Professional Documents
Culture Documents
The rst of our feature articles provides everything you need to know about the Zulu Wars
without having to read a library to nd out.
Neil, Dave and Stephen present our guide to
this fascinating period
Editors Column
Guest Column
News
Reviews
Verdun
I am your King!
In the next
issue we take an in
depth look at wargaming the Eastern
Front. Hopefully this general can nd his
way there before he misses all of the fun ...
- First
Modular Battleelds
Painting Guide
Rank Fire - Unleash Hell - Nightbringer - Stalagluft III - 96th Rifles - Storm
Crocodile Tears
To Catch a Warlord
44
EDITORIAL
I t
Just
Gets
B e t t e r
Well its the fourth time out for the new look Wargames
Journal and once again Im immensely proud of what
we have to show you. If its possible Art Editor Stephen
Rhodes has managed to make this WJ look even better
than last time out.
Since doing the 2nd edition of Age of Blood Ive been Tom Hinshelwood
tinkering with 5.56mm and hopefully it wont be too Editor
long before the new rules are ready to be rolled out.
tom@rebelpublishing.net
By Dave Robotham
If youve not come across Black
Scorpion Miniatures before then
you dont know what you are
missing.
US Marines 3
US Marines 2
It also
does
60mm
Checkpoint Marines
figures
for the painting
Command Pack
enthusiast.
Marine Commander
NEW INFANTRY
SET TO CURB
THE BUG
T H R E AT
Mobile Infantry Army Book
19.99
The most recent addition to Starship
Troopers: The Miniatures Game is the
new rule book covering all the Mobile
Infantry forces from the M9 Marauder
to the TAC UAV. With the release of
this book you can now eld an entire
company of Mobile Infantry instead of
the usual platoon.
Attack on Endor!
14.99
The latest scenario pack to be released by Wizards
of the Coast is based on Endor and is packaged with
a rather cool looking AT-ST that is scaled to t with
their range of gures.
Included in the box are two maps representing Endor
battleelds it is worth noting that these maps are also
the rst set designed with the new over-sized gures
in mind.
You also get a scenario booklet and three Stormtrooper gures,1 Scout Trooper, 1 Stormtrooper, and
1 Stormtrooper Ofcer.
HoW comes to you this month eye candy scenery etc) but almost If you still need to populate your
from the virtual pen of Rich
Jones who shares with you his
latest ndings in the world of
wargaming.
all were brilliant in their ideas and Punic War table in 28mm then a
game play.
visit to Renegade may be in order
to get those elusive Spanish gures
One which I particularly liked was - http://www.renegademiniatures.
the weird WW2 game featuring com/
zombies, SS vampires and Brit
commandoes. All the gures were Here is something I stumbled
from the superb 40mm Graven on 28mm camo netting with
Image range (Jim Bowens gs authentic looking leaves to paste
get them through Monolith on just what every MG42 crew
amongst
others
http://www. needs the site has a heap of other
hammerhead.org.uk). Good fun cool scenery stuff - http://www.
had by all (unless you were the barrule.com/workshop
werewolf I suspect).
A game which I always mean to
All in all it was good to see decent pick up and have a go at is, Hour
numbers of punters at a debut of Glory. If like me you have
show, especially as the numbers at forgotten to get one then make
the last few Partizan shows I have use of their post free special offer.
been to have been fairly low.
Hopefully next time I can tell you
what the game plays like - http://
Foundry have been busy putting www.warmacre.com/
together some new collections
of both old and re-done gures. We have been playing some rules
One of my favourites is the Orc from the Two Hours Wargames
collection. Have a gander, then stable in the ofce lately so it is
explore the others at http:// interesting to see they have two
www.wargamesfoundry.com/ new sets out, one a Vietnam game
collections/WARORC/4/index.asp and the other a medieval one on
one set! Check out the review of
C-P models have added to their NUTS in this issue and then visit
WW2 carry on range in 28mm. the site at http://www.angelre.
Originally these were going to be com/az3/twohourwargames/
36mm I think but have apparently
shrunk however they are very A site which should interest
nice gs explore at http://www. the Nap gamers amongst us is a
cpmodels.co.uk
new blog about the Waterloo
campaign bookmark this site
Black Scorpion have a new to watch as it grows - http://
range of modern US marines in jcminiatures.blogspot.com/
large 28mm have a look at the
single ofcer gure and see if, like Havent received many news items
me, your rst thought is SG-1 from manufacturers or show
Jack ONeill!!
organisers as of yet come on
guys, tell us what you are doing!
9
for instance, the second and third battalions of the AnhaltBernburg regiment were brigaded with the two battalions
of the Prince Ferdinand regiment, while the 1st battalion
of Anhalt-Bernburg was brigaded with the two battalions
of Gablenz, and one battalion from the Wied regiment,
the other battalion of which was brigaded with a different
regiment of two battalions, plus a single grenadier
battalion.... You get the picture.
The only solution and frankly it is a solution which I nd
increasingly sensible and eminently defensible is to say
that units on the table are representative of the presence
of similar proportions of their historical counterparts. Run,
literalists, run for your lives.
In some instances a designer nds himself at a
serendipitous juncture where historical feel and gamedesign imperatives coincide. That was the case with the
new system I devised for Forces and sub-commanders
(these words will be familiar to GA players.) Rather
than trying faithfully to recreate the bewildering and
overlapping ad-hoc command structures of Frederician
armies, I decided to list an armys composition in units,
and then list the sub-commanders available in that army.
The commanding general like his historical counterpart
must rst create the Forces, himself, by assigning units
to generals. Since every general represents some dynastic
or political consideration, every one has to get a command
of some signicance, like it or not.
And then we roll up each generals abilities, based on his
historical norm. (You can usually count on Ziethen being
a ne cavalry commander, and so you give him all the
Hussars, only to learn now that he has the u, and isnt
doing well today.) This happy fudge got me off the
hook for all sorts of arguments about scenario design and
gives the players the chance to do what their historical
counterparts would have done, but which is rarely done in
historical scenarios.
A number of other new ideas have found their way into
Old Fritz. Some come from three years experience with
GA and others particularly those dealing with musketry
are entirely new. This short column precludes further
elaboration, but sufce to say that I am happy with the
evolution of this game design.
Old Fritz will be in development throughout 2006 and
most likely will be published in early 2007. Oh and please
dont ask me when Ill be doing the variant for the MaliSonghay Wars.
10
11
This skirmish scenario is set in Somalia around the time of the Blackhawk Down
incident that saw 18 US troops killed in Mogadishu, with 73 wounded, and which sent a
shockwave throughout the US and the rest of the world. Intended for a small insertion
squad this scenario introduces our fast-play modern combat rules to you 5.56mm and sets the scene for future modern combat articles.
INTRODUCTION
You wouldnt believe the angst that surrounds writing
an article like this one. Several staff writers loathed
the idea, many others backed it up and some just sat
on the fence. Wargaming modern combat encounters
is a deeply emotive thing to do, or so it seems.
That said we chose to go ahead and write this teaser
scenario. What we in no way look to do is marginalise
the incidents in Somalia in 1993 or in any way injure
the parties who fought there. This scenario simply
draws from the history of the armed conict and is
to be hopefully used to provide a basis for testing our
new Modern Fast-Play Skirmish rules.
We wont go into too much detail about the events of
Blackhawk Down this issue thats the
basis
for a much more in-depth set of scenarios
in a future issue but what we will do
i s
set the stage for what was happening
in Somalia in 1993:
green, so the
colour is not a
s h o w - s t o p p e r.
The notion of repainting the helicopter was
entertained for about 30 seconds, but the model from
FoV is so nicely done we gured this would have
been overkill.
The Village of Abi-Sadu is located roughly 80 clicks
from Mogadishu and is a known hostile location
and as such must be treated with extreme caution. It
is unknown as to the full extent of the Rebel forces
in the area, but intelligence points to as many as 30
hostiles at any given time.
The terrain is a 6 foot square area and we opted to childrens models of Humvees that we are in the
use 20mm scale gures which we got from Liberation process of converting up for military action.
Miniatures and a variety of buildings (bought and
scratchbuilt) for the rst test of this scenario.
The terrain for our rst test game was basic TSS desert
boards which have served us well and the sand dunes
For this article we moved up a scale to 28mm and are nothing more than coated polystyrene which do
used MoFo moderm gures and a mix of resin and the job nicely.
scratchbuilt buildings again. The Humvees are from
the Britannia Miniatures range and as stated the Our roads are hardboard cut into strips, painted black
Blackhawk is from FoV.
and then edged with some sand to make them look
a little less dull. So all in all nothing too ashthat
The vehicles are a little on the small side for the comes from the game play hopefully.
gures, but we coped and have recently found some
14
3-4
It is recommended that the US troops deploy around 5
the sand dunes at D2 and make their way forward 6
on foot. The Delta Force snipers Corporal BullsEye James and Sergeant Patterson will take up a
covering position on this sand dune which offers a
wide eld of visibility.
SOMALI ORDERS OF BATTLE AND SETUP
The Humvees carry a team of roughly four troops, The minimum number of militia in this game will be
you can split accordingly and the downloadable 20 and they will be armed with AK47 assault ries
Squad sheet will give you names and equipment for and RPGs. They are housed around the town, several
all 10 members of this insertion team. The mission is will be on patrol and the package will always be
commanded by Lieutenant Sasaki.
guarded.
The US team are all carrying night vision goggles An arms dump needs to be located in the village
(unlike the night of the actual Blackhawk Down which should be destroyed by the US troops and
mission) and this gives them a major advantage over this should be located in B5 or B6.
15
DOWNLOADS
Somali
The following les are Adobe Acrobat PDFs and
2 Points For each US soldier killed
contain the key elements of this scenario: Orbats and
3 Points For each US soldier alive but not at the Special/Scenario rules. Simply click on the link to
extraction point when the game ends
head of to the Wargames Journal web site where the
1 Points For each Humvee destroyed
PDFs are located:
If the US player achieves his objectives but still has
less Victory Points because of high casualties then he
has still achieved a victory or sorts but the cost has
been too high and the Somalis effectively win.
US Squad Sheet
Somali Squad Sheet
16
16
17
5 - Blank
7 - Blank
8 - The next character activated has either not brought
along enough ammunition or has been wasteful with
his shooting. He counts as having an Ammo-Low
status with his primary weapon for the rest of the
battle.
18
19
NUTS!
20
21
By Rich Jones
22
people got
themselves all
excited, myself
included. I love
a good skirmish
game
and
although
I now nd
Athos
I
am
in
need of 40mm
scale scenery for around the 1650
timeframe I just cannot resist these
miniatures.
Before I move on with this review
I need to mention scale. These
gures are sold as 40mm scale and
thats great. But when I got out the
major bad guy, the uber-villain of
the times, Rochfort, the Cardinals
Blade, this boy stands 50mm high
a full two inches of crowning glory.
So I asked my current gure
The
actual
Musketeers
are
wonderful gures and really do sum
up the characters from the movie
full of life and verve and ready to
make trouble, especially if it involves
the virtue of some buxom
lady in waiting. Aramis
has a ouncing look to
him and Porthos looks
like hes just eaten a
hog roast on his own
and wants to take
his indigestion out
on some Cardinals
Guards.
What amuses me
So back to my question to
about the Guards
my painter friend about
is that the sculptor
how much he would charge.
(Mike Broadbent)
He quoted me 10-12 per
has captured the
gure which is a very cost
somewhat dumb
effective solution for a
nature
of
the
Porthos
gure of this size and complexity.
Guards from the movie.
I then asked a couple of other
They are, after all just
pro painters and got quotes back cannon fodder and these gure
of 15-20 and 20-25 which gave dont look too bright as they lumber
me food for thought.
into combat only to be run through
by the ashing blade of the pretty
I was interested to see how DArtagnan.
this 40mm scale, which seems
to be very popular right
Wonderful
gures
that
Id
now, would impact me
recommend to anyone looking
if I turned to a painting
for
something
service to meet my needs.
different!
The miniatures are wonderful and
as you can see from the pictures
full of detail, crisp and dashing. My
favourite gure is Rochfort because
he looks up for it whatever that
may mean. This gure came in two
pieces: the body and a base. Superb
and other than a badly bent sword,
which I will replace with a sowing
pin or a brass rod, this gure was
perfect. No ash and no noticeable
mould lines.
By Stephen Rhodes
23
Aramis
24
By Stephen Rhodes
These are great little models that are suitable for all
sorts of scenarios, especially non-Iraq ones. We have
a large set of 20mm Mogadishu gures and as part of
a future game we need 12 HMMWVs and at 8.99
these models are a cost effective way of getting us to
that target. Out of the box they work and with TOW
missile and automatic weapon versions available
these are ideal gaming accessories.
26
By Dave Robotham
27
Roadblock Squad
28
By Dave Robotham
29
IN THE BEGINNING
I started this project with some very basic
TSS desert tiles in hand, which might
well have been basic polystyrene for all
the detail they had to them. But before I
move on to how to make these TSS tiles
look good I gured that as I have made
numerous gaming tiles in the past I would
detail some basic ideas behind starting
from scratch.
THE GRASS
I decided to add a couple of nal touches
to the boards I was making in the form of
rough stony ground and patches of grass
and bushes.
These techniques look good in various
settings and scales
33
A sleepy French village awaits rhe advancing British force - its German occupiers well hidden ...
The harsh desert of North Africa - ready for Rommels Afrika Korp or Alexanders Companion Cavalry
36
37
VERDUN
Leading up to the anniversary of this monumental battle we were contacted by Laurent
Pouchain, one of our French readers, who kindly sent us some wonderful images of a
game that he and his wargaming friends are creating their way of remembering this
terrible military action. Wed like to thank Laurent and his friends and congratulate
them on a wonderful game. You can nd out more at http://toutatisnews.blogspot.com/
During World War I Verdun was a fortied French
garrison town on the River Meuse located some
200km east of Paris. Although it had a ring of
defensive forts Verdun was, to most, low down
on the list of military signicance.
The December of 1915 was to see Verdun
become the centre of attention for German
forces as General Erich von Falkenhayn, Chief
of Staff of the German Army, decided to attack
the area in and around Verdun.
French infantry fought hard and managed to Verdun and it is estimated that the German Army
claw back another 2km of ground at Verdun.
suffered something like 434,000 casualties.
About half of all casualties at Verdun were
The German advance was brought to a halt killed.
at the end of February. On the 6th March, the
German Fifth Army launched a new attack at In hindsight Verdun held more of a psychological
Verdun. The Germans advanced 3km before signicance, than it did military. The French
they were stopped in front of the area around military has lost faith in forts, and had relegated
Mort Homme Hill.
Verdun to the status of a minor fortress at the
start of the war.
The French held this strategic point until it was
nally secured by the Germans on 29th May, Verdun was the last fortress town to fall to the
and Fort Vaux fell on 7th June, after a long Prussians in the Franco-Prussian war of 1870siege.
71 and by the 1880s its fortications had been
signicantly boosted to withstand further attacks.
Further attacks continued throughout the summer Also, it had a status that dated back to Roman
and early autumn. It seemed like it would never times as an important fortress and therefore held
end. Verdun was to become the longest battle great value with most Frenchmen.
of the WWI and it eventually ended on the 18th
December.
Verdun was more symbolic than strategic.
Perhaps this is what Falkenhayn had counted
The French Army lost about 550,000 men at upon.
39
Scenery: Snapdragon
40
Inspired after a conversation with a veteran Tankie this scenario is all about using Allied
Hobarts Funnies (notably the Churchill Flamethrower tank and Churchill Petard) to aid in
the liberation of a French town. We have gone to several rule set creators to pick their brains
about how their rules would work in such scenario and give us orders of battle for how they
think the game should be played.
INTRODUCTION
What we have tried to do with this scenario is create a
generic scenario that can be used with multiple WWII
rules and at various levels of game play Battalion
and Company.
The basis for the article came about after a conversation
with Eric, the caretaker of the local hall that WJ
writers use when we want to play large games that go
beyond the space we have available to us.
42
DEPLOYMENT
The game starts with the British forces having
stormed onto the bridge at the front of the town and
it is their go next forget any initiative rolls this
scenario starts with the Brits advancing.
The Germans at the front of the town have had a bit
of a bloody nose and those that were not destroyed
by the artillery barrage that preceded the assault
have their heads down and are steeling themselves
for the next wave of action.
A = Chteau Rommilly
B = Church of the Virgin Mother
C = Town Fountain
1, 2 and 3 = Concrete MG nests
ORDERS OF BATTLE
We have had Orbats created for Rapid Fire, Flames
of War and Blitzkrieg Commander in a hope that
the scenario appeals to either company or battalion
level gamers.
The majority of the designs were modied forms of the Churchill tank which had good
performance over difcult ground or the Sherman tank which was available in large
numbers.
THE CROCODILE
A Churchill tank with a ame-thrower tted in place of the
hull machine gun. An armoured trailer, towed behind the
tank, carried 400 Imperial gallons (1,800 litres) of fuel. The
amethrower had a range of over 120 yards (110 metres).
CHURCHILL AVRE
A Churchill tank adapted to attack German defences. The
crew included two Royal Engineers who could easily leave
and enter the tank through its side hatches. The AVRE had the
main gun replaced by a Petard Spigot Mortar.
BOBBIN
This interesting vehicle was designed to lay down a reel of 10
foot wide canvas cloth reinforced with steel poles carried in
front of the tank so that it and following vehicles would not
sink into the soft ground of the beaches during the amphibious
landing.
CRAB
A modied Sherman tank equipped with a mine ail, which
was basically a rotating cylinder of weighted chains that
exploded land mines in the path of the tank. Very effective
for beach assaults.
FASCINE
Another terrain altering vehicle that carried a bundle of
wooden poles lashed together with wires in front of the tank
that could be released to ll a ditch or form a step. There was
also a Small Box Girder version that was used as an assault
bridge that was carried before the tank and could be dropped
to span a 30 foot gap in a mere 30 seconds.
BULLSHORN PLOUGH
This is a new one to us and we dont have a model of this
beast. It used a mine plough intended to excavate the ground
in front of the tank, to expose and make harmless any land
mines.
DOUBLE ONION
A great name for an unusual vehicle. Two large demolition
charges were mounted on a metal frame that could be placed
against a concrete wall and then detonated from a safe
distance. It was the successor to the single charge device
called the Carrot.
ARK
This is another one that we dont have a model of, but one
that we rather fancy making a conversion of. The Armoured
Ramp Carrier was a Churchill tank without a turret that had
extendable ramps at each end so that other vehicles could
44
45
Brigade HQ
Infantry Brigade 3 x Battalions
MG Company
Churchill Flamethrower Squadron
Field Artillery Battery (25 Pdr)
Attached Cromwell Squadron
HQ
CO+3, Panzerschreck 1 x Sdkfz 251/10 Hanomag
Panzer Grenadier Rie Company A
8 gures, Panzerfaust 1 x 251/1 Hanomag
Panzer Grenadier Rie Company B
8 gures, Panzerfaust 1 x 251/1 Hanomag
1 x Sherman ARV
2 x Supply Trucks
British Lorried Infantry Battalion
HQ CO+7 gures (PIAT, 2 Mortar), 1 x 15 cwt
Truck
Rie Company 1 8 gures, 2 x Bren Carriers
Rie Company 2 8 gures, 2 x Bren Carriers
Rie Company 3 8 gures, 2 x Bren Carriers
Rie Company 4 8 gures, 2 x Bren Carriers
Support Company 6 pdr AT, 3 Mortar, 2 x Bren
Carrier
Machinegun Company
CO+12 gures PIAT, 4.2 Mortar, 2 x Vickers
MMG, 3 x 15 cwt Truck, 1 x Wasp
46
46
Brigade HQ
Infantry Brigade (3 Infantry Battalions)
MG Company
Churchill Flamethrower Squadron
Cromwell Squadron
Field Artillery Battery (25 pdrs)
Spitre Squadron
Battalion HQ
3 Panzer Grenadier companies
MG company
Anti Tank Platoon
Panzer Company
MG Company 75 points
3 x Support Units (MG)
47
48
48
WEAPON PLATOONS
Armoured Heavy Platoon 230 points
1 x HQ Section
1 x Command SMG Team
1 x SdKfz 251/1
1 x Machine Gun Section
2 x HMG Teams
2 x SdKfz 251/1
1 x Mortar Section
1 x Observer Team
1 x Kubelwagen
2 x SdKfz 251/2 (8cm Mortar)
HEADQUARTERS PLATOON
1 x HQ Section
1 x Company Command SMG Team
1 x Command SMG Team
1 x Motorcycle and Sidecar
1 x SdKfz 251/1
COMBAT PLATOONS
Armoured Panzergrenadier Platoon 285
points
1 x HQ Section
1 x Rie/MG Team
1 x SdKfz 251/1
1 x 3.7cm Anti-Tank Gun Team
3 x Panzergrenadier Squads
6 x Rie/MG Teams
3 x SdKfz 251/1
SUPPORT PLATOONS
Heavy Anti-aircraft Gun Platoon 130 points
1 x HQ Section
1 x Command SMG Team
1 x Kfz 15
1 x Anti-aircraft Gun
1 x 8.8cm FlaK36 gun
1 x SdKfz 7
This new article is intended to give painters an opportunity to show of their wares to WJ readers. First up
is Dave Robotham, a painter who has been making a big impact around the ofce of Rebel Publishing. With
a are for science ction and fantasy painting this is how we rst encountered him Dave has shown a
true calling for painting historical miniatures. When he announced his intent to hire his brush out we were
very excited about buying even more of his time. Id best describe his work as clean and crisp with a are
for the dramatic at a sensible price.
Neil Fawcett, Managing Editor
50
www.courtjestersstudio.com
52
52
or enemies will gain +1 Prowess against him. Models represent two things, rstly the randomness and
may spend an action to remove the pilum.
unpredictability of battle, and secondly the importance
of fate and divine intervention in Viking beliefs. As
Scutum: The shield of the Roman army was a large this scenario is a purely historical one, the magical
rectangular shield made of bentwood in a curved nature of certain Fate Cards has no place within it.
shape, and offered better protection than the shields
of most of Romes enemies. In AoB scutum give Therefore, remove all the cards that relate to Gods
+2 Fortitude to models as with normal shields, but and magic. As this will only leave you without about
provide +3 Fortitude against missile weapons.
half a deck, use the following table to determine how
many cards are dealt, instead of the table found on
FATE CARDS
page 10 of the Age of Blood rulebook.
The Fate Card system in Age of Blood is meant to
D10 Roll
Fate Cards
1-5
6-8
9-10
0
1
2
THE SCENARIO
In Where the Eagle Dies, the Lost Century has
escaped the ambush at Kalkriese hill and is now
running for their lives through the forest, desperate
6
Tribune (hero x1)
8
The general of a legion, the legatus, was aided by
full
10
around eight staff ofcers with whom he would act as
his advisors and assistants. These tribunes were more
If a model fails the difculty roll they fall over in the often than not politically appointed, and therefore not
middle of the river and take a Strength 1 hit against always the most militarily experienced of men.
their base Fortitude (without armour). This represents
being potentially smashed against the rocks by the Aquilifer (hero x1)
current. In addition they are swept downriver by the This is the legionnaire whose duty it is to carry the
56
Roman Heroes
Centurio Primus Pilus
Agl Bra Def For Pro
3
6
3
4/10 5
Str
4/6
Val
3
Pro
4
Str
3/5
Val
1
Pro
5
Str
4/6
Val
2
Roman Warriors
1st Cohort Legionnaires
Agl Bra Def For Pro
3
4
3
3/9 4
Str
4/6
Val
0
Pro
4
Str
3/5
Val
0
Pro
3
Str
3/4
Val
0
German Heroes
Chieftain
Agl Bra Def For
3
5
1
4/9
Pro
4
Str
4/5
Val
2
Pro
5
Str
4/5
Val
1
German Warriors
Noble Warriors
Agl Bra Def For
2
4
1
3/7
Pro
4
Str
3/5
Val
0
Pro
3
Str
3/4
Val
0
Pro
2
Str
2/3
59
Val
0
60
Map Column
A
B
C
D
E
F
Map Row
1
2
3
4
Injuries
In a typical Age of Blood campaign when a model
dies in battle he is not necessarily dead. He could
have just been severely wounded and unable to
continue ghting. For Romans that have been killed
in the battle, do not use the removed from play table
on page 28 of the AoB rulebook and instead roll on
the below table.
D10 Roll
1-7
8-9
10
Result
Dead
Injured
Recovered
62
63
THE VIENNA
BRIDGEHEAD
The name of the game is quite simple: guess the book? Weve basically taken a chapter
from a book and turned it into a short historical article. All you have to do is tell us what
book Neil Fawcett used to draw inspiration from for it and you could win yourself 50
to spend with any wargaming supplier you want to courtesy of us.
INTRODUCTION
By April 6th of 1945 things were
not going well for the Germans.
They were being hit left, right and
centre by the Allied troops and the
Soviets. The Bolshevik Horde
was closing in and had a blood lust
about it. In Vienna the ghting was
intense.
combat zones and this bitter remnants of the units, which had
ghting eventually led to all the tried to reform as best they could
major bridges across the Danube into a battalion level force.
being blown up, bar one that is.
Roughly 1.4 to 2 kilometres of city
The Florisdorf Bridge was still was being held by these troops on
standing and this is where our the southern side of the bridge and
scenario takes place. Located in they had minimal armoured support
the 21st District of the city the area left still in any ghting condition.
around it was battered and shelled Here we have an interesting
This beautiful city had become into a masonry hell.
stalemate situation:
a battleground and the level of
bravery displayed on both sides I n s i d e
this
hell The Germans were desperate to
was incredible.
w e r e
roughly two hold the bridge for long enough to
b a t t a l i o n s secure time for the troops on the
Such was the nature of the ghting o f
SS units, or Northern bank to setup a suitable
that every room of every house was
rather the resistance to stop advancing Soviet
battled over, even cellars became
troops and armour.
S U I C I D E
MISSION
On the afternoon of April 12th
the Regimental Commander of the
Das Reich Panzer Regiment, SS
Obersturmbannfuhrer Enseling,
The Russians didnt want this was visiting the northern area and
bridge blown up they needed to happened upon a tank crew xing
take it intact so they could surge its vehicle. This was Panther tank
across it and shatter the Germans number 227 which belonged to SS
beyond the Danube. So the Soviet Obersturmfuhrer Arnold Friesen, a
19 year old tank commander.
forces on
In essence the German troops on
the southern bank were sacricing
themselves to give more time for a
defence to be formed to the north,
a brave and calculated gamble.
Alwin
Sternauth,
the
driver,
who was 44 and like a father to his
crew. He even had nicknames for
them all.
ammunition
and the end was in sight.
65
Friesen
u s e d
MG
re
to
hose the
tank
buildings and then
a plan was
red main gun HE to collapse
formed. The JS-II
the houses this ended the rie w a s located roughly 75m away
grenade attacks!
from the river road and covered in
infantrymen who were smoking
Soviet aircraft, in the shape of IL- and talking. Friesen now planned to
2 Sturmoviks, attacked numerous hunt the Soviet tank down, hoping
times that day by dropping bombs, to kill it before it had chance to hit
but with no accuracy and other his Panther with a 122mm shell.
than keeping Friesen and his crew The German infantry that would go
buttoned up the aircraft did little with the tank would be armed with
more than blow up some more automatic weapons and handheld
buildings.
AT weaponry.
69
with my peers. An industrial year placement at IBM version of the game that is currently being play
in Havant killed any idea that Materials Technology tested.
could be fun, but allowed me to discover Gales HSB.
I have barely looked back...
Oozlum Games, my rules publishing venture, derives
its name from the Oozlum bird. Its meant to convey
ABOUT RULES
the idea of reducing complexity to nothing. I evidently
I still largely play Napoleonics. Like every other like Carry On lms.
gamer that comes back into the hobby, I spent some
time sorting out what rules to use. Mike and I began WJ: People always make excuses that they cant paint
using Bruce Quarries Napoleons Campaigns in because they were rubbish at art in school. Have you
Miniature, picking up where wed left off almost 20 always been artistic or was it something you had to
years beforehand and eventually settled on Shako as a really work at?
simple modern set of rules that moved along quickly.
Some of my friends say I can draw, but I wouldnt say
After reading some comments, largely rude and not that I was a great artist. As far as school art classes
very favourable, about Piquet, I took a chance on the went, I had a sense of colour and of pattern.
game after reading designer Bob Joness notes on
what he was trying to achieve. It was a worthwhile I had plenty of opportunity to practise on Airx
gamble, because Piquet: Les Grognards provided gures when I started wargaming at the age of 12, so
about ve years of often exciting games. Piquet and making mistakes wasnt expensive. It probably took
Warmaster (the best set of rules that Rick Priestley about two years to get to the point where I could rattle
has ever written) provided a source of ideas that off units with neat crossbelts and clearly dened areas
eventually developed into Huzzah!, my own morale- of colour, which was pretty much the state of the art
based tactical Napoleonic rules.
in my gaming circle in 1974. My dad actually painted
my rst Airx gures, and evidently had some talent
Mike Lewis, of course, has created Martian Empires that way; I used his examples as a pattern and took it
from the ideas in Huzzah! and he in turn has inspired from there.
ideas for Huzzah! Second Edition: a grand tactical
71
I also hate the trend for painting fake folds and shadows
where none can exist, as it shows painters have no
sense of how material hangs or where the shadows
I had to learn how to do that myself as painting guides really should be. Some applications of layering end
just didnt exist; todays hobbyists are far better off in up with trousers depicted as if theyve been laid out
terms of having someone explain how to paint, with in crazy paving, or craggy, lined faces that look as if
step-by-step examples.
theyve seen 80 years of life, not 18. I think you can
dene the lines of a face and give it character with a
When I switched back to 15mm historicals from few simple brush strokes.
28mm single gures, I had to relearn techniques again,
simplifying what I had learned to suit the smaller size. All that said, scaling a layering technique down to
I still have some of my original paint jobs in a box to 15mm gures requires some sacrices. Two tones are
remind me of what I was like when I started. I just enough for most wargamers, and provide the right
dont show them to anyone.
effect from a short distance away. These can be built
up in several thin applications rather than just two
WJ: We know that you have scaled back your painting, distinct layers. Ill pick a harder shadow colour for
but when you were punting out large numbers of smaller gures so that it shows more effectively at a
gures how would you describe your style? E.G. distance.
black undercoat and layered shades etc
Give me a single fantasy or SF character, though and
Working up from black is pretty much essential to Ill still blend paint and use washes.
get any sort of speed. It means that any crevices that
get missed stay black and unnoticed in the bulk of WJ: How do you think painting has changed in the
the unit. Painting up from white needs very careful last 10 years? To us things seem to have been heavily
application of subsequent coats, and touching up is an inuenced by the GW/Foundry approach, away from
inevitable part of the process.
the so-called super realistic enamel based approach to
an almost cartoon/animation style; deep, often black
I use an adapted layered technique. Having said that line shading, over highlighted features.
it doesnt matter if crevices are left black, I dont
actually like the hard black lines left by painters such Do enamels really give a super-realistic nish? They
as Kevin Dallimore. I prefer to use a deeper shade give more of a nish associated with traditional toy
of colour, which gives a softer effect. So Id use the soldiers.
WJ: How much do you think the base sets off the Eureka Miniatures was a chance nd. Id seen
gure? Sometimes average gures can be lifted with examples of its new 18mm British Napoleonics by
a great basing style.
sculptor Alan Marsh (alas, no relation) and noticed
postings in a forum about whether Eureka had a UK
Basing is important. It wont save a poor gure, but distributor, so I wrote to Nic Robson at Eureka and
it really complements a good gure. Theres no point asked whether he would like one. So I started out with
putting all the effort into painting a masterpiece, only Eureka with the grand total of two boxes of British
to paint the base green and leave it sitting proud on infantry under my desk. That swelled to four with the
a square of cardboard or ocked with lurid green arrival of the Seven Years Picnic bears and now I can
and yellow sawdust. It doesnt take much to do a barely move for boxes of toy soldiers.
fair basing job either, but I prefer to keep basing at,
uncluttered and durable - I want to notice the gures Oddzial Osmy was a maker I rst enquired about
more than I want to notice the bases.
when its gures were exclusively available as Mirage
gures. Mark Severin (who now runs Scale Creep in
WJ: So with all of your new business ventures how the US) provided samples and a contact, but it wasnt
much time do you get to game? And what was your until Oddzial Osmy decided it wanted to develop its
last game?
ranges independently that it became viable to stock
them. Mirage gures were only available through
I have managed to play twice this year, and typically the modelling distribution channel and at prices that
get to play about once a month. The problem is not would make many gamers think again. Theyre now
so much to do with the business, but with a shortage much better priced, and I think the ranges of 1:600
of regular opponents in this part of the Isle of Wight. Modern vehicles and the 15mm Medievals have real
In effect Ive become a binge wargamer: that once a potential once they become more extensive.
month can turn into four games over a weekend with
the right visitor.
My involvement with Black Hat stems from
wargaming at school in the mid 1970s, when I played
Both the recent games were play tests for Huzzah! 2, games against Mike Lewis, who now runs Black Hat.
the grand tactical version of the Napoleonic wargame Mike was looking for a shop front for his new Martian
I released on the web in 1993. Its looking pretty Empires range of gures, and I was happy to provide
stable now as a game, is quick and fun to play and the service. We work as a team at shows, and still play
produces reasonable results. I have a few denitions wargames together. I am worried, however, because
to tidy up, and then Ill think about laying it out ready Mike has learned
that my luck changes for the
for release.
better if we break
for dinner during a game last time, we ate
before we played,
W J :
You carry several ranges and
I
lost.
o
f
gures such
The Mid-70s
Today
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76
When we rst came across Ebob Miniatures the Stalagluft III game
inspired us to organise our own prison break. We got hold of some
gures and downloaded the PDF sheets to print out for prisoner
barracks. Now it would appear that this superb game idea (the white
metal gures are well worth looking at) is being turned into a board
game. Make sure your speakers are turned up when you go to http://
www.stalagluftiii.co.uk
77
CAESARS RIVAL
Vercingetorix achieved a huge diplomatic feat and
united the Gauls against their common enemy. He
knew that even with the full might of the Gauls he
could not defeat the legions in open battle and so he
set about trying to starve them out. His forces burnt
crops and slaughtered livestock to try and deprive the
Romans of supplies.
Romans
Ofcer
Gauls
M WS BS S T W I A Ld Sv
8 5 5 3 3 3 6 2 9 4+
Chieftain
M WS BS S T W I A Ld Sv
8 5 5 4 4 2 5 3 6 3+
Cavalry
Chariots
Roman
M WS BS S T W I A Ld Sv
8 4 4 3 3 1 4 1 8 4+
Warrior
M WS BS S T W I A Ld Sv
8 4 4 3 4 1 4 2 5 4+
M WS BS S T W I A Ld Sv
8 3 3 3 3 1 3 1 6 4+
Warrior
M WS BS S T W I A Ld Sv
8 4 4 3 3 1 4 1 6 4+
Scorpio
Light Cavalry
Crew
Scorpio
M WS BS S T W I A Ld Sv
4 3 3 3 3 1 3 1 7 4+
6 2
Warrior
M WS BS S T W I A Ld Sv
8 3 3 3 3 1 3 1 6 4+
M WS BS S T W I A Ld Sv
4 3 3 3 3 1 3 1 7 4+
7 3
80
80
81
82
83
Zulu! How can you ever forget such a movie? Stellar performances and a story of heroism,
the stuff of legends. But the Zulu battles of 1879 were bloody affairs. We thought wed take a
close look at the battles and provide some materials that may help you game this fascinating
Colonial period.
The Zulu War of 1879 nally was in essence the
bloody result of two years of political activity by the
British that was designed to remove the last challenge
to their Imperial power in southern Africa.
84
85
WIPE OUT
Lord Chelmsford accompanied the Centre Column
into Zululand on 11th January, crossing the Tugela
River at Rorkes Drift. Its plan was to head for Ulundi,
Cetshwayos principal kraal, and would then join up
wit Pearsons southern column for the nal assault on
the Zulu nation.
At this point a Company of the 2nd Battalion, 24th
Foot, remained at Rorkes Drift, the advanced base
for the column. Well talk more about these chaps a
little later.
From the start Chelmsfords original plan was
troubled, he had after all planned for 5 columns to
cross the Tugela. But a shortage of troops forced him
to reorganise into the 3 columns.
To start the campaign off Lord Chelmsford divided Upon hearing of the enemy approaching Lord
his force into three columns.
Chelmsford chose to advance against the Zulus with
a sizeable enough force to destroy them. The 2nd
86
Battalion, 24th Foot, the Mounted Infantry and 4 guns disappeared and now a search began of the hills.
would march out as soon as it was light.
The Zulus had bypassed Lord Chelmsfords force
and moved on Isandlwana. The rst sign in the camp
Colonel Pulleine was to command the camp with the that there was a problem was when parties of Zulus
1st Battalion of the 24th Foot and orders were sent to were seen on the hills to the north east and then to the
Colonel Durnford to bring his column up to reinforce east.
the camp. On the morning of 22nd January Lord
Chelmsford advanced with his force and eventually At this time Colonel Pulleine ordered his command
joined up with major Dartnell.
to form to the east, the direction in which the Zulus
had appeared. Pulleine dispatched a message to
This is where it all goes wrong the Zulus had Chelmsford informing him that Zulu warriors were
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89
Its fair to say that most people have seen the Zulu
movie Lord knows its been on television enough.
Most people probably have no idea whats going on
though; Michael Caine and Stanley Baker dressed in
red killing a load of natives.
90
90
Battalion of the same regiment that was destroyed the wall of biscuit barrels linking the mission house
clinging to a victory, well a victory of sorts.
with the mealie wall. As night fell the British withdrew
to the centre of the station where a nal defensive
So here we have a single company of infantry at a bastion had been hastily assembled. The light from
mission station taking shelter behind a wall of biscuit the burning hospital assisted the British in their re.
tins! In charge were the company colour sergeant,
Frank Bourne and a sole ofcer Michael Caine (aka Savage attacks came and were beaten back by the
Lieutenant Gonville Bromhead).
men of the 24th Foot, until around midnight when
hostilities suddenly ended. Exchanges were made
A Swede by the name of Reverend Otto Witt ran the until 4am at which time the Zulus withdrew.
church/mission and at the time of the attack it had
been turned into a store by the British Army. Worse At 7am a main body of the Zulu force appeared on
still his house was now a military hospital under the the hill, but no attack was made. In the movie you
command of Surgeon James Reynolds.
may remember the Zulu commanders almost saluting
the brave souls of Rorkes Drift for their bravery.
Zulu warriors were rst sighted nearby to Rorkes You have to wonder whether the fact they could see
Drift on 19th January. On the 21st January the garrison Chelmsfords column approaching from the direction
heard ring from a distant battle (Isandlwana) this was of Isandlwana led to their retreat.
to be veried by the arrival of Lieutenant Ardendorff
who conrmed to them the tragic events.
Zulu casualties are thought to have been around 500
with the garrison at Rorkes Drift detailing 17 men
It was now time to improve the defences. The reduced killed and 10 wounded.
numbers of men meant that shorter perimeter line
(made from biscuit boxes) needed to be assembled.
Wargaming this great battle allows for plenty of last
stand scenarios. We played the game several times
The battle commenced when 500 Zulus appeared starting with a game portraying the initial Zulu assault
around the hill to the South of the mission. These on the British gun line and then played through an
warriors were met with heavy gunre. At roughly 50 assault on the hospital.
yards from the wall they veered around the hospital to
attack from the North West. Again gunre drove them We used basic maps drawn on wipe clean mats usually
back and the warriors hid in the undergrowth that used for dungeon adventuring. The Zulus had to ght
had not been cleared because of the lack of time.
their way through the hospital and we got to use the
VC winning heroes to thwart their attempts.
It was now that the main body of Zulus came up and
opened up with heavy re on the British from cover We nished the battle with a renewed Zulu attack on
around the West and North West of the mission. Now the thin red line. In this game the British had to hold
the hospital at the western end of the fortications out for a number of turns and then retreat to the nal
became the focus for the ghting.
redoubt and make a stand there. Our results mirrored
history but I reckon we took a few more casualties
This building was set on re and stormed by the Zulus. than they did in real life.
As you can watch in the superb movie Zulu the troops
could not stay inside it and the hospital was evacuated Our nal game will be a 1:1 20mm large scale action
but some patients died in the ames.
of the scenario but this if going to take sometime to
complete. The British is easy, only 139 combatants to
Here we have Privates John Williams, Henry Hook, portray, but the Zulus are an altogether larger problem.
William Jones, Frederick Hitch and Corporal William Even recycling the gures were still looking at many
Allen receiving the Victoria Cross for their defence of hundreds of gures to get the feel of the game right.
the hospital building.
It will be a while before we show you this game, but
once completed Dave Robotham is talking hosting a
With the hospital gone the ghting concentrated on Zulu Gaming weekend for the WJ writers.
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93
INTRODUCTION
The British were outnumbered 2:1 at Gingindlovu
with 5,250 British and colonial troops against 11,000
Zulus warriors.
Following the disaster of Isandlwana, the British
government rushed reinforcements to Natal: 2
Batteries of Royal Artillery, 2 Regiments of cavalry
and 5 Battalions of Foot. It couldnt afford anymore
embarrassments at the hands of what London classed
as savages.
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They may be knights of the round table who dance whenever theyre able, but they
sometimes have to take time out of Camelot to keep the riff raff under control. Were
all big Monty Python and the Holy Grail fans at Wargames Journal, so when someone
came up with the bright idea to repress some peasants, we jumped at the chance.
Arthur
Woman
Arthur
Woman
Arthur
Woman
Dennis
Woman
Dennis
Arthur
Woman
Arthur
Woman
Arthur
Dennis
Arthur
Dennis
Arthur:
Dennis
Arthur
Dennis
Arthur
Woman
Arthur
Woman
Arthur
Woman
Arthur
Dennis
Arthur:
Dennis :
Arthur:
Dennis :
Arthur
Denni:
Arthur
Dennis
Arthur
Dennis
SCENARIO BACKGROUND
Before they quested together in search of the Holy
Grail, King Arthur and his knights did typical knightly
things such as jousting, feasting and repressing all
manner of peasants across their lands.
RULES
As this scenario is far from serious we opted to play it
with Games Workshops Lord of the Rings rules. As
LOTR is about as simple a game as you can get its
perfect for modifying to other genres and lends itself
to the attachment of silly special rules.
102
THE MAP
The scenario takes place in the nameless village where
the peasants reside and the table therefore should
have several buildings on it to represent the village.
It is assumed that all the buildings cannot be entered,
by either side, unless you particularly wish to ght
within them. The more buildings you can put on the
table the better as these will provide obstacles for the
knights and give the peasants defensible locations.
THE KNIGHTS
The valiant heroes of the round table are Arthur, King
of the Britons, Sir Lancelot the Brave, Sir Robin the
Not-Quite-So-Brave-As-Sir-Lancelot, Sir Galahad
the Pure and Sir Bedevere the Wise. As well as the
ve famous knights is Sir Bors, who may or may not
show up during the battle.
F S
5/- 4
D
7
W
3
A
3
C
6
M/W/F
3/3/3
F S
4/- 4
D
7
W
2
A
2
C
6
M/W/F
2/2/2
103
F S
5/- 4
D
7
W
2
A
2
C
1
M/W/F
3/2/2
F S
3/- 4
D
7
W
2
A
2
C
6
M/W/F
1/4/3
104
F S
3/- 3
D
3
W
3
A
1
C
6
M/W/F
1/6/3
Peasants (30)
More used to being smelly
than they are to ghting, the
peasants only strength is in
their numbers but even that will
not be enough against the knights.
Only with Dennis do they have a
chance at victory. No more than 25% of the peasants
may be armed with bows.
F S
Peasant
3/5+3
Super Peasant 4/4+4
D
3
4
W
1
1
A
1
2
C
2
2
Red
Base colour Flat Brown (Vallejo Model
Colour)
Highlight Red (Vallejo Model Colour)
White
Base colour Medium Sea Grey (Vallejo
Model Colour)
Highlight Off White (Vallejo Model
Colour)
Metals
Base colour Brazen Brass (Games
Workshop)
Highlight Dwarf Bronze (Games
An idea Play Warmaster Ancients in 1518mm and double the base sizes Might
sound odd but that is what we have decided to
do here at Wargames Journal and so we now
have to paint up a couple of new armies.
This was the perfect opportunity to put my
musings on the simple complex continuum
to the test. We decided that a unit should consist
of 36 gures, mounted 12 to a 40x80mm
base.
For this entire unit of Macedonian Phalangites
I used 12 colours. The pikes and the trousers
on the phalangites were painted in one shade
but for everything else I painted a base colour
and then highlighted it with a lighter shade.
Trousers and Pikes
Chocolate Brown (Vallejo Model Colour)
106
Workshop)
Flesh
Base Colour Tanned Flesh (Games
Workshop)
Highlight Elf Flesh (Games Workshop)
Straps
Base colour Bubonic Brown (Games
Workshop)
Highlight Iraqui Sand (Vallejo Model
Colour)
Shield & Banner Details
Black (Vallejo Model Colour)
STARTING POINT
I cleaned up and assembled the gures, which
in the case of these wonderful Xyston sculpts,
meant as little as drilling the hands out for the
pikes. They are wonderful gures and a joy to
paint. I put the unit together as six 40x40mm
107
IN FINISHING
In no time at all you should have a great
looking unit of gures. You can base the
gures up however you want but I am going
to be putting these chaps on rather dull desert
Simply put you have to get that contrast bases. There are also plenty of other details
between layers and you have to make it you could easily paint onto the unit at a later
obvious. But it will still look super on a 15mm date.
gure. You want to make sure the majority of
the colour on the surface you are painting is the For example I added painted some small
highlight colour. Leave traces of the basecoat patterns onto the banner and the leader shield
colour around the edges or in the recesses.
but I could have added the same device to all
the phalangites shields using white.
You can afford to be a little creative whilst
doing this so dont worry too much if you have I am now off to assemble more Macedonians
left a shadow where no crease or indentation but I hope this article has been helpful or at
exists.
the least inspirational. As I have shown, you
do not need to be able to have mad blending
At 15mm that will just add to the effect. skills to be able to get great looking troops.
This is especially good to bear in mind when Just keep it neat and all will be well.
painting the esh as you can get some great
details onto the face and arms with just two
layers of colour.
highlight you have to be prepared to go
Beyond the Thunder Dome in terms of
contrast and how harsh your colours might
appear to be.
(Left to right) A varnished and unvarnished base of gures, the most obvious difference
is the glare off the shields.
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114
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