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Listed below are the significant errata from both Deadlands: Reloaded and The Flood.
Players Handbook
p.40 Knack
Replace the last paragraph under "Born on All Hallow's Eve" with:
A huckster with this knack can discard a Fate Chip and make a successful Spirit roll to avoid
Backfire after making a poker hand to cast a hex (see page 78). With a success, he is just
Shaken as for Backlash, and with a raise, he avoids it completely.
p.54 Gatling weapons
The Gatling Pistol and Rifle should both be .45 caliber. Gatling Pistol damage should be
2d6+1.
Add the following footnote to the Gatling Weapons table: Gatling weapons cannot fire single
shots and must use their full Rate of Fire
p.54 Weapons Table
Remove the ", SBT" from the Scattergun entry.
Replace "Special" with "Str+d4" under Damage for Whip.
p.58 The Way of the Brave
Replace "Str+10 becomes d12+7" with "Str+10 becomes d12+5"
No Mans Land
p.73 Using Miracles
Replace the second paragraph with the following:
Name the power youre trying to create and tell the Marshal what Rank it is. Your blessed
hero says a short prayer and you make a Faith roll. Modify the roll by 2 per Rank (2 for
Novice powers, 4 for Seasoned, and so on). The Marshal can apply an additional negative
modifier if he feels what you are praying for runs contrary to the tenets of your belief. So be
careful what you pray for!
A blessed hero cannot maintain a power beyond its base duration, but if they get a raise on
the Faith roll, the powers duration is doubled (this has no effect on Instant, Concentration,
and Permanent powers).
Add the following:
Blessed with the Holy Warrior Edge activate it as a Novice Rank power. Also, the Edge
works against characters with AB (Black Magic).
p.74 Voodoo
Replace preparation time for voodooists with the following:
With a Faith of d4, the ritual must last at least 4 hours. For each die type above d4, the time
required is reduced by 30 minutes.
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Marshals Section
p.127 Veteran o the Weird West Jack:Infected
Change Ailin to Ailin (Major)
p.129 The Harrowed
Change the fourth paragraph to read:
This means manitous are more likely to Harrow heroes with a colorful past. When a hero
dies, shuffle up the Action Deck and deal one card per point of Grit the hero has. If a Joker
comes up, the hombres on his way back from the boneyard. Of course, crawling out of your
own grave is no picnic, and when it happens, the deader suffers terrifying dreams. Read the
characters Worst Nightmare description and figure out a way to turn that into a nightmare
scenario based on the heros worst fears.
p.131 Harrowed Abilities
Change The only exceptions to this are powers gained from the Arcane Background
(Miracles) Edge to The exceptions to this are powers from the Arcane Background
(Miracles) and Arcane Background (Shamanism) Edges.
p.161 The Coyote Confederation Encounter Table
Entry 3 change Skin Shifter to Skinwalker
p.165 The Wild Southwest Encounter Table
Entry 8 change Mexican Dragon to Prairie Ticks
p.169 Union Blue
Change the following paragraph, "Union Blue runs just south of the Sioux Nations, and as
you might expect, Chamberlain is often forced to build spurs into the Disputed Territories in
order to bring in much needed revenue. With the cessation of hostilities, however, he can no
longer rely on Union troops to protect his rolling stock in the Disputed Territories, and his
coffers are running low." to...
"Union Blue runs just south of the Wasatch line while in Union territory, and Chamberlain
was forced to build into the Disputed Territories when Wasatch reached the strip of land
south of the Sioux Nations first. Previously, he could rely on Union troops to protect his
rolling stock in the Disputed Territories, but with the cessation of hostilities, he has to hire
protection, and his coffers are running low."
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p.171 Wasatch
Replace "...the railroad is now hemmed in by Black River to the South and Union Blue to the
North." with "...the railroad is now hemmed in by Union Blue to the South and the Sioux
Nations to the North."
p.171 Peace in our Time?
Replace "Hes more than happy to accept the ghost rock shipping contract from both the
North and the South, and is in prime position to do so, as his line is laid almost exclusively
through the disputed territories." with...
"Hes more than happy to accept the ghost rock shipping contract from both the North and
the South, and is in prime position to do so, as his line is the only one headquartered in an
independent nation."
p.197 Hangin Judge
Parry should be 10
p.215 Sasquatch
Throwing should be a d6.
p.229 Humans
Replace the Humans introductory paragraph with the following:
Not all of the threats the posse faces in the Weird West are spawned by the Reckoners.
Heres a selection of the various types of people found throughout the Weird West. As a rule,
the statistics presented here are a baseline. Dont be afraid to give a slick talking gunfighter
the Persuasion skill, for example. Unless otherwise stated, Arcane Background (Black
Magic) works exactly like Arcane Background (Magic) from the SW rulebook. Wild Card
NPCs have Grit equal to half their number of Edges.
p.230 Cult Leader
Replace Faith with Spellcasting and Arcane Background (Miracles) with Arcane Background
(Black Magic). Add Powers: Boost/lower Trait, dispel, fear. Power Points: 20
p.232 Indian Shaman
Replace Power Points Edge with New Power Edge
p.232 Indian Shaman
Replace Bolt power with Armor
p.234 Black River
Replace Arcane Background (Spells) with Arcane Background (Black Magic)
p.234 Ranger
Replace Brave Edge with True Grit
p.238 Doc Holliday
Replace Brave Edge with True Grit
p.239 Raven
Replace Give these impostors the black magic equivalent of Arcane Background (Faith) and
choose five powers to which shamans normally have access. They have 25 Power Points.
with Like Raven, they have the black magic equivalent of Arcane Background (Shamanism).
The impostors have five powers to which shamans normally have access and have 25
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Power Points.
p.240 Raven (cont.)
Under Powers, replace Savage Worlds with this book
p.244 Wild Bill Hickok
Under Edges, remove Supernatural Trait (Shooting). Add Expert (Shooting) and Professional
(Shooting).
p.245 Baron Simone LaCroix
Edges: replace Soul Drain with Conviction
Chual: replace the second sentence with: This link normally means he only suffers a 1
penalty per power Rank, but he can also assume a limited portion of the Reckoners power
(too much would destroy him from the inside out).
p.248 Kang
Change Arcane Background (Magic) to Arcane Background (Black Magic)
p.249 Mina Devlin
Change Arcane Background (Magic) to Arcane Background (Black Magic)
Persuasion and Spellcasting skills should both be d12+2
Add the Snakeoil Salesman Edge
Remove "Agility" under Whip and add "d8+d4" for damage.
p.252 Available Powers by Arcane Background
Miracles (Blessed): replace list with:
Aim, Armor, Barrier, Beast Friend, Boost/Lower Trait, Deflection, Dispel, Elemental
Manipulation, Environmental Protection, Exorcism, Gambler, Greater Healing, Healing,
Inspiration, Light, Protection, Quickness, Sanctify, Smite, Speak Language, Stun, Succor,
Windstorm
Curse, Fear, Mind Rider, Puppet, Vision Quest, Zombie (Voodooists only)
Magic (Hucksters)
Remove Fly
Shamanism (Shamans)
Add "Curse"
The Flood
p.20
Add "Ignores Shield Parry and Cover bonus" under Notes for Nunchaku.
p.180 Avenging Angels
Remove Arcane Background (Black Magic) Edge and add...
Special Abilities:
Arcane Initiation: Approximately one in ten Avenging Angels have learned some black
magic from Grimme's elite. Give these characters a d6 in Spellcasting, 10 power points, and
two to three powers.
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