Professional Documents
Culture Documents
0 Tasks
2.0 Buildings
3.0 Shooting range
4.0 Scouting
4.1 How to scout
4.2 Scouting terminology
4.3 Full scout report
4.4 Attack scouting
5.0 Prestige
5.1 What is prestige?
5.2 Gaining prestige
6.0 Attributes
7.0 Equipment
7.1 About Equipment
7.2 Enhancing equipment
8.0 Hunting
9.0 Starving
10.0 Achievements
11.0 Attacking peoples cities
11.1 Killing enemy troops
11.2 - Farming people's cities
11.3 - Stealing people's sub cities
12.0 Attacking and occupying forts and oases
12.1 What are oases?
12.2 Occupying an oasis
12.3 What are forts?
12.4 Occupying a fort
12.5 Farming a fort
12.6 Tips on wiping out oases and forts with few losses
13.0 Haypi terminology
1.0 ~ Tasks
==============================================
What are tasks? Tasks are objectives set up for beginners to understand the game a bit better. Just continue completing the tasks and
you'll be a Haypi master in no time. They will teach you about sending and receiving letters, trading resources with other players,
training troops, upgrading buildings, going to the map and much more.
So here are some questions I get a lot about tasks;
Ive done all of the tasks except for the level up ones and task 24, now what?
Once youve finished all of the tasks that you are capable of doing at that time, just continue to upgrade buildings, train some troops,
or just talk to people on chat!
2.0 ~ Buildings
Main Building Here is where your cities people come from. People are needed to train troops, upgrade buildings, transfer resources
etc. By upgrading it, you are increasing the amount of people you get per hour, and the maximum amount of people you can have at one
time.
Warehouse The warehouse is where your resources are stored. The higher the level, the more resources it can hold.
Cranny The cranny is in charge of protecting some of your resources. At its highest level, it can protect 100 000 of each resource.
Barracks Here is where you train troops for battle. The higher the level, the faster the troops are trained.
Tech Center Here you can research techs. Here you can research Woodcutting, Digging, Smelting and Planting which increase the
output of that particular resource. Researching Shooting will mean your troops will have a longer range they can attack from in battle. If
you research scout skill, You can scout people with higher precision. Researching Traps or turrets will mean you can upgrade your traps
or turrets at the city wall to a higher level. Marching will increase the speed of your troops, and attack/defence will raise your
attack/defence.
City Wall Here is where you set up defences for your city. You can build either traps or turrets. Traps kill any troops that fall into them
and turrets attack the troops from a distance. In order to build them though, youll need to upgrade them in the tech center. The higher
the level of them, the more powerful they become, and the more troops they take out.
RESOURCE FIELDS
There are four resource fields. Stone Mine, Iron Mine, Cropland and Lumber Mill. The higher the level they are, the more resources
you get per hour. The Stone Mine produces stone, the Iron Mine produces iron, the Cropland produces crop and the Lumber Mill produces
wood. At each resource field, there will be four places that you can upgrade. Try to upgrade them evenly. Once they reach level 15, it
will cost coins to upgrade. Below shows how many coins are required to upgrade to each level.
Level
Level
Level
Level
Level
16
17
18
19
20
requires
requires
requires
requires
requires
10
25
40
60
90
coins
coins
coins
coins
coins
0 ~ 800 ~ 1100
1 ~ 816 ~ 1116
2 ~ 832 ~ 1132
3 ~ 848 ~ 1148
4 ~ 864 ~ 1164
5 ~ 880 ~ 1180
6 ~ 896 ~ 1196
7 ~ 912 ~ 1212
8 ~ 928 ~ 1228
9 ~ 944 ~ 1244
10 ~ 960 ~ 1260
Now in battle, the field length is determined by the longest range plus 300. So say you were up against some catapults with level 7
shooting tech, and you only had level 5, the battle field length would be 1212. A handy way to know who has longer range in battle is to
know what level shooting tech you have, so you know how long the field length would be if you were the one with the highest range.
Select any unit in the command screen, and look at the field length. If the field length is longer than what your field length would be, it
means they have longer range, so be careful!
P.S. If you dont know how to command a battle, when youre attacking someone, go to the actions tab. Wait for the attack timer to go
to 0, and press command.
Below is the range and field length of each level of turret.
Level ~ Range ~ Field Length
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
1 ~ 600 ~ 900
2 ~ 650 ~ 950
3 ~ 700 ~ 1000
4 ~ 750 ~ 1050
5 ~ 800 ~ 1100
6 ~ 850 ~ 1150
7 ~ 900 ~ 1200
8 ~ 950 ~ 1250
9 ~ 1000 ~ 1300
10 ~ 1050 ~ 1350
4.0 ~ Scouting
=============================================
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" 10000 or larger
5.0 ~ Prestige
==============================================
1
2
3
4
0 Prestige
200 Prestige
630 Prestige
1.15 Thousand prestige, 1 nugget
6.0 ~ Attributes
Attributes can be found under the general tab. With attributes you can increase Attack, defense, speed and fortune. These attributes
are applied to your whole army. When you level up, you can have more attribute points to distribute. Probably the most useful attribute
would be speed, because it means your troops move faster, and if your speed is higher than the person you are attacking, you may be
able to strike first.
7.0 ~ Equipment
7.1 ~ About Equipment
Equipment adds extra points to your attributes. There are 5 types of equipment; Armor, sword, horse, manual and ring.
Armor adds it's level 2 to defense. E.g a level 5 armor adds 10 points to the defense attribute. The maximum level for armor is level
15.
A Sword is the same as the armor, except adds it's level 2 to attack. The maximum level for a sword is level 15
A Horse, similar to armor and sword, adds it's level 2 to speed. The maximum level for a horse is level 15
A Manual is different to armor, sword and horse. A manual adds its level to speed, attack AND defense. For example, if you had a level
10 manual, it would add 10 points to speed, 10 points to attack, and 10 points to defense. The maximum level for a manual is level 15
A Ring only adds its level worth to fortune. The maximum level for a ring is level 10, 5 levels less than all of the other items. So a level
10 ring adds 10 points to the fortune attribute.
8.0 ~ Hunting
By sending your troops out to hunt, they can bring back money, items or treasure. To send your troops out to hunt, go to the map and
select an oasis. Enter it, then select the amount of troops you want to send on the hunt. I find that sending infantry and cavalry
together to hunt, and sending archers with catapults to hunt works better than sending them all at once. In order to get a good hunt
however, you will require quite a large hunting party of a couple of thousand or more troops. To harvest your hunt, go to the actions tab
and press harvest.
I HIGHLY RECOMMEND sending your troops out to hunt every time you go offline. If you leave them in your city, someone will see you
have troops just sitting in your city and will attack you. You may think that by leaving troops in your city will make you look tough.
WRONG. The people with more troops than you will attack you and kill your troops in order to gain prestige from you. When your troops
are out hunting, they are virtually untouchable.
9.0 ~ Starving
You've got to be careful when you train up a large army, because your troops consume a certain amount of crop. If your troops are
consuming more
Crop than you are producing, you will be in negative crop, and are at risk of starving.
Infantry consume 1 crop per hour
Cavalry consume 4 crop per hour
Archers consume 2 crop per hour
Catapults consume 10 crop per hour
In order to starve, your crop would have to reach 0, and your troops would be called back from hunting (If they were hunting) and 30%
would die, and then 30% of your remaining army would starve one hour after that. This continues until you are back in positive crop
output. That is why you must always make sure you have enough crop In your city to sustain your troops while you're offline, or you
might starve.
10.0 ~ Achievements
Achievements are a new ranking system available to those with gamecenter. You can find the list of achievements under the tasks tab
and going to achievements tab, but you'll require iOS4.1 or later. You can find a list on the forum here. Achievements are now a
requirement to enter PVP.
=================================================
1-0
2-0
3-0
4-1
5-1
6-1
7-2
8-2
9-2
10 - 3
11 - 3
12 - 3
13 - 4
14 - 4
15 - 4
16 - 5
17 - 5
18 - 5
19 - 6
Level 20 - 6
Please note those numbers are in addition to your main city, so you have your main city plus the number shown.
Attacking a sub city once AND winning will lower it's loyalty by 10 so it will need to be attacked ten times within a small time frame to
capture it, because they regain 10 loyalty every hour after the last attack, with the maximum loyalty being 100.
Also, you can only attack a player 5 times daily, so you'll need a friend to help you lower the loyalty to 0. OR, at 00:00:00 GMT, the
Haypi time resets, meaning it's a new day and you can attack another 5 times. So if you attack it 5 times with less than an hour inbetween attacks before and after 00:00:00 GMT, you will be able to take the city by yourself.
Of course, its not necessary to steal peoples cities, because you can make one from scratch by selecting an empty square on the map.
Just press enter on empty land and press create city. It cost 1000 of each resource.
============================================
0-0
1 - 100
2 - 200
3 - 350
4 - 550
5 - 850
6 - 1250
7 - 1900
8 - 2700
9 - 3700
10 - 5000
1-5
2 - 10
3 - 25
4 - 50
5 - 75
6 - 100
7 - 200
8 - 300
9 - 500
10 - 1000 - 1500?
Unfortunately I don't know the required amount for level 10s, but they are very rare anyway and it is estimated that only a few will be
on the map each day.
You do not gain prestige from killing troops at oases.
Now you can take them with any troop, but catapults are highly recommended, because you will lose almost no troops. Unlike Cities,
you only need to attack and win and the oasis is yours. Also, they lose one level EVERY 24 HOURS THAT IT IS OWNED. So, for example, if
you captured a level 7 oasis, 168 hours later (aka 7 days) it will be a level 1 oasis. And after another 24 hours it's level will be reduces to
0 and will be resigned automatically.
Once you occupy an oasis, it is recommended that you call back your troops and send them hunting, because if someone scouts your
oasis and sees there are troops there, they may attack and gain prestige from you. To call back your troops, go to the cities tab, select
the oasis tab and press call back.
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
1 - $20
2 - $40
3 - $60
4 - $80
5 - $100
6 - $120
7 - $140
8 - $160
9 - $180
10 - $200
If you can't be bothered remembering that, just times the level of the fort by 20, and that's how much money it will give you per hour.
1 - 215 catapults
2 - 428 catapults
3 - 855 catapults
4 - 1410 catapults
5 - 2170 catapults
6 - 3782 catapults
7 - 6255 catapults
8 - 8708 catapults
9 - 14115 catapults
10 - 19830 catapults
Now those are just the rough number of catapults needed for each level, and the numbers will vary depending on your attack, defence,
tech levels etc. But some people think that if you just divide the number of infantry the fort has by ten, that's the amount of catapults
needed. I suppose that works too....
You do not get prestige for killing troops at a fort.
Like an oasis, it is recommended that you call back your troops after occupying a fort, because if someone scouts your fort and sees
troops there, they may attack, kill your troops and gain prestige from you. To call back troops from a fort, go to the cities tab, select
the forts tab and press call back.
Forts have a loyalty of 100, and for every successful attack, they loose 40 loyalty. So it will take 3 successful attacks to capture one.
Now most forts will also have traps and turrets equal to its level. Forts will only have traps and turrets if it has not been attacked yet, if
it has been resigned by a player and hasn't been attacked since or after server maintenance or server merges. So always bring some
infantry along to wipe the traps.
Note that if you attack it and capture it, your troops will not bring back resources. Also, you cannot farm a fort that is occupied by a
player. Here are the required amount of infantry to take all of the resources from the fort:
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
1 ~ 2500
2 ~ 3000
3 ~ 4000
4 ~ 5000
5 ~ 6500
6 ~ 8000
7 ~ 10000
8 ~ 15000
9 ~ 20000
10 ~ 25000
12.6 ~ Tips on wiping out oasis and fort troops with few losses
Now this is just a basic strategy you can use. There are much more advanced ways, however it's best to start off simple. Here's the basic
one:
First round pause all units and target the cavalry with your catapults. Second round, continue to pause all units and target remaining
cavalry, or pause all units except for catapults, make them move forward and target archers. Third round, pause all units and target
remaining archers, or if all of the archers are gone, have all units paused and target catapults. Now don't worry if your cats aren't in
range to attack theirs, because they will automatically target the infantry. Next round, again have all units forward and target
catapulted with your catapults. Like the last round, don't worry if your catapults don't attack their catapults, as they will automatically
target infantry. Continue doing this until you've wiped out all of the troops, then move your catapults forward to wipe any turrets there
may be, and then send your infantry forward to take out any traps there may be.
Another basic one is this:
Pause all units in the first round and make your catapults target the cavalry. Next round continue pausing all units and target cavalry.
Next round Again have everyone paused and target the catapults with your catapults. And then target the oncoming infantry.