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REAL3D Support Desk
Commercial Visual Systems
Lockheed Martin Information Systems Co.
MP-838
12506 Lake Underhill Rd.
Orlando, FL 32825
The R3D/100 was announced at the WINHEC '95 conference (March 1995)
and will be available for limited release for qualified partners
and application developers beginning Q4/95. Production shipments
to U.S. and foreign customers will begin Q1/96.
COMPANY INFORMATION:
SYSTEM OVERVIEW:
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The R3D/100 chip set consists of a Geometry Processor, Graphics Processor,
Texture Processor, Depth Buffer Controller, Frame Buffer Controller,
PCI Controller, and Video Output Controller.
Charged with storing RGB color data for each pixel (fragment), the
frame buffer provides double buffering capability at the highest
video resolution and color width. The frame buffer has a width of
up to 24 bits and can directly access up to 10 Mbytes of memory.
Block read/write and clear buffer operations are provided.
The PCI controller, a 32-bit PCI Rev. 2.0 on-chip interface, boosts
communications between the Host CPU and the R3D/100. No external
glue logic is needed. The optimized interface performs single cycle
transfers in target and master modes and provides DMA mastering capability
for efficient and fast data transfer. Separate 32-bit input and output
FIFOs provide highly efficient data buffering between the R3D/100
graphics core and external devices.
[I]
UPDATE RATE:
************
Update rate is highly dependent on other system design parameters;
the chip set can support true real-time updates up to 76 Hz.
TRANSPORT DELAY:
The geometry processor requires one update cycle, the graphics and
other processors require another, and the frame buffer delay is an
additional field time.
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SYSTEM CAPACITY:
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POLYGONS PER CHANNEL:
For 32-bit pixels, the R3D/100 can achieve a block move rate of 132
MBytes/second.
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TEXTURE:
********
On-board storage of color and monochrome texture maps with eight
through 24-bit RGB formats and up to eight bits of alpha for translucency
is supported.
TEXTURE MEMORY:
TEXTURE PAGING:
***************
Support for dynamic texture map loading is provided.
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PRIORITY TECHNIQUE:
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The R3D/100 uses a Z buffer on a per-pixel basis. The Z buffer has
up to 24-bit precision. Layering of co-planar polygons and forced
(high priority) polygons are available.
LEVELS OF OCCULTING:
Since the R3D/100 is a Z buffer architecture, the number of occulting
levels is only limited by the number of polygons being processed.
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ANTI-ALIASING:
**************
Support for multi-pass anti-aliasing is provided.
FOG IMPLEMENTATION:
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Fog level may be assigned per vertex, with bilinear interpolation
performed to the pixel level. Alternately, fog may be calculated
as an exponential function based on range per pixel.
TRANSPARENCY:
*************
Translucent polygons are available.
SHADING:
*******
Color intensity can be assigned per vertex, and interpolated to the
pixel level to perform smooth shading.
[*][I]
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To find out why real time graphics will never be the same again,
just call 1-800-393-7730 or send email to [*]real3d@mmc.com
Created by [*]Jeff Potter
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