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Smithing Guide

Table of Contents

Smithing - Smelting
Smithing - Smelting table
Smithing - Smithing
Smithing - Smithing Tables
- - Bronze Smithing Table
- - Blurite Smithing Table
- - Iron Smithing Table
- - Steel Smithing Table
- - Mithril Smithing Table
- - Adamantite Smithing Table
- - Runite Smithing Table
Smithing - Dwarven Stout
Smithing - Repairing
- - Repairing rusty swords
- - Repairing damaged armours
Training

Smelting

Smelting ores to make bars can be done two ways:

• Going to a furnace, and using the primary ore on the furnace.


• Using the level 43 magic spell - Superheat Item.
(It takes 4 Fire Runes and 1 Nature Rune to cast Superheat Item)

Smelting Table
Experience
Level Experience Primary Secondary
Bar Used For Notes
Needed To Gained Ore Ore
Smith

Smithing
No
1 6.2 Copper Bronze
Bronze Bar Tin Ore comments
Ore Items

8 8 None. Smithing The ore can


Blurite only be
Blurite Bar Blurite Ore Crossbow smelted into
Limbs and bars after
Bolts completing
(unf). The Knight's
Sword
quest. The
ore can be
mined in the
Dungeon
south of Port
Sarim and
South-east
of
Rimmington.
Watch out
for the level
57 Ice
warriors and
level 53 Ice
Giants.
While
smelting
Iron Ore,
there is a
50% chance
the ore may
be too
impure to
make a bar
from it. If
you cast
your
Superheat
Smithing Item magic
15 12.5 None.
Iron Bar Iron Items spell to
Iron Ore
smelt an
Iron Ore, it
will never be
too impure;
Ruby Ring of
forging also
gives a
100% smelt
rate for iron
ore 140
times before
being
destroyed
Silver is only
used in
Crafting Crafting, but
20 13.7 None. Silver you get
Silver Bar Silver Ore Items Smithing
exp for
smelting it.
Smithing
No
30 17.5 Steel
Steel Bar Coal (2) comments
Iron Ore Items
40 22.5 (56.2 None. Crafting Gold's only
with Gold uses in
Gold Bar Gold Ore
Goldsmith Jewelry smithing are
to make
Gold bowls
(2 bars) or
Gold
helmets (3
bars). Both
give 30xp,
Gauntlets) but gold
bowls may
be failed and
some or all
of the bars
might be
destroyed in
the process.
Smithing
No
50 30 Mithril
Mithril Bar Mithril Ore Coal (4) comments
Items

Smithing
No
Adamantit 70 37.5 Adamantit Adamantit
Coal (6) comments
e Bar e Ore e Items

Smithing
No
85 50 Rune
Runite Bar Runite Ore Coal (8) comments
Items

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Smithing

Now that you have smelted the ore into a bar, you can smith the bar into certain items.
There is no magic spell to smith, so you will have to go to an anvil.

Remember to bring a hammer with you.

Use the bar with an anvil, and then choose what you would like to make. You can make more
than one at a time right click the item on the screen that comes up and choose to make 1, 5,
or 10 of it.

Click on one of the smithing tables below to view the items for each metal you can smith.

Bronze Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith
Can be
1 1 12.5 4 6 poisoned by
Dagger members
Can be used
1 1 12.5 6 9
Axe in woodcutting

No special
1 2 12.5 6 10
properties
Mace

Used to make
1 3 12.5 0 0
*Bolts Bronze Bolts.
(unf)*

No special
1 3 12.5 9 14
Medium properties
Helm

No special
1 4 12.5 10 16
properties
Sword
One bar will
1 4 12.5 1 1 automatically
*Nails* make 15 nails.
One bar will
automatically
make 10 Dart
1 4 12.5 0 0 Tips if you've
*Dart Tips* completed the
Tourist Trap
Quest.

Used in Shilo
1 4 12.5 8 12
Village Quest.
*Wire*

No special
2 5 25 12 18
properties
Scimitar
One bar will
automatically
1 5 12.5 1 2
*Arrow make 15
Heads* Arrow Heads.

Used to make
1 6 12.5 8 12 Bronze
*Crossbow
Crossbows.
Limbs*

No special
2 6 25 16 24
properties
Long Sword

No special
2 7 25 17 26
properties
Full Helm
1 7 12.5 0 0 One bar will
automatically
*Throwing make 5
Throwing
Knives*
Knives.

No special
2 8 25 18 28
Square properties
Shield

No special
3 9 37.5 20 30
properties
Warhammer

No special
3 10 37.5 20 31
properties
Battle Axe
No special
3 11 37.5 24 36
Chainbody properties

No special
3 12 37.5 27 40
properties
Kite Shield
Must have
completed
2 13 25 6 9 Death Plateau
*Claws* Quest to
make.

No special
3 14 37.5 32 48
2 Handed properties
Sword
No special
3 16 37.5 32 48
Plateskirt properties

No special
3 16 37.5 32 48
properties
Platelegs

No special
5 18 62.5 64 96
properties
Platebody

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Blurite Smithing Table

Bars Experience Low- High-


Experience
Item To Level Needed Alchemy Alchemy Notes
Gained
Make To Smith Value Value
Used to
make
1 8 17.5 0 0
*Bolts Blurite
(unf)* Bolts.
Used to
make a
1 13 17.5 13 19
*Crossbow Blurite
Limbs* Crossbow

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Iron Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith
Can be
1 15 25 14 21 poisoned by
Dagger members

Can be used in
1 16 25 22 33
Axe woodcutting

No special
1 17 12.5 25 37
properties
Mace
Use to cook
Mobile rabbit or
1 17 25 25 Unknown
Rotisserie chompy meats
in the field.

Used to make
1 18 25 0 0
*Bolts Iron Bolts.
(unf)*

No special
Medium 1 18 25 33 50
properties
Helm

No special
1 19 25 36 54
properties
Sword
One bar will
1 19 25 1 2 automatically
*Nails* make 15 nails.
One bar will
automatically
make 10 Dart
1 19 25 1 1 Tips if you've
*Dart Tips* completed the
Tourist Trap
Quest.
2 20 50 44 67 No special
properties
Scimitar
One bar will
automatically
1 20 25 1 1
*Arrow make 15
Heads* Arrow Heads.

No special
2 21 50 56 84
properties
Long Sword

No special
2 22 50 61 92
properties
Full Helm
One bar will
automatically
1 22 25 1 1 make 5
*Throwing
Throwing
Knives*
Knives.

Used to make
1 23 25 28 42 a Iron
*Crossbow
Crossbow.
Limbs*

No special
2 23 50 67 100
Square properties
Shield

No special
3 24 75 69 104
properties
Warhammer

No special
3 25 75 72 109
properties
Battle Axe
No special
3 26 75 84 126
Chainbody properties

Used in
1 26 25 36 54 making oil
Oil Lantern
lanterns.
Frame

No special
3 27 75 95 138
properties
Kite Shield
Must have
completed
2 28 50 20 30 Death Plateau
*Claws* Quest to
make.

No special
3 29 75 112 168
2 Handed properties
Sword
No special
3 31 75 112 168
Plateskirt properties

No special
3 31 75 112 168
properties
Platelegs

No special
5 33 125 224 336
properties
Platebody
Made using
the press in
the Piscatoris
Fishing Colony.
The only
current use for
1 45 20 12 18
Sheet this item is for
the Swan
Song quest, or
to sell them
for 20gp to an
NPC there.

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Steel Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith
Can be
1 30 37.5 50 75 poisoned by
Dagger members
Can be used
1 31 37.5 80 120 in
Axe woodcutting

No special
1 32 37.5 90 135
properties
Mace

Used to make
1 33 37.5 0 0
Steel Bolts.
*Bolts (unf)*

No special
1 33 37.5 120 180
Medium Helm properties

No special
1 34 37.5 130 195
properties
Sword
1 34 37.5 Unknown Unknown One bar will
automatically
make 15
nails. Used in
Nails
several
quests.
One bar will
automatically
make 10 Dart
1 34 37.5 Unknown Unknown Tips if you've
*Dart Tips* completed
the Tourist
Trap Quest.
One bar will
automatically
1 35 25.5 2 3 make 4
*Cannonballs* Cannonballs
at a furnace.

No special
2 35 75 160 240
properties
Scimitar
One bar will
automatically
1 35 37.5 2 3
*Arrow make 15
Heads* Arrow Heads.

Used to make
1 36 37.5 100 150 a Steel
*Crossbow
Crossbow.
Limbs*

No special
2 36 75 200 300
properties
Long Sword
Use Steel
Studs with
Leather Body
or Leather
2 36 25 60 90 Chaps to
Studs make
Studded Body
or Studded
Chaps.

No special
2 37 75 220 330
properties
Full Helm
One bar will
automatically
1 37 37.5 4 6 make 5
*Throwing
Throwing
Knives*
Knives.

No special
2 38 75 240 360
properties
Square Shield
No special
3 39 112.5 256 384
properties
Warhammer

No special
3 40 112.5 260 390
properties
Battle Axe
No special
3 41 112.5 300 450
Chainbody properties

No special
3 42 112.5 340 510
properties
Kite Shield
Must have
completed
2 43 75 70 105 Death Plateau
*Claws* Quest to
make.

No special
3 44 112.5 400 600
2 Handed properties
Sword
No special
3 46 112.5 400 600
Plateskirt properties

No special
3 46 112.5 400 600
properties
Platelegs

No special
5 48 187.5 800 1,200
properties
Platebody

No special
1 49 37.5 120 180
Bullseye properties
Lantern

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Mithril Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith
Can be
1 50 50 130 195 poisoned by
Dagger members

Can be used
1 51 50 208 312
Axe in woodcutting
No special
1 52 50 234 351
properties
Mace

Used to make
1 53 50 0 0
*Bolts Mithril Bolts.
(unf)*

No special
Medium 1 53 50 312 468
properties
Helm

No special
1 54 50 338 507
properties
Sword
One bar will
1 54 50 7 10 automatically
*Nails* make 15 nails.
One bar will
automatically
make 10 Dart
1 54 50 4 7 Tips if you've
*Dart Tips* completed the
Tourist Trap
Quest.

No special
2 55 100 416 624
properties
Scimitar
One bar will
automatically
1 55 50 8 9
*Arrow make 15
Heads* Arrow Heads.

Used to make
1 56 50 260 390 Mithril
*Crossbow
Crossbows.
Limbs*

No special
2 56 100 520 780
properties
Long Sword

No special
2 57 100 572 858
properties
Full Helm
One bar will
automatically
1 57 50 10 16 make 5
*Throwing
Throwing
Knives*
Knives.

No special
2 58 100 624 936
Square properties
Shield
No special
3 59 150 664 996
properties
Warhammer

No special
3 60 150 676 1,014
properties
Battle Axe
No special
3 61 150 780 1,170
Chainbody properties

No special
3 62 150 884 1,326
properties
Kite Shield
Must have
completed
2 63 100 190 285 Death Plateau
*Claws* Quest to
make.

No special
3 64 150 1,040 1,560
2 Handed properties
Sword
No special
3 66 150 1,040 1,560
Plateskirt properties

No special
3 66 150 1,040 1,560
properties
Platelegs

No special
5 68 250 2,080 3,120
properties
Platebody

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Adamantite Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith
Can be
1 70 62.5 320 480 poisoned by
Dagger members

Can be used
1 71 62.5 51 768
in woodcutting
Axe

No special
1 72 62.5 576 864
properties
Mace
Used to make
1 73 62.5 0 0 Adamantite
*Bolts
Bolts.
(unf)*

No special
1 73 62.5 768 1,152
Medium properties
Helm

No special
1 74 62.5 832 1,248
properties
Sword
One bar will
1 74 62.5 Unknown Unknown automatically
*Nails* make 15 nails.
One bar will
automatically
make 10 Dart
1 74 62.5 Unknown Unknown Tips if you've
*Dart Tips* completed the
Tourist Trap
Quest.

No special
2 75 125 1,024 1,536
properties
Scimitar
One bar will
automatically
*Arrow 1 75 62.5 32 48
make 15
Heads* Arrow Heads.

Used to make
1 76 62.5 N/A N/A Adamantite
*Crossbow
Crossbows.
Limbs*

No special
2 76 125 1,280 1,920
properties
Long Sword

No special
2 77 125 1,408 2,112
properties
Full Helm
One bar will
automatically
1 77 62.5 Unknown Unknown make 5
*Throwing Throwing
Knives* Knives.

No special
2 78 125 1,536 2,304
Square properties
Shield
No special
3 79 187.5 1,648 2,472
properties
Warhammer

No special
3 80 187.5 1,664 2,496
properties
Battle Axe
No special
3 81 187.5 2,080 3,120
Chainbody properties

No special
3 82 187.5 2,176 3,264
properties
Kite Shield
Must have
completed
2 83 125 Unknown Unknown Death Plateau
*Claws* Quest to
make.

No special
3 84 187.5 2,560 3,840
2 Handed properties
Sword
No special
3 86 187.5 2,560 3,840
Plateskirt properties

No special
3 86 187.5 2,560 3,840
properties
Platelegs

No special
5 88 312.5 5,120 7,680
properties
Platebody

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Runite Smithing Table

Experience
Bars Low- High-
Level Experience
Item To Alchemy Alchemy Notes
Needed To Gained
Make Value Value
Smith

Can be
1 85 75 3,200 4,800 poisoned by
Dagger members

Can be used
1 86 75 5,120 7,680
in woodcutting
Axe
No special
1 87 75 5,760 8,640
properties
Mace

Used to make
1 88 75 0 0
*Bolts Rune Bolts.
(unf)*

No special
1 88 75 7,680 11,520
Medium properties
Helm

No special
1 89 75 8,320 12,480
properties
Sword
One bar will
1 4 75 Unknown Unknown automatically
*Nails* make 15 nails.
One bar will
automatically
make 10 Dart
1 89 75 70 105 Tips if you've
*Dart Tips* completed the
Tourist Trap
Quest.

No special
2 90 150 10,240 15,360
properties
Scimitar
One bar will
automatically
*Arrow 1 90 75 160 240
make 15
Heads* Arrow Heads.

Used to make
1 92 75 N/A N/A Rune
*Crossbow
Crossbows.
Limbs*

No special
2 91 150 12,800 19,200
properties
Long Sword

No special
2 92 150 14,080 21,120
properties
Full Helm
One bar will
automatically
1 92 75 66 99 make 5
*Throwing Throwing
Knives* Knives.
2 93 150 15,360 23,040 No special
properties
Square
Shield

No special
3 94 225 16,600 24,900
properties
Warhammer

No special
3 95 225 16,640 24,960
properties
Battle Axe
No special
3 96 225 20,000 30,000
Chainbody properties

No special
3 97 225 21,760 32,640
properties
Kite Shield
Must have
completed
2 98 150 4,800 7,200 Death Plateau
*Claws* Quest to
make.

No special
3 99 225 25,600 38,400
2 Handed properties
Sword
No special
3 99 225 25,600 38,400
Plateskirt properties

No special
3 99 225 25,600 38,400
properties
Platelegs
No special
5 99 375 26,000 39,000
Platebody properties

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Dwarven Stout

Need to smith something, but you need 1 more level to make it? No problem! Simply go to the
Falador bar, talk to the barmaid, and order a Dwarven stout (They cost 3 GP each). Dwaven
stouts are also available free in the Dwarven pass that goes under Wolf Mountain (must have
completed Fishing Contest quest to access) between Taverley and Catherby.

When you drink a Dwarven Stout, your smithing level and your mining level will temporarily go
up by 1 level.

It takes 2 to 4 Dwarven Stouts, per trip to the anvils, depending on how fast/slow you are.

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Repairing

Repairing rusty swords

Materials needed:

• Rusty sword (found searching crates or boxes, stolen from HAM members or found at
Digsite)
• Whetstone or Armour stand (35 Construction and up)

Use the Rusty sword on the repair equipment.


You will either permanently destroy it or get new sword (Bronze-Mithril, normal or long).

Experience gained: 25 Smithing XP per repaired sword.

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Repairing damaged armours

Materials needed:

• Damaged armour (found searching crates or boxes, stolen from HAM members or
found at Digsite)
• Armour stand (55 Construction and up)

Use the Damaged armour on the repair equipment.


You will either permanently destroy it or get a new platebody armour (Bronze-Mithril)

Experience gained: 25 Smithing XP per repaired armour

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Training

First of all, always smelt your bars at Al Kharid, which has the shortest distance from bank to
furnace for free-play worlds. Always smith your bars into armor in Varrock, from west bank to
the anvils just south of it. This is the shortest distance between anvil and bank for free
servers.

Level 1 - 29

Bronze, of course. Begin by making bars of bronze in the hundreds, maybe 300 or so. Smith
them into the best bronze you can make. Once you have 30 or so smithing, you can switch to
iron.

Level 30 - 46

Now its time for iron. As with bronze, collect hundreds of iron, then smith all the bars at once.
If you are a member, get a ring of forging so that the 50 percent chance of failing is canceled.
Do not smith them until you reach 33 smithing. that is when you can make the iron into iron
plate bodies, which can be sold to the general store or the armorer in Varrock for a decent
amount of gp. Continue making iron plate bodies, and making 100's of iron bars at a time,
until you have reached 47 smithing.

Level 47 - 69

It's time for steel. It will become significantly harder and harder to level up at this point, so it
may bore you. Like before, you should make your bars in the hundreds- collecting 1000 coal
and 500 iron is a good place to stop getting the ores and making bars. When you have 48
smithing, make the bars into steel plate bodies. Now, if you are mining your own ores, you will
make some decent cash. You can sell steel plate bodies in bulk to people with 55 magic for
1000-900 gp each- they use high alchemy on them to train magic. Continue making steel
plates. This may be the best way to train smithing for a while.

You probably shouldn't train using mithril until you can make mith platebodies, which go for
3000 each for high-alching.

Some Techniques

• If you are a member, the best way to train smithing is probably by making
cannonballs. You can buy steel bars for 500-550 each, make them into cannonballs,
then sell each cannonball for 200 each. Each bar makes four cannonballs, so you make
300 gp profit each bar!!
• If you have a smithing level in the high-mid 60s or higher, and 43 magic, a good idea
is to go into the hobgoblin mines in the wilderness, or mining guild, and make mithril
bars there. Bring a fire staff, your pickaxe, nature runes, and teleportation runes if you
are mining in hobgoblin mines. Mine mithril and coal ore, and cast superheat item to
make the ores into mith bars. Then, store them in the bank and start over. This is a
good way to get mith bars and to train magic/smithing without a lot of walking.

Level 70+

Now you are in rank with the big boys. Pretty much, the fastest way to train at this level is the
cannonballs, or buying ores and making mith plates and coming out even. Steel is usually the
best way to train, even in the high levels. There is not much more to know if you have made it
this far, but just continue to buy ores and smith, smith, smith. It will get boring so you will
probably want to train other skills as breaks.

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