Professional Documents
Culture Documents
By Phil Yates
Welcome to Vietnam, soldier! You will be serving with the First Team, the 1st Cavalry Division (Airmobile). You will seek out
Charlie, and you will destroy him. Any questions?
We were watching We Were Soldiers, a great movie about the battle of Ia Drang starring Mel Gibson for those of you
unfortunate enough not to have seen it yet, and decided that we had to make some helicopters and refight the battle.
Battlefront Miniatures is so busy bringing you lots of new stuff for the Second World War, we really didnt have time
to expand into a whole new period like the Vietnam War. That was fine though, as we just wanted to fight one battle, Ia
Drang. This theme is the result - a stand-alone game bringing Flames Of War to the Vietnam War. It is a one-off thing,
so we arent going to produce a whole range of Vietnam War figures, just the ones we need for this battle. Dont worry
though, there are plenty of other manufacturers out there with Vietnam War ranges.
You will need the Flames Of War rulebook to use the intel briefings and missions for the Battle of Ia Drang, but
everything else you need is right here. The miniatures are available from our mail-order service on the WI website
(www.wargamesillustrated.net). Dont feel limited to the missions given here, or even the Battle of Ia Drang. The First
Team went on to fight in Vietnam for another ten years, so there are plenty more battles to research and fight. You can
use the forces given here with all of the missions in the rulebook and most of the ones on our website. You may notice
that some of the rules in this article dont come into play in the two missions presented, but they will make it easier to
work out how to play other missions. If you are feeling brave, you could even match up the Skysoldiers against a Latewar WWII Soviet force taking the part of the Chinese or a second-line Soviet force, or even see what effect modern
technology would have had on the Second World War and pit them against the Germans!
By 1965, the wars in Vietnam had been dragging on for two
decades, beginning in 1945 when the Japanese were thrown out
and French rule restored at the end of the Second World War.
The opening round had gone to the Vietnamese with the French
withdrawing in 1954 after the disastrous battles of Dien Bien
Phu in the north and Mang Yang Pass, between An Khe and
Pleiku, in the south. The country was split into a communist
Democratic Republic of Vietnam in the north and a capitalist
Republic of Vietnam in the south.
After the end of the Indochina War, the Democratic Republic
in the north continued low-level guerilla activities in the south
through the National Liberation Front (NLF- commonly referred
to as Viet Cong or VC) while recovering from the war and
building up its strength. By 1960, they felt ready to renew the
armed struggle and started sending units of the Peoples Army
Ia Drang contents
The Battle of Ia Drang . . . . . . . . . . . . pages 08 - 15
7th Cavalry in Vietnam . . . . . . . . . . . . pages 26 - 33
- Fielding Air Cavalry using Flames Of War
Helicopter Rules . . . . . . . . . . . . . . . pages 34 - 35
B3 Front in South Vietnam . . . . . . . . . . pages 36 - 41
- Fielding PAVN Regulars using Flames Of War
Hot LZ Mission. . . . . . . . . . . . . . . . pages 42 - 43
Indian Country Mission. . . . . . . . . . . . pages 44 - 45
Ia Drang Battlefield. . . . . . . . . . . . . . pages 46 - 47
Painting Guides. . . . . . . . . . . . . . . . pages 60 - 63
Total War at Ia Drang. . . . . . . . . . . . . pages 78 - 81
One of the first units to arrive was the 1st Cavalry Division
(Airmobile), formed from the experimental 11th Air Assault
Division. It was believed, rightly as it turned out, that the
mobility that helicopters gave this unit would make it perfect
for striking elusive targets over a wide area of responsibility.
Unlike conventional forces, the air cavalry were not tied to roads
and could strike literally out of thin air. The Air Cav division
assembled at An Khe in October 1965, right in the middle of
South Vietnam, perfectly placed to take the war to PAVN units
in the Central Highlands on the Cambodian border.
Their arrival coincided with the start of an offensive by the
PAVN B3 Front. The battle started on 19 October with an attack
on the special forces base at Plei Me, southwest of Pleiku, by the
PAVN 33rdRegiment. While the Vietnamese gained a foothold
in the base, they did not overrun it. ARVN rangers were flown in
to reinforce the base until a column fought its way up the road
to the base. This was the response that the North Vietnamese
vietnam
1963-1973
Operation
Silver Bayonet
Central Highlands
Chu Prong
Pleiku
Ham
Rong
Catecka Tea
Plantation
Chu Ba
Chu Lom
Chu Dalbal
Plei Rongol
7th Cav.
Command
Duc Co
ARVN
ambushed
K-8
Chu Go
LZ Albany
LZ X-ray
K-9
Chu Pong
FB Falcon
LZ Columbus
LZ Victor
K-7
Plei Me
10
B 1/7
Cut off
2nd Platoon
Dry Creek
Bed
= Company
LZ X-RAY
Night 14-15 November 1965
= Battalion HQ
= Platoon
B 2/7
B 1/7
hq
mortars
D 1/7
A 1/7
Top of
Chu Pong Mountain
Vietnamese Counterattacks
C 1/7
11
Ambush at LZ Albany
Victory?
Illustration by Adam Hook from Elite 154 Vietnam Airmobile Warfare Tactics, Osprey Publishing Ltd. www.ospreypublishing.com
12
Resources:
We Were Soldiers OnceAnd Young, Lt. Gen. Harold G Moore (Ret.) and Joseph L Galloway, 1992, ISBN 978-0345475817.
Moore and journalist Joe Galloway started this whole thing by writing about the battle they fought at Ia Drang.
We Were Soldiers, 2002, Icon Entertainment. Film starring Mel Gibson based on the book.
Chickenhawk, Robert Mason, 1983, ISBN 9780-552-12419-5. Excellent book by one of the pilots who flew into Ia Drang.
Osprey books: Vietnam Choppers: Helicopters in Battle 1950-1975, Battle Orders 73: The US Army in the Vietnam War
196573, Warrior 98: US Army Infantryman in Vietnam 1965-73, Warrior 128: US Helicopter Pilot in Vietnam, Warrior 135:
North Vietnamese Army Soldier 1958-75, Elite 38: The NVA and Viet Cong, Elite 154: Vietnam Airmobile Warfare Tactics,
New Vanguard 87: Bell UH-1 Huey Slicks 1962-75.
Ia
ra
ng
LZ ALBANY
2/7
2/5
Ia Drang Valley
B-52 bombers
strike Chu Pong
Massif 1117
LZ COLUMBUS
2/5 Cavalry
continues to
LZColumbus at 1058,
closes there at 1138
2/5
2/7
Chu Pong
massif
LZ X-RAY
13
Ia Drang Valley
Vietnamese attacks cut off 2nd platoon from the rest of B Company in the dry streambed.
14
Hog fire support helps to hold back the Vietnamese assault waves.
15
Clearings
Tropical Forest
The tropical forest is often quite dense and even tanks had
difficulty making their way through the worst areas. Use your
normal woods (rated as Difficult Going) for these. The trees are
mostly tall and spreading, so any trees except pines and firs
(and even them at a pinch) would be perfect.
46
Open Woods
Much of the rest of the area is covered in open woods. During the
playtesting and terrain development for Ia Drang we utilised two
different methods for representing open woods on the battlefield.
The first method simply declares the entire table, except where
there is other terrain, to be open woods. This requires you to
show your clearings as a patch of terrain. You can model a
clearing base, use a patch of yellowish felt to represent the
dry grass, or outline the edges of the clearing with trees and
bushes, or a combination of these as suits your tastes and terrain
collection. Scatter trees and scrub bases around the rest of the
table to show that the whole area is lightly wooded.
The second method is shown in the accompanying photographs.
Place your woods and forests as normal, but then surround each
with a belt of scrub and open woods. This extends 4/10cm from
the woods and can be shown on the table by placing patches of
elephant grass, bamboo, scrub, or trees around the woods. Make
sure you have your woods far enough from the clearings that
there is room for the belt of open woods as well.
Whichever way you show your open woods, use the Open
Woods rules on page 246 of the Flames Of War rulebook for
them. Open Woods are like normal woods, except that trees
are dispersed enough that teams inside can see and be seen at
12/30cm and fire artillery bombardments from inside it or
over it unhindered. The general lack of undergrowth means that
Vietnamese Open Woods should probably be rated as Crosscountry Easy Going, rather than Difficult Going.
Visuals
A dry stream bed ran along the western part of the landing zone.
Moore used it to establish his defensive line as it offered cover
from enemy fire. This is where a good portion of the fighting
took place.
The Chu Pong Massif provided both the rationale and the
backdrop for the battle of Ia Drang. As it turned out, the fighting
only took place on a low spur of the mountain, so you could
represent it with a ridge or hill in the corner of the table or leave
it out altogether, but it is such a visual feature that we just had to
have it on our battlefield!
The lower slopes of the mountain and the finger or spur running
towards the clearing are much the same as the surrounding
terrain and are treated as Open Woods. The steeper slopes are
almost impassable and are treated as Very Difficult Going.
47
You can use the Flames Of War Total War rules to recreate the entire battle at Ia Drang. Gather your friends and field the full
1stBattalion, 7th Cavalry plus two additional companies of Airmobile infantry from 2nd Battalion. Or muster up the full 66th Regiment
of the Peoples Army of Vietnam.
Use the orders of battles on these pages to organise your forces as they appeared on 14 November 1965. You can download the Total
War rules from the Flames Of War website, www.FlamesOfWar.com and use the Hot LZ mission to replay the first day of the battle. You
might want to consider using a larger table or combining two tables to give each side more manoeuvre room for their increased forces.
A Hog provides close fire support to Herricks Platoon cut off on the knoll.
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Alpha Company
bravo Company
Company HQ
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
Company HQ
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
charlie Company
Delta Company
Company HQ
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
Rifle Platoon (Airmobile)
Company HQ
Mortar Platoon (Airmobile)
Scout Platoon (Airmobile)
vietnam
1963-1973
K-7 battalion
K-8 battalion
K-9 battalion
Battalion HQ
C-1 Infantry Company
C-2 Infantry Company
C-3 Infantry Company
C-4 Infantry Company
C-5 Weapons Company
Battalion HQ
C-6 Infantry Company
C-7 Infantry Company
C-8 Infantry Company
C-9 Infantry Company
C-10 Weapons Company
Battalion HQ
C-11 Infantry Company
C-12 Infantry Company
C-13 Infantry Company
C-14 Infantry Company
C-15 Weapons Company
79
80
At 1430 hours Charlie Company landed under intense fire from the enemy. Within minutes of landing the Company was
met with a head-on assault which caused high casualties amongst the deploying troops. Captain Edwards radioed in that an
estimated 175 to 200 PAVN troops were charging his companys lines.
81
Painting Helicopters
The Bell UH1 Huey helicopter is synonymous with the Vietnam War, and the equally-distinctive measured thwop thwop of its
rotors is known to anyone that has been to a war movie about the period. The US Army flew two main variants in 1965. The UH-1B
Hog gunship and the UH-1D Slick.
SLICKS
The UH-1D was known as a Slick because, compared to the gunships, it had a clean appearance. It was called a Dog ship by the
pilots for the phonetic code D for Dog. While the UH1D could carry up to twelve troops under ideal conditions, in the hot and high
conditions of the Vietnamese highlands the normal load was just eight soldiers and their equipment.
60
Painting &
Modelling
hoGS
The older UH-1B helicopters were converted to gunships when the more powerful UH-1D arrived. The UH-1B was nicknamed Hog
because it handled like a pig when fully armed with rockets and machine-guns. While the Slicks could cruise at 110 knots (203km/h),
the Hogs could only make 80knots (148km/h)! The Slicks had to loiter around while the Hogs caught up and prepped the LZ before
they could land. The Hogs are equipped with the M22 armament system. This comprises an M134 six-barrelled minigun mounted in
traversable mountings on each side, and two XM157 rocket pods with seven 2.75'' FFAR folding-fin rockets each.
61
Painting Uniforms
US INFANTRY
Flat Earth (983)
50/50 Middlestone
(882)/German Camo
Bright Green (833)
OR
Flat Flesh (955)
Russian Uniform
WW2 (924)
Reflective
Green (890)
Khaki (988)
Black (950)
Black (950)
At the time of Ia Drang, the Air Cav troopers would still have been wearing black leather combat boots, rather
than the lightweight canvas-topped jungle boots which later proved more suitable to a tropical environment.
The Mitchell pattern camouflage helmet cover was reversible, but it was commonly worn green side out at all
times, regardless of the terrain.
Command Team
Weapon Team
Mortar Team
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Rifle Team
PAVN INFANTRY
&
Flat Red (957)
Brass (801)
Khaki (988)
The standard field uniform of the PAVN was a simple loose-fitting design. From 1966 the standard colour was a
darkish green, but the troops at Ia Drang would still have been outfitted in a faded tan colour. Footwear consisted
of a simple canvas jungle shoe with a black rubber sole and toe cap. These came in tan, green and sometimes
black. The distinctive sun helmet was a similar colour to the rest of the uniform, while the soft bush hat came in
a variety of colours ranging from brown to olive green.
Uniform items faded heavily with use, and were not replaced until they wore out. One way of representing this is
by painting the shirt or trousers of some figures a slightly lighter or darker colour.
Command Team
LMG Team
HMG Team
Mortar Team
Anti-Aircraft Team
Rifle Team
63