Professional Documents
Culture Documents
Accidental Millionaire: The Rise and Fall of Steve Jobs at Apple Computer
Butcher, Lee
0-913-72979-5 (HC); 1-557-78143-5 (PB); Continuum Intl Pub Group; 1987; $19.95 (HC); $9.95 (PB); 224p. Notes:
Apple Confidential 2.0: The Definitive History of the World's Most Colorful Company
Linzmayer, Owen W.
1-593-27010-0; No Starch Press; 2004; $19.95; 323p; PB. Notes: Illustrated (2nd edition).
Arcade Fever: The Fans Guide to the Golden Age of Video Games
Sellers, John
0-762-40937-1; Running Press Book Publishers; 2001; $18.95; 160p; SC.
Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software
Crawford, Chris
1-886-41184-0; Oreilly & Associates Inc.; 2002; $29.95; 408p; HC. Notes: Former computer game developer Crawford, in a work written for designer of
interactive products, discusses the theories and principles of interactive design in a discursive style. Throughout, he points to common mistakes in
design and offers advice in improving design processes.
Be A Home Video Game Superstar: Secrets To The Best Games For Your Atari VCS
Zavisca, Ernest, Ph.D. and Gary Beltowski
0-516-08984-6 (cover), 0-832-62262-1 (title page); Delair Publishing, Inc.; 1983; no cover price; 247p; HC. Notes: This illustrated tome covers
strategies, hints and solutions for VCS/2600 games from Atari, Activision, Apollo, Imagic, and Spectravision.
Billiards, Bowling, Table Tennis, Pinball, and Video Games: A Bibliographic Guide
Craven, Robert R.
0-313-23462-0; Greenwood Publishing Press; 1983; $59.00; 163p; HC. Notes: Includes indexes.
Blue Wizard Is about to Die!: Prose, Poems, and Emoto-Versatronic Expressionist Pieces about Video Games (1980-2003)
Barkan, Seth Fingers Flynn & Warren Wucinich
0-974-10000-5; Rusty Immelman Press (R.i.P.); 2004; $15; 160p; HC, PB. Notes: Claims to be the first book of poetry written about video games. The
poems are very post-modern and some are simply deconstructionisms of the games they are about. Parents take note- theres plenty of inappropriate
language therein.
Complete Guide to Conquering Video Games, The: How to Win at Every Game in the Galaxy
Rovin, Jeff
0-020-29970-2 (TPB); Collier Books; 1982; $5.95 (TPB); 408p; Notes: By the editor of Videogaming Illustrated (see periodicals). There also exists a
hard cover edition - labelled "special book club edition" on the inside flap of the dust cover. Covers some 200 arcade and home games. Games were
grouped by type (i.e. Atari's Surround includes hints on Intellivision's Snafu and Bally's Checkmate) because the hints were virtually the same. Each
game types has the following sections: object, rating, strategies, cross-references, and video originals. Each game also has a simple cartoon/illustration
to go with it. Also includes chapters on taking care of your video games, computer games, the future of video gaming, an index, and a glossary.
Computer Basics
Ellman, Hal
0-131-64574-9; Prentice-Hall; 1983; $[?]; 48p; [Format?]. Notes: Illustrated. Includes index. Surveys the world of computers including industrial robots,
personal computers, video games, and microprocessors and considers their effects on our daily lives.
Computers and Video Games: How They Work and How to Win
[Author?]; [Publisher?]; [Date?]; $[?]; [?]p; [Format?].
arcades. Two page discussion of home games, with list of titles available. Five page list of terms. illustrations by Jeff Webber and Rudy Young;
photography by Michael Rubin.
Digital Deli: The Comprehensive, User-Lovable Menu of Computer Lore, Culture, Lifestyles and Fancy.
Ditlea, Steve
[ISBN?]; New York Workman Publishing; 1984; $[?]; 382; PB. Notes: 2nd edition of Digital Deli: The Lunch Group
NO ISBN; Modern Promotions/Publishers; 1982; $1.95; 64p; TPB. Notes: A juvenile activity book with a Donkey Kong theme. Contains "crosswords,
mazes, hidden words, matching, unscrambles, word spells, and more." Uses Pauline as the fair damsel's name. James Sherman & Curt Weiss supplied
the art.
Dragon's Lair Presents "Dirk the Daring Battles the Black Knight"
Weyn, Suzanne
0-871-35003-3; Marvel Books; 1984; $0.99; HC. Notes: Coloring and Activity book. Illustrated by Don Bluth Studios.
Dragon's Lair presents "Dirk the Daring Battles the Crypt Creeps"
Weyn, Suzanne
[ISBN?]; Marvel Books; 1984; $0.99; [?]p; HC. Notes: Coloring and activity book. Illustrated by Don Bluth Studios.
Dragon's Lair presents "Dirk the Daring Battles the Giddy Goons"
Weyn, Suzanne
[ISBN?]; Marvel Books; 1984; $0.99; [?]p; HC. Notes: Coloring and activity book. Illustrated by Don Bluth Studios.
Dragon's Lair presents "Dirk the Daring in the Quest for the Stolen Fortune
Weyn, Suzanne
0-871-35018-1; Marvel Books; 1984; $0.99; 35p; HC. Notes: Coloring and activity book. Illustrated by Don Bluth Studios.
Dungeons and Dreamers: The Rise of Computer Game Culture, from Geek to Chic
King, Brad, and John Borland
0-072-22888-1; McGraw-Hill Osbourne; 2003; $24.99; 273p; HC. Notes: Covers the careers of notable programmers such as John Carmack, John
Romero, Warren Spector, and especially Richard Garriott
Electronic Games
D'Ignaio, Fred
0-531-04396-7; Franklin Watts; 1982; [$?]; 64p. Notes: Covers computers, handhelds, consoles, and arcade games.
Electronic Plastic
Gielens, Jaro, and Buro Destruct
3-931-12644-7; Die Gestalten Verlag; 2001; $44.00; 176p; PB. Notes: A visual history of electronic handhelds. Theres also a websitehttp://www.handhelden.com/
Encyclopedia of Game Machines, The: Consoles, Handhelds, & Home Computers 1972-2005
Forster, Winifred
3-000-15359-4; Magdalena Gniatczynska; 2005; 224p; PB. Notes: Originally published in Germany and translated by Rafael Dyll and David McCarthy,
this book covers the history of video games, from Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures,
history & technical data.
224p; PB. Notes: 2nd Edition of Gameplans Play Consoles and Home Computers. Theres also an English version as well!
Game Makers, The: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit
Orbanes, Philip
1-591-39269-1; Harvard Business School Press; 2003; $29.95; 256p; HC. Notes: Written by a former Parker Bros. executive, this text is a semi- official
history of the game company. Founder George Parker is portrayed as an innovator who managed to imbue the company with values and principles that
contributed to the company's long rise to fame and fortune between 1883 and the beginning of the 1980s, and later how General Mill's video-gamestoked greed and lack of prudence brought on the decline of the once so respected game maker.
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
Sheff, David
0-679-40469-4; Random House; 1993; $25.00; 445p; HC. Notes: [The following notes are excerpts from a post on RGVC. Test in quotes are chapter
names.] Very interesting novel about the history of Nintendo. Went into great detail about the origin of the company in Japan (creating playing cards), all
the way to about mid '92. "I, Mario" details key creative people, including Sigeru Miyamoto, the creator of Donkey Kong, which introduced the Mario
character. "For A Fistful of Quarters" explored Nintendo of America's offering of a table top version of Donkey Kong in bars. It goes into Sidney
Sheinberg's lawsuit against NOA for the use of the King Kong character in the Donkey Kong game (the lawsuit failed). "Reversal of Fortune" goes into
the history of Nolan Bushnell, and Atari's rise and fall.
Game Over
Sheff, David
0-517-17908-3; Random House Value Publishing, Incorporated; 1997; $[?], [?]p, HC.
Gaming Hacks
Carless, Simon
0-596-00714-0; O'Reilly Media; 2004; $24.95; 304p; PB.
Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
Ray, Sheri Graner
1-584-50239-8; Charles River Media; 2003; $39.95; 350p; HC.
Hackers
Levy, Steven
[ISBN?]; [Publisher?]; 1984; $[?]; [?]p; [Format?].
Hacking Video Game Consoles: Turn your old video game systems into awesome new portables
Heckendorn, Benjamin
0-764-57806-5; John Wiley & Sons; 2005; $29.99; 574p; PB. Notes: Best known for making custom Atari 2600 portable systems, he applies the same
expertise knowledge to making portables of NES, SNES, and Playstation systems as well. If youve ever wanted to make one for yourself, and you
know which end of a soldering iron to hold, this is the book for you.
Hallowed Whispers
Panks, Paul
1-411-61049-0; Lulu, Inc.; 2004; $8.74; 128p; PB. Notes: The author recounts his days as a Commodore user and enthusiast, and stories about writing
adventure games. Includes some full-color pictures.
Murray, Janet H.
0-262-63187-3; MIT Press; 1998; $25; 324p; PB.
iCon Steve Jobs: The Greatest Second Act in the History of Business
Young, Jeffrey S. and William L. Simon
0-471-72083-6; Wiley; 2005; $24.95; 368p; HC.
Insanely Great: The Life and Times of Macintosh, the Computer That Changed Everything
Levy, Steven
0-140-29177-6; Penguin Books; 2000; $16.00; 336p; PB.
Invasion of the Space Invaders: An Addicts Guide To Battle Tactics, Big Scores, and the Best Machines
Amis, Martin
0-458-95350-4; Methuen Publications; 1982; $[?]; 127p; TPB. Arcade: [Info?] Home: [Info?] Notes: Covers plenty of classic games, from arcade to
home systems and handhelds. Theres also quite a few pictures, making this worthwhile of tracking down for your personal library. This is an Australian
printing of the book below.
iWoz: From Computer Geek to Cult Icon: How I Invented the Personal Computer, Co-Founded Apple, and Had Fun Doing It
Wozniak, Steve and Gina Smith
0-393-06143-4; W. W. Norton; 2006; $25.95; 288p; HC. Notes: Wozs account of the birth of Apple.
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Herz, J. C.
0-316-36007-4; Little, Brown & Co.; 1997; $23.95; 228p; HC. Notes: This book has not been very well received by the classic video game community,
which should tell you something.
Ken Uston's Guide to Buying and Beating the Home Video Games
Uston, Ken
0-451-11901-0; Signet; 1982; $3.95; 676p; PB. Notes: Covers 180 games total. Includes patterns for VCS Pac-Man.
Kids Video Game Guide, The: All the Strategies, Tips, and Clues You Need to be a Star Videonaut!
Lackmann, Ronald W.
[ISBN?]; Weekly Reader Books; 1983; [$?]; 96p; PB.
Mastering Pac-Man
Uston, Ken
0-451-11758-1; Signet; 1981; $1.95; 128p; PB. Notes: All about Pac-Man. B&W diagrams and seven patterns. Has one chapter on Puc-One and
Mazeman, which were illegal Pac-Man rip-offs, but no patterns for them. Also has one chapter on the Coleco table-top version, with patterns. A special
edition also exists. The differences are as follows: No ISBN; no price; on front cover, below Pac-Man it reads in bold yellow print "Exclusive Sunset
House Edition". Content is the same as original Mastering Pac-Man - not the revised edition.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner
0-375-50524-5; Random House; 2003; $24.95; 352p; HC. Notes: The rise of Doom developer Id Software and 3D gaming, and the tempestuous
partnership of founders John Carmack and John Romero.
Media Room, The: Creating Your Own Home Entertainment and Information Center
Blumenthal, Howard J.
0-140-46538-3; Penguin Books; 1983; $9.95; 184p; TPB. Notes: Contains a single chapter on "Videogames" [sic], although there are other mentions
throughout the book. This chapter gives a very brief history of video games, starting with coin-op Pong and quickly switching to home systems. It
concentrates on the 2600 and Intellivision, although the recently released 5200 and ColecoVision are also mentioned. Also contains some nice B&W
pictures of the 2600, Intellivision, and 5200.
1-559-58724-5; Prima Publishing; 1995; $12.95; 182p; TPB. Notes: Includes B&W photos of the arcade games and Windows screenshots. It also has
some history in it. Whether there is any information not covered in the software is unknown.
Mind and Media: The Effects of Television, Video Games, and Computers
Greenfield, Patricia Marks
0-674-57620-9 (HC), 0-674-57621-7 (PB); Harvard University Press, Cambridge; 1984; $[?]; 210p; HC, PB. Notes: Subjects: mass media & children,
television & children, video games, child development. Summary: Another psychological look at video games and other media on the developing child.
Monster Gaming: The Complete How-To Guide for Becoming a Hardcore Gamer
Sawyer, Ben
1-932-11179-4; Paraglyph Press; 2003; $24.99; 350p; PB.
Official Price Guide to Classic Video Games: Console, Arcade, and Handheld Games, The
Ellis, David
0-375-72038-3; House of Collectibles; 2004; $16.95; 496p; PB. Notes: Nice price guide and includes some historical information. Also offers auctionbuying tips. However the arcade machine pricing is quite inaccurate.
book was written - I suspect much of it never was. There are occasional inaccuracies, such as when the author states the Pong TV game preceded the
Odyssey, but appears to be mostly accurate.
Personal Electronics
(prepared by Market Research Division)
NO ISBN; Fairchild Publications; 1983; $[?]; 59p; [Format?]. Notes: Chiefly tables.
Phoenix: 1994
Herman, Leonard
NO ISBN; Rolenta Press; 1994; $0; [?]p; TPB. Notes: Leonard Herman: I had intended to sell the prototype copy of Phoenix for
$14 a copy. Several fanzines wrote reviews and mentioned this price. It was shortly before these reviews were published that I made the decision to
actually have the book printed and bound. This drove the retail price up to $19.99. The final kicker was when EGM2 reviewed the book with the $14
price. Since it wasn't fair in my mind that some people paid $14 (postage free!) while others paid $19.99 + $2.50 postage, I decided to include a bonus
for all who bought the book at the $19.99 price. The result was Phoenix: 1994 which supplements the original book. This also was the basis for the 1994
chapter in the second edition although the two are not exactly the same. Originally I had hopes to release a yearly update to Phoenix but that idea didn't
last too long.
Playing with Power in Movies, Television and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
Kinder, Marsha
0-520-07776-8; University of California Press; 1993; $29.75; 280p; PB. Notes: Reissue / updated version of 1991 book of similar title.
Power Up: How Japanese Video Games Gave the World an Extra Life
Kohler, Chris
0-744-00424-1; Pearson Education; 2004; [$?]; 312p; PB.
Regulating Videogames
Jaffe, Martin S.
NO ISBN; American Planning Association; 1982; $10.00 ($5.00 to subscribers); 30p; PB?. Notes: Subject is Video games--Law and legislation--United
States. Illustrated. American Planning Association, Planning Advisory Service report no. 370. Cover title: "Regulating Videogames: Mixed Results in the
Courts (Reprinted from Land Use Law & Zoning Digest), by Edward H. Ziegler, Jr": p. 25-30.
Retro Gaming Hacks: Tips and Tools for Playing the Classics
Lowe, Al and Chris Kohler
0-596-00917-8; O'Reilly Media; 2005; $29.95; 437p; PB.
Revolution in the Valley: The Insanely Great Story of How the Mac was Made
Hertzfeld, Andy
0-596-00719-1; OReilly Media; 2004; $24.95; 320p; HC.
Revolutionaries at Sony: The Making of the Sony Playstation and the Visionaries who Conquered the World of Video Games
Asakura, Reiji
0-071-35587-1; McGraw-Hill Professional; 2000; $[?]; 240p; HC.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Chaplin, Heather and Aaron Ruby
1-565-12346-8; Algonquin Books; 2005; $24.95; 288p; HC.
1-565-12545-2; Algonquin Books; 2006; $13.95; 304p; PB.
Carl, Francesco
88-86232-81-0; Castelvecchi Editoria & Comunicazione srl, Roma; 1993; L.20000; 402 pages. Notes: The author founded Simulmondo in 1988, which
created many of the Amiga titles. This book may be interesting for someone who likes unknown Amiga and PC titles, since the "history" of video games
is extremely approximative (he talks about sports titles but devotes just one page about "Mr. Shigaru Miyamoto, unknown japanese inventor).
Star Raiders
Maggin, Elliot S! (writer) and Jose Luis Garcia Lopez (illustrator)
NO ISBN; DC Comics, Inc.; 1983; $5.95; 64p; unique (graphic novel; approximately magazine size with square binding). Notes: This graphic novel
departs from the story in the ATARI FORCE mini-comic included with Star Raiders. It features only a bare cameo of the Atari Force. Otherwise, it is an
entirely new cast plus many, many Hukkas. This graphic novel was DC's first. See also: Atari Force and Atari Force Special in periodicals.
Study of the Toy Market, Videogame [sic] Industry, Psychological Role of Toys, and Toy Construction in Relation to a Proposed
Promotion Campaign for Mattel Electronics Intellivision Video System, A
Dodd, John Carroll
NO ISBN; NO PUBLISHER; 1982; NO PRICE; 56p; bound photocopy. Notes: Okay, so it isn't a book. It's a School of Art honors paper at Kent State
University. It was too good to pass up. If anyone goes to K.S.U. to look it up, I'd appreciate a photocopy.
TV Today
Maccarone, Grace
0-590-32815-8; Scholastic; 1983; $[?]; 103p; PB. Notes: If you wade through the spectacular stuff about Amy Linker (?), Lee Curreri (??), Kathy Maisnik
(???) and Stephen Collins (????), you'll find stuff on Pac-Man, the 2600, Intellivision, Colecovision, and even PlayCable, the ill-fated Intellivision version
of the Sega Channel Pac-Man graphic in lower right corner of front cover.
Ultimate History of Video Games, The: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the
World
Kent, Steven L.
0-761-53643-4; Prima Publishing; 2001; $19.95; 624p; PB. Notes: Revised edition of First Quarter.
Ultimate Sega Game Strategies for the Master and Genesis Systems.
Sandler, Corey and Tom Badgett
0-553-35312-8; Bantam Books; 1990; $9.95; 266p; PB.
Video Fever
Beamer, Charles
0-840-75831-6; Nelson; 1982; $3.95; 143p; PB. Notes: Illustrated. Psychological & social study.
Video Game Quest: The Complete Guide to Home Video Game Systems, Video Games and Accessories
John C. DeKeles
0-962-50572-2; DMS; 1990; $13.79; 248p; PB. Notes: A really cool book that gives a rundown on games for the NES, SMS, GEN,TG-16,GB and LYNX
organized by genre. There is also a section on hardware accessories for the various systems and a "game tracker" checklist in the back to check off
each game in your collection. The last section is a listing of game companies and addresses so you can write them. The 1st Chapter, entitled "Past
Present and Future", was written for DMS by Lou Kesten. Lou has been involved with video games for many years and is currently the associate editor
for GAMES magazine (in 1990). According to the book, a company was planning on releasing a Famicom clone in the U.S.!
Videogames
Buckwalter, Len
0-448-14138-8; Grosset & Dunlap; 1977; $1.95; 158p; PB
0-448-14345-3; Grosset & Dunlap; 1977; $6.95; 158p; TPB. Notes: B&W photos of lots of pre-Atari 2600 home systems, including Fairchild Video
Entertainment System (Channel F), RCA Studio II, Coleco Telstar, Atari Pong, Atari Super Pong, and Magnavox Odyssey. Consumer guide in back lists
approximately four dozen systems, including six models of the Odyssey.
Video Games
Cohen, Daniel
0-671-45872-8; Pocket Books; 1982; $1.95; 120p; PB. Notes: Adolescent level book that discusses how video games work and their history. Contains
lots of nice B&W photos of arcade games, home game consoles, some Intellivision screen shots (from before the games were officially named), and
more.
Video Games
Erlbach, Arlene
0-822-59739-X; Lerner Publishing Group; [Date?]; $[?]; 48p; SC.
Video Games
Gooding, Joanne
[ISBN?]; Judy Piatkus; 1989; $[?]; 308p; HC.
Video Games
Leder, Jane Mersky
0-896-86241-0; Baker Street Productions (Crestwood House); 1983; $[?]; 47p; [Format?]. Notes: Illustrated (some in color). Juvenile. A discussion of
video games, focusing on their creation and manufacture.
NO ISBN; Dell Publishing Co., Inc.; 1982; $0.69; 64p; PAM?. Notes: Contains instructions for playing arcade games as well as some hints on how to
beat them (this is bottom of the barrel stuff here). Takes 3 pages out for home video game systems (basically just to say buy one if you like playing these
kinds of games). No ISBN number, but it's #9280 in the series.
Video Games and Human Development: A Research Agenda for the 80's: Papers and Proceedings of a Symposium Held at the Harvard
Graduate School of Education, Cambridge, Massachusetts, May 22-24, 1983
Baughman, Patrice
0-943-48401-4; Monroe C. Gutman Library, Harvard Graduate School of Education; 1983; $[?]; 72p; PB.
Video Games: A Guide for Savvy Parents (Choosing the Right Games)
Sheff, David
0-679-75282-X; Random House, Inc.; 1994; $[?]; 136p; SC. Notes: Same as Parents Guide to Video Games
Video Invaders
Bloom, Steve
0-668-05518-9 (HC), 0-668-05520-0 (PB); Arco; 1982; $11.95 (HC), $5.95 (PB); 220p; Notes: Author was editor of Video Games (see periodicals).
Illustrated. Juvenile literature. Discusses the immensely popular video game which resulted from the marriage of the computer and the television. A few
facts are incorrect (such as Donna Baileys contributions with Centipede), but overall a decent retrospective.
Video War
Manes, Stephen
0-380-83303-4; Avon Books; 1983; $2.25; 249p; PB. Notes: A teenage novel focusing on one town's efforts to ban video games and the group of teens
that lead the fight against the proposed bill. Vanguard and Gorf can be seen on the cover, behind all the people. Numerous games are used in the book,
although there are some fictional titles. Fairly enjoyable read, even the sex chapter, "Screen 25" (Touch Here... Insert Here...).
Visual Digital Culture : Surface Play and Spectacle in New Media Genres
Darley, Andrew
0-415-16555-5; Routledge; 2000; $30.95; 240p; PB.
Warlords
Skeates, Steve (writer) and Dave Wenzel (illustrator)
[ISBN?]; DC Comics, Inc.; 1984; $5.95; 64p; unique (graphic novel; approximately magazine size with square binding). Notes: Based on the Atari
arcade and home games of the same name. Tells the story of a con artist troll named Just Plain Duane and his involvement with four warlord brothers
that rule the world.
What to Do When Your Mom or Dad Says "Don't Overdo with Video Games"
Berry, Joy Wilt
0-941-51025-5; Living Skills Press; 1983; $3.95; 48p; HC. Notes: Same as We Cant Afford it! Revised version of So Whats Wrong with Playing Video
Games. Illustrated by Bartholomew
Win at Pac-Man
Zavisca, Ernest, Ph.D and Gary Beltowski
0-517-388820; Greenwich House; 1982; $[?]; 64p; HC. Arcade: Ms.Pac-Man, Pac-Man Notes: Originally published as Break a Million! at Pac-Man.