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There are eight types of instructional software according to its taxonomy which
are applications, drill-and-practice, tutorials, simulation, instructional games,
problem-solving, multimedia and teacher utilities. In this article, we will focus on
instructional games and problem solving.
a) Instructional games
The rationale for using instructional games is that it offers a mean for
understanding motivation and learning in a holistic way. Other than that, technology
provides many routes to serious play. This gives a meaning that the students are not
only use them merely for entertainment, but as well as for their learning.
There are some examples of instructional games such as The Patch Worker,
HMS Sweet Tooth, and Code Calling (Motladi S E Makwela). These games are useful
for language learning. For instance, in The Patch Worker, students are required to
arrange the words to make a proper sentence. Indirectly, this can be related to
Cognitivism learning theory whereby the students need to use their cognitive skills to
create a sentence by using the words given. When students finished arranging the
words, they can check whether they have made a correct sentence or not. This can be
regarded as immediate feedback as mentioned in Behaviorism theory. Immediate
feedback is vital as they can motivate learning thus make the students to form the
habits of correct language use.
b) Problem solving
Conclusion
Book
D.R, Margaret & H.D, Aaron Farris, (2010). Integrating Educational Technology into
Teaching. United States of America. Pearson Education, Inc.
Websites
Dr. S. Alaa. (2008). Types of Instructional Software. Retrieved January 26, 2010, from
http://www.slideshare.net/alaasadik/types-of-instructional-software-presentation
S.E.M, Mokladi. The Use of Instructional Games during Teaching and Learning.
Retrieved January 26, 2010, from
http://www.school.za/conference/CD/45/instructional_games.ppt
Search for the following concepts in integrating technology into teaching. produce an
article for an academic journal on the concepts. then upload the article in scribd and
embed in your group page. be creative
faezahasmi: connect to learning theories. what are they? How can you use the software
support tools in your classroom?