Professional Documents
Culture Documents
Profession Requirements
Strength 11
Constitution 9
Special Benefits
Action Check Score Increase: A Combat Spec's action check score is
increased by 3 points.
Situation Bonus: Choose one specialty skill from among those listed under
these broad skills. That specialty skill's base situation die improves from +d0
to -d4. Armor Operation, Unarmed Attack, Heavy Weapons, Modern
Ranged Weapons, Melee Weapons, Primitive Ranged Weapons.
Combat Spec
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Set explosives
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
6
2
3
3
2
1
2
1
5
3
3
5
2
3
2
5
2
4
7
4
4
3
3
2
1
1
6
4
3
4
5
3
3
3
6
2
2
3
3
7
4
4
5
3
3
5
5
3
3
2
1
3
3
3
3
4
2
4
3
3
3
7
5
5
4
4
5
2
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
Intuition
Creativity
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
4
4
3
2
2
1
1
3
1
2
5
3
2
1
1
7
3
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
4
2
3
4
3
2
3
3
2
5
3
2
2
7
4
3
3
3
3
4
3
3
3
1
1
3
2
3
4
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
1
7
3
4
3
5
3
3
5
3
3
3
5
3
3
3
3
3
5
3
2
3
5
3
3
3
4
2
2
2
2
3
3
3
3
2
3
2
4
3
3
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
Combat Spec
Achievement
Benefit
Action Check Bonus
Action Check Increase
Extra Action
Ability Score Increase #1
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Ability Scare increase # 2
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Fatigue Rating increase
Mortal Rating Increase
Stun Rating Increase
Wound Rating Increase
Monetary Award
New Perk
Ambidextrous
Animal Friend
Celebrity
Concentration
Danger Sense
Fists of Iron
Fortitude
Observant
Photo Memory
Powerful Ally
Reflexes
Reputation
Tough as Nails
Willpower
Remove Flaw
Acquire Contact
Cost
10
4
6
Lvl
3rd
3rd
6th
10
15
10
15
15
10
3rd
5th
3rd
6th
7th
4th
20
30
20
30
30
20
4
8
4
6
6
6th
8th
6th
9th
10th
7th
3rd
3rd
4th
5th
3rd
6
3
4
5
5
3/6
5
5
5
5
6
4
5
6
x2
5
7th
3rd
6th
5th
6th
5th
3rd
3rd
8th
4th
4th
4th
3rd
8th
6th
4th
Cost
3
2
1
15+
Diplomat
Diplomats are negotiators, political figures, managers, deal-makers, and any
others who use interaction skills and personal resolve to accomplish their
jobs. They specialize in getting things done through bargaining, healed
discussion, and even guile.
Profession Requirements
Will 9
Personality 11
Special Benefits
Action Check Score Increase: A Diplomat's action check score is increased by 1 point.
Secondary Profession: All Diplomats have a knack for learning other skills
to fall back on when discussion and negotiation fail. Select a second profession. Your hero can purchase skills
tram that profession or list price -1 instead of list price. (See "Purchase Skills" on page 34 for more information.)
Diplomat/Combat Spec
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
6
2
3
3
2
1
2
1
5
3
3
5
2
3
2
5
2
4
7
4
4
3
3
2
1
1
6
4
2
4
5
3
3
3
6
2
2
3
3
7
4
4
5
3
3
5
5
3
3
2
1
3
3
3
3
4
2
3
2
2
2
7
5
5
4
4
Demolitions
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
5
2
4
4
3
2
2
1
1
3
1
2
4
2
2
1
1
7
3
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
4
2
3
4
2
2
3
3
2
5
3
2
2
7
4
3
3
3
3
3
2
2
3
1
1
Awareness
Perception
Intuition
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
3
2
3
4
1
7
3
4
3
5
3
3
5
3
3
3
4
2
2
2
2
2
4
2
1
2
4
2
2
2
3
1
1
1
1
3
2
2
2
2
2
2
4
3
3
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
Diplomat/Free Agent
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
4
6
4
4
3
2
2
2
1
6
3
2
3
6
4
4
4
7
3
3
4
4
6
3
3
4
3
3
5
5
3
3
2
1
2
3
4
4
4
2
3
2
2
2
7
5
5
4
4
6
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
Intuition
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
3
4
4
3
2
2
1
1
3
1
2
4
2
2
1
1
7
3
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
4
2
2
4
2
3
3
2
3
6
3
3
3
7
4
3
3
3
3
3
2
2
3
1
1
3
2
3
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
4
1
6
4
3
3
5
3
3
4
2
2
2
4
2
2
2
2
2
4
2
1
2
4
2
2
2
3
1
1
1
1
3
2
2
2
3
2
2
4
3
3
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
Diplomat/Tech Op
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
5
7
4
5
4
3
2
1
1
6
4
2
4
6
4
4
4
7
3
3
4
4
7
4
4
5
3
2
4
4
2
3
2
1
3
3
4
4
5
3
3
2
2
2
6
4
4
3
3
Demolitions
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
5
2
3
3
3
2
2
1
1
3
1
2
4
2
3
1
1
6
3
3
2
2
2
2
6
3
2
4
2
2
2
5
3
3
2
2
6
3
2
2
2
2
5
3
2
4
2
2
2
2
2
5
2
2
3
6
3
2
2
2
2
3
2
2
3
1
1
10
Awareness
Perception
Intuition
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
3
2
3
4
1
6
3
3
2
5
3
3
5
3
2
3
4
2
2
2
2
2
4
2
1
2
4
2
2
2
3
1
1
1
1
3
2
2
2
3
2
2
4
3
3
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
11
Diplomat/Mind Walker
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
5
7
4
5
4
3
2
2
1
6
4
2
4
6
4
4
4
7
3
3
4
4
7
4
4
5
3
3
5
5
3
3
2
1
3
3
4
4
5
3
3
2
2
2
7
5
5
4
4
6
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
3
4
4
3
1
2
1
1
3
1
2
4
2
3
0
1
7
2
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
5
3
3
4
2
3
3
3
3
6
3
3
3
7
4
3
3
3
3
3
2
2
3
1
1
3
2
12
Intuition
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
3
4
1
7
4
4
3
5
3
3
5
3
3
3
4
2
2
2
2
2
4
2
1
2
4
2
2
2
3
1
1
1
1
3
2
2
2
3
2
2
4
3
3
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
6
3
3
4
4
4
2
2
3
3
2
5
1
3
2
3
2
4
3
3
2
2
4
3
7
5
6
4
6
6
6
6
5
2
3
6
3
3
2
3
4
1
5
3
4
3
3
3
3
2
4
2
4
3
4
3
4
4
3
3
13
Diplomat
Achievement
Benefit
Action Check Bonus
Action Check Increase
Extra Action
Ability Score Increase #1
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Ability Scare increase # 2
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Fatigue Rating increase
Mortal Rating Increase
Stun Rating Increase
Wound Rating Increase
Monetary Award
New Perk
Ambidextrous
Animal Friend
Celebrity
Concentration
Danger Sense
Fists of Iron
Fortitude
Observant
Photo Memory
Powerful Ally
Reflexes
Reputation
Tough as Nails
Willpower
Remove Flaw
Acquire Contact
Cost
12
4
6
Lvl
8th
3rd
6th
15
15
15
10
10
10
6th
7th
9th
5th
3rd
3rd
30
3D
30
20
20
20
5
10
4
7
5
9th
10th
12th
8th
6th
6th
4th
6th
4th
5th
3rd
6
3
4
5
6
4/8
6
5
4
5
6
5
6
6
x2
3
6th
4th
3rd
4th
7th
9th
5th
4th
5th
6th
6th
5th
9th
5th
6th
2nd
Cost
3
2
1
15+
14
Free Agent
Free Agents are troubleshooters or field operatives who rely on agility,
intuition, and their natural resolve to get a job done. They may have ties to a
specific government or organization, but they work better alone or in small
groups than they do as units in a large force.
Profession Requirements
Dexterity 11
Will 9
Special Benefits
Action Check Score Increase: A Free Agent's action check score is increased by 2 points.
Resistance Bonus: Choose one Ability and improve its resistance modifier by
1 step. For example, if you choose Will for your hero who has a Will score of 11, that Ability's resistance modifier
improves from +l step (the penalty on any opponent's actions against him) to +2 steps.
Last Resort Bonus: Free Agent heroes start play with a number of Iasi resort points based on their Personality
scores, but their maximum is increased by 1-so that a Free Agent hero with a PER score of 12 has a maximum of
3 last resort points instead of 2. Also, a Free Agent can spend 2 last resort points to alter an action instead of the
usual 1 point.
15
Free Agent
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
4
6
4
4
3
2
2
2
1
6
3
3
3
6
4
4
4
7
3
3
4
4
6
3
3
4
3
3
5
5
3
3
2
1
2
3
4
4
4
2
4
3
3
2
7
5
5
4
4
6
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
Intuition
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
3
4
4
3
2
2
1
1
3
1
2
4
3
2
1
1
7
3
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
4
2
2
4
3
3
3
2
3
6
3
3
3
7
4
3
3
3
3
4
3
3
3
1
1
3
2
3
16
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
4
1
6
4
3
3
5
3
3
4
2
2
2
5
3
3
3
3
3
5
3
2
3
4
2
2
2
3
1
1
1
1
3
3
2
2
3
2
2
4
4
4
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
17
Free Agent
Achievement
Benefit
Action Check Bonus
Action Check Increase
Extra Action
Ability Score Increase #1
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Ability Scare increase # 2
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Fatigue Rating increase
Mortal Rating Increase
Stun Rating Increase
Wound Rating Increase
Monetary Award
New Perk
Ambidextrous
Animal Friend
Celebrity
Concentration
Danger Sense
Fists of Iron
Fortitude
Observant
Photo Memory
Powerful Ally
Reflexes
Reputation
Tough as Nails
Willpower
Remove Flaw
Acquire Contact
Free Agent
Cost
10
3
5
Lvl
3rd
3rd
4th
15
10
15
15
10
10
6th
3rd
5th
4th
3rd
5th
30
2D
30
30
20
2O
10
20
4
7
6
9th
6th
Bth
7th
6th
Bth
3rd
5th
3rd
4th
3rd
5
3
4
5
5
3/6
6
5
5
5
5
5
6
6
x2
4
3rd
4th
5th
5th
3rd
4th
5th
3rd
7th
4th
3rd
5th
6th
6th
5th
3rd
Cost
3
2
1
15+
18
Tech Op
Tech Ops are operatives or "ops" for shorts accomplished in the use of
high-tech equipment or specialists trained to create or maintain high-tech
equipment. They rely on natural genius, agility, and expert training, as
well as the benefits of their technological devices. Examples of Tech Op
careers include technicians, scientists. pilots, and medical doctors.
Profession Requirements
Dexterity 9
Intelligence 11
Special Benefits
Action Check Score Increase: A Tech Op's action check score is increased by 1 point.
Level
Extra
Attained
Skill Points
2-5
6-10
11-15
16-20
21+
19
Tech Op
Skill
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Set explosives
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
5
7
4
5
4
3
2
1
1
6
4
3
4
6
4
4
4
7
3
3
4
4
7
4
4
5
3
2
4
4
2
3
2
1
3
3
4
4
5
3
4
3
3
3
6
4
4
3
3
5
2
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
Intuition
Creativity
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
3
3
3
2
2
1
1
3
1
2
5
3
3
1
1
6
3
3
2
2
2
2
6
3
2
4
2
2
2
5
3
3
2
2
6
3
2
2
2
2
5
3
2
4
2
2
2
2
2
5
2
2
3
6
3
2
2
2
2
4
3
3
3
1
1
3
2
3
4
20
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
1
6
3
3
2
5
3
3
5
3
2
3
4
2
2
2
2
2
5
3
2
3
5
3
3
3
4
2
2
2
2
3
2
3
3
3
3
2
4
4
4
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
7
4
4
5
5
5
3
3
4
4
3
6
2
4
3
4
3
5
4
4
3
3
5
4
8
6
7
5
7
7
7
7
6
3
4
7
4
4
3
4
5
2
6
4
5
4
4
4
4
3
5
3
5
4
5
4
5
5
4
4
21
Tech Op
Achievement
Tech Op
Cost
Lvl
10
3rd
4
4th
6
5th
Benefit
Action Check Bonus
Action Check Increase
Extra Action
Ability Score Increase #1
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Ability Scare increase # 2
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Fatigue Rating increase
Mortal Rating Increase
Stun Rating Increase
Wound Rating Increase
Monetary Award
New Perk
Ambidextrous
Animal Friend
Celebrity
Concentration
Danger Sense
Fists of Iron
Fortitude
Observant
Photo Memory
Powerful Ally
Reflexes
Reputation
Tough as Nails
Willpower
Remove Flaw
Acquire Contact
15
10
15
10
10
15
9th
3rd
6th
3rd
5th
7th
2D
30
2D
20
30
10
20
4
7
6
6th
9th
6th
Bth
10th
4th
6th
5th
4th
3rd
5
4
4
4
6
418
5
6
4
5
5
5
5
6
x2
5
6th
4th
9th
3rd
7th
9th
5th
5th
7th
7th
4th
4th
5th
5th
6th
4th
Cost
3
2
1
15+
22
Mind Walker
Mindwalker is a profession, just as Combat Spec, Diplomat, Free Agent. and
Tech Op are. Mindwalkers are a select group of characters who are gifted
with great mental powers and trained to use them. These individuals may be
extremely rare, depending on the setting. and some may he trained in a
particular tradition.
Profession Requirements
Hero Mindwalkers must have the following scores or greater in these Abilities:
Will 11
Intelligence 9
Constitution 9.
Special Benefits
Action Check Score Increase: A Mindwalker's action check score is
increased by 1 point.
Situation Bonus: Choose one psionic broad skill. This broad skill and all of its specially skills receive a situation
die improvement of 1 step. The broad skill now has a base situation die of +d0, and all of its specialty skills have a
base situation die of -d4.
Note: Diplomats in a campaign that allows Mindwalkers con use this profession as their secondary profession
(see page 31 in Chaplet 2: Hera Creation )
23
Mind Walker
Skills
Skill (Broad/Specialty)
Armor Operation
Combat armor
Powered armor
Athletics
Climb
Jump
Throw
Athletic Ability
Heavy Weapons
Direct Fire
Indirect Fire
Melee Weapons
Bludgeon
Powered weapon
Blade
Unarmed Attack
Brawl
Power Martial Arts
Acrobatics
Daredevil
Defensive Martial Arts
Dodge
Fall
Flight
Zero-G Training
Acrobatic Ability
Manipulation
Pickpocket
Prestidigitation
Lockpick
Modern Ranged Weapons
Pistol
Rifle
SMG
Prim. Ranged Weapons
Crossbow
Flintlock
Bow
Sling
Stealth
Hide
Shadow
Sneak
Vehicle Operation
Water Vehicle
Space Vehicle
Air Vehicle
Land Vehicle
Movement
Race
Swim
Trailblazing
Stamina
Endurance
Resist Pain
Survival
Survival Training
Business
Corporate
Small business
Illicit business
Computer Science
Artificial Intelligence
Hacking
Hardware
Programming
Demolitions
Attribute
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
STR
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Cost
7
3
4
3
2
1
2
1
6
4
4
6
3
4
3
5
3
5
7
4
5
4
3
2
2
1
6
4
3
4
6
4
4
4
7
3
3
4
4
7
4
4
5
3
3
5
5
3
3
2
1
3
3
4
4
5
3
4
3
3
3
7
5
5
4
4
6
Set explosives
Disarm
Scratch-built
Knowledge
Psionic Knowledge
Deduce
Language
Specific Knowledge
Dimensional Lore
Computer Operation
First aid
Law
Court Procedures
Law Enforcement
Psionic Law
Specific Law
Life Science
Psionics
Xenology
Zoology
Botany
Biology
Genetics
Medical Science
Treatment
Xenomedicine
Surgery
Psychology
Medical Knowledge
Forensics
Navigation
Drivespace Astrogation
Superspace
Surface
System Astrogation
Physical Science
Superspace Theory
Planetology
Physics
Astronomy
Chemistry
Security
Protection Protocols
Security Devices
System Operation
Communication
Defenses
Engineering
Sensors
Weapons
Tactics
Space
Vehicle
Infantry
Technical Science
Invention
Juryrig
Robotics
Repair
Technical Knowledge
Administration
Bureaucracy
Management
Animal Handling
Animal Training
Animal Riding
Awareness
Perception
Intuition
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
3
4
4
3
1
2
1
1
3
1
2
5
3
3
0
1
7
2
4
3
3
3
3
7
4
3
5
3
3
3
6
4
4
3
3
7
4
3
3
3
3
5
3
3
4
3
3
3
3
3
6
3
3
3
7
4
3
3
3
3
4
3
3
3
1
1
3
2
3
24
Creativity
Creative
Investigate
Interrogate
Search
Track
Resolve
Mental Resolve
Physical Resolve
Street Smart
Street Knowledge
Grid Savvy
Criminal Elements
Teach
Teach Com. Spec Skills
Teach Diplomat Skills
Teach Free Agent Skills
Teach Tech Ops Skills
Teach Mildwalking Skills
Culture
Diplomacy
Etiquette
First Encounter
Deception
Gamble
Bluff
Bribe
Entertainment
Dance
Musical Instrument
Sing
Act
Interaction
Bargain
Charm
Interview
Intimidate
Seduce
Taunt
Leadership
Inspire
Command
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
4
1
7
4
4
3
5
3
3
5
3
3
3
5
3
3
3
3
3
5
3
2
3
5
3
3
3
4
2
2
2
2
3
3
3
3
3
3
2
4
4
4
Skill (Broad/Specialty)
Biokinesis
Rejuvenate
Shatter
Morph
Intangibility
Heal
Control Metabolism
Clamber
Bioweapon
Bio-armor
Transfer Damage
ESP
Empathy
Postcognition
Sensitivity
Psychometry
Psycholocation
Precognition
Mind Reading
Dream Hunt
Clairvoyance
Clairaudience
Battle Mind
Navcognition
Psychoportation
Teleportation
Timeslip
Alter Speed
Apportation
Duplicate
Dimension Walk
Telekinesis
Sheya's Clutch
Kinetic Shield
Cryokinetics
Dimension Walk
Electrokinetics
Kinetic Blow
Levitation
Psychokinetics
Pyrokinetics
Photokinetics
Telepathy
Psychic Projection
Possess
Obscure
Undo
Tire
Subdual
Psychic Armor
Mind Wipe
Mind Shield
Mind Blast
Illusion
Guidance
Empathic Projection
Drain
Datalink
Contact
Suggest
Attribute
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
CON
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
WIL
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
PER
Cost
6
3
3
4
4
4
2
2
3
3
2
5
1
3
2
3
2
4
3
3
2
2
4
3
7
5
6
4
6
6
6
6
5
2
3
6
3
3
2
3
4
1
5
3
4
3
3
3
3
2
4
2
4
3
4
3
4
4
3
3
25
Mind walker
Achievement
Mindwalker
Cost
Lvl
10
3rd
4
6th
6
4th
Benefit
Action Check Bonus
Action Check Increase
Extra Action
Ability Score Increase #1
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Ability Scare increase # 2
Strength
Dexterity
Constitution
Intelligence
Will
Personality
Fatigue Rating increase
Mortal Rating Increase
Stun Rating Increase
Wound Rating Increase
Monetary Award
New Perk
Ambidextrous
Animal Friend
Celebrity
Concentration
Danger Sense
Fists of Iron
Fortitude
Observant
Photo Memory
Powerful Ally
Reflexes
Reputation
Tough as Nails
Willpower
Remove Flaw
Acquire Contact
15
15
10
10
10
15
9th
6th
4th
3rd
3rd
4th
30
3D
2D
20
20
30
6
12
4
8
6
12th
9th
7th
6th
6th
7th
5th
7th
5th
5th
3rd
6
4
4
4
5
4/8
6
5
4
6
6
4
6
5
x2
5
5th
5th
Bth
3rd
6th
9th
Bth
5th
3rd
Bth
6th
6th
9th
4th
6th
6th
Cost
3
2
1
15+
26