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Contents
Hunting Grounds
The Bestiary
The content of this mini guide is taken from the Bloodborne Official
Collectors Edition guide by Future Press. For details on the guides full
contents, check out the last page of this guide.
Chapter Overview
The Bestiary
Central Yharnam
Enemies
Hunting Grounds
You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
Difficulty
Recommended
Insight
HP
Echoes
Page
150
48
198
70
48
199
Huntsman (Sickle)
70
48
197
Huntsman (Cleaver)
70
48
Huntsman (Cutlass)
150
48
201
Huntsman (Pitchfork)
150
48
205
196
Huntsman (Rifle)
90
48
215
80
58
214
Rabid Dog
80
53
216
Carrion Crow
70
29
226
73
218
282
73
222
Labyrinth Rat
99
62
223
Rotted Corpse
240
56
223
218
Strong
HP
Echoes
Page
Scourge Beast
521
336
227
279
158
230
279
158
234
Executioner
344
Maneater Boar
423
431
237
Boss
HP
Echoes
Page
Cleric Beast
3016
4000
259
Father Gascoigne
2032
1800
265
Start
Timezones
Regular
340
Strong Enemies
Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Blood Vial 2
Quicksilver Bullets 10
Blood Vial 4
Blood Vial 2
Molotov Cocktail 6
Pebble 8
Molotov Cocktail 4
Blood Stone Shard 1
Quicksilver Bullets 5
Coldblood Dew (1) 1
Blood Vial 2
Blood Stone Shard 1
Blood Vial 2
Molotov Cocktail 4
Torch 1
Oil Urn 2
Coldblood Dew (1) 1
Blood Vial 6
Blood Stone Shard 1
Blood Stone Shard 1
Pebble 10
Blood Stone Shard 1
Coldblood Dew (1) 1
Pungent Blood
Y
Z
a
b
c
d
e
f
Scourge Beast
Strong Enemies
Scourge Beasts are fast, aggressive and tough; they attack quickly
and often strike several times in a row. They have a weakness to
fire, so Molotovs and Fire Paper are very effective, as are serrated
weapons such as the Saw Cleaver and the Saw Spear. They also flinch
and stumble easily, so transformation attacks can be useful with fast
Father Gascoigne [P18]
weapons. If you have enough stamina to kill a Scourge Beast in one
chain, keep swinging; if not, save enough to quickstep a safe distance
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
stagger them. The variants found in Yahargul and the Upper Cathedral
Ward differ in appearance and elemental weaknesses, but behave in
exactly the same way as those encountered in Central Yharnam.
i Oil Urn 2
j Blood Stone Shard 1
k Quicksilver Bullets 10
Madman's
l Knowledge 1
m
n
o
p
q
r
s
t Workshop Tool 1
233
Name
Page
Iosefka
292
Name
Page
Older Sister
299
Imposter Iosefka
294
303
Gilbert
295
304
Young Girl
301
Here we show key information about the area. Weve come up with
some small signifiers to give you an idea of an areas difficulty level
and its place within the games overall flow. Use information such
as the difficulty and recommended player level to decide when to
tackle an area or when to leave a difficult boss for later.
520
336
75
48
65
200 270
Old Yharnam
364
987
75
48
65
200 270
1844
3881
1451
1637
Interrupt
Notes
75
48
65
200 270
75
48
65
200 270
28
138
Name
Gnawing Grab
Yes
Lunge
Yes
B L O O DB O R N E
Central Yharnam
Lamp
Lever
...
Split Maps
Strong
Enemy
Locked
Door
Boss
Locked Door
(one side)
Regular
NPC
48
198
48
199
70
48
197
Huntsman (Cleaver)
70
48
196
Note
150
48
201
Huntsman (Pitchfork)
150
48
205
Huntsman (Rifle)
90
48
215
80
58
214
Rabid Dog
80
53
216
Carrion Crow
70
29
218
226
73
218
282
73
222
Labyrinth Rat
99
62
223
Rotted Corpse
240
56
223
HP
Echoes
Page
Scourge Beast
521
336
227
279
158
230
279
158
234
Executioner
344
340
233
Maneater Boar
Boss
Cleric Beast
Father Gascoigne
Start
Page
Strong
Timezones
Insight
Echoes
Huntsman (Sickle)
Enemy
Huntsman (Cutlass)
Ambush
You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
Difficulty
HP
150
SniperHuntsman (Torch & Axe)
Bell Ringer70
EnemyHuntsman (Torch & Shield)
Regular
Enemy
Recommended
Enemies
Each point along the route line is given a name, and corresponds to
the text youll find elsewhere on the page with the same name. The
text is also color-coded according to the route lines, so if you only
want to follow the critical path then you only need to read the red
points.
423
431
237
HP
Echoes
Page
3016
4000
259
2032
1800
265
NPC
Name
Page
Name
Page
Iosefka
292
Older Sister
299
Imposter Iosefka
294
303
Gilbert
295
304
Young Girl
301
Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Blood Vial 2
Quicksilver Bullets 10
Blood Vial 4
Blood Vial 2
Molotov Cocktail 6
Pebble 8
Molotov Cocktail 4
Blood Stone Shard 1
Quicksilver Bullets 5
Coldblood Dew (1) 1
Blood Vial 2
Y
Z
a
b
c
d
e
f
132
88
110
110
90
95
544
797
135
90
113 113
90
95
2079
90
95
1441
Interrupt
Shoulder Charge
Yes
Brick Combo
Yes
Downward Slam
Yes
Turnaround Swing
Yes
Interrupt the Shoulder Charge just as they begin moving toward you.
Item Drops
Sneak behind them for a charge attack during the Downward Slam.
Old Yharnam
364
987
[ ST RO
TH E108
B ESTIA
RY 75
EN EM
IES ]270 23
108 108
108
48N G 65
200
1844
3881
75
48
65
200 270
1451
1637
206 206
75
48
65
200 270
Interrupt
Notes
28
138
75
48
65
200 270
Ke
Key Attacks
Name
Gnawing Grab
Yes
Lunge
Yes
g Knowledge 1
h Coldblood Dew (1) 1
i Oil Urn 2
j Blood Stone Shard 1
k Quicksilver Bullets 10
Molotov Cocktail 4
Torch 1
Oil Urn 2
Coldblood Dew (1) 1
Blood Vial 6
Blood Stone Shard 1
Blood Stone Shard 1
Pebble 10
Blood Stone Shard 1
Coldblood Dew (1) 1
Pungent Blood
Madman's
l Knowledge 1
m
n
o
p
q
r
s
22
B L O O D B O RN E GAM E STO P STARTE R E D IT IO N M IN I GUIDE
The Arsenal chapter is very special indeed: weve gathered
data
it reveals the relative power of each attack! The type lets you know
on every aspect of the weapons and items that you have at your diswhich type of gems can be used to strengthen each attack and
posal, so everything you want to know about Bloodbornes combat
what defense type enemies will use against it. Stamina costs are
is answered here in hard numbers. Weve selected the Saw Spear
also listed; this cant be seen in-game, but it can be found in these
and two basic sidearms for inclusion in this mini-guide to give you
tables. The key attack diagrams also show the important hit frames
examples of how different weapons and damage types work with
of the weapons most commonly used attacks.
your characters stats.
X Cocktail 2
Each weapon in Bloodborne can be transformed, and their properties are very different in each mode. Here we present information
on each individual attack for both modes of each weapon. The damage multiplier (Dmg x) is a special value that cant be seen in-game;
This section shows how your weapons power will increase as you
level up. Additionally, you can see how much damage you will gain
from increasing each of your characters stats when using a maxedout weapon; use this to plan your character build! We also provide
tips for gem options that may be useful for different playstyles.
C H A PT E R O V E R V I E W
Strategy
Enemy Data
In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
Notes
weapons or farreaching melee attacks to kill them with little risk to
Best chance to perform an interrupt; otherwise quickstep forward or sideways.
yourself
this isquickstep
especially
Multiple hits with
individualtracking;
forward oruseful
sideways.in early areas, or if youre being
Closerange, chased
long windup;
quickstep
forward
them. Quickstepping forward through their
while
low
onpast
health.
Shortrange 360degree spin attack; strafe or quickstep backward.
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.
336
The Plaza
[P10]
469
520
455
Central Yharnam
22
BLOODBORNE GAME STOP STARTE R E DITION MINI GUIDE
HU N TI N G G R O U N D S [ C E N T R A L Y HA R N A M ]
7
GA M E S TO P S TA R TE R E DITIO N M IN I GU IDE
552
The enemy data tables show you their basic information and
dropped items for all areas they appear in (though weve omitted
Chalice Dungeon data for this miniguide). To the right of that youll
see their defense data and weaknesses. Bosses and Strong Enemies have their key attacks listed, along with info on whether or not
the attack can be interrupted with a gunshot.
Basic Information
158
441
Name
279
Key Attacks
The Plaza
[P10]
Items
B L OO DB ORNE
Strategy
Cathedral Ward
206 206
Enemy Text
Scourge
Beasts
fast,Charge,
aggressive
and
quickly
Interrupting
theirare
Shoulder
Brick Combo
and tough;
Downwardthey
Slam isattack
by far the
most effective
of dealing
with these
Alternately,
strafing
and often
strikeway
several
times
in ahulking
row.enemies.
They have
a weakness
to
or quickstepping behind them when they use their Downward Slam will give you
fire, so
Molotovs
and them
Firewith
Paper
are strike.
veryWhen
effective,
as are
serrated
enough
time to stagger
a charged
fighting them
up close,
try to stay
beside
behind
them
while keeping
out forSpear.
their Turnaround
weapons
such
as orthe
Saw
Cleaver
andwatching
the Saw
They also flinch
Swing. p chains are effective during their lengthy recovery, but be sure to leave
and stumble
easily,
so totransformation
useful
yourself enough
stamina
quickstep away if youattacks
cant finishcan
thembe
off. As
Hunts- with fast
mans Minions
very tough
enemies,
try to avoid
than oneBeast
at a timein one
weapons.
If youarehave
enough
stamina
tofighting
kill amore
Scourge
if you encounter two of them close together, lure one at a time with Pebbles and
chain,make
keep
if ofnot,
to quickstep
a safe distance
sureswinging;
you have plenty
roomsave
to fightenough
them in a safe
spot.
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
Item Drops
stagger
variants found in Yahargul and the Upper
Cathedral
Blood
Vial 4 [5%],them.
Blood VialThe
2 [85%],
Central Yharnam
Key Attacks
Basic Information
Item Drops
Central Yharnam
These brutes hit hard and move surprisingly quickly for such large opponents. They
will approach until just outside your reach and close the remaining distance with
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
to interrupt them and follow through with a visceral attack or charged . At close
range theyll take a couple of steps forward and perform a furious Brick Combo
attack consisting of multiple swift blows with the bricks they carry; this offers
another good opportunity for an interrupt, but its safest just to quickstep behind
them and keep your distance, since they will turn toward you after each swing in the
combo. Theyll also sometimes raise both arms slowly above their heads and slam
their hands down; this attack strikes only a small area directly in front of them and
offers yet another excellent opportunity for an interrupt, or time to get behind them
and execute a charged attack. If you stay behind them for too long, though, theyll
perform a quick 360degree spin attack, which will strike you if youre extremely
close. Shooting them in the head will stop them in their tracks and knock them out
of their actions.
Basic Information
NPC
Area Details
Focal Points
Scourge Beast
Strategy
In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
weapons or farreaching melee attacks to kill them with little risk to
yourself this is especially useful in early areas, or if youre being
chased while low on health. Quickstepping forward through their
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.
X Cocktail 2
Each page has its own map, which is a section cut from the areas
overall map. For these maps we sometimes include areas from
different floors layered on top of each other in order to make the
areas geography clear. In these cases, if an item is on a lower
floor it will be slightly faded. The route lines on the maps are very
important. They show two distinct things: the critical path through
the area, colored red, and optional exploration paths, colored blue. If
you pay attention to the icons, such as Levers, Lamps and Ambush
Enemies, you should be able to make your way through an area
with minimal surprises or missed opportunities, allowing you to read
the text only when needed.
[ HOW TO U S E ]
Central Yharnam
Enemies
You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
Recommended
Timezones
Insight
HP
Echoes
Page
150
48
198
70
48
199
Huntsman (Sickle)
70
48
197
Huntsman (Cleaver)
70
48
196
Huntsman (Cutlass)
150
48
201
Huntsman (Pitchfork)
150
48
205
Huntsman (Rifle)
90
48
215
80
58
214
Rabid Dog
80
53
216
Carrion Crow
70
29
218
226
73
218
282
73
222
Labyrinth Rat
99
62
223
Rotted Corpse
240
56
223
Strong
HP
Echoes
Page
Scourge Beast
521
336
227
279
158
230
279
158
234
Executioner
344
340
233
Maneater Boar
423
431
237
Regular
Start
Boss
HP
Echoes
Page
Cleric Beast
3016
4000
259
Father Gascoigne
2032
1800
265
Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Blood Vial 52
Quicksilver Bullets 510
Blood Vial 54
Blood Vial 52
Molotov Cocktail 56
Pebble 58
Molotov Cocktail 54
Blood Stone Shard 51
Quicksilver Bullets 55
Coldblood Dew (1) 51
Blood Vial 52
Blood Stone Shard 51
Blood Vial 52
Molotov Cocktail 54
Torch 51
Oil Urn 52
Coldblood Dew (1) 51
Blood Vial 56
Blood Stone Shard 51
Blood Stone Shard 51
Pebble 510
Blood Stone Shard 51
Y
Z
a
b
c
d
e
f
i Oil Urn 52
j Blood Stone Shard 51
k Quicksilver Bullets 510
Madman's
l Knowledge 51
m Hunter Attire Set 51
n Thick Coldblood (5) 51
o Blood Stone Shard 51
p Coldblood Dew (2) 51
q Saw Hunter Badge 51
r Bold Hunter's Mark 52
s Red Jeweled Brooch 51
Blood Gem
t Workshop Tool 51
NPC
Name
Page
Iosefka
292
Name
Older Sister
Page
299
Imposter Iosefka
294
303
Gilbert
295
304
Young Girl
301
The Plaza
[P10]
B L OO DB ORNE
[ C E N TR A L YHA R N A M ]
Central Yharnam
...
02
04
Courtyard Gate
Courtyard Gate
The courtyard outside the clinic has two gates. One is locked and
cant be opened until later, so proceed through the other one (after
picking up the item near it). Be careful as you move up the path to
the right, because theres an enemy patrolling on the other side of
the carriage ahead. Just past him theres a switch to lower a ladder,
but if you dont have a weapon youll need to lure him away from it
before you try to climb up. While youre doing that its well worth
picking up the Firebombs at the end of the path; theyll be very
useful in the upcoming sections. [a 02]
The Clinic
Gilberts House
Gilberts House
...
A
B
C
D
E
F
G
Blood Vial 52
Quicksilver Bullets 510
Blood Vial 54
Blood Vial 52
Molotov Cocktail 56
Molotov Cocktail 54
Overpass
Main Street
...
06
With the blood still wet on your contract youll awaken in a small
room in Iosefkas Clinic with a small note on a chair in front of you
providing the only hint of what to do. There are two doors in the
room: one of them cannot be opened from this side, so go through
the other one and head down the stairs. Youll soon come across
a Scourge Beast feasting on a corpse. Defeating it barehanded is
difficult; your safest option is just to run past it. If it kills you, youll
be transported to the Hunters Dream, where you can acquire your
first weapons and then return to the Clinic to exact your revenge
upon the beast. [a 01]
B L OO DB ORNE
05
The Clinic
When you get to the top of the stairs overlooking Main Street, youll
notice a large group of Huntsmen slowly making their way up the
street. While you can wait until theyre much further up the street
before proceeding, its best to deal with them sooner rather than
later, so that you dont accidentally run into them further along the
street. Wait until theyre just past the bottom of the stairs, and then
use a Pebble to attract one of the rear enemies and separate it from
the group; once its down, do the same thing again for one or two
more until you feel comfortable finishing off any that remain.
[a 05/06]
Upon reaching the top of the ladder youll find yourself outside
Gilberts house, by the Central Yharnam Lamp. If you have not yet
been to the Hunters Dream to collect your weapons, use the Lamp
here to do that now, because proceeding without them would be
extremely difficult. Gilbert knows the area well and often has hints
about places that you may want to investigate, so its worth checking back with him often. After youve been to the Hunters Dream
you can also return to the Clinic and speak with Iosefka to get a
potent healing item. For more information on Iosefka, refer to page
245, and turn to page 126 to find out more about Gilbert. [a 03]
Overpass
Pebble 58
Main Street
03
01
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
Central Yharnam
COMBAT FOCUS
Hunters Flame
Wagon Stairs
B
C
A
02
01
Silent Stairs
At the end of the stairs theres a small opening in the railings on the
left, and this position gives you an excellent vantage point over the
entire area. If youre apprehensive about engaging the enemies, its
possible to get through while only fighting a single Rabid Dog. There
are two groups of two enemies that patrol the area ahead of you,
so watch their movements, and when theyre nearing their furthest
point away from the carriage, drop down. Move up until you can
see the dog and use a Pebble to lure it towards you so that you can
kill it away from any other enemies. If you timed things correctly
you should now be able to walk up the stairs that are near the dog
and continue along under the archway to the Plaza. If you run up
the stairs the Huntsman on the carriage roof will hear you, so its
important to walk.
Kennels Shortcut
I Quicksilver Bullets 55
J Coldblood Dew (1) 51
K Blood Vial 52
If you want to take out all of the enemies in this area, doing so
from the right side path is best, because it allows you to pick off
the enemies in small groups. Standing at Position A where the
broken railing is, wait for the group of two enemies that patrol
the area directly below you to get close to the large wooden
door on the right, and then drop down and take them out. Look
to Position B now, where the dog is, and wait until the enemies
patrolling the path above it get close, and then run to the dog
and kill it while in their line of sight. This makes them run down
the stairs, at which point you should retreat back near the door,
where you have more room to take them out. Your next target
should be the Huntsman with a rifle at Position C. Walk up
behind him and use a charged to take him out. From there,
if you walk forward you should be able to get the attention of
the enemy on the opposite side of the flame, and again retreat
back towards the door to fight him away from the other enemies.
Move back around the carriage to where the dog was, and slowly
walk up the stairs so that you dont alert the Huntsman on top
of it; keep walking along the path and use a charged to kill
him when you get close. There should only be two enemies left
around the flame now, so drop down and take out the closest
one quickly while the final one tries to move around the flame.
O Torch 51
P Oil Urn 52
Hunters Flame
1
03
The Plaza
After heading into the Plaza you should first go to the left and take
out the three Carrion Crows there. Individually they are fairly weak,
but if they surround you they can be dangerous, so its best to go in
swinging and try to kill them as quickly as possible then break the
coffins they were guarding and claim the hidden item. Next, cross
over to the other side of the Plaza, where you finally find out whats
been pounding on the gate this whole time. The Huntsmans Minion
hits hard, but since it has its back to you, you can run up behind it
and get close enough to hit it with a charged attack as it is turning around. If you then follow up with a transform attack combo to
keep it off balance, you can nearly kill it before you need to back off
and let your stamina recover. Once its dead, make sure you pick up
the Torch, and then continue up the stairs towards the Well.
[a 03]
If youre playing online, and made it to the Cleric Beast but
...
...
The Plaza youll notice a new brightly lit message just to the
side of the central fountain (a similar one can also be found
...
...
The Plaza
Silent Stairs
Kennels Shortcut
Just past the stairs leading down to the Plaza youll see a row of
objects on the left side of the area, some of which can be broken to
reveal a hidden gap in the railings; using your weapon to break the
objects is recommended, to avoid accidentally rolling through the
gap. Dropping down through the gap will take you to the Kennels,
bypassing the Great Bridge and allowing you to either progress to
the Dry Dock or work back around to create an easy path back up
to Gilberts Gate. You can also knock on the door of the house near
the shortcut to speak to one of the local residents and hear their
thoughts on outsiders. [a 02]
Wagon Stairs
10
B L OO DB ORNE
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
11
Central Yharnam
COMBAT FOCUS
Canal Residence
The Well
B
A
When you reach the top of the bridge, you can cross straight over
it to find this small overlook area, where youll be able to replenish
your Pebble supply and pick up another Blood Stone Shard. You can
drop off the ledge to get back down to the Hunters Flame area
if you wish, and if youve killed all the enemies then this can be a
good time to head back and upgrade your weapon. On the opposite
side of the area theres an alley leading to another ledge that you
can drop off; youll land on a series of wooden platforms. These will
lead you down to the Aqueducts, where youll be able to find some
useful items, and if you wish to return theres a series of ladders
that you can use to climb back up. [a 01]
Climbing this ladder will take you up to another small area above the
canals, and if you head around to the right you can fight your way
through a group of Carrion Crows to reach an item. After crossing
the bridge theres a door on the right that you can knock on to speak
with one of the local residents. In the opposite corner theres yet
another ladder that will take you up towards the Plaza, but standing
below it is a Huntsmans Minion; thankfully he has his back to you,
so you can sneak up and use a charged attack to stagger him from
behind. Next to the gate at the top of the ladder youll notice a glow
coming from the window, and if you approach it you can talk to the
Young Girl inside the house. If you want, you can offer to help look
for missing mother, and to help aid your search shell give you the
Tiny Music Box, which is useful in an upcoming boss battle. To find
out more about the Young Girls story, refer to page 234. [a 03]
03
Twin Wolves
As you make your way along the Great Bridge youll encounter two
Scourge Beasts. These can be very dangerous enemies, especially
when you have to face two of them at once. Running straight up
and fighting them head on can be problematic because of how
aggressive they are, so if you want to fight them on the bridge,
its a good idea to weaken them from a distance with Molotovs,
or Throwing Knives if you have any. Alternatively, you can run past
them and head into the Bridge Residence, where youll be able to
fight them in relative safety using long ranged attacks, since they
cannot pass through the doorway. [a 04]
1
04
01
Aqueduct
Upon dropping down to the walkways above the Aqueduct, youll be
able to see a number of Large Huntsmen patrolling around the area,
so try to watch their routes and pick them off one at a time to keep
the fights manageable. If youre confident in your shooting skills,
interrupting their attacks so that you can stagger them for a visceral
attack is by far the quickest way to dispatch them. Near the opposite
end of the Aqueducts theres a beam with an item on it about halfway down the wall, and if you line yourself up carefully you can drop
onto the beam to retrieve it. Once youre on the beam, drop down
again and kill the Labyrinth Rats below you quickly, because another
Large Huntsman is around the corner nearby and youll want to face
him one-on-one. When the area is clear, go around the corner and
pick up the Attire set the Large Huntsman was guarding, and then
either backtrack along the Aqueducts and use the ladders to reach
the Main Street Overlook, or drop down to the Canals and use the
ladders there to get back to the Great Bridge via the Plaza. [a 02]
R
S
T
U
V
l
m
n
Twin Wolves
Blood Vial 56
Blood Stone Shard 51
Blood Stone Shard 51
Pebble 510
Blood Stone Shard 51
Madman's Knowledge 51
Hunter Attire Set 51
Thick Coldblood (5) 51
...
The Well
...
Canal Residence
02
Aqueduct
12
B L OO DB ORNE
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
13
Central Yharnam
Bridge Residence
Going through the residence will allow you to reach and unlock
Gilberts Gate and create an extremely useful shortcut back to the
Great Bridge and later sections of the area; opening this shortcut is
strongly recommended before you attempt to fight the Cleric Beast,
so that you can quickly return if youre defeated. The residence itself
is extremely dark, so its worth equipping the Torch you acquired in
the Plaza. There are two enemies hidden behind objects on the top
floor take them out first before proceeding downstairs. Youll be attacked by an enemy at the bottom of the stairs, so make sure youre
ready for him, and then turn and start making your way towards the
glowing item at the back of the room. When you get close youll
see a lifeless body in a wheelchair, but this enemy will spring to life
when you walk past it for the item, so start attacking it as soon as
youre in range. [a 02]
Crumbled Stairs
Opposite the Bridge Residence youll find a set of crumbled stairs
near some breakable objects. You can drop down from here, making
for another shortcut to the kennels area. This will allow you to skip
going through the residence and dealing with the Cleric Beast if you
wish, but is not recommended for your first time through the area.
[a 01]
01
BOSS
Cleric Beast
Gilberts Gate
W
X
Y
Z
a
b
After exiting the residence youll need to run up some stairs (taking
out an enemy and picking up the Blood Stone Shard along the way)
to reach the switch at the top, so that you can finally unlock this
gate. Once unlocked, youll have a quick route from the Central Yharnam Lamp to both the Great Bridge and later sections of the area,
making it the most important shortcut in the area. [a 03]
02
Cleric Beast
05
Great Bridge
World Changes
Gain Insight to awaken the Doll and allow for character leveling
Wide Terrace
Dog Kennels
03
...
...
Great Bridge
The final obstacle blocking your path to the end of the bridge is a
group of enemies consisting of a Huntsmans Minion and three
Carrion Crows. Conserving resources for the upcoming Boss fight is
important, so its best to try and separate the enemies to make the
fight easier. To accomplish this, throw a Pebble at the Minion to lure
it back towards you and fight it away from the other enemies; if you
still have Throwing Knives left they can also be very useful for killing
it as it tries to close in. Once its down, move up and take out the
remaining enemies before pushing onwards. [a 04]
Crumbled Stairs
Wide Terrace
When you reach the steps at the top of the Wide Terrace youll see
two Huntsmans Minions patrolling the area below. Since fighting
them both at the same time is very dangerous, you should try to
separate them. One of them sometimes gets closer to the stairs
than the other one, so if you stand roughly halfway between the
stairs and the corner of the nearby building it should see you and
come running. Lure this first one back to the stairs and kill it there,
before moving up and finishing off the other one. At the far end of
the Wide Terrace is an elevator that isnt usable yet, so follow the
path up the stairs on the right. If you turn right again at the top of
the stairs and go under the bridge, youll be able to unlock another
door on the bottom floor of the Bridge Residence, which will allow
you to skip the Wide Terrace altogether on subsequent trips through
the area.
Gilberts Gate
Dog Kennels
Bridge Residence
04
14
B L OO DB ORNE
There are a large number of caged Rabid Dogs in this area, and its
important to kill them as you come to them, because if left alone
they will burst out of their cages when you reach the Canal Bridge
and attack you from behind. Kill the two dogs on the upper part of
the area first, and then go down the stairs and kill the two just to
the left, before taking out the last two on the way to the bridge.
Just before the bridge youll be able to take a path to the left, where
youll see an item sitting on the ground near the end. Before picking
it up, continue around the corner and take out another Rabid Dog
thats hiding there.
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
15
Central Yharnam
01
Upon entering this building youll notice a large set of stairs directly
ahead, and while that is the obvious way to proceed, there is another, more lucrative way. Before progressing, however, its worth approaching the top of the stairs and taking out the Large Huntsman
that starts walking up them. Once hes down, break through the
barrels and crates at top of the stairs to reveal an opening that you
can drop through to reach the rafters. As you look out across the
rafters youll notice some more barrels on the right-hand side about
halfway along. These are blocking another doorway that you can go
through to reach a balcony, where youll find the Eileen the Crow. If
you go through all of her dialogue she will give you some items and
a Gesture before telling you to continue with your hunt, but if you
want to learn just what else Eileen is up to, refer to page 112.
Back in the main room youll notice two bodies hanging from the
ceiling with items on them, but since theyre too far out of reach,
you need to break the chains holding them, so that they drop down
to the floor below. Wide-arcing, long-range attacks are generally
your safest option for breaking the chains, but you can also shoot
them if you have the bullets to spare. When youre ready to proceed, go to one of the walkways around the outskirts of the rafters
and drop down to the upper floor from there, taking care that you
dont accidentally drop down to the lowest floor. [a 02/03]
Canal Bridge
Dry Dock Rafters
04
Canal Walkways
The ladder here leads up to the Canal Walkways, which you can use
to re-enter the Dry Dock to get the remaining item on one of the
bodies you chopped down from the Rafters. Before you start exploring the area, however, youll need to deal with two-rifle carrying
Huntsmen and a patrolling Large Huntsman. The Huntsmen with
the rifles are the biggest initial threat, so try to use the statues on
the sides of the nearby bridge to block their shots as you move in
to take them out. Once theyve been dealt with you can focus your
attention on the Large Huntsman without having to worry about
incoming gunfire.
...
02
...
03
c
d
e
f
g
h
i
j
k
16
The Canal
Oil Urn 52
Blood Stone Shard 51
Quicksilver Bullets 510
B L OO DB ORNE
Canal Walkways
If you killed the Large Huntsman on the stairs when you first entered, you should only have to contend with two more of them on
this floor: one stationary one with his back to you on the same side
as the stairs, and another patrolling on the opposite side. If the one
near the stairs has not detected you yet, you can walk up slowly
and use a charged attack from behind; make sure you finish him off
quickly, however, because a Huntsman armed with a rifle will come
running out onto the walkway near the exit and start firing at you
shortly after that. Once the Large Huntsman is down, run up to the
Huntsman, using the pillars and coffins for cover, and kill him before
going after the final Large Huntsman. The items on the bodies that
you chopped down from the rafters are on either side of the central
canal on the lower floor, meaning that you need to pick a side to
drop down to get the first item you want. If you stand with the
stairs to your back, its recommended that you drop down onto the
left side of the canal below, so that you can get the Saw Spear first.
If you follow the walkways along youll be able to get some more
items, as well as take out a large number of Carrion Crows that
would otherwise drop down onto you if you were to run along the
Canal below. Near the end of the walkway you can cross another
bridge, where youll find two more crows pecking away at a wooden
coffin. Kill the crows and destroy the coffin to reveal the item that
was hiding behind it. The final item in this area is dangling precariously on a beam below, so you need to line yourself up carefully and
drop down onto it to retrieve it. If you miss the beam, simply climb
the ladder and work your way back around to try again.
The Canal
At the end of the small canal is a wooden platform sticking out over
an adjoining canal, from which you can access a ladder that leads up
to the Canal Residence. If you look down below the platform youll
see an item surround by a large number of Rotted Corpses, and
while theyre dormant now, some of them will come to life when
you get close to them, and the remaining ones will do so after you
pick up the item. Try to finish off all of the ones that come to life
when you drop down before picking up the item, so that you dont
have to contend with them all at the same time. Once theyve all
been defeated, continue up the canal while taking out the enemies
as you come to them.
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
17
Central Yharnam
Canal Exit
Ambush Bridge
After descending the stairs in the canal, make sure you go into the
small alcove on the right and get the Blood Stone Shard to help
further upgrade your weapons. Just past that alcove youll have to
defeat some more Rotted Corpses, and there are also two Carrion
Crows sitting on a beam; use Pebbles or your gun to knock them
down so that you can fight them. At the end of the canal, just to the
right of the Boar Tunnel, youll find a ladder that you can use to access the Ambush Bridge above. Head up the ladder and activate the
elevator to create a shortcut back here, and then decide whether to
tackle the Boar Tunnel or the Ambush Bridge first. [a 01-03]
Before you start crossing the bridge, make sure youve gone into
the small building on the left and activated the elevator inside, as
that will give you a straight path between here and the Central
Yharnam Lamp especially handy since theres a boss coming up.
When you start crossing the bridge youll notice a group of enemies
on the other side, along with a mysterious ball just behind them;
continue across the bridge until the enemies catch sight of you,
and then backtrack quickly into one of the side alcoves along the
bridge. A Huntsman with a torch will soon set the bale of hay ablaze
and then a Huntsmans Minion will kick it along the bridge, killing
any enemies in its path; make sure youre off to the side so that
you dont get caught up in the destruction. Finish off any remaining
enemies before crossing the bridge. After going up the first set of
stairs leading on from the bridge youll come to a small area with
two enemies standing around an item; try to sneak up on them so
that you can use a charged and Visceral Attack follow-up on one
of them to get an early advantage in the fight.
05
01
Boar Tunnel
04
Father Gascoigne
02
BOSS
03
Boar Tunnel
When you approach the entrance to this tunnel youll see a large
Maneater Boar at the other end guarding a pair of items. If you
stay at the entrance to the tunnel the beast will eventually charge
straight at you, and you can avoid this by stepping to one side as
it draws near, after which youll be able to turn around and attack it
from behind. Or, with a full bar of Endurance, if you sprint straight
towards it as soon as you enter the tunnel you can get behind it
before it has time to charge. Once the beast is dead and you have
the items, head back down the tunnel and up the ladder. Alternatively, if you crossed the Ambush Bridge first, you can climb down the
ladder at the end of the bridge and sneak up behind the boar for an
easy kill.
Father Gascoigne
The only thing standing between you and the next area now is
Father Gascoigne, and if youve fully explored Central Yharnam you
should have been able to upgrade your weapon to +2, which will aid
you greatly in the battle. If you spoke to the Young Girl and got the
Tiny Music Box after offering to find her mother, you can use it periodically in the fight to briefly disorientate Gascoigne, allowing you
to get some easy hits in. Once hes been defeated, a new Lamp will
appear near the fountain make sure to light it, but dont use it just
yet. Follow the path around to the upper part of the area and drop
down onto a small rooftop to find the Red Jeweled Brooch that the
Young Girl said her mother was wearing. The Brooch can be used to
obtain a useful Blood Gem, or you can return it to the Young Girl; to
help inform your choice, please refer to page 234. [a 04]
Canal Exit
k
o
p
q
r
s
t
World Changes
Tomb of Oedon Lamp is activated
Gain access to the Cathedral Ward
The Insight Trade shop opens up in the Hunters Dream
Ambush Bridge
39
18
B L OO DB ORNE
H UN TI N G G R O UN D S
[ C E N TR A L YHA R N A M ]
19
Regular Enemies
Carrion Crow
Large, jet-black birds that lie on the ground, blend into shadows and can be very hard to spot in dark
areas or among the rubble littering Yharnams streets. They flock together in tightly-clustered groups
and are almost never encountered alone; trying to fight too many at once can quickly lead to death,
so take care not to walk into a nest of them. If you approach them head on, theyll usually fly into the
air to perform a combo with their claws and beaks; this attack inflicts several hits in quick succession
and causes you to flinch, which can prove lethal if several Carrion Crows use it on you at once. Theyll
also sometimes attack you up close with short-ranged pecks, but these are easily avoided by staying
behind them and out of their reach. A later variation of this enemy has the head of a Rabid Dog, but
attacks in exactly the same way as the normal version.
Huntsman (Cleaver)
Armed with meat cleavers, these huntsmen are
nearly identical to the ones carrying sickles they
appear in the same places and attack in the same
way, swinging their makeshift weapons back and
forth and occasionally performing a rapid chain of
flailing slashes. Like the sickle-wielding Huntsmen,
many of their swings have forward momentum and
can hit you from a short distance away.
Treat them the same as those with sickles stand
no closer than two meters away and bait their
attacks, then strafe or quickstep out of the way and
hit them while they recover. You can also strafe counterclockwise or quickstep forward through their
attacks to position yourself behind them for a charged strike, which will allow you to perform a visceral
attack. In general, p combos or interrupts work best to dispatch them individually; if facing a group,
Molotovs will get the job done.
Basic Information
Item Drops
70
48
70
70
70
70
67
65
75
120 180
215
114
77
77
77
77
67
65
75
120 180
Forbidden Woods
301
556
88
88
88
88
67
65
75
120 180
403
347
95
95
95
95
67
65
75
120 180
Central Yharnam
Labyrinth Rat
Jump attacks from outside the range of their flying combo will allow you to strike them before they
can react; you can also bait their flying attack and quickstep sideways, positioning yourself to strike
once theyve landed. Their peck has very short range but is quick and difficult to avoid; the best strategy is to stay to their sides and take advantage of their slow movements to hit them with far-reaching
attacks or thrown weapons before they can counterattack. Molotovs and Throwing Knives are effective
at a distance; sweeping horizontal swings from weapons such as the transformed Hunters Axe can
be used to mow down groups of them from behind if you can sneak up undetected.
Basic Information
Item Drops
Central Yharnam
70
29
56
56
56
56
35
50
40
120 180
Cathedral Ward
123
110
62
62
62
62
35
50
40
120 180
Old Yharnam
121
64
60
60
60
60
35
50
40
120 180
127
85
62
62
62
62
35
50
40
120 180
152
199
63
63
63
63
35
50
40
120 180
69
69
69
69
35
50
40
120 180
Forbidden Woods
179
284
Iosefka's Clinic
179
284
69
69
69
69
35
50
40
120 180
483
436
77
77
77
77
35
50
40
120 180
Nightmare of Mensis
547
831
83
83
83
83
35
50
40
120 180
Central Yharnam
20
B L OO DB ORNE
98
62
63
63
63
63
80
40
30
200 270
Rotted Corpse
Rotting remains of drowned scourge victims that
arent quite dead, these slow-moving enemies have
little ability to attack and arent much of a threat,
even in large numbers. That said, dont take them
lightly rushing blindly into a group can still lead to
the situation getting out of hand. Rotted Corpses
can only attack the area directly in front of them;
theyll use a slow, short-range vomit projectile,
a quick overhead slam and a shove combo,
but not much else. They can be hard to
spot, because they are always partly
submerged in stagnant water and are
motionless until you approach; pay
careful attention to your surroundings in
these situations to avoid ambushes.
Stay behind them or to their sides; from these positions you can beat them to death with p chains at
little risk to yourself. Sweeping horizontal swings such as the Hunter Axes L2 and charged attacks
in transformed mode are very effective for eliminating large groups; if you have no choice but to fight
them head-on, use jump attacks from outside their reach to prevent them from hitting you as you
approach.
Basic Information
Basic Information
Item Drops
Throwing Knife x2 [5%],
Throwing Knife x1 [15%]
Central Yharnam
239
56
Forbidden Woods
434
427
Item Drops
Blood Vial 1 [20%],
Bold Hunters Mark 1 [2%]
Blood Vial 1 [24%], Sedatives 1 [1%]
84
84
84
84
65
75
70
120 210
98
98
98
98
65
75
70
120 210
TH E B E S TI A R Y
[ R E G U LA R E N E M I E S ]
21
Strong Enemies
Huntsman
s Minion (Brick)
These brutes hit hard and move surprisingly quickly for such large opponents. They
will approach until just outside your reach and close the remaining distance with
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
to interrupt them and follow through with a visceral attack or charged . At close
range theyll take a couple of steps forward and perform a furious Brick Combo
attack consisting of multiple swift blows with the bricks they carry; this offers
another good opportunity for an interrupt, but its safest just to quickstep behind
them and keep your distance, since they will turn toward you after each swing in the
combo. Theyll also sometimes raise both arms slowly above their heads and slam
their hands down; this attack strikes only a small area directly in front of them and
offers yet another excellent opportunity for an interrupt, or time to get behind them
and execute a charged attack. If you stay behind them for too long, though, theyll
perform a quick 360degree spin attack, which will strike you if youre extremely
close. Shooting them in the head will stop them in their tracks and knock them out
of their actions.
Scourge Beast
Scourge Beasts are fast, aggressive and tough; they attack quickly
and often strike several times in a row. They have a weakness to
fire, so Molotovs and Fire Paper are very effective, as are serrated
weapons such as the Saw Cleaver and the Saw Spear. They also flinch
and stumble easily, so transformation attacks can be useful with fast
weapons. If you have enough stamina to kill a Scourge Beast in one
chain, keep swinging; if not, save enough to quickstep a safe distance
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
stagger them. The variants found in Yahargul and the Upper Cathedral
Ward differ in appearance and elemental weaknesses, but behave in
exactly the same way as those encountered in Central Yharnam.
Strategy
Strategy
Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the
most effective way of dealing with these hulking enemies. Alternately, strafing
or quickstepping behind them when they use their Downward Slam will give you
enough time to stagger them with a charged strike. When fighting them up close,
try to stay beside or behind them while keeping watching out for their Turnaround
Swing. p chains are effective during their lengthy recovery, but be sure to leave
yourself enough stamina to quickstep away if you cant finish them off. As Huntsmans Minions are very tough enemies, try to avoid fighting more than one at a time
if you encounter two of them close together, lure one at a time with Pebbles and
make sure you have plenty of room to fight them in a safe spot.
In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
weapons or farreaching melee attacks to kill them with little risk to
yourself this is especially useful in early areas, or if youre being
chased while low on health. Quickstepping forward through their
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.
Basic Information
Central Yharnam
279
158
Item Drops
Blood Vial 4 [5%], Blood Vial 2 [85%],
Shining Coins 3 [5%], Shining Coins 2 [5%]
Cathedral Ward
441
552
455
Basic Information
Item Drops
Central Yharnam
520
336
75
48
65
200 270
Old Yharnam
364
987
75
48
65
200 270
1844
3881
75
48
65
200 270
1637
206 206
75
48
65
200 270
1451
28
138
Key Attacks
Name
Interrupt
Notes
Gnawing Grab
Yes
Lunge
Yes
123
82
103 103
90
95
132
88
110
110
90
95
469
132
88
110
110
90
95
135
90
113 113
90
95
90
95
544
797
1441
2079
22
B L OO DB ORNE
Key Attacks
Name
Interrupt
Notes
Shoulder Charge
Yes
Brick Combo
Yes
Downward Slam
Yes
Turnaround Swing
Yes
Interrupt the Shoulder Charge just as they begin moving toward you.
Quickstep forward past the Gnawing Grab...
Sneak behind them for a charge attack during the Downward Slam.
TH E B E S TI A R Y
[ S TR ON G E N E M I E S ]
23
Boss
into a beast, and phase 3 begins. He will become very fast and aggressive, but he gains
weaknesses to both fire and saw attacks. It is possible to fight him normally in this form by
dodging behind him, but its difficult.
Environment
Father Gascoigne
The graves and trees can get in the way of your attacks and movement, but Gascoigne can
get stuck on them as well. There are also stairs that lead up to an upper terrace, a clear,
open space with plenty of room for you to move, and theres a broken rail that will allow you
to jump down to heal when needed.
Where you choose to fight Gascoigne should be based on which aspect of the fight causes
you the most trouble. If you are getting stuck on obstacles, fighting upstairs may be better
for you. If his gunshots are more annoying to deal with, having the trees and graves to block
them may be more valuable. Be warned that in phase 3, Gascoigne can destroy the small
graves with his attacks; the large, central monument can still be used to slow him down,
however.
Preparation
Leveling up before facing Gascoigne is a very good idea; to do so,
youll need to get at least one point of Insight before returning to
the Hunters Dream. If you are having trouble, increase your Vitality.
Every level up will raise your defense, but raising your Vitality also
increases your HP for extra survivability. You should also fully explore
Central Yharnam in order to find eight Blood Stone Shards; you can
use these at the workbench in the Hunters Dream to upgrade your
weapon to +2, greatly increasing your damage. If you dont have any
Molotovs for phase 3, consider buying some from the shop. Finally,
make certain that youve started the Little Girls quest and received
the Tiny Music Box from her. This can be used to stun Gascoigne
during the fight. Before the fight, equip your Tiny Music Box and
Molotovs in your Quick Items, as well as Throwing Knives if you
choose to use them. Its recommended to remove other items so
that they dont get in the way during the battle. If you have done all
of this and are still having trouble, you can stockpile Blood Echoes
safely between the Central Yharnam Lamp and the Dog Kennels;
every additional point of Vitality will help. You can also go online and
use a Beckoning Bell to summon another player for help at the cost
of one point of Insight.
Overview
Youll face Father Gascoigne after crossing Central Yharnams Lower
Bridge. During phase 1, he will attack you with his Hunters Axe and
a blunderbuss. He uses the normal Hunters Axe moveset with a
couple of additions, such as the Rising Shear. He will also shoot at
you at medium range, so be careful if you evade backwards away
from his attacks. Be warned that he will sometimes shoot you if you
dodge backwards away from his melee.
After losing around a quarter of his health, he can transform his
weapon to begin phase 2. Sometimes the timing of this transformation varies; he likes to have some space before he extends
his axe. His attacks are a bit slower in this phase, but he has a lot
more range. His spin slash hits twice, so be careful when dodging
forward. He will start using jumping attacks to close the distance,
but be warned that, unlike a player using the Hunters Axe, he
can still shoot you. After losing 70% of his health, he will change
Basic Information
Human Form
Beast Form
2031
1800
Item Drops
95
80
65
50
95
95
95
Key Attacks
Human Form
Interrupt
Notes
Scattergun Burst
No
Horizontal Chop
Yes
Spark Uppercut
Yes
Jump Attack
Yes
Charged Spin
Yes
Used after transforming his axe; identical to the player version of the charged . Quickstep backward.
Beast Form
Interrupt
Aerial Dive
No
Leaps high into the air, hovers momentarily and dives at your current location; roll toward him.
Downward Slam
Yes
Raises arms slowly and slams the ground; strafe backward and interrupt it or quickstep forward past him.
Claw Combo
Yes
Fast hits with heavy forward momentum. Quickstep forward or sideways and strafe behind him.
Howl
No
Not an offensive move; mainly an opportunity for you to get in a few free hits or oil him.
24
B L OO DB ORNE
Notes
Strategies
Key Strategies
During his first phase, quickstepping and using charged
attacks is a good idea until youre familiar with Gascoignes
attacks. Use interrupts when up close once you begin to recognize his slower attacks. When he transforms his weapon
you can switch to using your Throwing Knives to move him
into phase 3 of the fight. While hes transforming, use a Molotov, then use the environment and the Music Box to slow
him down while you finish him with more Molotovs.
Phase 1
During Phase 1, focus on quickstepping through Gascoignes attacks
and counterattacking with an p m combo. You should dodge toward Gascoigne so that you pass through his attack and get behind
him. The p will cause him to flinch, and the m will cause him to
stumble. After the m, be ready to roll toward him again; after a
slight pause, he will either attack you again or quickstep and shoot
his gun. Roll through his attack or his bullets and attack him again,
but dont bother trying to continue the combo after the first m;
sometimes you can, but he will often quickstep back and shoot you
out of it.
If he hits you once or twice, back off and heal. If you stay in the
lower area, try to position a tree or large tombstone between you
and Gascoigne; if on the upper level, drop down on the small roof to
heal, then drop down to the ground and head back upstairs. When
attacking, stay close so that he doesnt shoot often. When healing,
make sure you have cover to block bullets. The one attack to watch
out for is his Rising Shear; its slightly slower than his normal attack,
so you need to dodge forward a little bit later.
An alternate strategy for this phase is to shoot him during his
attacks for an interrupt. When he staggers after the interrupt, you
can use a Visceral Attack to deal a lot of damage quickly. If you are
confident in your timing, this is an easy way to win.
Phase 2
His Jumping Attack is used from long range, and hits hard, so either
stay close or be ready to dodge it. His Spin Attack hits twice in the
area around him, so you need to dodge either backward out of its
range, or forward, through the attack.
Once again, gunshot interrupts are a viable alternate strategy; just
remember that the timing will be slightly later since he is holding
the two-handed version of the axe. You can also back off a bit and
use Throwing Knives if you like; he shoots less often during this
phase. The downside to this tactic is that it puts you in the range
from which he likes to use his Jumping Attack. If you keep space
behind you to dodge backwards, this can be ok; consider fighting
upstairs if you want to use this method.
Phase 3
Phase 3 will begin with his transformation. Use your Tiny Music
Box just as the transformation ends he will stumble about, before
finally roaring and shaking himself free from the stun. While he is
stunned quickly use your Molotovs, making sure youre locked on
and not too far away. Two Molotovs will greatly weaken him; if you
manage to land three, he will be nearly dead.
To finish Gascoigne off, there are three main strategies: running
away and using items, dodging through his attacks and striking him
from behind, and using gunshot interrupts. If you choose to run
away and use Molotovs and Throwing Knives, try to use the large
central monument to slow him down, and only throw an item while
hes recovering from a missed attack.
If you choose to fight him in melee, dodge forward through his
attacks; his forward movement will carry his attacks past you. Once
youre behind him, counter with an p or an m transformation
attack. When he uses his Ground Pound, get behind him and youll
have time for two or three hits. Its easier to fight him upstairs if you
are using this strategy, and if you need to heal, make sure to drop to
the ground from the roof before doing so hes quite fast and can
easily pounce on you while you are on the roof.
The final strategy is by far the most risky; Gascoigne can be interrupted using gunshots in this phase, but he is so fast and aggressive that one miss can end your life. This method is stylish, but not
for the faint of heart. If you do get hit, remember the monument or
the drop to the roof as ways to buy time and heal.
Phase 2 is largely the same as Phase 1. You can fight him in the
same way, but there are a couple of new attacks to watch out for.
THE BE S TI A R Y
[ BOS S ]
25
Saw Spear
The Saw Spear is very similar to the Saw Cleaver, but the spear puts more
emphasis on skill. It only requires 7 strength and 8 skill, so its another
weapon that most characters will be able to use. The transformed mode
is a one-handed weapon, so you can still use your off-hand weapon when
transformed. The Saw Spear has both normal physical attacks and thrusting
attacks; the thrusting attacks, in particular, are powerful and have good range.
The thrust damage type is effective against some enemies with otherwise
strong physical defense. Both of the Saw Spears modes deal an extra 20%
damage to enemies weak against serrated weapons.
One of the trick weapons of the workshop, commonly used by those who
dedicate themselves to the hunt. This saw, effective at drawing the blood
of beasts, transforms into a medium-range spear. The saw, with its set of
blood-letting teeth, has become a symbol of the hunt, and only grows in
Attack
Stamina
Impact
1.00
20
Light
p (2nd)
1.02
20
Light
1.04
20
Light
1.06
20
Light
p (5th)
1.09
20
Light
p (backstep)
0.95
15 (+10)
Light
p (rolling)
0.95
17 (+10)
Light
p (frontstep)
0.95
17 (+10)
Light
fast startup
p (sidestep)
1.00
17 (+10)
Light
p (dash)
1.09
30 (+X)
Normal
1.20
35
Normal
(charged)
1.90
50
Normal
(backstep)
1.10
25 (+10)
Normal
(dash)
1.26
45 (+X)
Normal
(forward leap)
1.40
50
Normal
Transform Attack
1.30
23 (+X)
Normal
p (3rd)
Acquisition
Gem Advice
Type
Normal
Obtained from
Page
126
p (4th)
Uncanny
N/A
N/A
Lost
N/A
N/A
Weapon
Level
Base
Normal
Radial
Radial
Waning
85
Uncanny
Radial
Radial
Triangular
93
Lost
Radial
Triangular
Waning
101
109
117
Weapon Level
8 to 25
2.17
39
26 to 50
1.20
30
50 to 99
0.27
13
9 to 25
2.94
50
26 to 50
1.52
38
50 to 99
0.33
16
125
133
141
149
157
10
170
Scaling
Dmg
Type
Physical
Note
faster than Transformed p chain
fast startup
Normal Mode p
Normal Mode
A fully-charged attack is slow to perform, but can stagger the enemy when
you connect from behind; you can then follow up with a rear visceral attack or
another charged . It also has the highest damage modifier of any attack on this
weapon, making it particularly good against enemies with high defense. If you
have to fight with single strikes, a dashing is reasonably powerful and quick,
though it does cost a lot of stamina.
The transformation attack is a good combo tool. It executes quickly and has a
decent impact; breaking an enemys super armor with this technique forces them
to stumble more than a normal p. The long reach and good damage of the transformed p and attacks are good natural follow-ups if the enemy is pushed
back by this attack.
26
B L OO DB ORNE
A R S E N A L & A TTI R E
[ SAW SPEAR ]
27
Hunter Pistol
Pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially
crafted to employ Quicksilver Bullets fused with the wielders own blood, boosting damage
against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier
responses to attacks.
Dmg
Type
Stamina
Impact
1.09
Physical
25
Light
good damage modifier and range, but slower than Normal p chain
p (2nd)
1.11
Physical
25
Light
1.09
Physical
25
Light
1.11
Physical
25
Light
p (backstep)
0.92
Thrust
30 (+10)
Light
p (rolling)
1.09
Physical
23 (+10)
Light
fast startup
p (frontstep)
1.09
Physical
23 (+10)
Light
fast startup
p (sidestep)
1.09
Physical
23 (+10)
Light
p (dash)
0.89
Thrust
35 (+X)
Light
p (3rd)
p (4th)
Note
Required Stats
Basic Info
Strength
Skill
Bloodtinge
Found
Unlock in Shop
Circle Slot
Yes
The Hunter Pistol is better than blunderbuss-type weapons at interrupting enemy attacks. It also deals better
damage from range. Compared to the chief pistol alternative, the Evelyn, the Hunter Pistol has higher base
damage but lower scaling. If your character has less than 20 bloodtinge, the Hunter Pistol is stronger than
the Evelyn. At 21 points, they are equal in power. If your bloodtinge is 22 or higher, Evelyn is a better choice.
1.34
Thrust
35
Normal
(charged)
1.75
Thrust
50
Normal
continuously hold the button to execute; can aim manually when unlocked
(charged follow-up)
1.55
Physical
50
Heavy
(backstep)
1.19
Physical
25 (+10)
Normal
(dash)
1.19
Physical
45 (+X)
Normal
(forward leap)
1.34
Thrust
50
Normal
Transform Attack
1.24
Physical
30 (+X)
Light
Scaling
70
79
D
D
88
97
107
115
124
133
142
151
10
160
Hunter Pistol
The first p attack hits in a sweeping arc from the right of your character to
the left and is excellent against a crowd. The second strikes overhead, making it useful for striking enemy weak points. The third p sweeps horizontally
from left to right. Do not underestimate the value of these attacks. They have
a good combination of speed, power, and range. Just be careful in narrow
spaces; the first attack in particular tends to be stopped by walls. You can
often get around this restriction by standing on the left side of a corridor to
leave free room to swing on the right.
A better option is to simply use the in these situations; its a straight
thrust that wont hit the walls. It also has a fantastic damage modifier and
deals thrust damage rather than normal physical damage. Youll often see
this attack deal more damage than you would expect against foes with high
defenses, such as Brainsuckers. This is the Saw Spears key attack. When
used while not locked-on, you can control the direction of the attack until the
last second. The charged shares this property and has an even higher
multiplier, but it does take more time and stamina to execute. When used
from behind, it can stagger an opponent.
Also note that the , both charged and uncharged, can actually be aimed
upwards if you are not locked on. The follow-up has a heavy impact that
blows small enemies away and causes even large foes to stumble. Master
manually aiming the attacks of this weapon, and youll be a great asset to
any Chalice Dungeon expedition! The dashing is another excellent attack;
it hits high enough to strike the heads of tall foes, like Vicar Amelia.
B L OO DB ORNE
Base
28
Weapon
Level
Hunter Blunderbuss
Hunter Blunderbuss
Transformed Mode
A blunderbuss created at the workshop for the hunters line of work. Hunter firearms are
specially crafted to employ Quicksilver Bullets fused with the wielders own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts
swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
Required Stats
Transformed Mode Transform Attack
Basic Info
Strength
Skill
Bloodtinge
Found
Unlock in Shop
Circle Slot
Yes
Blunderbuss-type firearms do more damage than pistols when close to the target and less when farther
away. The bullets spread out, making it easier to hit quick enemies. Blunderbuss shots also have a stronger
impact than bullets fired from pistols. If you have 27 bloodtinge or less, Ludwigs Rifle is stronger than the
Hunter Blunderbuss. From 28 to 32 bloodtinge their damage is the same, and from 33 bloodtinge onward
the Hunter Blunderbuss is stronger.
A R S E N A L & A TTI R E
Weapon
Level
Base
Scaling
20
22
25
27
30
32
35
37
40
42
10
45
[ LE F T HA N D W E A P ON S ]
29
Hunting Grounds
From the streets of Yharnam to the end of the adventure, critical
routes and rewarding detours are plotted on detailed, invaluable
maps. Text points highlight events, encounters, and tactics for each
areas key landmarks. This hunters compendium leaves no paving
stone unturned.
The Bestiary
BONUS CHEST
Hunters Appendices
The world of Bloodborne is deep. Inside youll find behind the scenes
info on the world and its characters from the people who created
them! If you seek 100% completion, search no further.