You are on page 1of 37

DR.

BOSCONOVITCH
GENERAL NOTES

Dr. Gueppetto Bosconovitch is a PSX exclusive hidden character. To unlock him you must either beat "Tekken
Force" mode four times or fight a total of 250 battles in "VS" mode.

There are two available outfits for this character: the main one (lab coat and brown slacks) can be selected by

pressing either LP or RP; the alternative one (modified Yoshimitsu armor with no helmet) can be selected by
pressing either LK or RK.
Dr. B. became a playable character for the first time in the PSX version of "Tekken 3" with his surname changed
from "Bosconovitch" to "Boskonovitch" for unknown reasons. This was latter changed back after he returned in
"Tekken Tag Tournament 2" domestic version.
This character has very little in common with the rest of the roster; for instance, he cannot walk, crouch or jump
the way other characters do. Because of this, Dr. B. is still a mystery to many veteran players, and is widely
considered to be the biggest challenge in "Tekken 3", both in learning and using him efficiently.
Dr. Bosconovitch is not exactly standing or crouching in his default standing position, but something in the
middle. This makes him less vulnerable to many high attacks, throws and even certain mid attacks, some of
which will hit or miss depending on his breeding animation. Thats right, some moves can only hit Dr. B. while
he is a little bit higher during his stand animation.

GRAPPLING TECHNIQUES
AGAINST A FACING FORWARD OPPONENT
1 NECK BREAKER

+ 30h []

[DD ("Quick Fall" and "Silent Quick Fall" unavailable)] /FUFA/.

From "Full True Stance".

2 POWER BOMB

+ 30h []

[DD ("Quick Fall" and "Silent Quick Fall" unavailable)] /FUFA/.

From "Full True Stance".

3 DR. FRANKENSTEINER

+ 15+18 or 15, 21m


4 IRISH WHIP

+ 10h [ + ]

st

1 Hit: HG Bears, Jacks and T. Ogre by the head [FD-FA].


st
1 Hit + TT: [BDD ("Quick Fall" and "Silent Quick Fall"
nd
st
unavailable)] /FU-FA/. 2 Hit: Will only hit if 1 Hit
missed. HG [FD-FA] /FC/.
[DD ("Quick Fall" and "Silent Quick Fall" unavailable)] /BTES2/.

During "Bad Stomatch" or "Rejuvenation Taunt".

4.1 ELBOW DROP

, , + 21M
4.1A STUN CANCEL

It might miss in "Tekken Force" if OP is sent to a corner


beyond Dr. B's reach. It misses in "Tekken Ball". [FB-DZ]
/BT-CF/.
Input the command right after Dr. B. touches the floor
with his right foot. ["Silent Quick Fall"] /BT-CF/.

In practice or in any 1 vs 1 combat mode: [CF into ST-FDFT] /CF into ST-FD-FA/. In "Tekken Ball" or in "Tekken
Force" if OP is sent to a corner beyond Dr. B's reach: [CF
into FD-FA].

4.1B CARTWHEEL

+
4.1B-1 TAUNT DOC

[PC] /FD-FT/.

+
4.1B-1.1 PANIK CHARGE

NOTHING(15

M!

4.1B-1.2 SHOULDER RAM

This move works as an attack only in "Tekken Force": HG.


Dr. B. takes 7% damage for using it unless his life is too
low. [PC].
It might miss in "Tekken Force" if OP is sent to a corner
beyond Dr. B's reach. It misses in "Tekken Ball". HG T.
Ogre. [DD] /FD-FT/.

+ 50H!

Normally this move positions Dr. B. near his /CF-LS/ OP,


but he will not be able to do so in "Tekken Ball": /CF-BT/,
or in "Tekken Force" if OP is sent to a corner beyond Dr.
B's reach: /CF-BT/.

4.1C KING STEP

+
4.1C-1 RUNNING BULLDOG

, , , 38

It might miss in "Tekken Force" if OP is sent to a corner


beyond Dr. B's reach. It misses in "Tekken Ball". [DD
("Quick Fall" and "Silent Quick Fall" unavailable)] /FD-FA/.

[BDD ("Quick Fall" and "Silent Quick Fall" unavailable)]


/RST/. It might miss in "Tekken Force" if OP is sent to a
corner beyond Dr. B's reach. It misses in "Tekken Ball". If
misses: [DD].

4.1D RUNNING HEAD DIVE

+ 10m
5 HIDDEN IRISH WHIP

[DD ("Quick Fall" and "Silent Quick Fall" unavailable)] /BTES2/.

+ + 10h [ + ]
From "Full True Stance".

5.1 ELBOW DROP

It might miss in "Tekken Force" if OP is sent to a corner


beyond Dr. B's reach. It misses in "Tekken Ball". [FB-DZ]
/BT-CF/.

, , + 21M
5.1A STUN CANCEL

Input the command right after Dr. B. touches the floor


with his right foot. ["Silent Quick Fall"] /BT-CF/.

In practice or in any 1 vs 1 combat mode: [CF into ST-FDFT] /CF into ST-FD-FA/. In "Tekken Ball" or in "Tekken
Force" if OP is sent to a corner beyond Dr. B's reach: [CF
into FD-FA].

5.1B CARTWHEEL

+
5.1B-1 TAUNT DOC

[PD] /FD-FT/.

+
4.1B-1.1 PANIK CHARGE

NOTHING(15

5.1B-1.2 SHOULDER RAM

+ 50H!
5.1C KING STEP

M!

This move works as an attack only in "Tekken Force": HG.


Dr. B. takes 7% damage for using it unless his life is too
low. [PC].
It might miss in "Tekken Force" if OP is sent to a corner
beyond Dr. B's reach. It misses in "Tekken Ball". HG T.
Ogre. [DD] /FD-FT/.
Normally this move positions Dr. B. near his /CF-LS/ OP,
but he will not be able to do so in "Tekken Ball": /CF-BT/,
or in "Tekken Force" if OP is sent to a corner beyond Dr.
B's reach: /CF-BT/.

5.1C-1 RUNNING BULLDOG

, , , 38H
5.1D RUNNING HEAD DIVE

+ 10m
6 STONE HEAD

+ + 33h [ + ]
After "Backward Roll" or "Forward Roll" from any grounded position.

It might miss in "Tekken Force" if OP is sent to a corner


beyond Dr. B's reach. It misses in "Tekken Ball". [DD
("Quick Fall" and "Silent Quick Fall" unavailable)] /FD-FA/.
[BDD ("Quick Fall" and "Silent Quick Fall" unavailable)]
/RST/. It might miss in "Tekken Force" if OP is sent to a
corner beyond Dr. B's reach. It misses in "Tekken Ball". If
misses: [DD].
Notice that Dr. B. will perform the throw attempt BT if
done from FU-FA or FD-FT. ( + Other additional positions
perhaps?) [FB-DZ] /FU-FT (OP can :TR-LS with any
Button)/.

AGAINST A CROUCHING OPPONENT


1 ROLLING POWERBOMB

+ 37l [ + ]

[DD] /FD-FA/.

After a successful "Punch Parry".

AGAINST A LEFT SIDE TURNED OPPONENT


1 ARM TAKEDOWN
Any Throw 45

[]

Any throw except "Dr. Frankensteiner". [DD ("Quick Fall"


and "Silent Quick Fall" unavailable)] /FU-FA/.

AGAINST A RIGHT SIDE TURNED OPPONENT


1 TRIP UP
Any Throw 40

[]

Any throw except "Dr. Frankensteiner". [DD ("Quick Fall"


and "Silent Quick Fall" unavailable)] /FU-FA/.

AGAINST A BACK TURNED OPPONENT


1 ATOMIC DROP
Any Throw 60

Any throw except "Dr. Frankensteiner". [DD ("Quick Fall"


and "Silent Quick Fall" unavailable)] /FU-FA/.

PARRY & REVERSAL ARTS


1 LAUGHING DEMON REVERSAL
#45 or #45

During most of Dr. B's attacks.

2 SAFE LANDING LOW PARRY

:
Follows "Thunder Old Fist". Input the command right after landing.

2.1 FOCUS

NOTHING
After a successful "Low Parry".
2.1A AUTOMATIC ARM GRAB FLIP REVERSAL

NOTHING ? [ + + 13]

It works against H RK attacks. Dr. B. takes a variable


amount of damage after a successful "Laughing Demon
Reversal" (Dr. B. will not take damage in "Tekken Ball").
[DD ("Quick Fall" and "Silent Quick Fall" unavailable)].
It works against SM or L attacks. Dr. B. will execute
automatic "Low Parry" or "Reversal" against many linked
attacks after a successful "Low Parry". [DD If no attack is
parried].
Dr. B. will perform either another "Low Parry" or an
automatic reversal against many immediate follow up
attacks.
It works against H or M LP attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.

2.1B AUTOMATIC FLIP TOSS REVERSAL

NOTHING ? [ + + 13]

2.1C AUTOMATIC GROUND SUBMISSION REVERSAL

NOTHING ? [ + + 13]

2.1D AUTOMATIC LEG TWIST REVERSAL

NOTHING ? [ + + 13]

It works against H or M RP attacks. Damage varies


depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against H or M LK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against M power RK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FT/.

2.1E LOW PARRY RESET

NOTHING
After a successful "Low Parry".

It works against SM or L attacks. ["Focus"].

2.2 DRUNKEN DOCTOR CANCEL

#
After a failed "Low Parry".
3 PUNCH PARRY

Holding the arrow too long will result in SS.

It works against H or M punches. ["Rejuvenation Taunt"


after a successful "Punch Parry"].

From default standing position or "Hybrid Drunken Doctor".

3.1 REJUVENATION TAUNT

NOTHING
After a successful "Punch Parry".

["Special Electric Stun"].

3.1A SPECIAL ELECTRIC STUN

Throw immunity. Dr. B. is technically in the air during this


move and will perform an automatic reversal against H or
M attacks.

NOTHING
After "Rejuvenation Taunt" time expired.
3.1A-1 ARM GRAB FLIP REVERSAL

NOTHING ? [ + + 13]

3.1A-2 FLIP TOSS REVERSAL

NOTHING ? [ + + 13]

3.1A-3 THAI TRIP REVERSAL

NOTHING ? [ + + 13]

3.1A-4 GROUND SUBMISSION REVERSAL

NOTHING ? [ + + 13]

3.1A-5 LEG TWIST REVERSAL

NOTHING ?

3.1A-6 POWER BOMB REVERSAL

NOTHING37

4 LOW PARRY

++
From default standing position or "Hybrid Drunken Doctor".

It works against H or M LP attacks. Damage varies


depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against H or M RP attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against M power RP attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /ST-FU-FA/.
It works against H or M LK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against H or M RK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FT/.
It works against M falling legs attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FT/.
It works against SM or L attacks. Dr. B. will execute
automatic "Low Parry" or "Reversal" against many linked
attacks after a successful "Low Parry". [DD If no attack is
parried].

4.1 FOCUS

NOTHING
After a successful "Low Parry".
4.1A ARM GRAB FLIP REVERSAL

NOTHING ? [ + + 13]

4.1B FLIP TOSS REVERSAL

NOTHING ? [ + + 13]

4.1C GROUND SUBMISSION REVERSAL

NOTHING ? [ + + 13]

4.1D LEG TWIST REVERSAL

NOTHING ? [ + + 13]

It works against SM or L attacks. Dr. B. will perform either


another "Low Parry" or an automatic reversal against
many immediate follow up attacks.
It works against H or M LP attacks. [DD ("Quick Fall" and
"Silent Quick Fall" unavailable)] /FU-FA/.

It works against H or M RP attacks. [DD ("Quick Fall" and


"Silent Quick Fall" unavailable)] /FU-FA/.

It works against H or M LK attacks. [DD ("Quick Fall" and


"Silent Quick Fall" unavailable)] /FU-FA/.
It works against M power RK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FT/.

4.1E LOW PARRY RESET

It works against SM or L attacks. ["Focus"].


NOTHING

4.2 FALL BACK CANCEL

Holding the arrow too long will result in SS.

After a failed "Low Parry".

5 AUTOMATIC DARK GREETING REVERSAL


NOTHING 32
During "Tiger Defence", if "Jack Tamer" CH a front or ST OP.

It works against "Automatic Dark Greeting". [ES2] /FUFA/.

6 DARK GREETING REVERSAL


NOTHING 75 [ + + 13]
During "Tiger Defence".

It works against "Dark Greeting". [ES2] /FU-FA/.

7 ARM GRAB FLIP REVERSAL

It works against H or M LP attacks. Damage varies


depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.

NOTHING ? [ + + 13]
During "Tiger Defence".

8 FLIP TOSS REVERSAL


NOTHING ? [ + + 13]
During "Tiger Defence".

9 THAI TRIP REVERSAL


NOTHING ? [ + + 13]
During "Tiger Defence".

10 GROUND SUBMISSION REVERSAL


NOTHING ? [ + + 13]
During "Tiger Defence".

11 LEG TWIST REVERSAL


NOTHING ? [ + + 13]
During "Tiger Defence".

12 GIGATON PUNISHMENT REVERSAL


NOTHING 45 [ + + 13]

It works against H or M RP attacks. Damage varies


depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against M power RP attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /ST-FU-FA/.
It works against H or M LK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FA/.
It works against H or M RK attacks. Damage varies
depending on the attack. [DD ("Quick Fall" and "Silent
Quick Fall" unavailable)] /FU-FT/.
It works against "Gigaton Punishment". [DD ("Quick Fall"
and "Silent Quick Fall" unavailable)] /FU-FA/.

Only vs Jacks. After Gun Jack/Jack-2 "Gigaton Punishment".

SPECIAL TECHNIQUES
FACING TOWARD OPPONENT
1 FORWARD DASH

2 CROUCH DASH
[Briefly FC into standing position].

3 EASY SIDESTEP

Holding the arrows will result in consecutive SS.

or
4 LUMBERING BACK DASH

[HDD].

5 ONE TWO PUNCH

sm

st

nd

1 Hit: R by T. Ogre. HG T. Ogre by the head. 2


R. HG T. Ogre by the head.

, 10SM

Hit:

6 PANIK JAB
R. FA-CH. [DD]. HG T. Ogre by the head.

(D)13sm
6.1 DEVIOUS LEG

HG.

(D)

8L

6.1A LOW SIDE KICK

HG. [DD ("Quick Fall" and "Silent Quick Fall" unavailable)].

(D)

10L

6.1A-1 GUT PUNCH

(D)

12

FB-ST. BT-JG. [DD ("Quick Fall" and "Silent Quick Fall"


unavailable)].

6.1A-1.1 JAM COMBO


(D)

13M

[ES3].

6.1A-2 SNAKE CREEP


st

(D)

10 L, 7L

6.1A-2.1 GUT PUNCH

12

nd

1 Hit: HG. /FC/. 2 Hit: HG.

FB-ST. BT-JG; [DD ("Quick Fall" and "Silent Quick Fall"


unavailable)].

6.1A-2.1A SUPER JAM COMBO

(D)

13M

[ES3].

7 OLD PISTONS
st

+ 8 , 21

nd

1 Hit: [DD]. 2 Hit: JG. HG Bears, Jacks and T. Ogre. [DD].

SJG from close distance (JG on Bears, Jacks, Ogres and BT


OP). It does not cause JG if it hits from far distance, or on
FC Bears, Jacks or True Ogre, or if Dr. B is Ki Charged. HG
Bears, Jacks and T. Ogre. [ES3].

8 THUNDER OLD FIST

+ 25m
8.1 LANDING SIDE KICK

This move can only be done if Bosconovitch was Ki


charged when he executed the "Thunder Old Fist". CH or
GD. HG T. Ogre by the head. [DD].

20M
8.1A HANDGUN KICKS

CH or GD. HG T. Ogre by the head. [DD + Ki Energy].

10M
8.1A-1 SHOTGUN KICKS

CH or GD. HG T. Ogre by the head. [DD].

10m
8.1A-1.1 MACHINE GUN KICKS

10

CH or GD. HG T. Ogre by the head. ["Lumbering Back


Dash"].

8.1A-1.1A SILENT QUICK FALL

["Silent Quick Fall"].

Input the command right after Dr. B. touches the floor with his left foot.

8.1A-1.1B PANIK DOCTOR

: +

[PD].

Input the command right after Dr. B. touches the floor with his left foot.

8.1A-1.1C FROGMAN

: + 25m

R HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

Input the command right after Dr. B. touches the floor with his left foot.

8.1A-1.2 MODIFIED MACHINE GUN KICKS


CH or GD. HG T. Ogre by the head. [FB-DZ + Ki Energy].

+ 10m
8.1A-1.3 RAVE KICK

CH or GD. [FB-DZ].

10h
8.1A-1.3A FEINT HAMMER SILVER LOW COMBO

15m, 15m, 10m, 10L


8.1A-1.3A-1 TOE JAM

st

nd

1 Hit: will miss if "Rave Kick" is blocked. 2 Hit: will hit


st
rd
th
only if 1 Hit misses. 3 Hit: HG T. Ogre by the head. 4
Hit: HG Jacks, Bears and T. Ogre. All Hits: CH or GD. [FBDZ].
st

13H, 10H, 10H


8.1A-1.3A-1.1 CHARGING SNAKE CREEP

10L, 10L, 7L

nd

1 Hit: CH or GD. [FB-DZ + Ki Energy]. 2 Hit: CH or GD.


st
nd
rd
[FB-DZ]. 1 & 2 Hit might miss alternatively. 3 Hit: CH
or GD. [FB-DZ].
st

nd

1 Hit: CH or GD. HG. [FB-DZ]. 2 Hit: CH or GD. HG.


rd
[FB-DZ + Ki Energy]. 3 Hit: CH or GD. HG. [FB-DZ].

8.1A-1.3A-1.1A SNAKE CREEP EXTENSION

10L, 7L

CH or GD. HG. [FB-DZ].

8.1A-1.3A-1.1A-1 GUT PUNCH

21

CH or GD. FB-ST. BT-JG. [DD ("Quick Fall" and "Silent


Quick Fall" unavailable)].

8.1A-1.3A-1.1A-1.1 SUPER PANIK JAM FINALE

13M

[ES3].

8.1A-1.4 BROKEN MACHINE GUN KICKS

+ + Any 10m

CH or GD. HG T. Ogre by the head. [FB-DZ + Ki Energy].

9 SNAKE PUNCH
R by T. Ogre.

10sm
10 PANIK DOCTOR

[PD].

( +)
11 JACK TAMER

CS-CH. HG Bears, Jacks and T. Ogre. [DD].

+ (D)20m

OP will automatically execute "Dark Greeting" if "Jack


Tamer" CH front or ST. CS against BT OP. ["Tiger Defence"
into DD + Ki Energy ("Quick Fall" and "Silent Quick Fall"
unavailable)].

11.1 TIGER DEFENCE

CH
Only versus Jacks.

11.2 JACK STUNNER


CS [DD].

CH #
Only versus Jacks. "Jack Tamer" must CH front or ST.

11.3 FLYING JACK

CH #
Only versus Jacks. "Jack Tamer" must CH front or ST.

Opponent will automatically execute "Giga Stomp". This


"Giga Stomp" version causes 35% of damage. [DD ("Quick
Fall" and "Silent Quick Fall" unavailable)].

12 ELBOW RUSH

R HG T. Ogre by the head. [DD].

(D)

8m

12.1 ELBOW WARP

As long as "Elbow Rush" connects on CH, Dr. B. will always


come out from OP's back. [BDD].

M
CH5

12.1A TAUNT DOC

[BDD ("Quick Fall" and Silent Quick Fall unavailable)] /BTCF/.


12.1A-1 MIND WARP

(D)

+ 25m

12.1A-2 PIG LEG

(D)

20

13 GUT PUNCH SPINNING OLD FIST


SS

(D)

18m, (D)25MC

R HG. [FU-FA].

R JG. HG. [BDD ("Quick Fall" and "Fake Quick Fall"


unavailable)].

st

nd

1 Hit: CH-ST. HG T. Ogre by the head. [DD]. 2 Hit: HG.


[DD or ES2 if miss].

14 WIND OLD FIST


JG. [DD or ES2 if miss or blocked].

+ 15h
15 LOW SPIN KICK SHIN KICK

HG.

12l, 7L
16 SLASH KICK

HG T. Ogre by the head.

+ (D)30m
17 PANIKSMOKA

R. TR. HG. [FU-RS]. Miss: [FU-FT]. RST OP: /FU-FA/


[FU-FT or FU-RS on CH]. LST OP: [FU-FA]. BT OP: [FU-FT or
FU-RS on CH].

(D)

25, 28m

18 DR. KOSSAK KICK

( or ( or or or SS or ), ) + 15l or + 15l
18.1 DR. KOSSAK KICKS
LC

LC

LC

LC

#, 12 , 10 , 12 , 12 , 12

LC

HG. JG on CH. [ES2].

HG. If "Dr. Kossak Kick" connects on CH, all "Dr. Kossak


Kicks" will hit as a JG. [DD or ES2 on CH].

19 SHIN KICK
HG.

10l
20 SLICER

HG. [FD-FT].

+ 10l
21 STEEL DIVE

+ (D) + 27m
22 BIO REACTOR

+ + 10 x M! [Any]

R This move causes /FU-FT/ except on ST Bears and


Jacks. HG. [FD-FA or FD-FT if Dr. B. dives through
grounded OP].
Infinite ES1. HG T. Ogre by the head, but it does not cause
him any damage. After escaping: /Anyone but Dr. B: "Ki
Charge"; Dr. B: "Ground Ki Charge"/.

23 BAD STOMACH
[FB-ST].

+
24 GUARD BREAKER

HG. [FU-FT].

+ + 0M!
25 PANIK CHARGE

+ (15M!) or (15M!) or (15M!)

It is a SM attack from mid or close distance that causes 7%


of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

26 TRIP SLIDE

+ + 17sm or l
27 BELLY FLOP
(D)

+ + 30

This move works as an attack only in "Tekken Force": HG.


Dr. B. takes 7% damage for using it unless his life is too
low. [PC].

R It can be ducked under by A. Ogre, Bryan and Jin. HG.


[FD-FA or FD-FT if Dr. B. goes over grounded OP or Gon].

28 RESTING DOCTOR
[RD].

++
29 REVERSE PANIK CHARGE

[RPC].

+ +
DRUNKEN DOCTOR ARTS (DD)
1 SOBER
(#)

A delayed input will activate "Quick Fall" sound without


increasing the speed of the fall. After certain moves
"Quick Fall" wont be available but you will still get the
sound by executing its command. [FU-FT].

2 QUICK FALL
(D)
(D)
(#) or (#)

2.1 SOBER
This command cancels "Quick Fall" sound.

(#)
2.2 DOCTOR BOUNCE

R Only by Dr. B. and Heihachi. HG. [FU-FT].

(#)27m
2.3 PANIK DOCTOR

[PD].

+
2.4 FROGMAN

+ 25

R HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

3 DOCTOR BOUNCE
(#)27

4 SILENT QUICK FALL

R Only by Dr. B. and Heihachi. HG. [FU-FT].

After certain moves "Silent Quick Fall" wont be available.


[FU-FT].

4.1 SOBER

(#)
4.2 DOCTOR BOUNCE

(#)27m
4.3 FAKE QUICK FALL

(#)

R Only by Dr. B. and Heihachi. HG. [FU-FT].

It activates "Quick Fall" sound without further increasing


the speed of the fall.

4.4 PANIK DOCTOR

[PD].

10

4.5 FROGMAN

+ 25

R HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

5 PANIK DOCTOR

+ or
6 FROGMAN

+ 25

[PD].

R HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

HYBRID DRUNKEN DOCTOR ARTS (HDD)


1 SOBER

2 DOCTOR BOUNCE
(#)27

R Only by Dr. B. and Heihachi. HG. [FU-FT].

3 ONE TWO PUNCH

sm

, 10SM

4 THUNDER OLD FIST

+ 25m
4.1 LANDING SIDE KICK

20M

st

st

nd

1 Hit: R by T. Ogre. 1 & 2 Hit: HG T. Ogre by the


head.
SJG from close distance (JG on Bears, Jacks, Ogres and BT
OP). It does not cause JG if it hits from far distance, or on
FC Bears, Jacks or True Ogre, or if Dr. B is Ki Charged. HG
Bears, Jacks and T. Ogre. [ES3].
This move can only be done if Bosconovitch was Ki
charged when he executed the "Thunder Old Fist". CH or
GD. HG T. Ogre by the head. [DD].

4.1A HANDGUN KICKS

10M

CH or GD. HG T. Ogre by the head. [DD + Ki Energy].

4.1A-1 SHOTGUN KICKS

10m
4.1A-1.1 MACHINE GUN KICKS

10m

CH or GD. HG T. Ogre by the head. [DD].

CH or GD. HG T. Ogre by the head. ["Lumbering Back


Dash"].

4.1A-1.1A SILENT QUICK FALL

["Silent Quick Fall"].

Input the command right after Dr. B. touches the floor with his left foot.

4.1A-1.1B PANIK DOCTOR

: +

[PD].

Input the command right after Dr. B. touches the floor with his left foot.

4.1A-1.1C FROGMAN

: + 25m

R HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

Input the command right after Dr. B. touches the floor with his left foot.

11

4.1A-1.2 MODIFIED MACHINE GUN KICKS


CH or GD. HG T. Ogre by the head. [FB-DZ + Ki Energy].

+ 10m
4.1A-1.3 RAVE KICK

CH or GD. [FB-DZ].

10h
4.1A-1.3A FEINT HAMMER SILVER LOW COMBO

15m, 15m, 10m, 10L


4.1A-1.3A-1 TOE JAM

st

nd

1 Hit: will miss if "Rave Kick" is blocked. 2 Hit: will hit


st
rd
th
only if 1 Hit misses. 3 Hit: HG T. Ogre by the head. 4
Hit: HG Jacks, Bears and T. Ogre. All Hits: CH or GD. [FBDZ].
st

13H, 10H, 10H


4.1A-1.3A-1.1 CHARGING SNAKE CREEP

10L, 10L, 7L

nd

1 Hit: CH or GD. [FB-DZ + Ki Energy]. 2 Hit: CH or GD.


st
nd
rd
[FB-DZ]. 1 & 2 Hit might miss alternatively. 3 Hit: CH
or GD. [FB-DZ].
st

nd

1 Hit: CH or GD. HG. [FB-DZ]. 2 Hit: CH or GD. HG.


rd
[FB-DZ + Ki Energy]. 3 Hit: CH or GD. HG. [FB-DZ].

4.1A-1.3A-1.1A SNAKE CREEP EXTENSION

10L, 7L
4.1A-1.3A-1.1A-1 GUT PUNCH

21M

CH or GD. HG. [FB-DZ].

CH or GD. FB-ST. BT-JG. [DD ("Quick Fall" and "Silent


Quick Fall" unavailable)].

4.1A-1.3A-1.1A-1.1 SUPER PANIK JAM FINALE

13M

[ES3].

4.1A-1.4 BROKEN MACHINE GUN KICKS

+ + Any 10m

CH or GD. HG T. Ogre by the head. [FB-DZ + Ki Energy].

5 SNAKE PUNCH

10sm

R by T. Ogre.

6 PANIK DOCTOR

[PD].

7 WIND OLD FIST

+ 15h

JG. [DD or ES2 if miss or blocked].

8 LOW SPIN KICK SHIN KICK

12l, 7L
9 PANIK CHARGE

(15M!) or (15M!)

HG.

This move works as an attack only in "Tekken Force": HG.


Dr. B. takes 7% damage for using it unless his life is too
low. [PC].

10 DR. KOSSAK KICK

( or or or or ) + 15l

HG. JG on CH. [ES2].

12

10.1 DR. KOSSAK KICKS


L

#, 12 , 10 , 12 , 12 , 12

HG. If "Dr. Kossak Kick" connects on CH, all "Dr. Kossak


Kicks" will hit as a JG. [DD or ES2 on CH].

11 SHIN KICK
HG.

10l
12 BIO REACTOR
M!

+ + 10 x [Any]

Infinite ES1. HG T. Ogre by the head, but it does not cause


him any damage. After escaping: /Ki Charge/.

13 BAD STOMACH

+
14 GUARD BREAKER OR BAD STOMACH

+ + (0M!)

[FB-ST].

Dr. B. will randomly execute either "Guard Breaker" or


"Bad Stomach". "Guard Breaker": HG. [FU-FT]. "Bad
Stomach": [FB-ST].

15 REVERSE PANIK CHARGE

+ +

[RPC].

BACK DRUNKEN DOCTOR ARTS (BDD)


1 QUICK FALL

[FU-FA].

1.1 DOCTOR BOUNCE

27m

R. HG. [FU-FA].

1.2 BACK PANIK DOCTOR

[BPD].

2 SOBER

[FU-FT].

Input the command right at the start of BDD.

3 TURN AROUND

4 FAKE QUICK FALL

or

It will activate "Quick Fall" sound without increasing the


speed of the fall. [FU-FA].

4.1 DOCTOR BOUNCE

27m

R. HG. [FU-FA].

4.2 BACK PANIK DOCTOR

[BPD].

13

5 DOCTOR BOUNCE
R. HG. [FU-FA].

27m
6 TURNING PUNCH

Any Punch 10l


7 ONE TWO PUNCH
sm

+ 4 , 10

SM

Can it be parried or reversed?

st

st

nd

1 Hit: R by T. Ogre. 1 & 2


head.

Hit: HG T. Ogre by the

8 SNAKE PUNCH

+ 10sm

R by T. Ogre.

9 TURNING KICK

Any Kick 12l

Can it be parried or reversed?

10 DR. KOSSAK KICK

+ 15l
10.1 DR. KOSSAK KICKS

#, 12L, 10L, 12L, 12L, 12L

HG. JG on CH. [BT-ES2].

HG. If "Dr. Kossak Kick" connects on CH, all "Dr. Kossak


Kicks" will hit as a JG. [BDD or BT-ES2 on CH].

11 LOW SPIN KICK SHIN KICK

+ 12l, 7L

HG.

12 SHIN KICK

+ 10l

HG.

13 BACK PANIK DOCTOR

+_

[BPD].

14 BIO REACTOR

+ + 10 x M! [Any]

Infinite ES2. After escaping: /Ki Charge/. [BT].

15 MIND BLAST AWAY

+ +
16 GUARD BREAKER OR BAD STOMACH

+ + (0M!)

R. [FU-FT].
Dr. B. will randomly execute either "Guard Breaker" or
"Bad Stomach". "Guard Breaker": HG. [FU-FA]. "Bad
Stomach": A throw attempt is possible during this move
(see: "Grappling Techniques"). [BT-FB-ST].

17 SPRING KICK

+ 25m

R. HG. [FU-FA].

ELECTRIC DRUNKEN DOCTOR ARTS (EDD)


14

1 SOBER
Input the command right at the start of EDD. [FU-FT].

:
2 TURN AROUND

3 FAKE QUICK FALL


It will activate "Quick Fall" sound without increasing the
speed of the fall. [FU-FA].

or
3.1 DOCTOR BOUNCE

R. HG. [FU-FA].

27m
3.2 BACK PANIK DOCTOR

[BPD].

+
4 DOCTOR BOUNCE

R. HG. [FU-FA].

27m
5 TURNING PUNCH

Can it be parried or reversed?

Any Punch 10l


6 ONE TWO PUNCH

st

st

nd

1 Hit: R by T. Ogre. 1 & 2 Hit: HG T. Ogre by the


head.

+ 4sm, 10SM
7 SNAKE PUNCH

R by T. Ogre.

+ 10sm
8 TURNING KICK

Can it be parried or reversed?

Any Kick 12l


9 DR. KOSSAK KICK

HG. JG on CH. [BT-ES2].

+ 15l
9.1 DR. KOSSAK KICKS
L

#, 12 , 10 , 12 , 12 , 12

HG. If "Dr. Kossak Kick" connects on CH, all "Dr. Kossak


Kicks" will hit as a JG. [BDD or BT-ES2 on CH].

10 LOW SPIN KICK SHIN KICK

+ 12l, 7L

HG.

11 SHIN KICK

+ 10l

HG.

12 MIND BLAST

R. [FU-FA].

15

13 BACK PANIK DOCTOR

+_

[BPD].

14 BIO REACTOR

+ + 10 x M! [Any]

Infinite ES2. After escaping: /Ki Charge/. [BT].

15 MIND BLAST AWAY

+ +
16 GUARD BREAKER OR BAD STOMACH

+ + (0M!)

R. [FU-FT].
Dr. B. will randomly execute either "Guard Breaker" or
"Bad Stomach". "Guard Breaker": HG. [FU-FA]. "Bad
Stomach": A throw attempt is possible during this move
(see: "Grappling Techniques"). [BT-FB-ST].

17 SPRING KICK

+ 25m

R. HG. [FU-FA].

PANIK DOCTOR ARTS (PD)

16

BACK TURNED MOVES (BT)


1 WEAK BACKSTEP
[BDD].

1.1 STRENGTHENED BACKSTEP


1.1a BACK BLOW

15h

[BT].

This attack makes OP spin 180. Their final position will


depend on the position they were initially.

1.1b TURNING PUNCH

10l

Dr. B. will randomly turn with a left or right FC punch.

1.1c PIG LEG

20m

R. JG. HG. [BDD].

1.1d MIND BLAST

+ 25m

R. HG. [FU-FA].

1.1e SPRING KICK

+ 25m
1.2 FAKE UNDERWAY BACKSTEP

R. HG. [FU-FA].

The available options and properties of this move will


depend on how long you hold F.

1.2a STRENGTHENED BACKSTEP

[BT].
*During and after the second backstep*

1-2a-1 BACK BLOW

This attack makes OP spin 180. Their final position will

17

15h

depend on the position they were initially.

1-2a-2 TURNING PUNCH

10l

Dr. B. will randomly turn with a left or right FC punch.

1-2a-3 PIG LEG

20m

R. JG. HG. [BDD].

1-2a-4 MIND BLAST

+ 25m

R. HG. [FU-FA].

1-2a-5 SPRING KICK

+ 25m

R. HG. [FU-FA].

1.2b BACK TRUE STANCE

[BTS].
*Right before Dr. B turns around*

1.2c TRUE STANCE

[TS].
*Right after Dr. B turns around*

1.3 MUNCHAUSEN BACKSTEP

or

[MNC].

1.4 TURN AROUND


1.5 TURNING PUNCH

10l or 10l

Dr. B. will randomly turn with a left or right FC punch.

1.6 TURNING KICK

12l or 12l

Dr. B. will randomly turn with a left or right FC kick.

1.7 MIND BLAST

+ 25m

R. HG. [FU-FA].

1.8 MIND BLAST AWAY

+ +
2 TRUE UNDERWAY BACKSTEP
#

R. HG. [FU-FT].

The available options and properties of this move will


depend on how long you hold F.

2.1 WEAK BACKSTEP

[BDD].
*During the first backstep*

2.1a MUNCHAUSEN BACKSTEP

[MNC].

18

or
2.1b TURN AROUND


2.1c TURNING PUNCH

10l or 10l

Dr. B. will randomly turn with a left or right FC punch.

2.1d TURNING KICK

12l or 12l

Dr. B. will randomly turn with a left or right FC kick.

2.1e MIND BLAST

+ 25m

R. HG. [FU-FA].

2.1f MIND BLAST AWAY

+ +

R. HG. [FU-FT].

2.2 STRENGTHENED BACKSTEP

[BT].
*During and after the second backstep*

2.2a BACK BLOW

15

This attack makes OP spin 180. Their final position will


depend on the position they were initially.

2.2b TURNING PUNCH

10l

Dr. B. will randomly turn with a left or right FC punch.

2.2c PIG LEG

20m

R. JG. HG. [BDD].

2.2d MIND BLAST

+ 25m

R. HG. [FU-FA].

2.2e SPRING KICK

+ 25m

R. HG. [FU-FA].

2.3 BACK TRUE STANCE

[BTS].
*Right before Dr. B turns around*

2.4 TRUE STANCE

[TS].
*Right after Dr. B turns around*

3 MUNCHAUSEN BACKSTEP

or

[MNC].

4 TURN AROUND SIDESTEP

19

or
4.1 TURNING PUNCH

10l or 10l

Dr. B. will randomly turn with a left or right FC punch.

4.2 GUT PUNCH

18m

CH-ST. HG T. Ogre by the head. [DD].

4.3 SPINNING OLD FIST

25MC

HG. [DD]. If miss: [ES2].

4.4 TURNING KICK

12l or 12l

Dr. B. will randomly turn with a left or right FC kick.

4.5 MIND BLAST AWAY

R. HG. [FU-FT].

5 TURN AROUND

6 TURNING PUNCH

10l or 10l

Dr. B. will randomly turn with a left or right FC punch.

7 TURNING KICK

12l or 12l

Dr. B. will randomly turn with a left or right FC kick.

8 MIND BLAST

+ 25m

R. HG. [FU-FA].

9 MIND BLAST AWAY

+ +

R. HG. [FU-FT].

10 REVERSE PANIK CHARGE

[RPC].

11 FAKE PANIK CHARGE

+ +

[FPC].

12 BACK RESTING DOCTOR

+ +

[BRD].

KNOCKDOWN POSITION MOVES (FU-FT)


1 FORWARD DOCTOR SCOOT

[FU-FT].

20


1.1 FORWARD DOCTOR ROLL

A throw is possible during this move (see: "Grappling


Techniques"). [CS].

1.1a READY TAUNT


[Briefly FC into standing position].

#
1.1a-1 TRIP SLIDE

+ 17sm or l

It is a SM attack from mid or close distance that causes 7%


of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

1.1b DRUNKEN DOCTOR


[DD].

#
1.1c FALLING HEEL

16

HG. If miss, Dr. B. will get hurt (10% of damage) and suffer
a MS after landing. [FU-FT].

1.1d HEAD DIVE / CROSSING HEAD DIVE

+ + 15

1.1d-1 READY TAUNT / BACK READY TAUNT

#
1.1d-1.1 TRIP SLIDE

+ 17sm or l *Following "Ready Taunt"*

R. [DD after "Head Dive" or BDD after "Crossing Head


Dive"; that is when Dr. B. goes across his OP].

[Briefly FC into standing position after "Head Dive" or


briefly FC-BT into BT after "Crossing Head Dive"].
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

1.1d-1.2 MIND BLAST

+ 25m *Following "Back Ready Taunt"*

R. HG. [FU-FA].

1.1d-1.3 TURNING LEFT KICK

+ 12l *Following "Back Ready Taunt"*


1.1d-3 FALLING HEEL / REVERSE FALLING HELL

16m
1.1d-4 MIND BLAST AWAY / MIND BLAST

+ + 25m
1.1d-5 FROGMAN / SPRING KICK

+ 25m
1.1e FROGMAN

+ 25
1.2 HOP UP

Entering this command without delay alters the "(Cross)


Head Dive" animation. HG. If miss, Dr. B. will get hurt
(10% of damage) and suffer a MS after landing. [FU-FT
after "Head Dive" or FU-FA after "Crossing Head Dive"].
R. Entering this command without delay alters the
"(Cross) Head Dive" animation. "Mind Blast": HG. [FU-FT
after "Head Dive" or FU-FA after "Crossing Head Dive"].
Entering this command without delay alters the "Head
Dive" animation. "Frogman": R. HG Bears, Gon, Jacks
and T. Ogre by the head. "Spring Kick": R. HG. [FU-FT
after "Head Dive" or FU-FA after "Cross Head Dive"].
R. HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].
R. [CS].

21

+ 20m
1.2a READY TAUNT
[Briefly FC into standing position].

#
1.2a-1 TRIP SLIDE

+ 17sm or l

It is a SM attack from mid or close distance that causes 7%


of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

1.2b DRUNKEN DOCTOR


[DD].

#
1.2c FROGMAN

Input the command right after Dr. B. touches the floor


with his feet. R. HG Bears, Gon, Jacks and T. Ogre by the
head. [FU-FT].

: + 25m
2 ROLL OVER

[FD-FT].

or
3 BACKWARD DOCTOR SCOOT

[FU-FT].

3.1 BACKWARD DOCTOR ROLL

A throw is possible during this move (see: "Grappling


Techniques"). [DD].

3.1a FAINT DOCTOR


[CS].

#
3.1b READY TAUNT

[Briefly FC into standing position].

#
3.1b-1 TRIP SLIDE

+ 17sm or l
3.1c HEAD DIVE / CROSSING HEAD DIVE

+ + 15

3.1c-1 READY TAUNT / BACK READY TAUNT

#
3.1c-1.1 TRIP SLIDE

+ 17sm or l *Following "Ready Taunt"*

It is a SM attack from mid or close distance that causes 7%


of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
R. [DD after "Head Dive" or BDD after "Crossing Head
Dive"; that is when Dr. B. goes across his OP].

[Briefly FC into standing position after "Head Dive" or


briefly FC-BT into BT after "Crossing Head Dive"].
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

3.1c-1.2 MIND BLAST

+ 25m *Following "Back Ready Taunt"*

R. HG. [FU-FA].

3.1c-1.3 TURNING LEFT KICK

22

+ 12l *Following "Back Ready Taunt"*


3.1c-2 FALLING HEEL / REVERSE FALLING HEEL

16m
3.1c-3 MIND BLAST AWAY / MIND BLAST

+ + 15m
3.1c-4 FROGMAN / SPRING KICK

+ 25m
3.1d FROGMAN

+ 25

Entering this command without delay alters the "(Cross)


Head Dive" animation. HG. If miss, Dr. B. will get hurt
(10% of damage) and suffer a MS after landing. [FU-FT
after "Head Dive" or FU-FA after "Crossing Head Dive"].
R. Entering this command without delay alters the
"(Cross) Head Dive" animation. "Mind Blast": HG. [FU-FT
after "Head Dive" or FU-FA after "Crossing Head Dive"].
Entering this command without delay alters the "Head
Dive" animation. "Frogman": R. HG Bears, Gon, Jacks
and T. Ogre by the head. "Spring Kick": R. HG. [FU-FT
after "Head Dive" or FU-FA after "Cross Head Dive"].
R. HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

3.2 HOP UP

+ 20m

R. [CS].

3.2a READY TAUNT

#
3.2a-1 TRIP SLIDE

+ 17sm or l

[Briefly FC into standing position].


It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

3.2b DRUNKEN DOCTOR

#
3.2c FROGMAN

: + 25m

[DD].

Input the command right after Dr. B. touches the floor


with his feet. R. HG Bears, Gon, Jacks and T. Ogre by the
head. [FU-FT].

4 STINKY BREATH

3l or 3l

SH. Side Tracker. [FU-FT].

5 DOCTOR ANKLE KICK

7m

HG. [FU-FT].

5.1 LIFT UP CANNON

30M

JG. [FD-FT].

6 PET KICK

0M!

R. Side Tracker.

6.1 QUICK ROLL


6.2 ALEX KICKS

R.

23

10MC, 10MC,
6.2a QUICK ROLL


6.2b ROGER KICKS

10MC, 17MC,

R.

6.2b-1 QUICK ROLL


6.3 SIDE ROLL PET KICK

10m

R.

6.3a ALEX KICKS

10MC, 10MC,

R.

6.3a-1 QUICK ROLL


6.3a-2 ROGER KICKS

10MC, 17MC,

R.

6.3a-2.1 QUICK ROLL


7 HOP UP

+ 20m

R. [CS].

READY TAUNT

#
TRIP SLIDE

+ 17sm or l

[Briefly FC into standing position].


It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

DRUNKEN DOCTOR

#
FROGMAN

: + 25m

[DD].

Input the command right after Dr. B. touches the floor


with his feet. R. HG Bears, Gon, Jacks and T. Ogre by the
head. [FU-FT].

8 GROUNDED KI CHARGE

+++

[FU-FT + Ki Energy].

24

SIDE TURNED KNOCKDOWN POSITION MOVES (ST-FU-FT)


1 ROLL OVER

or
2 FORWARD DOCTOR ROLL "A"

or *From close distance*

[FU-FA].
A throw attempt is possible after this move (see:
"Grappling Techniques"). The arrow you need to press
varies depending on the camera. Choose the direction
that points toward Dr. B.'s feet. [BT-CS].

2.1 BACK DRUNKEN DOCTOR

[BDD].

2.2 REVERSE READY TAUNT

[Briefly FC-BT into BT].

2.2a EVADING TRIP SLIDE

[FU-FA].

2.3 MIND BLAST

+ + 25m

R. HG. [FU-FA].

2.4 SPRING KICK

+ 25m
3 FORWARD DOCTOR ROLL "B"

or *From far distance*

R. HG. [FU-FA].
A throw is possible after this move (see: "Grappling
Techniques"). The arrow you need to press varies
depending on the camera. Choose the direction that
points toward Dr. B.'s feet. [CS].

3.1 READY TAUNT

#
3.1a TRIP SLIDE

+ + 17sm or l

[Briefly FC into standing position].


It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

3.2 DRUNKEN DOCTOR

#
3.3 FALLING HEEL

:16m

[DD].

Input the command right after the roll, when Dr. B.


touches the floor with his feet. HG. If miss, Dr. B. will get
hurt (10% of damage) and suffer a MS after landing.

3.4 FROGMAN

+ 25m
4 BACKWARD DOCTOR ROLL

or

HG Bears, Gon, Jacks and T. Ogre by the head. [FU-FT].


A throw is possible after this move (see: "Grappling
Techniques"). The arrow you need to press varies
depending on the camera. Choose the direction that
points toward Dr. B.'s head. [DD].

25

4.1 FAINT DOCTOR


[CS].

#
4.2 READY TAUNT

[Briefly FC into standing position].

#
4.2a TRIP SLIDE

+ 17sm or l
4.3 FROGMAN

+ 25

It is a SM attack from mid or close distance that causes 7%


of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
R. HG Bears, Gon, Jacks and T. Ogre by the head. [FUFT].

5 STINKY BREATH

3l or 3l

SH. Side Tracker. [FU-FT].

6 DOCTOR ANKLE KICK


HG. [FU-FT].

7m
6.1 LIFT UP CANNON

30M

JG. [FD-FT].

7 PET KICK
R. Side Tracker.

0M!
7.1 QUICK ROLL


7.2 ALEX KICKS

10MC, 10MC,

R.

7.2a QUICK ROLL


7.2b ROGER KICKS

10MC, 17MC,

R.

7.2b-1 QUICK ROLL


7.3 SIDE ROLL PET KICK

10m

R.

7.3a ALEX KICKS

10MC, 10MC,

R.

26

7.3a-1 QUICK ROLL


7.3a-2 ROGER KICKS

10MC, 17MC,

R.

7.3a-2.1 QUICK ROLL


8 HOP UP

+ 20m

R. [CS].

8.1 READY TAUNT

#
8.1a TRIP SLIDE

+ 17sm or l

[Briefly FC into standing position].


It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

8.2 DRUNKEN DOCTOR

#
8.3 FROGMAN

: + 25m

[DD].

Input the command right after Dr. B. touches the floor


with his feet. R. HG Bears, Gon, Jacks and T. Ogre by the
head. [FU-FT].

9 GROUNDED KI CHARGE

+++

[FU-FT + Ki Energy].

PLAY DEAD POSITION MOVES (FU-FA)


FORWARD DOCTOR SCOOT
[FU-FA].

FORWARD DOCTOR ROLL

[BDD].

BACK READY TAUNT

[Briefly FC-BT into BT].

MIND BLAST

+ 25m

R.HG. [FU-FA].

TURNING LEFT KICK

+ 12l
27

FAINT DOCTOR

[BT-CS].

MIND BLAST

+ 25m

R.HG. [FU-FA].

REVERSE KANGAROO KICK

+ 25m

R. HG. [BDD].

MIND BLAST

+ 25m

R.HG. [FU-FA].

SPRING KICK

+ 25m

R. HG. [FU-FA].

SPRING KICK

+ 25m
KANGAROO KICK

+ 21m

R. JG. [DD].

ROLL OVER
[FD-FA].

or
BACKWARD DOCTOR SCOOT

[FU-FA].

BACKWARD DOCTOR ROLL

[BT-CS].


BACK DRUNKEN DOCTOR

[BDD].

BACK READY TAUNT

[Briefly FC-BT into BT].

MIND BLAST

+ 25m

R.HG. [FU-FA].

TURNING LEFT KICK

+ 12m
SPRING KICK

+ 25m

R. HG. [FU-FA].

28

MIND BLAST

+ + 25m

R. HG. [FU-FA].

REVERSE STINKY BREATH

3l or 3l

[FU-FA].

KANGAROO KICK

+ 21m

R. JG. [DD].

REVERSE STINKY BREATH

3l or 3l

[FU-FA].

LOW SWEEP
HG.

7l
REVERSE KICK

10m
KANGAROO KICK

+ 21

R. JG. [DD].

GROUNDED KI CHARGE

+++

[FU-FA + Ki Energy].

SIDE TURNED PLAY DEAD POSITION MOVES (ST-FU-FA)


1 ROLL OVER

or
2 FORWARD DOCTOR ROLL

or

[FU-FA].
A throw attempt is possible after this move (see:
"Grappling Techniques"). The arrow you need to press
varies depending on the camera. Choose the direction
that points toward Dr. B.'s feet. [BT-CS].

2.1 BACK DRUNKEN DOCTOR

[BDD].

2.2 REVERSE READY TAUNT

[Briefly FC-BT into BT].

2.2a EVADING TRIP SLIDE

[FU-FA].

2.3 MIND BLAST

+ + 25m

R. HG. [FU-FA].

29

2.4 SPRING KICK

+ 25m
3 BACKWARD DOCTOR ROLL "A"

or *From close distance*

R. HG. [FU-FA].
A throw is possible after this move (see: "Grappling
Techniques"). The arrow you need to press varies
depending on the camera. Choose the direction that
points toward Dr. B.'s head. [DD].

3.1 FAINT DOCTOR

#
3.1a SNAKE PUNCH

: +

by T. Ogre.

3.1A-1 PANIK DOCTOR

[PD].

3.1 READY TAUNT

#
3.1a TRIP SLIDE

+ + 17sm or l

[Briefly FC into standing position].


It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].

REVERSE KANGAROO KICK

+ 25m

R. HG. [BDD].

MIND BLAST

+ 25m

R.HG. [FU-FA].

SPRING KICK

+ 25m

R. HG. [FU-FA].

3.2 FROGMAN

+ 25m
4 BACKWARD DOCTOR ROLL "B"

or *From far distance*

HG Bears, Gon, Jacks and T. Ogre by the head. [FU-FT].


A throw attempt is possible after this move (see:
"Grappling Techniques"). The arrow you need to press
varies depending on the camera. Choose the direction
that points toward Dr. B.'s head. [BDD].

4.1 REVERSE READY TAUNT

[Briefly FC into standing position].

4.1a EVANDING TRIP SLIDE

+ 17sm or l

[FU-FA].

4.1 FAINT DOCTOR

[CS].

30

REVERSE KANGAROO KICK

+ 25m

R. HG. [BDD].

MIND BLAST

+ 25m

R.HG. [FU-FA].

SPRING KICK

+ 25m

R. HG. [FU-FA].

REVERSE STINKY BREATH

3l or 3l
LOW SWEEP

7l
REVERSE KICK

10m
KANGAROO KICK

+ 21m
GROUNDED KI CHARGE

+++
SLIDE POSITION MOVES (FD-FA)
FORWARD DOCTOR ROLL
[CS].

DRUNKEN DOCTOR

#
READY TAUNT

#
TRIP SLIDE

+ 17sm or l
FALLING HEEL

16m

HEAD DIVE

+ + 15m

Dr. B. end ins in DD.

The taunt last for about half second. During that time Dr.
B. is FC. After "Ready Taunt" time expires, Dr. B. will be in
HS.
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
HG. If miss, Dr. B. will get hurt (10% of damage) and suffer
a MS after landing.
It cannot be reversed. Generally, Dr. B end ins in DD but
he can dive through grounded opponents and end in BDD.
If Dr. B. dives through grounded opponents, moves linked
to "Head Dive" will have their recovery characteristics
inverted.

31

READY TAUNT

#
TRIP SLIDE

+ 17sm or l
FALLING HEEL

16m
MIND BLAST AWAY

+ + 25m
FROGMAN

+ 25m
FROGMAN

+ 25m

The taunt last for about half second. During that time Dr.
B. is FC. After "Ready Taunt" time expires, Dr. B. will be in
HS.
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
Entering this command without delay alters the "Head
Dive" animation. HG. If miss, Dr. B. will get hurt (10% of
damage) and suffer a MS after landing.
Entering this command without delay alters the "Head
Dive" animation. This move cannot be reversed. It has the
potential of hitting grounded opponents. Dr. B. end ins
FU-FA.
Entering this command without delay alters the "Head
Dive" animation. This move cannot be reversed. HG
Bears, Gon, Jacks and T. Ogre by the area of the head or
the torso. Dr. B. end ins FU-FT.
This move cannot be reversed. HG Bears, Gon, Jacks and
T. Ogre by the area of the head or the torso. Dr. B. end ins
FU-FT.

ROLL OVER
Dr. B. end ins FD-FT.

or
BACKWARD DOCTOR ROLL

Dr. B. end ins in DD.

FAINT DOCTOR

#
READY TAUNT

#
TRIP SLIDE

+ 17sm or l
HEAD DIVE

+ + 15m
READY TAUNT

#
TRIP SLIDE

+ 17sm or l
FALLING HEEL

[CS].

The taunt last for about half second. During that time Dr.
B. is FC. After "Ready Taunt" time expires, Dr. B. will be in
HS.
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
It cannot be reversed. Generally, Dr. B end ins in DD but
he can dive through grounded opponents and end in BDD.
If Dr. B. dives through grounded opponents, moves linked
to "Head Dive" will have their recovery characteristics
inverted.
The taunt last for about half second. During that time Dr.
B. is FC. After "Ready Taunt" time expires, Dr. B. will be in
HS.
It is a SM attack from mid or close distance that causes 7%
of GD if blocked standing. From far distance is a L attack.
[FU-FT or FU-FA if it hits anyone but Gon from close
distance].
Entering this command without delay alters the "Head

32

Dive" animation. HG. If miss, Dr. B. will get hurt (10% of


damage) and suffer a MS after landing.

16m
MIND BLAST AWAY

+ + 15m
FROGMAN

+ 25m
FROGMAN

+ 25

Entering this command without delay alters the "Head


Dive" animation. This move cannot be reversed. It has the
potential of hitting grounded opponents. Dr. B. end ins
FU-FA.
Entering this command without delay alters the "Head
Dive" animation. This move cannot be reversed. HG
Bears, Gon, Jacks and T. Ogre by the area of the head or
the torso. Dr. B. end ins FU-FT.
This move cannot be reversed. HG Bears, Gon, Jacks and
T. Ogre by the area of the head or the torso. Dr. B. end ins
FU-FT.

TURN OVER
Dr. B. end ins in FU-FA.

or
LOW KICK

HG. Dr. B. end ins in HS.

7l
MID KICK

Dr. B. end ins in HS.

10m
LOW TRIP SLIDE

+ 15

Dr. B. end ins FU-FT if the attack miss or is blocked, or if it


connects from far distance. If it his from close distance,
Dr. B. will end in FU-FA.

SIDE TURNED SLIDE POSITION MOVES (ST-FD-FA)

33

34

FACE DOWN POSITION MOVES (FD-FT)


Forward Doctor Roll

Faint Doctor

#
Back Ready Taunt

#
Mind Blast

+ 25m
Turning Kick

+ 12l

Dr. B. end ins in BDD.


[BT-CS].
The taunt last for about half second. During that time Dr.
B. is BT and FC. After "Ready Taunt" time expires, Dr. B.
will be BT.
This move cannot be reversed. HG. Dr. B. end ins FU-FA.
Dr. B. will randomly turn with a left or right FC kick. Dr. B.
end ins in HS.

35

Mind Blast

+ 25m
Kangaroo Kick

+ 25m *During the roll*


Mind Blast

+ 25m
Spring Kick

+ 25m
Spring Kick

+ 25m *At the end in of the roll*


Roll Over

or
Backward Doctor Roll

Back Drunken Doctor

#
Back Ready Taunt

#
Mind Blast

+ 25m
Turning Kick

+ 12l
Mind Blast

+ + 25m
Spring Kick

+ 25m
Turn Over

or
Reverse Sweep Kick

7l
Spinning Crescent Lunge

18m

This move cannot be reversed. HG. Dr. B. end ins FU-FA.


JG. This move cannot be reversed. Dr. B. end ins in DD.
This move cannot be reversed. HG. Dr. B. end ins FU-FA.
This move cannot be reversed. HG. Dr. B. end ins in DD.
This move cannot be reversed. HG. Dr. B. end ins in DD.
Dr. B. end ins FD-FA.
[BT-CS].
Dr. B. end ins in BDD.
The taunt last for about half second. During that time Dr.
B. is BT and FC. After "Ready Taunt" time expires, Dr. B.
will be BT.
This move cannot be reversed. HG. Dr. B. end ins FU-FA.
Dr. B. will randomly turn with a left or right FC kick. Dr. B.
end ins in HS.
This move cannot be reversed. HG. Dr. B. end ins FU-FA.
This move cannot be reversed. HG. Dr. B. end ins in DD.
Dr. B. end ins FU-FT.
It causes float. Dr. B. end ins in HS.
Dr. B. end ins FD-FT.

MISCELANEOUS COMMANDS
BEFORE STARTING A FIGHT

36

PLAYING WITH DR. BOSCONOVITCH

Dr. B's strongest advantage is the surprise factor. Knowing how to use him properly might allow you to take

good players off guard, as he is still a mystery even for veterans. He is designed to be a challenge, both in
learning and using him efficiently. However, this probably applies to your OP as well. Practicing a few tricks can
dramatically increase your performance with the old doctor.
There are two animations to start a fight. In one Bosconovitch. charges his body with electricity and does the
"Ready Taunt" hand movement, after which he ends standing. In the second one, he suffers an electric shock
and falls down in front of his OP right before the round starts. In order to always start a fight standing, hold
down the left kick button before the fight starts. This trick will save you from starting FD-FA but it only works for
for the initial round. Successive rounds will always start with Dr. B. lying on the ground FU-FT.
"Doctor Bounce" can be an excellent move to punish grounded OP or to set up frame traps, such as using "Jack
Tamer" on a blocking OP, to lure them into attacking you, and immediately holding U.
If you know when to use it, "Trip Slide" is a pretty good move from medium distance (when it counts as a low
move). Just keep in mind that is not safe in block.

PLAYING AGAINST DR. BOSCONOVITCH

Bosconovitch's oddities can be exploited against him. For example, he will always end in DD after blocking,

chickening or doing a throw escape. Knowing most Dr. B. players have difficult times playing defensively from
DD, you can adopt an aggressive strategy anytime you see him standing. Just beware of "Doctor Bounce" and
"Panik Doctor" and you should be all right.
Keep in mind Dr. B's throws are pretty difficult. Basically he only has "Irish Whip" and "Stone Head" at hand, and
both of them have the same escape.
Whenever you see him Ki Charged, remember he cannot block. The perfect time to unleash your most
devastating attack/juggle.
Tactics against a grounded Dr. B. are all about sticking to a couple of moves: one to help you keep your distance
(like a solid and fast low kick) and the other to punish him hard whenever he makes a mistake in the ground.
Turtling is a good strategy here because he is not actually dangerous while in the ground.

37

You might also like