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And so the nightly hunt begins...

Welcome to the official Bloodborne Mini


Guide! On the pages that follow youll find
everything you need to know about starting

Contents
Hunting Grounds

out in Bloodborne. Information that cant found


anywhere else is yours to study, and detailed

This chapter combines a


walkthrough and an area guide,
covering all of Central Yharnam.

A few of Central Yharnams


lethal inhabitants are dissected
here and the battle with Father
Gascoigne is covered in detail.

This chapter is full of exclusive


stats and numbers that break
down the tools at your disposal.

maps to show you Yharnam as only its creators

The Bestiary

have seen it. From your first steps in Central


Yharnam to landing the killing blow against
Father Gascoigne, well guide you all the way
and ensure nothing is missed.

Arsenal & Attire

The content of this mini guide is taken from the Bloodborne Official
Collectors Edition guide by Future Press. For details on the guides full
contents, check out the last page of this guide.

Bloodborne Collectors Edition Guide


For purchasing details visit future-press.com

Chapter Overview

The Bestiary

Central Yharnam

In this guide weve taken direct excerpts from three different


chapters of the full official guide. These are large and detailed
chapters, so well briefly go through how each of them works.

Cleric Beast [P15]

Enemies

Hunting Grounds

You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
Difficulty
Recommended
Insight

HP

Echoes

Page

Huntsman (Torch & Axe)

150

48

198

Huntsman (Torch & Shield)

70

48

199

Huntsman (Sickle)

70

48

197

Huntsman (Cleaver)

70

48

Huntsman (Cutlass)

150

48

201

Huntsman (Pitchfork)

150

48

205

196

Huntsman (Rifle)

90

48

215

Wheelchair Huntsman (Pistol)

80

58

214

Rabid Dog

80

53

216

Carrion Crow

70

29

Large Huntsman (Torch & Saw)

226

73

218

Large Huntsman (Spear)*

282

73

222

Labyrinth Rat

99

62

223

Rotted Corpse

240

56

223

218

Strong

HP

Echoes

Page

Area B | Cleric Beast B | Father Gascoigne A

Scourge Beast

521

336

227

Player Level 25-35 | Weapon Upgrade +3

Huntsmans Minion (Brick)

279

158

230

Huntsmans Minion (Statue)

279

158

234

Executioner

344

Maneater Boar

423

431

237

Boss

HP

Echoes

Page

Cleric Beast

3016

4000

259

Father Gascoigne

2032

1800

265

Encounter the Cleric Beast 1, Defeat the Cleric


Beast 1, Encounter Father Gascoigne 3,
Witness Father Gascoignes transformation 1
Defeat Father Gascoigne 2

The Clinic [P16]

Start

Great Bridge [P15]

*Strong version protects Hunters Garb: 359 HP, 257 Echoes.

Timezones

This is no standard walkthrough, nor even a standard area guide;


its actually a hybrid chapter that shows you everything there is to
know about each area while also providing a critical route to follow.
All areas begin with an overview page on which youll find the full
area map alongside a breakdown of everything the area contains:
enemies, NPCs, items and landmarks.

Regular

340

Strong Enemies

Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W

Blood Vial 2
Quicksilver Bullets 10
Blood Vial 4
Blood Vial 2
Molotov Cocktail 6
Pebble 8
Molotov Cocktail 4
Blood Stone Shard 1
Quicksilver Bullets 5
Coldblood Dew (1) 1
Blood Vial 2
Blood Stone Shard 1
Blood Vial 2
Molotov Cocktail 4
Torch 1
Oil Urn 2
Coldblood Dew (1) 1
Blood Vial 6
Blood Stone Shard 1
Blood Stone Shard 1
Pebble 10
Blood Stone Shard 1
Coldblood Dew (1) 1
Pungent Blood

Y
Z
a
b
c
d
e
f

Coldblood Dew (1) 1


Quicksilver Bullets 10

Scourge Beast

Blood Stone Shard 1


Coldblood Dew (3) 1

Strong Enemies

Coldblood Dew (1) 1

Scourge Beasts are fast, aggressive and tough; they attack quickly
and often strike several times in a row. They have a weakness to
fire, so Molotovs and Fire Paper are very effective, as are serrated
weapons such as the Saw Cleaver and the Saw Spear. They also flinch
and stumble easily, so transformation attacks can be useful with fast
Father Gascoigne [P18]
weapons. If you have enough stamina to kill a Scourge Beast in one
chain, keep swinging; if not, save enough to quickstep a safe distance
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
stagger them. The variants found in Yahargul and the Upper Cathedral
Ward differ in appearance and elemental weaknesses, but behave in
exactly the same way as those encountered in Central Yharnam.

Blood Stone Shard 2


Saw Spear 1

Coldblood Dew (1) 1


Madman's
g Knowledge 1
h Coldblood Dew (1) 1

i Oil Urn 2
j Blood Stone Shard 1
k Quicksilver Bullets 10
Madman's

l Knowledge 1
m
n
o
p
q
r
s

Hunter Attire Set 1


Thick Coldblood (5) 1
Blood Stone Shard 1
Saw Hunter Badge 1
Bold Hunter's Mark 2
Red Jeweled Brooch 1
Blood Gem

t Workshop Tool 1

233

Special Weakness: Serration

Name

Page

Iosefka

292

Name

Page

Older Sister

299

Imposter Iosefka

294

Lonely Old Woman

303

Gilbert

295

Eileen the Crow

304

Young Girl

301

Here we show key information about the area. Weve come up with
some small signifiers to give you an idea of an areas difficulty level
and its place within the games overall flow. Use information such
as the difficulty and recommended player level to decide when to
tackle an area or when to leave a difficult boss for later.

520

336

Blood Vial 3 [92%], Blood Stone Shard 1 [8%]

108 108 108 108

75

48

65

200 270

Old Yharnam

364

987

Blood Stone Shard 2 [8%], Blood Stone Shard


1 [87%], Beast Blood Pellet 1 [5%]

108 108 108 108

75

48

65

200 270

Yahar'gul (Blood Moon)

1844

3881

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [15%], Twin Blood Stone Shards 1
[76%], Beast Blood Pellet 1 [5%]

Upper Cathedral Ward

1451

1637

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [10%], Twin Blood Stone Shards 1
[15%], Blood Stone Shard 2 [28%]

Interrupt

Notes

75

48

65

200 270

75

48

65

200 270

28

138

Name
Gnawing Grab

Yes

Quickstep in any direction; dodge forward through it to get behind them.

Lunge

Yes

Quickstep left or right.

B L O O DB O R N E

...and stagger them with a charge attack from behind.

The Canal [P16]

Central Yharnam
Lamp
Lever

...

Split Maps

Strong
Enemy

Locked
Door

Boss

Locked Door
(one side)

Regular

NPC

48

198

48

199

70

48

197

Huntsman (Cleaver)

70

48

196

Note

150

48

201

Huntsman (Pitchfork)

150

48

205

Huntsman (Rifle)

90

48

215

Wheelchair Huntsman (Pistol)

80

58

214

Rabid Dog

80

53

216

Carrion Crow

70

29

218

Large Huntsman (Torch & Saw)

226

73

218

Large Huntsman (Spear)*

282

73

222

Labyrinth Rat

99

62

223

Rotted Corpse

240

56

223

*Strong version protects Hunters Garb: 359 HP, 257 Echoes.

HP

Echoes

Page

Area B | Cleric Beast B | Father Gascoigne A

Scourge Beast

521

336

227

Player Level 25-35 | Weapon Upgrade +3

Huntsmans Minion (Brick)

279

158

230

Huntsmans Minion (Statue)

279

158

234

Executioner

344

340

233

Encounter the Cleric Beast 1, Defeat the Cleric


Beast 1, Encounter Father Gascoigne 3,
Witness Father Gascoignes transformation 1
Defeat Father Gascoigne 2

Maneater Boar
Boss
Cleric Beast
Father Gascoigne

Start

Page

Strong

Timezones
Insight

Echoes

Huntsman (Sickle)

Enemy
Huntsman (Cutlass)
Ambush

You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...
Difficulty

HP

150
SniperHuntsman (Torch & Axe)
Bell Ringer70
EnemyHuntsman (Torch & Shield)

Regular
Enemy

Recommended

Enemies

Cleric Beast [P15]

The Clinic [P16]

Each point along the route line is given a name, and corresponds to
the text youll find elsewhere on the page with the same name. The
text is also color-coded according to the route lines, so if you only
want to follow the critical path then you only need to read the red
points.

423

431

237

HP

Echoes

Page

3016

4000

259

2032

1800

265

NPC
Name

Page

Name

Page

Iosefka

292

Older Sister

299

Imposter Iosefka

294

Lonely Old Woman

303

Gilbert

295

Eileen the Crow

304

Young Girl

301

Great Bridge [P15]

To Cathedral Ward [P65]

Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W

Blood Vial 2
Quicksilver Bullets 10
Blood Vial 4
Blood Vial 2
Molotov Cocktail 6
Pebble 8
Molotov Cocktail 4
Blood Stone Shard 1
Quicksilver Bullets 5
Coldblood Dew (1) 1
Blood Vial 2

Y
Z
a
b
c
d
e
f

Blood Vial 4 [5%], Blood Vial 2 [85%],


Shining Coins 3 [5%], Shining Coins 2 [5%]

132

88

110

110

90

95

100 250 180

544

797

Blood Vial 4 [5%], Blood Vial 2 [85%], Shining


Coins 3 [5%], Shining Coins 2 [5%]

135

90

113 113

90

95

100 250 180

2079

Blood Vial 4 [2,5%], Blood Vial 2 [17,5%],


Shining Coins 3 [2,5%], Shining Coins 2 [2,5%]

162 108 135 135

90

95

100 250 180

Coldblood Dew (1) 1


Quicksilver Bullets 10
Blood Stone Shard 1
Coldblood Dew (3) 1
Coldblood Dew (1) 1

1441

Interrupt

Shoulder Charge

Yes

Brick Combo

Yes

Downward Slam

Yes

Turnaround Swing

Yes

Interrupt the Shoulder Charge just as they begin moving toward you.

Item Drops

Sneak behind them for a charge attack during the Downward Slam.

Blood Vial 3 [92%], Blood Stone Shard 1 [8%]

108 108 108 108

Old Yharnam

364

987

Blood Stone Shard 2 [8%], Blood Stone Shard


1 [87%], Beast Blood Pellet 1 [5%]

[ ST RO
TH E108
B ESTIA
RY 75
EN EM
IES ]270 23
108 108
108
48N G 65
200

1844

3881

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [15%], Twin Blood Stone Shards 1
[76%], Beast Blood Pellet 1 [5%]

135 135 135 135

75

48

65

200 270

1451

1637

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [10%], Twin Blood Stone Shards 1
[15%], Blood Stone Shard 2 [28%]

206 206

75

48

65

200 270

Interrupt

Notes

Upper Cathedral Ward

28

138

75

48

65

200 270

Ke

Key Attacks
Name

Gnawing Grab

Yes

Quickstep in any direction; dodge forward through it to get behind them.

Lunge

Yes

Quickstep left or right.

Blood Stone Shard 2


Saw Spear 1
Coldblood Dew (1) 1
Madman's

g Knowledge 1
h Coldblood Dew (1) 1
i Oil Urn 2
j Blood Stone Shard 1
k Quicksilver Bullets 10

Father Gascoigne [P18]

Arsenal & Attire


Blood Stone Shard 1
Blood Vial 2

Molotov Cocktail 4
Torch 1

Oil Urn 2
Coldblood Dew (1) 1
Blood Vial 6
Blood Stone Shard 1
Blood Stone Shard 1
Pebble 10
Blood Stone Shard 1
Coldblood Dew (1) 1
Pungent Blood

Madman's

l Knowledge 1

m
n
o
p
q
r
s

Hunter Attire Set 1


Thick Coldblood (5) 1
Blood Stone Shard 1

Coldblood Dew (2) 1

Saw Hunter Badge 1


Bold Hunter's Mark 2

Quickstep forward past the Gnawing Grab...

...and stagger them with a charge attack from behind.

Red Jeweled Brooch 1


Blood Gem
t Workshop Tool 1

22
B L O O D B O RN E GAM E STO P STARTE R E D IT IO N M IN I GUIDE
The Arsenal chapter is very special indeed: weve gathered
data
it reveals the relative power of each attack! The type lets you know
on every aspect of the weapons and items that you have at your diswhich type of gems can be used to strengthen each attack and
posal, so everything you want to know about Bloodbornes combat
what defense type enemies will use against it. Stamina costs are
is answered here in hard numbers. Weve selected the Saw Spear
also listed; this cant be seen in-game, but it can be found in these
and two basic sidearms for inclusion in this mini-guide to give you
tables. The key attack diagrams also show the important hit frames
examples of how different weapons and damage types work with
of the weapons most commonly used attacks.
your characters stats.
X Cocktail 2

Dry Dock [P16]

Each weapon in Bloodborne can be transformed, and their properties are very different in each mode. Here we present information
on each individual attack for both modes of each weapon. The damage multiplier (Dmg x) is a special value that cant be seen in-game;

Gems and Stat Growths

This section shows how your weapons power will increase as you
level up. Additionally, you can see how much damage you will gain
from increasing each of your characters stats when using a maxedout weapon; use this to plan your character build! We also provide
tips for gem options that may be useful for different playstyles.

C H A PT E R O V E R V I E W

GAM ESTO P STARTER E DI TI ON MI NI GUI DE


Main Street [P8]

Strategy

Enemy Data

In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
Notes
weapons or farreaching melee attacks to kill them with little risk to
Best chance to perform an interrupt; otherwise quickstep forward or sideways.
yourself
this isquickstep
especially
Multiple hits with
individualtracking;
forward oruseful
sideways.in early areas, or if youre being
Closerange, chased
long windup;
quickstep
forward
them. Quickstepping forward through their
while
low
onpast
health.
Shortrange 360degree spin attack; strafe or quickstep backward.
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.

336

Normal and Transformed Modes

The Plaza
[P10]

469

Hemwick Charnel Lane

520

Yahar'gul (Blood Moon)

Item locations are shown as numbered icons on the overview map,


and these correspond to the numbers in the Item Legend list. Most
items have black icons on the map, but some very important ones
are colored gold to make them stand out, and they also appear by
the focal point header so that you can easily find the text describing
how to get them.

455

Central Yharnam

22
BLOODBORNE GAME STOP STARTE R E DITION MINI GUIDE
HU N TI N G G R O U N D S [ C E N T R A L Y HA R N A M ]
7

GA M E S TO P S TA R TE R E DITIO N M IN I GU IDE

552

Healing Church Workshop

The enemy data tables show you their basic information and
dropped items for all areas they appear in (though weve omitted
Chalice Dungeon data for this miniguide). To the right of that youll
see their defense data and weaknesses. Bosses and Strong Enemies have their key attacks listed, along with info on whether or not
the attack can be interrupted with a gunshot.

Basic Information

158

441

Name

Special Weakness: Serration


Main Street [P8]

279

Key Attacks

The Plaza
[P10]

Items

B L OO DB ORNE

135 135 135 135

Strategy

Cathedral Ward

Yahar'gul (Blood Moon)

206 206

Enemy Text

Scourge
Beasts
fast,Charge,
aggressive
and
quickly
Interrupting
theirare
Shoulder
Brick Combo
and tough;
Downwardthey
Slam isattack
by far the
most effective
of dealing
with these
Alternately,
strafing
and often
strikeway
several
times
in ahulking
row.enemies.
They have
a weakness
to
or quickstepping behind them when they use their Downward Slam will give you
fire, so
Molotovs
and them
Firewith
Paper
are strike.
veryWhen
effective,
as are
serrated
enough
time to stagger
a charged
fighting them
up close,
try to stay
beside
behind
them
while keeping
out forSpear.
their Turnaround
weapons
such
as orthe
Saw
Cleaver
andwatching
the Saw
They also flinch
Swing. p chains are effective during their lengthy recovery, but be sure to leave
and stumble
easily,
so totransformation
useful
yourself enough
stamina
quickstep away if youattacks
cant finishcan
thembe
off. As
Hunts- with fast
mans Minions
very tough
enemies,
try to avoid
than oneBeast
at a timein one
weapons.
If youarehave
enough
stamina
tofighting
kill amore
Scourge
if you encounter two of them close together, lure one at a time with Pebbles and
chain,make
keep
if ofnot,
to quickstep
a safe distance
sureswinging;
you have plenty
roomsave
to fightenough
them in a safe
spot.
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
Item Drops
stagger
variants found in Yahargul and the Upper
Cathedral
Blood
Vial 4 [5%],them.
Blood VialThe
2 [85%],

123 82 103 103 90 95 100 250 180


Shining Coins 3 [5%], Shining Coins 2 [5%]
Ward differ in appearance and elemental weaknesses, but behave in
Blood Vial 4 [5%], Blood Vial 2 [85%],
132 88 110 110 90 95 100 250 180
[5%], Shining
2 [5%]
Shining
Coins 3 the
exactly
sameCoins
way
as those
encountered in Central Yharnam.

Central Yharnam

Key Attacks

Quickstep forward past the Gnawing Grab...

Basic Information

Item Drops

Central Yharnam

These brutes hit hard and move surprisingly quickly for such large opponents. They
will approach until just outside your reach and close the remaining distance with
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
to interrupt them and follow through with a visceral attack or charged . At close
range theyll take a couple of steps forward and perform a furious Brick Combo
attack consisting of multiple swift blows with the bricks they carry; this offers
another good opportunity for an interrupt, but its safest just to quickstep behind
them and keep your distance, since they will turn toward you after each swing in the
combo. Theyll also sometimes raise both arms slowly above their heads and slam
their hands down; this attack strikes only a small area directly in front of them and
offers yet another excellent opportunity for an interrupt, or time to get behind them
and execute a charged attack. If you stay behind them for too long, though, theyll
perform a quick 360degree spin attack, which will strike you if youre extremely
close. Shooting them in the head will stop them in their tracks and knock them out
of their actions.

Enemies are categorized as Regular, Strong or Boss. Regardless of


2
category, the text is written to give you an overview of the enemys
threat level and how it behaves in the first paragraph, followed by
key strategies for fighting it in the second paragraph. Bosses require
much more in-depth coverage, so weve included their key attacks,
which are referenced in the strategy text, as well as details on preparing to fight them and on the environment you battle them in.

Basic Information

NPC

Area Details

Focal Points

Scourge Beast

Strategy

In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
weapons or farreaching melee attacks to kill them with little risk to
yourself this is especially useful in early areas, or if youre being
chased while low on health. Quickstepping forward through their
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.

Coldblood Dew (2) 1

X Cocktail 2

Dry Dock [P16]

Each page has its own map, which is a section cut from the areas
overall map. For these maps we sometimes include areas from
different floors layered on top of each other in order to make the
areas geography clear. In these cases, if an item is on a lower
floor it will be slightly faded. The route lines on the maps are very
important. They show two distinct things: the critical path through
the area, colored red, and optional exploration paths, colored blue. If
you pay attention to the icons, such as Levers, Lamps and Ambush
Enemies, you should be able to make your way through an area
with minimal surprises or missed opportunities, allowing you to read
the text only when needed.

Knowing your enemy is key in a game like Bloodborne, and there


are plenty of themHuntsman
to get familiar
with.
This chapter breaks down
s Minion
(Brick)
their defenses and attack patterns to provide effective, reliable strategies for tackling them, either alone or in groups. For this mini guide
weve had to select a few key enemies from Central Yharnam. The
full guide covers all enemies, including enemy Hunters and all of the
foes that roam the Chalice Dungeons.

To Cathedral Ward [P65]

The Canal [P16]

[ HOW TO U S E ]

Central Yharnam

Cleric Beast [P15]

Enemies

You awaken in a clinic full of rusty medical equipment. Madmen roam the streets, and the howls of beasts echo through
the city. Behind shuttered doors, Yharnamites warn you of your
plight; as an outsider wandering the streets on the night of the
Hunt, you are alone. You also hear rumors of a Healing Church
where you may find information on the Paleblood you seek, but
first you must brave the beasts of Yharnam and the mindless
hunters that stalk the alleyways. As the afternoon fades into
evening, the nightly hunt begins...

Recommended

Timezones

Insight

HP

Echoes

Page

Huntsman (Torch & Axe)

150

48

198

Huntsman (Torch & Shield)

70

48

199

Huntsman (Sickle)

70

48

197

Huntsman (Cleaver)

70

48

196

Huntsman (Cutlass)

150

48

201

Huntsman (Pitchfork)

150

48

205

Huntsman (Rifle)

90

48

215

Wheelchair Huntsman (Pistol)

80

58

214

Rabid Dog

80

53

216

Carrion Crow

70

29

218

Large Huntsman (Torch & Saw)

226

73

218

Large Huntsman (Spear)*

282

73

222

Labyrinth Rat

99

62

223

Rotted Corpse

240

56

223

*Strong version protects Hunters Garb: 359 HP, 257 Echoes.

Strong

HP

Echoes

Page

Scourge Beast

521

336

227

Player Level 25-35 | Weapon Upgrade +3

Huntsmans Minion (Brick)

279

158

230

Huntsmans Minion (Statue)

279

158

234

Encounter the Cleric Beast 51, Defeat the Cleric

Executioner

344

340

233

Maneater Boar

423

431

237

Difficulty Area B | Cleric Beast B | Father Gascoigne A

Regular

Beast 51, Encounter Father Gascoigne 53,


Witness Father Gascoignes transformation 51

Defeat Father Gascoigne 52

The Clinic [P16]

Start

Boss

HP

Echoes

Page

Cleric Beast

3016

4000

259

Father Gascoigne

2032

1800

265

Great Bridge [P15]

To Cathedral Ward [P65]

Item legend
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W

Blood Vial 52
Quicksilver Bullets 510
Blood Vial 54
Blood Vial 52
Molotov Cocktail 56
Pebble 58
Molotov Cocktail 54
Blood Stone Shard 51
Quicksilver Bullets 55
Coldblood Dew (1) 51
Blood Vial 52
Blood Stone Shard 51
Blood Vial 52
Molotov Cocktail 54
Torch 51
Oil Urn 52
Coldblood Dew (1) 51
Blood Vial 56
Blood Stone Shard 51
Blood Stone Shard 51
Pebble 510
Blood Stone Shard 51

Coldblood Dew (1) 51


Pungent Blood
X Cocktail 52

Y
Z
a
b
c
d
e
f

Coldblood Dew (1) 51


Quicksilver Bullets 510
Blood Stone Shard 51
Coldblood Dew (3) 51
Coldblood Dew (1) 51
Blood Stone Shard 52
Saw Spear 51

Coldblood Dew (1) 51


Madman's
g Knowledge 51
h Coldblood Dew (1) 51

Father Gascoigne [P18]

i Oil Urn 52
j Blood Stone Shard 51
k Quicksilver Bullets 510
Madman's

l Knowledge 51
m Hunter Attire Set 51
n Thick Coldblood (5) 51
o Blood Stone Shard 51
p Coldblood Dew (2) 51
q Saw Hunter Badge 51
r Bold Hunter's Mark 52
s Red Jeweled Brooch 51

Blood Gem

t Workshop Tool 51

NPC
Name

Page

Iosefka

292

Name
Older Sister

Page
299

Imposter Iosefka

294

Lonely Old Woman

303

Gilbert

295

Eileen the Crow

304

Young Girl

301

Dry Dock [P16]

The Plaza
[P10]

Main Street [P8]


6

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The Canal [P16]


H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

Central Yharnam

...
02

04

Courtyard Gate

Courtyard Gate
The courtyard outside the clinic has two gates. One is locked and
cant be opened until later, so proceed through the other one (after
picking up the item near it). Be careful as you move up the path to
the right, because theres an enemy patrolling on the other side of
the carriage ahead. Just past him theres a switch to lower a ladder,
but if you dont have a weapon youll need to lure him away from it
before you try to climb up. While youre doing that its well worth
picking up the Firebombs at the end of the path; theyll be very
useful in the upcoming sections. [a 02]

The Clinic

Gilberts House
Gilberts House

...
A
B
C
D
E
F
G

Blood Vial 52
Quicksilver Bullets 510
Blood Vial 54
Blood Vial 52
Molotov Cocktail 56
Molotov Cocktail 54

Overpass

Main Street

...

06

With the blood still wet on your contract youll awaken in a small
room in Iosefkas Clinic with a small note on a chair in front of you
providing the only hint of what to do. There are two doors in the
room: one of them cannot be opened from this side, so go through
the other one and head down the stairs. Youll soon come across
a Scourge Beast feasting on a corpse. Defeating it barehanded is
difficult; your safest option is just to run past it. If it kills you, youll
be transported to the Hunters Dream, where you can acquire your
first weapons and then return to the Clinic to exact your revenge
upon the beast. [a 01]

B L OO DB ORNE

05

As you approach the Overpass youll be able to pick up a number of


Pebbles that you can use to quietly get the attention of an enemy,
or separate one from a group. A Huntsman will attempt to ambush
you when you reach the other side of the Overpass, so dont run
ahead too quickly. Once youve dealt with him you can either head
down the stairway, or drop through a gap in the railings for a small
shortcut. [a 04]

The Clinic

When you get to the top of the stairs overlooking Main Street, youll
notice a large group of Huntsmen slowly making their way up the
street. While you can wait until theyre much further up the street
before proceeding, its best to deal with them sooner rather than
later, so that you dont accidentally run into them further along the
street. Wait until theyre just past the bottom of the stairs, and then
use a Pebble to attract one of the rear enemies and separate it from
the group; once its down, do the same thing again for one or two
more until you feel comfortable finishing off any that remain.
[a 05/06]

Upon reaching the top of the ladder youll find yourself outside
Gilberts house, by the Central Yharnam Lamp. If you have not yet
been to the Hunters Dream to collect your weapons, use the Lamp
here to do that now, because proceeding without them would be
extremely difficult. Gilbert knows the area well and often has hints
about places that you may want to investigate, so its worth checking back with him often. After youve been to the Hunters Dream
you can also return to the Clinic and speak with Iosefka to get a
potent healing item. For more information on Iosefka, refer to page
245, and turn to page 126 to find out more about Gilbert. [a 03]

Overpass

Pebble 58

Main Street

03

01

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

Central Yharnam

COMBAT FOCUS

Hunters Flame

Main Street Gate


If you go back in the opposite direction that the group of enemies
was moving in, youll come to a gate that you passed shortly after
exiting the Clinic, and you can open it now for an alternate route
back to Gilberts house. Also in this area is a small dead-end alley,
where a dangerous Executioner lurks. This enemy can be very
difficult to beat at such an early stage in the game, and since theres
nothing to be gained from entering the alley, its recommended that
you avoid it until youre stronger.

Wagon Stairs

B
C
A

02

01

Heading straight up Main Street to the Hunters Flame area will


mean fighting a large group of enemies while dealing with ranged
attacks a daunting task if youre just starting out. An easier
approach is to go up the small set of stairs behind the wagon on
the right and take the path along the side of the main area. Kill the
enemy at the bottom of the stairs before he wakes up, and head up
into the small side area to the right to pick up a very useful weapon
upgrade material just be mindful of the enemy that will try to
ambush you there. You can use this item to upgrade your weapon
at the Workbench in the Hunters Dream, so make sure you return
often to keep your weapon as strong as possible. As you continue
along the path, a bell will ring that causes the enemies in the Hunters Flame area to begin their patrol routes. Some of them will then
come up one of the central sets of stairs behind you, so be ready to
face them. [a 01]
G Molotov Cocktail 54

Silent Stairs
At the end of the stairs theres a small opening in the railings on the
left, and this position gives you an excellent vantage point over the
entire area. If youre apprehensive about engaging the enemies, its
possible to get through while only fighting a single Rabid Dog. There
are two groups of two enemies that patrol the area ahead of you,
so watch their movements, and when theyre nearing their furthest
point away from the carriage, drop down. Move up until you can
see the dog and use a Pebble to lure it towards you so that you can
kill it away from any other enemies. If you timed things correctly
you should now be able to walk up the stairs that are near the dog
and continue along under the archway to the Plaza. If you run up
the stairs the Huntsman on the carriage roof will hear you, so its
important to walk.

H Blood Stone Shard 51

Kennels Shortcut

I Quicksilver Bullets 55
J Coldblood Dew (1) 51
K Blood Vial 52

If you want to take out all of the enemies in this area, doing so
from the right side path is best, because it allows you to pick off
the enemies in small groups. Standing at Position A where the
broken railing is, wait for the group of two enemies that patrol
the area directly below you to get close to the large wooden
door on the right, and then drop down and take them out. Look
to Position B now, where the dog is, and wait until the enemies
patrolling the path above it get close, and then run to the dog
and kill it while in their line of sight. This makes them run down
the stairs, at which point you should retreat back near the door,
where you have more room to take them out. Your next target
should be the Huntsman with a rifle at Position C. Walk up
behind him and use a charged to take him out. From there,
if you walk forward you should be able to get the attention of
the enemy on the opposite side of the flame, and again retreat
back towards the door to fight him away from the other enemies.
Move back around the carriage to where the dog was, and slowly
walk up the stairs so that you dont alert the Huntsman on top
of it; keep walking along the path and use a charged to kill
him when you get close. There should only be two enemies left
around the flame now, so drop down and take out the closest
one quickly while the final one tries to move around the flame.

L Blood Stone Shard 51


M Blood Vial 52
N Molotov Cocktail 54
Main Street Gate

O Torch 51
P Oil Urn 52

Hunters Flame

Q Coldblood Dew (1) 51

1
03

The Plaza
After heading into the Plaza you should first go to the left and take
out the three Carrion Crows there. Individually they are fairly weak,
but if they surround you they can be dangerous, so its best to go in
swinging and try to kill them as quickly as possible then break the
coffins they were guarding and claim the hidden item. Next, cross
over to the other side of the Plaza, where you finally find out whats
been pounding on the gate this whole time. The Huntsmans Minion
hits hard, but since it has its back to you, you can run up behind it
and get close enough to hit it with a charged attack as it is turning around. If you then follow up with a transform attack combo to
keep it off balance, you can nearly kill it before you need to back off
and let your stamina recover. Once its dead, make sure you pick up
the Torch, and then continue up the stairs towards the Well.
[a 03]
If youre playing online, and made it to the Cleric Beast but

...

were defeated, its worth returning to the Hunters Dream so


that you can acquire the Beckoning Bell if you have not already done so. When you then make your way back through

...

The Plaza youll notice a new brightly lit message just to the
side of the central fountain (a similar one can also be found

...
...

The Plaza
Silent Stairs

Kennels Shortcut

just down the stairs from Gilberts Gate if youre coming

Just past the stairs leading down to the Plaza youll see a row of
objects on the left side of the area, some of which can be broken to
reveal a hidden gap in the railings; using your weapon to break the
objects is recommended, to avoid accidentally rolling through the
gap. Dropping down through the gap will take you to the Kennels,
bypassing the Great Bridge and allowing you to either progress to
the Dry Dock or work back around to create an easy path back up
to Gilberts Gate. You can also knock on the door of the house near
the shortcut to speak to one of the local residents and hear their
thoughts on outsiders. [a 02]

using the Bell to call for assistance if youre having trouble.

from that direction). This message gives you a hint about


Doing so will summon aid, in the form of Father Gascoigne.
From that point on he will stay with you until you either
reach the Canal area, or face the Cleric Beast. Hes a powerful
ally, so once you have him at your side its well worth taking
the time to lead him to any enemies that are still alive in
the area, as he will help to dispatch them. This is especially
worthwhile if youve yet to go through the Bridge Residence
to unlock Gilberts Gate.

Wagon Stairs
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H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

11

Central Yharnam
COMBAT FOCUS

Canal Residence

The Well

Main Street Overlook

B
A

The Well can be difficult, especially if you run straight up the


stairs, but if youre patient and tactical it can be done relatively
safely. At first glance it appears that you only have to deal with
one Rabid Dog patrolling the area between the top of the stairs
and the Well, and another stationary one at Position A. When you
reach the top of the stairs, however, a large group of enemies
including a sniper and another Rabid Dog will come down the
stairs at Position B. Try to deal with the two dogs that are already
in the area first. Start by running up the stairs to the patrolling
one and killing it as quickly as possible, and then throw a Pebble
at the stationary one at the back if it hasnt spotted you already.
Run back down the stairs so that it follows you, allowing you to
kill it out of the patrolling groups line of sight.
Next, run back up the stairs so that the sniper and one or two of
the patrolling enemies spot you, and then retreat again. Once the
Huntsman with the rifle spots you he will rarely change position,
so you can use the railings and the wall to the side of the stairs
as cover from his shots, to avoid worrying about him while fighting the others. Repeat this tactic for any other patrolling enemies,
and then move up and take out the rifleman. Finally, if you did not
kill the Huntsmans Minion that was pounding on the door at the
Plaza, it will approach from behind when you enter the Well area,
so make sure youre prepared for it.

When you reach the top of the bridge, you can cross straight over
it to find this small overlook area, where youll be able to replenish
your Pebble supply and pick up another Blood Stone Shard. You can
drop off the ledge to get back down to the Hunters Flame area
if you wish, and if youve killed all the enemies then this can be a
good time to head back and upgrade your weapon. On the opposite
side of the area theres an alley leading to another ledge that you
can drop off; youll land on a series of wooden platforms. These will
lead you down to the Aqueducts, where youll be able to find some
useful items, and if you wish to return theres a series of ladders
that you can use to climb back up. [a 01]

Climbing this ladder will take you up to another small area above the
canals, and if you head around to the right you can fight your way
through a group of Carrion Crows to reach an item. After crossing
the bridge theres a door on the right that you can knock on to speak
with one of the local residents. In the opposite corner theres yet
another ladder that will take you up towards the Plaza, but standing
below it is a Huntsmans Minion; thankfully he has his back to you,
so you can sneak up and use a charged attack to stagger him from
behind. Next to the gate at the top of the ladder youll notice a glow
coming from the window, and if you approach it you can talk to the
Young Girl inside the house. If you want, you can offer to help look
for missing mother, and to help aid your search shell give you the
Tiny Music Box, which is useful in an upcoming boss battle. To find
out more about the Young Girls story, refer to page 234. [a 03]

03

Twin Wolves
As you make your way along the Great Bridge youll encounter two
Scourge Beasts. These can be very dangerous enemies, especially
when you have to face two of them at once. Running straight up
and fighting them head on can be problematic because of how
aggressive they are, so if you want to fight them on the bridge,
its a good idea to weaken them from a distance with Molotovs,
or Throwing Knives if you have any. Alternatively, you can run past
them and head into the Bridge Residence, where youll be able to
fight them in relative safety using long ranged attacks, since they
cannot pass through the doorway. [a 04]

1
04

01

Aqueduct
Upon dropping down to the walkways above the Aqueduct, youll be
able to see a number of Large Huntsmen patrolling around the area,
so try to watch their routes and pick them off one at a time to keep
the fights manageable. If youre confident in your shooting skills,
interrupting their attacks so that you can stagger them for a visceral
attack is by far the quickest way to dispatch them. Near the opposite
end of the Aqueducts theres a beam with an item on it about halfway down the wall, and if you line yourself up carefully you can drop
onto the beam to retrieve it. Once youre on the beam, drop down
again and kill the Labyrinth Rats below you quickly, because another
Large Huntsman is around the corner nearby and youll want to face
him one-on-one. When the area is clear, go around the corner and
pick up the Attire set the Large Huntsman was guarding, and then
either backtrack along the Aqueducts and use the ladders to reach
the Main Street Overlook, or drop down to the Canals and use the
ladders there to get back to the Great Bridge via the Plaza. [a 02]

R
S
T
U
V
l
m
n

Main Street Overlook

Twin Wolves

Blood Vial 56
Blood Stone Shard 51
Blood Stone Shard 51
Pebble 510
Blood Stone Shard 51
Madman's Knowledge 51
Hunter Attire Set 51
Thick Coldblood (5) 51

...

The Well

...

Canal Residence

02

Aqueduct

12

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H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

13

Central Yharnam

Bridge Residence
Going through the residence will allow you to reach and unlock
Gilberts Gate and create an extremely useful shortcut back to the
Great Bridge and later sections of the area; opening this shortcut is
strongly recommended before you attempt to fight the Cleric Beast,
so that you can quickly return if youre defeated. The residence itself
is extremely dark, so its worth equipping the Torch you acquired in
the Plaza. There are two enemies hidden behind objects on the top
floor take them out first before proceeding downstairs. Youll be attacked by an enemy at the bottom of the stairs, so make sure youre
ready for him, and then turn and start making your way towards the
glowing item at the back of the room. When you get close youll
see a lifeless body in a wheelchair, but this enemy will spring to life
when you walk past it for the item, so start attacking it as soon as
youre in range. [a 02]

Crumbled Stairs
Opposite the Bridge Residence youll find a set of crumbled stairs
near some breakable objects. You can drop down from here, making
for another shortcut to the kennels area. This will allow you to skip
going through the residence and dealing with the Cleric Beast if you
wish, but is not recommended for your first time through the area.
[a 01]

01

BOSS

Cleric Beast

Although this boss is optional, just encountering it gives you 1


Insight point, which will open the ability to level up your character
back at the Hunters Dream if you have not already done so. Even if
youre defeated by the boss, youll be able to gather up some Blood
Echoes and increase your level before attempting it again, and on
your second attempt you can summon Father Gascoigne to make
the fight much easier if youre online. Upon defeating the Boss,
the Great Bridge Lamp will appear, which you can use to return
to the Hunters Dream to level up using the Cleric Beasts Blood
Echo bounty, and from there return to the Central Yharnam Lamp to
continue. [a 05]

Gilberts Gate

W
X
Y
Z
a
b

Coldblood Dew (1) 51


Pungent Blood Cocktail 52
Coldblood Dew (1) 51

After exiting the residence youll need to run up some stairs (taking
out an enemy and picking up the Blood Stone Shard along the way)
to reach the switch at the top, so that you can finally unlock this
gate. Once unlocked, youll have a quick route from the Central Yharnam Lamp to both the Great Bridge and later sections of the area,
making it the most important shortcut in the area. [a 03]

02

Cleric Beast

Quicksilver Bullets 510


Blood Stone Shard 51

05

Coldblood Dew (3) 51

Great Bridge

World Changes
Gain Insight to awaken the Doll and allow for character leveling

Wide Terrace

Great Bridge Lamp is activated

Dog Kennels
03

...

...

Great Bridge
The final obstacle blocking your path to the end of the bridge is a
group of enemies consisting of a Huntsmans Minion and three
Carrion Crows. Conserving resources for the upcoming Boss fight is
important, so its best to try and separate the enemies to make the
fight easier. To accomplish this, throw a Pebble at the Minion to lure
it back towards you and fight it away from the other enemies; if you
still have Throwing Knives left they can also be very useful for killing
it as it tries to close in. Once its down, move up and take out the
remaining enemies before pushing onwards. [a 04]

Crumbled Stairs

Wide Terrace
When you reach the steps at the top of the Wide Terrace youll see
two Huntsmans Minions patrolling the area below. Since fighting
them both at the same time is very dangerous, you should try to
separate them. One of them sometimes gets closer to the stairs
than the other one, so if you stand roughly halfway between the
stairs and the corner of the nearby building it should see you and
come running. Lure this first one back to the stairs and kill it there,
before moving up and finishing off the other one. At the far end of
the Wide Terrace is an elevator that isnt usable yet, so follow the
path up the stairs on the right. If you turn right again at the top of
the stairs and go under the bridge, youll be able to unlock another
door on the bottom floor of the Bridge Residence, which will allow
you to skip the Wide Terrace altogether on subsequent trips through
the area.

Gilberts Gate

Dog Kennels

Bridge Residence

04

14

B L OO DB ORNE

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

There are a large number of caged Rabid Dogs in this area, and its
important to kill them as you come to them, because if left alone
they will burst out of their cages when you reach the Canal Bridge
and attack you from behind. Kill the two dogs on the upper part of
the area first, and then go down the stairs and kill the two just to
the left, before taking out the last two on the way to the bridge.
Just before the bridge youll be able to take a path to the left, where
youll see an item sitting on the ground near the end. Before picking
it up, continue around the corner and take out another Rabid Dog
thats hiding there.

H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

15

Central Yharnam

Dry Dock Rafters


Canal Bridge
As you cross the Canal Bridge youll see another Rabid Dog barking
angrily at a door, so run up and take it out while its distracted. With
the area now clear you can knock on the door the dog was interested in and speak with the Lonely Old Woman in the house. It turns
out shes looking for a safe place to spend the night while the hunt
is on, but since you know of no such place at this time, you cant
help her yet. Its important to remember this location, however, so
that you know to return once you do find a sanctuary. Check page
345 to find out more about this character. [a 01]

01

Upon entering this building youll notice a large set of stairs directly
ahead, and while that is the obvious way to proceed, there is another, more lucrative way. Before progressing, however, its worth approaching the top of the stairs and taking out the Large Huntsman
that starts walking up them. Once hes down, break through the
barrels and crates at top of the stairs to reveal an opening that you
can drop through to reach the rafters. As you look out across the
rafters youll notice some more barrels on the right-hand side about
halfway along. These are blocking another doorway that you can go
through to reach a balcony, where youll find the Eileen the Crow. If
you go through all of her dialogue she will give you some items and
a Gesture before telling you to continue with your hunt, but if you
want to learn just what else Eileen is up to, refer to page 112.
Back in the main room youll notice two bodies hanging from the
ceiling with items on them, but since theyre too far out of reach,
you need to break the chains holding them, so that they drop down
to the floor below. Wide-arcing, long-range attacks are generally
your safest option for breaking the chains, but you can also shoot
them if you have the bullets to spare. When youre ready to proceed, go to one of the walkways around the outskirts of the rafters
and drop down to the upper floor from there, taking care that you
dont accidentally drop down to the lowest floor. [a 02/03]

Dry Dock Upper Floor

Canal Bridge
Dry Dock Rafters

04

Dry Dock Lower Floor


There are a lot of Labyrinth Rats in the alcoves here, so kill them as
you come to them, before picking up the Saw Spear. Once you have
it, look to the back of the canal, where youll find another alcove
with some rats in it; drop down and take them out so that you can
get the item they were guarding. To get the remaining item that you
chopped down earlier youll need to exit the Dry Dock and climb
the ladder outside, so that you can get back to the Upper Floor, and
then drop down again on the other side. There are more rats in the
alcoves on that side too, so deal with them first before going for the
item. [a 04]

Canal Walkways
The ladder here leads up to the Canal Walkways, which you can use
to re-enter the Dry Dock to get the remaining item on one of the
bodies you chopped down from the Rafters. Before you start exploring the area, however, youll need to deal with two-rifle carrying
Huntsmen and a patrolling Large Huntsman. The Huntsmen with
the rifles are the biggest initial threat, so try to use the statues on
the sides of the nearby bridge to block their shots as you move in
to take them out. Once theyve been dealt with you can focus your
attention on the Large Huntsman without having to worry about
incoming gunfire.

...

Dry Dock Lower Floor

02

...
03

Dry Dock Upper Floor

c
d
e
f
g
h
i
j
k

16

Coldblood Dew (1) 51


Blood Stone Shard 52
Saw Spear 51
Coldblood Dew (1) 51
Madman's Knowledge 51
Coldblood Dew (1) 51

The Canal

Oil Urn 52
Blood Stone Shard 51
Quicksilver Bullets 510

B L OO DB ORNE

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

Canal Walkways

If you killed the Large Huntsman on the stairs when you first entered, you should only have to contend with two more of them on
this floor: one stationary one with his back to you on the same side
as the stairs, and another patrolling on the opposite side. If the one
near the stairs has not detected you yet, you can walk up slowly
and use a charged attack from behind; make sure you finish him off
quickly, however, because a Huntsman armed with a rifle will come
running out onto the walkway near the exit and start firing at you
shortly after that. Once the Large Huntsman is down, run up to the
Huntsman, using the pillars and coffins for cover, and kill him before
going after the final Large Huntsman. The items on the bodies that
you chopped down from the rafters are on either side of the central
canal on the lower floor, meaning that you need to pick a side to
drop down to get the first item you want. If you stand with the
stairs to your back, its recommended that you drop down onto the
left side of the canal below, so that you can get the Saw Spear first.

If you follow the walkways along youll be able to get some more
items, as well as take out a large number of Carrion Crows that
would otherwise drop down onto you if you were to run along the
Canal below. Near the end of the walkway you can cross another
bridge, where youll find two more crows pecking away at a wooden
coffin. Kill the crows and destroy the coffin to reveal the item that
was hiding behind it. The final item in this area is dangling precariously on a beam below, so you need to line yourself up carefully and
drop down onto it to retrieve it. If you miss the beam, simply climb
the ladder and work your way back around to try again.

The Canal
At the end of the small canal is a wooden platform sticking out over
an adjoining canal, from which you can access a ladder that leads up
to the Canal Residence. If you look down below the platform youll
see an item surround by a large number of Rotted Corpses, and
while theyre dormant now, some of them will come to life when
you get close to them, and the remaining ones will do so after you
pick up the item. Try to finish off all of the ones that come to life
when you drop down before picking up the item, so that you dont
have to contend with them all at the same time. Once theyve all
been defeated, continue up the canal while taking out the enemies
as you come to them.

H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

17

Central Yharnam
Canal Exit

Ambush Bridge

After descending the stairs in the canal, make sure you go into the
small alcove on the right and get the Blood Stone Shard to help
further upgrade your weapons. Just past that alcove youll have to
defeat some more Rotted Corpses, and there are also two Carrion
Crows sitting on a beam; use Pebbles or your gun to knock them
down so that you can fight them. At the end of the canal, just to the
right of the Boar Tunnel, youll find a ladder that you can use to access the Ambush Bridge above. Head up the ladder and activate the
elevator to create a shortcut back here, and then decide whether to
tackle the Boar Tunnel or the Ambush Bridge first. [a 01-03]

Before you start crossing the bridge, make sure youve gone into
the small building on the left and activated the elevator inside, as
that will give you a straight path between here and the Central
Yharnam Lamp especially handy since theres a boss coming up.
When you start crossing the bridge youll notice a group of enemies
on the other side, along with a mysterious ball just behind them;
continue across the bridge until the enemies catch sight of you,
and then backtrack quickly into one of the side alcoves along the
bridge. A Huntsman with a torch will soon set the bale of hay ablaze
and then a Huntsmans Minion will kick it along the bridge, killing
any enemies in its path; make sure youre off to the side so that
you dont get caught up in the destruction. Finish off any remaining
enemies before crossing the bridge. After going up the first set of
stairs leading on from the bridge youll come to a small area with
two enemies standing around an item; try to sneak up on them so
that you can use a charged and Visceral Attack follow-up on one
of them to get an early advantage in the fight.

05

Oedon Chapel Path


Oedon Chapel Path

When youre ready to continue, open the


gate at the back of the area and continue
along the path into the building at the end,
and then climb the ladder to reach the small
library room above. A small note containing
some information that will help you piece
together the mysteries surrounding the
hunt can be found on one of the tables, so
make sure to give it a quick read. Theres
also a chest near the door containing the
Blood Gem Workshop Tool, which will let
you fortify your weapons with Blood Gems
back at the Workbench in the Hunters
Dream. [a 05]

01

Boar Tunnel
04

Father Gascoigne
02

BOSS

03

Boar Tunnel
When you approach the entrance to this tunnel youll see a large
Maneater Boar at the other end guarding a pair of items. If you
stay at the entrance to the tunnel the beast will eventually charge
straight at you, and you can avoid this by stepping to one side as
it draws near, after which youll be able to turn around and attack it
from behind. Or, with a full bar of Endurance, if you sprint straight
towards it as soon as you enter the tunnel you can get behind it
before it has time to charge. Once the beast is dead and you have
the items, head back down the tunnel and up the ladder. Alternatively, if you crossed the Ambush Bridge first, you can climb down the
ladder at the end of the bridge and sneak up behind the boar for an
easy kill.

Father Gascoigne

The only thing standing between you and the next area now is
Father Gascoigne, and if youve fully explored Central Yharnam you
should have been able to upgrade your weapon to +2, which will aid
you greatly in the battle. If you spoke to the Young Girl and got the
Tiny Music Box after offering to find her mother, you can use it periodically in the fight to briefly disorientate Gascoigne, allowing you
to get some easy hits in. Once hes been defeated, a new Lamp will
appear near the fountain make sure to light it, but dont use it just
yet. Follow the path around to the upper part of the area and drop
down onto a small rooftop to find the Red Jeweled Brooch that the
Young Girl said her mother was wearing. The Brooch can be used to
obtain a useful Blood Gem, or you can return it to the Young Girl; to
help inform your choice, please refer to page 234. [a 04]

Canal Exit
k
o
p
q
r
s
t

Quicksilver Bullets 510


Blood Stone Shard 51
Coldblood Dew (2) 51
Saw Hunter Badge 51
Bold Hunter's Mark 52
Red Jeweled Brooch 51
Blood Gem Workshop Tool 51

World Changes
Tomb of Oedon Lamp is activated
Gain access to the Cathedral Ward
The Insight Trade shop opens up in the Hunters Dream

Ambush Bridge

39
18

B L OO DB ORNE

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

H UN TI N G G R O UN D S

[ C E N TR A L YHA R N A M ]

19

Regular Enemies

Carrion Crow
Large, jet-black birds that lie on the ground, blend into shadows and can be very hard to spot in dark
areas or among the rubble littering Yharnams streets. They flock together in tightly-clustered groups
and are almost never encountered alone; trying to fight too many at once can quickly lead to death,
so take care not to walk into a nest of them. If you approach them head on, theyll usually fly into the
air to perform a combo with their claws and beaks; this attack inflicts several hits in quick succession
and causes you to flinch, which can prove lethal if several Carrion Crows use it on you at once. Theyll
also sometimes attack you up close with short-ranged pecks, but these are easily avoided by staying
behind them and out of their reach. A later variation of this enemy has the head of a Rabid Dog, but
attacks in exactly the same way as the normal version.

Huntsman (Cleaver)
Armed with meat cleavers, these huntsmen are
nearly identical to the ones carrying sickles they
appear in the same places and attack in the same
way, swinging their makeshift weapons back and
forth and occasionally performing a rapid chain of
flailing slashes. Like the sickle-wielding Huntsmen,
many of their swings have forward momentum and
can hit you from a short distance away.
Treat them the same as those with sickles stand
no closer than two meters away and bait their
attacks, then strafe or quickstep out of the way and
hit them while they recover. You can also strafe counterclockwise or quickstep forward through their
attacks to position yourself behind them for a charged strike, which will allow you to perform a visceral
attack. In general, p combos or interrupts work best to dispatch them individually; if facing a group,
Molotovs will get the job done.

Basic Information
Item Drops

70

48

Blood Vial 1 [8%]

70

70

70

70

67

65

75

120 180

Healing Church Workshop

215

114

Blood Vial 1 [8%]

77

77

77

77

67

65

75

120 180

Forbidden Woods

301

556

Blood Vial 1 [8%]

88

88

88

88

67

65

75

120 180

Yahargul (Blood Moon)

403

347

Blood Vial 1 [4%]

95

95

95

95

67

65

75

120 180

Central Yharnam

Labyrinth Rat

Jump attacks from outside the range of their flying combo will allow you to strike them before they
can react; you can also bait their flying attack and quickstep sideways, positioning yourself to strike
once theyve landed. Their peck has very short range but is quick and difficult to avoid; the best strategy is to stay to their sides and take advantage of their slow movements to hit them with far-reaching
attacks or thrown weapons before they can counterattack. Molotovs and Throwing Knives are effective
at a distance; sweeping horizontal swings from weapons such as the transformed Hunters Axe can
be used to mow down groups of them from behind if you can sneak up undetected.
Basic Information
Item Drops
Central Yharnam

70

29

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

56

56

56

56

35

50

40

120 180

Cathedral Ward

123

110

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

62

62

62

62

35

50

40

120 180

Old Yharnam

121

64

Pebble 1 [6%], Antidote 1 [3%], Antidote 2 [1%]

60

60

60

60

35

50

40

120 180

Healing Church Workshop

127

85

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

62

62

62

62

35

50

40

120 180

Hemwick Charnel Lane

152

199

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

63

63

63

63

35

50

40

120 180

69

69

69

69

35

50

40

120 180

Forbidden Woods

179

284

Pebble 1 [6%], Pebble 2 [3%],


Beast Blood Pellet 1 [0,5%]

Iosefka's Clinic

179

284

Pebble 1 [6%], Pebble 2 [3%],


Beast Blood Pellet 1 [0,5%]

69

69

69

69

35

50

40

120 180

Upper Cathedral Ward

483

436

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

77

77

77

77

35

50

40

120 180

Nightmare of Mensis

547

831

Pebble 1 [6%], Pebble 2 [3%], Antidote 1 [1%]

83

83

83

83

35

50

40

120 180

Giant rats inhabiting the central sewers of Yharnam


in large colonies. While not too dangerous on their
own, they are never encountered alone and can
become a serious problem in groups if you dont
have a few Molotovs handy. Labyrinth Rats use basic claw swipes, forward lunges and a bite combo;
their attacks have enough windup for you to quickstep out of the way and counterattack, but its still
a good idea not to let them get too close. Theyre
not quite as agile as Rabid Dogs, but they move
quickly and will keep up the pressure by constantly
running toward you if you try to back off. They will
also sometimes leap sideways immediately after
striking in an attempt to avoid your counterattack.
Although Labyrinth Rats cannot be staggered or interrupted, you can knock them out of their attacks
by shooting them.
In many spots where groups of Labyrinth Rats are visible below you, you can hit several at once with
a single Molotov from a safe vantage point just be careful not to stand too close to the edge, or you
risk falling into the lower area and being swarmed. If you have no choice but to face them on even
ground, try to avoid being seen by several at once fighting a group leaves very few safe openings
for you to attack. Thrust attacks from weapons like the Saw Spear in transformed mode will stop them
in their tracks at a safe distance; however, they cannot be interrupted or staggered. If you do end up
fighting several at once, back away from them and wait for a chance to use a sweeping horizontal
attack to hit all of them at the same time if you can keep up the combo long enough to kill one or
two of them, you can buy yourself enough breathing room to mop up any that remain.

Central Yharnam

20

B L OO DB ORNE

98

62

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

63

63

63

63

80

40

30

200 270

Rotted Corpse
Rotting remains of drowned scourge victims that
arent quite dead, these slow-moving enemies have
little ability to attack and arent much of a threat,
even in large numbers. That said, dont take them
lightly rushing blindly into a group can still lead to
the situation getting out of hand. Rotted Corpses
can only attack the area directly in front of them;
theyll use a slow, short-range vomit projectile,
a quick overhead slam and a shove combo,
but not much else. They can be hard to
spot, because they are always partly
submerged in stagnant water and are
motionless until you approach; pay
careful attention to your surroundings in
these situations to avoid ambushes.
Stay behind them or to their sides; from these positions you can beat them to death with p chains at
little risk to yourself. Sweeping horizontal swings such as the Hunter Axes L2 and charged attacks
in transformed mode are very effective for eliminating large groups; if you have no choice but to fight
them head-on, use jump attacks from outside their reach to prevent them from hitting you as you
approach.
Basic Information

Basic Information
Item Drops
Throwing Knife x2 [5%],
Throwing Knife x1 [15%]

Central Yharnam

239

56

Forbidden Woods

434

427

Item Drops
Blood Vial 1 [20%],
Bold Hunters Mark 1 [2%]
Blood Vial 1 [24%], Sedatives 1 [1%]

84

84

84

84

65

75

70

120 210

98

98

98

98

65

75

70

120 210

TH E B E S TI A R Y

[ R E G U LA R E N E M I E S ]

21

Strong Enemies

Huntsman
s Minion (Brick)
These brutes hit hard and move surprisingly quickly for such large opponents. They
will approach until just outside your reach and close the remaining distance with
their Shoulder Charge, which can be difficult to avoid, but offers a prime opportunity
to interrupt them and follow through with a visceral attack or charged . At close
range theyll take a couple of steps forward and perform a furious Brick Combo
attack consisting of multiple swift blows with the bricks they carry; this offers
another good opportunity for an interrupt, but its safest just to quickstep behind
them and keep your distance, since they will turn toward you after each swing in the
combo. Theyll also sometimes raise both arms slowly above their heads and slam
their hands down; this attack strikes only a small area directly in front of them and
offers yet another excellent opportunity for an interrupt, or time to get behind them
and execute a charged attack. If you stay behind them for too long, though, theyll
perform a quick 360degree spin attack, which will strike you if youre extremely
close. Shooting them in the head will stop them in their tracks and knock them out
of their actions.

Scourge Beast
Scourge Beasts are fast, aggressive and tough; they attack quickly
and often strike several times in a row. They have a weakness to
fire, so Molotovs and Fire Paper are very effective, as are serrated
weapons such as the Saw Cleaver and the Saw Spear. They also flinch
and stumble easily, so transformation attacks can be useful with fast
weapons. If you have enough stamina to kill a Scourge Beast in one
chain, keep swinging; if not, save enough to quickstep a safe distance
away and recover. Visceral attacks are the fastest way to damage
them, but their unpredictable attacks make it difficult to interrupt or
stagger them. The variants found in Yahargul and the Upper Cathedral
Ward differ in appearance and elemental weaknesses, but behave in
exactly the same way as those encountered in Central Yharnam.

Strategy

Strategy

Interrupting their Shoulder Charge, Brick Combo and Downward Slam is by far the
most effective way of dealing with these hulking enemies. Alternately, strafing
or quickstepping behind them when they use their Downward Slam will give you
enough time to stagger them with a charged strike. When fighting them up close,
try to stay beside or behind them while keeping watching out for their Turnaround
Swing. p chains are effective during their lengthy recovery, but be sure to leave
yourself enough stamina to quickstep away if you cant finish them off. As Huntsmans Minions are very tough enemies, try to avoid fighting more than one at a time
if you encounter two of them close together, lure one at a time with Pebbles and
make sure you have plenty of room to fight them in a safe spot.

In some areas you can lure Scourge Beasts to narrow doorways and
other borders that stop them from following you, then use ranged
weapons or farreaching melee attacks to kill them with little risk to
yourself this is especially useful in early areas, or if youre being
chased while low on health. Quickstepping forward through their
attacks to get behind them works well they turn slowly, so this is
your chance to use an p chain or land a charged attack from behind
to stagger them. The Flamesprayer is highly effective against Scourge
Beasts, especially if youre forced to fight more than one at a time;
when powered up with Bone Marrow Ash, it will tear them to shreds
in seconds. Another useful strategy is to throw a Pungent Blood Cocktail and hit them from behind with a charged attack while they are
chasing it; this item can also be used to buy yourself time to escape if
you arent able to fight your way out of the encounter.

Basic Information
Central Yharnam

279

158

Item Drops
Blood Vial 4 [5%], Blood Vial 2 [85%],
Shining Coins 3 [5%], Shining Coins 2 [5%]

Cathedral Ward

441

552

Healing Church Workshop

455

Basic Information

Special Weakness: Serration

Item Drops

Central Yharnam

520

336

Blood Vial 3 [92%], Blood Stone Shard 1 [8%]

108 108 108 108

75

48

65

200 270

Old Yharnam

364

987

Blood Stone Shard 2 [8%], Blood Stone Shard


1 [87%], Beast Blood Pellet 1 [5%]

108 108 108 108

75

48

65

200 270

1844

3881

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [15%], Twin Blood Stone Shards 1
[76%], Beast Blood Pellet 1 [5%]

135 135 135 135

75

48

65

200 270

1637

Blood Stone Chunk 1 [4%], Twin Blood Stone


Shards 2 [10%], Twin Blood Stone Shards 1
[15%], Blood Stone Shard 2 [28%]

206 206

75

48

65

200 270

Yahar'gul (Blood Moon)

Upper Cathedral Ward

1451

28

138

Key Attacks
Name

Interrupt

Notes

Gnawing Grab

Yes

Quickstep in any direction; dodge forward through it to get behind them.

Lunge

Yes

Quickstep left or right.

123

82

103 103

90

95

100 250 180

Blood Vial 4 [5%], Blood Vial 2 [85%],


Shining Coins 3 [5%], Shining Coins 2 [5%]

132

88

110

110

90

95

100 250 180

469

Blood Vial 4 [5%], Blood Vial 2 [85%],


Shining Coins 3 [5%], Shining Coins 2 [5%]

132

88

110

110

90

95

100 250 180

135

90

113 113

90

95

100 250 180

162 108 135 135

90

95

100 250 180

Hemwick Charnel Lane

544

797

Blood Vial 4 [5%], Blood Vial 2 [85%], Shining


Coins 3 [5%], Shining Coins 2 [5%]

Yahar'gul (Blood Moon)

1441

2079

Blood Vial 4 [2,5%], Blood Vial 2 [17,5%],


Shining Coins 3 [2,5%], Shining Coins 2 [2,5%]

22

B L OO DB ORNE

Key Attacks
Name

Interrupt

Notes

Shoulder Charge

Yes

Best chance to perform an interrupt; otherwise quickstep forward or sideways.

Brick Combo

Yes

Multiple hits with individual tracking; quickstep forward or sideways.

Downward Slam

Yes

Closerange, long windup; quickstep forward past them.

Turnaround Swing

Yes

Shortrange 360degree spin attack; strafe or quickstep backward.

Interrupt the Shoulder Charge just as they begin moving toward you.
Quickstep forward past the Gnawing Grab...

Sneak behind them for a charge attack during the Downward Slam.

...and stagger them with a charge attack from behind.

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

TH E B E S TI A R Y

[ S TR ON G E N E M I E S ]

23

Boss

into a beast, and phase 3 begins. He will become very fast and aggressive, but he gains
weaknesses to both fire and saw attacks. It is possible to fight him normally in this form by
dodging behind him, but its difficult.

Environment

Father Gascoigne

The graves and trees can get in the way of your attacks and movement, but Gascoigne can
get stuck on them as well. There are also stairs that lead up to an upper terrace, a clear,
open space with plenty of room for you to move, and theres a broken rail that will allow you
to jump down to heal when needed.
Where you choose to fight Gascoigne should be based on which aspect of the fight causes
you the most trouble. If you are getting stuck on obstacles, fighting upstairs may be better
for you. If his gunshots are more annoying to deal with, having the trees and graves to block
them may be more valuable. Be warned that in phase 3, Gascoigne can destroy the small
graves with his attacks; the large, central monument can still be used to slow him down,
however.

Preparation
Leveling up before facing Gascoigne is a very good idea; to do so,
youll need to get at least one point of Insight before returning to
the Hunters Dream. If you are having trouble, increase your Vitality.
Every level up will raise your defense, but raising your Vitality also
increases your HP for extra survivability. You should also fully explore
Central Yharnam in order to find eight Blood Stone Shards; you can
use these at the workbench in the Hunters Dream to upgrade your
weapon to +2, greatly increasing your damage. If you dont have any
Molotovs for phase 3, consider buying some from the shop. Finally,
make certain that youve started the Little Girls quest and received
the Tiny Music Box from her. This can be used to stun Gascoigne
during the fight. Before the fight, equip your Tiny Music Box and
Molotovs in your Quick Items, as well as Throwing Knives if you
choose to use them. Its recommended to remove other items so
that they dont get in the way during the battle. If you have done all
of this and are still having trouble, you can stockpile Blood Echoes
safely between the Central Yharnam Lamp and the Dog Kennels;
every additional point of Vitality will help. You can also go online and
use a Beckoning Bell to summon another player for help at the cost
of one point of Insight.

Overview
Youll face Father Gascoigne after crossing Central Yharnams Lower
Bridge. During phase 1, he will attack you with his Hunters Axe and
a blunderbuss. He uses the normal Hunters Axe moveset with a
couple of additions, such as the Rising Shear. He will also shoot at
you at medium range, so be careful if you evade backwards away
from his attacks. Be warned that he will sometimes shoot you if you
dodge backwards away from his melee.
After losing around a quarter of his health, he can transform his
weapon to begin phase 2. Sometimes the timing of this transformation varies; he likes to have some space before he extends
his axe. His attacks are a bit slower in this phase, but he has a lot
more range. His spin slash hits twice, so be careful when dodging
forward. He will start using jumping attacks to close the distance,
but be warned that, unlike a player using the Hunters Axe, he
can still shoot you. After losing 70% of his health, he will change
Basic Information

Weakness (Beast Form): Serration

Human Form
Beast Form

2031

1800

Item Drops

95

80

65

120 999 999

Oedon Tomb Key

126 126 126 126 160

50

120 999 999

95

95

95

Key Attacks
Human Form

Interrupt

Notes

Scattergun Burst

No

Quickstep forward through it.

Horizontal Chop

Yes

Quickstep in the opposite direction of the swing.

Spark Uppercut

Yes

Interrupt it or quickstep sideways.

Jump Attack

Yes

Interrupt it or quickstep forward or sideways.

Charged Spin

Yes

Used after transforming his axe; identical to the player version of the charged . Quickstep backward.

Beast Form

Interrupt

Aerial Dive

No

Leaps high into the air, hovers momentarily and dives at your current location; roll toward him.

Downward Slam

Yes

Raises arms slowly and slams the ground; strafe backward and interrupt it or quickstep forward past him.

Claw Combo

Yes

Fast hits with heavy forward momentum. Quickstep forward or sideways and strafe behind him.

Howl

No

Not an offensive move; mainly an opportunity for you to get in a few free hits or oil him.

24

B L OO DB ORNE

Notes

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

Strategies
Key Strategies
During his first phase, quickstepping and using charged
attacks is a good idea until youre familiar with Gascoignes
attacks. Use interrupts when up close once you begin to recognize his slower attacks. When he transforms his weapon
you can switch to using your Throwing Knives to move him
into phase 3 of the fight. While hes transforming, use a Molotov, then use the environment and the Music Box to slow
him down while you finish him with more Molotovs.

Phase 1
During Phase 1, focus on quickstepping through Gascoignes attacks
and counterattacking with an p m combo. You should dodge toward Gascoigne so that you pass through his attack and get behind
him. The p will cause him to flinch, and the m will cause him to
stumble. After the m, be ready to roll toward him again; after a
slight pause, he will either attack you again or quickstep and shoot
his gun. Roll through his attack or his bullets and attack him again,
but dont bother trying to continue the combo after the first m;
sometimes you can, but he will often quickstep back and shoot you
out of it.
If he hits you once or twice, back off and heal. If you stay in the
lower area, try to position a tree or large tombstone between you
and Gascoigne; if on the upper level, drop down on the small roof to
heal, then drop down to the ground and head back upstairs. When
attacking, stay close so that he doesnt shoot often. When healing,
make sure you have cover to block bullets. The one attack to watch
out for is his Rising Shear; its slightly slower than his normal attack,
so you need to dodge forward a little bit later.
An alternate strategy for this phase is to shoot him during his
attacks for an interrupt. When he staggers after the interrupt, you
can use a Visceral Attack to deal a lot of damage quickly. If you are
confident in your timing, this is an easy way to win.

Phase 2

His Jumping Attack is used from long range, and hits hard, so either
stay close or be ready to dodge it. His Spin Attack hits twice in the
area around him, so you need to dodge either backward out of its
range, or forward, through the attack.
Once again, gunshot interrupts are a viable alternate strategy; just
remember that the timing will be slightly later since he is holding
the two-handed version of the axe. You can also back off a bit and
use Throwing Knives if you like; he shoots less often during this
phase. The downside to this tactic is that it puts you in the range
from which he likes to use his Jumping Attack. If you keep space
behind you to dodge backwards, this can be ok; consider fighting
upstairs if you want to use this method.

Phase 3
Phase 3 will begin with his transformation. Use your Tiny Music
Box just as the transformation ends he will stumble about, before
finally roaring and shaking himself free from the stun. While he is
stunned quickly use your Molotovs, making sure youre locked on
and not too far away. Two Molotovs will greatly weaken him; if you
manage to land three, he will be nearly dead.
To finish Gascoigne off, there are three main strategies: running
away and using items, dodging through his attacks and striking him
from behind, and using gunshot interrupts. If you choose to run
away and use Molotovs and Throwing Knives, try to use the large
central monument to slow him down, and only throw an item while
hes recovering from a missed attack.
If you choose to fight him in melee, dodge forward through his
attacks; his forward movement will carry his attacks past you. Once
youre behind him, counter with an p or an m transformation
attack. When he uses his Ground Pound, get behind him and youll
have time for two or three hits. Its easier to fight him upstairs if you
are using this strategy, and if you need to heal, make sure to drop to
the ground from the roof before doing so hes quite fast and can
easily pounce on you while you are on the roof.
The final strategy is by far the most risky; Gascoigne can be interrupted using gunshots in this phase, but he is so fast and aggressive that one miss can end your life. This method is stylish, but not
for the faint of heart. If you do get hit, remember the monument or
the drop to the roof as ways to buy time and heal.

Phase 2 is largely the same as Phase 1. You can fight him in the
same way, but there are a couple of new attacks to watch out for.
THE BE S TI A R Y

[ BOS S ]

25

Saw Spear

Normal Mode Tactics


The Saw Spears normal
mode closely resembles that
of the Saw Cleaver. When
compared to transform
mode, the attacks are all
slightly faster and cost less
stamina. They are also weaker, though. If you are able
to strike an enemy multiple
times at close range, normal
mode is better.

The Saw Spear is very similar to the Saw Cleaver, but the spear puts more
emphasis on skill. It only requires 7 strength and 8 skill, so its another
weapon that most characters will be able to use. The transformed mode
is a one-handed weapon, so you can still use your off-hand weapon when
transformed. The Saw Spear has both normal physical attacks and thrusting
attacks; the thrusting attacks, in particular, are powerful and have good range.
The thrust damage type is effective against some enemies with otherwise
strong physical defense. Both of the Saw Spears modes deal an extra 20%
damage to enemies weak against serrated weapons.
One of the trick weapons of the workshop, commonly used by those who
dedicate themselves to the hunt. This saw, effective at drawing the blood

Normal Mode Attacks Properties

of beasts, transforms into a medium-range spear. The saw, with its set of
blood-letting teeth, has become a symbol of the hunt, and only grows in

Attack

Stamina

Impact

effectiveness the more grotesquely transformed the beast.

1.00

20

Light

p (2nd)

1.02

20

Light

1.04

20

Light

1.06

20

Light

p (5th)

1.09

20

Light

p (backstep)

0.95

15 (+10)

Light

p (rolling)

0.95

17 (+10)

Light

p (frontstep)

0.95

17 (+10)

Light

fast startup

p (sidestep)

1.00

17 (+10)

Light

better damage than p (frontstep / rolling)

p (dash)

1.09

30 (+X)

Normal

1.20

35

Normal

(charged)

1.90

50

Normal

(backstep)

1.10

25 (+10)

Normal

(dash)

1.26

45 (+X)

Normal

(forward leap)

1.40

50

Normal

tap forward on the stick just as you press to execute

Transform Attack

1.30

23 (+X)

Normal

press m while performing another action to execute; forced Guard Break

p (3rd)

Acquisition

Gem Advice

Type

As you see in the Damage from


Upgrades table, the Saw Spear does
have Arcane scaling. This does not
affect your physical damage, though,
so it is completely unused unless you
put an elemental gem into your weapon. If you want to make an elemental
version of this weapon, youll need to
slot a gem such as Fire or Odd Arcane.
Doing so will convert all of your weapons physical damage to the element
that you used, and strength and skill
will no longer benefit you.
Instead, your arcane stat will be used
to increase the spears damage.
Since the Saw Spear is already quite
specialized for killing beasts, fire is a
good element to choose. Most beasts
are already weak against fire, and
the serrated bonus will apply to that
damage as well!

Normal

Obtained from

Page

Central Yharnam / Shop

126

p (4th)

Badge Required for Purchase


Saw Hunter's Badge

Uncanny

Central Pthumeru Root Chalice

N/A

N/A

Lost

Lower Pthumeru Root Chalice

N/A

N/A

Damage from Upgrades

Available Gem Slots


Weapon
Type

Weapon
Level

Base

Normal

Radial

Radial

Waning

85

Uncanny

Radial

Radial

Triangular

93

Lost

Radial

Triangular

Waning

101

109

117

Weapon Level

Average Physical Attack Increase (Strength)


Stat Range Damage per Point

Estimated Attack Gained

8 to 25

2.17

39

26 to 50

1.20

30

50 to 99

0.27

13

Note: this table represents growth with a +10 weapon

Average Physical Attack Increase (Skill)


Stat Range Damage per Point

Estimated Attack Gained

9 to 25

2.94

50

26 to 50

1.52

38

50 to 99

0.33

16

Note: this table represents growth with a +10 weapon

125

133

141

149

157

10

170

Scaling

Dmg

Type

Physical

Note
faster than Transformed p chain

very efficient damage; use when possible

fast startup

continuously hold the button to execute

Normal Mode p

Normal Mode Key Attacks


The Saw Spear p attacks are nearly identical to the Saw Cleavers p attacks.
The p chain is the fastest way to deal damage, and its damage modifiers
increase during combos. The rolling and frontstep ps have the quickest startup
of all the Saw Spears attacks; they can be useful when you need to strike quickly,
and they are hard to interrupt. Take note that the sidestep p has a higher damage multiplier than the rolling or frontstep ps even though it costs the same
amount of stamina.

Normal Mode

A fully-charged attack is slow to perform, but can stagger the enemy when
you connect from behind; you can then follow up with a rear visceral attack or
another charged . It also has the highest damage modifier of any attack on this
weapon, making it particularly good against enemies with high defense. If you
have to fight with single strikes, a dashing is reasonably powerful and quick,
though it does cost a lot of stamina.
The transformation attack is a good combo tool. It executes quickly and has a
decent impact; breaking an enemys super armor with this technique forces them
to stumble more than a normal p. The long reach and good damage of the transformed p and attacks are good natural follow-ups if the enemy is pushed
back by this attack.

26

B L OO DB ORNE

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

Normal Mode Transform Attack

A R S E N A L & A TTI R E

[ SAW SPEAR ]

27

Left Hand Weapons

Transformed Mode Tactics


The Saw Spear is great in transformed
mode. A look at the tables will show you
that the damage multipliers are good,
but what the numbers dont show you is
the range and versatility of the moveset.
If you need to hit groups or move around
and hit hard with single strikes, transformed mode is much better than normal
mode.

Hunter Pistol

Damage from Upgrades

Pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially
crafted to employ Quicksilver Bullets fused with the wielders own blood, boosting damage
against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier

Transformed Mode Attacks Properties


Attack

responses to attacks.

Dmg

Type

Stamina

Impact

1.09

Physical

25

Light

good damage modifier and range, but slower than Normal p chain

p (2nd)

1.11

Physical

25

Light

hits high; good for striking enemy weak points

1.09

Physical

25

Light

1.11

Physical

25

Light

p (backstep)

0.92

Thrust

30 (+10)

Light

fast with good range

p (rolling)

1.09

Physical

23 (+10)

Light

fast startup

p (frontstep)

1.09

Physical

23 (+10)

Light

fast startup

p (sidestep)

1.09

Physical

23 (+10)

Light

p (dash)

0.89

Thrust

35 (+X)

Light

p (3rd)
p (4th)

Note

Required Stats

Basic Info

Strength

Skill

Bloodtinge

Found

Unlock in Shop

Circle Slot

Hunter's Dream [256]

Saw Hunter Badge

Yes

The Hunter Pistol is better than blunderbuss-type weapons at interrupting enemy attacks. It also deals better
damage from range. Compared to the chief pistol alternative, the Evelyn, the Hunter Pistol has higher base
damage but lower scaling. If your character has less than 20 bloodtinge, the Hunter Pistol is stronger than
the Evelyn. At 21 points, they are equal in power. If your bloodtinge is 22 or higher, Evelyn is a better choice.

1.34

Thrust

35

Normal

very good damage modifier and range; key attack

(charged)

1.75

Thrust

50

Normal

continuously hold the button to execute; can aim manually when unlocked

(charged follow-up)

1.55

Physical

50

Heavy

(backstep)

1.19

Physical

25 (+10)

Normal

(dash)

1.19

Physical

45 (+X)

Normal

hits high; good for striking enemy weak points

(forward leap)

1.34

Thrust

50

Normal

tap forward on the stick just as you press to execute

Transform Attack

1.24

Physical

30 (+X)

Light

Scaling

70

79

D
D

88

97

107

115

124

133

142

151

10

160

tap after performing an (charged)

press m while performing another action to execute; forced Guard Break


Transformed Mode p

Hunter Pistol

The first p attack hits in a sweeping arc from the right of your character to
the left and is excellent against a crowd. The second strikes overhead, making it useful for striking enemy weak points. The third p sweeps horizontally
from left to right. Do not underestimate the value of these attacks. They have
a good combination of speed, power, and range. Just be careful in narrow
spaces; the first attack in particular tends to be stopped by walls. You can
often get around this restriction by standing on the left side of a corridor to
leave free room to swing on the right.
A better option is to simply use the in these situations; its a straight
thrust that wont hit the walls. It also has a fantastic damage modifier and
deals thrust damage rather than normal physical damage. Youll often see
this attack deal more damage than you would expect against foes with high
defenses, such as Brainsuckers. This is the Saw Spears key attack. When
used while not locked-on, you can control the direction of the attack until the
last second. The charged shares this property and has an even higher
multiplier, but it does take more time and stamina to execute. When used
from behind, it can stagger an opponent.
Also note that the , both charged and uncharged, can actually be aimed
upwards if you are not locked on. The follow-up has a heavy impact that
blows small enemies away and causes even large foes to stumble. Master
manually aiming the attacks of this weapon, and youll be a great asset to
any Chalice Dungeon expedition! The dashing is another excellent attack;
it hits high enough to strike the heads of tall foes, like Vicar Amelia.

B L OO DB ORNE

Base

better damage and armor break than p (backstep)

Transformed Mode Key Attacks

28

Weapon
Level

GAM ESTO P STARTER E DI TI ON MI NI GUI DE

Hunter Blunderbuss

Hunter Blunderbuss

Damage from Upgrades

Transformed Mode

A blunderbuss created at the workshop for the hunters line of work. Hunter firearms are
specially crafted to employ Quicksilver Bullets fused with the wielders own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts
swift movements, and its wide spread is nigh-on guaranteed to hit the mark.

Required Stats
Transformed Mode Transform Attack

Basic Info

Strength

Skill

Bloodtinge

Found

Unlock in Shop

Circle Slot

Hunter's Dream [256]

Saw Hunter Badge

Yes

Blunderbuss-type firearms do more damage than pistols when close to the target and less when farther
away. The bullets spread out, making it easier to hit quick enemies. Blunderbuss shots also have a stronger
impact than bullets fired from pistols. If you have 27 bloodtinge or less, Ludwigs Rifle is stronger than the
Hunter Blunderbuss. From 28 to 32 bloodtinge their damage is the same, and from 33 bloodtinge onward
the Hunter Blunderbuss is stronger.

A R S E N A L & A TTI R E

Weapon
Level

Base

Scaling

20

22

25

27

30

32

35

37

40

42

10

45

[ LE F T HA N D W E A P ON S ]

29

COLLECTORS EDITION GUIDE

And so the nightly hunt begins...


Yharnam is dark, mysterious and unforgiving, especially for
outsiders on the night of a hunt. But fear not! This very special
guide is your key to mastering the merciless challenges, navigating
the darkest depths of the city and uncovering all of its mysteries.

Hunting Grounds
From the streets of Yharnam to the end of the adventure, critical
routes and rewarding detours are plotted on detailed, invaluable
maps. Text points highlight events, encounters, and tactics for each
areas key landmarks. This hunters compendium leaves no paving
stone unturned.

The Bestiary

BONUS CHEST

Exclusive interview with Bloodbornes


creator, Hidetaka Miyazaki
Lore index to aid in your research
of this dark world
The Art of Bloodborne every page
is a masterpiece of its own

Exclusive Dynamic Theme: let the


Hunters Mark adorn your PS4

A good hunter knows his enemys weaknesses. Study your prey


carefully and discover all of the elements that make them what they
are. Use the invaluable information we provide to rip your enemies
apart.

Arsenal and Attire


Your weapon is only lethal if you know how to use it. Here youll learn
about weapon properties, hidden damage modifiers, attack ranges,
swing speeds, and much more. Whether youre hunting beasts or
other hunters, youll have the knowledge... and the advantage.

The Chalice Dungeons


These mean labyrinths of death provide an unending treasure trove
of discovery and despair. Though the walls may shift and the denizens
may change, weve prepared exhaustive notes detailing the horrifying
and mysterious Chalice Dungeons.

Hunters Appendices
The world of Bloodborne is deep. Inside youll find behind the scenes
info on the world and its characters from the people who created
them! If you seek 100% completion, search no further.

For purchasing details visit future-press.com


ISBN: 978-3869930695

2015 Sony Computer Entertainment Inc.


Bloodborne is a trademark of Sony Computer Entertainment America LLC

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