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After reading 10 Emerging Educational Technologies & How They Are Being Used
Across the Globe, I was most intrigued by the use of games and gamification in
education. Game-based learning has not only been used in K-12 classrooms, it
has also entered higher education programs to help train architects and nurses.
Simulation games can put the participants into real world scenarios in which they
can be evaluated. The evaluation can give instructors insight on what the
participants may need further practice on to improve necessary skills. An
interactive fictional game of history can allow participants to interact with
historical figures and give them a visual experience of the geography and
architecture of the times. I think the incorporation of games into learning engages
learners of all ages. Students are less likely to become bored with lessons in
which they can become engrossed. Weak academic skills students can be
enhanced through games. Our school uses Classworks, iLearn/iPass, Study
Island, and others to engage learners through digital environments to help them
learn and practice skills. These programs are used to help students improve
reading, math, science, and social studies skills.
E-Learning for Kids (e-learningforkids.org) has five modules that will help get
students practicing and perfecting keyboarding skills. The tai chi module will help
motivate young learners. Each typing module includes some aspect of history
from dinosaurs, pyramids of Egypt, history of the automobile, space travel and to
imagining the future. This website will give insight as to whether students enjoy
games with a historical twist.
All three instructional game websites will help me discover which games and
lessons elementary school students enjoy and which games are more beneficial
for keyboarding instruction. My goal is for students to improve their knowledge
of key location. Another goal is for students to learn to type without looking at the
keyboard. Accuracy is desired after students attain the first goal. Speed will
improve as students become better typists.