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L E V I N
ESTIMATION
EVERYDAY
TECHNIQUES
MATH
FOR
ARITHMETIC:
AND MATHEMATICS
INSTRUCTION
ABSTRACT. Recent advances in the way that adults perform computation in our society
require reconsideration of the assumptions underlying current elementary mathematics
instruction. The widespread use of calculators and computers for situations requiring
precise calculation removes much of the motivation for teaching the current addition,
subtraction, multiplication, and division algorithms. Yet precisely this use of computing
technology now puts a premium on the exercise of estimation techniques for verifying the
reasonableness of computations. These techniques, especially those that can be used
"mentally" (without the use of any external tools), have been used informally for years,
but never formalized for instruction. This paper discusses a range of estimation techniques,
and presents in detail a series of mental estimation procedures based on the concepts of
measurement and real numbers rather than on counting and integers. A set of techniques
for teaching these procedures is described. These estimation techniques axe evaluated
against the multiple functions that elementary mathematics instruction needs to serve.
the business world? Right now, the answer seems to be, not very
much. And the near future prospects (the next five to ten years) are
for the use o f paper and pencil computation algorithms to disappear
from professional use.
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(2)
(3)
JAMES A. LEVIN
Non-business everyday arithmetic: Are these paper and pencil techniques used in everyday life by adults outside of work environments?
The surprising answer here is again, not very much. Often adults in
our society need to compute, but recent research examining actual
use of arithmetic by normal adults has shown that adults rarely use
the paper and pencil techniques they learned in school in non-work
settings (Lave, 1979). Instead, they evolve various techniques for
mentally estimating the results they need.
Introduction to higher mathematics: Are these pencil and paper techniques necessary as a basis for further instruction in other branches of
mathematics? Again, the perhaps surprising answer is no. The right
to left algorithms are not necessary for teaching the important concepts of arithmetic. Also, arithmetic is not the only entry point into
higher mathematics. For example, geometry, topology, and set
theory can each serve as an entry point to higher mathematics. Geometry, since it can be presented in a more visual way, may well be
a much better entry point for pedogogical reasons than arithmetic
computation.
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A. L E V I N
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Numbers as Quantity
Traditionally numbers are introduced to novices through the notion of counting. Integers are introduced first, then integer fractions, and only at later
levels, real numbers. Let us consider an alternative way to introduce numbers,
based on the notion of measurement, that provides an equally valid basic
understanding of namber, but that also provides a basis for teaching mental
estimation techniques for addition, subtraction, multiplication, and division.
It is a bit hard to imagine doing addition, subtraction, multiplication, or
division without using the standard techniques and the tables on which they
depend. Let us consider a case in which people spontaneously used a mental
estimation technique that doesn't require the addition or multiplication tables.
Serial Fractionation
Suppose you are faced with a situation in which you have to multiply two
numbers, say to determine what the tip should be on a restaurant bill. You
need to multiply the total of $23.54 by 0.15 (15% tip). Now you could reach
for a handy paper napkin and work through the multi-column algorithm. But
people rarely do this computation with paper and pencil. Instead people use
mental techniques, as it is too much trouble to use paper and pencil. Some
people use the approximation techniques described previously, or develop
special purpose algorithms for each recurring special case (Lave, 1979). However, some people develop general mental techniques for estimating. A study
of how people combine probabilities in a situation of importance to them
(.playing poker) found that some people used the technique of "serial fractionation" (Lopes, 1976).
These subjects were shown two poker hands. They were told that their hand
had a 70% chance of beating one hand, and a 50%chance of beating the other.
What was the chance of beating both hands? This is a situation requiring the
subjects to multiply 0.70 by 0.50 to find the joint probability. Some of the
people in an experiment to examine how people combined this kind of information reported using the following mental technique: they imagined a unit
quantity. Then they imagined taking 70% of this quantity. Next they imagined
taking 50% of this smaller quantity. Then they determined approximately how
much this remaining quantity was of the original unit quantity. This is then the
product of multiplying the two probabilities, which is the probability of beating both hands.
Let us use a line as our unit quantity, to make this technique clearer.
Following is a line, with 0 at one end and 1.0 at the other:
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JAMES A. LEVIN
1.0
->
Now the first step is to take 70% of the unit quantity, which in this case is
a smaller line, 70% as long as the original:
Harpoon: A program for teaching position-to-number skills. Harpoon is a computer game (written in Pascal for an Apple II Computer) that presents the
players with a drawing of a shark's fin on the computer screen, with two
perpendicular lines intersecting over the shark. Each line has its endpoints
labeled with numbers. The program asks the players to specify the position of
the shark left and right and then its position up and down. After they enter the
two numbers, a "harpoon" flies across the screen to the position they have
specified. If that spot is close enough to the shark, then the harpoon hits the
shark, and the shark sinks out of view. If the harpoon misses, than a "splash"
occurs on the screen to mark the spot, and the players can try again, using
the splash mark as feedback.
The Harpoon game was inspired by another computer game called Darts
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(Dugdale & Kibbey, 1975), created explicitly to teach children the number
line. Harpoon has been extensively tested with ten year old children, who find
it challenging and motivating (kevin & Kareev, 1980). Initially they have to
work together to hit the shark, dividing up the responsibility for parts of the
task, but after some practice they can hit the shark with a high degree of
accuracy. They acquire the skills of translating from position on number lines
to numbers. When working with 9nly one dimension (the version most analogous to the original Darts game) children reach proficiency within ten "games ',
moving from random performance to high accuracy (deviation of less than
+ 3% on their first guess).
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JAMES A. LEVIN
Fractional scientific notation. So far, the examples have discussed how to perform mental arithmetic on fractions. How can we operate mentally on any
numbers, not just decimal fractions? At secondary levels, students are taught
"scientific notation", through which all numbers, from the very small to the
very large, are expressed as a product of a number between one and ten and
E S T I M A T I O N T E C H N I Q U E S FOR A R I T H M E T I C
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some power of ten. To multiply two numbers, the student then can multiply
the two numbers between one and ten, then add the exponents.
This use of scientific notation can provide a general technique for mental
multiplication. You can express the two numbers to be multiplied in "fractional scientific notation". Each number is converted to a fraction between
0.1 and 1.0, and a power of ten. You then multiply any two numbers by
adding the exponents, and then "serially fractionate" the two fractions. As
the first approximation to the result, you mentally add the exponents (using
Estimation addition, described below) to get the exponent of the result. This
by itself is sometimes sufficient, if the person needs only an "orders-ofmagnitude" estimate of a result.
Next, the two fractional numbers are multiplied, using the "serial fractionation" technique described above. The precision of representing the
numbers and performing the fractionation is a function of the mental effort
put into the process by the person. Rough estimates can be performed with
less mental effort than more precise estimates.
Estimation Dip&ion
Since division is the inverse of multiplication, it's not too surprising that the
estimation technique for division is the inverse of multiplication. The first step
is identical: convert the numbers to fractional scientific notation. Then the
exponent of the divisor is subtracted from the exponent of the number being
divided, using the estimation subtraction techniques described below. This
again provides an order-of-magnitude estimate, as an initial estimate of the
result.
In the second step, the two numbers are represented as relative line lengths,
and the proportion that the numerator is of the denominator is determined.
For example, suppose we wanted to estimate the price per unit quantity of
peanut butter in a supermarket. The price is $1.57 for 28 ozs. We first represent these as 0.157 x 10 to the 1 and 0.28 x 10 to the 2. So the answer will
have an exponent o f - 1. Next we represent mentally 0.157 and 0.28 as
relative line lengths:
0
-->
1
->
0.157
- > 0.28
We can now estimate that 0.157 is approximately 0.5 of 0.28. So the result
is 0.5 x 10 to the -- 1 or approximately $0.05/oz. If we were comparing a set
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JAMES A. LEVIN
of peanut butter jars of approximately the same price range and sizes, then we
could skip the first part, and just do the division of the fractional portion.
This process may seem long, complex, and effortful, but that is, to some
extent, due to its novelty. Imagine the length and complexity of description
you would have to give to someone unfamiliar with the paper and pencil
division algorithm so that s/he could divide $1.57 by 28. Also note that neither
of the mental estimation techniques discussed so far requires knowledge of
the "times" tables (the memorization of one hundred single digit multiplication results).
Estimation Addition
As you might have suspected, there are simple techniques for doing mental
addition and subtraction as well. To add two numbers, you represent them as
relative line lengths, relative to some standard. The standard is chosen to be
some convenient quantity larger than the largest of the numbers to be added.
For example, if we want to add 43 and 256, we represent each of these as line
lengths, relative to, say 500.
0
500
>
> 256
> 43
Then we mentally translate the shorter line to the end of the longer line.
The resulting line represents the sum of 256 and 43, which we can estimate
to be approximately
>
> 300
Note that using this technique requires only the skill of converting numbers into relative line lengths (trained by the Sonar game described previously),
the skill of converting relative line lengths to numbers (trained by the Harpoon
game), and the mental skill of mental translation. There is strong psychological
evidence for the abilities of people to perform mental translation in a linear
way (Kosslyn, 1975).
Estimation Subtraction
The techniques for mental subtraction are similar to those for addition, with
the added issue of negative numbers. Subtraction of one number from another
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<-
100
100
.>
<.
100
100
.>
953
<
45 (translated)
. - - 9 Result: 10 (approximately)
The negation operation, within this framework, is expressed very concretely as reflection across the zero point. The negation of a number represented as a relative line length can be accomplished by mentally rotating the
line length 180 degrees. There is solid psychological evidence for the ability
of people to perform mental rotation in a reliable and linear way (Cooper,
1975; Shepard & Metzler, 1971).
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JAMES A. LEVIN
433
for performing mental calculation were presented in enough detail to demonstrate that there are viable alternate techniques that we can consider, evaluating them in light o f the multiple functions served by elementary mathematics
instruction.
In light of the evidence for individual variation, perhaps the most fruitful
course will be to provide students with a wide variety o f approaches for computation, rather than any one cannonical technique. One advantage o f using
computers in mathematics instruction is that they can support a wide variety
o f approaches to manipulating numbers. Rather than reacting to the new
technology for calculation as a threat, we should consider it a valuable opportunity to reconsider the assumptions underlying the mathematics curriculum, a
chance to discard the mechanical, mind-stultifying elements that are better
turned over to dumb machines, a chance to focus on the creative qualitative'
aspects that make mathematics exciting as well as useful.
University o f California, San Diego
NOTE
i This research has been supported by The Spencer Foundation. Thanks to Randy Souviney, Margaret Riel, Marilyn Quinsaat, Andrea Petitto, Bud Mehan, and Karen Johnson
for comments on earlier drafts.
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T. E. Romberg, T. Carpenter and J. Moser (eds.), Addition and Subtraction: A Developmental Perspective, Erlbaum, Hillsdale, N.J.
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Illinois, Urbana, IL.
Galton, F.: 1907, Inquiries in Human Faculty and its Development, E. P. Dutton & Co.,
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