You are on page 1of 11

Hey,Thanksforcheckingthisout.

ThisisthefirstsoloIhave
written,butthereissomethingdifferentaboutit.Thisisbasedona
typeofadventurethatmyfriendsandIdevised,duringatime
whenwewerealltolazytoGM,andwealsohadnoreal
adventurestouse,sowethoughtupalittlebitofasystem.We
startedthinkingupadventuresthatwerelikesolos,butnotquite,
aswiththese,morethanonepersoncouldparticipate,andwithus
beinglazy,thebookletsweprintedoutbecametheGMs^^!
(Onepersoncanalsousemorethanonecharacter.)
Anyway,thatiswhatthisis,andthisisthefirstoneIwrote.Itcan
beusedasaSoloAdventure,justchangethetextinyouheadto
applyittoonecharacter,asmostofthistextreferstoanentire
party.Anyway,havefunwithit,feelfreetoprintitoutandsend
copiestoyoufriends(you,know,ifyouwantto,lol),butplease,if
foranyreasonyouwanttoputituponasite,pleaseEmailme
firstforpermissionatdoogie_88_howser@yahoo.ca,oryouwont
liketheconsequences(p)p*.
Inthisadventure,magicislimited,besideswheneveryouareasked
touseit(KnockKnock,WillowWisp,etc.),andalsooffensive
spellscanbeusedinbattle(BlastingPower,etc.).
Anyway,Thanks,andpleasegivemesomefeedbackattheabove
address.Enjoy!

NightoftheNecromancer
ByDH88

Thisisanadventurethatcanonlybeusedby26charactersatatime.
Suitableforcharacterslevel14.
Youandyourpartyaretravelingtoatownsaidtohavegreatriches.
Youandyourpartywalkthroughaforestofblacktrees.Youhear
soundsofscreeching,scratching,branchesbreaking,howls,groans,and
othersoundsbeyonddescription.Youseepairsofglowingeyesstaring,
fixateduponyoufromthedarkness.Yourpartycontinuesthroughthe
darkness,whenyourpointmancriesout,lightahead!andthenthe
restofyourpartyseethelightahead.Youallfeelabitrelievedas
youallapproachthetown,butasyourpointmanapproachesasignnear
thetowntoreadit,someonestumblesoutformbehindthesignand
approachesyourpointman,whogreetthepersonasbesttheycan,until
thepersontriestobiteyourpointman,doing5pointsofdamage(can
beblockedbyarmor).Yourpointmanistheonlyonewhocanfightthe
person.
ThepersonhasanMRof15andgets2D6+8inbattle.Whendefeated,
yourpointmanexclaims,thisguywasalreadydead,hewasafreakin
ZOMBIE!.Onceyourpointmancalmsdown,yourpartylooksatthesign,
whichreads:
WelcometothetownofXaihdos,enjoyyourstay!
Enjoymyrearmuttersyourpointman.Yourpartydisposesofthe
bodyandheadsintothetown.
Asyourpartyentersthetown,youallsoonseethatthetownisasbad
astheforestyoutraveledthroughtogethereTownofgreatriches
indeedmuttersamemberofyourparty.Asiftriggeredbytheremark,
apalelookingmanapproachesyourparty,Thisusedtobeatownof
greatrichesheexplains,weusedtohavemuchgoldandhappiness
here,butthatblastNecromancerrodeinonablackstallion,followed
byanarmyofundeadfiends,wholootedouronceprosperoustown,and
killedmanyofthetownspeopleintheprocessAfterwards,whenjustas
wehadburiedthosekilled,theyclawedoutfromtheground,pulled
themselvesoutformtheyregraves,andbecamezombies,underthe
controlofthatevilman!.Themanbeganweepingatthelossofhis
fellowtownspeople.HecontinuestotellyouthattheNecromancer
headeduptoanabandonedmanorjustoutsideofthetown,andhassince
conductedhisevilbusinessfromthere.Themanbidshisfarewellsand
continuesdoingwhateveritwasthathewasdoing.Yourpartylooks
aroundthetown,seeingashopandyoudecidetocheckitout.
GemDealersShop
Thisshopwillbuyanygemsyouwishtosell,andwillsellyougemsas
valuableasthegoldyoucarry,aslongasthevalueendswitha0.The
gemscanlaterbesoldforfullprice.Theywillalsoacceptany
jeweleditemsyouwishtosell.Youareluckythatthereweresome
thingsmissedbytheundeadarmy

TheGemDealersShopwasallthatwassparedbytheundeadarmy(odd,
aintit?),andyouseenootherbuildingwithanythingofvalueleft.
Youandyourpartybegintogointhedirectionofthemanor,whenyou
areallswarmedbyapackofbats,whichthenflyawaytowardsan
abandonedCathedral,whichbythelooksofithasntbeenusedfor
centuries.Youareconfrontedwithachoice,ifyouwishtocontinueto
themanor,goto01,ifyouwanttoexploretheoldCathedral,goto
02.
01YouarenowleavingthepopulatedareaofXaihdos,andheading
downtheroadtothemanor.Yousooncomeacrossahut.Ifyoucheck
outthehut,goto13,ifyoucontinueonyourway,goto14.
02AsyouandyourpartyentertheCathedral,youareovercomebythe
foulstenchofrottingdeath.Justasyourecover,eachpartymemberis
attackedby1D6Bloodbats,withMR10andget2D6+5inbattle.Ifthey
killyou,well,youarequitedead.Ifyouwin,youmaylickyour
wounds(ifyouhaveany)andtakeEPequaltotheamountofbatsyou
killedtimes10.Youandyourpartylookaround,andthisseemstobe
themainroom,withthepewsandaltaransuch,andtheredoesntseem
tobemuchofvaluehere.Therearetwocorridorsonthesidesofthe
room.Ifyouwanttogototheleft,goto03.Ifyouwanttogoto
theright,goto04.
03Youmustappointatorchholderwhengoingdownthiscorridor,or
someonetocastawillowwispspell(orsomeonewithlightingofother
means).Asyoutraveldownthiscorridor,thereisstillastrongsmell
ofdeath,andthereareunnaturalsoundscomingfromallaroundyou.As
youapproachadoor,annumberofbatsequaltothenumberofdelvers
inyourpartyswoopdowninfrontofyouandtransformintohumanoids
VAMPIRES!
EachVampireholdsaponiard,gets2D6+7inbattle,hasanarmorrating
of4,has13CON,andisworth14EP.Iftheykillallmembersofyour
party,youradventureisover.Ifyoudefeatthevampires,youcantake
theirponiards(2D6inbattle),andyoufindthedoorislocked,andyou
cantbreakitdownforitsmadeofiron.Youwilleitherhavetocast
aKnockKnockspellortrytopickthelockwithaponiard.Ifyou
triedtopickthelockwithaponiard,rollonedice,ifyourolla1
3,youhearaclick,andthedoorisnowunlocked,ifyourolla46,
yourhearaclick,butyourponiardissnappedintwoandnowquite
useless,andthedoorisstilllocked.Ifyoumanagedtounlockthe
door,goto06,ifyoudidntunlockedthedoor,goto05.
04Thiscorridorisactuallywelllit,butjustenoughtoseewhere
youaregoing.Eachpartymembermustmakeafirstlevelsavingrollon
Dexterity,thosewhomisstripandfall(take3hitstoCON).Onceyou
reachtheendofthiscorridor,youseenothingbutawall,eachone
charactermustmakea2ndlevelsavingrollonIQ.Ifyoumaketheroll,
goto09,ifyoudontmakeit,goto05(youcantcomebackhere).
05Youandyourpartylookaround,andthisseemstobethemainroom
onceagain,withthepewsandaltaransuch,andtheredoesntseemto

bemuchofvaluehere.Therearetwocorridorsonthesidesofthe
room.Ifyouwanttogototheleft,goto03.Ifyouwanttogoto
theright,goto04.Ifyouwanttoleave,goto02.
06Asyouopenthedoor,anunusuallysweetaromaburstsintothe
air.Youalllookaroundandseethatthisroomisatreasuryofsome
kind,forthereisgold,jewels,andperfumesintheroom.Ifyouwish
totaketheriches,goto07,ifyouwishtoleavethembe,goto
05.
07Asyouapproachtheheap,youseesomethingslitheringoutfrom
behindtheriches,aBasilisk!Allpartymembersmustnowmaketwo
2ndlevelsavingrolls,firstonLuck,secondonIQ.Ifyoumissed
eithersavingroll,youareturnedtostoneuntilthecreatureisdead.
TheBasiliskhasanMR90andgets10D6+45inbattle.Ifallyourparty
membersareturnedtostoneorkilled,youadventureisover.Ifyou
win,goto08.
08Take90EPforkillingtheBasilisk,butunfortunatelythis
certainbasiliskhadacidiousblood,andithasnowmeltedallyour
goldintoonemassofmoltenmetal,thejewelsaregonetoo.Also,your
weaponshavethebloodonthem,andithastakenalessereffecton
them,sotakefiveweaponaddsawayfromthem(evenifyouhavetogive
yourweaponnegativeadds).Goto05.

09Justbeforeyourpartyturnsandleaves,theonewhomadethe
savingrolltakesacloserlookatthewall,andthereissomewriting
onit!IfyourCharacterandreadElvenandCommon,goto10,ifnot,
goto05(youcantcomebackhere).
10ThecharacterwhocanreadElvenandCommonmustmakea2ndlevel
savingrollonIQ.Iftheymisstheroll,goto05.Ifyoumadethe
savingroll,youareintelligentenoughtorealizethatthistextisa
combinationofElvenandCommon,anditreads,Allthosewhoseekthe
weaponsoflight,mustgotothesanctuaryanddowhatisright.The
weaponsoflightcandestroytheundead,sogonowbravewarrior,and
paintthefloorred!.Onepersonmustonceagainmakea2ndlevel
savingrollonIQ,ifyoumakeit,goto11,ifyoumissit,goto
05.
11Thischaracterissmartenoughtoknowwhatandwherethe
sanctuaryis.Itisbehindthealtar!exclaimstheenlightened
delver.Youandyourpartyheadbackintothemainroom,butitseems
differentthistime,thereisafeelingofgreatdanger.Youall
approachthealtar,whenannumberofVampiresequaltothenumberof
delversinyourpartyrunouttoopposeyou.EachVampireholdsashort
sword,gets3D6+7inbattle,hasanarmorratingof6,has16CON,and
isworth17EP.Iftheykillallmembersofyourparty,youradventure
isover.Ifyoudefeatthevampires,youcantaketheirshortswords

(3D6inbattle).Nowthattheyareoutoftheway,yourpartylooksat
thedoortothesanctuary,ifyouwishtoenterthesanctuary,goto
12,ifyouwishtoleavewhileyoucan,goto02.
12Asyouenterthesanctuary,youseeaholyglow,butbeforeyou
cantaketheholyweapons,youhaveonelasttask.Anextremely
formidablelookingVampireappearsinfrontofyou.
Thisvampireisholdingapoleaxe,hegets7D6+58inbattle,has12
pointsofarmor,andhasaCONof90.Ifyoudefeathim,take200APand
youcantakehisPoleaxe(7D6twohanded).Oncehefallstotheground,
darkredbloodflowsoutformhiscarcass.Youcannowtaketheholy
weapons,butyougetthematrandom.Eachcharactermustroll1D6on
thechartbelow,andtheymustmeettherequirements,iftheydont,
thentheycanselltheitemfortheretailpriceoftheoriginal
weapon.Onceonepersongetsaweapon,itcantberolledupbyanother
player.Theseweaponsdomoredamageagainstundeadorevilcreatures,
likeskeletons,zombies,vampires,mummies,demons,etc.fortheextra
damage,whenfightinganundeadcreature,multiplyyourcombat
total(beforecombatadds)by1.3,androundup.Ifyouroll15,do
15X1.3,andyournewtotalis20!
1Flachion4D6+412ST13DEXweighs110
2Broadaxe(singleblade)4D617ST8DEXweighs150
3Warhammer5D6+116ST3DEXweighs300
4Scythe(twohanded)4D6+211ST7DEXweighs150
5Trident4D6+312ST8DEXweighs75canbethrown10yards
6MediumLongbow(2handed)4D6+315ST15DEXweighs60range140yards
Youhaveyourweapons,andcannowleave.Goto02.
13Asyourpointmanentersthehut,theyfindaswordintheirface.
Theyexplainthattheyarefriendlyanddontwantanytrouble.The
swordstaysthereforafewsecondsandthenitdisappearsandthedoor
opens,lettingyouandyourpartyinside.Onceinsidehetellsyouthat
hethoughtyouweremembersoftheundeadarmy.Hesaysthathisname
isQuip,andhelookslikeaformidablehuman,exceptthathelooks
terrified.Quiptellsyouthatheoncewaskilled,andawokeinthe
ABYSS(asolitairedungeononlyforthosewhohavearedead)andwon
hislifeback,buthealsogottheuncannyabilityofbeingableto
senseanyundeadcreaturesanddemonswithin50feetofhim,hecan
alsotellwhatkindofcreaturetheyare.EversincetheNecromancer
camealong,Quipssenseshavebeenscreaming.Hesayshehassomeform
ofcontrolatthemoment,andsaysthatyoucansleepheretonight.
Willyouaccept?IfyouspendthenightwithQuip,goto14.Ifyou
continueontothemanor,goto15.
14YoutellQuipthatyouandyourpartywouldbegladtospendthe
nighthere.Youallfallasleeponthecozyfloorofthehut.One
charactermustmakea2ndlevelsavingrollonluck.Ifyoumakeit,go
to16,ifyoumiss,goto17.
15Accordingtosomeofthetownsfolk,thesunhasntshownsincethe
Necromancerrodein,whichmustbetrue,becauseallofthegrasson
thesideofthispathisdead.Youallheadupthepathforabouthalf
anhour,untilyouallseealargehouseahead.Asyouallapproachit,

youallstandalmostparalyzedasthesmellofrottingfleshfillsyour
nostrils.YouallknowthismustdefiantlybewheretheNecromanceris
staying.Youcaneitherenterthemanor,orjustendthisnowandstop
reading.Ifyouwanttoenterthemanor,goto18,ifyouwanttoend
this,youknowwhattodo.
16Youallawakefullyhealedandrested,andenjoyabreakfastof
freshbreadandrabbitcookedoveranopenflame(restoreanylostCON).
Youallareabouttoleavethehut,whenQuipyellsout,Becareful,
thereareZombiesoutthere!.YouallthankQuip,andthenleavethe
hutashewatchedformthewindow.IndeedthereareZombiesoutside,an
amountequaltothenumberofdelversinyourparty.EachZombieis
holding2bludgeons,getting3D6foreachbludgeoninbattle,54CON
and6armor.
Ifdefeated,take90EPandthebludgeonsifyouwantthem.Younowmay
continueonyourway.Goto15.
17Youallawakestartledasthehutwallsflyoffandtheundead
armyswarmsoveryou.You,yourpartyandQuipareallkilled,not
beingabletoreact.YouarenowtheservantsofthedarkNecromancer,
fortherestofhisexistence,soIguessforyou,thisisTHEEND.
18Asyouenterthemanor,thesmellofdecayintensifies.All
charactersmustmakea1stsavingrollonCON,allthosethatfailtake
hitstoCONequaltothenumbertheymissedthesavingrollby.
Goto19.
19Youareinthefoyerofthemanor,andyouseefourdoorsthatyou
cangothrough,otherseitherhavebarricadesinfrontofthemorhave
collapsedfromage.Otherthanthedoors,thereisasetofstone
steps.Ifyouwanttogointodoor#1,goto20.Ifyouwanttogo
intodoor#2,goto21.Ifyouwanttogointodoor#3,goto22.If
youwanttogointodoor#4,goto23.Ifyouwanttogoupthe
stairs,goto24.
20Onecharactermustmakea2ndlevelsavingrollonluck,ifthey
makeit,goto25.Ifyoumiss,goto26.
21Youenterthisroomandfindyourselffacetofacewithagroupof
skeletons,enoughtohaveaoneononefightwithyourparty.Each
skeletonisholdingaGrandShamsheerthatlookslikeitsmadeof
crystal,gets6D6+7inbattle,has20CON,and2pointsofarmor.
Ifyoudefeattheskeletons,take60EP.Youcannottaketheirswords,
forwhendefeated,theswordsmeltedintoaboilingliquid,andbecame
useless.Youlookandseeadresserinthecorneroftheroom,witha
jewelryboxonit,andinthebox,thereisanecklaceworth6000GP!It
weighs1wuandcanbesoldifyousurvive.Theprofitisexpectedtobe
sharedamongtheparty(ornotifyouletsomeonegreedyholdituntil
youleave!).Thereisnothingelseofvalueinthisroom,return
to19.

22Asyouenterthisroom,thefoulstenchofrottingfleshfills
yournostrils.Thisroomseemstobefilledwithfog.Therearebeasts
inthisroom,enoughtogooneononewithyourparty.Theyseemslow
moving,butduetothefog,youmusthalveyourbattletotalforyou
cantseemuch.Thebeastsget3D6+15inbattle,20CONand2hitof
armor.Ifyouwin,goto27,ifallofyourpartymembersgetkilled,
wellyougettostopreadingchum.
23Asyouopenthedoor,yougetovertakenbyanextremelytoxic
odor.Allpartymembersmustmakea3rdlevelsavingrollonCON,and
forthosewhomissit,takeanumberofhitsequaltothenumberyou
missedthesavingrollbydirectlytoCON.Youthengofurtherintothe
room,whenyouseeasetofstairsgoingdown.Ifyouapproachthem,go
to28,ifyouleave,goto19.
24Youclimbthesestairswithrelativeease.Wellthatwastheeasy
part.NowyounoticeaGargantuanskeletalbeingstandingmotionlessat
thetopofthestairs,andnowithasseenyou,anddecidestorid
itselfofyouandyourparty.ThisCreatureiscalledaStalfos,it
gets6D6+18,has72CONandhasatargetshieldthattakes8hits.If
youandyourpartykillit,take290EPandgoto36.
25Youlookaroundthisroom,andseenothingofvalue,return
to19.
26Thefloorcollapsesassoonasthelastmemberofyoupartysteps
intotheroom.Youarelightlyscathedfromthefall,butnothingtoo
serious.Youalllookaroundandbecomemortifiedwhenyourealizethat
youhavelandedontopoftheUndeadArmy!Theyimmediatelyattackyou
andyourparty,killingyouall.Youradventureisover,andhavea
niceday!
27Asthelastbeastgoesdown,thefogclearsawayandyouseethat
youwerefightingmereZombies.Theyseemfairlywelldressed,well,
forzombiesanyway.Yousearchtheirbodiesandfindajewelworth
200gponeachbody.Youthennoticeadooronthefarsideoftheroom.
Ifyouwishtogointothedoor,goto30.Ifnot,returnto19.
28Asyouapproachthestairs,aghostfloatsoutinfrontofyour
pointmanandsays,Donotgodownthesestairs,oryoushallseal
yourfate,anditwillnotbeanenjoyableone.Ifyoulistentothe
ghost,gobackto19,ifyoudontbelievewhathehasjusttoldyou,
goto29.

29Asyougodownthestairs,younoticeasthesmellgetsevenmore
noxious.Youallhavereachedthepointedofnoreturn.Youreachthe
bottomofthestairs,andeverythingispitchblack,also,thesmellis
nowtoomuchforanyofyoutobearandyouallgounconscious.You
dontwakeup,buttakecomfortinthefactthatyourbodyandthe

bodiesofyourpartynowlivetherestofeternityaszombieslavesof
theNecromancer.
30Onecharactermaycheckthedoorfortraps,oryoucanjustenter
thedoor.Ifyoucheckfortraps,goto31.Ifyoujustopenthe
door,goto33.
31Thecharactercheckingfortrapsmustmakea3rdlevelsavigroll
onDEX(2ndlevelsavingrollforarogue).Forthosewhomakeit,go
to32.Forthosewhomisstheroll,goto33.
32Thischaracterfindsoutthatthedoorknobwasriggedwitha
mechanicaldeviceofsomekind,anddisableditwithahitfromtheir
weapon.Goto34.
33Asyourpointmangripsthedoorknob,theyarepumpedwith
electricity,taking10hitsdirectlytoCON.Goto34.
34Havinggottenthroughthedoor,youenteraroomthatlookslikea
dump,whenaMummystartsmakinghiswaytowardsyourpartyfromthe
shadows.ThisisnoordinaryMummy,itseemstobeanancientPharaoh
disturbedfromhiseternalrest,andhewantstotakeitoutonyou!
HehasaScimitarineachhand,givinghimatotalbattletotalof
8D6+114,108CONand4pointsofarmor.Thiscouldbedifficult
Ifyoumanagetodefeathim,goto35.Ifnot,startmakinganew
character,becauseunlessyoufindtheABYSSsolo,yourcurrent
characterisworthlesstoyou.
35Ashefallsbackwards,hecrosseshisarmsoverhischestandhis
swordsbecomesand.Withthelastofhisstrength,heutters,Thank
youandthenlaysdownforhisfinalandeternalrest,take250EP.You
lookaroundtheroom,andseethatthereareanumberofgoldencrowns
inthisroomequaltothenumberofdelversinyourparty.Eachcrown
isworth500gp.Returnto19.
36Asitdies,itseemstojustdissolvebeforeyoureyes,alongwith
itsarmor.Itleavesnothingbehindbutitssword,whichinthe
processofthefightgotsnappedinhalf.Thecharacterwiththelowest
luckratingmustmakea2ndlevelsavingrollonluck.Iftheymakethe
savingroll,goto37.Iftheymiss,goto38.

37Youleavethebattleareabehindandcontinuedownacorridor.
Onceagain,thereareanumberofdoorstochoosefrom,threetobe
exact,ohyeah,andthebigfancylookingdoubledoorattheendofthe
hall.IfyouwanttogointoDoor#1,goto39.Ifyouwantinto
Door#2,goto40.IfyouwanttogointoDoor#3,goto41.Ifyou
wanttogointothefancydoorsattheendofthehall,goto42.

38Beforeyouleavethescene,AnotherStalfosjustseemstopull
itselffromtheground,althoughthisonelooksnoticeablydifferent.
Thisonecarriesahugemace,gets9D6+180,andhas72CON.Ifyouwin,
take300EP,andgoto37.
39Onceinsidethisroom,thedoorslamsshut,andyouareallface
tofacewithanotherVampire.Thisvampireisalsoholdingapoleaxe,
healsogets7D6+58inbattle,alsohas12pointsofarmor,andalso
hasaCONof90.Ifyoudefeathim,take200AP.Thistime,youcant
takethepoleaxe,foritgotsnappedinhalf.Thereisnothingofreal
valuehere,soyoucanleave.
40Youenterthisroomandyoumeetupwithsomeskeletons,enoughto
gointoaoneononefightwithyourparty.Eachskeletonisholdinga
GrandShamsheerthatlookslikeitsmadeofcrystal,gets6D6+7in
battle,has20CON,and2pointsofarmor.Ifyoudefeattheskeletons,
take60EP.Youcannottaketheirswords,forwhendefeated,theswords
meltedintoaboilingliquid,andbecameuseless.Thereisnothingof
valueinthisroom,gobackto37.
41Asyouenterthisroom,youseethatagreatbanquethasbeenset
outinthisroom.Yourpartycanthelpbuttosalivateatthesightof
this.Ifyouwanttogotothetable,goto43,ifnot,
returnto37.
42Asyouapproachthedoor,youcansendsomeoneuptocheckthe
doorfortraps.Ifyoucheckthedoorfortraps,goto44,ifyou
justgoaheadandopenthedoor,goto45.
43Whenyouapproachthetable,youhearawickedscreech.Youwatch
asallthefoodonthetableturnintoareptilianhumanoid,A
ChameleonLizardman!Thisbeastgets8D6+40inbattle,36CONandhas5
pointsofarmor.Ifyouwintake90EP.Youfind600gpscatteredonthe
table.Thereisnothingelseofvalueintheroom,gobackto37.
44Thispersonmustmakea2ndlevelsavingrollonIQ
(1stlevelsavingrollforrogue).Ifyoumaketheroll,goto46.If
youmisstherollgoto45.
45Asyourpointman/Doorcheckertouchesthedoor,theirhandbusts
intoflamesandtheymusttake2D6hitstoCON,andtheycanonlyhold
oneobjectatatime,forthehandisunusableuntilthisadventureis
over.Goto47
46Thecharactercheckingthedoorseesthatitlooksoddlynew,
whileeverythingelsehereisold,dustyandfallingapart.This
characterfindsanoldpieceofwoodonthegroundandthrowsitatthe
door.Thewoodimmediatelyburstsintoflames,removingthedoors
enchantment.Thedoorisnowsafetouse.Goto47.

47Asyouenterhere,yourpartyisconfrontedwithsomethingthey
couldhavedonewithout.Astalfosstandsbeforeyourparty,andhe
meansbusiness.Itgets6D6+27,has80CONandhasaknightsshield
thattakes10hits.Ifyouandyourpartykillit,take300EPand
goto48.Ifitkillsyourentireparty,well,yourDEAD.
48AstheStalfosfallsover,youallhearsomeoneclapping.Youfind
thesourceoftheclapping,sittinginathroneattheheadofthe
room.HetellsyouallthatheisaNecromancer(duh).Hispeople
usuallyarenomadic,tellingnooneanything,neverleavingtheyre
undergroundsanctum.Afteryearsofthis,hehadhadenoughandleft
hispeople,andbegantoterrorizetheareawithhisarmyofundead
soldiers.Hesaysthathetellsyouthisbecauseheisgoingtokill
youanywaysoitwontmatter.Afterallthishestandsupfromhis
throne,andattacksyourparty!Goto49.
49Thisguyisnopushover,andheispureevil,soifyougotthe
holyweaponsatthestart,theywillworkonhim.Ineachhandheis
holdingaFlamberge,givinghim12D6+2inbattle,andbothweaponsare
drippingwithCurare,lettinghimdoublehisweaponrolls,before
personaladds.Bytheway,hehas20personaladds.After2combat
rounds,whetherheiswinningorhisCONisdepleted,hetakesoff
runningandcrashesthroughawindow.Ifyougowanttosearchthis
roomfortreasure,goto50.IfyouwanttochasetheNecromancer
rightaway,goto51.
50Youlookaroundtheroom,untilthecharacterwiththehighest
luckratingleansagainstthethroneknockingitover.Thischarcter
hasfoundsixjewelsworth100gpeach.Nowyouhaveachoice,ifyou
wanttoleavethemansionandreturntotown,goto52.Ifyouwant
togoaftertheNecromancer,goto51.
51Asyoualllookoutthewindow,youseethatthereisalargepool
ofwateratthebaseofthemansion.Whilelookingoutthewindow,the
characterwiththelowestluckratingslipsandpushesallcharacters
outthewindowandintothewaterbelow.SPLASH!Youallswimtothe
edgeandareundamaged.Youallnowrealizethatwhileinsidethe
mansion,ithasbeenraininghard.Yourpartyseessomefootprintsin
themudleadingintotheforest.Ifyoufollowthem,goto53.Ifyou
returntotown,goto52.
52Asyouleavethemansiongates,youareconfrontedwithaStalfos,
andtheonlywaybacktotownisthroughhim.Itgets6D6+18,has72
CONandhasatargetshieldthattakes8hits.Ifyouandyourparty
killit,take290EPandgoto55.
53Asyoufollowthefootprintsintotheforest,itbecomestodark
tosee.Youmustappointsomeoneasatorchbearer.Thispersoncan
onlyuseonehand,astheotherisholdingthetorch,althoughtheycan
usethetorchasaweapon,getting1D6inbattle.Also,ifyouhaveany
poisonappliedtoyourweapons,ithasbeenwashedoffbytherain.
Yourpartythenproceedsfurtherintotheforest,followingthe
footprints.Youthenreachaclearingandthefootprintsend.The
Necromancerisstaringatyoufromtheotherendoftheclearing,
lookingstrongerthanever.Heisstillholdinghisswords,andsomehow
theCurareisstillclingingtotheblades.Henowhas40Personal
adds,and12D6+2forhisswords.Heruntowardsyourpartyandyou

begintofight.IftheNecromancerkillsyou,well,youarequitedead.
Ifyoukillhim,take400EPandyoucantakehisFlamberges,although
thepoisonhaswashedoff.Eachswordgets6D6+1inbattle,andittake
twohandstoholdonFlamberge.Theycanalsobesoldfor125gpa
piece.YourpointmanthenlopstheNecromancersheadoffandyouall
returntothemansiongrounds.Goto54.
54Asyouleavethemansiongates,therainstops.Youcontinuedown
thepathbacktotown.YouseeQuipsittingonthestepsofhishut,
andhethanksyouforkillingtheNecromancer.Whenyouaskhowhe
knowsyoukilledtheNecromancer,hesaysthathesawtheheadhanging
offofyourpointmansbelt.Hethensaysthathehasagiftforeach
ofyourcharacters.Foreachcharacter,rollonediceonthechart
belowtoseewhattheyget.Onceonecharacterhasreceivedsomething,
itcantbegivenagain.
1Asmallblackpebblethatpoisonsanythingoncontact.Iftouched
toaweapon,itwillworklikespidersVenom.Whendippedintoa
liquid,theliquidbecomesafatalpoison.Ifrubbedintoawound,
itisfatal.Weighs1.
2LightFlail,gets3D6+4inbattleandweighs140.
3TwohandedBroadsword,gets5D6+2inbattleandweighs160.
4Kukri,gets2D6+5inbattleandweighs20.
5Jewelworth500gp.
6VikingSpikeShield,takes4hits,gets2D6inbattleand
weighs450.
AfteryousayyourgoodbyestoQuip,youallleaveXaihdos,and
searchforanotheradventure.Take250EPforsurvivingthis
adventure.
55Asyoumovedownthepath,youseethatQuipshuthasbeen
attackedwhileyouweregone,andheisdead.Youcontinuedownthe
pathandentertown.thepeopleareadrearyasever.Youallleave
Xaihdosandsearchforanotheradventure.Take100EPforsurviving
thisadventure.

You might also like