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Crusaders
Stout, strong, well trained and
disciplined. The crusaders form 6
orders. Numbering millions of
crusaders in standing armies
across countless worlds. Each
order is governed by a crusaderlord. They form the main body of
the Machtlandian's feared
crusades.
Crusaders field many types of
units, the most common is the
crusader. A footman commonly
armed with a broadsword and
kiteshield, armored in plate and
chainmail. They are slow but
durable. Their armor makes them
hard for sword fighters to deal
fighters that use katanas or other knights, scouts, heavy hitters and skirmishers. Siege engines and
field medics. Quarter masters and field workers. They are the solid
light weight slashing weapons.
They use shields to great extend. military of Machtland, and do the mayority of the work, even if that
work is just to supply or support a paladin or templar order. It's still
They are formidable fighters
despite their numbers. Making
Machtlandians are not capable of armies, there is yet to be recorded soldiers as fine as the crusaders.
support. However, crusaders have kill, but win. Most soldiers sees their duty as killing the enemy.
methods to deal massive damage Crusaders sees their duty in winning every battle. They work
as well. Crusaders use grenades
lethal soldiers, but also the lead element in each squad. Kill them,
and the crusaders united focus will shatter. At best, it will make
them retreat. At least, it will ensure that the crusaders will not fight
Templars
As far as their recorded history goes, no
Machtlandian has ever been capable of the
arcane arts. Magic is a foreign element to
them, something they are naturally incapable
of mastering, much like dwarves. But unlike
dwarves, who are naturally resistant to it as
well, Machtlandians are not. This caused
magic to be the greatest counter towards
crusader invasions. With no magic to counter
the enemies mages, the crusaders would have
to waste countless soldiers to take down one
senior mage. However, there is allays a
counter-measure.
There exist 5 templar orders in Machtland.
Each governed by a templar lord. This orders
have 2 tasks. 1: fight magic, weather it be
supporting crusaders and paladins during
battle, or actively hunt down mages during
crusades. 2: safe guard Machtland and the
liberated worlds from this very threat as well.
They are mage-hunters, as well as hunters of
anything else that use magic, regardless of
how humble the caster is, magic is deemed
evil, and humanity will be better off without
it.
nightmares could conjure. Templars have seen crusaders, yet more dangerous to face.
this horrors first hand. They know what's at
stake should they fail, should magic be
There are 3 ways to dispel magic. 1st can only Quarter masters are crusader support that templars
be done by other mages, 2nd can be done by
templars.
common person to dispel. That is to interrupt aid when crusaders face magic.
the caster. It's a simple method, impacts to the
mage that will result in the mage falling or
losing balance will disrupt their focus and
cancel the spell. This do however possess a
great risk for the attack, who has to get close
to a potential fast casted fire ball.
The third method is the templars method.
Mana is necessary for spell casting. No matter
Paladin's
Hailing from before the first crusade, even
before Machtland was a nation. The
paladin's answer to 4 orders. The Brass
Gloves, the Iron Fist, the silver hand and the
Golden Gauntlet. Each order "lead" by a
lord-paladin. The orders have different
duties and skills, and it's from this orders
the templars and crusaders were formed as
well.
First, weakest and largest of the order's of
paladins is the Brass Glove. It's a stage
every paladin has gone through. It's the
recruitment order. The Brass Glove recruits
new paladins, and trains them in the most
primary. Melee fighting primarily. The time
in the Brass Glove goes to 3 years. Paladin's
can chose to repeat this 3 years as many
times as they feel necessary. They learn
discipline and endurance, as well as history