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Usage

GURPS 4e Character Creator


GURPS 4e Character Creator by Frank Wilcox, Jr (fewilcox) is licensed
under a Creative Commons Attribution 4.0 International License.
GURPS 4e is 2004 Steve Jackson Games, but this document contains no proprietary
information not found in GURPS Lite, which is provided for free by the publisher.

WARNING: ONLY change the values in blue cells. Changing other cells may cause
the spreadsheet to malfunction. If you want to edit the forumulas or add new data,
the document protection password is "Password".
Also note that you can type instead of using drop-downs, but you must be careful
with spelling if you do.
Cell A1 on nearly every tab is that tab's total Character Points, which are also
displayed on "Basics".

How to Use
First, fill in your character's basic attributes on "Basics", because they will be
referenced by formulas on other sheets.
Then add skills, advantages, and disadvantages, in whatever order you like,
to their respective tabs.
Dis/Advantages: Put the trait's base cost in the column of the same name
and the total modifier under "Mod". Examples are given on both tabs.
Skills: Put the skill name, difficulty, and associated attribute in the appropriate
columns, as well as the character's relative skill level. The sheet will then
calculate the total skill level and CP cost.
Techniques should not be added before their default skills, and those skills
must be spelled exactly the same way on both tabs, because the "Techs"
sheet looks up the skill name on "Skills" in order to calculate the techniques'
skill levels.

Page 1

Basics
Character

Player

Languages
Cultural Familiarity
[0]
[0]
[0]
[0]

ST
DX
IQ
HT

10
10
10
10

[0]
[0]
[0]
[0]

HP
Will
Per
FP

10
10
10
10

[0]
[0]

5
5
8

1d-2 / 1d
20

Thr / Sw
Basic Lift

Character Points
150 Max
39 Spent
111 Remaining
0 Attributes
15 Advantages
-5 Disads
29 Skills
2 Techniques

List and manually add up any modifiers to BS, BM, or Dodge here:

Total Modifiers

Basic Speed
Basic Move
Dodge

If the character can parry or block, put the associated skill in the second column (spelled exactly as it is on the Skills tab). Then list
any modifiers and put the total modifier under "Total".

Block
Block
Parry
Parry
Parry

8
10

Level Weapon or Skill


10 Judo

Total Modifiers

14 Karate

Page 2

Basics
Character Points
Max
Spent
Remaining
Attributes
Advantages
Disads
Skills
Techniques

Skills tab). Then list

Page 3

Ads
15
[15]

Base
Mod Advantage
Cost
15
Combat Reflexes (15)

Page 4

Ads

Page 5

Ads

Page 6

Ads
Notes

Page 7

Ads

Page 8

Ads

Page 9

Disads
-5
[5]

Base
Mod Disadvantage
Cost
5
Selfless (SC 12)

Page 10

Disads

Page 11

Disads

Page 12

Disads
Notes

Page 13

Disads

Page 14

Disads

Page 15

Skills
29
[20]
[8]
[1]

Skill Rel
Diff Attrib Skill
Lvl Skill
14
4
H
DX Karate
12
2
A
DX Bow
10
0
E
IQ First Aid/TL4^

Page 16

Skills

Page 17

Skills

Page 18

Skills
Notes

Page 19

Skills

Page 20

Skills

Page 21

Techs
Skill Rel
Diff Default Technique
Lvl Skill
[2] 14
2
A Karate -2 Elbow Strike
2

Notes
At enemy behind; in front uses Punch

Page 22

Techs

Page 23

Techs

Page 24

Spells
0

Skill Rel
Diff Attrib Spell
Lvl Skill
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
10
IQ
Page 25

Spells
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10

IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
IQ
Page 26

Spells
10
10
10
10
10
10
10

IQ
IQ
IQ
IQ
IQ
IQ
IQ

Page 27

Spells
Notes

Page 28

Spells

Page 29

Spells

Page 30

Gear
Totals 20
Item
Wt
Staff
4
Backpack, small
3
Blanket
4
Canteen (TL5)
1
water
2
Share of Group Basics (#s are total)
5
Personal Basics
1

107.5
$
60
20
10
12.5
5

Page 31

Gear
Notes
sw+2 / thr+2. Rch 1,2. Parry +2.
Holds 40 lbs.
Holds 1 qt (2 lbs if water)
20 lbs, $50 total
-2 Survival without.

Page 32

Data Tables
Skill Diff
E
A
H
VH

-3

-2

1
0

Tech Diff
A
H

0
0
0
0

ST
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25

1
2
0

-1 0 1
2
3
1 2
4
8
1 2 4
8 12
2 4 8 12 16
4 8 12 16 20
0 0 0
0
0

4
12
16
20
24
0

5
16
20
24
28
0

6
20
24
28
32
0

1
1
2
0

2
2
3
0

7
7
8
0

8
8
9
0

9 10 11 12 13
9 10 11 12 13
10 11 12 13 14
0
0
0
0
0

3
3
4
0

4
4
5
0

5
5
6
0

6
6
7
0

7
24
28
32
36
0

thr / sw
1d-6 / 1d-5
1d-6 / 1d-5
1d-5 / 1d-4
1d-5 / 1d-4
1d-4 / 1d-3
1d-4 / 1d-3
1d-3 / 1d -2
1d-3 / 1d -2
1d-2 / 1d-1
1d-2 / 1d
1d-1 / 1d+1
1d-2 / 1d+1
1d / 2d-1
1d / 2d
1d+1 / 2d+1
1d+1 / 2d+2
1d+2 / 3d-1
1d+2 / 3d
2d-1 / 3d+1
2d-1 / 3d+2
2d / 4d-1
2d / 4d
2d+1 / 4d+1
2d+1 / 4d+2
2d+2 / 5d-1

Page 33

8
28
32
36
40
0

9
32
36
40
44
0

10
36
40
44
48
0

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