Esper: A telepath, especially a skilled one.
Ghost: A blooped thought that no-one admits to or claims
ownership of.
Glyph: A telepathic image transmitted mind to mind.
Mindblind: Someone incapable of communicating
telepathically either a non-telepath, or someone whose
telepathic powers are inactive or dulled through sleepers
or alcohol.
leaves the Major Academy, he is ready to join the appropriate
department in the Corps.
The faculties in the Major Academy and the major course
groups offered are:
G Science: Computing, Biology, Neuroscience, Telepathic
Studies, Engineering, Physics.
G Commerce: Accounting, Business Studies, Corporate
Law, Business Telepathy, Business Information Systems.
G Medicine: General Medicine, Genetics, Neurosurgery,
Cybernetics, Exobiology.
G Psychology: Counselling, Social Studies, Psychotherapy,
Interventions, Telepathy and Psychology.
G Tactics and Military Theory: Military History, Military
Telepathy, Strategy and Advanced Tactics, Spacecraft
Operation.
G Law Enforcement: Criminal Law, Civil Law,
Investigating and Interrogation, Combat Telepathy.
G Arts: Creative Writing, Visual Art, History, Civics,
Cultural Studies, Music.
24
Mundane: A non-telepath.
Peep: To scan another person without permission.
Poke: A sharp probe that would lead to a spark if the
target had no blocks.
Probe: An attempt to scan another, or establish mindto-mind contact.
Psense: Telepathic activities are usually perceived in
terms of the other senses the telepath sees another
persons block, or smells a thought pattern. Appending
a p in front of a sense denotes the telepathic version of
that sense, giving psee, phear, pfeel and so on.
Spark: A probe that momentary disrupts the targets
thought processes the telepathic equivalent of a
punch.
Teek: A telekinetic.
Teep: A telepath.
Unthought: What you do to apologise for a bloop. A
thought you take back.
Zeitgeist: A term for the telepathic feel of a place; the
texture of the background mental noise. The zeitgeist of
a world at war might feel angry or fearful to a telepath.
A Students Day
Time
0700
0800
0900
1000
1100
1200
1300
1400
1500
Cadre (Age 8)
Morning cartoons
Breakfast
Classes begin
Basic telepathy (blocks)
Reading and writing
Maths
Picnic lunch in gardens
History of Psi Corps
Science
1600
1700
1800
1900
2300 Sleep
2400
0100
0200
0300
Sleep
Sleep
Sleep
Sleep
Train to Geneva
Sports
Checking messages/games on
computer
Checking messages/games on
computer
Bedtime
Sleep
Sleep
Sleep
Outreach Project
The Department of Education is also responsible for
producing educational awareness programmes and
correcting the myths and misconceptions about telepathy.
These efforts are collectively known as the Outreach
Projects. The various projects are designed in concert with
the other departments, so the Science Department helps
explain telepathic phenomenon to normal humans, while
Corps is Mother
Nightclub
Nightclub
Nightclub
Train back to TeepTown
Sleep
ring,
-enginee re
h
c
y
s
p
,
. The
aganda
for prop real public face
m
y
n
g
o
n
Corps
hout usin
h is a sy
Outreac messaging the minds, even wit messages
g
al
its
,
sublimin better at twistin s been inserting
g PsiCom
e
a
in
n
s
h
o
u
s
t
p
s
r
o
ir
is nof
at
si C
y. The P years; illegally in recent times.
telepath
r
o
v
f
o
s
ramme
f EarthG
into prog h the blessing o
a
to create
ly
p
then wit
im
s
ndanes
h is not
Outreac Corps. The mu anda
f
o
im
a
ate
opag
r the
The ultim ular support fo all the Corps pr l tools.
p
o
d
p
n
sefu
swell of
lepaths a e telepaths as u
e
t
e
v
lo
th
er
will nev ake them accept
m
is
can do
25
d,
ping han handles in the
a
h
s
a
is
iliar
owed
reach
No, Out me-seeds and fam ne day, if it is all E
O
TH
ing me
opulace.
CORPS,
p
E
e
implant
h
H
t
f
T
o
inds
ORPS
RUST
human m e, the seeds T , TRUST THE C set of
u
sy
to contin YOUR FRIEND common and ea uman
a
S
I
hs
ny h
CORPS
g telepat an be used on a ate the
in
iv
g
,
at c
loom
estim
will b s and handles th
ngineers
w
e
h
c
y
t
s
p
in
more no
access po h Alliance. The o generations
er
rt
w
s no long
in the Ea l take another t ne and the Corp .
il
o
nt
process w government is g t they are patie
u
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Telepathic Training
Corps is Mother
Scenarios
A campaign set at the Minor or Major Academies could follow the fortunes of a group of young telepaths.
This could be the prequel to a campaign run three or four short adventures that take place in TeepTown
when the telepaths are being trained, then move onto their adult careers. Another alternative is to run
a game set entirely at the schools perhaps the characters are a misfit bunch of quirky telepaths a
telekinetic, a powerful but uncontrolled mindshredder, an unwitting psi experiment and so on, who are kept
in their own little cadre and trained separately from the other telepaths. Alternatively, just have a normal
group of telepaths living at the boarding school Harry Bester and the Telepath Academy. TeepTown is a
target for blip or anti-telepath terrorists, so the characters may be faced with bigger problems than missed
lectures and exams.
26
dly.
e so prou
tise quit
ot adver
Corps is Mother
best
ides the
v
o
r
p
s
p
the
r
t
s the Co ey fail because
s
A
ic
t
.
is
y
t
m
a
t
e
ther s
taken
r Acad
. No, th
e some o
the Majo ic performance s children is
m
o
r
f
Here ar
e
academ
e cadre
.
graduat
to due to Academy and th ever make it out
s fail to
h
il
t
a
a
f
p
o
le
t
e
t
le
n
r
f
o
ib
o
s
s
p
in
s
r
%
M
po
10
Co
imately it is virtually im udents from the ducted into the
ave.
t
Approx
,
s
in
eant to h the
s
f
s
r
o
m
h
o
t
t
t
r
a
o
e
n
p
e
b
n
le
m
e
m
e
r
nd
ention
we we
If the nu arly a third of t
tutors a
a power hy, they do not m at do not
s them.
,
e
t
k
n
a
if
e
g
n
r
e
d
b
h
e
t
s
t
unt,
Corp
nwan
lings th
telepat
into acco
y an u adapt to handle
ed by fee al illness and
it
n
lm
e
a
h
m
w
u
r
hy on h
f ment
hs
ses ove
rain to
d telepat t training the b aving ones sen e; the incidence o make its telepat
e
t
c
li
f
in
to
of h
rag
abou
lons
The Vor rps glibly talks sheer wrongness s the human ave trol so fiercely is
o
n
e
e
o
C
h
c
e
tim
,t
mers.
aches
When th fusion, the fear telepaths is ten
Corps te ring off its custo
e
h
n
t
r
orps,
o
o
c
n
f
o
e
s
e
h
sca
rea
of the C
e
e rat
id
n
e
o
id
pain, t
c
v
O
ic
a
a
f
u
.
s
o
h
e
t
t
e
. Th
danes,
orpora
ally hig
ho fails
fit there
proved c and any child w hic
ur is equ normal to mun
p
io
a
v
e
a
h
h
t
e
t
b
t
n
s
t
seem
es telepa
aberran
nd prese pressure cooker
n
a
o
r
g
u
io
in
c
v
r
o
a
o
r
dane beh e cadres are pee up. Of course, f
nge is als
a
n
r
u
t
s
m
is
e
p
r
haviou
annot a
ible. Th ed from the gro
se who c st methods poss
whose be ps demands.
is
o
c
d
h
a
t
il
r
h
t
t
c
s
u
o
o
y
e
will be
he Cor
and an
To weed s use the cruell
develop
g up to t
stability
r
o
in
t
e
in
ls of
v
s
d
in
li
r
a
n
e
d
r
a
t
w
the
ing ritua l
r min
ic po
train
z
s
u
n
a
o
l
io
h
y
a
s
t
d
t
p
n
n
u
e
is
a
o
h
oo
causes m . Obey. Burn
to force
raditions them in the sch
h
t
c
e
u
h
t
m
ll
o
m
a
o
r
t
level.
head of
herited
abilities stracised. Confo
y those a e on a telepathic faces
ls and in
e
o
b
o
o
o
h
t
c
s
s
u
g
miling
kes plac
boardin
, they m
survive , most of this ta ing but happy s ntly being
elled on
d
o
o
t
t
m
a
is
h
t
my
ools
arn
consta
ee noth
or Acade
dane sch
s soon le
ool and s rf wars that are acters it builds
h
c
s
e
The Min utions. Student em. Unlike mun
h
t
le
tit
he char
alk into
th
d the tu
those ins te those behind d visitors can w chic bullying an inistrators, but t beauty as possib
a
d
n
y
m
in
n
a
s
d
a
p
s
m
a
r
o
e
y
and d
inspecto the torment, th according to the ch individualit
e school
n
r,
in,
mu
a
d
n
u
M
to the pa builds characte nd have had as
s
u
io
v
li
ve
a
y
ob
s
do not li
o
and are e Minor Academ following order ed out of them.
h
w
e
s
o
th
o
ven
Th
stamp
re used t
emoving ndom scans or e ith
a
fought.
r
o
h
in
w
d
n
s
ath
to ra
tive ha
sted w
are telep
ke an ac int, be subjected the night and te ought
a
t
s
r
o
t
c
o
r
iddle of
0 Instru
t some p
r even b
Corps P1 y student will, a heir beds in the m of TeepTown o ten several
e
h
t
,
y
dem
ever
-writ
n out
ut of t
ajor Aca
Almost
ged, flow ories forcibly re d.
ragged o
g
d
u
e
r
r
d
a
e
At the M orps demands.
e
r
m
e
C
Others a
gers. Som
their me hout being alter
up to the acks from stran powerful teeps. sts. Some have
it
w
s
ore
form
al te
he Corp
ic att
ail to con the
telepath nic blasts from m real psychologic Few get out of t
f
o
h
w
e
sio
to sur
itable.
e. Thos
sent to
brutal p
ropped in e them more su
thing els The high-P are
d
o
d
n
n
a
s
ld
p
k
sent to
or
s.
ma
offwor
thers are
ey the C d put on sleeper
b
times to
O
o
.
d
t
n
n
e
a
love
justm
ut an
aths who quietly kicked o ul methods of ad
p
le
e
t
g
n
f
ower
P are
s stro
ps want oved. The low- uses far more p s test subjects.
The Cor
s
m
p
,a
e
eal are r s, where the Cor partment Sigma
to this id
e
p
orps.
D
tion cam
aining C
r
T
e
h
t
f
re-educa
antra o
y is the m
e
b
O
o
t
Learn
s does n
si Corp
hat the P
27
Corps is Mother
Commerce
Commercial Services
28
Service
Simple veracity test (contract
scan)
Advanced veracity test (special
contract scan)
Multi-target veracity test
Deep scan
Memory retrieval
Interpretation
Telepathic investigation
Counter-telepathy
Long-term hire
P5
P5
P5
P6
P10
Varies
Special requests
Varies
P3
110 credits
P3
+30 credits/
person
250 credits
150 credits
200 credits
250 credits
300 credits
100 credits/
day
Varies
The extra cost of the advanced test goes mostly towards the
Corps insurance premiums, to safeguard against telepaths
who reveal information that is not directly related to the
purpose for which the client hired the telepath. Note that
for the Advanced Test to be employed, the telepath must be
told some details about the clients goals and interests, so
that the telepath can reveal any detected information is that
is relevant to his clients affairs. Some businesses prefer not
to inform their hired telepaths about their secret dealings
and so just use the cheaper simple test.
Corps is Mother
29
Corps is Mother
Deep Scan
A surface scan only detects whatever thoughts are currently
running through a persons mind. A deep scan, on the
other hand, can dive into a persons hidden thoughts and
memories and retrieve any information that the target has
ever known. A surface scan is passive but a deep scan is
invasively active. It is well known that a deep scan can be
physically damaging to the target; this is partially because
the telepaths scan triggers activity in sectors of the brain
without activating the intervening cells. Memories are
accessed without the targets mind choosing to access them.
The experience is traumatic and often painful.
Deep scans are rarely used by the Commercial Corps,
except in investigations and audits. Most commonly, the
scan is used to gather full information about an incident;
a surface scan can only pick up whatever
relevant information flows through the
targets mind but a deep scan can locate
everything the target knows.
These scans are also used in cases where
a surface scan will do no good at all;
patients in comas or who lack the ability
to understand the questions put to them
will not reveal anything useful in a surface
scan, so the telepath must probe deeper.
Again, the telepath may learn information
as part of the scan that is not relevant to
the interests of the client. The telepath
is not permitted to reveal or act on any
of this information, as per the standard
30
Interpretation
While translator programmes and cultural databases are
common, there is nothing better than knowing what the
other person means to say. A telepath can punch through
all the vagaries of culture, language and so on to discover
the other persons original intent. The telepath can then
communicate that intent right into the clients mind.
Telepathic interpreters went with the first Earth Alliance
traders to the stars; telepaths helped build humanitys place
among the other races. Many established companies and
traders prefer to use telepathic interpreters instead of relying
on mechanical substitutes; it is a sign of wealth and prestige
in some of the outer trading colonies like Beta Durani.
Performing an Interpretation: The telepath uses Surface
Scan to detect the targets intent then transmits this
information using Communication.
More powerful
telepaths can even use a combination of Second Sight and
Reality Fabrication to wholly immerse the client in the
targets sensorium, giving the client a perfect insight into
the other party in the negotiation.
Memory Retrieval
Memory retrieval involves a deep scan of the client.
Telepaths are adept at uncovering lost memory fragments
and assembling patchy recollections into a coherent whole.
A memory retrieval allows the telepath to enter the clients
mind to retrieve whatever information is needed. This is
done in partnership with the client; while a deep scan is
invasive, the memory retrieval is much more of a guided
Counter-telepathy
Telepathic Investigation
A telepathic investigation is normally a task conducted
by the Psi Cops or the Legal Department but the same
techniques can be used by the Commercial Corps. In a
telepathic investigation, the telepath uses whatever abilities
he has (Surface and Deep Scan, Sense Telepathy, Locate
Mind and so on) to gather whatever information the
client is looking for. Telepathic investigation is normally
used to investigate cases of industrial espionage or whitecollar crime. The telepath may of course not violate the
standard Psi Corps rules on unauthorised scans but many
corporations include clauses in their employee contracts
that state that the employee permits telepathic scans when
required by the company.
Corps is Mother
Long-term hire
Many corporations hire telepaths on a long-term (one
year or more) basis. The telepath is expected to advise
the corporation on psionic-related issues, liase with the
corporations legal and management staff about negotiations,
perform scans and counter-telepathy when needed and
generally act as a hired specialist for the duration of the
contract. Some companies have specialised needs for
telepath Interplanetary Expeditions, for example, is a
major employer of telepaths and puts them to work scanning
31
Corps is Mother
Special Requests
Every telepath in the Commercial Corps has a wealth of
anecdotes about the weird clients. There is the story about
the man trying to contact the spirit of his dead wife; the
woman who wants counter-telepathy against her pet cat
(which keeps scanning her); the cult that wants the telepath
to send a psychic signal to the Greater Magellanic Cloud (to
contact the Space Angels) and so on. There are plenty of
misinformed or clueless people who believe that telepaths
can do anything or solve any problem, as well as people who
are simply nuts. As part of the Commercial Corps training,
the telepath is taught how to politely but firmly get rid of
invalid client requests.
That said, there are some tasks that fall outside the normal
set of services offered by the Commercial Corps. From
scanning alien artefacts to creating tailored hallucinations,
the telepath must be flexible and able to cope with a wide
variety of customers needs. There are no Corps guidelines
for these special requests, so the telepath is free to set his
own price, subject to the difficulty of the task and the status
of the client.
The Commercial Corps is constantly experimenting with
new services, such as telepathic speed-learning (Need to learn
Narn? Have our telepaths fill your mind with knowledge!),
psychic holidays (We can remember it for you wholesale!),
telepathic employee evaluations and so on. Commercial
telepaths may be authorised to offer these services on a trial
basis for a short period of time.
Hiring A Commercial
Telepath
Every Psi Corps centre maintains a list of local telepaths for
hire (and telepaths are required to register with the nearest
centre when they move to a new city or region). Telepaths
can have the centre handle negotiations for an additional
5% fee or simply have the centre pass requests onto them.
If there is no Psi Corps centre nearby, the telepath should
register with the local business bureau or Com centre.
The Commercial Telepaths offer a variety of services at a
range of prices to suit all needs. More experienced and
powerful telepaths can demand higher fees, depending on
their grade within the Commerce Department.
Grade Multipliers
Telepaths Grade
1
2
3
4
5
6
7
8
9
10
32
Optional Costs
Extended Contact
Optional Costs
Optional Cost
Alien mind
Dangerous conditions
Difficult scan
Extended contact
Extra confidentiality
Mental exhaustion
Mental strain
Mental trauma
Physical contact
Cost Increase
5%
10% to 50%
10%
5%
10%
5%
10%
10% to 20%
1 to 10%
Dangerous Conditions
If the telepath will be exposed to dangers, such as noxious
environments, hostile enemies, damaging telepathic
impulses or other threats, then he may add danger money
to the bill. The client is still expected to provide for the
protection and security of the telepath.
The dangerous conditions clause is rarely
applied on Earth or any of the established
colonies but it is a standard rider on most
contracts out in deep space.
Corps is Mother
Alien Mind
Extra Confidentiality
Mental Exhaustion
If a telepath is called to use more abilities than normal,
he may invoke the mental exhaustion clause. As a rule of
thumb, the telepath will perform one scan or other telepathic
action per grade level as part of his standard service; anything
beyond that is a strain and incurs this extra cost. Especially
lengthy sessions (more than one hour per grade level) also
incur this cost.
Difficult Scan
If the telepath believes that the scan will
be a difficult one, due to the target being
unusually strong-willed or well-defended,
or because the target is so physically
weak that the telepath must take extra
care to avoid doing damage, then the
difficult scan cost may be added. This
cost is also added when the telepath must
do something especially complicated
(Telepathy DC 18+).
33
Mental Strain
Once the telepath and the client have made contact and
agreed on a price, they sign a standard Commercial Corps
contact. This contract is automatically filed with the local
Psi Corps centre and the telepaths fee is deducted from the
clients credit chit and placed in a special holding account.
It will be transferred to the telepaths account when the
contract is completed. In the case of long-term contracts
lasting for two weeks or longer, a fraction of the fee may be
paid each week to the telepath.
Mental Trauma
Corps is Mother
Physical Contact
If the telepath must remove his trademark gloves to better
establish contact, a nominal fee of 1% is applied. This can
rise to up to 10% if the telepath risks injury, infection,
exposure to dangerous atmospheres and so on.
Scenarios
Commercial telepaths are very easy to work into a group as long as they pay their dues and obey the Corps
rules, they can do anything they want. Many telepaths want to see the galaxy for a while after completing
their Psi Corps training, so they take passage on a ship and work as a freelance telepath for a few months.
In addition to the normal adventures a wandering character can encounter, a telepaths contracts can cause
him all sorts of problems. Clients might want him to go beyond the Psi Corps guidelines and perform illegal
scans, he can learn terrible (or highly profitable) secrets while inside the minds of clients, teep-hating bigots
might hunt him down.
34
Other Commerce
Department Activities
orld S
s, New W of which are
ic
t
e
n
e
g
sen Bio
ch, all
owns Jen oline and CellTe forts to expand
s
p
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o
C
The
amb
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orps ef
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acorpora
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l
he
trust
mid-leve been foiled by t
corps dis sions.
a
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further h and Takashi. T cked their expa
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When
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Corps is Mother
omme
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orses an
chelons
ed workh d by the higher e or P-eons. Few e
s
s
e
n
r
a
e
H
r
s
o
T
le
n
P-ro
an 5. h
ely ig
are larg lled busybodies, ratings higher th re either
e ca
ps a
e Pcial Cor xible or
They ar rcial Corps hav
r
e
m
m
o
fle
eC
me
the Com 10s or P12s in th or too morally in artments.
P
s
ep
d
f
n
o
handful e megacorporatio ops or the other
C
h
t
the Psi
spies in
ere
f use in
o
e
b
o
Corps. H ct
t
l
s
s
ia
c
le
r
e
e
lu
e
m
c
the Com e outside the dir
in
s
e
li
it
v
li
m.
e,
re is hop of telepaths who ed a little freedo
e
h
t
if
t
Bu
tast
nds
surprise
ho have
y thousa
are man n of the Corps, w em in check with with harsh
io
th
d laws,
supervis ps tries to keep
tions an ost of all with
la
r
u
o
g
e
C
r
e
Th
and m
ules and
uld be
s, with r terrible lawsuits
n
io
t
c
Corps co rps,
e
l
p
ia
c
f
ins
r
o
e
s
t
m
Com
threa
the Co
dues and Psi Cops. If the f the shackles of rps relies
of
he
Co
fear of t aught to throw
The Psi
.
k
le
b
m
u
t
cr
d its blac
nd
united a ny tower would usybodies to fun ruined.
are
the b
ir ebo
and they
then the st income from
ly
p
p
u
s
a
on the v ut off the money
C
projects.
Legal
Accidental Scans
A telepath can pick up stray surface thoughts and emotions
from the surrounding population without even trying.
The constant background noise of random thoughts and
psychic traffic batters the telepaths mind, forcing him to
erect mental barricades to hold back the surface thoughts.
These blocks are not always strong enough to hold back
powerful thoughts, but they do push the vast majority of
these thoughts down below the threshold of detection.
Failure to maintain blocks against accidental scans is a
Class VI offence see Disciplinary Procedures, below. The
Metasensory Regulatory Act states that:
A telepath must make all reasonable efforts to avoid learning
information that is private to other individuals. These efforts
include but are not limited to:
35
1.
2.
3.
4.
Corps is Mother
36
G
There is seditious intent to conspire for the purposes
of illegal activity or threatening EarthGov.
In all cases, the telepath must be absolutely sure that there
is a direct threat. If the telepath acts on illegally obtained
telepathic evidence, then he is breaking the law and faces
both criminal and civil proceedings. Acting on an accidental
scan without due cause is a Class IV offence within Psi
Corps (Class V in minor incidents) but a member of the
public may also sue the telepath for Unwarranted Telepathic
Intrusion. The Corps will deal with the resulting court case
and pay any fines incurred by the telepath.
Unauthorised Scans
The Surface and Deep Scan abilities possessed by
telepaths are the foundation of the Commercial Corps
success, the primary tool of the Medical Corps, the chief
focus of the Science Corps they are the quintessential
psychic disciplines. They are also the subject of the most
legislation.
The Metasensory Regulatory Act states that:
A telepath may not deliberately and intentionally use his abilities
to actively probe, retrieve information from or manipulate the
minds of others under any circumstances, except where:
The telepaths actions are permitted by the subject
of the telepathic contact, who makes this permission
known verbally, in writing or by affidavit, and where
the client is compos mentis, not under the influence of
any mind-altering substance or telepathic interference
and fully aware of the nature of the telepathic
contact.
2.
3.
4.
Corps is Mother
1.
37
Corps is Mother
Acting on Information
obtained through
Telepathic Scan
According to the rules, a telepath may not act on information
gained through a scan. Obviously, only the telepath knows
what he learned inside the mind of the scans subject, so
whether or not the telepath is acting on illegally obtained
information is difficult to determine. There are several
professions that cannot be held by telepaths:
G Stockbroker: A telepath may not speculate on the stock
market or own stock with a value in excess of 1,000
credits. They may not offer financial advice, or invest in
any way.
G Journalist: A telepath may not be employed by any newsgathering company or organisation; write articles about
topical events or otherwise profit from any endeavour
based on personal information.
G Lawyer: A telepath may not act as a lawyer, barrister,
judge, magistrate or ombudsman in any Earth Alliance
court of law, nor may they serve on a jury.
G Military Office: Telepaths are barred from serving in
EarthForce in any capacity. The Military Department of
Psi Corps works closely with EarthForce but is not in the
direct chain of command. Even telepaths in the Military
Department may not hold rank.
G Gambler: Telepaths may not gamble, except in games of
pure chance such as lotteries. Most large casinos employ
counter-telepaths and have random DNA tests to look
for the telepathic marker genes.
38
Legal Procedures
The Corps takes care of its own. A telepaths legal fees in
any major court case will be paid by the Corps and the Legal
Department will appoint a lawyer to represent the telepath.
The Corps also has very comprehensive insurance coverage
for all of its members this coverage includes payments to
the victims should the telepath breach Corps law and make
an illegal scan.
A telepath who is accused of a crime such as murder will,
one way or the other, be dealt with within the Corps. The
Psi Corps claims jurisdiction over all telepaths within the
Earth Alliance and will request
that any arrested telepaths be
transferred to their custody. The
Corps has extradition treaties with
all the Alliance member states and
can use Earth Alliance channels
to retrieve telepaths arrested by
alien governments.
In some
situations, the Corps waits for
the telepath to be processed and
convicted before taking custody
(it takes a special jail to hold a
telepath) but in general problems
are dealt with within the Corps.
The Psi Cops arrive and whisk the
criminal telepath out of the public
eye and into an internal Corps
investigation, which is dealt with
by Administration and the Cops.
Corps is Mother
n for
s a reaso hat
a
n
io
it
d
t
e
police. S I can only hope dge
lepathic
.
ju
e
s
t
e
T
o
n
.
n
o
e
ruel
e can
crim
Thought larks laws are c all this evil. W
. C
rs.
does
scanning es after him un are not their pee
e
com
es, for w
whoever
mundan
Internal Investigations
The Legal Department has very little influence over
internal investigations, although they are officially under
its jurisdiction. While the Legal Department runs the
paperwork and actually enforces whatever penalties and
punishments are decreed, the actual investigation is run
by the Psi Cops or by Administration telepaths, and all
decisions are made by Administration.
39
Censure and
Punishment
Corps is Mother
40
Sample Crimes
Not maintaining blocks, appearing in public without Psi Corps gloves and psi symbol, not filing reports.
Causing damage during a scan, acting on an accidental scan (lesser), missed payment of dues, public
intoxication.
Holding a forbidden job, gambling, acting on an accidental scan (greater), lying or withholding information
from the Corps, making an unauthorised scan (lesser).
Not checking for medical problems before a scan, aiding a rogue telepath, making an unauthorised scan
(greater), disobeying an order from the Corps (lesser), breaching client confidentiality (lesser).
Puppeteering, rape, murder of mundanes, blackmail using telepathic information, consorting with rogues,
disobeying an order from the Corps (greater), breaching client confidentiality (greater).
Murder of a telepath, conspiring against Psi Corps.
Corps is Mother
41
Corps is Mother
un by
ility is r yplanet
c
a
f
t
n
e
Disne
treatm
dlerised
e public
Only th and this is a bow e rogues who are
h-ofs. Thos
tration
Adminis of the real camp assault and deat rought
chic
are b
version
o the psy inflict on them ted out
t
g
in
d
n
s
ot
r
respo
e butche on Earth and tr
h
t
t
a
h
t
ty
re
how the
personali itised little cent dignitaries. See oduct
n
r
to this sa n to visitors and re turned into p
g we
a
w
o
s
e
c
h
s
and arin s!
rogu
s
l
to be
a
u
o
in
r
e
im
n
r
e
d, c
wg
drug
bedraggle s drones! See ho lectroshock and
p
e
r
h
o
it
C
little Psi- breaking them w
onths.
r
e
t
f
a few m
are, a
n
a
h
t
ho
e
r
lasts mo djusted. Those w
ly
e
r
a
r
t
a
men
are
Sigma.
Imprison an be salvaged ps are given to
or
ho c
Those w moulded by the C
e
cannot b
Scenarios
Teeps from Legal will normally show up as investigators in the support of Psi Cops or as the black-suited
figures who appear at the end of a scenario to foil everything the characters have done through legal trickery.
They are the ones who show up to take the alien artefact off for study or to claim custody of the unfortunate
rogue telepaths.
Legal telepaths can be used as the protagonists of adventures, of course. A team could be sent out from
TeepTown or Mars to investigate tricky situations involving Psi Corps staff. While the Psi Cops deal with
rogues, situations like the murder of telepaths, telepaths being framed for crimes they did not commit,
financial irregularities, the consequences of illegal scans and so on fall under the jurisdiction of the Legal
Department.
42
General Medicine
This section runs the Vacit Hospital in the Metasensory
Compound, as well as the MedLabs in the other Psi Corps
stations. These facilities are the equal of any other in the
Earth Alliance and are equipped with the finest equipment
available. Psi Corps doctors are especially skilled at diagnosis
they can scan a patient and sense their pain and symptoms
from the inside. All telepaths are entitled to full medical
care at any Psi Corps medical facility.
Corps is Mother
racy
bureauc ns,
f
o
e
s
p
r
alking co chwork of sectio
ard, a w
t
w
r
o
f
s
ble
It is a pa ting at the same
.
m
y
u
t
it
s
s
l
s
e
a
c
g
e
sit
Le
ther by n . Two telepaths hat will never,
e
g
o
t
d
e
h
s
st
stitc
per chain working in field small, compact,
a
p
y
b
d
ed
kept
unite
ht be
egal mig
l is allow
ration is
desk in L While Administ ctor trusts, Lega he whole
gt
ire
ch.
ever tou the people the D Legal would brin pe.
,
o
d
t
e
d ta
d
restricte rhaps if we wait black hole of re
Pe
it in a
to bloat.
the
wn with
o
d
s
p
death of
r
o
e
h
C
t
il
t
n
itely, u
d indefin
n
a
p
x
e
.
be it can
universe
Or may
laces
hidden p
d
n
a
s
r
all the
ack doo
alm of b s have access to then it
e
r
t
e
r
c
e
,
the s
telepath
filtrated
Legal is
orps. Its s. If it can be in er options.
C
e
h
t
within
be oth
ment
e depart m. There may
h
t
ll
a
,
s
st the
record
sed again
can be u
Medical
43
Corps is Mother
44
ore.
d once m its
e
t
s
ju
d
a
minds
ity for
ave their takes responsibil e.
h
n
a
c
y
s
els
he
Where t id that the Corp orps above all
C
b
r
e
o
h
f
T
Heaven es. No, Trust
Psychiatry
st
in the la
mistak
d
ie
d
The development of telepathy has revolutionised the
y
ll
g
a
ave actu olicy where dyin
h
s
h
t
understanding of the human mind. For the first time, it is
a
p
be
ted a p
ior tele
Few sen he Corps institu so that they can he
possible for one individual to truly understand another. A
sis,
. T
d. T
telepath counsellor can reach inside the mind of a patient
50 years are put into sta can when neede
s
Corps
ic s
e
h
h
t
t
a
f
and see the same problems and fears that they see, feel what
p
o
telepath
le
s
e
t
t
through ains all the secre uter vault.
d
e
lt
they feel but retain enough independent perspective to
u
s
n
t
p
co
cility con rity as any com enting with
a
f
k
offer advice.
n
a
cu
im
iceb
much se some are exper h and break
s
a
s
a
h
and
telepat
rs that
then
There is a certain amount of ingrained dislike for telepathic
a rogue
e rumou
e
r
k
a
a
e
t
fluence,
r
e
in
h
s
ic
T
r
h
e
t
f
s
a
e
n
p
h
a
le
t
r
methods among Earths normal psychiatric community but
e
t
t
o
t
y
o
t
t
g
personali aving him open night. Accordin techs
the success rate of telepathic treatment is considerably higher
a
e
, le
bank for t changed and th ng its than mundane methods. The contribution of telepaths to
his mind
e
ic
e
h
t
li
in
u
lock him telepath comes o as shut down, kil
psychiatric literature and diagnosis is considerable and these
h
e
s
h
d
t
o
,
sis p
a
t
stories
s
writings are slowly bridging the divide between normal and
e
h
t
t.
one of
occupan
find that
p
u telepathic psychologists.
harrow
ld
u
o
w
d
st wor
ho lighte y young blood
w
ld
o
f
n
tale u
freeze th
I could a
thy soul,
Corps is Mother
ane tele
e for ins
s
u
en
o
h
d
a
Am
o drive m re
t
e
c
la
p
and a hiatric Section a
hey
Psyc
ower. T
p
insane.
n
w
o
their
ist
Performing a Deathbed Scan
drunk on ore of how to tw d
A deathbed scan works just like a normal Deep Scan but when the
know m the human min
n
ter
target takes subdual damage, he must make a Fortitude save at a DC of
and shat e has ever know l
n
5 + (5 x the amount of subdual damage dealt) or die. If the patient dies,
o
ic
y
if
n
t
a
ar ia
than
n create gents
a
c
the telepath must make a Will save at the same DC to avoid taking 1d6
y
e
h
before. T ies and sleeper a n;
points of temporary Wisdom and Charisma damage.
t
sio
personali a particular mis
nd
to
tailored create fanatics a
n
a
c
they
ve
Treatment sessions with a trained telepathic counsellor can
adly in lo .
m
ll
a
f
is a lie
o people
cost upwards of 1,000 credits an hour, so it is generally only
make tw thing they know
n
a
c
y
e
the very rich and powerful who can afford their services.
. Th
t every
messiahs
eone tha
m
rol
o
s
Often, the emphasis is on speed; a telepathic counsellor can
e
c
the cont
r
onvin
e
c
d
r
n
o
u
get to the root of a problem with great efficiency. The Corps
wholly
ecome
tion was imary goal has b ction.
c
e
s
e
is experimenting with new methods of treatment; phobias
h
t
,
59
pr
eyes fa
As of 22 ollowers. Their
and psycho-sexual issues can be surgically excised from the
yal to K hy with
lo
t
f
o
n
s
e
s
of Key
ympat
elepath
mind, while implanted compulsions can help with a lack of
t those t f having more s e tested by
u
o
g
in
d
e
o
ar
willpower or focus.
we
suspect
s own
e Corps
y
them
it
h
e
t
h
g
t
in
in
e
d
s
p
o
il
u
Th
dropping eal
gro
y
e
en bu
h
b
h
e
t
t
b
r
a
o
p
s
in
s
a
le
r
s
h
n
e
r
t
o
n
the pro- ither through sca ares where their
ch sectio g psychic trapdo f true,
y
s
P
t
a
h
e
ry,
nightm
lantin
oured t
alers. I
Psychiat
Its rum
n-fuelled e revealed.
e, by imp erapists and he he Corps.
e
ir
g
o
p
m
in
c
e
u
ar
little
as th
l for t
into hall
loyalties
s
private
hire them a major scanda
o
h
w
al politic
le
n
e
p
r
b
o
e
e
t
l
p
il
in
h
w
n
it
ric
ter in
raph o
covered,
f monog
l insert la
ie
il
r
w
b
and if dis
I
a
h
n
e
ic
ritt
, wh
I have w ithin Psi Corps es.
w
t
The Psychiatric Section is also responsible for the
t
n
these no
and disse
One of the stranger projects undertaken by Psychiatry
Section was the creation of the grapevine. Corps telepaths
of P2 or greater are trained to unconsciously dedicate a
section of their mind to sending and receiving information
on a specific telepathic channel. In a community with a
sufficient number of telepaths, this acts as a sort of telepathic
network, similar to a computer network. A telepath could
leave a message for another person on the network; this
message would be passed from one telepath to another on
the grapevine until the recipient encounters someone who
has the message in their mind.
The grapevine is accessible by any telepath and information
on it cannot be kept secret. In most places, it is used mainly
for gossip and social messaging. However, as the grapevine
45
ible only
e, access efied
in
v
e
p
a
on a rar
-level gr
et higher of broadcasting
r
erved
c
e
s
a
ble
ine is res o
a
v
p
e
a
p
There is
c
a
r
s
g
h
second
telepat
thGov t
to those
ly). This es not want Ear duty it
n
o
s
0
1
do
y (P
le
frequenc s that the Corps lepaths whose so , living
t
e
e
t
r
r
e
o ps
for sec
of the C ces of
There ar
s
.
k
t
n
u
a
o
b
b
a
y
ie
find out
g memor r thousands of p . Some
in
lk
a
w
e
e
ta
h
b
e this da
is to be t tals who remem
v
ie
r
t
e
r
ware
o
datacrys d are scanned t so they are una n is
n
d
a
ashe
matio
tion
informa ave been brainw he Corps. Infor
t
h
ol.
e within
of them
e purpos d power is contr
u
r
t
ir
e
h
n
of t
power a
Corps is Mother
Genetics
46
ion, an
a mutat omo
e
r
e
w
e
ity. H
lieve w
paths be ter than human r to think
le
e
t
s
p
r
t
is easie
Most Co to something be
se,
did it
ly
in
in
n
a
g univer
io
t
t
r
in
e
v
c
li
I
e
.
evolu
h
d
e
ft
roduct o
, we crow
uced, self
Superior re a wonderful p re a mass-prod
.
r
a
we
lien wa
that you
that you lion-year-old a
t
u
o
d
in
than to f g weapon in a bil
ther
rself or o e,
u
o
y
replicatin
o
t
heritag
nnot lie
s you ca h of our Vorlon
n
a
e
m
own
h
e trut
in their
telepat
Being a We must face th oo. Their belief he Corps
t
ft
s.
telepath he Corps to see it is at the heart o
t
n
g
io
t
in
and br
lty.
h evolu
y throug usness and crue
it
r
io
r
e
p
o
su
call
hat
been at t is
s
a
h
a
m
hs Sig
e Corps
g telepat nly now that th th is far
in
v
o
r
p
u
As for im erations. It is o efforts. The tr
n
e
e
s
g
e
h
e
t
e
f
r
for th
some o
to admit
g
in
worse
n
in
beg
The enhanced genetic structure of telepaths does have its
drawbacks, however; telepaths are considerably more likely to
suffer birth defects, immune-system failures, certain cancers
(especially brain tumours), epilepsy and other nervous
system disorders, colour-blindness, depression and infertility.
There are also several disorders unique to telepaths, which
straddle the boundary between psychological problems and
physical illnesses:
G Cascade Telepathy is related to psionic displacement
(see below) and is an illness where more and more of the
victims mind is given over to telepathy. Sufferers often
experience a sudden growth in their telepathic abilities
but also quickly become lost within the minds of others;
they cease to think for themselves and simply passively
exist as psionic ghosts, slipping from mind to mind while
their bodies decay.
Game Rules
Corps is Mother
A telepath character has a percentage chance equal to his P-level to suffer from one of the listed disorders.
This chance should be rolled once per age category (child, adult, old, venerable and so on). It is up to the
Games Master whether this illness is one of the mundane ones that telepaths are prone to, such as epilepsy,
or one of the new disorders.
G Cascade Telepathy: Each month, the characters Telepathy bonus increases by +1d6 but he also
suffers an equal amount of Intelligence drain.
G Psionic Displacement: The telepath must make a Will save (DC equal to the number of people within
a range equal to 10 + (2 x P-rating) feet to avoid agreeing with any group decisions. If the group is split,
the telepath follows the majority.
Advanced Psionic Displacement: The telepath must make a Will save (DC 10) each round to avoid
mimicking one of the movements of the nearest character within a range equal to 10 + (2 x P-rating)
feet. The movement mimicked is a random one (roll 1d6 1=facial expression, 2=posture, 3=left arm,
4=right arm, 5=left leg, 6=right leg). The character that is being mimicked may, as a standard action,
make an opposed Will save against the telepath. If the character wins the contest, he may choose how
the telepath moves next round if the telepath fails the normal DC 10 Will save.
Terminal Psionic Displacement: The telepath cannot breathe unless there is another human within
10 + (2 x P-rating) feet.
G Sparked Neurons: Whenever the character takes subdual damage from the use of telepathy, it is
converted into lethal damage.
G Surge Syndrome: Whenever the character rolls a natural 1 on a telepathy check, he begins to
unconsciously use the Communication ability to contact random targets within range and broadcast
his current thoughts to them. This lasts for 2d6 rounds. The use of Communication does not stop the
telepath from using other telepathic abilities at the same time but the character must still make Telepathy
checks to activate Communication and takes subdual damage from the exercise of his abilities. If the
character lacks the Communication ability, he gains it when he develops this disorder even if he lacks
the P-rating necessary.
47
Corps is Mother
48
es
n of dron
io
t
a
r
e
n
e
y to
next g
vide the d is whisked awa nt
o
r
p
d
n
a
il
na
heir duty fter birth, the ch gs given to preg
t
o
d
o
t
a
u
rming.
hs
s telepat s possible soon d anti-nausea dr nt-child bond fo care
p
r
o
C
n
take
rs an
less a
ssure o
er pare
ocial pre is made as pain that the painkille prevent a prop ly the Corps can
s
s
u
o
d
n
treme
oured
hat on
ecision
rs that
There is si Corps. The d
It is rum ormonal adjuste ing the mother t
.
s
p
r
o
C
P
c
by the
for the
rs and h
, convin
iage.
nd raised
of sleepe tum depression d.
a
l
e
e
r
v
d
he marr ds,
le
a
t
c
t
r
w
il
u
a
h
lo
o
p
the
c
b
t
a
s
e
in
po
nta
of th
damn
rs min
induces
s also co
t give a e into each othe e must
n
o
d
telepath also deliberately
y
t
ie
e
o can s
ry
mine, w heir
teep soc
Psychiat
eople wh sham, but so is
rps and
o
p
dt
f
C
o
e
h
y
t
it
,
un
se to han a
is a
ugh
m
u
o
e
f
h
g
m
e
t
o
r
,
ia
c
r
r
n
r
o
e
a
a
r
love is
or love
es child
on. For
Your m
marry f hem. Any true
n produc ience are comm e best of them.
s
h
io
t
n
a
u
p
e
le
h
t
e
as t
conven
lled at
with th
when t
As long
riages of in social fictions s the traditions, approval is leve
r
a
m
d
n
Affairs a eeps can mainta en someone defie f community dis stamped out.
The
h
be
to
st
lepaths.
e
t
d
e
v
the Corp nis sometime. W en the full weigh Corps, and must
o
r
been
th
ten
orps-app ic fathers have
he
,
t
s
r
C
e
o
o
f
f
r
t
o
d
t
r
s
a
e
e
c
e
n
g
m
dan
neratio
ill not
e genet
er to the
g new ge the cadres whos at a marriage w
babies ov
in
c
er
u
d
o
r
r th
ct moth
or p
n in
f
e
e
e
r
r
v
d
r
d
o
o
o
c
il
h
c
t
h
is
e
c
d
e
only m
they
inate th
here are
e not the
n ice. T makes mistakes ften) just insem
r
o
a
t
s
p
e
e
g
k
ia
ore o
path is
d marr
Section
orce, or (m
Arrange rial of every tele s, the Genetics
iv
d
o
t
le
e
ding and
.
ate
oup
tim
rossbree ollect
c
genetic m century. Some ey can ask the c sing stolen sperm
ir
e
h
t
a
u
. Th
ed to c
r to all
dead for
e answe as been instruct
offspring
h
t
t
of a
h
,
e
ig
n
r
e
e
g
th
are less
gic
ice h
a
y
e
v
r
h
m
t
e
S
ir
o
produce
s
e
r
h
e
ep
tt
arrest,
file
ught tha elepath. The Sle tic material on t of their initial
o
h
t
e
h
t
as par
ir gene
r blip t
ified by
have the d sample taken he camps.
n is terr rogue, sleeper o
io
y
t
d
c
a
e
e
S
lr
s
etic
es a
bloo
ya
in t
The Gen oblems, is held b ing teeps. Rogu e Psi Cops has a mme while still
p
r
a
h
e
p
t
r
le
bloodline erial from the s one captured by he breeding prog
t
a
ot
ny
m
a
ic
t
tered int
gene
blips
n
e
e
h
e
t
b
r
n
o
f
. As
aths ca
problem
and telep
Corps is Mother
Sleeper Service
es
two choic
m.
or freedo
hope f
death or
must
and you e
in
jo
o
t
or b
efuse
death. R tually kill you her be
is
s
p
r
o
C
n
will eit
he Psi
ill eve
Joining t pers which w ility, where you n sleepers
o
e
c
go on sle a Corps-run fa rps, forcibly put
o
in
ed
eC
imprison d into joining th killed.
e
h
s
ju
a
or st
brainw
edom.
e for fre
p
o
h
ly
n
eo
es are th
The rogu
A tele
only
path has
49
There are only two positions within the Psi Corps that must
be held by non-telepaths. The first is the directorship of
the Corps; the second is the Psi Ombudsman. The Psi
Ombudsman is responsible for investigating any complaints
of misconduct or irregularity within the Corps. He has the
power to launch investigations and inquiries into any aspect
of the Corps activities, from the lowliest Commercial teep
to the Office of the Director himself.
Corps is Mother
Sleeper Drugs
A dose of sleepers costs 200 credits on the black market and suppresses all telepathic ability. After one year of
continuous use, the user must make a Fortitude save (DC 10) each week, or suffer from bouts of depression,
during which they lose interest in normal activities and suffer a 3 penalty to all Will saves. The Fortitude
save DC increases by +1 for each additional year the sleeper drug is used without a break of at least two
months. If this save is ever failed by more than 15, additional mental problems such as schizophrenia set
in.
The Psi Corps has developed several variants of sleepers; including a lethal version that slowly poisons the
user and a diluted version that allows the user to faintly feel the thoughts of others (used to tempt candidates
into joining the Corps). Sleeper drugs also work on alien telepaths.
Scenarios
Most adventuring parties out on the Rim will have both a telepath and a doctor; a medical teep can combine
the two roles. The Psi Corps continuing quest for telepath genetic material could have the characters
involved in bodysnatching. A rogue telepath dies offworld and the characters are sent in to recover his DNA
from the graveyard. The arranged marriage policy of the Corps could also be a source of scenarios the
characters might have to ensure that the right two telepaths get together by any means necessary.
50
The Corps is
Father
Science Dome
The first section of Syria Planum to be completed, this dome
holds the headquarters of Science Division. The bedrock
beneath the dome is honeycombed with laboratories,
while the outer ring of the dome contains manufacturing
facilities and factories. A quarter of the dome is given
over to a medical research section and hospital run by the
Medical Department. The primary fields of research are
the underlying nature of telepathy, cybernetics, genetics
and neurochemistry, but Science Dome also has some of
the best general science laboratories on Mars. It has an
extensive fleet of surface rovers and mobile habitats and has
carried out several large geological surveys and sub-surface
explorations.
Administration Dome
The smaller Administration Dome contains the
environmental controls for the whole complex, including a
pair of fusion reactors to provide power. The computer core
for the complexs network is also kept here in a hardened
Corps is Father
51
Corps is Father
ars sin
een on M erness and they
b
e
v
a
h
the wild
he Corps
Science
Firstly, t igma was out in nsferred to the
ent S
as tra
ess was
Departm nce Dome. It w stom-built fortr
Scie
s cu
built the ent when Sigma
m
ready.
Depart
of
tronghold l
s
e
h
t
ly
recent
persona
up until
eir own
h
s
t
a
w
s
w
a
s
s
r
p
Cor
, Ma
e who sa
Secondly ths who saw the s opposed to thos ainst
pa
d ag
a
those tele ster and his ilk dhound to be use course,
e
B
loo
, of
empire s as a snarling B on telepaths are es and
p
m
rg
r
u
o
m
p
o
the C
s. The c
. Recent , but still, a
ie
d
e
m
r
e
o
n
n
e
ig
l
ewhat
le and
politica
the midd inished this som between Mars
in
t
h
g
u
ca
ve dim
a is
lly, be
ments ha l, at least initia otherships. Sigm
il
reassign
il war w
by the M those years.
Corps civ fore it is decided
all
be
en after
v
h
e
t
r
,
a
n
E
io
t
d
an
its crea
still Vac
Carter Dome
52
Oversight Habitat
Oversight Habitat is so named because it is cut into the
rock overlooking Science Dome. The habitat was originally
constructed for the workers building the first dome back in
the 2100s, so most of Oversight consists of small, dimly lit
cubicles buried beneath several metres of Martian bedrock.
The outermost ring of homes, though, is set into the cliff
itself and has magnificent windows overlooking the dome
below. The environmental seals at Oversight have also
degraded over the years and fines (microscopic dust particles
that blow across the plains) are a constant problem. Despite
these problems, the wonderful views and antique charm of
the place makes Oversight popular among senior Psi Corps
staff.
ight
of s
P12s line .
l
u
f
r
e
w
ntioned
give po
ever me
ws also
o
n
d
is
in
x
w
le
e
comp
That th
e whole
across th
Ka Habitat
Built to provide living space as the domes expanded, Ka
Habitat is a much more extensive and elaborate housing
complex than Oversight. Hailed as the harbinger of a new
era in Martian architecture, it used polished natural stone,
dcor inspired by ancient myths of Mars and plenty of
transparent ceiling panels.
Ka Habitat is perhaps the only place in the galaxy where
painting almost every surface white or black and putting
up signs like OBEY or TRUST THE CORPS would
Metapol Mars
While there is a large Psi Corps building in the Administration
Dome, this squat fortress is perhaps the heart of the Psi Cops
organisation. Over 80% of the building is underground,
in ferrocrete vaults deep enough to withstand a nuke. It
contains interrogation rooms, forensic labs, training
facilities, armouries, accommodation for Psi Cops and their
Bloodhound Units and all the other tools of Metapol, but
the single largest section is given over to information sorting;
carefully analysing billions of transit logs, news reports,
business transactions and other trivial data, looking for the
unmistakable signs of telepathic interference.
Metapol is connected to the prison by a direct transit tube.
Spaceport
The spaceport at Syria Planum was one of the first spaceports
on Mars and is optimised for handling bulk cargo carriers.
These days, most of the traffic consists of fast shuttles
carrying Psi Cops (most commercial traffic goes to Capital
City port).
Defence Grid
The Syria Planum base is protected by anti-aircraft guns
and warship-grade interceptors. A squadron of atmosphere
fighters is kept at the spaceport, along with four Thunderboltclass Starfuries. The only ways to get to Syria Planum are
by driving across the surface (easy to spot and take out using
vibration sensors and computer-activated mines), walking
(Syria Planum is swept constantly by Bloodhound teams)
Corps is Father
Construction Site
the Psi
s. Only orror
m
a
e
r
c
s
ll the h
ho with
d they ec ircumstances. A ounds are
n
a
d
o
lo
sh in b
Bloodh
rmal c
are awa
under no n dissected. The are
s
r
ll
e
a
t
h
n
e
e
s
aths can
si Cops
d eve
ars. Tho
ss on M even other telep ashed, murdere bloodlust. The P
e
n
k
r
a
d
; not
rainw
art of
ve then
ychic
is the he
llowed in s are tortured, b rothing with ps
it and ha for a
l
a
o
o
e
p
d
r
a
a
t
y
e
e
s
h
f
n
e
t
M
inio
rogu
, how
imself
sh and
d their m ard are true
t they do er ever doubts h they are
t the lea
a
a
h
g
w
n
li
e
Cops an
d
e
h
w
r
t
als, ho
conside
ve Bes
nvinced
ou have
ho have es; I do not belie
y are co
stories y e step above anim
e
w
h
e
T
s
o
.
h
e
t
on
ightmar
they sav
orst are
ut the w ly broken with n ther rogue that erous for this.
b
,
s
ic
t
a
dang
is ano
aths,
are fan
endless
ey catch are all the more
are telep .
e. Some es. My sleep is
h
t
v
m
e
t
e
a
li
h
e
t
h
t
b
f
o
e
s
they
They
selv
rogu
es. All
an being
good and
d, every
it to them
cord offic ls of other hum y could
e
r
e
h
t
justified o him and his kin this for our own
men in
and sou
ly the
. T
doing
se hollow touch the minds ly and complete
o
moment
h
t
,
n
e
ate
.
and
rey m
r those g gift to reach out s of another intim ould understand
o
f
,
h
g
u
o
c
e
unique
ps, as
. They
atred, th
and lov
s and bli
special h ecial, wonderful, pes and dreams f human history
e
u
a
g
e
o
r
v
r
f
e
e ho
I res
a sp
all o
icides, o
t-of for
m have
ow all th
s and su
r
e
d
r
u
all of the if they chose, kn a way undream
m
cords of
uld,
hers in
y sort re Martian wind.
e
h
They co
t
d
know ot
n
a
on the
rooms,
ke fines
eir grey
li
h
t
y
a
in
,
w
y
a
ls slip
ere
after da
their sou
These w
ere, day
h
.
t
y
it
it
s
il
c
y
***
rch fa
to be
But the
ced resea he dead of night
n
a
v
d
a
e
t
o to th
off in
n and als etimes dragged
o
is
r
p
e
h
m
are so
ess to t
the fortr rvice. Prisoners ents.
g
in
k
n
li
l in se
xperim
unnels,
d are stil ed in Sciences e
els, old t
n
n
a
n
s
u
0
t
7
e
1
s
r
u
There a ma back in the 2
ig
S
y
b
t
cu
53
Prison
Corps is Father
54
s fea
the Corp of their will
e
s
o
h
t
r
obbed
erved fo
s of
weeks; r
on is res
w
is
e
f
r
p
a
nd a serie to
e
a
h
in
s
T
r
n
e
e
k
w
o
o
r
their p
an be b
alled in
rogues c e suppression of ych division is c
used to
s
th
through athic assaults. P eality; torture is orate
lep
of r
lab
brutal te prisoners sense t need such an e tter
o
e
n
h
t
do
ld sha
distort
s. They the Psi Cops cou he real
ie
d
o
b
ir
No, t
ruin the ility for this
nditions. s about the
o
c
c
a
f
ic
n
ll
o
y
is
pr
hing
ost id
s who
o know t
in the m
a rogue re are people wh hose with abilitie n.
or t
uctio
s he
prisoner annot be erased, ion and reconstr aped;
c
t
li
t
esc
o
a
Corps th estroyed by dem y here before he tch
a
d
ca
would be art was on his w pt here. If they
e
ma for
ke
onh
are still
ent to Sig
s
Jason Ir
s
ic
is
t
e
e
h
s
in
k
il
other tele old her here unt
h
n.
l
l
io
t
y
e
dissec
Lyta, th
t to the
o connec ler
d
ls
e
n
n
old tu
and kil
out. The nd sensor-fields
y
a
e used
w
a
a
ey can b t.
h
t
There is led with traps
t
u
b
,
il
ay ou
patrols
prison; f
or a w
odhound
in
lo
B
y
d
a
n
w
a
as a
drones
Advanced Research
This smaller facility is reserved for projects that might be
dangerous, such as those involving high-energy physics,
biogenetics, nanotechnology or powerful telepathic abilities.
The advanced research facility can instantly be isolated
from the rest of Syria Planum base and has its own power
generation and environmental systems. In the enclosed
habitats of Mars, pathogens and bacteria can spread terribly
quickly, so a separate research facility is a necessity. Most of
the research carried out here is classified on behalf of the Psi
Corps Military Department.
Science
Corps is Father
Pharmaceuticals
but
on Mars l
y
it
il
c
a
f
n
tro
productio e Corps full con
n
w
o
s
give th
leeper
ps has it
The Cor doesnt want to s them to give s
v
rce
EarthGo sleepers, so it fo e corporations.
e
h
o th
t
t
over
n over
ues.
productio
y the rog
b
t
o
n
t
u
b
ho
ed stolen orps telepaths w
e
d
in
s
a
w
ring of C
ust it
from the
As for D ops uncovered a ed crime gangs
ent
C
rganis
involvem g
o
h
ir
The Psi
e
it
h
t
w
f
d
o
olve
vel
teerin
were inv sortium. The le the teeps puppe
n
o
o
t
C
leaked
s
Russian
kickback la for Dust was
e
r
e
m
The
rom
he formu for production.
T
ranged f
.
s
r
e
d
lea
ans
ators,
the gang ng with the me t all the conspir oved
alo
e appr
ted ou
to them,
ever roo Sigma may hav through
n
n
io
t
a
colate
investig er told me that
ds to per me larger
e
t
s
e
e
n
B
t
s
u
that D
rt of so
though
elieving
ool as pa oduct.
b
p
,
k
e
a
n
e
le
g
e
th
an
pr
the hum
55
Corps is Father
ively
s is relat
p
r
o
C
e
h
ce are
ithin t
ug use w orms of indulgen ss can
r
d
l
a
n
io
gal f
eakne
Recreat
hile the le
sign of w e Corps is
G
rare w ny addiction or
Th
our
,a
ospects.
y
r
le
t
p
ib
t
s
in
o
n
is
e
p
m
per
ancem
t disap
ones adv Father, and don od little teep is
damage
ps is
a go
the
The Cor l pressure to be
k under
c
a
r
c
Mother,
o
ia
h
c
with
The so
paths w
parents. ew younger tele elieve their pain her
r
d eit
nd
he f
huge. T he Academies a cted by scans an eemed
t
dete
h is d
strain of
e quickly y (if the telepat d.
r
a
s
g
u
r
it
recycle
harder d ck to acceptabil
d out or
e
a
k
b
ic
d
k
e
r
r
o
o
G
ment
lvaging)
known
s
worth sa
p
r
o
C
e
s
s of th
e in part gets his pleasure
r
u
lt
u
c
b
u
h
s
y
t
ll
a
a
a
p
is
ic
le
There
telepath
re the te
e
y
h
b
,
w
s
e
,
g
n
r
a
e
h s
as ridin through mund
ces of ot his
n
ie
r
e
p
ly
x
s
t
vicariou nd sharing the e Corps punishes
a
ing
e
scanning ex or drugs. Th ung telepaths rid to
s
o
in
yy
rogue
involved hly but for man
ome turn ked up
S
.
s
le
s
r
u
r
a
h
are pic
Corps
practise
fiance of ing out others mundanes
e
d
e
n
o
find
treat
G
is their
orps from teeps willing to
C
e
h
t
p
e
e
s
ke
u
o
h
.
ary, w
as cattle
by Milit
cannot be purchased; they may only be issued by Medical
Department staff. These include:
56
Genetics
G Resyk: This works just like an oxy pill but erases subdual damage caused by telepathic abilities. Up to
five Resyk pills can be taken at once and their effects are cumulative. Cost: 5 credits/dose.
G Resyk Plus: This cures four points of subdual damage instead of two. However, if more than three
Resyk Plus pills are taken in a single day, the user must make a Fortitude save (DC 12). If this save is
failed, all the subdual damage cured by the pills return as normal (lethal) damage. Cost: 25 credits/
dose.
G Catabasis: The user of this drug gains a +2 bonus to Concentration and Telepathy checks for one hour.
However, any subdual damage taken due to telepathy during this time is doubled. Cost: 10 credits/
dose.
G Mute: Mute increases the DC of all Telepathy checks by +2. Any checks that are not deliberately
initiated by the character (such as Accidental Scan) have their DCs increased by +6. Cost: 25 credits/
dose.
Corps is Father
G Psion: The user of Psion may increase his P-rating by +1 for 2d6 minutes, to a maximum of P10.
However, after this time, the user suffers a 4 penalty to all Will saves for a number of hours equal to the
duration of the Psion boost in minutes. Cost: 100 credits/dose.
G Scramble: The user of Scramble suffers a 2 penalty to all skill checks, ability checks and saving throws
for 1d4 hours. However, the DC to affect him with any telepathic ability is increased by +2d4 while the
drug is in effect. Cost: 50 credits/dose.
G Jericho: The only effect of Jericho is to reduce the DC to affect the character with telepathic abilities by
2d4. Cost: 200 credits/dose.
. The
or Sigma h, so
f
r
e
ld
o
h
c
e
st a plac s genetics resear ke
ju
y
ll
a
e
ce for it
and ma
tion is r
This sec have a public fa room on Mars
ma
in a
ust
one in Sig
d
s
m
t
is
s
is
p
t
k
r
n
r
o
o
ie
o
C
sc
he real w
y have n
p a few
they pro r the cameras. T tories and the bjects.
bora
ile fo
st su
them sm Corps hidden la ics of human te
e
th
and in th ibble over the e
at for
u
q
o
t
urce, me
need
o
s
e
r
le
b
renewa
ues are a grinders.
g
o
r
,
ll
a
After
Sigmas
Cybernetics
57
Corps is Father
Vickers
Electronic Mindstate
Copying
This technology consists of a special interface rig, which
is worn on the telepaths head. The telepath concentrates
and makes a Telepathy check (DC 20) to create a telepathic
construct inside his mind. The interface rig records this
construct onto a standard data crystal. The information
stored on the crystal cannot be read by any normal computer
system, and appears to be random gibberish. However,
if the data crystal is placed into another interface rig, the
telepath wearing the rig can read the crystal by making
another Telepathy check (DC 20). The telepath must have
the Surface Scan ability to use this technology.
58
Psi-lock Probes
Psi-lock Probes are silver traceries of circuitry on the skin
that follow the path of major nerve clusters across the
human body. They are most commonly implanted into the
users hands, where they can be hidden by the trademark
Corps-issue gloves. The Psi-lock Probes make the user
more sensitive to electromagnetic signals, especially the faint
electric field of the human nervous system. This can be use
as a guide for telepathic probes.
A character with an implanted Psi-lock Probe gains a +2
bonus to any attempt to scan a target within Close range.
A Probe can be hidden using the Disguise skill and noticed
using Spot. A Probe costs 10,000 credits.
Cyberpaths
A cyberpath is a telepath who has been augmented to
interface with electronic systems instead of biological
ones. This is a three-stage process. Firstly, the telepath is
implanted with psionic booster nodes and other cybernetic
devices; this upgrade is not as extensive as the old Vicker
cyborgs but the modifications are quite obvious to observers.
The second stage involves chemically treating the telepaths
brain to make it easier for his implants to detect his thought
patterns. As part of this stage, a large portion of the telepaths
brain is formatted and he is taught to think in machine
code. The third and final section involves the implanting
of long-range electromagnetic effectors, which allow the
telepath to interface with computers at range. Some believe
the mysterious Technomages began as cyberpaths, long,
long ago.
To qualify to become a cyberpath, a character must fulfil all
the following criteria.
Abilities: Intelligence 13+.
Class Skills
The cyberpaths class skills (and the key ability for each skill)
are Computer Use (Int), Concentration (Con), Gather
Information (Cha), Knowledge (telepathy) (Int), Technical
(electronics) (Int) and Telepathy (Cha).
Skill Points per Level: 4 + Int modifier.
Class Features
All of the following are class features of the cyberpath
prestige class.
Hit Points Per Level: 2.
Altered Telepathy: The characters abilities are now
configured to work with computers and other electronic
The Cyberpath
Level
1
2
3
4
5
Fort Save
+0
+0
+1
+1
+1
Ref Save
+0
+0
+1
+1
+1
DC
15
20
25
30+
Corps is Father
P-rating: 3 or higher.
Will Save
+2
+3
+3
+4
+4
Special
Altered Telepathy, Computer Scan
Shutdown
Computer Probe, Spark
Living ECM
Reprogramming
59
Corps is Father
ver for
gely a co rps
r
la
is
n
tio
Co
, this sec Most of the Psi
s
ic
t
e
n
e
G
ian
Science.
he Mart t
Just like
t
w
o
in
d
,
a
h
id
S
r
d
eg
abs buil
Sigma an kes place off th
rey pref full of
g
a
in
t
s
h
c
m
r
resea
ildings
pty roo
ds, in em ar, in isolated bu nce in the
n
la
e
t
s
a
w
l scie
rW
orally
le actua
he Dilga
during t e is precious litt ntists who are m hose
er
;t
ie
pain. Th tment. Those sc al Departments me
r
e
a
r
p
e
e
e
h
h
t na
Science D transferred to t ow telepaths in
ss life
ll
are
t their fe oned to a pointle h the
c
flexible
e
s
is
d
o
wit
se t
and
who refu Progress are ab d experimenting
n
y
a
d
o
b rats
of blo
ps.
kinetic la elepathy on tuli
le
e
t
g
in
t
d
f
bree
effects o
Telepathy
60
Action Block
(Reprinted from No Surrender, No Retreat)
P-Rating: P8 or higher.
Prerequisite: Deep Scan
Telepathy Check: DC 25
Concentration: Yes
Multiple Subjects: No
Few telepaths, and even fewer mundanes, realise that a
telepath can program a human mind to prevent it from
taking specific actions. Even if they did know it, they would
most likely avoid taking the idea to its logical conclusion;
that telepaths can control the actions of others by forcing
them to avoid specific ways of thinking. However, those
Emotional Adjustment
Hallucination
P-Rating: P8
Prerequisite: Deep Scan
Range: Line of Sight
Telepathy Check: DC 20
Concentration: Yes
Multiple Subjects: No
A lesser form of the Reality Fabrication ability, this creates
a single unreal image in the targets mind. The exact form
of the hallucination tends to draw on the targets own hopes
and fears the telepath can dictate the rough form of the
hallucination (something terrifying, an authority figure,
Idea Seed
P-Rating: P4
Prerequisite: Communication
Range: Line of Sight (P7 Close, P9 Medium, P11 Long)
Telepathy Check: DC 16
Concentration: No.
Multiple Subjects: No
This ability plants a simple idea in the targets subconscious
using the Communication ability. The idea must be one
that can be conveyed using Communication (a dozen words
or so). For a number of hours equal to the result of the
telepaths Telepathy check, the idea will stick in the targets
mind. Whenever the target is involved in a boring or
routine task, or is not doing anything in particular and has
the opportunity to act on the planted idea, he must make a
Concentration check at DC 12 to avoid acting on the idea.
Corps is Father
P-Rating: P5
Prerequisite: Deep Scan
Range: Touch (P10 Line of Sight)
Telepathy Check: DC 20
Concentration: Yes
Multiple Subjects: No
The telepath reaches out and attempts to manipulate the
emotional content of memories, making the target feel
the associated emotions without consciously remembering
the original events. The telepath might assail a target by
dragging up the sorrow at the loss of a parent, or trigger
joy by calling up the emotional content of a childs first
Christmas memory.
Self-Control
P-Rating: P3
Range: Self
Telepathy Check: DC 18
Concentration: Yes
Multiple Subjects: No
This power lets the telepath turn his powers on himself,
controlling his own mind and body through telepathic
techniques. Self-control lets the character use Telepathy
instead of Concentration or Fortitude when resisting pain,
poison and so on.
Transfer Skill
P-Rating: P10
Prerequisite: Deep Scan
Range: Touch
Telepathy Check: DC 20 + skill ranks
Concentration: Yes
Multiple Subjects: No
The Transfer Skill ability allows the telepath to quickly
learn or teach a skill. If the telepath is learning a skill,
he must touch a target who has the required skill. The
61
Corps is Father
end
s a dead n
a
n
e
e
s
reasingly nding the huma
ch is inc
r
a
e
s
e
r
understa
y
metal?
Telepath s why bother drugs and dead
in
orp
he Corps
for the C you can chain it s influence on t , as it
n
w
ch
soul whe s that the Shado is line of resear
eed
t
h
c
t
e
sp
was no n le
ndon
a
e
r
b
e
a
h
o
t
Lyta su
t
t
say tha
e capab
ged them
encoura us to them but I e Corps are quit elp.
nh
. Th
gero
was dan rference, if any ruel without alie
e
t
c
in
nd and
for their
other
oolish, bli
f
g
in
e
b
oded by
m
of
t
u
o
rrently
lave of
tion is cu it a halcyon enc re the
c
e
s
is
h
t
use
ake
ese a
Just beca tions does not m comparison; th
hey
c
y
e
b
s
mbers. T ey
orps
u
C
n
Science
e
o
h
t
t
d
athy; th
y within
and min
serene jo educe the spirit d beauty of telep
n
or
men wh g of the poetry a or the tool.
in
r
h
t
a
the t f
know no
mistake
Social Sciences
62
Damned Things
Corps is Father
of
lications
p
im
l
a
s
osophic
the Corp
g
n
The phil
li
il
h
ion are c
en at the
precognit us free will ev he very
ny
gt
would de vels, by dictatin ictions
le
pred
ic
most bas e future. Their
f
th
elange o
paths of
nse, a m ion, but
e
s
n
o
n
ly
t
are most d vague implica uine
n
a
gen
h
prophecy eave these wit errify
w
r
e
to t
they int
se them
u
d
n
a
s
does it
n
predictio liticians. What ht or
o
ig
Earths p recognitive is r
to
p
a
e
if
s
n u him he
a
c
matter
s
p
r
o
the C
nts? T
wrong, if in the way it wa control
ure;
ents
guide ev es rise to the fut rever.
giv
ol fo
present
ill contr
w
u
o
y
d
now an
63
Precognitive
Human precognitives are adrift in
time. Their special ability to dimly
perceive future events means that
they spend much of their time having
conversations with people they have
yet to meet or crying in confusion
because the people around them do
not understand when it is all so simple;
the telepath told them years ago this
would happen; Why wont they
listen. Its coming, its coming
Corps is Father
P-rating: 8 or higher.
Skills: Telepathy 8 ranks.
Feats: Ability Focus (danger sense)
Class Skills
The Precognitives class skills (and the key ability for each
skill) are Bluff (Cha), Concentration (Con), Hide (Dex),
Knowledge (telepathy) (Int) and Telepathy (Cha).
Skill Points per Level: 2 + Int modifier.
Class Features
All of the following are class features of the Precognitive
prestige class.
The Precognitive
Level
1
2
3
4
5
66
Fort Save
+0
+0
+1
+1
+1
Ref Save
+0
+0
+1
+1
+1
Will Save
+2
+3
+3
+4
+4
Special
Adrift
Lesser Prediction
Improved Danger Sense
Greater Prediction
Reality Shift
Scenarios
Firstly, remember that the nasty black science projects that the Psi Corps are known for the Jason Ironhearts
and the frozen telepaths and so on are not actually done by the Science Department. It is Department
Sigma (see page 95) and Shadow Science (see page 104) that do the real work. The real Science Department
is largely a cover for these illicit activities.
Corps is Father
Of course, the characters may not know that. The early stages of a campaign could have the characters
be assigned to the Science Department and slowly work out that it is really little more than a joke. The
characters could then either join up with one of the secret science groups, go rogue or try to expose Sigma and
Shadow Science. They could also be assigned to help cover up failed Psi Corps experiments, by concocting
plausible explanations for weird events.
This department does do some real research; the Corps has been behind numerous breakthroughs and
profitable new developments, so espionage from Earth corporations and alien governments could threaten
the characters. Science Department is the cover for the illegal science, so the characters could be targeted by
rogue telepath bombers and terrorists who have mistaken the cover for the real thing. The characters could
also stumble across mysteries to investigate, such as alien artefacts the challenge here would be unravelling
the mystery before Sigma swoops in and takes it away from them.
during the day, the character may add half the result of the
Telepathy check to any skill roll, saving throw, attack roll or
ability check he makes. He instinctively positions himself
to take advantage of the future vision, by pointing his gun
in the right direction before the assassin bursts in or picking
up an obscure book on alien biology just before meeting an
injured Drazi.
Improved Danger Sense: The precognitive gains a +4 bonus
to any Telepathy checks when using the Danger Sense ability
and may use Danger Sense on non-sentient dangers.
Greater Prediction: The telepath may now use his Lesser
Prediction ability to provide bonuses twice a day and adds
the full result of the Telepathy check to his rolls instead
67
Military
Corps is Father
68
re ma
ments a
n
ig
s
s
a
ll of
eir
when th environment, fu g
p
e
e
w
s
telepath
psychic
a dizzyin
Military ce is a poisonous ri warships and . Being a
s
r
EarthFo s sired by Minba killing machine the only
r
w
o
e
r
in
r
n
e g
night te
of shiny g and difficult; b
the
n
r
o
b
n
io
nd being
t
in
intoxica crowd is irritat el is painful a g a war
ess
htin
in a
telepath oard a civilian v ry ship is like fig ces, unable
b
a
a
it
t pla
mil
telepath
any quie inds. They
board a
d
a
in
h
f
t
a
o
t
p
other m
only tele hey are unable
a of the . The Corps has
T
m
s
.
ia
y
a
m
d
g
there
as
every
loggin
eps them
e army h
out the c
to block but the Corps ke nd control of th e time of
ll, a
o
om th
hate it s mbitions, after a
itions fr
b
m
a
h
a
c
political ssary step in su d Caesar.
ece
er an
been a n
Alexand
Telepaths in the
Intelligence Service
Corps is Father
By the time the Psi Corps was created, most of their old
antagonists in the various agencies were retired or else were
senior members in Earth Alliance Intelligence. Indeed, if it
were not for the Karges Incident and President Robinsons
change of heart, there is every chance that the MRA would
have been dissolved and all telepaths put on sleepers or
brought under the control of EAI. Many in intelligence were
angered and threatened by the creation of the Psi Corps and
had hoped to see telepaths returned to their proper place as
information gathering devices.
has
si Corps
P
e
h
t
;
g
in
or its
r is brew elligence work f d
a
w
n
e
d
hid
oles an
d at int
A second
h too goo er many of the r bring
c
u
m
e
b
o
v
ants to
proved t and has taken o
f EAI w influence
o
lf
d
a
o
o
H
g
own
e and
y EAI.
ce held b eclaim its prestig s. The other
n
o
s
ie
t
u
d
to r
telepath e Corps
e Corps
trust of
is
d
h th
down th
ld
e
h
te in wit pathically
longa
f
f
s
o
it
t
u
n
o
or
ele
row
as been t
their
either th
half has or example) or h injuries done to
f
13,
st their
member
(Bureau
paths re ed revenge again pass.
le
e
T
.
d
e
influenc their long-delay lowly coming to
s
a
d
kin nd agger rivals is
d
d
ernal
cloak-an
orps int e
C
e
h
t
o
ording t
ed by th
ears, acc will be controll e Corps
y
e
iv
f
ve th
f EAI
Within
s, 80% o onditioned to ser elements of
n
io
t
ic
d
e
c
pr
nts
ed by
Corps
have age
t is back
with the
Corps or uch of this effor
s
e
lv
e
s
lves.
. M
them
s themse
p
r
o
interests who have allied
C
e
h
d by t
v
lepathic
EarthGo s been influence e immune to te ting
r
p
ha
shif
sa
or per the Corps agent re a constantly n be
n
ne ca
lons a
Not eve
her eche ning, where no o
ig
h
e
h
t
l;
mind.
contro
conditio
lies and t even your own
f
o
a
t
a
r
st
no
trusted
Psi Security
69
New Feats
Corps is Father
Telepathic Co-ordination
(Telepath Only)
70
owledg
e also ca
ting in t
public kn y Starfuries ar te armies opera
is
y
r
a
priva
s milit
Securit
.
rs.
the Corp facility and Psi ne of the largest mely dangerous
lf
a
h
ufacture
n
n
a
a
o
e
e
h
c
m
r
t
t
is
n
s
d
s
x
ie
n
it
e
e
c
L
cret s
kes it
Force,
panies
pliers a
nd the se match for Earth total secrecy ma
ame sup tion of front com (scan
s
e
h
t
m
camps a
o
o
mbina
plicity
ught fr
rmy is n
uses a co rchases) and du filtrate
issue, bo
d
e
Corps a
n
c
r
a
o
ls
F
e
h
u
t
In
p
r
nn
weapons lt-class fighters. ers, then
ndard Ea onventional cha
a
s
t
p
s
r
o
is
C
t
defend
rough c nies used to hide t of Thunderbo
quipmen
e out its tigated by an
it can th
art, its e
k
n
a
p
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s
p
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m
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h
o
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ip
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a
m
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s as m
t inves
ting a s
th shell
nsport
For the
purchase nd QVR are bo ta Durani is get Ambush the tra he whole inciden en black market
s
p
r
o
C
The
en Be
the ali
nary a
crew.
have t
d out wh
trol the
n Merce
Finally, is also active in
(Fenyma on Earth and fin agents, who con hit by raiders.
e
ons.
he Corps
l
0
a genera rt with a few P1 e them they wer the evidence). T market for weap
rce
EarthFo
ll
s
po
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inc
a
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id
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b
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e
th
s an
w an
was a
The
elepath
the Corp
e the cre
ently, it
ilitary t t least initially. ary
M
f
o
t
mindwip ce agent loyal to ere, up until rec
n
placeme the mundanes, a ithout but Milit ed
n
wh
and the
intellige
ll
h
I
A
E
f
o
war wit f conquer from w to stage a contro
trol
le
b
n
a
o
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s increa possibly fight a m within instea
h for the quietly into ex
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C
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h
is
ith t
ight
could
not go
rol fro
all this w
ilitary m
si Corps
hey will
g to cont
Combine d ships and the P ing so, preferrin ast, the Corps m st telepaths. T
of do
ery le
n again
bases an
intention option. At the v blic opinion tur
gs and
o
.
n
s
a
h
f bombin up the
pu
e to that
he
o
t
ld
s
m
d
o
k
Corps
u
e
c
o
ic
r
h
r
e
it
s
t
id
s
rogue
should
lowing
ast cons
nd Mar
at the old ak the Corps. B othing to the
has at le al from Earth a
h
t
n
io
t
n
e
does n
y conte
l not br
withdraw
and
ps but it
forces m ters, but we wil
r
o
in
e
C
r
i
if we win
s
y
P
ls
it
e
r
u
is
h
o
s
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t
s
c
f
d
e
r
o
s
n
u
ternal
ymbols
stroy o
others a
Corps in y hurt them, br he most public s r way; it will de
e
h
t
f
o
ngth
we ma
ome ou
one of t
The stre
futile
y wreck nd must not bec s if we lose.
e
a
r
a
m
s
n
n
w
io
o
a
at
our bodie
assassin uilding in TeepT e is not our way
b
c
e
n
c
le
r
io
Comme
sters. V
true mon
Requisition Checks
Both the Psi Cop and the Military Specialist prestige classes
have access to the Corps is Mother and Corps is Father
special abilities, which allow them to make Requisition
Checks to obtain special support and equipment from the
Psi Corps. The Corps is Mother ability lets the character
draw on the Psi Corps, while Corps is Father lets the
character leverage his position in the Psi Corps to get aid
from mundane militaries and governments. A Requisition
check is resolved by rolling 1d20 and adding the characters
level in the prestige class.
A character may take one (and only one) Contact (as defined
by the Diplomat/Psi Cop class feature and the Contact feat)
within the Psi Corps, which gives a +4 bonus to Requisition
Checks for the Corps is Mother. He may also take a Contact
in the military or government, which gives a +4 bonus to
Corps is Father Requisition Checks.
A character in authority (the Captain of a ship or station,
the governor of a colony, the commissioner of a police force
and so on) may attempt to oppose a Corps is Father check,
while another character with the Corps is Mother ability
may oppose a Corps is Mother check. To resolve such
opposition, both characters make Diplomacy checks. If the
5
10
20
Amount of credits required/200 (e.g. 2,000
credits = DC 10)
10
20
20
See the Corps is Father Requisition table
section but add +5 to all the DCs
Corps is Father
DC
5
10
20
15
15
5
15
25 or more
15 or more
These credits are to be used to pay for needed equipment, medical care, bribes and so on, not for personal gain. Abusing this
credit facility is a Class IV offence.
2
These documents must relate to the mission at hand. A runaway telepaths secret dossier from Department Sigma could be
retrieved if the Psi Cop was chasing that particular telepath.
3
The secrecy of the Motherships is paramount. No Psi Cop will be permitted to use a Mothership in such a way that their
existence is revealed.
4
Removed means taken off the case, not removed permanently. Permanent removal increases the DC by +10, takes much
longer and involves more bloodshed or more padded cells.
5
Control means that the Corps calls the shots on the investigation, but must still work within the existing local chain of
command.
6
This means that the Corps issues orders to the foot troops, but the investigation is still run by the local mundane
authorities.
7
The use of a ship is limited to blocking a jumpgate, capturing a transport and so on. Anything that requires the vessel to
deviate from its current operations for more than a few hours is very difficult to arrange.
1
71
Scenarios
Corps is Father
Military Telepath agents can be sent anywhere the Corps needs them to be, getting into the same sort of
adventures and difficulties as conventional troops. Telepaths tend to be kept off the front lines but important
missions may force them into the heart of darkness to scan alien commanders. They may also have to deal
with distrust and dissent among their own officers, or have to maintain their loyalty in the face of seemingly
contradictory or suicidal orders from EarthForce. A lone telepath assigned to a deep-space mission would
have an especially difficult time.
Security agents might have to fight off rogue telepath terrorist bombers and anti-telepath conspiracies. Bester
may have stopped William Edgars from releasing his anti-telepath bioweapon but there are lots of other
megacorporations who may feel the same way about telepaths. Edgars intimated that EarthGov is dominated
by the corporations, so the hidden war for control of Earth Alliance Intelligence may turn into a war for
survival between the Corps and the corporations.
The Corps offworld bases and Motherships often stray into alien space; the characters might have to fight
a private war against alien aggressors. The need for secrecy means that the characters cannot call in outside
help or get reinforcements they must defeat the aliens using only what resources they have in-system when
the attacks begin.
72
Time Required
A Requisition check normally takes one hour to make. A
character may take 20 on a check, which means that the
character spends a whole day dealing with the relevant
bureaucracies or making calls to his contacts. Checks
made in distant places (places which inflict a 4 penalty on
the check) take four times as long, due to the delays and
difficulties inherent in long-distance communication.
The results of a Requisition check show up as soon as
possible; requesting additional funds takes only a few seconds
as the money is transferred electronically. Requesting a
Black Omega squadron, however, requires more time for
the fighters to be assembled and send out. A character can
take a 8 penalty to his Requisition check to halve the time
it takes for the help to be sent out.
The line is very thin indeed. Every one of the Psi Cops
is a P12, as strong a telepath as humans can be. It is
popularly believed that all P12s become Cops; actually,
an equal number are brought into the Corps military and
administration, but every P12 has an obligation to serve
the Corps in one way or another. There are very, very few
Psi Cops less than two thousand to patrol all the Earth
Alliance. Very few survive to retirement and most of those
who do have burnt out their minds to the point of madness
long before they are old. They are proud bastions against
the worst of humanity.
Fortunately, the Psi Cops do not
stand entirely alone. The whole of the
Metapol department exists to support
and aid them. Metapol reports directly
to the Director and the Operational
Committee, although most of its
day-to-day interactions with the rest
of Psi Corps are through the Legal
and Administrative Departments.
Metapols headquarters are located
in TeepTown, although its Martian
branch office is almost as important.
Corps is Father
The thin black line between chaos and order, the Psi Cops
are the most instantly recognisable part of the Psi Corps.
They are popular heroes both within and without; Corps
members are taught to idolise and fear the hand of the
Corps, while non-telepaths have been raised on a diet of
John Trakker Psi Cop vids and news reports showing how
the Psi Cops deal with the rogue monsters of every normals
nightmares.
Support
Interns and low-P telepaths with
Metapol perform basic scans, question
suspects, file paperwork and reports
and so on. The Psi Cops themselves
73
Forensics
Corps is Father
Despite the name, the Psi Cops are not police officers.
There is no trial, no due process, no need to prove guilt
or innocence and therefore no need to gather evidence to
support a case. However, even the best Bloodhound is still
limited to a detection range of line-of-sight or a few hundred
feet and there is an awful lot of space for rogues to hide in.
The Psi Cops are not police officers but there is a lot of
detective work involved in tracking down their quarries.
The forensics section of Metapol uses all the same techniques
as regular law enforcement, such as DNA sniffing and energy
signature analysis. They also have an excellent computer
cryptography section. Forensics also have tools normal
police do not, such as being able to pick up telepathic
ghosts images left at scenes of high emotion or stress.
han it
funded t
r
e
t
t
e
b
things
and
h larger s are not the only ace,
c
u
m
is
p
tion
blip
human s
nsics sec
s but
The Fore track down blip aths operating in ue telepaths
, rog
telep
be to
needs to ops hunt. Alien m Syria Planum ype Starfuries
o
rotot
the Psi C experiments fr
overing
ts and p
e
n
i
n
s
o
illed at c ake it
p
k
le
d
s
e
e
o
m
p
ls
a
a
c
h
a
s
c
e
,m
len
ics is
with sto
example
. Forens
equipped e the easy hunts y can easily, for hiding the burst
ar
ile
the
the blips indiscretions t a mundane wh edding scan.
o
p
h
o
s
s
ind hr
up Psi C angerous rogue
i Cops m
s
P
e
d
h
t
a
look like essels caused by
blood v
Bloodhounds
The Bloodhound units were created soon after the first
MRA hunter units. While it was clear that the MRAs
frontline hunters had to be the strongest telepaths possible,
sending P12s against runaway P2s and P3s was simply
overkill. While the hunters were chasing down one lowP teep, another five scattered into the underground. The
hunters needed help, they needed more eyes and hands
and minds. The MRA authorised the creation of special
Bloodhound units, made up of strong (P9P11) telepaths
to help in hunting down rogues. These Bloodhounds were
trained to work together in small teams, quickly sweeping
through a whole apartment block or large crowd of people
with quick surface scans to find the hidden blips.
The tradition of the Bloodhound units has continued
for almost a century and a half. Their duties have been
expanded in addition to their primary purpose of helping
the Psi Cops hunt down rogues, Bloodhounds are also called
in by normal security forces to locate assassins, terrorists and
other enemies of the state that must be located and secured
immediately. While on duty, the Bloodhounds have a special
exemption from the normal rules about unauthorised scans
and are permitted to freely scan anyone they encounter
while performing a sweep. Officially, this is limited to
surface scans but Bloodhounds who probe deeply when
necessary are usually exonerated by the subsequent inquiry.
By telepathically co-ordinating their scans, the Bloodhounds
can methodically work through a large number of people
very quickly. They can even combine their scanning ability
in the same way a set of radio dishes can be combined into a
single huge receiver, vastly extending their effective range.
Perhaps because the Bloodhounds are partially exempt from
the rules on scanning, they are even more mistrusted than
74
Bloodhound characters usually take the Bloodhound prestige class from the Earth Alliance Fact Book,
pages 4546. They also may also take the following telepathic abilities, which are usually taught only to
Bloodhounds:
Mass Scan
P-Rating: P10
Prerequisite: Deep Scan
Range: Line of Sight
Telepathy Check: DC 20
Concentration: Yes
Multiple Subjects: Special
This ability allows the telepath to open his mind and receive the information gained in a Surface Scan.
Unlike a normal scan, the telepath can switch targets of a Mass Scan each round without taking more
subdual damage but he must make a Telepathy check each time. If the character fails the Telepathy check,
he cannot use Mass Scan on that target and must use a normal Scan instead.
Corps is Father
For example, if a Bloodhound wanted to scan ten people in a crowd, he could make a single Surface Scan
of each of them, taking one point of subdual damage each time. Alternatively, he could use a single Mass
Scan, and assuming he did not fail any of his Telepathy checks, he could scan the whole crowd for only one
point of subdual damage.
Combined Scan
P-Rating: P9.
Prerequisites: Deep Scan.
Range: Special.
Telepathy check: 16
Concentration: Yes.
Multiple Subjects: No.
By using this ability, a pack of Bloodhounds can combine their powers and vastly extend the range and
sensitivity of their powers. Several telepaths must all possess this power and use it simultaneously. One
of these telepaths is the lead telepath of the scan. For every telepath using this ability that makes their
Telepathy checks, the lead telepath may increase the range of his Surface Scan or Mass Scan abilities by 50%.
The scan is not limited by line of sight while boosted by this ability.
the rest of the Psi Corps. Even their fellow telepaths feel
somewhat uneasy around a pack. The Bloodhounds are
therefore much more insular than most telepaths; their only
friends are fellow pack-members and their only loyalty is to
the pack. Each pack has its own unique name and traditions,
some of which go back for four or five generations. While
the Corps is still mother and father to the hounds the rest of
the pack and only the pack are their siblings. Some packs
even encourage their members to pair off and breed and
there are Bloodhounds whose lineage within the pack goes
back three generations.
75
Corps is Father
76
Black Omega
Corps is Father
d the
sport an at
n
a
r
T
t
ld abou
kling th
youre to ops have an in ficially
n
e
h
w
o
C
of
ls
This is a , although many ere before being ercover
s
h
t
ip
nd
h
t
u
s
u
s
r
o
Mothe
it station st of these
mething
o
is
s
v
d
s
a
p
h
o
s
C
lie; mo
the Corp he idea that the
year is a useful contacts
is
T
h
t
.
d
g
e
in
a few
inform
in dur
the terra op braintwisting ation-gathering
n
r
a
le
o
t
eC
nd
orm
little inf ls on Proxima a at
volve th
visits in ing up his own
ia
ic
ccount
s off
and sett here are custom essages to my a
nd m
s. T
network t Io who still se knowing it.
a
echs
without
airlock t
PsiCom
w the
ember ho iage
m
e
r
l
il
t
marr
I can s
nged my inhuman
a
r
r
a
s
p
Cor
l and
h clinica
with suc iciency. She
eff
and
country
r
e
h
t
o
n
It was a e wench is dead.
h
besides, t
77
Monitors
Though no Psi Cop has gone rogue since the days of
Stephen Walters in the 2180s, there are occasional incidents
that warrant investigation. A group of five Psi Cops work
exclusively for the Directors Office and are referred to as
the Monitors. A Monitor is dispatched to scan any Psi Cop
whose reports or actions are deemed questionable. While a
Psi Cop is strong enough to resist a Monitors scan, the act
of resisting a scan is an admission of guilt. The Monitors are
experts at locating hidden thoughts, shades of guilt, memory
vaults and other passive methods of hiding information from
a scan, so a single unblocked probe will invariably discern
the truth of the matter.
ttle
Corps is Father
re li
itors we
n
o
M
e
h
t
lters
ars ago,
cept Wa ey
e
x
y
e
w
e
f
p
o
a
h
Up until a joke. No Psi C ed the Corps. T
y
n
a
a
r
a
h
t
h
t
e
b
w t
more
has ever natically loyal; the Psi
lf
e
s
y
a
and f
rn on
and m
em to tu
ruptible
re
are incor ld there be for th nd influence the
a
u
o
r
c
o
e
nit rs
ow
ion
temptat ey have more p re else. The Mo the
Th
ver
ywhe
Corps?
have an pproving whate ts.
ld
u
o
c
y
a
es
,
than the
erstamp the Corps inter
b
b
u
r
a
t
were jus did in pursuit of
had the
Psi Cops
over, he
.
k
o
o
t
n
yal to him
Brie
lo
O
s
r
p
o
o
t
c
C
e
n
i
ir
h five Ps e pro-teep factio
When D
it
w
d
e
c
h
s repla
ld of t
ol over
Monitor s are a strongho
as contr he
h
w
o
n
p
Co
OBrien
m. At t
The Psi
orps but t can censor the t begun
C
e
h
t
tha
ot ye
within
stitution
ors had n son Bester
the one in Briens Monit
ea
is
ect one r
ft, O
time I le issue, yet I susp out to Babylon 5 h.
e
g
rt
h
to push t uch time headin Monitors on Ea s
e
m
ie
h
o
spends s rying to avoid t dministration all
t
a
s
k
o
e
r
h
h
la
to ld
because
former C ps if they want
is
h
d
n
a
Psi Co
OBrien
trol the he Corps.
n
o
c
o
t
e
hav
onto t
Blips and
Rogues
78
Blips
The average blip is aged between 15 and 23 and was born on
either one of the outer colonies or else in an economically
depressed area on Earth or Mars. He has little formal
education, probably having left school before random genetic
testing. His powers manifested relatively late in adolescence
due to malnutrition or inadequate social stimuli. Due to his
lack of training and control, he may be unable to correctly
use many of his abilities and is almost certain to do serious
damage when scanning. This is referred to as a Type I or
nascent blip.
On discovering some of his abilities, he uses them for petty
crime and blackmail, taking revenge against those who have
wronged him. His control improves through trial and error,
though he still lacks any real psychic technique. His abilities
Corps is Father
79
Corps is Father
Rogues
80
2.
3.
4.
5.
Golmar Kuln: Easily recognisable due to his dwarfism, Golmar Kuln was a test subject in a series
of telepathic experiments (ref. Ironheart Incident). He was believed killed on Babylon 5 in 2259 but
recent sightings suggest that he was able to use his augmented abilities to escape. Golmar Kuln is to be
considered extremely dangerous and may have unusually powerful telekinetic abilities. (P10+?, Type
VI)
Janet Wilmore: A former senior military officer, Wilmore defected to an alien government, carrying
with her a set of key documents relating to the security of Department Sigma. (P10, Type IV)
Byron Gordon: A rogue Psi Cop trainee, Byron is deemed a threat to the successful reacquisition of
other rogues and blips. (P12, Type V)
Carl Leto: The only blip in the Top Five, Leto has become addicted to necroscans and has murdered in
excess of 50 people on Earth and Io, scanning them as he kills them. He uses his telepathic powers to
escape capture. Currently, the public and media do not know that Leto is a telepath and this perception
will continue. (P9+?, Type III)
Cormac Smythe: A former Commercial Corps telepath, Smythe is notorious for having broken the
bank on New Vegas. After this exploit, he is believed to have fled to Centauri space to hide from
pursuing bounty hunters. (P10, Type III)
This section was passed onto me by a rogue friend. Should I be honoured?
Corps is Father
comes from the belief that there is no escape from the Psi
Cops. The usual response to Type III Rogues depends on
the rogues telepathic ability. A low-P rogue can be retrieved
by a mundane bounty hunter, while a more powerful
telepath must be intercepted by a Psi Cop. A bounty hunter
or Bloodhound is sent after the rogue and tracks his position
and the Black Omegas are used to catch him as soon as he
comes back within easy reach.
81
Corps is Father
82
Now, who said that the rogue should hide in the mining
station? <S: glyphs of admission> Correct, youre thinking
like a rogue. Please report for termination (laughter).
Ideally, you catch the rogue before he realises hang on a
moment Im a rogue. I dont have to obey Psi Corps rules
anymore! I can scan people and rewrite them and smoke and
stay up late and wear colours other than black and grey and
(laughter). The Academies indoctrinate the Corps rules
very thoroughly, so much so that they become instinctive.
It takes time to break down these barriers. A blip doesnt
suffer from the same problem but usually lacks the power or
training to do as much damage as a rogue who has learned
to break the rules.
I said a Psi Cop can beat anyone in a one-on-one
confrontation and thats true. In the mining colony, there
are, what, 50 or so miners. Without wanting to be unfair
to them, these miners are not the toughest minds to crack
(laughter). By the time a Psi Cop arrives, the rogue can
have scanned every single one of them and learned enough
to blackmail all of them, or found exactly how to win their
Corps is Father
The other option is to hold off until you can bring in extra
help. Later, youll be shown how to evaluate a situation
and how to make the call on whether or not to call for
backup. The Psi Cops are overstretched, both in manpower
and resources, and every time were forced to hold off is an
opportunity for another rogue to escape. Of course, you
dont want to get yourself killed.
So, what help can you expect? <B: glyph of a Psi Cop meeting
Snoopy, dressed in a Bloodhound uniform.> <S: consensus:
confusion, followed by dawning realisation as the few who
understand the classical reference share their information
among the class.> (laughter.) A full Bloodhound team is
about as subtle as a mass driver but it does add to the fear of
the Cops and may break a rogues will and convince them
to turn themselves in. A Bloodhound team can also protect
themselves against telepathic subversion, making them a
lot more reliable than a mundane security squad. Make
sure youve locked down the target area before deploying
hounds. One Psi Cop may raise the alarm but a full pack of
black-suited Bloodhounds will cause rumours to spread like
wildfire. If you cant achieve lockdown, then just bring in a
small few sniffer hounds. Theyll do a few subtle scans and
follow up on clues without alerting your target. <B: glyph of
recommended hound packs and tactics>.
83
Corps is Father
84
Corps is Father
85
Transport
Once a rogue or blip has been captured, he must be brought
back to a Psi Corps centre. Officially, the only valid centres
for this purpose are the major Psi Cops prisoners at Earth,
Mars, Io and Proxima. Only a fraction of recovered telepaths
actually make it to these processing centres. The majority
are transferred over to the Department of Transport at a
Mothership, who conveys them to Resources re-education
camps. Telepaths captured on Earth are flown to the camps
at Amiento in the Republic of South America.
Corps is Father
The Psi Cops are well aware that the re-education camps
are a secret that must be kept within the family. When
questioned by outsiders, the Cops are as vague as possible
about the fate of telepaths, although references are made
to the public re-education centres at TeepTown and Mars.
Private Corps shuttles are used to transport prisoners and
commercial transports are only used in emergencies. It is
of paramount importance that mundane authorities never
learn how many rogues and blips just vanish off the system
and end up in the secret camps.
Fanatical Loyalty
New Feats
Intensive Training
(Telepath)
You are on the fast track to becoming a Psi Cop.
Prerequisites: P12, member of Psi Corps, Concentration 6
ranks, Telepathy 6 ranks.
Benefit: Due to the need for more Psi
Cops on the beat, the Corps has instituted
a new training programme. This feat
gives the character three virtual ranks
in Bluff, Concentration, Intimidate and
Telepathy. These ranks do not affect the
characters skill checks but do count for
the purposes of qualifying for Psi Corps
prestige classes (usually the Psi Cop
prestige class). For example, a Psi Corps
character with no ranks in Bluff, 7 ranks
in Concentration, 9 ranks in Intimidate
and 10 ranks in Telepathy would have
each skill virtually increased by three
ranks enough to enter the Psi Cop
prestige class (see pages 280282 of the
Babylon 5 rulebook).
86
Corps is Father
ck
ts and bla he
n
e
m
t
r
a
t
idden dep s and beliefs of s
h
e
h
t
e
il
n
h
th
orps. W rogress, the actio the other telepa
C
i
s
P
e
h
p
t
s.
ll
g edge of e name of bloody d brutal, then a older themselve
in
d
a
le
e
arsh an
er and c rs who are
head, th g forward in th
ops are h omewhat tough
he spear
t
in
C
ste
e
i
v
r
s
o
a
P
m
s
e
p
Co
ndly
If th
oted mon lly protecting
me s
o
li
o
.
b
c
b
k
e
id
p
c
b
e
m
o
ja
e
a
s
The Psi
k
r
f
ill
nd
py
no
tua
saulted a
ough the
ections w
ganisatio amps than in ac e rotten. They
science s s echo down thr y bruised and as air, a fascist or
c
y
ill b
r
Cop
f the
ity facto e whole Corps w mad doctors and
hicall
o
c
m
t
y
r
u
s
o
o
f
p
e
n
e
elite Psi
s
o
b
a
l
hellish c
ab a phr
isation.
s, then th
ly a few
orps wil
in the C i Cops are, to gr ocents into their twisted telepath med if it was on mic to the organ
ende
redee
If the Ps ed in forcing inn mundane from
ve been l sickness that is
a
h
t
r
s
o
ld
e
r
u
s
e
o
e
t
ith my
more in om the mundan aps the Corps c represent a fou
dmit it w f my
a
ll
a
h
h
s
r
s
r
f
I
e
p
s
mind,
ngeon o
telepath d everything. P rs but the Psi Co
ch your
r in a du g out of
u
e
o
e
n
t
a
o
I
in
is
M
u
r
ld
r
p
n
u
have
like a
e a thin
caves o
and sho
y vaults knew I was onc to me?
in their
d white,
r
s
o
n
r
a
e
m
h
e
k
c
c
t
m
la
u
b
it in b
minds
if they
in deep
en their
, I admit g, walling it off
n on me
e
p
r
r
o
u
e
t
l
h
il
t
T
ly
s
t
.
e
o swe
paths
ld they
Psi Cop den it for so lon
g to me s t regime? Wou
all. Tele
I was a
in
id
m
s
h
e
o
h
e
h
t
v
s
w
a
is
is
Ih
defend
friends
y dism
the fasc
soul too.
ot wholl o not, of course,
ould my
g cog in
n
n
n
W
li
a
nd
.
il
c
t
I
s
w
,
a
r
d
been
? I
e pain a
othe
s
h
n
s
own p
e
t
a
a
n
l
,
h
e
a
e
e
d
t
r
f
n
a
a
e
n
mu
wh
nightm
e who ca the need for som
hosts of some of us hurt
w
g
e
h
t
ly
h
ll
e will
orcise a
r that
ost hars
ecognise
pts to ex is it any wonde , I judge them m rality) but I do r times how justic or
m
e
t
t
a
my
ndeed
nning
many
of mo
ons, so
Despite
as weap powers to evil (i igher standard
iscussed of issues and shu ight, I do
d
e
d
e
a
v
a
m
h
e
h
I
wer
e right
in the n who
rn their
eld to a
others.
rmine th ays. However,
s who tu hers should be h t the wrongs of
e
h
t
t
e
, or
a
d
p
o
t
le
e
t
w
sus
y or sex I saw
n
ir
righ
of ot
e
e
e
s
n
s
h
n
o
t
d
n
a
o
c
f
m
in
c
o
o
r
e
m
r
h
s
o
fo
e
si Cop,
know th up of telepaths w , how we shall u doers see the err mail mundanes
? As a P
s
n
d
g
k
o
n
io
c
r
n
g
o
ls
la
la
r
e
f
u
b
o
p
hom
com
sort
s who
make w
our new
telepath
trols and
rrow to
be done in gnification of so would deal with with mental con of.
ps,
ma
eals
will
capable
utral Co
e
e
r
n
a
r
e
sevenfold w our utopian id r who deny free
o
w
w
the ne
think,
,o
ho
ors that
here are rality. I was, I oing
wonder
to others
the horr
t
,
in
ly
a
t
s
p
ir
g
usin
are d
or mo
ops. F
enjoy ca
the Psi C asure of honour ally believe they e they
in
h
it
w
e
s
v
u
n
m
they act s, who also belie
ct factio ally have some
t
u
in
t
b
is
s
d
p
r
li
ie
b
ed and
ou
who actu own rogues and d his circle of all without bloodsh
erhaps f
r
p
o
,
e
e
e
r
id
s
h
t
t
a
e
an
.
is
td
There ar have not chosen e Cops still hun ade up of Bester es cannot co-ex phant in the end
s
n
o
e
m
m
a
h
h
d
iu
w
is
T
n
r
those
nd mu
I left.
o are t
hese; it
lepaths a is telepaths wh
se before ction is akin to t
e
e
t
h
human
t
t
a
f
h
o
t
e
e
it
on
thy and
liev
hat
a
nd fa
e
t
o
p
b
e
c
ion,
r
m
e
y
s
e
u
e
s
f
e
h
t
o
n
h
to e
rap
erminat
c
t
t
s
c
e
d
a
good. T ood. However,
y
t
d
r
s
e
n
u
li
v
rt of b
t out e
they m
gg
ve burn e out of some so
are doin
and that
a
,
h
n
o
io
h
t
c
w
,
u
u
destr
onsters
ter rog
e real m g down rogue af
h
t
e
ion
r
a
s
kill.
brin
the creat r
i Cop
e
o
s
e
h
h
P
r
t
a
f
w
o
o
,
e
t
s
s
t
e
s
e
r
d so
chin
s. Th
addict
ps afte
The thir are soulless ma
the Corp o joined the Cor
n
a
h
t
y
e
e
r
h
o
. They
Th
ndanes m late bloomers, w hould have been kind
feeling.
u
m
e
h
t
own
yal to
hey are
s they s
y to their
of Cop, lo . In the main, t rnis, Paternis a
lt
a
d
e
y
e
r
lo
b
d
love an
h Mate
irectors
re a new
th sort a ien, the newer D e inculcated wit d. They lack the
r
u
o
f
e
h
T
s.
Br
quit
olle
ages to
be contr
dangerou
on and O
re never
tion man hey
of Johnst e cadres and we things that must ter and his ilk so
a
is
n
a
g
r
f th
as
es Bes
upt. T
ts; the o
the age o s as the enemy,
nd secre l hopelessly corr nothing
that mak
a
s
e
h
it
t
r
a
itiation
we are
see telep
et is stil
ir own in ce institution, y ir shadow while
e
h
t
e
v
a
Cops h
her poli er be free of the les.
ithin the nce than any ot
w
ru
ev
s
n
io
t
e shall n e to change the
asa
e fac
e
s
W
lf
e
a
.
h
g
t
m
f
in
d
o
t
Three
ery an
it is tim
nrelen
from brib ld, hateful and u gues and blips
r
e
e
r
f
e
b
co
n ro
iless and
more tha
are merc
87
Metapol Characters
Characters working for Metapol should have a high Intelligence as well as a good Dexterity and Charisma.
Interns and support staff are rarely below P5 but Bloodhounds must be at least P9 and Psi Cops are famously
always P12.
Recommended Telepathic Abilities: Deep Scan, Jamming, Mind Shield, Pain.
Recommended Feats: Combat Telepath, Data Access, Mental Fortress, Mindshredder, Far Telepathy.
Recommended Skills: Bluff, Concentration, Gather Information, Intimidate, Telepathy.
Obviously, Psi Cops and Bloodhounds take the appropriate prestige classes. Due to the high entry
requirements for these classes, a character should plan his advancement from the very start of the campaign
failing to take the right combination of skills and abilities can delay entry into the prestige class for several
levels. Other Metapol characters can take whatever classes and skills that help their investigations.
Corps is Father
Scenarios
Psi Cop investigations provide a standard template for adventures. The characters receive word of a rogue or
blip problem, head out, investigate, track down the enemy telepaths and bring them back for re-education.
Depending on the campaign, this can go to very dark places, with the characters being involved in crushing
and suppressing innocent and harmless blips. Alternatively, the characters can be faced with twisted,
monstrous telepaths who do warrant being put down by the Cops. Most campaigns will have a mix of such
problems; it is generally best to start with the more black-and-white investigations where the characters
actions are justified and then increase the level of moral ambiguity and confusion.
A Psi Cop campaign could begin with the characters working as low-level trainees and interns, helping senior
Psi Cops with their work. As the characters rise in level, they begin to see corruption and darkness within
the Corps and must make a choice between becoming Psi Cops and having the power to change the system
within (or enforce it) or turning rogue and being chased by their former allies.
Vary the location and nature of the investigations tackled by the Cops. One game might be set on Earth and
the Cops might have to uncover a fraud ring based on telepathic insider trading. The next game might have
the characters flying off to an outer colony to bring in runaway blips and the next game brings them into
conflict with Centauri spies using telepaths to find human arms traders dealing with the Narn and so on.
Telepathic Shot
Your attacks are guided by telepathy.
Prerequisite: Sense Telepathy.
Benefits: If you successfully use Sense Telepathy to locate a
telepathic individual, you gain a +4 insight bonus to your
next physical attack against that telepath, if the attack is
made within one round of using Sense Telepathy.
88
New Abilities
Skim Scan
P-Rating: P8 or higher
Prerequisite: Deep Scan
Range: Touch (P10 Close)
Telepathy Check: DC 20
Concentration: No
Multiple Subjects: No
Extend Shield
Suppress Telepathy
P-Rating: P12
Prerequisite: Jamming
Range: Touch
Telepathy Check: Special
Concentration: No
Multiple Subjects: No
This ability lets the telepath fill the mind of another telepath
with psychic static, making it almost impossible for the
target to use his abilities. The two telepaths make opposed
Telepathy checks; if the ability succeeds, the target suffers
the same penalties as for normal Jamming. This Jamming
lasts for a number of minutes equal to 1d6 + (the difference
in the two telepaths P-rating, squared).
Administration
Records
The Records section maintains detailed files on every human
telepath who has ever lived. For those who have lived all
their lives within the Corps, the file contains every aspect of
their existence. Every school report, every evaluation, every
medical exam, every scan is kept in the telepaths file. This
is common knowledge in the Corps.
What is not commonly known is how much other data is
also recorded in the file. The Corps keeps copies of every
communication and message sent or received by a telepath
via PsiCom. Mails are read and copied, as are personal
files. In some cases, even thoughts are recorded by specially
trained telepaths who can read surface thoughts without
alerting the target.
The various Psi Corps departments are obliged to send
detailed reports to the Records section. Every detail of
every Commercial deal or Legal case is recorded; every
failed experiment in Science or minor operation in Medical
is kept. The Records section computers have almost infinite
data capacity and it has been expanded almost annually since
the section was established. The collection and collation of
information has become endemic to the Psi Corps.
Corps is Father
P-Rating: P8 or higher
Prerequisite: Mind Shield
Range: Close (P10 Medium, P12 Long)
Telepathy Check: DC 17
Concentration: Yes
Multiple Subjects: No
This ability lets the telepath protect the mind of another
character from telepathic interference. It works just like the
normal Mind Shield ability but affects another character
(who can even be a non-telepath). The telepath must
concentrate to maintain the extended shield. Unlike the
normal version of Mind Shield, this ability cannot be used
as a free action.
89
Corps is Father
s file
ies
telepath
y
r
e
v
s of a ser
e
lt
f
o
u
s
n
e
r
io
t
e
ins th
the
led sec
One sea ocol. This conta lepaths time in
t
e
pdated
ro
et
the 101 P taken during th ucation camps, u or
si Cop
e re-ed
of scans
d by a P
y and th
e
of
n
m
e
n
d
a
a
c
c
s
scription
e
d
a
Major A r the telepath is
is
l
that
otoco
e
whenev eep. The 101 Pr secrets, material
t
d
r
ths
io
an
he telepa lly,
t
other sen s deepest fears
r
e
t
t
a
h
to s
ath
orma
the telep sed by a Psi Cop o break him. N
u
for the
ator t
could be
interrog is only released
n
a
y
b
to keep
or
n
defences tocol informatio he Corps wants very
et. E
s, as t
101 Pro
y target n of the file secr
it
r
io
could
r
p
t
if we
sectio
l
highes
o
is
c
h
t
o
t
f
o
o
r
ence
101 P
usable
the exist he Corps has a
weapon es are
a
e
v
t
a
h
in
telepath se files, we would e Records archiv are
h
s
t
l
a
ste ho the Psi Cops. T files themselve em
e
t
st
h
s
t
s
in
t
a
u
n
g
b
now y of
ars
k
M
even a
y
d
n
a
n
a
y
own
aults
ken b
in TeepT d cannot be bro e stars, in the v
n
h
t
a
d
in
encrypte re wonders out
s)
a
e
c
r
e
d
dea itie
(but th
als
e files de is
h
t
f
o
n
le sectio
With th
e accessib ts of telepaths.
r
o
m
ly
s for
A possib rent assignmen alsify identicard ce
f
r
y
cu
llian
with the n, we could easil travel in the A
r
tio
informa s, simplifying ou
e
u
g
ly
o
t
grea .
all the r
Personnel
90
Calculating a Telepaths
Grade & Pay
A telepaths grade within the Psi Corps varies depending
on his P-rating and the number of ranks he has in the
specified skills, which vary from department to department.
The characters beginning grade depends on his P-rating;
for every eight ranks he gains in his departmental skills,
his grade increases by one (to a maximum of +4 for most
telepaths). Grade is measured from 1 (low P-rating intern)
to 10 (highly experienced Section leader).
Beginning Grade
P-rating
13
46
79
1011
12
Beginning Grade
1
2
3
4
5
Departmental Skills
Education
Commerce
Legal
Medical
Science
Military
Metapol
Administration
Grade x 500
Grade x 600
Grade x 600
Grade x 600
Grade x 700
Grade x 800
Grade x 600
Corps Operations
paid
ppet, its
u
p
s
e
c
r
lso
ou
than Res o its tune. It is a
e
r
o
m
le
cronies.
ns is litt
s dance t
Operatio makes the Corp fed by OBriens
o
af
piper wh filtrated and st
in
heavily
Corps is Father
ver
d death o
n
a
ion
e
f
li
f
rs o
evaluat
e
n
w
a
o
p
in
e
middle
rks hav
tick box
These cle he Psi Corps. A ragged off in the ed
ate d
cann
s of t
telepath ve an unfortun terrogated and s an
a
h
in
as
form can ht to be forcibly n Prison for use .
of the nig nt to the Martia e vile butchery
se
om
or even
bject in s
u
s
t
n
e
experim
The
re-education
camps consist of a set
of prisoner barracks
where the rogues are
kept. The rogues are kept
dosed with sleeper drugs,
which prevent them from
using their powers. As their
re-education progresses, their
sleeper dosage is proportionately
reduced; the more responsibility
the telepath takes for their powers,
the more power they are permitted.
While at the Camps, telepathy
(especially the Reality Fabrication power)
is used to make the rogues understand what
they have done wrong and why law-breaking
91
Scenarios
Corps is Father
Adventures in the heart of Psi Corps bureaucracy are hardly likely to be thrilling but a short scenario could
have the characters trying to infiltrate this department. It is also a key department to have contacts in.
For example, a group of young rising star telepaths (the Player Characters) could be selected by an elderly
administrator (probably with a deep, throaty voice) within Corps Operations. He has become concerned
about alien influence (the Shadows) within the Corps and intends to use the characters as his tools to
investigate it. He pulls strings to get the characters into places where they can find out what is really going
on. Part two of the campaign, of course, kicks off when the administrator is caught or killed and the
characters realise that they are next
smiles
lash their
f
s
h
t
a
p
.
ed tele
y reform shiny once again
p
p
a
h
y
the shin
ure and
n
os where they are to be p
o
z
alive the
y
p
m
p
e
a
h
y
h
t
p
y
e
p
d
a
er ma
the shin
d how h
are just
t whatev
them an
u
e
o
s
d
e
e
e
h
h
r
c
o
T
t
u
.
o
d
art an
e.
e hidden the Corps has t
rps badg
minds ap
amps ar
o
c
ly
ir
l
C
p
e
a
i
e
h
e
s
e
t
r
P
d
d
e
Th
how
es rippe
y happy
and say
ose brut
our shin
h
y
T
d and
,
n
.
a
e
ly
p
dee
ded, rape d into
Im
a
m
r
r
e
g
a
h
e
t
ll
d
o
d
d
c
e
s touch
r slave
n turne
alised an
rget you
Corps ha
ing brut personalities the
o
e
f
e
b
h
t
t
s
,
r
n
s
o
a
e
d
e
Y
their
hs or y
ck and
nt mont are essentials of
e
ade of bla
p
h
s
s
e
t
p
s
v
e
a
t
the la
e.
They h
to the b
e
ced caus
ed down , but it sickens m
e again.
r
c
p
o
f
n
ip
o
d
r
t
e
n
s
r
a
,
u
olished
. God
to be p
unning
ally dem ing they are not
e happy
pon by c
r
ic
u
a
h
t
c
y
u
y
e
s
p
h
p
s
t
h
Yes,
somet
s, death
ve been
laughter
They ha
s
.
l
d
a
e
u
r
s
u
a
t
c
tor
ments,
tal judge
n
e
id
c
c
a
l acts,
nnatura
u
d
n
a
y
blood
Carnal,
92
Corps is Father
hs, so
f telepat ing
o
d
ie
if
r
r
could br
e was te
mundan ew telepaths he ed. The
e
h
t
s
p
r
o
n.
f
he C
here eve poken. Everyon he Directors O
erate me
p
w
s
within t
e
hat
y
d
t
f
ie
o
c
t
s
o
s
as
cell
believe t
and
o un
,
g
d
in
e
s
c
n
t
d
ie
a
n
e
u
n
t
b
s
ie
o
a
c
r
ie
r
n
S
w
w
ciet
tole
Prime c
s.
only kno
secret so
ith Shado
is Cadre protect telepath
h
d
n
are comm rels endlessly w piracies, though,
a
r
e
d
t
s
n
e
a
B
r
s
a
con
led by
ngthen
Sigma qu
n to stre
and now
io
t
it
c
u
a
it
t
V
s
y
ssary in
lated b
st formu e Corps is a nece
ir
f
,
n
io
t
fac
at th
r and th
-telepath
The pro aths are superio
telep
93
Corps is Father
me
ace humanity. Soans
pl
re
or
le
ru
ill
n telepaths w ogrammes will turn all hum
ion for a day whe
at
ar
ding pr
s, where
ep
pr
in
s
er
ps pow
or long-term breed-out bloody war with mundane rectives,
t
or
C
us
e
D
th
of
nd
rm
te
fo
ex
di
They seek to eamers, who think that a new thers prepare for an out-an . Super-teeks, mass suicide
after
are idealistic dr ite the species in consensus. O feat the barbarians at the gate onal arms are fervently soughtulation
into teeps and un whatever weapons it can to de ic weapons as well as conventi e that it will be through manip eps,
es
te
th
the Psi Corps us rror thoughts and other telepa Others, including Bester, believe leaders are controlled by the
te
th
g.
g
d
in
leaders, an
self-replicatin ve that an open war is com
danes elect their
by those who belie that the war is won. If the munwho rules the world?
paths
and conspiracy
y, holds that tele of any
ac
cr
au
re
bu
e
th
d by much of
, of ambition,
paths of freedoms uniting against their
ston and continue
le
te
hn
b
Jo
ro
by
to
ed
ek
ut
se
it
y
inated. The
event telepath
th faction, inst
The anti-telepa d must be controlled or even elimCorps divided and fearful, to pr
e
are dangerous anty to rebel. They try to keep th mundane gaolers.
ili
ab
be segregated
or
y
it
an
hum
s should simply h the rogues,
th
pa
le
te
at
th
e
mpathise wit
ose who believ
factions, from thwiped out. Some on both sides sy erned.
th
bo
n
hi
it
w
m
er for all conc
s of extremis
ps should be
There are degree to those who think that the Cort out of humanity, it will be bett
s
nding on
from mundane believing that if telepaths ge
d, changing depe mmed to
ui
fl
e
m
co
be
es
ti
ight be reprogra
ulation. Loyal
ercion or manip rs most loyal anti-teep aides m lling him to murder any
co
ic
th
pa
le
te
g
en
Directo
ove usin
ed compe
Neither side is abthe other sides first. One of the ight have an action block insertn. No-one can be trusted, not ev
m
w
to
do
t
op
C
ge
rs
eps; a Psi
th numbe
whose P12s
ck, to keep telepa
back to the pro-te
pass information can instead of bringing them ba
oneself.
Lytas
he
nspiracy. With in the
powerful rogues
co
e
th
in
s
ie
it
ex
what went on
ing, new compl
w factions form of evidence and I believe I know
ne
of
rs
ou
m
ru
e
d curious pieces
Corps, there wer
Before I left the able to re-evaluate rumours anps during the Shadow War.
Sigma
Cor
help, I have been
ssibly soon after 5. The
po
s
ut
bo
ea
er
2253 or th
on Babylon
s sometime duringficials, just as Morden did here directly. Telepaths
ow
ad
Sh
e
th
of
ts
of
en
ntacted by agen
proached senior
spoken to OBri
They
EarthGov was coon Mars. They would have apeetings they may have even when we did not know them. ed
woke up the ship ve known instantly of such m they must have feared us eventechnologies section of the ill-namve
ha
so
ha
Psi Corps would weapons against the Shadows, uld infect the Corps the alienars years before, so they would s buried
co
as
it
M
d
e
activat
hich they
vessel on
were create
ening through w
ed the Corps to re
vered a Shadow
already had an opdivision. That section had uncog its mysteries. The Shadows use heart of its weapons.
Shadow Science y to offers of help in uncoverin rve as living computers in th
se
tl
more!
responded instan arships and provide telepaths to
r sport but no
ei
th
r
fo
us
ll
w
ki
ds are we; they
ctions
flies to wanton go
s
A
.
ns
po
ed the various se orps
ea
pt
w
om
as
pr
ed
ly
us
bt
e
su
ar
Always, we
of the darkness
on Earth; the C
ov grew, agents policing became more common Earth stronger, more
hG
rt
Ea
d
an
ps
t
e
or
ntrol and though
fluence on the C
on their
s firstly, it mad
As the Shadow inexpand their influence. Mind cothe Shadows plans in two way rths telepaths were turned in
of the Corps to Intelligence grew. This served aos. Secondly, it ensured that Eaessels.
v
control of Earth able to survive in the coming ch ead of out fighting the Shadow
st
e
in
or
,
me would
m
le
d,
op
lle
pe
ro
n
ow
cont
in the Corps. Soadership. To
ns
io
ct
se
h
at
ep
el
and anti-t
the Corps le
ched both the promore rifts withins, the Shadows would have
oa
en
pr
ev
ap
e
ng
v
ti
ha
ea
s
cr
es
le
ld doubtl
and thus
pro-teep
The Shadows woug alien influence or subversion of controlling telepaths. To thethat telepaths were destined to ru
in
d
ds
ar
ho
an
fe
offered met
rior beings,
have resisted,
ows would have
ascension of supe
OBrien, the Shadspered that they supported the er common humanity.
ov
Caroly
seductively whi
at chose a rogue,
cr
au
re
bu
e
m
so
e was when
the Shadows mad
ke
ta
is
m
ly
on
e
Perhaps th
Fire damage meant I was unable to retrieve the rest of this section. Ill fill it in myself, then you can have the lab techs
integrate it with Byrons original. Ill add some Shakespeare quotes and heartfelt asides oh, the humanity! to make it
seem like Byron.
Al
94
ents I removed
I based on docum
t,
in
po
is
th
to
n further
Everything up
ch I updated whe
hi
w
,
ft
le
I
re
fo
be
aterial in
from the Corps
ssession. The m
po
y
m
to
in
e
m
crets
n ca
osely guarded se
stolen informatio
cl
t
os
m
ps
or
C
ains the
away in the
this section cont
information slip
ch
su
t
le
er
v
ne
and create
and they would
e writers licence
us
ce
or
rf
pe
t
us
stray
Im
rumours, stories,
mind of a rogue.
on
d
se
ba
t
is
ex
oured
none
y, I have endeav
documents where
nc
te
is
ns
co
r
Fo
ositions.
of previous
thoughts and supp
ble the cold facts
m
se
re
ns
io
it
os
e to the
make these supp
rd here is as clos
co
re
I
t
ha
w
at
my
ve th
; let posterity be
chapters. I belie
ow
kn
n
ca
ps
or
C
ide the
truth as any outs
judge.
SIGMA
95
Project Daedelus
96
ent. A
art incid t a few
e
h
n
o
r
I
rom the
thing bu
reeling f rch produced no en upon the
l
il
t
s
is
ps
pp
ea
The Cor a century of res lepaths, they ha
o the
e
t
n
d loyal t ht
d
a
e
a
h
y
t
e
a
d
t
e
s
f
r
o
o
d
t
m
ig
ha
lo
gs and a od. If Ironheart e telepath war m er
h
mild dru
G
o
T
e
p
.
k
g
er w
to ma
terrifyin unless some oth ough
is
t
c
formula
e
p
s
the pro
y now,
nly thr
Corps ought and won b vened. It was o t the Psi
nf
ty tha
t inter
have bee
re.
Ironhear hemy of morali
h
it
w
nightma
r
a
lc
is
p
a
h
t
a
ic
f
s
o
n
a
o
d
b
delivere
ce the
conscien that we were
wards
ny
eaded to
h
d
n
Corps de
a
9
5
r the
n 5 in 22 e been looking fo ari.
lo
y
b
a
B
t
Kuln lef
may hav e with the Minb
Golmar ce. I suspect he
in
o hid
spa
him again
wished t
Minbari perhaps simply ink we shall see .
es
th
, or
I do not do enjoy surpris
Vorlons
l,
a
o
g
is
tI
er h
Whatev r lifetimes bu
ou
Before his death, Ironhearts telepathic and telekinetic
abilities were augmented beyond the wildest dreams of the
researchers. Based on initial tests and a report from the Psi
Cops who brought him down, Ironhearts P-level was off the
scale and his T-level was at least T14. He also had a level of
control that appeared to reach down to the quantum scale,
giving him control over space-time at its most basic level.
While Ironheart had the best response of the project to date,
he is not its only success. The rogues who were used as
the step one incubators are still on ice in Project Daedelus
laboratories and their material can be harvested and injected
into another test subject. The next set of volunteers used
Psi Corps agents who submitted to Action Blocks, to
ensure their loyalty when they undergo the procedure. A
replacement step two team is currently undergoing testing.
Project
Lazarus
Psi-Experiments
Telekinetic Fog
An offshoot of Daedelus research, telekinetic fog consists
of billions of tiny particles made of a special organic plastic.
This plastic is especially sensitive to telekinesis and is
very easy to manipulate. Even a weak telekinetic can use
telekinetic fog to create objects and tools. Telekinetic fog
comes in the form of grenades. When thrown, the grenade
creates a cloud of fog ten feet in diameter. A telekinetic can
make a Telepathy check instead of a Craft check to instantly
make items out of the fog. The result of the Telepathy check
is used as the items hardness and hit points, splitting the
result as the character wishes (for example, a Telepathy check
result of 16 could either create a knife with hardness 10 and
6 hit points or a pole with hardness 8 and 8 hit points).
Only simple items may be made using the fog electronics,
moving parts and so on are impossible but knives, walls,
manacles and other tools can be made easily.
The cloud of telekinetic fog hangs in the air for 30 seconds
before collapsing to the floor and becoming unusable.
Objects made of the fog before it collapses are permanent.
97
Brain-lock Cylinders
A brain-lock cylinder behaves just like a telepath but can
only produce one sort of ability. It can be switched on and
off manually or telepathically (using the Communication
ability). It uses the same statistics as the telepath it was made
from but the telepath is assumed to be taking 15 on every
roll. All brain-lock cylinders weigh 6 lb., have a hardness
of 15 and 10 hit points. The common brain-lock cylinders
(made from the brains of 3rd level telepaths) are:
Jamming Cylinders: Rating P10, telepathy +10 (Ability
Focus (jamming)), Will save +5. Any telepaths within 200
feet of the cylinder suffer a 9 penalty to all Telepathy rolls.
Deep Scan Cylinders: Rating P5, telepathy +8, Will
save +5. This cylinder uses the Deep Scan ability when
activated; the Will save against the cylinder is DC 10. The
cylinder must be programmed by another telepath (using
the Communication ability) to tell it what to look for and
must then be scanned using the Surface Scan ability to
retrieve whatever it discovers. Unlike a normal telepath, the
cylinder suffers no subdual damage for
activating its abilities and so can keep
scanning until the targets defences
are broken.
Pain Cylinders: Rating P8, telepathy
+10 (Ability Focus (pain)), Will
save +5. Unlike the other cylinders,
this device uses Pain on up to three
targets when activated. It uses Sense
Telepathy to distinguish telepaths
from non-telepaths within 180 feet. It
picks the nearest three non-telepaths
to target with Pain unless otherwise
instructed. The Will save to resist the
Pain is DC 13.
98
The Icebank
The elder telepaths kept in stasis function as a sort of slow
oracle. Assume that between them, they have a bonus of
+16 in any Knowledge skill and can answer one question per
day. Questions are posed and answered using Telepathy.
Personality Transfer
Preparing a telepath for personality transfer uses the same
procedure as that used to make sleeper agents. However,
instead of constructing a second, hidden personality, the
sleeper part of the mind is left blank, to be filled in by the
personality of a dead telepath. The new personality may
transfer its levels in Telepath and any mental feats or class
abilities over but uses the average of the hosts Intelligence.
Wisdom and P-rating and its own original Intelligence,
Wisdom and P-rating.
Just like a normal sleeper agent, a personality transfer can
lie dormant until triggered by a codeword. See page 104
of the Coming of Shadows season book for details on sleeper
agents.
Project Wellstone
Project Lamarck
Project Lotus
99
Project First
Principles
Psirozine: A Psirozine user may increase his P-rating by +2 (+1 for P11s and P12s) for as long as he continues
to take the drug. A character may go above P12 but does not gain access to any new abilities for having Prating above P12. Each dose of Psirozine lasts for 48 hours. If a character misses a dose, his P-rating drops to
half his current rating and he takes 1d4 points of Intelligence and Wisdom damage. The ability score damage
heals normally but the characters P-rating is permanently blighted unless he takes another dose of Psirozine,
in which case it returns to its previous, boosted level.
Psirozine cannot be taken in concert with Push or Psion. Psirozine is not available for purchase; each dose
costs approximately 2,500 credits to produce.
Push: A dose of Push increases the users P-rating by +1d4 for one hour. If the character ever rolls a natural
1 on a Telepathy check while using Push, he suffers 2d6 points of lethal damage due to strain on his nervous
system. Push cannot be taken with Psirozine or Psion. Push is not available for purchase; each dose costs
approximately 100 credits to produce.
100
know
er self is st is
p
e
le
s
s
inter
limpse
f Talia W he secrecy of Pa hough, as
o
y
r
e
v
o
,t
isc
dt
Lytas d ue telepaths an will keep using it must be
rog
They
us. We
to most
against
romised.
p
n
o
m
p
o
c
a
e
ly
fective w ilant.
hopeless
nably ef
m
a
d
a
ever vig
it is
They turn people into their own killers.
There are three levels to Palimpsest. The lowest level is
described as an agent system. A set of commands are put
inside the memory vault and sealed with a code word. It
takes no more than three days to install an agent system.
When the word is received, the commands attach themselves
to the victims mind. The victims personality and self-hood
remain intact but they are curtailed by the commands.
hat
This is w
d to Mr
happene
i.
Garibald
Project Palimpsest
101
e she wa
ali
5,
gI
ps
rna
gather, T ommercial Tee
bout usin ontrol him. Alte sent to Babylon e
a
o
t
g
le
in
b
k
a
C
in
g
as
th
oc
aus
een
I have b hy a mid-rankin eady have been arts old lover t eeded Talia w sting partly bec he
t
a
h
w
alr
ft t
. W
e po
From
onhe
ere n
on Mars The Corps may ned on using Ir herever they w s that she got th ld never have le
.
n
u
it
working
w
o
y
d pla
a adm
yster
igned
she w
in 57) an
g of a m
to be ass
ere. Lyt
in 2257,
somethin formation began of sleeper units worthy agent th posure to Kosh
s
t
(his tran e created dozens s wanted a trus re not for her ex
imilar
s
v
we
elop in s 59
le
a
t
h
v
b
it
e
u
d
.
ly
if
o
s
o
p
d
p
d
t
r
s
n
o
im
n
p
a
s
C
Cor
ore
s bega
oyed in
Cops bef
, and the
er power Talia was destr ter being
H
.
t
r
after all ked with the Psi
a
e
af
nh
al
or
o Sigma
ason Iro bes. The origin
t
J
d
g
e
r
in
r
e
lv
she had w
f
o
o
hatever
ns
by the ev block Besters pr ere she was tra terfered with w h but is
g
in
h
t
e
lity in
ble to
telepat
h som
rps, wh
ifted wit inesis and was a turns to the Co Control persona ly a P13 or P14
g
s
a
w
a
Tali
telek
possib
folding
. She re
In 2258, ; she manifested
etic and
ctivated sed when the un
in
a
k
s
le
a
e
t
w
is
g
y
h
a stron
intity.
ent cea
rsonalit
ways to
o the bra g
ntrol pe at her developm a is or was onheart-level en
t
o
e
c
C
n
r
e
e
r
h
e
ct th
. Tali
an Ir
when
ked ref
r, lookin
. I suspe
ithin her mercifully
or a cloa ave dissected he more
e
li
a
n
debriefed heart planted w
t
e
no
ply h
ave be
othing
Iron
h may h e Corps may sim could exist as n
ic
h
w
mindseed
,
k
h
s
pon. T
n his de
g cell or
n a jar o a powerful wea a Sigma holdin
i
s
a
w
her brain brain would be y still be held in
ted that
a
er all.
etic
e ma
im
t
in
tient, aft
ed telekin made to her. Sh
a
f true,
k
Bester
p
c
t
lo
o
n
A
ontrol. I ed
g if
rs.
rt
e
C
a
in
d
e
h
y
n
h
t
b
o
li
n
o
d
n
y
r
c
le
I
is
at
il
lock
r change
sonality
he was k process that cre n
e
r
s
e
v
e
p
e
r
t
l
o
a
o
f
r
h
e
t
b
for w
e Con
stop a
ing the
hortly
time. Th
crystal s eart made, allow our only way to
a
t
a
d
a
y onto
Ironh
lso be
ersonalit atever changes ated. It might a rol.
p
s
a
li
a
h
c
t
T
li
recorded have a copy of w heart) to be rep
nced Con
a
h
h
s
n
o
e
K
t
a
t
on
s me th
tal migh alia (or even Ir
Lyta tell
this crys
T
Induced Personalities are insidious because the change is so
gradual. The first box might make a rogue slightly more
trusting of authority, the next makes him think of coming
back to Earth. The third box induces intense nostalgia,
bringing back memories of his childhood in Psi Corps.
The fourth box contains subliminal memories of loyalty
and obedience to the Corps. The fourth sets the telepath
up to betray the other rogues in his cell. Now, if another
rogue were to scan the telepath at any point, he is only likely
to find the smallest amount of telepathic tampering the
Project Icarus
Daedelus made the wings; Icarus flew too close to the sun
and fell. Natasha Alexander recognised that Sigma needed
a way to correct its mistakes, so she created Project Icarus.
This section draws most of its staff from the Psi Cops and the
102
Icarus remit has expanded over the years and now it is used
for a variety of covert operations. If Sigma wants to study
G Take whatever steps are needed to investigate these dangers without raising suspicion.
G Accept further updates from Control.
G Report back to Control.
G Do not harm Bester or, by inaction, allow Bester to come to harm.
G Obey Bester, so long as this does not conflict with not harming Bester.
G Look for dangers to the Psi Corps, probably involving one of the Earth megacorporations.
It would have taken six hours to construct a vault around those six commands.
To create a Level 2 or Level 3 Palimpsest vault, the original personality must be overcome. This precise
programming uses the Action Block or Reality Fabrication abilities again, but is very time-consuming. Add
up the target's Will save bonus, Intelligence modifier and Charisma modifier. If the target is a telepath, add
his P-rating and Telepathy skill ranks too. Subtract the creator's Knowledge (telepathy) skill from this total.
This is the number of weeks (months for a Level 3 Palimpsest) that construction of the new personality takes.
A Level 2 (induced personality) can contain up to 12 changes to the original personality. These changes work
like Action Blocks but cannot be removed and the user does not get a Will save to resist.
A Level 3 personality can be whatever the designer desires. An entirely new personality can be made with
whatever traits, beliefs and loyalties are required. While the personality must grow over time, Reality
Fabrication can be used to give it tailored memories. In essence, an entirely new character is created, albeit
one with the same abilities and traits as the previous, overwritten one. At the Gamesmasters discretion, the
new character may swap skill points or feats for more appropriate ones on a one-for-one basis; replacing
Intimidation for Diplomacy and so on.
103
Scenarios
The classic Sigma scenario is exemplified in the episode Mind War a test subject gets loose and causes havoc
with his augmented powers. Sigma staff (and the Psi Cops) have to bring the subject back under control and
cover up the whole mess. There is an equal amount of potential in games where nothing goes wrong; the
characters might have to bring a new test subject out into the wild and see how his powers work under stress,
or recover a needed drug/plant/item/person.
A rogue campaign could start with all the characters escaping from Sigma and slowly finding out what
was done to them there. Sigma makes great villains (experimenting on telepaths to turn them into better
weapons) or even misguided heroes (Sigma is the original stronghold of the pro-telepath faction, even if they
are now more pro-telepathy than pro-telepaths.)
Shadow Science
onent
tal comp of
n
e
m
a
d
knew
is a fun
at irony e Psi Corps ever would
h
t
e
m
ce told
t that
ore th
Bester on erse. Long bef idden departmen Morden
iv
h
When
of the un , they created a
e aliens. e black hand of
h
t
s
f
w
o
o
s
d
d
a
e
e ne
ed th
the Sh
serve th
ience fitt
perfectly orps, Shadow Sc lack glove.
the C
like a b
came to
his allies
104
und on
e ship fo m of a
h
T
.
in
ig
As the Psi Corps had research facilities almost on site,
I drea
n in or
deserts.
ly Vorlo
n
b
a
had some experience with organic technology and most
ia
t
b
r
o
r
a
p
M
ts were
nd the
orlon
l artefac s scattered arou
a
in
ig
r
hips, a V
o
s
t
e
e
c
h
h
a
t
t
f
f
t
e
t
o
a
. One
them th f the original ar
weapons
tions of
o
y
ip
t
n
r
s
c
a
o
s
e
m
m
d
them
h
e
from my w vessel, as wer
vels, wit
s destroy
s
le
ip
m
y
h
s
ir
n
r
f
a
a
n
m
o
e the w
Lyta c
ght on
a Shado
hem whil
ar is fou
t
ertainly
c
w
ld
s
e
o
a
h
h
w
T
d
s
.
Mar
inds an
h other
eir
y at eac
h their m
g
it
r
e
w
n
s
e
cles. Th
r
a
a
s
a
t
w
u
n
o
M
e
d
t
f
n
o
g
e
s
trem
ulsatin
efender
utterly.
bursts of
es and p
hadow d
ik
S
p
s
e
h
k
t
c
h
la
c
ships.
fb
at
crown o
to living an. They c
s
g
in
n
in
e
lo
r
v
r
u
li
o
t
y ma
of cle
there, a
by the V
ill one da de by some sort
ow base
w
d
h
a
h
ic
S
h
a
a
w
ck like
e
s,
ry was m ing them in che
rs and se
the sand
e
a
r
v
e
o
M
d
c
n
is
n
u
d
o
ld
s, ho
ps the
d seeds
own up
e plante hausted or perha the growing ship
ns look d
v
a
lo
r
h
o
s
V
w
o
e
n
Th
were ex
the Shad
t seals o
nse that
weapons ns place artefac ms.
e
s
ir
e
y
h
e
t
wars
h
s
t
.
perhap
depart,
he Vorlo behind pentagra
ugh to fly
Vorlons
o
y them l battlefleet t
s
n
o
n
e
r
o
t
s
n
m
e
e
w
d
d
han
itia
uld be
has gro
Rather t instead of the in
s they co
the ship
p
r
a
e
h
t
r
e
la
P
y
w
up cre
centur
intent.
Sciences
48 and a
1
w
2
o
d
in
a
h
ls
S
lds.
a
d about
ther wor
ed the se
ie
o
v
r
o
r
n
o
o
m
t
e
w
f
r
o
IPX
ma wh
adows, le
one in Sig eapons of the Sh
e
m
o
s
y
oved b
ring w
ably rem l off other linge
within
m
u
s
e
r
p
contacts w
ere
o sea
d
t
w
a
d
h
e
ls
I
s
a
*
u
e
.
*
s
t
*
r
do
The
n my pa wn eyes but Sha d
o
n
io
t
la
specu
semble
h my o
is largely d the camps wit to me. I have as s its
is
h
t
,
s
n
ystery
ships an
er sectio
ness hold
f the oth saw the Mother was always a m an but the dark rets.
o
y
n
a
n
a
sec
Science
what I c
Sigma; I
More th
105
Shadow of a Shadow
The primary goal of Shadow Science is to produce workable
organic technology for EarthForce. The Shadow Destroyers
seen in the closing stages of the War of Liberation are only
one instance of how this technology is applied. Telepaths
were used as handlers and control mechanisms a literal
black box could be awoken using a psychic signal. The
technology seemed almost eager to be used, so even when
the researchers did not understand how the devices worked,
they were able to interface them with human technology.
Shadowtech
The Shadow Science division managed to activate numerous
alien artefacts and in some cases they were able to replicate
the devices. Some of these experiments were conducted
in laboratories and research stations that were once run
by Department Sigma at Syria Planum; much of Shadow
Science research later moved to Ganymede or out of the Sol
system entirely.
Shadow technology normally intertwines physically with
living beings, becoming part of the host organism. Telepaths
are able to create a mental connection without having to have
a physical one, making them useful as living interfaces.
Burn Nodes: These are Shadowtech versions of the telepathic
booster nodes pioneered by the Science Department. In
addition to boosting telepathic powers (+2 bonus to
Telepathy checks), these nodes vastly increase the damage
done by a telepaths abilities. Any subdual damage inflicted
by the telepath on others is
converted into lethal fire damage.
The telepath can even use this
damage to attack physical objects.
Feedback Mice: The Corps never
figured out what these devices were
actually for but several were found
in the Martian ruins. They are
little grey ovoids, small enough to
fit in the palm of a hand. They are
highly dangerous to telepaths. If
a character scans the mouse, he is
trapped in a feedback loop. Each
round, he must make a Telepathy
check (DC 20) to disengage his
scan. Each time he fails this check,
he takes 1d6 points of temporary
Wisdom damage. A character
106
Shadow Science characters are likely to fall under Shadow control, becoming agents of the darkness.
Scenarios
In short, Sigma is the evil nemesis responsible for experimenting on innocent rogues and turning them into
insane telekinetics, manipulative empaths, psychotic cyborgs and drug-crazed serial killers, while Shadow
Science are the monsters who deal with the Shadows, turn rogues into teepsicles, dig alien warships out of
the ground and connive with Clarks government. Even for the Psi Corps, Shadow Science is a rather nasty
organisation.
Characters are unlikely to advance to a high level within this division, largely because Shadow Science is a
rather lethal place to be. Its two high-profile digs, on Mars and Ganymede, both ended in the researchers
getting blasted by the very ships they were trying to recover. Shadow Science is also the enemy of the Vorlons,
the Minbari, Sheridans Conspiracy of Light, the pro-teep faction inside the Corps, the anti-Shadow/Clark
factions in EarthGov and anyone with a vested interest in stopping the darkness.
While Shadow Science can be used as the target of an investigative campaign, it can be more fun to drop the
characters right in the middle of the darkness and let them try to escape. Imagine a game where the characters
are a team of IPX researchers, EarthForce operatives and telepaths. They receive orders telling them to report
to a new station on Ganymede, where they are handed picks, shovels and spacesuits and told to start digging.
Soon, the characters have unearthed a Shadow vessel and one of them is ordered to enter the breach that
leads to the crew compartment. Suddenly, the White Star appears (see Season 3s Messages from Earth) to
attack Ganymede. Their only hope of survival is for the characters to board the Shadow vessel and try to
escape onboard but who is going to merge with the ship to enable it to fly?
107
108
s of
ent statu s
r
r
u
c
e
h
as to t
e Corp
peculate empire within th ing but
s
ly
n
o
I can
Their
re noth
Science.
they we By 2260,
,
0
5
2
2
Shadow
n.
. In
ganisatio
d briefly
larks
blossome in the Corps or support from C s,
e
f
t
w
a footno he twin pillars o ns to the Shado
io
t
t
bloc
c
n
e
r
o
n
e
g
n
w
l po
ir co
e
u
f
h
standin
t
r
e
d
w
n
o
a
ent
ost p
chest
governm as the single m
its staun .
s
a
w
w
n
ie
n
r
ce
io
the divis ps. Director OB ry of its influen
r
ia
in Psi Co the chief benefic
d
but
n
a
ally
re gone, in
a
s
w
o
d
still
the Sha
one and main. OBrien is ience
g
is
k
r
Now Cla on the Corps re f the Shadow Sc
ust be
ch o
ects
their eff presumably mu till, the sharks m od,
blo
. S
nd
power a emains in place ep cronies want rth
e
r
t
y
o
g
r
nd Ea
technolo
and his p in EarthGov a ow
r
e
t
s
e
B
ments
d Shad
circling
likely ele ant OBrien an tave off
e
r
a
e
r
e
w
s
and th
who also ay OBrien will of the
e
c
n
e
ig
Intell
only w
eform
ne. The re and avoid a r functions
o
g
e
c
n
ie
ps
su
Sc
nal pres that the Psi Cor embership
r
e
t
x
e
e
th
ing
to m
by ensur
ansition
Corps is ell during the tr
nce.
w
ew allia
perfectly of Sheridans n
e
l pressur
a
n
r
e
t
in
ce is
e off the
will stav nd Shadow Scien
e
h
y
a
w
a
The only ster is with blood ed in it.
e
B
n
e
dr ch
from
already
Transport
109
Craft
12 Starfuries, 2
Shuttles
110
G
G
G
G
G
G
G
Arisia
The Chiron repair station was moved to Arisia, an unaligned
system just beyond the border of human space. It was
placed in orbit around Arisia V, a barely habitable planet
without any other colonists. Among the higher echelons of
the Corps, this world is referred to as the Refuge if public
opinion ever slips from the Corps grasp and humanity turns
on them, then the Corps will retreat to Arisia and rebuild.
The Psi Corps has no intention of leaving Earth and sees the
planet as its rightful home and inheritance but the Refuge is
a necessary precaution and a useful hidden base.
There is a colony of some 20,000 telepaths living on Arisia,
along with the largest of the re-education camps holding
almost 3,000 rogues. The colony is only slightly above
the level of subsistence, producing few useful goods and is
mainly made up of prefabricated domes and habitats. Its
infrastructure is slowly being expanded but this is hampered
by having to hide any purchases of hydroponics equipment,
terraforming gear and so on the secrecy of Arisia is
paramount.
The Motherships
The Mothership class (if it was an officially recognised
Earth Alliance vessel, it would technically be called Bradburylambda; the engineers working on it privately called it
Bradbury-psi) is built on the same basic principles as most
human liners. The central core of the ship containing the
engines, shuttle bays, fusion reactors and other equipment
does not rotate. The outer ring spins fast enough to provide
0.8g pseudogravity at the lower deck level.
Core Section
The prow of the ship contains an advanced communications
and sensor bundle. While the Motherships lack ELINT
capacity, they can co-ordinate communications on a
Knowledge of the existence of Arisia colony is on a needto-know basis. In addition to senior Psi Corps officers,
the crews of the Motherships, most Psi Cops and most of
Department Sigma know about Arisia. It is unclear how
much information has filtered through Shadow Science to
EarthGov. Director OBrien does not know about Arisia;
his predecessor did, but died before he could pass knowledge
of it on. The colony has been in place since 2251. Arisia
is off the major jump lanes, so other than a few IPX or
smuggler ships, the only ship other than Psi Corps to enter
the system was a Minbari warship in 2252. It ignored or
failed to notice the Chiron and has not returned. The Osirus
Mothership now keeps watch over the Arisia jump gate and
sends warning of any approaching vessels, giving time for
the Elegance and Forbearance to intercept any hostiles, with
the Anubis kept in reserve.
111
Colossal III Spacecraft; hp 850; DV 0 (12 size, +2 agility), DR 21; Spd ; Acc 3; Dec 2; Han +1; Sensor +2; Stealth 10; SQ
Jump Point, Long-Ranged, Artificial Gravity (Rotating Section); Cargo 550,000 lb.; 6 Officers, 28 Pilots, 16 Sensor Operators;
95 Crewmen, 200 Passengers.
Weapons
Four Medium Pulse Cannon; 1 Front Left, 1 Front Right, 1
Rear Left, 1 Rear Right; Attack +2 (targeting computer);
Damage 10+2d10; Critical 1920; Range 4; Rapid
Fire.
Four Particle Beams; 2 Forward, 2 Rear; Attack
+1 (targeting computer); Damage
5+2d10; Critical 20;
Range 2
Four Mk II
Interceptors; 1
Front, 1 Left,
1 Right, 1
Rear; Attack
+3 (targeting
computer);
Damage
10+3d10;
Critical 20;
Range 1; Rapid
Fire.
Craft
24 Starfuries, 6 Shuttles
112
Scenarios
Mostly, Transport exists to facilitate Psi Corps operations but a campaign where the characters just ferry Psi
Cops around is not very interesting (Space Taxi I had that Bester in the back of my shuttle once). Covert
operations and dogfights are more fun but Transport is supposed to be as secret as possible.
The ability of the Motherships to fly off the beam opens up new potential for exploration. The characters
could be assigned to the crew of the Anubis, which is sent off into uncharted hyperspace. As it does not need
to stay near a jump gate beacon, it can travel to systems without their own active gates, just like an Explorerclass vessel.
Another option is to assign the characters to the Corps hidden Arisia colony as administrators and security
staff. They would have to deal with rogue uprisings, alien incursions, the threat of discovery and the problem
of trying to get supplies for a rapidly growing colony that does not officially exist
113
Craft
2 Shuttles
114
Shadowcloak Escorts
The Shadowcloak-class escort was built with the aid of
Earth Alliance Intelligence, although the Corps has taken
the lions share of these unique vessels. The Corps has also
used telepathic subterfuge to control the dissemination
of information about the class, so many in EarthForce
who should know about this craft have actually not been
informed of its existence. A Shadowcloak visually resembles
a Tethys-class police cutter from a distance and most Psi
Corps Shadowcloaks are equipped with fraudulent IFF
transponders allowing them to further masquerade as a
police vessel.
The 15 Shadowcloaks are normally used by the Psi Cops
or Psi Security, to escort important transports or the
Resources
Physical Layout
Each of the ten re-education camps follows the same basic
lines. They are built using easily available and transportable
prefabricated units, plugged into rudimentary utility lines.
The rogues are housed in several large dormitories but bed
allocations are changed every few days, to prevent friendships
or alliances forming. Fraternisation is completely forbidden.
Young children (below the age of 12) are sent to a special
juvenile section and are normally transferred quickly to the
training cadres on Earth.
s. Th
t of
angerou
d
y
r
e
the threa
v
s
is
p
s
r
o
p
r
C
o
the
eC
and
epTown
has on th
rt makes
Transpo that EarthGov l be sent into Te Having a
wil
ain
ps.
choke-ch , that the army holds of the Cor the Corps
n
g
n
io
o
t
h
t at
tr
destruc
kes
s means
e other s
e
h
t
g
u
ll
f
e
a
o. It ma
r
t
d
d
n
e
n
a
le
a
f
s
s
r
o
a
t
M
ship
ce
twork of
ave a pla
secret ne now that they h le, if needs be.
ip k
disposab
leadersh
Earth
eapon in
ening w ot be
t
h
ig
r
f
r
anothe
nd cann
etwork is not be blocked a he Psi Corps
n
h
t
a
p
een t
The tele arsenal. It can
out betw the tachyon
k
s
a
e
p
r
r
b
o
r
C
the
and
trike at
uld a wa
ted. Sho the Corps shall s lines of control o
p
e
c
r
e
t
in
forced t
king the
th, then
and Ear ns systems, brea ether. If Earth is rriers,
icatio
ess ca
et tog
commun hat holds the fle eing Pony Expr w pace,
slo
dt
ob
comman maller vessels t roups at a very ge. More
g
s
t
s
n
e
it
a
le
v ta
devote
s to the F icant tactical ad vasion, which
r
e
d
r
o
g
signif
bringin
lien in
rps has a e is open to an a it.
o
C
e
h
t
then
explo
llianc
int, the A orps would then
to the po
C
the
until the beginning of the 2200s but it has been a part of Psi
Corps since the beginning.
115
Guards
The staff at the camp can be divided into six types:
G
G
G
G
G
G
General Staff
Mundane Guards
Teep Guards
Grins
Doctors
Surgeon
116
Care
Understanding
Understanding is the single longest phase. The telepaths are
still kept on sleepers to suppress their abilities (urine tests are
regularly taken to ensure that the subject is dosed). They are
required to perform simple tasks, such as maintenance and
repair, filing, cooking and food preparation, manufacturing
basic items and so on, as well as complete numerous
evaluations and tests. The inmates are also made to attend
classes on the ethics of telepathy, the purpose of the Psi
Corps and why they should obey Mother and Father;
Trust
The Trust stage begins when the telepath is removed from
the rest and placed in a solitary cell. The cell contains
nothing but a bed, a food dispenser, a water dispenser and
a toilet. There is no light and the walls are soundproofed.
The telepath remains here for at least a week the time
required for the body to purge itself of sleepers and for
the telepaths abilities to return. As the telepath sits in the
darkness, he slowly becomes aware of other minds for the
first time in weeks. In an utterly dark, utterly silent room,
the return of his telepathy is like a shaft of bright light. He
can speak mind-to-mind to the other prisoners waiting in
the other cells; they can support and comfort each other. In
such ghastly conditions, even the slightest human contact
feels like a godsend. Strong, desperate emotional bonds
between the imprisoned telepaths develop quickly between
the telepaths, helping the subject survive in the darkness.
Love
Then, finally, they come for him. The Grins enter and
forcibly take the telepath from the cell and strap him to
a gurney. He is injected with Jericho, which collapses his
mental blocks. The Grins wheel the telepath down a long
corridor into another anonymous room, where the Surgeon
waits. The Surgeon is a P12 telepath. He has the subjects
psychological evaluation, painstakingly assembled during
117
Scenarios
Characters are unlikely to work for Resources for very long; this is possibly the most blatantly evil and
twisted section of the Corps. Military characters could be sent to reinforce the security of a camp, then
slowly discover just how horrific the conditions inside are and work to free the prisoners or destroy the
camp. Break-ins and break-outs are likely to be the main use of Resources in a campaign.
Adjustment
The Surgeons of the Department of Resources are experts
at adjusting human minds. Recently, the Psi Corps has
reassigned several experienced Surgeons to train other
telepaths in their methods. These telepaths are in the
Commercial and Alliance Corps, where they are used to
subtly alter the minds of mundanes. While the Psi Corps
has been using these methods on a small scale for decades,
the deployment of expert Surgeons is by the request of
EarthGov. Political opponents, rabble-rousers, dissidents
and other enemies of the state are being co-opted and reoriented instead of being destroyed. It is much better and
more productive to turn an enemy to your side than it is
to destroy him. The Adjustment Section is ideal for this
task, because they have the most experience in subtle mind
alteration and they are already a secret. Soon, everything
will be under control.
e lure
a reformer but th
be
to
m
ai
cl
ay
m
s Luchenko
his powers for
lses and not use
ue Clarks policie
pu
in
nt
im
s
co
hi
ill
in
w
t
in
en
re
id
because it is
ained for years to
e new Earth pres
power is abused
tr
th
he
if
be
T
t
.
ea
us
id
ng
m
ni
no
ai
th
e
tr
v
pa
I ha
A tele
rs has no such
is hard to resist.
of mind controlle
ps
or
lem.
C
of mind control
a
of
ge
EarthGovs prob
ian in char
is
ic
is
lit
th
po
,
a
ill
;
St
in
.
ga
ed
unearn
personal
The Camps are
ours.
mps
ve these prison ca
ha
t
us
m
e
W
.
who run the
r our brethren
en the monsters
mand freedom fo
ev
de
s,
do
th
I
pa
t
le
bu
te
e
l
nc
al
le
must never
ths,
not advocate vio
ted people. We
e are. All telepa
al
w
ex
ng
d
hi
an
yt
l
ia
er
ec
ev
I do not and will
sp
e by
a
r of
to make us all on
soul, we are one,
e the dark mirro
y
ar
to
tr
y
y
ul
he
he
so
T
T
d,
.
d.
in
ay
m
ye
w
ro
dest
eak mind to
ve lost their
one. We who sp
s this but they ha
nd
ta
rs
their control.
de
un
camps we are
ps
or
at we submit to
the Psi C
th
en
ng
di
Ev
.
an
at
m
th
de
of
orm, by
lose sight
forcing us to conf
e die.
main so until w
re
l
al
sh
e
w
d
an
d we are free
it. We are one an
bm
su
er
v
ne
l
al
We sh
118
Precognition
The Vorlons
Precognition
119
Precognition
120
Precognition
121
Other Telepath
Organisations
Precognition
122
Humanity &
Telepaths
Advanced Telepathy
Rules
Memory Vaults
A telepath of P5 or higher can create a memory vault to store
memories out of reach of scans. Creating a vault requires
one hour of meditation. The Defensive Value of a vault is
Variant Abilities
There are more powerful variants of the basic
abilities listed in the Babylon 5 rulebook. A
telepath who has the basic ability may also
attempt any of the variants but the DC of
the Telepathy check to activate the ability is
increased.
Blocks
Every telepath learns the Mind Shield ability, which is a set
of basic blocks that keep out casual scans and the noise
of mundane thoughts. Telepaths of P5 or higher can keep
a full Mind Shield up continuously but even low P-rating
telepaths have a constant block up. However, they can
choose to drop these barriers to make it easier to scan. A
telepath who lowers his blocks completely has a +2 bonus to
Telepathy checks to all sorts of Scans. However, while the
telepaths blocks are down, any other telepath targeting him
gain a +4 bonus to all Telepathy checks targeting him and
the telepath does not gain the benefit of his Mind Shield
ability.
Emotions
Any strong emotion can be used to provide easy access into a
targets mind. Any Scan conducted on a subject undergoing
very strong emotions (hate, rage, fear, love) gains a +4 bonus.
If these emotions are focussed wholly towards the telepath,
the bonus increases to +6. A character can suppress strong
emotions by making a Concentration check (DC 10 in
most cases).
Accidental Scan
This ability has no variants.
Communication
G Glyph (DC 14): The telepath sends a mental image
instead of just words.
G Squirt (DC 16): The telepath sends a large amount of
text instead of a few words. The telepath must mentally
prepare the message before sending, which takes three
rounds. He can send 1,000 words for every rank he has
in the Concentration skill. The recipient cannot access
the transmitted text immediately; he has to mentally
read it. Squirt therefore cannot be used for efficient
communication but is a quick way to transfer data.
Precognition
123
Precognition
Daze
G Reverie (DC 18): The subject has no memory of his time
in the daze and is unaware anything odd ever happened.
G Sleepwalk (DC +6): The telepath may control the
subjects gross motor functions he can make the Dazed
target walk, nod, move their arms, open a door and so
on. Fine control such as pressing a specific button on
a keyboard, aiming a gun or speaking is not possible.
Anything that would injure or alarm the target allows the
target to make another Will save.
Deep Scan
G Gentle Scan (DC 20): The telepath carefully protects
the subject of the scan from any painful memories or
aberrant thoughts, reducing the strain of the scan.
Any damage inflicted during the scan is divided evenly
between the telepath and the target.
G Brute Scan (DC 20): The telepath pushes deeply with
the scan, causing much more damage than necessary.
This scan deals 1d6 points of damage, ignoring any
Damage Reduction, whether or not the target tries to
resist the scan.
G Holistic Scan (DC +2): Instead of asking specific
questions, the telepath simply reads the current state of
the targets mind. Each round, the telepath must make
a Gather Information check (DC 20); if successful, the
telepath learns one useful fact from the subjects mind,
assuming the subject knows any facts relevant to the
telepath. For example, the telepath might come across
a memory of a face in the crowd; the subject does not
know this person but the telepath does. Such a fact
is useful to the telepath but would not turn up in the
course of normal questioning.
G Extended Range (DC +3/five feet): The telepath can
push the scan outwards, although this is extremely
124
only five minds will raise an alarm but using Bland Mind
avoids this problem).
G Reflect Attack (DC = Result of other telepaths Telepathy
check +5): To use this variant, the telepath must ready an
action. When he is the target of Daze, Deep Scan, Nerve
Stimulation or Pain, he may attempt to reflect the attack
back on the telepath who is using the offensive ability.
If the Telepathy check succeeds, the attack targets the
attacker instead of the defender.
Mind Shield
G Shield Others (DC +1 per person): The telepath splits
his Mind Shield bonus among several people, all of
whom must be within Close range. The telepath can
choose how much of a bonus he gives to each person.
Precognition
Nerve Stimulation
G Force Action (DC 24): The target takes a single action
specified by the telepath instead of stepping back. For
example, the target might step to the side, pull a trigger,
raise an arm, scream and so on. The action must be a
single one; raising a gun and pulling a trigger are two
separate actions for example.
Advanced Telepathic
Combat
The basic rules for telepathy are resolved using dice rolls
Telepathy checks and Will saves and do not have any
scope for the Players to make decisions. These advanced
rules add another layer of complexity that is unnecessary
in most campaigns but fits well with a game with lots of
telepaths.
Whenever a telepath attempts to use a power on another, the
attacker chooses an attack mode and the defender chooses
a defence mode. These powers are then cross-referenced
on the Advanced Telepathic Combat table. If the result is
positive, it is added to the DC of the telepathy check; if
negative, it is subtracted from the targets Will save.
125
Attack Modes
Basic Probe: The telepath simply and directly sends a probe
into the others mind. This does not overextend the attacker
but it is not an especially powerful or cunning attack.
Forceful Probe: The telepath launches an overwhelming
series of brutal, bashing probes that crash into the enemys
defences and tries to overwhelm them by sheer force. This
sort of assault smashes through weak static defences but
does open the attacker up to clever counterattacks.
Precognition
126
Forceful
Probe
2
+2
2
+2
+4
2
+8
+4
Soft
Probe
2
+4
2
+4
+2
2
+4
+8
Shaman
Battle
4
+4
2
+4
+8
2
+0
+4
Scanning
Attack
4
+2
+0
+4
4
2
+0
+4
Autonomic
Probe
4
4
+2
+4
2
+8
+4
+0
Memory
Slip
4
+4
4
+4
4
4
4
+8
Recognition
of Self
4
+4
+0
+4
4
4
+4
+4
Campaigning
fulfil the same purpose that the station has in the series;
a place where different characters can meet, work together
and plot. The Corps is Mother and Father, which means the
Corps is family, with all the complications, squabbles and
soap opera antics that implies. Encourage the characters to
get involved with Corps politics and make their superiors in
the Corps into major Non-Player Characters.
Precognition
A Note on Mysteries
A Note on Telepathy
Telepathy in Babylon 5 is scary. Even a low-ranking P5 can
stroll into another persons mind relatively easily. Garibaldi,
one of the toughest and most competent people in the series,
gets manipulated and controlled by Bester so easily that it
seems effortless. To reflect that in the game, telepathy should
be presented as one of the strongest tools to solve problems,
the quick and easy path to victory. While the Games Master
should never take control of a character completely away
from the Player, do not shy away from giving notes like you
are compelled to help the telepath or your memories are all
false; you were never who you think you are.
127
License
Trademark. The use of any Product Identity in Open Game Content does
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owner of any Product Identity used in Open Game Content shall retain all
rights, title and interest in and to that Product Identity.
8. Identication: If you distribute Open Game Content You must clearly
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permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the
terms of this License with respect to some or all of the Open Game Content
due to statute, judicial order or governmental regulation then You may not
Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
D20 System Rules & Content Copyright 2000, Wizards of the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.
Traps & Treachery Copyright 2001, Fantasy Flight Inc.
Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc.
Dragonstar: Starfarers Handbook Copyright 2001, Fantasy Flight Inc.
Armageddon 2089 - Total War copyright 2003, Mongoose Publishing
Babylon 5 Roleplaying Game and Factbook copyright 2003, Warner Brothers
The Psi Corps copyright 2004, Warner Brothers
128
This printing of The Psi Corps is done under version 1.0 of the Open
Game Licence and the draft versions of the D20 System Trademark
Licence, D20 System Trademark Logo Guide and System Reference
Document by permission from Wizards of the Coast . Dungeons
& Dragons and Wizards of the Coast are trademarks of Wizards of the
Coast, Inc. in the United States and other countries and are used with
permission. d20 System and the d20 System logo are trademarks of
Wizards of the Coast, Inc. and are used according to the terms of the
d20 System License version 5.0. A copy of this License can be found
at www.wizards.com/d20.
The mention of or reference to any company or product in these pages
is not a challenge to the trademark or copyright concerned. Portions
of The Psi Corps are Open Game Content licensed with version 1.0a
of the Open Gaming Licence (see above).