You are on page 1of 2

Kazarian Disciple

Sunday, April 20, 2008
11:44 AM

Kazarian Disciple: For over two thousand years the legend of the barbarian warrior-
king Kazar Azar Lazar has inspired fighting men, women and non-humans. Kazar
preached a message of “peace” through violence. The Kazarian Code had six main
principles:
a. When in doubt – fight!
b. Finding a good woman/man is easy; finding a good sword is another matter!
c. Warriors create war; politicians create peace. These are not interchangeable!
d. Any enemy that will drink with you cannot be all bad!
e. Honor your enemy if they fight bravely; hunt down and kill his family if they don't!
f. Welcome death with a growl and a smile!

The Kazarian Disciple dedicates themselves to becoming a savage fighting machine,


but they also work on becoming a great leader as well. They are not negotiators, they
do not discuss diplomacy. The Disciple operates solely upon the principles of fighting,
drinking, carousing and fighting some more.
Barbarians and chaotic fighters normally make the best Kazarian Disciples, but the
occasional rogue or bard may also want to experience the beauty of the philosophy of
Kazar.

Hit Dice: d12

Requirements: To qualify as a Kazarian Disciple, a character must meet the


following prerequisites:
· +6 Attack Bonus
· Intimidate (6 ranks)
· Climb (8 ranks)
· Ride (10 ranks)
· Leadership feat
· Great Fortitude feat
· Chaotic Alignment

Class Skills: The Kazarian Disciple's class skills (and the key ability for each skill) are:
Climb (STR), Hide (DEX), Intimidate (CHA), Jump (STR), Listen (WIS), Ride (DEX),
Spot (WIS), Swim (STR), Tumble (DEX).

Weapon/Armor Proficiencies: Kazarian Disciples are proficient in all simple and martial
weapons, light, medium, heavy armor and shields.

Skill Points: A Kazarian Disciple gains 3 +INT modifier skill points per level.

Alignment: A Kazarian Disciple that has an alignment shift away from chaotic loses all of
the abilities and benefits of the class. Levels attained in this prestige class are
immediately converted to barbarian levels.

Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special Abilities
1 +1 +2 +0 +0 Speed Bonus
2 +2 +3 +0 +0 Healing Growl
3 +3 +3 +1 +1 Extra Feat

Prestige Classes Page 1


4 +4 +4 +1 +1 Battle Command
5 +5 +4 +1 +1 Hulking Rage
6 +6/+1 +5 +2 +2 Vorpal Weapon

Speed Bonus (Ex): At first level, the Kazarian Disciple gains a +10' to speed. This
speed bonus applies no matter what type of armor they are wearing.

Healing Growl (Su): At second level, the Kazarian Disciple gains the ability to summon
healing power from their deity (or any deity of war) that allows them to heal 1d4 HP for
every 3 character levels for all friendly characters within a 20' radius. This can be
performed 1 time per day for every 5 character levels.

Extra Feat (Ex): At third level, the Kazarian Disciple gains (1) extra feat of their choice.

Battle Command (Su): At fourth level, the Kazarian Disciple gains the ability to inspire
those around him to fight harder. Using this ability, the Disciple gives a +2 bonus to all
saving throws, attack and damage bonuses to those allies within 50 feet for a number of
rounds equivalent to their character level. This may be used one time per day.

Hulking Rage (Su): At fifth level, the Kazarian Disciple is able to transform their body
by absorbing energies from their deity. Upon transforming, their ability scores are
altered as follows: STR +5, DEX +5, CON +5, INT -5, WIS -5, CHA -10. The character
also is unable to speak except in raving, angry cries of rage. They gain 1d3 feet in
height and 10d10 lbs of extra mass. Their armor and weapons are magically
transformed to grow with them. In this form they are nearly unstoppable machines of
destruction. This effect lasts for (1) round for every character level and may be used
once every two days.

Vorpal Weapon (Su): Upon reaching the final level of this prestige class, the Disciple is
able to pray to their deity or to any god of war if they do not have their own in order to
transform (1) edged weapon of their choice into a vorpal weapon (see the Dungeon
Master's Guide). The sword receives no magical attack or damage bonuses that it did
not already possess, but will retain the beheading qualities of the vorpal blade.

Using the Class Construction Engine, the Kazarian Disciple scores a 210.

Pasted from <file:///J:\Projects\Campaign%20Stuff\Handbook%20Year%202.doc>

Prestige Classes Page 2

You might also like