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INLINE DESIGN
45
Introduction
Credits
by Cliff Johnson
Sounds Created by Robert Weaver
Published by Inline Design
Package Design by Robert Cavey & KV Graphics
Manual Written by Cliff Johnson
Layout by Darryl Peck
Game Written
DESIGN
$9
Design has tested the material enclosed within this package, it makes no
warranty, express or implied, other than a limited warranty on media and
replacement. If the registered owner discovers physical defects in the
media enclosed in this package within 90 days of purchase, the defective
media may be returned to Inline Design for replacement at no extra cost
to the owner.
Inline Design reserves the right to make changes to the software or to the
manual at any time, without notice. The warranties and remedies set
forth above are exclusive and in lieu of ail others, oral or written, express
or implied. Some states do not allow the exclusion or limitation of
implied warranties or liability for incidental or consequential damages, so
the above limitation or exclusion may not apply to you. This warranty
give you specific legal rights, and you may also have other rights which
vary from state to state. Nevertheless, this is a game, so please have fun!
4
3 in Three
THE
PROLOGUE .
THE PROLOGUE
The Menus
In the Apple Menu, selecting About 3 in Three tells you
how many scenes you have yet to solve.
In the File Menu:
NEW
OPEN
SAVE
SAVE AS
SOUND
QUIT
The game can be played in any order you wish. All partially
solved puzzles will be saved in their current condition.
3 in Three has puzzles of all shapes and sizes, each requiring
a unique perception or skill to solve. Always read the
instructions given in the scene menu. If you are still not clear
as to what to do, then figuring out what to do is part of the
puzzle.
The elevators that confound the 3 grow more difficult with
each occurrence. The numbers indicated at the base of the
elevators will help you plan your strategy.
The word puzzles are not as straightforward as they seem.
Each has its own little trick or play on words.
The trapdoor puzzles are logical and cannot by solved by
random selection. Note that each door has two sets of moves,
one when opened, one when closed.
The mesh puzzles are best accomplished by working from
one corner outward. Hold the shift key while using the
mouse to constrain the movement of a row of tiles.
With the jumbled word puzzles, be sure that you have tested
each letter so that you are aware of all paths of possible
movement.
The logic puzzles containing true/false statements are based
on a specific sequence of clues. Determine which clue is the
starting point and the rest should fall into place.
Use the mouse to click the 3 and other characters on the
screen. There may be hidden messages.
3 in Three
3 in Three
MINDS E YE
O UTSIDE I N
IN
N UMBERS
10
3 in Three
11
If you figure out which clues are the most important and use
them first, then the rest of the clues will fall into place.
TRUST
IN
Us
You are trying to change the word strut into the word trust
in three moves. The letter atop the elevator determines what
kind of move will occur when that elevator is selected. Each
elevator has three possible moves. To solve this puzzle,
observe and record the letter/elevator combinations and their
resulting moves. Then, using this knowledge and your
intuition, determine a solution.
LEARN
YOUR
ABCs
The $ and the c are plotting against you. If the $ sees that
she cannot win, she will try to help the Q: get the highest
score.
Since you have the first choice of letters, however, you are
destined to win if you can figure out how this game is
played.
H ALF
LIFT OFF
E IGHT
12
THE
If two empty elevators align, they will repel. One will move
up and the other will move down.
This makes your task more difficult, but by no means
impossible. Persistence is the best strategy.
BEG
THE
QUESTION
If you figure out which clues are the most important and use
them first, then the rest of the clues will fall into place.
LEVEL
N OTION
3 in Three
Once you have located the clues, talking out loud is the key
to success.
SOUL SOLE
3 in Three
13
HALF
MIND
RACE AHEAD
OF
FROM
GRACE
You are trying to change the word saint into the word stain
in three moves. The letter atop the elevator determines what
kind of move will occur when that elevator is selected. Each
elevator has three possible moves. To solve this puzzle,
observe and record the letter/elevator combinations and their
resulting moves. Then, using this knowledge and your
intuition, determine a solution.
LIFT UP
This puzzle acts the same as LIFT O FF with another twist.
If you select an empty elevator ahead of the 3, the elevator
directly behind the 3 will sneak up and attempt to grab the 3.
The best way to avoid this to continually move the elevator
behind the 3 as far away as possible.
This makes your task more difficult, but by no means
impossible. Persistence is the best strategy.
14
3 in Three
You are
in three
kind of
elevator
WHALE
OF A
TIME
3 in
Three
15
F OREIGN O BJECTS
If you figure out which clues are the most important and use
them first, then the rest of the clues will fall into place.
T HE M ESH
ANOTHER MESH
YET ANOTHER M ESH
MESHED UP
MESH ABOUT
MESH AROUND
WHAT A MESH
Once you have located the clues, talking out loud is the key
to success.
IN HER
FINGER
This puzzle acts the same as LIFT UP with yet another twist.
If you select an empty elevator behind the 3, the elevator
directly ahead of the 3 will try to move as far away from the
3 as possible.
This makes your task more difficult, but by no means
impossible. Persistence is the best strategy.
BIRDS
BONNET
16
LIFT
OF A
FEATHER
17
Go to the middle of the grid and select the same number four
times in a row. Notice that each move affects the box
selected and two adjacent boxes. Also notice that with each
move the selection process changes direction: to the North,
to the West, to the South, and to the East.
RECOGNITION
Ps
AND
TEMPLE
18
3 in Three
RHYME
NOR
REASON
INSIDE T RACK
Have you gathered all suspicious looking words, letters,
symbols, etc?
THERE
You are trying to change the word there into the word
three in three moves. The letter atop the elevator determines
what kind of move will occur when that elevator is selected.
Each elevator has three possible moves. To solve this puzzle,
observe and record the letter/elevator combinations and their
resulting moves. Then, using this knowledge and your
intuition, determine a solution.
OF
Qs
Ask the 3 for help and think about what she says.
HANG
F INGER
LEVER L EGISLATURE
The clues are CL, DL, IL, JL, VL, YL. What does this mean?
The first and last letters of the word? Not really.
MIND
OTHER
Now go to the western edge of the grid and select the same
number four times in a row. Notice that the west move only
affects the box selected and none other. The edge moves are
the key to this puzzle.
CHARACTER
THE
OF
R HYME N OR
No BUSINESS DOING
The trick is that numbers and letters have been jumbled
together in the same code.
Try to locate small words first like I, a, an, the.
19
FINDERS
K EEPERS
Customer Service
Click the 3 and ask for hints. She sometimes has useful ones.
AppleLink: INLINE
AmericaOnline: INLINE
CompuServe: 75300,2014
F INALE
The Finale can be viewed once all the puzzles in the game
are solved. Also, you can now replay any puzzle in the game.
GEnie: INLINE
MCI Mail: INLINE
QuickMail: (203) 364-5778
Copy Protection
.
3 in Three
18
11
No Business Doing
19
18
12
On Speaking Terms
Outside In
13
10
Dove Owls
11
14
20
20
9
16
Pick a Fight
Pick on You
Pick Up the Pieces
Pick Up the Tab
Prologue
17
17
17
17
9
Half a Mind
Half a Notion
Half Hearted
Hang in There
14
13
15
18
Race Ahead
Roaming Numerals
15
12
Safety in Numbers
Show your Colors
Soul Sole, A
10
11
Inside Track
19
17
12
19
12
15
16
17
16
9
17
16
Bs in Her Bonnet
Beg the Question
Birds of a Feather
By Virtue of
16
13
17
14
17
22
11
10
17
19
13
14
11
9
16
16
16
16
13
19
15
19
12
3 in Three