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FLOW SCREEN

Rules Techniques Coaching Points - Drills


Andrew Coverdale Head Coach Castle High School
Shared_responsibility@yahoo.com

MAX

CASTLE H.S. FLOW SCREEN


Andrew Coverdale Head Coach Castle High School, Newburgh, IN
I.
II.

Background stealing from good people!


Off-season thought process
A. 4 major questions:
Does it fit our philosophy?
Can we coach it and fix the problems?

B. Making it fit

1. Situation sheet
4. Pre-season rep allotment

III.

Does it fit our kids?


Does it help us beat the key teams on our schedule?

2. Needs chart
3. Breakdown grid
5. Installation calendar
6. Skills sheet

Pre-season: Teaching & Installing


A. CD Playbook
Philosophy Instructional You Draw it - Video

B. Installation day
Walk through Practice schedule Installation drill (phases)

IV.

In-season: Putting it to work game week


*The big question: What JOBS do we hav to get done this week, & how are our Flow Screens going to
help us get them done?
WEEKLY IMPROVEMENT PERSONNEL SITUATIONS FORMATIONS

A. Scouting report: Bring focus to the work to be done in practice, present a plan to win!
B .Scout tape: Time efficiency Coach from remote Reinforce points f/Scout rept
C. Practice rep allotment: Make every rep count, organize thought process
D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of
W-T!
E. Formation considerations/goals
1. Know who your best screener is!
2.
game!
3. Who is the spy? LB? DL?
4.
5. Get the fast flow guy on the screens FRONTSIDE 6.
7. TE to screens BACKSIDE helps!
8.
9. Movement via EYES (motion)

F. Situations *1st down: RUN ACTION


*Red zone - C L I C K
H E R E

Marry with formations/actions from week previous, early in


Get a hat assigned for rolled down safety support
Try to avoid on the line overhangs to screen side
LB contortion/slide

*2 XL & 3 M-L: PASS ACTION


T O

R E T U R N

T O

D I R E C T O R Y -

Flow Screen Directory


PRESENTATION OUTLINE
OVERVIEW / PHILOSOPHY
FLOW SCREEN INSTRUCTIONAL
VIDEO
YOU DRAW IT
ILLUSTRATIONS

INSTALLATION DRILLS
SCREEN SUMMARY TABLE

Flow Screen Philosophy

FLOW

Screen Concept
The Flow Screen is a big play tool that gives us a chance to rip off big
chunks of yardage when defenses overreact! They are known as Flow
Screens because we work hard to create defensive flow in one
direction by creating the look of a particular play (run, pass, screen, or
bootleg), then throwing back behind a wall of blockers in the opposite
direction!
The goal is to SEPARATE the frontside of the defense from the backsideMOVE as many defenders
in one direction as possible, then SEAL them off with our receiver and Center, then SEPARATE them
with our guards kick-out block, giving our screener a lane to run through!
We can literally screen to any eligible receiver we have, and we can bring him from anywhere as
long as he gets to the 4 x 4 screen spot. We can also give our flow screens different looks by
marrying
to different run
and pass actions, making them good compliments to our best
KEYS tothem
a successful
play:
plays!
QB SELLS the play with eyes, tempo, and patience, moving FS
Situationally,
LB, safety, &Flow
BSLB!
Screens can be used on all down & distances, all the way through the Red Zone!
SCREENER does what needs to be done to get lost! Low pad
level!
SCREENER doesnt pop out until his blockers do, presses his
guards block!
TACKLE does a great sell job opening the window and makes
necessary adjustments to protect it!
FRONTSIDE LINEMEN eliminate penetration & buy QB time to
sell the play!
BACKS & RECEIVERS FS/Not in play SELL the play being faked in
every detail!
PULLING G & C take convincing sets, allow penetration, and run
full-speed courses to the HALFWAY RENDEZVOUS with their
EYES!
-T O
M A I N
D I R E C T O R Y -TO

CALLS/VARIATIO
NS
Rollout actions
Boot actions
Run actions
Screen actions: Bubble,
Alley
INSTRUCTI ONAL -

Flow Screen Instructional

TRUST
TEMPO
DISCIPLINE
PREPARATION
SHARED
RESPONSIBILITY

FLOW
SCREEN
BS T:
BS G:

C
W
4x4

Open this
window

M
E T
1001 1001
1002 1002

S
R
T E

BS WR: Run the play indicated by the


2nd number, either running the
appropriate route or blocking. SELL
IT!
BS TE: FIRM 60-70 protection. Block
the man on you.
FIRM 60-70 protection. Must not give ground!
FIRM 60-70 protection. Must not give ground!
*Possible 2 ct AMBUSH by game plan

CENTER: PSL #3 man (M/FSLB), plot rendezvous


point. 60-70 set to tightest tech. for :02, then release full
speed to the rendezvous point, let no wrong colored jersey
cross your face. Drive block any DL over you that cops
out.
FS G: PSL the CB, plot rendezvous point. 60-70 set to
best shoulder for 2 seconds, be alert to eye the spy. If no
spy or cop out, release full speed to rendezvous point, lead
with EYES. Let no wrong-colored jersey cross your face. If
you get to the numbers, turn up full speed & hit what shows.
FS T: OPEN THE WINDOW. You do this by retreating in
your demeanor as fast as you can, showing hands, selling
Hinge, avoiding engagement as long as your man will
rush upfield. Keep inside leverage as you do this. If he
stops or crosses your face, redirect off your outside foot
and drive him into the pile! YOU ARE THE GUY THAT
MAKES THIS PLAY GO!

FS Inside: SEAM. Get out of Dodge.


FS Outside: LEVELS CRACK. Crack the first short
Screen Man: Hide yourself in the traffic of the frontside linemen defender inside you. Work 9 technique to 1st LB to safety
level. Push upfield as long and as deep as the alignment of
by keeping your pads low, and time it so that youre arriving
in the window at a spot 4 yards deep, 4 yards outside the tackle, the potential crack victims allow. THIS IS A CRITICAL
BLOCK. Time it and dont engage too soon! Push upfield
just as the linemen begin pulling. Turn and show numbers to
until at your mans depth, cross face v. a man CB.
QB as you arrive at the spot, being careful not to drift to the
sideline. Catch the ball, tuck it, and turn to find the kick-out
R: Fake the play call of the 1st number. If no one else is
block of the G. The running lane should occur in a crease
indicated, you become the Screen Man, follow Screen man
between the kick out block of the G and the crack block of the
rules after your initial faking. If someone else is the
WR. Get North and South, get the sideline if possible.
Screener, help build a solid wall on the backside of the
screen by executing normal 60-70 protection responsibilities.
QB: SELL the play indicated by the 1st number by your eyes and your body language. Sell should last 5 steps under center,
3 from Gun. After the sell, set your feet distinctly, then drift for depth, get up on toes, find an open window to the
screener. Throw through an open window,
window, avoid throwing over people. Snap your wrist to make the ball come down on
the screener.
- C L I C K
H E R E
T O
R E T U R N
T O
D I R E C T O R Y -

Denver-Dallas
Flow Screen You
YouDraw
DrawItIt

v. EvenFB Screen off Jet

TE Screen away from roll

v. Split
J

C
C R

W
E

M
T

S
T

R
C

W
E

N
E

Y Screen off Stretch


- C L I C K

J
M

M
W T

Z
N

v. 3-3 HB Screen away from roll


H E R E

T O

R E T U R N

T O

R
S

v. Odd

D I R E C T O R Y -

Denver-Dallas
Flow Screen You
YouDraw
DrawItIt

v. EvenFB Screen off Jet

TE Screen away from roll


J
C

W
C R

J
Eye the Spy

M
T

v. Split

W M
E T

C
E R

Cross face
Best shoulderPossible
bump run-off v. press

R
C

N
E

1
2

3
2

W T

Z
N

R
S

Levels

Y Screen off Stretch


- C L I C K

v. 3-3 HB Screen away from roll


H E R E

T O

R E T U R N

T O

v. Odd

D I R E C T O R Y -

FLOW SCREEN INSTALLATION


PHASE I : Air

OC/
RB

WR

Coach

QB

Coach

Out
s
rec

S
S
S

4x4

- C L I C K

H E R E

T O

OL

Coach

R E T U R N

T O

4x4

D I R E C T O R Y -

Out
s
rec

C/FSG: Bodies, live rush,


cop-out, spy, blitzers (Also
FSG gauntlet)
FST: Variable rush, 2-man
rule, cop-out
Receiver: Basic CB, press CB,
man CB, LB on the line
(Levels)
FLOW SCREEN INSTALLATION
PHASE II: Bags

B
A
G

FLOW SCREEN INSTALLATION


PHASE II : Bags

OC/
RB

WR

B
A
G

B
A
G

B
A
G

QB

Coach

Coach

B
A
G

B
A
G

Out
s
rec

S
S

4x4

OL

Coach

Direct bags

- C L I C K

B
A
G

H E R E

T O

R E T U R N

T O

D I R E C T O R Y -

4x4

Out
s
rec

PLAY

SCREEN/BOOT BLOCKING
SUMMARY
FST
FSG Cente BSG BST Y/TE R

r
BASIC
BOOT

BOOT G

P.A. Reach Play Action


to the # side Reach to #
BASE if 2
side
on/outside
Alert BASE
call

Play Action Play Action Play Action In route Pre-rd 9 tech In route
threatFake
Reach to #s Reach to #s Reach to
run called,
side
side
#s side

P.A. Reach Play Action


Seal BS A
Sickle pull
st
to the # side Reach to # gap to 1 DL
LOG FS
BASE if 2
side
backside EMOL (away
on/outside
Alert BASE (toward #)
f/#)
call

pick up trash
off edge

3-step
PUNCH

In route Pre-rd 9 tech In route


threatFake
run called,
pick up trash
off edge

2 Receiver
ALLEY

Vertical set 1 Count set to 1 Count set


1 Count
Vertical set Receiver Swing BS or Kick CB if
open the best shoulder
to best
inside set
open the
rules
run fake; offset to
KICK
tells
window Kick #2 out of shoulder
Sprint to
window
call by
you
to
Kick
funnel
Seal #3 f/ bottom front
align
CB FS
funnel or run of funnel &
him past it
AMBUSH

3 Receiver
ALLEY

Vertical set 1 Count set to 1 Count set


1 Count
Vertical set Receiver Swing BS or Block LB
open the best shoulder
to best
inside set
open the
rules
run fake; If over ins
told to offset
window Kick #3 out of shoulder
Sprint to
window
rec if
to call, blk offset to
funnel
Seal #4 f/ bottom front
LB over Ins
funnel or run of funnel &
call
rec
him past it
AMBUSH
- C L I C K
H E R E
T O
R E T U R N
T O
D I R E C T O R Y -

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