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ICITEE 2013

Yogyakarta, 7-8 October 2013

ISSN: 2088-6578

Tech Review: Game Platform


for Upgrading Counting Ability
on Preschool Children
Endah Sudarmilah, Ridi Ferdiana, Lukito Edi
Nugroho, Adhi Susanto

Neila Ramdhani
Faculty of Psychology
Universitas Gadjah Mada (UGM)
Yogyakarta, Indonesia
neila_psi@ugm.ac.id

Department of Electrical Engineering and Information


Technology
Universitas Gadjah Mada (UGM)
Yogyakarta, Indonesia
endah_s3_12@ugm.ac.id, ridi@ugm.ac.id,
lukito@mti.ugm.ac.id, susanto@te.ugm.ac.id

AbstractOne of difficulties in learning mathematics


(counting) can be overcome by providing a relaxed and fun
learning for preschoolers. Games can be used as an alternative
solution. This study was conducted as a pilot project for
reviewing the Kodu, Unity 3D and Construct 2 game platform for
this purpose. The method used is the classification,
review/evaluation, prototyping and analysis. Tech Review of
these game platforms will be discussed as a result in this paper.
Keywords game platform, preeschool, mathematics, Kodu,
Unity 3D, Construct 2

I.

INTRODUCTION

Children usually do not like to learn mathematics. Because


its difficult to learn, irrelevant to their lives, and boring [1], it
raises mathematics anxiety. Mathematics anxiety and
aptitude/achievement measures are inversely correlated. The
higher mathematics anxiety is, the lower mathematics
performance will be [2]. Many children, including those with
and without disabilities, as well as adults, do not feel confident
in their ability to do math [3].
Computer games, on the other hand, can be highly effective
in increasing childrens learning and enjoyment of
mathematics. Its effectiveness, however, depends on many
things including details of the software design such as interface
styles and scaffolding, teacher and student expectations, the
level of integration with other learning activities, and the
setting and usage pattern [4]. Symbol manipulation (interpreted
by something in reality) is the essential characteristic of
preschool children [5]. This has been the research basis in
improving cognitive abilities, especially for preschool children
numeracy skills through the game. This is expected to be able
to maximize the symbol manipulation by children.
One of the ways to assist in reducing math anxiety for
children is by developing calm/positive ways to deal with their
math anxiety, included visualization, positive messages,

relaxation techniques, frustration breaks [3] that can be handled


by games.
Learning math courseware used is known as playtime
learning. It consists of play games and fun activities [6] which
covers two modules. First module facilitates to recognize
numbers and its sequence and the second one provides training
of number addition and subtraction on the lowest difficulty
level. In this study, these were used with different game genres
like adventure, racing or shooting. These games are a
combination of multimedia elements such as graphic and
animations facilitating learners to experience mathematics [7].
This study was purposed a comparison between three game
platforms that suitable for counting games. It will improve
cognitive abilities of preschoolers. Three gaming platforms
used were Kodu, Unity 3D and Construct 2. The outcome of
this study was choosing the best platform for its application.
II.

LITERATURE REVIEW

A. Related Works
Children are one of the oriented population sectors who
will obtain game treatment and education [8]. It is so
undeniable that there are some works dedicated to this goal for
example: the story-based math video game has captivated the
interest of students and it has been beneficial in improving their
performance in an assessment test. Most notably, the
improvement was higher for students who used to have poor
performance in mathematics [9]. Other work mentioned that a
simulation-based game environment that included a sequence
of challenges would further motivate the student and expand
their learning abilities [10]. Its also stated that their
observations and findings were on childrens psychology of
learning mathematics in the context of computer-based
mathematical game environments and some elements of
computer games that satisfy childrens learning needs and
motivate them to learn mathematics [11].

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ICITEE 2013

Yogyakarta, 7-8 October 2013

ISSN: 2088-6578

Review study in terms of computer game engines stated


that several applications of commercially available computer
game engines were implemented on virtual education and
training environments. While these systems are still in the early
stages of their development, they have already provided us
with glimpses into their tremendous potential for creating
effective learning and training experiences in various fields,
including education and student laboratories, medicine as well
as disaster response and military training [12].

Unlike the other game engine, Kodu language uses "whendo" algorithms. Although simple, this model is identified in
346 Kodu programs created by users that show the flow of
control and sophistication using complex Boolean logic [15]. It
can be seen in Fig. 2.

B. Game Engine Review


Game Engine is specialized software that used to design
and to develop a video game. It is also an important core of a
video game with the functional components that can be reused
(such as graphics rendering, audio output, physics modeling,
game, logic, basic artificial intelligence, interaction users, as
well as multi-user network) and usually accompanied by a
software development kit (SDK) [12]. Detailed explanation of
the features can be seen in Fig. 1. It shows about the features
that should be present in a platform game engine namely input
support, sound support, graphical support, AI support and
physics support [13].

The programming language used varies, ranging from


JavaScript, C #, and Boo. Unity is a Multi platform game that
can be deployed on PC, Mac, Wii, iPhone, iPad, Android and
browsers. Many things can be done using unity. There are
audio feature reverb zone, particle effects, Sky Box, as well as
features rendering, lighting, sound effect, and game physics.
Unity can also directly edit the texture from editor [17]. Fig. 3
shows about it.

1) Kodu
Kodu is software support a creation of child-friendly games
(suitable for children at any age) and the programming
environment that enables non-technical users to create
complete games. It is including behavioral AI (Artificial
Intelligence) and many reusable components. Kodu includes
graphical programming environment based on a system of rules
and it can also be controlled by a 10 year old child. Kodu can
be used to implement various game genres, design terrain and
complete level. This game platform uses Xbox 360 or
Windows PC [14].

2) Unity 3D
Unity is an integrated tool to create games, simulations and
architectural buildings. It can be applied for PC games and
online games using the Unity web browser [16].

3) Construct 2
Construct 2 is an application for creating 2-dimensional
games based on HTML-5. It does not require programming
skills [18].
The construct 2 display is easy to understand. Its features
includes Powerful Event System focusing on logic; Flexible
Behaviors (physical properties, movement, plat former, etc.),
Instant Preview; Stunning Visual Effects; Multiplatform Export
applied in games that can be published to a variety of
platforms, namely, Chrome Web Store, Facebook, Kongregate,
Newgrounds, Firefox Marketplace, Arcade Sencha while to get
the same performance as the previous, PC, Linux, Mac are as
good as mobile platforms such as iOS, Android, Blackberry
[19].

Fig. 1. A Game Engine Features Diagram [13]

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ICITEE 2013

Yogyakarta, 7-8 October 2013

ISSN: 2088-6578

on the technical requirements of which an associated link to the


driving pedagogic factors [22]. In this step, several game
engines were reviewed and evaluated such as jMonkeyEngine,
CryEngine 3, Unity3D, Kodu and Blender for 3D game
engines; Adobe Flash Professional, Construct 2, Game Of
Engines, GameMaker Studio and AndEngine. The technical
requirements for making applications of counting games
improves cognitive abilities of preschoolers, support and
feature game engines; indeed for the programming easiness,
three game engines were selected to be prototyped.

Fig. 2. Complex Boolean Logic on Kodu

Fig. 3. Texture Editor on Unity 3D

III.

METHOD

The method conducted in this study was a modified linear


sequential model. This method consists of four software
development steps that begin at the system level and progresses
through analysis, design, coding, testing, and support [20]. The
first step of this research was game engine classification and
continued with review and evaluation using part of analysis
module. Subsequently, prototyping and analysis (tech review)
were the next steps. Research method flowchart can be
described as in Fig. 4. It shows that research method contain
for steps which are game engine classification, review and
evaluation, prototyping, and analysis.
A. Game Engine Classification
In this phase, we categorized game engines based on their
features and characteristics to be compared and collaborated
with software requirements analysis [21]. In this research, it
was needed 2D and 3D game engines to support the whole
applications. Several game engines were thus classified into
these criteria.
B. Review and Evaluation
Review and evaluation were carried out by technological
observation during the installation process, configuration,
programming, interfaces and support tools on each of the game
engine. Evaluation methodology will select ideal engines based

Fig. 4. Research Method Flowchart

C. Prototyping
The prototyping paradigm is begun with requirements
gathering. It is continued to identify any requirements and
outlining a "quick design". The quick design focused on
software aspect representations that would be visible to the
customer/user (e.g., input approaches and output formats) [20].
Prototyping was conducted by designing and building a
counting game for preschool children using game engines that
were selected, namely Kodu, Unity 3D and Construct 2.
D. Analysis
Lastly, we observed prototype details, collated and
compiled the comparison result as a tech review. In this step,
we used personal review to get data on using evaluation,
programming experience and support features on the gaming
platforms which were analyzed.

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ICITEE 2013
IV.

Yogyakarta, 7-8 October 2013

ISSN: 2088-6578

RESULT AND DISCUSSION

A. HCI (Human and Computer Interaction) evaluation


All games created with this platform still use keyboard
control system in which each one uses different genre but
having the same goal i.e. to improve the cognitive abilities of
children in numeracy.
The colors are attractive and the sound stimuli giving game
instructions is also used to increase the children interest in
learning to count by using the game. Children will be more
interested and fun in playing the game [23]. Interface 3D
platform games have a tendency to be more attractive than 2D
because children will be able to feel the real environment like
in the real world using 3D games visualization facilities [24].
Screenshot HCI on each platform game can be seen in Fig. 5,
6, and 7.
B. Programming Experience
Programming process undertaken to develop the game in
the third platform has its own advantages and disadvantages.

Fig. 7. Screenshot HCI Counting Game with Construct 2

Kodu game development process does not require complex


scripting for all events in the game are controlled by algorithms
"when-do" using logic Boolean. Therefore, the character of
which will be used depending on the character in the game
provided the platform without having to create their own
character [15] [25].
Unity 3D game scripting is done through Mono which is an
open source implementation of the NET Framework, thus the
programmer making it will be more flexible to use JavaScript,
C# or Boo (which has Python syntax). Unity 3D game
character is able to use self-made character or import it from
already available one in the Unity Asset. Although using unity,
it still needs higher scripting capabilities than Kodu because
events that occur in all games must be declared through the
scripts used. This would be workflow module development
flexibility and a more automated navigation [26].
On Construct 2, a game is created just by dragging and
dropping object from scripting through event sheet which is the
ability of the core logic requires strong logic games can run
well. In the scripting process, Construct 2 also provides the
function of default behaviors which has been provided as
physical, movement, plat former, etc [18].

Fig. 5. Screenshot HCI Counting Game with Kodu

C. Supports
Documentation supports for Kodu, Unity 3D and Construct
2 can be said to be very good with each having its official web
page for a basic introduction, detailed information about the
function, tutorial and download source [18][25][26].
In addition to support the official website, users and
developers community of all platforms are also quite good with
a fairly lively forum [27][28][29].

Fig. 6. Screenshot HCI Counting Game with Unity 3D

D. Technology Review
The differences in technical criteria of each game engine
are essentially influenced by the intended use of the game
engine, as shown in Table 1. Kodu and Unity 3D have some
similarities such as the use of graphics API and the
environment as both are aimed to construct a 3D game. Kodu
and Unity 3D however, also have a very significant difference
due to the different target user goal. Kodu is used more to learn
programming while the Unity 3D game is more applicable to
the professionals or industrial users [30].

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ICITEE 2013

Yogyakarta, 7-8 October 2013

TABLE I.
Criteria
Engine Type
Target platform

Graphics API

Script runtime
environment

Physics
3D scene editor
3D model
editor
Terrain editor
Particle system
editor
Asset importing
Runtime
Engine
Video support
Sound

TECHNOLOGY REVIEW LIST

Kodu

Unity 3D

3D Visual game
editor
Windows,
Xbox

3D Visual game
editor
PC, Mac,
Android, iOS,
Xbox, Wii
DX 9
OpenGL

DX 9
Shader Model
2.0

Mono (open
source
implementation
of .NET)

REFERENCES
[1]

Construct 2
2D Visual
game editor
PC, Mac,
Android, iOS,
Blackberry
2D context,
WebGL
context, based
on OpenGL
HTML 5

.NET
Framework
3.5
XNA
Framework 3.1
N/A
No
No

PhysX
Yes
No

Behaviors
No
No

Yes
No

Yes
Yes

No
Yes

No
.NET
Framework 3.5
Yes
DirectX

Yes
Mono 2.0

Yes
HTML 5

Yes
DirectSound3D

No
Web Audio
API

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[4]

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[8]

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Construct 2 has a more striking difference with other game


engines because it leads to the development of 2D games that
do not require rendering realistic environment [24]. It is
because the player only controls the game character in a 2D
environment [31].
Furthermore, Construct 2 using the HTML 5 web base is
different from the others but also supports the Unity 3D web
browser to use platform with a virtual world viewer [16].

[10]

[11]

[12]

V.

ISSN: 2088-6578

CONCLUSION

Game engine can be used based on the system making


purpose or market goals. In making application, it should
consider the needs analysis and technology criteria owned by a
game engine.
Based on the results of tree game engine reviews, they were
used to create counting game application aiming to improve the
cognitive abilities of preschoolers. Kodu and Unity 3D were
more suited for games that emphasized the advantages of three
dimensional environments. Although Kodu was faster for
prototyping process, Unity 3D had advantages in adding
character and properties.
Furthermore, 2D constructs were suitable for creating 2D
games with simpler scripting process only by the "drag and
drop" and using simple logic in the Event Sheet.

[13]

[14]

[15]

[16]

[17]
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ACKNOWLEDGMENT
This work was supported by Directorate General of Higher
Education (DIKTI) of Indonesia and Informatics Department
of Universitas Muhammadiyah Surakarta (UMS).

[19]
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Welcome Message from the General Chair

In Honor of the celebration of the 50th Anniversary of the Department of Electrical Engineering
and Information Technology, Faculty of Engineering, Universitas Gadjah Mada (UGM), it is my
great pleasure to welcome you to Yogyakarta City for the 5th International Conference on
Information Technology and Electrical Engineering (ICITEE 2013) on 7-8 October 2013.
ICITEE 2013 is intended as an International Forum for those who wish to share their latest research
results, innovative ideas, and experiences in the fields of Information and Communication
Technology (ICT) as well as Electrical Engineering. Nowadays, modern technology makes our
lives easier. Yet this progress is affecting our climate as a result of the increased carbon dioxide
(CO2) emissions. Under the theme of Intelligent and Green Technologies for Sustainable
DevelopmentWKHFRQIHUHQFHLVH[SHFWHGWRprovide opportunities to explore emerging green and
intelligent technologies that can contribute to environmental sustainability.
In addition, the conference committee has invited three renowned Keynote speakers, Professor Dr.
Tadashi Matsumoto of JAIST, Japan, Emeritus Professor Dr. Susumu Yoshida of Kyoto University
and Dr. Eng. Khoirul Anwar of JAIST, Japan. The conference committee also invited Professor Dr.
Ramesh Kumar Pokharel of Kyushu University, Japan as Invited speaker to present his current
research activities.
This conference is technically co-sponsored by IEEE Indonesia Section and supported by
Department of Electrical Engineering and Information Technology UGM.
As a General Chair, I would like to take this opportunity to express my deep appreciation to the
organizing committee members for their hard work and contribution throughout this conference. I
would also like to thank authors, reviewers, all speakers, and session chairs for their support to
ICITEE 2013.
I hope that participants will have a fruitful experience to enjoy the cultural heritage, natural beauty
of Yogyakarta, and the taste of traditional Javanese cuisines, coupled with the friendliness of its
people.
Finally, I would like to welcome you to ICITEE 2013 and wish you all an enjoyable stay in
Yogyakarta.

Sincerely,

Dr. I Wayan Mustika, S.T., M.Eng.


General Chair of ICITEE 2013
IEEE UGM Student Brach Counselor

L

Welcome Message from the TPC Chair

On behalf of the technical program committee (TPC), it is my pleasure to welcome you to the 5th
International Conference on Information Technology and Electrical Engineering (ICITEE 2013).
As an annual International conference, ICITEE provides excellent platform to share innovative idea
and experiences, exchange information, and explore collaboration among researchers, engineers,
and scholars the field of information technology, communications, and electrical engineering.
This year, the ICITEE 2013 Technical Program Committee received 190 paper submissions from
about 14 countries throughout the world. All the submitted papers were thoroughly and
independently reviewed by at least three reviewers in accordance with standard blind review
process. Based on the results of the rigorous review process, 92 papers have been selected. These
papers have been grouped into 5 technical sessions, ranging from information technology,
communications, power systems, electronics, and control systems. Besides those regular sessions,
ICITEE 2013 also features world-class keynote/plenary speeches and distinghuish-invited speaker
that reflect the current research and development trends in green and intelligent technology to
achieve environmental sustainability.
We are deeply indebted to all of our TPC members, as well as our volunteer reviewers, who have
greatly contributed to the success of the ICITEE 2013. Many thanks should be given to our keynote
and invited speakers who will present their work in this conference. In addition, our sincere
gratitude should be given to all authors who submitted their works to ICITEE 2013 and hope you
will enjoy a wonderful experience in this small traditional city of Indonesia.
Welcome to Yogyakarta, explore a thousand years old temples, enjoy its traditional arts and
cultures, taste the varieties of traditional Javanese cuisines, and bring them back with your
memories of Yogyakarta and new collaboration opportunities.

With best regards,

Eka Firmansyah, ST., M.Eng, Ph.D


TPC Chair

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ICITEE 2013 Committee


Advisory Board Committee
Panut Mulyono, Universitas Gadjah Mada, Indonesia
Tumiran, Universitas Gadjah Mada, Indonesia
Dadang Gunawan, Indonesia University, Indonesia
Yanuarsyah Haroen, Bandung Institute of Technology, Indonesia
Hidekazu Murata, Kyoto University, Japan
Lukito Edi Nugroho, Universitas Gadjah Mada, Indonesia
Son Kuswadi, EEPIS, Indonesia
Sarjiya, Universitas Gadjah Mada, Indonesia
Risanuri Hidayat, Universitas Gadjah Mada, Indonesia
F. Danang Wijaya, Universitas Gadjah Mada, Indonesia
Litasari, Universitas Gadjah Mada, Indonesia
Isnaeni, Universitas Gadjah Mada, Indonesia

Organizing Committee
General Chair
I Wayan Mustika, Universitas Gadjah Mada, Indonesia

General Co-Chair
Hanung Adi Nugroho, Universitas Gadjah Mada, Indonesia

Technical Program Chair


Eka Firmansyah, Universitas Gadjah Mada, Indonesia

Technical Program Co-Chair


Noor Akhmad Setiawan, Universitas Gadjah Mada, Indonesia

General Secretary
Indriana Hidayah, Universitas Gadjah Mada, Indonesia

Treasurer
Eny Sukani Rahayu, Universitas Gadjah Mada, Indonesia

Publication
Prapto Nugroho, Universitas Gadjah Mada, Indonesia

Publicity
Sri Suning Kusumawardhani, Universidad Politcnica de Catalua, Spain
Sunu Wibirama, Tokai University, Japan
Fikri Waskito, Nanyang Technological University, Singapore
Canggih Puspo Wibowo, KMITL, Thailand

Sponsorship
Avrin Nur Widiastuti, Universitas Gadjah Mada, Indonesia
Iswandi, Universitas Gadjah Mada, Indonesia

Proceeding
Sigit Basuki Wibowo, Universitas Gadjah Mada, Indonesia

Local Arrangement
Budi Setiyanto
Teguh Bharata Aji
Warsun Najib
Selo Sulistyo
Dani Adhiptha
Silmi Fauziati
Adistya Erna Permanasari
Bimo Sunarfrihartono
Ridi Fediana
Yusuf Susilo Wibowo
Lesnanto Multa Putranto

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Technical Program Committee


Chair
Eka Firmansyah, Universitas Gadjah Mada, Indonesia

Co-Chair
Noor Akhmad Setiawan, Universitas Gadjah Mada, Indonesia

Member
Abhishek Tomar, G B Pant University of Agriculture & Technology, India
Addy Wahyudie, United Arab Emirates University, UEA
Adha Imam Cahyadi, Universitas Gadjah Mada, Indonesia
Agya Utama, Surya University, Japan
Alagan Anpalagan, Ryerson University, Canada
Amirthalingam Ramanan, University of Jaffna, Sri Lanka
Andy Warner, Google
Anto Satriyo Nugroho, BPPT, Indonesia
Anton Satria Prabuwono, Universiti Kebangsaan Malaysia, Malaysia
Armein Z. R. Langi, Bandung Institute of Technology, Indonesia
Awinash Anand, Kyushu University, Japan
Azwirman Gusrialdi, University of Central Florida, USA
Boonprasert Surakratanasakul, KMITL, Thailand
Chanboon Sathitwiriyawong, KMITL, Thailand
Chotipat Pornavalai, KMITL, Thailand
Cuk Supriyadi Ali Nandar, BPPT, Indonesia
Dhany Arifianto, Institute of Technology Sepuluh Nopember, Indonesia
Ekachai Leelarasmee, Chulalongkorn University, Thailand
Esa Prakasa, LIPI, Indonesia
F Danang Wijaya, Universitas Gadjah Mada, Indonesia
Gunawan Wibisono, Indonesia University, Indonesia
Gusti Agung Ayu Putri, Udayana University, Indonesia
Haiguang Wang, Institute for Infocomm Research, Singapore
Haruichi Kanaya, Kyushu University, Japan
Hatta Fudholi, Islamic Indonesia University, Indonesia
Heroe Wijanto, Institut Teknologi Telkom, Indonesia
Husni Rois Ali, Universitas Gadjah Mada, Indonesia
I Ketut Gede Dharma Putra, Udayana University, Indonesia
I Nyoman Satya Kumara, Udayana University, Indonesia
I Putu Agung Bayupati, Udayana University, Indonesia
Ida Ayu Dwi Giriantari, Udayana University, Indonesia
Issarachai Ngamroo, KMITL, Thailand
Ivanna Timotius, Satya Wacana Christian University, Indonesia
Iwan Setiawan, Satya Wacana Christian University, Indonesia
Jaziar Radianti, University of Agder, Norway
Kang-Hyun Jo, Ulsan University, Korea
Kazunori Hayashi, Kyoto University, Japan
Kazuto Yano, ATR, Japan
Khoirul Anwar, Japan Advanced Institute of Science and Technology, Japan
Kitsuchart Pasupa, KMITL, Thailand
Koji Yamamoto, Kyoto University, Japan
Kuntpong Woraratpanya, KMITL, Thailand
Mahmoud A. Abdelghany, Minia University, Egypt
Maleerat Sodanil, KMUNB, Thailand
Mamiko Inamori, Tokai University, Japan
Manop Phankokkruad, KMITL, Thailand
Marco Aiello, University of Groningen, Netherland
Mauridhi Hery Purnomo, Institute of Technology Sepuluh Nopember, Indonesia
Muh Niswar, Hasanuddin University, Indonesia
Natapon Pantuwong, KMITL, Thailand

-iv-

Nawat Kamnoonwatana, Mahidol University, Thailand


Nidapan Sureerattanan, Thai-Nichi Institute of Technology, Thailand
Nihan Tran, University of Melbourne, Australia
Nol Premasathian, KMITL, Thailand
Noopadol Maneerat, KMITL, Thailand
Nopporn Chotikakamthorn, KMITL, Thailand
Olarn Wongwirat, KMITL, Thailand
Pattaracha Lalitrojwong, KMITL, Thailand
Poramote Wardkein, KMITL, Thailand
Ramesh Pokharel, Kyushu University, Japan
Rohana Sapawi, University Malaysia Sabah, Malaysia
Rukmi Sari Hartati, Udayana University, Indonesia
Ruttikorn Varakulsiripunth, KMITL, Thailand
Sakchai Thipchaksurat, KMITL, Thailand
Saiyan Saiyod, Khon Kaen University, Thailand
Selo Sulistyo, Universitas Gadjah Mada, Indonesia
Singha Chaveesuk, KMITL, Thailand
Sisdarmanto Adinandra, Eindhoven University of Technology, Netherland
Somjet Suppharangsan, Burapha University, Thailand
Sompong Valuvanathorn, Ubon Ratchathani University, Thailand
Sooksan Panichpapiboon, KMITL, Thailand
Soradech Krootjohn, KMUNB, Thailand
Sorawat Chivapreecha, KMITL, Thailand
Sumei Sun, Institute for Infocomm Research, Singapore
Sumet Prabhavat, KMITL, Thailand
Supakit Nootyaskool, KMITL, Thailand
Supawan Amanab, KMITL, Thailand
Supot Nitsuwat, KMUNTB, Thailand
Surapan Airphaiboon, KMITL, Thailand
Suvapadee Aramvith, Chulalongkorn University, Thailand
Taworn Benjanarasuth, KMITL, Thailand
Teerapong Leelanupab, KMITL, Thailand
Thanisa Numnonda, KMITL, Thailand
Thippaya Chintakovid, KMUNB, Thailand
Tomoaki Ohtsuki, Keio University, Japan
Tony Dwi Susanto, Institute of Technology Sepuluh Nopember, Indonesia
Uke Kurniawan Usman, ITTelkom, Indonesia
Umar Khayam, Bandung Institute of Technology, Indonesia, Indonesia
Virach Sornlertlamvanich, NECTEC, Thailand
Wawta Techataweewan, Srinakharinwirot University, Thailand
Wayan Gede Ariastina, Udayana University, Indonesia
Wimol San-Um, Thai-Nichi Institute of Technology, Thailand
Widyawan, Universitas Gadjah Mada, Indonesia
Yasushi Kato, Tsuruoka National College and Technology, Japan
Yi Ren, National Chiao Tung University, Taiwan
Yoshimitsu Kuroki, Kurume National College of Technology, Japan
Ziaul Haq Abbas, Ghulam Ishaq Khan Institute, Pakistan

-v-

TABLE OF CONTENTS

Technical Sessions
Session 1. Software Engineering, Services, and Information Technology
TS 1 1
TS 1 2
TS 1 3
TS 1 4

TS 1 5
TS 1 6
TS 1 7
TS 1 8
TS 1 9

TS 1 10
TS 1 11
TS 1 12
TS 1 13
TS 1 14

TS 1 15

TS 1 16
TS 1 17
TS 1 18
TS 1 19
TS 1 20
TS 1 21

TS 1 22

TS 1 23
TS 1 24

A Comparison of Effectiveness of Risk Data Clustering Method in Psychiatric Patient Service ........................... 2
Khaengkai Compapong, Sumonta Kasemvilas
A Kinetic Energy-based Feature for Unsupervised Motion Clustering ................................................................... 8
Suthasinee Nopparit, Natapon Pantuwong, Masanori Sugimoto
A Parametric Motion Concatenation Method Using Cubic Bezier Interpolation ............................................. 13
Suthasinee Nopparit, Natapon Pantuwong, Masanori Sugimoto
Analysis of Factors Influencing the Mobile Technology Acceptance for Library Information Services:
Conceptual Model ........................................................................................................................................................ 18
Singha Chaveesuk, SununtharVongjaturapat, Nopporn Chotikakamthorn
Assessment of Service Maturity Of "Kartu Jakarta Sehat" Application System ................................................... 25
Muhammad Fathir Gumilang, Kho I Eng, Maulahikmah Galinium
Automatic Exudate Extraction for Early Detection of Diabetic Retinopathy ......................................................... 31
Syna Sreng, Noppadol Maneerat
Automatic Microaneurysms Detection Through Retinal Color Image Analysis ..................................................... 36
Preeyaporn Yunuch, Noppadol Maneerat
Automatic Mood Classification of Indonesian Tweets Using Linguistic Approach ................................................ 41
Viktor Wijaya, Alva Erwin, Maulahikmah Galinium, Wahyu Muliady
Automatic Text Summarization Based on Semantic Analysis Approach for Documents in Indonesian
Language ...................................................................................................................................................................... 47
Pandu Prakoso Tardan, Alva Erwin, Kho I Eng, Wahyu Muliady
%DQN(QYL7KDLODQGV)LUVW2QOLQH6RFLDO1HWZRUNIRU(QYLURQPHQW................................................................... 53
Todsaporn Chantarasukree, Sumonta Kasemvilas
Cascade Generalization for Breast Cancer Detection ............................................................................................... 57
Kuntoro Adi Nugroho, Noor Akhmad Setiawan, Teguh Bharata Adji
Clustering Top 10 Malware/Bots Based on Temporal Behavior .............................................................................. 62
Chaxiong Yukonhiatou, Surin Kittitornkun, Hiroaki Kikuchi
Comparative Study of Attribute Reduction on Arrhythmia Classification Dataset ............................................... 68
Anugerah Galang Persada, Noor Akhmad Setiawan, Hanung Adi Nugroho
Computer Aided Diagnosis for Lung Tuberculosis Identification Based on Thoracic X-ray (Preliminary
Result) ........................................................................................................................................................................... 73
Ratnasari Nur Rohmah, Adhi Susanto, Indah Soesanti, Maesadji Tjokronagoro
Content-Dependent Spatio-Temporal Video Watermarking Using 3-Dimensional Discrete Cosine
Transform..................................................................................................................................................................... 79
Iwan Setyawan, Ivanna Timotius
Design and Implementation of Gaze Tracking Headgear for Nvidia 3D Vision ................................................... 84
Sunu Wibirama, Kazuhiko Hamamoto
Detection and Object Position Measurement Using Computer Vision on Humanoid Soccer ................................ 88
Iwan Awaludin, Priyanto Hidayatullah, Jonner Hutahaean, Dewa Gede Parta
Development of a Conceptual Model of E-commerce Adoption for SMEs in Indonesia ........................................ 93
Evi Triandini, Arif Djunaidy, Daniel Siahaan
Development of Marine Radar Signal Acquisition and Processing System ............................................................. 97
Asif Awaludin, Ginaldi Ari Nugroho, Muhammad Sahirul Alam, Dwi Fadila Kurniawan, Rudy Yuwono
Digital Color Image Encryption Using Rc4 Stream Cipher and Chaotic Logistic Map ......................................... 101
Riah Ukur Ginting, Rocky Dillak
Distance Learning Lifecycle Management: An Agile Approach to Manage the Lifecycle of a Distance
Learning ....................................................................................................................................................................... 106
Ridi Ferdiana
Efficiency Factor and Risk Factor Based User Case Point Test Effort Estimation Model Compatible with
Agile Software Development ....................................................................................................................................... 113
Abu Wahid Md Masud Parvez
Extended Baker Map Using Scan Patterns for Image Encryption ........................................................................... 119
Hung Anh Pham, Pitikhate Sooraksa, Kitdakor Klomkarn
Fermicidae Swarm System .......................................................................................................................................... 124
Thammarat Taengtang, Witthaya Sitthivet, Kitti Paithoonwattanakij

-vi-

TS 1 25
TS 1 26
TS 1 27
TS 1 - 28

TS 1 29
TS 1 30
TS 1 31
TS 1 32
TS 1 33
TS 1 34
TS 1 35
TS 1 36
TS 1 37

TS 1 38
TS 1 39

TS 1 40
TS 1 41
TS 1 42
TS 1 43
TS 1 44
TS 1 45

TS 1 46

Generating Customized Web Search Result Through Community Driven Search Engine ......................... 127
Bimo Sunarfri Hantono, Guntur Dharma Putra
Hand Gesture Recognition Using Optimized Neural Network Shape Fitting on ARM11 .................................. 131
Heri Setiawan, Iwan Setyawan, Saptadi Nugroho
Improved Thai Text Detection from Natural Scenes ................................................................................................. 137
Kuntpong Woraratpanya, Pimlak Boonchukusol, Yoshimitsu Kuroki, Yasushi Kato
Integration of DEMATEL and ANP Methods for Calculate the Weight of Characteristics Software
Quality Based Model ISO 9126 ................................................................................................................................... 143
Sugiyanto, Siti Rochimah
Likelihood Calculation Classification for Indonesian Language News Documents .............................................. 149
Aini Fuddoly, Jafreezal Jaafar, Norshuhani Zamin
Lip Segmentation and Tracking Based on Chan-VeseModel ................................................................................... 155
Aris Nasuha, Mauridhi Hery Purnomo, Tri Arief Sardjono
Merging Thai Herb Information from Heterogeneous Data Sources based on Word Similarities ............... 159
Phakphoom Chainapaporn, Ponrudee Netisopakul
News Recommendation in Indonesian Language Based on User Click Behavior ............................................ 164
Diandra Desyaputri, Alva Erwin, Maulahikmah Galinium, Didi Nugrahadi
Ontology and Semantic Matching for Diabetic Food Recommendations ......................................................... 170
Achmad Arwan, Bayu Priyambadha, Riyanarto Sarno, Mohamad Sidiq, Heri Kristianto
Predicting Latent Attributes of Twitter User by Employing Lexical Features ................................................. 176
Elisafina Siswanto, Masayu Leylia Khodra
Prediction of Reference Evapotranspiration with Missing Data in Thailand ................................................... 181
Kitsuchart Pasupa, Ek Thamwiwatthana
Preliminiary Design of Static Indonesian Sign Language Recognition System ...................................................... 187
Rudy Hartanto, Adhi Susanto, P. Insap Santosa
Rapid Nitrogen Determination of Soybean Leaves Using Mobile Application ..................................................... 193
Marcelinus A.S. Adhiwibawa, Christian Tantono, Kestrilia R. Prilianti, Monika N.U. Prihastyanti, Leenawaty
Limantara, Tatas H.P Brotosudarmo
Refactoring Rules Effect of Class Cohesion on HighLevel Design ......................................................................... 197
Arwin Halim, Petrus Mursanto
SARIMA (Seasonal ARIMA) Implementation on Time Series to Forecast the Number of Malaria
Incidence ....................................................................................................................................................................... 203
Adhistya Erna Permanasari, Indriana Hidayah, Isna Alfi Bustoni
Selecting the Suitable Solution Strategies for Classes of Graph Coloring Instances Using Data Mining .......... 208
Nur Insani, Kate Smith-Miles, Davaatseren Baatar
Semantic Interrelation in Distributed System through Green Co mputing Ontology ....................................... 216
Herlina Jayadianti, Lukito Edi Nugroho, Carlos B. Sousa Pinto, Paulus Insap Santosa, Wahyu Widayat
Student Classification for Academic Performance Prediction using Neuro Fuzzy ........................................... 221
Indriana Hidayah, Adhistya Erna Permanasari, Ning Ratwastuti
Tech Review: Game Platform for Upgrading Counting Ability o n Preschool Children .................................. 226
Endah Sudarmilah, Ridi Ferdiana, Lukito Edi Nugroho, Adhi Susanto, Neila Ramdhani
The Effect of Transformation on Anisotropic Semivariogram Model............................................................... 232
Kurnia Sari, Udjianna Pasaribu
Two-Level Feature Selection for Naive Bayes with Kernel Density Estimation on Question Classification
RI%ORRPV&RJQLWLYH/HYHO.......................................................................................................................................... 237
Catur Supriyanto, Norazah Yusof, Bowo Nurhadiono, Sukardi
Using Estimated Arithmetic Means of Accuracies to Select Features for Face-based Gender Classification ....... 242
Ivanna Timotius, Iwan Setyawan

Session 2. Wireless Communications, Networking and Vehicular Technology


TS 2 1
TS 2 2
TS 2 3
TS 2 4

TS 2 5
TS 2 6

A Fixed Backoff-time Switching Method for Wireless Mesh Networks: Design and Linux Implementation ....... 248
Sritrusta Sukaridhoto, Nobuo Funabiki, Dadet Pramadihanto, Zainal Arief
A Ga me-Theoretic Approach for Dynamic Spectrum Sharing in Cognitive Radio Networks ........................ 254
Komang Wahyu Trisna, I Wayan Mustika, Widyawan Widyawan, Selo Sulistyo
An Analysis Co mparison of AodvUu and Batmand Performance for Mobile Ad-Hoc Network .................... 260
Muflich Putera Prathama, Istikmal, Sofia Naning Hertiana
An Analysis Method of Effect of Linear Polarized Electromagnetic Exposure from Mobile Phone to
Human Head with Various Incident Angles............................................................................................................... 266
Alfredo Bayu Satriya, Eko Setijadi
Barker Code Radar Simulation for Target Range Detection U sing Software Defined Radio .......................... 271
Jumail Soba, Achmad Munir, Andriyan Bayu Suksmono
Designing Cross-Coupled Bandpass Filters with Transmission Zeros in Lossy Microstrip .............................. 277
Mudrik Alaydrus, Dian Widiastuti, Teguh Yulianto

-vii-

TS 2 7

TS 2 8
TS 2 9
TS 2 10

TS 2 11

TS 2 12
TS 2 13

Electrical Model of Two Element Aperture Coupled Cylindrical Dielectric Resonator Antenna Array ........ 281
Affan Aziz Baba, Mohd. Azman Zakariya, Zuhairi Baharudin, M. H. MdKhir, Syed Muzammil Ali, Adz Jamros
Jamali
Load Distribution U sing Modified RED for Multipath TCP Communication .............................................. 287
Sumet Prabhavat, Ruttikorn Varakulsiripunth, Satoshi Utsumi, Yasushi Kato
Microwave Bandpass Filter Using QMSIW ............................................................................................................... 291
Muhammad Zaka Ur Rehman
Performance Comparison of IEEE 1609.4/802.11p and 802.11e with EDCA Implementation in MAC
Sublayer ........................................................................................................................................................................ 295
Doan Perdana, Riri Fitri Sari
Performance Evaluation of ZigBee based Wireless Sensor Network IRU0RQLWRULQJ3DWLHQWV3XOVH6WDWXV....... 301
Muhammad Niswar, Amil A.Ilham, Rhiza Sadjaj, Elyas Palantei, Indra Bayu, Zaenab Muslimin, Puput Dani
Prasetyo Adi, Tajuddin Waris, Andani Ahmad
Study and Design of the Video for Resource Limited Mobile Communication ....................................................... 305
Andik Setyono, Sendi Novianto
The Spectral and Temporal Description of Javanese Gong Kempul ....................................................................... 310
Matias H.W. Budhiantho, Gunawan Dewantoro

Session 3. Power Systems


TS 3 1

TS 3 2

TS 3 3
TS 3 4

TS 3 5
TS 3 6

TS 3 7

TS 3 8
TS 3 9
TS 3 10

TS 3 11
TS 3 12
TS 3 13
TS 3 14
TS 3 15

TS 3 16
TS 3 17
TS 3 18

 0:S *ULG &RQQHFWHG 39 6\VWHPV LQ WKH 9LOODJH RI .D\XELKL %DOL 5HYLHZ RQ /RFDWLRQV
Characteristics and Its Technical Specifications ....................................................................................................... 316
Dr. I N Satya Kumara, Wayan Ariastina, Wayan Sukerayasa, Ida Ayu Dwi Giriantari
A Novel Design of WACS Based Multi-Output Support Vector Machine (M-SVM) for Oscillation
Damping on Power System .......................................................................................................................................... 322
Muhammad Abdillah, Adi Soeprijanto, Mauridhi Hery Purnomo, Imam Wahyudi Farid
A Novel Second-Order Model of Induction Motor Loads................................................................................... 328
Pichai Aree
Characteristics of Electric Field Change Preceding Negative First Return Stroke Produced by
Preliminary Breakdown .............................................................................................................................................. 332
Ariadi Hazmi, Zulka Hendri
Comparative Study of Electric Generator Drive Engine Performance by VariousTypes of Fuel ......................... 336
Yandri, Seno D. Panjaitan
Contingency Analysis on 500kV Jawa-Bali Transmission Line System Based on Power Load
Performance Index....................................................................................................................................................... 342
Lesnanto Putranto, Julian Perdana, M Isnaeni
Control of TCSC and SVC Using Least Square Support Vector Regression (LS-SVR) to Improve
Voltage Stability ........................................................................................................................................................... 347
Rony Seto Wibowo, Ontoseno Penangsang, Adi Soeprijanto
Design of a Portable Pico Linear Permanent Magnet Generator for Wave Energy Conversion ........................... 353
Mohd Aizuddin Firdaus Mohmad Hamim, Taib Ibrahim, Nursyarizal Mohd Nor
Design of Matching Impedance for Ultra Wideband Partial Discharge Detection ................................................. 359
Primas Emeraldi, Umar Khayam
Design of New Shape Printed Bowtie Antena for Ultra High Frequency Partial Discharge Sensor in GasInsulated Substations .......................................................................................................................................... 365
Hanalde Andre, Umar Khayam
Dynamic DC Optimal Power Flow Using Quadratic Programming ..................................................................... 370
Rony Seto Wibowo, Ontoseno Penangsang, Adi Soeprijanto
Dynamic Response Analysis of Permanent Magnet Synchronous Motor Drives for City Electric Car .......... 375
Abdullah Assegaf, Agus Purwadi
Input Current Ripple Analysis of Double Stator AC Drive Systems........................................................................ 380
Raymond Parlindungan, Pekik Dahono
Inter-Area Power Oscillation Identication Using Synchronized Ambient and Ringdown Data...................... 385
Husni Rois Ali
Macro Demand Spatial Approach (MDSA) with Principal Component Analysis (PCA) on Spatial Demand
Forecasting for Industrial Area in Transmission Planning ...................................................................................... 390
Sudarmono Sasmono, Ngapuli Irmea Sinisuka, Mukmin Widyanto Atmopawiro, Djoko Darwanto
Modeling Wind Power Plants in Harmonic Resonance Study - A Case Study in Thailand ................................... 395
Huan Chu Xuan, Thavatchai Tayjasanant
Optimized GDPWM Based on Spontaneous Evolutionary GA for Reducing Switching Losses on Inverter ........ 401
Ony Asrarul Qudsi, Novie Ayub Windarko, Ardyono Priyadi, Mauridhi Hery Purnomo
Regenerative Braking Performance Analysis on Gang Car Electric Prototype ................................................ 407
Wahyu Parbowo, Agus Purwadi

-viii-

TS 3 19
TS 3 20

TS 3 21
TS 3 22

TS 3 23

Simulation of Magnetic Field Distribution of Opposite-Poles Single-Disc Permanent Magnet Rotor ...................
Prih Sumardjati Mulyaseputra, Suharyanto, Sasongko PramonoHadi, Danang Wijaya
Study of Excitation and Governor Control Effects of Superconducting Generator with High Response
Excitation on the Stability of a SMIB Power System ................................................................................................
Adjeroud Faiza, Djahli Farid, Mayouf Abdelhalim, Devers Thierry
Teaching the Large Synchronous Generator Dynamic Model under Unbalanced Steady-State Operation .........
Sugiarto, Sasongko Pramono Hadi, Tumiran, F. Danang Wijaya
Thermal Unit Commitment Solution Using Genetic Algorithm Combined with The Principle of Tabu
Search and Priority List Method ................................................................................................................................
Sarjiya, Arief Budi Mulyawan, Andi Sudiarso, Apri Setiawan
Wind Speed Calculation by Using Electrical Output and Wind Turbine Power Curve .........................................
Agus Purwadi, Muhammad Ikhsan

413

419
425

430
436

Session 4. Electronics, Circuits, and Systems


TS 4 1
TS 4 2
TS 4 3

TS 4 4
TS 4 5
TS 4 6

Another Approach to Ensure the Oscillation Stability of Sinusoidal Oscillator ..................................................... 442
Dzuhri Radityo Utomo
Asynchronous Delta-Sigma Modulator with Multiple-Valued Output ................................................................... 448
Arif Abdul Mannan, Hiroki Tamura, Koichi Tanno
Blind and Lighting Control to Maintain Comfort Light Intensity of the Classroom Utilizing
Microcontroller ATmega8535 ..................................................................................................................................... 454
Arthur Silitonga, I Gusti L. Wahyudi Indrawan
Design of Capacitance Measurement Circuit for Data Acquisition System ECVT.......................................... 460
Arbai Yusuf, Wahyu Widada, Warsito Purwo Taruno
Novel Soft-switching Forward Converter Based on Coupled Inductor ................................................................... 465
En-Hui Chu, Hong Wang, Yin-Yin Wang
Performance Comparison of Asymmetric Drain/Source Topology in Nanoscale Double Gate Vertical
MOSFET ...................................................................................................................................................................... 471
Munawar Riyadi

Session 5. Control Systems


TS 5 1

TS 5 2
TS 5 3

TS 5 4

Controlling of Non-Minimum Phase Micro Hydro Power Plant Based on Adaptive B-Spline Neural
Network ........................................................................................................................................................................ 476
Iwan Setiawan, Ardyono Priyadi, Mauridhi Purnomo
OCP Based Decentralized Data Filtering for Autonomous Vehicles .................................................................. 481
Nanang Syahroni
Robust Residual Generation for Actuator Fault Isolation A Case Study: Magnetic-Tape-Drive MIMO
System ........................................................................................................................................................................... 486
Samiadji Herdjunanto, Adhi Susanto, Oyas Wahyunggoro
Study of Fuzzy Logic Control and Power System Stabilizers Effect on the Stability Enhancement of a
SMIB Power System .................................................................................................................................................... 492
Adjeroud Faiza, Djahli Farid, Mayouf Abdelhalim, Devers Thierry

-ix-

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