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1 1 Vectors Outline

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Objective: Understand vector, vector components, scalar, magnitude, scalar multiplication, direction,

adding vectors (algebraically and graphically), subtracting vectors (algebraically and graphically), unit vectors.

Position Vector

The position vector, ~r, from the origin to some point located at (x, y, z) is written as

~r =< rx , ry , rz >

(1)

Magnitude of a vector

The magnitude of a vector is determined by the Pythagorean theorem. For example, the magnitude of a

position vector is

q

|~r| = (rx2 + ry2 + rz2 )

(2)

and represents the distance from the origin to a point on the coordinate system. The magnitude of a

vector is always positive and is a scalar. A scalar is a quantity that does not depend on the rotation of

the coordinate system. Other examples of scalar quantities are mass and temperature. A number is also a

scalar.

When you multiply a vector by a scalar, you multiply each component by that scalar. If a is a scalar quantity,

then

a~r =< arx , ary , arz >

(3)

The magnitude of the vector is thus a|~r|. Multiplying a vector by a scalar just scales the vectorthis

only changes the magnitude of the vector and not the direction unless the scalar is negative. Multiplying a

vector by 1, reverses the vector. In other words, ~r points in the opposite direction as ~r.

~ and the result of multiplying it by 2 and the result of multiplying it

The example below shows vector B

by 1.

When adding vectors, you must add the components separately.

~+B

~ =< (Ax + Bx ), (Ay + By ), (Az + Bz ) >

A

(4)

Vectors can also be added graphically. To add a bunch of vectors, draw them all tail-to-head, one after the

other. Then the sum of the vectors is a vector from the tail of the first vector to the head of the last vector.

~ + B.

~ The order in which you add the vectors is irrelevant, so A

~+B

~ =B

~ + A.

~

See the example below for A

Subtracting vectors

~ from A,

~ consider it as adding B

~ to A.

~ Its the same thing! Just reverse B

~

When subtracting vector B

~

before adding it to A.

~B

~ =A

~ + B

~ =< (Ax Bx ), (Ay By ), (Az Bz ) >

A

(5)

When you frequently subtract one vector from another vector, you find that theres a shortcut. Just

~ and B

~ tail to tail. Then the vector A

~B

~ is the vector drawn from the head of B

~

draw the two vectors A

~

to the head of A.

~B

~ is in the opposite direction as B

~ A.

~

NOTE: A

Unit Vector

A unit vector has a magnitude of 1. A unit vector in the direction of ~r is

r =

rx

r =< q

rx2

ry2

rz2

~r

|~r|

rz

rz

,q

,q

>

2

2

2

2

rx + ry + rz

rx + ry2 + rz2

(6)

(7)

A few specially defined unit vectors are i, j, and k which point along the x, y and z axes, respectively.

They are written as

i =< 1, 0, 0 >

(8)

j =< 0, 1, 0 >

(9)

k =< 0, 0, 1 >

(10)

~r = rxi + ry j + rz k

(11)

Direction of a vector

If is the angle a vector makes with the +x axis, is the angle a vector makes with the +y axis, and is

the angle a vector makes with the +z axis, then

rx

|~r|

ry

cos =

|~r|

rz

cos =

|~r|

cos =

(12)

(13)

(14)

Application

1. A particle moves from the position ~r1 = (2m)i + (4m)j to ~r2 = (6m)i + (1m)j. Draw the position

vectors and determine the displacement vector, ~r, both graphically and algebraically. Express the displacement vector using unit vector notation. Also find its magnitude and direction with respect to the +x

axis.

2. A soccer player undergoes two successive displacements, ~rA = (15m)i + (5m)j and then ~rB =

(15m)i + (10m)j. What is the total displacement of the soccer player? Determine it both algebraically and

graphically. Also determine the magnitude and direction of the total displacement. The total displacement

is the sum of individual displacements along the way. Im curious, from the information in the problem can

you determine the path the soccer player took during these displacements?

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