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Nowadays , With the development of technology, the more

children the opportunity of leisure activities, including video


games often have strange attraction to child and video games
too familiar, it has become a fun pastime kill time extremely
attractive. Along with the development speed of video games
has amazed many people, it has brought about the harm
First, because too many young enthusiasts "food for thought"
this neglect learning, forgetting their main tasks. Most of the
time, you take on the game should not even look at what time
to scrapbook, let alone studying, homework, review articles.
Condition that lasts a long time leads to knowledge is
increasingly ambiguous, vague. By old knowledge not grasp
the new knowledge back to.
Second ,Play more games will make the mind becomes
confused. 2/3 of the time of day you have to win for sleeping,
eating and living on weekdays; Bent plug in 1/3 time EMT,
head just thinking about the game there will be no time to
relax, to read newspapers, play sports, or at least entertaining
with friends. For gamers, play all night is a very ordinary
concepts. Everyone knows that when people do not get
enough sleep, or waking up many minds is extremely tired.
Lead to drowsiness in class, sluggish ... and most obvious
consequence is deteriorating school performance.
Third, Playing video games bearing the images of violence or
inappropriate for their age will make people emotional
paralysis, and after no more violent emotions, you will
perform it easily . There are many infections that violence and
apply it to everyday life with everyone.
Therefore, you yourself every child needs a clear awareness of
the risks and benefits of video games face to regulate itself,
self-discipline self-consciousness. Only consider this pastime
entertaining to not overdo it, depends on it.

Have fun hobby of teenagers but wise to choose good content


to play, have fun in moderation and do not let the game
players not to play his game, becoming a victim ...
Therefore, students need to know choosing healthy game
content, appropriate, imaginative, and each player should not
play too long, please advise friends not to play dangerous
games violence leads to uncontrolled behavior ...
Some types of behavior they formed confuse real and virtual
life, less concerned with real life and the pursuit of lifestyle as
some game situations, the body with the 'perfect droughts
hero' in 'gangster '... that's cause distortions of personality
and psychological difficulties when they return to the living
reality, even degraded. Mt s em hnh thnh kiu hnh x
nhm ln gia i sng thc v o, t quan tm n cuc sng
thc ti v theo ui li sng nh mt s tnh hung tr chi,
kt thn vi nhng 'anh hng ho hn' 'x hi en'... l
nguyn nhn gy nn nhng lch lc v tm l tnh cch v
kh khn khi tr v vi i sng thc ti, thm ch b bin
cht.

Violence in video games lead to violent outbreaks and bad behaviour in real life, many people
believe so. Are these violent video games moulding and fuelling todays generation of young
minds to a more violent side, forgetting the idea that these games are solely for entertainment
purposes. Many studies have taken place surrounding this idea, giving valid points to both
sides of the topic.
Video games are extremely popular all over the world, connecting people through the internet
allowing them to interact with one another through a cyber-portal for entertainment, with
varying genres of games from card games, first person shooters, racing or even 3D strategy
games. These games connect millions of people all around the world, gamers spending
countless hours glued to screens looking at a bunch of pixels. These games are evolving
every year, as technology gets better so do the games, with more realistic graphics, sound
effects and scenarios. So with this, the violent games are also becoming far more realistic,
violent and aggressive. Are these prolonged hours spent playing these games damaging these

peoples minds? Many of the violent war games being released today have age restrictions
on them, R16 or R18 warning people of the violent content the game has, however this does
not stop underage people getting their hands on them.
In the article Video games and youth violence: A prospective Analysis in Adolescents written
by Christopher J Ferguson, it quotes The potential influence of violent video games on youth
violence remains an issue of concern for psychologists , stating that this topic is widely
concerning to many people. Many studies have taken place to look into whether or not these
games are causing bad behaviour, but in this article Christopher J Ferguson states that none
of these studies have developed well validated measures of youth violence caused by the
games. This article also points out that having depressive symptoms can lead to violent
outbreaks due to antisocial traits with the individual, and gaming is an antisocial activity,
therefore these games attract to those who already have these depressive symptoms and the
potential to act out violently. And the violent game has nothing to do with making the person
violent, as these potential issues are there prior to the individual even playing the game.
There have been many studies based around violence in video games, whether it is elevated
blood pressure, aggressive behaviour or violent outbreaks. A study led by Brock University
PhD student Paul Adachi has proved that yes these violent games are causing aggressive
behaviour, but this is based on how competitive the game is and not due to the violence.
Therefore a non-violent game that is equally competitive will lead the user to show similar
aggressive behaviour.
In many cases, like the 1999 Columbine High school massacre where Eric Harris and Dylan
Klebold killed 12 students, one teacher, and injuring 21 other students before turning the guns
on themselves. It was well known that the two teenagers who committed this extreme violent
act were excessive players of the violent video game called Doom 3D, in which the player
embarks on defending mars from aliens with large automatic weapons. A lot of people claim
that this game caused the two to violently outbreak into the massacre, however there is no
proof, and once again, the game has not caused anyone else, out of its millions of players over
the years to commit the same heinous crime, Eric and Dylan were capable of these crimes
before playing the game, it is however a possibility that the game helped their psychopathic
views to be glorified. Where normal people do not have these psychopathic traits in the first
place and play games like this for entertainment only.
Children failing in school can become violent or show aggressive behaviour due to the low
academic marks and failing to achieve, and many studies state that video games cause
children to fail school, thus leading to violent aggressive behaviour. This is falsely accusing
video games based upon facts that can be associated with various other activities. Spending
six hours a day watching TV, shopping, or sleeping will just as equally affect your school

grades, it is down to the individual how they use their time effectively. In the article Violent
video games do not cause aggression written by Lester Haines, it states that the university of
Illinois carried out studies regarding the possible link between violent video games and real
world aggression, concluding their findings from their first long term study to show that the
violent games did not cause any substantial increase in said aggression".
Violent video games bring millions of people around the world entertainment, and social
interaction through the internet connecting them with other gamers, who have similar interests.
Allowing interaction through talking and playing the game, there are many people who believe
that these violent video games are causing many people to act out violently, recreating what
they see or play in these games. Blaming these games for peoples actions is obscured. If
someone is capable of committing extreme violent acts, or acting in an aggressive manor, they
were capable of it well before they took part in playing a computer game. It is down to the
individual who plays these games to act responsible, know right from wrong, and play the
games for entertainment only. Violence is not just in video games, it is everywhere and all
around us.

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