Professional Documents
Culture Documents
Becker
EDTC
5320
Theory-Based
Lesson
Plan
Part
1
The student will identify, classify, and describe two- and threedimensional figures by their attributes. The student compares twodimensional figures, three-dimensional figures, or both by their
attributes using formal geometric vocabulary.
The student will identify congruent two-dimensional figures.
The student will create two-dimensional figures with lines of
symmetry using concrete models and technology.
The student will use linear measurement tools to estimate and
measure lengths using standard units.
The student will identify the mathematics in everyday situations.
The student will use tools such as real objects, manipulatives, and
technology to solve problems
Engagement:
Part 1- Students are a group of architects that have been hired to develop new
buildings and structures in the Pflugerville community. As part of their research
they will go out into the local neighborhood and community to gather data and
information about the current architectural designs that exist. They will do walkabouts in order to examine current buildings and structures. During their research,
students will need to focus on the overall design and esthetics. Also, they will be
looking for real-life examples of geometric shapes in the buildings and structures
they observe. It is important for them to identify these figures because it will
assist them in the second phase of their project.
Part 2- In this phase students will take the information they have gathered and
about the buildings that are located in the community and use it to try and develop
their own design that will fit into the Pflugerville community. Their
building/structure will fit into the overall look that the community has and employ
the use of geometric figures in its design.
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Becker
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5320
Before learning:
During learning: The learning theory I have selected is project-based learning. Project-
based
learning
is
a
dynamic
approach
to
teaching
in
which
students
explore
real-
world
problems
and
challenges.
With
this
type
of
active
and
engaged
learning,
students
are
inspired
to
obtain
a
deeper
knowledge
of
the
subjects
they're
studying.
Project
Based
Learning
reverses
the
order
in
which
information
and
concepts
are
traditionally
presented.
A
typical
unit
with
a
project
add-on
begins
by
presenting
students
with
knowledge
and
concepts
and
then,
once
gained,
giving
students
the
opportunity
to
apply
them.
Project
Based
Learning
begins
with
the
vision
of
an
end
product
or
presentation.
This
creates
a
context
and
reason
to
learn
and
understand
the
information
and
concepts.
I believe that this learning theory integrates perfectly with the math content I have
selected because it gives students hands on experience. Students are able to learn and
apply geometry concepts and relate them to real-life examples. They have the opportunity
to identify geometric shapes in architecture in our community, and use the knowledge
they acquire about to develop their own structures.
Part 1
Student groups will be using the Internet to research different kinds of buildings
in the Pflugerville area and identify the geometric shapes that comprise it. Groups
will also discuss reasoning behind those designs. In addition, the class will go on
a field trip around the surrounding neighborhood and community to look at
current building and structures. This research will help them in creating their
designs. Students will also identify representations of solid geometric shapes in
buildings and structures. Students will be responsible for going out into the
community on their personal time (with a family member) and taking pictures of
real-life examples of them and the geometric shapes they identify in the design
(Ex: Shapes in the playground, building layouts, and structure/design of homes,
etc.)
During the walk-abouts/field trip, students will take a picture of an object as they
find it. The other partners of the group should take notes and jot down what object
they found, details about the design, and where they found it. Every student in the
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group should have the opportunity to take at least one picture and to take at least
one set of notes.
Once students have collected all of their pictures and data, they will create a
multimedia project as a cooperative group to display their findings (the teacher
will decide whether the students will work on the multimedia project in the
classroom or in the Computer Lab). Students will create a presentation on Prezi.
Part 2
In the next phase of this project, the students (architects) will use the data they
have collected about the community buildings and structures, and what they have
learned about the shapes they found to design their own building floor plans. They
will select a location in the neighborhood/community they want to focus on and
think about what building/structure they want to build in that area. Students will
have the opportunity to design their own structures using some of the shapes they
have observed and identified during this activity. Their final products must be a
good fit for the community and follow the overall community design.
Floor plans and 3D designs will be created using SketchUp.
After learning: Once students develop their designs they will present them and explain
how it integrates into the community and what geometric shapes they used to create their
design. The purpose of this project is to have students correlate and understand that
mathematics is part of over our everyday life. Geometric figures are visible in our
surroundings. They are present in the homes in our neighborhood, buildings,
playgrounds, parks, etc. Students will understand how when developing these structures,
architects have to evaluate what shapes to use as they draft their plans. This project-based
learning activity will help students bridge and connect math with real-life examples and
applications.
References:
Bianca
Becker
EDTC
5320
Theory-Based Lesson Plan Part 2
The student will identify, classify, and describe two- and threedimensional figures by their attributes. The student compares twodimensional figures, three-dimensional figures, or both by their
attributes using formal geometric vocabulary.
The student will identify congruent two-dimensional figures.
The student will identify the mathematics in everyday situations.
The student will use tools such as real objects, manipulatives, and
technology to solve problems
Before learning: The learning theory I have selected for this lesson is constructivism. A
constructivist lesson is rooted in an authentic context that draws upon the students' realworld experience. Molenda states in his article that constructivism adheres to the
following principles: 1. Embedded learning in complex, realistic, and relevant
environments, 2. Provides for social negotiation as an integral part of learning, 3.
Supports multiple perspectives and the use of multiple modes of representation, 4.
Encourages ownership of learning, and 5. Nurtures self-awareness of the knowledge
construction process.
This theory is a great fit for this lesson because it allows students to identify
mathematical concepts in real-life situations. Rather than presenting students with
manipulatives of basic shapes and asking them to identify their characteristics, this
investigation is structured to facilitate students discovery of the concept through a series
of activities. Students are expected to use their knowledge of 3D shapes to identify how
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the characteristics of those shapes can pose a danger in a real life setting such as the
playground.
On Day 1 students are engaged into the lesson by being asked to identify 2D and 3D
shapes that are found at the playground. These shapes are part of the structural design of
the playground. Then on Day 2 students need to identify and evaluate whether the shapes
used in the construction of the playground will pose a danger. If so, they are need to
clearly mark the areas that they deem dangerous. On Day 3 students engage in a series of
activities that have them identify the real-life shapes they found as nets, and then define
the characteristics of each shape. Next, they engage in discussions with their group to
determine why the shapes are dangerous areas and elaborate on the dangers they pose.
Based on that discussion they need to devise a solution to eliminate this danger. They
must use their knowledge of geometric shapes to find a shape that can replace the current
one in order to eliminate the danger. On Days 4-5 students work with their groups to
create a presentation that highlights their findings during the investigation, and details
their solution. Molenda states in his article that in constructivism the knowledge is
constructed by learners as they attempt to make sense of their experiences. I believe that
through this lesson students construct their understanding of geometric shapes and their
attributes by using technological devices, multimedia software, and engaging in discourse
with their peers to evaluate information. All of these activities require collaborative effort
and allows students to learn from each other through the exchange of ideas and
knowledge. It also enhances and promotes communication skills, since students learn to
convey their ideas clearly and effectively. This hands-on experience engages students in
meaningful learning experiences that allows them to apply their knowledge to a realworld problem.
Day 1
o Essential Question: How can you use your knowledge of 3D shapes to make
our playground safer?
Students help teacher create a math anchor chart. Students brainstorm prior
knowledge about 3D shapes. Information will be recorded on a semantic map.
This map can be generated on paper, or digitally using ActivInspire, Inspiration,
Microsoft Office, or any other software.
o Students discuss their knowledge of solid geometric shapes (cubes,
rectangular prisms, spheres, cylinders, cones, and pyramids). Students will
state characteristics and information for the shapes they know of (i.e.
edges, vertices, sides, and faces).
Teacher will divide students into groups of 3 or 4. Students will be handed a
rubric for the activity.
o Discuss with students guidelines for proper care and handling of digital
camera or iPad, and how to take quality pictures.
Students are given a recording sheet that they will use during their investigation.
The class will go outside and observe the playground. As student groups find a
3D shape on the playground, they will take photos of it and assign a photo number
for future reference.
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Becker
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During learning:
Day 2
o Students will examine with their group the pictures they took using
ActivInspire software. They will highlight 3D shapes within the pictures that
are areas of potential danger on the playground.
Day 3
o Students select an area of danger that they identified previously on Day 2.
They will identify the net that represents that 3D shape from BLM 13.1, 13.2,
or 13.3. Next, they will cut it out and color it to match the playground item.
Students will look at the photo and net to identify the number of faces, edges,
and vertices on their structures. They will record this information on the
recording sheet provided to them. Next students will discuss within their
group the danger that that area poses, and determine how to make that danger
safer by using another 3D shape.
After learning: Once students develop their designs they will present them and explain
how it integrates into the community and what geometric shapes they used to create their
design. The purpose of this project is to have students correlate and understand that
mathematics is part of over our everyday life. Geometric figures are visible in our
surroundings. They are present in the homes in our neighborhood, buildings,
playgrounds, parks, etc. Students will understand how when developing these structures,
architects have to evaluate what shapes to use as they draft their plans. This project-based
learning activity will help students bridge and connect math with real-life examples and
applications.
Day 4-5
o Students will create a PowerPoint presentation that outlines their
investigation. The presentation will include information and images of the
following:
Title slide
Their trip to the playground
Data and Recording Sheets
A slide for every area identified with the following:
Image
of
dangerous
area
with
the
3D
shape
clearly
highlighted
or
marked
Image
of
the
net
matching
the
shape
The
name
of
the
3D
shape
How
many
faces
it
has
How
many
edges
it
has
How
many
vertices
it
has
A slide for every area identified with the following:
Why
you
think
this
area
is
dangerous
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What
3D
shape
you
will
use
to
make
it
safer
How
your
3d
shape
will
keep
kids
safe
o Students will present their presentations to the entire class. Teacher will use
the grading rubric to assess students work.
References:
Instructional Designhttp://www.instructionaldesign.org/theories/constructivist.html
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Becker
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Student
Names:
_____________________________________________________________________________
Playground
Observations
Shapes
Found
2D
Location Found
Photo #
3D
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Student
Names:
_____________________________________________________________________________
Name
of
Shape
Shape
Characteristics
#
of
faces
#
of
edges
#
of
vertices
Which
shapes/areas
posed
a
danger
on
the
playground?
Why?
How
can
this
danger
be
solved/corrected?
Bianca
Becker
EDTC
5320
Bianca
Becker
EDTC
5320
Lesson Comparison:
I think that the lessons developed in part 1 and part 2 have similar foundations and works
towards a common goal, but each lesson has its own qualities that make the learning
experience unique for students.
For starters, both project-based learning and constructivism have students working in
collaborative group work. Students engage in active and authentic learning experiences
that facilitate divergent thinking. Both theories foster abstract and intellectual learning
tasks that lead students to explore complex issues. In addition, both project-based and
constructivist learning have real-world applications.
Some of the strengths of project-based learning are its authenticity, ability to teach 21st
century skills as well as content, respect for student input, it poses a question or problem
for students to solve which allows them to delve into content in a more direct and
meaningful way, and it asks students to investigate issues and topics that have real world
application as well as cross-curricular ties. For many students, the appeal of this learning
style comes from the authenticity of the
experience. Students take on the role and behavior of those working in a particular
discipline. Students are engaged in real-world activities that have significance beyond the
classroom. For example, in the first lesson students are architects that use geometric
shapes to design a structure that fits into their community.
In contrast, some of the weaknesses and limitations that project-based learning posses
deal with multiple lesson development and management issues. Some specific challenges
that educators face when developing lessons that align with this learning theory are
recognizing situations that make for good projects, structuring problems as learning
opportunities, managing the learning process, integrating technologies were appropriate,
developing authentic student assessments, and timing. As I was developing my projectbased lesson I had trouble developing an idea that wouldnt be too time consuming, and
that could be completed by my students. I had to think about my students age, learning
styles and needs, and the available resources. I believe that the lesson in itself is
engaging, but it does require several revisions. For starters, I think that the concept can be
refined further. The activity and assessment piece need to be further outlined and defined.
Also, I should have supplied some type of rubric for my students to follow. Currently the
way the lesson is written requires students to already have knowledge of Google
SketchUp, but what about those that dont? I should have added a differentiation piece to
help facilitate the activity and learning.
As I developed my second lesson I noticed that the constructivist learning theory has
benefits as well as weaknesses in a teaching and learning environment. Some of the basic
principles of this theory are a movement away from teacher-dominated instruction, an
understanding that knowledge is constructed through a persons cognition and not
passively received, socially interactive activities, and it builds on what the learner already
knows. In this learning theory learning occurs as the learner creates internal
representations of information and knowledge. Learners engage in non-traditional
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Becker
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methods of learning in which they drive the exploration and problem solving pieces of
the lesson. For example, in my second lesson students are the ones that are primarily
driving the investigation. They provide the information and concepts they know about
geometric shapes. Students use what they already know about these shapes to identify the
potential dangers they may pose in a playground setting and in turn develop alternate
options to solve the problem. Throughout this process students are working
collaboratively and engaging in active discussions with their peers. In order to ensure the
success of this lesson I eliminated some of the assumptions and aspects from the
previous lesson. Instead of focusing on development of an artifact used geometrical
shapes, I tried to focus on the expansion of the understanding of these concepts. Also, in
the second lesson students dont need to know how to use complex design software.
Instead they look at the structural design of a playground and evaluate it.
As far as weaknesses and setbacks go, constructivism has a couple of issues to consider.
For example, it is important to consider that not all knowledge is constructed,
constructivist lessons are often more difficult to implement, there is very little room for
task variation within a group, it can be time consuming, and students may have trouble
with complex concepts so knowledge transfer may not occur. I have some concerns with
part 2 of my lesson because it may be difficult for some students to think about how the
shape of an object affects its structure and design, and thus may pose problem. It may be
difficult for students to understand why certain shapes arent safe on the playground
because its characteristics pose a danger. And if this is difficult for students to
understand, then it is utterly impossible for them to devise a solution to resolve the
problem.