Professional Documents
Culture Documents
Email: scott.swearingen@utdallas.edu
Website: http://atec.utdallas.edu/swearingen/
COURSE DESCRIPTION
This course will serve as an examination of world building basics, spatial relationships,
and concept development for virtual environments. The student will receive instruction
on creating worlds for real-time applications with an emphasis on the formal qualities of
space and immersion that are conceptually sound. Techniques in the creation and
application of texturing, lighting, sound, particles, surfacing, and scripting will also be
addressed.
This course is designed to engage the student in the necessary skills and concepts behind
the creation of compelling virtual environments. There will be weekly assignments,
critiques, discussions, and/or lectures which are all greatly dependent upon student
participation and interaction.
All weekly assignments will be due at the begining of the following class. Failing to turn
work in on time will result in the lowering of the student's grade.
Loss of 1 percentage point each day the project is late for the first week.
After one week, grade will be dropped by one full letter.
Grade will continue to drop by one full letter in subsequent weeks.
GRADING
intro
final project
COURSE SYLLABUS
(JAN 12)
Week 01: INTRODUCTION
Lecture - 'LOTR: The Fellowship of the Ring' - a study on the formal qualities of space
Write 2-3 pages about a fictitious environment or set (from a movie, a painting, a game,
an animation, etc.) of your chosing, and describe in detail how its formal qualities create
space and what meaning you can glean from it apart from its narrative.
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(JAN 19)
Week 02: WORLD BUILDING
Lecture - Getting to know the DOOM3 editor and its associated file structure. We will
cover basic room creation and how to publish it as a *.pk4.
notes:
Turn in on cd, storage device, or make available for download.
It should not exceed 10 MB.
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(JAN 26)
Week 03: WORLD BUILDING cont.
notes:
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(FEB 02)
Week 04: WORLD BUILDING cont.
Build a new environment that is fully custom textured (no native DOOM3 textures).
notes:
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(FEB 09)
Week 05: WORLD BUILDING cont.
Lecture - Adding sound and particles to your environment.
notes:
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(FEB 16)
Week 06: WORLD BUILDING cont.
notes:
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(FEB 23)
Week 07: WORLD BUILDING cont.
notes:
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(MAR 02)
Week 08: FINAL PROJECT
Create a style sheet for your final project (in html or print).
[B] References (1) scale, (2) environment, (3) lighting, (4) surface quality, and (5) color
palette.
[C] Under each reference section, include a paragraph explaining WHY you are using
them. WHAT are their importance. HOW your environment will benefit. Apply what you
learned in our first lecture and consider the importance of spatial relationships, lighting,
surface quality, and what the audience can glean from them about your environment.
Give your virtual environment meaning, because without it, it is, well...meaningless.
notes:
Bring in a printed copy or email me the url. I will NOT take digital formats.
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(MAR 09)
Week 09: FINAL PROJECT cont.
(MAR 16)
Week 10: FINAL PROJECT cont.
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(MAR 23)
Week 11: FINAL PROJECT cont.
notes:
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(MAR 30)
Week 12: FINAL PROJECT cont.
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(APR 06)
Week 13: FINAL PROJECT cont.
Lecture - Work day.
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(APR 13)
Week 14: FINAL PROJECT cont.
notes:
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(APR 20)
Week 15: FINAL PROJECT cont.
The following policies are in the UTD Catalog and pertain to this class.