You are on page 1of 7

A Song of

Character Generation and


Advancement Utility

Ice and Fire


Roleplaying

A Song of Ice and Fire Roleplaying 2009 Green Ronin Publishing. A Song of Ice and Fire 1996-2009 George R. R. Martin.
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights
relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire
Roleplaying" game.

Instructions for Use


1. Open the CharGen tab. Use this sheet to create your initial character.
a. The worksheet is on the left-hand side of the page. This contains all of the information that will
populate your Character Sheet.
b. The right hand side of the page contains information that will be useful as you create your character,
including the Maximum Rank to which you may raise your Abilities, and the amount of Experience
you may spend on improving your Specialities.
c. The bottom of the worksheet includes information about how many Benefits you may select, and
how many Flaws you must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these
are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.

2. Begin to create your character


a. Enter the Name, Age, Gender and House of your character.
b. The Age Category corresponding to your age will appear on the right-hand side of the sheet. This
will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.

3. Abilities and Specialities


a. Select the level of your Abilities by typing values in the white boxes corresponding to each Ability.
You may not exceed your Maximum Ability and no Ability may be lower than 1. The number of
Experience Points remaining will be shown on the right-hand side of the sheet.
b. Select the Specialities that you want using the drop-down menus provided, and allocate a value to
each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience
Points you have to increase Specialities is shown on the right hand side of the worksheet.
c. Either failing to spend all of your Experience, or spending more Experience than you have allocated
will mean that your character information will not be populated in the main Character Sheet.

4. Destiny Points, Benefits and Flaws


a. The number of Destiny Points you receive depends on the Age of your character. You may spend
these points on Benefits, or save them for use in play.
b. The number of Benefits you may purchase also depends on the Age of your character, and ranges
from zero to three. Purchase benefits by selecting the required quality from the drop-down menus.
Your selection may be limited based on your Abilities and your previous choice of Benefits.
c. As a result of your character's age, you may also be required to select one or more Flaws. Select a
flaw using the drop down options provided. Some of these Flaws may have to be chosen from a
limited selection, to reflect your character's reduced Abilities as a result of aging.
d. You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have
taken. If you haven't taken all of your mandatory flaws, or your Destiny Point total is below zero,
your character information will not be populated in the main Character Sheet.

A Song of Ice Fire Roleplaying 2009 Green Ronin Publishing.


A Song of Ice Fire 1996-2009 George R. R. Martin
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery.
These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character
generation is complete. If you have completed all of the steps correctly, the box in the bottom-right
of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red
and will detail where the errors have occurred.

5. Using Char Sheet p1.


a. Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any
reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of
your Abilities or Specialities. Return to the CharGen tab and double check the information box in the
bottom-right hand corner of the CharGen sheet.
b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as
your main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can
enter information are highlighted in yellow.
c. This sheet is also split into two halves. The right hand side is used when you earn experience and
want to improve your abilities. The left hand side contains the main character sheet.

6. Completing your character - Electives, Arms and Armour


a. If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box
under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an
Ability or type of Weapon, ensure your spelling matches that used by the worksheet.
b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your
character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are
wearing no armour, select "None".
c. In the table in the bottom left of the character sheet, select the Weapons that your character will be
wielding. If you are unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you
are using a weapon of "normal" quality.
e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you
are only carrying one bulky weapon at any given time. If this is not the case, you may need to
manually adjust your Movement using the rules in the SIFRP rule book.

7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to improve your
abilities. This can be done on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top
right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been
awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.
c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your
adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain
new Specialities and buy additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the
right hand side of the sheet.
f. If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in
the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total.
g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny
Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.

A Song of Ice Fire Roleplaying 2009 Green Ronin Publishing.


A Song of Ice Fire 1996-2009 George R. R. Martin
Spreadsheet PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.

NAME
AGE

PLAYER

GENDER

RATING

ABILITY

AGILITY

SPECIALITIES

2D

AWARENESS

CUNNING

DECEPTION

ENDURANCE

FIGHTING

HEALING

LANGUAGE

2D

2D

Passive Awareness 8

2D

2D

2D

Passive Endurance 8

5D

2D

Flaw

ABILITY

SPECIALITIES

KNOWLEDGE
2D

MARKSMANSHIP
2D

PERSUASION

STATUS

STEALTH

SURVIVAL

THIEVERY

WARFARE

WILL

2D

2D

2D

Passive Stealth 8

2D

2D

2D

2D

2D

QUALITIES

Benefit

---ROLEPLAYING---

RATING

2D

ATHLETICS

Benefit

HOUSE
ABILITIES

ANIMAL
HANDLING

Benefit

Male

A SONG OF
ICE AND FIRE

Ben

INTRIGUE
INTRIGUE DEFENCE

COMBAT
6

Awareness + Cunning + Status

COMPOSURE

COMBAT DEFENCE

Agi + Ath + Awa + Def Bonus - Armour Pen

HEALTH

WILL RANKS x 3

ENDURANCE RANKS x 3

Flaw
Flaw
Flaw

DESTINY POINTS

BASE MOVEMENT
4

MOVE / SPRINT

16

Flaw
Flaw
Flaw

You haven't spent the right amount of Experience


Points

NAME
AGE

GENDER

RATING

ABILITY

AGILITY

Male

HOUSE
ABILITIES

SPECIALITIES

ANIMAL
HANDLING

ATHLETICS

AWARENESS

CUNNING

DECEPTION

ENDURANCE

FIGHTING

HEALING

LANGUAGE

Passive Awareness 8

Passive Endurance 8

ROLEPLAYING

RATING

ABILITY

KNOWLEDGE

SPECIALITIES

MARKSMANSHIP

SONG OF
ICE AND FIRE
A

Ben

PLAYER

PERSUASION

STATUS

STEALTH

SURVIVAL

THIEVERY

WARFARE

WILL

Passive Stealth 8

QUALITIES

Specialism

INTRIGUE
INTRIGUE DEFENCE

COMBAT
0

COMPOSURE

Agi + Ath + Awa + Def - Armour

ENDURANCE RANKS x 3

Intrigue Damage

Combat Damage

INJURIES / WOUNDS

ARMOUR

WEAPONS
Weapon

Quality

Test

Weapon Qualities

Dmg

HEALTH

WILL RANKS x 3

DESTINY POINTS

COMBAT DEFENCE

Awareness + Cunning + Status

Bulk

Armour Rating

Armour Penalty

0
0

Bulk

MOVE / SPRINT
4
4
4

Base
Armoured
Fully Laden

16
16
16

WOUNDS

APPEARANCE
HEIGHT

WEIGHT

EYE COLOUR

HAIR COLOUR

MANNERISMS

EQUIPMENT
DISTINGUISHING FEATURES

RETAINERS

PERSONAL HISTORY

ALLIES

ENEMIES

OATHS

HERALDRY

PORTRAIT

MOTTO

Version Issues
CharSheet p1 didn't add XP spend on Specialities.
3.1

Changes
Amended formula in 'Char Sheet p1'AN3

You might also like