Professional Documents
Culture Documents
Red Slaad
Blue Slaad
Shadow Slaad
Green Slaad
Grey Slaad
Death Slaad
White Slaad
Black Slaad
Slaad Lord (Purple Slaad)
I.Q.
2
2
3
3
4
4
5
5
5
M.E.
2
2
2
2
2
3
4
3
4
M.A.
2
1
2
2
2
3
4
3
4
P.S.
5
6
5
5
5
6
6
6
6
P.P.
5
5
4
5
5
5
5
5
5
P.E.
5
5
4
4
4
5
5
5
6
P.B.
1
1
2
2
2
5
5
5
3
SPD
3
3
3
3
4
3
3
3
3
PER
4
4
4
4
5
4
4
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4
LUCK
3
3
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3
3
per day, red Slaadi can stun by emitting a loud croak that affects all
opponents within 20 (save vs. petrification or stunned for two
rounds). Red Slaadi regenerate 2 hp per round. They can attempt to
gate in 1-2 additional red Slaadi twice per day with a 40% chance of
success.
Blue Slaadi are ruthless warriors that specialize in mass combat.
Two long, sharp bone rakes protrude from the back of each hand.
They are more lithe and limber than red Slaadi and have more
elongated snouts. They share the reds vicious temper and bullying
manner, and they too wear loincloths. The blue slaad fighting style
allows them two attacks with each of the razor-sharp bone rakes on
each hand (2d6 damage per rake). Thus they have four rake attacks
per round, as well as a bite (2d8 damage and 10% chance of
infecting the opponent with a rotting disease (like a mummy). Blue
Slaadi have the following spell-like abilities, usable one at a time,
one per round, at will: hold person (one person only), passwall and
telekinesis. Twice a day they can attempt to gate in either 1-2 blue
Slaadi or 1 green slaad, with a 40% chance of success on each
attempt.
Green Slaadi attack with two claws (1d6+2 damage) and bite (2d8
damage). They prefer to use their innate powers or gate in other
Slaadi for combat, but they fight viciously if pressed. A green slaad
can polymorph at will into a duplicate of the human or demihuman
host that spawned it. Green Slaadi as a group have demonstrated the
following spell-like powers, usable one at a time, one per round, at
will: darkness, 15 radius, delayed blast fireball (once per day),
bite (2d10 damage). Like green and gray Slaadi, a death slaad can
shapechange into a duplicate of its original host, usually a powerful
human. In this form it attacks twice per round, has at least 12
Charisma, and retains its great Strength (18/01, +3 damage
adjustment). Only +2 or better weapons can harm a death slaad.
Collectively, death slaad have been observed to use the following
spell-like powrrs, useable one at a time, one per round, at will:
advanced illusion, astral spell, cloudkill, darkness, 15 radius, detect
magic, detect invisibility, ESP, fear, fireball (once per day), flame
strike, invisibility, locate object, phantasmal killer (once per day),
symbol (any, once per day), unholy word, and wind walk. No
individuai death slaad has demonstrated all these powers. Once per
turn a death slaad can gate in 1-8 of any type of slaad except other
Death Slaadi. This gate always succeeds. They can enchant an item
if given time and
equipment.