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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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SOUTH PARK: THE STICK OF TRUTH FAQ/WALKTHROUGH
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PRESENTED BY GAMESAVE.ME
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http://www.gamesave.me
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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
CONTACT: Aaron.Busch(at)GameSave(dot)me
VERSION: 1.6
CONSOLE: PC/PS3/360
This FAQ/Walkthrough is (C) 2014 - Aaron Busch and GameSave.me. This Guide is
not authorized for redistribution without written consent from the Author.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
1] VERSION HISTORY - - - - - - - - - - - - - - - - - - - - - - - - [GS001]
2] INTRODUCTION - - - - - - - - - - - - - - - - - - - - - - - - - [GS002]
3] WALKTHROUGH - - - - - - - - - - - - - - - - - - - - - - - - - - [GS003]
O!
!
!
!
!
!
!
!
!
!
!
!
O-
[MQ002]
[MQ02A]
[MQ02B]
[MQ02C]
[MQ02D]
[MQ02E]
GOTH KIDS
- - - - - - - - - - - - -
[MQ004]
[MQ04A]
[MQ04B]
[MQ04C]
O!
!
!
!
!
!
!
O-
[MQ009]
[MQ010]
[MQ011]
[MQ012]
[MQ013]
{ONWARD TO CANADA}
O- {CANADA} - - - - - - - - - - - - - - - - - - - - - - - - - [DS006]
!
! [1] O CANADA - - - - - - - - - - - - - - - - - - - - - - - [MQ014]
!
O- [CANADA COMPLETE]
O!
!
!
!
!
O-
4] SIDEQUESTS
FLOWERS FOR A PRINCESS - - - - - - - - - - - - - - - - - - [SQ001]
HIDE N' SEEK - - - - - - - - - - - - - - - - - - - - - - - [SQ002]
BIG GAME HUNTIN' WITH JIMBO - - - - - - - - - - - - - - - [BGH01]
MR. SLAVE'S PACKAGE - - - - - - - - - - - - - - - - - - - [SQ003]
UPDATE #1
- - - - - - - - - - - - - - - - - - - [SQ03A]
UPDATE #2
- - - - - - - - - - - - - - - - - - - [SQ03B]
VULCAN AROUND - - - - - - - - - - - - - - - - - - - - - - [SQ004]
UPDATE #1
- - - - - - - - - - - - - - - - - - - - - - [SQ04A]
FIND JESUS - - - - - - - - - - - - - - - - - - - - - - - - [SQ005]
MANBEARPIG - - - - - - - - - - - - - - - - - - - - - - - - [SQ006]
UPDATE #1 - - - - - - - - - - - - - - - - - - - - - - - - [SQ06A]
OFF
- - - -
[SQ06B]
[SQ06C]
[SQ06D]
[SQ06E]
RATS IN THE CELLAR - MONGOLIAN BEEF - - - THE HOMELESS PROBLEM NAZI ZOMBIE BOUNTY - THE SHE-OGRE - - - - RESTORING THE BALANCE
MAGICAL SONGS - - - WASTED CACHE - - - - PHASE 1 - - - - - - -
[SQ007]
[SQ008]
[SQ009]
[NZ001]
[SQ010]
[SQ011]
[SQ012]
[SQ013]
[SQ014]
THE
THE
THE
THE
THE
THE
THE
THE
THE
THE
[TM001]
[TM002]
[TM003]
[TM004]
[TM005]
[TM006]
[TM007]
[TM008]
[TM009]
[TM010]v
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
TIMMY
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
EXPRESS
#1 #2 #3 #4 #5 #6 #7 #8 #9 #10
Things that do not immediately reflect the Main Questline have been indented
to better assist in navigating through the Game Guide.
--C. [GS003] WALKTHROUGH
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS001]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY ONE COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[CREATE YOUR CHARACTER]
What are you doing reading this Guide? You have a child on your screen who is
wearing nothing but underwear! Give him some clothes! Weirdo... What? Oh, so
you already managed to build your appearance, huh? Then let's begin with the
Main Quest!
[MAIN QUEST: THE NEW KID IN TOWN] [MQ001]
[IMPORTANT]
Your Dad will kick you out in about 3 Minutes. Take this time to inspect
anything you can nab as it will be particularly useful on your journey.
Objects in particular include dressers, nightstands, drawers and cabinets.
When Douchebag comes across anything of interest, an icon will appear in
the middle of the screen. Interactive objects are primarily highlighted in
GOLD.
[BEFORE YOU PROCEED]
[O] Check the Closet, the Bathroom, the Living Room and the Kitchen.
The most important piece of information to keep in mind is that
your Mom has left $2.00 on the counter in the Kitchen. You should
also inspect any of the drawers, cupboards and dressers. Anything
that has a golden handle can be inspected.
[O] Inspect the Garage.
Do not do this until you have completed your initial inspection.
Once you leave, your Dad will not allow you back in.
From the Bedroom, head out the door on your left, then proceed downstairs into
the Living Room. Exit to the Neighborhood and proceed to the right. You'll run
into Butters, who is under attack by an Elf. Punch the Elf and Butters will
take you to Cartman's Kupa Keep.
[CARTMAN'S HOUSE]
[BEFORE YOU PROCEED]
[O] Pillage Cartman's House.
You will not be able to access the upstairs Bedrooms/Bathroom.
- - Follow Cartman and Butters into Kupa Keep.
[KUPA KEEP]
[BEFORE YOU PROCEED]
[O] Befriend Scott Malkinson.
Talk to Scott at the Stables to befriend him.
[O] Befriend Clyde
Talk to Clyde at the Armory to befriend him.
[SIDE QUEST: FLOWERS FOR A PRINCESS] [SQ001]
Go to the Pool of Vision on the left and pick up the Daffodil. Return it
to Princess Kenny and s/he will befriend you.
- - You're probably wondering why I keep referring to your toon as Douchebag, huh?
Speak to Cartman and he will ask you to choose thy name, but will ultimately
refer to you as Douchebag. You will then be asked to choose your Class, be it
a Fighter, Mage, Thief or Jew.
Choose your Class, then talk to Clyde to procure your Weapon. You'll then need
to open your Inventory, select your Weapon and press "Equip". Cartman will
then order you to beat up on Clyde. This will be your Tutorial.
After the battle, Cartman will demand you into his tent, introducing you to
the Stick of Truth. Neighboring Elves will immediately open waste on Cartman's
Kupa Keep, so defeat the Elves and defend the Stick of Truth. Punch an Elf to
initiate the battle.
[IMPORTANT]
Think of this RPG in a manner like World of Warcraft or Skyrim. You will
not acquire any Items from these Elves until you inspect them after the
battle.
After you have defeated all the Elves, Clyde will come in and tell you the
Stick of Truth has been stolen.
[MAIN QUEST COMPLETE: THE NEW KID IN TOWN]
[SIDE QUEST: THE TIMMY EXPRESS] [TM001]
[O] Unlock all the Travel Flags around South Park.
[MAIN QUEST: CALL THE BANNERS] [MQ002]
[BEFORE YOU PROCEED]
You'll now be able to break a large variety of objects with the Bow of
Sucking. Some of these objects will drop a handful of useful Items.
NEIGHBORHOOD
[O] Pillage Cartman's House.
Inspecting Cartman's Mom's Bedroom will score you her Underwear
(Quest Item). Use the toilet to obtain a Shit Nugget.
[O] Inspect Cartman's Garage
Open the Garage and inspect the backpack on the left. Use your bow
to hit the lever on the right. Enter the residence at your own
risk.
--NEIGHBORHOOD
Proceed left to the Community Center District, then up to the Police
District. Head to your right to reach City Hall.
CITY HALL
[O] Befriend Annie.
[COMBAT - BULLY GIRLS]
Your mission, of the utmost importance, is to reclaim Annie's Bizzle Doll,
err, Bieber Doll.
Consider the Bully Girls a hybrid of Thieves and Warriors. They hit hard
and are incredibly agile. "Justin" make them bleed and all those
abilities are completely invalid.
If you leave the Bully Girls too much time to buff themselves up, it will
make the battle much more complicated than it needs to be. You'll be
dealing with +Armor and +Haste.
[SIDE QUEST: FIND JESUS] [SQ005]
The Priest near the City Hall requests that you find Jesus.
[O] Find Jesus.
You will find Jesus's location on your Map. You will ineveitably
need to return to the Church with no sign of Jesus. Go to the back
of the podium and aim the lamps at the CROSS. Turn off the lights
and talk to Jesus behind the podium.
Jesus will befriend you and hand you the Rosary Summon. Priest Maxi
with also befriend you.
[UPDATE - SIDE QUEST: VULCAN AOUND] [SQ04A]
[O] Go to the Church to acquire Kevin's iPad.
You'll find the iPad BEHIND the tree on the right-hand side of the
Church.
REWARD: "Kevin Story" Friend Request, Missile of Slowing.
- - We're going to head to the Post Office in the Downtown District.
DOWNTOWN DISTRICT
[O] Pillage the Post Office.
Loot the Crate between the International/Domestic Mail. Inspect
the Mailboxes for a News Office Key.
[SIDE QUEST: MR. SLAVE'S PACKAGE] [SQ03A]
UNDERGROUND SEWER
Use your Alien Probe to teleport across the ledge and climb down
the ladder. Once below, hit the red valve with your Bow and proceed
right. Inspect the Power Generator to turn it off.
See the wall behind you? Go around the back of it. You'll find a
mini-mansion in the next area with Mr. / Mrs. Hankey. This will
net you the Quest "Dropping the Kids Off". There's also a Gerbitoad
next to their House.
[SIDE QUEST: DROPPING THE KIDS OFF] [SQ06B]
Continue to your left past the crack in the wall. If you have the
Gnome Dust you can use it to locate the toolbox inside. Climb the
ladder up and turn off the valve on your right.
Go around the back wall to turn off the valve on your left, then
down the ladder to locate and befriend Amber.
Proceed right around the back wall and keep going right until you
are blocked by another waterfall. If you are on the Quest "The
Homeless Problem", you will find your next Hobo here. Shoot the
red valve above to interrupt the waterfall.
Continue down the ladder and inspect the grate on your left. Head
to the right through the Emergency Exit and turn off the valve to
lower the water level.
Inspect the Chest, then cross the bridge and proceed to your right.
If you are on the Quest "The Homeless Problem", you will run into
another Hobo in here.
Continue to the right until you reach a ladder and a waterfall. Hit
the ladder with your Bow, then climb up. You'll see a level on the
right but you won't be able to reach it just yet. Go to your left
until you reach another waterfall and hit the red valve above to
interrupt it. Go to your left and break the board, then proceed
behind the wall to the left. Beat up all the Rats to bring out the
Mama Rat.
[MAMA RAT BATTLE]
You will need to block an armada of incoming attacks to survive.
Each one will not only inflict "Grossed Out", but a reasonable
amount of damage along with it. Once it's your turn, restore your
Health and take out the majority of them with attacks that hit
multiple targets. You must keep hitting multiple Rats on EACH turn.
- - Simon will befriend you for killing the Mama Rat. Go back to the
ladder towards the right and through the large central tunnel. You
need to pull the lever and QUICKLY break the boards, then proceed
down the ladder and into the next tunnel.
Once you reach the next room, pull the lever to extend the bridge,
then hit the red valve with your Bow to interrupt the waterfall.
Open the red bag, then proceed right and open the grate before you
descend the ladder. Go to your left and a Hobo will jump out at you,
- - Once you defeat Al Gore, inspect him to obtain the Secret Room Key. Go
into the back room and turn on the light, then open the Chest.
[SIDE QUEST: DEFEAT MANBEARPIG] [SQ06E]
Eventually, you will be tasked to take out ManBearPig.
[MANBEARPIG BATTLE]
Stack him up with Bleed, Burn and "Grossed Out". ManBearBig isn't that
hard, he just hit like a mad truck if you don't block him accordingly.
Cure Bleed and "Grossed Out" and push at him until he reaches 1 Health.
If Bleed is still up on ManBearPig, he will begin regenerating, but
will be incapacitated by the debuff.
Done. You'll reeive ManBearPig's Claw to beating him.
- - [KENNY'S HOUSE]
As you attempt to head into Kenny's House, Kenny's Mom will open up and hand
you the Garage Key. Go into the Garage and approach the Meth Heads.
[METH HEAD BATTLE]
Use your Rawhide Whip Summon and Mr. Slave will come in to... Well, I'm
sure you'd be better off without the details.
Don't have the Rawhide Whip Summon? Start by beating on the Female Meth
Head in the back because she will tick off about 50% of your Health in
a single turn. The two Male Meth Heads will throw bottles, but their
melee attacks are easier to block.
If you don't immediately knock out the Female Meth Head, hit one of the
Male Meth Heads with a Shit Nugget.
- - -
Climb the ladder and knock down the board up top. Grab the bag to acquire the
Special Delivery for Tweek, then proceed down the mattress. Open the chest for
a Wife Beater, then inspect the propane canister to the right.
Inspect the refrigeator and the Meth Heads, then head back outside. Take the
Fast Travel back to the U-STOR-IT, then proceed to Tweek's Coffee Shop. Talk
to Tweek to befriend him and update your Main Questline.
[MAIN QUEST: CALL THE BANNERS] [MQ02C]
Exit the Coffee Shop and proceed left past the Bijou Theater. Continue up the
street towards the Dark Meadows residence. You may need to deal with a couple
of Elves before you can access the residence.
[SIDE QUEST: THE TIMMY EXPRESS] [TM007]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the Dark Meadows Residence.
[MAIN QUEST: GATE CRASHER] [MQ02D]
Not sure what to do in regards to the Pepper Spray? Check your Feed and look
at Cartman's response. You'll need to purchase a Gas Mask at Jimbo's Guns to
shrug off the Pepper Spray.
Continue to your left, past South Park Mall and into the Chinese District.
[SIDE QUEST: THE TIMMY EXPRESS] [TM008]
[O] Update your Timmy Express Locations.
Access Timmy's Fast Travel in front of the Tower of Peace.
Proceed left from Chinatown until your reach Jimbo's Guns. Go inside and buy a
Gas Mask. Now it's time to return towards the Dark Meadows residence.
[BEFORE YOU PROCEED]
SKEETER'S BAR AND COCKTAILS
[O] Pillage the Cocktail Bar.
Notable Items include the ATM and the Flowerpotamus. Hit them with
your Bow of Sucking.
[SIDE QUEST: RATS IN THE CELLAR] [SQ007]
[O] Kill the Rats in the Cellar.
Skeeter will hand you the Cellar Key to take out the Rats. Defeat
all of them in battle, then proceed back upstairs and ta
lk to
Skeeter.
Take out the Rabid Rats before tackling the Mutant Rats.
They can
be defeated by a single Power Hit. Don't let them hit yo
u with an
unblocked attack or you will get the "Grossed Out" debuf
f.
After defeating the Rats, break the Kegs near the S'Moor
s Crates
MUST interrupt with the Dragonshout. If you do not interrupt it, the Hal
l
Monitor Boss will unleash a hard attack on both Douchebag and Butters.
If you manage to survive, the Hall Monitor Boss will then initiate anoth
er
"Channeling" ability. This time, he will attempt to contact your Dad. If
he manages to reach him, it is instant defeat. You MUST interrupt this o
r
defeat the Hall Monitor before he reaches them. (2 Turns)
- - Loot the Hall Monitor Boss to obtain the Hall Monitor Key, then proceed into
the Cafeteria to meet with Mr. Mackay. Craig will also befriend you. Once you
have recruited Craig, head back to Kupa Keep and talk to Cartman.
Follow Cartman back to the Training Dummy and he will instruct you on the CupA-Spell Ability.
[MAIN QUEST: THE BARD] [MQ003]
Once you are ready to leave Kupa Keep, head into Cartman's House and Cartman
will automatically take you to the Giggling Donkey.
[BEFORE YOU PROCEED]
BASEMENT - THE GIGGLING DONKEY
[O] Pillage the Giggling Donkey.
You can inspect/break a large handful of items in the Baseme
nt.
[IMPORTANT]
Before you approach the Bard, it is recommended you attach something that has
the ability to inflict a debuff/ailment when you perform an attack. Defense(-)
or Attack(-) would be helpful.
[BARD BATTLE]
The Bard will start the battle with a buff on the Elves. It's not worthwhile
to waste your Collectables trying to debuff these while the Bard is in the
back.
- - [BASEMENT]
Once you defeat the Elves, the Bard will run off and another handful of Elves
will bombard the Basement. You'll need to use your Cup-A-Spell Ability to
break past the barrier. Once you destroy the barrier, take out the Elves, then
hit the window with your Bow.
Craig will come into the Basement and turn off the breaker. After he collapses,
issue Butters to restore his Health, then proceed upstairs. Go into the
Kitchen and assist Cartman, then issue Butters to restore his Health.
[BEFORE YOU PROCEED]
ALIEN SPACESHIP
After some initial button-mashing sequences, you will wind up a prisoner in
the Holding Area.
[MAIN QUEST: ALIEN ABDUCTION] [MQ004]
Switch through your abilities (Buddy Command > Alien Probe), then target the
transmitter above the X-Ray. Once you have done that, you can perform a short
range teleport out of the force field.
[BEFORE YOU PROCEED]
HOLDING AREA
[O] Steal from the Aliens.
There's a coffer behind Randy's butt. Examine the panel to the
right of your cell to open up the window, then use the Alien Probe
to teleport inside to another coffer.
Exit the Holding Cell (South), then proceed towards the barrier on your right.
You can hit the pipe above the Aliens, or you can tackle them head-on for an
added incentive.
[IMPORTNT]
It is highly recommended that you use a Bow/Weapon with that has the ability
to Burn and/or Bleed. It will make the Aliens much less difficult.
[ALIEN BATTLE]
Okay, so the Aliens are perhaps a bit more threatening than pretend Elves. You
will probably get an immediate impression that, "Wow, I'm about to die." Since
you don't have Butters or Kenny to help you here, it would be wise to restore
any Health you have lost at the beginning of your next turn.
Upon initiating combat, your priority is to choose one of the three Aliend and
pick away at his Shields. This is where the Aliens will begin to bite back.
You MUST block their incoming attacks or you will suffer an alarming loss of
Health.
Once it's your turn, restore your Health using a Small or Large Potion based
on your remaining Health, then attack the Alien with the least remaining
Armor. Do not waste a turn without attacking the Alien because his Allies will
immediately restore a percentage of his Health.
Once you have taken out one of the Aliens, repeat this process on the next one.
After you have destroyed the Shield, his Ally will immediately throw it back
up, which means you will need to repeat the process again. (This is where the
Bleed/Burn will help.)
Once you are down to the last Alien, the battle will become a lot less
difficult. Kill the Alien to conclude the battle.
- - Completing the battle will net you an Alien Ray Gun. Continue to your right,
then use the Alien Probe on the blue interface to the left of the door. Go
through the door to reach the Control Room.
[CONTROL ROOM]
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Loot the Alien Suit
You can obtain an Alien Suit from the coffer to the left of the
door.
Walk to your right and use the Alien Probe to reach the middle platform. The
panel on your left will control the upper platform, while the panel on your
right will control the bottom platform. The upper platform will take you to a
coffer with access to the Aliens above the Control Room. You can use the Probe
on the blue interface to disintigrate the Alien on the right.
Drop back down to the middle platform, then teleport to the bottom platform.
You'll find Audio Log #2 on the right, as well a couple of Aliens below. You
can drop the Alien on the right by using the Probe on the blue interface below.
Once you have done this, return to the middle platform and interact with both
interfaces. Both platforms will now be postitioned to your left. Teleport to
the upper platform, then use your Probe to reach the duct above.
Kill the Alien to your right and access the interface to deactivate the force
field on your left. Continue towards Tape Recorder #3 on your right and
inspect the purple panel to open another panel beneath you.
Go to your left through the now-accessible door and inspect the interface to
assist Randy. You'll need to complete the "Simon Says" puzzle to proceed.
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Proceed to the Hidden Room.
Head back towards the Audio Log, then teleport to the ledge below.
Open up the coffer to your left.
Teleport back to the middle platform, then down into the lower duct and beat
up the Alien. Continue to your right past the blue panel until you meet up
with Randy again. (You can ascend the ladder to a coffer and Tape Recorder
#4, too.)
Inspect the interface to your right for another "Simon Says" puzzle. You'll
need some hardcore memorization abilities to beat it this time. Nah... It'll
be an impossible puzzle twice before it brings you back down to Earth.
[BEFORE YOU PROCEED]
CONTROL ROOM
[O] Turn off the Force Field to your right.
Disable the door on your right and inspect the coffer.
Go back to the middle platform, then teleport to the platform on your left. Go
across the bridge and be prepared to fight three Aliens.
[IMPORTANT]
It is recommended that you use a Bow/Weapon with the ability to Bleed and/or
Burn for this battle.
[ALIEN CHIEF OF SECURITY BATTLE]
The three Aliens will be lined up in a manner that protects the Alien Chief of
Security. Start the battle by using a Strength Potion, then begin to hit the
Chief with Bleed or Burn.
This battle is similar to the three Aliens that were outside of the Holding
Cell. You need to block incoming attacks as much as possible, then restore
your Health at the beginning of your turn. However, the Chief will regularly
inflict Bleed upon you unless you perfectly block is barrage of attacks. You
will need to consider what you can handle and what could potentially leave you
with a Game Over. If you are "Bleeding" quite intensely, but still possess
enough Health to survive another armada of attacks, use a Cure Potion. If not,
use a Health Potion. Keep in mind, these Aliens will often beat on you
together, which will inevitably leave you in an impossible situation.
Keep Bleed/Burn on the Chief, then knock on the naked Alien with your Ranged
Weapon. Once you have defeated the naked Alien, you can divert your attention
to the Alien Guard. If he is in a Perfect Stance, use a "Stun" on the Chief
instead.
If you defeat the Security Chief before the Alien Guard, you can defeat the
Guard with Magic. Basic Attacks will not work while he is in Perfect Stance.
- - Once the Aliens have been defeated, interact with Randy via the panel on your
left, then proceed back to the Holding Area.
[BEFORE YOU PROCEED]
ALIEN SHIP - OUTSIDE HOLDING AREA
[O] Find Tape Recorder #5
You might notice a ladder directly outside the door of the Holding
Area. Climb down to acquire Tape Recorder #5.
[ALIEN CONSPIRACY HOBO]
Hit the Hobo to the right of Tape Recorder #5 and it will initiate a
battle. Beat him up to acquire the Tinfoil Hat.
He isn't that difficult... He'll put a handful of "Bleeding" stacks on
you per hit if you let him, but you can simply ignore them and take him
out in a couple hits.
- - Go back into the Holding Area and inspect the interface next to Randy for the
third "Simon Says" puzzle. Randy will befriend you at which point you can pick
up the White Power Crystal.
Go back into the Hall and proceed left, past the coffer with the Alien Probe,
then inspect the door to use the White Power Crystal. Use your Probe on the
blue panel, then proceed through to the Bridge. There a coffer in the bottomright corner.
- - O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS003]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY TWO COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Go into the Kitchen for a brief word with Mom and Dad, then go into the Living
Room and turn on the TV. Yay! New Taco Bell! Go into the Neighborhood and
Cartman will barge in to leave you with your next Main Quest.
[MAIN QUEST: GAIN NEW ALLIES: GOTH KIDS] [MQ004]
[BEFORE YOU PROCEED]
BUS STOP
[O] Befriend Kelly Rutherford.
You'll find her to the left of the Timmy Express (Bus Stop).
CITY HALL
[O] Pillage the Mayor's Office.
Various junk is lying about the Mayor's Office.
[O] The Homeless Problem.
Mayor McDaniels wants you to beat up all the Homeless in South
Park.
[SIDE QUEST: THE HOMELESS PROBLEM] [SQ009]
[O]
[O]
[O]
[O]
Hobo
Hobo
Hobo
Hobo
#1
#2
#3
#4
U-STOR-IT Truck. v
East of Kenny's House.v
Deep in the Sewers. Refer to "Dropping the Kids Off".
Deep in the Sewers. Refer to "Dropping the Kids Off".
[O] Hobo #5 - Deep in the Sewers. Refer to "Dropping the Kids Off".
[O] Hobo #6 - Deep in the Sewers. Refer to "Dropping the Kids Off".
[O] Hobo #7 - Take the Timmy Express to the Bus Stop and proceed left
until you reach a bench. Go behind the tree next to the
bench and up the path to a Hobo Camp.
Completion: Mayor McDaniels Friend Request.
ALIEN CRASH SITE
[O] Approach the Aliens Spaceship.
Walk up the the Alien Spaceship to initiate a cutscene. Loot Mark's
body afterwards.
POLICE STATION
Go upstairs into the Evidence Room to acquire the RabbiTech Chinpokomon.
Bash the crate next to it, then drop down the ladder and hit the big red
button. Climb up the ladder, hit the crate and open the Chest. Go to the
right and inspect the bag behind the two large crates before leave the
Evidence Room.
To free the ROMPER STOMPER, proceed towards the Locker Room and target the
shelf holding the Awards. Hit that to break the shelf. This will create a
bridge, allowing you to climb onto the cabinet and thus break the panel
cover on the ventilation shaft.
Once inside the shaft, proceed to your left to enter the Locker Room. The
Inspect the lockers to obtain the Jail Key and go out through the
Emergency Exit. Once outside, use your Alien Probe to reach the top of the
Police Station and talk to Santa to befriend him.
Teleport back down and inspect the ladder to drop it. Goto into the Jail
inside the Police Station and use your key to free the Romper Stomper.
Talk to him to befriend him.
Speak to Sergant Yates to obtain the Quest "Nazi Zombie Bounty".
[SIDE QUEST: NAZI ZOMBIE BOUNTY] [NZ001]
You MUST pick up this Quest on Day 2 or Day 3. You will not be able to
obtain this Quest after you beat the Game. All you have to do is defeat
three 5 Nazi Zombies.
Completion: Friend Request from Sergeant Yates.
- - Alright... Head to the Elementary School and into and into the Loading Zone in
the back, then talk to the Goth Kids.
[MAIN QUEST: NONCONFORMIST] [MQ04A]
[BEFORE YOU PROCEED]
U-STOR-IT
[O] Access the U-STOR-IT Building.
Proceed up the ramp next to the Hobo and hit the ladder with your
Bow. Cross the platform and drop down into the lot below. Enter
the U-STOR-IT Office and press the panel on the desk. Exit the
building and proceed into the back alley next to Unit 112. Once
there, go into Unit 223 and wait for the recorded message to
conclude. You'll be in the Headquarters of Doom.
HEADQUARTERS OF DOOM
[O] Befriend General Disarray.
He's near the Power Generator.
[O} Pillage the Headquarters of Doom.
Various objects can be looted inside the Headquarters of Doom. You
can also proceed around the back and ascend the ladders to reach a
bag on the roof.
- - You will need a TON of Accessories to impress the Goth Kids. Ready? *Ahem*...
[O] Goth Clothes
Buy them from the Hobo at U-STOR-IT.
[O] Purchase the Coffee.
You can buy the Dark Roast from Tweek Bros. Coffee.
When you leave Tweek Bros Coffee, the Elves will ambush you. You can assume to
battle the Elves or take their advice and meet the Elf King. Since we are
planning to cover a majority of the Game, head to the Elf King'd hideout. You
will meet up with Kyle and Stan. Finally.
[BEFORE YOU PROCEED]
KYLE'S HOUSE
Talk to Stan to obtain a Side-Quest.
[SIDE QUEST: THE SHE-OGRE] [SQ010]
[O] Talk to Stan to obtain a Side-Quest "The She-Ogre."
Go to Stan's House and proceed upstairs to initiate a battle against
the She-Ogre.
[SHE-OGRE BATTLE]
This battle isn't too difficult... She just has a lot of Health. Keep
piling her up with debuffs and be sure to block when necessary. Some
of her attacks will hit for about 75% of your Health. Her most
dangerous attack will hit your about 6X.
Stan will befriend you for completing this Quest. Speak to Shelly to
befriend her, too.
- - Talk to DogPoo to obtain a Side-Quest.
[SIDE QUEST: RESTORING THE BALANCE.] [SQ011]
KITCHEN
[O] Obtain the Donkeytron.
Turn on the Stove and use the Cup-A-Spell to obtain the Donkeytron.
[O] Pillage the Kitchen.
Various junk items can be acquired from the Kitchen.
- - Out in the Hallway, you can acquire a Basketball to your right. Proceed to the
right and hit the sparkling objects above the Elves with your Bow. Once they
have been incapacitated, proceed left and punch the third Elf/Human.
Destroy the grate next to you, then proceed through the shaft and teleport to
the upper platform. Break through the grate to incapacitate the Elf/Human, then
backtrack through the shaft into the Hallway. Use your Cup-A-Spell on the
torches to destroy the barrier, then defeat the remaining Elf/Human.
HALLWAY
Go left to the barricade and hit the grate on the ceiling with your Bow. Once
inside the shaft, use your Sneaky Squeaker to lure the Rat to the trap, then
proceed left. Use your Bow on the wire hanging next to the teleporter to
incapacitate the Elf/Human.
Teleport onto the pipe to obtain the bag, then interact with the wire to climb
down. Defeat the remaining Elf/Human using the Cup-A-Spell on the torch, then
proceed into the Basement.
[HALLWAY MONITOR BATTLE]
Don't use Power Attacks
should at least possess
remove their Armor on a
Power Attacks before it
They'll hit a maximum of two times, but they hit hard and add a "Grossed Out"
debuff if you neglect to block them. They should automatically retreat after
you have incapacitated them, but if not, remember to remove them from the
battlefield.
The Nazi Zombie in the back has a lot of Health, but doesn't hit too hard. Use
your strongest attacks to take him out.
- - You'll receive the Holy Hammer of Smiting for completing the battle. Continue
through the door on your right, climb the ladder to the upper platform, then
break the grate and proceed through the shaft. Break the grate to incapacitate
the Hall Monitor below.
Shoot the panel next to the incapacitated Hall Monitor, then hit it with your
Cup-A-Spell to incapacitate the second Hall Monitor. Now go back through the
shaft and hit the red valve on the pipe with your Bow to turn off the water
below.
You'll need to lure the remaining Nazi Zombie with Charm to incapacitate him
in the puddle. If this isn't possible, go behind the gate to deactivate the
Generator, then make a quick dash towards the Nazi Zombie before it turns back
on.
[BEFORE YOU PROCEED]
BASEMENT
[O] Find the Mutant Bacteria.
This is only doable while on "Big Game Huntin' with Jimbo". There
is a door to the north which leads into what appear to be an
underground Science Lab. Use the Rubbing Alcohol on the Goo to
begin the battle.
Proceed to your right and loot the bag, then head upstairs into the Hallway.
There are various object to inspect in here, but nothing of vital importance.
Continue through the doors next to the Principal's Office.
[SCHOOL ENTRANCE]
Hit the bulletin board on the right to incapacitate an Elf/Human, then use your
Alien Probe to teleport to the upper platform. Proceed towards the rope on the
right, then drop back down.
Hit the tall object on your left to set it aflame, then use your Cup-A-Spell
to take out the barricade. The Humans/Elves will now attack. You should now be
up against 2/4 Elves/Humans. Any more than that and you are in for a tough
battle.
Once you have defeated them, inspect the Catapult to set the barricade aflame,
then use your Cup-A-Spell on the barricade. Proceed through the door and you
will start your next battle against Butters or Kyle.
[STAN VARIANT]
Stan will begin the battle by summoning Sparky. Whatever you do, do not attack
the dog. If you take him out, Stan will receive buffs on his most prominent
ability: Attack Power. These cannot be removed with Water Balloons.
Stan has a lot of Health and a high amount of Attack Power. Use anything that
increase your Attack Power and weakens his Defense, while also hitting him with
Bleed, Burn, and/or Grossed Out.
Block as many of Stan's attacks as possible, be prepared to go through a lot of
Potions, but most of all, don't hit the Dog.
Yes, the Dog WILL perform the occasional Heal on Stan, which addresses the
importance of abilities like Bleed/Grossed Out, as well as keeping debuffs
up accordingly. Stan will also attempt to restore his own Health if it drops
to a dangerous level. If you do not keep debuffs up on Stan, you will be
wasting your time.
Once Stan is below 300 Health, take out Sparky. If you attempt to take out
Stan while Sparky is still up, the Dog will bring him back to life.
- - Loot Stan after the battle to receive his Slashing Blade of the Ranger
[BUTTERS VARIANT]
Start the battle by taking out Butters' Armor. Don't use Power Attacks right
off the bat because they will just be absorbed. You'll also want to use a
Defense(+) immediately, as Butters has an attack that will take off 1000+
Health.
Once you have protected yourself, it's time to go after Butters. You won't be
able to hit him for much damage without using your hard-hitting abilities.
Instead, you should build up Bleed, Burn and/or Grossed Out debuffs on Butters.
This is what will hurt him the most.
- - Go upstairs and defeat the Elves/Humans (3X), then proceed left until you run
into your Allies.
[BEFORE YOU PROCEED]
SCHOOL HALLWAY
[O] Obtain the Pterdaken.
Upstairs after defeating Stan/Butters. Check the lockers on the
right-hand side.
[O} Befriend Fosse and Bill.
Defeat the Humans/Elves beating on them to befriend them.
[O} Befriend Lemmiwinks.
Speak to the Rat in the 5th Grade Classroom.
- - Once you are ready to proceed, head into the 4th Grade Classroom. You will
be left with beating up on Kyle or Cartman. Before you decide, grab the
Sword Breaker from the Chest.
[CARTMAN VARIANT]
Yes! You punched Cartman!
You won't have your Buddy to help you in this battle. Everything is much-like
the Kyle battle. Pump Cartman with debuffs, block is incoming attacks and keep
him "Grossed Out" so he can't restore his Health.
Similar to the battle against Kyle, you will have some button mashing to do
as the battle rages on.
[KYLE VARIANT]
You won't have your Buddy to help you in this battle. Everything is primarily
identical to the Cartman battle... Pump Kyle with debuffs and block his
incoming attacks. One attack in particular will have you button mashing, while
the rest are basic block-it-or-take-it attacks.
- - Finished! You have just passed Day 2 and the REAL thief of the Stick of Truth
will present himself.
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY TWO COMPLETE
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[TRANSITION: DAY ONE EPILOGUE] [DS004]
Day 2 Finished! Once you have left Clyde's House, head to the left or right
until your Mom and Dad catch up with you. You will automatically return to
your Bedroom.
[MAIN QUEST: GO BACK HOME] [MQ007]
Goto Bed.
[UNDERPANTS GNOME BATTLE]
Phase One. You inflict about 4,000 Damage per hit. Kill them.
Phase Two. They'll summon the Warlock to shrink you, at which point the real
battle begins. Remember those attacks the Gnomes were hitting you with before?
They'll start to hurt.
Depending on your item of choice, you may or may not be able to take out these
Gnomes in a single hit. If not, bust up their Armor and make sure your weapon
is capable of Bleed, Burn, or "Grossed Out". At that point, target Gnome #1,
then divert your attention to Gnome #2, Etc.
If you neglect to block, you will suffer debuffs such as Cold and Burning. If
you start getting immensely low on Health, you will need to weigh-in. You can
still win the battle drenched in debuffs.
[MAIN QUEST: DEFEAT THE UNDERPANTS GNOMES] [MQ008]
Follow the Gnomes into the Crawlspace, being careful not to set of the
mousetrap. Climb the twisted wire to the top of the pipe and loot the backpack,
then proceed left and break the pipe. Drop back down to the left-hand side of
the trap and proceed left. Shoot the blue wire to take out the Rat.
Continue to your left to watch a scene with your Mom and Dad, then proceed left
and up the twisted wire to the pipe above. Break the board on your left and
go through the insultation to another bag.
Continue to your right until the pipe begins to drop. Shoot the pipe directly
above you to break it down, then proceed right to meet up with a Giant Rat.
Climb the twisted wire up onto the pipe above and aim at the boards to set the
insulation aflame. Go back down and use your Dragonshout to incapacitate the
Rat. Go through to your right and defeat the two reamining Rats, then open the
bag on your right.
Climb the twisted wire up, then inspect the
and Dad's Bedroom. Go to your right to meet
them, then proceed to the right and descend
inevitably end up on the bed with Mom, Dad,
[WARLOCK BATTLE]
Yes, this battle will have a lot of nudity from Mom and Dad, but your target
is still the Warlock.
Basic Attacks will not hurt the Warlock, nor will Power Attacks. You need to
hit the Warlock with debuffs. Eventually, your Dad will interrupt the battle
and you will need to button-mash to dodge his testicles. Yes, you heard me.
Once you have dodged them, it's back to the battle.
Repeat until you have defeated the Warlock. You'll then wake up on Day 3.
- - O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS005]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
DAY THREE COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[MAIN QUEST: FORGING ALLIANCES] [MQ009]
You'll notice a Gnome in the Bedroom. This little Gnome wants you to collect
Underpants from the local residences.
[SIDE QUEST: PHASE 1] [SQ014]
[O] Collect 5 Underpants from South Park.
STAN'S HOUSE
You will find two pieces of Underwear at Stan's House. Check both
Bedrooms.
You will also notice a piece of paper on the ground in Stan's Room with
directions referencing the Lost Forest. Go to through the Lost Forest
in reference to these directions and you will come across a large handful
of Critters. Do as they request to receive 12 Friend Requests.
-- Credit: ChiTownSounds
KEVIN STOLEY'S HOUSE
Go to Kevin Stoley's House in the Neighborhood (West - Unit 1701).
CARTMAN'S HOUSE
Underwear is in Cartman's Bedroom.
KYLE'S HOUSE
Underwear is in Kyle's Bedroom.
Completion: Underpants Gnome Friend Request.
- - [BEFORE YOU PROCEED]
STARK'S POND
[O] Obtain the Cosmonewt
You'll need to teleport into the UFO in the middle of Stark's Pond.
[O] Befriend Chris Donnelly.
He's at Kyle's House.
Fast Travel to Kyle's House to begin your next Quest. After the meeting at
Kyle's House, Kyle will befriend you.
[MAIN QUEST: RECRUIT THE GIRLS] [MQ010]
Head to the City Hall and talk to Annie, who will take you to the "Council of
Girls".
[MAIN QUEST: POSE AS BEBE'S BOYFRIEND] [MQ011]
Go to the Kids' Park and talk to Monica. After a brief introduction, you will
be introduced to Monica's Boyfriend. Beat him up and Monica will befriend you
on Facebook.
Go back to City Hall and talk to Annie to return to the Council of Girls. You
will then be tasked to turn Douchebag into a woman. Jessie Rodriguez will
salso befriend you.
[MAIN QUEST: UNPLANNED PARENTHOOD] [MQ012]
Go into Unplanned Parenthood and then into "Patients Only" room. Once in the
Hallway, go into the Operating Room and perform the button-mashing bit to burn
out the machine.
Once the Doctor has left, pick up the Surgical Costume on th table to your
right, then go back into the Hallway. Equip the Surgical Costume and go into
the Records Room. Inspect the "2013" Files.
[ARCHIVE ROOM]
You'll be locked in the Archive Room. Use your Gnome Powder and proceed through
the mouse-door in the back. You'll meet up with a bunch of Nazi Rats in here.
Shoot the pipe above the Nazi Rats and the Soldier above will take care of
them.
Continue going to your right and shoot the pipe above the Gnomes. The Soldier
will take out 2/3 Nazi Gnomes. Continue into the box on the right and hit the
circuit to burst it aflame. Use your Dragonshout to remove the barricade, then
proceed to your right and climb the ladder to the Operating Room. Talk to
Randy with your Physician' Disguise.
At this point you will need to perform an abortion on Randy. You need to do it
precisely as directed or the Guards will kill you. Once you are outside of the
Operating Room, proceed left and hit the panel to the right of the Nazi Rats.
Go to your left and hit the hanging board, then use your Gnome Dust.
Use the objects inside of the refrigerator to climb up to the Nazi Rats. Kill
the Nazi Rats, then proceed left and into the ventilation shaft. Continue all
the way to the right until you reach another ventilation shaft.
Once you are back in the Hallway, use the Gnome Dust, then walk towards the
Guards by the wall and shoot the Grenade. Use the Gnome Dust again and proceed
behind the wall towards the Gun. Use Stan's "Buddy Action" on the Gun, pick up
the "Fetuswami" Chinpokomon, then use the Gnome Dust to return towards the
decapitated Guards.
Teleport onto the pipe and inspect the valve to turn off the water. Teleport
into the upper-left pipe and inspect the bag, then drop back down and proceed
left. Use your Cup-A-Spell on the Gun and proceed left towards the 4X Nazi
Fetuses.
[FETUS BATTLE]
Each Fetus will hit for roughly 1.5 - 2,000 Health. Unless your multi-attacks
are incredibly powerful, you would be better to target a single Fetus and hit
it with your most powerful attacks. This will make their pass a bit less
difficult.
Once you are back on your turn, restore your Health and continue with the next
Fetus. If it becomes an impossible situation, use one of your Summons.
- - Once you have taken out the Nazi Fetuses, head into the Waiting Room to your
left.
[GIANT NAZI ZOMBIE FETUS]
The Giant Nazi Zombie Fetus isn't too agile with his attacks, but they are
incredibly powerful. They will also come from behind, so be prepared to block
in both directions.
You need to take out the Umbilical Cord before you work on the Giant. Stack up
your Burn, Bleeds, Etc. on the Umbilical Cord and hit it with your most
powerful attacks. Your reason for attacking the Umbilical Cord is because it
will leech life from you and pass it off to itself AND the Giant. Even with
5 Bleeds up on the Giant you still need to take out the Umbilical Cord beforehand.
Once you take out the Umbilical Cord, attack it again to ensure the Giant does
not do anything with it. With the Umbilical Cord out of the picture, lay your
debuffs on the Giant and waste it.
- - Exit Unplanned Parenthood and return to City Hall to talk to Annie. After you
talk to the Council of Girls, head back to Kyle's House and talk to Kyle.
[MAIN QUEST: HEADING NORTH] [MQ013]
You'll need to update your Passport and the Photo Dojo before you are allowed
access into Canada. Talk to the Cameraman inside the Photo Dojo, then proceed
into the Photo Studio. The Cameraman will tell you what you need to do. After
the Cameraman has managed to undress you, the "Pedophile" battle will begin.
Defeat him, then go to into the Lost Forest next to the U-STOR-IT Building.
If you have Rats blocking your path, use your "Dragonshout". Once inside the
Lost Forst, just keep going North until you reach the Guard. You'll then be
allowed access into 8-Bit Land (AKA Canada).
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[DS006]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
CANADA COMMENCED
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[MAIN QUEST: O CANADA] [MQ014]
To obtain the Quest "O Canada", go to Ottawa and talk to the Prince of Canada.
You'll find him inside Parliament. Once you have spoken to the Prince, head
out through the Gift Shop and proceed back to the World Map. Go to Winnipeg
and talk to the Earl.
WINNIPEG
[O] Kill the Dire Bears.
Before the Earl agrees to help you translate the language of the
French, you must deal with the Dire Bears. You will find them in
the upper right-hand part of Winnipeg. They're almost identical to
Dire Wolves.
Once you have collected the Dire Bear Pels, return to the Earl of Winnipeg and
he will befriend you on Facebook. He will also instruct you to return to
Ottawa to speak to the Prince. You will then be tasked with murdering the
Bishop of Banff.
BANFF
[O] Kill the Bishop.
Goto Banff and hit the Bishop to initiate a battle.
[BISHOP BATLE]
He restores his Health and removes his debuffs, but doesn't have
anything too potent, as long as you block regularly. You will
then be left with the option to choose the Bishop's fate.
Nothing big happens if you let the Bishop live. He'll just
befriend you.
Go back to Ottawa and talk to the Prince. After he befriends you, proceed over
to Vancouver and talk to the Duke of Vancouver. He'll befriend you, too. Go to
the dock and cross the lake, then proceed into the building with Phillip and
Terrance.
Perform each of your Farts in front of Phillip and Terrance and they will show
you the Nagasaki. After Phillip and Terrance befriend you, proceed back towards
Ottawa and into the Cave. Use Nagasaki at the barrier, defeat the Beasts, then
talk to the Minister of Montreal.
That's it! Go back to South Park and talk to Annie at the City Hall.
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
CANADA COMPLETE
O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
[MAIN QUEST: FORGING ALLIANCES] [MQ015]
Pick up the Mouse-Tik Chinpokomon and talk to all the Girls to befriend them
before you go back to Kyle's House. Once there, talk to Kyle and proceed to
Clyde's House.
[MAIN QUEST: BEAT UP CLYDE] [MQ016]
Once you arrive at Clyde's House, issue Butters to restore Wendy's Health and
use Nagasaki to drop the drawbridge. Go around the back of the Castle and use
your Gnome Powder. There's a small opening underneath the Generator.
Issue Butters to restore the Gnome's Health and wait for him to take out the
Giant Rat. Shoot the lighter near the Giant Rat on your left, then use the CupA-Spell to light it aflame.
Proceed up the pipe to your right to reach the inside of the Castle, then take
out the Cyclops.
[BACK DOOR EXIT]
Shoot the ladder to your right, drop down and kill the Guards, then
destroy the barricade and proceed out the door on the left.
Kill the two Guards, then proceed to the right and teleport onto the
ledge with the Generator.
- - Climb the ladder to the left. Hit the tire in the next room to free the Nazi
Cats, then hit the lamp in the bottom with your Cup-A-Spell. Destroy the
barricade and defeat the remaining Nazi Zombies.
Shoot the ladder after you defeat the Nazi Zombies, then use your Nagasaki.
Climb up and take down the Cyclops, then proceed into the tower on the right.
Loot the Chest and raise the Gate, then proceed left and teleport to the uppermost balcony. You'll find a "Shoe" Chinpokomon here. Teleport to the left of
the toxic barrel and defeat the Savages.
Raise the Gate, inspect the Chest, then destroy the barricade and proceed into
the Castle.
Quickly! Once inside hit the lamp on the left balcony, then use your
Cup-A-Spell to let Stan in. Now go to the right and use your Nagasaki to assist
Ike. You'll also need to use your Cup-A-Spell to drop the Cow.
[CRAIG AND NAZI COW BATTLE]
You may be able to take out the Cow in a single blow. This would potentially
allow Thieves to use Backstab on Craig, which would be impossible while the
Cow is there.
Craig will now poof off into 5 Craigs and they are all identical in terms of
their Attack Power and Health. Don't worry, there Defense is pretty weak. Toss
a Speed Potion and use attacks that will injure multiple targets.
Craig's "Channelled Attack" is much like the Thief's Death of a Thousand Cuts.
Craig will drop in and inflict a massive blow to your Health. Yes... Even if
you block it, it will still hurt. Interrupt it before he is able to use it.
Once you defeat the Craig Clones, you will need to defeat Craig before he uses
it again as it will restore his Health.
- - Climb the ladder, then proceed upstairs to meet up with Randy Marsh. Before
you head inside the Evil Throne Room, you will need to deal with the Nuke.
Everyone will provide you with hints on what to do but if you are still unsure,
use the Gnome Dust, then inspect Mr. Slave.
Climb the beeds to the left and you will run into the Sparrow Prince.
[SPARROW PRINCE BATTLE]
Start by taking out the Nazi Slimes before going after the Sparrow Prince. The
Sparrow Prince just has a handful of attacks that will inflict betwee 2,000
and 4,000+ Damage so make sure you time your blocks appropriatly. You cannot
make the Sparrow Prince Burn, Bleed, or "Grossed Out".
- - Continue to your right until you reach a barricade, then use your Nagasaki. Go
up the poop and onto the baton-shaped object, then teleport onto the
bottlecapped poop and hit the switch. Teleport back onto the baton-shaped
object and proceed right until you reach two Guards.
Defeat the Guards, then proceed right and you will meet up with Catatafish.
Switch to Jimmy, then use the Buddy Command to open the Snuke. Go inside the
and inspect the Snuke and perform on the instructions on-screen to disarm it.
[CLYDE'S CASTLE]
Go out the door to your left and into the Throne Room.
[NAZI CHEF BATTLE]
He has a ton of Health and will inflict "Grossed Out" if you neglect to block.
He's also IMMUNE to Burn, Bleed, Stun and "Grossed Out". Use any Items you
have such as Strength Potions and Speed Potions. Jimmy may also be of help
with his Ability(+) and Defense(-) Abilities.
Chef has a "Channeling Attack" but it isn't too intense if you are able to
perform the button-mash sequence properly. You won't take any damage from it
if you manage to do it perfectly.
Aside from that, just keep hitting on Chef until he reaches his senses. Clyde
will then light him aflame in which you will need to perform one more button
mashing sequence to finish the battle.
- - [MAIN QUEST: BETRAYAL FROM WITHIN] [MQ017]
Follow Kenny to your left through the Ye Olde Shop.
[http://www.gamesave.me]
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