You are on page 1of 402

Final Fantasy XII: FAQ/Walkthrough by SOng

Version: 1.1 | Last Updated: 2007-01-28 | View/Download Original File


Hosted by
Return to Final Fantasy XII (PS2) FAQs & Guides

Would you recommend this FAQ? Yes No
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FAQ/Walkthrough version 1.1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

######## ####### ############# ###########
####### ####### ###### ######
_____ __ ___ ######_###### _____ ######________######____ ___
| ___ || | \ \ | / \#| /#### | ___ |/ \| \ \ |_ __|\##/ _ \\ / /
||__ \|| | \| || || |### ||__ \| | \| | | || || | \_\\/ /
| __| || | \ | ||[] || |#### | __| |[] | \ | | | ||[] || \_ \ /
|| || | |\ || _ || |##### || | _ | |\ | | || _ | \_ \| |
|| || | | \ |||#||| |#/|###|| || || |#\ | | |||#||##_\ || |
|_\ || |_\ \|||#|||____|###|_\ || ||_\##\| |_|||#||#\___/ | |
####### ####### ###### ######
####### ####### ########## ##########


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
F i n a l F a n t a s y X I I
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Author: Scott Ong
E-mail: vaynard_x11x(at)yahoo(dot)com
Date started: 3 November 2006

o Disclaimer o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):

GameFAQs <http://www.gamefaqs.com>

o---------------------------------------------------------o
The walkthrough is best viewed using Windows WordPad.
o---------------------------------------------------------o

[o-- Update History --o]
[V 1.0] Complete the main walkthrough. First submission of the FAQ
[V 1.1] Fixed up some of the errors. Added the Transportation Guide
& Rare Game Hunting section.


_____________________XII________________________

A u t h o r 's N o t e
________________________________________________

About Version 1.1 [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.

Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)

Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
GameFAQs, I won't be able to contribute this works...

The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.

If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.


Scott Ong

_____________________XII________________________

U s i n g t h e F A Q
________________________________________________

Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:

ffxii_XXXX

You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.

_____________________XII________________________

T A B L E O F C O N T E N T S
________________________________________________


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] Basics
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [01-01] Controls . . . . . . . . . . . . . . . . . . . . . 0101
o [01-02] The Menu . . . . . . . . . . . . . . . . . . . . . 0102
o [01-03] Navigation & Exploring . . . . . . . . . . . . . . 0103
o [01-04] Config . . . . . . . . . . . . . . . . . . . . . . 0104
o [01-05] Battling . . . . . . . . . . . . . . . . . . . . . 0105
o [01-06] License Board . . . . . . . . . . . . . . . . . . 0107
o [01-07] Gambit System . . . . . . . . . . . . . . . . . . 0106
o [01-08] Mist Quickenings . . . . . . . . . . . . . . . . . 0108
o [01-09] Espers Summon . . . . . . . . . . . . . . . . . . 0109

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] Walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prologue
o [02-001] Nalbina Fortess . . . . . . . . . . . . . . . . . 0201
o [02-002] Nalbina Fortess - Upper Apartments . . . . . . . . 0202

Dreams of a Sky Pirate
o [02-003] The Royal City of Rabanastre . . . . . . . . . . . 0203
o [02-004] Dalmasaca Estersand - Tomato Hunting! . . . . . . 0204
o [02-005] A Visit tO Old Dalan of Lowtown . . . . . . . . . 0205
o [02-006] Giza Plains - Search of Nomad Village . . . . . . 0206
o [02-007] Giza Plains - Jinn and The Sunstone . . . . . . . 0207
o [02-008] Sneak Into the Palace via Waterway! . . . . . . . 0208
o [02-009] Garamsythe Waterway . . . . . . . . . . . . . . . 0209
o [02-010] Royal Palace of Rabanastre . . . . . . . . . . . . 0210
o [02-011] Garamsythe Waterway - Meeting with Amalia . . . . 0211
o [02-012] The Prison in Nalbina Fortess . . . . . . . . . . 0212
o [02-013] Barheim Passage - Prevent Power Failure! . . . . . 0213
o [02-014] Dalmasca Estersand - Return to Rabanastre . . . . 0214
o [02-015] Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
o [02-016] Preparations of the Air Journey . . . . . . . . . 0216

A Rescue Mission & The Princess
o [02-017] The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
o [02-018] Lhusu Mines - I'm coming, Penelo! . . . . . . . . 0218
o [02-019] Bhurjeba - Spread the name of Basch! . . . . . . . 0219
o [02-020] Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
o [02-021] Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
o [02-022] Dalmasca Westersand . . . . . . . . . . . . . . . 0222
o [02-023] Ogrie-Yensa Sandsea . . . . . . . . . . . . . . . 0223
o [02-024] Nam-Yensa Sandsea . . . . . . . . . . . . . . . . 0224
o [02-025] Tomb of King Raithwall . . . . . . . . . . . . . . 0225
o [02-026] Airship Shiva - Azelas Vossler's Motive . . . . . 0226

The Mysteries behind the Nethicites
o [02-027] Rabanastre - Preparations for South . . . . . . . 0227
o [02-028] Giza Plains - Raining Season . . . . . . . . . . . 0228
o [02-029] Ozmone Plains . . . . . . . . . . . . . . . . . . 0229
o [02-030] Jahara - Land of Garif . . . . . . . . . . . . . . 0230
o [02-031] Ozmone Plains Revisited . . . . . . . . . . . . . 0231
o [02-032] Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
o [02-033] Eruyt Village . . . . . . . . . . . . . . . . . . 0233
o [02-034] Henne Mines . . . . . . . . . . . . . . . . . . . 0234
o [02-035] Golmore Jungle Revisited . . . . . . . . . . . . . 0235
o [02-036] Paramina Rift . . . . . . . . . . . . . . . . . . 0236
o [02-037] Mt. Bur-Omisace - Home of Kiltias . . . . . . . . 0237
o [02-038] Paramina Rift Revisited . . . . . . . . . . . . . 0238
o [02-039] Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
o [02-040] Mt. Bur-Omisace Revisited . . . . . . . . . . . . 0240
o [02-041] The Trip to Archadia! . . . . . . . . . . . . . . 0241
o [02-042] The Key to Barheim Passage . . . . . . . . . . . . 0242
o [02-043] Zertinan Caverns . . . . . . . . . . . . . . . . . 0243

Archadia - Land of Imperials
o [02-044] Nalbina Fortess - Revisited . . . . . . . . . . . 0244
o [02-045] Mosphoran Highwaste . . . . . . . . . . . . . . . 0245
o [02-046] The Salikawood . . . . . . . . . . . . . . . . . . 0246
o [02-047] Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
o [02-048] Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
o [02-049] Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
o [02-050] Old Archades . . . . . . . . . . . . . . . . . . . 0250
o [02-051] Imperial City of Archades . . . . . . . . . . . . 0251
o [02-052] Draklor Laboratory . . . . . . . . . . . . . . . . 0252

The Shards of Ivalice
o [02-053] Balfonheim Port . . . . . . . . . . . . . . . . . 0253
o [02-054] Mark Hunting Tour for IV & V! . . . . . . . . . . 0254
o [02-055] Find the Cockatrice! . . . . . . . . . . . . . . 0255
o [02-056] Exploring Barheim Passage . . . . . . . . . . . . 0256
o [02-057] Exploring Garamsythe Waterway . . . . . . . . . . 0257
o [02-058] The Journey to The Feywood . . . . . . . . . . . . 0258
o [02-059] The Feywood . . . . . . . . . . . . . . . . . . . 0259
o [02-060] Ancient City of Giruvegan . . . . . . . . . . . . 0260
o [02-061] The Great Crystal . . . . . . . . . . . . . . . . 0261
o [02-062] Balfonheim Port - Preparations . . . . . . . . . 0262
o [02-063] Cerobi Stoppe & Tchita Uplands . . . . . . . . . 0263
o [02-064] Stilshrine of Miriam - Revisited . . . . . . . . . 0264
o [02-065] Mosphoran Highwatse - Revisited . . . . . . . . . 0265
o [02-066] The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
o [02-067] Balfonheim - Meeting with Reddas . . . . . . . . . 0267
o [02-068] Nabreus Deadlands . . . . . . . . . . . . . . . . 0268
o [02-069] Necrohol of Nabudis . . . . . . . . . . . . . . . 0269
o [02-070] The Ridorana Catatract . . . . . . . . . . . . . . 0270
o [02-071] The Pharos - First Ascent . . . . . . . . . . . . 0271
o [02-072] The Pharos - Second Ascent . . . . . . . . . . . . 0272
o [02-073] The Pharos - Third Ascent . . . . . . . . . . . . 0273
o [02-074] Back in Balfonheim Port . . . . . . . . . . . . . 0274
o [02-075] The Medallion Quest . . . . . . . . . . . . . . . 0275
o [02-076] The 3 Beasts in Necrohol of Nabudis . . . . . . . 0276
o [02-077] Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
o [02-078] Lhusu Mines - Revisited . . . . . . . . . . . . . 0278
o [02-079] The Pharos Subterra Basement . . . . . . . . . . . 0279
o [02-080] The Upper Layers of Great Crystal . . . . . . . . 0280
o [02-081] Secret Area of The Henne Mines . . . . . . . . . . 0281
o [02-082] The Legendary Marks . . . . . . . . . . . . . . . 0282
o [02-083] The Omega in the Great Crystal . . . . . . . . . . 0283
o [02-084] The Final Mark Hunt - Yiazmat . . . . . . . . . . 0284
o [02-085] Sky Fortess Bahamut . . . . . . . . . . . . . . . 0285

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] Characters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Playable Characters
o [03-01] Vaan . . . . . . . . . . . . . . . . . . . . . . 0301
o [03-02] Penelo . . . . . . . . . . . . . . . . . . . . . 0302
o [03-03] Balthier . . . . . . . . . . . . . . . . . . . . 0303
o [03-04] Fran . . . . . . . . . . . . . . . . . . . . . . 0304
o [03-05] Basch . . . . . . . . . . . . . . . . . . . . . . 0305
o [03-06] Ashe . . . . . . . . . . . . . . . . . . . . . . 0306

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] Side Quests / Mini-Games INCOMPELTE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Side Quests
o [04-01] Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
o [04-02] Balfonheim Race . . . . . . . . . . . . . . . . . 0402
o [04-03] Rare Game Hunting . . . . . . . . . . . . . . . . 0403

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] Item Bestiary INCOMPLETE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [05-01] Normal Items . . . . . . . . . . . . . . . . . . 0501
o [05-02] Loot . . . . . . . . . . . . . . . . . . . . . . 0502
o [05-03] Ammunition . . . . . . . . . . . . . . . . . . . 0503
o [05-04] Key Items . . . . . . . . . . . . . . . . . . . . 0504

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] Equipment Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons
o [06-01] Smallswords & Swords . . . . . . . . . . . . . . 0601
o [06-02] Spears . . . . . . . . . . . . . . . . . . . . . 0602
o [06-03] Daggers . . . . . . . . . . . . . . . . . . . . 0603
o [06-04] Poles . . . . . . . . . . . . . . . . . . . . . 0604
o [06-05] Rods . . . . . . . . . . . . . . . . . . . . . . 0605
o [06-06] Guns . . . . . . . . . . . . . . . . . . . . . . 0606
o [06-07] Bows . . . . . . . . . . . . . . . . . . . . . . 0607
o [06-08] Crossbows . . . . . . . . . . . . . . . . . . . . 0608
o [06-09] Axes & Hammers . . . . . . . . . . . . . . . . . 0609
o [06-10] Staves . . . . . . . . . . . . . . . . . . . . . 0610
o [06-11] Maces . . . . . . . . . . . . . . . . . . . . . . 0611
o [06-12] Measures . . . . . . . . . . . . . . . . . . . . 0612
o [06-13] Hand-bombs . . . . . . . . . . . . . . . . . . . 0613
o [06-14] Ninja Swords . . . . . . . . . . . . . . . . . . 0614
o [06-15] Katanas . . . . . . . . . . . . . . . . . . . . . 0615
o [06-16] Greatswords . . . . . . . . . . . . . . . . . . . 0616

Armor, Headgears & Shields
o [06-17] Light Armor . . . . . . . . . . . . . . . . . . . 0617
o [06-18] Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
o [06-19] Mystic Armor . . . . . . . . . . . . . . . . . . 0619
o [06-20] Shields . . . . . . . . . . . . . . . . . . . . . 0620

Accessories
o [06-21] Accessories . . . . . . . . . . . . . . . . . . . 0621

Special Equipment
o [06-22] Legendary Equipment . . . . . . . . . . . . . . . 0622
o [06-23] The Zodiac Spear . . . . . . . . . . . . . . . . 0623
o [06-24] Story Equipment . . . . . . . . . . . . . . . . . 0624
o [06-25] The Hero of Bazaar . . . . . . . . . . . . . . . 0625

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] Esper Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Story Espers
o [07-01] Belias . . . . . . . . . . . . . . . . . . . . . 0701
o [07-02] Mateus . . . . . . . . . . . . . . . . . . . . . 0702
o [07-03] Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
o [07-04] Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
o [07-05] Famfrit . . . . . . . . . . . . . . . . . . . . . 0705

Optional Espers
o [07-06] Adrammelech . . . . . . . . . . . . . . . . . . . 0706
o [07-07] Zalera . . . . . . . . . . . . . . . . . . . . . 0707
o [07-08] Cchulainn . . . . . . . . . . . . . . . . . . . 0708
o [07-09] Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
o [07-10] Exodus . . . . . . . . . . . . . . . . . . . . . 0710
o [07-11] Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
o [07-12] Ultima . . . . . . . . . . . . . . . . . . . . . 0712
o [07-13] Zodiark . . . . . . . . . . . . . . . . . . . . . 0713

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] Magick & Technicks Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [08-01] White Magick . . . . . . . . . . . . . . . . . . 0801
o [08-02] Black Magick . . . . . . . . . . . . . . . . . . 0802
o [08-03] Time Magick . . . . . . . . . . . . . . . . . . . 0803
o [08-04] Arcane Magick . . . . . . . . . . . . . . . . . . 0804
o [08-05] Green Magick . . . . . . . . . . . . . . . . . . 0805

o [08-06] Technicks . . . . . . . . . . . . . . . . . . . 0806

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] Monsters Bestiary IN PROGRESS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [09-01] Normal Monsters . . . . . . . . . . . . . . . . . 0901
o [09-02] Bosses . . . . . . . . . . . . . . . . . . . . . 0902
o [09-03] Marks . . . . . . . . . . . . . . . . . . . . . . 0903
o [09-04] Rare Game . . . . . . . . . . . . . . . . . . . . 0904
o [09-05] Optional Bosses . . . . . . . . . . . . . . . . . 0905

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] Miscellaneous
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [10-01] Bazaar Goods . . . . . . . . . . . . . . . . . . 1001
o [10-02] Clan Centurio . . . . . . . . . . . . . . . . . . 1002
o [10-03] Transportation Guide . . . . . . . . . . . . . . 1003
o [10-04] Sky Pirate Den . . . . . . . . . . . . . . . . . 1004

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] Secrets / Tips & Tricks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [11-01] Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
o [11-02] Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
o [11-03] Remedy Attacker! . . . . . . . . . . . . . . . . 1103
o [11-04] Gambit Setups Strategies . . . . . . . . . . . . 1104
o [11-05] Gil Earning Strategies . . . . . . . . . . . . . 1105
o [11-06] Secret Chests for Early Power Up . . . . . . . . 1106

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] Credits and Acknowledgement 1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


XII_____________________________________________________________XII

[01] B a s i c s
. _______________________________________________________________ .

This section will covers on every basics about Final Fantasy XII.
Please kindly read this section if you are playing for the 1st
time.

o-- Basics --o
Controls . . . . . . . . . . . . . . . . . . . . . 0101
The Menu . . . . . . . . . . . . . . . . . . . . . 0102
Navigation & Exploring . . . . . . . . . . . . . . 0103
Config . . . . . . . . . . . . . . . . . . . . . . 0104
Battling . . . . . . . . . . . . . . . . . . . . . 0105
License Board . . . . . . . . . . . . . . . . . . 0107
Gambit System . . . . . . . . . . . . . . . . . . 0106
Mist Quickenings . . . . . . . . . . . . . . . . . 0108
Espers Summon . . . . . . . . . . . . . . . . . . 0109


---------------------------------------------------------------------
01-01 CONTROLS
---------------------------------------------------------------------
ffxii_0101

Below are the controls setup for Final Fantasy XII. Please note that
these settings are for meant for the North American version.

o---------------- o
Main Screen
o --------------- o

Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Move cursor in command screens
Triangle Opens Menu Screen, Open Conversation Logs
Square Quit to Title Screen in Pause Menu
Circle Cancel Button
X Action/ Confirm Button
L1 Not in Use
L2 Not in use
R1 Not in Use
R2 Not in Use
Start Pause the game
Select Activates the World Map

o---------------- o
Battle Screen
o --------------- o
Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Moves in the battle command
Triangle Open Menu Screen
Square Opens the battle comamnd
Circle Cancel Button
X Opens the battle command/ Action Button
L1 Rotates your target selection
L2 Target Lock
R1 Rotates your target selection
R2 Escape from enemy
Start Pause the game
Select Activates the World Map

---------------------------------------------------------------------
01-02 THE MENU
---------------------------------------------------------------------
ffxii_0102

Below is the list of all menu options once you have gotten full
access to it.

Miletsones for Menu Access
- You will start to access Status, Equip, Inventory and Config
when you begin the game with Reks
- You will get the World Map access after Vaan finished his rat
cleaning job at the Garamsythe Waterway
- You will be able to access the License Board and Clan Primer
after Vaan has paid a visit to Tomaj at Sandsea
- You will be able to access the Gambit and Party options after
Balthier and Fran joins your party for the first time.
____________________
/ Menu \
|_____________________|__________________________________________
|--------------|-------------------------------------------------|
| Party | Allows you set the members of the current party |
|--------------|-------------------------------------------------|
| Status | Allows you to view statuses of your characters |
|--------------|-------------------------------------------------|
| Equip | Allow you to change character's equipment |
|--------------|-------------------------------------------------|
| License | Allow you to access the License Board |
|--------------|-------------------------------------------------|
| Gambit | Allows you to set the Gambits for characters |
|--------------|-------------------------------------------------|
| World Map | Allows you to view the World Map |
|--------------|-------------------------------------------------|
| Inventory | Allows you to view your inventory |
|--------------|-------------------------------------------------|
| Clan Primer | Allows you to view the Clan Primer |
|--------------|-------------------------------------------------|
| Config | Allows you to change the configuration settings |
|--------------|-------------------------------------------------|
|________________________________________________________________|

01-02-01 Party
---------------------
This option will allow you to switch characters. To change leader
(or controlling character), just while in the dungeon, press Up
on the D-Pad. This will allow you to choose the leader. Please
note once the leader is KO'd, you will be given an option for
reselecting your leader.

01-02-02 Status
---------------------
It will allows you to view the status of all members. You can use
L1 and R1 button to switch between characters. Press X or Square
to view the list of activate command screens. The status screen
also shows vital information such as character's level, stats and
how many experience points gained, etc.

01-02-03 Equip
---------------------
This allows you to equip equipment (Weapon, Shield, Headgear, Armor
and Accessories). However unlike previous Final Fantasies, to equip
an equipment, the character must acquire the license for it and got
the equipment via purchase, treasure hunting or steal/defeat
enemies. You can make use of the Optimize option to select the best
equipment for equipping. But the Optimize option may not always be
the best choice though...

01-02-04 License
---------------------
This is the character management system in Final Fantasy XII. Treat
it like the Materia System for FFVII, Junction System for FFVIII,
Sphere Grid System for FFX. The License allows your characters to
acquire licenses for Magicks (or commonly known as Magic and it is
not wrong spelling by the way...), Technicks, Espers, Quickenings (
the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
License. It also include status bonuses such as HP plus and Gambit
Plus. More details will be covered under Section 01-06

01-02-05 Gambit
---------------------
This allows you to priortize your Gambits and whether set on or
off Gambits for your characters. Gambits are very useful for support
and you can also set them in a way to have automatic battles and
you just need to move the characters around. For more details, please
refer to Section 01-05.

01-02-06 World Map
----------------------
The World Map of the area that the party is currently located at can
be accessed by pressing the SELECT button. You will automatically get
full maps when you access towns. While in the world, you will uncover
new areas by exploring which will also updates your world maps. For
dungeons, you can get a full map by purchasing them from moogles that
are scattered all over the world.

01-02-07 Inventory
-----------------------
You will be able to view all the inventory that you have gotten from
your adventure. It will covers Magicks & Technicks, Items, Loot, Key
Items, Equipment, etc. You can store them. Unlike previous Final
Fantasies, you can use items only via the Item command found in
Battle Menu.

01-02-08 Clan Primer
-----------------------
The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
As you go deeper into the adventurer, the Clan Primer will get
updated. More details will be covered in the other sections.

01-02-09 Config
-----------------------
It allows you to modify the configuration settings for your game.
More details will be cover under Section 01-04

---------------------------------------------------------------------
01-03 NAVIGATION & EXPLORING
---------------------------------------------------------------------
ffxii_0103

01-03-01 Conversation
---------------------------
When you approach a character whom you can engage a conversation,
you will see the !! talk icon appearing on the top of the character.
Just press X or Square to initiate the conversation. This also
applies to examining objects.

01-03-02 Conversation Logs
---------------------------------
Once you finished a conversation with a character, you will be
able to access the conversation logs by using the Triangle button.
Use Up and Down on the D-Pad to back track the conversation. A
pretty useful feature if you don't intend to hear all the
conversation again.

01-03-03 Radar
-------------------------
The radar map will appear on the top right hand corner. Below are
the legend for the radar.

-------------------------------------------------------
Icon Meaning
-------------------------------------------------------
Blue Your characters
Big Blue Esper
Green People in town/ Chocobo
Red Enemy
Big Red Mark
Blue Lines Next Area
-------------------------------------------------------

After Vaan finished his rat cleaning mission, you will be able to
access the World Map menu. Press SELECT to view the full map.

01-03-04 Maps
-----------------------
Maps are very useful as it allows you to locate your destinations.
In FFXII, you can obtain a full map in 2 method - the 1st method
is by exploring and the 2nd method is by buying maps. Maps can be
bought from moogles that you find in towns. Below are the meaning
of the abbreviations that I will be using in the ASCII maps for
the walkthrough.

------------------------------------------------------------
Abbr. Meaning
------------------------------------------------------------
[IS] Item Shop
[WS] Weapon Shop
[MS] Magick Shop
[GC] Technick Shop
[GS] Gambit Shop
[AD] Aerodome
[INN] Taverns, Inns

[SC] Save Crystal
[GC] Gate Crystal/Gate Crystal
(Usually it is named after the city/dungeon)
------------------------------------------------------------

If you select the map and point your cursor at the map, you will
find the name of that area. This is very important as most of the
time, I will be refering the walkthrough areas to the names. In
the main screen of the menu, you will see a numeric figure on the
lower right end of the screen. That indicates the number steps you
have taken.

01-03-05 Treasure Chests/Pots
-----------------------------------
In Final Fantasy XII, the items contained in the treasure pots
are not fixed and they will appear randomnly on the map. They will
locate normally at the edge of the area and will regenerate every
time you reset the game. However, there are some treasure pots
that you should never open:

------------------------------------------------------------
DO-NOT-OPEN TREASURE CHESTS
o- Strongest Weapon in FFXII -o
------------------------------------------------------------
Chest #1
Location: Lowtown - Outside Dalan's House
------------------------------------------------------------
Chest #2
Location: Royal Palace - Cellar (All treasure chests)
------------------------------------------------------------
Chest #3
Location: Nalbina Fortess - Confiscatory (All treasure
chests)
------------------------------------------------------------
Chest #4
Location: Phon Coast - The Vaddu Strand
(the place with 16 Treasure Chests)
------------------------------------------------------------

I will suggest to you to take note of these on a piece of paper.

In the dungeons, you will find Urns and you will retrieve maps from
it. As the treasure obtained from pots are completely random, it is
pointless to state them. Some of the chests will allow you to
obtain rarer treasure with assistance of equipping the Diamond Armlet.

When you are appointing a treasure chest, the ! icon will appear
on the top of leading character. When you are near a target that
you can examine, you can see !! icon and X button where you can
follow up with some actions.

01-03-06 Save Crystal and Gate Crystal
------------------------------------------------
There are 2 types of crystals where you can save your game. They are
found in dungeons and cities. The Save Crystal is blue in colour
while the Gate Crystal (usually named after the town/area) is orange.
Upon touching the crystal, your party will restore all HP/MP and all
status ailments will be cure as well. To save your game, you will
need to have a Memory Card.

The Gate Crystal works like the Save Crystal except you can use it to
teleport from towns to towns by using a Teleport Stone. Teleport
Stones can be obtained from hunts and most enemies drop them. Please
note that you need to have at least 2 Teleport Stones to teleport from
one town to another.

In Rabanstre, there is a Moogling network which allows you to
teleport from one of the town to the other end. This moogling network
will available in the Rabanastre after Vaan and gang has escape from
the Nalbina Fortess.

01-03-07 Experience & License Points
-----------------------------------------
Defeating enemies will nab you experience points, license points and
sometimes an inventory item. Experience points are necessary for your
characters to level up and gains for attribute stats. Licenses, on the
other hand are required for you to learn abilities via the License
Board. Non-participating characters will gain LP but not the
experience points. Unlike previous Final Fantasies, bosses and "marks"
do not award experience points when you defeat them.

The License Board will be discussed in greater detail under Section
01-07.

01-03-08 Chocobo Ranch
----------------------------
Riding on Chocobos will allow you to prevent you from being attacked
by enemies. You can hire Chocobos from moogles (owners) of the ranch
for a certain price. Chocobo Ranch are normally located at the borders
of the towns.

When riding a Chocobo, you can use the Sprint feature up to 3 times by
pressing the X button. You will automatically dismount when the time
is up or you choose to dismount by pressing Circle button. When riding
a Chocobo, there are a few points to take note of:

o You won't be attack by enemies
o You will be able to move the area faster (the legs of Chocobo are
definitely longer than your characters)
o You cannot access any treasure chests
o You cannot enter any towns/resting places (where only Vaan appears
on the screen.

You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
Greens for a ride. Please note that the Chocobo outside the Henne
Mines does not require you a Gysahl Greens.

01-03-09 Clan Primer & Clan Rank
--------------------------------------
The Clan Primer is FFXII's equivalent of the Tutorial menu of the
previous enemies. You will be able to access it from your menu,
once Vaan visits Tomaj for the first time. The Clan Primer will get
updates as you progress in the game. As you defeated monsters, you
will get Clan Points. When you defeat a certain number of Hunts and
accumulated a certain amount of points, your Clan Rank will improve.
Make sure you visit the Clan Hall that is located in the North End.

01-03-10 Loot and Items
-------------------------------
Monsters will drop random loot (items that cannot be used for combat
but can be sold for gil) and items. In FFXII, most enemies no longer
drop gil as often as previous FF series. Loot will be dropped more
often if you engaged in chains for fighting enemies in the dungeons.
More details will be discussed in battling. Selling loot items will be
your way of earning gil. But be careful, selling loot will trigger the
effect of Bazaar Goods. Please refer to Section 10-01 for more details.

Items, on the other hand, can used for healing or attacking. These
items can be purchased from item shops that are located in towns or
via quests.

01-03-11 Shops
------------------------
In FFXII, there are a total of 6 kinds of shops and they are:

- Items Shops: These shops sell items, ammunition and accessories
- Weapons Shops: These shops sell weapon - swords, knives, axes,
bows, poles, rods, maces, measures, spears, etc.
- Armor Shops: These shops sell mainly body armor, headgears and
shields.
- Magicks Shops: These shop sell magicks scrolls (white, black,
green, arcane & time)
- Technicks Shops: These shops sells technicks scrolls
- Gambits Shops: These shops sells Gambit Targets

Buying the items alone from the shops alone are not enough as you need
to acquire the license to use them. The only things that do not need
require to a license is using Items command. However, on the License
Board, you can use augment items that allows you to boost your
character's use of items.

Like previous series, shops can sell new items as you progress into the
game. For your convenience, the walkthrough will cover the updated
shopping list as well.

01-03-12 Bazaar Goods
-----------------------------
Bazaar Goods are special items that will be sold from the shops when
you sold a certain criteria in a shop. For example, if you will sell
2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
be available in all shops that you visit (which also includes in
other towns!). For the full listing of Bazaar goods, please refer to
the item bestiary for more details.

01-03-13 Pause Menu
--------------------------
You will pause the game at any point of time except when your
characters are in middle using a Mist Quickening Combo. The pause
menu will stop your game time and it will allows you the following
options as well:

Pause Menu Options [START button]
Circle: Continue
Square: Reset the game
X: Skip

---------------------------------------------------------------------
01-04 CONFIG
---------------------------------------------------------------------
ffxii_0104

This screen can be access via the Config option from the main menu.
This screen allows you to adjust the in-game configurations to your
own preferences.

___________________________________________________________________
BEGIN NEW GAME: CONFIG

Config
Begin the Game

SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)

MISCELLANEOUS
Restore Defaults

Above is the default settings set for the game.

Once you are ready with the settings, select "Begin the Game" to
start your adventure. You can adjust the settings once you are
able to access the menu.

___________________________________________________________________
IN-GAME: CONFIG

BATTLE
Battle Mode o Wait Active
Battle Speed Slow - - o - - - Fast
Target Lines o On Off
Cursor Position Last Selection o Default

SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)

MISCELLANEOUS
Restore Defaults
__________________________________________________________________

Above is the default settings for config in Final Fantasy XII.

---------------------------------------------------------------------
01-05 BATTLING
---------------------------------------------------------------------
ffxii_0105

Unlike previous Final Fantasies, battling works in real time and
you will be able to move on the battle terrain similar to Kingdom
Hearts.

At the bottom of the screen, you will see your character's HP and
MP. There is a orange ATB bar which execute the selected action
once it is full.

Below are the basic battle concepts:

01-05-01 Target Lines
--------------------------
The lines will appear on the battle when you are targeting an enemy.
If you target the enemy first, the line will be blue and if you got
targeted first, the line will be red. You can made use of the right
analog stick to look around. If your character is targeted, the font
of character's name will be highlighted in red. Green colour target
lines are support magick target lines. Purple colour target lines are
opposition support magick target lines.

01-05-02 Battle Menu
------------------------
The menu will not appear once you engage in the battle. Press X once
you will be able to access a menu which allows you to select to
attack, use Magicks or Technicks or use an item.

If they are not readily apparent, use the right analog stick to look
around. When you have found them, press X to open the battle menu.
Once you've selected Attack and target a foe/enemy, close the
distance using the left analog stick. You'll automatically attack
until your foe is defeated. You can change targets or action at any
time, if your HP falls, press X and select Items from the battle
menu, then use a healing item e.g. Potion. After using an item, you
will automatically resume your previous action. There is no need for
you to input your commands again.

01-05-03 Movement
----------------------
As you will be able to move around the battlefield, movement is a
critical factor in the success of battles in FFXII. You can move to
dodge and attack enemy from behind. Please note that you need to be
close to your enemy if your character are using short-ranged weapons
like swords as they don't throw their swords to attack :)

01-05-04 Attacking
-----------------------
The basic attack command allows your character to wield his/her
weapon to attack an enemy. Below are the 4 possible scenarios could
happen when you intiate an attack:

ATTACK: Your character has hit the enemy with the weapon
BLOCK: Your character blocks the attack with his/her shield/weapon
PARRY: Your character parries the attack with his weapons.
Parrying does not occur with a character using long-range
weapons such as Guns.
MISS: Your character misses the attack.

The acquisition of augments - Shield Block lores help increase the
effectiveness of using shields. Attack will also depend on the
distance between your character and target along with the hit rate of
the weaponary. You can buy weapons from weapon shop and you must get
the required license to use them. Weather and environmental settings
have an impact on the hit rate of long-range weapons.

01-05-05 Magick and Technicks
---------------------------------
In Final Fantasy XII, magic spells are known as "Magick" while skills/
techniques are known as "Technick"

Although magicks and technicks are available for purchasing at shops,
merely purchasing one of these does not necessarily mean you can
use it. You will also need the corresponding license for the
ability purchased.

Unlike weapons and armor, purchasing one magick or technick allows
all characters in the party to use the corresponding ability
provided they have he appropriate license. You can check which
magicks and technicks you have acquiring using the Inventory menu.

You can also find out what are magicks & technicks that a character
can use by using the status screen. More details about Magick and
Technicks will be covered under their respective bestiaries.

01-05-06 Monsters
----------------------
In Final Fantasy XII, there are 4 kinds of monsters and they are:

o-----------------------------------------------------------------o
| ~ Normal ~ |
|These are the normal enemies that you will encounter in Final |
|Fantasy XII. If there is more than 1 enemy in the same area, you |
|will find them named with an alphabet at the end (e.g. Wolf A, |
|Wolf B, etc). When you have killed a certain amount of them, you |
|will get access to some biography on the monster... |
o-----------------------------------------------------------------o
| ~ Mark ~ |
|The enemies will appear on the map after you have talk to the |
|petitioners. These monsters are very rare & are one of its kind. |
|After defeating the hunt, make sure you visit the petitioner |
|again and claim your bounty rewards for doing the Hunt. Hunt do |
|not offer experience points but they offer significantly more LP |
|than normal enemies. Libra does not work on most Marks. |
o-----------------------------------------------------------------o
| ~ Rare Game ~ |
|There are rare monsters in Final Fantasy XII and there are 80 |
|of them. They will appear randomnly on world map. They look like |
|the normal enemies except they have stronger stats. Once you |
|encounter one of these, make sure you defeat it. Libra will not |
|work on it. You will gain more experience points. Certain rare |
|game will only appear after you have join the Hunt Club in the |
|Phon Coast. |
o-----------------------------------------------------------------o
| ~ Boss ~ |
|When fighting the boss, the background music (BGM) will change |
|too. You will saw a red bar appear on the top of the screen. Once|
|the red bar is fully depleted, you have defeated the boss. You |
|will get zero EXP and only LP. |
o-----------------------------------------------------------------o

Enemies' life bar are normally represent by orange bars while your
party's life bars are represented by blue bars. For friendly or neutral
monsters are represented by green bars. if you do not provoke it, it
will not attack your character. Please note that non-damage inflicting
commands such as Steal can also turn a neutral monster into an enemy
monster. You can also cause a neutral monster change sides when you
attack one of its kind.

In the Clan Primer, it will contain literacy writtings on the monsters
with regards to the history of Ivalice. You will get a monster input
into the clan primer upon defeating it and get a literacy writting
when you have killed a certain amount of enemies of its kind.

You will not be able to view stats of the enemies unless you have cast
Libra technick or equip the Bangle. With Libra, you will be able to
gather more useful information on the enemy.

01-05-07 Status Ailments
---------------------------------------
Status ailments can be useful for your battles but they can pose a
serious problems if you do not remedied it early. You can also make use
of this status ailments to your advantage and use it on your enemies!

Green Arcane Time Others
o Blind o Confuse o Slow o HP Critical
o Silence o Reverse o Immobilize o Disease
o Poison o Death o Disable
o Oil o Reverse o Stop
o Sap o Doom
o Sleep o Petrify

[o Green o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blind
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces a target's hit rate
Causes: Blind, Blindga

Remove >>
White Magick: Blindna, Esuna, Esunaga
Items: Eye Drops, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prevent a target from using magicks
Causes: Silence, Silencega

Remove >>
White Magick: Vox, Esuna, Esunaga
Items: Echo Herbs, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poison
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Green bubbles appear on the target. Target's HP will be damaged by a
small portion at certain intervals. The target's HP will be
highlighted in a purple font.

Causes: Poison, Toxify
White Magick: Poisona, Esuna, Esunaga
Items: Antidote, Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased fire damage dealt to all targets in range. The target will
be darked in a colour. The target will received around 2 to 3x damage
from fire magicks.

Causes: Oil
White Magick: -
Items: Handkerchief, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sap
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP of the effected target will be draining over time.

Causes: Bleed
White Magick: Regen
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleep
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Puts a target to sleep. Target is unable to use any commands or move
until awaken. The target will be awaken only when attacked.

Causes: Sleep, Sleepga
White Magick: -
Items: Alarm Clock, Remedy (Lore 1)

[o Arcane o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause one target to confuse allies with foes. The target becomes
uncontrollable and attacks randomnly. Target breaks out of confusion
when attacked.

Causes: Confuse
White Magick: -
Items: Smelling Salts, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target will be unable to participate in the battle and is
removed from the battlefield. It will be a gameover if all members of
the party (include the reserves are KO'd)

Causes: Death
White Magick: Raise, Arise
Items: Phoenix

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reverse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause healing and damage to have opposite effect on one target.
Target becomes an undead. Curative magicks will deal damage while
attacks will restore the damage.

Causes: Reverse
White Magick: Dispel
Items: -

[o Time o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target's ATB will be moving a slower rate (around 50%)

Causes: Slow, Slowga
Time Magick: Haste, Hastega
Items: Remedy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Immobilize
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move. Similar to FF Tactics' "Don't
Move."

Causes: Immobilize
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disable
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to use any commands (magicks, technicks,
items and attack). Similar to FF Tactics' "Don't Act"

Causes: Disable
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move and use any commands. Once all
members of the party (include the Reserves), it will be gameover.

Causes: Stop
White Magick: -
Items: Chronos Tears, Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
Once it reaches zero, the character will be in KO'd status.

Causes: -
White Magick: -
Items: Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrify
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
In petrifying status, the character is still able to use commands and
move. However, once it reaches zero, the character will be in Stone
status. Once the character is in Stone status, character will unable
to move or act. Once all members of the party (include Reserves), it
will be gameover.

Causes: Break
White Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
X-Zone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target disable from the battlefield and is warped to an other
dimension.

Causes: Warp
Time Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)



[o Others o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disease
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The character will become to immune healing spells and healing items.
HP cannot be recovered. The damage will be still be accumulated and
take effect once Disease is over.

Causes: -
White Magick: Cleanse, Bubble (?)
Items: Vaccine, Remedy (Lore 3)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP Critical
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This condition will be achieved when the character's HP falls below
10%. You can remove this status by using curative magicks such as
Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
Hi-Potions, X-Potions, Elixir or Megalixir.


01-05-08 Positive Status
----------------------------
Positive status gives you additional protection such as increased
defense, power and speed. Below is a summary on the list of all
positive status. Unlike negative statuses, positive statuses will be
removed once time has lapsed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased attacking power for the target & it becomes uncontrollable.
The character becomes red hot.

Effects: Removal:
o Bacchus's Wine o Dispel, Dispelga (White)
o Berserk (Arcane)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bravery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's physical attack.

Effects: Removal:
o Bravery (Green) o Dispel, Dispelga (White)
o Wither (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubble
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doubles the target's HP. Causes the target to be immune

Effects: Removal:
o Bubble (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's magick attack

Effects: Removal:
o Faith (Green) o Dispel, Dispelga (White)
o Addle (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Allows targets to work in mid-air. Causes earth-elemental attacks to
miss and move pass traps.

Effects: Removal:
o Float (Time) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Haste
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises one target's action speed by 25%.

Effects: Removal:
o Haste, Hastega (Time) o Dispel, Dispelga (White)
o Slow, Slowga (Time)


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Invisible
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces the chance of being noticed. The vanish effect will lose over
time when the target moves or act. It works only when your party is
out of the enemy's arc of sight.

Effects: Removal:
o Vanish, Vanishga (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lure
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Causes enemies to attack the target. Great when use with Reverse.

Effects: Removal:
o Decoy (Arcane) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Libra
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Additional information on the battlefield becomes available. Traps
will be visible.

Effects: Removal:
o Libra (Technicks) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Protect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from physical attacks by
25%

Effects: Removal:
o Protect, Protectga (Green) o Dispel, Dispelga (White)
o Expose (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from magick attacks by
25%

Effects: Removal:
o Shell, Shellga (Green) o Dispel, Dispelga (White)
o Shear (Technick)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that will reflect magicks that are cast on
the targets.

Effects: Removal:
o Reflect, Reflectga (Time) o Dispel, Dispelga (White)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target's HP will regenerate over a period time.

Effects: Removal:
o Regen (White) o Dispel, Dispelga (White)
o Bleed (Arcane)

01-05-09 Libra & Traps
--------------------------
Libra is effectively the Scan technick that allows you to gather
information about the monsters and battlefields. A Libra technick cast
usually last around 10 minutes of game time and will wear off as time
lapse. You can have Libra on permanently when one of the characters is
equipped with a Bangle accessory (you need that license as well)

Libra will reveal the monster's level, current HP vs. max HP and its
elemental weakness and positive status that it has on. It will also
reveals traps in dungeons (which are marked red lines). Hence it is a
very useful spell.

To move pass traps without any trigger, it is best that you cast Float,
time magick, which allows your party members (including Guests) to
travel pass through traps.

01-05-10 Drop/Steal/Poach
-----------------------------
Most of the times, enemies will drop items/loot upon its defeat. You
will find item bags on the floor where you can pick them up by moving
your controlled character over. If you have acquired the Poach or Steal
license you can get items immediately by using these technicks via the
command menu. However this method will works only once and the success
rate are not very high unless you got equipped your character with
Thief Cuffs. The more chains you have created, the higher the chances
of loot/items being dropped from the enemies. For your convenience, the
walkthrough will includes a summary of all the monsters that you will
encounter in that area and what are the items that they will drop.

Please note that Poaching does not work on bosses, hunts and most rare
games. When an enemy is poached, you will get the item but you will not
get any experience points or license points. Poach will generally take
longer to charge.

For each method, there is a rare version of items to obtain. You have
only 1% to 5% chances of obtaining rare drop, steal or poach.

01-05-11 Chains
-------------------
You will get a chain if you defeat a monster of its same type. E.g. in
the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
However if you defeat a Wolf, the chain will be broken (identified on
a red cross on the chain). A chain will be broken when you exit from a
dungeon to a town (like crossing over from Dalmasca Eastersand back to
Rabanstre) or when you have touched a Save/Gate Crystal.

The longer chains you get, the better the items/loot that the enemy
will drop. At a certain point of time, you will get a Chain level up
and they will get special effects like restoring HP or casting
positive status such as Protect or Shell.

Below are some generic notes on chains:

Chains will be broken when one of the following conditions happens:
o You have killed another monster
o You have exit the dungeon and head for a new dungeon
o You have touched a Save/Gate Crystal
o Your party was wiped out by the enemy :)

Chains can be levelled up too. There are 3 levels of chain level:
o Level 0 -- Normal - item bags
o Level 1 -- Blue coins
o Level 2 -- Gold coins
o Level 3 -- Big gold coins

The levelling up of chains is completely random. According the Battle
Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
on when you get large chains. You gain a chain level up between 6 to
10 kills, provided that you do not pick any item bags.

01-05-12 Gambits
--------------------
Gambits are special set of effects that will trigger when a certain
Gambit target conditions are being fulfilled. Each character starts
with 2 Gambit slots and you can turn them on or off in the command
screen or via the menu screen when Balthier and Fran joins your party.

However, at the beginning of the game, you will start off with a
limited range of targets. Gambit targets can be bought from Gambits
Shops or via treasure pots in dungeons. You can increase the number of
Gambit slots but obtain the license for it on the License board. More
details regarding the Gambit will be covered indepth under Section
01-06.

01-05-13 Mist Quickenings
----------------------------
Limit Breaks or Overdrives are gone and your characters no longer need
to be in crisis status (i.e. critical HP) in order to use them. There
are a total of 18 Mist Quickenings and each character can learn a
maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
are represented by orange orbs. These are normally found at the edge of
the license board.

Once you have acquired a License for Quickening, the other characters
on the License Board won't be able to use the slot to acquire a Mist
License. In other words, the 18 Mist Quickenings are exclusive to the
characters who have acquired the license first.

When you got a Mist Quickening, your character will be able to use it
when his/her MP is full and it will be highlighted by an orange bar.
An orange orb will appear next to the name of the character. If your
character has 2 Mist Quickenings, the MP gauge of the character will
be doubled. In other words, the faster you have acquired the Mist
Quickening, the more MP the character will have.

The animations for a Mist Quickening is flashy and you can link up if
other character has also acquired a Mist Quickening as well. By
linking them up, your characters can chain their attacks up for more
damage. More details about Mist Quickening will be discussed in Section
01-08.

01-05-14 Esper Summons
--------------------------
Once you defeat an Esper, it will appear on the License Board. Only 1
character can obtain that license. When summoning an Esper, other
characters will lead the battlefield and you will be left only when
the summoning character and the Esper. Esper are controlled by the
in-game Gambits and they can unleash a Quickening of their own when a
certain condition is made. You can dismiss the Esper at any point of
time or when the Esper's HP is being fully depleted.

01-05-15 Allies
-------------------
Ocassionally, you will see allies assisting your party to fight
enemies like the Rabanastre Watch that you will encounter while
wondering around in Dalmasca Estersand. Postive status magick such as
Cura will also help to cure the allies as well. You can attack an ally
too. Some allies won't change sides while some will...

---------------------------------------------------------------------
01-06 LICENSE BOARD
---------------------------------------------------------------------
ffxii_0106

For the first time in the series, FINAL FANTASY XII moves past any
notion of classes - pre-determined sets of skills and strengths,
such as a black mage or warrior. Characters begin the story as nearly
blank slates, and it is up to the player to decide which abilities
they will learn.

As characters defeat enemies in battle, they gain License Points.
Spend these points to acquire License that enable Magicks &
Technicks, and determine which arms and armor they can equip.

Licenses are like mile posts, marking your progress as your combat
skill improve. You will need to acquire in order to use Magicks,
Technicks, equiping weapon and armor, etc

STEP 1: Select a character

STEP 2: You will be at the Licence Board

It shows which licenses you already have, as well as some new ones
waiting to be obtained. Acquired licenses are marked with a star.

The more licences you have, the more equipment you'll be able to use
and the more abilities you'll have to choose from.

For equipment, having a license alone isn't enough. You will need to
have the equipment in your inventory. Unacquired equipment will be
grayed out. You will also need to buy Magicks from a Magick Shop and
arms from a smithy before you'll be able to put those licenses to
use. It doesn't matter which you get first, magicks & equipment, or
the license to use them, so long as you have both. You can use any
Magnicks and Technicks in your possession as soon as you acquire the
necessary license. But you will have to equip weapons and armor
before they'll do you any good.

The number at the top left corner screen is your accumulated license
points. You can acquire any license that's next to one you already
have, but only if you have enough license points.

STEP 3: Select a License to acquire

Use the directional buttons to navigate the license board. Select the
license and press X to acquire it. Once you acquired a new license,
more new licenses will appear on the license board.

To obtain License Points (LP), you can obtain it by defeating enemies.
However, don't be in a hurry to spend all your points though think
about which licenses you really need or you might regret it later.

-----------------------------------------------------------------------
01-06-01 License Board & Its Licenses
-----------------------------------------------------------------------
For your convenience, I have created an ASCII diagram of the entire
list of licenses that you can acquire. Due to the limitation of
width, I have managed to squeeze everything under one page.

|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X| ~Legend~
| A | |$|~|~|~|~|*| |^|^| A |
| B | |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C | |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D | |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E | |~|~|~|~|~|~|^|^|^|*| | E | + Technicks
| F | |~|~|~|~|~|~|^|^|^| | F | @ Gambits
| G | |!|!|!|!|!|!|@|!|@|+|+|$| | G | ! Augments
| H | |@|!|!|!|@|!|!|@|!|+|+|+| | H | # Weapons
| I | |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J | |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K | |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*| |$|!|!|!|!|!|!|!|!|!|!| |+|+|+| L | ~How to Read~
| M |#|#|#|#|#| |$| |$| |$| |*| |*|+|+| M | To locate
| N |#|#|#|#|#| |&|&|&|&|&|&|&|&|&| | N | technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*| | O | Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&| | P | is located
| Q | |#|#|#|&|&|&|&|&|&|&|&|&| | Q | at axis |GS|
| R | |#|#|#|&|&|&|&|&| |&|&|&| | R |
| S | |$|#|#|#|#|#|#|#|#| |*| | S | Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#| | T | vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#| | U | first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#| | V | by the
| W |#|#|$| |#|#|#|#|#|#|#|#| | W | horizontal
| X |*| |*| |*|#|#|#| | X | axis
|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|

______________________________________________________________________

* QUICKENINGS LICENSES 50 LP each
______________________________________________________________________
Each character can learn a maxmimum of 3 Quickenings. They will need
acquired level 1 Quickening before they can acquire the level 3
Quickening. Once a Quickening License has been acquired, no other
character will be able to access that to that spot. Below are the
axis locations of all 18 Quickenings

#1 |AQ| #4 |DK| #7 |KX| #10 |MV| #13 |Sm| #16 |XA|
#2 |BV| #5 |EV| #8 |LD| #11 |OA| #14 |Ta| #17 |XH|
#3 |CS| #6 |II| #9 |MR| #12 |OQ| #15 |Vd| #18 |XK|

_____________________________________________________________________

^ ACCESSORIES LICENSES
_____________________________________________________________________
Accessories are equipment that protect your character for a permanent
period of time. For example, the bangle will gives a permanent Libra
status and will last on the battlefield as long as you got the
equipped character on the field. Licenses for Accessories are found
at the northeast corner. Please note for special accessories such as
the Goddess Magicite or Dawn Shard, you do not need licenses to equip
them. There are a total of 21 Licenses.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FS Accessories 1 5 LP ES Accessories 2 15 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Orrachea Armlet o Bangle
o Steel Gorget

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FT Accessories 3 25 LP DS Accessories 4 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Armguard o Gauntlets
o Tournaline Ring o Battle Harness

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ET Accessories 5 35 LP FU Accessories 6 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Leather Gorget o Amber Armlet
o Rose Corsage o Sash

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DT Accessories 7 40 LP CT Accessories 8 45 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Argyle Armlet o Jackboots
o Blazer Gloves o Black Belt
o Jade Collar o Golden Armlet

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EU Accessories 9 30 LP DU Accessories 10 25 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Magick Gloves o Nishijin Belt
o Thief's Cuffs

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BT Accessories 11 45 LP CU Accessories 12 60 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Gillie Boots o Ruby Ring
o Quasimodo Boots o Firefly
o Steel Poleyns

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DV Accessories 13 60 LP BU Accessories 14 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Fuzzy Miter o Pheasant Netsuke
o Bowline Sash o Embroidered Tippet
o Winged Boots o Cameo Belt

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CV Accessories 15 70 LP CW Accessories 16 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Power Armlet o Ring of Renewal
o Opal Ring o Indigo Pendent
o Bubble Belt

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DW Accessories 17 80 LP BW Accessories 18 50 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Turtleshell Choker o Diamond Armlet
o Agate Ring o Hermes Sandals

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AW Accessories 19 100 LP BX Accessories 20 120 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sage's Ring o Nihopalaoa
o Cat-ear Hood

- - - - - - - - - - - - - - - -
AX Ribbon 150 LP
- - - - - - - - - - - - - - - -
o Ribbon

_____________________________________________________________________

~ MAGICKS LICENSES
_____________________________________________________________________

Magick, or normally known as Magic, can be divided in 5 classes -
White, Black, Green, Time and Arcane. The stronger magick class is,
the more LP is required to get the license. However getting the
license alone is not enough, you need to need to purchase the Magick
scroll from a Magick Shop. The Magick are arranged according to their
Magick classes and followed by their level. More details about
the Magicks will be covered under Magicks Bestiary. There are a total
of 37 Magick Licenses.

FR White Magick 1 Cure, Blinda 15 LP
FQ White Magick 2 Vox, Poisona 20 LP
FP White Magick 3 Cura, Raise, Stona 30 LP
FO White Magick 4 Esuna, Regen 35 LP
FN White Magick 5 Curaga, Dispel, Cleanse 45 LP
FM White Magick 6 Curaja, Dispelga, Arise 50 LP
EM White Magick 7 Holy, Esunaga 55 LP
DL White Magick 8 Renew 105 LP

ER Black Magick 1 Fire, Blizzard, Thunder 15 LP
DR Black Magick 2 Water, Aero 25 LP
CR Black Magick 3 Fira, Thundara, Blizzara 35 LP
BR Black Magick 4 Bio, Aeroga 40 LP
BQ Black Magick 5 Firaga, Thunderga, Blizzaga 45 LP
BP Black Magick 6 Shock, Scourage 50 LP
AP Black Magick 7 Flare, Ardor 70 LP
AO Black Magick 8 Scathe 120 LP

EQ Green Magick 1 Protect, Blind 25 LP
EP Green Magick 2 Poison, Shell 30 LP
EO Green Magick 3 Silence, Sleep 35 LP
EN Green Magick 4 Oil, Toxify 40 LP
DN Green Magick 5 Silencega, Blindga 45 LP
DM Green Magick 6 Bravery, Faith 50 LP
CL Green Magick 7 Sleepga, Shellga, Protectga 105 LP

DQ Time Magick 1 Slow, Immobilize 20 LP
CQ Time Magick 2 Disable, Reflect 70 LP
CP Time Magick 3 Break, Warp 30 LP
BO Time Magick 4 Bleed, Balance 35 LP
BN Time Magick 5 Float, Haste 40 LP
AN Time Magick 6 Countdown, Stop 45 LP
AM Time Magick 7 Reflectga, Slowga, Hastega 110 LP

DP Arcane Magick 1 Dark, Berserk 25 LP
DO Arcane Magick 2 Confuse, Gravity 30 LP
CO Arcane Magick 3 Decoy, Drain 40 LP
CN Arcane Magick 4 Syphon, Vanish, Darkra 50 LP
CM Arcane Magick 5 Death, Bubble 60 LP
BM Arcane Magick 6 Vanishga, Reverse 70 LP
BL Arcane Magick 7 Graviga, Darkga 105 LP

For example, you have acquired the license of Black Magick 1 for Vaan.
Vaan will be able to cast Fire, Blizzard and Thunder only if you have
the respective Magicks in your inventory. For spells that you do not
acquire, they will be grayed out on the License Board.

_____________________________________________________________________

+ TECHNICKS LICENSES
_____________________________________________________________________

Technicks do not required MP to use. However, you need to use them
via Technick command. There are a total of 24 such licenses. All of
them are found at the lower right hand corner of the upper board.

---------------------------------------------------------------------
GS Steal 15 LP
Steal from one foe
---------------------------------------------------------------------
GT Libra 20 LP
Reveal more detailed target information
---------------------------------------------------------------------
HS First Aid 20 LP
Restore HP to one HP Critical ally
---------------------------------------------------------------------
HT Charge 30 LP
Restore user's MP. If the technique fails, MP is reduced to 0.
---------------------------------------------------------------------
HU Horology 55 LP
Deal damage based on a factor of time to all foes in range
---------------------------------------------------------------------
IS Poach 30 LP
Capture HP Critical foes to obtain loot
---------------------------------------------------------------------
IT Souleater 35 LP
Consume HP to deal damage to one foe
---------------------------------------------------------------------
IU Infuse 35 LP
Fully consume user's MP, changing one ally's HP to 10 times that
amount.
---------------------------------------------------------------------
IV 1000 Needles 35 LP
Deal 1,000 damage to one foe
---------------------------------------------------------------------
JS Traveller 65 LP
Deal damage based on total steps taken to all foes in range
---------------------------------------------------------------------
JT Shear 35 LP
Lower one foe's magick resist
---------------------------------------------------------------------
JU Charm 30 LP
Confuse one foe to confuse friend with foe
---------------------------------------------------------------------
JV Addle 30 LP
Lower one foe's magick power.
---------------------------------------------------------------------
JW Expose 35 LP
Lower one foe's defense
---------------------------------------------------------------------
KS Shades of Black 40 LP
Cast a random black magick on one foe.
---------------------------------------------------------------------
KT Revive 40 LP
Fully consume user's HP, reviving and fuly restoring HP of one KO'd
ally.
---------------------------------------------------------------------
KU Gil Toss 35 LP
Throw gil, damaging all foes in range
---------------------------------------------------------------------
KV Numerology 40 LP
Deal damage that increases with successive hits.
---------------------------------------------------------------------
KW Stamp 40 LP
Inflict one foe with any status effects on the user
---------------------------------------------------------------------
JU Sight Unseeing 40 LP
Unleash an attack only available when blind
---------------------------------------------------------------------
JV Achilles 40 LP
Render one foe vulnerable to an additional element
---------------------------------------------------------------------
JW Wither 35 LP
Lower one foe's strength
---------------------------------------------------------------------
KV Bonecrusher 30 LP
Consume HP to reduce the HP of one foe to 0.
---------------------------------------------------------------------
KW Telekinesis 80 LP
Deal ranged damage with melee weapons
---------------------------------------------------------------------
_____________________________________________________________________

@ GAMBIT LICENSES
_____________________________________________________________________
When a character joins your party, he/she has 2 Gambit Slots to begin
with you. You can add more slots by gaining Gambit Licenses that are
found over the License Board. By attaining a License, a new Gambit
slot will be available for you to setup. Below are the list of all
10 additional slots.

---------------------------- ----------------------------
GR Gambit Slot 1 15 LP GP Gambit Slot 2 20 LP
---------------------------- ----------------------------
IR Gambit Slot 4 25 LP HQ Gambit Slot 3 30 LP
---------------------------- ----------------------------
IP Gambit Slot 5 35 LP HN Gambit Slot 6 40 LP
---------------------------- ----------------------------
KO Gambit Slot 7 45 LP IL Gambit Slot 8 50 LP
---------------------------- ----------------------------
HJ Gambit Slot 9 70 LP KJ Gambit Slot 10 100 LP
---------------------------- ----------------------------
_____________________________________________________________________

! AUGMENT LICENSES
_____________________________________________________________________
Once you got the basic magick spells and the necessary weapon & armor
licenses, I will recommend you to get the Augment first. These are
very useful as it helps to enhance to use of Items, stats boosts,
lower MP costs, faster charge gauges and much more. They are all
scatter across the middle section of License Board.

--------------------
o Status Augments o
--------------------

o-- HP Lores --o
----------------------------------------------------------------------
GQ +50 HP 30 LP
Increases max HP by 50
----------------------------------------------------------------------
LR +100 HP 50 LP
Increases max HP by 100
----------------------------------------------------------------------
IM +150 HP 70 LP
Increases max HP by 150
----------------------------------------------------------------------
KK +200 HP 100 LP
Increases max HP by 200
----------------------------------------------------------------------
LJ +500 HP 155 LP
Increases max HP by 500
----------------------------------------------------------------------

o-- Battle Lores --o
Increases physical attack damage
----------------------------------------------------------------------
IQ Battle Lore 25 LP
----------------------------------------------------------------------
KQ Battle Lore 40 LP
----------------------------------------------------------------------
LM Battle Lore 55 LP
----------------------------------------------------------------------
LK Battle Lore 80 LP
----------------------------------------------------------------------
KI Battle Lore 155 LP
----------------------------------------------------------------------

o-- Magick Lores --o
Increases magick potency
----------------------------------------------------------------------
HP Magick Lore 25 LP
----------------------------------------------------------------------
GN Magick Lore 40 LP
----------------------------------------------------------------------
HK Magick Lore 55 LP
----------------------------------------------------------------------
IJ Magick Lore 80 LP
----------------------------------------------------------------------
JI Magick Lore 120 LP
----------------------------------------------------------------------

--------------------
o Battle Augments o
--------------------

o-- Swiftness --o
Reduces action time by 10%
----------------------------------------------------------------------
IN Swiftness 25 LP
----------------------------------------------------------------------
JL Swiftness 50 LP
----------------------------------------------------------------------
LI Swiftness 80 LP
----------------------------------------------------------------------

o-- Channeling --o
Reduces magick MP cost by 10%
----------------------------------------------------------------------
GM Channeling 30 LP
----------------------------------------------------------------------
HL Channeling 50 LP
----------------------------------------------------------------------
IK Channeling 80 LP
----------------------------------------------------------------------

o-- Shield Block --o
Increases chance to block with a shield
----------------------------------------------------------------------
JR Shield Block 25 LP
----------------------------------------------------------------------
KN Shield Block 45 LP
----------------------------------------------------------------------
LL Shield Block 75 LP
----------------------------------------------------------------------

o-- Others --o
----------------------------------------------------------------------
KQ Adrenaline 65 LP
Increases strength when HP Critical
----------------------------------------------------------------------
LQ Last Stand 70 LP
Increases defense when HP Critical
----------------------------------------------------------------------
GJ Serenity 70 LP
Increases magick when HP is full
----------------------------------------------------------------------
KL Focus 70 LP
Increases strength when HP is full
----------------------------------------------------------------------
HO Spellbreaker 65 LP
Increases magick power when HP Critical
----------------------------------------------------------------------
KP Martyr 30 LP
Gain MP after taking damage
----------------------------------------------------------------------
IO Headsman 30 LP
Gain MP after defeating a foe
----------------------------------------------------------------------
LO Inquisitor 30 LP
Gain MP after dealing damage
----------------------------------------------------------------------
GL Warmage 30 LP
Gain MP after dealing magick damage
----------------------------------------------------------------------
JJ Brawler 90 LP
Increases attack power when fighting empty-handed
----------------------------------------------------------------------

--------------------
o Items Augments o
--------------------

o-- Potions Lores --o
Potions restores more HP
----------------------------------------------------------------------
HR Potion Lore 1 20 LP
----------------------------------------------------------------------
JO Potion Lore 2 35 LP
----------------------------------------------------------------------
JM Potion Lore 3 70 LP
----------------------------------------------------------------------

o-- Ether Lores --o
Ethers restore more MP
----------------------------------------------------------------------
GO Ether Lore 1 20 LP
----------------------------------------------------------------------
HM Ether Lore 2 35 LP
----------------------------------------------------------------------
GK Ether Lore 3 70 LP
----------------------------------------------------------------------

o-- Phoenix Lores --o
Phoenix Down restore more HP
----------------------------------------------------------------------
JP Phoenix Lore 30 LP
----------------------------------------------------------------------
LP Phoenix Lore 50 LP
----------------------------------------------------------------------
KM Phoenix Lore 90 LP
----------------------------------------------------------------------

o-- Remedy Lores --o
----------------------------------------------------------------------
JQ Remedy Lore 1 20 LP
Remedies remove Sleep, Sap, Immobilize and Disable
----------------------------------------------------------------------
LN Remedy Lore 2 30 LP
Remedies remove Petrify, Confuse and Oil
----------------------------------------------------------------------
JK Remedy Lore 3 70 LP
Remedies remove Stop, Doom, and Disease
----------------------------------------------------------------------

_____________________________________________________________________

# WEAPON LICENSES
_____________________________________________________________________
Getting the weapon without the License is pretty useless in FFXII.
The weapon licenses are found at the lower section of the license
board. Weapons can be classified as 1-handed, 2-handed or range
weapons. For 1-handed weapons, the character can equip a shield for
increased protection. For ranged weapons, please note that you need
to equip an ammunition item to work.

SWORDS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SG Smallswords LP: 5
o Mythril Sword o Mythril Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SH Swords 1 LP: 15
o Broadsword o Longsword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SI Swords 2 LP: 25
o Iron Sword o Ancient Sword o Zwill Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SJ Swords 3 LP: 40
o Lohengrin o Demonsbane o Flametongue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SK Swords 4 LP: 40
o Icebrand o Platinum Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TK Blood Sword LP: 30
o Blood Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL Swords 5 LP: 50
o Bastard Sword o Diamond Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TM Swords 6 LP: 60
o Runeblade o Deathbringer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TN Swords 7 LP: 80
o Stoneblade o Durandal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DAGGERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RF Daggers 1 LP: 15
o Dagger o Mage Masher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QF Daggers 2 LP: 20
o Assassin's Dagger o Chopper
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PF Daggers 3 LP: 30
o Main Gauche o Assassin's Dagger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ME Daggers 4 LP: 35
o Avenger o Orichalcum Dirk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MD Daggers 5 LP: 40
o Platinum Dagger o Zwill Crossblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LC Danjuro LP: 110
o Danjuro
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MACES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TF Maces 1 LP: 20
o Mace o Bronze Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UE Maces 2 LP: 20
o Bhuj o Miter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UD Maces 3 LP: 25
o Thorned Mace o Chaos Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TC Maces 4 LP: 25
o Doom Mace o Zeus Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UB Maces 5 LP: 50
o Grand Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MEASURES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UF Measures 1 LP: 15
o Gilt Measure o Arc Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WB Measures 2 LP: 25
o Multiscale o Cross Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VA Measures 3 LP: 50
o Caliper o Euclid's Sextant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AXES & HAMMERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VG Axes & Hammers 1 LP: 15
o Handaxe o Iron Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WG Axes & Hammers 2 LP: 20
o Broadaxe o War Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WH Axes & Hammers 3 LP: 25
o Slasher o Sledgehammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WI Axes & Hammers 4 LP: 30
o Hammerhead o Francisca
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WJ Axes & Hammers 5 LP: 35
o Morning Star o Greataxe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VK Axes & Hammers 6 LP: 40
o Golden Axe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VL Axes & Hammers 7 LP: 70
o Scorpion Tail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

GREATSWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WK Greatswords 1 LP: 50
o Claymore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XL Greatswords 2 LP: 70
o Defender o Save the Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XM Greatswords 3 LP: 90
o Ragnarok o Ultima Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Excalibur LP: 160
o Excalibur
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XN Tournesol LP: 235
o Tournesol
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

KATANAS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VI Katanas 1 LP: 35
o Kotetsu o Osafune o Kogarasumaru
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VJ Katanas 2 LP: 40
o Magoroku o Murasame
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WL Katanas 3 LP: 45
o Kiku-ichimonji o Yakei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WM Katanas 4 LP: 50
o Ama-no-Murakumo o Muramasa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WN Masamune LP: 155
o Masamune
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NINJA SWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OE Ninja Swords 1 LP: 40
o Ashura o Kagenui o Sakura-saezuri
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NC Ninja Swords 2 LP: 45
o Koga Blade o Orochi o Iga Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LB Yagyu Darkblade LP: 80
o Yagyu Darkblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SPEARS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TH Spears 1 LP: 15
o Javelin o Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TI Spears 2 LP: 25
o Partisan o Heavy Lance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TJ Spears 3 LP: 30
o Storm Spear o Obelisk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UK Spears 4 LP: 35
o Halberd o Trident
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UL Spears 5 LP: 40
o Holy Lance o Grugnir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UM Dragon Whisker LP: 60
o Dragon Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Zodiac Spear LP: 235
o Zodiac Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

POLES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QE Poles 1 LP: 15
o Oaken Pole o Cypress Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PD Poles 2 LP: 25
o Battle Bamboo o Musk Stick
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OD Poles 3 LP: 30
o Iron Pole o Gokuu Pole o Six-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ND Poles 4 LP: 35
o Zephyr Pole o Ivory Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MC Poles 5 LP: 45
o 5 Sweet o 8-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LA Whale Whisker LP: 125
o Whale Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RODS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SE Rods 1 LP: 15
o Rod o Serpent Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SD Rods 2 LP: 25
o Healing Rod o Gaia Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UC Rods 3 LP: 30
o Power Rod o Empyrean Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VB Rods 4 LP: 35
o Holy Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UA Rod of Faith LP: 120
o Rod of Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STAVES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SF Staves 1 LP: 15
o Oak Staff o Wizard's Staff o Cherry Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TE Staves 2 LP: 25
o Flame Staff o Storm Staff o Glacical Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TD Staves 3 LP: 30
o Golden Staff o Judicer's Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VC Staves 4 LP: 30
o Cloud Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WA Staff of The Magi LP: 100
o Staff of The Magi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BOWS (Equiped with "Arrows")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TG Bows 1 LP: 20
o Shortbow o Silver Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UG Bows 2 LP: 30
o Aevis Killer o Longbow o Killer Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UH Bows 3 LP: 35
o Elfin Bow o Loxley Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VH Bows 4 LP: 40
o Giant Stonebow o Burning Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UI Bows 5 LP: 45
o Traitor's Bow o Yoichi's Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UJ Bows 6 LP: 60
o Perseus Bow o Artemis Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VM Sagittarius LP: 120
o Sagittarius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

GUNS (Equipped with "Shots")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RE Guns 1 LP: 30
o Altair o Capella
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RD Guns 2 LP: 40
o Vega o Sirius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PC Guns 3 LP: 50
o Betelgeuse o Ras Algethi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PB Guns 4 LP: 60
o Aldebaran o Spica
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NB Guns 5 LP: 80
o Antares o Arcturus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MA Guns 6 LP: 150
o Fomalhaut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CROSSBOWS (Equipped with "Bolts")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PE Crossbows 1 LP: 25
o Bowgun o Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NE Crossbows 2 LP: 30
o Paramina Crossbow o Recurve Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OC Crossbows 3 LP: 35
o Hunting Crossbow o Pentrator Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MB Crossbows 4 LP: 75
o Gastrophetes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

HAND-BOMBS (Equipped with "Bombs")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QD Hand-Bombs 1 LP: 25
o Hornito o Fumarole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OB Hand-Bombs 2 LP: 30
o Tumulus o Caldera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NA Hand-Bombs 3 LP: 45
o Volcano
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________________________________________

& ARMOR LICENSES
_____________________________________________________________________
Armor helps to improve your character's defense & magick defense.
Some of the armor even boost your character's max HP. Armor licenses
are found at the lower-right corner of the board.

o- Light Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RG Light Armor 1 LP: 10
o Leather Cap o Leather Clothing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QG Light Armor 2 LP: 15
o Headgear o Headguard
o Chromed Leathers o Leather Breastplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QI Light Armor 3 LP: 20
o Leather Headgear o Horned Hat
o Bronze Chestplate o Ringmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PI Light Armor 4 LP: 25
o Balaclava o Soldier's Cap
o Windbreaker o Heavy Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PJ Light Armor 5 LP: 25
o Green Beret o Red Cap
o Survival Vest o Brigandine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PK Light Armor 6 LP: 30
o Headband o Pirate Hat
o Jujitsu Gi o Viking Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OL Light Armor 7 LP: 30
o Goggle Mask o Adamant Hat
o Metal Jerkin o Adamant Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OM Light Armor 8 LP: 35
o Officer's Hat o Chakra Band
o Barrel Coat o Power Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PM Light Armor 9 LP: 35
o Thief's Cap o Gigas Hat
o Ninja Gear o Gigas Chestplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NM Light Armor 10 LP: 50
o Chaperon o Crown of Laurels
o Minerva Bustier o Rubber Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NN Light Armor 11 LP: 50
o Renewing Morion o Mirage Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OO Light Armor 11 LP: 100
o Dueling Mask o Brave Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


o- Mystic Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PG Mystic Armor 1 LP: 15
o Cotton Cap o Magick Curch
o Cotton Shirt o Light Woven Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PH Mystic Armor 2 LP: 20
o Pointy Hat o Topkapi Hat
o Silken Shirt o Kilimweave Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OH Mystic Armor 3 LP: 20
o Calot Hat o Wizard's Hat
o Shepherd's Bolero o Wizard's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NH Mystic Armor 4 LP: 25
o Lambent Hat o Feathered Cap
o Chanter's Djellaba o Traveler's Vestment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OI Mystic Armor 5 LP: 25
o Mage's Hat o Lamia's Tiara
o Mage's Habit o Enchanter's Habit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NI Mystic Armor 6 LP: 30
o Sorcerer's Hat o Black Cowl
o Sorcerer's Habit o Black Garb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OJ Mystic Armor 7 LP: 30
o Astrakhan Hat o Gaia Hat
o Carmagnole o Maduin Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NJ Mystic Armor 8 LP: 35
o Hypnocrown o Gold Hairpin
o Jade Gown o Gaia Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OK Mystic Armor 9 LP: 35
o Celebrant's Miter o Cleric's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NK Mystic Armor 10 LP: 50
o Black Mask o White Mask
o Black Robes o White Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NL Mystic Armor 11 LP: 50
o Golden Skullcap o Glimmering Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NO Mystic Armor 12 LP: 100
o Circlet o Lordly Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


o- Heavy Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RH Heavy Armor 1 LP: 20
o Leather Helm o Bronze Helm
o Leather Armor o Bronze Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RI Heavy Armor 2 LP: 25
o Sallet o Iron Helm
o Scale Armor o Iron Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QJ Heavy Armor 3 LP: 30
o Barbut o Winged Helm
o Linen Cuirass o Chainmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QK Heavy Armor 4 LP: 35
o Golden Helm o Burgonet
o Golden Armor o Shielded Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PL Heavy Armor 5 LP: 40
o Close Helmet o Bone Helm
o Demon Mail o Bone Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QM Heavy Armor 6 LP: 45
o Diamond Helm o Steel Mask
o Diamond Armor o Mirror Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PN Heavy Armor 7 LP: 50
o Platinum Helm o Giant's Helmet
o Platinum Armor o Carabineer Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ON Heavy Armor 8 LP: 55
o Dragon Helm o Dragon Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PO Heavy Armor 9 LP: 60
o Magepower Shishak o Maximillian
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NP Heavy Armor 10 LP: 90
o Grand Helm o Grand Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o- Shields -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QH Shields 1 LP: 15
o Escutcheon o Leather Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RJ Shields 2 LP: 20
o Buckler o Bronze Shield
o Round Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RK Shields 3 LP: 20
o Golden Shield o Ice Shield
o Flame Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QL Shields 4 LP: 20
o Diamond Shield o Platinum Shield
o Dragon Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QN Shields 5 LP: 25
o Crystal Shield o Kaiser Shield
o Aegis Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RN Shields 6 LP: 30
o Demon Shield o Venetian Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o- Special Equipment -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RM Shell Shield LP: 90
o Shell Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QO Ensanguined Shield LP: 90
o Ensanguined Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RO Zodiac Escutcheon LP: 200
o Zodiac Escutcheon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OP Genji Armor LP: 150
o Genji Shield o Genji Shield
o Genji Armor o Genji Gloves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________________________________________

$ ESPERS LICENSES
_____________________________________________________________________
Esper Licenses will appear on the License Board upon you defeat the
Esper itself. There are a total of 13 Espers and they are:

GU Belias ................................................ 10 LP
OF Mateus ................................................ 25 LP
BS Shemhazai ............................................. 50 LP
WC Hashmal ............................................... 50 LP
CX Famfrit ............................................... 90 LP
VF Adrammelech ........................................... 25 LP
IW Cchulainn ............................................ 50 LP
SC Zalera ................................................ 25 LP
MJ Chaos ................................................. 50 LP
ML Zeromus ............................................... 50 LP
MN Exodus ................................................ 50 LP
AL Ultima ................................................ 90 LP
LH Zodiark ............................................... 200 LP

-----------------------------------------------------------------------
01-06-02 Acquiring a License
-----------------------------------------------------------------------
To get a License on the License Board, you need to gain License
Points. (LP) Most enemies offer 1 LP while some offers 2 LP.

Rare Games, Elementals, Entites and Bosses will offer more LP. Please
note non-participating characters (i.e. character in the reserve) will
also gain LP unlike EXP. You can double the earning of LP by equipping
a Golden Amulet (however, the character must gain the license to equip
that accessory).

After you have accumulated License Point, you can use the License menu
to obtain licenses for your characters.

Below is a simple illustration on how the License gaining process
works:
_____ Assuming you are going to gain license for LA1
| | (Light Armor 1), you will need 10 LP to gain it.
|_____|_____ Just select LA1 and press X. A prompt will
| LA1 | | appears. Pick the top option to confirm. Please
|_____|_____| note once you spent the LP, it cannot be reversed.

to...
_____ Once you have gain the license for Light Armor 1,
| LA2 | licenses for Light Armor 2 and Heavy Armor 1 will
|_____|_____ appear on the License Board. You will see a "*"
| LA1 | HA1 | appear next to the acquired license. You will see
|__*__|_____| new licenses appearing on the board after you have
gain the existing licenses.

However, gain the license alone is not enough. You can need to get the
equipment, magick or technick in order to use it. If you gain the
license, the license will still be marked with a star but you will see
the names of the technicks/magicks/equipment being grayed if you do
not have the item in your inventory. Thus it is inefficient to gain
licenses for armor that you do not own...

-----------------------------------------------------------------------
01-06-03 Quickening Licenses
-----------------------------------------------------------------------
As mentioned earlier, there are eighteen of them and only 1 character
can get a Quickening license at one spot. Each character can have at
most only 3 Quickenings.

Quickenings are the returning Overdrives/Limit Breaks for Final
Fantasy. They will be indicated by orange guages called "Mist Charges"
If you have 2 Quickenings, the character's MP will be doubled. If you
have 3 Quickenings, the character's MP will be tripled. As most of
the abilities are dependent on MP, get the Quickening fast. The
locations of the Quickenings are located at the ends of the board.

Once a character has acquired a Quickening, you will see the coin of
character's face appearing on the spot while other characters will not
be able to access it.

-----------------------------------------------------------------------
01-06-04 Esper Licenses
-----------------------------------------------------------------------
Esper Licenses won't be available until you have defeated the Esper
itself. Through the main storyline, you will get 6 of the 13 Espers in
the game. Unlike Quickening Licenses, the location of the Esper
Licenses are fixed.

-----------------------------------------------------------------------
01-06-05 Tips on building licenses
-----------------------------------------------------------------------
Go for the Quickenings first. Spread a shortest possible path to each
of the Quickenings and enjoy the advantage of having more MP due to
the Mist Chargeds.

Next, I will go for Augments, Abilities & Gambits licenses in this
order. The reason is because these will affect how much you can do in
the battle. The Augments offers a good variety of strengths such as
reducing MP cost in casting magicks, faster ATB gauges, items become
more effective and most importantly, HP lores that boost your
character's HP. Special conditions such as Warmage & Spellbreaker are
very useful on the long run. So don't skip them.

It is highly recommended to get all abilities learnt by the time you
reach the Imperial City of Archades before you head inside the Draklor
Laboratories.

Get the licenses for the equipment only after you have own the actual
equipment itself.

That's all for the licenses!

---------------------------------------------------------------------
01-07 GAMBIT SYSTEM
---------------------------------------------------------------------
ffxii_0107

. Set Gambits for a wide variety of conditions
. Automate characters using gambits
. Characters can also be controlled manually

Automate your party using customized commands call "Gambits". The
gambits equipped on each character determine how and under what
conditions they will attack, cast Magick, use Technicks, or consume
items. Each character's setup can range from basic attacks & healing
to in-depth scripting such as automatically casting Magicks based on
the enemy's weakness, or curing specific status ailments. Gambits can
be turned on or off at any time for any character. Those who prefer a
more hands-on approach to combat can issue specific commands to their
characters in the conventional manner.

For each Gambit, you can combine one action with a target for that
action. Example, you can arrange that Cure be cast on an ally whose
HP falls below 50%. Of course, one error of judgement, and you could
well find yourself throwing punches at that same ally.

You will be able to access the Gambit Menu once Balthier and Fran
joins Vaan. The Gambit screen can be access from the Party Menu. To
create a Gambit, you need only select an action and a target for that
action.

To get new Targets, you need pick up new ones from Gambit Shops. You
can also priortize the Gambits. The Gambit that is on the 1st slot
will always takes priority. You can turn the Gambit On and Off from
the Gambit Screen or the Battle Menu.

Use Gambits to guide the actions of characters in your party. You can
purchase gambit target conditions from your local Gambit Trader.

----------------------------------------------------------------------
01-07-01 Acquiring Gambit Slots
----------------------------------------------------------------------
By default, each character has 2 Gambit slots to begin with. You can
get more Gambit Slots by obtaining the Gambit Slot license on the
License Board. There are a total of 10 such licenses for you to get.

Location of Gambit Slots Licenses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #1 LP: 15

N: White Magick 1 (LP: 15) E: Steal (LP: 15)
S: Potion Lore (LP: 20) W: HP +50 (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #2 LP: 20

N: White Magick 3 (LP: 30) E: HP +50 (LP: 30)
S: Magick Lore (LP: 55) W: Ether Lore 1 (LP: 20)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #3 LP: 25

N: Potion Lore (LP: 20) E: Pouch (LP: 30)
S: Shield Block (LP: 25) W: Battle Lore (LP: 25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #4 LP: 30

N: HP +50 (LP: 30) E: Potion Lore 1 (LP: 20)
S: Battle Lore (LP: 25) W: Magick Lore (LP: 55)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #5 LP: 35

N: Magick Lore (LP: 55) E: Battle Lore (LP: 25)
S: Phoenix Lore (LP: 30) W: Headsman (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #6 LP: 40

N: Magick Lore (LP: 40) E: Spellbreaker (LP: 65)
S: Swiftness (LP: 30) W: Ether Lore 2 (LP: 35)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #7 LP: 45

N: Potion Lore 2 (LP: 35) E: Martyr (LP: 30)
S: Inquisitor (LP: 30) W: Shield Block (LP: 45)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #8 LP: 50

N: Channeling (LP: 50) E: HP +150 (LP: 70)
S: Swiftness (LP: 50) W: Channeling (LP: 80)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #9 LP: 70

N: Serenity (LP: 70) E: Magick Lore (LP: 55)
S: Magick Lore (LP: 80) W: -
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #10 LP: 100

N: Brawler (LP: 90) E: HP +200 (LP: 100)
S: HP +500 HP (LP: 155) W: Battle Lore (LP: 120)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

----------------------------------------------------------------------
01-07-02 How Gambits Works
----------------------------------------------------------------------
First of all, the Gambits will only take effect when you turn them on.
At the start of the game, you will have only few Gambit targets.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02a Gambit Targets
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambit targets are conditions that you need to fulfil before the
Gambits will take effect. There are 3 different types of the Gambits
targets:

o Blue - Ally
o Red - Enemy
o Orange - Self

You start off with only a few sets of Gambit targets. A Gambit target
will look something like this:

Ally: HP < 50% - Target any ally with less than 50% HP
Enemy: any - Target any enemy
Self - Target self

You can get Gambit targets from treasure chests found in dungeons or
purchase them from Gambit Shops. Like magicks and technicks, you just
need to purchase 1 target in order for it to take effect.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02b Gambit Actions
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Actions are actions that will be undertaken when a Gambit condition is
fulfilled. For example:

ALLY TARGETS
--------------

G Ally: any Phoenix Down

Let's say you have setup the following Gambit. The character will use
a Phoenix Down on any ally when an ally is KO'd. This is probably the
most important Gambit that you need. This gambit will not work if you
do not have any Phoenix Downs left in your inventory

G Ally: HP <70% Cure

The character will cast Cure when any ally's HP is below 70%. This is
provided that the character has sufficient MP.

SELF TARGETS
--------------

G Self Regen

The character will cast Regen once Regen wears off. However, this is
provided that the character has sufficient MP.

G Self: MP <10% Charge

The character will use Charge once his/her MP goes below 10%.

ENEMY TARGETS
-----------------

G Foe: any Attack

The character will attacks any enemy that is within his/her sight.
This is also applies to neutral enemies such as Giza Rabbits and
Wild Saurians (!)

G Foe: status = HP Critical Poach

The character will use the Poach command when the enemy's HP is
critical. Please note the command's limitations apply here. E.g.
you cannot steal from a target for more than once and you cannot
poach on a boss.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02c Priority of Gambits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Notice that Gambits are arranged in a specific order? The Gambit is
on the highest spot will be placed in the utmost priority. E.g.
let's examine a Gambit Setup

Example #1

G Foe: any Attack
G Foe: status = HP Critical Poach

Your character WILL attack the enemy even though the enemy's HP status
is critical. The game will get the character to perform a action whose
Gambits that is being placed above the other. Hence the correct way
should be:

G Foe: status = HP Critcial Poach
G Foe: any Attack

In this way, the character will use the Poach command instead... Okay,
let's get on with a more difficult example.

Example #2

G Foe: any Attack
G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion

Let's say you are in a midst of a battle and your character will be
running low on HP. The character will carrying on attacking regardless
of HP. Like what Balthier has said earlier, it is better to priortise
healing over attacking. Thus a more sensible Gambit setup will be
something like this:

G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion
G Foe: any Attack

In this way, the character will stop its attacking and uses a Hi-Potion
once an ally's HP reaches critcial before resuming to attack. Likewise
if you got 2 characters down with the following statuses - a character
is KO'd and another character's HP is critical. The character will
revives the character using a Phoenix Down and uses a Hi-Potion once
the first character has been revived. Note: this presumes that you have
the items in your inventory.

Example #3
G Ally: status = Sleep Alarm Clock
G Ally: status = Confuse Smelling Salts
G Ally: status = Poison Antidote
G Ally: status = Slow Haste

This following example will show how you will eliminate a Malboro's
Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
is not the best yet. This is because Confuse is the most dangerous
status ailments as compared to the 4 above. By using an Alarm Clock,
the confused character will awake and attack himself/herself or other
characters, which spells a lot of trouble. Thus by curing Confuse
first before curing Sleep will be a better alternative. Thus a better
Gambit setup will be something like this:

G Ally: status = Confuse Smelling Salts
G Ally: status = Sleep Alarm Clock
G Ally: status = Slow Haste
G Ally: status = Poison Antidote

So you know the wonders of the Gambits? However, this is provided you
have the items in your inventory and the applicable Gambit targets.

----------------------------------------------------------------------
01-07-03 Gambit Targets Listing
----------------------------------------------------------------------
You will be able to purchase all the gambit targets after the story
has advanced past Giruvegan. Below is the list of all Gambits.

Ally Target Gambits (blue)
---------------------------
There are a total of 4 pages of ally target gambits. The targets are
being set to allies. This also include guest characters & temporarily
allies.

[Page 1] [Page 2]
Ally: any Ally: HP <50%
Ally: party leader Ally: HP <40%
Ally: Vaan Ally: HP <30%
Ally: Ashe Ally: HP <20%
Ally: Fran Ally: HP <10%
Ally: Balthier Ally: MP <100%
Ally: Basch Ally: MP <90%
Ally: Penelo Ally: MP <80%
Ally: lowest HP Ally: MP <70%
Ally: strongest weapon Ally: MP <60%
Ally: lowest defense Ally: MP <50%
Ally: lowest magick resist Ally: MP <40%
Ally: HP <100% Ally: MP <30%
Ally: HP <90% Ally: MP <20%
Ally: HP <80% Ally: MP <10%
Ally: HP <70% Ally: status = KO
Ally: HP <60% Ally: status = Stone

[Page 3] [Page 4]
Ally: status = Petrify Ally: status = Shell
Ally: status = Stop Ally: status = Haste
Ally: status = Sleep Ally: status = Bravery
Ally: status = Confuse Ally: status = Faith
Ally: status = Doom Ally: status = Reflect
Ally: status = Blind Ally: status = Invisible
Ally: status = Poison Ally: status = Regen
Ally: status = Silence Ally: status = Float
Ally: status = Sap Ally: status = Berserk
Ally: status = Oil Ally: status = Bubble
Ally: status = Reverse Ally: status = HP Critical
Ally: status = Disable Ally: item AMT >= 10
Ally: status = Immobilize
Ally: status = Slow
Ally: status = Disease
Ally: status = Lure
Ally: status = Protect

Foe Target Gambits (red)
-------------------------
There a total of 7 pages of foe target gambits. These targets are
being set to enemies/foes.

[Page 1] [Page 2]
Foe: party leader's target Foe: lowest level
Foe: nearest visible Foe: highest strength
Foe: any Foe: lowest strength
Foe: targeting leader Foe: highest magick power
Foe: targeting self Foe: lowest magick power
Foe: targeting ally Foe: highest speed
Foe: furthest Foe: lowest speed
Foe: nearest Foe: highest defense
Foe: highest HP Foe: highest magick resist
Foe: lowest HP Foe: HP >= 100,000
Foe: highest max HP Foe: HP >= 50,000
Foe: lowest max HP Foe: HP >= 10,000
Foe: highest MP Foe: HP >= 5,000
Foe: lowest MP Foe: HP >= 3,000
Foe: highest max MP Foe: HP >= 2,000
Foe: lowest max MP Foe: HP >= 1,000
Foe: highest level Foe: HP >= 500

[Page 3] [Page 4]
Foe: HP < 100,000 Foe: status = Blind
Foe: HP < 50,000 Foe: status = Poison
Foe: HP < 10,000 Foe: status = Silence
Foe: HP < 5,000 Foe: status = Sap
Foe: HP < 3,000 Foe: status = Oil
Foe: HP < 2,000 Foe: status = Reverse
Foe: HP < 1,000 Foe: status = Disable
Foe: HP < 500 Foe: status = Immobilize
Foe: HP = 100% Foe: status = Slow
Foe: HP >= 70% Foe: status = Disease
Foe: HP >= 50% Foe: status = Protect
Foe: HP >= 30% Foe: status = Shell
Foe: status = Petrify Foe: status = Haste
Foe: status = Stop Foe: status = Bravery
Foe: status = Sleep Foe: status = Faith
Foe: status = Confuse Foe: status = Reflect
Foe: status = Doom Foe: status = Regen

[Page 5] [Page 6]
Foe: status = Berserk Foe: dark-vulernable
Foe: status = HP Critical Foe: undead
Foe: fire-weak Foe: flying
Foe: lightning-weak Foe: character HP = 100%
Foe: ice-weak Foe: item AMT >= 10%
Foe: earth-weak Foe: character status = Blind
Foe: water-weak Foe: character status = Silence
Foe: wind-weak Foe: character status = Bravery
Foe: holy-weak Foe: character status = Faith
Foe: dark-weak Foe: character status = HP Critical
Foe: fire-vulnerable Foe: character MP >= 90%
Foe: lightning-vulernable Foe: character MP >= 70%
Foe: ice-vulernable Foe: character MP >= 50%
Foe: earth-vulernable Foe: character MP >= 30%
Foe: water-vulernable Foe: character MP >= 10%
Foe: wind-vulernable Foe: character MP < 90%
Foe: holy-vulernable Foe: character MP < 70%

[Page 7]
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP >= 90%
Foe: character HP >= 70%
Foe: character HP >= 50%
Foe: character HP >= 30%
Foe: character HP >= 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%

Self Target Gambits (orange)
------------------------------
There a total of 3 pages of self target gambits. Under these gambits,
the user will target himself/herself.

[Page 1] [Page 2]
Self Self: MP < 40%
Self: HP < 100% Self: MP < 30%
Self: HP < 90% Self: MP < 20%
Self: HP < 80% Self: MP < 10%
Self: HP < 70% Self: status = Petrify
Self: HP < 60% Self: status = Doom
Self: HP < 50% Self: status = Blind
Self: HP < 40% Self: status = Poison
Self: HP < 30% Self: status = Silence
Self: HP < 20% Self: status = Sap
Self: HP < 10% Self: status = Oil
Self: MP < 100% Self: status = Reverse
Self: MP < 90% Self: status = Immobilize
Self: MP < 80% Self: status = Slow
Self: MP < 70% Self: status = Disease
Self: MP < 60% Self: status = Lure
Self: MP < 50% Self: status = Protect

[Page 3]
Self: status = Shell
Self: status = Haste
Self: status = Bravery
Self: status = Faith
Self: status = Reflect
Self: status = Invisible
Self: status = Regen
Self: status = Float
Self: status = Bubble
Self: status = HP Critical

That's all for the gambits!

---------------------------------------------------------------------
01-08 MIST QUICKENINGS
---------------------------------------------------------------------
ffxii_0108

Mist abilities are powerful, special actions that are neither magicks
nor technicks. Mist abilities can be gained by obtaining licenses.

Mist Charges are need to use Mist abilities. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added to
his/her MP gauge. In order to use a Mist Quickening, a character must
have at least one full Mist Charge.

Quickenings are special abilities unique to each character, obtainable
with licenses. Quickenings are categorized by rank with higher rank
quickenings having a greater effect, and requiring more Mist Charges.

Using a quickening initates quickening mode, during which time
multiple quickenings can be used for a chain effect. Chaining
quickenings is an excellent way to increase damage dealt.

01-08-01 Mist Charges
---------------------------------
Each character has 3 levels of Quickening. You need to obtain Rank 1
Quickening attack before you can obtain the next rank.

o Rank 1 Quickening - requires 1 Mist Charge
o Rank 2 Quickening - requires 2 Mist Charges
o Rank 3 Quickening - requires 3 Mist Charges

01-08-02 List of Quickening Abilities
------------------------------------------
Below is the full list of Quickening Abilities. There are a total of
18 Quickenings and they are scattered all across the License Board.
For their exact locations, please refer to the License Board
Section 01-06 for more details.

Once a character has acquired a Quickening, the character will be able
to store Mist charges. However, maximum number of Mist Charges that a
character could store is only 3 as each character has only 3 ranks of
Quickenings. Upon using the Quickenings, all Mist Charges will be
used and the character may end up with zero or little MP.

An orange orb will appear next to the character's avatar in the Status
screen when you have acquired a Quickening.

Vaan Balthier Fran
o Red Spiral o Fires of War o Feral Strike
oo White Whorl oo Tides of Fate oo Whip Kick
ooo Pyroclasm ooo Element of ooo Shatterheart
Treachery

Basch Ashe Penelo
o Fulminating o Northswain's o Intercession
Darkness Glow
oo Ruin Impendent oo Heaven's Wrath oo Evanescence
ooo Flame Purge ooo Maelstorm's Bolt ooo Resplendence


01-08-03 Initiate the Quickening
--------------------------------------
First of all, you need to accumulate a Mist Charge. Once you has
accumulate 1 Mist Charge, you will see a orange glowing bar replace
on top of the character's max MP. The Mist charge will disappear
however if you use a command that requires MP.
_____________
| Attack |
| Magicks | ________________ _______________________
| Tecknicks | |Mist Abilities | |Quickening |
| Mist | > |Quickenings |> |Red Spiral o |
| Items | |Esper | |White Whorl oo |
|_____________| |________________| |Pyroclasm ooo |
|_______________________|

Quickening commands do not need time to charge (that's probably why
they build from the main word "Quick"). They are almost as fast as
you use Items via the Items command.

01-08-03 Chaining Quickening
---------------------------------
I will suggest to you to read the following paragraph before you start
to practice a Quickening. The main reason is that you *cannot* pause
the game while you have initiate the Quickening Mode.

You can chain Quickenings in the Quickening Mode only the following 2
conditions is fulfilled:

o- You need to have at least 1 Mist Charges for 3 characters
o- All characters must have acquired their Quickening abilities

Initate the Quickening and you will get into Quickening Mode. The
screen will teleport all characters and the targeted enemy will be
teleport in another dimension. The bottom half of the screen will
look something like this:

| |
| T Vaan |
| S Balthier |
| X Fran |
| |
| R2 Shuffle |-------------------Time Gauge-----| |
|_______________________________________________________|

There will be time gauge and you will be require the hit correct
buttons to start chain up the Quickening.

T (Triangle) - Top character
S (Square) - Middle character
X (Cross) - Bottom character

Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
(X). Each of them has at least 1 Mist Charge. You have Vaan initate
the Mist Charge, you will see buttons (S) and (X) appear next to
Balthier and Fran respectively.

[NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
for Rank 2 and above Quickening.]

Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
You will get a chain.

Let's says you use Balthier first than followed by Fran. If you
have still have time left on the time gauge, press R2 to shuffle (the
game will randomnly shuffle the remaining MP among the 3 characters)
and you will see (T), (S) or (X) appear next to the character names
with a Mist Charge next to it. Press it to initate another chain.

The Mist Quickening will miss if you press a wrong button that is on
the screen and it will re-shuffle the Mist charge. Hence pay careful
attention. The Quickening Mode will end when the timer gauge reaches
zero or you are left without Mist Charges.

If you managed to chain more than 5 hits, you will get the following
special attacks which does an area damage to ALL enemies that are in
the screen when you attack your target!

Below is the listing of all occurences available in the game.

o Inferno
o Cytoplasm
o Windburst
o Torrent
o Whiteout
o Ark Blast
o Luminense
o Black Hole

Mist Quickening are fun to use and they are *very* strong. You can
deal 10,000 damage with level 13 characters if you managed a 6 combo
chain. The more MP your characters have, the longer the time you will
have to chain your Mist Quickening attacks! Use them for finishing
attacks.

---------------------------------------------------------------------
01-09 ESPERS
---------------------------------------------------------------------
ffxii_0109

Espers are the summonsed monsters and they can be unleash only when
you have defeat them and gain them on the License Board. For the full
list of Espers and how to get them, please refer to the Esper
Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
they are being replaced by the following names:

- Belias
- Mateus
- Shemhazai
- Hashmal
- Famfrit
- Adrammelech
- Cchulainn
- Zalera
- Chaos
- Zeromus
- Exodus
- Ultima
- Zodiark

Like the Mist Quickenings, only 1 character can gain the License of
the Esper. Upon defeating the Esper, the Esper's license will appear
on the License Board.

Summoning an Esper initates the summoning mode, during which time the
party is reduced to the summoning character and the Esper.

Espers operate by gambit, and if certain conditions are met, may use
Esper technicks to deal massive amounts of damage to foes. Summoning
mode only lasts for a limited amount of time. Should this time run
out or should the Esper be KO'd or use a technick, the Esper will
leave and regular battle will resume. It is widely believed that
Esper technicks are especially effective at attracting the attention
of foes.

To summon an Esper, you need to use a Mist Charges. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added
to his/her MP gauge (indicated the orange glowing bar).

Once you got this, select Summon from the Mist sub-command to summon
the Esper.
_____________________
| Attack | ________________
| Magicks & Technicks | |Mist Abilities |
| Mist | > |Quickenings |
| Items | |Esper |> e.g. Belias
|_____________________| |________________|

Once you summon an Esper, the following things will happen:
o The battle background is changed to Esper's elemental background
o The party is be left with the Esper and the summoning character
o You can control the character and character can also use his/her
Mist Quickening attack.
o The Esper will be controlled by the in-game Gambits and you cannot
modify it.

The Esper will leave the battlefield when one of the 4 following
conditions happen:
o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
o The Esper's HP is fully depleted
o You choose to dismiss it from the summoning character's Dismiss
command
o The Esper has unleash its final Mist Attack.

Please note that you can cure the Esper with white magicks and the
same elemental magic that the Esper is. For example, Belias is a fire
Esper, you can heal with White Magick (Cure) and you can also heal
it with Fire-elemental magic as well.

More details will be covered under the Espers section.

````````````````````````````````````````````````````````````````````````

XII_____________________________________________________________XII

[02] W a l k t h r o u g h
. _______________________________________________________________ .

Before continuing, there are some points I would like to clarify about
this walkthrough:

-------------------------
Recommended Levels
-------------------------
Different people have different recommended levels. I would pick a
level where you get comfortable situation where you don't need to dish
out a lot of items or worry about healing. i.e. I won't recommend a
level, which might put your party into danger and facing the
possibility of a gameover. If you managed to get pass the dungeon at a
lower level, congrats.

It is NOT necessary to gain high levels to complete the game. As the
game is designed in such a way that you can beat it even at mid-level
50s only. The game will get more difficulty when you intend to cover
every aspect of it.

-------------------------
Combat Notes
-------------------------
o The enemies stats may be different from the game itself. The reason
is because certain enemies such as Wild Saurian has the ability to
engulf another monster to boost its own stats. Sometimes, it is
POSSIBLE to have a Wolf of the different levels and yet have the
same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
accurate stats bestiary.

o Most of the bosses' HP are unknown and cannot be scanned with Libra
as a result, most of them are based on estimation.

o Occasionally, you will encounter an enemy that cannot be scan with
Libra and has positive status on it. That is a Rare Game. More
details on the Rare Game monsters will be covered on Section 04-03.

o Most enemies will drop an item called Pebble/ Arcana with the
purchases of Monograph and Canopic Jar, which is so common that I
did not include in the monster's drop list.

o The boss strategies have been tested by me and I have always been
using a more cautious approach as my personality is not a risk taker
:). Some of the boss fights I have fought more than twice to derive
the best possible strategy.

o Having all 3 levels of Quickenings do not mean your party are
invinicble. Quickenings can deal only 100,000+ damage at most at the
expense of all the party's MP. Thus, try to avoid using them unless
you are in need to deal a serious damage.

------------------------
Treasure Chests & Loot
------------------------
o Almost all treasure chests in Final Fantasy XII are random. You can
regenerate the treasure chests when you go back to 3 screens. Monsters
will regenerate or "respawn" when you go back 2 screens.

o Opening some of the chests will lead you to miss something important
later in the game. But don't worry, as the walkthrough will provide
you with sufficient warning throughout.

o Loot are the primary source of income as most enemies do not drop
gil unlike previous Final Fantasies. Please read up the Bazaar Goods
section before continuing. It may helps you a lot. Rarer loot will
only be available when you get Thief's Cuffs along with the purchase
of the Monographs. Hence try to get the "Monographs" as soon as you
can.

o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
Secret Areas and the Great Crystal), the some of the chests locations
are fixed but you may not get the treasure on your first try. Most of
them do not need Diamond Armlet to get it. In GameFAQs <http://www.
gamefaqs.com>, there are maps made by my fellow authors, which you
can use it for reference to supplment the guide.

o Diamond Armlets can be bought from the merchant found in Dalmasca
Estersand after the events at Giruvegan. Diamond Armlet allows you to
get rare treasure but you will get Knot of Rust very often or gil.
Hence, you will need to make multiple attempts. So DON'T give up. You
just need 1 Diamond Armlet and it just need to be equip on any member
of the active party members.

Some of the chests do not require a Diamond Armlet and open it with
a Diamond Armlet will cause you to lose the treasure itself. So watch
out for it.

-----------------------
Starting the game...
-----------------------
When you select New Game, you will be given access to the Config
screen. Make the necessary adjustments and select "Begin the Game" to
start your adventure.

---------------------------------------------------------------------
[W-001]
Nalbina Fortress
---------------------------------------------------------------------
ffxii_0201
Party member: Reks
LV 3 HP: 136 MP 32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x8, Hi-Potion x5
Equipment: Mythril Sword x1, Leather Cap x1, Buckler x1,
Leather Clothing x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Imperial Swordsman

Aerial Gardens
----------------
After the long FMV scene, you will be controlling Reks. Just simply
follow according to the steps stated in the tutorial and you won't go
wrong.

- Try using the right analog stick to adjust the viewing angle
- Use the left analog stick to approach Basch

There will be a marker on top of Basch - a talk icon. You can talk to
any character showing one of these. Now you need to approach the
Dalmascan by the gate and press X to talk to him.

Approach Dalmascan to initiate the conversation and you will need to
approach the iron gate. There will be a ! marker above your
character's head - Action Marker. These will appear when you approach
a door, a switch, an item or the like.

Move closer to the gate and the action icon will change into !!.
Approach the iron gate and press X.

Inner Ward
------------
Now you will be given access to the Party Menu. Press Triangle and
you can examine your equipment and inventory. Once the conversation
is over, watch your back as you will need to fight!
_______________________________________________________________
Battle 001 Imperial Swordsman
---------------------------------------------------------------
Below is an extract from the battle tips from Basch:

Target Line
Hostile - red target line (the enemy targets you)
Advance - blue target line (you targets an enemy)

If they are not readily apparent, use the right analog stick to
look around. When you have found them, press X to open the
battle menu. Once you've selected Attack and target a Foe,
close the distance using the left analog stick. You'll
automatically attack until your foe is defeated. You can change
targets or action at any time, if your HP falls, press X and
select Items from the battle menu, then use a Potion. After
using an item, you will automatically resume your previous
action. There is no need for you to input your commands again.

Press X and the following command box should appear

Attack
Magicks & Technicks
- White Magic - Cure 8 MP
- Black Magic - Thunder 8 MP
Items

Just select attack and move Reks towards the enemy and Basch
will come and help you to finish off.
_______________________________________________________________

Reks LV 3 HP: 136 MP: 32

Attack Power 13 EXP: 169
Defense 4 NEXT: 217
Magic Resist 4
Evade 15 Weapon: Mythril Sword
Magic Evade 0 Shield: Buckler
Strength 24 Headgear: Leather Cap
Magic Power 22 Armor: Leather Clothing
Vitality 23
Speed 35 63 steps
_______________________________________________________________

Follow your game and the rest will be automatic...
_______________________________________________________________
Boss: Air Cutter Remora
---------------------------------------------------------------
You will be assisted by 3 Dalmascan Soldier along with Basch.
Just watch out for Remora Strike. Your allies are LV 3 and they
cash Cure spells, so do not worry about healing. Just keep on
attacking. Thunder works quite well against the boss. Remora
Strike takes sometime to charge as well
_______________________________________________________________

After the boss fight is over, you will be battle 3 more Imperial
Swordsman. Just help your party out. After you have finished
dispatching them, move up the stairs and you will get to access the
Location Map. Press the Select button to activate it.

----------------------------------------------------------------------
[W-002]
Nalbina Fortress - Stop the Treaty!
----------------------------------------------------------------------
ffxii_0202
Party member: Reks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Equipment: N/A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Imperial Swordsman, Imperial Magus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Lower Appartments
-------------------
Your objective is to reach the north point and stop the king from
signing the treaty. In the first compartment on the right, there is
a chest containing a Potion (you will see !! action marker) and
there is a Imperial Magus in your way. If you don't think that you
can handle it, hold down R2 to flee. In the northern area, there is
another Potion. Once you have cleared the 1st floor, move to the
area marked with a blue crystal (Save Crystal). The save crystal
will allow you to save your game and restore Reks' HP/MP back to
full. (Note: you will be regenerating MP as you move on the field.)

Upper Appartments
-------------------
Move up the stairs. Notice the blue dots on the pathway? When you
move across the border, it means you will be accessing a new area.
Keep on moving up the stairs and there will be some cutscenes. You
will now be forced to fight 3 Imperial Swordsman on your own. It
will be quite easy...

The Highhall
-------------
Now move towards the blue carpted area and you will able to locate
the passage door. Hit X to open it. Move into the large courtyard
and there will be some scenes...

---------------------------------------------------------------------
[W-003]
The Royal City of Rabanastre
---------------------------------------------------------------------
ffxii_0203
Party member: Vaan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Starting Inventory
Items: Potion x5
Equipment: Mythril Sword, Leather Cap, Leather Clothing
Gil: 150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: N/A
Loot: Small Package
Equipment: Orrachea Armlet
Key Items: Clan Primer, Writ of Transit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Garamsythe Waterway - Overflow Cloca
---------------------------------------------------------------------
Enemies: Dire Rat x3
---------------------------------------------------------------------
If you access the Menu, you will be change the equipment for Vaan.

o-----------------------------------------------------o
| NOTE: |
| All the previous items that you have obtained using |
| Reks will not be transferred to Vaan. |
o-----------------------------------------------------o

Once the prologue chapter is over, you will be resuming control of
the game's main character Vaan. Your current objective is to finish
off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
(rare) or Rat Pelt from them. Once you finish killing off the rats,
there will be some scenes.

East End
----------
You will be shown the Location Map and red cross marking is your
destination. Now the world map will be accessible via the Party Menu.
You need to find Miguelo who is situated at the area marked X.
Proceed there. You will not be able to access the shops until you
have talked with Miguelo.

Here is a Map of Rabanastre - East End
----------------------------------------


_NE_______
| |____ NE: North End
| | MS: Yugri's Magnicks
| INN| INN: Sandsea
___|TS ______ | TS: Batahn's Technicks
|MS | |_| ST: Stairwell to Lowtown
| P ST P: Penelo
_____| |_ AY: Alleyway to Muthru Bazaar
AY | AS: Panamis's Protectives
___ | WS: Amal's Weaponary
| AS IS: Miguelo's Sundries
| | SP: Southern Plaza
WS |
| |
SP X IS
|_____________|

Head to the marker and you will find Miguelo there. You will need to
find Kytes, who should be in the Sandsea. He will be found inside
Miguelo's Sundries after the event.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil

Panamis's Protectives Yugri's Magnicks**
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Fire 200 gil
Cotton Cap 100 gil Blizzard 200 gil
Cotton Shirt 100 gil Thunder 200 gil

Batahn's Technicks**
Steal 1500 gil
Libra 500 gil

** You won't be access these places after you have accessed the
License Board tutorial.

Proceed to the Sandsea. There will be some scenes where Vaan meet
with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
be given access to the Clan Primer and he gives Vaan, the Orrachea
Armlet. But you will not be able to equip as you don't have the
license for it.

o---------------------------------------------------------------o
| License Tutorial |
o---------------------------------------------------------------o
| You will be given the License tutorial. Get the Accessories 1 |
| License and you will be able to equip the armlet. Next press |
| Square to access the Advance List. Press it 3 times in |
| succession to end the tutorial. |
| |
|(Please refer to the Basics section for more in-depth tutorial)|
o---------------------------------------------------------------o

Once you end the tutorial, you will obtain the Writ of Transit, which
allows you to exit via the East Gate to conduct the Hunt for the Rogue
Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.

Southern Plaza
----------------
Head to the right of the area as you need to head for Estersand to
locate the Rogue Tomato.

Talk to Desert Merchant and you will give the following option:
o Sure, no Problem <-
o No, I don't think so

Pick the top option and he will give you a Small Package. You will
need to handle the package to his fellow Bangaa who resides at the
Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
being forced out of the city :)

Eastgate
----------
There is a save crystal here. Touch it and save your game. Talk to
Hapless Merchent, who is standing near the Save Crystal and you will
be given the following options:

o Yeah, here it is <-
o No, sorry

Pick the top option to give the merchant the package.

o-------------------------------------------------------------o
| Return back to Town? |
o-------------------------------------------------------------o
| First of all, in order to return back to the town, you must |
| talk to the Imperial Guard who is at the back of the queue. |
| Wait for a minute or two and you will be allowed to go back |
| into the town. |
o-------------------------------------------------------------o

Now to continue with your quest. Head for the open area, which will
lead to the Dalmasca Estersand.

----------------------------------------------------------------------
[W-004]
Dalmasca Estersand - Tomato Hunting!
----------------------------------------------------------------------
ffxii_0204
Party member: Vaan
Recommended Level: 1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Galbana Lilies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
`````````````````````````````````````````````````````````````````
Wolf
LV 2 HP: 94 LP: 1
LV 3 HP: 114 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Small Feather, Earth Stone
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
(flee!)
`````````````````````````````````````````````````````````````````
o-----------------------------------------------------------------o
| Treasure Pots |
o-----------------------------------------------------------------o
| In Final Fantasy XII, the treasure pots locations are fixed but |
| the treasure you got from it are random. They will regenerate |
| everything you reset a game or move 3 screens back. The pot's |
| locations are normally well-hidden (like behind rocks) and at |
| the edge of the areas. Hence, be an explorer and you will be |
| able to find them. Most of the times, you can get gil or regular|
| items (Potions) from it. But do not open any treasure pots at |
| sight. Some of them lead to better chests and some of them are |
| actually enemies in disguise... |
o-----------------------------------------------------------------o

Here is a rule of thumb in playing RPGs. Training is a vital part to
be successful and it really helps to make your fight easier. If you
intend to play through the game without much training, it is possible
to complete but it will be a lot of tougher.

Training will give your characters stronger stats and more abilities.
I would recommend you to get Libra (20 LP) and Cure (15 LP) and
purchase the Magicks & Technicks from the stores (you will definitely
need to sell the Loot items that you have steal/defeat from the enemies
in the desert.

Once Vaan's HP drops to red (around 24 or so), retreat immediately and
head back town and use the Save Crystal. If you can't retreat, use a
Potion. Return back to the battlefield. I was able to get both Cure &
Libra around a hour of training by killing the cactites and wolves and
at the same trying to get used to the combat system.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.1 - Rogue Tomato
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rogue Tomato is located in a decent location and you should be able to
spot it rather easily. It is located isolated on a platform with a tree
with white & pink flowers.
_______________________________________________________________
Rogue Tomato LV2 HP: 134 Weak: Water
---------------------------------------------------------------
Attacks: Flame Breath, Ram

The tomato is not a strong enemy. Just attack it 3~4 times and
it will trigger a cutscene where it will jump off the platform
after its HP fall to 50%. Follow it and keep on attacking it.
There will be a cutscene of Vaan getting the key item -
Galbana Lilies.

Make sure you don't get too close to other enemies or you will
have to handle them as well. Of course, get away from the Wild
Saurian (large dinosaur), which won't attack you unless you
provoke it...

Steal: Pebble, Fire Stone
- 3 LP for complete first part of battle
- 3 LP for defeating it
_______________________________________________________________

When you approach near a giant dinosaur Wild Saurian, ran away from it
as it is a bit too strong for you to handle at this moment. Once you
have finished, it is time to exit.

Return back to Rabanastre's Eastgate.

----------------------------------------------------------------------
[W-005]
A Visit to Old Dalan of Lowtown
----------------------------------------------------------------------
ffxii_0205
Party Member: Vaan
Recommended Level: 1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x5
Loot: Teleport Stone x1
Gil: 300 gil
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eastgate
----------
You will see that the people from Rabanastre are being locked out.
Talk to Kytes, who is in the crowd and it will trigger a cutscene
and eventually some introduction scenes to Vayne Solidor... By the
way, you will lose the key item Galbana Lilies in the process.

Vaan wants to sneak inside the palace to get back the items that
belong to the people of Dalmasca. You will need to look for Dalan, who
resides in the North Sprawl of Lowtown. Below is the simplified ASCII
map of Rabanastre.

~-~-~-~-~-~-~-~-~
Rabanastre
~-~-~-~-~-~-~-~-~


North End*
/ \
Muthru _____ East
Bazaar End'
/
__Westgate ___ Southern __ Eastgate__
Westersand Plaza Eastersand
|
Southgate
|
Giza Plains

North End
-----------
Vaan will be currently situated at North End of Rabanastre

There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
They are:

1) Pathway from North End - leads to Lowtown - Southern Sprawl
2) Stairway from East End - leads to Lowtown - Northern Sprawl

Before heading there, go to the building in the North End. Look for a
sign board that reads ??. Talk to Conspicious Bangaa at the door and
you will be given a prompt. Pick the top option to enter the building.

Clan Hall (Clan Centurio)
~-~-~-~-~-~-~-~-~-~-~-~-~
Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
of the 2nd floor stairs. You will be able to make purchases from a
Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
3 Potions from him. Once your rank increases, you will get more new
items from Montblanc. You will need to kill at least 2 Marks and 700
gil to achieve that next rank.

The other door leads to Yamoora's Gambits. However you can't purchase
anything from Yamoora at the moment.

Exit the area. It is highly recommended to do some exploring as it
allows you to get familar to the town. Head south and you will reach
the Muthru Bazaar.

Muthru Bazaar
---------------
You will find a lot of Seeqs and Bangaas in this area. It is like a
fleet market in Rabanstre. One of them is the Clan Provisioner where
you can purchase from him

** Shop List **

Clan Provisioner *
~-~-~-~-~-~-~-~-~
Potion 70 gil

NOTE: You won't be able to buy any items from the Clan provisioner
if you did not talk to Montblanc inside the Clan Hall. The
items that the clan provisioner will depends on your Clan
Rank. For more details, refer to the bestiary for more details.

If you are observant, this is the area where Vaan pickpocketed the
wallets of one of Imperial Guards earlier. Head east and you will get
back to the East End...

East End
------------
Make your way back to the Sandsea.

Sandsea
~-~-~-~-~
Talk to Tomaj, who will be at the counter where you find the barkeep.
Talk to him and you will be able to claim your bouty for the Rogue
Tomato - 300 gil, Potion x2 and a Teleport Stone.

Check out the Notice Board and you will find a new job posted on
the board - Thextera (Mutant Wolf). You will need to look for Gatsly
who can be found in Sandsea. Choose "Yes" (top option) when the
screen prompts you whether you want to look for Gatsly. He is sitting
against the wall where you find the Notice Board.

Talk to him and pick the top option to accept the hunt. The monster
can be found at the Westersand - Galtea Downs. At the moment, your
party will be a bit too weak to conduct the hunt and you have Vaan
only as your only playable character. Hence, ignore that hunt for the
time being.

o-------------------------------------------------------------------o
| Earning Gil |
o-------------------------------------------------------------------o
|If you have read the traveler's tips inside the Clan Primer, you |
|will come to know that monsters seldom drop money (gil). To earn |
|gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water |
|Stone etc.) that you steal or obtain from beating the monsters in |
|the dungeons (such as Eastersand, Giza Plains etc). Selling them |
|will get you gil and they will have a dual effect. You will be |
|able to purchase Bazaar Goods, which allows you to get items in |
|a discount price. Hence, sell them and you can get cheap discounts |
|and valuable stuff! Please refer to the Bazaar Goods for the |
|formulas. |
o-------------------------------------------------------------------o

Exit from the bar and you will need to make some purchases. Get the
Libra Technick from the Tecknick Shop (500 gil) along with all Magick
spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
additional gil. Getting the spells should be your priority. You will
need these spells for your upcoming adventure.

Once you got the Magicks and Libra Technick, proceed to the Stairway
to Lowtown, which is located north from Panamis's Protectives.

Lowtown - North Sprawl
-------------------------
This place is an underground town of Rabanastre where you will find
more Bangaa and Seeqs. Hume are seen less often here compared that you
have seen in the city.

Your objective is to find Dalan who resides in the South Sprawl. There
are not many attractions in North Sprawl as you can find a lot of kids
there. Around the town, you will find treasure chests, which will
regenerate everytime you reset the game (or load from a saved file).
Most of the time, you will get little gil.

There is a private residence, which you are unable to access to it
for the time being. In middle of the north area, you will meet Kytes
where you can access to Storehouse No.5 (which we will be re-visiting
it later). Next to her there is a travelling merchant.

** Shop List **

[Travelling Merchant]
Potion 70 gil
Antidote 50 gil

Head south until you reach the one of the exits that lead to the South
Sprawl. Press SELECT to activate the map to assist you.

Lowtown - Southern Sprawl
---------------------------
There is a treasure chest located at extreme top left corner. Examine
it for some more gil or items. In the trading circle in the middle of
the area, you will find another travelling merchant.

[Travelling Merchant]
Potion 70 gil
Eye Drops 50 gil

Head south until you reach a residence that says "Old Dalan's Place".
Enter the building. Vaan will have a conversation with Dalan and you
will come to know about a Magick Stone - Crescent Stone. However you
need to get the Sunstone, which can obtained from Nomad Village,
which is situated in the south off Giza Plains. Exit the house.

o-------------------------------------------------------------------o
| Chest near Old Dalan's House |
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Head east and examine the large Southgate which you will lead to the
Southgate area of the upper town.

Southgate
----------
At the southgate, you will find an orange glowing crystal that looks
similar to the Save Crystal. That is the Rabanastre Crystal or I called
it the Gate Crystal. It will allows you to save and teleport.

Teleport features will work only if you have visited 2 or more teleport
cyrstals. To teleport, you need to use the Teleport Stones. If you have
loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
hire a Chocobo for 500 gil.

Save your game and make the necessary preparations to head south into
the Giza Plains... (by foot)

----------------------------------------------------------------------
[W-006]
Giza Plains - Search of Nomad Village
----------------------------------------------------------------------
ffxii_0206
Party Member: Vaan
Recommended Level: 4

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2, Phoenix Down
Loot: -
Gil: -
Equipment: Dagger, Leather Clothing, Leather Cap
Key Items: Giza Plain Map (30 gil)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 EXP: 9 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote
````````````````````````````````````````````````````````````````

Giza Plains - Throne Road
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena
----------------------------------------------------------------------
Once you get into the Plains, just head south and you should find an
exit heading south. Along the area, you will encounter Hyena and Giza
Rabbits. Make sure you have ample supply of Potions (if you do not
have the Cure spell learned). The Hyenas are the dangerous creatures
among the 2 monsters. The Giza Rabbit won't attack unless you provoke
them.

Nomad Village
-~-~-~-~-~-~-~
In the village, you will meet up with Nomads. Talk to everyone there.
Eventually, you will meet up Masyua who tells you that you need to
look for a missing boy called Jinn. This will lead to a cutscene where
Vaan meet Penelo. Penelo will join you! Talk to the little girl -
Camina and you will get more hints where Jinn could be. Penelo has
around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
and Cotton Shirt).

** Shopping List **

Arjie's Shop
--------------

Items Accessories
--------------------------- -------------------------------
Potion 70 gil Orrachea Armlet 250 gil
Eye Drop 50 gil Bangle 500 gil
Antidote 50 gil

Weapons
---------------------------
Broadsword 400 gil
Dagger 200 gil

Arjie (the village's merchant sells stuff) make sure you do a stock
up. She is located near the north entrance of Nomad Village. Talk to
the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
Get it. It will be extremely useful for your upcoming task...

Exit the village via the southwest area and there will be a cutscene
between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
Downs and a brief introduction to Gambits support system.

----------------------------------------------------------------------
[W-007]
Giza Plains - Jinn and The Sunstone
----------------------------------------------------------------------
ffxii_0207
Party Member: Vaan, Penelo
Recommended Level: 4

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Loot: Teleport Stone x2
Gil: 50 gil
Equipment: -
Key Items: Sunstone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````

o------------------------------------------------------------------o
| Combat Tip from the Author |
o------------------------------------------------------------------o
|With an additional party, you will have more controls to deal but |
|it also means your attacking power has greatly improved as well. |
|For every enemy kill, the experience points will distributed |
|evenly among the 2 friends. LP will be still awarded to both. The |
|character will gain the full experience points if the other |
|character did not damage or make contact with target enemy at all.|
|For those who want to save trouble, make use of the Gambit System.|
|To switch attacks between Vaan and Penelo, you need to make use of|
|D-Pad. Make sure you watch out for both player's HP as you have |
|only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
o------------------------------------------------------------------o

If you buy the map, the entire area of Giza Plains will given. Below
is the ASCII diagram for it.

~-~-~-~-~-~-~-~
Giza Plains
~-~-~-~-~-~-~-~
To Rabanastre
|
Warrior's Wash ___ Throne Road _____ Gizas North
| (DC) | _____ Bank (DC)
| ___ Nomad Village |
Toam Hills [SC] |
| |
Starfall Crystal Gizas South
Field (DC) ----- Glade ------ Bank [DC]
[SC]


[SC] Save Crystal [DC] Dark Crystal

Your objective is to reach Crystal Glade, which is directly south off
the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
Bank, you will encounter 4 new beasts:

Alpha Hyena
- It found in a group of Hyena. Kill this first as it is a stronger
version of the Hyena. As the saying goes, go for the leader first.

Urstix
- A big bird that has Protect auto-cast on it. Use magical attacks -
Thunder works quite well. Then attack it and you will have no
problem

Slaven
- A giant foot monster. Does around 20+ HP with its stomp and charge.
Attack from far with Magicks first, use the targeted character to
run away, while the other to attack it

Werewolf
- A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
unless you have acquire Mist Quickenings for Vaan and Penelo.

Crystal Glade
~-~-~-~-~-~-~
Once you reach the Crystal Glade area, you will find a Save Crystal
and a boy lying near it. Talk to the boy and you will give the
following 2 prompts:

o Explain the situation <-
o Leave

You will get a Shadestone, a device that can use to absorb energy from
the Dark Crystals (glowing gigantic crystals). Your objective is to
absorb the energy till the gauge is filled to 100%. If you have bought
the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
which I have also marked [DC] on the ASCII map.

Starfall Fields (1st Crystal)
----------------------------------------------------------------------
Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
----------------------------------------------------------------------
Go back to the Southwest area (Starfall Fields). Examine the Dark
Crystal and the following prompt will appear:

The Dark Crystals radiates brilliant light
o Hold the Shadestone up to the Crystal <-
o Do Nothing

Choose the top option and the gauge will start to fill. Avoid heading
towards the southwest area of this region as there you will find
Werewolves lurking around (each got 2000 HP, which maybe a bit too
strong for your party currently). Head north.

Warrior's Wash (2nd Crystal)
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
----------------------------------------------------------------------
Head north from the Toam Hills and you will reach the Warrior's Wash
where you will be able to locate the 2nd crystal. Return to Nomad
Village if you are in need of healing. Examine the crystal and choose
the top option to absorb energy from it.

Giza North Banks (3rd Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
Move across the Throne Road area and you will eventually end up on
the Gizas North Bank. Examine the Dark Crystal. Pick the top option
to absorb energy from it. Head west to Nomad Village if you are in
need of healing. Head south to search for last crystal.

Giza South Banks (4th Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
The last crystal is located near the edge of the north exit. Examine
and pick the top option to have a 100% Shadestone. Upon completing
all the task, the Shadestone will become the Sunstone. There will be
some scenes where Vaan, Penelo along with Jinn returns back to the
Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
Potion and 2x Teleport Stone. You may want to do some shopping...

Now you need to head back to Rabanastre. Exit the Nomad Village via
the Throne Road (north route). Head further north and you will reach
Southgate of Rabanastre. Remove Penelo's equipment.

----------------------------------------------------------------------
[W-008]
Sneak Into the Palace via Waterway!
----------------------------------------------------------------------
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x2, Eye Drops x4
Loot: -
Gil: -
Equipment: -
Key Items: Crescent Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Make your way to Dalan's house and there will be a cutscene between
Vaan and Penelo. Penelo will leave your party. Remember do not open
the chest that is located in front of Dalan's House or you will miss
the game's strongest weapon! To make sure that you read my message :)

o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Go inside Dalan's House. Talk to him and eventually Vaan will exchange
the Sunstone for the Crescent Stone.

There are some important speeches from Old Dalan:
"The signet yearns for Sunstone's strength to light the clouded way"

You need to go to Storehouse Five (the place where Vaan previously
do his rat hunting). You need to go through the left door. Exit the
house and there will be some cutscenes...

Before heading to the North Sprawl to meet Kytes, I would recommend
you to visit the shops in Rabanastre as they will be selling new
items. Get a couple of Phoenix Downs. Get the all Magicks as it will
be pretty useful spell once you are in the waterway. Please note that
water conducts electricity and fire is strong against water-based
monsters.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Onion Arrows 100 gil

Panamis's Protectives Yugri's Magicks
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Slow 200 gil
Light Woven Shirt 200 gil Blind 200 gil
Leather Helm 500 gil Protect 200 gil
Leather Armor 500 gil
Esutcheon 300 gil

Batahn's Technicks
Steal 1500 gil
Libra 500 gil
First Aid 400 gil

Now make your way to the red cross marked on your way. Enter the door
that leads to Warehouse No. 5 if you have talked to Kytes earlier.
There will be a cutscene of Kytes opening the door. You will also get
2x Potions and 4x Eye Drops. Enter the door to begin your adventure!

----------------------------------------------------------------------
[W-009]
Garamsythe Waterway
----------------------------------------------------------------------
ffxii_0209
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````

Rare Game: Razorfin (No. 13)

Central Spur Stairs
-----------------------
There will be a save crystal. There are 2 paths. The path on the right
leads to Channel 10 while the path on the left leads to the Northern
Sluiceway. Take the right path first.

Channel 10
----------------------------------------------------------------------
Enemies: Dire Rat
----------------------------------------------------------------------
You will fight some rats here and the path will lead to an dead end
but there will be a treasure pot at the end. Return and make your way
back to the Central Spur Stairs. Take the left route.

Northern Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Your objective is to head northwest and you will encounter new enemy
- Steeling, a bat enemy. Please note that the rats have a tendency of
attacking each other and some rats can have more HP than others but
you have no problem in handling since your levels should be higher
when you first fought them. Head for the exit that located in the
northeast corner of the area.

North Spur Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Ichthon
----------------------------------------------------------------------
It will be a straight path and you will encounter another new enemy
Ichthon, which won't attack you unless you attack. But they are weak
against Lightning. They offer some decent items and experience points.
So kill them with Thunder Magicks. Continue to head north. Make your
way up the stairs and there will be a prompt. Pick the top option
twice to proceed. There will be some chances that you might encounter
the rare game - Razorfin.

There will be some scenes...

----------------------------------------------------------------------
[W-010]
Royal Palace of Rabanastre
----------------------------------------------------------------------
ffxii_0210
Party Member: Vaan
Recommended Level: 5

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: The Goddess's Magicite
Key Items: Map (Royal Palace of Rabanastre), The Goddess's
Magicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cellar Store
--------------
There is a Save Crystal and the game will provide you with a warning
that you will need to save your game. Examine the Urn to get a Map
for the Royal Palace.


The Garden Stairs
|
Cellar - Cellars - Lower Halls
Store

Examine the door to exit from the Cellar Store.

Cellars
---------
There are 4 treasure chests in the area. Do not touch them if you
want to get the one of the game's strongest weapon. Just in case, the
message is unclear...

o-------------------------------------------------------------------o
| Chests in Royal Palace of Rabanstre - Cellar |
| Examine this screen carefully. There are 4 treasure pots in the |
| area. Do NOT open them if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o

Just head north and there will be a cutscene between the Imperials and
the servants. Now attempt to go pass the soldier and there will be a
cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
move towards the Seeq, move to get to the back of the soldier and you
will be able to access the Lower Halls.


To Garden Stairs
| | __
____________| |___________| |_______
[+] |_____5______ E* _____4_____ F ____*__|
____________| |___________| |
|____________ C* _____3_____ D |_______
| | | ____*__|
____________| |___________| |
Start ____________ A____2_____ B*|
Here | |___________| |
|________1_____ |_____
| __*__|
| |____________
|_________*_____|


Lower Halls
--------------
Do not get caught or you will need to start it all over again. There
are soldiers situated at the places marked with asterisks.

o The Hawk's Signet is at Path 2
o The Lion's Signet is at Path 3

First of all,
1) Move Pass 2, press Square to provoke the soldiers from B* to come
you. Run down and through Path 1. Run all the way to F
2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine
the logo there and Vaan will use the Crescent Stone to
activate the Lion Signet which will opens the door [+] at Path 5.
3) While at Path 3, provoke the soldiers at C from there. Now go to
B and provoke the soldiers that is at A. Go south and take Path
1.
4) Go all the way along Path 1 to [+] that is marked on the map.
Examine the Faint Light and pick the top option.

Secret Passage
-----------------
____ S: Switch
S \___ SLW: Suspicious-Looking Wall
| ___ SLW FW: False Wall
| |
| |
| |
FW
Go to the end of the path and examine the suspicious-looking wall.
Now go the turning point and search the left side of the wall for
a switch. Pick the top option to press it. Examine the door and
you should be able to open it. Pick the top option to examine the
wall. This is followed by some scenes...

The Garden Stairs
------------------
Move up the stairs and this will eventually trigger a FMV scene...

----------------------------------------------------------------------
[W-011]
The Garamsythe Waterway - Meeting with Amalia
----------------------------------------------------------------------
ffxii_0211
Party Member: Vaan, Fran, Balthier, Amalia (Guest)
Recommended Level: 6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Onion Shot x1, Onion Arrows x1
Loot: -
Gil: -
Equipment: Altair x1, Short Bow x1, Headgear x2, Chromed
Leathers x2
Key Items: Map (Garamsythe Waterway)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
LV 04 HP: 218 LP: 1
LV 05 HP: 234 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
Armguard
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Gigantoad
LV 05 HP: 341 LP: 1 Weak vs. Fire
LV 06 HP: 361 LP: 1
Drop/Steal: Water Stone, Horn, Leather Helm, Potion
````````````````````````````````````````````````````````````````
Garchimacera
LV 04 HP: 287 LP: 1 Weak vs Water
LV 05 HP: 302 LP: 1
LV 06 HP: 317 LP: 1
Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
Bronze Armor
````````````````````````````````````````````````````````````````
Ghost
LV 05 HP: 328 LP: 1 Weak vs Holy
LV 06 HP: 336 LP: 1
LV 07 HP: 340 LP: 1
Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
Silken Shirt
````````````````````````````````````````````````````````````````

East Spur Stairways
--------------------
After some scenes, Balthier and Fran will join your party!

There is a Save Crystal down here. Examine it and save your game. Move
down the stairs and it will trigger a cutscene. You will be given the
Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
Below are default Gambits setup:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vaan Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Balthier Ally: any First Aid
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fran Foe: party leader's target Attack
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Suggested Gambit (setup)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ally: HP <70% Cure/Potion
Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

o--------------------------------------------------------------------o
| Quickenings |
|By the way, both Balthier and Fran have accumulatd some licenses. |
|Have them learn the abilities. If you have scanned through the |
|board, you will find that the Licenses called "Quickenings" that are|
|located at the edge of the board. They are the Limit Breaks for this|
|game. For more details, please refer to the basic tutorial. |
o--------------------------------------------------------------------o

Examine the fallen soldiers and there will be analysis from Balthier.
Now exit the area.

East Waterway Control
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Head left and examine the Urn for the Map of the Garamsythe Waterway.
There will be a chest containing random treasure. Your objective is to
get the Overflow Cloca.

~-~-~-~-~-~-~-~-~-~-~-~-
Garamsythe Waterway
~-~-~-~-~-~-~-~-~-~-~-~-


To Royal Palace
| [S] East Spur Stairs
North Spur Sluiceway |
| East Waterway
North Sluiceway Control
| |
Central Spur Stairs Overflow |
[L] | [S] [L] Cloca [S] No. 11 Channel
| | |
No 10 Channel - - - Central Waterway |
| Control |
| |
West Sluice - - - - - Southern - - - - - East Sluice
Control Sluiceway Control [S]


[L] Lowtown [S] Save Crystal

Just continue to head south and you will reach the area where you
will find the exit to the next area.

No.11 Channel
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Gigantoad
----------------------------------------------------------------------
Along the winding path, you will encounter a new enemy - Gigantoad
which is weak against Fire. Have your party cast Fire and it will
be down in a turn. It can be quite dangerous if you don't handle it
fast. Continue to head south till you reach the East Sluice Control.

East Sluice Control
----------------------------------------------------------------------
Enemies: Imperial Soldier x4
----------------------------------------------------------------------
There is a Save Crystal here. Examine it to restore your party's
HP/MP. Go down the stairs and there will be a cutscene and you
will need to fight...
_______________________________________________________________
Imperial Soldier D LV5 HP: 190
Imperial Soldier A LV5 HP: 210
Imperial Soldier C LV5 HP: 180
Imperial Soldier B LV5 HP: 170 (Protect)
---------------------------------------------------------------

You can steal Potions from them. They are quite easy to handle
and you will have Amalia assiting you. Just attack one enemy
and the others will follow if you use the default Gambits. Each
Soldier will give you 2 LP.
_______________________________________________________________

After the battle is over, you will have a chat with Amalia. Now move
towards Amalia again and there will be some more scenes. She will join
as a Guest Character. She has Libra ability as she is equipped with
the Bangle. Set up the following Gambits:

o Foe: nearest visible -> Fire or
o Foe: party leader's target -> Fire

Southern Sluiceway
----------------------------------------------------------------------
Enemies: Flan x4 (event only)
----------------------------------------------------------------------
Make your way to the middle of the area and your party will be
embushed by 4 Flans!
_______________________________________________________________
Flan A LV5 HP: 420 Weak vs Fire
Flan C LV5 HP: 390 Weak vs Fire
Flan D LV5 HP: 420 Weak vs Fire
Flan B LV5 HP: 360 Weak vs Fire
---------------------------------------------------------------
The Flans are weak against Fire. Just have your characters cast
Fire to end this battle fast. Attacks don't work well against
them. Each Flan will give you 2 LP each upon its defeat. They
can cast Cure, Blind and perform a Slap attack.

BTW, You will also get your first battle victory dance!

Steal: Potion, Caramel (rare)
_______________________________________________________________

If your party members are critical condition/under Blind status and
you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
return back to East Sluice Control and use the Save Crystal to
recover lost HP/MP. Switch your gambits back to your previous
settings.

West Sluice Control
----------------------------------------------------------------------
Enemies: Steeling, Garchimacera, Ghost
----------------------------------------------------------------------
The battles will start to get tougher and you will face more new
enemies like the Garchimacera and Ghost. They are quite strong and
make sure every character has acquired the spells like Cure and
Poisona (you will need for the upcoming boss fight). The battles are
tough and don't be surprised if your party are struggling. The Ghost
has a tendency of teleporting itself and you can attack it with Cure
spells. But use Gambits setup such as "Foe: party leader's target"
will be good enough for the time being.

No. 10 Channel
----------------------------------------------------------------------
Enemies: Steeling, Gigatoad, Ghost, Garchimacera
----------------------------------------------------------------------
Like the previous areas, you will fight more strong enemies and they
come in groups. Don't get your party get scattered too far or you will
have problems in defeating the enemies. Along the pathway, you will
find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
being getting attacked by the enemy first. Along the upper pathway,
you will encounter groups of Garchimacera. Focus one enemy by one
enemy and you will take them down in no time. Cast Cure or use a
Potion when an ally's HP gets critical.

Central Water Control
-----------------------
Here is an area where you can take a breather. Move along the winding
path. There is a Save Crystal and save your game. Before you examine
the door and open it, make sure your party has the following:

o------------------------------------------------------------------o
| Checklist |
o------------------------------------------------------------------o
| o Everyone is at least at LV 7 |
| o Every character has Cure |
| o Every character is able to use Poisona or you have at least 5 |
| Antidotes |
| o One character has Time Magic - Slow |
| o Defeat the required number of Garchimacera & Ghost |
| (NOTE: A soft reset will allow you kill the required monsters |
| a bit more faster. Please refer to Basics section for details.)|
| o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt |
| (Dark Stones are dropped from Ghost, Bat Fang dropped from |
| Steeling and Rat Pelt dropped from Dire Rats) |
o------------------------------------------------------------------o

There are 4 Rusted Devices and they are of no use for the time being.
Ignore. Make your necessary preparations and examine the gate to
continue.

Overflow Cloca
-----------------
You will be embushed by a bush of fire, which will reveal a creature
that is on flames and it will be a boss fight. Be prepared for a long
battle...

Set the following Gambits -
o Ally: HP <70% -> Cure
o Foe: party's leader target -> Attack
_______________________________________________________________
Firemane LV7 HP: 3571 Weak vs Water
---------------------------------------------------------------
Attacks: Rush, Bush Fire, Teleport, Fire, Kick

Start off by casting Slow reduce the speed of the boss.

The boss looks like a horse that is engulfed in fire and is
weak against Water. It has the following attacks - Kick, Bush
Fire, Teleport. The most dangerous attack Bush Fire and it can
deal around 60 to 80 HP damage to all allies and sometimes
causes Poison. Just cure when an ally's HP get below 100HP. Use
Poisona to remove Poison if they got poisoned by the boss' Bush
Fire attack. Amalia has a tendency to use Potions when your HP
is critical.

Keep your character's HP above 100 and you will be fine.
It is going to be very long battle. So keep up the endurance.

LP: 3
Steal: Grimoire Togail (rare), Potion
_______________________________________________________________

Once the battle is over, Vaan and co will be held captive by the
Imperial Guards. After the scenes are over, Vaan brought to the
prisons...

----------------------------------------------------------------------
[W-012]
The Prison in Nalbina Fortess
----------------------------------------------------------------------
ffxii_0212
Party Member: Vaan, Fran, Balthier
Recommended Level: 7

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Knot of Rust x4
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nalbina Dungeons)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Imperial Swordsman
LV 08 HP: 180 LP: 1
LV 09 HP: 237 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Magus
LV 06 HP: 197 LP: 1
LV 07 HP: 201 LP: 1
LV 08 HP: 205 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down, Antidote
````````````````````````````````````````````````````````````````
Imperial Marksman
LV 07 HP: 264 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Hoptile
LV 09 HP: 283 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````

Stockade
----------
All your equipment are gone but you stil retain the abilities that you
have acquired through the License Board. You will find prisoners and
they are given numbers as their name. There is a Save Crystal in the
northern part of the area. Use it to save your game (you don't want to
fight the boss again right?). The 4 treasure pots in here contain a
Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
prompt whether is there hope. Be optimistic and choose the top option.
Exit the Stockade after going pass the Save Crystal.

Arena
---------
There will be some scenes and Balthier will eventually rejoins Vaan
(by the way, he also has no equipment) and you will need to battle the
3 Seeqs.
_______________________________________________________________
Galeedo LV 6 HP: 158 Weak vs Fire
Daguza LV 8 HP: 232 Weak vs Fire Protect
Gwitch LV 7 HP: 142 Weak vs Fire

---------------------------------------------------------------
All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
and you will be able to roast them apart. Defeat them and you
will earn you 2 LP each.

Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
_______________________________________________________________

The Confiscatory
-------------------
This followed by a few more scenes and Fran will rejoin the party.
In the next screen, move further forward and you will recover your
items and equipment along the Map of Nalbina Dungeons. There are
some treasure pots. Do NOT touch them or you miss out the strongest
weapon in the game. Just in case, you don't bother to read the message
above...

o-------------------------------------------------------------------o
| Examine this screen carefully. There are 2 treasure pots in the |
| area. Do NOT open it if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o

The Black Watch
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
Imperial Marksman
----------------------------------------------------------------------
There will be some more scenes. Vaan suggest you to go to the top
floor sneaky. Beware the Imperial guards are tough. The Swordmen are
normal type of imperial guard. The Magus can cast magic spells such as
Fire. Marksman is armed with guns. Hoptile wields a katana and has the
ability to cast protect on itself. Focus on attacking the Magus and
Marksman, they deal more damage than other types. Cast Protect on your
characters before you start to move around. It is better to go up the
stairs than sneaking through the middle...

Your objective is to go in the room that is middle. Once you are near
it, it will trigger a cutscene. In my opinion, it is your best
interest that you finish defeat all the Imperial guards so that you get
all the License points you needed.

Get inside the room that the judge has unsealed and you will meet Basch
who held imprisoned by the Imperial & following some scenes...

-----------------------------------------------------------------------
[W-013]
Barheim Passage - Prevent Power Failure!
-----------------------------------------------------------------------
ffxii_0213
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 8 to 11

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Tube Fuse, Map (Barheim Passage)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Battery Mimic
LV 07 HP: 520 LP: 2 Weak vs. Ice
Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
Storm Stone
````````````````````````````````````````````````````````````````
Zombie (event only)
LV 07 HP: 277 LP: 1 Weak vs. Holy
LV 08 HP: 283 LP: 1
Drop/Steal: Items: Antidote, Dark Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 08 HP: 217 LP: 1 Weak vs. Wind
LV 07 HP: 211 LP: 1
Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
Headgear
````````````````````````````````````````````````````````````````
Steeling
LV 06 HP: 282 LP: 1 Weak vs. Earth
LV 07 HP: 298 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
Eye Drops, Teleport Stone
````````````````````````````````````````````````````````````````
Seeker
LV 06 HP: 535 LP: 1 Weak vs. Earth
LV 07 HP: 551 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
Taurus Gem
````````````````````````````````````````````````````````````````
Flan
LV 06 HP: 280 LP: 1 Weak vs. Fire
LV 07 HP: 294 LP: 1
Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
````````````````````````````````````````````````````````````````
Bomb (friendly)
LV 06 HP: 317 LP: 1 Weak vs. Water
LV 07 HP: 332 LP: 1
LV 08 HP: 347 LP: 1
Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
Steel Gorget
````````````````````````````````````````````````````````````````
Mimic
LV 07 HP: 334 LP: 1 Weak vs. Wind
LV 08 HP: 340 LP: 1
Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
````````````````````````````````````````````````````````````````
Suriander
LV 08 HP: 410 LP: 1 Weak vs. Ice
LV 09 HP: 430 LP: 1
Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
Storm Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 06 HP: 120 LP: 1 Weak vs Ice
Drop/Steal: Iron Scraps, Earth Stone,
```````````````````````````````````````````````````````````````

Lightworks
-----------

You will ended up in the Lightworks of Barheim Passage. Basch will
join you as Guest. Search the area in the northeast area for chests
and you will get a lot of gil. There is another Save Crystal here.
Go down the stairs and talk to Burrough and he will sell you some
items

Burrough

Weapons Armour
---------------------------- ------------------------------
Broadsword 400 gil Headgear 200 gil
Dagger 200 gil Chromed Leathers 200 gil
Shortbow 500 gil Magic Curch 200 gil
Longsword 700 gil Light Woven Shirt 200 gil
Mage Masher 700 gil Leather Helm 500 gil
Leather Armor 500 gil
Esutcheon 300 gil
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 700 gil

Accessories Items
---------------------------- ------------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Phoenix Down 250 gil

Magicks & Tecknicks Gambits
---------------------------- ------------------------------
Blindna 200 gil Ally: HP <50% 50 gil
Poisona 200 gil Ally: HP <30% 50 gil
Thunder 200 gil
Blizard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil

Make sure you do a shopping spree. I would strongly recommend you to
buy the equipment unless you have obtained the license), if you have a
lot of gil, get the Steel Gorget (the equipped character will deal
more damage if his/her HP is critical). Make sure you have Blizzard
Magick as it will come handy for the upcoming battle.

Now go up the stairs and examine the Timeworn Device at the tower.
Pick the top option. If you move Vaan close to it, you will see a
Power Relay appears on the option instead. Now go and talk to Burrough
and he will give you a Tube Fuse. Return back to the tower and examine
the Power Relay. Pick the top option to install it.

Examine the Gate Switchboard on the left wall where Burrough sits.
Choose to activate it and you will be left with 70% of the power.
Activating the gates requires you to use the power. Hence, take note of
it. Go through the door. Below is an ASCII map of the area

Lightworks GS
|
Op. Sector 29
|_ Great
Eastern [M]
Passage
Op. Sector 36_| /
/
GS /
Op Sector 37 ----- Special Op Sector 3
|
|
North-South Junction [SC]
GS Gate Switchboard |
SC Save Crystal Great Central Passage
M Map |
The Zeviah Subterrane --- Terminus No.4
Adjunct [SC]
|
Terminus No.4

Op. Sector 29
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Zombie
----------------------------------------------------------------------
You will see the energy level drop to 30% and you will face Mimics,
which will suck out the power. Defeat the Battery Mimic and Zombie
in that area to restore the energy back to 50%. Move out of that
area and head down the stairs and there is another Battery Mimic
sucking out the energy. Have 2 characters to attack with Blizzard,
the other character handle the surrounding area. Cure with Potions
if your character's HP run low. Battery Mimics give you 2 LP unlike
normal enemies. Exit to the next area.

Great Eastern Passage
----------------------------------------------------------------------
Enemies: Battery Mimic, Steeling, Tiny Mimic
----------------------------------------------------------------------
In front of you, there is another Battery Mimic sucking the energy.
Have all 3 characters to cast Blizzard to freeze it apart. Now move
the railroad and you will find the path split into branches. The
right branch you will saw another Battery Mimic sucking energy. Do
the same for the previous one for an easy kill. Move to the left
path and head north. The path will split into 2 branches. Take the
left path and head to the dead end to kill that Battery Mimic. Now
return back to the split-off point. Take the path on the right until
you will find another split-off. The path heading north and it will
leads an Urn contain the map of the Barheim Passage. Grab it. It
will be extremely useful. Now continue to head south and you will
reach a train station. It will be your best interest to kill off
any Battery Mimics that are within your sight as they could
potentially suck off the energy.

There are 2 paths. Take the one of the left, which will leads to Op.
Sector 36.

Op Sector 36
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic
----------------------------------------------------------------------
On the right of the screen, there will be another Battery Mimic
having its meal. Sent it to the freezer with your Blizzard Magicks.
Go down the stairs and you will find another Battery Mimic
accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
freeze the battery mimic. Go up the stairs and return back to the
Great Eastern Passage. Take the other path.

Special Op Sector 3
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan, Bomb
----------------------------------------------------------------------
You will find another Battery Mimic. Defeat it fast. The massive gate
at the south is current block and you will need to find a lever like
one at the first area. Proceed to the left area. You will encounter
Flans, the enemies that you have faced earlier. Cast Fire to roast
them. You will also fight Bomb in this area, which absorbs Fire and
weak against Water. Blizzard is a good alternative to cure. Make sure
have someone tending the ever rushing Basch... or you may find you
wasting Phoenix Downs...

Op Sector 37
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan
----------------------------------------------------------------------
You will find another Battery Mimic near the entrance and the other
one at the southern most area of this area. At the northeast corner,
you will find the Gate Switchboard. Examine and pick the top option
to activate the gate at Special Op Sector 3. Please note that you
need at least 30% of the energy in order to open the gate. Now
make your way back to the place where you find the massive gate.
It should be a clear path. There will be some scenes between Basch
and Vaan and what has happen to Reks....

North-South Junction
----------------------
Finally there is a place where you can take a breather. There is a
Save Crystal. Use it (it took you quite some time to reach here
right?). Basch will get some equipment and he will be stronger...
Make your preparations and head south.

Great Central Passage
----------------------------------------------------------------------
Enemies: Mimic, Battery Mimic
----------------------------------------------------------------------
There is a Battery Mimic draining energy at the top right corner of
screen. Destroy that first.

Beware when you examine the treasure chests here, as some of them
are actually Mimics in disguise. Once you saw an orange life gauge
appear after you examine the treasure chest, that is a Mimic. They
can use Leech which use to suck HP from your characters. So watch
out. Head further south...

Zeviah Subtterrane
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
Defender
----------------------------------------------------------------------
You will find 2 more Battery Mimics here. There is a Suriander at
edge of the area. It is also weak against Ice. So cast Blizzard to
sent it to the freezer... Once you are in the rocky region, there
is another split-off point.

At the path heading towards the southwest area of map, leads to an
area, which can be accessible but the walk path has been covered
with water. You will find 2 Surianders there along with a treasure
pot.

The path heading northeast leads to the last Battery Mimic but you
will need to fight Skeletons there (which are tough as they can
cast Poison and Blizzard).

Terminus No.4 Adjunct
------------------------
There is another Save Crystal. Save your game before you proceed to
the next area.

Terminus No. 4
------------------
There will be a cutscene. You will fight a boss...
_______________________________________________________________
Mimic Queen LV 10 HP: 4073 Weak vs Ice

Tiny Battery A LV 6 HP: 120 Weak vs Ice
Tiny Battery B LV 6 HP: 120 Weak vs Ice
Tiny Battery C LV 6 HP: 120 Weak vs Ice
Tiny Battery D LV 6 HP: 120 Weak vs Ice

---------------------------------------------------------------
Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
Shaker

The Boss and its groupies are weak against Ice. Focus on the
main boss and attack it with Blizzard. Basch offers a great deal
of help here. So cure him when his HP is low or you have to
waste a Phoenix Down. Do not use Thunder as it will cure the
boss.

The boss will use 2 main attacks - Thunder and Breath of Life
for the 1st half of the battle. It will use Spawn once you have
eliminate 2 of its groupies. When it's HP is below 50%, it will
use the Shock Storm which does around 150HP to all characters.
Once it is HP is below 500, it will use the Ground Shaker which
does around 70+ HP damage to all characters. So watch out.

You will need to defeat the boss before all the energy is
sucked out. Or it will be a game over... You will get 5 LP
upon defeating the boss.

Steal: Knot of Rust
LP: 5
_______________________________________________________________

Once the battle is over, the party will end at the Dalmasca Estersand.

----------------------------------------------------------------------
[W-014]
Dalmasca Estersand - Return to Rabanastre
----------------------------------------------------------------------
ffxii_0214
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10~12

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Estersand)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 06 HP: 124 LP: 1 Weak vs. Wind
LV 07 HP: 136 LP: 1
LV 05 HP: 112 LP: 1
LV 08 HP: 152 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````

Rare Game
````````````````````````````````````````````````````````````````
Nekbet (20), Ripe Rampager (52), Greeden (3)
````````````````````````````````````````````````````````````````

Passage Enterance
-------------------
You are now at the passage entrance of Barheim Passage. There is a
Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
area. Below is an ASCII map of the region

~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~

[2]
|
Broken Sands
|
[1] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Passage Entrance [SC]
\
| __ Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre

[1] Dalmasca Westersand - Wyrm's Nest
[2] Mosphoran Highwaste

Sand Swept-Maze
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
----------------------------------------------------------------------
Your objective is to make your way back to the Rabanastre. You got 3
choices of getting back:

1) Go through the Plains all the way through The Stepping
2) Go to South Bank Village and use the Gate Crystal to teleport to
Rabanastre
3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
Rabanastre.

In my opinion, it will be your best interest to explore the area as
you get the chance to purchase better equipment, magicks, technicks
and weapons and earn License points to master new skills.

If you happen to encounter a Rare Game such as Nekbet (Libra is unable
to detech its HP), be prepared for a tough battle. These enemy looks
like the normal enemy but they are stronger and got more spells. Hence
watch out...

Head north from here to get Banks Nebra.

Banks of Nebra
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
----------------------------------------------------------------------
Well, the South Bank Village is north from here. The Ichthons can be
encountered along the river banks in the north and they are weak
against Thunder. If you fight the battles at the shores for quite a
while, you may end up fighting the rare game - Greeden (HP: ~7000).

Do not fight it as it will be really tough for you at your current
levels.

Go inside the village.

South Bank Village
-----------------------
First of all, locate the village chief's house. You will find a
moogle behind the house. Talk to the moogole (Cartographer's Guild)
to buy the map of Estersand for 50 gil. There is an Accessories
shop by talking to Unlucky Merchant.


Unlucky Merchant

Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil

You are unable to access the North Bank Village at this point of
time as there is no ferry. Now return back to the Banks of Nebra.
Make your way southwest and head back to the Sand Swept-Maze. The
southeast route leads to Murmuring Defile, which you will be
visiting it later.

From the Sand-swept maze, head further south to Yardang Labyrinth.

Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
Ripe Rampager*
----------------------------------------------------------------------
Ocassionally, you will encounter an ally - Rabanastre Watch assist
you in attacking the monsters. There are 3 exits here. The east
one will lead to Nalbina Fortess, the southeast exit leads to
Giza Plains and the southwest exit leads to the Outpost, which you
should be heading there. But first of all, drop a visit at the
Nalbina Fortess

Nalbina Fortess
-----------------
Before I begin, here is an ASCII map of the Fortess.

[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand


Here is the shopping list as well.

Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil

Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Cure 200 gil First Aid 700 gil
Poisona 200 gil Poach 7000 gil
Blindna 200 gil
Fire 200 gil
Thunder 200 gil
Blizzard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil

Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chestplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil

West Barbican
--------------
You will meet Gurdy the moogle here and you will be hire a Chocobo
for 800 gil. There is a Gate Crystal where you can save or use it
to teleport to Rabanastre. The item merchant is located at the
entrance way to Mosphoran Highwaste which you will be visiting it
later.

Jajim Bazaar
--------------
Get all the Gambits. You will find them extremely useful. If you do
your regular shopping for Magicks, the only new Magick is Poison -
a useful green Magick for fighting long battles. The Technick Poach
is a bit too expensive at the moment. Wait till you have made
sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)

West Ward
-----------
You will find the Weapon Shop and Armor Shop. Talk to the vendors and
purchase the new equipment. I would recommend you to give the leader
the strongest defensive armor as he/she will normally be the one to
lure the enemy and initate the attack therefore will definitely be
targeted first by the enemy.

Once you are done with your preparations, it is time to head for the
Outpost... At the entrance leading to the Outpost, there is a small
patch of field where you fight Cactoids, occasionally you may fight a
rare game - Ripe Rampager (HP: ~400)

Outpost
----------
You will find 3 "Mysterious Glints" (shiny object on the floor) and
that is gil. There is a couple of treasure chest here. If you talk
to the energetic child, you will allow you to stay in the inn for
100 gil. You will also find Dantro here.

The Stepping
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
----------------------------------------------------------------------
Now exit via the path heading south and you will be back at the area
where you find Rogue Tomato. You will find a giant T-Rex (which has
a whopping 6000 HP). It will be your best interest not interfere with
it at this moment since it has a neutral status. Best to dodge away
from it... If you stay there, you can watch the Wild Saurian devouring
the wolves...

----------------------------------------------------------------------
[W-015]
Back in Rabanastre - Vaan's Hatred
----------------------------------------------------------------------
ffxii_0215
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
Tourmaline Ring x1
Key Items: Sword of Order
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eastgate
-----------
At the enterance way to the Eastgate, you will see the members leaving
and you will be having Vaan alone again. Now he needs to look for
Penelo, who should be Miguelo's Sunderies.

Feel free to check through the area as the shops are selling new
items. Make sure you visit the Sandsea if you have claim your
reward for the bouty earlier.

Talk to moogle dressed in blue (Hurdy) and you will be to use the
new feature Moogling that allows you to teleport with Rabanastre

Moogling
-----------------

Below is the list of moogling options.

Eastgate - Dalmasca Estersand Southgate - Giza Plains
(Hurdy) (Horne)
o The Sandsea o The Sandsea
o Muthru Bazaar o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Westgate - The Aerodome
o Cancel o Cancel

Muthru Bazaar Westgate - The Aerodome
(Moogling Attendent) (Sorbet)
o The Sandsea o The Sandsea
o Eastgate - Dalmasca Estersand o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Southgate - Giza Plains
o Cancel o Cancel

The Sandsea
(Moogling Attendent)
o Muthru Bazaar
o Eastgate - Dalmasca Estersand
o Southgate - Giza Plains
o Westgate - The Aerodome
o Cancel

The Aerodome is now open and you can choose to travel to Nalbina
Dungeon for 200 gil by leisure craft (1st option) or private cabin
(2nd option).

Check out the shops now as they are selling new items.

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Onion Arrows 100 gil Silver Bow 1000 gil
Iron Sword 1200 gil
Oak Staff 400 gil
Javelin 1400 gil
Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Immobilize 600 gil
Light Woven Shirt 200 gil Disable 600 gil
Leather Helm 500 gil Slow 200 gil
Leather Armor 500 gil Blind 200 gil
Esutcheon 300 gil Protect 200 gil
Headguard 300 gil Poison 500 gil
Leather Breastplate 300 gil Shell 300 gil
Pointy Hat 300 gil Dark 500 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chesplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil
Sallet 1000 gil
Scale Armor 1000 gil
Buckler 1000 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Potion 70 gil
Libra 500 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.

Miguelo's Sundries
--------------------
Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
You will need to look for Old Dalan at Lowtown.

Old Dalan's Place
------------------
Remember do not open the chest that is in front of the house at all
costs or it will cost you *dearly*. Once again, to ensure you get my
message... ^_^

o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o

Enter the house and talk to Dalan. He will give Vaan the Sword of
Order key item. Now, you need to bring it to someone...

Lowtown - North Sprawl
------------------------
Proceed to the North Sprawl and head to the area marked with a red
cross on it. It is located at the southwest corner of the North
Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
cutscene. After all the scenes is over, Basch will join your party.
Now, you will need to find Balthier...

East End
----------
Go to the East End. There is only one place where people can dine
and drink wine - The Sandsea. Make your way there and there will
be another scene between Vaan and Basch. Now enter the tavern. Go
up the stairs on left. It will trigger a cutscene between Miguelo,
Balthier and Fran. You will need to head to the Sky City of
Bhujerba to rescue Penelo, who is held captive at the Luhusu
Mines...

Balthier will ask you to gather at the Aerodome once you are ready.

----------------------------------------------------------------------
[W-016]
Preparations for the Air Journey
----------------------------------------------------------------------
ffxii_0216
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 13

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x2, Ether x1, Remedy x2, Potion x10
Loot: Teleport Stone x4
Gil: 150 gil, 200 gil, 300 gil, 500 gil, 500 gil
Equipment: Headguard x1, Gauntlets x1
Key Items: Cactus Flower
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's time to do some side quests, which will come handy for the
upcoming trip.

Dalmasca Westersand
----------------------
Enemies
````````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
````````````````````````````````````````````````````````````````````
Cactoid
LV 6 HP: 248 LP: 1 Weak vs. Wind
Drop/Steal: Cactus Fruit, Earth Stone
````````````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.2 - Textera
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

It has been a while since you have gotten the chance to resume your
hunting. Give your characters the optimized equipment and set off
for the Dalmasca Westersand. Go to the Westgate and exit there to
head for the Westersand.

Dalmasca Westersand - Galtea Downs
----------------------------------------------------------------------
Enemies: Wolf, Cactoid
----------------------------------------------------------------------
The area is a bit foggy but it depends on the timing that you visit
it. Do not exit this area (use your main map for assistance) as you
will encounter more tougher enemies if you venture too far.

Stay within that area and you should find the Thextera at the south
eastern corner of the area. Please note that Marks represented by big
red dots on the radar.
_______________________________________________________________
Thextera LV 6 HP: 380
---------------------------------------------------------------
Attacks: Lunge, Fangs
Notes: Weak vs. Wind

The Hunt is quite easy to handle considering it does not have
any special attacks and you should be able to handle it in 2
hits by now...

Steal: Pebble
LP: 2
_______________________________________________________________

After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
if you have at least accumulate 700 Clan Points and kill 2 Hunts
(which also includes Rogue Tomato).

North End - Clan Hall
------------------------
Go to the Clan Hall. It has been a while since you have last visit it.
Talk to Montblanc and you will get the following rewards:

150 gil - For defeating the 4 Flans at South Sluiceway
200 gil - For defeating the boss - Firemane at Overflow Clocoa
300 gil - For defeating the boss - Mimic Queen at Terminus No.4

You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
for 210 gil each. You will also find Gatsly there. Talk to him and then
talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
you 18,000 gil (!) but it will increase drops from beasts.

You will get to access for two new hunts - Cluckatrice and Rocktoise
from Montblanc.

The Sandsea
--------------
Make your way to the Sandsea and talk to Gatsly for your reward. You
will get 500 gil, Headguard, Teleport Stones x2. Now examine the
Notice Board and you will be able to do 2 more Hunts - Flowering
Cactoid & Wraith.

Basically at this moment, you should be able to complete most of the
hunts except for the Rocktoise.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.3 - Flowering Cactoid
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Dalmasca Estersand
--------------------
Enemies
`````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
`````````````````````````````````````````````````````````````````

Dalmasca Estersand - The Stepping
----------------------------------------------------------------------
Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
----------------------------------------------------------------------
Make some preparations and head for the Eastgate. Make sure you have
acquired one character acquiring the Disable Magick. Make you have at
least a couple of Phoenix Downs in your stock.

Make your way to the Dalmasca Estersand. Go down the pathway to head
for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
party will end up in his stomach...

Outpost
-----------
Talk to Dantro who is seating on the crate talking to Bangaa and you
will need to hunt down a Cactoid with a flower on top of it. It will
be loaming at the central area of Yardang Labyrinth

Dalmasca Estersand - Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
----------------------------------------------------------------------
The Flowering Cactoid is looming somewhere in this area and it
will be normally surrounded by a Cactoids.
_______________________________________________________________
Flowering Cactoid LV? HP: ????? (~800 HP)
---------------------------------------------------------------
Attacks: Ram, 1000 Needles

The battle will be easier if you have at least 2 of the
characters with 1 Quickenings learnt (aka. Limit Breaks for
FFXII).

If you don't have it, do the following:

- Cast Disable (similar to Final Fantasy Tactic's Don't Act)
spell to prevent it from attacking or using 1000 Needles.
- Immobilize also works on it.
- Has the 2nd character cast Slow on it.

Have the whole gang to attack it. With Immboilize effect on
it, it won't be able to use its deadly attack - 1000 Needles
will do an automatic 1000 HP damage to one character, which is
instant KO for your current levels. The Cactoid has a high
tendency of running away. So don't let it go... or your
previous efforts will be wasted!

LP: 2
Steal: Cactus Fruit
_______________________________________________________________

Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
Make your way back to the Outpost. Talk to Dantro to claim your bouty
and you will get 500 gil and Potion x10. He will ask you to deliver
the Cactus Flower to his wife, who resides in the South Bank Village.
You will be doing that delivery later...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.4 - Wraith
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

First of all, make sure that all 4 characters has acquired at least
one of their 3 Mist Quickenings - please refer to Basics section for
more details). You will need that for future boss fights as well. Get
a lot of Phoenix Downs. Once you have made your preparations, you
will need to locate the petitioner...

First of all, make your way to Lowtown - North Sprawl. Talk to Milha
who is squating in front of the Private Residence. Talk to her and
pick the top option to accept the Hunt.

Set the following gambit first on every member.
Ally: any -> Phoenix Down

Now make your way to Storehouse No.5. Examine the gate that isn't
locked. You will end up at the Overflow Cloca. Wait there and the
hunt, Wraith will appears and it is going to be tough.
_______________________________________________________________
Wraith LV? HP: ????? (~5200 HP)
---------------------------------------------------------------
Attacks: Doom, Blind, Dark

The boss' attacks start with normal attack and it will cast
Doom until Doom has successfully cast on all 3 characters.
Once your character has been infected with Doom, you can remove
the status using a Remedy only if you has acquired Remedy Lore
3. Once a character has been infected with a Doom, a counter
will start appearing on the top of the character's head. Since
there is nothing to do with it, just keep on attack the enemy!

The boss will cast Blind and Dark - arcane magick.

As the boss is very dangerous, it is highly recommended to
unleash your character's Mist Quickening on the boss. Don't be
surpised to see if the boss is still standing... Use a Phoenix
Down once a character is down. If you are left with only 1
character, access the menu and use Party option to switch the
last character to battle it. You can switch only if the
character is not targeted though.

LP: 5
Steal: Glass Jewel, Dark Magicite
_______________________________________________________________

Once you defeat the boss, examine the gate and use the Save Crystal.
You will find a yellow glowing spot on the ground. More details will
be covered later. For the time being, do not visit the Garamsythe
Waterway as tougher enemies has spawn in that area. Check your Rank and
it has been raised to Rear Guard.

Now return back to the Private Residence where you find Milha. Talk to
her and there will be some scenes. You will get 500 gil, 1x Ether and
1x Gauntlets. From this point onwards, you will be able to visit Deeg
in his house.

Visit Montblanc at the Clan Hall. Talk to him and you will get 2x
Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
each. Now head for Southgate and make your way to Giza Plains.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.5 - Cluckatrice
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````

Make your your way to the Nomad Village. Talk to Dania, who is
standing in the middle of Cockatrice farm. Talk to her and accept the
hunt by selecting the top option. Now you will need to hunt for
Cluckatrice which roams at Giza North Banks. The Giza North Banks can
be accessed via the southeast exit from the village. However, there
are some special conditions that will lead to the appearance of this
special hunt monster. Talk to Terra (girl standing at the fences of
the farm) and she will tell you that the Cluckatrice won't appear in
front of enemies...

Giza North Banks
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
First of all, kill all the monsters that you found here. You should
have no difficulty considering you should have gained a lot of LP
and experience points. Once you finish clearing the map, return it &
you will find the Cluckatrice there...
________________________________________________________________
Cluckatrice LV? HP: ????? (~7600 HP)
Chickatrice A LV? HP: ????? (~3100 HP)
Chickatrice B LV? HP: ????? (~3100 HP)
Chickatrice C LV? HP: ????? (~3100 HP)
---------------------------------------------------------------
Attacks: Poke, Mucus (causes Slow & Blind), Counter
Notes: Protect, Haste

The Cluckatrice is the white hen and has auto-protect being
cast on it. The Chickatrice is the yellow chick. You will need
to eliminate all birds (or hens) to finish the Hunt. Start to
gather all the hens together before you attempt to unleash your
Mist attack. If you have use up all HP/MP, switch to the stand-
by character and have that character continue the Mist chain.
Focus your Mist attacks primarily on Cluckatrice before you
finished off the Chickatrice. If there is another Chickatrice
rooming on the area, go to one side of the area and run around
an area, till you have restore sufficient MP to go for another
Mist attack. If you have to force to fight it, use Potions to
support healing. The average attack of Chickatrice are pretty
weak. I have managed to defeat these group with only Level 14
characters... BTW, the Cluckatrice and Chickatrice's attack
will do between 50~80 HP per attack.

Steal: Potion, Small Feather
LP: 6 LP (Cluckatrice), 3 LP (Chickatrice x3)
_______________________________________________________________

Talk to Dania and you will be able to collect your bounty for the
kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
hunts!

----------------------------------------------------------------------
Quickenings - Defeat the Werewolves!
----------------------------------------------------------------------

Werewolf
---------
Werewolves roam in pairs and each carries a mean axe. They are great
attackers and has around 2000 HP each. First of all, make use of the
Save Crystal at Crystal Glade. Have all characters with Quickening
Rank 1 acquired and use your Mist combos (use all MP). Go back to
Crystal Glade and use the Save Crystal to restore the lost HP/MP.
Return back Starfall Fields to attack the remaining Werewolf with
another Mist combo. Seize this opportunity to familiarize yourself
with Mist Combo system. For more details, please refer to Basics
Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
point of time if you managed to learn it well...

Once you are done with this task, go to the next section and continue
with the story.

----------------------------------------------------------------------
[W-017]
Visit to the Sky City of Bhujerba
----------------------------------------------------------------------
ffxii_0217
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~14

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Bhujerba), Map (Lhusu Mines)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre - Aerodome
--------------------------
The Aerodome is located at the Westgate. Use the moogling system
and teleport to the Westgate area. There is a Save Crystal and exit
will lead to the Dalmasca Westersand. You will find Fran standing
behind the moogle at the moogling headpost. Talk to her and proceed
inside the Aerodome.

You will find Balthier in the rear area of the screen. Talk to
him and you will be given the following prompt.

o I'm ready <-
o Not yet
o Tell me about Bhujerba

Once you pick the top option, Balthier will tell you about that you
will not coming to Rabanstre area for quite some time and will ask
to consider...

o I really ready <--
o Let me check one more thing

You will be introduced to Balthier's airship - the Strahl and it
will be flying to the Sky City of Bhujerba. There will be some
scenes...

Sky City of Bhujerba - Aerodome
-------------------------------
Just treat the Aerodome like a transport terminal between cities. At
the Aerodome, there will be some more scenes. There is a Gate Crystal
here. You can save your game but you cannot teleport back to Rabanastre
for this period of time. Exit this area.

There will be some more scenes and you will meet up Lamont. Your
objective is get to Lhusu Mines. By the way, Lamont will join your
party as a "Guest" character.
_______________________________________________________________

Lamont LV 14 HP: 385 MP: 67

Attack Power 30 EXP: 16570
Defense 8 NEXT: -
Magic Resist 8
Evade 35 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 26 Helm: -
Magic Power 35 Armor: -
Vitality 27 Accessory: -
Speed 25 LP: -
_______________________________________________________________
* The stats may be different as it is dependent on Vaan's
current level.

Below is an ASCII map of the town.

~-~-~-~-~-~-~-~-~-~-
Bhujerba Town
~-~-~-~-~-~-~-~-~-~-
To Lhusu Mines
|
[AD][GC] X INN |
--- Travica --* Cloudborne |
Way Row Lhusu
[AS] --* Square [SC]
[MS] \ | / [IS]
Khus *-- [WS] \ | _________/
Skygrounds \ | /
[IS] Miner's End ____* Kaff Terrance
[GC] [GS]
Legend
X You are here [GS] Gambit Shop
[AS] Armor Shop [GC] Technick Shop
[MS] Magick Shop INN Cloudborne Tavern
[WS] Weapon Shop [SC] Save Crystal
[IS] Item Shop [GC] Gate Crystal
[AD] Aerodome * Block off by Imperial


Below is the shopping list:

Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Headguard 300 gil Broadsword 400 gil
Leather Breastplate 300 gil Dagger 200 gil
Pointy Hat 300 gil Shortbow 500 gil
Silken Shirt 300 gil Altair 500 gil
Bronze Helm 700 gil Longsword 700 gil
Bronze Armor 700 gil Mage Masher 700 gil
Leather Shield 600 gil Silver Bow 1000 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Vox 300 gil Poach 7000 gil
Immobilize 600 gil Charge 1700 gil
Disable 600 gil Horology 2000 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor
(Lhusu Square)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil

Move straight forward until you find a moogle and a lady. Talk to the
moogle (Cartographer's Guild) and you will be able to purchase maps.
Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
the shops and converse with the people there. Currently you are unable
to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
all the walkway leading to there are sealed off by Imperial soldiers.
Note that blocked off areas are indicated by orange lines on your
radar. Make your way to Lhusu Square. There is a Save Crystal there.

Move down the stairs and there will be a cutscene...

----------------------------------------------------------------------
[W-018]
Lhusu Mines - I'm coming, Penelo!
----------------------------------------------------------------------
ffxii_0218
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~15

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````

Rare Game:
Aerieel (41)

+----------------------------------------------------------------+
| TRAPS |
| There are a lot of traps within the mines. You will be unable |
| to detect them unless your character is with Libra status. As |
| Libra does not last forever, it will be better to equip one of |
| the characters with the Bangle so that you will be able to |
| detect the traps at all times. The traps are indicate by red |
| lines so don't walk toward them blindy as they deal a lot of |
| and sometimes deadly statuses! |
+----------------------------------------------------------------+

o---------------------------o
Lhusu Mines
o---------------------------o

Site 3
\
Site 2
|
Shunia Twinspan
|
|
Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
Span Entry
|
To Bhujerba


Shaft Entry
----------------------------------------------------------------------
Enemies: Steeling, Skull Defender, Skeleton
----------------------------------------------------------------------
Go down the stairs and there will be some scenes. You will see the
Marquis for the first time. Once the scene is over, move down the
stairs and turn once you reach a T-Junction. Along the railway, you
will encounter a lot of Steelings. Head left until you see a winding
path, along that path you will encounter Skeletons.

Head west and you will see glowing white area...

Oltam Spam
----------------------------------------------------------------------
Enemies: Skull Defender, Steeling, Aerieel*
----------------------------------------------------------------------
Do not go down the stairs and there are most likely to be bloody
traps on the ground. If you are lucky, you might encounter the rare
game - Aerieel here... Just go straight.

Transitway 1
----------------------------------------------------------------------
Enemies: Skeleton, Steeling, Skull Defender
----------------------------------------------------------------------
You will find a Y-junction. Take the route that is heading east as the
left route leads to a dead end (but be sure to explore it for some
treasure though). There are bloody traps on the tiny winding in north
east section of these area. Just head northwards till you reach the
Shunia Twinspan.

Shunia Twinspan
----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender
----------------------------------------------------------------------
The enemies will regenerate regardless how much you attack. But as
mentioned earlier, the longer the chains, the higher the chances that
these enemy will drop more loot. Just eliminate all the skeletons
enemy and head north. Along this walkway, you fight Skull Defender
and Skeleton endless times and they will drop loot very easy (due to
high combo). This place is the ideal place to earn gil. So take note
Once you are done with your hunt for Bone Fragments and Dark Stones,
proceed northwards...

Site 2
----------------------------------------------------------------------
Enemies: Skull Defender, Skeleton, Slaven
----------------------------------------------------------------------
Make your way towards north and take the path head northeast. Once
you reach a cavern area (no footpath), make sure all your party has
full HP/MP, the skeletons should be no match and Lamont is a good
guest considering he has infinite Potions.

Move inside the cave structure and this will eventually trigger
a cutscene. Balthier will question Lamont and you will meet
Balthier's enemies...

You will have to fight them but Balthier will suggest you run away
from them or you can defeat them if you have sufficient MP to use
Quickening.
________________________________________________________________
Ba'Gamanan LV 12 HP: 3983
Rinok LV 11 HP: 1745
Gijuk LV 11 HP: 1745
Bawagi LV 11 HP: 1593
________________________________________________________________
Attacks: Ram, Lunge, Jump, Blizzard, Kick

All the Bangaa has Haste, Regen, Protect, Shell being cast on
them... By the way, note that Lamont has already left your party.

Use the Quickening to defeat Ba'Gamnan and all will retreat! You
just need to defeat Ba'Gamnan and the battle will end. I would
recommend you to defeat Ba'Gamanan for the update for your
Clan Primer.

Note: You can choose to escape from the battle by holding down
the R2 button.

Steal: Gil, Potion
LP: 5
________________________________________________________________

You will need to make your way back to the Shaft Entry area. Before
heading back, try to fight as many skeletons and skull defender as
possible so that you can chain them up and earn more loot for getting
more cash. At this moment, this dungeon is the best place earning loot
for gil...

Now you will need to chase after Lamont as you move back towards
the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
true identity and he take away Penelo with him. Now you need to find
means to reach the Marquis - Ondore.

Move up the stairs and there will be some more scenes...

----------------------------------------------------------------------
[W-019]
Bhurjeba - Spread the name of Basch!
----------------------------------------------------------------------
ffxii_0219
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 18

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now, you need to spread your notoriety meter... You will need to go
to the town and spread around Basch's fame by pressing the Square
button. Your objectivity is to build the guage to 100%.

Lhusu Square
-------------
You will need to find people (marked by green dots) on your radar
and draw them to your attention by pressing the Square button. You
can get up to 35% in the Lhusu Square. Now it is time to sell your
loot for a lot of gil...

Be careful when you are doing areas away from the Informed Sainikah (
Bhurjeba Soldiers with black helmet and carries a sword) or the
percentages will dropped. Just position Vaan in the middle of the
people and press Square to attract most people. By the way, you can
attract attention of same people by exiting and revisiting the area.
For faster building up of the Notoriety gauge, use it at the City
Parijanahs (the town guides and they carry a blue book). You can do
the testification at any place in Bhurjeba.

By the way, check out the shops again as they are selling new items.
The Imperial Guards are no longer blocking your way.


Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
----------------------------- --------------------------------
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Headguard 300 gil Shortbow 500 gil
Leather Breastplate 300 gil Altair 500 gil
Pointy Hat 300 gil Longsword 700 gil
Silken Shirt 300 gil Mage Masher 700 gil
Bronze Helm 700 gil Silver Bow 1000 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
------------------------------ --------------------------------
Vox 300 gil Poach 7000 gil
Stona 800 gil Charge 1700 gil
Water 800 gil Horology 2000 gil
Immobilize 600 gil Souleater 8400 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
----------------------------- -----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
----------------------------- ------------------------------------
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil

Cloudborne Tavern
------------------
Once you get 100% and there will be some cutscenes between your party.
Shortly the scene will switch to between Penelo and Larsa (Lamont).
You will be at the Cloudborne tavern. Examine the Notice Board there
and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
is the Staras Residence where you will meet Kait and Niray there.

You will need to head for the enterance next to the Rithil's
Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
on the left and pick the top option twice to seek audience with the
Marquis.

Basch wants to rescue the resistance leader - Amalia. After some
scenes and your party will be held captive again & some more scenes...

----------------------------------------------------------------------
[W-020]
Imperial Fleet - Dreadnaught Leviathan
----------------------------------------------------------------------
ffxii_0220
Party Member: Vaan, Fran, Balthier, Basch, Vossler (Guest),
Ashe, Penelo
Recommended Level: 18

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Longsword x1, Escutcheon x1, Bronze Helm x1,
Bronze Armor x1, Bangle x1, Manufacted Nethicite
Key Items: Map (Leviathan), No.1 Brig Key, Systems Access
Key, Manufacted Nethicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Imperial Gunner
LV 09 HP: 647 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Magus
LV 08 HP: 481 LP: 1
LV 09 HP: 484 LP: 1
LV 10 HP: 489 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 09 HP: 562 LP: 1
LV 10 HP: 570 LP: 1
LV 11 HP: 615 LP: 1
Drop/Steal: Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Hoplite
LV 10 HP: 674 LP: 1
LV 11 HP: 682 LP: 1
LV 12 HP: 690 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Mastiff
LV 11 HP: 535 LP: 1
LV 12 HP: 555 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````

Central Brig Access
---------------------
At the airship, you will meet Amalia or Ashe, the former princess of
Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
the Goddess's Magicite to Judge Ghis...

Port Launch
--------------
After some scenes, you will be aided by Vossler who joins you as
Guest along with the map of the Leviathan.
_______________________________________________________________

Vossler LV 21 HP: 819 MP: 83

Attack Power 26 EXP: 61052
Defense 9 NEXT: -
Magic Resist 7
Evade 5 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 43 Helm: -
Magic Power 28 Armor: -
Vitality 25 Accessory: -
Speed 29 LP: -
_______________________________________________________________
* Vosseler's stats will be different as it depends on Vaan's or
your party's average level.

There is a Save Crystal. Use it and save your game.

Below is the ASCII map for the Leviathan


Sub-control Room ___________
| \
Starboard |
Section_____ __.Airship Berth .__
| / Access \
Port Port | | | |
Launch -- Section | | Central Brig |
[SC] | | | | Access |
Large | | | |
Freight___| | Brig No. 1 |
Stores \_ _ _ _ _ _ _ _ _ /
\ o
\ /
\_______________________/

1F 2F


Port Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
Exit through the West Block. At the entranceway to Port Section,
Vossler will give some instructions regarding the red sensor lights.
If you touch the red sensors, it will trigger the alarm and the
Imperial Guards will come after you... If you do not touch the web of
light sensors, you will only fight the Imperial Swordsman...

Large Freight Store
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
----------------------------------------------------------------------
There are a couple of Imperial Guards and a cluster of treasure pots
in the middle of the area. There are 2 security stations, one on the
left side and the other one on the right hand side. Just go down the
stairs and fight the enemies underneath. The door at the lower deck
will lead to Airship Berth Access. Go up the stairs and there are
2 exits leading to the Starboard area.

Starboard Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
There is a Bulkhead Release in the northwest corner of the area. You
will be given 3 options when you examine it

o Read the Advisory
o Activate the Release <-
o Do Nothing

Pick the second option and the access to the sub-control room will
be accessible. Please note the Bulkhead Release won't work if the
surrounding area is in alert status (i.e. you have touched one of the
infared red sensors). Enter the sub-control room.

Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
----------------------------------------------------------------------
You will see a couple of guard imperial guards at the security station
that is situated in northeast end of the front control panel. You will
required a system access card. Go down the stairs on the right and
fight some more guards. The left side of the pathway leads to a hidden
passage with 2 chests. One of them has a high chance of containing an
Ancient Sword. Remember to check it out.

You will find another Bulkhead Release in the north region similar to
the one you find at the Starboard section. Examine it and pick the 2nd
option to open the access to the Airship Berth Access. Head south from
the release gauge and access the door...

Airship Berth Access
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Just kill off all the enemies in this area and make sure all your
character's MP are fully charged before you examine the Central Block
Door - because you will fight a sub-boss fight once you open it.

Central Brig Access
---------------------
Your party is being corned by the Imperial Guards and things don't
look good for Vaan and co...
________________________________________________________________
Judge A LV 11 HP: 2245
Judge B LV 11 HP: 2245
Imperial Swordsman A LV 10 HP: 430
Imperial Swordsman B LV 11 HP: 430
Imperial Swordsman C LV 11 HP: 430
Imperial Magus LV 10 HP: 384
________________________________________________________________
Well, your party are being cornered by 2 Judges from 2 sides.
Just gather them together and use your Quickening. The Judge
will give you 7 LP each. You will get 4 LP for remaining
enemies... Once you defeat them, you will get your victory
dance!

Steal: Gil
________________________________________________________________

You will get No.1 Brig Key upon winning the battle. Head south and
examine the Brig No.1 Door. Pick the top option to use the
Brig No.1 Key you have found earlier. There are 4 rooms in these
area.

Rooms
------
NE C-203: Lulucee & Tetran (Shop)
NW C-201: Save Crystal and Urn containing Systems Access Key
SE C-204: Empty Area
SW C-202: Princess Ashe (!)


Tetran

Weapon Armor
----------------------------- --------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Tokapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ring Mail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Silken Shirt 300 gil
Silver Bow 1000 gil Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Accessories Items
------------------------------ -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil

Magicks & Technicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Open the door labelled C-202 and there will be a cutscene between
your party and Ashe. Ashe will joins your party! Exit via the central
block. There will be another cutscene. Exit the Central Brig. Access
the controls and the area will be in high alert status.

Head north and make your way to the Sub-Control Room. You will be able
to open if you have activate the Bulkhead Release at the Sub-control
room. If not you have to make through all the way from Large Freight
Stores, Starboard Section then to the Sub-Control Room. Your objective
is to get to Sub-Control Room. Besides it is a great time to gain some
more experience.

Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Examine the Control Panel. You will be given 2 option. Pick the top
option to use System Access Key. You will be given the following
options:

o View Security Report
o Reset Alarm <-
o Do Nothing

Choose the second option. Choose the top option to confirm to reset
the alarm. You have 60 seconds to get to the Port Launch area. If you
reset the alarm, you will encounter any enemies. There is 2 more
control panel at the lower berth area of Large Freight Stores area.
This is vital for you to converse your HP & MP for a crucial boss
fight.

Once you get to the Port Section, there will be a cutscene and you
will meet Penelo and Larsa there. Vossler will leave your party and
Penelo will rejoin your party. She will gain a significant amount of
levels & her equipment when she leave your party earlier. But first
of all, concentrate on making your escape! You will get the
Manufactured Nethicite from Larsa.

Port Launch
--------------
You will meet Judge Ghis
________________________________________________________________
Judge Ghis LV ?? HP: ???? (~4200)
Imperial Swordsman A LV 10 HP: 615
Imperial Swordsman B LV 10 HP: 615
Imperial Swordsman C LV 10 HP: 615
________________________________________________________________
Thanks to the gift earlier you have received from Larsa and it
absorbs Ghis' black magic and you will need to battle him.

Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier

The boss and his guards have a tendency of focusing their attacks
on one of your characters. Just keep your allies' HP above 300
and you will be fine.

Remember that I have asked you to conserve your MP prior to this
fight? Unleash your characters' Mist Quickenings to end the
battle fast....

LP: 22 (Judge Ghis), 1 LP per Swordsman.
________________________________________________________________

After the battle is over, your party will secure the Atomos - an
airship and will be back at the Bhujerba Aerodome. You will need
to seek address with Ondore... Time to get payback!

----------------------------------------------------------------------
[W-021]
Back at Bhurjeba - Strahl Take Off!
----------------------------------------------------------------------
ffxii_0221
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Great Serpeantskin x1
Gil: 600 gil
Equipment: Rose Corsage x1, Balacava x1
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once again, you will need to pay a visit to the Marquis and hope that
this time round, he does not screw your party again any more. The
shops are selling new items again and below are the updated shopping
list. Make sure you buy the Raise and Cura white magicks as you will
need for future battles. Set a Gambit for Ally: status = HP Critical
and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
it will be greatly useful for strengthening defense.

Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Iron Helm 1400 gil Shortbow 500 gil
Iron Armor 1400 gil Altair 500 gil
Bronze Shield 1200 gil Longsword 700 gil
Headguard 300 gil Mage Masher 700 gil
Leather Breastplate 300 gil Silver Bow 1000 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil

Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Raise 1900 gil Poach 7000 gil
Cura 1500 gil Charge 1700 gil
Vox 300 gil Horology 2000 gil
Stona 800 gil Souleater 8400 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil

Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil

It is also time to conduct some of the hunts that you have missed
earlier...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.6 - Nidhogg
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Nidhogg is found at the railway paths along Transitway 1. It is a
giant serpent-like creature, you can't miss it...
________________________________________________________________
Nidhogg LV ?? HP: ???? (~6100)
________________________________________________________________
Attacks: Saber, Tail Spear

The giant snake has an auto-Shell, auto-Protect and Bravery on,
which means it will do a lot of damage with its normal attacks.
The normal attacks does around 50 HP ~ 70 HP damage while Saber
and Tail Spear does around 100 HP. However, you should not have
much problem, considering you have 6 active members and you will
be able to use the Mist Quickening for at least 4 times....

Steal: Aries Gem
LP: 5
________________________________________________________________

Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
talking to the man sitting on the crate) and he will give you the
following rewards - 600 gil, Balacava, Rose Corsage and a Great
Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
an additional reward when you do the Barheim Key Quest later in the
game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revisiting Rabanastre
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can use the teleport feature of the Gate Crystal at the Aerodome.
Make sure you have at least 2 teleport stones so that you are able to
teleport back Bhujerba.

The shops are selling new items. So remember to check them out...

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- --------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Javelin 1400 gil
Onion Shot 100 gil Assassin's Dagger 1400 gil
Onion Arrows 100 gil Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------- --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Fire 200 gil
Leather Helm 500 gil Thunder 200 gil
Leather Armor 500 gil Blizzard 200 gil
Esutcheon 300 gil Water 800 gil
Headguard 300 gil Slow 200 gil
Leather Breastplate 300 gil Immobilize 600 gil
Pointy Hat 300 gil Disable 600 gil
Silken Shirt 300 gil Break 900 gil
Bronze Helm 700 gil Reflect 800 gil
Bronze Armor 700 gil Warp 1700 gil
Leather Shield 600 gil Bleed 1100 gil
Leather Headgear 500 gil Blind 200 gil
Bronze Chesplate 500 gil Protect 200 gil
Topkapi Hat 500 gil Poison 500 gil
Kilimweave Shirt 500 gil Shell 300 gil
Sallet 1000 gil Silence 400 gil
Scale Armor 1000 gil Sleep 700 gil
Buckler 1000 gil Oil 600 gil
Horned Hat 700 gil Dark 500 gil
Ringmail 700 gil Berserk 1000 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ----------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.

If you visit the Sandsea, there will be a new posting there. It is for
the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
(Sherral) who is browsing the weapons at the south from the owner.
Talk to him to accept the hunt.

Now make your way back to Marquis' place. Talk to the guard on the left
and pick the top option. There will be some scenes and Ashe is forced
to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
failed. However due to his desire for hunting treasure, Balthier
offers his help. Your objective of the upcoming tour is to find the
Dawn Shard, the proof of identity for Ashe.

This is followed by some cool FMV scenes....

----------------------------------------------------------------------
[W-022]
Dalmasca Westersand
----------------------------------------------------------------------
ffxii_0222
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Burning Bow, Large Feather
```````````````````````````````````````````````````````````````
Wolf
LV 08 HP: 135 LP: 1 Weak vs. Earth
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
```````````````````````````````````````````````````````````````
Alpha Wolf
LV 09 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard
```````````````````````````````````````````````````````````````
Cockatrice
LV 11 HP: 617 LP: 1 Weak vs. Water
LV 09 HP: 585 LP: 1
LV 10 HP: 601 LP: 1
Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
```````````````````````````````````````````````````````````````

Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)

Dalmasca Westsand - The Western Divide
-----------------------------------------
You will end up at the Dalmasca Westersand. You need to head west off
the Sandsea to the tomb of late king. There is a Gate Crystal here and
you will find a Desert Merchant - Lohen next to Chocobo.

Lohen

Weapons Armor
----------------------------- -------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Topkapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Bronze Helm 700 gil
Silver Bow 1000 gil Bronze Armor 700 gil
Leather Shield 600 gil

Accessories Items
----------------------------- -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Rose Corsage 800 gil Alarm Clock 50 gil
Bangle 500 gil Handkerchief 50 gil

Magicks & Tecknicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil

Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil

Talk to Wayward Bangaa and he will give the following options:
o Out West
o Back East

If you choose Back East, you will be told that that direction is
heading back to Rabanastre. If you head west, you are going to the
correct direction i.e. via the Yensan Sandsea. The sandsea makes the
desert look like a sandbox and it is very easy to lose your way.

The east route will lead to the Windtrace Dunes while the west route
leads to Ogir-Yensa Sandsea.

Below is the map of Dalmasca Westand

_ Corridor -- Wyrm's
/ of Sand Nest (Block)
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea -Rabanastre*
Sandsea * Divide \ | Downs
[GC][IS] \ \__ |
\___________ Shimmering
Horizons___
/ \
Zertinan Giza Plains*
Caverns*

[GC] Gate Crystal
[IS] Item Shop

Your current objective is head for Ogrie-Yensa Sandsea, which is west
from The Western Divide. You will be revisiting the Dalmasca Westersand
later. Get some equipment for Penelo if you haven't gotten and use
her LP in such a way, that you will enable her to gain a Mist
Quickening and some licenses to equip decent armor.

Make your way towards west...

----------------------------------------------------------------------
[W-023]
Ogrie-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0223
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Ogrie-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 670 LP: 1
LV 12 HP: 682 LP: 1
LV 13 HP: 694 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
LV 14 HP: 1159 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Speartongue
LV 11 HP: 1095 LP: 1 Weak vs. Fire
LV 13 HP: 1738 LP: 1
Drop/Steal: Horn, Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 12 HP: 702 LP: 1 Weak vs. Wind
LV 13 HP: 710 LP: 1
LV 14 HP: 718 LP: 1
Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
```````````````````````````````````````````````````````````````
Wyvern
LV 14 HP: 1493 LP: 2 Weak vs. Water
Drop/Steal: Fire Stone, Crooked Fang
```````````````````````````````````````````````````````````````
Yensa
LV 14 HP: 1021 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
Pisces Gem
```````````````````````````````````````````````````````````````
Salamand Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Water
Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
Feystone
```````````````````````````````````````````````````````````````

Rare Game:
Pineapple (48), Urutan Exile (80)

Platform 1 - East Tanks
-----------------------------------------------------------------------
Enemies: Alraune
-----------------------------------------------------------------------
Like the Lhusu Mines, there are some bloody traps which can only be
detected if your character has Libra being casted. Make sure someone is
equipped with the Bangle or cast Libra for each character every 5
minutes to ensure you have Libra on.

Move forward and there will be a cutscene and explaining that you need
to head west to reach the late King's tomb...

Move up the stairs and walk around the circle ring. You will encounter
Alraune along the way and they will occassionally drop an item called
Succulent Fruit, which could fetch you 363 gil per one fruit. These are
the monsters that you will encounter in this. After passing 3 circle
pathway, you will be able to reach the next area...

Platform 1 - Refinery
-----------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Pineapple*
-----------------------------------------------------------------------
There will be a cutscene between your party and you will meet Vossler,
which is eventually by a FMV scene... Once the FMV scene is over,
Vossler will rejoin your party as Guest.

On the rings, you will encounter Alraune. The ring on the right has a
stairs leading downstairs which will lead you to fight Urutun-Yensas
on the sand path. On the left ring of the area, there is a ledge that
leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
grab it. Below is the map of the whole area.


Primary Tank________
Complex___ East Junction [C]
/ | |
Platform 2 Central Platform 1
[A]---- Refinery ---- Junction--- Refinery ____ East Stands
\ [D] /
\ Platform 1
\_ South Tanks
South __/
____ Tank Approach
Exit ___ Yensa
[B] Border Tunnel
[GC][IS]

[A] Nam-Yensa Sandsea - The Sandscale Bank
[B] Nam-Yensa Sandsea - Agur Hill
[C] Zertinan Caverns - Canopy of Clay
[D] Zertinan Caverns - The Balamka Fruit
[GC] Gate Crystal
[IS] Item Shop

Move down the left circle path and head towards the structure that is
the north. Aboard the structure, there is a bunch of Urutan-Yensa
hovering eliminate them all. There is a chest in the high platform of
these structure. Head left and it will be split into 3 rings. The left
ring leads to South Tank Approach, the middle leads to Central Junction
while the one on the right leads to the East Junction.

Head to the East Junction first.

East Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
-----------------------------------------------------------------------
On the elevated platforms, you will fight Urtan-Yensa. If you head down
the east path from the platform, you will encounter a new enemy -
Speartongue and these enemies are weak against Fire and Danbania. There
is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
you will be visiting it later. Hence ignore for the time being as the
monsters there will be too much for your party to handle at the current
stage.

The Y-Junction at the northeast region will lead another treasure pots
at the dead end where you will encounter Alraune along the way. Beware
of the traps that are setup along the pathway. Occassionally, you will
encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
the ground for you to fight it.

At the left grounded, you will encounter Yensa (big fish) along with
Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
60% and cast Cura (so you can heal all characters at the same time).

Head northwest and you will should find the exit path leading to the
Primary Tank Complex

Primary Tank Complex
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Salamand Entite
-----------------------------------------------------------------------
In my opinion, the area looks like a beehive to me. The southwest area
leads to a trap and a chest behind the crates. Along the main pathway,
you will encounter Urutan-Yensas. There are a total of 10 compartments.
Run if you saw an gigantic fireball - Salamand Entite which has around
40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
it. Run away from it and you should be able to do so considering it is
slow in movement.

The exit of this area is in the southwest. At the loop at the southwest
end it will split into 2 paths. The west one leads to the Platform 2
- Refinery while the path on the right leads to the Central Junction.
Take the left path first.

Platform 2 - Refinery
------------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
------------------------------------------------------------------------
At the northwest end of the area, you will find 3 platforms infested
with Alraunes and some treasure pots. Grab them all before heading
eastwards. Head south down the ring pathway until the path split to
2 paths. Take the the pathway that is heading right.

o----------------------------------------------------------------------o
| Nam-Yensa Sandsea - The Sandscale Bank |
| Along the ring-shaped pathways, you will encounter Urutan-Yensa as |
| usual and make sure you have Libra on at all times as the traps can |
| deal tremendous amount of damage. Go down the stairs on left and you |
| will find a chest along with some Danbania. Attack one of them & both|
| will become enemy status. If you exit via that area, it will lead to |
| Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save |
| Crystal and talk to the Sandsea Moogle. Return back to the Platform |
| 2 - Refinery. |
o----------------------------------------------------------------------o

I would prefer the east route via Yensa Border Tunnel a better approach
as you will find a Gate Crystal along with a shop where you can
sell your loot. But make sure you talk to moogle or you will need to
make a big walkabout in the later part...

Central Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
-----------------------------------------------------------------------
In the northwest area is blocked by the dangerous Salamand Entite, so
avoid that area for the time being. Along the platform walkway, you
will encounter either the Urutan-Yensa or the Alraune.

In the northeast area, you will encounter Speartongue again. Roast
them with Fire. Near the shores, you will encounter the friendly
Danbania again. Shock them with Thunder. The cave in the northeast will
lead to Zertinan Caverns. Ignore going there for the time being. The
path leading towards is also sealed off by another Salamand Entite.

Return back to the Refinery. Take the path heading southeast which will
leads to Platform 1 - South Tanks.

Platform 1 - South Tanks
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Wyvern
-----------------------------------------------------------------------
Along the pathway you will find treasure pot and Urutan-Yensa guarding
that vicinity. At eastern most end of the lobs, you will find a
platform containing chests guarded by a bunch of Alraune and a Wyvern
hovering in the skies. The extreme ring on the right has a gateway that
leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
that leads to the South Tank Approach.

South Tank Approach
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania
-----------------------------------------------------------------------
You will encounter more Urutan-Yensa along the walkway. Go down the
stairs and you will find some friendly Danbania at the shoreline. Exit
via the cave and you will reach the Yensa Border Tunnel.

Yensa Border Tunnel
----------------------
There is a Gate Crystal where you can save your game. Use it. You will
find Dyce there (a shopping merchant).

Dyce

Accessories Items
----------------------------- -------------------------------
Leather Gorget 1500 gil Potion 70 gil
Rose Corsage 800 gil Antidote 50 gil
Amber Armlet 6600 gil Eye Drops 50 gil
Sash 500 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil

Magicks & Tecknicks
-----------------------------
Raise 1900 gil
Cura 1500 gil
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil

If you exit via the this area towards left, you will also end up at
the Nam-Yensa Sandsea - Augur Hill.

-----------------------------------------------------------------------
[W-024]
Nam-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0224
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 22

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Eksir Berries x1
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nam-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 12 HP: 670 LP: 1 Weak vs. Wind
LV 13 HP: 682 LP: 1
LV 14 HP: 694 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 13 HP: 702 LP: 1 Weak vs. Wind
LV 14 HP: 710 LP: 1
LV 15 HP: 718 LP: 1
Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
Potion, Echo Herbs, Pheonix Down
```````````````````````````````````````````````````````````````
Yensa
LV 15 HP: 1010 LP: 1 Weak vs. Wind
LV 16 HP: 1021 LP: 1
LV 17 HP: 1032 LP: 1
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Axebeak
LV 13 HP: 922 LP: 1 Weak vs. Water
LV 14 HP: 938 LP: 1
LV 15 HP: 954 LP: 1
Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
Rainbow Egg, Vega
```````````````````````````````````````````````````````````````
Bagoly
LV 14 HP: 1010 LP: 1 Weak vs. Earth
LV 15 HP: 1120 LP: 1
LV 16 HP: 1230 LP: 1
Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
```````````````````````````````````````````````````````````````
Bull Danbania (friendly)
LV 12 HP: 1159 LP: 1 Weak vs. Lightning
LV 13 HP: 1170 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Bull Yensa
LV 18 HP: 1234 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Wyvern
LV 16 HP: 1493 LP: 2 Weak vs. Water
LV 17 HP: 1603 LP: 2
LV 18 HP: 1713 LP: 2
Drop/Steal: Crooked Fang, Fire Stone, Pebble
```````````````````````````````````````````````````````````````

Rare Game:
Megabomb (50)

Before we continue, here is an ASCII map of the area to assist you.

~-~-~-~-~-~-~-~-~-~
Nam-Yensa Sandsea
~-~-~-~-~-~-~-~-~-~

The
Sandscale -- [A]
___ Bank [SC]
Simoon The Urutan-Yensa
Bluff Sea
/ |
/ _______Withering Shores__
Trail of Demesne [E] Augur Hill --- [B]
[D] _ Fading __ of the ________ Yellow _____/
Warmth Sandqueen Sands [C]

[A] Ogir-Yensa Sandsea/ Platform 2 - Refinery
[B] Ogir-Yensa Sandsea/ Yensa Border Tunnel
[C] Zertinan Caverns/ Darkened Wharf
[D] Tomb of Raithwall
[E] Zertinan Caverns
[SC] Save Crystal

Augur Hill
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Yensa, Bagoly
----------------------------------------------------------------------
The enemies will start to get tougher as your party gets to higher
levels. In the front area of slopes, you encounter mainly Urutan-Yensa
where you can chain for Earth Stones. Please take note that there are
2 versions of these enemies. The first version is one equipped with a
crossbow and it can attack you from far. Beware of those that carry a
sword as it can unleash an attack - Tri-Attack that can does around
190~300 HP damage. So watch out for it. There are also traps within
this area. So make sure someone is equipped with Bangle or ensure that
Libra is being cast at all times. Towards southwest end of the area,
you will encounter Bagoly, a stronger version of Urstix and it can
be tough if you don't handle it well. Do not head left towards to
next area. Instead go up the bridge and you will encounter Yensa (
unlike Dabania, they are unfriendly and larger in size). Along the
bridge area, you should be able to locate an Urn. Examine it and pick
up the map for this area. Exit the area via the northwest exit.

Withering Shores
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
----------------------------------------------------------------------
In the middle of the battle, you will find Urutan-Yensa battling a
gigantic turtle - Urutan-Eater, which will only appear if you talked
to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
of the tortoise...
________________________________________________________________
Urutan-Eater LV 16 HP: 8015
________________________________________________________________
Attacks: Ram, Stomp, Sonic Spin, Water

You will find 4 Urutan-Yensa attacking it and helping you in
this battle only. However, they WILL attack you after you have
assist them in destroying the turtle. A trick for an easy
victory is to switch to your characters that has full MP (i.e.
able to use Mist Quickening) before you approach it. Just
unleash a Mist combo and you will be able to defeat easily.

Steal: Aries Gem
LP: 8
________________________________________________________________

Exit this area via the north exit.

The Urutan-Yensa Sea
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune
----------------------------------------------------------------------
You will encounter Urutan-Yensa in the southern end of the area &
Alraune in the upper region. Just slice them apart and exit the area
via the north exit.

The Sandscale Bank
-------------------
Talk to sandsea moogle and it will say that you have helped the
Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
and it will trigger a cutscene. Return back to The Sandscale Bank &
it will trigger another cutscene... After the events are over, there
will be a Rogue Uruta Flower on the ground. Examine it and you will
get Eksir Berries, an item that causes Dark elemental damage. Use the
Save Crystal and save your game. Go back to the Augur Hill and this
time, take the west exit to Yellow Sands.

Yellow Sands
----------------------------------------------------------------------
Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
----------------------------------------------------------------------
You will fight a new enemy here - Axebeak. Treat them as an upgraded
version of Cockatrice. But they should not pose much a problem. Heal
when your characters' HP gets too low. The southwest exit leads to the
Zertinan Caverns. Avoid there for the time being as the enemies are
too tough for your current party's strength to handle at the moment.

The exit of the area is at the west area where you need to go pass
the ring-shaped structure to get to Demesne of the Sandqueen.

Demesne of the Sandqueen
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
Megabomb*
----------------------------------------------------------------------
You can enter this area via 2 areas - Yellow Sands or the Withering
Shores. In the giant sandy area between the ring structures, you will
encounter * a lot* of Urutan-Yensa and Danbania if you move close to
shores. Head westwards and you will find a long wooden plank where
you will encounter more Urutan-Yensa and Yensa sprouting from the
shores. At the end of the planks there is a random chest. In the area
near the exit to the area, you will encounter more Axebeaks. Just
defeat them and proceed.

Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
On the first platform, there are some Urutan-Yensa lurking around.
Move across the wooden bridge and you will find Axebeaks. Defeat them
and move along the wooden bridge. You wil face some Urutan-Yensa
again. The northeast path will leads to the Simoon Bluff. Enter the
cave.

Simoon Bluff
----------------------------------------------------------------------
Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
----------------------------------------------------------------------
At the front of the area, there are 4 bloody traps which will be
sufficient to kill you if your party is low on HP. Switch out all
characters except for the one with the bangle. Exit the area via the
left path. There *should* be sufficient space for you to walk through.

Once on the sandy path, you will face a couple of Bagolys. Defeat
them. If you move up the ring structures, head to the ring at the
extreme right hand corner, you will find treasure pots along the
walkway. Pick them up. Return back to the sandy path and you will
find 2 chests at the vicinity. Destroy the Bagoly and move up the
slope. You will find more Axebeak rolling on the sand.

Before proceeding to the rear end of this area, make sure you have
switch your character's weapons to range weapons such as bows and
guns if you intend to defeat the Mark.

Move across the sandy area and you will find more Bagoly there. If
you have talk to Sherrel (the petitioner for the Wyvern Lord), you
will meet that Mark there.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.7 - Wyvern Lord
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

________________________________________________________________
Wyvern Lord LV ?? HP: 19,000+
________________________________________________________________
Attacks: Ram, Gust, Aero

The Wyvern Lord is flying creature and weak against Earth
attack. It has a lot of HP and has very strong attacks. I will
not recommend you to fight it unless you got the Level 2
Quickening for your 6 characters. The Wyvern Lord's Ram does
around 300+ HP to one character and Aero does wind-elemental
damage to all characters for around 200+ each. Make use of a Mist
combo to get rid of the Bagoly in this region so that you can
focus on the Mark itself. Please note melee weapons such as
spears and swords cannot harm the boss unless you are using
range weapons like guns and bows. Heal with Hi-Potions if your
character's HP drops to red zone and you will be fine...

Steal: Yensa Scale, Crooked Fang
LP: 8
________________________________________________________________

Make sure your party is full healed before you return back to the
previous as all enemies will revived and you will have to battle
them again. Having the Ancient Swords helps a lot as it deals
decent damage and causes petrification.

Make your way back to the Trail of Fading Warmth

* The Wyvern will appear only after you have defeat the Wyvern
Lord

Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
You will fight Urutan-Yensas as usual. Continue to head northwards
and you will meet Dyce (who is riding a Chocobo) and he sell items.

Dyce

Weapons Accessories
----------------------------- -------------------------------
Capella 1400 gil Rose Corsage 800 gil
Killer Bow 2000 gil Amber Armlet 6600 gil
Sash 500 gil
Argyle Armlet 800 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Magicks & Tecknicks
------------------------------
Raise 1900 gil Break 900 gil
Cura 1500 gil Reflect 800 gil
Vox 300 gil Blind 200 gil
Stona 800 gil Protect 200 gil
Water 800 gil Poison 500 gil
Immobilize 600 gil Shell 300 gil
Disable 600 gil Sleep 700 gil
Oil 600 gil Silence 400 gil
Dark 500 gil


Purchase the Arcane magick - Dark if you haven't done so as the
upcoming boss is weak against Dark magick. Make sure you have at
least 3 ammunition as it is very useful against flying enemies.

After the bridge, you will encounter no enemies there. Make some
purchases. Exit to the next area and you will be prompt to save your
game. Choose to do so.

----------------------------------------------------------------------
[W-025]
Tomb of King Raithwall
----------------------------------------------------------------------
ffxii_0225
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 24~25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x2, Gold Needle x1, Phoenix Down x1
Loot: -
Gil: -
Equipment: Dawn Shard x1
Key Items: Map (Tomb of King Raithwall), Dawn Shard
Esper: Belias
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies
```````````````````````````````````````````````````````````````
Lesser Chimera
LV 15 HP: 1014 LP: 1 Weak vs. Water
LV 16 HP: 1030 LP: 1
LV 17 HP: 1046 LP: 1
LV 18 HP: 1062 LP: 1
Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
Small Feather, Taurus Gem
```````````````````````````````````````````````````````````````
Lich
LV 18 HP: 1158 LP: 1 Weak vs. Holy
LV 19 HP: 1164 LP: 1
LV 20 HP: 1180 LP: 1
Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
```````````````````````````````````````````````````````````````
Ragoh
LV 16 HP: 1400 LP: 1 Weak vs. Wind
LV 17 HP: 1420 LP: 1
LV 18 HP: 1440 LP: 1
Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
```````````````````````````````````````````````````````````````
Seeker
LV 15 HP: 773 LP: 1 Weak vs. Earth
LV 16 HP: 789 LP: 1
Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
```````````````````````````````````````````````````````````````
Tallow
LV 16 HP: 1303 LP: 1 Weak vs. Water
LV 17 HP: 1317 LP: 1
Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
```````````````````````````````````````````````````````````````
Zombie
LV 16 HP: 869 LP: 1 Weak vs. Holy
LV 17 HP: 875 LP: 1
LV 18 HP: 881 LP: 1
Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
Buckler, Foul Flesh
```````````````````````````````````````````````````````````````
Zombie Mage
LV 16 HP: 960 LP: 1 Weak vs. Holy
LV 17 HP: 966 LP: 1
LV 18 HP: 972 LP: 1
Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
Flesh
```````````````````````````````````````````````````````````````
Lost Soul
LV 17 HP: 966 LP: 1 Weak vs. Holy
LV 18 HP: 980 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves
```````````````````````````````````````````````````````````````
Skull Warrior
LV 17 HP: 872 LP: 1 Weak vs. Holy
LV 18 HP: 882 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves, Broken Spear
```````````````````````````````````````````````````````````````

Rare Game:
Cultsworn Lich (22)

The Valley of Dead
-------------------

There will be some FMV scenes and you have finally arrive at the late
king's tomb. Your party will have all their HP/MP fully restored.

Set up the following Gambits:
o Foe: flying -> Dark

Move down the walkway and you will be attacked by a flying boss -
Garuda!
________________________________________________________________
Garuda LV ?? HP: 6800+
________________________________________________________________
Type: Flying
Attacks: Enrage, Attack x3

As the Garuda is a flying creature, you need to have range
weapons such as guns and bows in order to attack it with the
Attack command. If you do not have such equipment, you have to
rely on spells or using Mist Quickening for a quick victory.

If you have Arcane magick - Dark, it is very useful to unleash
it as it works wonders against the boss. You will find Vossler
using the Telekinesis technick. Cast Cura when all your
character's HP fall below 300. The battle will be pretty
automatic if you set the Gambits that I mentioned earlier...

For a fancy finish, unleash a Mist Combo...

Steal: Gold Needle, Giant Feather
LP: 11
________________________________________________________________

After the battle is over, you will get a cutscene of that the ancient
device stir. This is follow by some scenes. You will find Dyce there
too... Has he been following you? Talk to him and he will sell you
some items:

Dyce

Weapons Armor
----------------------------- -------------------------------
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Killer Bow 2000 gil Calot Hat 700 gil
Spear 2200 gil Shepherd's Bolero 700 gil
Handaxe 2200 gil Iron Helm 1400 gil
Chopper 2200 gil Iron Armor 1400 gil
Cypress Pole 2000 gil Bronze Shield 1200 gil
Mace 1800 gil Balaclava 1000 gil
Ancient Sword 2400 gil Windbreaker 1000 gil
Vega 2400 gil Wizard's Hat 1000 gil
Longbow 3000 gil Wizard's Robes 1000 gil
Wizard's Staff 1500 gil Barbut 1900 gil
Rod 1500 gil Linen Cuirass 1900 gil
Iron Hammer 3300 gil Round Shield 1600 gil
Bronze Maze 3000 gil Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil

Accessories Items
----------------------------- -------------------------------
Rose Corsage 800 gil Potion 70 gil
Amber Armlet 6600 gil Antidote 50 gil
Sash 500 gil Eye Drops 50 gil
Argyle Armlet 600 gil Phoenix Down 250 gil
Blazer Gloves 3200 gil Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil

Magicks & Technicks
------------------------------
Dark 500 gil Raise 1900 gil
Vox 300 gil Cura 1500 gil
Silence 400 gil Warp 1700 gil
Stona 800 gil Bleed 1100 gil
Break 900 gil Berserk 1000 gil
Reflect 800 gil Aero 1200 gil
Water 800 gil Balance 1500 gil
Sleep 700 gil
Oil 600 gil


Get the Argyle Armlet and equipped for all 3 characters. Make sure
you also got the license. Get at least LV 2 Mist Quickenings for
the 3 participating characters. If you want to defeat the first
Demon Wall which is possible you have 2 characters with LV3 Mist
Quickenings...

Get some Handkerchiefs as well. You will also need it too. Cast
Protect and Shell on all characters. Go to the Gate Crystal and save
your game before you head down to the tomb.

Hall of the Destroyer
--------------------------
Examine the Way Stone. Choose the top option (touch the device) and
your party will enter the Tomb of Raithwall. You examine this way
stone at the rear to get back. There is a cutscene upon you first
enter the tomb.. The way stone in front will give you the following
options:

o Read The Inscription
"With godscraft armed, guard we his tomb. Diad stirred, come they
one unto the other"
o Touch the Device
o Do Nothing

There is nothing you can do at the moment. Head down the stairs and
there will be some cutscene and you will have to fight the Demon Wall!
________________________________________________________________
Demon Wall LV ?? HP: 23000+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
Magick
Status: Reflect, Haste, Bravery, Faith

For those who do not have the Mist Quickening Rank 3, it will
definitely pose a huge problem for you. The boss has pretty
strong attacks and has Haste and Reflect casted on it.

Immediately unleash your level 3 Mist Quickenings and hopefully
you can get at least 12 to 15 hit combo and you will be able to
defeat it. Note that the rewards are very good too for defeating
it...

It is not a compulsory battle to fight it but I recommend you
to defeat it so that you can utilise the way stone and get to
use the Gate Crystal outside. It also offers a great deal of
LP for defeating it.

Steal: Gold Needle, Quality Stone, Solid Stone,
LP: 30
________________________________________________________________

For those who defeat it...

You will see a Hidden Jewel at the wall where the Demon Wall used to
stand. Ignore that for the time being. Go back to the The Valley of
Dead area and use the Gate Crystal to restore HP/MP.

Return back the tomb and go down the middle path and examine the
Ancient Door.

For those who run...
Run down the middle path and examine the Ancient Door at the end!

Hall of Sentinel
-------------------
There will be another scene and you have to fight another Demon Wall.
This time you cannot run away from it. For those who choose to run,
you got no choice other than bring it down.

Along the ledge of the walls, there are red orbs called Altar of
Contemplation and it will give you the following 3 options
o Read the Inscription
"Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
o Touch the Brazier
o Do Nothing

Choose the 2nd option to halt the advance of the Demon Wall. If you
are unlucky, the orb may end up speeding the boss coming towards you
instead...
________________________________________________________________
Demon Wall LV ?? HP: 10500+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
Magick, Telega

The boss has the ability to use a couple of damaging attacks:-

o Doom - initates a countdown timer that causes an ally to be
KO'd when timer reaches zero.
o Blindga - causes Blind on all allies
o Annual - causes one ally to loses all his/her MP!
o Chain Magick -> Telega -> teleport one character away from
the battlefield.

Instead of making use of the red orbs to stop the boss. Move
forward towards the boss and use the Mist Quickening to finish
the battle fast. Compared to the other Demon Wall, this one is a
lot more easier... The boss has a lot of damaging attacks, hence
use Mist Quickening to finish it fast....

Steal: Gold Needle, Solid Stone, Quality Stone
LP: 9
________________________________________________________________

For those who have also defeat the previous Demon Wall, return back
to previous area and examine the Hidden Jewel. The pathway on the
left and right walkway will be elevated and you will be able to
access to a hidden area. Just keep on walking along the pathway
until you reach the Royal Passage. You will encounter Seekers and
Tallows there. Just defeat them and you will eventually find a chest
containing gil or if you are lucky, you will get the Demonsbane
sword. I recommend you to try it a few times as it is a good plus
early in the game.

Royal Passage
----------------------------------------------------------------------
Enemies: Seeker, Tallow
----------------------------------------------------------------------
There will be some scenes as you enter the next area. You will now
need to locate the Dawn Shard. In front of your members, there is 3
Way Stones. So far, only the one in the middle works. Your objective
is unlock the hidden passage that leads to the Dawn Shard. Below is
the map of area.

Northfall Passage
|
Chamber |
of First __ Cloister Royal __ Hall of __ Hall of __ Valley _[A]
Light of Flame Passage Sentinel Destroyer of the
| Dead
Southfall Passage [IS] [GC]


In order to head for the Cloister of Flame, you need to activate the
teleport circle at the Royal Passage. For those are in need of healing
or purchasing items, use the blue Way Stone to get to the first area
and use the yellow Way Stone to get to the rear area to exit the tomb.
This allows you to exit without fighting the 20,000 HP Demon Wall if
you haven't defeat it yet.

I will go for the Northfall Passage first.

Northfall Passage
----------------------------------------------------------------------
Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
----------------------------------------------------------------------
There are 2 entrances to the Northfall passage. You can use either one
of the exits. Make sure you have acquired Aero and Water spells as
they will be very useful. Throughout the area, you will find Ragnoh,
a big purplish pot-shaped monster that casts a random black magick.
Dispose it with Aero as it is weak against Wind. In this area, you
will also encounter Lesser Chimera, flush it with Water. If you
encounter Zombie, just attack with your normal attacks. In the middle
of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
Examine the Northfall Pedestal and pick top option to activate it.
3 Zombie Mages will surround your party and you need to defeat them.

You can either go out of the mazy area by foot or use the Way Stone
to teleport to the Royal Passage. Make your way south and take one
of the exits that leads to the Southfall Passage.

Southfall Passage
----------------------------------------------------------------------
Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
Cultsworn Lich*
----------------------------------------------------------------------
The southfall passage is more dangerous than the Northfall area, you
will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
enemy that can teleport and it could cast a series of dangerous status
Spells (be prepared to use Eye Drops and Handkerchief). You will also
encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
find the Southfall Pedestal, which is also in the middle of the area.
Examine and pick the top option. You will need to fight 3 Lichs.

Return back to the Royal Passage.

After opening all 3 pedestals, if you talk to Dyce again and he will
be selling the same items in addition with the following new armor
and magicks:

Armor:
---------------
Winged Helm 2500 gil
Chainmail 2500 gil

Magicks & Tecknicks
---------------------
Confuse 1400 gil
Regen 1900 gil

Use the Way Stone to get back to the Royal Passage. Use the Way Stone
to get to the Southfall Passage or Northfall Passage. There will be a
3-way path but on the map it shows as 2-way. The hidden path will
leads to a doorway to the Cloister of Flame

Cloister of Flame
--------------------
Once you first reached there, there will be scene between Fran and
Penelo. Walk down the edges of the stairways and there are 2 treasure
chests between the area containing a Gold Needle and an Elixir.

At the entrance way to Chamber of First Light, there is an Esper
standing in front of it and you will need to fight it without any
warning...
________________________________________________________________
Belias LV ?? HP: 15,000+
________________________________________________________________
Attacks: Saber, Attack, Firaja, Greater Barrier, Fire

The Esper has a lot of HP and it will take you a while to beat
it. It is weak against Water so make full use of it. It's
normal attack does around 150 ~ 200 HP to one ally and it will
cast Fire for its next few turn. This is followed by the Saber,
which will cause Oil status on all allies. Once its HP is below
50%, it will cast Greater Barrier, which will carries Protect
and Shell status. Afterwards, it will unleash Firaja which does
around 500 HP to all allies each (without Oil). Hence, make sure
you cure your characters off the Oil status or they will be
killed by the attack. Unleash Mist Quickening for the final
blow!

Steal: Ether, Aries Gem
LP: 15
_________________________________________________________________

Once the battle is over, you will get Esper Belias the Gigas to
your side! Search the sides of the area where you battle Belias and
you will find 2 chests and they contain a Phoenix Down and another
Elixir. Examine the ancient door.

Chamber of First Light
-------------------------
There is a Way Stone where you can't do anything about it. Make your
way up the stairs from the Way Stone and there will be some scenes.
After the scenes are over, you will get the key item - Dawn Shard.
Examine the Way Stone and you will be back at the Hall of Destroyer
and head eastwards to examine the yellow Way Stone to get out of the
tomb. Examine the Gate Crystal and save your game. Note that you
cannot not teleport elsewhere for this period. Head south...

There will be some FMV scenes....

----------------------------------------------------------------------
[W-026]
Airship Shiva - Azelas Vossler's Motive
----------------------------------------------------------------------
ffxii_0226
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
This is follow by some more scenes and your party will be brought
captive at Airship Shiva. Aboard the ship, there will be some scenes
and Fran become berserk... You will be forced to battle Vossler...

________________________________________________________________
Vossler LV ?? HP: 9000+
Imperial Swordsman A LV 17 HP: 845
Imperial Swordsman B LV 17 HP: 845
Imperial Swordsman C LV 17 HP: 845
________________________________________________________________
Attacks: Sword Strike, Enrage, Reflect

You will need to battle an friend and he is on the side of the
Empire. Vosseler has Shield and Haste cast on him. Defeat the
Imperial Swordsmen first. Then focus on attacking Vosseler.
Once his HP gets below 50%, he will cast Reflect which will
reflect any spell on him. Cast Protect on Vossler and all that
spells will be reflected on your party. If you have Fran in your
current party, she will in Berserk mode but you cannot control
her but she will deal double damage then usual. Once Vossler uses
Enrage, he will use a 3 sword combo that could deal around 400 HP
to one ally. Keep on all character's HP above 500 HP and you will
be fine. Finish off with Mist Quickening or summon your newly
acquired Esper...

Steal: Hi-Potion
LP: 33
_________________________________________________________________

There will be some more scenes and Shiva crash landed due to
overwhelming power of the Dawn Shard. Now you need to re-collect
back the Dawn Shard... This is followed by some more scenes. The
Imperial 8th Fleet is lost in the process...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[W-027] OPTIONAL
Rabanastre - Preparations for South
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ffxii_0227
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x1, Hi-Potion x5
Loot: Arcana x2, Teleport Stone x4, Electrum x1,
Bhurjeba Madhu x14
Gil: 1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
13,000 gil
Equipment: Longbow x1, Shell Shield x1, Heavy Coat x1,
Kilimweave Shirt or Shepherd's Bolero
Key Items: Ann's Letter, Merchant's Armband, Pilika's Diary,
Map (Dalmasca Westersand)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Royal City of Rabanastre - Muthru Bazaar
------------------------------------------
Your party will be back at Rabanastre and you need to find the Garif
and you need to head for Ozome Plains... You will need to go pass the
Giza Plains to get to land where Garif people leaves...

The shops are selling new staff. Make sure you check them out.

For who has defeated the Wyvern Lord, make sure talk to Sherral (the
Imperial Guard in the weapon shop) to collect your bounty

- 1,000 gil, 1x Longbow & 1x Shell Shield.

If you check the Notice Board at The Sandsea, you will find 2 more
Marks available for hunting - Enkledos and Croakadile. Accept both
hunts.

Visit the Clan Hall. Talk to Montblanc.

o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
Belias

** Shopping List **

Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- -------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Bacchus's Wine 120 gil Javelin 1400 gil
Smelling Salts 50 gil Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil
Longbow 3000 gil
Wizard's Staff 1500 gil
Rod 1500 gil
Iron Hammer 3300 gil
Bronze Mace 3000 gil
Blood Sword 5000 gil
Partisan 3500 gil
Main Gauche 3500 gil
Battle Bamboo 3200 gil
Kotetsu 3800 gil
Bowgun 3800 gil
Sirius 4000 gil
Elfin Bow 4200 gil

Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------ --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Regen 1900 gil
Leather Helm 500 gil Esuna 2800 gil
Leather Armor 500 gil Fire 200 gil
Esutcheon 300 gil Thunder 200 gil
Headguard 300 gil Blizzard 200 gil
Leather Breastplate 300 gil Water 800 gil
Pointy Hat 300 gil Aero 1200 gil
Silken Shirt 300 gil Slow 200 gil
Bronze Helm 700 gil Break 900 gil
Bronze Armor 700 gil Reflect 800 gil
Leather Shield 600 gil Warp 1700 gil
Leather Headgear 500 gil Bleed 1100 gil
Bronze Chesplate 500 gil Balance 1500 gil
Topkapi Hat 500 gil Immobilize 600 gil
Kilimweave Shirt 500 gil Disable 600 gil
Sallet 1000 gil Blind 200 gil
Scale Armor 1000 gil Protect 200 gil
Buckler 1000 gil Poison 500 gil
Horned Hat 700 gil Shell 300 gil
Ringmail 700 gil Silence 400 gil
Calot Hat 700 gil Sleep 700 gil
Shepherd's Bolero 700 gil Oil 600 gil
Iron Helm 1400 gil Dark 500 gil
Iron Armor 1400 gil Berserk 1000 gil
Bronze Shield 1200 gil Confuse 1400 gil
Balaclava 1000 gil Gravity 2800 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ------------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gyashl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: HP <100% 50 gil Ally Status = Confuse 50 gil
Ally: HP <90% 50 gil Ally Status = Reverse 50 gil
Ally: HP <80% 50 gil Ally Status = Slow 50 gil
Ally: HP <70% 50 gil Ally Status = Lure 50 gil
Ally: HP <60% 50 gil Ally Status = Reflect 50 gil
Ally: HP <50% 50 gil Ally Status = Berserk 50 gil
Ally: HP <40% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <30% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <20% 50 gil Foe: any 50 gil
Ally: HP <10% 50 gil Foe: targeting leader 100 gil
Ally: MP <100% 50 gil Foe: targeting self 100 gil
Ally: MP <90% 50 gil Foe: targeting ally 100 gil
Ally: MP <80% 50 gil Foe: furthest 50 gil
Ally: MP <70% 50 gil Foe: nearest 50 gil
Ally: MP <60% 50 gil Foe: HP >= 1,000 50 gil
Ally: MP <50% 50 gil Foe: HP >= 500 50 gil
Ally: MP <40% 50 gil Foe: HP < 1,000 50 gil
Ally: MP <30% 50 gil Foe: HP < 500 50 gil
Ally: MP <20% 50 gil Foe: HP = 100% 50 gil
Ally: MP <10% 50 gil Foe: HP => 70% 50 gil
Foe: undead 100 gil Foe: HP => 50% 50 gil
Foe: flying 100 gil Foe: HP => 30% 50 gil
Foe: character HP=100% 100 gil Foe: status = Sleep 50 gil
Foe: item AMT >= 10 100 gil Foe: status = Blind 50 gil
Self 50 gil Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Reflect 50 gil
Foe: status = HP Critical 50 gil

* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.


Before making your way to the Garif Village in the south, there are a
lot of grounds that you may want to do....

Revisiting Bhurjeba
~~~~~~~~~~~~~~~~~~~~
For those who are running low on gil, I suggest you revisit the Lhusu
Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
ground contains rather a fast way to get gil. Since you are on the way
to Bhujerba, it will be good to finish a hunt for a Mark there...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.8 - Rocktoise
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
Herb, Iron Helm, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````

First of all, you need to head for Khus Skygrounds. You will find a
moogle near the south exit. Talk to the moogle (Pilika) to accept the
hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
talks about the Manufactured Nethicite (Site 2) and you should find a
giant tortoise there.
________________________________________________________________
Rocktoise LV ?? HP: ???? (~18,000)
________________________________________________________________
Attacks: Sonic Turn, Stone Stomp, Haste

The boss has pretty strong defense. Its Sonic Turn does damage
to all allies that surround it. Stone Stomp does around 300 HP
to one ally. Use the Mist Quickening or you might want to summon
Belias to fight this battle. Just defeat it and you will get 8
LP for your rewards.

Steal: Potion, Turtle Shell, Aged Turtle Shell
LP: 8
________________________________________________________________

After you defeat the Mark, make your way out of the mines and talk to
Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
Clan Rank should improve to Vanguard (if you have using the walkhrough
all the while...). Talk to Pilika again and pick the top option to get
his diary from Clio's Technicks. You will get the Merchant's Armband.

-----------------------------
o Pilika's Diary o
-----------------------------
Now make your way to Clio's Technicks at Miner's End. Examine the
bookshelf at the upper floor (the moogles are no longer blocking your
way). You should see a marker "Pilika's Diary". Pick it up. You will be
given to read it or abstain. Now make your way back to Pilika at Khus'
Skygrounds and you will be given 2 options. The reward will depends on
your options:

_______________________________________________
| Response | Reward |
|------------------------|----------------------|
| I have read it | Kilimweave Shirt |
| I have done nothing | Shepherd's Balero |
|________________________|______________________|

Telling Pilika that you have not read it is better option (but you can
read it behind its back!) Remember... It is rude to read someone's
diary...

-----------------------------
o Souls of Bhujerba o
-----------------------------

This optional quest can be done anytime after you have completed the
event at the Tomb of King Raithwell. Across Bhujerba, you will find
"bottles of spirits" called Bhujerba Madhu. There are a total of 14
bottles. You can sell this bottles to the residents in Bhujerba for
1000 gil. Hence, seize this opportunity to earn some gil. There are
You can collect 14 and only sell 13 at this point of time. Please
note that the 14th bottle can be sold after you have complete Antlion
Mark Hunt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No. Location
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 Aerodome - From the entrance way, make your way westwards and
you will find a man in green pants. Search the lagguage
beside him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2 Travica Way - Rithill's Protectives. Search the cabinet
from the right off the City Parijanah
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3 Travica Way - Tange's Arms. Go up the stairs off the City
Parijanah. Look for a red bottle near the display shelf for
it
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4 Travica Way - Mait's Magicks. Turn left and take the left
stairs. You will find a Bhujerba Guru there. Examine the
desk shelf near him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5 Travica Way - walkway leading to Miner's End. You will find
a boy talking to a man kneeling down. The bottle is just
next to them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6 Khus Skygrounds - Go to the item shop there. Search for a
moogle sitting on a crate there. You will find the bottle
behind it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
7 Miner's End - Clio's Technicks. Go to the counter. Search the
west area off it. It is behind a Shop Clerk (moogle)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8 Miner's End - Outside the Bashketi's Gambits. Search the
crates that is next to the red Bangaa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9 Miner's End - Bashketi's Gambits. Go up the first stairs on
the left. You will find the bottle on the bookshelf.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
10 Kaff Terrace - You will find the bottle on the ledges above
the sitting blue Seeq near the entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11 Lhusu Square - Go to the entranceway in front of the Mines.
There is a pond. Search for a bottle there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
12 The Cloudborne - You will find it on the table in the middle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13 The Staras Residence - From the entrance, you will find it
on crates next to the large antique shelves on the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
14 Cloudborne Row - Go down to the extreme southeast corner of
the area. Search the crates there. You may need to rotate
your camera to see it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Buyer Locations
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aerodome The man with blue turban. Standing next another
male and near a blue Seeq
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rithill Talk to the old lady near the counter (Shop Clerk)
Protectives
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tange's Arms Talk to the female Bhujerban who is talking to a
male who is sitting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mait's Magicks Talk to the male (Bhujerban Guru) who is standing
next to the southwest corner of the shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Khus Skygrounds Head west from the Item Shop there. You will find
a woman in pink there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clio's Talk to the moogle (Shop Clerk - dressed in blue)
Technicks that is standing on the red carpet in the middle
walkway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bashketi's Talk to the orange Seeq (Shop Clerk) found near
Gambits left stairs near the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miner's End Go to the walkway leading to Kaff's Terrace. You
will find a gray Bangaa talking to a moogle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kaff's Terrace You will find the lady facing the skies. She is
located in between the north and middle fork paths.
She can buy 2 bottles. Exit and re-visit her to
sell the 2nd bottle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lhusu Square Talk to the miner sitting on the crates next to the
merchant.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to Magu (the orange Seeq) sitting in the
Tavern isolated cavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to the man (Cloudborne Patron) in front of the
Row doors leading to Cloudborne Tavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Staras Talk to Niray. Please note that she won't accept it
Residence until you have found her brother - Yrlon (i.e.
complete the Antlion [Rank V] mark hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Save the 13,000 gil. They are meant for buying something else.... Not
even a single penny.

Flight #1 From Bhujerba to Rabanastre
---------------------------------------
Return back to Rabanastre via the Aerodome. Choose to take the leisure
craft and pay 200 gil for it. There will be a cutscene. You will be
able to access to the transport aircraft. At the Observation Parlour,
you will find two shops and they sells the following:

Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Hi-Potion 210 gil Gyashl Greens 102 gil
Phoenix Down 250 gil

Make your way to the Sky Saloon and talk to the Chief Stewardess at
the counter in northeast area and you will meet Rande there. Pick the
top option. After the conversation is over, you will get a key item's
Ann's Letter. For more details about this, please refer to the Side
Quest for more details. Talk to the Chief Stewardess again and pick
the top option to rest and return back to Rabanastre. At the Moogling
terminal at the westgate, talk to Sorbet and you will be able to
accept for White Mousse at the Garamsythe Waterway. Accept it.

Make your way to Clan Hall. Talk to Montblanc and you will get 3x
Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
for Mark Rank III - Gil Snapper. Now use the teleport crystal or
make your way on foot to Nalbina.

o--------------------------------------------------------------------o
| Nalbina Trigger Event |
o--------------------------------------------------------------------o
| The shops are selling the same items with the exception of Gambit |
| Shop, which sold the same items as the one in Rabanastre. All |
| Gambit Shops are selling the same items as the one in Rabanastre. |
| |
| Make your way to the walkway that was sealed off by the Imperial |
| Guards. There will be a cutscene between Gibbs, Deweg and an |
| onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
| hire a Chocobo for 800 gil. Use sprint and attempt to move pass |
| walkway. The guards will run away and you will be able to access |
| the Mosphorn Highwaste! July will thank you for your help |
| |
| Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
| Move pass Southern Skirts and Summit Path. Search for a red border |
| there. Dismount your Chocobo by pressing Circle button. Talk to |
| the merchant (Luccio) & you be able to purchase Thief's Cuffs, an |
| excellent accessory if you want more loot and the Golden Amulet, |
| an accessory that doubles the amount of LP your characters gain. |
| Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
| to teleport to Rabanastre or walk back if your party is strong... |
| |
o--------------------------------------------------------------------o

Rabanastre
-------------
Make your way to the Southern Plaza. You will find a Cartographer's
Guild in the northwest section of the area. You will be able to buy a
map for Dalmasca Westersand for 550 gil.

Now make some preparations and I recommend you to get Esuna and Gravity
magicks as they will provide you with some great help for your upcoming
challenges. As for equipment, I recommend you to get Feathered Cap and
Traveler's Vestment as the armor and headgear for your characters (they
cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
and give it to your strongest attacker. In my opinion, it is better than
Axe and Hammers as the damage rate is fixed and it has a higher combo
rate.

--------------------------
o Collecting Monographs o
--------------------------

There are something to do now... Go to the Muthru Bazaar. Along the
walkway where you find the Clan Provisioner, you will find Gatsly on
the right side of the path. Talk to him. Now talk to the Clan
Provisioner. Upon entering the shop screen, you will see the following
note appearing - "New bazaar goods have arrived". Search the Bazaar
Goods list and you will find a 18,000 gil Forgotten Gilmoire available
for purchase.

Upon buy it, you will get the Hunter's Monograph. Having a Monograph
helps to increase the rate of better drops when defeating a monster.
These is essential when you need to get some of the game's best
weapons and equipment.

Just fulfil the following requirements and talk to any shop. Once you
see the note "New bazaar goods have arrived", it means you have
fulfilled the requirement.

----------------------------------------------------------------------
Monograph What it does Cost
----------------------------------------------------------------------
Hunter Increases drop rate for Beasts/Avions 18,000 gil
(Talk to Gatsly at the Muthru Bazaar after you have completed the
Thextera Hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Knight Increase drop rate from Giants & Insects 19,000 gil
(Talk to the merchants at any weapon shops for a total of 35 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Warmage Increase drop rate from Amorphs/Undead 20,000 gil
(Examine the hunt board for a total of 25 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mage Increase drop rate from Fiends 21,000 gil
(Talk to the merchants at any magick shops for a total of 30 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scholar Increase drop rate from Constructs 22,000 gil
(Talk to the merchants at any armor shops for a total of 20 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragoon Increase drop rate from Dragons/Plants 22,000 gil
(Examine the hunt board for a total of 50 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sage Increase drop rate from Elements 25,000 gil
(Talk any merchant for a total of 100 times - includes the 85 times
for the other monographs)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It seems almost impossible to buy all Monographs at one shot. I will
recommend you to get the Hunter and Warmage's Monograph first. So go
out there and earn some gil first! You can earn a lot of gil in a
short period by fighting in Lhusu Mines (get the Hunter and Warmage
monographs first). With the Thief Cuffs, you should be able to get
more quality loot at a faster rate...

Rabanastre
-------------
Use the moogling network and make your way to the Southgate. Make your
way to the Giza Plains. It is raining season and you will encounter
new enemies there...

----------------------------------------------------------------------
[W-028]
Giza Plains - Raining Season
----------------------------------------------------------------------
ffxii_0228
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Teleport Stone x1
Gil: 1,200 gil
Equipment: Serpent Rod x1
Key Items: Ring of the Toad, Silent Urn
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
Festering Flesh
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fire
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell, Aries Gem
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
Feystone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: Storm Crystal, Feystone
```````````````````````````````````````````````````````````````

Rare Game:
Rain Dancer (12)


To Rabanastre
|
Warrior's Wash ___ Throne Road*_____ Gizas North
| | Bank*
| ___ Nomad Village |
Toam Hills* [SC]* |
| |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand | [SC] Estersand
|
Head here...


[SC] Save Crystal * Withered Tree

Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
It is more greener than your previous visit. The enemies are stronger
than the ones you encountered before. Most of the time, you will find
Hyena roaming on the grasslands. You will find a Gigantoad sprouting
out you approach the water region. So watch out... Head east and get
the Gizas North Bank. There is a withered tree at the entrance to
the village. Pick the top option to strike it down.

Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
----------------------------------------------------------------------
There is a withered tree. Strike it down as well. You will encounter a
couple of friendly Ichthons and a gigantic Great Tortoise (the
tortoise is weak against Fire) and I suggest you defeat it first
before you fight the Ichthons... Due to the rains, the plains getting
smaller and you will have lesser walk space to fight your enemies.
Make sure someone has Libra on at all times as there are traps in these
areas. Make your way back to The Throne Road. Head west to get the
Warrior's Wash.

Warrior's Wash
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Great Tortoise
----------------------------------------------------------------------
The area has been shrinked in size due to the rains. You will find
Hyenas roaming the grasslands as usual along with Gigantoads surprise
your party when you move near the edge. There are treasure pots found
at the edge of the shore. There is a Great Tortoise in the middle.
Soak it with oil and cook it with fire...

Toam Hills
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
----------------------------------------------------------------------
You will find Hyena and Gigantoad in the upper part of the region. At
the peninsula region head towards to the Starfall Field, you will find
a Wooly Gator. At the end of the pathway, you will find a couple of
Hyenas and a withered tree. Examine and choose the top option to knock
it down. If you ever encounter a Mardu Entite, do not disturb as it is
way too strong for your party at the moment.

Now make your way back to Village.

Nomad Village
---------------
There is another withered tree. Chop it down.

The villagers has left the village and you will find a person (Sadeen)
there. Talk to him to begin the hunt for Croakadile. Choose to accept
it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
way back to the Toam Hills. From there, head southeast and you will
find an exit that leads to the Starfall Fields.

Starfall Fields
----------------

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.9 - Croakadile
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There is another withered tree at the northeast end of the area.
Examine it to knock it down. The west walkway leads to the Dalmasca
Westersand. Go south via the bridge in the middle. Roam around that
area and you will be ambushed by a gigantic version of Gigantoad!

________________________________________________________________
Croakadile LV ?? HP: ???? (~15000)
________________________________________________________________
Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
Status: Shell, Bravery

The Croakadile will start off by using Angelsong, which will
cast Regen on itslef. HP and Regen on it. It will use its normal
attacks most of the time and does around 100 ~ 200 HP. Beware
when the Mark uses Growing Threat, which increases it level and
doubling its attacking power. Finish it off with Mist Quickening
if that happens.

Steal: Horn, Aries Gem
LP: 10
________________________________________________________________

Upon defeating it, you will get the Ring of Toad key item. Now make
your way back to the Nomad Village. Talk to Sadeen and you will get
1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
take the ring to his beloved one... Now make your way back to Starfall
Fields.

Starfall Fields
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator
----------------------------------------------------------------------
At the exit closest to Toam Hills, there is another withered tree.
Chop it down as well. You will encounter mainly Hyena and Gigantoads
around this area. If you hear loud footsteps, a Wooly Gator is just
nearby. The enemies here are pretty weak here. You can steal Braid
Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
Instead of exit the area via the pathway heading south, head southwest
and make your way to the Crystal Glade. If you are lucky, you may find
the Gariff Hunter assisting you in fighting the monsters here...

Crystal Glade
----------------
You will find Roaklo and Nanau here. There is also another withered
tree here. Examine it to chop it. If you have chop all the trees, you
will hear a ring.

Use the Save Crystal there to restore your lost hit points. Talk to
Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
before giving you to the Silent Urn. Exit via the other path to head
for Gizas South Bank...

Gizas South Bank
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Storm Elemental*
----------------------------------------------------------------------
The bridge heading eastwards leads to the Dalmasca Estersand. You
will find mostly Hyenas here and they come in packs so watch out.
Along the shores, you will find Gigantoad resting. Cross the middle
bridge and head south. You will saw an estrangled wood there. Examine
it and it will states that if you chop more wood, you will be able to
cross that area. That track leads to the Tracks of The Beast. Do not
visit there for the time being, as the monsters are overwhelming strong
for your party at the moment.

Occasionally, there is a Storm Elemental. It is a friendly monster.
However, if you intend to bring it down, make sure that you have full
HP/MP before approach it to fight. Use your Mist Quickenings as you can
get 4 LP for defeating one.

Now return back to the Crystal Glade and make your way back to the
Starfall fields. Take the south exit and you will end up in the Ozmone
Plains.

----------------------------------------------------------------------
[W-029]
Ozmone Plains
----------------------------------------------------------------------
ffxii_0229
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu (Flying)
LV 21 HP: 1880 LP: 1 Weak vs. Earth
LV 22 HP: 1896 LP: 1
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace,
Destrier Mane
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Hide, Aries Gem
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````

Rare Game:
Bull Croc (4), Aeros (58)

For your assistance, here is a map of the Ozmone Plains

[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds [SC]
Switchback --- The /
/ | Greensnake __ The Shred
[3] / \
Haulo ?
[4]-- Green

[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht

Plains of Fallen Wings
----------------------------------------------------------------------
Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
----------------------------------------------------------------------
You will encounter new enemies. Zu are particularly annoying and you
cannot hurt them unless you have equipped with long range weapons such
as bows or bowguns. As magicks are limited by MP, I would recommend
you to switch everyone's equipment to long range weapons. I usually
has the guys as close-range attackers while armed the ladies with
range weapons.

In the northwest region, you will find a couple of Zus and a Mesmenir.
Beware of Vipers lurking from ground. At the northeast area, there is
a bunch of Zaghnal lurking around. They have around 3000 HP each and
they are weak against Wind. Cast Aero to knock them down all at 1
swoop! Unlike most enemies, they give you 2 LP each. Take the south
path.

The Switchback
---------------------------------------------------------------------
Enemies: Mesmenir, Viper, Hybrid Gator
---------------------------------------------------------------------
There is a terrace area in the western region of the area. That exit
will leads to the Zertinan Caverns. In that area, you will encounter
mostly Mesmenir (horse-like creatures that are weak against Ice) and
Viper (they will appear from the ground out the blue). There are 3
paths - the north path leads to the Dagan Flats, the east path leads
to The Greensnake and lastly the south path leads to the Haulo Green.
You need to proceed to the Haulo Green as the Garif village should be
south of Giza Plains.

Haulo Green
---------------------------------------------------------------------
Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
---------------------------------------------------------------------
It has been a long time since Final Fantasy Tactics that we have
Chocobo as enemies. The Black Chocobo has a couple of dangerous
attacks so make sure you finish them off fast. Having the Aero spell
works wonders as it attacks on all targets that are within its
attacking range. Proceed westwards and you will reach the village of
Garif - Jahara. Within this area, you will find a Garif Warrior
attacking monsters on its own. Make sure you lend a helping hand.

----------------------------------------------------------------------
[W-030]
Jahara - Land of Garif
----------------------------------------------------------------------
ffxii_0230
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 29

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Jaya Stick x1
Gil: -
Equipment: Killer Bow & Onion Arrows or Bowgun & Onion Bolts
Key Items: Map (Jahara), Map Ozmone Plains
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Banks of the Sogoht
---------------------
You will find 2 moogles in front of the gateway to Jahara. There is
a Gate Crystal. Use it to save your game. Talk to the gray moogle
(Cartographer's Guild) and you will be able to buy maps for Jahara (30
gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
a very cheap 30 gil!

The
Elderknoll - Lull of the
Land - Banks of the Sogoht - Ozmone Plain
[IS] [GC]

Talk to Garif Warrior at the gate. There will be a cutscene. You will
find the Garif Warrior is the Garif War-chief! You will be allowed to
pass... The Garif War-chief, Supinelu will inform Vaan that he need to
speak with the Elders...

Lull of the Land
-------------------
Talk to everyone in the village and you will find a Gariff Trader
and below is the shopping list

Gariff Trader

Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil
Flame Staff 2400 gil
Storm Staff 2400 gil
Glacial Staff 2400 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil

Go to the northwest region of the area and you will find Elder Zayalu
and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
Stick he wants you to pass it to Supinelu. You will find Supinelu's
elder brother, Kadalu at the southeast corner. Next to the item shop,
you will find Garif Herders.

Talk to Supinelu and pick the top option to give Supinelu the Jaya
Stick. Talk to him again and you will be given the following options:

o I would meet this Great-Chief <-
o I'll come back another time

Pick the top option and there will be an event. You will be allowed
to pass.

The Elderknoll
----------------
Move up the walkway and you will be stopped by a Garif Warrior.
Pick the top option to meet with Great-Chief. There will be some
scenes and Larsa of the Imperial Empire comes...

This is followed by some scenes about Vaan, Reks and Prince Rasler...
You will need to go Mt. Bur-Omisace. Larsa will joins your party as
Guest. You will get a parting gift from Supinelu and this depends on
whether if you give him the Jaya Stick:

With Jaya Stick - Bowgun x1 & Onion Bolts x1
Without Jaya Stick - Killer Bow x1 & Onion Bolts x1

You will also get a free ride from Gurdy at the Chocobo Ranch.

_______________________________________________________________

Larsa LV 31 HP: 1121 MP: 122

Attack Power 39 EXP: 223368
Defense 14 NEXT: -
Magic Resist 15
Evade 25 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 35 Helm: -
Magic Power 44 Armor: -
Vitality 39 Accessory: -
Speed 30 LP: -
_______________________________________________________________

Before exiting, return back to The Elderknoll and talk to Low-chief
Sugumu to accept the hunt for Enkelados.

Once you are ready, talk to Gurdy, the moogle at the Banks of the
Sogoht & hitch a ride on the Chocobo. It is free... why waste it?

Before heading for the Golmore Jungle, make sure you have the
following magicks:
o- Esuna, Aero
o- Gold Needle if you do not have the Aero spell.
o- Gladius knife (as most monsters here are weak against Wind)
o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
on one character to handle the flying Zus. It would be better if
you managed to get your hands on the Elfin Bow...

Below is a mini-guide about riding Chocobos in Final Fantasy XII

o----------------------------------------------------------------o
| Riding Chocobos |
o----------------------------------------------------------------o
| As a tradition, when you ride a Chocobo, you won't be attacked |
| by enemies. There is a timer at the lower-hand corner of the |
| screen. You can sprint by press X (there are only 3 sprint |
| gauges) and dismount with Circle button. The ride will be over |
| once you choose to dismount or the timer has reach zero. |
| Please note that you cannot pick treasure chests when you are |
| riding a Chocobo. Each ride last about 180 seconds |
| |
| You can get a ride by talking to the moogle at the Chocobo |
| Ranch. It will require you to pay gil... |
| |
o----------------------------------------------------------------o

----------------------------------------------------------------------
[W-031]
Ozmone Plains Revisited
----------------------------------------------------------------------
ffxii_0231
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 29

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether
Loot: -
Gil: 1,100 gil
Equipment: Golden Amulet
Key Items: Errmonea Leaf
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu
LV 21 HP: 1880 LP: 2 Weak vs. Earth
LV 22 HP: 1896 LP: 2
(Flying)
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Pelt
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1 1148
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````
Hybrid Gator
LV 21 HP: 2233 LP: 1 Weak vs. Water
LV 22 HP: 2253 LP: 1
LV 23 HP: 2273 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
Magicite, Gold Needle
``````````````````````````````````````````````````````````````
Red Chocobo
LV 20 HP: 1411 LP: 1 Weak vs Thunder, Water & Holy
LV 21 HP: 1427 LP: 1
LV 22 HP: 1464 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
Feather Cap
``````````````````````````````````````````````````````````````

Rare Game:
Bull Croc (4), Aeros (58)

For your assistance, here is a map of the Ozmone Plains

[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds . [SC]
Switchback --- The / .
/ | Greensnake __ The Shred
[3] / \
Haulo . . . . . . . . . [5]
[4]-- Green . . . .

[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht
[5] Lenne Mines
.. Chocobo Tracks

Ride your Chocobo and make your way to the The Shred. Dismount there
when you find the Wus.

The Shred
---------------------------------------------------------------------
Enemies: Wu, Aeros*, Bull Croc*
---------------------------------------------------------------------
The whole area is being infested with Wus here. Toss them around with
Aero. Exit that area and return back to that area, you will find a
gigantic Slaven-like creature - that's Enkledos

________________________________________________________________
Enkelados LV ?? HP: ???? (~12000)
________________________________________________________________
Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
Status: Protect, Shell

The Mark has Protect cast on it and it is weak against Wind. It
was cast Shell on it at the start of the battle. Just toss
energy of Aero at it. Larsa provides a good assistance here and
he will cure your members with Hi-Potions if they get low and
you don't need to worry about your inventory though. Beware of
the Mark's spinkick as it does damage to all allies for around
150~300 each. It is possible to defeat without using a Mist
Quickening.

Steal: Potion
LP: 9
________________________________________________________________

You will get Errmonea Leaf upon defeating it. If you are unlucky, you
may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
If they happens on the same battlefield, I suggest you defeat the Rare
Game first as they are harder than the Enkelados.

Your Clan Rank will be promoted to Headhunter if you have been using
this walkthrough. Now you need to make your way back to the Jahara
Village

The Greensnake
----------------------------------------------------------------------
Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
----------------------------------------------------------------------
You will find the pathway being infested with Wus and a Hybrid Gator
is found here (which will appears only after you have visit the Garif
at the Jahara). Toss around the Wu with Aero and use Water on the
Hybride Gator. At the northeast end of the area, you will find a
bunch of Ozmone Hares. Occasionally, you will encounter a Garif
Adventurer. Make sure you do not use Aero or you may end up attacking
it thus turning it to a foe. You can defeat it to complete your
Garif bestiary

Haulo Green
----------------------------------------------------------------------
Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
----------------------------------------------------------------------
Make your way back to Jahara via the Haulo Green. The area is
infested with Vipers and you will find a group of Black Chocobo at
the front of the area. Make your way back to the village.

Jahara
----------
Make your way to the area where you find Sugumu - 1100 gil, Ether x1
and a Golden Amulet for your reward. The Golden Amulet is a very
useful training accessory as it will doubles the amount of license
points you can gain!

Do some shopping and get Brigandine armor for your party and if you
got a lot of gil, get the Golden Armor. Stock up a lot of Gold
Needles if you do not acquire Esuna spell. The Iron Carapace can sell
for around 400 gil a piece and you can get them easier by defeating
the Mesmenir. Exit the village and you may to get a ride on a Chocobo
(it will cost you 30 gil for a ride) and I suggest you get if you
are getting bored with the fighting. Ride the Chocobo and make your
way to the Sunlit Path.

Sunlit Path
---------------
You will dismount automatically from the Chocobo once you reached
there. There will be some scenes between your party and short cutscene
where you find out more about Vayne and Archadia Empire... There is a
Save Crystal here. Save your game.

----------------------------------------------------------------------
[W-032]
Golmore Jungle
----------------------------------------------------------------------
ffxii_0232
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Golmore Jungle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote, Warp Mote, Gilt Measure
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber
``````````````````````````````````````````````````````````````

Rare Game:
Midgardsormr (28)

Below is a simple map for the dungeon.

~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~

Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light | Way Glade |
\ | [2]
The Needlebrake__|
|
The Rustling Chapel
|
[3]

[1] Ozmone Plains - Starlit Path
[2] Paramina Rift
[3] Feywood

Switch your weapons back to the melee weapons and you will be heading
into the jungle. The enemies here are mostly weak against Ice or Wind.
So make sure you have gotten the Aero spell. It will come extremely in
this area.

Paths of Chained Light
----------------------------------------------------------------------
Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
----------------------------------------------------------------------
In the first area, you will find a herd of panthers. Beware of its
Stone Gaze and its ability to petrify your member. So use a Gold
Needle/ cast Esuna if your character got petrified. They are weak
against Blizzard. Warp is pretty effective against them but you will
get no experience points for defeating them. Avoid head southwards as
you will probably face a dangerous foe called the Hellhound. Although,
the HP is not really that much but their attacking power is very
strong as they can deal around 400+ per attack! So use Mist Quickening
if you encounter them and make use of the combo chain. In the middle
path, you will find Malboro (don't worry as they are not as dangerous
like the previous Final Fantasies). The location of Urn containing the
map is located in the middle of cross junction. Make sure you grab it.

The Needlebrake
----------------------------------------------------------------------
Enemies: Panther, Malboro, Treant
----------------------------------------------------------------------

[1]
_________ | [1] Paths of Chained Light
\ \ |_|_________C [2] Whisperleaf Way
[1]-| | | [3] The Rustling Chapel
\___\____ _/X -[2] X Magic Forcefield
\ \________// C Fran's Magic Path
X
___\______
[1] _| _____|_
|____| \
[3]

The area will look something like the ASCII diagram above. You will
need to the Magic Forcefield that is in front of the exit to the
Whisperleaf Way which will be sealed off.

Make your way eastwards and reach the exit at [2]. There will be a
cutscene. You will also find out Golmore Jungle happened to be near
the homeland of Fran. Now along the pathway, there is a magic
forcefield that prevent you from moving onwards. But Fran has create
a passageway for you to move, which is marked by C on the diagram
above. You will find a ! checkmarks on your map as you approach near
a barrier.

You will also encounter another new enemy here - Treant. They are on
friendly status and should not pose much difficulty to defeat them.

Go to the point marked C. It will unveil a Hidden Path checker. (if
you have exit and re-enter the screen. Examine it and pick the top
option. Move forward...

----------------------------------------------------------------------
[W-033]
Eruyt Village
----------------------------------------------------------------------
ffxii_0233
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Eruyt Village)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There will be a cutscene between Vaan and Fran. You will need to look
for someone called. Talk Lulucee (white moogle) and you will be able
to buy the map of Eruyt Village for 60 gil.


Fane of the Path
|
The Spiritwood
|
Road of Verdant Praise
[GC] [IS]
|
To Golmore Jungle

You will find Tetran here too and it will sell the following items:

Tetran

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil
Cura 1500 gil
Warp 1700 gil
Bleed 1100 gil
Berserk 1000 gil
Aero 1200 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Purchase 3 Black Belts. You will need it for the upcoming fight.

The Spiritwood
----------------
Move northwards to proceed to the next area. There will be another
custcene and you will meet a lot of Viera and you need to find Mjrn.
Note that they do not like Humes much...

Go around the loop path and you will be able to get the Fane of the
Path.

Fane of the Path
-----------------
Go to the end of fork path and there will be a cutscene. After the
scenes are over. Exit and make your way back to the place where you
find the moogles. You will need to head for Henne Mines and you need
to get back to the Ozmone Plains.

----------------------------------------------------------------------
[W-034]
Henne Mines
----------------------------------------------------------------------
ffxii_0234
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Henne Mines), Lente's Tears
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid, Float Mote
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite, Bat Wing
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword, Crooked Fang
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard, Cancer Gem
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````

Golmore Jungle
----------------
Make your back to the Jungle and you will need to fight enemies again.
Be careful. Make your way back to Ozmone Plains - Sunlit Path.

Ozmone Plains - Sunlit Path
-----------------------------
Talk to wounded Imperial soldier that is lying at the ground south
from the Save Crystal. He will request for a Potion. Give it to him &
you will be able to get a Chocobo ride for free.

Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
which happens to the next area. Near the entrance way to previous area,
You will find a herd of black Chocobos in front your right. Pay
attention to the yellow Chocobo that is on the southeast edge of the
area. Move your Chocobo there and you will be able to access the other
half of the Shred area, which you can't access it earlier. You will
end in the area in front of the Henne Mines. Press Circle to dismount.

Ozmone Plains - The Shred
--------------------------
In front of the entrance way to the Mines, there are dead bodies.
Move towards it and it will trigger a cutscene. Sounds scary huh?
Just move forward...

Henne Mines
-------------------
Below is an ASCII map of the Henne Mines

Ore
[1] Separation
| |
North Staging
Entrance Shaft
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|

[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal

---------------------------
o IMPORTANT o
---------------------------
In one of the areas, you will be ambushed by 20x Jelly (flan-like
creatures) which are pretty immune against physical attacks). I would
recommend you to get the character who can summon Belias to own all
his/her Mist Quickenings attacks. Do not use the character until I
ask you to switch so...

North Entrance
---------------------------------------------------------------------
Enemies: Seeker, Redmaw
---------------------------------------------------------------------
The entranceway is infested with bats and there are 2 kinds of them -
the Seeker and Redmaw. Move slightly northeast and there is a Gate
Switchboard. Examine it and pick the top option. The Redmaws has an
ability to poison your characters with its bite. Use an Antidote or
cast Poisona to remove the Poison. The exit is at the southeast path.

Pithead Junction A
---------------------------------------------------------------------
Enemies: Jelly x5
---------------------------------------------------------------------
There is a Gate Switchboard and you will find wounded imperial here.
Take the east exit (or head left on the map). Ignore the switch first.
Set the following Gambits -> Foe: any & Foe: targeting self - Cast
Fire combo. Turn this Gambit On. Choose to activate the switch.

5 Jellys will appear on the area or you can exit the area to avoid
fighting them. Beware the Jelly could confuse an ally with its
Phantasmal Gaze. So watch out for it. Physical attacks do not work
well, so Fire or Aero (the only group attack magic) works well. Upon
opening the switch, you will have 2 exits. Take the north route
(heading south from the map)

Phase 1 Shaft
---------------------------------------------------------------------
Enemies: Redmaw, Seeker
---------------------------------------------------------------------
The north route will lead to a turning junction where you find the
Urn containing the map of Henne Mines. Make sure you grab it. Along
the walkway you encounter mainly bats (Seekers or Redmaw) and you can
chain them for decent items too. The Redmaw has the capability of
using Leech and causing Poison. So have Poisona and Antidote on
stand-by.

Make your way back to Pithead Junction A and turn off the Gate
Switchboard) and it will turn red. Take the other pathway along the
shaft. Like the other shaft, it has also being infested where you can
easily make a 20 Chain combo... Continue until you reach a train
station like structure and the exit will be nearby.

Phase 1 Dig
---------------------------------------------------------------------
Enemies: Redmaw, Nightmare, Thunderbug
---------------------------------------------------------------------
Along the shaftway, you will fight more bats. At the edge of the
area, you will saw 2 treasure chests. They will contain a random
treasure. Pick them up.

Continue to venture into the dig areas. If you continute eastwards,
it lead to fighting a Nightmare but beware there is a trap in front
of it. The Nightmare is similar to the first boss that you fight at
the Garamsythe Waterway. It has the ability to teleport and it cast
Dark magick.

The exit is on the east side of the area. However if you head
westwards, it will uncover a secret pathway (not shown on the map)
that leads to a chest containing a rare treasyre. By the way, make
sure your party has Libra on at all times as there are a lot of traps
in the mines.

At the dead end before the pathway that leads to the exit. You will
find a treasure pot but it is actually the Thunderbug (missed the
Mimics?). Freeze it with Ice to defeat it. The real chest is the one
that is enclosed by a chest. Approach it with caution and you should
be able to open it without trigger the trap!

Crossover A
---------------------------------------------------------------------
Enemies: Redmaw, Tyranorox
---------------------------------------------------------------------
You will encounter more Redmaws along a new beast - Tyranorox. There
are 2 of them. Watch out for its Sonic Fangs as it could be an
instant death for one character. But you can still have no problem
of defeating it. The east exit is being seal off. Take the exit in
the north.

Crossover B
---------------------------------------------------------------------
Enemies: Thunderbug, Redmaw
---------------------------------------------------------------------
At the southwest corner, there are 2 treasure chests which are
actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
Ice magicks. Now continue eastwards, take note of the gate at the
northwest region. Continue along the shaft walkway on the east and it
will lead to Pithead Junction B.

Pithead Junction B
---------------------------------------------------------------------
Enemies: Jelly x20
---------------------------------------------------------------------
First of all, bring in the summoner member. Equip him/her with the
following first:

For the summoner with Belias,
- Have the summoner cast Libra (if he/she is not equipped with Bangle)
- The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
Quickenings)
- Cast Regen, Protect, Shell on the summoner (Make sure that
character still has full HP/MP)
- The summoner has acquired the following spells - Cura
- Make sure that character has all magic channeling level 2 learnt
to reduce the MP cost or you will need to use Ethers.

Examine the switchboard once those status. Once you see around 10+
Jelly (or so many that your character can barely walked). Summon
Belias. Have Belias do the attacking, while your character cast Cura
when HP gets lot. Around 2 minutes later, Belias should unleash
Hellfire which will wipe out all the enemies. Move your characters
around that area to collect the goodies. Summon Belias a second
time and support Belias by healing it... Watch for a 2nd Hellfire.

Alternatively if you do not have those requirements, escape or your
party will defintiely be wiped (unless you unleash Mist Quickening).

Once the job is done, make your way back to Crossover A. Fight the
Tyranorox and the Redmaws and make your way back to Crossover B.
From Crossover B, take the northwest exit to the Staging Shaft.

Staging Shaft
--------------
There will be a cutscene and you finally found Mjrn... But she seems
distracted. Now in front of area, there will be a Gate Crystal.
Use it. Cast Protect, Shell and Regen on all members (including Larsa)
Switch the summoning character to the bay. Equip your characters with
the 3 Black Belt if you have bought it earlier.

This will be a compulsory step before you go for future boss fights.
Now use it to save your game. Set up the following gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura

Ore Separation
----------------
There will be a gigantic dragon at the area. It is a boss fight!
________________________________________________________________
Tiamat LV ?? HP: ???? (~40000)
________________________________________________________________
Attacks: Rake, Disablega, Aero, Breath, Reflect
Notes: Absorbs Wind

The boss starts off with Rake on one of your characters. Just
attack with your normal attacks first. The Heavy Lance works
wonders here as it can slow down the boss. Rake does around 200
to 300 HP damage to one character. Make sure none of your
characters are equipped with wind-elemental weapons like the
Gladius as it heals the boss. Midway, through the battle, the
boss can cast Disablega which causes Disable on all characters
which prevent affected targets from using command. If that
happens switch to your characters in the bay. Once it's HP gets
down 50%, it use Breath which does around 350 to 450 on all
characters (even with Protect and Shell). Cast Cura if your
character are in low in HP. Once the boss is left 25% HP, its
defense will goes up and physical attacks deals little damage to
it. Hence, use your Mist Quickenings if you still have Mist
charges in your arsenal. Unleash them. Take note that Disable
characters cannot participate in chaining Mist Quickening
combos... If the situation gets worse, call the character with
the summoning Belias ability to summon Belias. Have the summoner
character cast Regen, Protect and Shell on Belias. Watch and
Belias will finish the job for you...

Steal: Leo Gem, Hi-Potion
LP: 15
________________________________________________________________

Once the boss fight is over, there will be some scenes and you will be
back at the Uruyt Village and you will get the Lente's Tears key
item which allows you to defuse the magic forcefield.

Eruyt Village - Road of Verdant Praise
----------------------------------------
Now talk to Tetran and the moogle will be selling new items:

Tetran

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Get the group magicks (Fira, Thundara and Blizzara) and the Haste
time magick is definitely one of the best magicks that you must get.

----------------------------------------------------------------------
[W-035]
Golmore Jungle Revisited
----------------------------------------------------------------------
ffxii_0235
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine, Virgo Gem, Foul Liquid
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
`````````````````````````````````````````````````````````````

Rare Game:
Phyllo (40)

Below is the recap of the map for Golmore Jungle.

Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light [2] | Way Glade |
\ | | [3]
The Needlebrake _|
|
The Rustling Chapel
|
[4]

[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood

The Needle Brake
----------------------------------------------------------------------
Enemies: Treant, Malboro, Great Malboro, Hellhound
----------------------------------------------------------------------
You will be able to move pass the magic forcefield at ease due to the
key item - Lente's Tears. Watch out for Hellhound as they can deal
heavy damage with its normal attack (cast Blind to cause it to miss)
and Protect to reduce the damage. Avoid heading southwest as you will
encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
cast Esuna to remove most of its statuses. Head eastwards and make
your way to Whisperleaf Way.

Whisperleaf Way
---------------------------------------------------------------------
Enemies: Gargoyle, Great Malboro, Malboro
---------------------------------------------------------------------
The walkway is very simple. Just walk straight and slaughter any
enemies that come in your way...

The Parting Glade
-------------------
Setup the following Gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Foe: any -> Aero

There is another Gate Crystal here. Use it. You will find another
wood-warder. Cast Haste, Protect, Shell and Regen on all your active
party members.

Save your game. Proceed.

Dell of The Dreamer
---------------------
There will be some scenes and you fight another dragon....
________________________________________________________________
Elder Wyrm LV ?? HP: ???? (~45,000)
Treant A LV 25 HP: 4764
Treant B LV 25 HP: 4764
________________________________________________________________
Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball

The boss starts off with Shell. Destroy the assisting Treants
first as they could cast Protect, which will further making your
battle more difficult.

The Elder Wyrm physical defense is not as good as the Tiamat but
it does packs a punch in dealing status ailments to your allies,
which can be annoying if you do not treat it properly.

The Sporefall does a range of status ailments - Silence, Sleep,
Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
use Echo Herbs for every characters. Use Handkerchiefs if the
character gets oiled. This is because when the boss unleash its
Fireball it will do normally 400 HP to one character and 1200 HP
to an oiled character). Cast Esuna to remove Poison/Blind and
Regen to remove Sap. The boss is weak vs. wind elemental, hence
the Gladius Knife comes very handy...

Steal: Succulent Fruit, Emperor Scale
LP: 28 (Elder Wyrm), 2 (Treant x2)
________________________________________________________________

Return back to the Gate Crystal and save your game. Now go back to the
Dell of The Dreamer and exit via the west path.

The Branchway
-----------------------------------------------------------------------
Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
-----------------------------------------------------------------------
The branch will split into 2 paths. At the lower branch, you will
encounter lesser enemies (as they are replaced by friendly Treants).
You will encounter Great Malboro and Malboro in the upper branch.
Continue to head eastwards...

The Greenswathe
-----------------------------------------------------------------------
Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
-----------------------------------------------------------------------
There is another split-off here. The top branch will lead to you
encounter a Diresaur (which is also weak against Wind). Defeat and grab
the contents of the treasure chests nearby. Proceed eastwards and you
will find that the place starts to snow...

Time to grab a jacket... (brrr...)

----------------------------------------------------------------------
[W-036]
Paramina Rift
----------------------------------------------------------------------
ffxii_0236
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Gil
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````

Fading Vine
-------------
Thee is a Save Crystal. Use it to save your game.

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam


Head of the Silverflow
----------------------------------------------------------------------
Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
----------------------------------------------------------------------
You will encounter new enemies. Wild Onions are friendly creatures but
you can kill them for LP and Succulent Fruits. The Skull Knight can
cast Tremor, which does earth-elemental damage to all allies. Slaven
Warder is an upgraded version of Slaven-class while the Lizard is an
upgraded class of Gigantoad. Most of the enemies are either weak
against Lightning or Water. Beware the White Wolf has ability to cast
Confuse on your party members. Head eastwards for the time being.

Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
There will be a cutscene when you first entered the area. Now you find
Skull Knight and White Wolves along the snowy pathway. Strike them
with Thundara and make your way northeast and you will reach Mt.
Bur-Omisace...

----------------------------------------------------------------------
[W-037]
Mt. Bur-Omisace - Home of Kiltias
----------------------------------------------------------------------
ffxii_0237
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Paramina Rift), Map (Mt. Bur-Omisace)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a Chocobo Ranch where you can hire a Chocobo for 600 gil.
Talk to Cartographer's Guild moogle that is standing on the crate near
the ranch. You will be able to buy maps from it - Paramina Rift - 3200
gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
is the shopping list.


Travelling Merchant (Seeq)

Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil

Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil

Travelling Merchant (Hume)

Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil
Kogarasumaru 5600 gil
Ashura 5600 gil
Milter 5000 gil
Storm Spear 5800 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil

Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil

By the way, there is a Gate Crystal where you can use it to
restore lost HP/MP. Below is a simple ASCII map of the village.

~-~-~-~-~-~-~-~-~-
Mt. Bur-Omisace
~-~-~-~-~-~-~-~-~-

Hall of the Legend
Light [GC] Gate Crystal
| [IS] Item Shops
Temple Grounds
/
Temple
Approach
|
Sand-strewn
Pass [GC][IS]
|
To Paramina Rift -
Freezing Gorge

Proceed northwards. At the next area (Temple Approach), you will find
countless of refugees there. Talk to everyone there. Move forward to
th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
Temple. Talk to the Kilitas standing in the gateway and you will be
given the following prompt:

o On Pilgrimage <-
o As Refugees

The option sounds better than the bottom option. You will find Acolytes
and people from Archadia here... Make your way to the Hall of Light.
You need to meet the leader of Kiltias - Gran Kiltias. Move up the
stairs and examine the giant door. Move along the carpted floor and
there will be a cutscene. You will meet Cid for the first time and a
huge event happen at the Empire...

Once the cutscene is over, you need to head south from the Paramina
Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
Mt. Bur-Omisace and proceed to the Stilshrine.

Preparations
o Get the Storm Spear as it carries a Thunder-elemental attack which
will be pretty useful against the upcoming boss.
o Get Ice Shields for characters who is using 1-handed weapon
o Get Thief Cuffs for easier stealing so you can get more loot
o Get Golden Amulet for more LP gains.
o Get Shielded Armor for your leading characters as it has Auto-
Protect.

----------------------------------------------------------------------
[W-038]
Paramina Rift - Revisited
----------------------------------------------------------------------
ffxii_0238
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 32

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone, Jujitsu Gi
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Headband
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Baritine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace, Lohengrin
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, White Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
LV 28 HP: 6240 LP: 2
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam

Your objective is heading towards south to the Stilshrine of Miriam.
To access that area, you need to go to Silverflow's end via the Spine
of the Icewyrm. The Karydine Glacier leads to the left area, which
leads a dead end.

Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
Kill off the white wolves with Thundara and make use of the Storm
Spear that you have gotten earlier. Occasionally, you will find Skull
Knights and Dark Skeletons sprouting from the ground. Just take them
down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
take the right loop and proceed south-eastwards to the Frozen Brook.

Frozen Brook
----------------------------------------------------------------------
Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
Entite*
----------------------------------------------------------------------
Make sure you do not set any Gambits that is related to Foe: any. In
the area, you may find Elementals - they come in form of Ice Elemental
(~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
will need to unleash your Mist Quickenings. Even at level 30, you will
still have difficulty defeating the Leshash Entite. Thus, do not
disturb them at all costs.

There are 3 exit pathways here. The northwest path leads to the
Icebound Flow, the southwest path leads to Path of the Firstfall and
southeast path leads to the Karydine Glacier. You will need to take
the southwest path. Below are the enemy summaries for the respective
areas.

Icebound Flow
----------------------------------------------------------------------
Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
Yeti, Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
Skull Knights can cast Tremor, which does Earth-elemental damage to
all allies (however you can negate that off with cast Float on your
characters). Dark Skeleton on the other hand can use Bone Toss and
Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
which could nab a decent price. There are 2 new enemies here -
Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
are weak against Water. You will know one is nearby when you have
hear the loud foot stomps. You can get Fine Wool, which also fetch you
a hefty price too. The Yeti are an upgraded class of the werewolves
and they are weak against Thunder. Slaughter them for Tanned
Giantskins. Treasure chest can found abundantly at the edges of the
terrarin. So make sure you explore... The southwest path leads to the
Feywood (which you will be visiting it later in the game) and the
southeast path leads to the Karydine Glacier.

Karydine Glacier
----------------------------------------------------------------------
Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
You will find white wolves, dark skeleton and skull warriors here.
Defeat them and you will get a lot of loot. There is another Bartitine
Croc. Defeat it and you can get Fine Wool, which can be sold for decent
amount of gil. The southwest path leads to the top-left area of
Silverflow's End where you can find Wild Onions, Slaven Warder and the
Yeti.

Path of the Firstfall
----------------------
There is a Save Crystal. Use it and proceed southwards.

Spine of Ice Wyrm
----------------------------------------------------------------------
Enemies: Twintania, Garuda-Egi
----------------------------------------------------------------------
You will encounter 2 new enemies - Twintania and Garuda-Egi. The
Twintania is weak against Lightning, so strike it down with Thundara.
Garuda-Egi are flying creatures but they are weak against Dark arcane
magick. So use it if your party is not equipped with flying weapons.
By the way, watch out for the traps along the pathway towards south.

Silverflow's End - West Area
----------------------------------------------------------------------
Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
Dark Skeleton
----------------------------------------------------------------------
The area is divided into 2 areas. The northwest area can only be
accessed via the southwest path from the Karydine Glacier and there is
another Yeti there. In this southeast area, you will encounter a Yeti,
the Emperor Aevis & Dark Skeletons.

----------------------------------------------------------------------
[W-039]
Stilshrine of Miriam
----------------------------------------------------------------------
ffxii_0239
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 34

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Stilshrine of Miriam), Sword of Kings
Esper: Mateus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Blood Gigas
LV 28 HP: 2729 LP: 1 Weak vs. Wind
LV 29 HP: 2849 LP: 1
Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
Gem, Phoenix Down
```````````````````````````````````````````````````````````````
Balloon
LV 28 HP: 1878 LP: 1 Weak vs. Water
LV 29 HP: 1936 LP: 1
Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
Handkerchief
```````````````````````````````````````````````````````````````
Darkmare
LV 30 HP: 14040 LP: 1 Weak vs. Holy
LV 31 HP: 14098 LP: 1
Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
Togail.
```````````````````````````````````````````````````````````````
Dragon Aevis
LV 29 HP: 5479 LP: 2 Weak vs. Ice
LV 30 HP: 5819 LP: 2
Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
Carapace
```````````````````````````````````````````````````````````````
Facer
LV 26 HP: 3026 LP: 1 Weak vs. Wind
LV 27 HP: 3136 LP: 1
LV 28 HP: 3246 LP: 1
Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
Pirate Hat
```````````````````````````````````````````````````````````````
Redmaw
LV 26 HP: 1670 LP: 1 Weak vs. Earth
LV 27 HP: 1738 LP: 1
Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
Taurus Gem
```````````````````````````````````````````````````````````````
Zombie
LV 26 HP: 1924 LP: 1 Weak vs. Holy
LV 27 HP: 2254 LP: 1
LV 28 HP: 2260 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh
```````````````````````````````````````````````````````````````
Zombie Warrior
LV 27 HP: 1878 LP: 1 Weak vs. Holy
LV 28 HP: 1938 LP: 1
LV 29 HP: 1998 LP: 1
Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
Icebrand
```````````````````````````````````````````````````````````````
Miriam Guardian
LV 28 HP: 6827 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Miriam Facer
LV 29 HP: 5540 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Ghoul
LV 27 HP: 1984 LP: 1 Weak vs. Holy
LV 28 HP: 2044 LP: 1
LV 29 HP: 2104 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Blue Fang
```````````````````````````````````````````````````````````````
Ghast
LV 27 HP: 1706 LP: 1 Weak vs. Holy
LV 29 HP: 1826 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Enchanter's Habit
```````````````````````````````````````````````````````````````

Walk of Sky
-------------
Go pass the *long* walkpath and make your way towards north. *gasps*

Walk of Mind
---------------
There is a Gate Crystal here. Better use it. There are 3 Kiltias
here. Talk to everyone there. Examine the Ancient Door and you will
be entering the Stilshine of Miriam. Before moving on, here is a
checklist of abilities and recommended Gambit setups that you should
have for your participating characters

o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
three, this dungeon is a walk in the park ^_^:)
o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
Water for all characters
o Cura and Curaga for all characters
o Setup the following Gambits on all characters
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Setup the following Gambit on one character
o Ally: HP <50% -> Cura

Below is an ASCII map of the area

~-~-~-~-~-~-~-~-~-~-~-~-
Stilshrine of Miriam
~-~-~-~-~-~-~-~-~-~-~-~-
[1] [1] Paramina Rift
| [GC] Gate Crystal
Walk of Sky [WS] Way Stone
| [PD] Pedestal of Dawn
Walk of Mind [GC] [SB] Stone Brave
| [LC] Life Crystal
Ward of
__ Measure ___
| [WS][PD] |
Ward of ___| |__ Ward of
Prescience Cold Distance Steel [SB][BOSS]
[SB] \ |
\_________ Walk of |
Reason [SB]


Ward of ______ Ward of
Torn Illusion Velitation

Ward of
the [WS]__ Walk of [LC]
Sword King Revelation
|
Hall of Worth
|
Vault of the Champion

Ward of Measure
----------------------------------------------------------------------
Enemies: Redmaw, Zombie
----------------------------------------------------------------------
First of all, this is the main hall of the Stilshrine. The pathway
leads to the other wards are being sealed by magicks. At the southend
of the area, there is a Way Stone. The middle of the area, there is a
Dawn of Pedestal. If you examine the pedestal and choose to touch it
without equipping the Dawn Shard on your party leader (for the
Japanese version, you must equip it on Ashe), you will force to fight
3x Zombies and you can fight them for infinite items!

Therefore to continue on with the story, equip the Dawn Shard on your
leader character (his/her MP will be zero). Examine the Pedestal of
Dawn and pick the top option. You will be teleported to the Ward of
Vetilation

Ward of Vetilation
----------------------------------------------------------------------
Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
----------------------------------------------------------------------
Once you reached the area, you will forced to fight a Miriam Guardian
(it has around 6000 HP and you can't steal anything from it). If you
use non-wind elemental weapons, you will get only 600 HP at most. If
you use the Gladius, you can damage it for 1000 HP per attack. There
is a rare treasure under the trap. It is possible to grab it without
trigger the trap. (I got a Megalixir on my first play). Likewise, you
can also cast Oil and use Fira for triple damage. Oil works on all
the enemies here except for the bosses and Balloons.

Move forward and you will find 3 Dragon Aevis hovering around the
area. They are strong and tends to flock together. Use Blizzara for
all 3 characters and you will be able to toss them aside easily.

Proceed some more and you will find 2x Miriam Facer blocking your way.
Toss them aside Aero.

Walk of Torn Illusion
----------------------------------------------------------------------
Enemies: Miriam Facer, Miriam Guardian x4
----------------------------------------------------------------------
Move up the pathway and you will face another Miriam Facer. The
statues at the side will be awaken as you move near them and they are
Miriam Guardian in disguise. Defeat all 4 of them.

Re-equip the Dawn Shard on the leader character. Examine the Dawn of
Pedestal and it will reveal the 2 hidden walkways at the Ward of
Vetilation. Return back to the Ward of Vetilation. Exit via one of the
walkways.

Ward of Revelation
----------------------------------------------------------------------
Enemies: Crystalbug
----------------------------------------------------------------------
There is a Life Crystal (green) in the area. Examine it and it will
become the Crystalbug.
________________________________________________________________
Crystalbug LV ?? HP: ???? (~5000)
________________________________________________________________
Attacks: Watera, Blizzara, Dark

The Crystalbug is strong against physical attacks and your best
attacks is using magicks. Just attack it as you will fight a
normal enemy and it will go down in no time...

You can steal a Feystone from it.
________________________________________________________________

Once the Crystalbug is defeated, the real Save Crystal will appear.
Disarm the Dawn Shard from your leader character or Ashe (for those
playing the Japanese version) as you don't need to equip it any more.

Proceed through the middle path.

Ward of Sword-King
----------------------------------------------------------------------
Enemies: Blood Gigas, Miriam Guardian, Darkmare
----------------------------------------------------------------------
There are 2 Blood Gigas standing at the side of the walkway and they
are weak against Wind-elemental attacks. Use Aero or slain them with
the Gladius Knife. Move up and the statue in the middle will awake. It
is another Miriam Guardian. Defeat it. The north path is blocked by
an ancient door that is sealed by magick. Proceed south and you will
find 2 more Blood Gigas. Move onwards and you will find Darkmare (
similar to the first boss) and it has 10,000+ HP watch out for it.
Proceed down the stairs and there are another 2 more Blood Gigas.

Defeat them and examine the structure (Sword of Judgment). It will
unlock the magicks that sealed the door in the north area. Make your
way there and examine the ancient door to open it. There is a Way
Stone.

Ward of Measure
-------------------
Use it and you will be back at the first area since you come in the
Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
Crystal. Save your game. Return back to the Ward of Measure and use the
walkway at the left. Examine the Ancient Door.

Cold Distance
----------------------------------------------------------------------
Enemies: Miriam Guardian x2
----------------------------------------------------------------------
There are 2 more Miriam Guardians here. Exit via the path on the left

Walk of Prescience
----------------------------------------------------------------------
Enemies: Balloon, Facer, Zombie Warrior
----------------------------------------------------------------------
You will find pathway splits into 3. The middle path will lead to you
to fight Balloons (which are weak against Water, but Blizzara works
well against them). The south path, you will find some Facers, which
are weak against Wind. Beware of the bloody traps here.

Go to the north path and you will find a mix of Balloons and Facers.
Defeat them and move forward till you reached the Stone Brave. A pair
of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
is facing eastwards.

Stone Braves
---------------
There are a total of 3 Stone Braves and you will need them to face the
main statue in the middle (which has already been raised due to the
use of Dawn Shard in the earlier stages).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stone Brave Initial Facing Position Required Facing Position
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
West South East
East East West
South West North
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When you examine the Stone Brave, you will be given the following
options:

Examine the Stone Brave the first. And your character will discover it
can be rotated. Examine it again

o Read the Inscription o Turn the statue clockwise
o Rotate the statue -> o Turn the status counterclockwise
o Do Nothing o Do nothing

Now exit via the southwest exit.

Walk of Reason
----------------------------------------------------------------------
Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
----------------------------------------------------------------------
This area is huge and looks very mazy. The Stone Brave is the middle.
The left side of the area, you will encounter mainly Zombie Warriors
or Ghouls. Move towards eastwards and open any Ancient Door as you
come to. Eventually, you will find the Stone Brave but it is heavily
guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
Balloons to defeat the foes here. Rotate the Stone Brave till it is
facing north.

Now make your way out and head back to the first area where you first
entered the shrine.

Cold Distance
-----------------------------------------------------------------------
Enemies: Miriam Guardian x2
-----------------------------------------------------------------------
Slice the Miriam Guardian with your swords and attacks. Go to the next
area via the east exit.

Ward of Steel
------------------
Move down the stairs. Cast Haste, Protect and Regen on all your
characters. Examine the ancient door and you will be forced to fight a
sub-boss...
________________________________________________________________
Vinuskar LV ?? HP: ???? (~15,000)
________________________________________________________________
Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow

You will get the following status - a magnetic field envelopes
the party. Your metallic equipment becomes heavy. If you equip
any heavy armor or swords, your character's action speed will go
down. You should have counter this if you cast Haste.

The boss typically employ physical attacks. Beware of Crown and
Sword dance which does heavy damage (400-600 HP if you do not
have Protect cast on the character). Crown also causes Confuse,
nullify it with Smelling Salts. If the boss cast slow, you
should be able to counter with the Gambit settings. Once the
boss' HP gets depleted to half, it will use the Sword Dance
attack. Heal your characters once their HP gets below 50%. Keep
up the fight and you should be able to defeat it.

Steal: Knot of Rust, Thief's Cuffs
LP: 19
________________________________________________________________

Now move forward and examine the Ancient Door at its rear. You will
find a Stone Brave there along with the Urn. Examine the urn first to
pick the map of the area and you will find 3 ! icons on the map. These
are the Stone Brave. The arrows pointing their current direction.

Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
option to rotate anticlockwise. Rotate the east Stone Brave till it is
facing west.

Return back to the Ward of Measure and take the path on the left.


Ward of Sword King
----------------------------------------------------------------------
Enemies: Blood Gigas, Darkmare
----------------------------------------------------------------------
Now make your way to the Ward of Sword King. You can use the Way
Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
Protect, Haste, Shell and Regen on all particpating characters.
Re-use the Save Crystal again and go to the area where you find the
Sword of Judgment. Defeat all the enemies there first. Once all the
enemies has been killed make your way to the Ancient Door.

NOTE: Once you have activate the Colossus, you will no longer need to
battle the Miriam Guardians and Miriam Facers.

Pick the 2nd option and you will need to fight...

Hall of Worth
---------------
There will be some scenes and the environment will be freezing cold...
________________________________________________________________
Mateus LV ?? HP: ???? (~35,000)
Ice Azer A LV 25 HP: 2708
Ice Azer B LV 25 HP: 2708
Ice Azer C LV 25 HP: 2708
Ice Azer D LV 25 HP: 2708
Ice Azer E LV 25 HP: 2708
________________________________________________________________
Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
Chain Magick
Status: Protect, Shell

The Esper will start off by summoning the Ice Azer and these
small balls of ice can cast Blizzard thus helping the boss to
weaken you. First of all, cast Thundara on the Ice Azer while
your other 2 characters focus on attacking Mateus. Flash-Freeze
does around 500 HP damage to one ally. Once the boss' HP gets
below 50%, it will use Blizarja, which deal around 400~560 HP
to all characters. You can reduce the damage if you are equipped
with the Ice Shields. Blizarja will also occasionally causes Sap
status, cure it with Regen. Just use your normal attacks (if you
have the Storm Spear, it will makes the battle event more easier)
I normally attack the boss with Storm Spear. However, once Mateus
readies Blizarja, I change the character equipment and equip him/
her with an Ice Shield.

Steal: Pisces Gem, Ether
LP: 37 (Mateus), 5 (Ice Azer x5)
________________________________________________________________

After the battle is over, the Esper Mateus, the Corrupt will joins
you and it will appears on the License Board!

Vault of The Champion
-----------------------
Move all the way up. There will be a cutscene and you will get the
Sword of Kings key item. Like the Dawn Shard, it can also be equipped
as a weapon too. Now you need to make your way back Mt. Bur-Omisace.

Make your way to Ward of Sword King. Use the Way Stone to teleport
your party to the Ward of Measure area. Exit via the northern Ancient
Door. You can use the Gate Crystal to make your way back to Mt.
Bur-Omisace.

There are 2 ways - by foot or use the Gate Crystal.

----------------------------------------------------------------------
[W-040]
Mt. Bur-Omisace Revisited
----------------------------------------------------------------------
ffxii_0240
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Stone of The Condemner
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

At the Mt. Bur-Omisace, it will be in chaos and it is under attacked
by the Empire!

Use the Gate Crystal and save your game. Make your way to the Hall
of Light (the place where Vaan & co. meet Gran Kiltias.). Give your
character's Shielded Armor and the Ice Shield (if using a single
handed weapon) as their primary equipment.

Hall of Light
---------------
There will be some scenes and you will fight...
________________________________________________________________
Judge Bergan LV ?? HP: ???? (~16,000)
Judge A LV 29 HP: 3179
Judge B LV 29 HP: 3179
Judge C LV 29 HP: 3179

________________________________________________________________
Attacks: Battle Cry, Lunge, (Combo Attack), Kick, Counter
Status: Protect, Shell

Judge Bergan has a couple of strong combo attacks and has a
tendency to focus attacking on one of your characters. Cast
Haste to start off the battle. If you have the Blood Sword, make
sure you use it to attack Bergan so you can inflict the Sap
status on him. Poison works well on the boss too. Finished off
the 3 Judges first then focus your attacks on Bergan. Set the
following 2 Gambits on your characters:

o Ally: status = HP Critical > Hi-Potion
o Ally: HP <50% > Cura

Once Bergan's HP gets low, he will use Battle Cry, which will
further raises his normal attacks. Make sure that your
characters have Protect on otherwise they will take around 400~
600 HP damage from Bergan. Finish it off with style using the
Mist Quickening

Steal: Hi-Potion, Ruby Ring
LP: 20 (Bergan), 3 (Judge x3)
________________________________________________________________

After Bergan has fall, you will meet with Al-Cid and you will need to
get to Archades. You can get there by foot via the Nalbina fortess
through the Mosphoran Highwaste.

Temple Grounds
---------------
Once the scenes are over, you will be back at the Temple Grounds. Talk
to Acolyte and you will get the Stone of the Condemner.

Now you need to get Nalbina Fortess, which is located northeast off
Rabanastre. By the way, the shop owners at Mt. Bur-Omisace are selling
new items. Check them out:

Travelling Merchant (Seeq)

Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil
Quasimodo Boots 800 gil
Ruby Ring 8500 gil

Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil
Vanish 4900 gil

Travelling Merchant (Hume)

Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil Pirate Hat 4000 gil
Healing Rod 3000 gil Viking Coat 4000 gil
Betelgeuse 5400 gil Sorcerer's Hat 4000 gil
Kogarasumaru 5600 gil Sorcerer's Habit 4000 gil
Ashura 5600 gil Close Helmet 4900 gil
Milter 5000 gil Demon Mail 4900 gil
Storm Spear 5800 gil Flame Shield 3200 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil
Demonsbane 6000 gil
Giant Stonebow 6000 gil
Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil

Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil Remedy 400 gil
Gold Needle 100 gil
Alarm Clock 50 gil

There are a lot of ways to get to Nalbina. In fact, you can use the
Gate Crystal to Nalbina Fortess if you have visited it earlier.

Either way, below is an optional chapter. I suggest you to do it since
it is very important to go prepared for the upcoming events.

----------------------------------------------------------------------
[W-041] OPTIONAL
Trip to Archadia
----------------------------------------------------------------------
ffxii_0241
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35~40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether x2, X-Potion x2, Lightning Arrows x1,
Hi-Potion x2
Loot: Teleport Stone x6, Soul Powder x1, Moon Ring x1
Gil: 800 gil, 900 gil, 1,100 gil, 1,300 gil, 200 gil,
1,500 gil, 2000 gil
Equipment: Loxley Bow x1, Icebrand x1, Recurve Crossbow x1,
Gillie Boots x1
Key Items: Feathers of the Flock
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following quests are optional but I will recommend you to go
through it as it is very important to get better abilities and some
good equipment and items along the way. Get to at least Level 40.

Use the Gate Crystal and teleport to Rabanastre.

- - - - - - - - - -
Rabanastre
- - - - - - - - - -

Below is the shopping list. Well, it got so long that I have to
re-organize my listing otherwise I see the cost of printing paper
increased :)

** Shopping List **

Miguelo's Sundries
(East End)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Amal's Weaponary
(East End)
Broadsword 400 gil Serpent Rod 2100 gil
Dagger 200 gil Lohengrin 4500 gil
Shortbow 500 gil Heavy Lance 4800 gil
Altair 500 gil Osafune 4800 gil
Longsword 700 gil Gladius 4800 gil
Mage Masher 700 gil Musk Stick 4300 gil
Silver Bow 1000 gil Gilt Measure 4000 gil
Iron Sword 1200 gil Bhuj 4100 gil
Oak Staff 400 gil Flame Staff 2400 gil
Javelin 1400 gil Storm Staff 2400 gil
Assassin's Dagger 1400 gil Glacial Staff 2400 gil
Capella 1400 gil Flametongue 5200 gil
Oaken Pole 1300 gil Loxley Bow 5200 gil
Aevis Killer 1500 gil War Hammer 5200 gil
Zwill Blade 1700 gil Crossbow 5200 gil
Cherry Staff 800 gil Healing Rod 3000 gil
Killer Bow 2000 gil Betelgeuse 5400 gil
Spear 2200 gil Kogarasumaru 5600 gil
Handaxe 2200 gil Ashura 5600 gil
Chopper 2200 gil Milter 5000 gil
Cypress Pole 2000 gil Storm Spear 5800 gil
Mace 1800 gil Iron Pole 5300 gil
Ancient Sword 2400 gil Hornito 5800 gil
Vega 2400 gil Arc Scale 5500 gil
Longbow 3000 gil Demonsbane 6000 gil
Wizard's Staff 1500 gil Giant Stonebow 6000 gil
Rod 1500 gil Slasher 6000 gil
Iron Hammer 3300 gil Avenger 6000 gil
Bronze Mace 3000 gil Magoroku 6600 gil
Blood Sword 5000 gil Paramina Crossbow 6600 gil
Partisan 3500 gil Gaia Rod 3300 gil
Main Gauche 3500 gil Icebrand 7000 gil
Battle Bamboo 3200 gil Ras Algethi 7000 gil
Kotetsu 3800 gil Sakura-saezuri 7000 gil
Bowgun 3800 gil Golden Staff 3500 gil
Sirius 4000 gil
Elfin Bow 4200 gil
Broadaxe 4200 gil

Panamis's Protectives
(East End)
Leather Cap 100 gil Red Cap 2500 gil
Leather Clothing 100 gil Brigandine 2500 gil
Cotton Cap 100 gil Mage's Hat 2500 gil
Cotton Shirt 100 gil Mage's Habit 2500 gil
Headgear 200 gil Burgonet 4000 gil
Chromed Leathers 200 gil Shielded Armor 4000 gil
Magick Curch 200 gil Ice Shield 2500 gil
Light Woven Shirt 200 gil Headband 3200 gil
Leather Helm 500 gil Jujitsu Gi 3200 gil
Leather Armor 500 gil Lamia's Tiara 3200 gil
Esutcheon 300 gil Enchanter's Habit 3200 gil
Headguard 300 gil Pirate Hat 4000 gil
Leather Breastplate 300 gil Viking Coat 4000 gil
Pointy Hat 300 gil Sorcerer's Hat 4000 gil
Silken Shirt 300 gil Sorcerer's Habit 4000 gil
Bronze Helm 700 gil Close Helmet 4900 gil
Bronze Armor 700 gil Demon Mail 4900 gil
Leather Shield 600 gil Flame Shield 3200 gil
Leather Headgear 500 gil Goggle Mask 4900 gil
Bronze Chesplate 500 gil Metal Jerkin 4900 gil
Topkapi Hat 500 gil Black Cowl 4900 gil
Kilimweave Shirt 500 gil Black Garb 4900 gil
Sallet 1000 gil Bone Helm 5900 gil
Scale Armor 1000 gil Bone Mail 5900 gil
Buckler 1000 gil Diamond Shield 3900 gil
Horned Hat 700 gil
Ringmail 700 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil


Yugri's Magicks
(East End)
Cure 200 gil Immobilize 600 gil
Poisona 200 gil Disable 600 gil
Blindna 200 gil Blind 200 gil
Vox 300 gil Protect 200 gil
Stona 800 gil Poison 500 gil
Raise 1900 gil Shell 300 gil
Cura 1500 gil Silence 400 gil
Regen 1900 gil Sleep 700 gil
Esuna 2800 gil Oil 600 gil
Fire 200 gil Dark 500 gil
Thunder 200 gil Berserk 1000 gil
Blizzard 200 gil Confuse 1400 gil
Water 800 gil Gravity 2800 gil
Aero 1200 gil Drain 3200 gil
Slow 200 gil Vanish 4900 gil
Break 900 gil Death 5200 gil
Reflect 800 gil Vanishga 8700 gil
Warp 1700 gil
Bleed 1100 gil
Balance 1500 gil

Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil Reverse 7600 gil
Charge 1700 gil
Horology 2000 gil Nihopalaoa 30000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil
Addle 3500 gil
Bonecrusher 700 gil

Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil

Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil

Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.

The Sandsea
- - - - - - - -
Make your way to Sandsea and new hunts will be available when you
examine the Notice Board. Accept all the hunts there.

o White Mousse Rank V
o Ring Wyrm Rank III
o Marilith Rank V
o Ixtab Rank II
o Feral Retriver Rank III
o Vorpal Bunny Rank III
o Mindflayer Rank IV
o Atomos Rank III
o Braegh Rank IV

Miguelo's Sundries
- - - - - - - - - -
Make your way to Miguelo's Sunderies, talk to him (he is found at
southwest corner of the area). There will be a cutscene...

Clan Hall
- - - - - - -
Talk to Montblanc and the following rewards will be given to you:

o You will get 2 Ethers and 2 Teleport Stones for achieving the
rank of Headhunter
o You will get 800 gil for defeating the boss - Elder Wyrm at
the Golmore Jungle
o You will get 900 gil for defeating the boss - Tiamat at Henne
Mines.
o You will get 1,100 gil for defeating the boss - Vinuskar at the
Stilshrine of Miriam

Talk to him again and you will get the following additional petitions
for the following Marks. Accept all the hunts.

o Orthros Rank V
o Trickster Rank V
o Antlion Rank V

You will can get hints and how many marks required to kill by talking
to Ma'kenroh. There are a lot of stuff that you can do now.

I will go for the hunts for last Rank II monster along with all Rank
III monsters now...

-----------------------------------
o Viera Lover o
-----------------------------------
Make your way to the Southern Plaza. Proceed the right side of the
fountain. You will find red Bangaa talking to a blue Seeq. Next to
them, is a man called "Lovestruck Man". Talk to him.

Make your way to the Southgate. You will find a Viera dressed in blue
facing the Chocobo Ranch. Talk to the Viera. She will leave the
area...

Go to the moogling point and use it to teleport to The Sandsea. Go to
the North End. Make your way inside Yamoora's Gambits. You will find
the Viera leaning against the left wall of the shop. Talk to her. She
will leave again...

Make your way back to The Sandsea. Go inside the tavern and make your
way to the spot where you find Balthier and Fran the last time you
visit there. The viera will be sitting on the fences. Now exit & make
your way back to the fountain where you found the Lovestruck Man. Pick
the top option to accept to help him...

Make your way back to The Sandsea. Talk to the Viera & pick the 1st
option. The viera will leave... (again)

Now make your way back to the Fountain at the Southern Plaza. Talk to
the Lovestruck Man and you will get 2x Hi-Potions and Loxley Bow for
your efforts.

It is time to do some Hunts for the Clan...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.10 - Ixtab
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jahara - The Elderknoll
------------------------
You need to talk to the High-Chief Zayalu at Jahara. Use the Teleport
Crystal and teleport to Jahara (If you want to train, feel free to go
through the plains, but it is a long way...)

Talk to Zayalu to accept the Hunt. The Ixtab can be found at the Henne
Mines. By the way, the item shop at Jahara has a new shopping list but
it is no where as good as Rabanastre's.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gariff Trader
(Jahara)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil Mage's Hat 2500 gil
Flame Staff 2400 gil Mage's Habit 2500 gil
Storm Staff 2400 gil Burgonet 4000 gil
Glacial Staff 2400 gil Shielded Armor 4000 gil
Flametongue 5200 gil Ice Shield 2500 gil
Loxley Bow 5200 gil
War Hammer 5200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil

Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil

- - - - - - - - - - - - - - - -
o The Lenne Mines o
- - - - - - - - - - - - - - - -
You can make use of the Gate Crystal and use it to make your way
to the Mines.

~-~-~-~-~-~-~-~-~-~
The Lenne Mines
~-~-~-~-~-~-~-~-~-~

Ore
[1] Separation
| |
North Staging
Entrance Shaft [GC]
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|

[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal


Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````

In the mines...
----------------
As mentioned earlier, there are 2 ways that you can get to the Mines.
You can go there by using a Chocobo from Jahara or use the Teleport
Crystal.

Using the Gate Crystal
----------------------------
From the Staging Shaft area, move southeast to Crossover B (beware
of the Tyranorox here) and head towards the Pithead Junction B. Set the
following Gambit on all character and place it on the top.

Foe: any -> Fira

Activate the switch and Jellies will drop and they come in bunches from
14 to 20 of them. After you have toast them for jellybean soup, make
your way to Pithead Junction A. Activate the switch and you will be able
enter the right-hand side of the shaft. Defeat the Seeker & Redmaw bats
there. Switch to the other party and approach the Urn. The mark will
make its appearance.

________________________________________________________________
Ixtab LV ?? HP: ???? (~26,000)

________________________________________________________________
Attacks: Doom, Watera, Dark, Death, Poison, Blind

This hunt is rather dangerous as it could cast Doom. Doom cannot
be removed using Esuna as you need to use Remedy with Remedy
Lore 3 license acquired. Just keep on attacking if you will be
able to defeat it in no time. It is weak against Holy as it is
an undead creature. However casting Raise on it, won't work...
By the way, you can Silence it.

Steal: Dark Crystal, Book of Organ-Mille
LP: 12
________________________________________________________________

Exit the mines (you need to activate the switch again). Now make your
way out of the mines. Talk to Wayward Chocobo and pick top option to
ride. Ride the Chocobo towards west (note the Chocobo footprints on
ground) and you will be able to get to Haulo Green in a jifty!

Make your way to Jahara - Elderknoll. Talk to Zayalu to claim your
bounty. You will get 1300 gil, 1x Ether and 1x Soul Powder for your
efforts. Save your game and teleport back to Rabanastre.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.11 - Ring Wyrm
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Rabanastre - North Sprawl
---------------------------
Go to the Lowtown - North Sprawl. Go to the southeast area and talk to
Balzac, the hume who is sitting on the crate or the person who you give
the Sword of Order. Now the hunts for Ring Wyrm begins! By the way,
merchants are selling new items. By the way, hope you remember that you
are not supposed to open the chest that is front of Old Dalan's
Residence or you will miss the strongest weapon in the game...

Travelling Merchant Travelling Merchant
(South Sprawl) (North Sprawl)

Accessories Items
---------------------------- ------------------------------
Jackboots 600 gil Potion 70 gil
Black Belt 600 gil Antidote 50 gil
Golden Amulet 4500 gil

Items
----------------------------
Potion 70 gil
Eye Drops 50 gil

First of all, get the following equipment:
o Fire Shields for all characters who can equip a shield. It is also
handy for the story event too. So you can kill 2 birds with 1 stone...
o Equip Jackboots if you don't want to be Immbolize. You can cure it
with Remedy if you are in need of it.

Once you got all the stuff, make your way to Dalmasca Westersand area.

- - - - - - - - - - - - - -
o Dalmasca Westersand o
- - - - - - - - - - - - - -

_ Corridor -- Wyrm's
/ of Sand (B) Nest
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea --- [1]
Sandsea * Divide \ (E) | (D) Downs(A)
[GC][IS] \ \__ |
\___________ Shimmering (C)
Horizons___
/ \
[3] [2]

[1] Rabanastre
[2] Giza Plains
[3] Zertinan Caverns


o--------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |
|--------------------------------------|
|Alraune | x | x | x | x | o | x Do not appear
|Dive Talon | x | o | o | o | o | o Appear
|Wolf | o | o | o | o | o | ! Appears when got a
|Alpha Wolf | x | o | o | o | o | sandstorm
|Sleipnir | x | x | o | o | o |
|Urstix | o | o | o | o | x | It seems that I am getting
|Cactoid | o | x | x | x | x | smarter or lazier :)
|Cockatrice | x | o | x | x | x |
|Gnome Entite | x | ! | ! | ! | ! |
o--------------------------------------o

Enemies in this area
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Giant Feather, Burning Bow,
Handkerchief, Pebble
```````````````````````````````````````````````````````````````
Cactoid
LV 04 HP: 224 LP: 1 Weak vs. Wind
Drop/Steal: Broadsword, Earth Stone, Potion, Virgo Gem, Cactus
Fruit
```````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 135 LP: 1 Weak vs. Earth
LV 04 HP: 155 LP: 1
LV 08 HP: 135 LP: 1
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Potion
```````````````````````````````````````````````````````````````
Rabanastre Watch (friendly)
LV 03 HP: 220 LP: 0 Weak vs. Water
Drop/Steal: -
``````````````````````````````````````````````````````````````
Alpha Wolf
LV 13 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Broadsword, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
```````````````````````````````````````````````````````````````
Cockatrice
LV 09 HP: 585 LP: 1 Weak vs. Water
LV 10 HP: 601 LP: 1
LV 11 HP: 617 LP: 1
Drop/Steal: Small Feather, Water Stone, Phoenix Down, Fire
Stone
```````````````````````````````````````````````````````````````
Gnoma Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Wind
Drop/Steal: Earth Crystal, Electrum, Ether, Feystone, Gnome
Halcyon
```````````````````````````````````````````````````````````````

If you did not talk to Balzac, you won't be able to access the Wyrm's
Nest. Throughout the area, the most of the monsters you have already
encountered before however, there are few monsters that you need to
take note off.

Dive Talon
------------
These gigantic birds are friendly foes and they won't attack you unless
you disturb them. They give 2 LP for defeating them

Sleipnir
---------
The Sleipnir is a rare monster in Giza Plains during the Dry season and
they will appear commonly in Dalmasca Westersand

Gnoma Entite
-------------
When the place got hit with a sandstorm, you will see a gigantic glow
elemental. That's the Gnoma Entite. It is on a friendly status. Do not
disturb it.

Windtrace Drunce
-----------------------------------------------------------------------
Enemies: Alraune, Sleipnir, Wolf, Dive Talon, Alpha Wolf
-----------------------------------------------------------------------
The place is with smoke because the prescene of the Ring Wyrm. It is
found at the southeast area of the larger area. You can access that
only via The Midfault. By the way, it has a lot of HP...

________________________________________________________________
Ring Wyrm LV ?? HP: ???? (~45,000)

________________________________________________________________
Attacks: Rake, Breath, Immbolizega, Restore
Notes: Protect
Absorbs: Water

Start off by casting Haste on your party and Slow on the boss.

The Ring Wyrm is a huge dragon and it can cause Breath, which
does Fire-elemental damage to all characters that are within its
firing range. Its Rake ability has the ability to confuse your
party members. So set the following Gambit:

Ally: status = Confuse -> Smelling Salts.

There is a 1/4 chance that the Ring Wyrm's Breath attack inflict
Sap status on your characters. Cast Regen to counter it. Once the
boss' HP has depleted to 1/3, it will use Restore will bring its
HP back to 3/4. The boss has also a tendency to cast Immbolizega,
which can cause a great problem as your characters are unable to
move. You can remove the status by using a Remedy (with Remedy
Lore 1 learnt). However to prevent it from happening, just
switch your accessory to Jackboots when the boss readies to use
Immbolizega.

Steal: Phoenix Down, Hi-Potion
LP: 16
________________________________________________________________

Once you defeat the boss, you defeat the Mark. You should achieve the
rank - Ward of Justice. Now head southwest and make your way to The
Western Divide. Use the Gate Crystal there and make your way
back to Rabanastre.

Rabanastre - Muthru Bazaar & North End
---------------------------------------
Use Moogling and go to Muthru Bazaar. The Clan Provisioner will be
selling an additional Magick - Bubble for 3300 gil. Make sure you get
it as it can doubles your character's HP for only 32 MP. Now go to
pay Montblanc a visit - You will get 2x X-Potions and 2x Teleport
Stone for achieving the rank!

Lowtown - North Sprawl
-----------------------
Now go to Lowtown. Talk to Balzac and claim your bounty - 200 gil,
Moon Ring and the Icebrand sword. Make your way back to Rabanstre -
Southgate.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.12 - Feral Retriever
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Stock some Gold Needles or have your characters acquire Stona if you
have gotten the White Magick yet.

Teleport to Mt. Bur-Omisace. Talk to Hymms, the Kiltia next to the
Chocobo Ranch (or behind the Seeq item vendor). Now it is time to
venture the freezing cold mountains again...

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge (B)
[1]- Fading Vale - Head of ___| |
[SC] the (A) |
Silverflow ___Frozen Brook (C)
| _______| | \
Icebound Path of the \
[2]__ Flow (E) Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier (D)
(F) Spine of /
the Icewyrm /
| /
Silverflow's
End (G)
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam

o------------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------------|
|White Wolf | o | o | o | o | x | x | x |
|Wild Onion | o | x | x | x | x | x | o |
|Skull Knight | o | o | o | o | o | x | o |
|Dark Skeleton | x | o | o | o | o | x | o |
|Slaven Warder | o | x | x | x | o | x | o |
|Lizard | x | x | o | x | x | x | x |
|Yeti | x | x | x | x | o | x | o |
|Bartitine Croc | x | x | x | o | o | x | x |
|Garuda-Egi | x | x | x | x | x | o | x |
|Twintania | x | x | x | x | x | o | x |
|Emperor Aevis | x | x | x | x | x | x | o |
|Ice Elemental | x | x | * | * | * | x | * |
|Leshach Entite | x | x | * | * | * | x | x |
o------------------------------------------------------o

o Available x Not Available * Storm conditions

Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Bartitine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal

```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, Taurus Gem, White
Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````

There are 2 choices of getting to fight the Feral Retreiver. If you
are an adventurer, go the Paramina Rift and kill the monsters to get
some loot. Make your way to Path of Firstfall and use the Save Crystal.

Or you can use the Gate Crystal to teleport your party to the
Stilshrine of Miriam. Move northwards from there.

Spine of the Icewyrm
----------------------
The Mark is near the exit which leads to the Path of Firstfall. It will
be your best interest to defeat the Garuda-Egi first if you are going
through the Stilshrine of Miriam. The Feral Retriever is couerl-type
monster...
________________________________________________________________
Feral Retriever LV ?? HP: ???? (~20,000)

________________________________________________________________
Attacks: Stone Gaze, Rake, Blaster, Mind Lash
Notes: Shell, Faith

The Feral Retriever is a gigantic couerl and it has the ability
to stone your characters with its Stone Gaze. Once all 3
characters are being stoned, it will be an automatic gameover.

Although it does not have much strong defense, it is capable of
inflicting nasty status ailments with its Blaster - which causes
Sleep, Silence, Slow, Confuse & Blind. Hence, have the Esuna
spell or Remedy (with Remedy Lore 1 acquired) will be good
enough. Just don't get too close to the Garuda-Egi or you will
have to fight that as well. As a couerl beast, so freeze it with
Ice magicks. The Ice Brand comes handy for this fight...

Steal: Pebble, Quality Pelt
LP: 14
________________________________________________________________

Now return back to the Mt. Bur-Omisace, you can go back the freezing
cold weather to hike your way back to mountain peak or go the
Stilshrine of Miriam and use the Gate Crystal. I will go for the
Stilshrine as along the way there, you can fight the Emperor Aevis...

Mt. Bur-Omisace - Sand-strewn Pass
-----------------------------------
Talk to Hymms and you will get 1,500 gil, the Recurve Crossbow and
2x Teleport Stones for your effort! Teleport to Eruyt Village.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.13 - Vorpal Bunny
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nera is found sitting on the edge of the large circular in the Eruyt's
Village - The Spirtwood area. Talk to her and pick the top option and
you will be able to commence the hunting for the above Mark in the
Golmore Jungle. Before making your way there, here are some important
setups:

o Gambits:
- Foe: undead -> Cura
- Quickenings Rank II for all 3 particpating characters
- Equip the Recurve Crossbow on your leader.
- Blind green magick acquired for all 3 characters
- Shielded Armor on all 3 characters

By the way, if you talk to Tetran, it will be selling new items as
well:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tetran
(Eruyt Village)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Golden Amulet 4500 gil Handkerchief 50 gil
Magick Gloves 3200 gil Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil

Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil

Make your way to Golmore Jungle...

~-~-~-~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~-~-~-~

Dell of The _ The
Dreamer Branchway (E)
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting | (F)
Light (A) [2] | Way (D) Glade [GC] |
\ | | [3]
The Needlebrake (B)
|
The Rustling Chapel (C)
|
[4]

[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood

o------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |
|------------------------------------------------|
|Gargoyle | o | x | x | o | x | o |
|Malboro | o | o | x | o | o | o |
|Panther | o | o | x | x | x | x |
|Hellhound | o | o | o | x | x | x |
|Treant | x | o | x | x | o | o |
|Great Malboro | x | o | x | o | o | o |
|Diresaur | x | x | o | x | x | o |
|Couerl | x | x | o | x | x | x |
| | | | | | | |
o------------------------------------------------o

o Available x Not Available


Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
LV 27 HP: 6601 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
``````````````````````````````````````````````````````````````
Couerl
LV 36 HP: 4240 LP: 1 Weak vs. Ice
LV 37 HP: 4350 LP: 1
Drop/Steal: Couerl Pelt, Quality Pelt, Storm Magicite, Warp
Mote
``````````````````````````````````````````````````````````````
Dark Skeleton
LV 37 HP: 4463 LP: 1 Weak vs. Holy
Drop/Steal: Burgonet, Dark Magicite, Sturdy Bone, Death's Head,
Capricon Gem
``````````````````````````````````````````````````````````````

Rustling Chapel
---------------------------------------------------------------------
Enemies: Couerl, Hellhound, Diresaur, Dark Skeleton
---------------------------------------------------------------------
The Vorpal Bunny is not a tough cookie to crack but you will have
problems with the enemies in the area. The Hellbound does around 300
HP damage to each character (even if equipped with the Shielded
Armor) and can easily kill low HP characters. Make use of Blind green
magick to cause it to miss it attacks. Sleep also works on the
hellhound. When you are approach one, you will see a blue glowing
energy. The objective here is avoid the Hellhounds and avoid killing
all the enemies here. If you kill all the enemies here, you will be
forced to infinite amount of Dark Skeletons here (and they have an
average level of LV37).

On the east route is safe to fight the Vorpal Bunny or you will be
forced to fight the Hellhounds, which is very dangerous to fight them
in group.

The Vorpal Bunny is located at the middle area of the Rustling Chapel.

The Needlebrake
||
___________ || * Vorpal Bunny
| ----2---- \ || 1 Couerl
|| \\___||_ 2 Hellhound
|2 \ | 3 Diresaur
|| __| |
|| |-----||-|
|| __||____|1
_||______| *1 ____| Note:
| ______2__ __| Dark Skeletons will only appear
|| || after you have killed all the
|1 _|1_ enemies
||_______| |
| ___1___ 3 |
|| |_ _|
||

Like the normal hares (Giza Rabbit and Ozmone Hare), the hare will
just popped out of nowhere...

________________________________________________________________
Vorpal Bunny LV ?? HP: ???? (~25,000)

________________________________________________________________
Attacks: Lunge, Shell, Reflect, Restore
Notes: Protect

I don't consider this Mark tough but it is *very good* and
running away and chasing it may cause you to end up the pray of
Hellhounds or Couerls. The objective is to kill all the Couerl
first (hopefully, that you don't expense too much MP). Once you
spot the Vorpal Bunny, use your Mist Quickening hopefully you
will be kill it in one attack. It will definitely require a 10
hit or more Mist Quickening to finish this Mark off (lesser if
you got Rank 3 Quickenings)

Steal: Drab Wool, Hi-Potion
LP: 16
________________________________________________________________

Upon the defeat of the Vorpal Bunny, you will get the Rabbit's Tail
key item. Now make your way back to Eruyt Village. Switch to your
reserve characters if your current party is low on HP/MP. Once you
get back to The Needbrake, take the east route as the west route are
mostly infested with Hellhounds. By the way, your Clan Rank has risen
to Brave Companion! (If you have followed the walkthrough from the
beginning)

Back at the Eruyt Village, make your way back to the place where you
find Nera there. There will be a cutscene between Nera and Aljn. You
will get your bounty - 2000 gil, Lightning Arrows and Gillie Boots as
your prize.

Now teleport your way back to Rabanastre.

Rabanastre - North End
------------------------
Pay our pal Montblanc a visit and you will get some rewards for the
midnight oil that you have burned earlier :) - Hi-Ether x2, Teleport
Stone x3. A new hunt for the Carrot (Rank VII) will be available and
a piece of good news - Krjn the viera will joins you when you go for
that hunt!

If you check out with the Clan Provisioner at the Muthru Bazaar, you
can buy the Faith green magick for 5800 gil!

Now it's time to go the Giza Plains for some unfinished business...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.14 - Gil Snapper
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

To Rabanastre
|
Warrior's Wash ___ Throne Road* _____ Gizas North
|(C) | (A) Bank* (B)
| | |
| ___ Nomad Village |
Toam Hills* [SC]* |
| (D) |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand |(E) [SC] (F) . Estersand
| .
Ozmone Plains Tracks of the Beast
(G)

[SC] Save Crystal * Withered Trees

o-----------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------|----|
|Hyena | o | o | o | o | o | o | x |
|Ichthon | x | o | x | x | x | x | x |
|Gigantoad | o | o | o | o | o | o | x |
|Wooly Gator | x | x | x | o | o | x | x |
|Great Tortoise | x | o | o | x | x | o | x |
|Storm Elemental | x | * | x | * | x | * | x |
|Mardu Entite | x | x | x | * | x | * | x |
|Silicon Tortoise | x | x | x | x | x | x | o |
| | | | | | | | |
o-----------------------------------------------------o

o Available x Not Available * Available when rain


Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Cotton Cap, Green
Beret
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion, Sirius
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fir
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: ?
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 36 HP: 12852 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````

Before you can continue for the hunt, you need to chop down all the six
withered trees that scattered across the whole of the plains. Below are
the breakdown and descriptions of the locations.

Withered Tree #1 - Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
The withered tree is located near the entrance way to the village. It
is the south of the area.

Withered Tree #2 - Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena
----------------------------------------------------------------------
It is located near the northern banks of the area. You will also find
Ichthon there usually.

Withered Tree #3 - Nomad Village
----------------------------------
The tree is located near the place where you find the fences (where
Diana used to rear her Cockatrices there).

Withered Tree #4 - Toam Hills
----------------------------------------------------------------------
Enemies: Mardu Entite, Hyena, Gigantoad, Wooly Gator, Ichthon
----------------------------------------------------------------------
The tree is located near southeast corner of the area. You will
encounter Ichthon nearby. It is close to the exit leading to the
Starfall Field area.

Withered Tree #5 - Starfall Field
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ice Elemental, Mardu Entite
----------------------------------------------------------------------
The tree is located near the entranceway that leads to the Toam Hills.
You can find a trap nearby it.

Withered Tree #6 - Crystal Glade
----------------------------------
The tree is located behind the Dark Crystal, which is also near Nanau.
You can miss it. Use the Save Crystal.

Once you have chopped down all the trees you will hear a light chime.
Go to the Gizas South Bank. A hidden path will appear at the southeast
area of the screen.

Tracks of the Beast
---------------------
Once at the Beast of Marks, there will be a cutscene and Bansat will
joins you automatically. You will find Silicon Tortoise theres when it
not raining heavily. First of all kill off the Silicon Tortoises first
for Aged Turtle Shells. Once they are finished, exit and re-enter the
screen...

Once you enter it when there is heavy rain, Bansat will ask you to
attack it!
________________________________________________________________
Gil Snapper LV ?? HP: ???? (~40,000)

________________________________________________________________
Attacks: Blizzara, Disablega, Flatten, Flash
Notes: Protect, Shell, Haste

The Gil Snapper is not tough but like the Ring Wyrm it has a lot
of HP. It is vulnerable to Silence and Immobilize. So make use
of long range attacks to deal blows from far. Bansat has a lot
of useful abilities such as healing status such as removing Blind
with Eye Drops. But make sure someone is equipped with the Black
Belt so that you are protect against Disablega. With Silence, the
boss' attacking power will be greatly reduced. If you attempt to
steal, you can get a *lot* of gil. So equipp your thief with
Thief's Cuffs before switching to Black Belt later. As the Gil
Snapper is approaching critical, all your attacks deal to it will
be halved. Hence to speed up the kill and with style, unleash
your Mist Quickenings... It is weak against Thunder and absorbs
Ice elemental attacks. Equip your character with the Storm Spear
helds a lot.

Steal: 1000 gil, 2000 gil
LP: 20
________________________________________________________________

After the battle is over, the silent urn will draws the spirit of the
Rain Lord. As the rains in the Plains will usually depend on the
prescence of Storm Elemental and Mardu Entite, you will likely to
encounter one when you exit. So do not disturb it and make your way
towards the Crystal Glade or you can just switch to your reserve
party. Remember to search the southeast corner end and you will find
an urn for a key item - Feathers of the Flock. You will need for a
future side-quest, when you get back to the Dry Season.

Now make your way back to Crystal Glade. It will be left only with
the Soggy letter. You can only collect your prize once the dry season
returns...

If you check the Notice Board at the Sandsea Tavern, you will find
the following posts for Hunts are available:
- Bloodwing (Rank V)
- Roblon (Rank VI)

----------------------------------------------------------------------
[W-042] OPTIONAL
The Key to Barheim Passage
----------------------------------------------------------------------
ffxii_0242
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Wyrmfire Shot x1
Loot: Bunch of Needles x1, Semclam Shells x5, Nebralim
x2, Valeblossom Dew x3
Gil: 1,000 gil
Equipment: -
Key Items: Map (Mosphoran Highwaste), Barheim Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 07 HP: 124 LP: 1 Weak vs. Wind
LV 08 HP: 136 LP: 1
LV 06 HP: 112 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2 Weak vs. Wind
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````
Tiny Bug
LV 07 HP: 211 LP: 1 Weak vs. Wind
LV 08 HP: 217 LP: 1
Drop/Steal: Iron Scraps, Earth Stone
````````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~

[1]
|
Broken Sands
|
[2] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Barheim Passage Entrance [SC]
\
| _Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre

[1] Mosphoran Highwaste - Summit Path
[2] Dalmasca Westersand - Wyrm's Nest

First of all, you need to complete the following optional Hunts for
the following Marks:
o Flowering Cactoid [please refer to Section 02-16]
o Nidhogg [Please refer to Section 02-21]

You should have the the following items as well:
o Cactus Flower key item
o Great Serpentskin loot item (not compulsory but extra goodies) -
hopefully you did not sell it.

Remember Dantro ask you to pass the Cactus Flower to his wife who
resides in South Bank Village in the northern region of the Dalmasca
Estersand. Make your way to village. It should be on the north off the
Banks of Nebra.

South Bank Village
---------------------
Now make your way to South Bank Village. You can use the Gate Crystal
to teleport there if you have visited there earlier. It will be read
as the Dalmasca Estersand Gate Crystal.

Here is a recap of the items sold by the unlucky merchant:

Unlucky Merchant

Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil


The house is just behind the spot where you find the unlucky merchant.
Talk to the lady standing in front of the house (Dantro's Wife). Talk
to her and you will give the Cactus Flower in exchange for a Bunch of
Needles. Now exit and re-enter the village.

You will find Dantro's Wife and the villager elder in front of the
river banks. Talk to Tchigri and there will be a cutscene. You will be
invited to go the North Bank Village and pick the top option to set
sail for the North Bank Village!

North Bank Village
---------------------
There will be some events. (Geez... people held hostages by cactoids
that are half of their size !?) Talk to Ruksel (Tchigri's dad) and
there will be some scenes (o_O). You will set sail back to South Bank
Village.

South Bank Village
---------------------
Back at South Bank Village, talk to Dantro's wife. Search the back of
her house (it is near the Gate Crystal) and you will find a "Dran?"
marker. Examine it and it will trigger a cutscene! The cactoid will
follow Vaan! Talk to Tchigri and pick the top option to set sail for
the North Bank Village.

North Bank Village
---------------------
Move to the large flowering cactoid and there will be a dancing
cactoid scene... You will get 1,000 gil and 1x Wyrmfire Shot. Before
making your way back feel free to venture in the Yoma area

Dalmasca Estersand
--------------------

Enemies in this area
````````````````````````````````````````````````````````````````
Worgen
LV 26 HP: 2121 LP: 1 Weak vs. Water
LV 25 HP: 2011 LP: 1
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem, Throat Wolf Blood, Steel Poleyns
````````````````````````````````````````````````````````````````
Alpha Worgen
LV 29 HP: 2523 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem
````````````````````````````````````````````````````````````````
Ichthon
LV 27 HP: 2776 LP: 1 Weak vs. Lightning
LV 26 HP: 2765 LP: 1
LV 28 HP: 2787 LP: 1
Drop/Steal: Water Magicite, Fish Scale, Hi-Potion
````````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 27 HP: 4022 LP: 2 Weak vs. Earth
LV 28 HP: 4090 LP: 2
Drop/Steal: Burning Bow, Giant Feather, Handkerchief, Wind
Magicite
````````````````````````````````````````````````````````````````
Cactoid (friendly)
LV 27 HP: 1771 LP: 1 Weak vs. Wind
LV 26 HP: 1759 LP: 1
Drop/Steal: Earth Magicite, Cactus Fruit
````````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3211 LP: 1 Weak vs. Water, Thunder, Holy
Drop/Steal: Chocobo Feather, Taurus Gem, Fire Stone, Gysahl
Greens
````````````````````````````````````````````````````````````````
Wild Saurian
LV 30 HP: 7566 LP: 2 Weak vs. Wind
LV 29 HP: 7226 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tyrant Bone, Bone Helm,
Hi-Potion
````````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 27 HP: 3518 LP: 1 Weak vs. Wind
LV 28 HP: 3638 LP: 1
Drop/Steal: Tanned Giantskin, White Fang, Gemini Gem
`````````````````````````````````````````````````````````````````

The Yoma
----------------------------------------------------------------------
Enemies: Worgen, Cactoid, Ichthon, Brown Chocobo, Dive Talon, Wild
Saurian
----------------------------------------------------------------------
Take note of the Wild Saurian here. It is a foe not an ally. But you
can weaken it by using Blind + Poison green magick combo. The Dive
Talon are abundent here and you can get Giant Feathers from there.
The Worgens are a stronger version of the wolf where you will encounter
it later in the game. The west route leads to the Wyrm's Nest in
Dalmasca Westersand (Do not head there unless you intend to fight a
tough optional boss)

Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Along the pathway, you will find Worgens and Dive Talons. Beware of
the Wild Saurian and Slaven Wilder at the rear. Slaven Wilder are
friendly creatures but do not hestiate to fight them as they are
very vulnerable to sleep and you can get Tanned Giantskin by stealing
or poaching them. Like the previous screen, this Wild Saurian is also
an unfriendly one. North from here is Mosphoran Highwaste. But I won't
recommend you to go there for now...

North Bank Village
---------------------
Return back to North Bank Village. Talk to Cartographers' Guild (moogle)
and you will be able to buy the Map for Mosphoran Highwaste for 2400
gil! Once you are ready to go back, talk to Tchigri to go back to the
South Bank Village. He will tell it will normally cost you gil for the
ferry hitch. But you are getting it free...

South Bank Village
---------------------
Talk to Dantro's Wife and she will request you to get some Semclam
shells, which can be found on the shores of River Nebra. Search for a
mysterious glint at the shores.

Here is the location of all Semclam Shells.
o West end of the shore (South Bank Village)
o East end of the shore (South Bank Village)
o West end of river bank in Banks of Nebra
o Northwest end of river bank in Banks of Nebra
o Northeast end of river bank in Banks of Nebra

Please note that you will be giving her the Semclam Shells once you
talked to Dantro's wife. You need a minimum 1 Semclam shells to proceed
onto the next task.

Talk to her again and she will requets to get Nebralim, which can be
obtained Dantro's Outpost.

Make your way to the Outpost (ugh). There is no shortcut here. No
Chocobos for you ride too... Make your way southwards by foot. Press
SELECT to activate the map to assist you.

Outpost
---------
Search the crates and jars for a small glowing orange crystal. Examine
it and it will say "Small Phial"

Here are the locations of all the Nebralims
o The jar found at the stack of crates west off Dantro
o The jar found behind the Chocobo

Now make your way back to the South Bank Village... (I miss Chocobos *_*)

South Bank Village
--------------------
Talk to Dantro's Wife. You need a minimum 1 Nebralim to proceed onto the
next task. You will now to gather some Valeblossom Dew, which can be
found at the Broken Sands area. Talk to Tchgri to set sail for North
Bank Village.

From the North Bank Village, take the north exit from there and you will
reach The Yoma area. Continue to head northwards and you will reach the
Broken Sands

Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Make your way up the cliffs and head for the middle section. Search
for Weathered Rock. Examine and your party leader will knock the rock
down. You will be able to examine the flowers for a "Mysterious Glint
item. Examine it and you will get Valeblossom Dew.

(Observe carefully on the map and there is a small loop there)

There are a total of 3x Valeblossom Dew for you to retrieve...
- The Valeblossom flowers are in the middle of the area. You need to
search the flowers from 3 angles. One of the dew can be obtained
from top angle where you drop the rock and the other dews can be
access after you have dropped the rock. You just need a minimum 1
Valeblossom Dew to finish the event.

Please take note of raging Wild Saurian. Cast Sleep + Poison + Blind
to make it shut its jaw up. Make your way back to the North Bank
Village. Talk to Tchgri & pick the top option to return back to South
Bank Village.

South Bank Village
--------------------
Talk to Dantro's Wife and you will pass her all the Valeblossom Dew
that you have collected. You need a minimum 1 Valeblossom Dew to give
it complete the quest. Upon giving her the Valeblossom Dews, she will
request for you to give her the Great Serpentskin. Give it to her by
picking the top option.

Exit and return to the village. Talk to the Recovering traveler (a
moogle), who is at the back of Dantro's wife. You will get the Barheim
Key item!

You will get either one of the following treasures based on the loot
that you have gotten and pass to Dantro's Wife. These are the minimum
requirements.

o--------------------------------------------------------------------o
| Golden Amulet | Magick Gloves | Balance Mote |
o--------------------------------------------------------------------o
| Great Serpentskin x1 | Semclam Shell x2 | Great Serpentskin x1 |
| Semclam Shell x5 | Valeblossom Dew x2 | Semclam Shell x1 |
| Nebralim x2 | Nebralim x2 | Nebralim x1 |
| Valeblossom Dew x3 | Great Serpentskin x1 | Valeblossom Dew x1 |
o--------------------------------------------------------------------o

From the summary, it seems that you need to have the Great Serpentskin
in order to get the reward. If you do not have the Great Serpentskin,
you will get only the Barheim Key.

It is possible to do some of the quests now. But I would wait till
later as you will be able to get better magicks and equipment, which
can help you a lot for those battles...

----------------------------------------------------------------------
[W-043] OPTIONAL
Zertinan Caverns
----------------------------------------------------------------------
ffxii_0243
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: Adrammelech
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Archaeoaevis
LV 38 HP: 11245 LP: 2 Weak vs. Ice
LV 39 HP: 11925 LP: 2
LV 40 HP: 12605 LP: 2
Drop/Steal: Battlewyrm Carapace, Cameo Belt, Emperor Scale,
Leo Gem, Storm Crystal
```````````````````````````````````````````````````````````````
Bogey
LV 38 HP: 6426 LP: 1 Weak vs. Holy
LV 39 HP: 6606 LP: 1
Drop/Steal: Dark Crystal, Death Powder, Iga Blade, Sky Jewel,
Smelling Salts, Gold Needle, Capricorn Gem
```````````````````````````````````````````````````````````````
Buer
LV 37 HP: 5622 LP: 1 Weak vs. Lightning
LV 38 HP: 5782 LP: 1
LV 39 HP: 5942 LP: 1
Drop/Steal: Demon's Sigh, Demon Tail, Gaia Hat, Ice Crystal,
Phoenix Down, Scorpio Gem
```````````````````````````````````````````````````````````````
Gorgimera
LV 36 HP: 5385 LP: 1 Weak vs. Water
LV 37 HP: 5505 LP: 1
Drop/Steal: Bundle of Feather, Fire Magicite, Hammerhead,
Teleport Stone
```````````````````````````````````````````````````````````````
Grenade
LV 35 HP: 4819 LP: 1 Weak vs. Water
LV 36 HP: 4979 LP: 1
LV 37 HP: 5139 LP: 1
LV 38 HP: 5299 LP: 1
Drop/Steal: Bomb Fragment, Bomb Shell, Chronos Tear, Fire
Crystal, Opal Ring, Scorpio Gem
```````````````````````````````````````````````````````````````
Mallicant
LV 37 HP: 6158 LP: 1 Weak vs. Wind
LV 38 HP: 6318 LP: 1
Drop/Steal: Earth Crystal, Eye Drops, Gaia Hat, Gimoire
Aidhed, Magick Lamp, Phoenix Down
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 38 HP: 14243 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````
Skulwyrm
LV 38 HP: 14895 LP: 2 Weak vs. Holy
LV 39 HP: 15575 LP: 2
LV 40 HP: 16255 LP: 2
Drop/Steal: Battlewyrm Carapace, Bastard Sword, Dark Crystal,
Hi-Potion, Wyrm Bone, Charger Barding
```````````````````````````````````````````````````````````````
Slime
LV 15 HP: 1629 LP: 1 Weak vs. Earth
LV 16 HP: 1889 LP: 1
LV 17 HP: 2119 LP: 1
Drop/Steal: Green Liquid, Water Mote, Wind Stone, Wing Helm,
Pebble
```````````````````````````````````````````````````````````````
Speartongue
LV 16 HP: 1792 LP: 1 Weak vs. Fire
LV 17 HP: 1828 LP: 1
LV 17 HP: 2112 LP: 1
Drop/Steal: Aries Gem, Frog Oil, Horn, Water Stone, Teleport
Stone
```````````````````````````````````````````````````````````````
Scythe Mantis
LV 37 HP: 8835 LP: 2 Weak vs. Water
LV 38 HP: 9075 LP: 2
LV 39 HP: 9315 LP: 2
Drop/Steal: Insect Husk, Tattered Garment, Iron Carapace, Fire
Crystal, Kiku-Ichimoji
```````````````````````````````````````````````````````````````
Shambling Corpse
LV 37 HP: 4338 LP: 1 Weak vs. Holy
LV 38 HP: 4318 LP: 1
Drop/Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace,
Platinum Dagger
``````````````````````````````````````````````````````````````

If you have been observant when using the walkthrough, I have been
telling to avoid the Zertinan Caverns. This is because there is an
Esper hidden there and it is not a pushover...

There are a total of 5 entrances to the Zertinan Caverns
o From the Westersand - Shimmering Horizons (nearest path via
Western Dalamasca Gate Crystal at The Western Divide)
o From Ogir-Yensa Sandsea
- via East Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
- via Central Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
--> This will also lead to the unaccessible area in Nam-Yensa
Sandsea
o From Nam-Yensa Sandsea - Yellow Sands
(nearest Gate Crystal - Tomb of Raithwall - Valley of the Dead)
o From Ozmone Plains - The Switchback
(nearest Gate Crystal - Jahara - Bank of the Sogoht)

Below is the map for Zertinan Caverns:

[5]
[2] [3] [4] /
\ / | Invitation to
. Canopy of | Hersey
[1] . Clay | /
\ . The _ _ /
Darkened ____ Balamka Sandfalls
Wharf \ / Fruit ___
\ Drybeam __ | |
Cavern [Map] Hourglass
\ | ______ Basin
Athroza / /
Quicksands [SC]
[E] |
The Undershore
|
Halls of Ardent
Darkness
|
[6]


[1] Nam-Yensa Sandsea - Yellow Sands
[2] Nam-Yensa Sandsea - Withering Shores
[3] Ogir-Yensa Sandsea - Central Junction
[4] Ogir-Yensa Sandsea - East Junction
[5] Dalmasca Westersand - Shimmering Horizons
[6] Ozmone Plains - The Switchback
[Map] Map Area
[E] Esper Adrammelech

The best route to fight Esper Adrammelech is to go through the route
along Dalmasca Westersand. You need go through the following areas -

1) Invitation to Hersey
2) Sandfalls
3) Hourglass Basin
4) Athroza Quicksands

Generally, you need to bypass the 3 areas before you will reach the
Athroza Quicksands. First of all, you need to get the following stuffs
and equipment. All these stuff are compulsory if you intend to venture
around the whole of Zertinan Caverns.

o 50x Hi-Potions, 50x Phoenix Downs, 20x Remedies, 20x Smelling Salts,
20x Alarm Clock, 20x Antidotes, 20x Eye Drops, 20x Chronos Tear,
20x Echo Herbs, Gold Needle x20
o Ruby Rings x3 (do not equip now)
o Rank III Quickenings for each character (include reserves)
o Black Magick
Blizzara, Thundara, Fira Black Magicks
o White Magick
- Curaga, Cura, Raise, Regen, Blindna, Poisona, Vox, Dispel (get it
from Nalbina)
o Green Magick
- Blind, Oil, Silence, Sleep, Shell, Protect
o Arcane Magick
- Bubble
o Charge Technick
o Haste
o Magick Channelling with all 3 Lores learnt
o Acquired all HP Plus Lore (each character should have around 2500HP
at LV40)
o Remedy with all 3 Lores learnt
o Potion Lores with 3 levels learnt
o Phoenix Lores with 3 levels learnt
o Range weapons for your characters. You can get better ammunition if
you purchase via Bazaar Goods. Please refer to Sect 10-01 for more
details.

Gambit Setup (before fighting Adrammelech)
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Cura
o Ally: HP status = Critical -> Curaga
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Stop -> Chronos Tear

First of all, use the Gate Crystal and teleport to Dalmasca Westersand.

----------------------------------------------------------------------
Via Dalmasca Westersand

----------------------------------------------------------------------
Teleport to Dalmsaca Westersand and get to the Shimmering Horizons
area. Press SELECT and refer to the in-game map for more assistance.

Invitation to Hersey
----------------------------------------------------------------------
Enemies: Slime, Speartongue
----------------------------------------------------------------------
The area got a lot of branches and the twisting and turning is making
my mind spin. You will find flan-like creatures called Slime and along
with Speartongues, the enemies that you have encounter in Nam-Yensa
Sandsea, which are weak against Fire. If you have the Monographs, you
can have the Speartongue dropping Frog Oil...

Sandfalls
----------------------------------------------------------------------
Enemies: Buer, Gorgimera
----------------------------------------------------------------------
Things will start to get tougher here. Make sure you cast Blind/Sleep,
on every single enemy you see here in this battlefield. This is to
prevent the enemies attacking as a group.

You will find gargoyle-like creatures - Buer and cockatrice-like
creatures - Gorgimera. The Buers are weak against Thunder. So cast
Thundara when 2 or more Buers flocked together. The Gorgimera are weak
against Water. Blizzara magick works against it well too. If the
Gorgimera inflicts Stone Gaze, use Stona to remove the petrify
status. The right route leads to a dead end. Now go to the left path
and make your way pass the trap towards the next area.

Hourglass Basin
----------------------------------------------------------------------
Enemies: Buer, Grenade
----------------------------------------------------------------------
There is a boulder in front of it. Examine it and it will create a
path for you. The north route leads to an isolated chest in the
Sandfalls area. The left path will lead to the central area where you
will fight the Esper. From the save crystal, there is a hidden route,
which will not be uncovered on the map. If you go along the winding
path, you will find Grenades, where you can steal Bomb Shells from
them. But I won't recommend you to fight them unless you cast Bubble
on your party first before you head there or you can cast Sleep on
them before you fight them...

Kill all the Buers first before heading southeast.

The Undershore
----------------
There is a Save Crystal here. Save your game. Go out and kill the Buer,
that will be left in the area. Now return and doing the following in
this order. (Do not reset and the following must be done immediately)

Cast Regen, Protect, Shell, Haste and Bubble for each character that
you are going to bring to the party. (in that order)

Equip Thief' Cuffs on the party leader (for those who intend to steal
from Adrammelech but remember to equip the Ruby Ring once the theft is
done) and Ruby Rings for the other 2 character. Switch your weaponary
to ranged weapons (e.g. bow and arrows). Use the following Gambit
Setup:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambits Setup
(For fighting Adrammelech)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
All characters
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Hi-Potion
Character #1
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Stop -> Remedy
o Ally: status = Sleep -> Alarm Clock

Character #2
o Ally: status = Confuse -> Remedy
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear

Character #3
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Remedy
o Ally: status = Stop -> Chronos Tear

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now return back to Hourglass Basin and make your way to the path on
the left.

Athroza Quicksands
--------------------
The radar will start to rattle and you won't be able to use. Head
further west and there will be a cutscene and you will see
Adrammelech! It is an Esper fight...
________________________________________________________________
Adrammelech LV ?? HP: ???? (~40,000)
________________________________________________________________
Attacks: Thundara, Flash-Arc, Thundaja, Bleed
Notes: Shell, Haste, Protect

Have your character with the Thief's Cuffs steal from the Esper.
You will see enemies (Shambling Corpse) start to sprout from the
ground, thus making the battle even more difficult.

Once you have stolen the loot, change to the accessory for that
character to Ruby Ring. The reasons for having Ruby Rings are
that the Shambling Corpses can cast nasty area spells such as
Watera, Aerora, Fira, Blizzara and Thundara. Any lightning-type
magicks will heal Adrammelech but they will most likely use
other spells. Thus having the Ruby Ring is a must when you go
through this area. Other than that, the Shambling Corpse can
use Cloying Breath which could cause a series of nasty status.
That why I choose to counter one of the statuses with a Remedy.

The Shambling Corpse deals around 100+ HP per attack but its
magicks won't harm you will be reflected back to it thus
attacking the caster three times (!).

The boss has a couple of dangerous attacks:
- Bleed - arcane magick that inflict heavy damage on one
character and causing Sap
- Thundara - Average lightning magick on all allies
- Thundaja - Heavy lightning magick to all targets + Sap/Stop
- Flash-Arc - Non-elemental damage on all allies (1000+ HP)

As this battle is not a place where you can fight at your own
sweet time, it is best to finish the battle fast. Unleash your
Mist Quickenings (that's why the emphasis on healing is
dependent on using Hi-Potions). If you are lucky, you will be
able to able to kill Adrammelech in one shot. If you are unlucky,
you will need to attack him with your ranged weaponary. It will
need to have at least a 14~15-hit Mist Quickening to kill off
Adrammelech... There will be a time when Adrammelech will be
immune to magick and mist attacks. First of all, dispel off
Adrammelech positive status. Try to get your party to get close
to each other. Cast Blizzara on your party and it will be
reflected back on Adrammelech for 3 times!

It is possible for Adrammelech to immune to magicks at one point
of time, so use attacks/technicks if that happens. Please note
that Quickenings will also won't work during that time! Once it
is over, unleash your Quickenings. Otherwise your Bubble won't
last long...

Steal: High Arcana, Pebble, Capricorn Gem
LP: 40
________________________________________________________________

After Adrammelech has fallen, the Wroth will joins your party. Now
escape from the battlefield if you do not want to see your Hi-Potions
suck dry. Go back eastwards (press SELECT to bring the map to assist
you). Make your way back to Save Crystal.

You will be able to learn license to summon Adrammelech. Now exit
Zertinan Cavern and go back to Dalmasca Westersand.

The following steps are for those who want to further explore the
Caverns.

----------------------------------------------------------------------
Via Ogir-Yensa Sandsea

----------------------------------------------------------------------
Well, you have been here before. Now you need to venture into the
Zertinan Caverns via either the East Junction or Central Junction.

o-- Via the East Junction --o

The Balamka Fruit
----------------------------------------------------------------------
Enemies: Slime, Scythe Mantis
----------------------------------------------------------------------
The east path will lead to a dead end (Sandfalls). Along the walkway,
you will encounter Slime. Please note the Slimes are capable of using
Divide, which can make replicas of itself thus giving you more to
slain

Next you will encounter a pretty dangerous enemy - Scythe Mantis. Cast
Blind on it before you attack it. Make use of Blood Sword's sap and
Poison Green Magick works well against it. Use Icebrand sword to
inflict more damage. The southeast exit leads to the Sandfalls.

Sandfalls
----------------------------------------------------------------------
Enemies: Scythe Mantis, Buer, Gorgimera
----------------------------------------------------------------------
You encounter the dangerous Scythe Mantis again. Cast Blind on it
before you engage battle against it. Cast Blizzara and you will be
able to defeat all 3. It is possible for Scythe Mantis to combine into
1 stronger Scythe Mantis by using Cannabalize ability. Hence watch out
out for it.

Examine the boulder and you will be able to move further. Examine the
2nd boulder and you will be able to fight Buer and Gorgimera that you
have encounter when you enter via the Dalmasca Westersand. Make your
way back to Balamka Fruit area.

The Balamka Fruit
-------------------
You will re-encounter Scythe Mantis. Use Blind + Poison + Oil -> Fira
combo to finish them off. Head west from The Balamka Fruit area.

Drybeam Cavern
-----------------------------------------------------------------------
Enemies: Bogey, Skulwyrm, Buer, Silicon Tortoise
-----------------------------------------------------------------------
Here you will encounter some more deadly monsters.

Bogey
------
Just cast Raise/or use a Phoenix Down to kill them off.

Skulwyrm
---------
There are a total of 3 of them in this area and each of them has
around 13000+ HP. They are weak against Holy but curative magick does
not hurt them yet healing them. Cast Silence, Poison and Oil on it.
Attack with Fira and you will be able to wipe it without much
difficulty. It is highly recommended to have one character stay as the
primary healer.

Silicon Tortoise
------------------
They drop Aged Turtle Shell, which can be sold for ~1000 gil per piece.
They are primary weak against Fire. So use Oil-Fira combo against it.
Just burn it up for turtle soup :) (*burps*)

Head towards the northwest area.

Darkened Wharf
----------------------------------------------------------------------
Enemies: Bogey, Gorgimera, Buer, Slime
----------------------------------------------------------------------
You will encounter some deadly Bogeys. Just run pass them first. After
its teleportation and it reveal itself for the second time, cast Raise
or use Phoenix Down to avoid time wasting. Cast Blind any other
enemies that approaches and attack your party.

At the northeast area, you will encounter more easier enemies like
Slime and Speartongue. If you continue northwest, you will end up in
the Nam-Yensa Sandsea. Make your way back to Drybeam Cavern.
Head eastwards from there and make your way to Balamka Fruit.

The Balamka Fruit
----------------------------------------------------------------------
Enemies: Archaeoaevis, Gorgimera
----------------------------------------------------------------------
The Archaeoaevis is werid enemy and it helps to attack other enemies!
But it is weak against Ice elemental. Use Blizzara to inflict damage
on both. Add more Ice to freeze them further :) Again, cast Blind on
any enemies that you encounter in this area.

You will find the urn containing the map of Zertinan Caverns here. If
you head south, you will find the radar starts to get zapped.. it
means you are getting near to something. Go there if you want to
roast any Shambling Corpses. Make sure your party are equipped with
Ruby Rings when you go to that area.

Make your way back and exit via the Nam-Yensa Sandsea.

The objective of this area is to get to unlock the pathway for
Dalmasca Westersands so you can make use of the Save Crystal at
the southeast region.

o-- Via the Central Junction --o

Canopy of Clay
---------------------------------------------------------------------
Enemies: Slime, Speartongue
---------------------------------------------------------------------
As you go down the pathway, you will be ambushed by Slimes. At the
winding junction, you encounter Speartongues. Beware of the trap that
is in the upper path. Examine the southwest corner and you will find
a boulder. Examine it and you will create a path connecting to the
Darkened Wharf. Make all the way up and you will be able to access
the isolated area in Nam-Yensa Sandsea where you can't access
previously.

Nam-Yensa Sandsea - Withering Sandsea
--------------------------------------------------------------------
Enemies: Bagoly
--------------------------------------------------------------------
You will fight a group of Bagoly where you can chain them for good
experience point and LP. There is a rare treasure (Rose Corsage) at
the end of the path. Beware of the trap that is directly in front
of the chest.

Return and make your way back to the Canopy of Clay. Make your way
towards the path that you create by knocking down the boulder to
Darkened Wharf.

Darkened Wharf
--------------------------------------------------------------------
Enemies: Bogey, Buer, Slime, Gorgimera
--------------------------------------------------------------------
Northwest of the path will leads to the Nam-Yensa Sandsea. The
monsters here are generally the same ones that you have encountered
earlier. Cast Blind on Buer and Gorgimera before you engage combat
with them. The southeast path will lead to the Drybeam Cavern.

Drybeam Cavern
--------------------------------------------------------------------
Enemies: Silicon Tortoise, Buer, Gorgimera, Skulwyrm
--------------------------------------------------------------------
In the area you will find more Buers and Gorgimera. But watch for
the Skulwyrm. Please refer to earlier strategy. Before you head
southeast, make your party has full HP. Cast Bubble and Regen on
all characters. Equip all characters with Ruby Rings.

Athroza Quicksands
--------------------------------------------------------------------
Enemies: Shambling Corpse
--------------------------------------------------------------------
Now Adrammelech is no longer here, but the radar is still
malfunctioning and Shambling Corpses will continue to spawn and cast
dangerous magicks on your party. With Ruby Ring and status fixing
Gambits, you will be able to head south unhurt...

The Undershore
---------------------------------------------------------------------
Enemies: Mallicant
---------------------------------------------------------------------
Disarm the Ruby Rings.

In this area, there is a new enemy - Mallicant (similar enemy to the
first boss and has the ability to teleport). It is immune to Blind
but Silence is more useful considering these enemy uses magicks more
often will be more useful. Watch for Snake Lash which deals quite an
amount of damage and sometimes, causing Confuse. If you use my
Gambits setup, this area should be rather easy. Head south to proceed
to the next area.

Hall of Ardent Darkness
---------------------------------------------------------------------
Enemies: Mallicant, Silicon Tortoise
---------------------------------------------------------------------
More Mallicants will be encountered here and there is another Silicon
Tortoise. Just brush them aside and head south and you will be back at
Ozmone Plains. Make your way to Jahara and use the Save Crystal...

Congrats... you have complete the Zertinan Caverns. Re-stock up your
Hi-Potions and Remedies. It is time to return back to the storyline
quest. It has been a long while... right? Make your back to Rabanastre.

----------------------------------------------------------------------
[W-044]
Nalbina Fortess - Revisited
----------------------------------------------------------------------
ffxii_0244
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre
--------------
For those who have gotten Ann's Letter, it is time to do part of the
quest now. Go to the Westgate and make your way to the Aerodome. If
you talk to Sorbet (the moogling moogle), you will be able to accept
the hunt for White Mousee in the Garamsythe Waterway if you haven't
done so. Do not go to the waterway for the time being. Make your way
to Nalbina.

Flight #2 From Rabanastre to Nalbina
---------------------------------------
Talk to the lady that has the marker "Flights to Nalbina", pay 200 gil
and pick the top option (go by leisure craft).

Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Antidote 50 gil Gyashl Greens 102 gil
Eye Drops 50 gil Syphon 4000 gil

You will be able to purchase the Syphon green magick which allows you
to transfer from enemy to the caster. Go to the Sky Saloon and you will
find Lirschell and the chief steward there. Talk to chief steward
(Liddy) and pick the top option. Now talk to her again. Pick the top
option again and you will head to rest in your flight cabin...

Nalbina.
-----------
Once you reach Nalbina, go all the way straight. Talk to Imperial who
stay next to a door in the north of the screen. Pick the top option
and you will be able to exit.

Check out the shops as well, they are selling items too.

~-~-~-~-~-~-~-~-~-~
o Nalbina Fortess o
~-~-~-~-~-~-~-~-~-~

[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand


Here is the shopping list as well.

Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus' Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil

Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Curaga 3200 gil First Aid 700 gil
Cure 200 gil Poach 7000 gil
Poisona 200 gil Charge 1700 gil
Blindna 200 gil Horology 2000 gil
Dispel 4500 gil Souleater 6400 gil
Bio 4900 gil Traveler 6700 gil
Fira 3000 gil Numerology 2048 gil
Thundara 3000 gil Shear 3600 gil
Blizzara 3000 gil Achilles 8800 gil
Fire 200 gil Gil Toss 2000 gil
Thunder 200 gil Charm 5000 gil
Blizzard 200 gil Sight Unseeing 6800 gil
Countdown 3100 gil Infuse 2000 gil
Stop 3700 gil
Haste 3400 gil
Slow 200 gil
Toxify 4100 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Vanish 4900 gil
Death 5200 gil
Vanishga 8700 gil

Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil

Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil

Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil Flame Staff 2400 gil
Leather Headgear 500 gil Storm Staff 2400 gil
Bronze Chestplate 500 gil Glacial Staff 2400 gil
Topkapi Hat 500 gil Flametongue 5200 gil
Kilimweave Shirt 500 gil Loxley Bow 5200 gil
Pirate Hat 4000 gil War Hammer 5200 gil
Viking Coat 4000 gil Crossbow 5200 gil
Sorcerer's Hat 4000 gil Healing Rod 3000 gil
Sorcerer's Habit 4000 gil Betelgeuse 5400 gil
Close Helmet 4900 gil Kogarasumaru 5600 gil
Demon Mail 4900 gil Ashura 5600 gil
Flame Shield 3200 gil Miter 5000 gil
Goggle Mask 4900 gil Storm Spear 5800 gil
Metal Jerkin 4900 gil Iron Pole 5300 gil
Black Cowl 4900 gil Hornito 5800 gil
Black Garb 4900 gil Arc Scale 5500 gil
Bone Helm 5900 gil Demonsbane 6000 gil
Bone Mail 5900 gil Giant Stonebow 6000 gil
Diamond Shield 3900 gil Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil
Icebrand 7000 gil
Ras Algethi 7000 gil
Sakura-saezuri 7000 gil
Golden Staff 3500 gil

Remember to pick up Bio, a black magicks sold at the Magicks shop
along with Dispel (a must for fighting bosses). You can accept the hunt
for Atomos by talking to Burrough, the Bangaa who is lying on the blue
carpet near the Gambit Shop in the Jajim Bazaar.

Stock up Remedies if you got gil. They are crucial and they will be
more worthy when you gain most of the Lores. It will be better if you
managed to save up some gil for the Nihopalaoa accessory (30,000 gil)

----------------------------------------------------------------------
[W-045]
Mosphoran Highwaste
----------------------------------------------------------------------
ffxii_0245
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Worgen
LV 29 HP: 2011 LP: 1 Weak vs. Water
LV 30 HP: 2121 LP: 1
LV 31 HP: 2231 LP: 1
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood, Steel Poleyns
```````````````````````````````````````````````````````````````
Alpha Worgen
LV 30 HP: 2413 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood
```````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 30 HP: 3518 LP: 1 Weak vs. Wind
Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
Tanned Giantskin
```````````````````````````````````````````````````````````````
Fire Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Water
Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
```````````````````````````````````````````````````````````````
Humbaba
LV 32 HP: 5403 LP: 2 Weak vs. Ice
LV 33 HP: 5523 LP: 2
Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
Beastlord Horn, Sledgehammer, Teleport Stone
```````````````````````````````````````````````````````````````
Clay Golem
LV 31 HP: 6283 LP: 2 Weak vs. Wind
LV 32 HP: 6393 LP: 2
Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
Needle, Solid Stone
```````````````````````````````````````````````````````````````
Seeq Cateran
LV 32 HP: 3770 LP: 1 Weak vs. Fire
LV 34 HP: 3920 LP: 1
Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
```````````````````````````````````````````````````````````````
Python
LV 29 HP: 3016 LP: 1 Weak vs. Earth
LV 32 HP: 3346 LP: 1
Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
Magicite, Great Serpent's Fang
``````````````````````````````````````````````````````````````
Vulture
LV 30 HP: 4022 LP: 2 Weak vs. Earth
LV 31 HP: 4090 LP: 2
Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
of Feathers, Eye of the Hawk, Red Fang
``````````````````````````````````````````````````````````````

For those who have completed the Barheim Key Quest [Section 02-42]
will benefit a lot from this section as you should have already
purchased the map from the moogle in North Bank Village.

Here is the map of Mosphoran Highwaste

[3]
\
Halny Crossing
\
Northern Skirts .
\ .
Trail of Sky-flung .
Stone Rays of Ashen
\ Light |
Babbling / |
Skyreach -- Vale [GC][IS] Empyrean Way
Ridge \ /
Summit Path
| \ \
| Southern Skirts
[2] \
[1]

[1] Nalbina Fortess - West Barbican
[2] Dalmasca Estersand - Broken Sands
[3] The Salikawood
[GC] Gate Crystal
[IS] Item Shop
... Create path

Southern Skirts
-----------------------------------------------------------------------
Enemies: Worgen, Slaven Wilder
-----------------------------------------------------------------------
In the first area, you will find Worgens, a stronger version of the
White Wolfs that you encounter at Paramina's Rift. Sometimes, you will
find Worgen that is berserked (it appears as glowing rate). They are
quite easy to slaughter. Defeat them and they could drop a good
accessory called Steel Poleyns, which allows you to bypass traps
without the worry of trigger those traps.

The Slaven Wilder are friendly Slavens and they won't attack you unless
you disturb it. There are 2 exit paths, take either one of them.

Summit Path
-----------------------------------------------------------------------
Enemies: Worgen, Fire Elemental*, Humbaba, Seeq Cateran
-----------------------------------------------------------------------
Sometimes, you will find a Fire Elemental nearby. Do not use area black
magicks such as Blizzara or you may hit it accidentally and you will
have to fight it. Elementals has a tendency to silence your characters
so make sure you switch your accessory equipment to Rose Corsage before
you attempt to fight them.

Humbaba works in pairs and they are strong version of werewolves. But
they are weak against Ice. So use Blizzara (make sure the the Fire
Elemental is not within the targeting range). Icebrand sword works out
well for this fight.

Sometimes you will encounter Seeq Cateran. They has ability to use
Provoke. So cast Dispel to remove its effects.

If you head northwest, there are quite a high chance that you will
encounter a Rare Game - Wary Wolf - a gigantic version of normal Wolf
that you encounter in Dalmasca Estersand. But it is not tough. The
northwest exit will leads to the village in the Highwaste while the
northeast path leads to another area. Take the northeast route.

Empyrean Way
----------------------------------------------------------------------
Enemies: Worgens
----------------------------------------------------------------------
More worgens found here. Slaughter as they come. Now exit via the
northeast path. The northwest path will lead to the village in the
middle.

Rays of Ashen Light
----------------------------------------------------------------------
Enemies: Slaven Wilder, Clay Golem
----------------------------------------------------------------------
There are Slaven Wilders here. On the left side of the path, you will
find 2 Clay Golems there. The Golems, like Slaven Wilder are weak
against Wind Elemental. Use Aero or have someone using Gladius Knife to
attack it. They can cast nasty spells like Dark and Aero. So watch out
for it, especially its Tri-Attack. At the end of the path, there is a
Wayward Chocobo. You can ride on it by giving it a Gysahl Greens. Exit
via the left exit. You will reach the village - Bubbling Vale

Bubbling Vale
---------------
There is a Gate Crystal here where you can save your game. Talk to
the Caravaner (Luccio) and he will sell the following items:

Luccio

Weapons Armor
`````````````````````````````` `````````````````````````````````
Icebrand 7000 gil Adamant Hat 5900 gil
Ras Algethi 7000 gil Adamant Vest 5900 gil
Sakura-saezuri 7000 gil Astrakhan Hat 5900 gil
Golden Staff 3500 gil Carmagnole 5900 gil
Burning Bow 7500 gil Diamond Helm 7000 gil
Obelisk 7500 gil Diamond Armor 7000 gil
Sledgehammer 7500 gil Platinum Shield 5300 gil
Six-fluted Pole 6800 gil
Thorned Mace 6500 gil
Multiscale 8000 gil

Accessories Items
`````````````````````````````` `````````````````````````````````
Golden Amulet 4500 gil Potion 70 gil
Magick Gloves 3200 gil Antidote 50 gil
Nishijin Belt 800 gil Eye Drops 50 gil
Thief's Cuffs 3000 gil Phoenix Down 250 gil
Gillie Boots 700 gil Echo Herbs 50 gil
Quasimodo Boots 800 gil Gold Needle 100 gil
Ruby Ring 8500 gil Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Technicks
``````````````````````````````
1000 Needles 1000 gil

Get Adamant Hat and Vest as you are going to face a strong fire-
elemental boss. But take note of it weakeness. You will find Va'Kansa
there where you accept for a hunt for Braegh. If you talk to the moogle
there, you will come to know about a Giant Bomb...

Exit via west northwest path.

Trail of Sky-flung Stone
-----------------------------------------------------------------------
Enemies: Python, Vulture, Worgen, Alpha Worgen, Seeq Cateran, Fire
Elemental
-----------------------------------------------------------------------
You will find Pythons sprouting from the ground. But they should be
quite easy to handle. When it is about to use Spiral Cut, get away from
it. On the other side of path, you will encounter Vulture, which has
a tendency to use Kamikaze (you will get no items, no experience and
LP if that happens, plus you will receive around 500 HP damage).

At the end of the path, you will find more Worgens or Seeq Caterans.
This depends on the game itself. At the end of the path, near the trap,
there is a weathered rock. Examine it and you will be able to knock
down to create a path to the Rays of Ashen Light.

Please note that Fire Elemental is immune to Ice Magicks. So don't
equip the Icebrand or you will deal zero damage if you happen to fight
it. Equip Rose Corsage to block its silence spells.

Northern Skirts
-----------------------------------------------------------------------
Enemies: Humbaba, Vulture, Python
-----------------------------------------------------------------------
You will find Humbaba guarding the entrance and more Vultures at the
area where you find the Atomos if you accept the hunt.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.15 - Atomos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

________________________________________________________________
Atomos LV ?? HP: ???? (~30,000)
________________________________________________________________
Attacks: Stomp, Kick, Purify, White Wind, Spinkick, Regen, Gnaw,
Restore, Shell
Notes: Shell, Haste, Protect, Regen

It is an easy enemy and the monsters surrounding it does not
cause you as much problems as the fight for Esper Adrammelech.
First of all, cast Dispel to remove its possible status and
inflict Blind. Use Shear if you have it to weaken its magick
resist. Keep on attacking as usual and its normal attack does
little damage (Spinkick and Gnaw). It will use purify, which
will remove all the status ailments and it will also generate
a White Wind, which causes it to be immune to status ailments.
Just keep on attacking it and heal when necessary. Overall, this
should not pose much a problem... In fact, it is even easier
than the Fire Elemental. Equip Golden Amulet to reap in rewards
of large LP reward. If you have a weapon that could inflict
Disable, this battle is like a walk in the park.

Steal: Potion
LP: 16
________________________________________________________________

Return back to the resting area for the scouts to use the Gate
Crystal to restore lost HP/MP. Save your game. If you are very
impatient on getting your reward, you may want to go back now to
visit Burrough to take your bounty... Your rank will be upgraded to
Riskbreaker if you have following this walkthrough from the beginning.

Halny Crossing
----------------
Just move across the long bridge and you will reach...

----------------------------------------------------------------------
[W-046]
The Salikawood
----------------------------------------------------------------------
ffxii_0246
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Quasimoda Boots
Key Items: Map (The Salikawood)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Wyrdhare (friendly)
LV 34 HP: 2849 LP: 1 Weak vs. Fire
LV 35 HP: 2959
Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
Magoroku
```````````````````````````````````````````````````````````````
Pumpkin Head
LV 32 HP: 2739 LP: 1 Weak vs. Ice
LV 33 HP: 2859 LP: 1
Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
Succulent Fruit, Screamroot, Black Garb
```````````````````````````````````````````````````````````````
Sprinter (friendly)
LV 33 HP: 4070 LP: 1 Weak vs. Water
LV 34 HP: 4138 LP: 1
Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
```````````````````````````````````````````````````````````````
Malboro King
LV 34 HP: 4501 LP: 1 Weak vs. Holy
LV 35 HP: 4621 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
Mote, Thorned Mace
```````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Green Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Bakamy
LV 35 HP: 4501 LP: 1 Weak vs. Ice
LV 36 HP: 4576 LP: 1
Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
Alarm Clock, Hi-Potion
```````````````````````````````````````````````````````````````
Antares
LV 33 HP: 6458 LP: 1 Weak vs. Wind
LV 34 HP: 6568 LP: 1
Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
Metal Jerkin
```````````````````````````````````````````````````````````````

As usual here is the map of The Salikawood

~-~-~-~-~-~-~-~-~-~-~
The Salikawood
~-~-~-~-~-~-~-~-~-~-~

[3]
\
Piebald
Corridor ____ Path
[4] --- of Ages |
\ |
Grand Bower
\
Garden of ____ Quietened___
Decay [FB]x2 Trace \
| \
Sun-dappled -- Trunkwall Road - Diverging
Path | [FB] Way \
| \
Path of Hours [SC] Living Chasm
/ [FB] \
The Omen Spur [2]
\
[1]

[1] Mosphoran Highwaste [SC] Save Crystal
[2] Phon Coast [FB] Forest Bunglow
[3] Necrohol of Nabudis
[4] Nabreus Deadlands

The Omen Spur
-----------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head
-----------------------------------------------------------------------
Along the wooden planks, you will see Wyrdhare popping out and sleeping
Pumpkim Heads. Just move across the walkthrough planks and you will
reach the next area.

Paths of Hours
-----------------
There is a Save Crystal here and a forest traveller (Bangaa). Exit
to the next area

Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The urn contain the map of area is in the southeast corner of this area.
Search it and you will be able to view the full map. Sprinter are
stronger versions of the Cockatrice. They can use Stone Gaze, so use
a Gold Needle or cast Stona to remove the status. Exit the area via
southeast.

Diverging Way
------------------------------------------------------------------------
Enemies: Pumpkin Head, Wyrdhare, Sprinter, Malboro King
------------------------------------------------------------------------
The enemies here are easy. You will encounter Malboro King. Make sure
you have setup to counter status that is result from is Bad Breath. As
Malboro King is a plant monster, submerge it with Oil and cook it with
Fira for an easy kill ^_^. Head southeast first.

Living Chasm
--------------
You will find the moogle boss. Talk to him and you will need to search
for all 9 moogles that are scattered all across the wood. The moogles
reside in the Forest Bungalow. For those who have gotten the map, it
will marked as ! icons on the map.

Path of Hours
---------------
Now make your way back to the Save Crystal. You will find a "Forest
Bunglow" there. Examine it and you will find Layabout and 2 other
moogles. Now with 3 down and there is 6 more to go... Make your way
back to the Trunkwall Road

Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The Forest Bungalow can be located from the middle branch. Get the map
if you have gotten it. Go to the ! marker on the map. You will find
another Forest Bungalow there. Examine it and you will find 2 more
moogles there. Head westwards to the next area

Sun-dappled Path
------------------------------------------------------------------------
Enemies: Wyrdhare
------------------------------------------------------------------------
This area consists only Wyrdhare. They are easy to beat but they tends
to run away after its HP is critical. Hence steal it first and cast
Sleep. Roast it with Fira and hopefully you get a lot of fine wool...

Head northwards to the next area.

Garden of Decay
------------------------------------------------------------------------
Enemies: Sprinter, Malboro King
------------------------------------------------------------------------
The Forest Bungalow are located just next to each other and you will
find the remaining 4 moogles. As you have found all the moogles, you
will get a prompt whether you want to follow to the gate. Choose the
2nd option "No" as you are going to fight an optional boss here...

Head northwest and you will find the exit.

Quietened Trace
----------------
In this *LARGE* area, there are no enemies but you will find the gate
crystal there along with an Overseer moogle. Save your game. Before you
intend to kill the boss, here is a trick

o----------------------------------------------------------------o
| Harvest of Bomb Shells |
o----------------------------------------------------------------o
| The King Bomb got a lot of great loot that you can steal from |
| and they will regenerate when you exit the area and re-enter. |
| Bomb Shells can be sold for 896 per piece and you can easily |
| get 99 of these in just 30 minutes (if not less). Equip your |
| leader with the Thief's Cuffs. Steal and exit the area. Make |
| sure that you have least 5 Bomb Shells and at least 3 Bomb |
| Fragments left if you intend to get the Bazaar goods for the |
| strongest Hand-bomb weapon and its incendiaries. By the way, |
| Bomb Fragments can easily sold for 1911 per piece... |
| |
| For those who don't have the anti-fire equipment stated below, |
| use this trick and get the money you needed and purchase them |
o----------------------------------------------------------------o

Make sure you have the following:
- Flame Shields for characters using a single-handed weapon.
- Adamant Hat & Adamant Vest for all characters
- Gillie Boots (to be immune against Oil)
- Dispel spell
- At level 2 Quickenings for all 3 characters
- Cast Protect, Shell, Bubble, Regen and Haste for all 3 characters
participating in the battle.
________________________________________________________________
King Bomb LV ?? HP: ???? (~38,000)
Bomb A LV 33 HP: 3233
Bomb B LV 33 HP: 3233
Bomb C LV 33 HP: 3233
________________________________________________________________
Attacks: Fira, Renew, Chain Reaction, Lunge, Cry for Help,
Chain Magick
Notes: Haste

The boss is a big meanie and its partners in crime has the
ability cast Oil, which will make your allies Fire damage for
3 times. Luckily if your characters are equipped with Flame
Shield, Adamant Vest or Adamant Vest, you will be able to
nullify the damage in half.

The boss' groupies (Bombs) have only 3 basic attacks - Fire,
Oil and Lunge. With Gillie Boots, you won't have the trouble of
worrying your characters getting soaked in oil...

The boss got a weakness against Water and its attacks are pretty
weak except for its Fira magicks. However the boss has the
ability to restore its HP with Renew and spam new Bombs with Cry
for Help. First of all, cast Dispel to remove its Haste and
attack the bombs first. With the fire protection equipment, the
King bomb should do a maximum of only 250 HP with Fira and 100+
HP with its Lunge attacks. Attack as you will do normally. The
boss has an ability called Renew which will restores its HP back
to 100% and it use it once its HP is below 40%.

Cast Silence will prevent the boss from using Fira and Cry for
Help. By the way, King Bomb can regenerate new Bombs for infinite
times!

Kill off the bombs were created. Do not waste time to poach them
as they will use Self-Destruct, which could heavy damage to your
party. This will cause the King Bomb to waste its MP to
regenerate Bombs. Seize the opportunity once Silence hits. Damage
the boss till its HP is below 50%. If the boss runs away, it
means it is going to use Renew. Your Mist Quickening won't have
sufficent time to reach. So just resume attack. Cast Haste and
Bubble once these 2 wears off. Try to have King Bomb cornened
and then unleash your Mist Quickening when its HP is below 50%.

Steal: Bomb Shell, Fire Crystal, Bomb Fragment
LP: 22, 1 LP for each Bomb killed
________________________________________________________________

Return back to Gate Crystal and restore your lost HP/MP. Now you got 3
choices:

1) Go to Necrohol Of Nabudis to collect the strongest spear, provided
that you do open the following treasure chest
- The chest that is in front of Old Dalan's House
- The chest at the right corner of Royal Palace of Rabanastre (I
have suggested you not open any one of them right?)
- The chests in the Confiscatory of Nalbina Dungeon
I won't recommend you to go there now as the enemies are a bit too
tough.

2) The northwest area leads to Nabreus Deadlands, which I won't
recommend to go there either.

3) Return back to Moogle Boss and continue with the story.

Before heading there, there is a hunt that you can do. First of all,
disarm your fire protective equipment and change to your best
equipment. From the previous area where you fight King Bomb, head
northwest to the Corridor of Ages

Corridor of Ages
----------------------------------------------------------------------
Enemies: Green Chocobo, Brown Chocobo, Bakamy, Antares, Malboro King
----------------------------------------------------------------------
Ignore the Brown Chocobo here. Head southwest and you will find the
Braegh (a giant horse with glowing light). Before getting close there,
cast Haste and Bubble on your characters. Make sure you have some
Remedy or Jackboots. Don't equip the Jackboots first.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.16 - Braegh
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Braegh LV ?? HP: ???? (~35,000)
________________________________________________________________
Attacks: Snake Lash, Berserk, Rush, Invert, Immbolizega,
Thundara
Notes: -

Seeing this creature reminds me of Troy... First cast Slow on it.
As a lightning elemental creature, it is weak against Ice. Cast
Blizzara and the Icebrand sword works wonders. Snake Lash does
around 400 HP all allies and has the ability to cost Poison.
So use an Antidote if that happens. Braegh can cast Berserk, so
use Dispel on that the berserked character if that happens. Keep
on using Blizzara and you will see a message that Braegh becomes
immune to magicks. Switch to non-elemental weapon and attack
normal. Braegh will use Invert, which cause a character's HP and
MP to be inverted. So have that character cast Bubble. Once
Braegh is readies to use Immbolizega, activate menu and equip
Jackboots. For characters who are immbolize, use a Remedy. Just
keep on attack and you will win it no time... By the way, Disable
has an impact on it...

By the way, once the boss is dead, the Invert status will be
remove automatically.

Steal: Storm Magicite, Storm Crystal, Grimoire Aidhed
LP: 17
________________________________________________________________

If you exit to the west area, there will be a cutscene that Fran
suggests that you head eastwards :) [The enemies are really tough
and it is not kidding!]. Now head back to the Moogle Boss.

The other enemies won't appear until you exit and return back to
this area. The Antares is like the Scythe Mantis, cast Blind on it
and Oil-Fira combo works well on it. The Bakamy is relatively easy
and they drop gil...

Head northeast...

Piebald Path
----------------------------------------------------------------------
Enemies: Brown Chocobo, Malboro King, Bakamy, Antares
----------------------------------------------------------------------
This area has the same set of enemies that you encounter in the
previous area. The only danagerous foes are the Malboro King and
Antares. The north exit will leads to the Nabreus Deadlands, which I
won't recommend you to go there now. Head back eastwards to the Living
Chasm where you find Moogle Boss.

Living Charm
--------------
There will be a cutscene at the Living Charm and you will be able to
talk to all 10 moogles. Talk to Moogle Boss and you will get a
Quasimoda Boots for your efforts. Get your beach wear and let's head
for the shore!

----------------------------------------------------------------------
[W-047]
Phon Coast
----------------------------------------------------------------------
ffxii_0247
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 43

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Phon Coast)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Mandragora (friendly)
LV 34 HP: 2739 LP: 1 Weak vs. Fire
LV 37 HP: 3099 LP: 1
Drop/Steal: Water Magicite, Succelent Fruit, Vanishga Mote,
Platinum Sword
```````````````````````````````````````````````````````````````
Silver Lobo
LV 34 HP: 3131 LP: 1 Weak vs. Earth
LV 35 HP: 3241 LP: 1
Drop/Steal: Wind Magicite, Libra Gem, Quality Pelt, Eye Drops,
Sorcerer's Habit
```````````````````````````````````````````````````````````````
Pyrolisk
LV 36 HP: 6262 LP: 2 Weak vs. Ice
LV 37 HP: 6330 LP: 2
Drop/Steal: Bundle of Feathers, Storm Magicitie, Taurus Gem,
White Fang, Gold Needle, Balance Mote,
```````````````````````````````````````````````````````````````
Piranha
LV 35 HP: 4305 LP: 1 Weak vs. Lightning
LV 37 HP: 4469 LP: 1
Drop/Steal: Water Magicite, Chronos Tear, Eye Drops, Ichthon
Scale, Pisces Gem, Antidote, Steel Mask
```````````````````````````````````````````````````````````````
Iguion (friendly)
LV 36 HP: 5002 LP: 1 Weak vs. Lightning
LV 35 HP: 4892 LP: 1
Drop/Steal: Aries Gem, Eye Drops, Ice Magicite, Pointed Horn,
Frogspawn, Phoenix Down,
```````````````````````````````````````````````````````````````
Bagoly
LV 37 HP: 4610 LP: 1 Weak vs. Earth
LV 38 HP: 4720 LP: 1
Drop/Steal: Wind Magicite, Bundle of Feathers, Teleport Stone,
Aries Gem, Bent Staff, Multiscale
```````````````````````````````````````````````````````````````
Archaeosaur
LV 36 HP: 12251 LP: 2 Weak vs. Ice
LV 38 HP: 12591 LP: 2
Drop/Steal: Storm Magicite, Gold Needle, Leo Gem, Fumarole
```````````````````````````````````````````````````````````````
Bangaa Pirate (raining day)
LV 35 HP: 5381 LP: 1 Weak vs. Water
LV 36 HP: 5456 LP: 1
Drop/Steal: Gil
```````````````````````````````````````````````````````````````

[1]
\
Kaukula Pass [SC] [2]
\ /
The Resata Strand Rava's Pass
| \ / [SC]
The Mauleia ___ Pora-Pora' /
Strand Sands \ Limatra Hills
\ / \ /
Cape Tialan ___ Cape Unahuk Caima Hills
\ ___ \ / \
The / The / \
Hakawea ___ Hunter's __ The Vaddu
Shore Camp [IS][GC] Strand*

[SC] Save Crystal
[GC] Teleport Crystal
[IS] Item Shop
[1] The Salikawood
[2] Tchita Uplands

Kaula Pass
-------------
Once you reach the area, there will be some scenes and a breath of
fresh air... (ahh). There is a Save Crystal. Save your game and
exit...

Set up the following Gambits:
o Foe: flying -> Blizzara
o Foe: status = Oil -> Fira

The Raseta Stand
-----------------------------------------------------------------------
Enemies: Mandragora, Silver Lobo, Pyrolisk, Piranha, Iguion
-----------------------------------------------------------------------
The Mandragora are like Alraunes type monster. Just chop them for
Succulent Fruits. Silver Lobo are stronger version of the wolves, just
slaughter for Quality Pelts. Piranha are stronger versions of Ichthons
and they are weak against lightning. Pyrolisk are flying creatures but
they are weak against Ice. At the northwest end of the area, you will
find a sleepy Iguion, a stronger version of Gigantoad. Shock them with
Thundara. Head southeast.

Pora-Pora Sands
-----------------------------------------------------------------------
Enemies: Iguion, Silver Lobo, Pyrolisk, Bagoly
-----------------------------------------------------------------------
Down here, you will fight more Iguions and they will drop Frogspawn if
you have gotten the Monographs. Silver Lobo are dangerous when you
fight them in groups. Thus blinding them is a crucial before you fight
them. Watch out their Sonic Fangs! Bagoly can also be encountered here,
and they are the ones that you encounter in Nam-Yensa Sandsea except
they are at high levels. Cast Oil on them and use Fira to roast them...

The west route leads to the Mauelia Strand and the southwest route
leads to Cape Tialan. Set the following Gambit can be quite useful if
you do not have any good ammunition - Foe: flying --> Blizzara

In northern region of the area, you will find an orange Bangaa and you
will be able to access the area via a Chocobo. More details will be
covered later.

The Mauelia Strand
-----------------------------------------------------------------------
Enemies: Pryolisk, Silver Lobo, Mandragora, Iguion
-----------------------------------------------------------------------
You will encounter here what you have encounter in the previous areas.
The east route leads back to Pora-Pora Sands and the southeast route
leads to Cape Tialan

Cape Tialan
-----------------------------------------------------------------------
Enemies: Mandragora, Silver Lobo, Pryolisk, Iguion
-----------------------------------------------------------------------
Once again the same set enemies that you encountered in Mauelia Strand.
The east route leads to Cape Uahuk while the southeast route leads to
the The Hakawea Shore

Hakawea Shore
-----------------------------------------------------------------------
Enemies: Silver Lobo, Iguion, Pryolisk, Mandragora
-----------------------------------------------------------------------
You will fight more Silver Lobos here along with the annoying Pryolisks
if you don't equip any range weapons. There is a Wayward Chocobo here
where you can give Gysahl Greens to ride on it.

The northeast and southeast exits lead to the Hunter's Camp, your
destination.

Cape Uahuk
-----------------------------------------------------------------------
Enemies: Silver Lobo, Pryolisk, Bagoly, Mandragora
-----------------------------------------------------------------------
Same set of enemies that you have encounter in the Pora-Pora Sands.
You will fight a lot of Bagoly and hence the Oil-Fira combo works
extremely well here. The path lead south leads to the Hunter's Camp.

Hunter's Camp
---------------
Once you reached there, there will be a cutscene. (Vaan seems like to
have fun a lot...). There is a Gate Crystal. Better use it...

You will find Gurdy next to the item shop and you can rent a Chocobo
for 1400 gil (!). Talk to the shop owner and he sells the following:

Vendor of Goods

Weapons Armor
Burning Bow 7500 gil Adamant Hat 5900 gil
Obelisk 7500 gil Adamant Vest 5900 gil
Sledgehammer 7500 gil Astrakhan Hat 5900 gil
Six-flutted Pole 6800 gil Carmagnole 5900 gil
Thorned Mace 6500 gil Diamond Helm 7000 gil
Mutliscale 8000 gil Diamond Armor 7000 gil
Murasame 8500 gil Platinum Shield 5300 gil
Orichalcum Dirk 8500 gil Officer's Hat 7000 gil
Fumarole 8500 gil Barrel Coat 7000 gil
Platinum Sword 9000 gil Gaia Hat 7000 gil
Power Rod 4500 gil Maduin Gear 7000 gil
Hammerhead 9500 gil Steel Mask 8100 gil
Recurve Crossbow 9500 gil Mirror Mail 8100 gil
Traitor's Bow 10000 gil Dragon Shield 6000 gil
Halberd 10000 gil
Aldebaran 10000 gil
Gokuu Pole 9000 gil
Kagenui 10000 gil

Accessories Items
Thief's Cuffs 3000 gil Potion 70 gil
Gillie Boots 700 gil Antidote 50 gil
Quasimodo Boots 800 gil Eye Drops 50 gil
Ruby Ring 8500 gil Phoenix Down 250 gil
Firefly 5000 gil Echo Herbs 50 gil
Steel Poleyns 1000 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Magicks & Technicks
Vanish 4900 gil
Bio 4900 gil
Dispel 4500 gil
Death 5200 gil
Vanishga 8700 gil
Darkra 5800 gil
Cleanse 5800 gil
Reverse 7600 gil

There is a Notice Board there and there are the following Hunts:
o White Moussee Rank V
o Marilith Rank V
o Mindflayer Rank IV
o Bloodwing Rank V
o Atomos Rank III
o Roblon Rank VI
o Braegh Rank IV

The Cartographer Guild's moogle is found near the north exits. Talk to
it and pick the first option. You will be able to purchase the map for
the Phon Coast for 1800 gil.

You need to head northeast to The Tchita Uplands. You can also head
southeast as there is something that I want you to take note off.

The Vaddu Strand
-----------------------------------------------------------------------
Enemies: Silver Lobo, Seeq Fisher (ally), Piranha, Mandragora, Pyrolisk
-----------------------------------------------------------------------
The monsters are the first enemies that you encounter when you first
reach Phon Coast. However, at the southeast of the area. You will find
16 chests and they are arrange in this manner.

o o o o PS: Don't you think it is a bit fishy that the
o o o o chest arranged in this manner?
o o o o
o o o o

o-----------------------------------------------------------------o
| Do NOT touch them as they will affect the treasures in the |
| Necrohol of Nabudis. If you touch them, you will lose your |
| chance to get the strongest weapon in the game. Please treat it |
| as you never see them if you want that weapon... |
o-----------------------------------------------------------------o

Piranha are encountered on the shores by the way.

Ocassionally, you will find Seeq Fisher assisting you. Along the
mountain, there is a cave which is a underpass that leads to the Limatra
Hills. Return back to the Hunter's Camp and make your way northeast.

Caima Hills
-----------------------------------------------------------------------
Enemies: Silver Lobo, Bagoly, Archaeosaur, Pryolisk
-----------------------------------------------------------------------
In this area, you will find another Wayward Chocobo. You will encounter
a lot of Silver Lobo and Bagoly. So use the previous strategies and you
will be fine. There is a purple Archaeosaur. Cast Blind on it to weaken
its attack. You may want to cast Dispel to remove its Regen status. You
will again encounter Pryolisks here.

Limatra Hills
-----------------------------------------------------------------------
Enemies: Bagoly, Silver Lobo, Archaeosaur
-----------------------------------------------------------------------
You will find more Bagolys and Silver Lobo along with another
Archaeosaur. The south mountain path has a cave which will leads to the
The Vardu Strand. Continue to head northeast.

Rava's Pass
-------------
There is another Save Crystal here. Save your game and proceed... You
will find 2 Viera Wayfarer here.

----------------------------------------------------------------------
[W-048]
Tchita Uplands
----------------------------------------------------------------------
ffxii_0248
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 44

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Soul Ward Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 39 HP: 9713 LP: 1 Weak vs. Earth
Drop/Steal: Wind Magicite, Blood Wool, White Fang, Orichalcum
Dirk, Braid Wool
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````
Seeq Thief
LV 38 HP: 6412 LP: 1 Weak vs. Fire
LV 39 HP: 6652 LP: 1
Drop/Steal: Gil, Gold Needle, Dagger
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]

[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal


Your objective is head to the Sochen Cave Palace. But first of all, you
need to get the Soul Ward Key from the Archadian Wayfarer found in The
Chosen Path before you can enter there...

Realm of the Elder Dream
-----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Bellwyern, Malboro Overking
-----------------------------------------------------------------------
The battles will start to get tougher. Coeurl are more dangeorus with
its spells that its normal attacks. So cast Silence to prevent it from
using spells like Thundara, Cura and Silence. Serpent, on the hand are
very aggressive attackers. Use Oil-Fira combo should allow you to
defeat rather easily. There is a Bellwyern at the southeast corner. It
is flying creature and is weak against Water. However, cast Oil on it
and Fira works just as fine. The Bellwyern's Breath could causes Sap,
cast Regen to counter it.

If you head northwest, you forced to fight a gang of Malboro Overkings,
if that happens cast Oil and use Fira to roast them apart. The east
path leads to the Sky trial while the southeast path leads to the
Oliphzak Rise.

Oliphzak Rise
----------------------------------------------------------------------
Enemies: Lizard, Feral Croc, Serpent, Coeurl
----------------------------------------------------------------------
Take note of the Feral Croc. Oil works on it but it could cast Reflect.
Hence dispel its Protect/Reflect before you fight it, other you will
get hit hard by your Fira. Lizards roam in the northern portion while
Malboro Overkings roam in the upper portion. The southeast exit leads
to a Save Crystal while the northeast leads to a save crystal.

The Skytrail
-----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Lizard, Bellwyern
-----------------------------------------------------------------------
Here, you will fight more Coeurl and Serpents. Serpents are abundant in
the normal region. So prepare someone to cast Oil and unleash Fira to
cook them for snake soup... In the middle area, you will fight Lizard
along with a Bellwyvern. Soak them with Oil and unleash Fira. Next the
exit, you will find a group of Coeurl. Try to lure them together and
use Blizzara. Exit via the northeast exit.

The Chosen Path
-----------------
There is a Gate Crystal here. Use it. There is an Archadian Wayfarer.
Talk to him and you will need to do a Hunt for an unposted enemy. You
will also get the Soul Ward Key item. If you talk to him, he will show
you the bill again. Head eastwards.

NOTE: If you talk to the Archadian Wayfarer at The Nameless Spring, he
will also give you the bill for the Hunt of an uposted enemy,
which is also exactly the same as the boy's. The reward for
complete the Hunt is still the same though.

The Highlands
----------------------------------------------------------------------
Enemies: Serpent, Coeurl, Malboro Overking
----------------------------------------------------------------------
A lot of monsters and they all tends to group together. You need to
head northeast where you will encounter mainly Couerls and Serpent.
For those who intend to explore, you will find a large majority of
Malboro Overkings there... The east path leads to the Sundered Earth
while the north path leads to the Fields of Eternity. Go northwards.

Fields of Eternity
----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Malboro Overking
----------------------------------------------------------------------
You need to locate the cave that is in the northwest region of the
area. You will fight mainly Coeurls and Serpents while on the
grasslands and you fight Malboro Overkings at the U-shaped ledge at
the southwest corner. Enter the Cave.

----------------------------------------------------------------------
[W-049]
Sochen Cave Palace
----------------------------------------------------------------------
ffxii_0249
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 45

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x2
Loot: -
Gil: -
Equipment: -
Key Items: Map (Sochen Cave Palace)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Zombie Knight
LV 36 HP: 3693 LP: 1 Weak vs. Holy
LV 37 HP: 3873 LP: 1
LV 38 HP: 4053 LP: 1
Drop/Steal: Dark Magicite, Capricorn Gem, Maggoty Flesh,
Hypnocrown
```````````````````````````````````````````````````````````````
Gorgimera
LV 38 HP: 4266 LP: 1 Weak vs. Water
LV 39 HP: 4386 LP: 1
Drop/Steal: Teleport Stone, Bundle of Feathers, Fire Magicite,
Hammerhead
```````````````````````````````````````````````````````````````
Imp
LV 37 HP: 4390 LP: 1 Weak vs. Ice
LV 38 HP: 4000 LP: 1
LV 39 HP: 4710 LP: 1
Drop/Steal: Storm Magicite, Demon Feather, Blue Fang, Antidote,
Scorpio Gem, Gil
```````````````````````````````````````````````````````````````
Iguion (friendly)
LV 36 HP: 5129 LP: 1 Weak vs. Lightning
LV 37 HP: 5239 LP: 1
Drop/Steal: Eye Drops, Ice Magicite, Phoenix Down, Pointed Horn,
Frogspawn, Aries Gem, Survival Vest
```````````````````````````````````````````````````````````````
Pit Friend
LV 37 HP: 4390 LP: 1 Weak vs. Earth
LV 39 HP: 4710 LP: 1
Drop/Steal: Eye Drops, Demon Feather, Remedy, Wind Magicite,
Scorpio Gem
```````````````````````````````````````````````````````````````
Striker
LV 37 HP: 5129 LP: 1 Weak vs. Wind
LV 38 HP: 5549 LP: 1
Drop/Steal: Maggoty Flash, Teleport Stone, Earth Magicite,
Kagenui
```````````````````````````````````````````````````````````````
Focalor (friendly)
LV 36 HP: 4513 LP: 1 Weak vs. Ice
LV 37 HP: 4687 LP: 1
Drop/Steal: Storm Magicite, Ichthon Scale, Pisces Gem, Balance
Mote, Power Rod, Dorsal Fin,
```````````````````````````````````````````````````````````````
Wendigo
LV 37 HP: 5458 LP: 1 Weak vs. Lightning
LV 38 HP: 5878 LP: 1
Drop/Steal: Gemini Gem, Hi-Potion, Ice Magicite, Kiku-Ichimoji,
Maggoty Flesh, Forbidden Flesh, Gokuu Pole
```````````````````````````````````````````````````````````````

As usual, here is the area map

[2]
[1] Tchita Uplands |
Skybent Chamber [GC] [LFT]
[2] Old Archades |
Chamber of the
[SC] Save Crystal Chosen [LFT]
[GC] Gate Crystal |
Temptation
Eluded
|
Hall of the Hall of _|
Wroth God Shadowlight
. |
. . . . Destiny's March
| | | | |
Falls of Time
\___\__ | __/
Mirror of
__________the Soul
|
___ The Acolyte's__
| Burden [SC] |
| |
|_ Hall of Lambent__|
Darkness
|
Doubt
Abandoned
|
[1]

Doubt Abandoned
----------------------------------------------------------------------
Enemies: Zombie Knight, Gorgimera, Imp, Iguion
----------------------------------------------------------------------
Upon entering the cave, there will be some scenes between your party.
After the scenes, prepard to fight the enemies here... Zombie Knights
are undead monsters but Cura cures them. Soak them with Oil and
unleash Fira. Gorgimera are cockatrice-type monsters and they are
weak against Water. If you have gotten the Masamune katana, it will
bring a lot of help for this battle.

Imp are weak against ice and they are fast. So cast Silence on them
to prevent them from using magicks. You will also encounter Iguions,
those friendly toads that you have encounter at Phon Coast. Try to
conserve your MP. Once you reach a door labelled "Gate of the Soul
Ward", which is directly north from the entrance.

Gambit Setups for each character
----------------------------------
o Ally: any -> Phoenix Down
o Ally: HP < 40% -> Cura
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Stop -> Chronos Tear

Rose Corsage as accessories for all characters
Switch off all Attacking Gambits (red)

Make sure all particpating characters has acquired Esuna, Vox and
Poisona.

Cast Protect, Shell, Regen, Bubble and Haste on all members who is
participating for the upcoming boss battle. You may want to switch
to your reserve party if your current party is low on HP/MP.
Examine the door. Pick the top option.

Hall of Lambent Darkness
--------------------------
You will come in a large area and eventually you will fight...
________________________________________________________________
Mandragora Prince LV ?? HP: ???? (~9,100)
Onion Queen LV ?? HP: ???? (~9,100)
Alraune King LV ?? HP: ???? (~9,100)
Pumpkin Star LV ?? HP: ???? (~9,100)
Topstalk LV ?? HP: ???? (~9,100)
________________________________________________________________
Attacks: Shell, Ram, Pollen, Scream, Toxify, Protect
Notes: Haste

The moment the battle starts, they scatter all away! Each of
the Mandragoras has haste on it and they are very fast in
movement. Their normal attacks does around 100~200 HP and the
biggest threat is their status ailment attacks. The Gambits that
I have ask you to setup will solve most of the problems except
for Poison and Silence.

Now target one Mandragoras at a time. Have your party leader
focus on stealing while your other characters on attacking that
Mandragora. Dispel the positive status before you engage a
battle. The reason is because you can get very rare loot from
stealing from the Mandragoras and you won't want to miss them...
Just keep on stealing before you focus your attack on the other.
Nail each them one by one. They got only 9000 HP and they are
all weak against Fire.

Mandragoras Stolen Loot
Mandragora Prince Four-leaf Clover
Onion Queen Onion
Alraune King Gimble Stalk
Pumpkin Star Jack-o'-Lantern
Topstalk Tomato Stalk

The battle won't be very difficult considered Bubble doubles
your HP along the weapon and armor you have...

LP: 5 each
________________________________________________________________

Switch to your other party if your current party is extremely low on
HP/MP. Exit the area via the left or right ancient door.

The Acolyte's Burden
----------------------
The long winding path from the left and right doors will coverged
together. You will find a Save Crystal. Examine it and you will fight
it... It's fake.

________________________________________________________________
Crystalbug LV ?? HP: ???? (~5000)
________________________________________________________________
Attacks: Watera, Blizzara, Dark, Fira, Thundara, Aerora

The Crystalbug is strong against physical attacks and your best
attacks is using magicks. Just attack it as you will fight a
normal enemy and it will go down in no time...

Strangely, the Ruby Ring can't reflect its magicks.

Steal: Feystone
LP: 10
________________________________________________________________

Defeat it and the real save crystal will appear. Now exit to the next
area by heading eastwards. There is desiccated corpse nearby. Examine
the ancient door...

Mirror of the Soul
----------------------------------------------------------------------
Enemies: Zombie Knight, Imp, Pit Friend, Gorgimera
----------------------------------------------------------------------
Move down the pathway and examine the door. You will need to fight the
4 Zombie Knights at the rear. Cast Oil and burn them apart with Fira.
Examine the other ancient door.

There will be Imps hovering around. Imps, which are weak against Earth
are called Pit Friends and these can cast nasty status ailments such
as Sleep. Disable them first before they do this. If you do not have
Disable, make sure you silenced them before they cause you any
problems.

Head to the southeast corner and you will find Gorgimeras and the urn
containing the map. Blind the Gorigmeras before you fight them. It
helps a lot if you still have the Flame Shield so that you can block
its Ember Breath attack.

There are five exits, however the middle one is blocked. Exit via the
path on the extreme right

Falls of Time
----------------------------------------------------------------------
Enemies: Striker, Focalor
----------------------------------------------------------------------
The treasure is the middle area but the path is being block and you
can unlocked by going through a certain route. You will encounter new
foes. Striker are stronger version of werewolves and they are weak
against Wind. It is better to finish them off fast otherwise you will
get hit by Tremor. Focalor are friendly foes (fish-like creature) but
they are weak against Ice instead of Lightning. But they are quite easy
to handle. Certain of the pathways are blocked by the waterfalls.

Below is a simple map for you to follow.

\ Destiny's March
/
1 2 3 4 5
| | \ \ | | | | | |
| | | | | | | | | |
Start \
Treasure / Falls of Time

A B C D E
| | | | . . | | | |
| | | | . . | | | |
\ \___\ \____. .____/ /___/ / \
\____________________________ Urn / Mirror of Soul

You will start at the start point instead on Start on the map. Go in
the following directions. You will need to make a detour around the
area from a big detour to small detour.

NOTE:
When you exit from one area to another, the monsters will regenerate
and it means you to fight them again.

o Head south to go back to Mirror of Soul and make your way back to
Falls of Time via Exit A (Mirror of Soul).

You will see a message "The course of waterfall has change".

o From Exit A, exit that area via exit #1 to Destiny's March. Make
your way to the hexagon shaped area and examine the ancient door
(defeat the Strikers & Wendigo there) and exit via exit #4 on your
map.

o In the Falls of Time, make your south and exit via D head back to
the Mirror of the Soul.

o Back at the Mirror of Soul, make your way to the exit #B to return
back to the Falls of Time.

o In the Falls of Time, exit the area via Path #2.

o Now at Destiny's March, exit the area via Path #3

o If you done correctly, you should see this prompt similar to this:

"A door in a distance appears".

Now head south and make your way to through middle exit. You will see
a Pilgrim's Door. Examine it and pick the 2nd option. Inside the
chest, you will get a rare treasure - either a Koga Blade, Elixir,
Dark Mater or gil. Now you have gotten the treasure, make your way to
Destiny's March.

Destiny's March
----------------------------------------------------------------------
Enemies: Striker, Zombie Knight, Wendigo
----------------------------------------------------------------------
Make your way to hexagon-shaped area. Exit via other one of the 3
paths that is heading north. The Ascetic's Door at the west area
cannot be opened. Defeat all the enemies. Make your way to northern
door. Do not examine it.

Do the following first:
o Cast Protect, Shell, Bubble, Regen, Haste
o Give your leader the Orichalcum Dirk
o Setup the following Gambits

o Ally: any -> Phoenix Down
o Ally: HP <30% -> Cura
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Berserk -> Dispel
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear
o Ally: status = Slow -> Haste

Hall of Shadowlight
--------------------
________________________________________________________________
Ahriman LV ?? HP: ???? (~62000)
________________________________________________________________
Attacks: Divide, Thundara, Blizzara, Fira, Toxify
Notes: -

Ahriman is a similar monster to the Lich or Ghost-type monster.
It has the ability to teleport from one spot to another. Divide
will cause it split to multiple copies of itself. Have your
leader attack the main boss with Orichalcum Dirk (and it has
very high chances of inflicting the Slow status on the boss
itself). When it's HP is below 70%, it will use its first
Divide, do not attack the shadow (which will be destroy in
one blow), instead focus on the boss. It seems that the more
mirror copies that you destroy the more danagerous the status
ailments will be. So make sure you attack the one that has the
Slow status. Cast Bubble when the effect is off and make sure
Regen is maintained at all times. Overall, it is an easy boss
fight even you are running on MP.

Steal: Sky Jewel, Death Powder
LP: 30
________________________________________________________________

Pick up the treasure from the chests found in the room and they will
contain 2x Elixirs. (One of them is found in the northeast corner
while the other one is next the front altar-like structure)

Heal your party and exit the area by examining the ancient door on
the right.

Temptation Eluded
----------------------------------------------------------------------
Enemies: Striker, Imp
----------------------------------------------------------------------
Turn on your Libra if it has faded as there is a trap in front of the
door. Move along the walkway and you will encounter Strikers. Cast Oil
on it and roast it with Fira. Although Imp are weak against Ice, cast
Oil and they will be weak against Fire as well. Just watch out for the
traps here. Equip Steel Poleyns if you have it (You should get some
when you defeat the Worgens...). The left end leads to a common
treasure chest. Now exit this area via the exit in the north. Examine
that ancient door.

Chamber of the Chosen
-----------------------
Make your way the circular path. You will find "Disused Pedestal"
nearby. Examine it and pick the top option to activate it.

Skybent Chamber
----------------
There is a Gate Crystal. Use it and save your game. You can go back
to the Cave Palace by examining that Disused Pedestal. Examine the
Stone Door. Head north...

----------------------------------------------------------------------
[W-050]
Old Archades
----------------------------------------------------------------------
ffxii_0250
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here is a map of Old Archades:

Alley of Muted _____ Alley of Low
Sighs [SC] _____ Whispers [IS]
| |
[2] [1]

[IS] Item Shop
[SC] Save Crystal
[1] Sochen Cave Palace
[2] Archades

Alley of Low Whispers
-----------------------
There will be some scenes here. Talk to the Seeq sitting at one
corner. You will be able to buy some accessories and items. Make sure
you get the Embroidered Tippet, which doubles the experience points
earned when equipped!

Stranded Merchant

Accessories Items
------------------------------ --------------------------------
Steel Poleyns 1000 gil Potion 70 gil
Fuzzy Miter 1200 gil Antidote 50 gil
Bowline Sash 1000 gil Eye Drops 50 gil
Winged Boots 500 gil Phoenix Down 250 gil
Pheasant Netsuke 4000 gil Echo Herbs 50 gil
Embroidered Tippet 5000 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil


Make your way to the northeast end of the area. You will find a
Cockatrice there along with a couple of Hume. Talk to it. Now make
your way westwards.

Alley of Muted Sighs
----------------------
At the gateway to the previous area, you will find man talking to
the Bangaa. Talk to him and he will be known as Lucky Man. The actual
names of the NPCs will not be reveal until you spoken too. Make your
way to the Save Crystal. Talk to Imperial Guard, pick the top option.
You will not be allow to pass...

This will trigger a cutscene and you will meet Jules. You will need
to pay 1500 gil. Choose to pay by picking the top option. Jules will
be now standing next to the Save Crystal. You will need to find a NPC
called Beasley. Go back to the spot where you find the Lucky Man.
Rotate your camera such that the Lucky Man will be south from Vaan.
Move northwards and you will find a man sitting near a door. Talk to
him. Make your way to the square-shaped area. You will find Jules
sitting on top of the crate. Talk to him. There will be an event...

Beasley gone wild... and here is your chance to sneak into... :)

----------------------------------------------------------------------
[W-051]
Imperial City of Archades
----------------------------------------------------------------------
ffxii_0251
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Salamand Halcyon x1, Pinewood Chop x28,
Sandalwood Chop x1
Gil: -
Equipment: -
Key Items: Map (Archades), Map (Tchita Uplands)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Trant
-------
There will be some scenes. Make your way towards the centre area and
Balthier will leave to attend some matters. Before you talk a person,
the marker on their head will readd as "Archadian Gentry/Ardent".

You'll need to talk to them and you will know the true name. Talk to
everyone you find here. It will be very useful for an upcoming event.

Pay the following places a visit:
- Item Shop
It is selling X-Potions. Stock up a few. You will need it for an
upcoming battle.
- Magick Shop
o You will find July there. Talk to her and you will get the Salamand
Halcyon loot item if you have done the event at Nalbina Fortess
[Section 02-027]
- Tecknick Shop
o You will find the Cartographer's Guild moogle. Talk to it and you
will be able to purchase the following maps:
* Tchita Uplands 3300 gil
* Archades 230 gil
- There is a Save Crystal inside the Aerodome. Save your game.
- You will find Chopmaster present in the shops. They will tell you
more about Pinewood and Sandalwood chops.
- At the end of your shopping, make sure you have at least 2500 gil

Here is the map of the area.

Highgarden
Terrace
/ [1]
Grand [TS] [MS] __ |
Arcade Molberry __ Trant
| | | | |
Tsenoble___Nilbasse___ Rienna -- [AD][SC]
[GC] *[WS] [GS][IS]

[1] Old Archades [GS] Gambit Shop
[SC] Save Crystal [TS] Technick Shop
[GC] Gate Crystal [MS] Magick Shop
[AD] Aerodome [WS] Weapon Shop
[IS] Item Shop * Cab Guide

Below is the shopping list.

Charlotte's Magickery Bulward's Technicks
(Molberry) (Molberry)
--------------------------------- --------------------------------
Aeroga 6800 gil Infuse 2000 gil
Reflectga 6800 gil Addle 3500 gil
Silencega 6800 gil Bonecrusher 700 gil
Blindga 6800 gil Shades of Black 5000 gil
Graviga 6800 gil Stamp 4500 gil

Vint's Armaments
(Nilbasse)

Armor Seller
--------------------------------- --------------------------------
Diamond Helm 7000 gil Chakra Band 8100 gil
Diamond Armor 7000 gil Power Vest 8100 gil
Platinum Shield 5300 gil Hypnocrown 8100 gil
Officer's Hat 7000 gil Jade Gown 8100 gil
Barrel Coat 7000 gil Platinum Helm 9300 gil
Gaia Hat 7000 gil Platinum Armor 9300 gil
Maduin Gear 7000 gil Crystal Shield 7200 gil
Steel Mask 8100 gil
Mirror Mail 8100 gil
Dragon Shield 6000 gil

Weapon Seller
--------------------------------- --------------------------------
Platinum Sword 9000 gil Chaos Mace 8800 gil
Power Rod 4500 gil Bastard Sword 11000 gil
Hammerhead 9500 gil Cross Scale 10000 gil
Recurve Crossbow 9500 gil Francisca 11500 gil
Traitor's Bow 10000 gil Platinum Dagger 11500 gil
Halberd 10000 gil Tumulus 12000 gil
Aldebaran 10000 gil Judicer's Staff 5700 gil
Gokuu Pole 9000 gil
Kagenui 10000 gil
Kiku-ichimonji 10500 gil
Claymore 10500 gil

Granch's Requsities [IS]
(Rienna)
--------------------------------
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil


Lebleu's Gambits [GS]
(Rienna)
----------------------------------
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil

Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil

Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil

Make sure that you have at least 2,500 gil or you won't be able to
proceed...

Nilbasse
----------
Now make your way to the Nilbasse area. Talk to Cab Guide. You will
need 9 Chops before you can take a cab, if not you need to pay a
million gil (!). You will meet Jules and you will have to pay 2,500 gil.
Pick the top option to pay.

Now look for a lady dressed in purple (Senior Researcher) and talk to
her and you will be given this option:

o Commit this tale to memory <-
o Do Nothing

If you find the correct person, and you will get a Pine Chop. Look for
a man dressing in purple vest walking along the lane between the 2
exits. Talk to him (Failed Researcher)

o Relate the tale of the "words of encouragement" <-
o Do Nothing

Pick the top option and you will get a Pinewood Chop.

o--------------------------------------------------------------------o
| Collecting Pinewood Chops |
o--------------------------------------------------------------------o
| In Archades, people spend their whole lives, trying to get their |
| hands on Pine Chops and if they're lucky, a chop of fine |
| Sandalwood. Gil, they are only good for buying and selling of |
| goods. You can have all the gil in the world and it won't buy you |
| respect. Only chops of Pine, or chops of Sandal will win you that. |
| You see, the Chops represent your contribution to the greater good |
| of the Empire. Common citizens might come by pinewood chops enough |
| during their daily lives, but it takes a soldier, or some great |
| deed to earn Sandalwood. |
o--------------------------------------------------------------------o

NOTE: The following task will be a lot more easier if you have spoken
to everyone prior to talking the Cab Driver.

In the current area, you can get 6. You just need 9 chops to travel to
next area. For those who want the full list, below is the listing of
all 28 Pinewood Chops. I will recommend you to do it now as there are
some special about it. It is easy to identify the message giver as
part of his/her speech will be highlighted in orange. There are a total
of 28 messages for you to deliver and below is the full listing:

-----------------------------------------------------------------------
Messages for Nilbasse Area
-----------------------------------------------------------------------
#1 Words of Encouragement
From: Senior Researcher - Near west exit and cab station
To: Failed Researcher - Walkway between 2 exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#2 Working Up a Sweat
From: Gentleman Onlooker - Near cab station
To: Eager Crier - Near the weapon shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#3 A Grand Line of Gamesman
From: Athletic Woman - Near the east exits and walkway
To: Avid Reader - Near the weapon shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#4 Wages Halved
From: Worried Husband - Walkway near the east exit
To: Materialistic Woman - West area off the armor shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#5 The Path to Stardom
From: Aspiring Starlet - Near the east exit
To: Faded Star - Walkway after east exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#6 Time to Leave
From: Determined Researcher - Walkway after east exit
To: Ex-Researcher - Near the east exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------------------------------------------
Messages for Molberry Section
-----------------------------------------------------------------------
#7 The Mummer
From: Reminiscing Lady - West end of the area
To: Family-minded Girl - Lower walkway between 2 south exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#8 The Anniversary
From: Poor Husband - Near the southeast exit
To: Poor Wife - Between southeast and east exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#9 The Traveler
From: Avid Traveler - Between southeast & east exits
To: Traveling Gentleman - West end of the area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#10 To be a Judge
From: Would-be Judge - Outside Technick Shop area
To: Judge's Wife - Pathway along Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#11 The Eight & Twenty Chops
From: Ardent Women - Outside the Magick Shop
To: Ardent Man - Compound east off Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#12 A Trinket from Giza
From: Daughter-in-Law - Compound east off Technick Shop
To: Man from Giza - Area outside Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#13 A Knack for Magick
From: Talented Woman - Walkways between 2 south exits
To: Akademician - Compound east off Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#14 The Tutor
From: Proud Mother - Walkway east off Magick Shop
To: Tutor - Walkway east off Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#15 The Master of Disguises
From: Look-alike - Area outside the Technick Shop
To: Look-alike - North walkway near Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------------------------------------------
Messages for Rienna section
-----------------------------------------------------------------------
#16 A Revolutionary Dish
From: Philosopher of Cuisine - Near southwest exit of the area
To: Dangerous Chef - Outside the Gambit Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#17 A Gambit for the Market
From: Lazy Profiteer - Walkway east of northeast exit
To: Researcher's Wife - Near the west exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#18 Out of Ears
From: Green Seller - Walkway east off the east exit
To: Vegetable Seller - Walkway west off Gambit Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#19 What She Wants
From: Good Brother - Walkway between the 2 exits
To: Waiting Women - Walkway east off the east exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#20 The Misfortune Teller
From: Tarot Reader - Walkway outside the Gambit Shop
To: Happy Novelist - Walkway outside the Item Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#21 The Aerial Gardens
From: Tour Leader - Outside the Aerodome
To: Bhujerba Lady - Walkway east off Item Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#22 An Epistle to Love
From: Lucky Man - Outside the Item Shop
To: Romantic Lady - Walkway east of northeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------------------------------------------
Messages for Trant section
-----------------------------------------------------------------------
#23 The Lutenist
From: Music Appreciator - Upper walkway between the 2 stairs
To: Lutenist - Near the southwest exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#24 The Client's Daughter
From: Smitten Man - Walkway near the southwest exit
To: Smitten Woman - Walkway near the southeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#25 A Ticket to the Farce
From: Farce-Goer - Walkway near the northwest exit
To: Girl on an Errand - Near the southeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#26 The Boutique
From: Boutiquere - Walkway near the northwest exit
To: Moneyed Gentleman - Walkway along the east end of area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#27 A History of Empire
From: Historian - Walkway along the southeast exit
To: Perceptive Man - Walkway near the southwest exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#28 The Artisan Architect
From: Builder - Near the southeast exit
To: Artisan Architect - Near southwest exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The purpose of getting the Sandalwood chop is that it allows you to
access central area of Archades. So it is your best interest to get all
the 28 pinewood chops from these 56 people. Once you gotten 28 pinewood
chops, talk to a chopmaster (every shop will have one) and pick the top
option to trade a Sandalwood Chop. If you have incomplete chops, talk to
the chopmaster again and you will be able to buy a chop for 20,000 gil...

Once you got all the chops, head for the Cab Guide. Talk to him and you
will be allowed to pass.

Tsenoble
----------
After a cab ride, you will arrive at Tsenoble and you will meet Balthier.
West off the cab guide is the Gate Crystal. Before continue with the next
section, here is a checklist that you need to do before heading for Cid's
laboratory.

+----------------------------------------------------------------+
| Checklist |
+----------------------------------------------------------------+
| o Do the Rocktoise and Gil Snapper Mark hunts + Feathers of |
| the Flock |
| * Obtain all Quickenings for all characters |
| * Purchase at least 10 X-Potions |
| o Get the Sandalwood Chop |
| o Complete the Barheim Key Quest |
| |
+----------------------------------------------------------------+
* Compulsory o Optional

Head northeastwards & there will be a cutscene. Make your way to the end
and you will be unable to head to Central. It has been sealed. Now make
your way back and it will trigger an event between Balthier and Jules.

Talk to Cab Guide. Pick the 2nd option and followed by the 1st option
on the next prompt... You will go to "You know where to..."

----------------------------------------------------------------------
[W-052]
Draklor Laboratory
----------------------------------------------------------------------
ffxii_0252
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Lab Access Card, Map (Draklor Laboratory)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 36 HP: 3589 LP: 1
LV 37 HP: 3829 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Hoptile
LV 36 HP: 4308 LP: 1
LV 37 HP: 4548 LP: 1
LV 38 HP: 4788 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Pilot
LV 38 HP: 4367 LP: 1
LV 37 HP: 4127 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Lab-Rat
LV 36 HP: 3627 LP: 1 Weak vs. Water
LV 37 HP: 3647 LP: 1
Drop/Steal: Antidote, Fire Magicite, Rat Pelt, Rat Tail
```````````````````````````````````````````````````````````````
Hecteyes
LV 36 HP: 8285 LP: 1 Weak vs. Ice
LV 37 HP: 8515 LP: 1
Drop/Steal: Storm Crystal, Sagittarius Gem, Silver Liquid,
Unpurified Ether, Yellow Liquid
```````````````````````````````````````````````````````````````
Mastiff
LV 38 HP: 5104 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Blood Gigas
LV 38 HP: 8369 LP: 1 Weak vs. Wind
LV 39 HP: 8489 LP: 1
Drop/Steal: Earth Magicite, Antidote
```````````````````````````````````````````````````````````````

66th Floor
------------
There will be some scenes as you enter. The security seems a bit
lag... Head westwards and you will find a lot of fallen Imperial
bodies. There is a Direct lift in the middle area but you can't
use it for the time being. Now go to the elevator found in the
northern area. Examine the "North Lift Terminal". Pick 67th Floor
with the D-Pad.

67th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile
----------------------------------------------------------------------


_ * A: Rm 6703 West
| | | | B: Rm 6703 East
| | [SC]C | C: Rm 6704 East
| A_____LFT___B | D: Rm 6711 East
______| ___________ |______ E: Rm 6711 West
|__ ___| |__ ___| *: C.D.B.
__| |___ __| |___ [SC] Save Crystal
|___ ___| |___ ____| LFT: Lift
E D

More dead bodies found here. Head northeast and you will find an
Imperial who warns about Doctor Cid. Examine the door "C.D.B". It
will trigger a cutscene. You will get the Lab Access Card along the
map of the Draklor Laboratory. Your radar will be jammed now. The
rooms on the room can be accessed.

Rm 6704 East - A Save Crystal
Rm 6703 East - Bulkhead Controls
Rm 6703 West - Bulkhead Controls

If you head southwards to the southeast area of the map, you will be
able to access the room called Rm 6711 East. That is a changing room
and nothing else. Return to Rm 6703 East and examine the Bulkhead
Controls. Now make your way to the west wing. You will be able to
access Rm 6703 West. Examine the controls and you will be able to
access the Rm 6711 West in the southeast region of the map. Examine
it and you will find 2 chests containing random chest (I got a Balance
Mote and Doom Mace. Once you are done, switch off the blue bulkhead
and make your way to the elevator. Go to the 68th Floor

68th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Lab-Rat, Judge, Imperial Hoptile,
Imperial Pilot, Hecteyes
----------------------------------------------------------------------

_ ____________
| |____________________| ______A___| A: Rm 6814 East
| ____________________ | B: Rm 6804 West
| | | | C: Rm 6813 West
___ C___| B________-START_____H| |________ D: Rm 6811 West
|___ _______ ______ ____________ ___| E: Rm 6801 West
| | | | |___| | | F: Rm 6801 East
____| |____ | |_____________________| |__ _ G: Rm 6811 East
| ________ | |______ END_______ ________ | F: Rm 6801 East
| | | E F | | | H: Rm 6803 East
| | | |___________________| | | |
| |__D____| ___________________ |___G____| |
|___________| |____________|


More Imperial goons will be encountered here. Move towards the
northeast end. There is a door and examine it (Rm 6803 East). Examine
the Bulkhead controls to switch it to blue.

Now you can go to Rm 6814 East in northeast corner. Soak the area with
oil and set fire on this area. There are a lot of Lab-Rats. Now head
southeast and you will be access Rm 6801 East (marked F on the map).
There is another Bulkhead switch. Pick the top option. You will be
able to access Room 6811 East (marked G on the map). Equip Bowline
Sashs if you got it as the enemies here can cast Confusion, which is
very deadly. The Hecteyes are tough. Cast Oil immediately and summon
Belias since Espers are immune to any status ailments.

Heal up and return back to Rm 6801 East (marked F on the map) & examine
the Bulkhead to switch back to the blue bulkheads. Make your way back
to H and move along the north walkway to reach C (Rm 6813 West).
Examine it if you want you want to fight a Judge. You can also go to
the lift and explore 66F.

66th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile, Impotial Pilot, Mastiff,
Blood Gigas
----------------------------------------------------------------------

_________ ___________
| _____ | | _______ | LFT: Lift
| |__A__| |_____LFT___| |___G___| | A: Rm 6613 West
|___ _____ ____ ______ ___| B: Rm 6612 West
___| |___ | | | | | | C: Rm 6611 West
|____B__ |_| |____| |______| |__ D: Rm 6601 West
| ____________ _____ | E: Rm 6601 East
| | DL | | | | F: Rm 6611 East
| D__________E | | | G: Rm 6613 East
___ C__| ___ ____ |__F__| | X: Exit
|_________| \ / |_________| DL: Direct Lift
X

If you observe carefully, you won't be able to the rooms on this floor
only after you have trigger the event in the 67F. From the lift, make
your way to Rm 6601 East (marked E on the map). Switch the bulkhead
controls to red. Now make your way to Rm 6611 East and there is another
bulkhead controls. Switch it to blue. Make your way to Rm 6613 East,
marked G on the map. There are 2 chests containing a random treasure.
Exit and make yout way back to Rm 6611 East, switch the bulkheads back
to red. Now make your way to Rm 6601 West (marked D on the map). There
is another bulkhead. Switch it back to blue.

Now you will be able to access Rm 6612 West (marked B) and Rm 6611 West
(marked C). Rm 6611 West is another researcher's room. Go to Rm 6612
West and examine the bulkhead switch it to red. You will be able to
access Rm 6613 West ( marked A on the map). Heal up and prepare for a
battle and you will fight 2 Blood Gigas). Now go back to RM 6612 West
and change the bulkheads back to blue. Go the lift (LFT) and make your
way back to 68F.

68th Floor
-------------

_ ____________
| |____________________| ______A___| A: Rm 6814 East
| ____________________ | B: Rm 6804 West
| | | | C: Rm 6813 West
___ C___| B________-START_____H| |________ D: Rm 6811 West
|___ _______ ______ ____________ ___| E: Rm 6801 West
| | | | |___| | | F: Rm 6801 East
____| |____ | |_____________________| |__ _ G: Rm 6811 East
| ________ | |______ END_______ ________ | F: Rm 6801 East
| | | E F | | | H: Rm 6803 East
| | | |___________________| | | |
| |__D____| ___________________ |___G____| |
|___________| |____________|

Make your way to Rm 6804 West (marked B on the map). Enter the room
and switch the bulkhead controls to red. You can access to Rm 6801
West, which is an empty area. Make your way southwest along the pathway
that is on the extremely left and you will be able to reach Rm
6811 West (marked D on the map). There is another bulkhead controls.
Examine it and you will be able to switch the bulkhead back to blue.
Now make your way to elevator marked "END" on the map. Please note
that you will have to fight Judges along with some Imperial Hoplites.

Board and choose to go to 70th Floor.

70th Floor
-----------
There will be some scenes and Basch will be attacked by the earlier
intruder. Once the scenes are over, go southeast and you will find a
Rm 7002 East. There is a chest containing a random treasure.

Now go back to Save Crystal. Set up the following Gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP < 40% -> Hi-Potion

Equip Pheasant Netsukes on your characters if you have them. Cast
Protect, Shell, Bubble, Regen and Haste on all particpating
characters. Touch the Save Crystal and save your game. Head north
and there will be some scenes and you will have to fight Cid....
________________________________________________________________
Doctor Cid LV ?? HP: ???? (~53000)
Rook A LV ?? HP: ???? (~9900)
Rook B LV ?? HP: ???? (~9900)
Rook C LV ?? HP: ???? (~9900)
Rook D LV ?? HP: ???? (~9900)
________________________________________________________________

Attack List:
Cid: Haste, S27-Tokawk, Gunshot
Rooks: Protect, Shell, Reflect, Regen, Syphon, Drain, Laser
Notes: -

The Rooks form a Pailing that causes Doctor Cid to be invincible
to any attacks that you throw at him. Thus you need to defeat
the Rooks first.

Since sooner or later, your MP will drain out by the Rooks'
Syphon magicks. Just attack them with normal attacks. Upon
defeating the first Rook, there will be a speech between
Balthier and Cid.

Now handle the Rooks one by one. Have all your characters focus
on attacking the same Rooks. You may want to dispel any magick
first before attacking them.

After defeating the Rook, focus on attacking Cid. Cid will start
off by casting positive status magick such as Haste and Protect.
Cast Dispel to remove them. When he will do a "charging", it
means he will be unleashing the S-27 Tokawk. So make sure all
your allies' HP are above 1000 at all times. Just attack him
normally. Heal when your character's HP are low. Re-cast Bubble
and Regen once the effects wear off. BTW, Cid's defense is
weaker than other bosses...

Steal: Knot of Rust
LP: 5 each for Rooks, 29 LP
________________________________________________________________

Once the battle is over, there will be some scenes and you will need
to head for Giruvegan and you can get there from Feywood from Golmore
Jungle. Now your party will end a Balfonheim Port.

----------------------------------------------------------------------
[W-053]
Balfonheim Port
----------------------------------------------------------------------
ffxii_0253
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x1*
Loot: -
Gil: 5,040 gil
Equipment: -
Key Items: Map (Balfonheim Port, Cerobi Steppe)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* If you wait until you have finished the Ridorana Cataract event,
you will get a Megalixir instead.

Below is the map of the area:

~-~-~-~-~-~-~-~-~-~-~-~
Balfonheim
~-~-~-~-~-~-~-~-~-~-~-~

[1]
\
Sea [GC]
Canal Lane Breeze [IS]
| | | Lane
Saccio___ Quayside___ Gallerina __/
Lane Court Marketplace
[WS][TS] [IS][MS][GS]
[INN] \___Chivany Breakwater
[AD][SC]

[1] Cerobi Steppe [AD] Aerodome
[WS] Weapon Shop [SC] Save Crystal
[TS] Technick Shop [GC] Gate Crystal
[IS] Item Shop [INN] The White Cap Tavern
[MS] Magick Shop
[GS] Gambit Shop

Saccio Lane
---------------
You will start off at the Saccio Lane. You will be escorted by Rikken
and his pals. Now head westwards and you will end up at the Quayside
Court. Below is the shopping list:

Shopping List

Beruny's Armaments - Weapons Beruny's Armaments - Armor
(Quayside Court) (Quayside Court)
-------------------------------- ----------------------------------
Diamond Sword 12500 gil Chakra Band 8100 gil
Yoichi Bow 12500 gil Power Vest 8100 gil
Trident 12500 gil Hypnocrown 8100 gil
Yakei 12500 gil Jade Gown 8100 gil
Zephyr Pole 11200 gil Platinum Helm 9300 gil
Hunting Crossbow 12500 gil Platinum Armor 9300 gil
Empyrean Rod 6200 gil Crystal Shield 7200 gil
Thief's Cap 9300 gil
Ninja Gear 9300 gil
Gold Hairpin 9300 gil
Gaia Gear 9300 gil
Giant's Helmet 11000 gil
Carabineer Mail 11000 gil

Odo's Technicks Quayside Magickery
(Quayside Court) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Expose 3800 gil Curaja 11700 gil
Revive 10000 gil Dispelga 8200 gil
Firaga 8200 gil
Thundaga 8200 gil
Blizzaga 8200 gil
Sleepga 7900 gil

The Leapin' Bangaa - Accessories The Leapin' Bangaa - Items
(Gallerina Marketplace) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Cameo Belt 9000 gil Potion 70 gil
Power Armlet 5200 gil Antidote 50 gil
Opal Ring 16000 gil Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil

Waterfront Gambits
(Gallerina Marketplace)
----------------------------------
Ally: any 50 gil Ally: status = Stop 50 gil
Ally: party leader 50 gil Ally: status = Sleep 50 gil
Ally: lowest HP 50 gil Ally: status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally: status = Reverse 50 gil
Ally: lowest defense 50 gil Ally: status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally: status = Lure 50 gil
Ally: HP <100% 50 gil Ally: status = Reflect 50 gil
Ally: HP <90% 50 gil Ally: status = Berserk 50 gil
Ally: HP <80% 50 gil Ally: status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Ally: status = KO 50 gil
Ally: HP <50% 50 gil Ally: status = Stone 50 gil
Ally: HP <40% 50 gil Ally: status = Petrify 50 gil
Ally: HP <30% 50 gil Ally: status = Doom 50 gil
Ally: HP <20% 50 gil Ally: status = Blind 50 gil
Ally: HP <10% 50 gil Ally: status = Poison 50 gil
Ally: MP <100% 50 gil Ally: status = Silence 50 gil
Ally: MP <90% 50 gil Ally: status = Sap 50 gil
Ally: MP <80% 50 gil Ally: status = Oil 50 gil
Ally: MP <70% 50 gil Ally: status = Disable 50 gil
Ally: MP <60% 50 gil Ally: status = Immobilize 50 gil
Ally: MP <50% 50 gil Ally: status = Disease 50 gil
Ally: MP <40% 50 gil Ally: status = Protect 50 gil
Ally: MP <30% 50 gil Ally: status = Shell 50 gil
Ally: MP <20% 50 gil Ally: status = Haste 50 gil
Ally: MP <10% 50 gil Ally: status = Bravery 50 gil
Ally: status = Regen 50 gil Ally: status = Faith 50 gil
Ally: status = Float 50 gil Ally: status = Invisible 50 gil
Ally: status = Bubble 50 gil

Foe: any 50 gil Foe: status = Petrify 50 gil
Foe: targeting leader 100 gil Foe: status = Stop 50 gil
Foe: targeting self 100 gil Foe: status = Sleep 50 gil
Foe: targeting ally 100 gil Foe: status = Confuse 50 gil
Foe: undead 100 gil Foe: status = Doom 50 gil
Foe: furthest 50 gil Foe: status = Blind 50 gil
Foe: nearest 50 gil Foe: status = Poison 50 gil
Foe: highest HP 50 gil Foe: status = Silence 50 gil
Foe: lowest HP 50 gil Foe: status = Sap 50 gil
Foe: highest max HP 50 gil Foe: status = Oil 50 gil
Foe: lowest max HP 50 gil Foe: status = Reverse 50 gil
Foe: highest max MP 50 gil Foe: status = Disable 50 gil
Foe: lowest max MP 50 gil Foe: status = Immobilize 50 gil
Foe: highest level 50 gil Foe: status = Slow 50 gil
Foe: lowest level 50 gil Foe: status = Disease 50 gil
Foe: highest strength 50 gil Foe: status = Protect 50 gil
Foe: lowest strength 50 gil Foe: status = Shell 50 gil
Foe: highest magick pwr 50 gil Foe: status = Haste 50 gil
Foe: lowest magick power 50 gil Foe: status = Bravery 50 gil
Foe: highest speed 50 gil Foe: status = Faith 50 gil
Foe: lowest speed 50 gil Foe: status = Reflect 50 gil
Foe: highest defense 50 gil Foe: status = Regen 50 gil
Foe: highest magick resist 50 gil Foe: status = Berserk 50 gil
Foe: HP >= 10,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 5,000 50 gil Foe: undead 100 gil
Foe: HP >= 3,000 50 gil Foe: flying 100 gil
Foe: HP >= 2,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP >= 1,000 50 gil Foe: character HP=100% 100 gil
Foe: HP >= 500 50 gil
Foe: HP < 10,000 50 gil
Foe: HP < 5,000 50 gil
Foe: HP < 3,000 50 gil
Foe: HP < 2,000 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil

Foe: ch. status = Blind 100 gil Foe: character HP >= 90% 100 gil
Foe: ch. status = Silence 100 gil Foe: character HP >= 70% 100 gil
Foe: ch. status = Bravery 100 gil Foe: character HP >= 50% 100 gil
Foe: ch. status = Faith 100 gil Foe: character HP >= 30% 100 gil
Foe: ch. status = HP Crit. 100 gil Foe: character HP >= 10% 100 gil
Foe: character MP >= 90% 100 gil Foe: character HP < 90% 100 gil
Foe: character MP >= 70% 100 gil Foe: character HP < 70% 100 gil
Foe: character MP >= 50% 100 gil Foe: character HP < 50% 100 gil
Foe: character MP >= 30% 100 gil Foe: character HP < 30% 100 gil
Foe: character MP >= 10% 100 gil Foe: character HP < 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil

Self 50 gil Self: status = Petrify 50 gil
Self: HP <100% 50 gil Self: status = Doom 50 gil
Self: HP < 90% 50 gil Self: status = Blind 50 gil
Self: HP < 80% 50 gil Self: status = Poison 50 gil
Self: HP < 70% 50 gil Self: status = Silence 50 gil
Self: HP < 60% 50 gil Self: status = Sap 50 gil
Self: HP < 50% 50 gil Self: status = Oil 50 gil
Self: HP < 40% 50 gil Self: status = Reverse 50 gil
Self: HP < 30% 50 gil Self: status = Immobilize 50 gil
Self: HP < 20% 50 gil Self: status = Slow 50 gil
Self: HP < 10% 50 gil Self: status = Disease 50 gil
Self: MP <100% 50 gil Self: status = Lure 50 gil
Self: MP < 90% 50 gil Self: status = Protect 50 gil
Self: MP < 80% 50 gil Self: status = Shell 50 gil
Self: MP < 70% 50 gil Self: status = Haste 50 gil
Self: MP < 60% 50 gil Self: status = Bravery 50 gil
Self: MP < 50% 50 gil Self: status = Faith 50 gil
Self: MP < 40% 50 gil Self: status = Reflect 50 gil
Self: MP < 30% 50 gil Self: status = Invisible 50 gil
Self: MP < 20% 50 gil Self: status = Regen 50 gil
Self: MP < 10% 50 gil Self: status = Float 50 gil
Self: status = HP Critical 50 gil Self: status = Bubble 50 gil

Dyce Cartographer's Guild
(Sea Breeze Lane) (Sea Breeze Lane)
-------------------------------- ----------------------------------
Teleport Stone 200 gil Cerobi Steppe 4100 gil
Gysahl Greens 108 gil Balfonheim Port 80 gil

White Cap Inn
---------------
Pay a visit to the White Cap Inn and new hunts will be available for
you:
o White Mousee Rank V
o Marilith Rank V
o Mindflayer Rank IV
o Bloodwing Rank V
o Atomos Rank III
o Roblon Rank VI
o Braegh Rank IV
o Darksteel Rank IV
o Yyraal Rank V
o Lindwyrm Rank V
o Overlord Rank VI
o Goliath Rank VI
o Deathscythe Rank VI

You meet the White Cap sisters there too... Accept all the hunts.

Canal Lane
------------
There are 2 Port Villas here. The one on the right has a chest
containing an Elixir. Pick up it or wait... It is up to you.

Sea Breeze Lane
------------------
You can purchase map by talking to Cartographer's Guild moogle found
at the Sea Breeze Lane. Purchase the map for Cerobi Steppe (4100 gil)
& Balfonheim Port (80 gil). You will find Dyce behind the tree riding
a Chocobo and he will sell you teleport stones. Buy them if you are
running low on them. There is a chest next to him containing 5040 gil.
The exit here leads to the Cerobi Steppe, an optional area. You can
hire a Chocobo from Gurdy for 800 gil.

Now use the teleport crystal and make your way back to Jahara.

----------------------------------------------------------------------
[W-054] OPTIONAL
Mark Hunting Tour for IV and V!
----------------------------------------------------------------------
ffxii_0254
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Remedy x3, Lead Bolts x1, Elixir x2
Loot: Adamantite x1, Teleport Stone x6, Unpurified
Ether x1, Horakhty's Flame x1, Serpent Eye x1,
Sickle-Blade
Gil: 2,200 gil, 1,000 gil, 1,800 gil, 3,000 gil,
1,300 gil, 1,600 gil, 1,600 gil, 2,800 gil,
2,200 gil, 4,300 gil, 1,000 gil
Equipment: Carmagnole x1, Gaia Rod x1, Diamond Shield x1,
Mallet x1, Yoichi Bow x1, Bubble Belt x1
Key Items: Site 3 Key, Broken Key, Map (Garamsythe Candle),
Stolen Articles, Blacken Fragment, Sluice Gate
Key, Serpentwyne Must
Esper: -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.17 - Mindflayer
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Jahara
---------
Now make your way to the Lull of the Land. Talk to Warrior Guromu, who
find near the tents in the southeast area. Talk him and you will be
able to commence the hunt for Mindflayer. Hitch a ride from Chocobo
Ranch for 30 gil. Ride your way to Henne Mines. Hopefully you still
remember your way to get there. Make sure you stock up some Chronos
Tears.

Make your way to the Mines. Go to the Phase 1 Dig. Note it will
located the south junction. You will find it there only if your
party leader's MP is full. If you do not want to waste time to
regenerate your MP. Use Syphon on the nightmares there. Make sure you
have gotten your character in Bubble status before you engage to fight
it.

________________________________________________________________
Mindflayer LV ?? HP: ???? (~35000)
________________________________________________________________
Attacks: Thundara, Fira, Soul Etude, Hero's March, Mystery
Waltz, Drain, Invert, Bio, Time Requirem

As mentioned earlier, the Mindflayer won't appear unless all your
party's MP are full. The Mindflayer is a magick caster but it has
weak defense. It got a couple of special skills -

o Soul Etude - it will restores all its HP back to full
o Hero's March - it casts Bravery, Regen, Faith, Protect, Shell
& Haste. Cast Dispel it.
o Mystery Waltz - Increases its defense
o Time Requirem - Inflict Stop status on all characters in range

Have a Slow status inflicting equipment such as Orichalcum Dirk
helps a lot in the battle. It will use Invert followed by Bio
when its HP is low. So heal your character and keep it above
1500 at all times.

Steal: Pebble.
LP: 18 LP
________________________________________________________________

Now make your way back to Jahara. You can use the Gate Crystal there
or make your way back to the entrance and use the Chocobo for a free
ride back there. Talk to Guromu and you will get your reward - 2,200
gil and Carmagnole for the effort.

Make your way to the Imperial City of Archades via the Teleport
crystal from Jahara.

Imperial City of Archades
---------------------------
If you have gotten the Sandalwood, you will be able to start the
Cockatrice Find Mini Quest. From the Save Crystal, talk to the Cab
Guide to return back to Nalbasse. Now make your way to the Weapon
Shop. Talk to Homesick man (man examining the armors nearest to the
door) and you will need to do the hunt at the Sochen Cave Palace.

By the way, the Gambit Shop is selling the same new Gambits. I will
recommend you to get them, especially Self Gambit targets. Set all HP
critical status and HP curing Gambits using the self instead of the
ally gambits.

Now make your way back to Old Archades.

Old Archades
----------------
Make your way to Sochen Cave Palace entrance. The entrance back to the
Sochen Cave Palace is near the Bangaa there.

Sochen Cave Palace
--------------------
Examine the Stone Door. Use the Gate Crystal. Cast Protect, Shell,
Regen, Bubble and Haste. Examine the Disused Pedestal. From the lift,
make your way down the slope and back to the area where you fight
Ahriman and you will find:

o--------------------------------------------------------o
| Ancient Turtle Shell |
| For those who intend to get Ancient Turtle Shell for |
| the Bazaar Good of getting Venetian Shield, you can |
| get this by stealing from the Darksteel. It is a rare |
| steal and it will take you ages to get one. But in my |
| opinion, this is the easiest way to get it... |
| |
o--------------------------------------------------------o

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.19 - Darksteel
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The monster will linger around that area and you need to fight it.
________________________________________________________________
Darksteel LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Flatten, Protect, Stone Gaze, Power Spin, Darkra
Notes: Protect, Shell, Bravery

Start off by dispelling its Protect, Shell and Bravery statuses.
Now watch out for its Flatten (which will do 1000+ if you do not
have Protect on). Blind and Slow works on it. Blind is crucial
as it will increase the changes of the turtle missing. Using
the Orichalcum Dirk helps a lot here as it is very high chance
of inflicit the Slow status. Dispel its Protect when it cast on
itself. Power Spin does around 1,000+ HP damage to all allies
surrounding it. Occasionally, it use Stone Gaze, which causes
petrification, counter it with Stona or use a Gold Needle. When
Darksteel's HP is critical, it start to use Darkra which does
around 800+ HP damage to all allies. So make sure you also
monitor the healing as well. The stealing on the King Bomb works
also on this monster. You can get nearly infinite Aged Turtle
Shells too but it takes you a longer time to get back to the
Gate Crystal.

Steal: Aged Turtle Shell
LP: 21 LP
________________________________________________________________

I won't collect the rewards at this point of time as you will get
back there sooner or later. Hence make your way back to Gate
Crystal. Here is 2 choices for you. Make your way out the Sochen
Cave Palace by foot or use the Gate Crystal to teleport to the
Tchita Uplands.

Tchita Uplands
----------------
Remember the boy who give you a petition for the hunt on Mandagoras?
Make your way there. Talk to the boy/man and you will get 1,000 gil
along with 3 Remedies! If you head all the way towards east, you
will make it to Cerobi Steppe (I won't recommend you to go there
unless you have gotten all the spells that you can get now...)

Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal, Embroidered Tippet
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 39 HP: 9713 LP: 1 Weak vs. Earth
Drop/Steal: Wind Magicite, Blood Wool, Aries Gem, Antartic Wind
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
Barrel Coat
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]
[SC]
[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal

o---------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
|------------------|----|----|----|----|----|----|----|----|----|
|Coeurl | o | o | x | o | o | o | o | o | o |
|Serpent | o | o | o | o | o | o | o | o | o |
|Bellwyern | o | x | x | o | x | o | o | o | x |
|Malboro Overking | o | x | x | x | o | x | x | x | o |
|Lizard | x | o | o | o | x | x | x | o | x |
|Feral Croc | x | o | x | x | x | x | x | x | x |
o---------------------------------------------------------------o

Make your way to the The Shaded Path. By the way, here are some
important notes that you need to take note off.

o Bellwyern can't be poached but they will drop Spiral Incisors
o The Feral Croc can only be encounter at Oliphzak Rise and you can
get Blood Wool from them. It has a high tendency of dropping these
expensive wool. Remember to dispel their Reflect before you use the
Oil-Fira combo. To make it reappear, just go back to the save
crystal, go south again and return back to the first area.
o Poach the Serpents for Quality Hide (and you can sell them for a
lot of gil) Oil-Fira combo works extremely work against these snakes.
o You can steal Pointed Horn from Lizards or poach for them.
o Malboro Overkings drop Malboro Fruits and occasionally Putrid Liquid.

Although the monsters here are a lot of annoying, it is an ideal place
to get loot and sell for gil so that you can purchase the equipment at
Balfonheim. If you find the monsters a bit too difficult, go back to
the Phon Coast, which will offer easier battles and also better loot
for selling.

Balfonheim Port
-----------------
Make your necessary purchases - go for the spells and technicks and
the equipment can wait. Make your way into the Whitecap. There is a
Viera Wayfarer sitting at the window that is facing the option. Talk
to her and you will be able to accept the hunt for Vyraal (Rank V)

Now make your way to the Aerodome. Choose to take the flight to
Archades and pay 180 gil for the fare. Pick the top option.

Flight #3 Trip from Balfonheim to Archades
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:

Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Potion 70 gil Syphon 4000 gil
Hi-Potion 210 gil Teleport Stone 200 gil
X-Potion 630 gil Gysahl Greens 108 gil

Now make your way to the Sky Saloon. You will find Lirschell talking
to chief steward (Twarra). Pick the top option by showing Ann's letter
to her. Talk to her again.

Imperial City of Archades
---------------------------
Make your way to the weapon shop. Talk to the Homesick Man to claim
your bounty - 3,000 gil, Lead Bolts and Adamantite. Return back to
the Aerodome and take the flight to Nalbina (200 gil)

Flight #4 Trip from Archades to Nalbina
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:

Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Hi-Potion 210 gil Syphon 4000 gil
Bacchus's Wine 120 gil Teleport Stone 200 gil
Smelling Salts 50 gil Gysahl Greens 108 gil
Remedy 400 gil

Make your way to the Sky Saloon.

You will find Lirschell there *again*. Talk to the Chief Steward
(Carryl) and pick the top option (an letter from Ann). Talk to her again
and choose to rest.

Nalbina Fortess
----------------
Talk to Imperial Soldier there to get out of the Aerodome. Make your
way to the Jajim Bazaar. Talk to Burrough for your bouty on the
Atomos and you will get 1,800 gil, Gaia Rod x1 and the Diamond
Shield x1. Talk to Popol, who is sitting at the carpet next to the
Technicks Shop and you will be able to accept the hunt for Deathscythe
(Rank VI) hunt.

Go to the West Ward, make your way to the West Ward, you will find
Morgen sitting on the rocks in the far northwest area. Talk to him and
you will be able to accept the hunt for Roblon (Rank VI). Now make your
way to the left side of the Aerodome. Watch closely. There is an orange
bangaa on the left of the area. Talk to him (Barrong) and you will be
able to accept the hunt for Goliath (Rank VI) as well!

Make your way inside to the Aerodome by talking to the Imperial there.
From the counter inside the Aerodome, look for a lady who is sitting on
a chair called Zammadria and you will be able to accept the hunt for
the Carrot (Rank VII).

Take a flight and make your way back to Balfonheim.

Flight #5 Trip from Nalbina to Balfonheim
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:

Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Chronos Tear 50 gil Syphon 4000 gil
Remedy 400 gil Teleport Stone 200 gil
X-Potion 50 gil Gysahl Greens 108 gil

Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet Sanne. Talk to her again and you will be able
to rest.

Balfonheim Port
-----------------
Once back at the Aerodome, make some preparations and make your way to
Aerodome. Take a flight to Bhujerba. Pay 180 gil for your flight fare.

Flight #6 Trip from Balfonheim to Bhujerba
--------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:

Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Potion 70 gil Syphon 4000 gil
X-Potion 630 gil Teleport Stone 200 gil
Vaccine 200 gil Gysahl Greens 108 gil

Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet Lyseth. Talk to her again and you will be able
to rest. Now there is only one sister left on the bill.

Sky City of Bhujerba
-------------------------
It has been a while since you are back here. Make your way to the
Cloudborne Row. Proceed to the Staras Residence. Talk to Niray and pick
the top option. You will get Site 3 Key, which allows you to access
additional sites in the Lhusu Mines. By the way, the item merchants are
selling new items:

Street Vendor Street Vendor
(Khus Skygrounds) (Lhusu Square)
------------------------------- ---------------------------------
Sweep 16200 gil Sweep 16200 gil

Turtleshell Choker 4368 gil Turtleshell Choker 4368 gil

Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil

Make your way to the Lhusu Square. Use the Save Crystal there and save
your game. Make your way to the Mines.

Lhusu Mines
------------
At the Oltam Span, there will be a cutscene where you saw Yrlon. Make
your way to the area where Larsa talks to you about the Manufacted
Nethicite. Examine the Iron Wrought Gate. Pick the 2 option to use the
Site 3 Key.

Beware as the enemies beyond this area is tougher. Make your characters
has acquired the following spells:

o Black Magick - Blizzaga, Aeroga, Firaga
o White Magick - Curaja, Regen
o Time Magick - Immbolize, Slow, Haste
o Green Magick - Sleepga, Oil, Sleep, Protect
o Arcane Magick - Syphon, Death, Bubble
o Tecknick - Expose, Charge
o All three Mist Quickening acquired

Enemies in this area
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````
Dullhan
LV 39 HP: 9100 LP: 1 Weak vs. Water
LV 40 HP: 9520 LP: 1
LV 41 HP: 9940 LP: 1
Drop/Steal: Fire Crystal, Fire Magicite, Gemini Gem, Forbidden
Flesh
```````````````````````````````````````````````````````````````
Headless
LV 39 HP: 8867 LP: 1 Weak vs. Wind
LV 40 HP: 9287 LP: 1
LV 41 HP: 9707 LP: 1
Drop/Steal: Earth Crystal, Festering Flesh, Forbidden Flesh,
Foul Flesh, Phoenix Down
```````````````````````````````````````````````````````````````
Bug
LV 41 HP: 6739 LP: 1 Weak vs. Wind
LV 42 HP: 6979 LP: 1
Drop/Steal: Gil, Earth Crystal, Earth Magicite, Antidote, Iron
Scraps, Iron Ore
```````````````````````````````````````````````````````````````
Vampyr
LV 41 HP: 5675 LP: 1 Weak vs. Holy
LV 42 HP: 5795 LP: 1
LV 43 HP: 5915 LP: 1
Drop/Steal: Dark Crystal, Sprial Incisor, Taurus Gem
``````````````````````````````````````````````````````````````
Gazer
LV 44 HP: 9931 LP: 2 Weak vs. Holy
LV 45 HP: 10111 LP: 2
Drop/Steal: Book of Orgain, Book of Orgain-Mille, Capricorn
Gem, Dark Crystal, Dark Magicite, Vaccine
``````````````````````````````````````````````````````````````
Killer Mantis
LV 43 HP: 11703 LP: 1 Weak vs. Wind
LV 44 HP: 11943 LP: 1
Drop/Steal: Cancer Gem, Echo Herbs, Earth Crystal, Insect Husk,
X-Potion, Gigas Hat
``````````````````````````````````````````````````````````````


[KG] Key Gate Site 3
[SB] Gate Switchboard \
[GC] Gate Crystal [KG][SB] Site 2
|
Shunia Twinspan
|
|
Site 9 - Tasche - Transitway 2 - Transitway 1 - Oltam Span - Shaft
[KG] Span [GC] [SB] [SB] Entry
|
To Bhujerba

Site 2
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless
-----------------------------------------------------------------------
Defeat the Dullahan by freezing it with Blizzaga. There are also another
2 Headless within the area. Use Sleepga and Immobilize on them. If
Dullahan is awake, cast Blizzaga 3 times. If the Headless are awake,
cast Aeroga 3 times. Make your way to Site 3. Beware Dullahan's Ice
Break and Pyromania...

Site 3
-----------------------------------------------------------------------
Enemies: Dullahan, Headless, Bug, Vampyr, Gazer
-----------------------------------------------------------------------
More Dullahan and Headless roam in this area and they are tough.
Immobilize works on Dullahan and so you can use Blizzaga from far and
in a safe position. Headless are suspectible to sleep, so cast sleep
and unleash Aeroga. At the southwest area, you will find a couple of
black treasure pots (those are Bugs) but they are weak against Wind,
so use Aeroga. Vampyr are dark-elemental bats but they can be easily
handle by oiling them and use Firaga. Beware of a Gazer, a spirit enemy
that can teleport and has the ability to use Annul, which drain all the
character's MP! Cast Silence on it to prevent it from doing much harm.
Keep on battling the Vampyr bats as there is a high possibility of them
dropping Zwill Crossblade.

Detour your way back to Site 2 via the other exit.

Site 2
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless
-----------------------------------------------------------------------
You will find more Headless and Dullahan flock together. Have one
caster use Immobilize, the 2nd caster use Sleepga and the 3rd caster
use Aeroga. Once they are trapped, cast another Aeroga and 2x Blizzaga.
Make your way the area where it got sealed by a gate. Examine the Gate
Switchboard and pick the top option to open it. Now exit.

Shunia Twinspan
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless, Bugs
-----------------------------------------------------------------------
While on the other side, you encountered the easy pairing of Skeletons
& Skull Defenders, in this area, you will encounter 3 pairs of Dullahan
& Headless. Cast Immobilize and Sleepga. Cast Blizzaga to finish both
of them off. The chests in this area are Bugs in disguise. Cast Aeroga
to dispose them off.

Transitway 1
-----------------------------------------------------------------------
Enemies: Slaven, Skull Defender, Skeleton, Steeling, Vampyr
-----------------------------------------------------------------------
At the western area, you will encounter mostly Vampyr. Have your leader
steal, 2nd character cast Oil and 3rd character cast Sleep. Make your
way towards south and you will find another gate switchboard at the
southwest corner of the area. Examine it and you will be able to open
the gate that has previously block off this area. Now continue to head
west...

Transitway 2
-------------
You will find Kait there along with the Gate Crystal. Save your game.

Tasche Span
--------------
This is an empty area. Just continue to move forward to Site 9.

Site 9
----------------------------------------------------------------------
Enemies: Vampyr, Killer Mantis
----------------------------------------------------------------------
There is a Site 9 Cart. Examine it will give you three options - the
1st option gives you to return to the Shaft Entry while the 2nd option
allows you to return back to Transitway 1.

More Vampyr bats will encounter here. As you move within deeper into
the area, you will see Killer Mantis. The mantis creature has the
ability to use Cannibalize. Each Killer Mantis has around 10000 HP but
they are weak against Wind. Aeroga is extremely useful for this
battle. Kill off the Killer Mantis by using Death before you make your
way to the rear end of the area.

First of set up the following Gambits before you make your way to face
the Antlion and the crowded area with 5 Killer Mantis:

o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally HP <30% -> Curaja
o Self -> Bubble
o Foe: any -> Aeroga

Before you start to fight them, cast Bubble, Protect, Haste and Regen
on all three characters. Make your way close to the area...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.20 - Antlion
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

________________________________________________________________
Antlion LV ?? HP: ???? (~100000)
Killer Mantis x5 LV 44 HP: 11943 ea
________________________________________________________________
Attacks: Cannalbalize, Gnaw, Flatten, Enrage, Tremor
Notes: -

Well, I just can't imagine what I saw in the begining. All the
enemies are being crowded within one small area. Being a Mantis
creature, Antlion can use Cannalbalize to "eat" a Killer Mantis
thus boosting its stats. Hence your priority is to kill off the
Killer Mantis first to prevent the Antlion from getting too
strong. Killer Mantis are immune to most status ailments but
they are very vulnerable to Death and weak against Wind.

With the above Gambit setup, your characters will keep casting
Aeroga (all the Mantis are weak against Wind) and you can strike
them hard. Bubble + Curaja is compulsory for this fight as the
Antlion has a couple of mean attacks. Flatten does around 700~900
to one character. Thus keeping your character's HP above 1500 at
times is necessary. Having the Zwill Crossblade or any Wind-
elemental weapons does have an advantage but I would suggest to
try to inflict Silence and Slow first. The boss can inflict
Disable on your allies, counter that with Esuna. Once the
Antlion's HP is critical, it will uses Enrage and its attacking
damage will be doubled. Make sure Bubble is on and have the
leader as your primarily healer.

For those who intend to use attacks as your primary strategy,
give the character the Zwill Crossblade and Crystal Shield and
cast Protect on that character. Use Technick Expose to weaken
the Antlion's defense...

Steal: Potion
LP: 25 LP
________________________________________________________________

Once the Antlion is killed, you will meet Kait and Yrlon and there
wll be a short conversation. Unfortunately, they have lost the Site
11 Key. There is nothing much to do, other than heading out of the
mines. Feel free to do some training here as the enemies offer a
decent amount of EXP... Do not open the chest where you find the
Antlion.

Bhujerba
----------
Make your way to the Staras Residence. Talk to Niray and you will get
4300 Gil, a Bubble Belt, a Sickle-Blade item for your efforts. Talk
to her again and you will be able to sell your last bottle of Bhujerba
Madhu to her for another 1000 gil (^_^). Now make your way to the
Aerodome. Use the teleport crystal to teleport back to Rabanastre.

Rabanastre
------------
Back at Rabanastre, talk to Sorbet (and accept the White Mousee Hunt
quest as well) and using Moogling to go the Muthru Bazaar. Now make
your way. The Clan Provisioner will be selling you new items as well.
If you have following this walkthrough and do the hunts, the Clan
Provisioner will be selling the following items:

Clan Provisioner

Accessories Magicks & Tecknicks
------------------------------ --------------------------------
Nihopalaoea 300000 gil Bravery 5800 gil
Bubble Belt 198000 gil Faith 5800 gil
Bubble 3300 gil
Reverse 7600 gil

Get the spells as they will be very useful for future and upcoming
battles. The Nihopalaoea accessory is also good as you can use to
convert your trusty remedies into deadly weapons. The shops in
Rabanastre are still selling the same old items. From there, make your
way to Montblanc.

Talk to it and you get:
o Elixir x2, Teleport Stones x3 for achieving the Riskbreaker Rank
o 1,300 gil and Mallet for defeating the King Bomb at Salikawood
o 1,600 gil for defeating Ahriman at the Sochen Cave Palace
o 1,600 gil for defeating the Mandragoras at the Sochen Cave Palace.

Upon completing the Antlion mark hunt, you will be able to accept the
hunt for the Ancient Man of Mystery (Rank VII) and the petitioner is
Montblanc itself! Accept it.

Now make your way down to the Lowtown - North Sprawl and make your
way to Garamsythe Waterway - it has been a while since you go there.

At the entranceway of the waterway, you will find a crowd surrounding
a Contrite Thief. Talk to him and you will be able to hunt a Rank V
Mark Orthos, which resides in the southeast end of the waterway.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.21 - White Mousee
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Enemies in these area
```````````````````````````````````````````````````````````````
Lizard
LV 39 HP: 7069 LP: 1 Weak vs. Water
LV 40 HP: 7179 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro Overking
LV 38 HP: 6503 LP: 1 Weak vs. Holy
LV 39 HP: 6743 LP: 1
Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
Gem, Vanishga Mote
```````````````````````````````````````````````````````````````
Water Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Fire
Drop/Steal: Water Crystal, Feystone
```````````````````````````````````````````````````````````````

You will encounter Malboro Kings and Lizards, which you can handle
them by now. Other than the monsters are pretty much the same.
Exit from Overflow Cloca, make your to the Central Waterway
Control. Head towards the No. 10 Channel.

No. 10 Channel
----------------------------------------------------------------------
Enemies: Malboro Overking, Lizard
----------------------------------------------------------------------

To Central Well, the map should look something
Spur Stairs like this. You need to the D-shaped
__ | | | junction before you can make your way
| |___| |_|__ ___ D southward to the West Sluice Controls.
| _ _ _ ___ C
|__| | | \ \__ B Move along the east end external
|____| |__ A walkway, i.e. you will be very close
/| | |_// to the exits marked A, B, C, D. Till
/ | | \ you reach A. There will be a walkway
/|_| |\ leading to the D-shaped junction.
/ | |
| From there, just head south...
To West Sluice
Control

Make your way to the West Sluice Control.

West Sluice Controls
----------------------------------------------------------------------
Enemies: Malboro Overking, Lizard
----------------------------------------------------------------------
Kill off the nearby Malboro Overkings and set the following Gambits.
o Ally: status = Poison --> Antidote
o Ally: status = Blind --> Eye Drops
o Ally: status = Slow --> Haste
o Ally: status = Sap --> Regen
o Foe: targeting ally --> Sleep
o Foe: status = Sleep --> Firaga

________________________________________________________________
White Mousee LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Flash, Toxify, Waterga, Slowga
Notes: Shell

Dispel off its Shell and cast Protect on your attacks. Cast
Sleep and put the flan creature into deep sleep and the rest
will be automatic...

BTW, the boss has a couple of attacks
- Flash - causes Blind and damage to all allies
- Toxify - causes Poison and damage to all allies
- Waterga - does around 800 HP damage to all allies
- Slowga - causes Slow on all allies.

Steal: Echo Herbs, Potion
LP: 24 LP
________________________________________________________________

You will get a key item - a Broken Key. Before heading back to the
Central Waterway control, make your way to the East Sluice Control
with a mixed party (not all females) and you will find an Urn near
the Save Crystal. Grab it, which is the Garamsythe Candle and it
will light up the hidden areas. Use the Save Crystal. Cast Protect,
Shell, Bravery, Faith, Regen, Bubble and Regen. Switch to all female
party. Now make your way back to the Southern Sluiceway, where you
fight Flans and large blob will fall... and it is fight!

o-----------------------------------------------------o
| Stealing Slime Oil |
| The Clan Primer has mentioned that Slime (the ones |
| in Zertinan Cavern) drops Slime Oil. But they don't |
| as tested by many of the games. This is the only |
| time that you got the chance to get Slime Oil. Just |
| simply steal from the Orthos and run away. Re-enter |
| the screen and steal it again till you get it. If |
| you miss this chance, you will need to spent a lot |
| of time to get another one... |
o-----------------------------------------------------o

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.22 - Orthos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Orthos LV ?? HP: ???? (~110000)
________________________________________________________________
Attacks: Slowga, Bleed, Flash, Mythril Bubbles, Darkra,
Disablega
Notes: Protect, Bravery, Haste

Once it appears, switch to the party that you have prepared.
Please note that you need to do this before your characters get
targeted.

Dispel off its Protect, Bravery, Haste. Have the other character
cast Sleep while another character use Expose. Once the Orthos is
in sleep, it be engulfed by your Firaga gambits. If you don't
get it to sleep, you might be attacked by its attacks:

o Slowga - cast Slow on all characters
o Mythril Bubbles - inflict Silence/Blind/Poison/Confuse on all
characters,
o Darkra - Dark-elemental damage to all allies
o Bleed - causes Sap and 1000+ damage to one character
o Flash - causes Blind on all characters
o Disablega - causes Disable on all characters

Steal: Phoenix Down, Slime Oil, Caramel
LP: 24 LP
________________________________________________________________

Upon defeating Orthos, you will get Stolen Articles key item.

Switch off or set up another Gambit to replace the Firaga gambits.
Now make your way back to the Lowtown - Storehouse No.5. Talk to the
Contrite Thief to claim your bounty - Unpurified Ether, Horakhty's
Flame & 3,800 gil.

Samal will come in and give your the Blackened Fragment key item.

Make your way back to Rabanastre and head for the Sandsea. Talk to
Tavernmaster and accept the hunt for the Marilith. Make your way back
to Sorbet via Moogling. Talk to Sorbet to get 2,800 gil and the Yoichi
Bow along with Sluice Gate Key. Go to the Save Crystal and save your
game.

Now make preparations and you will be heading for the Zertinan Caverns.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.23 - Marilith
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Well, we will be heading back to our "first" tough area. It is also
a good time to get Adrammelech if you haven't gotten. Earlier. From
the Westgate make your way to Dalmasca Westersand. From there, head to
the Zertinan Caverns. You should be very familiar by now on how to
get there. If not, use the SELECT button. It is also a wise time to
cover the caverns if you haven't done so.

[5]
[2] [3] [4] /
\ / | Invitation to
. Canopy of | Hersey
[1] . Clay | /
\ . The _ _ /
Darkened ____ Balamka Sandfalls
Wharf \ / Fruit ___
\ Drybeam __ | |
Cavern [Map] Hourglass
\ | ______ Basin
Athroza / /
Quicksands [SC]
[E] |
The Undershore
|
Halls of Ardent
Darkness
|
[6]


[1] Nam-Yensa Sandsea - Yellow Sands
[2] Nam-Yensa Sandsea - Withering Shores
[3] Ogir-Yensa Sandsea - Central Junction
[4] Ogir-Yensa Sandsea - East Junction
[5] Dalmasca Westersand - Shimmering Horizons
[6] Ozmone Plains - The Switchback
[Map] Map Area
[E] Esper Adrammelech

Invitation to Hersey
----------------------------------------------------------------------
Enemies: Slime, Speartongue
----------------------------------------------------------------------
As shown on the map above, you will be shown that the area where you
will encounter this Mark is at the first area when you entering from
the Dalmasca Westersand. The monsters should be pretty easy to handle
by now...

First of all, you need to kill all the enemies here and trigger off
all the traps. At the southeast end of the area, there is a large area
which has some light entering it and you will encounter Speartongues
there. Move close to the bushes of that area and the Mark will
appear...

(Note: it may take you around 6~15 minutes) to make it appear. It is
a gigantic serpent!
________________________________________________________________
Marilith LV ?? HP: ???? (~35000)
________________________________________________________________
Attacks: Tail Spear
Notes: Protect, Shell, Haste

Dispel off its positive status and blinded it with Blind. Its
Tail Spear does around 400 HP to one character + Slow status.
Its defense will get stronger as the battle progress. So cast
Bravery on all your attackers. Have one character stationed to
heal as Marilith's attack are quite strong and deadly.

Steal: Fire Stone
LP: 22 LP
________________________________________________________________

Upon defeating it, you will get the key item - Serpentwyne Must.
Make your way back to Rabanastre and to the Sandsea. In exchange for
the Serpentwyne Must, you will get 2,200 gil, Serpent Eye x1, Teleport
Stone x3 for your rewards!

Now here is some important stuff that you need to know:

----------------------------------
o The Weather Eye of Giza Plains o
----------------------------------

For those who want to change the season of Giza Plains. Make your way
to Rabanastre's Southgate. Talk to the Adventurer (blue seeq) near the
Chocobo Ranch. He will be renamed as "Weather Eye".

Talk to him and you should either one of the 6 possible responses:

1) The Dry has almost run its course...
The rains can't be off now.

This means the rains is coming soon!

2) The Rains has almost run its course...
The Dry can't be off now.

This means the dry is coming soon!

3) It's the middle of the Rains...
Shouldn't be too much longer till the Dry comes.

This means you got quite some time before the Dry comes...

4) It's the middle of the Dry...
Shouldn't be too much longer till the Rains comes.

This means you got quite some time before the Rains comes...

5) It's only just become the Dry...
Should still be some time before the Rains come again.

This means it is just the beginning of the Dry season.

6) It's only just become the Rains...
Should still be some time before the Drys come again

According to Maltzsan's Game Mechanics' FAQ, the Dry will last 2 hours
and the Rains will last an hour. If you want more details, please refer
to his FAQ.

The Weather Eye can only give you comments and does not really have an
impact on the weather on the Giza Plains.

Thus go the southgate and check if the background of the Giza Plains is
brown. If it is green, this means it is the raining season.

So check the weather now. If it is the Dry season, you can do the
following subquest. If not, go out to some place and kill time for 1
hour of game time...

----------------------------------------------------------------------
[W-055]
Find the Cockatrice!
----------------------------------------------------------------------
ffxii_0255
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Remedy x2
Loot: Phobos Glaze, Dewdrop Pebble x10, Hi-Ether x2
Gil: 3,000 gil
Equipment: Platinum Dagger, Koga Blade, Yoichi Bow, Diamond
Sword, Ring of Renewal.
Key Items: Gift of The Great-chief
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre - Southgate
-----------------------
Make your way southwards and heading back to Giza Plains. Please note
that Giza Plains must be in dry season.

Giza Plains - Nomad Village
-------------------------------
Make your way to the Nomad Village.

o If you complete the Gil Snapper
Talk to Nanau who will be talking to Roaklo near the Cartographer's
Guild. There will be some scenes and you will get 3,000 gil and
Phobos Glaze from the Elder Bruno.

o If you complete the Croakadile Mark Hunt
Talk to Elder Bruno and Vaan will hand over the Ring of The Toad
(*yikes*).

o If you complete the Enkelados Mark Hunt
You have gotten the Errmonea Leaf Key item. Talk to Lesina and you
will get 2x Remedy in exchange for the leaf.


-------------------------------
o Cockatrice Find Flock o
-------------------------------

Before make sure you have finished the following criteria:

o Clear the Cluckatrice Rank I Mark Hunt
o Clear the Gil Snapper Rank III Mark Hunt
o Obtain the Feathers of Flock key item
o Obtain the Barheim Key
o Obtain the Sandalwood Chop in Imperial City of Archades

Now make your way to the Cockatrice Flock. Talk to Terra and Dania who
are standing in the middle of the Cockatrice Fence. Talk to Terra. Now
make your way back to Rabanastre. Teleport to Jahara.

NOTE: It is not necessary to do quest in this order.

1) Jahara - Lull of the Land
--------------------------
Make your way to the Item Shop. You will see a lot of Garifs
surrounding a Cockatrice (!). Talk to the Cockatrice (Shurry) and the
Garif Herders there. Now talk to the Garif Herder that is standing
closest to the Cocaktrice and he will give you the following prompt:
o It came from Giza Plains <-
o It likes your Mask
o Not really

Pick that option and you will need to tell the Great-Chief. Make your
way to The Elderknoll. Talk to Great-chief Uball-Ka and you will get the
Gift of the Great-chief Key item. Return back to the Lull of the Land.
Talk to Shurry, the Cockatrice and the Garif Herder next to it. You will
get the Platinum Dagger for your efforts. Exit Jahara and teleport your
way to Dalmasca Estersand (South Bank Village)

2) Dalmasca Estersand - South Bank Village
--------------------------------------------
Next to the Gate Crystal, you will find another Cockatrice - Sassan.
Now talk to Tchigri and you will need to send some stuff across the
shore to Torrie who is at the North Bank Village. You will be given the
following options:
o Sassan
o Arryl
o Nathyl
o None

The correct combination is:
Natyhl (Wolf) -> Arryl (Boy) -> Sassan (Cockatrice)

1) At South Bank Village, talk to Tchigri to sent Nathyl, a wolf (3rd
option) to across the shore.
2) At North Bank Village, talk to Tchigri to sent No One back to South
Bank Village. (last option)
3) At South Bank Village, talk to Tchigri to sent Arryl to the North
Bank Village. (2nd option)
4) At North Bank Village, talk to Tchigri to sent No One back to South
Bank Village (last option)
5) At South Bank Village, talk to Tchigri again to sent Sassan to the
North Bank Village.

Once at the North Bank Village, follow the Cockatrice. Talk to the
Cockatrice, Sassan which will be talking to a girl, Torrie to trigger a
cutscene. Eventually, you will get a ninja sword - Koga Blade for your
efforts.

Now talk to Tchigri and make your way back to South Bank Village. Use
the Gate Crystal and teleport to the Eruyt Village.

3) Eruyt Village
-------------------
Make your way the Fane of the Path. At the northeast end of the area,
you will find Mjrn and another Cockatrice - Chit. Examine the area
closely for a Sparkling Light. Pick it up and you will get a Dewdrop
Pebble. Talk to Mjrn and you will need to find the remaining 8 of
them. Look out for Sparkling Light. Below are the locations of all 9
pebbles that scattered in the entire village. Please note in the
process of getting the Dewdrop Pebble, you cannot leave the village
or you will end up screwing up the whole quest.

The Fane of the Path
-----------------------
1) On the floor near to Mjrn, northeast end of the area (CHERRY)..
2) At the bushes surrounding the circular pestle area (HONEY)..
3) Look for Alja. Search it next to her friend. (DARK CRIMSON)..

The Spiritwood
----------------
4) It is found along the circular path leading to the Fane of the
Path area. (BERYLINE)..
5) Search the weapon cabinet behind Rael, the viera. (PALE YELLOW)..
6) The bridge linking the circular path and the fountain area
(TEAL)..
7) Northwest area of the fountain. Examine it twice but you can't
reach it. Talk to wood-dweller and pick the first option to get
her help. (INDIGO)..
8) The bushes underneath the stairs leading from the fountain area
(COBALT BLUE)..
9) The dead end of the southeast region of the area. It is near the
fences. (LAVENDER)..

Now make your way back to Mjrn and Chit. Talk to Mjrn and give her
all eight pebbles. Talk to Chit and you will find another sparkling
object fall on the right side of Mjrn. Examine it and you will get
another Dewdrop Pebble (MILK-WHITE). Talk to Mjrn and pick the top
option to offer her the last pebble. There will be some scenes and
you will get the Yoichi Bow for your efforts. Make your way to the
Gate Crystal and teleport to Balfonheim.

4) Balfonheim Port
At the Sea Breeze Lane, you will saw a Cockatrice inisde the Chocbo
Stable! Talk to Chocobo Wrangler, a girl who is sitting at the Chocobo
Ranch area. Talk to her and pick the top option to show her the Feather
of the Flock key item. Now talk to Miffed Moogle and follwed by Gurdy.

There will be some scenes and the Cocaktrice (Moommer). Eventually, you
will get the Defender, a great sword for your assistance. Now use the
Gate Crystal and teleport to Archades

5) Imperial City of Archades
-------------------------------
First of all, you need to get the Sandalwood Chop or you will have to
spent time to get it. For details, please refer Section 02-51 for more
details.

Tsenoble
----------
Now make your way to the north end of the area. Talk to the lady
dressed in pink (Docent) and you will be allowed to enter if you have
the Sandalwood Chop. Pick the top option to enter.

Grand Arcade
----------------
Talk to the large Cockatrice (Agytha) [PS: You may need to chase it...
*gasps*] Pick the top option (if you have saw the Cockatrice at Old
Archades) when you managed to get hold of it. Agytha will leave you and
you will get the Tumulus hand-bomb weapon! Make your way to the
Highgarden Terrace

Highgarden Terrace
--------------------
Talk to the Hunt Club Owner (Archadian Gentry) standing in the middle
of a crowd. Tell him that you have been to the Phon Coast. Now exit by
talking to the Docent at the Grand Archade.

Remember to go to Old Archades and talk to Fermon to accept the Hunt
for Lindwyrm (Rank V) at the Alley of Muted Sighs. He located at the
northwest end of the area where he is talking to a group of people. If
you make your way to the Ally of Low Whispers, you will find out that
the other cockatrice is gone as well... Now make your way back to
Imperial City of Archades. Proceed to the Aerodome. Board by leisure
craft (200 gil)

Flight #7 Trip from Archades to Rabanastre
--------------------------------------------------

Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Echo Herbs 50 gil Syphon 4000 gil
Gold Needle 100 gil Teleport Stone 200 gil
Alarm Clock 50 gil Gysahl Greens 108 gil

Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet the last sister, Cisset there. There will be some
scenes and you will get the Ring of Renewal accessory for your efforts.
Talk to Cisset again and you will be able to rest. Now make your way
to Rabanastre again.

6) Royal City of Rabanastre
-------------------------------
Once back in Rabanastre, talk to Horne at the moogling terminal.
Choose to go the Muthru Bazaar or the Sandsea. From there, head north
to make your way to the North End. Make your way to the northmost end
of the area. You will find a Cockatrice (Renn) there. Talk to it and it
will run away.

Run in the opposite direction until you reach the street between the
Clan Hall and the Gambit Shop. Once it is get close, WALK towards it
or it will run away! Chasing it behind slowly is also pointless and
thus you need to make use of human "roadblocks" that are near the
blind spot. Please note that by exiting the area or entering into any
of the buildings (Clan Hall or Gambit Shop), you will have to restart
the chase ALL OVER again.

Go to area north off Gambit Shop. There is an Rabanastran there walking
on the streeth. Wait near the pillar where you find a woman in pink.
Once the Cockatrice got blocked off, seize the opportunity and talk to
it. Pick the 2nd option. (if you pick the 1st option, you have to do it
all again!)

Now make your way back the first area where you find it in the first
place. It wil be in the open. Talk to Renn and you will be given 3
options. Pick the 1st option to confirm Cait has return. You will get
the Diamond Sword for your efforts. Now make your way to The Sandsea
or Muthru Bazaar. Use the Moogling Terminal and get to the Southgate.

Make your way back to the Giza Plains (hopefully, it is the Dry season).
Proceed to the Nomad Village.

Nomad Village
---------------
Make your way to the Nomad Village. Talk to Terra who is in the fully-
filled Cocaktrice ranch. Talk to her and you will get 2x Hi-Ether for
your efforts. Well, this marks the end of the quest!

-----------------------
o Sunstone Mini-Quest o
-----------------------

Remember the first time that Vaan helps Jinn to get a Sunstone? You
can do the quest again by talking Masyua. Talk to her and you will be
given the following prompt:

o Can you tell me about Sunstones <-
o Nothing, sorry

She will ask Vaan to help her to make sunstones:

o Sure, why not? <-
o How do I make sunstones?
o No, thanks.

Pick 1st option and you will receive the Shadestone key item. Now just
go out to the plains and examine glowing dark crystals (they are
indciated by ! icons). Examine it for the shadestone to get energy.
Once it is 100%, you will get a Sunstone. Talk to Masyua and you will
get 200 gil, 2 Potions, a Holy Stone for your efforts.

PS: The process is repeatable and the reward does not change...

After giving Elder Bruno the Ring of the Toad, visit Sadeen at Giza
Plains during the raining season (yikes!).

----------------------------------------------------------------------
[W-056]
Exploring Barheim Passage
----------------------------------------------------------------------
ffxii_0256
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Barheim Candle)
Esper: Zalera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area (Old area)
````````````````````````````````````````````````````````````````
Battery Mimic
LV 07 HP: 520 LP: 2 Weak vs. Ice
Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock
````````````````````````````````````````````````````````````````
Zombie
LV 07 HP: 277 LP: 1 Weak vs. Holy
LV 08 HP: 283 LP: 1
Drop/Steal: Items: Antidote, Dark Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 08 HP: 217 LP: 1 Weak vs. Wind
LV 07 HP: 211 LP: 1
Drop/Steal: Eye Drops, Iron Scraps, Earth Stone,
Leather Headgear
````````````````````````````````````````````````````````````````
Steeling
LV 08 HP: 282 LP: 1 Weak vs. Wind
Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard, Eye Drops
````````````````````````````````````````````````````````````````
Flan
LV 06 HP: 280 LP: 1 Weak vs. Fire
LV 07 HP: 294 LP: 1
Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
````````````````````````````````````````````````````````````````
Bomb
LV 06 HP: 317 LP: 1 Weak vs. Water
LV 08 HP: 347 LP: 1
Drop/Steal: Bomb Ash, Echo Herb, Fire Stone, Gold Needle,
Steel Gorget
````````````````````````````````````````````````````````````````
Mimic
LV 07 HP: 334 LP: 1 Weak vs. Wind
LV 08 HP: 340 LP: 1
Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
````````````````````````````````````````````````````````````````
Suriander
LV 09 HP: 430 LP: 1 Weak vs. Ice
LV 08 HP: 410 LP: 1
Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
Storm Stone
````````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 318 LP: 1 Weak vs Holy
LV 07 HP: 312 LP: 1
Drop/Steal: Dark Stone, Bone Fragment
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 322 LP: 1 Weak vs Holy
Drop/Steal: Dark Stone, Bone Fragment
````````````````````````````````````````````````````````````````

South Bank Village
--------------------
Use the Gate Crystal and teleport yourself to Dalmasca Esterstand.
You will end up in the South Bank Village. Make your way to the
Shores and you will find No. 381 (a Bangaa) there. Talk to it and
you will be able to accept the hunt for Bloodwing (Rank V). By the
way, remember to talk to Ruksel, Tchijri's dad and he wants you to get
him a rod...

Make sure you have the following equipment
o Nishijin Belt x3, Ruby Ring x3, Black Belt x3
o Remedy with all 3 Licenses learnt
o All 3 Quickenings learnt
o White Magick - Curaja, Regen, Esuna, Dispel
o Black Magick - Firaga, Blizzaga, Thundaga
o Arcane Magick - Bubble, Syphon
o Time Magick - Disable, Stop, Slow
o Green Magick - Silencega, Protect, Faith, Bravery

Dalmasca Esterstand - Murmuring Defile
---------------------------------------
The Barheim Passage is located southeast off the South Bank Village.
You will need to Barheim Key in order to re-access it. Please refer
to Section 02-42 for more details. Make your way to the Murmuring
Defile. Examine the Weather-beaten door and you will be able to use
the key to enter into the passage.

You will be back at a familiar area.

Lightworks GS [IS]
|
Op. Sector 29
|_ Great
Eastern [M]
Passage
Op. Sector 36_| /
/
GS /
Op Sector 37 ----- Special Op Sector 3
|
|
North-South Junction [GC]
GS Gate Switchboard |
SC Save Crystal ** Great Central Passage
M Map |
IS Item Shop The Zeviah Subterrane --- Terminus No.4
GC Gate Crystal | Adjunct [SC]
| |
[1] Dalmasca Estersand [1] Terminus No.4
- Murmuring Defile |
[2] Barheim Passage [2]
- Passage Entrance

Great Central Passage
-----------------------------------------------------------------------
Enemies: Mimic, Suriander
-----------------------------------------------------------------------
Before head westwards, first of head north to the North-South Junction
where Basch gets his equipment when you first visited there. There is
a Gate Crystal. From this point onwards, you can use it to teleport to
Barheim Passage.

Unlike the previous visit, you will be able to venture more deep into
the mines. There are a couple of Suriander at the southwest region.
Now, there are two paths. Take the lower path. Below is the map for
the new area.


The East Great
Zeviah --- West -- Central
Span Bypass Passage
| /
| Special Op
[1] | Sector 5
| West Annex
Terminus ___ Terminus No.7______|
No. 7 Adjunct
[ESPER] [SC]

[1] Garamsythe Waterway

Enemies in this area
````````````````````````````````````````````````````````````````
Suriander
LV 38 HP: 7069 LP: 1 Weak vs. Ice
LV 39 HP: 7089 LP: 1
Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
Pendent, Antidote
````````````````````````````````````````````````````````````````
Bomb
LV 38 HP: 5090 LP: 1 Weak vs Water
LV 39 HP: 5108 LP: 1
LV 40 HP: 5120 LP: 1
Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
Handkerchief
````````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 14704 LP: 2 Weak vs. Wind
LV 41 HP: 15024 LP: 2
Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
Water Stone, Soldier's Cap
````````````````````````````````````````````````````````````````
Mimeo
LV 39 HP: 6446 LP: 1 Weak vs. Holy
LV 40 HP: 6686 LP: 1
Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
Pebble
````````````````````````````````````````````````````````````````
Dead Bones
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6966 LP: 1
Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
````````````````````````````````````````````````````````````````
Specter
LV 36 HP: 6786 LP: 1 Weak vs. Holy
LV 37 HP: 6792 LP: 1
LV 38 HP: 6798 LP: 1
LV 39 HP: 6804 LP: 1
Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
Jewel
````````````````````````````````````````````````````````````````

Special Op Sector 5
----------------------------------------------------------------------
Enemies: Suriander, Adamantitan
----------------------------------------------------------------------
The area is infested with a lot of Surianders and a Adamantitan. Use
Blizzaga to fight the Suriander (weak against Ice) and Aeroga to
attack the Adamantitan. (Oil + Firaga will deal an instantaneous 9999
HP damage) The chest here contains mainly money and you can get around
1,000 to 3,000 gil per pot. So don't miss them out. Exit the area and
make your way back to Great Central Passage. Take the other path.

East-West Bypass
----------------------------------------------------------------------
Enemies: Bomb, Mimeo
----------------------------------------------------------------------
You will find some friendly bombs here. But you can easily attack them
by casting Disable, followed by Blizzaga. The northwest path will lead
to some chests and Mimeos at the rear end. They are vulnerable to oil,
so use them Oil-Firaga combo to your advantage. The traps here are
pretty dangerous. So watch out for them. Avoid opening the chests
here as some of them contain rare treasure.

Zeviah Span
----------------------------------------------------------------------
Enemies: Mimeo, Bomb, Dead Bones
----------------------------------------------------------------------
In the northwest area, there is a Mimeo. Defeat it with Oil-Firaga
combo. You will find more Bombs here. Use Disable on every Bomb you
saw and freeze them up with Blizzaga.

At the T-Junction where the path starts to split, you will fight
Dead Bones. Dead Bones are skeletons but they are strong in magicks
and they use Reflect. Fortunately they are vulnerable to Stop Magick.
So Stop any Dead Bones before you engage battle with. The lower path
on the right leads to the Urn contain the Barheim Candle which will
reveal the additional section.

Go back to main path and take the left lower path. Defeat the Dead
Bones and Bombs that are in your way. Once you reached the 2nd
T-Junction, head south till you find a Precarious Cart on the left
area. Examine it and it will open a secret path. Defeat the Dead
Bones there and head south.

West Annex
---------------------------------------------------------------------
Enemies: Specter, Dead Bones
---------------------------------------------------------------------
Endless Specter and Dead Bones will regenerate in this area. Make use
of Disable on Specter and silence the Dead Bones. You can defeat a
Specter instantly by using a Phoenix Down on it like other ghost type
creatures. Move along the southern path and battle the Specter and
Dead Bones (hopefully, you still got a lot of MP left) as eventually,
the Mark - Bloodwing will appear.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.24 - Bloodwing
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Bloodwing LV ?? HP: ???? (~30000)
________________________________________________________________
Attacks: Leech, Gnaw, Eerie Soundwave
Notes: -

The Bloodwing is a flying monster and you can't hurt with non-
range weapons but it can be quite weak considering. Eerie
Soundwave does around 120~200 HP to all allies, while Gnaw does
around 200~400 HP damage with the probability of inflicting
Poison. The main attack is Leech which drains around 700 HP but
you can still live with it. Thundaga seems quite effective on
it. Thus keep on unleash it and shock with electricity!

Steal: Bat Fang
LP: 22 LP
________________________________________________________________

Upon defeating it, your Clan Rank should be upgraded to the Paragon
of Justice if you have been following this walkhrough. Keep on head
westwards. You will battle more Spectars and Dead Bones along the
way. But with Disable and Phoenix Down on Spectars should allow
you to move onward without much difficulty.

Terminus No. 7 Adjunct
-----------------------
There is a Save Crystal. Use it and save your game. If you do not
have even number level characters, go back to the previous area and
train till they got level up a even number level.

Now bring out a party whose level is even numbered. Equip Black Belts
on 2 characters and 1 character with the Nijishin Belt. Set up the
following Gambits:

o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep/Disable -> Alarm Clock/Remedy*
o Ally: status = Slow -> Haste
o Self: status = Sap -> Regen
o Foe: status = Reflect -> Dispelga

* Depends on the accessory equipped.

Switch the character's weapon to Greatswords (the Defender that you
have gotten earlier comes handy) and Hammer and Axe as their weapons.

Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
on all your characters.

Terminus No. 7
---------------
Make your way to Mist filled area and you will fight Zalera.
________________________________________________________________
Zalera LV ?? HP: ???? (~40000)
Dead Bones A LV 38 HP: 3394
Dead Bones B LV 38 HP: 3394
Dead Bones C LV 38 HP: 3394
Dead Bones D LV 38 HP: 3394

________________________________________________________________
Attacks: Kill, Prime Lv. Death, Death, Sleepga, LV4 Break,
LV3 Disable, LV2 Sleep
Notes: Protect, Shell, Reflect, Haste

A timer of 5:00 minutes will appear & it means you will need
defeat the Esper within 5 minutes.

You will see a message that "Zalera braces against all attacks".
Your attacks will do 0 damage this point of time. Therefore
focus your attacks on Dead Bones. Dispel off the positive status
Zalera has. Now keep on attacking the Dead Bones. Around 1+
minute passed, Zalera will start to use Kill and its cloth
attacks, which has the probability of causing Confuse. Once the
character is killed, all your positive status will be gone. Cast
Bubble followed by Curaja using that character. This is followed
by some of the status spells:

o LV4 Break
- Casts Break on all characters - any character's level which is
multiple of 4 will be infected with Petrify status. (LV 4, 8,
12, 16, 24, 28...)

o LV3 Disable
- Cast Disable on all characters - any character's level which
is multiple of 3 will be infected with Disable status. (LV 3,
6, 9, 12, 15, 18, 21, 24...)

o LV2 Sleep
- Cast Sleep on all characters - any character's level which is
multiple of 2 will be infected with Sleep status (LV 2, 4, 6,
8, 10, 12, 14, 16, 18...)

Once your character get hit by the petrify status, cast Stona/
Esuna or use a Gold Needle to remove it. Keep on attacking
normally and cast Haste on the characters. Heal the status as it
comes. Once Zalera's HP is critical, its defense will raise.

It will use Prime Lv. Death on only 2 occassion, the first time
when its HP is below 50% and the 2nd time when it is about to be
killed. BTW, I managed to defeat without use a Quickening...

Steal: Pebble
LP: 80
________________________________________________________________

Upon defeating the Esper, Zalera the Death Seraph, will join your party
and will appear on the License Board. You will be able to learn it and
summon it. Now head westwards and exit this area and you will end up at
the Garamsythe Waterway.

----------------------------------------------------------------------
[W-057]
Exploring Garamsythe Waterway
----------------------------------------------------------------------
ffxii_0257
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: Cchulainn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in these area
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Rat Pelt, Fire Stone, Leather Shield
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
LV 04 HP: 218 LP: 1
LV 05 HP: 234 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
Armguard
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Lizard
LV 39 HP: 7069 LP: 1 Weak vs. Water
LV 40 HP: 7179 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro Overking
LV 38 HP: 6503 LP: 1 Weak vs. Holy
LV 39 HP: 6743 LP: 1
Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
Gem, Vanishga Mote, Putrid Liquid
```````````````````````````````````````````````````````````````
Gespenst
LV 41 HP: 7917 LP: 1 Weak vs. Holy
LV 42 HP: 8097 LP: 1
Drop/Steal: Book of Orgain, Capricorn Gem, Dark Crystal,
Teleport Stone, Reflectga Mote, Demon Shield
```````````````````````````````````````````````````````````````
Ghost
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6792 LP: 1
LV 40 HP: 6798 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Echo Herbs, Glass Jewel,
Sky Jewel
```````````````````````````````````````````````````````````````
Garchimacera
LV 37 HP: 5938 LP: 1 Weak vs. Water
LV 38 HP: 5953 LP: 1
LV 40 HP: 5983 LP: 1
Drop/Steal: Fire Crystal, Fire Magicite, Demon Eyeball, Demon
Feather
```````````````````````````````````````````````````````````````
Water Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Fire
Drop/Steal: Water Crystal, Feystone
```````````````````````````````````````````````````````````````
Bartitine Croc
LV 40 HP: 10745 LP: 1 Weak vs. Earth
Drop/Steal: Wind Crystal, Blood Wool, Wind Magicite, X-Potion,
Broken Sword, Remedy
```````````````````````````````````````````````````````````````
Foobar
LV 43 HP: 6315 LP: 1 Weak vs. Holy
LV 44 HP: 6545 LP: 1
Drop/Steal: Echo Herbs, Sagittarius Gem, Silver Liquid, Minerva
Bustier, Dark Crystal
```````````````````````````````````````````````````````````````

East Sluice Gate Control
---------------------------
Well, you will end up at the area where you find the Save Crystal.
There is an urn there where you can pick up the Garamsythe Candle if
you have pick it. Now you need to make your way back to Cental
Waterway.

[2]
| [S] East Spur Stairs
North Spur Sluiceway (A) |
| East Waterway
North Sluiceway (B) Control (G)
| |
Central Spur Stairs (C) Overflow |
[L] | [S] [L] Cloca [S] No. 11 Channel
| | _ _ _ _/ | (F)
No 10 Channel - - - Central Waterway |
(D) | Control |
| / | \ |
| No. 3 No.1 No. 4 |
| Clocaca Clocaca Cloaca |
| Spur (H) (I) Spur (J) |
| |
West Sluice - - - - - - Southern - - - - - East Sluice
Control (E) Sluiceway Control [S]
|
[3]
[L] Lowtown
[S] Save Crystal
[1] Barheim Passage
[2] Royal Palace of Rabanastre

o--------------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |(J) |
|------------------|----|----|----|----|----|----|----|----|----|----|
|Dire Rat | o | o | x | x | x | x | o | x | x | x |
|Steeling | o | o | x | x | x | x | o | x | x | x |
|Ichthon | o | x | x | x | x | x | x | x | x | x |
|Malboro Overking | x | x | x | o | o | o | x | x | o | x |
|Lizard | x | x | x | o | x | o | x | o | x | x |
|Water Elemental | x | x | x | o | o | x | x | x | x | x |
|Gespenst | x | x | x | o | x | x | x | o | o | o |
|Ghost | x | x | x | o | x | x | x | x | x | x |
|Garchimacera | x | x | x | o | x | x | x | x | x | x |
|Bartitine Croc | x | x | x | x | x | o | x | x | x | x |
|Foobar | x | x | x | x | x | x | x | x | o | x |
o--------------------------------------------------------------------o

Make your way to the Central Sluiceway via No.10 Channel.

As we are going to face a tough boss, make sure you have the following
equipment:

o Black Belt x3, Jackboots x3
o All Level 3 Mist Quickenings for all 3 characters
o A character who has acquired the license for the Nihopalaoa accessory
o All characters with at least 3000 HP.
o Remedy x20, X-Potions x30, Phoenix Down x25
o All spells acquired in the Zalera Esper fight
o Technick - Expose and Shear

Central Waterway Control
--------------------------
You will see the Save Crystals along with the 4 Sluice Gate Controls.

Facing south the Sluice Gate Controls will be like this.

No. 11 No.4 No. 3 No. 10
Waterway Waterway Waterway Waterway
Control Control Control Control

You can only switch on 2 panels at a time.

Once a sluice gate is being closed, the orb of the control will light
up. By default the No.10 Waterway Control gate is closed off. Now close
off the No.3 Sluice Gate. If done, correctly the orb of No. 3 Waterway
control will light up. Make your way to No.3 Clocaca Spur area.

No.3 Clocaca Spur
-----------------------------------------------------------------------
Enemies: Lizard, Gespenst
-----------------------------------------------------------------------
The water will drain up. You will fight a spirit-type enemy called
Gespenst and it has a lot of nasty spells such as Silence and Death.
Defeat it first. Head to southwest end of area and you will find a No.1
South Waterway Control. Examine it and choose to close the Sluice
Gates. One of the stairs will lead to the lower area where you can
find chests there. If you head southwest area of the No.1 Clocaca,
you will fight Malboro Overking and another Gespenst there. Silence
the Gespenst first before he starts to use its deadly dark magicks.

Central Waterway Control
-------------------------
Switch off the No. 3 and No. 10 Waterway Controls (i.e. open the sluice
gates). Now switch on the No. 4 and No. 11 Waterway Controls (i.e.
close the sluice gates). Head to the No.4 Clococa Spur via one of the
southeast exits.

No.4 Clocaca Spur
-----------------------------------------------------------------------
Enemies: Gespenst
-----------------------------------------------------------------------
More annoying Gespenst here, just cast Oil on it. Equip Rose Corsage to
protect your magick caster against Silence. Use Firaga once it is oiled.
There is another control orb similiar to the one that you see in No.3
Clocaca Spur. Examine it (No.1 North Waterway Control) to switch it on
and close the sluice gates.

Now make your way back to Central Waterway Control.

Central Waterway Control
-------------------------
Open the No. 11 Sluice Gate (i.e. turn off the No 11 Waterway Control).
Turn on No.3 Sluice Gate Control. This means about No.3 and No.4
Controls are on. Now use the Save Crystal and save your game.

Equip 2 characters with the Black Belts and give the leader the
Nihopaloa accessory.

Set up the following Gambits:

o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Self -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Disable -> Remedy/Esuna
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Immobilize -> Esuna/Remedy
o Ally: status = Slow -> Haste
o Ally: status = Sap -> Regen
o Foe: targeting self -> Attack

Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
on all your characters. Make your way to the No.1 Clocaca.

Switch off attacking gambits like Foe: party leader's target and
left Foe: targeting self ON.

No.1 Clocaca
---------------
Make your way down to the central area. The gate is located at the
southwest area.
________________________________________________________________
Cchulainn LV ?? HP: ???? (~70000)
Foobar A LV 43 HP: 6315
Foobar B LV 44 HP: 6545*
________________________________________________________________
Attacks: Bio, Toxify, Slowga, Immobilizga, Malaise, Mana Spring,
Invert, Disablega
Notes: Protect, Shell, Haste, Regen

First, the battlefield has a Sap status and there is nothing you
do about it. Thus, making the battle extremely difficult. Start
off by having the leader use Dispel, the 2nd character uses
Expose and 3rd character Shear on Cchulainn.

Once the Foobar appears, have the leader use the Remedy. With
Nihopaloa equipped, Remedy will eventually become status
ailments give the enemy a whole set of status ailments. Once you
got 2 Foobars on the battle, do not attack them. Instead focus
on Cchulainn. Because on the battlefield, you will fight 2
Foobars at most. The recent for ignoring the Foobars is because
of its ability to cast Sleep and other nasty statuses on your
allies. With Nihopaloa + Remedy combo, the Foobar will be under
Doom status which means they will die anyway...

Keep on attacking it as the Gambits will help you in your curing.
When the Cchulainn is about to use the Disablega, switch the
leader's accessory to a Black Belt. When Cchulainn is about to
use Immbolizega, switch to Jackboots for all characters. Below is
the summary of Cchulainn's attacks:

o Bio - HP damage to all allies + Sap
o Toxify - Poison damage to all allies
o Disablega - Cast Disable status on all allies
o Immobilizega - Cast Immobilizega status on all allies
o Slowga - Cast Slow on all allies
o Mana Spring - Drains MP from one ally
o Malaise - Drains HP from one ally
o Invert - Switches between HP and MP for one character

Invert is a very dangerous attack and sometimes may cause
instant death for your characters. But your character's HP will
transfer to HP and it will make your MP back to full. Once
revived, your character will come back with full MP!

Just keep on attacking on Cchulainn until its HP is below 30%.
Unleash your Mist Quickening when it is using a Disablega -
make sure all characters are equipped with Black Belt during
that time.

Unleash your most powerful combo and victory will be yours in
no time. The reason for unleashing Mist Quickening when
Cchulainn is using Disablega is because any character who are
under the Disable or Immobilize status, will be unable to
participate to chain the Quickenings...

Steal: Scorpio Gem
LP: 50
________________________________________________________________

Once the battle is over, Cchulainn, the Impure will be available on
the License Board. For those who are interested in completing the
monsters for this area, please read the following:

Ghost and Garchimacera
------------------------
At the Central Waterway Control, switch on the following 2 panels -
No. 4 and No. 11 Waterway Controls. Make your way to No. 11 Channel.
Move a big roundabout along till your reach No. 10 Channel (i.e.
you need to make a detour and go through the Southern Sluiceway).

At the D-shaped Walkway, you will encounter Ghosts and Garchimacera
instead of the Malboro Overkings and Lizards and this is partly
to the increased water levels. However, to exit, you need to make
another big detour to get out of the area.

Bartitine Crocs
-----------------
You can only battle them at Channel No. 11 if you go down to the lower
end of the areas with the sluice gate for No.4 and No. 11 are closed.
i.e. The water levels are fully drained.

Foobars
--------
You can fight them at the Nabreus Deadlands. However, you can also
battle them at the area where you previously fought the Cchulainn.
They are vulnerable to sleep and offer some good drops.

That's all for the Garamsythe Waterways!

Now exit the Waterways via the exit from the Overflow Clocaca. Make
your way to Rabanastre.

----------------------------------------------------------------------
[W-058]
The Journey to The Feywood
----------------------------------------------------------------------
ffxii_0258
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 49

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Stun Bombs x1
Loot: High Arcana x2, Teleport Stone x5, Vampyr Fang x1
Deimos Clay
Gil: 2,400 gil, 4,800 gil
Equipment: Genji Shield, Genji Gloves
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanastre
--------------
Make your way to the North End and visit the Clan Hall. Talk to
Montblanc:
o You will get 1x High Arcana and 3x Teleport Stone for achieving the
rank for Paragaon of Justice
o You will get another High Arcana and 2x Teleport Stones for
commanding 4 Espers.

Do sell the High Arcanas. They are *very* precious loot. If you check
Clan Provisioner, you will be able to buy Warp Motes for 100 gil. Buy
some of them. Below is the shopping list:

Clan Provisioner
-----------------------------
Nihopalaoa 30000 gil

Warp Mote 100 gil

Bravery 5800 gil
Faith 5800 gil
Bubble 3300 gil
Reverse 7600 gil

Teleport Stone 200 gil
Gysahl Green 108 gil

Make your way to the Southgate and teleport to the Lhusu Mines.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Optional Boss - Gilgamesh
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
NOTE: You must clear the Antlion Mark Hunt (Rank V) before you can do
this.

Lhusu Mines - Transitway 2
---------------------------
Save your game first. Teleport your way back to Lhusu Mines. Make sure
you have at least 2 Thief's Cuffs. Give your 2 characters.

Cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on all
3 participating characters. Make your way west and you reach the
Tasche Span area.

________________________________________________________________
Gilgamesh LV ?? HP: ???? (~150,000)
Enkidou LV ?? HP: ???? (~10,000)
________________________________________________________________
Attacks: Slice Thrice, Kick, Perfect Defence, Ultimate Illusion
Notes: None

First of all, dispose of Enkidou and cast Dispel to remove its
Protect/Shell/Haste status. It has around 10,000 HP. Beware of
its Sonics Fangs as it deals 400 HP + Slow.

1st Form
----------
Once Gilgamesh's pet is down, focus on Gilgamesh. He will initiate
Slice Thrice, a combo techniques that deals 400 HP to all allies.
Deplete his HP till 75%. You can steal a Potion from him.

2nd Form
----------
There will be some speeches and he will draws out a new sword
(which his new form). He comes with a couple new attacks. You
can also steal another Potion from him. Keep on attacking him till
his HP fall to 60%

3rd Form
----------
He will draws a gray cleaver. He will also come with Protect
status. Dispel it first before you attack on attacking him. Keep
note of your party's HP, cast Curaja if necessary. Keep on
attacking him till his HP fall to 45%

4th Form
----------
He will draws another weapon. Remember to steal the Genji Shield
from him when he is in this form. It may take more 1 attempt to
steal it. He can cause Silence with his normal attacks. Use an
Echo Herbs if that happens.

This is your ONLY chance in the game to get the shield. Gilgamesh
will also has Protect, Shell and Haste. Dispel those spells first.
Continue to attack him till he reveals his final form when his HP
is at 25%

5th Form
----------
He will draws out his final weapon. He will comes with Protect,
Shell, Haste, Regen and Reflect in this form. Dispel all those
statuses. Remember to steal the Genji Gloves from him before you
defeat him. Once his HP is critical, he will unleash Perfect
Defence where he will be immune to any forms of attack. Re-cast
Bubble, Regen and Bravery every character. Once his HP gets
critical, like most bosses, his defense will raise. He will
also use a Technick - Utlimate Illusion, which does 800-1000 HP
damage to all allies. Wait for a while, at the defense of magick
shield will disappear and you attack Gilgamesh once again.
Unleash your Quickening to finish off the battle in style...

Steal: 1st to 3rd Form - Potion x3
4th Form - Genji Shield
5th Form - Genji Gloves
LP: 27 LP (Enkidou), 70 (Gilgamesh)
________________________________________________________________

Now Gilgamesh has run away and there is nothing that you can do about
it. Return back to the Gate Crystal and save your game if you have
stolen the Genji Gloves and Genji Shield. If not, reset and try again.
(The battle is really easy compared to your other fights).

Before getting out of the mines, make your way to the spot where you
fought the Antlion previously (Site 9) There is 50% chance of you
getting the Fomalhaut - the game's best gun if you examine that chest.

Make your way back to the Gate Crystal and teleport your way back to
Dalmasca Estersand.

Dalmasca Eastersand
---------------------
Talk to No. 381 and collect your bounty for defeating the Bloodwing
at the Barheim Passage - 2,400 gil, 1x Stun Bombs and 1x Vampyr Fang.

Now use the Teleport Crystal and teleport your way to Mt. Bur-Omisace.

Mt. Bur-Omisace
------------------
Talk to Gurdy and accept the Hunt for the Trickster (Rank V) Hunt. Now
make some preprations and make your way to the Frozen Brook area.

Frozen Brook
----------------------------------------------------------------------
Enemies: White Wolf, Skull Warrior, Lizard, Ice Elemental
----------------------------------------------------------------------
You will meet Monid the Bangaa from the Clan Hall there. If you don't
meet him, that means the Trickster won't appear as well. Thus keep
exiting and re-entering until you meet Monid. Like Bansat in the
previous fight, Monid will join you in the battle.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.25 - Trickster
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Trickster LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Wild Charge, Lunge, Peck, Choco-Comet
Notes: Haste

During the battle against the Trickster, you still face the
enemies like Ice Elemental, Skull Warriors, White Wolves and
the Lizard. So destroy them first. Equip Rose Corsage so that
you will be guard against Silence, which is often use by the Ice
Elemental. Monid helps to battle but he isn't that strong so
don't rely on him too much though...

The Trickster is vulnerable to Sleep and Blind. Make sure you
inflict Blind early in the battle. Sleep is useful but
considering you don't have any non-elemental spells currently,
blind will still be your best bet. Elemental spells such as
Blizzaga, Firaga and Thundaga will be absorbed by Trickster.
Hence don't bother to use spells.

Its Wild Charge deals around 600 HP damage to a single ally, thus
making low HP character to instant death easily. Once its HP is
down 50%, White Wind condition will appear thus making it immune
to status ailments for at least 2 to 3 minutes. Once its HP
critical, the battle status Paling will initiate and Trickster
will be immune to physical attacks for around 3 minutes or so.
During that period, cast Bubble and Protect on your character
and keep enduring till the Paling effect is over. Trickster
tends to use Choco-Comet which does non-elemental damage to all
allies for around 800 per character. However, you can block it
with shield (all 3 shield licenses acquired) and reduce its hit
rate with Blind. Once Paling effect is over, attack it and
victory will be yours sooner or later... Likewise for those who
want to go for quick kill, unleash your Mist Quickenings once
the Trickster's HP is below 20%.

Steal: Chocobo Feather
LP: 25
________________________________________________________________

Once the Trickster is defeated, return back to Mt. Bur-Omisace.
Talk to Gurdy and you will get 4800 gil along with Deimos Clay loot
item for your efforts.

The remaining hunts are recommended that you handle them when you got
hands on some better magicks and technicks later in the game. Make the
following preparations:

o Get 3x Nishijin Belts, 3x Black Belts, 3x Rose Corsage (bought from
Dalmasca Westersand)
o Purchase all abilities that are for sale
o All available monographs
o Get the best available armor for 3 characters
o Stock up at least 45 X-Potions
o At least 20 Vaccines if you do not have Remedy Lore 3 license.
o Acquire all abilities in the License Board (excluding Armor and
Weapon licenses)

Once you are done with your preparations, make your way to Jahara.

Jahara - Bank of Sogoht
-------------------------
Hitch a Chocobo from Gurdy for 30 gil. Ride your way across the
Ozmone Plains and make your way to the Sunlit Path area. Dismount
there.

Ozmone Plain - Sunlit Path
----------------------------
Directly apposite off the Save Crystal, you will find a blinking item
called "Scrap of Paper". Examine it and you will get 2 Alarm Clocks.
It is from the wounded Imperial Soldier that you have helped earlier.
Make your way inside the Golmore Jungle

Golmore Jungle
----------------
Below is the enemy listing

Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine, Virgo Gem, Foul Liquid, Musk Stick
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
`````````````````````````````````````````````````````````````

Below is the recap of the map for Golmore Jungle.

Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light [2] | Way Glade |
\ | | [3]
The Needlebrake _|
|
The Rustling Chapel
|
[4]

[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood

Paths of Chained Light
----------------------------------------------------------------------
Enemies: Panther, Malboro, Hellhound
----------------------------------------------------------------------
Well, the Hellhounds should not be posing you as much problems when
your party is at a lower level. Just slaughther them and make your to
the Needlebrake area.

The Needlebrake
----------------------------------------------------------------------
Enemies: Malboro, Great Malboro, Treant, Hellhounds
----------------------------------------------------------------------
Make your way towards south and you will reach the Rustling Chapel

The Rustling Chapel
----------------------------------------------------------------------
Enemies: Diresaur, Hellhounds, Coeurl
----------------------------------------------------------------------
You will find more Couerl and Hellhounds in this area. At the entrance
leading to the Feywood, you will encounter a Diresaur. Slain it for
a Tryant Hide...

----------------------------------------------------------------------
[W-059]
The Journey to The Feywood
----------------------------------------------------------------------
ffxii_0259
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 49

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (The Feywood, Feywood Candle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Basilisk
LV 42 HP: 5429 LP: 1 Weak vs. Lightning
LV 43 HP: 5749 LP: 1
Drop/Steal: Antidote, Chronos Tear, Ice Crystal, Primed Tanned
Hide, Serpent Eye
```````````````````````````````````````````````````````````````
Behemoth
LV 42 HP: 10026 LP: 2 Weak vs. Ice
LV 43 HP: 10446 LP: 2
LV 44 HP: 10866 LP: 2
LV 45 HP: 11286 LP: 2
Drop/Steal: Behemoth Steak, Gemini Gem, Primed Tanned Hide,
Red Fang, Storm Crystal
```````````````````````````````````````````````````````````````
Cerberus
LV 38 HP: 4419 LP: 1 Weak vs. Water
LV 39 HP: 4730 LP: 1
LV 40 HP: 5059 LP: 1
Drop/Steal: Fire Crystal, Francisca, Hell-Gate's Flame, Libra
Gem, Prime Pelt
```````````````````````````````````````````````````````````````
Deadly Nightshade
LV 39 HP: 3167 LP: 1 Weak vs. Water
LV 40 HP: 3407 LP: 1
LV 41 HP: 3647 LP: 1
Drop/Steal: Chrono Tears, Fire Crystal, Succulent Fruit, Virgo
Gem, Screamroot
``````````````````````````````````````````````````````````````
Giruveganus
LV 46 HP: 13006 LP: 2 Weak vs. Holy
LV 47 HP: 13686 LP: 2
Drop/Steal: Broken Greataxe, Dark Crystal, Leo Gem, Prime
Tanned Hide, X-Potion
``````````````````````````````````````````````````````````````
Golem
LV 42 HP: 11280 LP: 2 Weak vs. Wind
LV 43 HP: 11550 LP: 2
Drop/Steal: Aquarius Gem, Earth Crystal, Mystletainn, Remedy,
Quality Lumber, Judicer's Staff
``````````````````````````````````````````````````````````````
Holy Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Dark
Drop/Steal: Feystone, Holy Crystal, Holy Magicite, Holy Stone
``````````````````````````````````````````````````````````````
Mirror Knight
LV 40 HP: 5202 LP: 1 Weak vs. Earth
LV 41 HP: 5522 LP: 1
LV 42 HP: 5842 LP: 1
Drop/Steal: Aries Gem, Mirror Mail, Mirror Scale, Wind
Crystal, Windslicer Pinion, X-Potion
`````````````````````````````````````````````````````````````
Mu
LV 40 HP: 3167 LP: 1 Weak vs. Water
LV 41 HP: 3487 LP: 1
Drop/Steal: Fire Crystal, Aries Gem, Eye Drops, Blood Wool,
Moondust
````````````````````````````````````````````````````````````
Preying Manis
LV 43 HP: 7465 LP: 1 Weak vs. Holy
LV 44 HP: 7705 LP: 1
Drop/Steal: Cancer Gem, Dark Crystal, Insect Husk, Reflectga
Mote, Sickle-Blade, Bowline Sash
````````````````````````````````````````````````````````````
Tartarus
LV 38 HP: 3619 LP: 1 Weak vs. Holy
LV 39 HP: 3939 LP: 1
LV 40 HP: 4259 LP: 1
Drop/Steal: Dark Crystal, Libra Gem, Prime Pelt, X-Potion,
Power Vest
````````````````````````````````````````````````````````````

-------------------
The Feywood
-------------------

[1] [2] [1] Golmore Jungle
| / [2] Paramina Rift
Walk of Flitting [3] Lenne Mines
Rifts \ [4] Giruvegan
[3] / \ [SC] Save Crystal
\ Walk of Dancing --- Walk of
Shadows Stolen Truths
\ /
Antiquity's
End . [SC]
.
Redolent Glade
|
White Magick's Embrace
|
Ice Field of Clearsight
/
Edge of Reason
/
[4]
Walk of Flitting Rifts
----------------------------------------------------------------------
Enemies: Deadly Nightshade, Golem, Mu, Tartarus
----------------------------------------------------------------------
Don't move forward. Cast Libra and there is a trap just in front of
you! Make sure Libra is cast on at all times as some of the traps can
be very extremely dangerous.

In the area near the Golmore Jungle, you will fight Deadly Nightshade.
Put them into deep sleep with Sleepga and cast Blizzaga for a freezing
effect. They can use Pollens - which causes Sleep, Silence and Poison.
So put them into sleep is your priority.

Near the entrance leading to the Paramina Rift, you will find a Golem
there. Make use of Aeroga for easier damage and they are vulnerable to
Sleep as well. So cast Sleep and Oil + Firaga for more damage!

Mu, a stronger versions of the rabbits, are very dangerous as they can
cast Confuse. Hence cast Silence and Sleep on them to prevent them
from acting any mischief.

At the south end of the area, you will find a Tartarus, a stronger
version of Hellhounds. Put them into sleep as well and you might want
to soak them with Oil + Firaga. They drop X-Potions so don't miss the
chance!

There are two pathways. First of all, take the southeast route. There
is a trap there. Equip Steel Poleyns if you have it or switch out all
members except the one with Libra so you can cross it safely...

Walk of Stolen Truths
-----------------------------------------------------------------------
Enemies: Cerberus, Tartarus, Golem
-----------------------------------------------------------------------
Your radar will be jammed and you won't be able to use it. You will
encounter more dangerous enemies. Cerberus looks like Tartarus except
they have a fire-light on its horn. The Oil-Firaga combo does not work
against it as it absorbs Fire. Thus make use of Sleep-Blizzaga combo.

Since your radar isn't work, you have rely on the actual map (press
SELECT) and use the cursor's arrow to determine your bearings.

The Urn is located at the northeast end of the area. Grab that first.
Surprised that that area is quite small right? Make your way to
Antiquity's End.

Antiquity's End
------------------
There is a Save Crystal here. Head south southwards and there will be
a message saying "dense mist prevent you from advancing" and it will
trigger a cutscene. Now return back to the Save Crystal and do the
following preparations:

o Equip Bowline Sash on all 3 characters.

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sap -> Remedy
o Ally: status = Disease -> Vaccine/Remedy
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack

Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on
all 3 participating members. Head southwards

Redolent Glade
----------------
There will be some scenes and you will have to fight a large flower..
Your characters' MP will be draining for this battle!
________________________________________________________________
Rafflesia LV ?? HP: ???? (~38000)
________________________________________________________________
Attacks: Curse, Pollen Dance, Syphon, Nectar Volley
Notes: Shell

First of all, have the leader cast Dispel, the 2nd character
use Expose while the 3rd character use Shear. Have the leader
cast Silence while other 2 characters attacks.

Its Nectar Volley will causes Sap and deals around 400 damage to
one ally. Syphon drains MP from your characters. Curse causes
a variety of status ailments - Sap, Disease, Poison & Confuse
but you can prevent it with Silence. Pollen Dance is very deadly
as it could inflict Confuse on all characters but with the
Bowline Sash it should not pose you any problem.

If you do cast all the status upgrades I have listed earlier,
the battle is a walk in a park. Your characters can easily deal
2000+ HP damage on Rafflesia attack with Expose + Bravery on
your characters.

Steal: Screamroot
LP: 31
________________________________________________________________

Once the flower is out of your way, return back to Antiquity's End. Use
the Save Crystal there to restore back your HP/MP & save your game. If
you are interesting in more exploring, you can head back northwest
(Walk of Dancing Shadows)

Walk of Dancing Shadows
----------------------------------------------------------------------
Enemies: Mirrorknight, Tartarus, Mu
----------------------------------------------------------------------
Mirrorknights are upgraded versions of Bagoly type monsters. They
likes to use Reflect. Hence it is no point using spells unlike you got
the Opal Ring equipped on the caster. But they are pretty weak and you
should be able to take them out rather easily. They drop Mirror Mail,
a body armor that has auto-Reflect. Other than the Mirrorknights, you
will also encounter Tartarus and Mu in that area.

The northwest exit leads to the Hennes. You will be visiting there
later. Return back to Antiquity's End and head south to Redolent Glade.
Head further south to the next area.

White Magick's Embrace
-----------------------------------------------------------------------
Enemies: Preying Mantis, Mirrorknight, Basilisk
-----------------------------------------------------------------------
You will find some Preying Mantis here. Use Blindga and Oil, followed
by Firaga to kill them off. Mirrorknights can be encountered here too.
Just keep on attacking them and do not use magicks. If you get close
to the boulders, serpents called "Basilisk" will appear. Strike them
with Thundaga. There is another Urn located at the southeast end of
the area and it contains the Feywood Candle which reveals the
additional hidden areas.

Ice Field of Clearsight
-----------------------------------------------------------------------
Enemies: Basilisk, Preying Mantis, Behemoth
-----------------------------------------------------------------------
You will encounter most Basilisk and Preying Mantis here. A Behemoth is
approaching where you will hear roars. Just cast 2 Blizzaga and they
will be dead Behemoth meat in no time.

To proceed to the next area, you need to activate the Feywood Gylphs. A
Feywood Gylph is like a chamber with a star-shaped symbol in the middle.
There are 4 such structures on the map.

White Magick's Embrace
/
FG1
FG FG2
FG3
/
The Edge of Reason

The area will look something like this. Go to FG1. Go to the middle of
the chamber. Once you stand in the middle of it, you will see "Feywood
Gylph" marker appearing. Check it with X button and pick the top
option. Now rotate the camera until you saw an illusion of a green
forest walkway, not the normal reflection images of your party moving.
Once you saw that, move your party across it.

Now make your FG2, do the same that you do it for FG1. Once you done
for FG2, make your way to FG3. Do the same for FG3 and you will see the
pathway appearing at the southern region of the area will be available
for you to cross.

The Edge of Reason
-----------------------------------------------------------------------
Enemies: Basilisk, Preying Mantis, Behemoth, Giruveganus
-----------------------------------------------------------------------

Ice Field of Clearsight
/

FG FG2

FG1
* FG3

FG4
/
Gate Gigas

The enemies here are pretty easy to handle as you can defeat most of
the enemies rather easily with Bravey + Haste status. Watch for
Behemoths when use the Bacchus's Wine and they can deal 1000+ damage
with their attacks. So target Blizzaga on them as soon as you sees
them. In the area southwest off FG1, you will find Giruveganus -
inflict Blind/Sleep on it and freeze it with Blizzaga. At the area
where you find Giruveganus, you will find a trap. Inside that trap, if
there is a chest, mostly likely is Deathbringer sword or the
Ensanguined Shield (!). But the appearance of the chest is random and
it depends a lot on luck...

You will find Feywood Gylphs here. Now make your way FG1. Examine it
and find the forest illusion. Make your way FG2, you will find Preying
Mantis. Defeat them and examine the Gylph and locate the correct
illusion. Now make your way to FG3. You will find Behemoths here.
Freeze them with Blizzaga and examine the Gylph. Do the same thing that
you done for the previous two Gylphs. Go to FG4 and you will find 2
more Behemoths there. Defeat them and examine the Feywood Glyph. Do
the same thing that you have doing all along and you will find a huge
gate - labelled "Gate Gigas".

Bring in the summoner and have the summoner summons Belias. Examine
the gate and pick the 2nd option to touch it. Belias will open the
path for you...

----------------------------------------------------------------------
[W-060]
The Ancient City of Giruvegan
----------------------------------------------------------------------
ffxii_0260
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 50

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Deathbringer, Ensanguined Shield
Key Items: Map (Giruvegan)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Behemoth
LV 44 HP: 12199 LP: 2 Weak vs. Ice
LV 45 HP: 12619 LP: 2
Drop/Steal: Gemini Gem, Prime Tanned Hide, Storm Crystal, Red
Fang, Behemoth Steak, Giant's Helmet
```````````````````````````````````````````````````````````````
Gargoyle Baron
LV 42 HP: 6071 LP: 1 Weak vs. Holy
LV 43 HP: 6231 LP: 1
Drop/Steal: Dark Crystal, Demon Tail, Scorpio Gem, X-Potion,
Doom Mace
```````````````````````````````````````````````````````````````
Mythril Golem
LV 43 HP: 17733 LP: 2 Weak vs. Water
LV 44 HP: 17973 LP: 2
Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
Mythril
```````````````````````````````````````````````````````````````
Vivian
LV 42 HP: 6526 LP: 1 Weak vs. Holy
LV 43 HP: 6766 LP: 1
LV 44 HP: 7006 LP: 1
Drop/Steal: Malboro Flower, Dark Crystal, Virgo Gem, Red Fang
```````````````````````````````````````````````````````````````
Diakon Entite
LV 45 HP: 48042 LP: 7 Weak vs. Dark
Drop/Steal: Diakon Halcyon, Electrum, Feystone, Holy Crystal
```````````````````````````````````````````````````````````````

-------------------------------
The Ancient City of Giruvegan
-------------------------------


The ___ Gate of __ Gate of ___ [1]
Trimahla Water Earth
Water-
Steps
/
The Aadha
Water-Steps
/
The Haalmikah
[2] Water Steps [SC]
| |
Gate ____|
of Fire

[1] The Feywood [SC] Save Crystal
[2] The Great Crystal

Gate of Earth
----------------
There will be some scenes and you have finally reached the Ancient
City of Giruvegan. Now follow Ashe and make your way down the pathway.
You will find a Gate Crystal. Use it and save your game.

o---------------------------------------------------------o
| Deathbringer & Ensanguined Shield |
| I have tested this out myself. The chest is completely |
| random and it regenerates upon reset and even if you |
| have gotten the previous chests. It is a good way to |
| revisit the previous area as you can fight Behemoths |
| and the Giruveganus. Below are the statuses of these |
| 2 decent equipment, which you can get without the |
| Diamond Armlet: |
| o Deathbringer: |
| Attack +90 + KO (Note: killing enemies this way does |
| not give you any EXP, LP or even loot!) I will still |
| prefer the Defender Sword |
| o Ensanguined Shield |
| Evasion +90 - Poison, Sap and Slow status |
| Once you got one, go back to this Gate Crystal, save |
| your game, reload & go back to grab the other treasure. |
o---------------------------------------------------------o

Check your inventory and make sure you have the following stuff:
o 3 Ice Shields, 3 Flame Shields, 3 Rose Corsage
o Sleepga, Disable, Blizzaga, Curaja

Make some preparations:
o Equip Ice Shields for 3 characters
o Equip the best armor for your characters - preferably the Carabineer
Mail

Cast the following on your characters and you should know the drill.
Protect, Shell, Bravery, Faith, Float, Bubble, Regen & Haste.

Now go further westwards until you saw a Way Stone. Touch it and you
will be warped to the Gate of Water.

Gate of Water
---------------
Before you can fight the enemies here, you will have fight a guardian
and it is a tough nut to crack...
________________________________________________________________
Daedalus LV ?? HP: ???? (~66000)
________________________________________________________________
Attacks: Tri-Attack, Tremor, Ice Break, Smite of Rage, Rage,
Darkra
Notes: -

Daedalus will start off by casting Haste on itself...

Have the leader dispel off its positive status ailments, the 2nd
character use Expose and the 3rd character uses Shear.

Daedalus is a Headless-class monster and it has a couple of
strong attacks like:
o Tri-Atttack - +1000 HP damage to a single character + Slow
o Tremor - 700+ HP damage to all characters (earth elemental)
- Dragon Shield will nullify them (which you can buy at Phon
Coast or you are already guarded with Float cast on your
party)
o Ice Break - 500+ HP damage to all characters (ice elemental)
o Smite of Rage - 700+ HP damage to one target
o Rage - 1000+ HP damage to all targets

On top of those attacks, Daedalus chain combo attacks and they
are deadly if your party's HP is low. Thus try to keep Bubble,
Protect and Haste statuses on at all times. Fight the bosses
normally as you do. Conserve your MP throughout the battle.

Once the boss' HP gets critical, it's attack will increase
considerablely and at point of time, you can't do anything about
it. Once the boss' HP is left with only 1/6, unleash your Mist
Quickening to finish the job off.

PS: If you cast the spells I mentioned earlier, you might even
defeat Daedalus before it uses Smite of Rage....

Steal: Dark Crystal, Forbidden Flesh
LP: 33
________________________________________________________________

Go back to the previous area, your party is really battered. I
suggest you to do that as the battles upcoming are not that easy...
Save your game.

Once you are done, return back here and the Way Stone on the west.

The Trimahla Water-Steps
----------------------------------------------------------------------
Enemies: Behemoth, Gargoyle Baron, Mythril Golem, Vivian
----------------------------------------------------------------------
Set the following attacking Gambits:
o Foe: status = Sleep -> Blizzaga
o Foe: status = Disable -> Blizzaga

More Behemoths will be encounter here. Use Immobilize and Sleepga on
them followed by casting Blizzaga. Next to the area, where you fight
the Behemoths, you will see an Aviro Gate Stone. Examine. Go down the
ramp and you will fight a new enemy - Gargoyle Baron. Cast Disable on
it before fight it. Use Sleepga on Behemoths and Disable on Gargoyle
Barons and this area should be quite easy to handle.

The map of the area is located at the southeast corner of this area.
Make sure you grab it from the urn. It might not appear during this
period but make sure you check it when you revisit this place
again...

Move down the ramp till you reach east-end of the area. You will find
2 Mythril Golem. Cast Sleepga on them and toss Blizzaga as your
primarily attacking magick.

You will find Chthes Gate Stone. Examine it and magick forcefield will
be turn off and you will be allow to pass.

At northwest end of the area, you will encounter Vivian, a stronger
version of Malboros, toss Sleepga and Oil for easier finishing.

BTW, the chests in this area are in shapes of a crystal instead of a
normal chests you find the previous areas. The exit is at the
midwest area (just move along the winding path) and you will find
another 2 Mythril Golems there. Upon defeating one, a green magick
path will appear. Just follow the pathway to the next area

The Aadha Water-Steps
----------------------------------------------------------------------
Enemies: Vivian, Behemoth, Gargolye Baron, Mythril Golem,
Diakon Entite*
----------------------------------------------------------------------
Once you go down the walkway, you will see more Behemoths. Charm them
to sleep using Sleepga and put them into the freezer with Blizzaga.
Defeat the Gargoyle along the walkway (prevent them from attack with
Disable) and make your way to another platform where you find 2 more
Mythril Golems. Cast Sleepga and the Gambits will do the rest. However,
the Thundaga seems to more efficient on the Golems as metal conduct
electricity...

Examine the Paron Gate Stone is in the middle of the golem to turn
off magick forcefields. It will not open the forcefield closest to it
but another one. Make a U-Turn and move down the walkway, dispatch
any Behemoths or Gargoyle Barons that come in your way. At the north
west end of the area, you will find 2 more Mythril Golem. Put them
into sleep by casting Sleepga on them followed by Thundaga. You will
find the Parelthon Gate Stone. Examine it and turn off the previous
magick forcefield where you find the Paron Gate Stone.

Move all the way south and fight the Vivians and Gargoyle Barons that
are in your way till you reached the southeast end of the area. You
will find 2 Mythril Golems at the end of your party. You will find
Tychi Gate Stone. Examine it. Move your way back up the ramp that
at southeast end of the area. You will fight more Vivians. Put them
into sleep before your characters got infected by its Putrid Breath.

Once you have activated the 3 stones, make your way to west-end most
of the area, you will find Gargoyle Barons and Vivians in a group.
Toss Sleepga and Disable. You will find another Mythril Golem at the
southwest end of the area. Defeat it and the 2nd magick path will
appear. Cross it.

The Haalmikah Water-Steps
---------------------------
There will be a cutscene while you are walking on the pathway. Move
forward and you will end up in front of a large gate called "Bulwark
Chronos". Examine it and you will be able to access the Save Crystal
behind it.

Do the following:
o Equip Flame Shields on your character if they are using single-handed
weapons

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Sap -> Regen
o Ally: status = Poison -> Antidote
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack

Cast Protect, Shell, Faith, Bravery, Bubble, Regen and Haste on all the
3 participating characters for the upcoming boss fight.

Read the paragraph on "Gate of Fire"

Now examine the "Bulwark Hemera" door and you will be able to move
onto the next area.

Gate of Fire
-----------------------------------------------------------------------
Enemies: Gargoyle Baron, Vivian
-----------------------------------------------------------------------
NOTE: Enemies will appear here ONLY after you have defeat the boss in
this area

Before continuing to move forward, here is a map of an empty area.

_ _ ___ The "---" represents the stairs,
____ | |---| | | _| S represents the starting point
| __ |_| |---| |---| | and X is the spot where you see
|| |__ | |_|---|_| the hidden path.
_||_____| |
|_ []_[] |X _ _ Once you reach the spot marked "X"
|| __| | | | | | Move your party against the empty
||__| _ |---| |---| |_ space and a hidden magick path
|____| |_|---|_|---|___| will appear.
S

I supposed of the purpose of having a complex area to remove the
positive status effects that you have cast area. Once the magick path
is uncovered, you can go back to Save Crystal and cast positive effects
again. Or

From the starting point, head west and up the small steps. Move all the
way north until you saw a box form on the right of radar. Move against
the open space and it eventually, it will unveil a hidden path. Cross
the hidden magick and there will be some scenes...

A large dragon comes and you will have to battle it!
________________________________________________________________
Tyrant LV ?? HP: ???? (~181,000)
________________________________________________________________
Attacks: Bile, Lunge, Thundaga, Sonic Fangs, Piercing Graviga
Fireball, Firaga
Notes: Haste, Protect, Shell

Technicks will be locked for this battle and it means you can't
use Expose, Shear, Charge or even Steal!

This boss is by far most the most HP that you have ever
encountered in the game yet.

Start off by dispeling its positive statuses.

o Bile - Multiple hit attack (600+) against 1 ally +
Poison/Sap
o Thundaga - heavy lightning damage against all allies.
o Sonic Fangs - heavy non-elemental atatck against 1 ally +
Slow
o Piercing - Halves all allies' HP (Can MISS!)
Graviga
o Fireball - Fire-elemental damage against one ally

Well, the boss absorbs Lightning elemental attacks, hence avoid
equipping your characters with lightning elemental weapons such
as the Storm Spear. Faith + Blizzaga is extremely efficient as
you can hit 9999 HP damage with it. Watch for the boss' Piercing
Graviga as it could halves your character's HP and fortunately it
can miss (*phew*). Cast Curaja if that happens.

The boss' normal attack does around 400 HP even if with Protect
on and has a probability of causing Poison. Use an Antidote/cast
Poisona if that happens.

Steal: N/A
LP: 33
________________________________________________________________

Upon defeating the boss, a Way Stone will appears on that area. Go
back to Save Crystal, your HP is severely depleted. I suggest you to
do so...

Upon you are done with your healing, examine that Way Stone and you
will be teleported to...

----------------------------------------------------------------------
[W-061]
The Great Crystal
----------------------------------------------------------------------
ffxii_0261
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 51

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Black Mask, White Robes, Holy Lance
Key Items: The Treaty-Blade
Esper: Shemhazai
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Ose
LV 44 HP: 6739 LP: 1 Weak vs. Holy
LV 45 HP: 7059 LP: 1
Drop/Steal: Coeurl Whisker, Dark Crystal, Libra, Morning Star,
Prime Pelt
```````````````````````````````````````````````````````````````
Reaper
LV 45 HP: 9931 LP: 1 Weak vs. Holy
LV 46 HP: 10111 LP: 1
Drop/Steal: Book of Orgain-Cent, Capricorn Gem, Dark Crystal,
Vaccine
```````````````````````````````````````````````````````````````
Mythril Golem
LV 45 HP: 17733 LP: 2 Weak vs. Water
LV 46 HP: 17973 LP: 2
LV 47 HP: 18213 LP: 2
LV 48 HP: 18453 LP: 2
Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
Mythril
```````````````````````````````````````````````````````````````
Mom Bomb
LV 45 HP: 6384 LP: 1 Weak vs. Water
LV 46 HP: 6544 LP: 1
Drop/Steal: Bomb Shell, Diamond Armlet, Fire Crystal, Scorpio
Gem
```````````````````````````````````````````````````````````````
Necrophobe
LV 46 HP: 8511 LP: 1 Weak vs. Holy
LV 47 HP: 8691 LP: 1
Drop/Steal: Bacchus's Wine, Dark Crystal, Ambrosia, Sky Jewel
```````````````````````````````````````````````````````````````

Well, we have reach the game's most famous dungeon and we will soon
find out how tough it is... Pressing SELECT is pretty useless and the
names of the area are also VERY WEIRD...

Legend
-- Downward sloping xx Upward sloping

----------------------------------------------------------------------
1st Area
----------------------------------------------------------------------
G 1 A Prama Vikaari (VIII)
[2]----[1]xxx[3] 2 Kabonii Jilaam Pratii'vaa
| VIII 3 Sthaana Scorpio (Gate Stone)
| 4 Kabonii Jilaam Avaa
[5]-----[4] 5 Dha Vikaari Bhrum (VII)
VII G Scorpio Gate

A Prama Vikaari
-----------------
The way stone that bring you inside the Great Crystal is called Way
Stone VIII. Unlike other dungeons, Way Stones are being labelled. The
northeast exit is blocked off by "Gate Scoprio" magick barrier. You
are left with 2 paths. One of them is upward slopping and the other
one is downward slopping.

Take the upward slopping path.

Sthaana Scorpio
-----------------
You will find 2 Mom Bombs. Beware of their Self-Destruct skill. Put
them into sleep before they pose you any serious problem. You will find
the Scorpio Gate Stone. Examine it. You won't be able to open the gate.
Now make your way back the previous area. Take the downward slopping
path.

Kabonii Jilaam Pratii'vaa
--------------------------
You will encounter 2 Oses here. Put the Oses into sleep once you
encounter one as they can unleash a Hell Blaster which is a very
deadly status bomb that result you need to use a Remedy to cure.

Underneath the trap, it is a treasure chest. You will get either a
Black Mask or an Elixir. It is completely random. If you got the Black
Mask, return back to Save Crystal and save your game. If not reset, it
is 50-50 chance and the chest do not respawn. Take the downward
slopping path and you will reach...

Kabonii Jilaam Avaa
---------------------
More Oses will be encountered. Cast Sleepga immediately you sees one. It
doesn't matter if you "over-cast" as they can provide you a lot of nasty
statuses with Hell Blaster.

Dha Vikaari Bhrum
--------------------
You will find another Way Stone (VII) here use it to teleport and you
will reach...

----------------------------------------------------------------------
2nd Area
----------------------------------------------------------------------
1 A Vikaari Kabonii
[3]--[2] 2 Bhrum Pis Avaa
| x 3 Sthaana Cancer
\ x 4 Bhrum Pis Pratii
--[1]--[4]--[5] 5 Dha Vikaari Trahk
VI V

A Vikaari Kabonii
-------------------
There is a Way Stone and labelled as VI. There are 3 paths. Take the
upward slopping path.

Bhrum Pis Avaa
----------------
There you will find more Oses there. Cast Sleep whenever you see one.
There is a treasure chests here. You will get a White Robes or Knot
of Rust. If you got a Knot of Rust, I suggest you reset. As the chest
has also a 50-50 chance. If you get it, go back to the Save Crystal
and save your game and return back here to resume.

Take the other downward slopping path and you should reach...

Sthaana Cancer
----------------
You will find 2 Mythril Golems along with the Cancer Way Stone. Defeat
the Mythril Golems here and activate the Cancer Way Stone. Now make your
way back to Area [1].

Take the east path.

Bhrum Pis Pratii
------------------
Defeat the Oses here. Take the other path, which should be a downward
slopping pathway.

Dha Vikaari Trahk
------------------
You will find another Way Stone V here. If you visiting the second time,
you may encounter Reapers. Silence them first before engage a fight.
Watch for Annul. Board the Way Stone V.

----------------------------------------------------------------------
3rd Area
----------------------------------------------------------------------
1 A Vikaari Bhrum
[2]----[3] 2 Trahk Pis Praa
| G2 3 Sthaana Pisces
| | 4 Trahk Jilaam Praa'dii
| | 5 Sthaana Aries
[5]xxx[4]xx[1]G1--[6] 6 Dha Vikaari Jula
IV III

o G1 Gate Pisces o G2 Gate Aries

A Vikaari Bhrum
-----------------
You will find Way Stone IV here. There are 2 paths and the Gate Pisces
blocking you at one end. Take upward slopping path.

Trahk Jilaam Praa'dii
-----------------------
You will find 3 Mom Bombs. Cast Sleep on them and finish them off with
Blizzaga. Beware the Bomb's Self-Destruct skill. Ignore this chest for
the time being. It will be either a Knot of Rust or a Holy Lance.

Sthaana Aries
---------------
You will encounter a new enemy - Necroprobes. Silence them and kill them
with a Phoenix Down for a fast kill. Examine the Aries Gate Stone to
deactivate the Gate Aries at Sthaana Pisces (marked [3] on the map).

Now backtrack till you reached the place you find Way Stone IV. From
there, take the downward slopping path.

Trahk Pis Praa
---------------
Slain off those annoying Oses. Put them in slumber sleep before they
unleash their deadly Hell Blasters. Take the other downward slopping
path.

Sthaana Pisces
---------------
You will find 2 Mythril Golems here. Put them into sleep with Sleepga
and cast Thundaga while they are sleep. If you find it taking a bit too
long, cast Faith on your magick caster. Head south from there and you
will reach...

Dha Vikaari Jula
------------------
You will find Waystone III there. Examine it. There will be some
scenes and you will end up in the...

Crystal Core
-------------
There is a Save Crystal here. Backtrack and make your way to the area
where you find the chest containing the Holy Lance. If you do not get,
reset the game. It will give you a strong elemental advantage.

From Way Stone III, make your way towards the direction where you find
another Way Stone. That's Way Stone I. Before examining it:

o Equip Rose Corsage as accessories for 2 characters. Equip Thief's
Cuffs for your leader

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Ally: status = Silence -> Echo Herbs
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack

Cast Protect, Shell, Faith, Bravery, Bubble, Regen, Haste. Touch Way
Stone I and you will be teleported to...

Gate of Wind
--------------
Examine the gate - Bulwark Minas and it is an Esper fight
________________________________________________________________
Shemhazai LV ?? HP: ???? (~92,000)
________________________________________________________________
Attacks: Syphon, Silencega, Flare, Shock, Mana Spring, Enrage,
Chain Magick
Notes: Haste

Have the leader cast Dispel, the 2nd character use Shear and the
3rd character use Expose.

Shemhazai can absorb any magick and it will take ages to figure
which is the main magick weakness and it has the ability to
change that. Hence go physical...

Once that statuses are down, have the leader to attempt to steal
from Shemhazai and you will get a rare zodiac gem - Sagittarius.
Make sure you steal from it. Switch the leader's accessory to
Rose Corsage once you are done. If you don't equip Rose Corsage,
you will find Shemhazai casting Silencega.

Shemhazai loves to use Syphon to drain your MP or uses Mana
Spring if its MP is fully depleted. It has a tendency to use
Shock (a lightning-elemental spell that deals 1600+ to one
character) and Flare (a fire-elemental spell that deals 2500+
to one ally). Hence keep your Shell is on is a priority because
Shemhazai is a magick attacker. It will be great if you equip
the Shell Shield.

Once the boss' HP is low, it will start to use Enrage and Chain
Magick. Make sure you kill the Esper before it unleashs any of
it spells as the damage will be 1.5x times stronger. Unleash
your Quickenings if that happens and you will finish the battle
in no time...

Steal: Sagittarius Gem
LP: 47
________________________________________________________________

After the battle is over, Shemhazai, the Whisperer will be available
on the license board! Now make your way northwards. Examine the gate,
Bulwark Aeon. Make your way to Empyrean Way Stone that is the middle
of the area. Pick the top option first to read the inscription.
Pick the middle option for the 2nd time and there will be some FMV
cutscenes... You will get the Treaty-Blade once the events are over.

Examine the Tellurian Way Stone. Examine it and pick the first option.
Examine the 2nd option to teleport out and you will end up the area
where you find Giruvegan Gate Crystal. Teleport to Balfonheim...

----------------------------------------------------------------------
[W-062]
Balfonheim Port - Preparations
----------------------------------------------------------------------
ffxii_0262
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 52

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Murmuta
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now make your way back to town and check out the shops. They are
selling new items.

Shopping List

Beruny's Armaments - Weapons Beruny's Armaments - Armor
(Quayside Court) (Quayside Court)
-------------------------------- ----------------------------------
Diamond Sword 12500 gil Chakra Band 8100 gil
Yoichi Bow 12500 gil Power Vest 8100 gil
Trident 12500 gil Hypnocrown 8100 gil
Yakei 12500 gil Jade Gown 8100 gil
Zephyr Pole 11200 gil Platinum Helm 9300 gil
Hunting Crossbow 12500 gil Platinum Armor 9300 gil
Empyrean Rod 6200 gil Crystal Shield 7200 gil
Defender 13000 gil Thief's Cap 9300 gil
Souca 13000 gil Ninja Gear 9300 gil
Morning Star 13500 gil Gold Hairpin 9300 gil
Doom Mace 11800 gil Gaia Gear 9300 gil
Runeblade 14500 gil Giant's Helmet 11000 gil
Perseus Bow 14500 gil Carabineer Mail 11000 gil
Holy Lance 14500 gil Gigas Hat 10700 gil
Caliper 14000 gil Gigas Chestplate 10700 gil
Celebrant's Miter 10700 gil
Cleric's Robes 10700 gil
Dragon Helm 12500 gil
Dragon Mail 12500 gil
Kaiser Shield 8300 gil

Odo's Technicks Quayside Magickery
(Quayside Court) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Expose 3800 gil Curaja 11700 gil
Revive 10000 gil Dispelga 8200 gil
Wither 3500 gil Arise 9700 gil
Esunaga 14900 gil
Firaga 8200 gil
Thundaga 8200 gil
Blizzaga 8200 gil
Sleepga 7900 gil
Shellga 9900 gil
Protectga 9400 gil
Darkga 9400 gil

The Leapin' Bangaa - Accessories The Leapin' Bangaa - Items
(Gallerina Marketplace) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Cameo Belt 9000 gil Potion 70 gil
Power Armlet 5200 gil Antidote 50 gil
Opal Ring 16000 gil Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil

Waterfront Gambits
(Gallerina Marketplace)
----------------------------------
Ally: any 50 gil Ally: status = Stop 50 gil
Ally: party leader 50 gil Ally: status = Sleep 50 gil
Ally: lowest HP 50 gil Ally: status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally: status = Reverse 50 gil
Ally: lowest defense 50 gil Ally: status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally: status = Lure 50 gil
Ally: HP <100% 50 gil Ally: status = Reflect 50 gil
Ally: HP <90% 50 gil Ally: status = Berserk 50 gil
Ally: HP <80% 50 gil Ally: status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Ally: status = KO 50 gil
Ally: HP <50% 50 gil Ally: status = Stone 50 gil
Ally: HP <40% 50 gil Ally: status = Petrify 50 gil
Ally: HP <30% 50 gil Ally: status = Doom 50 gil
Ally: HP <20% 50 gil Ally: status = Blind 50 gil
Ally: HP <10% 50 gil Ally: status = Poison 50 gil
Ally: MP <100% 50 gil Ally: status = Silence 50 gil
Ally: MP <90% 50 gil Ally: status = Sap 50 gil
Ally: MP <80% 50 gil Ally: status = Oil 50 gil
Ally: MP <70% 50 gil Ally: status = Disable 50 gil
Ally: MP <60% 50 gil Ally: status = Immobilize 50 gil
Ally: MP <50% 50 gil Ally: status = Disease 50 gil
Ally: MP <40% 50 gil Ally: status = Protect 50 gil
Ally: MP <30% 50 gil Ally: status = Shell 50 gil
Ally: MP <20% 50 gil Ally: status = Haste 50 gil
Ally: MP <10% 50 gil Ally: status = Bravery 50 gil
Ally: status = Regen 50 gil Ally: status = Faith 50 gil
Ally: status = Float 50 gil Ally: status = Invisible 50 gil
Ally: status = Bubble 50 gil

Foe: any 50 gil Foe: status = Petrify 50 gil
Foe: targeting leader 100 gil Foe: status = Stop 50 gil
Foe: targeting self 100 gil Foe: status = Sleep 50 gil
Foe: targeting ally 100 gil Foe: status = Confuse 50 gil
Foe: undead 100 gil Foe: status = Doom 50 gil
Foe: furthest 50 gil Foe: status = Blind 50 gil
Foe: nearest 50 gil Foe: status = Poison 50 gil
Foe: highest HP 50 gil Foe: status = Silence 50 gil
Foe: lowest HP 50 gil Foe: status = Sap 50 gil
Foe: highest max HP 50 gil Foe: status = Oil 50 gil
Foe: lowest max HP 50 gil Foe: status = Reverse 50 gil
Foe: highest max MP 50 gil Foe: status = Disable 50 gil
Foe: lowest max MP 50 gil Foe: status = Immobilize 50 gil
Foe: highest level 50 gil Foe: status = Slow 50 gil
Foe: lowest level 50 gil Foe: status = Disease 50 gil
Foe: highest strength 50 gil Foe: status = Protect 50 gil
Foe: lowest strength 50 gil Foe: status = Shell 50 gil
Foe: highest magick pwr 50 gil Foe: status = Haste 50 gil
Foe: lowest magick power 50 gil Foe: status = Bravery 50 gil
Foe: highest speed 50 gil Foe: status = Faith 50 gil
Foe: lowest speed 50 gil Foe: status = Reflect 50 gil
Foe: highest defense 50 gil Foe: status = Regen 50 gil
Foe: highest magick resist 50 gil Foe: status = Berserk 50 gil
Foe: HP >= 100,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 50,000 50 gil Foe: fire-weak 500 gil
Foe: HP >= 10,000 50 gil Foe: lightning-weak 500 gil
Foe: HP >= 5,000 50 gil Foe: ice-weak 500 gil
Foe: HP >= 3,000 50 gil Foe: earth-weak 500 gil
Foe: HP >= 2,000 50 gil Foe: water-weak 500 gil
Foe: HP >= 1,000 50 gil Foe: wind-weak 500 gil
Foe: HP >= 500 50 gil Foe: holy-weak 500 gil
Foe: HP < 100,000 50 gil Foe: dark-weak 500 gil
Foe: HP < 50,000 50 gil Foe: fire-vulnerable 250 gil
Foe: HP < 10,000 50 gil Foe: lightning-vulnerable 250 gil
Foe: HP < 5,000 50 gil Foe: ice-vulnerable 250 gil
Foe: HP < 3,000 50 gil Foe: earth-vulnerable 250 gil
Foe: HP < 2,000 50 gil Foe: water-vulnerable 250 gil
Foe: HP < 1,000 50 gil Foe: wind-vulnerable 250 gil
Foe: HP < 500 50 gil Foe: holy-vulnerable 250 gil
Foe: HP = 100% 50 gil Foe: dark-vulnerable 250 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil

Foe: undead 100 gil
Foe: flying 100 gil
Foe: item AMT >= 10 100 gil
Foe: character HP=100% 100 gil

Foe: ch. status = Blind 100 gil Foe: character HP >= 90% 100 gil
Foe: ch. status = Silence 100 gil Foe: character HP >= 70% 100 gil
Foe: ch. status = Bravery 100 gil Foe: character HP >= 50% 100 gil
Foe: ch. status = Faith 100 gil Foe: character HP >= 30% 100 gil
Foe: ch. status = HP Crit. 100 gil Foe: character HP >= 10% 100 gil
Foe: character MP >= 90% 100 gil Foe: character HP < 90% 100 gil
Foe: character MP >= 70% 100 gil Foe: character HP < 70% 100 gil
Foe: character MP >= 50% 100 gil Foe: character HP < 50% 100 gil
Foe: character MP >= 30% 100 gil Foe: character HP < 30% 100 gil
Foe: character MP >= 10% 100 gil Foe: character HP < 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil

Self 50 gil Self: status = Petrify 50 gil
Self: HP <100% 50 gil Self: status = Doom 50 gil
Self: HP < 90% 50 gil Self: status = Blind 50 gil
Self: HP < 80% 50 gil Self: status = Poison 50 gil
Self: HP < 70% 50 gil Self: status = Silence 50 gil
Self: HP < 60% 50 gil Self: status = Sap 50 gil
Self: HP < 50% 50 gil Self: status = Oil 50 gil
Self: HP < 40% 50 gil Self: status = Reverse 50 gil
Self: HP < 30% 50 gil Self: status = Immobilize 50 gil
Self: HP < 20% 50 gil Self: status = Slow 50 gil
Self: HP < 10% 50 gil Self: status = Disease 50 gil
Self: MP <100% 50 gil Self: status = Lure 50 gil
Self: MP < 90% 50 gil Self: status = Protect 50 gil
Self: MP < 80% 50 gil Self: status = Shell 50 gil
Self: MP < 70% 50 gil Self: status = Haste 50 gil
Self: MP < 60% 50 gil Self: status = Bravery 50 gil
Self: MP < 50% 50 gil Self: status = Faith 50 gil
Self: MP < 40% 50 gil Self: status = Reflect 50 gil
Self: MP < 30% 50 gil Self: status = Invisible 50 gil
Self: MP < 20% 50 gil Self: status = Regen 50 gil
Self: MP < 10% 50 gil Self: status = Float 50 gil
Self: status = HP Critical 50 gil Self: status = Bubble 50 gil

Dyce Cartographer's Guild
(Sea Breeze Lane) (Sea Breeze Lane)
-------------------------------- ----------------------------------
Teleport Stone 200 gil Cerobi Steppe 4100 gil
Gysahl Greens 108 gil Balfonheim Port 80 gil

Well, there is a lot of thing to buy but you have you only limited gil:
o Try to get all the magicks and especially the technick - Wither.
o Try to get all Gambit Targets
o Save at least 20,000 gil

You can carry on with the story now by talking to manse guard at the
Saccio Lane. Before heading there, make some preparations and teleport
to Dalmasca Eastersand.

Dalmasca Estersand
---------------------
Talk to Ruksel if you have talked to him earlier about a rod. Now talk
to Unlucky Merchant:

Unlucky Merchant
(Dalmasca Estersand - South Bank Village)

Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Golden Axe 18000 gil
Steel Gorget 1500 gil
Armguard 800 gil
Tourmaline Ring 300 gil
Gauntlets 1200 gil
Battle Harness 1000 gil
Diamond Armlet 20000 gil

Remember I have asked to save at least 20,000 gil right? Now buy that
Diamond Armlet. You will need that for upcoming treasure hunting quest.
Now teleport your way back to Balfonheim Port.

Balfonheim Port
------------------
Go to the Chivany Breakwater. You will find the Aerodome there. Look
for a Fishing Enthuisast. Talk to him twice. On the 2nd speech, you
will be given 2 options. Pick the top option. Do not exit this area.
(This also includes entering the Aerodome).

Move away from the fishing man. Go and talk to the people around
here. Return back to the spot where you find the Fishing Ethusiast.
You will find a "Fishing Rod" marker. Examine it. You will get the
Murmuta key item. Make sure you drop by The Whitecap and accept the
hunt from the viera wayfarer.

Now make your way back to the area where you find the Gate Crystal.
It is time to make a hike into the Cerobi Steppe

----------------------------------------------------------------------
[W-063]
Cerobi Steppe & Tchita Uplands
----------------------------------------------------------------------
ffxii_0263
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 55

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x2
Loot: -
Gil: 3,500 gil, 4,200 gil
Equipment: Halberd, Crystal Shield, Barrel Coat
Key Items: Viera Rucksack, Rusted Scrap of Armor, Dragon
Scale
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 33188 LP: 2 Weak vs. Wind
LV 41 HP: 34801 LP: 2
LV 42 HP: 35121 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Ancient Turtle Shell, Earth
Crystal, Hi-Potion
```````````````````````````````````````````````````````````````
Bandercouerl
LV 39 HP: 5300 LP: 1 Weak vs. Ice
LV 40 HP: 5620 LP: 1
Drop/Steal: Libra Gem, Quality Pelt, Storm Crystal, Teleport
Stone
````````````````````````````````````````````````````````````````
Bellwyvern
LV 39 HP: 9484 LP: 2 Weak vs. Water
LV 40 HP: 10164 LP: 2
LV 41 HP: 10844 LP: 2
LV 42 HP: 11524 LP: 2
Drop/Steal: Crooking Fang, Fire Sone, Hi-Potion, Linen Cuirass
````````````````````````````````````````````````````````````````
Charybterix
LV 38 HP: 21219 LP: 2 Weak vs. Earth
LV 39 HP: 21339 LP: 2
LV 40 HP: 21459 LP: 2
Drop/Steal: Antidote, Splited Armor, Taurus Gem, Wind Crystal,
Windslicer Pinion, Chaos Mace
````````````````````````````````````````````````````````````````
Silver Lobo
LV 38 HP: 4464 LP: 2 Weak vs. Earth
LV 39 HP: 4574 LP: 2
Drop/Steal: Eye Drops, Libra Gem, Quality Pelt, Sorcerer's Habit,
Wind Magicite
````````````````````````````````````````````````````````````````
Shield Wyrm
LV 42 HP: 59679 LP: 4
LV 43 HP: 60359 LP: 4
LV 44 HP: 61039 LP: 4
Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Ring Wyrm
Liver, Ring Wyrm Scale, Winged Boots, Hi-Potion
`````````````````````````````````````````````````````````````````
Undin Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Fire
Drop/Steal: Undin Halcyon, Feystone, Ether, Water Crystal,
Electrum
`````````````````````````````````````````````````````````````````
Bangaa Thief
LV 40 HP: 6137 LP: 1 Weak vs. Water
LV 42 HP: 6617 LP: 1
Drop/Steal: Gil, Antidote, Hi-Potion
`````````````````````````````````````````````````````````````````


~-~-~-~-~-~-~-~-~
Cerobi Steppe
~-~-~-~-~-~-~-~-~

[1]
\
Old Elanise Road ______The
\ ______/ Northsward
Crossfield _____ /
| \ /
Journey's Rest \ /
\ \__ Feddik
The Terraced River
Bank /
\______ North Liavell Hills
\ \
South Liavell Hills
\
[2]
[1] Tchita Uplands
[2] Balfonheim Port

Before carrying on, I got something to said about the Diamond Armlet.

o-----------------------------------------------------------------o
| Diamond Armlet and Treasure Hunting |
o-----------------------------------------------------------------o
| You will need just only *one* Diamond Armlet to do the treasure |
| hunting. It is not necessary to equip the Diamond Armlet on the |
| leader to open chests. Diamond Armlet allows you to get rare |
| treasure from common chests and some of non-regenerating chests |
| |
| There is a very low chance you get a rare treasure and thus it |
| will definitely a *long* time to get the treasure. Do not equip |
| it even on your other active members of the current party as |
| the effect will still be considered as equipped! Thus it is not |
| necessary to be equip on the leader. The chances of getting |
| rare treasure is higher if you did not equip on the leader |
| |
| Please note equipping a Diamond Armlet does not necessary mean |
| you will get the treasure. It will take countless times to get |
| a rare treasure. Normally, you will get either gil or a Knot of |
| Rust. Do not worry about getting the wrong item or fear that the|
| item will be lost as these chests will *respawn*. |
| |
o-----------------------------------------------------------------o

South Liavell Hills
----------------------------------------------------------------------
Enemies: Bandercouerl, Bellwyvern
----------------------------------------------------------------------
You will fight mainly Bandercouerls in this area. Freeze them with
Blizzaga. On a safe side, you might want to cast Sleep/Silence before
fighting them. Bellwyvern are a lot more tougher than the ones you
encounter in Tchita Uplands. But they are vulnerable to Oil. Oil-
Firaga combo works well. Keep Libra, Shellga and Protectga on all
times. Most of chests here contain mainly gil.

North Liavell Hills
----------------------------------------------------------------------
Enemies: Silver Lobo, Shield Wyrm, Charybterix, Bandercouerl
----------------------------------------------------------------------
You will fight some Silver Lobos (the wolves that you encounter at the
Phon Coast). There are 2 new enemies - Charybterix and the Shield Wyrm.
Charybterix are flying birds and they absorbs Wind-elemental damage.
Cast Sleep followed by Oil, then unleash Firaga. They have around
20,000+ HP each. The Shield Wyrm is one of strongest non-boss enemy,
it has a whooping 60,000+ HP. Fortunately, you can use Sleep, Silence
and Oil on it. Firaga will do 9999 HP instantaneously!

If it is raining, you will encounter the Undin Entite, which can be
handled by now. Please refer to Side Quests section for more details.

There is a chest containing the Dragon Whisker (one of the game's best
spear). It is located near the exit leading to The Terraced Bank. It
is on a brown-coloured path and near a couple of Silver Lobos along
with Shield Wyrm. There is around 2% chance of getting it though.

In the middle of the area, you will find 3 Windmills. (No. 1 to No. 3)
Examine all of them. The path will split into 2. Take the northwest
route.

The Terraced Bank
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm
----------------------------------------------------------------------
Proceed to the next area. You will find the same set of enemies that
you have encounter earlier. In the area, you find another 2 windmills
(No. 4 and No. 5). Proceed northwards...

Journey's Rest
----------------
There is a Save Crystal here. Save your game. Proceed north again.

Crossfield
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo
----------------------------------------------------------------------
The western region you will find a lot of Bandercouerls and the east
region you will find mainly Silver Lobos. There are 2 Shield Wyrms
there. Use the Sleep-Oil-Firaga combo on the Shield Wyrms and
Charybterix work extremely well. Use Syphon to drain MP from those
giant birds, you get plenty of them.

The Ribbon (an accessory that protects against most of status
ailments except for Death) is the middle region, closer to East exit.
However, the only a chacne of 1.5% on getting it though...

You will find Windmill No. 6 and No. 7 here. Between the 2 windmills,
there are a *lot* of traps. Exit via the northeast route.

The Northsward
----------------
You will find the Viera Wayfarer (the petitioner for Vyraal hunt)
there if you have accepted the hunt at Balfonheim - White Cap.

Set the following Gambits:
o Foe: status = Sleep -> Aeroga

Now cast Protectga, Shellga, Faith, Bubble, Haste and Regen.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.26 - Vyraal
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Vyraal LV ?? HP: ???? (~100000)
________________________________________________________________
Attacks: Sonic Fangs, Fireball, Lunge, Magick Barrier
Notes: -

Have the leader use Expose on the enemy. The viera wayfarer is
a bit more of hinderance than assistance for this battle. First
of all, put the Viera Wayfarer to sleep and turn off the gambits
that cures Sleep.

Inflict Slow on the Vyraal as soon as possible.

Without Protectga, you will get hit hard by the Vyraal. The
Vyraal's lunge attack does around 1,000+ per damage and Fireball
does around 700 HP to a single target and carries a fire-
elemental damage. Sonic Fangs does around 1000+ and possibility
of Slow. Cast Sleep on the boss as soon as possible to prevent
it from attacking. It is weak against Wind. Hence, Aeroga or
equipping a wind-elemental weapon such as Zwill Crossblade and
Zephyr Pole helps a lot...

If you fight for a longer time, the Vyraal could use a Magick
Barrier that causes it to be immune to any magicks.

Steal: Spiral Incisor, Leo Gem
LP: 22
________________________________________________________________

Upon defeating the Vyraal, you will get the Viera Rucksack key item
and the viera wayfarer will go back to Balfonheim.

You will find Windmills No. 8 to No. 10 here. Examine all of them.
Exit via the south area.

Feddik River
----------------------------------------------------------------------
Enemies: Silver Lobo, Shield Wyrm, Adamantitan
----------------------------------------------------------------------
In the north platform, you will encounter a Shield Wyrm and Silver
Lobos. In the middle platform, you will encounter 2 Adamantitans (it
has around 35000+ HP), cast Sleep and Oil, followed by Firaga for an
easy kill. The lowest end consists of another Adamantitan and more
Silver Lobos. Exit and you will be back at The Terraced Bank area.

Make your way back to the Journey's rest and move across the
Crossfield. Make your way northwest from there and you will end up
at...

(Make sure Libra status is still on) or you can choose to cast Float
at all times.

Old Elanise Road
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo, Bangaa
Thief
----------------------------------------------------------------------
There are traps in front of here! Cast Float and you will be able to
move past it safetly. Continue to head northeast... By the way, there
is 1/3 chance of you encountering Bangaa thieves here. Oil them first
and engulf them with Firaga.

Tchita Uplands - The Shaded Path
----------------------------------
There will be a Save Crystal. Examine the weather and make sure the
weather is cloudy as it is like about to rain. If the weather does not
fulfil the conditions, return back to Cerobi Steppe and re-entering it
again. Now save and restore all your lost MP. Cast Float.

Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal, Embroidered Tippet
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 38 HP: 9393 LP: 1 Weak vs. Earth
LV 39 HP: 9713 LP: 1
Drop/Steal: Wind Magicite, Blood Wool, Antartic Wind, Aries
Gem
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
Barrel Coat
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]
[SC]
[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal

o---------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
|------------------|----|----|----|----|----|----|----|----|----|
|Coeurl | o | o | x | o | o | o | o | o | o |
|Serpent | o | o | o | o | o | o | o | o | o |
|Bellwyern | o | x | x | o | x | o | o | o | x |
|Malboro Overking | o | x | x | x | o | x | x | x | o |
|Lizard | x | o | o | o | x | x | x | o | x |
|Feral Croc | x | o | x | x | x | x | x | x | x |
o---------------------------------------------------------------o

You need for the Garden of Life's Circle area which is just 2 screen
west from the The Shaded Path. Hold down R2 and run all you

Garden of Life's Circle
------------------------
If the wyrm-sized monster is there, set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Self -> Bubble
o Self -> Protectga
o Ally: HP <30% -> Curaja
o Self: MP <10% -> Charge
o Ally: status = Sap -> Regen
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Petrify -> Gold Needle
o Foe: targeting self -> Attack

Once you reach there, heal up your party and cast the following:
- Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste.
You should have at least 2/3 of your character's max MP left.

Equip wind-elemental weapons as Zwill Crossblade/Zephyr Pole. Equip
Nishijin Belts if your characters levels is even-level.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.27 - Lindwyrm
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Lindwyrm LV ?? HP: ???? (~230,000)
________________________________________________________________
Attacks: Fireball, Great Barrier, Rake, LV4 Break, LV2 Sleep,
Stone Breath, Restore, Bio, Thundara, Blizzara
Notes: Bravery, Faith, Shell, Protect

Have the leader cast Dispel to remove its positive status and
have the other 2 characters use Shear and Expose. Now try to
inflict Blind and Slow on the Lindwyrm if not use the Nihopalaoa
accessory and have that character throw a Remedy/Eye Drops at it.

Once you got that, have your character attack with their weapons.
If they do not have a wind-elemental weapon, cast Aeroga. It will
deal around 7000+ HP damage per Aeroga as the Lindwyrm is weak
against Wind. Beware of the Lindwyrm's normal attack as it could
occasionally causes Petrify. Use Stona or Gold Needle that
happens. Beware of the boss' LV4 Break (which will inflict
Petrify status on allies' whose level are multiples of 4) or LV2
Sleep (which will inflict Sleep if your allies' level are
multiples of 2).

Once it's HP is down to 30%, it will use Restore and will cast
Great Barrier (Protect + Shell). Cast Dispel if that happens.
The boss can only use a maximum of 2 Restores. Charge is a
necessary as you need to bring your MP back. Lindwyrm also cast
Bio, which deals non-elemental damage + Sap. Cast Regen or use
a Remedy if that happens. This is an endurance fight by the way,
so keep on charging your MP using Charge, re-cast Bubble and
Protect to upkeep your HP. Sooner or later the Lindwyrm will go
down.

Steal: Ring Wyrm Scale, Ring Wyrm Liver
LP: 22
________________________________________________________________

After the battle is over, you will get a Rusted Scrap of Armor key
item. Now switch to your other party and go to the Gate Crystal.
Teleport back to Barheim Passage.

North-South Junction
------------------------
From the Gate Crystal, make your way all to The Lightworks area where
you find the Seeq that give you the Fuse Tube earlier in the game.
Talk to him and he will sell the following items.

Burrough
(Barheim Passage)

Armor Accessories
-------------------------------- ----------------------------------
Golden Skullcap 16000 gil Hermes Sandals 20000 gil
Glimmering Robes 16000 gil

Get at least 3 Hermes Sandals if not go out to the battlefield & earn
loot to buy them. You will need them for the upcoming Esper fight.

Enemies in this area
````````````````````````````````````````````````````````````````
Suriander
LV 38 HP: 7069 LP: 1 Weak vs. Ice
LV 39 HP: 7089 LP: 1
Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
Pendent, Antidote
````````````````````````````````````````````````````````````````
Bomb
LV 38 HP: 5090 LP: 1 Weak vs Water
LV 39 HP: 5108 LP: 1
LV 40 HP: 5120 LP: 1
Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
Handkerchief
````````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 14704 LP: 2 Weak vs. Wind
LV 41 HP: 15024 LP: 2
Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
Water Stone, Soldier's Cap
````````````````````````````````````````````````````````````````
Mimeo
LV 39 HP: 6446 LP: 1 Weak vs. Holy
LV 40 HP: 6686 LP: 1
Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
Pebble
````````````````````````````````````````````````````````````````
Dead Bones
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6966 LP: 1
Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
````````````````````````````````````````````````````````````````
Specter
LV 36 HP: 6786 LP: 1 Weak vs. Holy
LV 37 HP: 6792 LP: 1
LV 38 HP: 6798 LP: 1
LV 39 HP: 6804 LP: 1
Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
Jewel
````````````````````````````````````````````````````````````````

In this dungeon, you will find a lot of great chests in the that leads
to Zalera Esper. Remember why I ask you not to buy any equipment from
the shop in Balfonheim? Because you can get them here.

The East Great
Zeviah --- West -- Central
Span [B] Bypass Passage
Garamsythe | [C] /
Waterway | Special Op
| | Sector 5
| West Annex [A] [D]
Terminus ___ Terminus No.7______|
No. 7 Adjunct
[ESPER] [SC]

[1] Garamsythe Waterway

o--------------------------------------o
|Enemies |(A) |(B) |(C) |(D) | Good Loot Prices
|------------------|----|----|----|----| Ancient Bone 2115
|Dead Bones | o | o | x | x | Blood-darkened Bone 1435
|Specter | o | x | x x | Pointed Horn 706
|Mimeo | x | o | o | x | Sky Jewel 980
|Suriander | x | x | x | o | Dark Crystal 160
|Adamantitan | x | x | x | o | Bomb Shell 896
|Bomb | x | o | o | x | Bomb Fragment 1911
o--------------------------------------o Iron Ore 1043

From this point onwards, do not equip the Diamond Armlet unless there
are instructions to equip it.

Special Op Sector 5
--------------------
You will encounter an Adamantitan and Surianders. At the western end
of the area where you encounter 3 Suriander. You will find a Mimeo-
type enemy there. It is the Rare Game - Ithuno and you can steal a
Deathbringer.

East-West Bypass
-----------------
You will fight Bombs and Mimeos here. At the north branch pathway, you
will find a lot of traps and occassionally a chest in the middle of the
traps near the Mimeo at the end. Equip it the Diamond Armlet. Examine it
and it could possibly nab you a Bubble Belt (if you miss, it will
probably not respawn). To prevent get hit by the traps nearby, cast
Float.

The Zeviah Span
----------------
You will encounter mainly Bombs, Dead Bones and Mimeos. Examine the
southern region of this area.

| || | The Celebrant's Miter is located at the spot
| | \_| _ mark A (+50 MDEF, +6 MAG, +5 SPD). It is located
| ||A|_/| at the middle platform before leading the West
| |_ _ | Annex. Opposite it is always a Mimeo and a trap.
|__|| || |
___| ||__| The Cleric's Robes (+37 DEF, +9 MAG) is located
| [] | ___ at B. This area of the Zeviah Span can only be
| || \| | accessed by returning from the West Annex. Take
| | \_____| note that there are two paths.
| | ___
|__||_B_| [] is the cart that you push in order to to
| | crate a path, you can go to the West Annex.
To West Annex

West Annex
-------------
This place has a couple of nasty enemies - Specter and more Dead Bones.
The problem is that they respawn endlessly. Now set up the following
Gambits.

Ally: status = Sleep -> Alarm Clock
Ally: status = Blind -> Eye Drops
Ally: status = Poison -> Poisona
Ally: HP <30% -> Curaja
Foe: status = Reflect -> Attack
Foe: undead -> Curaja

Give your characters Hermes Sandals. Cast Protectga, Shellga and Float
as you move on this area. With the following Gambit setup, you will wipe
out the Specters and Dead Bones without laying a finger and you can run
away from enemies at easy. However, as this strategy requires a lot of
MP. Once you are down left with 1 Mist Charge left, go back to Zeviah
Span (switch off the Curaja gambits), look for Mimeos and use Syphon on
it to get back the MP.

Dragon Mail
------------
Before the long pathway that leads to the area where you find the Save
Crystal, go to the southwest end of that area, you will find a chest
there and there are very slight chances that you can get the Dragon Mail
(+53 DEF, +8 STR) heavy armor. Do not equip the Diamond Armlet.

Zodiac Escutcheon
------------------
At the southeast end of the area, there is a small pathway that leads
a series of traps and a chest at the end. Equip the Diamond Armlet and
around 1.8% chance, you will get the Zodiac Escutcheon, the game's best
shield.

This is the area to get if you want more of the game's best shield.
There is a location where you surely gets one. But it will definitely
take a lot of time to get one. Please note that there are people who
played this game for countless hours just to get the shield.

Terminus No. 7 Adjunct
-----------------------
Save your game before you do this. Now go down the pathway that is
heading southeast. Equip the Diamond Armlet. You can get a Kaiser
Shield from it. If you do not get it, reset the game. It works like
the chests that you find in the Great Crystal. So watch out!

Balfonheim
------------
Once you are ready, teleport your way to the Balfonheim. Proceed to
the Whitecap. Talk to the Viera Wayfarer. You will get 3,500 gil,
the Halberd and a Crystal Shield. You will also get a Dragon Scale
in addition to the above rewards. Make sure you have sufficient gil
to purchase 3 Power Armlets, 3x Dragon Mails, 2x Holy Lance & 1x Opal
Ring. Remember to buy 5x Gysahl Greens from Dyce if you are running
out of them. Go to Gate Crystal and teleport to the Imperial City of
Archades.

Imperial City of Archades
---------------------------
Pay a visit to the Armor Shop and get 3x Mirror Mails if you did not
have it. Make your way to Old Archades.

Talk to Fermon. You will get 4,200 gil, Barrel Coat and a Hi-Ether.
Pay a visit to the merchant near the exit leading to Sochen Cave
Palace.

Stranded Merchant

Accessories Items
------------------------------ --------------------------------
Steel Poleyns 1000 gil Potion 70 gil
Fuzzy Miter 1200 gil Antidote 50 gil
Bowline Sash 1000 gil Eye Drops 50 gil
Winged Boots 500 gil Phoenix Down 250 gil
Pheasant Netsuke 4000 gil Echo Herbs 50 gil
Embroidered Tippet 5000 gil Gold Needle 100 gil
Cameo Belt 9000 gil Alarm Clock 50 gil
Power Armlet 5200 gil Handkerchief 50 gil
Opal Ring 16000 gil Hi-Potion 210 gil
Sage's Ring 22000 gil Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

Get the Sage's Ring if you still got extra gil. Make your way to
Sochen Cave Palace. Use the Teleport Crystal and teleport to the
Stilshrine of Miriam

----------------------------------------------------------------------
[W-064]
Stilshrine of Miriam - Revisited
----------------------------------------------------------------------
ffxii_0264
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 59

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Shell Shield
Key Items: -
Esper: Zeromus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Blood Gigas
LV 28 HP: 2729 LP: 1 Weak vs. Wind
LV 29 HP: 2849 LP: 1
Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
Gem, Phoenix Down
```````````````````````````````````````````````````````````````
Balloon
LV 28 HP: 1878 LP: 1 Weak vs. Water
LV 29 HP: 1936 LP: 1
Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
Handkerchief
```````````````````````````````````````````````````````````````
Darkmare
LV 30 HP: 14040 LP: 1 Weak vs. Holy
LV 31 HP: 14098 LP: 1
Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
Togail.
```````````````````````````````````````````````````````````````
Dragon Aevis
LV 29 HP: 5479 LP: 2 Weak vs. Ice
LV 30 HP: 5819 LP: 2
Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
Carapace
```````````````````````````````````````````````````````````````
Facer
LV 26 HP: 3026 LP: 1 Weak vs. Wind
LV 27 HP: 3136 LP: 1
LV 28 HP: 3246 LP: 1
Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
Pirate Hat
```````````````````````````````````````````````````````````````
Redmaw
LV 26 HP: 1670 LP: 1 Weak vs. Earth
LV 27 HP: 1738 LP: 1
Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
Taurus Gem
```````````````````````````````````````````````````````````````
Zombie
LV 26 HP: 1924 LP: 1 Weak vs. Holy
LV 27 HP: 2254 LP: 1
LV 28 HP: 2260 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh
```````````````````````````````````````````````````````````````
Zombie Warrior
LV 27 HP: 1878 LP: 1 Weak vs. Holy
LV 28 HP: 1938 LP: 1
LV 29 HP: 1998 LP: 1
Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
Icebrand
```````````````````````````````````````````````````````````````
Miriam Guardian
LV 28 HP: 6827 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Miriam Facer
LV 29 HP: 5540 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Ghoul
LV 27 HP: 1984 LP: 1 Weak vs. Holy
LV 28 HP: 2044 LP: 1
LV 29 HP: 2104 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Blue Fang
```````````````````````````````````````````````````````````````
Ghast
LV 27 HP: 1706 LP: 1 Weak vs. Holy
LV 29 HP: 1826 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Enchanter's Habit
```````````````````````````````````````````````````````````````
Dark Lord
lv 45 HP: 4256 LP: 1 Weak vs. Holy
LV 46 HP: 4436 LP: 1
LV 47 HP: 4616 LP: 1
Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
```````````````````````````````````````````````````````````````
Nightwalker (Reaper Mage, Reaper Claw)
LV ?? HP: ???? LP: 1 Weak vs. Holy
LV ?? HP: ???? LP: 1
Drop/Steal: Warp Mote
``````````````````````````````````````````````````````````````
Oiling
LV 27 HP: 2818 LP: 1 Weak vs. Water
LV 28 HP: 2923 LP: 1
Drop/Steal: Fire Magicite, Yellow Liquid, Hankerchief,
Teleport Stone, Golden Staff
``````````````````````````````````````````````````````````````


Before carrying, make sure you have the following:
o The Stone of Condemner key item
o 3x Hermes Sandals (buy at Balfonheim)
o 3x Rose Corsage (buy at Dalmasca Westersand)
o 2x Holy Lance (you can buy another one at Balfonheim)
o 3x Dragon Mail (get it as a random treasure in Barheim Passage or
buy at Balfonheim)
o 3x Power Armlet (guards against Stop, buy at Balfonheim/Archades)
o Technicks - Shear and Expose learnt.
o 45x X-Potions, 40x Chronos Tears, 30x Phoenix Downs, 40x Anitdotes

Walk of Mind
--------------
Save your game first. It has been a while since you have been here.
There are 3 Kilitias in front of the stilshrine. Now make your way
inside.

Walk of Measure
-----------------------------------------------------------------------
Enemies: Redmaw, Reaper Claw, Reaper Mage
-----------------------------------------------------------------------
Kill off the Redmaws and make your way to Way Stone in the northernmost
end of the area. You will find Reaper Claw and Reaper Mage. Unleash
Disable and Silencega on them. Finish them off first and watch out for
Annul and Doom.

Return back to the Gate Crystal.

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <60% -> X-Potion
o Ally: status = Stop -> Chronos Tear
o Ally: status = Poison -> Antidote
o Foe: targeting self -> Attack

Now cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on
all your characters. Equip Hermes Sandals as the accessories for your
characters and Dragon Mail as the primary armor. Give 2 characters
Holy Lance and the leader the Defender sword.

Return back to the Walk of Mind. The "Nightwalkers" enemy won't be
there any. Examine the Way Stone and pick the 2nd option. For the 2nd
prompt, pick the top option to use the Stone of Condemner.

Throne of Veiled Gods
------------------------
You will be teleported to a new area. Examine the Ancient Door. There
will be some scenes and you will fight...

________________________________________________________________
Zeromus LV ?? HP: ???? (~100,000)
Dark Lord x30 LV 45 HP: 4600+
________________________________________________________________
Attacks: Stop, Slowga, Gravity, Piercing Gravija, Hastega
Notes: Protect, Shell, Reflect, Regen

Magicks will be deactiviated and you can only attack with Attacks
and Technicks. Quickenings and Summons are still usable.

First of all, have your characters use technick - Shear & Expose
on the Esper. Besides using Dispel to remove Protect and Shell,
you can use of these 2 technicks to remove it. Since you are
unable to use magicks, unleash your Mist Quickening at the start
of the battle. Hopefully, it take out least 50% of Zeromus' HP.

Zeromus has 3 major attacks:
o Gravity - Damage 1/4 of the character's max HP
o Piercing Gravija - Damage 1/2 of all character's max HP
(in range)
o Slowga - Casts Slow on all allies in range

Like the fight against Adrammelech, Dark Lords spawn in this
area endlessly (there are 30 of them, and they appear in groups
of 6) As they have normal attacks and they use Toxify (which
causes Poison), so have the other 2 character (the ones equipped
with Holy Lance) to attack them, while the leader attacks the
boss. Fight the Dark Lords as they respawn and by the time you
kill 30 of them, they WILL stop respawn. By having augments such
as Inquistor, Martyr and Headsman, you will gain MP by defeating
them, which should allow you to gain MP for unleash a 2nd
Quickening. So unleash it and keep up the endurance. Zeromus
won't last long.

Steal: Cancer Gem
LP: 55
________________________________________________________________

After the battle is over, Zeromus - the Condemner will be available on
the License Board. Touch the Way Stone and you will be teleport to the
Ward of the Sword-King. Touch it again and you will be back at the Ward
of Measure and the Nighwalkers will be there. Cast Disable and
Silencega on them. From this point onwards, whenever you use the Way
Stone, you will be teleported to Throne of Veiled Gods first instead of
previously the Ward of Sword-King.

Getting the Shell Shield
--------------------------
At the Ward of the Sword King, at the area where you find the Darkmare,
there is a hidden passage way that leads to a hidden area. First of all,
defeat the Darkmare first. Now face the wall at the west end for a
while, a hidden path will unveil. Move along that pathway and you will
reach the hidden area in the Walk of Torn Illusion.

Walk of Torn Illusion
-----------------------------------------------------------------------
Enemies: Oiling
-----------------------------------------------------------------------
Move along the pathway and despatch any Oiling (flan-type monster) that
you encounter. Before heading to the next area, cast Float on your
party.

Cold Distance
-----------------------------------------------------------------------
Enemies: Oiling
-----------------------------------------------------------------------
If you don't cast Float, all your allies will be affected with Berserk
and Confuse! You will find a chest underneath a trap at the rear of the
area. Check it as it will contain a Shell Shield or Dark Matter. Reset
if you want the Shell Shield.

Once you are done, teleport your way to Mosphoran Highwaste for the
next Esper...

----------------------------------------------------------------------
[W-065]
Mosphoran Highwaste - Revisited
----------------------------------------------------------------------
ffxii_0265
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 60

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x1
Loot: -
Gil: 1,700 gil
Equipment: Obelisk
Key Items: -
Esper: Exodus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Worgen
LV 29 HP: 2011 LP: 1 Weak vs. Water
LV 30 HP: 2121 LP: 1
LV 31 HP: 2231 LP: 1
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood, Steel Poleyns
```````````````````````````````````````````````````````````````
Alpha Worgen
LV 30 HP: 2413 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood
```````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 30 HP: 3518 LP: 1 Weak vs. Wind
Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
Tanned Giantskin
```````````````````````````````````````````````````````````````
Fire Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Water
Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
```````````````````````````````````````````````````````````````
Humbaba
LV 32 HP: 5403 LP: 2 Weak vs. Ice
LV 33 HP: 5523 LP: 2
Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
Beastlord Horn, Sledgehammer, Teleport Stone
```````````````````````````````````````````````````````````````
Clay Golem
LV 31 HP: 6283 LP: 2 Weak vs. Wind
LV 32 HP: 6393 LP: 2
Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
Needle, Solid Stone
```````````````````````````````````````````````````````````````
Seeq Cateran
LV 32 HP: 3770 LP: 1 Weak vs. Fire
LV 34 HP: 3920 LP: 1
Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
```````````````````````````````````````````````````````````````
Python
LV 29 HP: 3016 LP: 1 Weak vs. Earth
LV 32 HP: 3346 LP: 1
Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
Magicite, Great Serpent's Fang
``````````````````````````````````````````````````````````````
Vulture
LV 30 HP: 4022 LP: 2 Weak vs. Earth
LV 31 HP: 4090 LP: 2
Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
of Feathers, Eye of the Hawk, Red Fang
``````````````````````````````````````````````````````````````
Ash Wyrm
LV 47 HP: 33959 LP: Weak vs. Earth
Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
Moon Ring
``````````````````````````````````````````````````````````````

Babbling Vale
----------------
There are more people there since the previous visit. Talk to Va'Kansa
the Bangaa and you will be collect your bounty for Braegh - 1,700 gil,
1x Obelisk and 1x Hi-Ether. Luccio is still selling the same items.

Now it is time to do some serious business.

From Lucio's location, head southwards and examine the structure
labelled "Shrine of the South Wind". Pick the top option to touch the
shrine.

Press SELECT and you will see ! icon appear on the map. Make your way
to the Empyrean Way.

Empyrean Way
----------------------------------------------------------------------
Enemies: Worgen, Alpha Worgen, Humbaba, Vulture
----------------------------------------------------------------------
You will be able to access an area, where you can't previously access
it. Exit via northeast from there.

Rays of Ashen Light
----------------------------------------------------------------------
Enemies: Slaven Wilder, Clay Golem
----------------------------------------------------------------------
Defeat the Clay Golem and Slaven Wilder if you want to. Head
northwards and you will find a Wayward Chocobo at the rear end. Talk
it and choose to feed it with some Gysahl Greens.

Now on the Chocobo, make your way back to Empyrean Way. Ride your way
along the Empyrean Way, heading westwards and you will be able to
access the area called...

Skyreach Ridge
----------------------------------------------------------------------
Enemies: Vulture
----------------------------------------------------------------------
Once you reach the area, dismount from the Chocobo. Exit the area via
the exit and you will reach back at the Babbling Vale.

Babbling Vale
--------------
Move down the walkway and you will find another structure called
"Shrine of the West Wind". Examine it and pick the top option to
activate it. Examine the huge rock "Weathered Rock" and Vaan will
pushes it down thus creating a path to the campsite.

Now make your way to "Shrine of Northwest Wind" where you see Adair's
Chocobo nearby. Examine it and pick the top option to activate it.
Examine your map and you will see 2 "!" appear at the northwest region
of the Skyreach Ridge area.

Now set up the following Gambits for your two members
o Ally: any -> Raise
o Foe: status = Reflect -> Dispel

Set up the following Gambits for your leader
o Ally: any -> Raise
o Ally: status = HP Critical -> Curaga
o Ally: HP <30% -> Curaja
o Foe: status = Reflect -> Dispel

Now head south from the Gate Crystal. At the Summit Path, don't drift
far from there. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
Regen and Haste on all your characters. Now return back to the Babbling
Vale. Equip Dragon Mails as their armor and equip Hermes Sandals as
accessories for 2 characters & the Opal Ring for the leader. Go to the
Gate Crystal and save your game.

Exit the area via the northeast exit. Talk to the Chocobo, give it a
Gysahl Green. Ride your Skyreach Ridge. Make your way to northern end
and you see the Chocobo is nervous (LOL). Dismount and enter the area
by foot.

Empyrean Seat
---------------------
You are unable to use Items for this battle...
________________________________________________________________
Exodus LV ?? HP: ???? (~100,000)
________________________________________________________________
Attacks: Reflect, Flare, Unleash, Scathe
Notes: Protect, Reflect

Have the leader casts Dispel, while the other 2 character uses
Shear and Expose.

Now attack the boss. With the "statuses", Shear and Expose, the
boss is in for your beating. As Exodus has a tendency to cast
Reflect, by using Dispel, you will be forcing it to waste its
time to cast Reflect.

Below is the summary of Exodus' attack:
o Reflect: Causes magicks to bounce back to the allies
o Flare: Heavy fire-elemental damage against one character
o Scathe: Heavy non-elemental damage against all allies in
range
o Unleash: Heavy non-elemental damage against all allies.

Once its HP is critical, it will become immune to physical
attacks. Switch your character's armor to Mirror Mails. Cast
Firaga, Thundaga and Blizzaga ON YOUR PARTY (yeah, no typo). The
spells will be reflected and will hit Exodus for 2~3 times,
depends on your character's positions. Thus you are casting an
additional times of magicks on the boss. Keep the endurance and
the Esper will go down sooner than you expected...

Steal: Libra Gem, Elixir
LP: 52
________________________________________________________________

After the battle is over, Exodus the Judge-Sal will be available on
the License Board. Now disarm the Mirror Mails and set back your item
healing gambits. Now make your way back to Gate Crystal at Babbling
Vale.

Now make your way to the northeast area. Examine the 2 shrines -
Shrine of the East Wind and Shrine of the Northeast Wind. Make your
way to Rays of Ashen Light. You will be able to access the areas that
you are unable to access earlier.

If you make your way back to the area where you fought Exodus, you
will find the Ash Wyrm there. Cast Oil and Sleep. Unleash Firaga to
defeat it.

Teleport your way back to Rabanastre.

----------------------------------------------------------------------
[W-066]
The Tyrant in Dalmasca Sands
----------------------------------------------------------------------
ffxii_0266
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 60

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Gemsteel x1, Teleport Stone x2
Gil: 1,200 gil, 1,800 gil, 1,900 gil, 1,900 gil
Equipment: -
Key Items: Wind Globe, Windvane
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rabanstre
-----------
Talk to Horne, the moogle at the moogling terminal and choose to
teleport to Westgate. Now make your way westwards to the exit and you
will find a green Bangaa and his lagguage. Talk to Rimzat.

Now make your way to Southern Plaza. Talk to Cotze, who is sitting in
the fountain found in Southern Plaza.

Now make your way to the East End and enter the Lowtown via the
stairwell. In the lowtown, make your way to the Storehouse No. 5. From
there, move south along the walkway and you will find a man who is
crouching next a red Bangaa. Talk to him (Northon). Now you need to
look for an item called "Windvane".

Make your way out of the area and head for the nearest moogling point,
teleport to the Westgate. Make your way to Dalmasca Westersands or go
to the Southgate and teleport to the Dalmasca Westersand area.

Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Burning Bow, Large Feather
```````````````````````````````````````````````````````````````
Wolf
LV 08 HP: 135 LP: 1 Weak vs. Earth
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
```````````````````````````````````````````````````````````````
Alpha Wolf
LV 09 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard
```````````````````````````````````````````````````````````````
Cockatrice
LV 11 HP: 617 LP: 1 Weak vs. Water
LV 09 HP: 585 LP: 1
LV 10 HP: 601 LP: 1
Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
```````````````````````````````````````````````````````````````
Gnoma Entite
LV 45 HP: 48042 LP: 7 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone, Gnoma Halcyon
``````````````````````````````````````````````````````````````

~~~~~~~~~~~~~~~~~~~~~~
Dalmasca Westersand
~~~~~~~~~~~~~~~~~~~~~~

_ Corridor -- Wyrm's
/ of Sand Nest
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea -Rabanastre*
Sandsea * Divide \ | Downs
[GC][IS] \ \__ |
\___________ Shimmering
Horizons___
/ \
Zertinan Giza Plains*
Caverns*

[GC] Gate Crystal
[IS] Item Shop

Make sure you pay Lohen at the item shop for a visit.

Lohen
(Dalmasca Westersand)

Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Gungnir 17000 gil
Steel Gorget 1500 gil
Armguard 800 gil
Tourmaline Ring 300 gil
Gauntlets 1200 gil
Battle Harness 1000 gil
Leather Gorget 1500 gil
Rose Corsage 800 gil
Agate Ring 3000 gil

Make your way to the Shimmering Horizons. At the northwest end of the
area, if you head there, you will end up in a small area of the Windtrace
Dunes. You will fight mainly Alraunes there. Examine the gigantic cactoid
found in the southwest end of the area. Examine it and it will says
"Dynast-Cactoid". You will get the Wind Globe. Now make your way back to
the Westgate. You will find Northon, Cotze and Rimzat there. Talk to them
and you will get Windvane key item.

o----------------------------------------------------------------o
| Sandstorms in Dalmasca Sands |
| Before you defeat the boss in the Wyrm's Nest, make sure you |
| have defeated Gnoma Entite twice. Upon defeating the boss, the |
| sandstorms in Dalmasca Westersand will become less frequent |
| and it means the chance of encountering the Gnoma Entite will |
| be much lesser. Make sure you get the Gnoma Halcyon. |
o----------------------------------------------------------------o

Make some preparations and make your way to the Corridor of Sand. Make
your way to Wyrm's Nest. Cast Protectga before you enter the area.

Wyrm's Nest
-------------
The radar will start vibrating.
________________________________________________________________
Earth Tyrant LV ?? HP: ???? (~70,000)
________________________________________________________________
Attacks: Ram, Sonic Fangs, Screwtail
Notes: -

It will be biggest dinosaur that you will find in Final Fantasy
12. And it will attack you without any warning (!).

Despite it's large size, it won't stand a chance against your
current levels. Just watch the show and let your gambits do
the job. Like other bosses, the Earth Tyrant's defense will
increases when it's HP is critical. Cast Slow on it works well.
Screwtail can be blocked with a shield. Once it's HP is critical,
use Expose and Shear on it to weaken its defense and the battle
will be yours. Cast Aeroga for a quick kill...

Steal: Hi-Potion, Tyrant Hide
LP: 21
________________________________________________________________

It may seems I have pick to fight the Tyrant at the wrong time. But
I choose to fight it now because this is time when your party is able
to defeat the Gnoma Entite... Once you are done, make your way out
via the east exit leads to The Yoma in Dalmasca Estersand.

North Bank Village
-------------------
Head southeast and enter North Bank Village. Talk to Tchgiri and
board the ferry back to South Bank Village.

South Bank Village
--------------------
Talk to the merchant and purchase the Golden Axe if you haven't done
so. Now talk to Ruksel and you will be able to play fishing mini-game.
Please refer to the Side Quests for more details.

Use the Teleport Crystal and get back to Rabanastre.

Rabanastre
------------
Talk to Horne at the moogling terminal and choose to teleport to the
Muthru Bazaar. Make your way to the North End and make your way to the
Clan Hall.

o You will get 1200 gil for defeating Earth Tyrant
o You will get 1800 gil for defeating the Rafflesia
o You will get 1900 gil for defeating Daedalus
o You will get 1900 gil for defeating the Tyrant
o You will get 1x Gemsteel & 2x Teleport Stones for commanding 8
Espers

Take to him and you will be able to accept the hunt for Belito (Rank V).
Once you are done, make your way to Balfonheim Port.

----------------------------------------------------------------------
[W-067]
Balfonheim - Meeting with Reddas
----------------------------------------------------------------------
ffxii_0267
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 60

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Balfonheim - Sea Breeze Lane
------------------------------
From the Gate Crystal, make your way to Saccio Lane and the spot that
has been marked with a red cross on your map. On your way there, make
sure you stock your items and make sure you have some vaccines to
handle Disease. You can get the Cleanse spell from the shop at the
Phon Coast.

Once you reached the spot, talk to the Manse Watch and pick the top
option. There will be some scenes with Reddas. He joins you as a Guest
character.
_______________________________________________________________

Reddas LV 62 HP: 3617 MP: 228

Attack Power 75 EXP: 2502135
Defense 53 NEXT: -
Magic Resist 35
Evade 30 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 75 Helm: -
Magic Power 50 Armor: -
Vitality 45 Accessory: -
Speed 44 LP: -
_______________________________________________________________
* The stats may be different as it is dependent on Vaan's
current level.

--------------------------------
o Private Airship - Strahl! o
--------------------------------
Nono, the moogle who resides in the Aerodome will tell you that you
can make your way to Ridorana Cataract via the Aerodome. Now in all
the Aerodomes, you will find a new assistant with the marker "Private
Airship".

o Rabanastre - Aerodrome
o Bhujerba - Aerodrome
o Nalbina - Aerodrome
o Imperial City of Archades - Aerodrome
o Balfonheim Port - Aerodrome

Besides that, you will see anchors symbol appearing next to certain
regions of most dungeons. That is the landing and boarding spot. By
examining the anchor, you will be able to board the Strahl. Below are
list of all landing spots

o Giza Plains - Crystal Glade
o Dalmasca Estersand - Passage Entrance
o Dalmasca Westersand - The Western Divide
o Ogir-Yensa Sandsea - Yensa Border Tunnel
o Nam-Yensa Sandsea - The Sandscale Bank
o Ozmone Plains - Sunlit Path
o Paramina Rift - Path of the Firstfall
o Mosphoran Highwaste - Bubbling Vale
o Phon Coast - Kaukula Pass
o Tchita Uplands - The Chosen Path
o Cerobi Steppe - Journey's Rest

o The Ridorana Cataract - Footfalls of the Past

Before heading for The Ridorana Cataract, why don't make use of the
extra help to clear some additional quests?

Since Reddas has some memories at the Nabreus Deadlands, let's make a
trip there.

Before heading there, make sure you have the following:
o 3x Power Armlet
o 3x Dragon Mail, 3x Golden Skullcap, 3x Herme Sandals

Return to Gate Crystal. Save your game and teleport your way to the
Salikawood.

----------------
The Salikawood
----------------

Enemies in this area
```````````````````````````````````````````````````````````````
Wyrdhare (friendly)
LV 34 HP: 2849 LP: 1 Weak vs. Fire
LV 35 HP: 2959
Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
Magoroku
```````````````````````````````````````````````````````````````
Pumpkin Head
LV 32 HP: 2739 LP: 1 Weak vs. Ice
LV 33 HP: 2859 LP: 1
Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
Succulent Fruit, Screamroot, Black Garb
```````````````````````````````````````````````````````````````
Sprinter (friendly)
LV 33 HP: 4070 LP: 1 Weak vs. Water
LV 34 HP: 4138 LP: 1
Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
```````````````````````````````````````````````````````````````
Malboro King
LV 34 HP: 4501 LP: 1 Weak vs. Holy
LV 35 HP: 4621 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
Mote, Thorned Mace
```````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Green Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Bakamy
LV 35 HP: 4501 LP: 1 Weak vs. Ice
LV 36 HP: 4576 LP: 1
Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
Alarm Clock, Hi-Potion
```````````````````````````````````````````````````````````````
Antares
LV 33 HP: 6458 LP: 1 Weak vs. Wind
LV 34 HP: 6568 LP: 1
Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
Metal Jerkin
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~-~-~
The Salikawood
~-~-~-~-~-~-~-~-~-~-~

[3]
\
Piebald
Corridor ____ Path
[4] --- of Ages |
\ |
Grand Bower
\
Garden of _______ Quietened___
Decay Trace [GC] \
| \
Sun-dappled -- Trunkwall Road - Diverging
Path | Way \
| \
Path of Hours [SC] Living Chasm
/ \
The Omen Spur [2]
\
[1]

[1] Mosphoran Highwaste [SC] Save Crystal
[2] Phon Coast [FB] Gate Crystal
[3] Necrohol of Nabudis
[4] Nabreus Deadlands

Quietened Trace
-----------------
Let's do some Mark Hunting before we enter the Deadlands or we will
really be dead. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
Regen. Equip Dragon Mails as your basic armor and Herme Sandals as your
accessories.

Set up the following Gambits
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potions
o Ally: HP <30% -> Curaja
o Ally: status = Stop -> Chronos Tear
o Ally: status = Sleep -> Remedy
o Ally: status = Sap -> Remedy
o Ally: status = Slow -> Haste

Press SELECT and analyze the map to get the shortest walkway to the
Sun-dappled Path. Now once you are ready, run (hold R2) and make your
way there. Do not kill any monsters here until you saw the Mark.

Sun-dappled Path
----------------------------------------------------------------------
Enemies: Wyrdhare
----------------------------------------------------------------------
You will meet Krjn, the viera from the Clan Hall there. Do not kill or
disturb any Wyrdhares (they won't harm you unless you attack them).
Make use of the radar, once you sees a big red dot, the Mark is just
nearby. With Krjn and Reddas helping you, it is a 5-on-1 battle!

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.28 - Carrot
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Carrot LV ?? HP: ???? (~111,000)
________________________________________________________________
Attacks: Hero's March, Lunge, Putrid Breath, Growing Threat,
Time Requirem
Notes: Bravery, Faith, Protect, Shell, Regen

Once you located it, first of all have the leader cast Dispel,
the 2 characters use Shear and Expose. Once the "Carrot" uses
Hero's March, cast Dispel again.

Now watch Reddas do the attacking for you & he is really a good
offense character right? The Carrot has 2 typical attacks -
Lunge (a physical attack that deals around 400~500 HP) and Time
Requirem (a spell that casts Stop to all allies). Switch your
accessories to Power Armlet once the Carrot cast the Time
Requirem. After the spell is over, switch back to Herme Sandals.
Try to inflict Slow on it.

Once it readies to use Putrid Breath, move the leader away from
the range of the Carrot's attack. So you can be ensured to have
at least one character free from any status ailments. Toss the
Remedy to any status-affected allies. Now the Carrot's HP is
critical, it will use Growing Threat, which will double its
level and it will be danagerous. Unleash your Mist Quickenings
for a quick finish...

Steal: Putrid Liquid, Dark Crystal
LP: 28
________________________________________________________________

Upon completing the hunt, your rank should be increased to High
Guardian. Now make your way back to Quietened Trace. Save your game.
From there, head northwards and make your way to Nabreus Deadlands.

----------------------------------------------------------------------
[W-068]
Nabreus Deadlands
----------------------------------------------------------------------
ffxii_0268
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 60

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nabreus Deadlands)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 43 HP: 8965 LP: 1 Weak vs. Ice
LV 44 HP: 9205 LP: 1
Drop/Steal: Storm Crystal, Gil, Yakei, Hi-Potion
```````````````````````````````````````````````````````````````
Crusader
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Capricorn Gem, Dark Crystal, Sturdy Bone, Crown of
Laurels
```````````````````````````````````````````````````````````````
Banshee
LV 44 HP: 7017 LP: 1 Weak vs. Holy
LV 45 HP: 7197 LP: 1
LV 46 HP: 7377 LP: 1
Drop/Steal: Black Mask, Dark Crystal,X-Potion, Festering Flesh,
Zombie Powder
```````````````````````````````````````````````````````````````
Dead Bones
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Ancient Bone, Sturdy Bone, Dark Crystal, Eye Drops
Golden Skullcap
````````````````````````````````````````````````````````````````
Emeralditan
LV 44 HP: 20270 LP: 2 Weak vs. Wind
LV 46 HP: 20270 LP: 2
LV 47 HP: 20590 LP: 2
Drop/Steal: Aged Turtle Shell, Earth Crystal, Scarlette,
X-Potion, Aries Gem
````````````````````````````````````````````````````````````````
Foobar
LV 43 HP: 10525 LP: 1 Weak vs. Holy
LV 45 HP: 10985 LP: 1
LV 46 HP: 11215 LP: 1
Drop/Steal: Dark Crystal, Sagittarius Gem, Silver Liquid,
Echo Herbs
````````````````````````````````````````````````````````````````
Focalor (friendly)
LV 45 HP: 8576 LP: 1 Weak vs. Ice
LV 46 HP: 8750 LP: 1
LV 47 HP: 8924 LP: 1
Drop/Steal: Dorsal Fin, Balance Mote, Ichthon Scale, Pisces Gem,
Storm Magicite, Power Rod
````````````````````````````````````````````````````````````````
Leynir
LV 45 HP: 10135 LP: 1 Weak vs. Holy
LV 46 HP: 10455 LP: 1
LV 47 HP: 10775 LP: 1
LV 48 HP: 11095 LP: 1
Drop/Steal: Charger Barding, Reflectga Mote, Storm Crystal,
Wargod's Band, Defender, Aries Gem, Iron Carapace
````````````````````````````````````````````````````````````````
Shield Wyrm
LV 47 HP: 35082 LP: 4
LV 48 HP: 35762 LP: 4
Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Wyrm Carapace
````````````````````````````````````````````````````````````````
Leamonde Entite
LV 45 HP: 48042 LP: 7 Weak vs. Holy
Drop/Steal: Dark Crystal, Electrum, Feystone, Leamonde Halcyon
````````````````````````````````````````````````````````````````

-------------------
Nabreus Deadlands
-------------------

Overlooking
Eternity Lifeless __ Field of the
\ Strand Fallen Lord ___ [2]
The Fog |
Mutters. Succor Midst
...... Sorrow [GC]
..... /
Hope's The
Reach ___ Slumbermead
\ /
Vale of /
Lingering -- Echoes of the Past
The / Sorrow
Muted
Scarp
[SC] \
Greencrag
\
[1]

[1] Salikawood [SC] Save Crystal
[2] Necrohol of Nabudis [GC] Gate Crystal
... Secret Path

Greencrag
----------------------------------------------------------------------
Enemies: Beknamy
----------------------------------------------------------------------
You will encounter some Beknamys. They are weak against Ice. Cast
Protectga, Shellga and Float as you venture into these areas.

The Muted Scrap
------------------
There is a Save Crystal. Talk to the quiet Nu Mou facing the river
(Ma'Kleou). As for his questions, ignore them for the time being. Now
exit the area via northeast exit.

Vale of Lingering Sorrow
----------------------------------------------------------------------
Enemies: Banshee, Crusader
----------------------------------------------------------------------
The urn is located at the northwest area. You will find some Crusaders
(stronger version of the skeletons) and Banshee (strong version of the
zombies). Beware of the traps here, they are quite deadly here. There
are 3 exits. The north exit leads to Hope's Reach, while the east
exits
lead to Echoes of the Past.

Hope's Reach
----------------------------------------------------------------------
Enemies: Beknamy
----------------------------------------------------------------------
You will encounter more Beknamys here. They uses Motes to attack,
which can be not reflected.

Echoes of the Past
----------------------------------------------------------------------
Enemies: Focalor, Crusader, Banshee, Emeralditan
----------------------------------------------------------------------
The area starts to get foggy. Crusaders & Banshee will start to sprout
from the swamps. There are a lot of traps. Hence be careful. You will
encounter the Focalor, the fish encountered in Sochen Cave Palace,
which is a neutral enemy. The Emeralditan can be encounter here. It is
weak against Wind. Aeroga works extremely well and Oil-Firaga works
well against it. Exit the area via the exit in the north.

The Slumbermead
----------------------------------------------------------------------
Enemies: Dead Bones, Banshee, Emeralditan, Focalor, Foobar
----------------------------------------------------------------------
Beware of Foobars as they can inflict *serious* status ailments with
its Mythril Bubbles. Finish them off ASAP. Other than that, you will
find the same set of enemies in the area. In northwst section of the
area. There is a hidden path (which you will definitely encounter
Foobars) and it will leads to The Fog Mutters.

The Fog Mutters
----------------------------------------------------------------------
Enemies: Dead Bones, Banshee, Foobar
----------------------------------------------------------------------
The skeletons that you encounter in Barheim Passage will appear in
this area along with more Banshees. You can encounter Foobars at the
dead ends and the circular pathway. Head westwards to reach...

Overlooking Eternity
----------------------------------------------------------------------
Enemies: Dead Bones
----------------------------------------------------------------------
On your radar, you will see Dead Bones sprouting from the ground and
you will find a Mark (indicated by a large red dot). Defeat the Dead
Bones and you make your way to the Roblon. Once you reach the area
where the Roblon is, have your party focus on the Roblon while Reddas
will attack the boss for you...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.29 - Roblon
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Roblon LV ?? HP: ???? (~100,000)
________________________________________________________________
Attacks: Fear, Fira, Thundara, Blizzara, Smite of Rage,
Tri-Attack
Notes: -

It is a stronger version of the Golem, which has very slow
reaction rate. Watch out for its Fear attack, which will drains
out most of a character's MP. The Mark is capable of using Fira,
Blizzara and Thundara, the middle class of elemental magics. The
2 more dangerous attacks are Smite of Rage (which deals 400-500+
damage)to one character and the Tri-Attack (which deals 500-700+
& Slow). Once the boss' HP gets critical, its defense will
increase. Instead of using phyiscal attacks, use magicks to
attack it! But make sure you clear out the area because Dead
Bones will use Reflectga when you use magicks to attack it.

Try to inflict Slow/Blind. Have your party to attack the Dead
Bones first (seize the opportunity) to do some chaining & thus
gaining better loot, while Reddas do the attacking. But remember
to cure him (Gambit Ally: HP <30% -> Curaja) works extremely
well. For those who do not want to fight the Dead Bones, you can
choose to incapacitate them using the Nihopalaoa + Remedy method
which will cause them not respawn. However, I personally still
prefer to finish off the Dead Bones for more loot...

Steal: Fire Stone, Iron Ore
LP: 26
________________________________________________________________

Upon defeating the mark, make your way out and you will need to fight
the respawning Dead Bones. Make your way back to The Slumbermead

The Slumbermead
------------------
You will fight that annoying Foobar again. Defeat it and make your way
to the area north from here.

Succor Midst Sorrow
---------------------
Heal up your party or switch to your reserves before examining the
Gate Crystal. Examine it and you will fight a...
________________________________________________________________
Crystalbug LV ?? HP: ???? (~20000)
________________________________________________________________
Attacks: Watega, Blizzaga, Darkra, Firga, Thundaga

The Crystalbug can use magicks (of all elementals). Use Expose
and Shear to weaken its defenses and attack is your best option.
Defeat it and the real Gate Crystal will appear.

You can steal a Feystone from it.
________________________________________________________________

Use the Gate Crystal and save your game.

Lifeless Strand
----------------------------------------------------------------------
Enemies: Leynir, Beknamy, Foobar
----------------------------------------------------------------------
In this large area, you will encounter a new foe, Leynir. Defeat it
by using the Oil-Firaga combo will make easy. You will fight more
Beknamys and beware as they can use Vanishga Mote, which makes them
invisible and they will grab the loot that you obtained by defeating
the Leynirs. So finish them first when you encounter them. From the
circular platform, you will find a hidden path leading to the swamps
that lead to a chest with Foobars lurking... Defeat them and head
eastwards.

Field of the Fallen Lord
----------------------------------------------------------------------
Enemies: Foobar, Beknamy, Shield Wyrm
----------------------------------------------------------------------
There are a lot of chests here and monsters you encounter here are
mainly Beknamys. If you encounter Foobar, use Oil-Firaga or attack.
Once it cast Mythril Bubbles, have the leader move away from it and
use a Remedy to heal your allies. In the northeast region, you fight
another Shield Wyrm but the loot earned isn't as good as the ones you
find in Cerobi Steppe... The southeast exit will lead to...

----------------------------------------------------------------------
[W-069]
Necrohol of Nabudis
----------------------------------------------------------------------
ffxii_0269
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 61

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x1, Stink Bombs x1, Elixir x1,
Megalixir x1
Loot: Soul of Thamasa x1, Einherjarium x1, Putrid
Liquid x1, Knot of Rust x1
Gil: 2,800 gil, 3,600 gil, 5,200 gil, 5,100 gil
Equipment: Zodiac Spear x1, Save The Queen x1
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 46 HP: 11338 LP: 1 Weak vs. Ice
LV 47 HP: 11578 LP: 1
Drop/Steal: Remedy, Knot of Rust, X-Potion, Teleport Stone,
Storm Crystal, Hastega Mote
```````````````````````````````````````````````````````````````
Babil
LV 47 HP: 24647 LP: 2 Weak vs. Dark
LV 48 HP: 24887 LP: 2
Drop/Steal: Einherjaruim, Holy Crystal, Holy Mote, Quality
Stone, Runeblade, X-Potion
```````````````````````````````````````````````````````````````
Elvoret
LV 46 HP: 10351 LP: 1 Weak vs. Wind
LV 47 HP: 10511 LP: 1
LV 48 HP: 10671 LP: 1
Drop/Steal: Gil, Demon Drink, Earth Crystal, Maximillian,
Vaccine, Demon Eyeball
```````````````````````````````````````````````````````````````
Oversoul
LV 47 HP: 13802 LP: 1 Weak vs. Holy
LV 48 HP: 13802 LP: 1
Drop/Steal: Dark Crystal, Grimoire Togail, Soul of Thamasa,
Capricorn Gem
```````````````````````````````````````````````````````````````
Pandora
LV 49 HP: 9606 LP: 1 Weak vs. Ice
Drop/Steal: Storm Crystal, Iron Ore, Wrath of the Gods, Aegis
Shield
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````
o---------------------------------------------------------o
| Strongest Weapon in Vicinity |
| First of all, make sure no one in the party is equipped |
| the Diamond Armlet. Make sure your party has clear all |
| augments in the abilities section of the board. This |
| dungeon do not have a Save Crystal and it makes it |
| aweful hard to fight. As most of the traps here are |
| very deadly, make sure Float, Libra, Protect and Shell |
| are on at all times. |
o---------------------------------------------------------o

----------------------
Necrohol of Nabudis
----------------------

[1] --- Hall of Slumbering _____
Might |
Hall of
the Ivory -> [2]
Convent
|
__________ Cloister of___|
| Highborn
| |
| [3]
Cloister
[4]<- of Distant__Hall of
Song Effulgent__ [5]
Light

[1] Nabreus Deadlands [5] The Salikawood
[2] Door of Loathing [3] Door of Despair
[4] Door of Horrors

Hall of Slumbering Might
----------------------------------------------------------------------
Enemies: Beknamy, Elvoret, Oversoul
----------------------------------------------------------------------
You will find some Beknamy in your pathway. Defeat them first, while
Reddas get himself killed...

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on your
characters. Equip Hermes Sandals as your accessories. Now seek revenge
for Reddas :)

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.30 - Goliath
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Goliath LV ?? HP: ???? (~220,000)
________________________________________________________________
Attacks: Magick Barrier, Aeroga, Waterga, Gravity, Firaga,
Blizzaga
Notes: Protect

Dispel off its Protect and inflict Expose and Shear before
commencing the fight. Try to inflict Slow on it.

The Goliath will start off by using Magick Barrier, which will
cause it to be immune with magicks. Just attack as normally as
you do for other bosses. Try to keep your character's HP above
2000 and Protectga, Shellga and Bubble on throughout the whole
battle. Just keep on attack until the magick barrier wears off.

Once the barrier is off, cast Darkga on Goliath as it is weak
against Goliath. When it utilize again the Magick Barrier, use
physical attacks. Once its HP gets critical, switch to Ninja
Swords and attack it with them. Have the leader move away from
the boss (it will stop using magicks when it's HP is critical)
and have him/her as the primary healer with Curaja. Watch the
battle and the Goliath will go down sooner or later...

Steal: Holy Magicite, Iron Ore
LP: 27
________________________________________________________________

Heal up your party and make sure that the following status are on at
all times when you are in this dungeon - Protect, Shell and Float.

Now move eastwards and you will find Beknamy appears. Make them
visible first and once you saw more than 2, cast Blizzaga and they
will be frozen to hell. Like the ones in Nabreus Deadlands, Beknamy
begins in invisible status and will only appear when you are moving
near them. They will steal the loot dropped by the other enemies. So
killing them is your priority first.

At the southeast end of the area, you will encounter Elvorets. Toss
Aeroga and you will be fine. Beware of the Oversoul lurking in the
northwest region of the area. Defeat it before it uses Annul.

Hall of the Ivory Convent
----------------------------------------------------------------------
Enemies: Beknamy, Oversoul, Elvoret
----------------------------------------------------------------------
You will see more dangeorus Beknamys in this area. There is a Oversoul
lurking in the north region. Defeat it before it uses Annul. If you
are low on MP, use Syphon on the Beknamys. You can drain a decent
amount from them. Ignore the door for the time being. Once you get
through the South, there will be a trap blocking your way with
Elvorets. Cast Float on your party so you will be able to bypass the
traps without difficulty.

Cloister of Highborn
---------------------------------------------------------------------
Enemies: Elvoret, Zombie Warlock, Babil, Oversoul
---------------------------------------------------------------------
Switch ALL your healing gambits off except for: Ally: any -> Phoenix
Down. Defeat all the enemies here and you will find the Deathscythe
Mark appearing sooner or later...

Once it appears, do the following. Have an ally in your party with
Curaja and turn on your healing Gambits and set the following:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Self: MP <10% -> Charge

Equip Mirror Mails as your character's armor and Hermes Sandals as
their accessories.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.31 - Deathscythe
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Deathscythe LV ?? HP: ???? (~126,000)
________________________________________________________________
Attacks: Annul, Pailing, Death
Notes: -

This mark has a tendency to use Annul and its claw swipes as
your attacks. Annul will totally drain out a character's MP, so
charging is the only way to get MP back. Once it uses Pailing,
a skill that prevents to it be immune to physical atatcks, switch
to the following method.

Since the boss is an undead, it is vulnerable against Holy. Have
every member cast Curaja on your party and it will be reflected
9 times (!) back on Deathscythe itself! Just charge when you are
running out of MP. Equip a Holy elemental weapon such as Holy
Lance helps a lot...

Steal: Book of Organ-Mille
LP: 27
________________________________________________________________

Once the mark has been defeated. Now switch back to your reserve party
to continue this journey. Make sure your party is guarded with Protect,
Shell and Float at all times.

Getting the Zodiac Spear
----------------------------
In one of the rooms, you will find a room with 16 chests. The 16 chests
will appear if you DO NOT open the chests in the following previous
areas.

o------------------------------------------------------------o
| Chest #1 - Lowtown - South Sprawl |
| The chest found outside Old Dalan's House |
o------------------------------------------------------------o
| Chest #2 - Rabanastre Royal Palace - Cellar |
| Any treasure chests in the area. |
o------------------------------------------------------------o
| Chest #3 - Nalbina Fortess - Confiscatory |
| All treasure chests in that area (where you get back your |
| equipment) |
o------------------------------------------------------------o
| Chest #4 - Phon Coast - The Vaddu Strand |
| The eastend where you find 16 treasure chests. |
o------------------------------------------------------------o

o o o o Check the equipment of all characters. Make sure that NO
o o o o ONE is equipped with Diamond Armlet. Or you will lose it
o o o o even if you have fulfil the above requirements. The chest
o Z o o marked Z is the Zodiac Spear. After you gotten the Zodiac
| Spear, equip someone with Diamond Armlet and you will get
Entrance Dark Matter instead of Knot of Rust for remaining items.

Now equip it on one of your active members (hopefully you have gotten
the license to equip it.). In the area near the Door of Despair, you
will find Babils. Use Darkga to attack them. The exit is in the
southwest region.

Cloister of Distant Song
-----------------------------------------------------------------------
Enemies: Elvoret, Babil, Beknamy, Dark Elemental
-----------------------------------------------------------------------
From the exit, head northwest and you will find 3 Babils. Use Darkga on
them to finish them off. In the pathway leading to the Door of Horrors,
you will find more Babils, cast Darkga on them for a quick finish.

Continue to move southwest and you will find an exit that leads to the
next area.

Hall of Effulgent Light
-----------------------------------------------------------------------
Enemies: Beknamy, Pandora, Elvoret
-----------------------------------------------------------------------
You should be very happy as you are reaching the end of this dungeon.
In the northwest region, there is a straight path infested with
Elvorets. At the end, make your way to the small area dangling from it.
There is a door that leads a hidden area. There is a red chest there.
Examine it and it will be a Pandora! Freeze it with Blizzaga.

One of the walls will read "???". Examine it and you will meet the
Beknamy Merchant! This is also known as the secret shop.

Beknamy Merchant

Accessories Weapons
-------------------------------- ----------------------------------
Magepower Shishak 15000 gil Ring of Renewal 18000 gil
Maximillian 17000 gil
Demon Shield 11200 gil

Technicks
--------------------------------
Telekinesis 7100 gil

Make sure you get the Telekinesis technick. It is very useful for
fighting aerial enemies for no MP cost. The Maxmillian armor is the
best armor that you can buy from shops. Upgrade your characters'
Dragon Mails to these.

The exit is at the east and it will lead to the Salikawood.

The Salikawood
----------------
Well, the forest environment is more friendly than the one at the
Necrohol of Nabudis. Make your way back to the Gate Crystal located in
the Quietened Trace. Save your game. (You don't want to lose your
hard-earned Zodiac Spear, right?) Teleport to the Nalbina Fortess.

Nalbina Fortess
-----------------
From the Gate Crystal, Make your way to the Jajim Bazaar. Talk to Popol
next to the Technick shop and there will be some events. You will get
2,800 gil, 1x Hi-Ether and 1x Soul of Thamasa for completing the
Deathscythe (Rank VI) mark Hunt. Now make your way further down the
Bazaar and make your way to the West Ward. Talk to Barrong, the bangaa
squating near the stairs leading to the Aerodome. There will be some
scenes. You will get 3600 gil, 1x Save The Queen greatsword and 1x
Einherjarium for completing Goliath mark Hunt! Make your way inside
the Aerodome by talking to the Imperial. Inside the Aerodome, talk
to Zammadria and you will get 5200 gil, Stink Bombs x1 and 1x Putrid
Liquid for complete the Carrot (Rank VII) mark hunt! Exit the Aerodome.

Move the northwest end of the West Ward. Talk to Morgen and you will
get 3,100 gil, 1x Giant Helmet and 1x Mythril for completing the
Roblon (Rank VI) mark hunt. Now you will find Jovy (a blue Seeq)
running around the West Ward of Nalbina if you have completed the
following mark hunts:

Atomos (Rank III) Burrogh (Jajim Bazaar)
Roblon (Rank VI) Morgen (West Ward)
Goliath (Rank VI) Barrong (West Ward)
Deathscythe (Rank VI) Popol (Jajim Bazaar)
Carrot (Rank VII) Zammadria (Aerodome)

Talk to him and you will get an Elixir and Knot of Rust as Vaan has
his new hero! Now make your way to the Gate Crystal. Teleport to
Ogir-Yensa Sandsea.

Ogir-Yensa Sandsea
--------------------

Primary Tank________
Complex___ East Junction [C]
/ | |
Platform 2 Central Platform 1
[A]---- Refinery ---- Junction--- Refinery ____ East Stands
\ [D] /
\ Platform 1
\_ South Tanks
South __/
____ Tank Approach
Exit ___ Yensa
[B] Border Tunnel
[GC][ANC]

[A] Nam-Yensa Sandsea - The Sandscale Bank
[B] Nam-Yensa Sandsea - Agur Hill
[C] Zertinan Caverns - Canopy of Clay
[D] Zertinan Caverns - The Balamka Fruit
[GC] Gate Crystal
[ANC] Anchor

Go through the Sandsea by moving through the South Tank Approach and
enter Nam-Yensa Sandsea via Platform 2 - Refinery. Equip Thief Cuffs
and attempt Yensa Fin from the Urutan-Yensa if you have gotten them.
You can try to defeat the Salamand Entite found Primary Tank &
Central Complexes if you haven't done so.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.32 - Belito
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Nam-Yensa Sandsea
-------------------
There is a Save Crystal here. There is the Urutan Flower and the Sandsea
Moogle. Examine the flower to collect your Eskir Berries if you have used
it earlier. There is a Wayward Chocobo here which allows to ride by
feeding it with some Gysahl Greens.

Now setup the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP < 30% -> Curaja
o Ally: status = Silence -> Echo Herbs
o Foe: party leader's target -> Attack

Ride the Chocobo and make your way back to Ogir-Yensa Sandsea Junction.
Enter the Zertinan Caverns. Move pass the Canopy of Clay and you will
reach Nam-Yensa Sandsea's Withering Shore. Go up the stairs and once
you reach the circular walkway. Cast Protectga, Shellga, Float, Bravery,
Faith, Bubble, Regen on all your allies. Make your way to circular
platform... and you will fight...
________________________________________________________________
Ba'Gamnan LV ?? HP: ???? (~50,000)
Gijuk LV ?? HP: ???? (~35,000)
Bwagi LV ?? HP: ???? (~35,000)
Rinok LV ?? HP: ???? (~35,000)
________________________________________________________________
Attacks:
Ba'Gamnan: Lunge, Kick, Shining Ray, Eviscerator
Bwagi: Sandstorm, Lunge, Fangs
Gijuk: Blizzaga, Thundaga, Firaga, Shell
Rinok: Ram, Mote

Notes:
Ba'Gamnan: Haste, Protect
Bwagi: Protect
Gijuk: Protct, Shell
Rinok: Protect, Haste

With Monid assiting you, it will be 5-on-2 battle initially.
You will be fight Ba'Gamnan and Bwagi for the beginning of the
fight. After a while, Gijuk and Rinok comes from the walkway...
But you are still

Firstly, cast Dispelga, Silencega, and Blindga on all the
enemies. This will remove their positive status and mostly
importantly prevent Gijuk from using his deadly attacks. If
Silencega fails, have one character focus on casting Silence
on Gijuk until it hits.

Now take down Bwagi and Rinok first. They are the attackers of
the group other than Ba'Gamnan himself. Once they are down,
finish up Gijuk, the magic caster of the team. You can steal
Ether and Hi-Ethers from them. Ba'Gamnan should be weaken by
Reddas and Monid by now. But watch out for his Eviscerator (he
uses his weapon to attack and it could cause Silence). Once his
HP is critical, he will use Shining Ray more often which does
1000 HP to all characters. Once Protectga and Shellga fades out,
recast them. Remember to steal from Ba'Gamnan as you can get a
Elixir from him. Keep up the endurance and victory will be yours

Steal: Elixir, Ether, Hi-Ether
LP: 98 (Ba'Gamnan -38), 60 (Bwagi, Gijuk, Rinok - 20 each)
________________________________________________________________

You will get 5,100 gil and Megalixir from Monid. Your Clan rank will be
upgraded to Knight of the Round if you have following this walkthrough.

Now make your way back to Save Crystal where you find the Sandsea
moogle (The Sandscale Bank). Save your game.

Examine the anchor. Pick the top option to board the Strahl. You will
be brought the World Map. Choose The Ridorana Cataract.

----------------------------------------------------------------------
[W-070]
The Ridorana Cataract
----------------------------------------------------------------------
ffxii_0270
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 61

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Ridorana Cataract)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Deathclaw
LV 46 HP: 12682 LP: 1 Weak vs. Ice
LV 47 HP: 12922 LP: 1
LV 48 HP: 13162 LP: 1
Drop/Steal: Storm Crystal, Charger Barding, Cancer Gem,
X-Potion, Vaccine
```````````````````````````````````````````````````````````````
Cassie
LV 46 HP: 8840 LP: 1 Weak vs. Wind
LV 47 HP: 9080 LP: 1
Drop/Steal: Earth Crystal, Ketu Board, Malboro Flower, Virgo
Gem, Bacchus's WIne
```````````````````````````````````````````````````````````````

__ City of ____ Path of
Footfalls of / Other Days Hidden ____ Exit
the Past [SC]__/ | Blessing [SC]
[X] \ |
\___________ Colosseum


[SC] Save Crystal [X] Anchor

Footfalls of the Past
------------------------
There will be some scenes. From the anchor point, go to the Save
Crystal and save your game.

Echoes' from Time's Garden
----------------------------------------------------------------------
Enemies: Deathclaw, Cassie
----------------------------------------------------------------------
Make sure you have Protect, Shell, Float and Libra on at all times.
You will fight Deathclaws, a stronger version of the Mantis-type. Cast
Blizzaga as they are weak against Ice. You will also fight Cassie here,
a red coloured Malboro. Use Aeroga to weaken them. Exit via the
northeast path. Beware of Cassie's Putrid Breath as it could inflict
a lot of nasty statuses.

City of Other Days
----------------------------------------------------------------------
Enemies: Cassie, Deathclaw
----------------------------------------------------------------------
You will find more Deathclaws. Attempt to steal from Deathclaws with
Thief's Cuffs if you do not have enough vaccines. When you saw a
Deathclaw and Cassie coming together, finish off the Cassie first.
Go through the diagonal walkway and exit via the southern most exit
and you will reach...

Colosseum
------------
The layout reminds me of a place in Final Fantasy X. You can find the
urn in northwest region of the area. The central area is filled with
traps. Make sure you have Float and Libra on when venturing accross
the area. There is a hidden area that leads to a chest in the south
region. Check it out. Now exit the area via north pathway. You will
be back at the City of Other Days, move further eastwards and take
the path.

Path of Hidden Blessing
-------------------------
You will find the Save Crystal and series of traps on the west of it.

Set up the following gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Self: MP <10% -> Charge
o Ally: status = Confuse -> Remedy
o Ally: status = Disease -> Vaccine
o Self: status = Sap -> Regen

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste
on all three characters. Equip Bowline Sash as your accessories. For
character using single-hand weapons, give them Demon Shields (which you
can buy from the Beknamy merchant in the Necrohol of Nabudis). Give the
character with the Zodiac Spear the Black Mask (you have gotten in the
Great Crystal) headgear

----------------------------------------------------------------------
[W-071]
The Pharos - First Ascent
----------------------------------------------------------------------
ffxii_0271
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 61

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Holy Rod, Dueling Mask, Zeus Mace
Key Items: Map (Pharos - 1st Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Aeronite
LV 49 HP: 18004 LP: 2 Weak vs. Lightning
LV 50 HP: 18684 LP: 2
Drop/Steal: Ice Crystal, Wyvern Fang, Wyvern Wing, Dragon Helm,
Leo Gem
```````````````````````````````````````````````````````````````
Brainpan
LV 46 HP: 15358 LP: 1 Weak vs. Holy
Drop/Steal: Dark Crystal, Chronos Tear, Smelling Salts, Quality
Stone, Aquarius Gem
```````````````````````````````````````````````````````````````
Chimera Brain
LV 45 HP: 9992 LP: 1 Weak vs. Holy
LV 46 HP: 10112 LP: 1
Drop/Steal: Dark Crystal, Hi-Potion, Gil, Taurus Gem,
Windslicer Pinion, Chimera Head
```````````````````````````````````````````````````````````````
Deidar
LV 46 HP: 15358 LP: 1 Weak vs. Holy
Drop/Steal: Dark Crystal, Quality Stone, Orichalcum, Aquarius
Gem, Antares
```````````````````````````````````````````````````````````````
Mimeo
LV 46 HP: 10061 LP: 1 Weak vs. Holy
LV 47 HP: 10301 LP: 1
LV 48 HP: 10541 LP: 1
Drop/Steal: Dark Crystal, Iron Ore, Cancer Gem, Zeus Mace, Gil
```````````````````````````````````````````````````````````````
Mistmare
LV 45 HP: 12180 LP: 1 Weak vs. Fire
LV 46 HP: 12340 LP: 1
LV 47 HP: 12500 LP: 1
Drop/Steal: Water Crystal, Chronos Tear, Grimoire Aidhed,
Scorpio Gem, Reflectga Mote
```````````````````````````````````````````````````````````````
Undin Entite
LV 45 HP: 48042 LP: 7 Weak vs. Fire
Drop/Steal: Water Crystal, Undin Halcyon, Electrum, Feystone
```````````````````````````````````````````````````````````````

First Ascent/They Who Thrist Not
-----------------------------------
Keep on moving forward until you rech the main compound & you will
fight...
________________________________________________________________
Hydros LV ?? HP: ???? (~204,000)
________________________________________________________________
Attacks: Lunge, Curse, Fearga, Bile, Sonic Fangs, Countdown,
Bio, Darkra
Notes: -

First of all, have one leader character cast Slow, while the
others use Shear and Expose to weaken the boss' defenses.

The boss does not have much defense (pretty similar to the
Skulwyrm that you have fought in Zertinan Caverns). It got a
couple of deadly attacks:

o Bile - non-elemental damage to one character + Sap
o Curse - Inflict Confuse, Poison, Sap & Disease on 1
character
o Fearga - Reduces MP of all characters in range
o Countdown - Inflict Doom on one character
o Sonic Fangs - Non-elemental damage + Slow

First of all, make sure you remove Confuse from Reddas if he
got infected otherwise he will cause harm to your party. The
boss' Bile can cause Sap, which cause the gambits to activate
regen. Curse is the most deadly skill from the boss' attacks
which inflict a series of nasty statuses. Use a Vaccine to cure
the Disease caused by it. In Disease status, your character will
not be able to heal and they will died once it wears off... Once
the boss' HP is depleted into half, it will start to use Fearga.
Start to charge up your MP with Charge Technick. Once the boss'
HP is critical, it start to use Darkra as its offense. With the
Demon Shields and Black Mask, you will be able to absorb its
Dark-elemental attacks. Just keep up the endurance and the boss
will go down sooner or later...

Steal: Corpse Fly
LP: 35
________________________________________________________________

From the battlefield, move northwards and towards the door. There will
be some cutscenes...

First Ascent - The Wellspring [01F]
----------------------------------

[49F] Horizon's Cusp [WS] [WS] Way Stone
| [SC] Save Crystal
[48F] Horizon's Break [SC] [GC] Gate Crystal
|
[36F-48F] Wellspring Ravel - 4th Flight
|
[27F-35F] Wellspring Ravel - 3rd flight
|
[17F-26F] Wellspring Ravel - 2nd Flight
|
[10F-16F] Wellspring Ravel - 1st Flight

Wellspring
___Labyrinth [01F]
They Who | |
Thrist Not -- The Wellspring |X-- Dunes of
[01F][GC][WS] | Profanning
|____________| Wind (Blackrock Vault)


You will find a Gate Crystal here, along with 2 Carven Pillars. Examine
them for some information. There is a Way Stone here, which has been
disabled. Take the stairway north from the Way Stone.

First Ascent - Wellspring Labyrinth [01F]
-----------------------------------------------------------------------
Enemies: Chimera Brain, Mimeo, Mistmare
-----------------------------------------------------------------------
You will find a new enemy, Chimera Brain, a stronger version of the
Cockatrice class. Defeat them and you will see blue orbs dropped from.
Examine it and you will get a Black Orb. Black Orbs are items that you
will need in this dungeon. Beware Chimera Brain's stone gaze, cure it
with Stona/Gold Needle.

At the west end of the area, you will find a white chest, examine it
will turn out to be a Mimeo. At the east end, you will start to fight
Mistmare, which is weak against. Having the Holy Lance and Gungnir
works well in this area. When you fight a Mimeo, beware of its Leech
as it deal around 1500+ to one character. Keep your HP above 2000 at
all times with Protect, Shell and Float on. Take this opportunity to
test your party's strength. If you have difficulty, I suggest to go
back to previous dungeons and give your characters training. It is
highly advisible to have 3 character with all abilities acquired as
the battle will going to get tougher.

In the northwest region of this area, you will find another cavaran
pillar. Examine it for some information. Move along the exterior
walkway.

The urn is located at the southwest end of the area, which you can
access it moving along the exterior walkway. Press SELECT to activate
the map if you got stuck. Once you collect the map, make sure you have
collect at least 3 Black Orbs. Now go back to the area where the Gate
Crystal is. From there, head southeast from there, you will find a
structure called "Altar of Night". Examine it and pick the 2nd option
to use the Black Orb. You will break the seal.

The 2nd Altar of Night is accessible via the north SE exit of the area.
The last Altar of Night can be access via the south SE exit of the
area. Once you have activate all 3 altars, examine the map and you will
find ! icon on it. Make your there and it will lead you to a door called
"Threshold of Night", which will only be accessible until you broke
the 3 seals. Examine it. Pick the 2nd option.

Dunes of Profaning Wind
------------------------
The radar is deactivated and you will return back to the same spot if
you move towards the wrong direction. Cast Protectga, Shellga, Float,
Bubble, Regen and Haste on all your characters. Go near the furthest
"rock" that you can see on the desert. It will trigger some scenes
and it is a boss fight!
________________________________________________________________
Pandemonium LV ?? HP: ???? (~120,000)
________________________________________________________________
Attacks: Flash, Flatten, Power Spin, Perfect Defense, Stone
Gaze
Notes: -

First of all, have one leader character cast Dispel, while the
others use Shear and Expose to weaken the boss' defenses.

Now start to wreck the tortoise. The boss has common tortoise
skills. Once it uses Flash, which causes Blind on all characters,
have the characters use Eye Drops or cure all with Esunaga.

When its HP fall to 50%, it uses Perfect Defense skill, it will
be immune to physical attacks (with Pailing) and magicks (with
Magick Shield). Seize the time to heal up and recast your
positive statuses such as Bravery and Faith. Wait for around 4
minutes for the effects to wear off. Resume your attacks once it
happens. Power Spin can cause Slow, so cast Haste to remove it.

Steal: Aries Gem
LP: 36
________________________________________________________________

Blackrock Vault
-----------------
Once the battle is over, the illusion will disappear and the Way
Stone will be activated. Make your way back to the first area where
you find the Gate Crystal. Examine the Gate Crystal and use the Way
Stone.

Wellspring Ravel - 1st Flight [10F to 16F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite
----------------------------------------------------------------------
Examine the 2 Ancient Doors here. More Chimera Brains will encountered
here. From the exit, head towards northwest end of the area. There is
"Fool's Facade" wall. Examine it and pick top option to strike it
down. It will reveal a random chest or nothing.

At the walkway between the west platform and north platform, you will
find Brainpans. Use Oil-Firaga combo on them as they can inflict a lot
of nasty level 3 spells (Waterga, Aeroga, etc). Upon defeating them, it
will uncover a green magick walkway. Make sure you check the status of
it, before use the combo as they sometimes come with Reflect. At the
edges of the area, you will find an Aeronite flying around. Use
Telekinesis if your characters are using melee weapons and Thundaga to
jolt it down. BTW, as you move up the stairs, the floor number will
increase....

In the south platform, you will need to defeat the Brainpan found at
the northeast corner. At the 15F, at the southeast end of this area,
you will find another Carven Pillar. Examine it. The exit is in
northeast region.

Wellspring Ravel - 2nd Flight [17F to 26F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite
----------------------------------------------------------------------
Cure your characters if they got infected by Chimera Brain's Stone
Gaze. At the 20F in the northeast corner of the area, you will find
another Carven Pillar. Examine it. Move to the compartment southwest
from the Carven Pillar. You will fight another Brainpan. Examine the
walls facing north for another Fool's Facade and it will reveal a
hidden area where you can find a random chest.

Once the floor reaches 23F, examine the wall facing south. It will
reveal the "Fool's Facade" marker. Examine it and pick the top option
to strike it down. It will reveal a hidden walkway that links to the
"Fool's Facade" found on the 24F. At the northwest corner, there are
3 Brainpan. Dispel their Reflects and use Oil-Firaga combo to finish
them off fast. Upon defeating all 3, it will reveal the hidden walkway
leading towards south. Cross it and fight the Chimera Brains. Ignore
the chest on the other platform for the time being.

On the 26F, you will fight another Aeronite. Proceed on the next
floor.

Wellspring Ravel - 3rd Flight [27F to 35F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
----------------------------------------------------------------------
Move up the stairs and you will fight 2 Brainpans on 29F. On 30F, there
is another Ancient Door with a red marking. Examine it and it will
lead to 2 compartments where you fight 2 more Brainpans. Make a U-turn
and go northwards to the pathway in the middle. At the end (31F), you
will find another "Fool's Facade" wall. Examine it to strike it down.
Grab the contents of the chest. Return back to the southeast end and
you fight a new Facer enemy - Deidar. To differentiate a Deidar and
Brainpan is by examining the flames above the Facer itself. Defeat it
and go cross the doorway and you will fight 2 more Brainpan located
behind the doorway. Defeat them to reveal the path to the central
platform.

Cross the pathway and fight the Chimera Brains on the other side. Move
up the stairs and you will fight another Deiadar and Brainpan at the
32F. At the 35F, you will find a platform which cannot be accessed.
Ignore it for the time being. Exit to the next area.

Wellspring Ravel - 4th Flight [36F to 48F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
----------------------------------------------------------------------
You will fight 2 more Brainpans and a Deidar at the end. Move up the
stairs and defeat the Chimera Brains. At the 38F, you will fight 2
more Deidars along with another Brainpan. Continue to move up the
stairs. At 40F, you can fight more Deidars and Brainpan inside the
large area in the east of this section.

Continue to advance up the area till you reach the west area. You
will fight an Aeronite at 42F. Once you reach the west area, go inside
in the area found in the middle. Defeat all the Brainpan and Deidar
there to reveal the magick pathway. In southeast area in that area,
there is another Fool's Facade. Examine it and you will find an area
containing another chest. Move your way and go all the way up till you
reach the 48F. At the 48F, the Deidar-like creature that appears with
the Aeronite is actually Vishno, a rare game. So watch out for it.

The exit is located at the southwest end.

First Ascent - Horizon's Break [48F]
--------------------------------------
There is another Save Crystal here and a huge circular walkway. In
the southwest region, the pathways cross and forms a triangle shaped.
Make your way and examine the Ancient Door

First Ascent - Horizon's Cusp [49F]
------------------------------------
Move along the walkway and examine the Ancient Door that is in front
of your party. Cast Protectga, Shellga, Bubble, Regen and Haste on
all characters. Pick the 2nd option and you will end up at...

Marsh of Profaning Wind
-------------------------
This is an another dimension area. Move forward and there will be a
cutscene. You will fight another boss...
________________________________________________________________
Sylt LV ?? HP: ???? (~93,000)
________________________________________________________________
Attacks: Enrage, Regen, Attack
Notes: Haste, Regen

First of all, have one leader character cast Dispel, while the
others use Shear and Expose to weaken the boss' defenses.

Once the boss use Enrage (which cast Regen & raises its attack),
dispel it again. Just keep on attacking. Like other bosses, the
Sylt will increase its defense when its HP is critical and start
to chain more attacks. Cast Curaja and keep your character's HP
above 2,500 to be safe. Keep up the endurance and victory will
be yours.

Steal: Pisces Gem, Yensa Scale
LP: 36
________________________________________________________________

After the battle is over, you will be teleport back to Horizon's Cusp.

o--------------------------------------------------------------o
| Rare Treasure Chests |
| There are 3 rare treasure chests in this area and they can |
| be accessed after you have defeated 30 Deidars (those with |
| red flames). The chest are located in the following floors |
| |
| o Holy Rod 25F Kill 30 Deidars |
| o Zeus Mace 35F* Kill 25 Deidars |
| o Dueling Mask 35F Kill 20 Deidars |
| |
| The Zeus Mace can be found at the spot after you have found |
| the Dueling Mask. Once you have killed sufficient Deidars, |
| make sure red pathways will appear in front of the platforms |
| |
| A trick to encounter Deidars is by saving your game at the |
| Save Crystal found in 48F. From heading, head downstairs as |
| you will fight more Deidars this way. Please note that the |
| chests do not respawn. |
o--------------------------------------------------------------o

Make your way to the Way Stone, which is located in the southeast
area.

----------------------------------------------------------------------
[W-072]
The Pharos - Second Ascent
----------------------------------------------------------------------
ffxii_0272
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 63

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Pharos - Second Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Abaddon
LV 47 HP: 13239 LP: 1 Weak vs. Holy
LV 48 HP: 13559 LP: 1
LV 49 HP: 13879 LP: 1
Drop/Steal: Dark Crystal, Solid Horn, Vaccine, Aries Gem
```````````````````````````````````````````````````````````````
Bune
LV 48 HP: 13239 LP: 1 Weak vs. Water
LV 49 HP: 13659 LP: 1
Drop/Steal: Fire Crystal, Forbidden Flesh, Gemini Gem,
Damascus Steel, Gungnir, Gold Needle
```````````````````````````````````````````````````````````````
Crusader
LV 47 HP: 10592 LP: 1 Weak vs. Holy
LV 48 HP: 10772 LP: 1
LV 49 HP: 13879 LP: 1
Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
X-Potion, Crown of Laurels
```````````````````````````````````````````````````````````````
Dragon Lich
LV 49 HP: 22241 LP: 2 Weak vs. Holy
LV 50 HP: 22921 LP: 2
LV 51 HP: 23601 LP: 2
Drop/Steal: Dark Crystal, Hastega Mote, Charger Barding,
Corpse Fly, Hi-Potion
```````````````````````````````````````````````````````````````
Necrofriend
LV 48 HP: 12709 LP: 1 Weak vs. Holy
LV 49 HP: 12889 LP: 1
LV 50 HP: 13069 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Sky Jewel, Lifewick,
Vaccine
```````````````````````````````````````````````````````````````
Reaver
LV 49 HP: 22771 LP: 2 Weak vs. Earth
LV 50 HP: 23191 LP: 2
Drop/Steal: Wind Crystal, Bacchus' Wine, Beastlord Hide, Golden
Axe, Vaccine
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
LV 50 HP: 7958 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````

o--------------------------------------------------------------o
| Way Stone |
| If you examine the way stone, you will be brought to the 1st |
| floor of the Pharos dungeon, teleport again and you will get |
| back to the ten floor and you will need to go all the way to |
| reach the way stone found at 49F to reach here :) So don't |
| touch it unless you want to go through the hell again... |
o--------------------------------------------------------------o

Second Ascent - The Reach [60F]
--------------------------------
From Way Stone [WS], there are 2 pillars in front of you. Examine & pay
attention to words mentiond the pillar on the right. Now move left from
the left pillar, ignore the altars for the time being & make your way
to the Save Crystal [SC].

_______________
|A ________ D| Altars Sealed Ability
SC / \ | A Altar of Steel Attack Command
| | * WS B Altar of Magicks Magick Command
| \________/ | C Altar of Knowledge Mini-Map (Radar)
|B_____________C| D Altar of Wealth Item Command

A sensible person will choose the Mini-Map since you have managed to
survived non-random map dungeons such as Draklor Laboratories and the
Quicksands in Zertinan Caverns. Choose the Altar of Knowledge which is
located southeast region of area. Pick the 2nd option to touch the
altar. Now the radar will be gone but you can still access the World
Map. (press SELECT to check your bearings)

Examine the door called "Threshold of Knowledge". Remember the triangular
pathway in the Horizon's Break? It is the same structure. Just exit. By
the way, for those who are interested all the walkways lead to the same
area.

Station of Banishment [61F]
-----------------------------------------------------------------------
Enemies: Crusader, Bune, Abaddon
-----------------------------------------------------------------------
You will fight mainly Crusaders and a Bune here. Bunes are Headless
monster and they are very deadly due to Tri-Attack and Pulsar Wave. So
finish them off fast. You can use Death spells and the Deathbringer
rocks for these battles. You will encounter Abaddon along the circular
pathway in the middle. The exits are located the southwest and northeast
region. To differentiate an exit is relatively simple:
___
If you saw a strip like | | If you saw an ending
________ this one, it will lead | | | path that ends like this,
|________ to one of the doors in |_| | this is an exit as it
61F means it is a stair!

So go either one of the exits to proceed to next area. The crusaders
can cast Slowga, so you need to recast Haste to remove it. Cast Float
to avoid its Tremor attack and Demon Shields to absorbs its Darkra.

Exit via the northeast or southwest path. They lead to a stairs. Examine
the ancient door to proceed

Station of Suffering [62F]
------------------------------------------------------------------------
Enemies: Crusader, Reaver, Abaddon, Dragon Lich, Bune
------------------------------------------------------------------------
As the name suggests, it will add more suffering for you. You will
encounter a new enemy - Reaver, toss Oil and add Firaga for a quick
kill. Make sure Protect, Shell, Libra and Float is on at all times.

In the circular pathway, you will fight main Abaddon and Dragon Lich
here. Use Oil-Firaga combo and you will be able to wipe them out without
much difficulty. Dragon Lich are skeleton dragons.

In the northern region of the area, you will find more Bunes. Toss
Blizzaga at them as they absorbs Firaga (thus Oil-Firaga combo does not
work) Make sure, you kill them fast and if someone got infected by
Disable cast Esuna to remove it. Counter Slow with Haste. Traps are
found along the long walkways at the north-end of the region. At the
northwestern end of area, you will find the urn containing the map of
this section. But you need go through the extreme north walkway because
the door leading south is sealed. The exit is the southeast area.

Go up the stairs and examine the ancient door to proceed to the next
area

Station of Ascension [63F]
------------------------------------------------------------------------
Enemies: Crusader, Reaver, Zombie Warlock, Bune, Abaddon, Necrofriend
------------------------------------------------------------------------
The dungeon gets tougher and you fight more stronger enemies. Bune and
Reavers roams a lot in the southern region and fortunately they don't
flock together otherwise the Oil-Firaga combo won't work well. You will
also fight Abaddon and Reavers in the circular path. Beware of Abaddon's
Aqua Bubbles as it may cause Sap. Counter it with Regen if that
happens. In the northern region, you will encounter Zombie Warlocks (
the zombies that you have encounter in Necrohol of Nabudis) and
Necrofriend (ghost type monsters but they are immune against the Phoenix
Down kill method). The exit of the area is located at the northwest
region and you access it by going the northend most pathway and fight
the Bunes nearby. South from the staircase, there is a "Fool's Facade"
where you can knock it down for an opening which will lead you to
fight a Necrofriend. So you have to fight the Bunes guarding the
entrance. Freeze them with Blizzaga.

Exit via the stairs in the northwest region.

Reach of The Damned [64F]
--------------------------
You have reach an area similar to the one that you have found in the
First Ascent. There is a Carven Pillar located at the northwest end of
the area, make sure you examine it. The Save Crystal is located at the
south from the entrance way. Save your game.

Now head southwards and you will find a triangle shaped area. The exit
is there.

The Bounds of Truth [65F]
---------------------------
Wait a minute... This area looks freaking familar :) Move along the
walkway. Before examing the Ancient Door, setup the following Gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <40% -> Curaja
o Ally: status = Silence -> Echo Herbs
o Ally: status = Blind -> Eye Drops

Cast Protectga, Shellga, Bravery, Faith, Bubble, Regen on all your
participating characters. Equip Rose Coresage on one of your characters
and Hermes Sandals for the other characters. Now examine the door and
pick the 2nd option

Cleft of Profaning Wind
-------------------------
There will be some scenes and you will fight...
________________________________________________________________
Fenrir LV ?? HP: ???? (~190,000)
________________________________________________________________
Attacks: Wail, (Strike), Bravery, Ice Break
Notes: Protect, Haste

First of all, dispel off the wolf's Protect and Haste. Have the
other 2 characters use technicks - Expose and Shear. Try inflict
Slow on it. The boss is vulnerable to a lot of status but do not
use Oil as Fire-elemental attack as the Fenrir is immune to Fire.

Fenrir's Wail will deal damage to all allies and inflict Silence
and Blind. Have the leader use Esunaga if the status are inflict
on more than 2 allies. Just keep on attack and maintain your HP
above 3000 and you will be fine. Once its HP is critical, it will
cast Bravery. Dispel it again otherwise the Ice Break will do
2000 HP! With the spells casted prior to entering the area, you
should be able to finish it before it unleashes Ice Break.

Steal: Beastlord Hide
LP: 36
________________________________________________________________

Move forward and make your way to the door marked "Threshold of
Sacrifice" Examine it and you will be able to pass. Around the
circular walkway, you will find the 4 altars:

_________
A ________D Altars Sealed Ability
/ / \ \ A Altar of Steel Magick Command
| |* | | B Altar of Magicks Magick Command
\ \________/ / C Altar of Knowledge Mini-Map (Radar)
B__________C D Altar of Wealth Item Command

Touch the corresponding altar that you have touched earlier, which
should "Altar of Knowledge" marked C on the map. You will gain back
your minimap and an elevator will appear at the point marked with an
asterisk on the map. Make your way there and there are 2 more Carven
Pillars. Examine the "Dais of Ascendence" elevator - Choose the 67F.

Reach of the Occult
--------------------
There is another Save Crystal here. Save your game. Examine the
Waystone and you will be teleported to...

----------------------------------------------------------------------
[W-073]
The Pharos - Third Ascent
----------------------------------------------------------------------
ffxii_0273
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 63

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Pharos - Third Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Necrofriend
LV 48 HP: 12709 LP: 1 Weak vs. Holy
LV 49 HP: 12889 LP: 1
LV 50 HP: 13069 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Sky Jewel, Lifewick,
Vaccine
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
LV 50 HP: 7958 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````
Dead Bones
LV 49 HP: 11302 LP: 1 Weak vs. Holy
LV 50 HP: 11482 LP: 1
Drop/Steal: Dark Crystal, Eye Drops, Blood-darkened Bone,
Ancient Bone, Golden Skullcap
```````````````````````````````````````````````````````````````
Purobolos
LV 49 HP: 9531 LP: 1 Weak vs. Holy
LV 50 HP: 9691 LP: 1
Drop/Steal: Dark Crystal, Handkerchief, Bomb Shell, Mallet,
Scorpio Gem
```````````````````````````````````````````````````````````````
Cataract Aevis
LV 50 HP: 23241 LP: 2 Weak vs. Lightning
Drop/Steal: Ice Crystal, Charger Barding, Holy Mote, Caldera
```````````````````````````````````````````````````````````````
Aeronite
LV 49 HP: 18004 LP: 2 Weak vs. Lightning
LV 50 HP: 18684 LP: 2
LV 51 HP: 18684 LP: 2
Drop/Steal: Ice Crystal, Wyvern Fang, Wyvern Wing, Dragon Helm,
Leo Gem
```````````````````````````````````````````````````````````````

Spire Ravel - 1st Flight [80F-83F]
-----------------------------------------------------------------------
Enemies: Purobolos, Dead Bones, Zombie Warlock, Necrofriend, Cataract
Aevis, Aeronite
-----------------------------------------------------------------------
In this area, you will fight Purobolos (bomb creature). Finish them off
fast before they uses Mass-Destruct. Before examining any of the objects
in this area, please read the following:

\A\/\/B/ A Green Sigil D Black Sigil
\/ \/ B Red Sigil C Sigil of Sacrifice
\D * C/ * Carven Pillar WS Way Stone
PA Punishment Area
PA -- WS

Read the Carven Pillar and it will say something about punishment for
taking the wrong path. At the edge of the area, you will find 4 coloured
way stones. If you touch the wrong path twice, you will get your
punishment. Below is the summary of the punishment.

o------------------------------------------------------------o
| Punishment at the 79F |
| You will fight Zombie Warlocks, Dead Bones and Necrofriend |
| & you won't get pass the area only after you have defeated |
| a certain amount of monsters there. However, there is a |
| small reward for doing this. You will get to access the |
| urn, which contains the map for the area. However, I won't |
| recommend you to do this you are running low on items. |
| |
| For those who are interested, set up the following gambits |
| o Ally: any -> Phoenix Down |
| o Ally: status = HP Critical -> X-Potion |
| o Ally: HP <40% -> X-Potion |
| o Ally: status = Confuse -> Remedy/Smelling Salts |
| o Ally: status = Sap -> Remedy |
| o Ally: status = Disease -> Vaccine |
| |
| Equip Mirror Mails (hope you have saved them and equip on |
| the 3 punished characters) Cast Reflect on Reddas to give |
| him some "mirror" protection. Now once you reach them, |
| attack normally. The gambit will take care of most of the |
| statuses. Once you got the message that says "magicks |
| binding the door fade away". The area will allow you to |
| pass through the monsters will stop spawning. Get the urn |
| for your map. Examine the door and get your way back to |
| 80F and the Purobolos will respawn... Use Blizzaga. |
o------------------------------------------------------------o

But there is an easier way... Interested? Read on... :)

Hence to do the CORRECT way, choose the Way Stone - Black Sigil (marked
"D" on the map). You will reach the southeast platform.

More Purobolos will appear along the walkways. Freeze them with Blizzaga
before they uses "Mass-Destruct". In the large area in the southeast
region, you will fight a Cataract Aevis. Strike it down with Thundaga.
At the southeast ends of the area, there are 2 pathways and there is a
Fool's Facade on each side. Strike the fake wall door. Cast Float and
Libra before you move towards the Way Stone -Green Sigil. [82F]

Examine it and it will lead you to a hidden area [83F] in the northeast
region. Beware of the traps here. There is a random chest in the middle
If the trap. If it is there, examine it and you will get some Gil or
Rubber Suit. At the end of Y-shaped junction, there are 2 Fool's Facade
wall in succession. Knock them down and you will reach the area where you
find more coloured way stones with an Aeronite there. Examine the Red
Sigil.

Spire Ravel - 2nd Flight [84F-89F]
-----------------------------------------------------------------------
Enemies: Aeronite, Purobolos, Cataract Aevis
-----------------------------------------------------------------------
At the 84F, you will have fight 2 Aeronites. Unleash Thundaga and they
are hovering around a chest containing a Circlet. Grab it.
__
|* | * Circlet chest
__| |__ A Blue
|A B| B Purple
| | C White
|C______D| D Yellow

Examine the purple "Sigil of Sacrifice" way stone, which will reflect
as the Altar of Knowledge. Examine it and pick the top option. You
will be teleported to the northwest area. In front, lies a Carven Pillar.
Move up the stairs and you will fight more Purobolos. In southwest
section of the region, you will fight 2 Cataract Aevis. Strike them
down with Thundaga. Do not examine any of the Way Stones there. Head
towards dead end at the northwest region. There is a Fool's Facade in
the northwest of the area. Go pass the hidden walkway, there is a white
Way Stone. Examine it. You will reach 88F. In front of you is the
elevator. Examine the white way stone at the southwest region. Examine
it and you will get teleported to 79F and you won't fight any enemies
here... Grab the map from the urn behind the ancient door. Return back
to the teleportation spot and use the Way Stone in the northwest
region. Examine it to get back 88F.

Now set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Disease -> Vaccine

Cast Protectga, Shellga, Bravery, Faith, Bubble, Regen and Haste on
all members. Now examine the Dais of Ascendance and pick 90F. There
will be some scenes and you will fight an Esper.
________________________________________________________________
Hashmal LV ?? HP: ???? (~210,000)
________________________________________________________________
Attacks: Quakeja, Magick Shield, Roxxor, Battle Cry
Notes: Protect

Have the leader cast Float, the 2nd character use Dispel on the
boss and 3rd character use Expose.

The boss' normal attacks could inflict damage and sometimes
inflict Disease. Make sure you cure it with Cleanse, Remedy or
Vaccine.

With Float on, Roxoor and Quakeja will do nothing on your party,
make this fight rather easy. When Hashmal uses Battle Cry, it
will boost its attack and combo rate. As it is an earth-elemental
boss, use Aeroga and equip wind-elemental weapons such as Zwill
Crossblades helps a lot in this fight. It will use a Magick
Shield and Quakeja when its HP is critical. Do not use Quickening
if it uses the Magick Shield as you do no damage to it.

Steal: Hi-Ether, Leo Gem
LP: 52
________________________________________________________________

After the battle is over, Hashmal, Bringer of Order will be available
on the license boad. Eventually, you will end up at...

Empyrean Ravel
----------------
Move up the stairs to 92F. There will be more scenes. Once the scenes
are over, continue to 98F and there is a Save Crystal

Now set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Silence -> Echo Herbs

Cast Protectga, Shellga, Bravery, Faith, Bubble, Regen and Haste on
all members. Make your way towards the way stone at the end.

There will be some scenes and you will fight...
________________________________________________________________
Gabranth LV ?? HP: ???? (~65,000)
________________________________________________________________
Attacks: Protect, Sentence, Lunge, Circle of Judgment, Magick
Shield, Guilt
Notes: Protect

First of all, dispel off his Protect and use Shear and Expose
on him. Just keep on attacking him. Once his HP gets to 50%,
he will use the Magick Shield, which will cause him to immune
to Magicks attack. Keep on attacking. Converse your MP for the
upcoming fight. His Circle of Judgement deals damage to all
allies and he will start to keep on using Guilt (which deals
serious damage to one character for the remaining battle). Keep
on attacking and the battle will be over...

Steal: Potion, Hi-Potion, X-Potion
LP: 36
________________________________________________________________

Some more scenes will happen and Cid appears... You have to fight the
Doctor from Archades.
________________________________________________________________
Doctor Cid LV ?? HP: ???? (~83,000)
Famfrit LV ?? HP: ???? (150,000)
________________________________________________________________
Attacks:
Doctor Cid: Gatling Gun, Paling, Magick Shield, Shell, Protect,
Haste, S-85 Cyclotrone
Famfrit: Attack, Briny Cannonade, Waterja, Shell

Notes: Protect, Shell, Haste (Cid)
Famfrit - Protect, Shell

Dispel off Cid's positive statuses and use Expose & Shear to
weaken his defenses.

You will start off to fight Doctor Cid along. Just keep on
attack him as you will fight normally. Once his HP reach 50%,
he summons Esper Famfrit, forms Paling and Magick Shield,
causing him to be immune unless you defeat the water-elemental
Esper. Cid will regain his previously dispelled positive status
and will be immune against Dispel as well.

Famfrit has 2 basic attacks - a normal hammer attack which can
causes Silence (heal with Echo Herbs if that happens). Once its
HP starts to get low, it will use Waterja. Switch your body
equipment to Viking Coats to absorb the attack. Note that Cid
can cast positive status on Famfrit, dispel that if that happens.
Use Expose and Shear on Famfrit. Once your Bubble wears off,
recast again and cast Bravery to attack Famfrit. Having fire-
elemental weapon such as the Gungnir works well against the
Esper. Defeat Famfrit and it will remove the invincibility from
Cid.

With his positive status gone, cast Dispel and use Expose on him
again. Now just keep on attacking and keep your HP above 3000
and you will be fine. S-85 Cyclotrone deals around 1200+ to all
allies. So heal if your HP runs low.

Steal: Hi-Potion (Cid), Aquarius Gem (Famfrit)
LP: 88
________________________________________________________________

There will be some scenes and Famfrit, the Darkening Cloud will be
available on the License Board. This is followed by some more dramatic
scenes... Reddas will leave your party. At the end of the scenes, you
will be given an option to save your game. Choose to do so.

----------------------------------------------------------------------
[W-074]
Back in Balfonheim
----------------------------------------------------------------------
ffxii_0274
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 63

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

As result of the events at the Pharos, you will lose the Sword of
Kings and the Dusk Shard.

Saccio Lane
-------------
There will be some scenes and you will meet Al-Cid. Now you need to
fight Vayne and his forces at the Sky Fortess Bahamut. Now the shops
are selling new stuff - new magicks and equipment make sure to pick
them up.

Shopping List

Beruny's Armaments - Weapons Beruny's Armaments - Armor
(Quayside Court) (Quayside Court)
-------------------------------- ----------------------------------
Diamond Sword 12500 gil Chakra Band 8100 gil
Yoichi Bow 12500 gil Power Vest 8100 gil
Trident 12500 gil Hypnocrown 8100 gil
Yakei 12500 gil Jade Gown 8100 gil
Zephyr Pole 11200 gil Platinum Helm 9300 gil
Hunting Crossbow 12500 gil Platinum Armor 9300 gil
Empyrean Rod 6200 gil Crystal Shield 7200 gil
Defender 13000 gil Thief's Cap 9300 gil
Souca 13000 gil Ninja Gear 9300 gil
Morning Star 13500 gil Gold Hairpin 9300 gil
Doom Mace 11800 gil Gaia Gear 9300 gil
Runeblade 14500 gil Giant's Helmet 11000 gil
Perseus Bow 14500 gil Carabineer Mail 11000 gil
Holy Lance 14500 gil Gigas Hat 10700 gil
Caliper 14000 gil Gigas Chestplate 10700 gil
Deathbringer 16000 gil Celebrant's Miter 10700 gil
Greataxe 15500 gil Cleric's Robes 10700 gil
Ame-no-Murakumo 15000 gil Dragon Helm 12500 gil
Save the Queen 15500 gil Dragon Mail 12500 gil
Zwill Crossblade 15000 gil Kaiser Shield 8300 gil
Antares 16000 gil Chaperon 12400 gil
Ivory Pole 13500 gil Minerva Bustier 12400 gil
Pentrator Crossbow 15500 gil Black Mask 12400 gil
Caldera 16000 gil White Robes 13500 gil
Cloud Staff 8000 gil Aegis Shield 9600 gil
Crown of Laurels 14500 gil
Rubber Suit 14500 gil
White Mask 14500 gil
Black Robes 13500 gil

Odo's Technicks Quayside Magickery
(Quayside Court) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Expose 3800 gil Curaja 11700 gil
Revive 10000 gil Dispelga 8200 gil
Wither 3500 gil Arise 9700 gil
Esunaga 14900 gil
Holy 11200 gil
Firaga 8200 gil
Thundaga 8200 gil
Blizzaga 8200 gil
Shock 9400 gil
Scourage 11200 gil
Flare 11200 gil
Slowga 10400 gil
Sleepga 7900 gil
Shellga 9900 gil
Protectga 9400 gil
Darkga 9400 gil

The Leapin' Bangaa - Accessories The Leapin' Bangaa - Items
(Gallerina Marketplace) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Cameo Belt 9000 gil Potion 70 gil
Power Armlet 5200 gil Antidote 50 gil
Opal Ring 16000 gil Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil

Waterfront Gambits
(Gallerina Marketplace)
----------------------------------
Ally: any 50 gil Ally: status = Stop 50 gil
Ally: party leader 50 gil Ally: status = Sleep 50 gil
Ally: lowest HP 50 gil Ally: status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally: status = Reverse 50 gil
Ally: lowest defense 50 gil Ally: status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally: status = Lure 50 gil
Ally: HP <100% 50 gil Ally: status = Reflect 50 gil
Ally: HP <90% 50 gil Ally: status = Berserk 50 gil
Ally: HP <80% 50 gil Ally: status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Ally: status = KO 50 gil
Ally: HP <50% 50 gil Ally: status = Stone 50 gil
Ally: HP <40% 50 gil Ally: status = Petrify 50 gil
Ally: HP <30% 50 gil Ally: status = Doom 50 gil
Ally: HP <20% 50 gil Ally: status = Blind 50 gil
Ally: HP <10% 50 gil Ally: status = Poison 50 gil
Ally: MP <100% 50 gil Ally: status = Silence 50 gil
Ally: MP <90% 50 gil Ally: status = Sap 50 gil
Ally: MP <80% 50 gil Ally: status = Oil 50 gil
Ally: MP <70% 50 gil Ally: status = Disable 50 gil
Ally: MP <60% 50 gil Ally: status = Immobilize 50 gil
Ally: MP <50% 50 gil Ally: status = Disease 50 gil
Ally: MP <40% 50 gil Ally: status = Protect 50 gil
Ally: MP <30% 50 gil Ally: status = Shell 50 gil
Ally: MP <20% 50 gil Ally: status = Haste 50 gil
Ally: MP <10% 50 gil Ally: status = Bravery 50 gil
Ally: status = Regen 50 gil Ally: status = Faith 50 gil
Ally: status = Float 50 gil Ally: status = Invisible 50 gil
Ally: status = Bubble 50 gil

Foe: any 50 gil Foe: status = Petrify 50 gil
Foe: targeting leader 100 gil Foe: status = Stop 50 gil
Foe: targeting self 100 gil Foe: status = Sleep 50 gil
Foe: targeting ally 100 gil Foe: status = Confuse 50 gil
Foe: undead 100 gil Foe: status = Doom 50 gil
Foe: furthest 50 gil Foe: status = Blind 50 gil
Foe: nearest 50 gil Foe: status = Poison 50 gil
Foe: highest HP 50 gil Foe: status = Silence 50 gil
Foe: lowest HP 50 gil Foe: status = Sap 50 gil
Foe: highest max HP 50 gil Foe: status = Oil 50 gil
Foe: lowest max HP 50 gil Foe: status = Reverse 50 gil
Foe: highest max MP 50 gil Foe: status = Disable 50 gil
Foe: lowest max MP 50 gil Foe: status = Immobilize 50 gil
Foe: highest level 50 gil Foe: status = Slow 50 gil
Foe: lowest level 50 gil Foe: status = Disease 50 gil
Foe: highest strength 50 gil Foe: status = Protect 50 gil
Foe: lowest strength 50 gil Foe: status = Shell 50 gil
Foe: highest magick pwr 50 gil Foe: status = Haste 50 gil
Foe: lowest magick power 50 gil Foe: status = Bravery 50 gil
Foe: highest speed 50 gil Foe: status = Faith 50 gil
Foe: lowest speed 50 gil Foe: status = Reflect 50 gil
Foe: highest defense 50 gil Foe: status = Regen 50 gil
Foe: highest magick resist 50 gil Foe: status = Berserk 50 gil
Foe: HP >= 100,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 50,000 50 gil Foe: fire-weak 500 gil
Foe: HP >= 10,000 50 gil Foe: lightning-weak 500 gil
Foe: HP >= 5,000 50 gil Foe: ice-weak 500 gil
Foe: HP >= 3,000 50 gil Foe: earth-weak 500 gil
Foe: HP >= 2,000 50 gil Foe: water-weak 500 gil
Foe: HP >= 1,000 50 gil Foe: wind-weak 500 gil
Foe: HP >= 500 50 gil Foe: holy-weak 500 gil
Foe: HP < 100,000 50 gil Foe: dark-weak 500 gil
Foe: HP < 50,000 50 gil Foe: fire-vulnerable 250 gil
Foe: HP < 10,000 50 gil Foe: lightning-vulnerable 250 gil
Foe: HP < 5,000 50 gil Foe: ice-vulnerable 250 gil
Foe: HP < 3,000 50 gil Foe: earth-vulnerable 250 gil
Foe: HP < 2,000 50 gil Foe: water-vulnerable 250 gil
Foe: HP < 1,000 50 gil Foe: wind-vulnerable 250 gil
Foe: HP < 500 50 gil Foe: holy-vulnerable 250 gil
Foe: HP = 100% 50 gil Foe: dark-vulnerable 250 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil

Foe: undead 100 gil
Foe: flying 100 gil
Foe: item AMT >= 10 100 gil
Foe: character HP=100% 100 gil

Foe: ch. status = Blind 100 gil Foe: character HP >= 90% 100 gil
Foe: ch. status = Silence 100 gil Foe: character HP >= 70% 100 gil
Foe: ch. status = Bravery 100 gil Foe: character HP >= 50% 100 gil
Foe: ch. status = Faith 100 gil Foe: character HP >= 30% 100 gil
Foe: ch. status = HP Crit. 100 gil Foe: character HP >= 10% 100 gil
Foe: character MP >= 90% 100 gil Foe: character HP < 90% 100 gil
Foe: character MP >= 70% 100 gil Foe: character HP < 70% 100 gil
Foe: character MP >= 50% 100 gil Foe: character HP < 50% 100 gil
Foe: character MP >= 30% 100 gil Foe: character HP < 30% 100 gil
Foe: character MP >= 10% 100 gil Foe: character HP < 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil

Self 50 gil Self: status = Petrify 50 gil
Self: HP <100% 50 gil Self: status = Doom 50 gil
Self: HP < 90% 50 gil Self: status = Blind 50 gil
Self: HP < 80% 50 gil Self: status = Poison 50 gil
Self: HP < 70% 50 gil Self: status = Silence 50 gil
Self: HP < 60% 50 gil Self: status = Sap 50 gil
Self: HP < 50% 50 gil Self: status = Oil 50 gil
Self: HP < 40% 50 gil Self: status = Reverse 50 gil
Self: HP < 30% 50 gil Self: status = Immobilize 50 gil
Self: HP < 20% 50 gil Self: status = Slow 50 gil
Self: HP < 10% 50 gil Self: status = Disease 50 gil
Self: MP <100% 50 gil Self: status = Lure 50 gil
Self: MP < 90% 50 gil Self: status = Protect 50 gil
Self: MP < 80% 50 gil Self: status = Shell 50 gil
Self: MP < 70% 50 gil Self: status = Haste 50 gil
Self: MP < 60% 50 gil Self: status = Bravery 50 gil
Self: MP < 50% 50 gil Self: status = Faith 50 gil
Self: MP < 40% 50 gil Self: status = Reflect 50 gil
Self: MP < 30% 50 gil Self: status = Invisible 50 gil
Self: MP < 20% 50 gil Self: status = Regen 50 gil
Self: MP < 10% 50 gil Self: status = Float 50 gil
Self: status = HP Critical 50 gil Self: status = Bubble 50 gil

Dyce Cartographer's Guild
(Sea Breeze Lane) (Sea Breeze Lane)
-------------------------------- ----------------------------------
Teleport Stone 200 gil Cerobi Steppe 4100 gil
Gysahl Greens 108 gil Balfonheim Port 80 gil

Get all the abilities first, especially the new magicks spells. The
weapons and equipment can wait later. Save 62,800 gil first.

Once you are done, go to The Whitecap tavern. Check out the Notice
Board. The following hunts will be available:

o Overlord (Rank VI)
o Deathgaze (Rank VII)
o Diabolos (Rank VII)
o Piscodaemon (Rank V)
o Wild Malboro (Rank VI)
o Catoblepas (Rank VI)
o Fafnir (Rank VII)
o Plyraster (Rank VII)

Accept all of them.

Now make your way to Gate Crystal and teleport to Dalmasca Estersand
(South Bank Village).

South Bank Village
----------------------
Talk to the Unlucky Merchant and you will be able to buy Hastega for
16600 gil!

Unlucky Merchant
(Dalmasca Estersand - South Bank Village)

Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Golden Axe 18000 gil
Steel Gorget 1500 gil
Armguard 800 gil Magicks
Tourmaline Ring 300 gil ----------------------------------
Gauntlets 1200 gil Hastega 16600 gil
Battle Harness 1000 gil
Diamond Armlet 20000 gil

Use the Gate Crystal and teleport to Dalmasca Westersand.

Dalmasca Westersand
---------------------
Talk to Lohen, the item merchant and purchase the Renew magick for
30,600 gil.

Lohen
(Dalmasca Westersand)

Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Gungnir 17000 gil
Steel Gorget 1500 gil
Armguard 800 gil
Tourmaline Ring 300 gil Magick
Gauntlets 1200 gil ----------------------------------
Battle Harness 1000 gil Renew 30600 gil
Leather Gorget 1500 gil
Rose Corsage 800 gil
Agate Ring 3000 gil


Barheim Passage
--------------------
Make your way to the Lightworks (yeah, it is a LONG walk there). Talk
to Burrough.

Burrough
(Barheim Passage)

Armor Accessories
-------------------------------- ----------------------------------
Golden Skullcap 16000 gil Hermes Sandals 20000 gil
Glimmering Robes 16000 gil

Magicks & Technicks
-------------------------------
Ardor 15600 gil

Get the Ardor magick, the game's strongest fire-element magick for
15,600 gil. Once you are done, make your way to Rabanastre. If you are
running out of gil, it is time to go and earn them...

----------------------------------------------------------------------
[W-075]
The Medallion Quest
----------------------------------------------------------------------
ffxii_0275
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 63

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Megalixir x2
Loot: Empyreal Soul x1, Teleport Stone x6
Gil: 2,000 gil
Equipment: Platinum Sword**
Key Items: Dull Fragment, Grimy Fragment, Moonsilver Medallion,
Medallion of Bravery, Medallion of Love, Lusterless
Medallion
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

** Note you will get a different item/equipment depending on how you
answers Ktjn's questions.

NOTE:
You will get 3400 gil and an Elixir, if you managed to trigger the
cutscene to fight the Deathgaze (Rank VII) and defeat it. Claim the
bounty from the traveler boy at any Aerodome.

Rabanastre
-------------
From the Southgate, choose to teleport to the Muthru Bazaar. Check out
the Clan Provisioner's wares:

Clan Provisioner

Accessories Items
----------------------------- -----------------------------
Cat-ear Hood 30000 gil Knot of Rust 6 gil
Nihopalaoa 30000 gil Warp Mote 100 gil
Bubble Belt 19800 gil

Magicks & Technicks Loot
----------------------------- -----------------------------
Bravery 5800 gil Teleport Stone 200 gil
Faith 5800 gil Gysahl Green 108 gil
Bubble 3300 gil
Reverse 7600 gil

On the walkway leading to the north end, you will find a viera sitting
on the right side of walkway.

-----------------------------------
o A Viera's Decision o
-----------------------------------

Talk to her and she will introduce herself as Ktjn. Before talking to
her, please refer the following:

The reward at the end of this mini-quest will varies as it depends on
how you give her responses. For responing, you will get a point or a
point deducted. It will takes around 10~15 minutes for Ktjn to give
you another question.

Question 1
"But the land, I cannot hear it... Should this not trouble me as a
viera?"
o Yes, you should be ashamed [+1 point]
o No, don't be silly [-1 point]

Question 2
"I knew my choice would bring hardship, yet..."
o You should've thought it through. [+1 point]
o Things will get better. [-1 point]

Question 3
"I would be as she is. Do you think it possible?"
o Sure, if you put your mind to it. [-1 point]
o I don't know your sister. [0 point]
o It'll never happen. [+1 point]

Question 4
"What do you think?"
o I think it's a good idea. [+1 point]
o I'm not so sure. [-1 point]
_________________________________________________________________
| Points | Reward | Ktjn's Location |
|------------|--------------------|-------------------------------|
| +4 | Platinum Sword | Inside Clan Hall |
|------------|--------------------|-------------------------------|
| +3 | Paramina Crossbow | Outside Clan Hall |
|------------|--------------------|-------------------------------|
| -2 < x < 2 | Ether x1, | In front of Yamoora's Gambits |
| | Hi-Potion x2 | East End - West Walkway |
| | | Inside the Aerodome |
| | | Muthru Bazaar |
|------------|--------------------|-------------------------------|
| -3 | Firefly | Outside Miguelo's Sundries |
|------------|--------------------|-------------------------------|
| -4 | Fuzzy Miter | Inside Miguelo's Sundries |
|____________|____________________|_______________________________|


Talk to Ktjn and give your answer for the first prompt. Choose the
first option. Now make your way to the North End. Enter the Clan
Hall. Talk to Montblanc and get your rewards:

o You will reached 1x Empyreal Soul & 3x Teleport Stones for achieving
High Guardian Rank
o You will receive 2x Megalixir & 3x Teleport Stones for achieving
Knight of the Round Rank
o 2000 gil for defeating Hydro at Ridorona Cataract.

You will be able to accept hunts for Ixion (Rank VI) & The Seer (Rank
VI). Accept both of them. From there, make your way to the Lowtown -
North Spiral. Enter the Garamsythe Waterways via the entrance found in
Storehouse No. 5.

Garmasythe Waterway
--------------------
Please refer to section 02-57 of the walkthrough for the details of the
monsters that you will encounter in the Garamsythe Waterway.

Now make your way to the Central Waterway Control. Switch off all the
switches (i.e. open up all the sluice gates).

Below is a simple ASCII art of the area.

| || SC || |
| || 10 3 4 11 || |
\ \\_______________// /
\_________*___________/

Now do the following proces in this order:

1) Switch On the No.11 Waterway Control (close the sluice gate)
2) Switch On the No. 4 Waterway Control (close the sluice gate)
3) Switch Off the No.11 Waterway Control (open the sluice gate)
4) Switch On the No.3 Waterway Control (close the sluice gate)
5) Switch Off the No. 4 Waterway Control (open the sluice gate)

Go the the spot marked "*" on the map, examine the "shiny object" and
you will get the Dull Fragment. For those who are interested in
encountering Foobars (you seldom encounter them in Nabreus Deadlands
right?), here is a method of you to encounter them easily. Switch on
No.3 Waterway Control and it will light the 2 controls in the middle.
Make your way down to the No.1 Clocoa where you can fight the
Cuchulainn Esper. You will encounter them there. Exit the Garamsythe
Waterway.

Lowtown - South Sprawl
-----------------------
Make your way to South Sprawl. Talk to the merchant there and he will
sells the following

Travelling Merchant

Magicks & Technicks Loot
----------------------------- -----------------------------
Renewing Morion 16000 gil Jackboots 600 gil
Mirage Vest 16000 gil Black Belt 600 gil
Golden Amulet 3500 gil

Items
-----------------------------
Potions 70 gil
Eye Drops 50 gil

Make your way to Old Dalan's Place. Talk to Roh'Kenmou, the Acolyte
near Dalan. You need to bring it some Medallion. Now make your way
northeast from here in the South Sprawl. You will find a bunch of
kids at the area east from the item merchant. Talk to girl called
Filo. Make your way to the Southgate near Dalan's House. Examine it.

Rabanastre
--------------
From the Southgate, make your way to the Southern Plaza. Make your
way to the east side of the fountain. There is a woman looking at
the fountain. Talk to the Curious woman. Pick the top option. Now
make your way to the Muthru Bazaar (use the moogling terminal at the
gates area).

At the Muthru Bazaar, talk to Ktjn again and you get your second
question. Pick the top option. Now make your way to the street where
you find the Clan Provisioner. Talk to them and you will be able to
ask them about a necklace with a prompt. Pick the 1st prompt.

o Green Bangaa at the entrance of the street
o Blue Seeq on the left side of the street (with a white headress)
o Orange Bangaa at the area northeast from Clan Provisioner

Upon asking the orange Bangaa, make your way to the East End. Make
your way to Yugri's Magicks. Rotate your camera and you will fight an
Imperial Soldier kneeling down. Talk to him (Sotted Imperial). Pick
the top option to ask about the necklace and top option for the 2nd
prompt about the woman near the fountain. Use the stairway near to
get to Lowtown. Head for the South Sprawl and talk to Filo again.

Pick the top option twice and you will be back at Yugri's Magick in
a blink of an eye! Talk to Sotted Imperial. It will trigger a cutscene
and you will get the Grimy Fragment from the woman. Now you need to
make your way to Old Dalan's House. Talk to Roh'Kenmou if you have the
3 fragments:

o Blackened Fragment - Reward for completing Orthos Mark Hunt
o Dull Fragment - Found in the Garamsythe Waterway
o Grimy Fragment - Obtain for helping find the missing necklace

Vaan will surrender the 3 fragments to him and he will leave... Now
make your way to the Westgate. Save your game. Go inside the Aerodome,
look for a family of three with the boy with a marker "Traveler". Talk
to him and you will be able to accept the hunt for Deathgaze (Rank VII)

o----------------------o
Deathgaze Mark Hunt
o----------------------o

To trigger this mark hunt, you will need to find a traveler boy and
his family when moving around the Aerodomes in the world of Ivalice.
The locations of all Aerodomes are:

o Rabanastre o Nalbina Fortess
o Bhujerba o Balfonheim Port
o Imperial City of Archades

Normally, when visiting an Aerodome, talk to the traveler boy. You
will get the following message:

"It's called Deathgaze, and i see it sometimes when riding the
airships, it was quite far off when I last saw it... But it'll come
back!"

After that, take a flight from there to another city. It doesn't cost
much anyway.

This means the Deathgaze is still not available to fight. You may need
to visit all the Aerodomes and you will need to get the following
message in order for the Deathgaze to appear:

"It's called Deathgaze, and i see it sometimes when riding the
airships, I felt the ship shake last time, it must've been close!"

Once you got the message, go to a nearby dungeon.
o Balfonheim Port - Cerobi Steppe
o Bhujerba - Lhusu Mines
o Imperial City of Archades - Sochen Cave Palace
o Nalbina Fortess - Dalmasca Estersands

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sap -> Regen
o Foe: status = Reverse -> Renew

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega. Make the participating characters have learnt Arise and Renew

Go back to the Aerodome and save your game. Now go the counter & took
the flight back to any cities by private cabin. There will be black
screen and you will be given the prompt to fight. Make your to the
Air Deck to fight it.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.33 - Deathgaze
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Deathgaze LV ?? HP: ???? (~190,000)
________________________________________________________________
Attacks: Attack, Paling, Crushing Fangs, Fireball, Restore,
Reverse, Magick Shield, Scourge
Notes: Protect, Shell, Haste, Regen, Bravery

The Deathgaze will start with Pailing, which makes it immune to
any physical attacks. You can make use of the Reverse + Renew
combo to eliminate 90% of its HP! Toss a strong magick to end to
the fight...

However for those who are interested in having a good fight.
Here is the strategy. Start off by having the leader dispel off
the Deathgaze's status and try to inflicit Slow on it. Attack
with your strongest magicks - Scourge (Sap works extremely well
here), Ardor and Scathe are good spells. Have a character focus
on upkeep your character's HP and maintain it at 3000. The
Crushing Fangs can cause Death, so watch out for it. Use Arise
on the fallen ally if that happens.

Once Pailing is over, it is time to attack it with shear power!
Use Expose and Shear to reduce its defense. You can steal from
the Deathgaze at this point of time if you want. Once its HP down
to 25%, it will use Restore. Just keep on attacking.

Once it gets 10% or critical, Deathgaze will use Reverse. Do not
attack it or you end up healing it. Cast Renew on it instead (while
it is having the Reverse status) or you can just simply toss a
Remedy to avoid any confusion. Once the reverse status is over, it
will put up Magick Shield and start to cast Scourage on your party.
Keep on attacking it and it will go down... If you got sufficient
MP, unleash your Quickenings!

Steal: Phoenix Down, Charger Barding, Ring Wyrm Scale
LP: 28
________________________________________________________________

After defeating the Deathgaze, return back to any Aerodome to locate
the traveller and his family. Talk to the boy, you get 3,400 gil and
an Elixir for your reward.

o----------------------o

Choose to take the Aerodome to Archades for 200 gil (private cabin).
If you haven't bought the Syphon Magick, choose to go by the leisure
craft.

Imperial City of Archades
---------------------------
At the Aerodome in Archades, you will find the traveler boy and his
family. Talk to him to find whether the Deathgaze is getting close.

Now make your way to the Magick Shop (Charlotte's Magickery). You will
find Roh'kenmu there. Talk to it. Pick the top option. You need to
look for someone by the name of Otto. Make your way to the Technick
Shop. Talk to the Insecure Seeq (blue) found in the far end of the shop.
Talk to it and you will be able to accept the hunt for Overlord
(Rank VI). Now make your way to Old Archades.

Old Archades
-------------
Make your way to the Alleyway of Muted Sighs and talk to Otto. He is
located in the northeast end of the area There will be a cutscene
between him and his lover, Ridelle. You will get the Moonsilver
Medallion from him. If you haven't gotten the Sage's Ring, you can
buy it from the Seeq merchant found in Alleyway of Low Whispers.
Make your way back to Imperial City of Archades.

Imperial City of Archades
--------------------------
Return to Charlotte's Magickery. Talk to Roh'kenmu and Vaan will give
him the medallion. Make your way back to the Aerodome. Take the
leisure craft back to Rabanastre for 250 gil.

Rabanastre
-------------
Talk to the traveler boy again. Choose to warp to the Muthru Bazaar.
Talk to Ktjn and you will get another question. Pick the 3rd prompt
for you answer. Now warp your way back to the Southgate. Choose to
warp to the Nabreus Deadlands.

~~~~~~~~~~~~~~~~~~~~~~~
Nabreus Deadlands
~~~~~~~~~~~~~~~~~~~~~~~

Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 43 HP: 8965 LP: 1 Weak vs. Ice
LV 44 HP: 9205 LP: 1
Drop/Steal: Storm Crystal, Gil, Yakei, Hi-Potion
```````````````````````````````````````````````````````````````
Crusader
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Capricorn Gem, Dark Crystal, Sturdy Bone, Crown of
Laurels
```````````````````````````````````````````````````````````````
Banshee
LV 44 HP: 7017 LP: 1 Weak vs. Holy
LV 45 HP: 7197 LP: 1
LV 46 HP: 7377 LP: 1
Drop/Steal: Black Mask, Dark Crystal,X-Potion, Festering Flesh,
Zombie Powder
```````````````````````````````````````````````````````````````
Dead Bones
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Ancient Bone, Sturdy Bone, Dark Crystal, Eye Drops
Golden Skullcap
````````````````````````````````````````````````````````````````
Emeralditan
LV 44 HP: 20270 LP: 2 Weak vs. Wind
LV 46 HP: 20270 LP: 2
LV 47 HP: 20590 LP: 2
Drop/Steal: Aged Turtle Shell, Earth Crystal, Scarlette,
X-Potion, Aries Gem
````````````````````````````````````````````````````````````````
Foobar
LV 43 HP: 10525 LP: 1 Weak vs. Holy
LV 45 HP: 10985 LP: 1
LV 46 HP: 11215 LP: 1
Drop/Steal: Dark Crystal, Sagittarius Gem, Silver Liquid,
Echo Herbs
````````````````````````````````````````````````````````````````
Focalor (friendly)
LV 45 HP: 8576 LP: 1 Weak vs. Ice
LV 46 HP: 8750 LP: 1
LV 47 HP: 8924 LP: 1
Drop/Steal: Dorsal Fin, Balance Mote, Ichthon Scale, Pisces Gem,
Storm Magicite, Power Rod
````````````````````````````````````````````````````````````````
Leynir
LV 45 HP: 10135 LP: 1 Weak vs. Holy
LV 46 HP: 10455 LP: 1
LV 47 HP: 10775 LP: 1
LV 48 HP: 11095 LP: 1
Drop/Steal: Charger Barding, Reflectga Mote, Storm Crystal,
Wargod's Band, Defender, Aries Gem, Iron Carapace,
Destrier Barding
````````````````````````````````````````````````````````````````
Shield Wyrm
LV 47 HP: 35082 LP: 4
LV 48 HP: 35762 LP: 4
Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Wyrm Carapace
````````````````````````````````````````````````````````````````
Leamonde Entite
LV 45 HP: 48042 LP: 7 Weak vs. Holy
Drop/Steal: Dark Crystal, Electrum, Feystone, Leamonde Halcyon
````````````````````````````````````````````````````````````````

Overlooking
Eternity [9] Lifeless __ Field of the
\ [6]Strand Fallen Lord ___ Nechrol
The Fog | [7] of Nabudis
Mutters. Succor Midst
[8] ...... Sorrow [GC]
..... /
Hope's The
[4]Reach ___ Slumbermead [5]
\ /
Vale of /
Lingering -- Echoes of the Past [3]
The / Sorrow [2]
Muted
Scarp
[SC] \
Greencrag [1]
\
Salikawood

o---------------------------------------------------------------o
|Enemies |(1) |(2) |(3) |(4) |(5) |(6) |(7) |(8) |(9) |
|------------------|----|----|----|----|----|----|----|----|----|
|Beknamy | o | x | x | o | x | o | o | x | x |
|Crusader | x | o | o | x | o | x | x | x | x |
|Banshee | x | o | o | x | o | x | x | o | x |
|Dead Bones | x | x | x | x | o | x | x | o | o |
|Emeralditan | x | o | o | x | o | x | x | x | x |
|Foobar | x | x | x | x | o | x | o | o | x |
|Focalor | x | x | o | x | o | x | x | x | x |
|Leynir | x | x | x | x | x | o | o | x | x |
|Shield Wyrm | x | x | x | x | x | x | o | x | x |
o---------------------------------------------------------------o

From the Gate Crystal, make your way back to The Muted Scrap. There
will be a cutscene between the 3 Nu Mou that you have seen earlier.
Talk to Ma'kleou. Now make your way back to the Slumbermead. Search
the northwest region and look for a hidden path (there will be
visible path on the actual terrain but not on the radar). Beware of
Foobars there. You will be able to make your way to The Fog Mutters.
Move on till you reach the Overlooking Eternity and you will be back
at the space where you fight Roblon (Rank VI) mark hunt. Examine the
marker that says "Ranagullet" shrine. There will be scenes and you
will get three medallions key item - Medallion of Bravery, Medallion
of Love and Lusterless Medallion. Now make your way back to the Gate
Crystal and warp back to Rabanastre.

Rabanastre
-------------
Choose to warp to The Muthru Bazaar. Talk to Ktjn again. You should
be able to ask for the 4th question. You will need to wait for another
15 minutes and talk to her. She will leave her spot. Now make your way
to the Clan Hall. You will find her in the middle of the Clan Hall,
battling someone... Talk to her and you can get a Platinum Sword for
your efforts!. Now make your way to the Southgate.

Make sure you have at least 3 Power Armlets & 3 Black Masks. You need
these for an upcoming Esper Fight.

----------------------------------------------------------------------
[W-076]
The 3 Beasts in Necrohol of Nabudis
----------------------------------------------------------------------
ffxii_0276
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 63

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Medallion of Might, Map (Necrohol of Nabudis)
Esper: Chaos
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 46 HP: 11338 LP: 1 Weak vs. Ice
LV 47 HP: 11578 LP: 1
Drop/Steal: Remedy, Knot of Rust, X-Potion, Teleport Stone,
Storm Crystal, Hastega Mote
```````````````````````````````````````````````````````````````
Babil
LV 47 HP: 24647 LP: 2 Weak vs. Dark
LV 48 HP: 24887 LP: 2
Drop/Steal: Einherjaruim, Holy Crystal, Holy Mote, Quality
Stone, Runeblade, X-Potion
```````````````````````````````````````````````````````````````
Elvoret
LV 46 HP: 10351 LP: 1 Weak vs. Wind
LV 47 HP: 10511 LP: 1
LV 48 HP: 10671 LP: 1
Drop/Steal: Gil, Demon Drink, Earth Crystal, Maximillian,
Vaccine, Demon Eyeball
```````````````````````````````````````````````````````````````
Oversoul
LV 47 HP: 13802 LP: 1 Weak vs. Holy
LV 48 HP: 13802 LP: 1
Drop/Steal: Dark Crystal, Grimoire Togail, Soul of Thamasa,
Capricorn Gem
```````````````````````````````````````````````````````````````
Pandora
LV 49 HP: 9606 LP: 1 Weak vs. Ice
Drop/Steal: Storm Crystal, Iron Ore, Wrath of the Gods, Aegis
Shield
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````

Nabreus Deadlands
-------------------
Save your game. From the Gate Crystal at Succor Midst Sorrow, make
your way towards the Necrohol of Nabudis via the Field of Fallen Lord.
Now make your way there.

----------------------
Necrohol of Nabudis
----------------------

[1] --- Hall of Slumbering _____
Might |
Hall of
the Ivory -> [2]
Convent
|
__________ Cloister of___|
| Highborn
| |
| [3]
Cloister
[4]<- of Distant__Hall of
Song Effulgent__ [5]
Light

[1] Nabreus Deadlands [5] The Salikawood
[2] Door of Loathing [3] Door of Despair
[4] Door of Horrors

Hall of Slumbering Might
-----------------------------------------------------------------------
Enemies: Beknamy, Elvoret, Oversoul
-----------------------------------------------------------------------
You have been here before but this time you are without the help of
Reddas. Cast Protect, Shell and Float on your characters and make sure
this are on at all times. Just beware of the Oversoul as it could use
Annul (drains away all character's MP). To restore MP, find Beknamy.
Cast Sleep on it and use Syphon till you got back all your MP. Oil-
Firaga combo works extremely well on the Elvorets. As for Oversoul, just
hack them away.

Hall of Ivory Convent
-----------------------------------------------------------------------
Enemies: Beknamy, Elvoret, Oversoul
-----------------------------------------------------------------------
First of all, you need to ensure your party has a lot of MP left. Use
Beknamy for Syphon targets to drain back the lost MP. The Door of
Loathing is located in the middle section.

Once you reached the door, do not examine it first. Instead setup the
following:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <40% -> Curaja
o Ally: status = Stop -> Chrono Tears
o Foe: status = Haste -> Dispel (leader)
o Foe: status = Berserk -> Dispel (leader)

Cast Protectga, Shellga, Float, Faith, Bravery, Regen, Hastega on your
allies. Now examine the Door of Loathing - pick the first option twice
and you will use the Medallion of Love. Equip Power Armlet as your
accessories.

Cloister of Reason
---------------------
Your fight is against a bunny... but this is no ordinary bunny...
________________________________________________________________
Fury LV ?? HP: ???? (~70,000)
________________________________________________________________
Attacks: Lunge, Hero's March, Time Requiem, Bunny Slam,
Bacchus's Wine
Notes: Haste, Bravery

Have the leader dispel off Fury's Haste & Bravery, the 2nd
character use Expose while the 3rd character cast Slow. When the
bunny use Hero's March (it will give it a boast of positive
status), the leader will dispel off the status. Cast Hastega on
your party once it wears off

The bunny has a couple of normal attacks - Lunge and Bunny Slam
which deals around 1000+ to one ally. Inflict Slow on Fury once
the leader dispel off its Hero March. From time to time, Fury
will use Time Requirem, which causes Stop on all allies, but by
equiping the Power Armlet, it will guard you against it.

Cast Scourge on Fury if you have it will inflict the Sap status
on the bunny. Once it's HP is critical, it will use the
Bacchus's Wine, which will increase its attacking, speed and
evasion. The gambit will dispel it off when it use it and the
bunny will keep on using it till the end of the battle...

As Fury has very high dodging stats, it will be better to equip
guns (you got the Fomalhaut right?) and crossbows as your
weapons. Or if your MP is abundant, use the Flare, Scourge,
Ardor and Shock...

Steal: Blood Wool
LP: 35
________________________________________________________________

Heal up your party and make your way out. Look for Beknamy - cast
Sleepga and use Syphon to get back your lost MP or just simply use
Ethers. Now make your way to Cloister of Highborn.

Cloister of Highborn
-----------------------------------------------------------------------
Enemies: Beknamy, Elvoret, Oversoul, Zombie Warlock
-----------------------------------------------------------------------
You cannot access the Door of Despair for the time moment. Just make
your way towards southwest and attempt to exit the area...

Cloister of Distant Song
-----------------------------------------------------------------------
Enemies: Elvoret, Babil, Beknamy, Dark Elemental
-----------------------------------------------------------------------
From the exit, head northwest and you will find 3 Babils. Use Darkga on
them to finish them off. In the pathway leading to the Door of Horrors,
you will find more Babils, cast Darkga on them for a quick finish.

Switch to your reserve party. Set up the following gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Disable -> Remedy

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble and Regen. Equip
Black Mask as their headgears and Hermes Sandals as their accessories.
As for weapons, you will know the drill right?

Examine the door - choose use the Medallion of Bravery.

Cloister of Solace
--------------------
________________________________________________________________
Humbaba Mistant LV ?? HP: ???? (~320,000)
________________________________________________________________
Attacks: Ram, Darkness, Temblor, Smite of Rage
Notes: Haste, Bravery

Have the leader dispel off Fury's Haste & Bravery, the 2nd
character use Expose while the 3rd character cast Slow. Just
keep attack as Expose will help to weaken the boss's defenses.

The boss has a couple of generic Behemoth attacks like Smite
of Rage and normal cleaver attacks. Once its HP is down to half,
it will use Smite of Rage, which increases it speed and power.
Darkness deals around 1500 HP to all allies (with Black Mask,
it will restore your HP by that amount !). The Temblor is an
earth-elemental attack. Cast Float to prevent it. If your
characters got hit, there is a high chances of your character
getting Disable. Counter it with Esuna or use a Remedy. Or you
can equip Black Belts to prevent it.

Despite having more HP than Fury, it is much easier than the
previous boss...

Steal: Beastlord Hide
LP: 35
________________________________________________________________

You will get the map of Necrohol of Nabudis for defeating Humbaba
Mistant and the Lusterless Medallion become the Medallion of Might. Now
you can make your way back to the Cloister of Highborn to fight the
Esper there. But I would recommend you to go southwards to The
Salikawood Gate Crystal to save your game.

Hall of Effulgent Light
-----------------------------------------------------------------------
Enemies: Beknamy, Pandora, Elvoret
-----------------------------------------------------------------------
Remember to pay our Beknamy Merchant in the hidden shop for a visit.
Get the Scathe, the game's strongest black magick.

Beknamy Merchant

Accessories Weapons
-------------------------------- ----------------------------------
Magepower Shishak 15000 gil Ring of Renewal 18000 gil
Maximillian 17000 gil
Demon Shield 11200 gil

Magick & Technicks Items
-------------------------------- ----------------------------------
Telekinesis 7100 gil Ether 222 gil
Scathe 18100 gil

Purchase it and make your way out the Necrohol of Nabudis. Make your
way to the Gate Crystal at The Salikawood to save your game. Now do the
following preparations on three characters who you intend to
participate for the upcoming battle.

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Self: MP <10% -> Charge
o Ally: status = Disable -> Remedy
o Ally: status = Silence -> Echo Herbs
o Foe: party leader's target -> Telekinesis
o Foe: targeting self -> Telekinesis

Make sure the 3 participating characters are using melee weapons (i.e.
swords, 2-hand swords) and not ranged weapons. Make sure they learn
the non-elemental spells - Scathe, Flare, Scourage and Shock.

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega. Equip Rose Corsages for all 3 characters. Touch the Gate
Crystal and save your game. Switch them out. Bring out your reserves.
This reserve party are the characters that you need to get to the Door
of Dispair found in the Cloister of Highborn where you will fight the
Esper.

Cloister of Highborn
-----------------------------------------------------------------------
Enemies: Elvoret, Oversoul, Zombie Warlock, Babil
-----------------------------------------------------------------------
You will fight mainly Elvorets along with Zombie Warlocks. Defeat the
Zombie Warlocks as their Cloying Breath can cause a lot of harm if you
do not handle it properly. In this area, you will encounter the
annoying Oversouls, which could drain out your HP. Finish them off
fast. At the walkway leading to the door (the remaining uncovered area
on the map), you will need beat the Babil (golem-like monsters). Use
Darkga or Oil-Firaga to finish them off. Once you reach the door,
switch the main party that you have prepared earlier. Bring them out,
make sure their weapons equipped are melee weapons and not ranged
weapons.

Now examine the Door of Despair, choose to use Medallion Of Might to
open the door.

The Crucible
--------------------
Remember I got ask to set up the Telekinesis as your primary
attack? This is because Attack command is sealed!
________________________________________________________________
Chaos LV ?? HP: ???? (~209,000)
Air Chaosjet LV ?? HP: ???? (~5,000)
Earth Chaosjet LV ?? HP: ???? (~5,000)
Fire Chaosjet LV ?? HP: ???? (~5,000)
Water Chaosjet LV ?? HP: ???? (~5,000)
________________________________________________________________
Attacks:
Chaos: Whirlwind, Aeroga, Aeroja, Fearga, Enrage
Chaosjet: Silence, Regen, Protect, Shell

Notes:
Chaos: Haste, Regen

Chaos will be accompanied by 4 minows - Chaojets of different
elements. These Chaojets will attempt to silence your party.
The Rose Corsage should handle the Silence status. You have
acquired a couple of strong elemental spells such as Scrouge,
Scathe, Flare, Shock and Ardor right? Use them to wipe out the
Chaosjet first.

Now dispel off Chao's positive status. Use Shear and Expose to
weaken the boss' defense. Try to inflict Slow as well.

Chaos' physical defense isn't good as it is a primary magick
user. By using Telekinesis to replace your attack will helps
to remove the handicap. Once the Chaojets are down, switch a
character's accessory to Black Belts (protect against Disable)
while your stronger attackers with Herme Sandals. This is to
ensure you get some guard against Disable status that can be
caused by the Chao's normal attack. Aeroga deals wind-elemental
damage to all allies in range and Aeroja is Chao's utlimate
spell attack. Once the boss uses Fearga, spread your characters
out or your character's MP will be drain out.

Once its HP got critical, it's defense and magick power
increases. Got to act fast. Hopefully Telekinesis will deal
sufficient damage to kill off the Esper.

Steal: Taurus Gem, Elixir
LP: 60
________________________________________________________________

Now, Chaos, the Walker of The Wheel will be available to acquire
on the License Board.

Now switch back to your reserve party if the current party is
weakened. Heal up as the Babils will respawn at the entranceway
after you defeat Chaos. Make your way out of the Necrohol of
Nabudis and make your way back to the Gate Crystal at The
Salikawood. Save your game. Now teleport back to Balfonheim Port.

Balfonheim Port
-----------------
Make your way to Saccio Lane. Now talk to Rikken and you will need to
play a mini-game.

o-------------------------------------------------------------o
| Balfonheim Race |
| You will get the chance to play with Rikken & his friends |
| in this mini-game. To play the game, you switch between X |
| and Circle to run. |
| |
| Press X to turn left and press Circle to run towards to |
| right. For details, please refer to the Side Quest sections.|
| You will get a Potion if you win the Tier 1 race. |
o-------------------------------------------------------------o

After the race is over (it is not necessary to win the race), talk to
Rikken again and you will be able to accept the mark hunt for
Pylraster (Rank VII) after the race is over.

Now make your way to The Whitecap. Look a lady near the counter. Talk
to her and pick the first option to accept the hunt for Ixion (Rank
VI).

Visit the Aerodome and check whether you got your visit. If you got
that message, please refer to Section 02-075 of the walkthrough for
the strategy to fight Deathgaze.

Make some preparations as we are going to have a small hunting
adventure. Teleport to Mt. Bur-Omisace.

----------------------------------------------------------------------
[W-077]
Mark Hunting Tour - Rank V & VI!
----------------------------------------------------------------------
ffxii_0277
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 65

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Scathe Mothe x1, Dark Shot x1, Hi-Ether x2
Loot: Teleport Stone x1, Arctic Wind x1
Gil: 3,800 gil, 3,500 gil, 3,200 gil, 4,600 gil
Equipment: Volcano x1, Euclid's Sextant x1
Key Items: Site 11 Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Mt. Bur-Omisace
----------------
First of all, make your way to the Temple Grounds. Look for an acolyte
called Ivaness. Talk to him and you will be able to accept the hunt
for Piscodaemon (Rank V). Now teleport your way to the Ancient City of
Giruvegan.

Ancient City of Giruvegan
----------------------------
From the Gate Crystal, move the Way Stone to get to Gate of Water.
From there use the Way Stone to get to the Trimahla Water-Steps.

Go pass the Trimahla Water-Steps, Aadha Water-Steps & the Haalmikah
Water Steps to reach the Gate of Fire. Save your game at the Save
Crystal at Haalmikah Water-Steps.

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Confuse -> Remedy
o Ally: status = Poison -> Antidote
o Ally: status = Disable -> Esunaga

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega on all your characters. Equip them with Black Masks (if you
have it) or Aegis Shields as their shields. Equip Hermes Sandals as
your accessories.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.34 - Piscodaemon
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Kill off all the Vivians and Gargoyle Barons that you will find see
on the west side of the area. This is prevent them from disturbing
your fight with this mark.
________________________________________________________________
Piscodaemon LV ?? HP: ???? (~50,000)
________________________________________________________________
Attacks: Attack, Bio, Fog, Pox, Death, Soul Etude,
Hero's March, Mystery Waltz, Darkra, Pulsar Wave
Notes: Shell, Regen

Have the leader dispel off Piscodaemon's positive statuses and
have the other 2 characters inflict Shear and Expose to weaken
the mark's defenses.

Now start hacking it and you will be able to defeat it in a blink
of an eye. It seems strange that it is a Rank V mark but the hunt
is only available after you have completed the events at Ridorana
Cataract. Treat like you are fighting a status-inflicting mage.
Once its HP is critical, it will use Soul Etude, which fully
restores HP and Hero's March giving it a boost of statuses.
Dispel if that happens. With Black Mask, you will be able to
absorbs it Darkra attacks. Pulsar Wave inflicts damage to all
allies and has a probability of causing Disable. Make sure have
someone cast Esuna so that the affected character is able to
act...

Steal: Potion, White Robes, Reflectga Mote
LP: 26
________________________________________________________________

Once the mark is defeated, make your way back to Giruvegan's Gate
Crystal and it is another long walk. By the way, try to get used to it
as you need go through all this in order to get to the Great Crystal...

You can try your luck to get Ensanguined Shield at the Feywood even
haven't got one. Trust me. You will need it for a fight later...

Now teleport back to Mt. Bur-Omisace. Look for Ivaness and collect
your bounty - Dark Shots x1, 3,800 gil, Scathe Mote. Now make your way
to Archades and talk to the Insecure Seeq at the Technick Shop if you
haven't for the Overlord hunt. Once you are ready, teleport to Tchita
Uplands.

Tchita Uplands
---------------
From the Gate Crystal, make your way to the entrance of Sochen Cave
Palace - Doubt Abandoned area. Once you reach the area, you will see
the Insecure Seeq there. He will join your party for the battle. Cast
Protectga, Shellga, Float, Bubble, Regen and Haste on all characters.
Make your way to far northwest area. It is located at the dead end
where you will encounter Iguions there.

Make sure the following gambits is being set:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Renew

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.35 - Overlord
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Overlord LV ?? HP: ???? (~65,000)
________________________________________________________________
Attacks: Lunge, Tri-Attack, Pyromania, Smite of Rage, Rage,
Bravery
Notes: Bravery

Have the leader dispel off Overlord's Bravery and have the other
2 characters inflict Shear and Expose to weaken the mark's
defenses. Try to inflict it with Blind and Slow.

The Overlord is a Headless-class monsters and can use damaging
cleaver attacks. Pyromania deals 1200+ HP to allies, so watch
out of it. Once its HP is drop to 30%, it will cast Bravery.
Dispel it. It will be better to equip someone with the Fomalhaut
(you got it right) with the Aqua Shot (you can buy it from Rains
of Tears) and snipe it from distance, while having attackers
with shields to attack it head on.

Steal: Fire Crystal, Forbidden Flesh, Gemini Gem
LP: 24
________________________________________________________________

After the battle is over, the Insecure Seeq will made its leave. Now
you got two options to get to Archades. Once is to venture through
the Sochen Cave Palace or use the Airship anchor at the Gate Crystal
found in Tchita Uplands. Either way, make your way to the Imperial
City of Archades.

Visit the Technick Shop, talk to the Insecure Seeq to collect your
bounty - 3,500 gil, 2x Hi-Ether, 1x Teleport Stone.

Now go to the Teleport Crystal and teleport your way to Jahara, the
land of Gariff.

Jahara
---------
Make your way to the Lull of the Land. Talk to War-chief Supinelu & you
will be able to accept the hunt for Catoblepas (Rank VI). Now teleport
your way to the Dalmasca Westersands.

Dalmasca Westersands
----------------------
From there, make your way to Zertinan Caverns. Hopefully, you still
remember on how to get there.

Zertinan Caverns
-------------------
The mark is located at the Hourglass Basin. To reach there, you need to
go through the hidden path found at The Undershore (the place where you
find the Save Crystal). At the Save Crystal, do the following setup:

Make sure the following gambits is being set:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Renew

Now cast Protectga, Shellga, Float, Bravery, Bubble, Regen and Hastega
on all your characters. Equip Hermes Sandals as your accessories. Make
your way down the hidden path that leads to the area where you
encounter Grenades previously. You will fight the Catoblepas, a
Behemoth. War-chief Supinelu will support you in this battle.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.36 - Catoblepas
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The mark is located at the end of the area. With Float, you should be
able to move pass the traps without much difficulty.
________________________________________________________________
Catoblepas LV ?? HP: ???? (~188,000)
________________________________________________________________
Attacks: Protect, Ram, Smite of Rage, Haste, Wail, Tail Swipe
Notes: Shell, Reflect

Have the leader dispel off Catoblepas' positive status and have
the other 2 characters inflict Shear and Expose to weaken the
mark's defenses. Try to inflict it with Blind and Slow.

The boss is a powerhouse. It deals between 1500 to 2500 for its
attacks. It is weak against Darkness thus using ninja swords,
casting Darkga or use Fomalhaut with Dark Shots work well. Have
your healer move away from the crowd as the Catoblepas' attacks
can be damaging. Cast Renew once your allies HP drops below 50%.
Once Catoblepas' HP drops to 50%, it will cast Protect. Dispel
it off. Make sure Protect and Haste is on for your allies.

Once its HP is critical, it's attack will increase. Finish it
off fast.

Steal: Hi-Potion, Beastlord Hide, Gemini Gem
LP: 27
________________________________________________________________

Now make your way back to the Gate Crystal found in the Dalmasca
Westersand or you want to go through the Athroza Quicksands and make
your way to Jahara via the Ozmone Plains. It is up to you...

Proceed to Jahara - the Land of Gariff.

Make your way to the Lull of the Land. Talk to War-chief Supinelu and
get your bounty - 3,200 gil, 1x Arctic Wind, 1x Volcano.

Now go to the Gate Crystal and teleport to the Eruyt Village or you
can choose to ride a Chocobo there.

Eruyt Village
---------------
From the Gate Crystal, make your way to The Spiritwood. Look for Rena,
a viera in white. She is found at the northwest end of the fork path.
Now make your way to the Feywood via the Golmore Jungle. Equip
Embroidered Tippets as your accessories.

Stock up your Remedies & X-Potions as you will need them for this
upcoming mark hunt.

-------------------
The Feywood
-------------------

[1] [2] [1] Golmore Jungle
| / [2] Paramina Rift
Walk of Flitting [3] Lenne Mines
Rifts \ [4] Giruvegan
[3] / \ [SC] Save Crystal
\ Walk of Dancing --- Walk of
Shadows Stolen Truths
\ /
Antiquity's
End . [SC]
.
Redolent Glade
|
White Magick's Embrace
|
Ice Field of Clearsight
/
Edge of Reason
/
[4]

Make your way to the Antiquity's End. Try and collect 3 Mirror Mails
by defeating the Mirror Knights in Walk of Dancing Shadows. You will
need some Reflect. Have all 3 members in the party to acquire Ardor
spell.

At the Save Crystal setup the following Gambits:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <50% -> X-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Foe: any -> Oil
o Foe: status = Oil -> Firaga

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen &
Hastega.

Equip Mirror Mails as their armor and Bowline Sash for character
equipped with close-range weapons. Give your leader a long range
weapon (Fomalhaut + Wyrmfire Shot or Windslicer Shot if you bought it
via Bazaar Goods).

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.37 - Wild Malboro
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Wild Malboro LV ?? HP: ???? (~120,000)
Malboro A LV 40 HP: 4902
Malboro B LV 41 HP: 5022
Malboro C LV 40 HP: 4902
________________________________________________________________
Attacks: Lunge, Soul Etude, Cloying Breath, Bad Breath, Putrid
Breath
Notes: Protect, Shell, Bravery

Kill off the Malboros first. Otherwise your party will be hacking
themselves instead...

Have the leader dispel off Wild Malboro' positive status and have
the other 2 characters inflict Oil and Aeroga. Try to target in
such a way that all Malboros will be oiled and under the target
of Aeroga. Once you got that, your Gambits will be doing the job
for you. With Bowline Sash, equipped you will be guarded against
the most important status ailments - Confuse. Toss an Alarm
Clock if an ally got affected by sleep.

Steal: Foul Liquid, Malboro Flower, Virgo Gem
LP: 28
________________________________________________________________

Make your way back to Eruyt Village. For those who haven't gotten the
Ensanguined Shield, make sure you get it. It is found in the chest
underneath a trap found in the area [Edge of Reason - before you enter
Giruvegan). Proceed to Eruyt Village. Talk to Rena and you will get
4,600 gil and Euclid's Sextant (the game's best Measure equipment) for
your reward. Now use the Gate Crystal, warp your way to the Phon Coast.

The Phon Coast
---------------
From the Gate Crystal, proceed to northwest of the region (around the
circular walkway that leads to the northwest exits). There will be a
Fallen Bhujerba. Examine the glowing object "Small Key" to pick the
Site 11 Key of Lhusu Mines. Now make your way back to the Gate Crystal,
there is a Bangaa called "Huntmaster" in the hut where you find 3
coloured Bangaas in front of him (red, green and brown). Talk to
him and pick the top option (we are birds of prey!). You will be able
to join the hunt club by defeating a Rare Game - Thalassinon found at
Vaddu Strand and pass the Shelled Trophy to him. For more details about
the Rare Games, please refer to Section 04-03 for more details.

Now teleport your way to Bhujerba.

----------------------------------------------------------------------
[W-078]
Lhusu Mines - Revisited
----------------------------------------------------------------------
ffxii_0278
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 68

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Bacchus's Wine x1
Loot: -
Gil: 2,600 gil, 2,100 gil, 2,100 gil, 10,000 gil
Equipment: Genji Helmet x1, Genji Armor x1, Zeus Mace x1,
Demon Shield x1, Masamune x1
Key Items: Map (Lhusu Candle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````
Dullhan
LV 39 HP: 9100 LP: 1 Weak vs. Water
LV 40 HP: 9520 LP: 1
LV 41 HP: 9940 LP: 1
Drop/Steal: Fire Crystal, Fire Magicite, Gemini Gem, Forbidden
Flesh
```````````````````````````````````````````````````````````````
Headless
LV 39 HP: 8867 LP: 1 Weak vs. Wind
LV 40 HP: 9287 LP: 1
LV 41 HP: 9707 LP: 1
Drop/Steal: Earth Crystal, Festering Flesh, Forbidden Flesh,
Foul Flesh, Phoenix Down
```````````````````````````````````````````````````````````````
Bug
LV 41 HP: 6739 LP: 1 Weak vs. Wind
LV 42 HP: 6979 LP: 1
Drop/Steal: Gil, Earth Crystal, Earth Magicite, Antidote, Iron
Scraps, Iron Ore
```````````````````````````````````````````````````````````````
Vampyr
LV 42 HP: 5675 LP: 1 Weak vs. Holy
LV 43 HP: 5795 LP: 1
LV 44 HP: 5915 LP: 1
Drop/Steal: Dark Crystal, Sprial Incisor, Taurus Gem,
Zwill Crossblade
``````````````````````````````````````````````````````````````
Gazer
LV 44 HP: 9931 LP: 2 Weak vs. Holy
LV 45 HP: 10111 LP: 2
Drop/Steal: Book of Orgain, Book of Orgain-Mille, Capricorn
Gem, Dark Crystal, Dark Magicite, Vaccine
``````````````````````````````````````````````````````````````
Killer Mantis
LV 43 HP: 11703 LP: 1 Weak vs. Wind
LV 44 HP: 11943 LP: 1
Drop/Steal: Cancer Gem, Echo Herbs, Earth Crystal, Insect Husk,
X-Potion, Gigas Hat
``````````````````````````````````````````````````````````````
Malboro
LV 37 HP: 8157 LP: 1 Weak vs. Wind
LV 38 HP: 8277 LP: 1
Drop/Steal: Earth Crystal, Malboro Fruit, Remedy, Smelling Salts
``````````````````````````````````````````````````````````````
Abysteel
LV 57 HP: 13099 LP: 1 Weak vs. Holy
LV 58 HP: 13219 LP: 1
LV 59 HP: 13339 LP: 1
Drop/Steal: Dark Crystal, Red Fang, Spiral Incisor, Vampyr Fang
``````````````````````````````````````````````````````````````
Aeronite
LV 59 HP: 27838 LP: 2 Weak vs. Lightning
LV 60 HP: 28518 LP: 2
Drop/Steal: Ice Crystal, Leo Gem, Wyvern Fang, Wyvern Wing,
Dragon Helm
```````````````````````````````````````````````````````````````
Dark Lord
LV 58 HP: 16555 LP: 1 Weak vs. Holy
LV 59 HP: 16375 LP: 1
Drop/Steal: Dark Crystal, Hi-Potion, Teleport Stone,
Blood-darkened Bone, Capricorn Gem
````````````````````````````````````````````````````````````````
Pandora
LV 60 HP: 15557 LP: 1 Weak vs. Ice
LV 61 HP: 15797 LP: 1
LV 62 HP: 16037 LP: 1
Drop/Steal: Storm Crystal, Iron Ore, Hi-Potion, Wrath of the
Gods, Aegis Shield
````````````````````````````````````````````````````````````````

Bhujerba
-----------
Look for the traveler family if you haven't fight the Deathgaze yet.
If you got that message, please refer to Section 02-075 of the
walkthrough for the strategy to fight Deathgaze. Once the battle is
over, return back here to continue this quest.

Now make your way to the Miner's End (the area where you find the
Technicks and Gambit Shops). At the middle southmost end of the area,
you will find lady Bhujerban sitting on wall. Behind her, you will
find a girl called Miclio behind the blue fences. Talk to her and you
will be able to commence the hunt for Diabolos (Rank VII) hunt!

Now make some preparations before heading into the mines.

-------------------------
Lhusu Mines - Map 1
-------------------------

[KG] Key Gate Site 3
[SB] Gate Switchboard \
[GC] Gate Crystal [KG][SB] Site 2
|
Shunia Twinspan
Map 2 |
| |
Site 9 - Tasche - Transitway 2 - Transitway 1 - Oltam Span - Shaft
[KG] Span [GC] [SB] [SB] Entry (C)
(C) (C) |
To Bhujerba

Enter the mines via the Shaft Entry and proceed all the way to
Transitway 1. You will find a red cart there and you can choose ride
your way to Site 9 if you want...

Transitway 2
--------------
Touch the Gate Crystal first. Have 3 characters in mind (prefered at
level 69). Set up the following Gambits for them:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Renew
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega for all 3 characters. Put these 3 characters in the reserve
team. Now make your way to Site 9

Site 9
-----------------------------------------------------------------------
Enemies: Killer Mantis, Vampyr
-----------------------------------------------------------------------
First of all, make your way to the Site 9. You can check the chest
where you encounter the Antlion Mark for another Fomalhaut if you
haven gotten one the chances are pretty good for getting one from
there. Examine the gate blocking the entrance to Site 11. Examine the
Wrought Iron Gate and choose to use the Site 11 Key.

-------------------------
Lhusu Mines - Map 2
-------------------------

_______________
| \
[GS]Site 11 \ [GS] |
| | |
Site 9 -- Map 1 | Site 6 North
[C] \ .
Lasche Span - Site 5 - Site 6 South
[C] |
[GS] Gate Switch Staging Area [SC]
[C] Site Cart |
[SC] Save Crystal Site 7


Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Renew
o Self -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Disable -> Remedy
o Ally: status = Stop -> Chronos Tear
o Ally: status = Sleep -> Alarm Clock
o Foe: status = Oil -> Firaga
o Foe: flying -> Thundaga

Site 11
----------------------------------------------------------------------
Enemies: Killer Mantis, Vampyr, Malboro, Bug
----------------------------------------------------------------------
NOTE: When you are fighting the mark, you will encounter no enemies
here...

Move towards the southwest end of the area. You will find a gargoyle
being engulfed with fire. Switch your "prepared party" and use them
to fight the Diabolos found in the southwest end of the area.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.38 - Diabolos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Diabolos LV ?? HP: ???? (~94,000)
________________________________________________________________
Attacks: Curse, Haste, Pyromania, Gnaw, Scourge, Force Barrier
Notes: Haste

Have the leader dispel off its Haste while other 2 characters
inflict Expose and Shear on the Diabolos to weaken its defenses.

The Diabolos is a fire-elemental monster and it is weak against
Water. The Diablos is capable to attack at a rather fast pace,
hence having a high HP helps a lot. Watch for its Scourage (
deals around 1500 HP damage to all allies + Sap) and Pyromania
deals earth-elemental 1400+ damage to all allies). Once its HP
is critical, it will use Force Barrier (which has the same
effect as Pailing) thus making it immune to physical attacks.

Steal: Fire Crystal, Scorpio Gem, Demon's Sigh
LP: 27
________________________________________________________________

Remember to check the chest behind the trap where you fight Diabolos
for a random treasure or gil. Now make your way towards north...

Proceed to the southeast exit which will lead back to Site 9 where
you find the Gate Switchboard and a couple of Vampyr. Activate the
switchboard to open the gate. Return back to Site 11.

Make your way to the northwest region of the area. There is another
gate switchboard. There is a Bug enemy in disguise inside the chest
found in that platform. Activate the switchboard to open the gate.

Proceed eastwards...

Lashe Span
----------------------------------------------------------------------
Enemies: Aeronite
----------------------------------------------------------------------
Make sure everyone has Bubble, Protect, Float on all times while
venturing in this dungeon. There are a couple of Aeronites flying in
the middle of the path. Blinded it first with Blind and then strike
it with Thundaga.

Site 5
---------------------------------------------------------------------
Enemies: Abysteel, Dark Lord
---------------------------------------------------------------------
You will find the game's strongest bats - the Abysteel. Cast Sleep
and followed by Oil-Firaga combo to roast them apart for bat meat.
There is a Site 5 cart which allows you to ride back to Site 11. The
urn containing the Lhusu Candle can be found at southernmost dead
end of the area. You face Dark Lords there. Take either one of the
East Exits and you will end up Site 6 South.

Site 6 South
---------------------------------------------------------------------
Enemies: Abysteel, Dark Lords
---------------------------------------------------------------------
There is a hidden path from the T-junction in the northern end of the
area that lead to Site 6 North.

Mainly in this area, you will fight Abysteel and Dark Lords. If you
ever encounter a group of monsters together. There are 2 alternatives
to go for a quick kill: use Oil-Firaga or Curaja. Once you have
finish them up. Make your way towards south...

Site 6 North
---------------------------------------------------------------------
Enemies: Pandora
---------------------------------------------------------------------
It is an area filled with Pandoras (mimic-type). But their Leech can
be very damaging (4000+ HP) and will bring allies to instant death
rather quickly. Once you awake a Pandora, use Blizzaga to freeze it
up... Return back to Site 6 South.

Staging Area
-------------
There is a Save Crystal here. Level up your characters to an odd
number that is not a multiple level of 3. That is Level 71 for my
case. Below is a fast levelling up trick:

o-------------------------------------------------------------o
| Fast Level Up Tip! |
| This method requires you to have Embroidered Tippets on all |
| 3 characters. It will work better if you have got 3 |
| Renewing Morions. |
| |
| Set up the following Gambits: |
| o Ally: any -> Phoenix Down |
| o Ally: status = HP Critical -> X-Potion |
| o Ally: HP <50% -> Renew |
| o Self -> Bubble |
| o Ally: status = Bubble -> Faith |
| o Ally: status = Stop -> Chronos Tear |
| o Ally: status = Poison -> Antidote |
| o Foe: undead -> Curaja |
| |
| Equip staves (any equipment that boost magick stats) or |
| rods as your primary weapons. Cast Protectga, Shellga, |
| Float, Bubble, Regen, Hastega and Faith. |
| |
| Go back to Site 6 South and run try to gather as many |
| enemies as you could. The gambits will do the attacking for |
| you... Faith + Curaja will do around 7000+ HP damage when |
| your character has around 70+ magick stats. Clear the |
| enemies in one round, make your way to Site 5 to fight more |
| Abysteel and Dark Lords. Once Bubble wears off, re-cast |
| it along with Hastega, Float, Protectga. Regen is optional |
| I managed to level up 2 levels in a span of just 20 |
| minutes. Once a character got the desired level, switch him/|
| her out to the reserves. Make sure Bubble is on and your |
| characters has at least 6000 HP before you gather up the |
| monsters. |
o-------------------------------------------------------------o

Once you are ready, set up the following gambits for the upcoming
boss fight:

o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <50% -> Renew
o Self -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Disable -> Remedy
o Ally: status = Petrify -> Gold Needle
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear
o Self: status = Sap -> Regen
o Foe: party leader's target -> Attack

Equip all characters with Maxmillian Armor as your main armor. Equip
Thief's Cuffs for your leader. Other accessories depend on the
character's levels if not equip them with Bubble Belts. I would
prefer to get a level where you will get harm but the status when you
are at a level multiple of 2, 3 or 4.

Now cast the following on your party:

Protectga, Shellga, Float, Faith, Bravery, Bubble, Regen and Hastega.
Save your game. (Make sure you SAVE...)

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.39 - Gilgamesh (Part II)
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Gilgamesh LV ?? HP: ???? (~480,000)
Enkidu LV ?? HP: ???? (~60,000)
________________________________________________________________

1st Form (100% to 80%)
-------------
Gilgamesh's Attacks:
Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, "Fly, Enkidu!",
"Now, Enkidu!"
Enkidu's status: Protect

First of all have the leader cast Dispel to remove Enkidu's
Protect. Kill off Gilgamesh's pet first so it will not bother
you for the future fights. Once Enkidu's HP gets critical,
switch your equipment to guns (Fomalhaut + Dark Shot) or use
spells to attack it. Gilgamesh will use the Lv. 2 Sleep, Lv.3
Disable and Lv. 4 Break to attack your party. His normal attacks
could cause Stop, use a Chronos Tear to counter it.

Now use Expose and Shear on Gilgamesh to weaken his defense.
Keep on attacking him and you can steal nothing in this form.

2nd Form (80% to 60%)
---------------------
Gilgamesh: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break
You can steal a X-Potion when he is in this form. Just keep on
attacking until he reaches his 3rd form. His normal sword
attacks deals around 1500 HP damage.

3rd Form (60% to 40%)
-----------------------
Gilgamesh: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Bitter End
Status: Protect
Bitter End will deal around 2500 HP damage to one ally. Make
sure Protect and Shell is on at all times. You can steal another
X-Potion from him. Dispel off his Protect and just keep on
attacking him. His normal attacks will occasionally cause Stop.

4th Form (40% to 20%)
----------------------
Gilgamesh: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Bitter End
Status: Protect, Shell, Haste
He will draw out a yellow sword with a sun-crest. His combo rate
will increases, thus keep your character's HP at 5000 at all
times. Dispel off his positive statuses and remember to steal the
Genji Helm before you defeat him in this form or it will be lose
forever! His normal attacks will occasionally cause Petrify.

5th form (< 20%)
------------------
Gilgamesh: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Bitter End,
Monarch Sword, Magick Shield
Status: Protect, Shell, Haste, Bravery, Reflect

He will draw out the Sword of Legend and he will use a new attack -
Monarch Sword, which deals 4000+ (!) to one ally. Dispel off its
statuses before it uses Magick Shield + Perfect Defense. Or you
will need to cast Renew every turn. Remember to steal the Genji
Armor from him in this final form or you lose it forever. Please
note that you cannot steal when Gilgamesh is in Perfect Defense.
His normal attacks will occasionally cause Sap.

LP: 120 (Gilgamesh), Enkidu (4)
________________________________________________________________

After the battle is over, you will find Gilgamesh's sword (aka. Sword
of Legend). Stuck on the ground. Examine it. Exit the area and there
will be a funny cutscene of Gilgamesh retrieving back... Funny? right?
Check whether your inventory has the Genji Helm and Armor. Reset if
you don't or you will lose the opportunity of getting it FOREVER. It
is not a LAUGHING MATTER though...

Now exit the mines. Try to gain to at least Level 71 where you should
have a minimum HP of at least 4500. Trust me... You will need that
much for the upcoming dungeon. Now return back to the Miner's End,
talk to Miclio and get your bounty for defeating the Diablos - 2,600
gil, 1x Demon Shield and 1x Zeus Mace. (Yikes!)

Proceed to the Aerodome. Check out with the Traveler boy and his
family if you have gotten the Deathgaze. If you got that message,
please refer to Section 02-075 of the walkthrough for the strategy
to fight Deathgaze (Rank VII).

Board a flight to Rabanastre. Talk to Sorbet and warp to the Southgate.
Make your way to the Lowtown - South Sprawl. Make your way to the
merchant there. Buy 3 Renewing Morions for 16000 gil each if you
haven't gotten them.

Now make your way back to the town. Choose to warp to The Muthru
Bazaar. Buy additional Bubble Belts if you don't have a lot and stock
up Warp Motes. Now make your way to Clan Hall. Report to Montblanc
and you will get 10,000 gil and Masamune (the game's best katana).

You will also get the following additional rewards:
o 2100 gil for defeating the Humbaba Mistant
o 2100 gil & Bacchus's Wine x1 for defeating Fury

Make your way back to Balfonheim Port. Buy 3 Black Masks if you have
gotten them. Now make your way to Ridorana Cataract via the Private
Airship...

----------------------------------------------------------------------
[W-079]
The Pharos Subterra Basement
----------------------------------------------------------------------
ffxii_0279
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 71

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Sapping Bolts x1, Ether x2
Loot: -
Gil: 3000 gil
Equipment: Holy Rod x1, Dragon Whisker x1, Ragnarok x1,
Nihopalaoa x1, Venetian Shield x1, Ultima Blade
x1, Ivory Pole x1, Ame-No-Murakumo x1, Save The
Queen x1, Fomalhaut x1, Ribbon x1, Crown of
Laurels x1, Lordly Robes x1, Circlet x1,
Deathbringer x1, Black Mask x1, White Mask x1,
Dueling Mask x1
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Firstly, check your inventory and make sure you have the following:
o Ensanguined Shield
o Maxmillian Armor for all 3 characters
o 3x Bubble Belts, 3x Renewing Morions, 3x Black Masks
o All abilities acquired for the entire party

Ridorana Cataract
--------------------

Enemies in this area
```````````````````````````````````````````````````````````````
Deathclaw
LV 46 HP: 12682 LP: 1 Weak vs. Ice
LV 47 HP: 12922 LP: 1
LV 48 HP: 13162 LP: 1
Drop/Steal: Storm Crystal, Charger Barding, Cancer Gem,
X-Potion, Vaccine
```````````````````````````````````````````````````````````````
Cassie
LV 46 HP: 8840 LP: 1 Weak vs. Wind
LV 47 HP: 9080 LP: 1
Drop/Steal: Earth Crystal, Ketu Board, Malboro Flower, Virgo
Gem, Bacchus's WIne
```````````````````````````````````````````````````````````````

__ City of ____ Path of
Footfalls of / Other Days Hidden ____ Exit
the Past [SC]__/ | Blessing [SC]
[X] \ |
\___________ Colosseum


Footfalls of the Past
----------------------
Now make your way to the Path of Hidden Blessing. Do the following
preparations near the Save Crystal.

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega and have the "Bait" cast Decoy on himself/herself.

o Zodiac Spear + Hermes Sandals for Attacker
o Save The Queen/Gungnir + Bubble Belt for Healer
o Ensanguined Shield + Deathbringer + Bubble Belt for Decoy

Set up the following Gambits for "Attacker"
o Ally: any -> Phoenix Down
o Ally: HP <50% -> Curaja
o Ally: status = HP Critical -> X-Potion
o Ally: any -> Protectga
o Ally: any -> Hastega
o Ally: status = Confuse -> Smelling Salts
o Self -> Bravery
o Foe: any -> Attack

Set up the following Gambits for "Healer"
o Ally: any -> Phoenix Down
o Ally: HP <50% -> Curaja
o Ally: status = HP Critical -> X-Potion
o Ally: any -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Self -> Bravery
o Foe: any -> Attack

Set up the following Gambits for the "Bait"
- Make sure has acquired all Shield Block Licenses

o Ally: any -> Phoenix Down
o Self: HP <30% -> Renew
o Ally: status = HP Critical -> X-Potion
o Self -> Decoy
o Ally: status = Confuse -> Smelling Salts
o Foe: any -> Slow

Once you have switch on the following Gambits, the characters will
start to cast the spells designated by the Gambits, unnecessary
wasting MP. Hold down R2 and make your way to the area where you
fight Hydros.

Pharos - They Who Thrist Not
------------------------------
Make your way back to the place where you fight Hydros. Be prepared
for a knockout brawl! Wait for the Bait to cast Decoy first before
running towards the dinosaur to start the battlefield

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.34 - Pylraster
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Pylraster LV ?? HP: ???? (~494,000)
________________________________________________________________
Attacks: Ram, Crushing Fangs, Screwtail, Growing Threat, Rage
Notes: Protect, Haste, Bravery

Have the leader cast Dispel to remove Pylraster's statuses. Now
have 2nd character to use Expose to weaken the Pylraster's
defenses. The gambit will force your "bait" to cast Slow on it.

Now the Pyrlaster will focus on attacking your "bait" and keep
on healing him/her too. The Pyrlaster is a raw fighter and you
can't knock its attack ratings with Wither. Hence the Decoy +
Ensanguined Shield is your best bet for the fight. With this
setup, Pyrlaster will keep on attacking your "bait" and make
your other characters able to attack from the dinosaur's back
at ease. The Crushing Fangs could cause "Death", which forces a
lot of gamer to use *a lot* of Phoenix Down. Although the
Ensanguined Shield gives the equipped character a lot of
unwelcomed statuses, the shield provided the BEST evasion that
you can get in the game. With all Shield Blocks licenses acquired
+ Ensanguined Shield, enemies' whose attack which can be blocked
by shields are useless. Ram deals around 2000+ HP (!) while
Screwtail does around 800+ HP damage to all allies in range,
which some probability of causing Confusion. Use Expose on the
boss at least for 3 times. Once its HP drops to 50%, it will use
Growing Threat, which will effectively double its level & stats.

From time to time, use the "Healer" to restore your character's
HP once them drop to 50%. This is to ensure that your character
are able to survive if the "bait" got hit.

Just keep up the endurance and the battle will end in no time.

It is possible to defeat the Pylraster without the above Gambit
setup but you end up using a lot of Phoenix Downs.

Steal: Hastega Mote, Tyrant Bone, Tyrant Hide
LP: 36
________________________________________________________________

Once the battle is over, disarm the Ensanguined Shield. Reset your
gambits to your previous likings. Now it is time to go for a big
treasure haul. Be warned it is a tough journey though.

Pharos at Ridorana (01F)
-------------------------
There is a Gate Crystal. Use it. Teleport back to Balfonheim Port and
get 3 Rubber Suits. Make sure you have at least 3 Bubble Belts. You
will need them. Teleport back to Pharos after you have gotten them.

Set up the following gambits for 3 characters who have in mind,
you want to face a mark here.

o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Ally: status = HP Critical -> X-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Silence -> Echo Herbs
o Ally: status = Disable -> Esuna

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega. Now switch this party to the reserve party. Make sure they
have an average HP of 8000 HP (with Bubble). Do not bring them out to
battle until you saw the mark - Ixion (Braegh-similiar like creature)

For the current party, set up the following Gambits:

o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Ally: status = HP Critical -> X-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Disease -> Vaccine
o Ally: status = Disable -> Esuna
o Foe: status = Oil -> Firaga
o Foe: status = Sleep -> Blizzaga

Equip Bubble Belts on your characters as their basic accessories. Cast
Float first.

Once you are ready, examine the Dias of Ascendence and choose Penumbra.
It will take you to Subterra - Origin of Darkness.
____________________________________________________________________

Pharos at Ridorana - Subterra
Pneumbra
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Abaddan
LV 55 HP: 16578 LP: 1 Weak vs. Holy
LV 56 HP: 16898 LP: 1
Drop/Steal: Dark Crystal, Solid Horn, Vaccine, Aries Gem
```````````````````````````````````````````````````````````````
Bull Abaddan
LV 57 HP: 20214 LP: 1 Weak vs. Holy
LV 58 HP: 20534 LP: 1
Drop/Steal: Dark Crystal, Solid Horn, Dark Crystal, Aries Gem
```````````````````````````````````````````````````````````````
Bune
LV 58 HP: 16578 LP: 1 Weak vs. Water
LV 59 HP: 16998 LP: 1
Drop/Steal: Fire Crystal, Forbidden Flesh, Golden Needle,
Gemini Gem, Gungnir
```````````````````````````````````````````````````````````````
Dragon Lich
LV 59 HP: 27851 LP: 2 Weak vs. Holy
LV 60 HP: 28531 LP: 2
Drop/Steal: Dark Crystal, X-Potion, Charger Barding, Corpse Fly,
Hastega Mote
```````````````````````````````````````````````````````````````
Reaver
LV 56 HP: 28513 LP: 2 Weak vs. Earth
LV 59 HP: 29773 LP: 2
LV 60 HP: 30193 LP: 2
LV 61 HP: 30613 LP: 2
Drop/Steal: Wind Crystal, Bacchus's Wine, Gemini Gem, Beastlord
Hide, Golden Axe
```````````````````````````````````````````````````````````````
High Reaver
LV 62 HP: 36316 LP: 2 Weak vs. Earth
LV 64 HP: 37156 LP: 2
LV 66 HP: 37996 LP: 2
Drop/Steal: Wind Crystal, Bacchus's Wine, Gemini Gem, Beastlord
Hide, Golden Axe
```````````````````````````````````````````````````````````````
Mistmare
LV 54 HP: 15254 LP: 1 Weak vs. Fire
LV 55 HP: 15411 LP: 1
LV 56 HP: 15571 LP: 1
Drop/Steal: Water Crystal, Chronos Tear, Grimoire Aidhed,
Reflectga Mote, Scorpio Gem
```````````````````````````````````````````````````````````````
Necrofiend
LV 54 HP: 16094 LP: 1 Weak vs. Holy
LV 55 HP: 16094 LP: 1
LV 56 HP: 16274 LP: 1
Drop/Steal: Dark Crystal, Sky Jewel, Lifewick, Capricorn Gem,
Vaccine
```````````````````````````````````````````````````````````````
Dead Bones
LV 55 HP: 13262 LP: 1 Weak vs. Holy
LV 56 HP: 13442 LP: 1
LV 57 HP: 13662 LP: 1
Drop/Steal: Dark Crystal, Sturdy Bone, Blood-darkened Bone,
Ancient Bone, Glimmering Robes
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 59 HP: 11935 LP: 1 Weak vs. Holy
LV 60 HP: 12115 LP: 1
Drop/Steal: Dark Crystal, Forbidden Flesh, Capricorn Gem, Alarm
Clock
```````````````````````````````````````````````````````````````
Magick Pot
LV ?? HP: ???? LP: 123 (20,000+)
Drop/Steal: Elixir, Megalixir
* You won't be able to attack it after you have used an Elixir
on it.
``````````````````````````````````````````````````````````````

A Point to Note...
-------------------
Before continuing on this dungeon, here is the explainations on the
terminology associated with this dungeon. You will be facing *really*
unfavourable conditions. Your radar will be jammed and you'll face a
low degree of awareness. The place becomes awefully dark.

If you find my ASCII maps hard to read, I recommend you to download
sephirosuy's maps, which is available at GameFAQs
<http://www.gamefaqs.com>

[o Interior o]
There is a 1/6 probability of you encountering the Ixion mark. Once you
encounter it, switch your prepared party. Do not stay in this area for
too longer, or your party will get trapped by the enemies. Besides the
enemies here do not drop black orbs and they can be very tough to fight
if you encounter 6 of them at one go...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.35 - Ixion
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
If you cannot switch to your prepared party, equip the Rubber Suits on
your current party.
________________________________________________________________
Ixion LV ?? HP: ???? (~307,000)
________________________________________________________________
Attacks: Silencega, Sleepga, Curse, Kick, Rush, Blizzaga,
Thundaga, Fearga, Magick Shield
Notes: -

First of all, cast Dispel and use Shear & Expose to weaken the
Ixion's defenses.

With the Rubber Suits equipped, your party will be guarded
against the Ixion's Thundaga. When it uses Silencega, switch to
Rose Corsages as your character's accessories. Once the spell is
over, switch to Hermes Sandals (make sure the Bubble effect is
still on). When it uses Sleepga, switch your accessories to
Nishijin Belts. When the Ixion uses Curse, be careful of
Disease and Confuse. It will be better to switch the accessory
to Bowline so that your members will not be confused. Use a
Remedy to remove the status. Once its HP is critical, it will
use Magick Shield, causing it to be immune to Magick. Keep on
attacking it. Once its HP get critical, unleash your Quickenings
to finish off.

NOTE:
Ixion will have much lesser HP when you choose to fight at the
B3F of the area (around 170,000). However, I won't recommend you
to do that as the battles will get more difficult once you get
to the lower basements.

Steal: Storm Crystal, Magick Lamp, Grimoire Aidhed
LP: 32
________________________________________________________________

At the corners of the Interior, you will find an Ancient Door. Examine
it and it will allow you to enter the compartments. Make sure you cast
Float or you will get caught the traps placed in front of the doors.

[o North/South o]
These are the hidden compartments and they will not be shown on the map.
Below is the ASCII map of Pneumbra:
____
___ ________ _______ |* |
| M |_| | / \ __|__ _| ______ ____
__|___| |_____ | | Phoenix | | |_| |_| |
1* |-| | |--| |--| _ _ |
|_____ | |____ |__| \_______/ |_______|_|_...__| |__2|
| || ||P / _________________ \ P|_| |
| || || \/ _____________ \/ _ |
|______________/\ / \ /\__| |___|
/ /_ \ \ 1 Holy Rod
| |E | | | 2 Ether
| | _| | | 3 Dragon Whisker
___ __ \ \ / / _ ___ E Elevator
| |_| \/ \_____________/ \/ |_| | .. Fool's Facade
|3 _ /\________________/\ _ | * Massive Black Orb
|___| |P___ _\ /____P| |___| A Altars
________| | M Magick Pot
| |
|__________|

Once you enter the area. Move straight and you will find a Night of
Pedestal. Examine it and you will be able to place Black Orbs with the
2nd option. You can choose to place 1, 5 or 10. Do not place 10 as
there is a high posibility that the orbs could be lost. Once all the
floor are filled with the requirements, you will be able to access the
next floor. Below are the requirements:

---------------------------------------------------------------
Pedestal NW SW NE SE
Required Black Orbs 9 6 18 3
---------------------------------------------------------------

Enemies in the compartments will drop black orbs. You need to have the
leader to pick them up. At some of the areas, you will find large
massive blue orbs when you can get a lot of black orbs (5-10 orbs).

In the northwest area, you will find a Magic Pot. Do NOT attack or you
CAN'T KILL it. Wait for it say, give me an Elixir. Give it one Elixir
and you will be able to attack and steal back the Elixir. It will give
123 LP for defeating it.

One point to note about getting the rare treasure from the chest. The
appearance of the chest is RANDOM and you will do not need to equip a
Diamond Armlet to get them. You can only get items from these chests
once.

Once you fulfil the requirement by filling the orbs, you will be able
to access the next section.

Pharos Subterra B1F - Pneumbra - Interior
-----------------------------------------------------------------------
Enemies: Abaddon, Bull Abaddon, Mistmare
-----------------------------------------------------------------------
I won't recommend you to stay in this area for too long. The Bull
Abaddon and Abaddon are very dangerous when fighting together as they
can deal 1000+ HP damage with their attacks. Sometimes, you will see
Mistmare appearing along with it as well. One alternative to nullify
the Waterga magicks (can easily deal 1600 HP to all allies) is to equip
Viking Coats. I got one solution: RUN!

There is a 1/6 chance of you encountering the Ixion mark hunt.

The exits are located at the one of the 4 corners. Make sure you keep
Float while you are venturing in this area.

Pharos Subterra B1F - Pneumbra - North
-----------------------------------------------------------------------
Enemies: Bune, Necrofiend, Lich, Nightwalker, Dragon Lich, Nightwalker,
Magick Pot
-----------------------------------------------------------------------
You will find Bunes and Dragon Lich roaming around this area. Bunes are
vulnerable to Sleep. Use Sleepga until all enemies are in sleep status.
Use Syphon to drain MP. Make sure you have at least 2 Mist Charges when
you are in this dungeon. The gambits will allow you to attack on auto
mode. After the Bunes are killed, Necrofiends will spawn & you need to
fight them. Finish them off fast. If it use Curse, switch the targeted
character's accessory to Bowline Sash. Dragon Lichs are vulnerable to
Oil. At the northwest corner, there is a chest containing a Holy Rod
(please refer to the map for details) In the region connecting between
the 2 areas, it is a boss fight:
________________________________________________________________
Phoenix LV ?? HP: ???? (~140,000)
________________________________________________________________
Attacks: Lunge
Notes: Haste, Regen, Bravery

First of all, just use the Eskir Berries if you have one (Note
the game will only allow you to carry in your inventory
throughout the game). The Phoenix is weak against Darkness, use
Darkga. Dispel off its positive status and inflict Blind on it.
Set attack gambits to "Foe: flying -> Telekinesis". If you have
a character equipped with a good evasion shield, cast Decoy and
watch the boss keep on missing its attacks.

Steal: Windslicer Pinion
LP: 24
________________________________________________________________

After defeating the Phoenix, switch off your attacking gambits. Make
your way towards west and you will find a Magick Pot. Wait for a
battle message that says "Give me Elixir". Give it one and you will
be able to attack it. Remember to steal it. Upon defeating it, you can
get 123 LP!

Pharos Subterra B1F - Pneumbra - South
-----------------------------------------------------------------------
Enemies: Reaver, High Reaver, Necrofiend, Dragon Lich
-----------------------------------------------------------------------
The chest containing the Dragon Whisker is located in the southwest
area where you find Reavers and High Reavers. The Reavers are high-
offense attackers and it will be better to keep them asleep with
Sleepga. Use the Oil-Firaga to finish them off fast. Upon defeating
Necrofiends will appear. Use Sleepga to put them into sleep. At the
other corner, you will find a Dragon Lich. Use Oil + Poison to weaken
it. Cast Firaga for an easy kill...

Once defeating the mark Ixion and fulfil all the orbs requirements for
the next floor, return back to Balfonheim Port to collect your bounties.
Talk to the White Wench at the Whitecap to collect 1x Ragnarok, 1x
Sapping Bolts and 3000 gil for completing Ixion Mark Hunt. Make your way
to Saccio Lane. Talk to Rikken. You will get 1x Grand Mace, 2x Scathe
Mote and 8000 gil for completing the Plyraster Hunt. Upon receiving the
reward, you will be given another opportunity about the Balfonheim Race$.

Make sure you beat the Ixion Mark before you continue into the other
floors. Stock up your items and return back to the Pharos.

Time to go a dungeon deeper.
____________________________________________________________________
Pharos at Ridorana - Subterra
Umbra
____________________________________________________________________

______ ________ E Elevator * Massive Black Orb
| | | | .. Fool's Facade M Magick Pot
|____ 1| |____ | P Pedestal of Night
___ | |___ _| |_ _________________ _____ ____ ____
| |_| |_P \/ _____________ \/ P_| || 3|
|* _ _ / \ / \ /\ _ * .. |
|___| |_____| |/ / /_ \ \ 2| |____||____|
| |E | | |
| | _| | |
_________ \ \ / / ________
| __ \/ \_____________/ \/ _ |
| | | /\________________/\ | | |_____
|4___| P_ _\ /____P| |_...|6 |
________| | | | |
| |___ ______ | _____|
|_...________| | / \ _____ __|__ |
| | |_| | | | |
| *| | 5| | M |
|______|_________| \______/ |7____|_______|

1 Nihopalaoa 5 Ame-No-Murakumo
2 Venetian Shield 6 Save The Queen
3 Ultima Blade 7 Fomalhaut
4 Ivory Pole

---------------------------------------------------------------
Pedestal NW SW NE SE
Required Black Orbs 9 18 15 15
---------------------------------------------------------------

The enemies you encounter here are either undead or the Mistmare. Hence
setting up the gambit "Foe: undead -> Curaja" works extremely well. But
your party won't last long before your MP is being use extensively on
this Curaja. In my opinion, the optimal protective equipment is
equiping a Black Mask, Maxmillian Armor and Bowline Sash as your
accessory. Set the following Gambits:

Equip each of your character with the following armor:
- Headgear: Black Mask
- Armor: Maximillian/Rubber Suit
- Accessory: Bowline Sash

o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Ally: status = HP Critical -> X-Potion
o Self -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Disease -> Vaccine
o Ally: status = Disable -> Remedy

Pharos Subterra B2F - Umbra - Interior
-----------------------------------------------------------------------
Enemies: Dead Bones, Mistmare
-----------------------------------------------------------------------
You will encounter mainly Dead Bones and Mistmare. I would suggest you
run unless you are in need of Water Crystals.

Pharos Subterra B2F - Umbra - North
-----------------------------------------------------------------------
Enemies: Dead Bones, Necrofiend, Dragon Lich, Nightwalker
-----------------------------------------------------------------------
In the northwest region, the compartment in the extreme northwest, you
will find a chest contain in the Nihopalaoa. Grab it. You will
encounter mainly undead monsters. Switch on the Gambit "Foe: undead =
Curaja" when you are being surrounded by a group of them. At the
northwest pedestal that is a high chance of you encountering a
Nightwalker. Be prepared to cure Doom. At the compartment where you
find the Dragon Lich, you can probably find a Massive Black Orb.

Now exit this compartment and run your way towards the northeast
compartment.

In the northeast compartment, there is a chest located on the right
side of the door. It will contain a Venetian Shield. Grab it. In the
next area, you will fight main Dead Bones and Necrofiends. Once they
are down. Examine the wall facing east and you will fight a Dragon
Lich. Wait for a lot of enemies appearing before unleashing your
Curaja attack gambits. If you managed to find a chest, it will contain
the Ultima Blade. Make sure you grab it.

Pharos Subterra B2F - Umbra - South
-----------------------------------------------------------------------
Enemies: Dead Bones, Necrofiend, Nightwalker, Magick Pot, Dragon Lich
-----------------------------------------------------------------------
In the southeast region, there is 2 chests that you want to explore.
The chest behind the Fool's Facade contains a Save The Queen
greatsword while the chest near the Magick Pot contains a Fomalhaut.
Finish off all the enemies there and switch off your gambits before
you move near the Magick Pot. I won't suggest to fight the Magick Pot
there and the monsters there will respawn after the initial kill. Once
you got your treasure from the chest, run to the exit to exit the area.

At the southwest region, in the area where you find the pedestal, there
is a Dragon Lich. Defeat it and you will be able to access the pedestal
at the back. The room on the extreme west will contain a Ivory Pole.
Now make your way southwards and break the Fool's Facade in the south.
Once you reach the central area, there will be a random chest in the
middle and you will find 2 Dragon Lich there. Defeat them one by one.
There are some chances of you finding the chest containing Ame-No-
Murakumo appearing.

After you have gotten all the treasure chests (make sure you get the
Ultima Blade and the Nihopalaoa) and unlock the entrance to the
Abysaal Basement, go back to 1st Floor to save your game.

Teleport Balfonheim and stock up your Remedies to 99. Return back here.

NOTE: It will defintiely take you more than 1 visit to get all the
chest as the appearance of the chest is random but their
location is FIXED. Remember do not equip Diamond Armlet when
you open the treasure chest!

Equip each of your character with the following armor:
- Headgear: Black Mask
- Armor: Maximillian/Rubber Suit
- Accessory: Bowline Sash

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Ally: status = HP Critical -> X-Potion
o Self -> Bubble
o Ally: status = Disable -> Remedy
o Ally: status = Slow -> Haste
o Ally: status = Sap -> Regen
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Disease -> Vaccine
o Foe: party leader's target -> Attack

____________________________________________________________________
Pharos at Ridorana - Subterra
Abysaal
____________________________________________________________________

_____ ________ _____ ______
| | | / \ |4 |
| * |_| | | M |
_______|_..._|____ | | | |_...__|_
| M | |___| \_____/ | |____
|1_____ |2____ __| _________________ __|__ _ ___ |
| | |_P \/ _____________ \/ P| || *|
|3 | _ / \ / \ /\ ||____|
|___________| |/ / /_ \ \ \_|____|
| |E | | |
| | _| | |
_________ _ \ \ / / ____________
| | | \/ \_____________/ \/ : 9|
| : * /\________________/\ | :_____|
|_ _:____P_ _\ _____ /_____P|_ _| |
| ||6 | / \ | | | |
|____5|| | |7 M |-| * : |
|_________| \____ / |_______:_ _| |
| M |_____|
|8___|_____|

E Dias of Ascendence * Massive Black Orb
P Pedestal of Night M Magick Pot

1 Ether 6 Deathbringer
2 Ribbon* 7 Black Mask
3 Crown of Laurels 8 White Mask
4 Lordly Robes* 9 Dueling Mask
5 Circlet

---------------------------------------------------------------
Pedestal NW SW NE SE
Required Black Orbs 21 12 15 27
---------------------------------------------------------------

The main priority is the Ribbon, Lordly Robes, Circlet and Dueling Mask,
the remaining chests are completely random and it means that these
chests will respawn (!). The appearance of all the chests will also be
random too.

Pharos Subterra B3F - Abysaal - Interior
-----------------------------------------------------------------------
Enemies: Necrofiend, Dead Bones, Zombie Warlock
-----------------------------------------------------------------------
It is a matter of living hell here. You will fight Necrofiend and Zombie
Warlock which could inflict damaging status ailments such as Confuse and
Sap. Run! Head towards the northwest.

Pharos Subterra B3F - Abysaal - North
-----------------------------------------------------------------------
Enemies: Necrofiend, Zombie Warlock, Nightwalker
-----------------------------------------------------------------------
Make your way to the northwest section. Grab the Ribbon as soon as
possible and equip it for the leader. In that room, you will fight
Zombie Warlocks before you encounter Necrofiend. Return back the
pedestal area. Make your way to the other area, you will fight a chest
that could probably containing the Crown of Laurels. Beware of the room
above, as there is a Magick Pot. Do not attack it unless you give an
Elixir or it spells trouble for you. Once you defeat all the enemies,
the Nightwalker will appear at the Pedestal. Kill it fast before it
uses Annul.

In the northeast region, you will fight mainly Necrofiend and Zombie
Warlock here. There is a massive black orb here. In the north region,
there is a fool's facade. Break it down and you will find the Magick
Pot. Remember again, do not attack the Magick Pot unless you have given
it an Elixir. In northeast corner of the room, you might find the chest
contain the Lordly Robes.

Pharos Subterra B3F - Abysaal - South
-----------------------------------------------------------------------
Enemies: Necrofiend, Zombie Warlock, Nightwalker, Dragon Lich
-----------------------------------------------------------------------
The main composition of enemies comprises of mainly Zombie Warlock and
Necrofiend. In the southeast compartment from the ancient door, there is
a fool's facade and it will lead to a chest containing a Dueling Mask
(it appears on the screen). Make sure you grab it. Forget to mention
that you will encounter a Dragon Lich at the pedestal area.

Head further south until you reach the southwest end of this compartment,
you will find a Magick Pot. One of the chests could possibily contain the
White Mask. There is another fool's facade in the west walls. Knock it
down and you will be able to access the hexagon compartment where you
find a magick pot. Defeat the Dragon Lich here. Once they are defeated,
you can kill the magick pot in enclosed area. But remember to give it an
Elixir first. If you find a chest here, the chest could contain a Black
Mask.

In the southwest area, you will find Zombie Warlock spawning in the
pedestal area. The south compartment has a chest that could contain the
Deathbringer Sword. The west compartment has a fool's facade and you
should be able to access the compartment in the extreme west where you
could find a Circlet.

Lastly, upon defeating all the monsters in that compartment, you will
have to fight Nightwalker at the area where you find the pedestal

Upon setting the requirements of black orbs for every Night of Pedestal
in Abysaal - B3F, you will be able to access B4F - Unknown. Do not go
there first as you need some more better equipment.

Now make your way to Giruvegan. We are heading into the Great Crystal.
Make sure you have the following equipment:
o White Mask or Sage's Ring x3
o Opal Ring

----------------------------------------------------------------------
[W-080]
The Upper Layers of The Great Crystal
----------------------------------------------------------------------
ffxii_0280
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 73 to 77

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Excalibur x1, Brave Suit or Zodiac Escutcheon x1
Sage's Ring x1
Key Items: -
Esper: Ultima
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Feywood
-------------
Before heading the Ancient City of Giruvegan, check your bestiary and
you may be wondering how to encounter the Mandragoras? Here is a
method on how to encounter them:

o-------------------------------------------------------------o
| Encounter The Mandragoras |
| To encounter them, you MUST clear all the enemies in Ice |
| Field of Clearsight. Practically, you need to eliminate |
| any Basilisk, Preying Mantis & Behemoths found in the area |
| Keep on defeating all enemies and returning back to the area|
| eventually, you will have fight them. |
| |
| Onion Queen Weak vs. Earth Onion |
| Alraune King Weak vs. Wind Gimble Stalk |
| Pumpkin Star Weak vs. Ice Jack-o'-Lantern |
| Mandragora Prince Weak vs. Fire Four-Leaf Clover |
| Topstalk Weak vs. Water Tomato Stalk |
| |
| They have a tendency to move from one Feywood Glyph to |
| another. They drop mainly Screamroots and Crystals. Beware |
| of their Pollen (which could inflict nasty status on your |
| allies). They have ~4200 HP at LV 43. However they can |
| become danagerous with Mystery Waltz (which boost them to |
| LV 99 and deal 9999 HP damage) and you can only kill them |
| with Quickening. |
| |
| To make them respawn (a criteria to get the rare loot) and |
| you need to get huge chains (around 45+) to have them start |
| dropping rare loot, make your way back to the Antiquity's |
| End (do not touch the Save Crystal or kill any enemies on |
| the way. I find it easier to left only your leader in |
| current party to avoid any unwanted kills. Just hold down |
| R2 and run all your way back to the Ice Field of Clearsight |
| Of course, bring your other 2 members for easier "farming" |
| of the Mandragoras.... It took me at least 2 hours to |
| get the rare loot though, while completing the bestiary at |
| the same time. |
| |
o-------------------------------------------------------------o

Giruvegan
----------

Buy the following before you head down in the dungeon later:
o 3x White Masks, 3x Black Masks, 3x Opal Rings (Balfonheim)
o 3x Embroidered Tippets (Old Archades)
o 1x Diamond Armlet (Dalmasca Estersand)
o 40x Remedy

They will have you a lot for this upcoming dungeon.

Remember the hunt for the Piscodaemon? You will need to all the way
to Gates of Fire where you find the Way Stone to the Great Crystal,
the spot where you used to fight the Tyrant. Remember to save your
game at The Haalmikah Water-Steps.

____________________________________________________________________
The Great Crystal
Lower Layer
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Ose
LV 44 HP: 6739 LP: 1 Weak vs. Holy
LV 45 HP: 7059 LP: 1
Drop/Steal: Coeurl Whisker, Dark Crystal, Libra, Morning Star,
Prime Pelt
```````````````````````````````````````````````````````````````
Reaper
LV 45 HP: 9931 LP: 1 Weak vs. Holy
LV 46 HP: 10111 LP: 1
Drop/Steal: Book of Orgain-Cent, Capricorn Gem, Dark Crystal,
Vaccine
```````````````````````````````````````````````````````````````
Mythril Golem
LV 45 HP: 17733 LP: 2 Weak vs. Water
LV 46 HP: 17973 LP: 2
LV 47 HP: 18213 LP: 2
LV 48 HP: 18453 LP: 2
Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
Mythril
```````````````````````````````````````````````````````````````
Mom Bomb
LV 45 HP: 6384 LP: 1 Weak vs. Water
LV 46 HP: 6544 LP: 1
Drop/Steal: Bomb Shell, Diamond Armlet, Fire Crystal, Scorpio
Gem
```````````````````````````````````````````````````````````````
Necrophobe
LV 46 HP: 8511 LP: 1 Weak vs. Holy
LV 47 HP: 8691 LP: 1
Drop/Steal: Bacchus's Wine, Dark Crystal, Ambrosia, Sky Jewel
```````````````````````````````````````````````````````````````

NOTE:
This can be done after Ashe has gotten the Treaty-Blade from the
Occuria.

Legend
-- Downward sloping xx Upward sloping

Reading the maps...
-------------------
-- means from a number lowered platform to a higher number platform.
E.g. if [1]--[2], it means it is a downward slopping from platform [1]
to [2]. If it is from [2], it will be [2]xx[1], which literally means
an upward slopping path from [2] to [1].

----------------------------------------------------------------------
1st Area
----------------------------------------------------------------------
[*]
IX
x * A Vikaari Dhebon (IX)
G 1 A Prama Vikaari (VIII)
[2]----[1]xxx[3] 2 Kabonii Jilaam Pratii'vaa
| VIII 3 Sthaana Scorpio
| 4 Kabonii Jilaam Avaa
[5]-----[4] 5 Dha Vikaari Bhrum (VII)
VII G Scorpio Gate

You will start at the "A Prama Vikaari" (VIII gate). Take the upward
slopping path and examine the Scorpio Gate Stone. You will be able
to activate it. Beware of Mom Bombs. Finish them off fast before they
uses Self Destruct. Return back the place where VIII Way Stone. The
Scorpio Gate should be an upward slopping path. Proceed northwards...
You should be to located the IX Way Stone. Use it and it teleport you
to the upper layers of The Great Crystal.

If you find my ASCII maps hard to read, I recommend you to download
sephirosuy's maps, which is available at GameFAQs
<http://www.gamefaqs.com>

____________________________________________________________________
The Great Crystal
Upper Layer 1
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Mom Bomb
LV 59 HP: 17684 LP: 1 Weak vs. Water
LV 60 HP: 17844 LP: 1
LV 61 HP: 18004 LP: 1
LV 62 HP: 18164 LP: 1
Drop/Steal: Fire Crystal, Bomb Shell, Scorpio Gem,
Diamond Armlet
```````````````````````````````````````````````````````````````
Reaper
LV 62 HP: 27509 LP: 1 Weak vs. Holy
LV 63 HP: 27689 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Book of Orgain-Cent,
Vaccine
```````````````````````````````````````````````````````````````


[7]
XII
[3] |
x | _[6]_
x _S2_ / \
/ \/ \
[1]xxxx| [2] | [5]*
X \____/x /
S1 x [4]_/
x
x
[8]
XI

xx Upward slopping -- Downward slopping
[1] Dha Vikaari Kabonii (X) [4] Dhebon Jilaam Praa'dii
[2] A Vikaari Kanbhru Ra (XX) [5] Sthaana Sagittarius
[3] Dhebon Jilaam Avaapratii [6] Dhebon Jilaam Pratii'dii
[7] A Vikaari Sirhu Pratii [8] A Vikaari Sirhru Praa
S1 Sagittarius Gate I S2 Sagittarius Gate II
' Gate Stone

Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
(For leader, if party is not equipped with Hermes Sandals)
o Foe: undead -> Curaja
o Foe: status = Disable -> Scathe
o Self -> Faith

Equip Embroidered Tippets as your accessories. In my opinion, this
dungeon provides a great place to level up and it is MUCH easier
compared to the The Pharos Subterra at Ridorana.

o--------------------------------------------------------------o
| Reapers Warning! |
| You will fight Reapers at the platforms at Way Stones after |
| some point of time in the Great Crystal. It is recommended |
| that you finish them off fast or you will be inflicted with |
| Doom or Death. The worst case is probably is Annul as |
| effective managment of MP is a criteria to survive in this |
| dungeon. |
o--------------------------------------------------------------o

From the Way Stone X [1], proceed up the path and you will reach
another Way Stone, which cannot be activated yet. You are unable to
access neither one of the Sagittarius Gates. Now make your way to
[5], where you find the Sagittarius Gate Stone. You will encounter
mainly Mom Bombs and they are vulnerable to Disable. You will have to
fight 5 Mom Bombs at one shot. So try to Disable as many as possible
and use Scathe (the most powerful black magick and you will wipe them
out no time). Upon activating the Sagittarius Gate Stone, you have
only 72 seconds to activate the Gates. Make your way (from the path
that you come, so you encounter less Mom Bombs) and make your way
back to [1]. Activate either one of the gates.

The route will depends on the gate you activate and you can only
activate one of the gates at a time. I recommend you to activate the
Sagittarius Gate II as you can get the Excalibur sword via this route.

If you activate:
a) Sagittarius Gate I --> use Way Stone XI
b) Sagittarius Gate II --> use Way Stone XII

____________________________________________________________________
The Great Crystal
Upper Layer 2
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Necrophobe
LV 58 HP: 23579 LP: 1 Weak vs. Holy
LV 59 HP: 23759 LP: 1
LV 60 HP: 23939 LP: 1
Drop/Steal: Dark Crystal, Sky Jewel, Bacchus's Wine, Ambrosia
```````````````````````````````````````````````````````````````
Shadonir
LV 59 HP: 25544 LP: 2 Weak vs. Holy
LV 60 HP: 25864 LP: 2
Drop/Steal: Storm Crystal, Aries Gem, Charger Barding, Teleport
Stone
```````````````````````````````````````````````````````````````
Ash Wyrm
LV 61 HP: 88423 LP: 4 Weak vs. Earth
LV 62 HP: 89103 LP: 4
Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
Moon Ring
```````````````````````````````````````````````````````````````
Reaper
LV 62 HP: 27509 LP: 1 Weak vs. Holy
LV 63 HP: 27689 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Book of Orgain-Cent,
Vaccine
```````````````````````````````````````````````````````````````

[12]
XV
/ \
| |
[10] [11]
x |
x __ / [3]*
__GG2[9] LG1
/ LG2 [7]* |
/ | | |
[g]*--GG1[f]-----[h] [8]xx[6] [4]----[1]xxx[2]'
| | x XIV
[e] |_[5]xx
x
[c]*--[b]---[a]xxx[d]'
XIII


[1] Dha Vikaari Dhebon Pratii [a] Dha Vikaari Dhebon Praa
[2] Sthaana Leo [b] Sirhru Phullam Praa
[3] Sirhru Phullam Pratii'vaa [c] Sirhru Phullam Praa'vaa
[4] Sirhru Phullam Udiipratii [d] Sthaana Gemini
[5] Sirhru Jilaam Pratii'dii [e] Sirhru Jilaam Praa'dii
[6] Sirhru Jilaam Pratii [f] Sirhru Jilaam Praa
[7] Sirhru Jilaam Pratii'vaa [g] Sirhru Jilaam Praa'vaa
[8] Sirhru Pis Pratii [h] Sirhru Pis Praa
[9] Sirhru Pis Avaa
[10] Sirhru Jilaam Avaapraa
[11] Sirhru Jilaam Avaapratii
[12] A Vikaari Uldobi

-- Downward slopping xx Upward slopping
LG1 Leo Gate 1 LG2 Leo Gate 2
GG1 Gemini Gate 1 GG2 Gemini Gate 2
' Gate Stone


Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
(For leader, if party is not equipped with Hermes Sandals)
o Foe: undead -> Curaja
o Foe: status = Disable -> Scathe
o Foe: status = Oil -> Firaga
o Self -> Faith

Leo Route
-----------
Take the upward slopping path. Activate your "Foe: undead -> Curaja"
gambits as you will fight endless spawn of Necrophobes. There is a
Leo Gate at [2]. You have 216 seconds to reach other gate. Now take
the other downward slopping path. You will get a random treasure from
the chest there. My suggestion is ignore it for the time being.

Take the downward slopping path. Fight more Necrophobes and the Curaja
attack gambits. On the next platform [4], take the upward slopping
path. You will fight a new enemy - Shadonir, another undead enemy.
Take it out. Proceed down the downward slopping path. You will fight 2
Shadonir (the Curaja gambits will come to work for you again). Take the
other downward slopping path and you come to [6]. There will be 2 paths,
the downward path leads to the chest containing either Excalibur, Sage's
Ring or random treasure, which is underneath a trap and surrounded by
Shadonirs. If you don't get it, make your way to [1] and then come back
here for the chest to respawn. You will get it only if you managed to
get *2* chests from that spot. The 2nd chest is a guaranteed Excalibur.
You may need to equip the Diamond Armlet to get it. Note that you can
only get 1 Excalibur. The chest respawns for Sage's Rings if you are
interested...

Once you got the Excalibur, go back to Leo Gate Stone [2], activate it
and make your way to [9] within 216 seconds. You will fight an Ash Wyrm
there. Cast Sleep and Oil. Roast it apart with Firaga.

Gemini Route
-------------
From the Way Stone XIII, the left route will allow you to battle
Necrophobes and there is a random chest at the end of the path. Return
back to the way stone & you will find the Gemini Gate Stone. Activate
it and you have 144 seconds. You will need to make your way to [f] but
you can choose to activate this gate or the other gate. Your ultimate
goal is to activate the Gemini Gate II at [9]. Cast Sleep & Oil on the
Ash Wyrm. Unleash Firaga to burn it down...

From this point onwards, the routes of either path will be the same.

After defeating the Ash Wyrm, take either the downward slopping path or
upward slopping path and you will be fighting Skulwyrm in either one of
the area. Use your Curaja gambits or cast Oil + Confuse on it. Unleash
your Firaga. Once you reach [12], there is a Way Stone XV, which lead
you to the third layer.

____________________________________________________________________
The Great Crystal
Upper Layer 3
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Forbidden
LV 58 HP: 17684 LP: 1 Weak vs. Holy
LV 59 HP: 17864 LP: 1
Drop/Steal: Dark Crystal, Forbidden Flesh, Echo Herbs,
Capricorn Gem
```````````````````````````````````````````````````````````````
Ash Wyrm
LV 61 HP: 88423 LP: 4 Weak vs. Earth
LV 62 HP: 89103 LP: 4
Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
Moon Ring
```````````````````````````````````````````````````````````````
Skulwyrm
LV 60 HP: 41264 LP: 2 Weak vs. Holy
LV 61 HP: 41944 LP: 2
Drop/Steal: Dark Crystal, Hi-Potion, Batterwyrm Carapace,
Charger Barding, Wyrm Bone
```````````````````````````````````````````````````````````````
Giruveganus
LV 60 HP: 45194 LP: 2 Weak vs. Holy
LV 61 HP: 45874 LP: 2
Drop/Steal: Dark Crystal, Prime Tanned Hide, X-Potion, Leo Gem,
Broken Greataxe
```````````````````````````````````````````````````````````````
Reaper
LV 62 HP: 27509 LP: 1 Weak vs. Holy
LV 63 HP: 27689 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Book of Orgain-Cent,
Vaccine
```````````````````````````````````````````````````````````````

[11]
XVII
|
____[10]xxx
/ x [d]--[e]
[6]xx[5]' VG1 VG2 TG2
X [8]xxx[2]'--[9] |
[a]AG1--[4]---LG2 x CG2---[c]---TG1[f]
| x x | |
[b]' x x | [g]
LG1[3]xxxxxx[1]---CG1[7]'AG2 XXI*
XVI

[1] Dha Vikaari Sirhu [a] Uldobi Phullam Praa'vaa
[2] Sthaana Libra [b] Sthaana Taurus
[3] Uldobi Jilaam Praa'dii [c] Uldobi Jilaam Pratii
[4] Uldobi Jilaam Praa [d] Uldobi Phullam Pratii'vaa
[5] Sthaana Capricorn [e] Uldobi Phullam Pratii
[6] Uldobi Phullam Udiipraa [f] Uldobi Phullam Pratii'dii
[7] Sthaana Virgo [g] Dha Vikaari Sirhru Si
[8] Uldobi Jilaam Praa'vaa
[9] Uldobi Jilaam Pratii'vaa
[10] Uldobi Jilaam Avaa
[11] A Vikaari Kanbhru


xx Upward slopping -- Downard slopping
AG1 Aquarius Gate I AG2 Aquarius Gate II
CG1 Capricorn Gate I CG2 Capricorn Gate II
LG1 Libra Gate I LG2 Libra Gate 2
TG1 Taurus Gate I TG2 Taurus Gate 2
' Gate Stone

* Do not head for the time being as you won't be able to fight the
optional boss there until you fulfil another criteria elsewhere.

Your objective is reach the Way Stone XVII.

From the Way Stone XVI, take the upward slopping that is between the
2 other paths. In the area where you find the Libra Gate Stone [2],
you will fight a new enemy - Forbidden (which can also be killed by
your Curaja gambits), a zombie-type enemy. Activate the Leo Gate stone
(72 seconds limit), make your way back to previous area & take the
other upward slopping path to reach [3]. You will fight a Skulwyrm
here and the Libra Gate 1 is for you to activate. Go through the gate
to the next area via the upward slopping path. You will fight another
Ash Wyrm (Oil + Sleep) and unleash Firaga to roast it for wyrm meat.
Take the upward slopping path. You should find the Capricorn Gate
Stone. Ignore it for the time being. Proceed the area in the rear and
you will find the Giruveganus along with a random chest. Cast Sleep +
Oil before unleash your Firaga.

Return back to the previous area where you find the Capricorn Gate
Stone (you encounter Forbidden there), activate it and you have 180
seconds to deactivate a gate. Here is the tricky part. Now you need to
go past the Ash Wyrm & Skulwyrm in the previous areas and make your
way to the Way Stone XVI. From take the downward slopping path.
Deactivate the Capricorn Gate II. You will find the Virgo Gate Stone
there. Before activating it, here is an optional step:

Return back to the Way Stone XVI. Make your way to the Libra Gate Stone.
Activate it again and make your way to Libra Gate II via the upwarding
slopping path. You will find 2 gates, one of them is the Libra Gate II.
Deactivate it. You will fight a Skulwyrm & a Forbidden here. It is to
clear the path to get treasure later on.

Make your way to [5], where the Capricorn Gate Stone is. Activate it
and make your way to Capricorn Gate II and you have 180 seconds to do
it. Once you unlock these 2 gates, return back to the Virgo Gate Stone.

Activate the Virgo Gate Stone. You have 108 seconds to deactivate one of
the Virgo Gates. Now make your way back to the Libra Gate Stone. Take
the downward slopping path from there. You will fight a Skulwyrm and
a couple of Forbidden here. Deactivate the Virgo Gate II. Now make your
way up the upward slopping path behind the gate.

You will fight a Giruveganus. Cast Oil and Sleep on it. One of the
upward slopping path will lead to a Way Stone XVII.

____________________________________________________________________
The Great Crystal
Upper Layer 4
____________________________________________________________________

[3]
x
x
[4]----[2]SCxxx[5]
| XIX
[1]
XVIII

[1] Dha Vikaari Uldobi
[2] Kanbhru Pis
[3] Crystal Peak (Esper Ultima)
[4] Sthaana Aquarius
[5] Dha Vikaari Dhebon Ra

At the Way Stone, get ready to get ambush by a gang of Forbidden
there. Take the downward slopping path. You will finally find the
Save Crystal. SAVE your game. Swtich off your existing gambits and do
the following preparations:

Cast Dispelga to remove your current party's positive status. Cast
Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Hastega.
Equip the following supporting armor.

o Headgear: White Mask
o Armor: Maxmillian
o Accessories: Opal Ring

Disarm all Holy-elemental weapons (this includes the Holy Rod &
Excalibur sword)

Ally: any -> Phoenix Down
Ally: HP <50% -> Curaja
Self: HP <30% -> X-Potion
Self: status = HP Critical -> X-Potion
Self -> Bubble
Self -> Hastega (leader)
Foe: any -> Attack
Foe: any -> Telekinesis

Switch them on and touch the Save Crystal again. Save your game and
take the upward slopping path north from the Save Crystal...

Crystal Peak
-------------
Move up to the open area... There will be a cutscene and you will
fight an Esper
________________________________________________________________
Ultima LV ?? HP: ???? (~260,000)
________________________________________________________________
Attacks: Greater Barrier, Holyja, Renew, Reflectga
Notes: Protect, Shell, Reflect, Haste

First of all, have the leader dispel off Ultima's positive
status, the 2nd character use Shear and the 3rd character use
Expose to weaken the boss' defenses.

Ultima will use Holyja once its HP falls by 15%~20%. Hence
switch on your character's accessories to the Ribbon if happens
so that they will be guarded against Reverse.

Start attacking it or cast Darkga to attack it. Once it's HP
falls to 60%, it will cast Greater Barrier (a series of positive
statuses), dispel it off immediately. Keep on attacking and it
will release Holyja, followed by Renew. If your characters got
a Reverse status as a result of the Holyja, use a Remedy/Esuna
immediately. Renew + Reverse will cause targets to be left with
only 1 HP.

Once the boss' HP is below 50%, it start to cast Reflectga on
your party. It will cause any healing magicks to bounced back
and heal Ultima herself. But the equipping of Opal Rings will
remove this.

Over the course of this fight, battlefield seals will replace
existing seal in this order

1 HP draining field -> HP drains over time
2 Magick draining field -> MP drains over time
3 Attack Seal -> Characters cannot use attacks
4 Magick Seal -> Characters cannot use magicks
5 Technicks Seal -> Characters cannot use technicks
6 Items Seal -> Characters cannot use items
7 Magnet Field -> Character with metallic equipment
becomes slow.
8 Start over again

Once your character's MP are depleted, switch to Hermes Sandals
for your party as speed will be a key to obtain an easy victory.
Once your character's attack are sealed, inflict Expose and
Shear to weaken the boss' defenses. Just keep on attacking and
you should be able to finish Ultima before the Item Seal
appears.

Steal: Virgo Gem, High Arcana
LP: 65
________________________________________________________________

Once the battle is over, Ultima the High Seraph will be available
on the License Board. Now make your way back to Save Crystal to
save your game!

Getting the Brave Suit or Zodiac Esutcheon
--------------------------------------------
The chest that containing both the Brave Suit and Zodiac Escutcheon is
the platform after the platform with Taurus Gate II. You will need the
Diamond Armlet to get them. Note that you can have only either 1 of
these equipment.

Take the downward slopping path from the Save Crystal area. Activat
the Aquarius Gate Stone at Sthaana Aquarius. Now make your way back to
Way Stone XVIII. Equip Ribbon on your leader and switch out all other
members (serious). Run all your way to AG1 mark on the ASCII map below
You have 288 seconds.

Route to deactivate Aquarius Gate I:

Here is a recap of the map...

[11]
XVII
|
____[10]xxx
/ x [d]--[e]
[6]xx[5]' VG1 VG2 TG2
x [8]xxx[2]'--[9] x
[a]AG1--[4]---LG2 x CG2---[c]---TG1[f]
| x x | |
[b]' x x | [g]
LG1[3]xxxxxx[1]---CG1[7]'AG2 XXI*
XVI

[1] Dha Vikaari Sirhu [a] Uldobi Phullam Praa'vaa
[2] Sthaana Libra [b] Sthaana Taurus
[3] Uldobi Jilaam Praa'dii [c] Uldobi Jilaam Pratii
[4] Uldobi Jilaam Praa [d] Uldobi Phullam Pratii'vaa
[5] Sthaana Capricorn [e] Uldobi Phullam Pratii
[6] Uldobi Phullam Udiipraa [f] Uldobi Phullam Pratii'dii
[7] Sthaana Virgo [g] Dha Vikaari Sirhru Si
[8] Uldobi Jilaam Praa'vaa
[9] Uldobi Jilaam Pratii'vaa
[10] Uldobi Jilaam Avaa
[11] A Vikaari Kanbhru

1) From [11] XVII, take the upward slopping path to [10]
2) From [10] take the downward slopping path to [9]
3) From [9] take the upward slopping path to [2]
4) From [2] take the downward slopping path to [8]
5) From [8], go pass the Libra Gate to get to [4]. Cast Sleep on the
Ash Wyrm there.
6) From [4], go to the next area and take the downward slopping path,
check the name if it is "Uldobi Phullam Praa'vaa". If not return
back to previous area until you get the area with the name above.
Examine the Aquarius Gate I and bring your gang to fight to battle
against the Skulwyrms, watch out for Curse!

From [a], move down the downward slopping path and you will reach
the location where you find the Taurus Way Stone. Beware of the
Forbidden that spawns over there.

Well, you are going another run. This time is getting tougher than the
previous one. Equip Bowline Sashs for your other members and give your
leader the Ribbon. Switch out your other members and left only your
leader. Activate the Taurus Gate Stone. You will got only 252 seconds
to the following:

Run through the following route:

1) From [b], take the upward slopping path to [a] & go pass the
Aquarius Gate to reach [4]. Cast Sleep on the Ash Wyrm.

2) From [4], take the downward slopping path to [8]. Make sure no
gate is sighted on the next screen. If you saw a gate, you are
on the wrong track

3) From [8], take the downward slopping that does not have a gate
barrier & you should end up in [2] where you find the Libra
Gate Stone.

4) From [2], take the downward slopping path reach [9] where you
fight a Skulwyrm and a couple of Forbiddens. Run through the
Capricorn Gate II, which should lead to a downward slopping
path to [c].

5) At [c], cast Sleep on the Ash Wyrm and take the upward slopping
path.

6) You should saw the Taurus Gate II where 3 Skulwyrms are behind
it. Bring out your other members. Cast Hastega and Protectga
before you proceed to the gate. To play safe, equip Bowline Sash
as their accessories. Examine the game and defeat the Skulwyrms!

That's all that you need to do to activate the Taurus Gate II! The
route behind this gate will lead to the platform where you find a
chest that could contain both the Zodiac Eschutcheon and Brave Suit.
You can only get at one each and one at a time though and you will
need the Diamond Armlet. There is a chance that the chest might not
even appear. To make it "respawn", go back 3 screens back (i.e. Libra
Gate Stone) and return back here.

There is nothing much to do the time being. Return back to the
previous area where you find Virgo Gate II and make your way to Upper
Layer 4 via the Way Stone XVIII. Take the XIX Way Stone to teleport
out of this upper layer to get back to Way Stone IX found in the first
area. (Beware of the Forbiddens that spawns over there). Use Way Stone
VIII to get out of the dungeon. Return back to the Gate of Fire &
make your way back to Giruvegan Gate Crystal.

Teleport back to Balfonheim. Stock up at least 99 Remedies, 99 Phoenix
Downs, 99 X-Potions, 99x Vaccines. Make sure you have 6x Bubble Belts.
If you got sufficient gil, make sure you have at least 3 Demon Shields
& 3x Rubber Suits

----------------------------------------------------------------------
[W-081]
Secret Area of the Henne Mines
----------------------------------------------------------------------
ffxii_0281
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 78 to 82

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Bacchus's Wine x3, Megalixir x2
Loot: -
Gil: -
Equipment: -
Key Items: Map (Henne Candle)
Esper: Zodiark
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jahara
--------
Go to the Lull of the Land. Talk to Geomancer Yugelu and you will be
able to access the secret area in the Henne Mines if you have achieve
the following status:

o Clear all the Garif's mark hunts
* Low-Chief Sugumu - Enkelados (Rank II)
* High-Chief Zayalu - Ixtab (Rank II)
* Warrior Guromu - Mindflayer (Rank IV)
* War-Chief Supinelu - Catoblepas (Rank VI)
o Command at least 10 Espers

The Geomancer Yugelu will sent a Garif to the mines open the secret
area in the Henne Mines. Be warned as it is a tough dungeon and the
game's strongest Esper resides there.

Henne Mines - Staging Shaft
-----------------------------
Go to the Gate Crystal at the Bank of Sogoht. Choose to teleport to
Henne Mines. SAVE your game. This dungeon will be a lot more tougher
than the other 2 previous dungeons (*vommits blood*)...

Before continuing, here is the monster bestiary for upcoming tough
journey.

____________________________________________________________________
The Henne Mines
Secret Areas
____________________________________________________________________

Enemies in this area
```````````````````````````````````````````````````````````````
Abysteel
LV 64 HP: 20524 LP: 1 Weak vs. Holy
LV 65 HP: 20644 LP: 1
Drop/Steal: Dark Crystal, Spiral Incisor, Teleport Stone, Red
Fang, Vampyr Fang, Demon Shield
```````````````````````````````````````````````````````````````
Etem
LV 64 HP: 35916 LP: 1 Weak vs. Holy
LV 65 HP: 36096 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, X-Potion, Book of
Orgain-Mille, Soul Powder, Ivory Pole
```````````````````````````````````````````````````````````````
Gizamaluk
LV 61 HP: 53874 LP: 2 Weak vs. Ice
LV 62 HP: 54554 LP: 2
LV 63 HP: 55234 LP: 2
Drop/Steal: Storm Crystal, Charger Barding, Gold Needle,
Bacchus's Wine, X-Potion, Leo Gem
```````````````````````````````````````````````````````````````
Hecteyes
LV 62 HP: 34633 LP: 1 Weak vs. Ice
LV 63 HP: 34863 LP: 1
LV 64 HP: 35093 LP: 1
LV 65 HP: 35323 LP: 1
Drop/Steal: Storm Crystal, Chronos Tear, Yellow Liquid, Silver
Liquid, X-Potion, Unpurified Ether, Sagittarius Gem
```````````````````````````````````````````````````````````````
Necrofiend
LV 63 HP: 30785 LP: 1 Weak vs. Holy
LV 64 HP: 30965 LP: 1
LV 65 HP: 31145 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Hi-Potion, Sky Jewel,
Lifewick
```````````````````````````````````````````````````````````````

~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Henne Mines - Secret Areas
~-~-~-~-~-~-~-~-~-~-~-~-~-~-


Ore --- Phase 2 Dig [ESPER]
Separation \ Special
| Crossover C.. Charter
Staging Shaft | | Dig \
[GC] Pithead | Special Charter
Junction C | Shaft
[GS] | \ | /
\Phase 2 Shaft_______/
[GS] \
|
Feywood

.. Blocked Path
[GS] Gate Switchboard
[GC] Gate Crystal

Ore Separation
----------------
This is actually the previous area where you fight the boss Tiamat.
There is an exit on the right, which will lead to the secret area. Set
up the following Gambits:

Ally: any -> Phoenix Down
Ally: HP <50% -> Curaja
Self: status = HP Critical -> X-Potion
Self -> Bubble
Self -> Hastega (leader)
Ally: status = Confuse -> Remedy
Ally: status = Poison -> Antidote
Foe: ice-weak -> Blizzaga
Foe: undead -> Curaja
Self -> Faith

Cast Protectga, Hastega, Float and Libra. Make sure these 4 status are
on throughout your journey here. You will defintely spending a lot of
time healing if your party is not above level 80 and above or do not
have around 5000 HP (without Bubble). Try to get level 83. Phase 2 Dig
will be your training ground and you can go back 3 screens to grab the
chests in the meantime...

Recommendations:
I would normally equip my leader with the Zodiac Escutcheon/Demon Shield
with a single handed weapon (I got the Stoneblade via the Bazaar Goods)
than the Zodiac Spear because I find that Shield Block helps a lot in
this dungeon. Shield Block can guard your characters against most of the
enemies' attacks in this dungeon.

Recommended Equipment:
Weapon: Single-hand weapon (e.g. Deathbringer, Runeblade, Golden Axe)
Shield: Demon Shield/Zodiac Escutcheon
Headgear: Renewing Morion
Armor: Rubber Suit
Accessory: - Embroidered Tippet (for Phase 2 Dig)
- Bowline Sash or Ribbon (for other areas)
- Bubble Belt for fighting Zodiark

Of course, switch your strongest weapons before you go and fight
Zodiark as its attack ignore Shield Block.

I would recommend you to download a copy of the Henne Mines made by
sephirosuy, which is available for download also at GameFAQs.
<http://www.gamefaqs.com>.

Phase 2 Dig
----------------------------------------------------------------------
Enemies: Abysteel, Gizamaluk
----------------------------------------------------------------------
You will fight those blood-sucking Abysteel (undead bats). Your Curaja
gambits will be able to settle them. Along the straight walkway, you
will fight mainly Abysteels and traps are looming along the tight
walkway. Move eastwards until you find a green Wyrm (Gizamaluk), which
should be attacked by the Abysteel. The Blizzaga gambits will initiate
first over the Curaja gambits. Finish the Gizamaluk first before you
fight the Abysteel bats. At the end of the walkway, you will find the
Urn containing the walkway. In this area, there are a lot of chests and
you can get great stuff with Diamond Armlets equipped. Refer to
sephirosuy's map for more details. Please note that the appearance of
the chests are completely random and you might get other items such as
gil or Knot of Rust. The good thing is that the chests here *respawns*.

From the urn, move back towards the main pathway, after you move across
the shaft area (i.e. you see brick walls). There is a random chest in
the hidden path (you can see the path on the screen though). There is
1/1000 chance of getting a Zodiac Spear. Now make your way along the
walkway until you reach the dead end in the west section. You will find
another Gizamaluk. Defeat it and search the area in the rear for
"Discarded Paper" marker. Pick the top option to read it. The exit is
at southeast corner. If your character's MP are down to below 1 Mist
gauge left, use Syphon on Gizamaluk to regain your MP.

IMO, this is the one of the best place to build up your characters'
levels. Train a party with average level of at least LV 80. Return back
to the Gate Crystal. Switch off the Gambits. Cast Dispelga on this party
first.

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen, Hastega.
Now switch them to the reserves (they will be used to fight the Esper
here) and bring in your other 3 members for this dungeon. Save your
game. Equip them with Demon Shields (if using Single weapon) or Black
Mask and Sage's Ring as their accessories.

Crossover C
----------------------------------------------------------------------
Enemies: Abysteel, Hecteyes
----------------------------------------------------------------------
Switch your accessories to Bowline Sash or Ribbon (for your leader).

Beware of the dangerous Hecteyes that drop from the upper celings as
their Mythril Bubbles can cause a problems. At the northeast end,
there is a pathway that leads to the Special Charter Dig. You won't be
able to enter it unless you defeat the Esper there. Make your way to
west end of the area. The exit is the gate on the extreme left.

Pithead Junction C
----------------------------------------------------------------------
Enemies: Abysteel*
----------------------------------------------------------------------
Seeing this area, will reminds you something right? Examine the switch
and you will be bombarded with Abysteels and it will spells you a lot
of trouble! My opinion is to ignore the switch unless you are at full
health and MP. By activating the gates here, you will be able to get
to The Feywood.

Phase 2 Shaft
----------------------------------------------------------------------
Enemies: Abysteel, Hecteyes
----------------------------------------------------------------------
The southeast exit leads to the Feywood while the east exit leads to
the Special Charter Shaft (where it contains a great deal of the
game's best equipment). You will fight mainly Abysteel and Hecteyes
enemy. You won't able to access to the next area if you trigger the
switches.

Special Charter Shaft
----------------------------------------------------------------------
Enemies: Hecteyes, Necrofiend, Etem
----------------------------------------------------------------------
You will fight Hecteyes in the shaft walkways along Necrofiends.
Similar to the Pharos - Subterra dungeon, Necrofiends will appear
after you have defeated Hecteyes.

In the north part of the L-shaped area in the middle, you will find a
glowing object, examining it and you will 3 Bacchus's Wine and 2x
Megalixir if you have examined the hint at Discarded Paper at Phase 2
Dig. If you find a chest here, equip Diamond Armlet and there is a
pretty high chance of getting the Fomalhaut.

The exit is at the southeast end of the shaft walkway. Once you reach
the mines, you find Reaper-like enemies in transparent status. They
won't attack unless you attack them. Just beware of their Annul skill,
which can pose a lot of problem as MP is critical for survival in this
area. Use Nihopalaoa + Remedy on the Etems (or cast Disable if you are
running low on Remedies) and Nihopalaoa + Alarm Clock on the
Necrofiends to "disable" before you go into the exit that leads to the
Special Charter Dig.

Switch out your prepared party (make sure the coast is clear before you
do the switch...). The exit leading to the Special Charter Dig can be
accessed by a hidden path (not shown on the actual map) to reach there.

Before entering the area, do the following preparations:

Set the following gambits for all SIX members

Ally: any -> Arise
Self: status = Disease -> Vaccine
Ally: HP <60% -> Renew
Self: status = HP Critical -> X-Potion
Self -> Bubble
Ally: status = Blind -> Eye Drops
Foe: status = Bravery -> Dispel
Foe: status = Faith -> Dispel
Foe: status = Reflect -> Dispel

For prepared party:
---------------------
Equip Black Masks as your character's headgear and Maximillian Armor
as your primary defense armor. Equip Thief's Cuffs for the leader and
Bubble Belts for your other 2 characters.

For current party:
-------------------
Equip Bubble Belts for your current party (make sure they have full
HP/MP). Switch off the gambits. Cast Protectga, Shellga, Float,
Bravery, Faith, Regen, Hastega. Use Hi-Ethers and Ethers to restore
back the MP casted (make sure that they have at least 2 and 1/2 Mist
Charges. Switch on your gambits and switch back to your previously
prepared party.

Special Charter Dig
---------------------
There will be some scenes and your final Esper awaits a battle against
you...
________________________________________________________________
Zodiark LV ?? HP: ???? (~340,000)
________________________________________________________________
Attacks: Darkja, Greater Barrier, Mana Spring, Magick Shield,
Faith, Scathe, Limit Break, Bravery, Shift, Battle Cry,
Paling, Reflect, LV2 Sleep, LV4 Break, LV3 Disable,
Piercing Gravija, Banish Ray
Notes: Protect, Shell, Haste, Reflect

IMO, this IS the 3rd toughest BOSS fight in the whole game...

Be prepared for a tough fight. Darkja is the boss' main arsenal
of attack and has the ability to cause Death occasionally. Once
all 6 characters are KO'd it will be a gameover. It is possible
for Darkja to kill all characters in the current party. Once the
other party has been switched over, have them cast Arise on the
previous party. This is to ensure all characters are alive with
max HP. The objective is to keep all 6 members alive. When
perform the switch, make sure they are equip with a Black Mask
or Demon Shield before they enter the battlefield.

First of all, dispel off its positive status and have your other
characters use Shear and Expose to weaken the boss' defenses.
Have the leader steal the Serpentarius (it will take you ages to
get one from Bazaar Goods) before switching his/her accessory
to Bubble Belt. Try to inflict Shear and Expose at least twice.

Like Gilgamesh and Zalera, Zodiark can use LV2 Sleep, LV3 Disable
and LV4 Break. So switch to the relevant accessories when it
happens. Switch back to Bubble Belts after the attack is being
cast. This step can avoided if your character's levels are non
multiple of 2, 3 and 4. Zodiark will use Piercing Gravja if your
characters are not mulitple level of 2, 3 and 4.

Darkja can be absorbed when your characters are equipped with
Black Mask or Demon Shields. However, if they are dead, they
will be inflict with a Blind status as well. There is a high
chances of Zodiark inflict Disease with its normal attacks. If
that happens, toss a Vaccine to cure the status. An alternate
method to block Darkja is to summon your level 1 Espers to block
it... Please note that Ribbon does not block KO unfortunately.

The boss can use Shift, which changes elemental weakness. Thus
having elemental weapons is a bad idea to fight it. However, you
can still use non-elemental spells such as Scathe and Shock.

Once the boss' HP drops to 50%, it will start to use Darkja more
often and do either one of the following:
o Cast Bravery + Pailing on itself
o Cast Faith + Magick Shield on itself

Make sure you dispel the positive effects BEFORE Magick Shield
take place. With Faith, Scathe can deal around 5000 HP damage to
any ally in range (this explains why Bubble Belts are compulsory
for all 6 characters). Spread your characters out when Zodiark
inflict Scathe and hopefully you can get a character to its
back to avoid getting hit.

Once it's HP drop to 20%, it will upgrade Pailing *almost*
immediately once it loses effect after it casts Bravery. It will
also cast Faith and Reflect before adding a Magick Shield.

But most of time, you will be spending your turn reviving your
other characters after the Darkja effect. Thus attacks and
Quickenings will become useless and you have to rely on magicks -
i.e. Scathe. Take note of the battle message. Once it stats Magick
Shield is off, have one character cast Dispel and the other
character cast Scathe. Use a Megalixir when your party's MP gets
low.

It will take a while, but eventually you will be able to kill off
with Scathe for around 7 to 9 turns...

Steal: Serpentarius, High Arcana
LP: 70
________________________________________________________________

Once the battle is over, Zodiark, the Keeper of Percepts will be
available on the License Board. Reset your gambits back to the dungeon
set Gambits. It will be another long walk back to the Gate Crystal.
Heal up your party and teleport back to the Pharos.

----------------------------------------------------------------------
[W-082]
The Legendary Marks
----------------------------------------------------------------------
ffxii_0282
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 83

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Megalixir x2, Assassin's Arrows x1, Bacchus's
Wine x2
Loot: Serpentarius x1, Teleport Stone x2
Gil: 20,000 gil, 7,000 gil, 250 gil, 500,000 gil,
50,000 gil
Equipment: Rod of Faith
Key Items: Ring of the Light, Ageworn Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pharos - First Ascent - The Wellspring
---------------------------------------
You will be able to access the "Unknown" floor of Subterra once you
have "unlocked" the Subterra by filling up all the Pedestals of Night
with the required Black Orbs. Below are the recap of the requirements:

Black Orbs Requirement
o---------------------------------------------------------------o
| Pedestal NW SW NE SE |
o---------------------------------------------------------------o
| Penumbra 9 6 18 3 |
|---------------------------------------------------------------|
| Umbra 9 18 15 15 |
|---------------------------------------------------------------|
| Abysaal 21 12 15 27 |
o---------------------------------------------------------------o

Other than the following requirements, you also need to defeat the
Phoenix, the optional boss in Penumbra (north chamber) and complete
the Ixion mark hunt.

Once you have fulfil that, the Dias of Ascendance will allow you to
access the Unknown. Return back to the Gate Crystal, do the following
preparations:

Set the following gambits for your current party

Ally: any -> Arise
Ally: any -> Phoenix Down
Ally: HP <50% -> Renew
Ally: HP <30% -> X-Potion
Self -> Bubble
Self -> Hastega (leader)
Ally: status = Disease -> Remedy
Ally: status = Confuse -> Remedy
Ally: status = Blind -> Eye Drops
Ally: status = Petrify -> Gold Needle
Foe: flying -> Telekinesis
Foe: party leader's target -> Attack

First of all, cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
Regen and Hastega. Equip Black Mask, Sage's Ring and Excalibur for your
attack. Equip Deathbringer, Demon Shield, White Mask, Ribbon for your
leader. The third character just equip your stronger weapons. Equip
Rubber Suits as your primary armor. Touch the Gate Crystal & save your
game

Go to the Dias of Ascendance and choose to go the "Unknown Floor".

Hell's Challenge
------------------------------------------------
Be prepared for a long fight as you will fight more than one enemy...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.36 - Shadowseer
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Shadowseer LV ?? HP: ???? (~280,000)
________________________________________________________________
Attacks: Paling, Magick Shield, White Wind, Fearga, Dispelga,
Holy, Flare, Immobilizega, Slowga, Scathe, Shock,
Curse, Darkga
Notes: Faith, Shell, Reflect

Have the leader dispel off its positive status, the other
characters use Expose and Shear to weaken the boss' defenses.

Shadowseer will start off using Vanish Ray (holy-elemental damage
to all allies) and followed by Darkness (dark-elemental damage to
all allies). Equip Sage's Ring/White Mask will absorb the Vanish
Ray damage while Black Mask/Demon Shield will absorb its Darkness.

You can attack with Curaja and the holy-elemental weapons works
extremely well...

Just keep on attacking till Shadowseer's HP drop to 75% and it
will summon Pandemonium. It will also use Pailing, Magick
Shield and White Wind to make it invincible to anything.

From this point onwards, you need to defeat its summoned
monsters. Once Shadowseer summon a monster, he will get another
same positive status he begins with. You need to defeat the
following summoned monsters in this order...

Don't bother to attempt to steal from the summoned monsters as
they don't have anything for you to steal...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pandaemonium HP: 120,000
Status: Protect, Shell
Attacks: Stone Gaze, Flash, Power Spin, Flatten, Pailing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dispel off its positive status and try to inflict Slow on
Pandemonium. Use Shear and Expose to weaken its defense before
it uses Pailing. Once it uses Pailing, you can only attack with
Magicks but make sure your party is equip with Opal Rings or it
will be reflect back on your party. During this period,
Shadowseer will use Fearga, Invert, Darkga, Immobilizga during
this period. Switch your other character's accessory to
Jackboots to guard against Immobilizga. Try to spread your
characters out so that Fearga does not drain all your
character's MP. Once Pandaemonium falls, it will summon Slyt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slyt HP: 93,000
Status: Protect, Shell
Attacks: Lunge, Enrage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispel off its positive status and inflict Shear and Expose.
You should have much difficulty in defeating it. Shadowseer
will use Invert, Fearga, Dispelga and Slowga during this period.
Counter Slowga with Haste. It should not pose you much
difficulty compared to previous fight. Defeat it and Shadowseer
will bring in Fenrir to battle you.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fenrir HP: 190,000
Status: Protect, Shell, Haste
Attacks: Wail, Bravery, Smite of Rage, Ram
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispel off its positive status and use Expose/Shear to weaken
its defenses. Watch out for Shadowseer's Curse, which will
cause your party to attack each other unless you have equip
them with a Ribbon/Bowline Sash. Toss a Remedy on those
affected character. Shadowseer has a tendency to use Invert,
which follow by Fenrir to kill that ally. So toss a Phoenix
Down to revive the fallen ally. Invert actually helps you more
than more harm as it will rebuff your character's MP, where
the Gambits Renew will be activated indefinitely... Once Fenrir
is defeated and Phoenix will be summoned to the battlefield...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phoenix HP: 190,000
Status: Bravery, Haste
Attacks: Lunge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispel off Phoenix's positive status ASAP and try to inflict
Blind (or you use the Nihopalaoa + Eye Drops). Just keep on
attacking the flying creature with your Telekinesis techniques
and you will be fine. Beware of Shadowseer's assistance as its
Curse will become more deadlier as it could inflict Disease.
Toss a Remedy to cure it.

Once all the monsters are defeated, Shadowseer's protection
status will be gone and he has no more supporting. Bring your
strongest weapon. Cast Shellga on your party members as
Shadowseer will start to uses magick (Shock, Flare, Scathe) as
its primary attacks. The gambit will help you to take care most
of healing, just keep up the endurance and you will be able to
beat the god of darkness...

Steal: Maggotty Flesh, Forbidden Flesh, Foul Flesh
LP: 151 (Shadowseer - 33 LP)
________________________________________________________________

Once the battle is over, your party will be brought back to the 1F of
Pharos. Go to the Gate Crystal. Save your game and make your way to
Rabanastre.

Rabanastre - Southgate
------------------------
Use the moogling terminal and choose to warp to The Muthru Bazaar or
The Sandsea. Go the North End and make your way to the Clan Hall. Talk
to Montblanc and you will receive:

o 20,000 gil and 2x Megalixir for defeating the Shadowseer (Rank VI)
o 1x Serpentarius and 1x Teleport Stone for commanding all 13 Espers.

Visit The Sandsea to accept the hunt for Fafnir (Rank VII) if you
haven't don't so.

Warp your way to Mt. Bur-Omisace.

Mt. Bur-Omisace
-----------------
From the Gate Crystal, proceed northwards to head for the Temple
Approach. Talk to Relj, the white viera there who will allow you to
accept the hunt from her on Ieeha's behalf. Now go the Gate Crystal
and save your game.

Open up the map. Examine the area marked under "Silverflow's End". Note
that is a small area (where you fight a Yeti and Wild Onions there)
which can only be accessible via Karydine Glacier.

~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge (B)
[1]- Fading Vale - Head of ___| |
[SC] the (A) |
Silverflow ___Frozen Brook (C)
| _______| | \
Icebound Path of the \
[2]__ Flow (E) Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier (D)
(F) Spine of /
the Icewyrm /
| /
Silverflow's
End (G)
|
[4]

[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam

o------------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------------|
|White Wolf | o | o | o | o | x | x | x |
|Wild Onion | o | x | x | x | x | x | o |
|Skull Knight | o | o | o | o | o | x | o |
|Dark Skeleton | x | o | o | o | o | x | o |
|Slaven Warder | o | x | x | x | o | x | o |
|Lizard | x | x | o | x | x | x | x |
|Yeti | x | x | x | x | o | x | o |
|Bartitine Croc | x | x | x | o | o | x | x |
|Garuda-Egi | x | x | x | x | x | o | x |
|Twintania | x | x | x | x | x | o | x |
|Emperor Aevis | x | x | x | x | x | x | o |
|Ice Elemental | x | x | * | * | * | x | * |
|Leshach Entite | x | x | * | * | * | x | x |
o------------------------------------------------------o

o Available x Not Available * Storm conditions

Exit Mt. Bur-Omisace and switch to the 3 characters that you intend to
fight the mark. Do the following at Freezing Gorge area. Cast
Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Hastega.
Now return back to Mt. Bur-Omisace and use the Gate Crystal.

Set up the following gambits for the prepared party.
o Ally: any -> Arise
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega (leader)
o Ally: any -> Protectga
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Silence -> Echo Herbs
o Ally: status = Stop -> Chronos Tear
o Foe: weak-lightning -> Thundaga
o Self -> Faith

Equip them with Rubber Suit armor and Renewing Morions headgear. Equip
the highest HP character with the Masamune and Genji Gloves.

Switch to your reserve party.

Save your game. Exit Mt. Bur-Omisace. Check that you are experience a
heavy snowstorm. If not return back to Mt. Bur-Omisace and exit again
until you get a snowstorm.

From Freezing Gorge, move westwards to Head of the Silverflow. From
that area (Icebound Flow), head southeast towards Karydine Glacier and
take the southwest exit to Silverflow's End. You should encounter 2
Leshach Entites along your way where you can kill them for your
bestiary. It should be heavy snowstorm.

Silverflow's End
------------------
You should find a giant wyrm-like creature there. Bring out your prepared
party...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.37 - Fafnir
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Fafnir LV ?? HP: ???? (~1,400,000)
________________________________________________________________
Attacks: Rake, Silencega, Sleepga, White Breath, Shock
Notes: Protect, Shell, Haste, Bravery, Reflect, Faith, Regen

Have your leader dispel off its positive effects and have your
other 2 characters to inflict Expose and Shear to weaken the
mark's defenses. Use Expose thrice and Shear thrice.

Now be prepared for an all out onslaught battle. Although the
Fafnir has 1 million HP, it is no where as tough as the million
HP bosses in the previous Final Fantasy. Try to inflict Slow and
Sap on boss (recommend the Nihopalaoa + Remedy). You can also
inflict Sap with Scourge. Below is the summary of the mark's
primary attack:

o Rake - Deals ~2000+ HP damage to one ally
o White Breath - Deals ~2000 to 4500 HP damage to all allies
with a slight probability of causing Stop.

The Fafnir is weak against lightning but its offense is really
strong and you might find yourself casting Renew every 2 minutes.
It seems to have the ability to counter the highest attack.
Thundaga + Faith will always do 9999 HP damage and the boss'
1.4 million HP is going to wear out sooner or later as it don't
heal itself. Switch your accessories to Power Armlet (prevent Stop)
when the boss uses White Breath. Switch your accessories to Rose
Corsege when the mark readies Silencega. Switch your accessories
to Nishijin Belts when the mark readies Sleepga. Equip Masamune +
Genji Gloves will help to build back MP real fast...

Once your MP are low, switch your accessories to Bubble Belts as
having HP above 6000 is a necessity to prevent any KO. Keep up
the endurance and victory will be yours sooner or later...

Steal: Hi-Potion, Pebble, Ring Wyrm Scale
LP: 39
________________________________________________________________

After the battle is over, you will get Ring of the Light key item.
Return back to Mt. Bur-Omisace. Talk to Relj and you will be able to
collect your reward - 1x Assassin's Arrows, 1x Teleport Stone and
7,000 gil for completing the hunt.

Now choose to wrap back to Rabanastre.

Rabanastre - Southgate
-----------------------
Use the moogling network get to Muthru Bazaar or The Sandsea. Make your
way to the Clan Hall. Talk to Montblanc and you will be able to accept
the hunt for Behemoth King (Rank VII). Accept it and make your way to
Old Dalan's House. Talk to Koqmihn (a man who sitting on the floor near
the east table) and you will be able to accept the hunt.

Make sure you have some Hi-Ethers or Ethers in stock. You will need
them.

Giruvegan - Gate of Earth
---------------------------
Now make your way to Gate Crystal. Choose to wrap to Giruvegan. Now do
the following preparations for a party that you intend to use to fight
the Behemoth King.

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega on that party. Equip Rubber Suits and Black Masks as your
primary equipment. The preferred accessory will be Bubble Belts for
2 other characters. Equip the leader with the Ribbon if you have it.

Set up the following Gambits:

o Ally: any -> Arise
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega (leader)
o Self -> Protectga (2nd character)
o Self -> Shellga (3rd character)
o Foe: status = Protect -> Dispel
o Ally: status = Slow -> Haste
o Ally: status = Stop -> Chronos Tear

Save your game first...

Enemies in this area
```````````````````````````````````````````````````````````````
Basilisk
LV 42 HP: 5429 LP: 1 Weak vs. Lightning
LV 43 HP: 5749 LP: 1
Drop/Steal: Antidote, Chronos Tear, Ice Crystal, Primed Tanned
Hide, Serpent Eye
```````````````````````````````````````````````````````````````
Behemoth
LV 42 HP: 10026 LP: 2 Weak vs. Ice
LV 43 HP: 10446 LP: 2
LV 44 HP: 10866 LP: 2
LV 45 HP: 11286 LP: 2
Drop/Steal: Behemoth Steak, Gemini Gem, Primed Tanned Hide,
Red Fang, Storm Crystal
```````````````````````````````````````````````````````````````
Giruveganus
LV 46 HP: 13006 LP: 2 Weak vs. Holy
LV 47 HP: 13686 LP: 2
Drop/Steal: Broken Greataxe, Dark Crystal, Leo Gem, Prime
Tanned Hide, X-Potion
``````````````````````````````````````````````````````````````
Preying Manis
LV 43 HP: 7465 LP: 1 Weak vs. Holy
LV 44 HP: 7705 LP: 1
Drop/Steal: Cancer Gem, Dark Crystal, Insect Husk, Reflectga
Mote, Sickle-Blade, Bowline Sash
````````````````````````````````````````````````````````````

-------------------
The Feywood
-------------------

[1] [2] [1] Golmore Jungle
| / [2] Paramina Rift
Walk of Flitting [3] Lenne Mines
Rifts \ [4] Giruvegan
[3] / \ [SC] Save Crystal
\ Walk of Dancing --- Walk of
Shadows Stolen Truths
\ /
Antiquity's
End . [SC]
.
Redolent Glade
|
White Magick's Embrace
|
Ice Field of Clearsight
/
Edge of Reason
/
[4]

The mark will appear the Edge of Reason only after you have killed
*all* the enemies found in these 2 areas.

---------------------------------- --------------------------------
Ice Field of Clearsight Edge of Reason
(29 enemies) (31 enemies)
---------------------------------- --------------------------------
o Behemoth x2 (A-B) o Giruveganus x1 (A)
o Preying Mantis x15 (A-O) o Behemoth x5 (A-E)
o Basilisk x12 (A-L) o Preying Mantis x9 (A-I)
o Basilisk x16 (A-P)


Below is a checklist that I made for myself when I use to conduct the
hunt. From the Edge of Reason, ignore the enemies here for the time
being. Make your way to the Ice Field of Clearsight.

Ice Field of Clearsight
----------------------------
As mentioned earlier, the Ice Field of Clearsight is the area where you
fight the Mandragoras. There are a total fo 29 enemies. Just place a
alphabet on the blank space below the number after you have defeat a
monster. Once you saw the Mandragoras appearing, that means you have
cleared the area... Defeat 5 Mandragoras as well.
______________________________________________________________
| Behemoth |01|02| |
|_________________|A |B |______________________________________|
| Preying Mantis |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|
|_________________|A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |
| Basilisk |01|02|03|04|05|06|07|08|09|10|11|12| |
|_________________|A |B |C |D |E |F |G |H |I |J |K |L |________|

Edge of Reason
---------------
There are a total of 31 monsters. Defeat them and place a alphabet
inside the space until it is fully filled. You will need to defeat a
total of 31 enemies here. Make sure you search the edges of the area
as well.
_________________________________________________________________
| Behemoth |01|02|03|04|05| |
|_________________|A |B |C |D |E |________________________________|
| Preying Mantis |01|02|03|04|05|06|07|08|09| |
|_________________|A |B |C |D |E |F |G |H |I |____________________|
| Basilisk |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|
|_________________|A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |
| Giruveganus |01| |
|_________________|A |____________________________________________|

After defeating the required list, return back to Ice Field of
Clearsight, not to Giruvegan. Once in the Ice Field of Clearsight,
do not go further from there, instead return back to the Edge of
Reason.

Edge of Reason
----------------
Now return back to Edge of Reason and you should find another giant
creature moving near south east end of the area. Bring out your
prepared party to engage it...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.37 - Behemoth King
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Behemoth King LV ?? HP: ???? (~1,670,000)
________________________________________________________________
Attacks: Rake, Ardor, White Breath, Thundaga, Blizzaga,
Slowga, Firaga, Darkga, Holy, Greater Barrier, Paling,
Magick Shield
Notes: Protect, Shell, Reflect, Regen

Have your leader dispel off its positive effects and have your
other 2 characters to inflict Expose and Shear to weaken the
mark's defenses. Use Expose thrice and Shear thrice.

Try the mark as a stronger Fafnir with more HP and more spells
in its arsenal. Equip Power Armlet when the mark uses White
Breath (which will deal around 3000 HP to all allies with the
possibility of causing Stop). Switch to Power Armlet when the
breath animation is in the process. Once it is over, switch back
to Bubble Belts.

Once it's HP drop to 75%, it start to alternate between Paling
and Magick Shield. So you need to switch your tactics
accordingly. Hopefully, you have acquire some of the game's best
magicks or you take a longer time to finish the battle off.
When the mark's normal deals around 1000+ to each character,
1200+ for Firaga, Blizzaga and Thundaga, 1600+ for Ardor and 2500
for Holy (which can be absorbed by equipping White Masks or
Sage's Ring). As the boss has a tendency to target the character
with the most MP with its magicks, move the character away from
the battlefield so that Behemoth King will be paused for a moment
in the process of casting a magick. Wait for the animation to
end and return back to the battlefield. Typically the battle can
be divided into 2 basic phases:

Generally the Behemoth King will alternate between these 2 phases
and your attack procedure will change...

Magick Shield Phase
---------------------
This is the phase when you need to rebuild your MP fast. Equip
the Genji Gloves + Masamune to enable faster restoring of MP for
the character with lowest MP. Equip Bubble Belts to keep your
HP above 4000 at all times. Switch to Power Armlet when the boss
uses White Breath and switch back to Bubble Belts.

Paling Phase
---------------
This is the phase when you need to dish out magicks and you need
dispel any positive effects that Behemoth King sets up like
Greater Barrier otherwise you won't do anything about it during
the Magick Shield Phase. Have 2 character casts Scathe while the
leader acts the role of primary healer. Again, switch to Power
Armlet when the boss uses White Breath. Equip back to Bubble
Belts once the animation is over. Use Hi-Ethers and Ethers if
your MP runs low.

It took me around 10 such phases before I finally kill off
Behemoth King and used only 2 Hi-Ethers for the whole fight...

Keep up the endurance and you will be able to beat it into a
pulp.

Steal: Ring Wyrm Scale, Behemoth Steak, Elixir
LP: 40
________________________________________________________________

Now make your way back to the Giruvegan Gate Crystal and choose to
warp back to Rabanastre. Go to the Lowtown. Proceed to Old Dalan's
House. Enter the house and talk to Koqmihn and you will get 250 gil
and 2x Bacchus's Wine (WHAT!?).

Now go back to the Gate Crystal and choose to warp back to Mt.
Bur-Omisace. Now make your way to the Temple Approach area where you
used to find Relj. You will be able to examine the large object that
is used to be west off of Relj. Move Vaan close to it and the "Wyrm
Snout" marker will appears. Examine it and choose strike it. There
will be a tip and it says it would be better to strike without a
weapon. Choose to disarm Vaan's weapons (it is okay to left with a
shield though...). A "Wyrm Snout Plunder" glowing object will appear.
Examine it and you will get 500,000 gil and the game's best rod - the
Rod of Faith! Now choose to warp to Balfonheim Port.

Balfonheim Port
----------------
Remember the Dragon Scale that you got from completing the Vyraal (Rank
V) mark hunt? Go to the Aerodome and take the "Private Airship" to the
Cerobi Steppe.

Cerobi Steppe
---------------
From the anchor location (where there is a Save Crystal), make your
way to The Northsward. Examine the Windmill No. 10 (you can also do
the fishing mini-quest if you have managed to get the coloured bottles
- please refer to the fishing section for more details) and there will
be a cutscene with Wyrm Philosopher. Choose to trade in the Dragon
Scale key item and you will get the Ageworn Key for the exchange. Make
your way back to the Save Crystal. Board the airship and choose to go
back to Archades

Imperial City of Archades
---------------------------
Make some preparations. Stock up your items and make some purchases.
Now make your way to Old Archades and enter Sochen Cave Palace.

-~-~-~-~-~-~-~-~-~-~-~
Sochen Cave Palace
-~-~-~-~-~-~-~-~-~-~-~

Enemies in this area
```````````````````````````````````````````````````````````````
Zombie Knight
LV 36 HP: 3693 LP: 1 Weak vs. Holy
LV 37 HP: 3873 LP: 1
LV 38 HP: 4053 LP: 1
Drop/Steal: Dark Magicite, Capricorn Gem, Maggoty Flesh,
Hypnocrown
```````````````````````````````````````````````````````````````
Gorgimera
LV 38 HP: 4266 LP: 1 Weak vs. Water
LV 39 HP: 4386 LP: 1
Drop/Steal: Teleport Stone, Bundle of Feathers, Fire Magicite,
Hammerhead
```````````````````````````````````````````````````````````````
Imp
LV 37 HP: 4390 LP: 1 Weak vs. Ice
LV 38 HP: 4000 LP: 1
LV 39 HP: 4710 LP: 1
Drop/Steal: Storm Magicite, Demon Feather, Blue Fang, Antidote,
Scorpio Gem, Gil
```````````````````````````````````````````````````````````````
Iguion (friendly)
LV 36 HP: 5129 LP: 1 Weak vs. Lightning
LV 37 HP: 5239 LP: 1
Drop/Steal: Eye Drops, Ice Magicite, Phoenix Down, Pointed Horn,
Frogspawn, Aries Gem, Survival Vest
```````````````````````````````````````````````````````````````
Pit Friend
LV 37 HP: 4390 LP: 1 Weak vs. Earth
LV 39 HP: 4710 LP: 1
Drop/Steal: Eye Drops, Demon Feather, Remedy, Wind Magicite,
Scorpio Gem
```````````````````````````````````````````````````````````````
Striker
LV 37 HP: 5129 LP: 1 Weak vs. Wind
LV 38 HP: 5549 LP: 1
Drop/Steal: Maggoty Flash, Teleport Stone, Earth Magicite,
Kagenui
```````````````````````````````````````````````````````````````
Focalor (friendly)
LV 36 HP: 4513 LP: 1 Weak vs. Ice
LV 37 HP: 4687 LP: 1
Drop/Steal: Storm Magicite, Ichthon Scale, Pisces Gem, Balance
Mote, Power Rod, Dorsal Fin,
```````````````````````````````````````````````````````````````
Wendigo
LV 37 HP: 5458 LP: 1 Weak vs. Lightning
LV 38 HP: 5878 LP: 1
Drop/Steal: Gemini Gem, Hi-Potion, Ice Magicite, Kiku-Ichimoji,
Maggoty Flesh, Forbidden Flesh, Gokuu Pole
```````````````````````````````````````````````````````````````
Absyteel
LV 35 HP: 6778 LP: 1 Weak vs. Holy
LV 36 HP: 6898 LP: 1
LV 37 HP: 7018 LP: 1
LV 38 HP: 7138 LP: 1
Drop/Steal: Dark Crystal, Spiral Incisor, Vampyr Fang, Red Fang
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 36 HP: 7625 LP: 1 Weak vs. Holy
Drop/Steal: Dark Crystal, Forbidden Flesh, Alarm Clock,
Capricorn Gem
```````````````````````````````````````````````````````````````

As usual, here is the area map

[2]
[1] Tchita Uplands |
Skybent Chamber [GC] [LFT]
[2] Old Archades |
Chamber of the
[SC] Save Crystal Chosen [LFT]
[GC] Gate Crystal |
Temptation
Eluded
|
Hall of the Hall of _|
Wroth God Shadowlight
. |
. . . . Destiny's March
| | | | |
Falls of Time
\___\__ | __/
Mirror of
__________the Soul
|
___ The Acolyte's__
| Burden [SC] |
| |
|_ Hall of Lambent__|
Darkness
|
Doubt
Abandoned
|
[1]

At the Gate Crystal, make the following preparations:

Set up the following Gambits:
o Ally: any -> Arise
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega (leader)
o Self -> Protectga (2nd character)
o Self -> Shellga (3rd character)
o Ally: status = Slow -> Haste
o Ally: status = Stop -> Chronos Tear
o Ally: status = Petrify -> Gold Needle

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and
Hastega on all 3 characters that you are bring for the battle. Equip
Rubber Suit & Black Masks as your primary armor equipment. Bubble
Belts for your two fighters and give the Ribbon for your leader.

Board the elevator to the Chamber of the Chosen. From there, make
your way to the Hall of Shadowlight. Move southwards to the Hall
of Shadowlight. Make your way to the Falls of Time via the southeast
path on the extreme right.

Now pay attention closely to the map. In the center of the map, you
should find a cross shaped path similar to the ASCII diagram below:
Enter the cross-shaped area via the Ancient Door on east, marked "A".

Before carrying on, there are some key pointers to move around this
area:
o You have to enter the Destiny's March from the Falls of Time
o Start from entering the entrance on the east (where you will fight
Zombie Knights)
o You just need to go pass "Door of Hours" i.e. you should not be
moving along the cross shaped footpath. Feel free to defeat any
Wendigos and Strikers that is along your way.

__| |__ From "A", make your way to "B". Examine
/ _ E _ \ Door of Hours facing southeast and move in
Ascetic __/ /_| |_\ \__ a clockwise direction to C. From C, move
Door __ D__ __B __ A to D and eventually E. Once you get back to
\ \_| |_/ / B, there will be a message that the door's
\__ C __/ mechanism will be unlocked.
| |

Once you got the message, make your way to Ascetic's Door. Examine it
and there will be a hidden path (where you will fight Abysteels and
Zombie Warlocks along your way there). Make your way northwards till
you reach a door that says "Hall of the Ascetic"

Hall of the Wroth God
-----------------------
________________________________________________________________
Hell Wyrm LV ?? HP: ???? (~8,950,000)
________________________________________________________________
Attacks: Rake, Judgement, Aeroga, Thundaga, Darkga, Stone
Breath, Firaga, Blizzaga, Waterga, Invert
Notes: Protect, Shell, Haste

Have your leader dispel off its positive effects and have your
other 2 characters to inflict Expose and Shear to weaken the
mark's defenses. Use Expose thrice and Shear thrice.

If you observe carefully, there are a tiny orbs underneath Hell
Wyrm's life gauge. Those are the life points. Each of them will
have around 170,000 HP each. As being a Dark elemental enemy,
Hell Wyrm is weak against Holy. Having the Excalibur helps a lot
in this fight.

The boss' normal attacks is a Rake attack, which has 5% chance
of causing Death. Thus having the Arise gambits is a must. For
every 5 bars that you knock off the boss' HP, it will unleash
Judgement. Switch your accessories to Power Armlet, you see the
message that it is about to use Judgement. Switch back to your
preferred accessories after the Judgement is over. Make your
party has at least 5000 HP to survive Judgement. It is preferred
when the Hell Wyrm is using Judgement, cast Curaja, Protectga
and Shellga...

The Hell Wyrm does around 1000~2500 with its normal rake attack
and does around 1200~1500 with its magicks.

Likewise you can also make use of equipments to absorbs Hell
Wyrm's magick such as Darkga with Black Masks or Demon Shields.
Once it's HP falls below 75%, it will start to unleash magicks.
As a safe measure, someone is guarded against Stop at all times
(i.e. equip the Ribbon). As the boss' HP gets lower and lower,
it's attack and defense will increase. Keep on inflict Expose
(I managed to inflict a total of 10 times in the battle). Once
its HP gets below 50%, it will get another stats boost, remove
it with Shear and Expose again. I don't recommend you attack it
with magicks as Magicks are crucial for healing your characters.
It start to use Stone Breath and Invert. With the Renew gambits
set, your party member will be back with FULL HP & MP after the
Hell Wyrm uses Invert. Once its HP gets critical (i.e. down
with 5 gauges), it will start to use Invert or Darkga. With
Black Mask and the Renew gambit, it should be counter with at
ease...

By the way, if your MP is low. You can exit that place and go
back to the Save Crystal. However, I managed to beat it without
go out of the Hall of Wroth God once... PS: I find the battle
against Zodiark even more harder than this fight... It will take
you around 45 ~ 60 minutes when your party level is around
LV 80...

Steal: Dark Magicite, Dark Stone, Dark Crystal
LP: 150
________________________________________________________________

After defeating the Hell Wyrm, search the area for a random treasure
chest (I got a Holy Mote...) Now make your way out of the Sochen Cave
Palace and use the Gate Crystal to warp back to Rabanastre.

Rabanastre - Southgate
-----------------------
From the Southgate, use the moogling terminal to go to the Muthru
Bazaar. From there, head to the Clan Hall in the North End. Talk to
Montblanc and you will get 50,000 gil for defeating the Hell Wyrm. Now
talk to Montblanc again and you will be able to accept the hunt for
Yiazmat (Rank VIII).

Now choose to warp to Balfonheim Port. Stock up your items (especially
Chronos Tear & Gold Needle after your extensive use in the previous
battle...). Now proceed to the Ancient City of Giruvegan

----------------------------------------------------------------------
[W-083]
The Omega in The Great Crystal
----------------------------------------------------------------------
ffxii_0283
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 85

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Omega Badge x1
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Giruvegan - Gate of Earth
---------------------------
I guessed you know what I am only going to tell you what to do... Thus,
make your way to The Great Crystal. Make sure you have the following
equipment before you proceed down to fight the Omega.

o 3x Renewing Morions
o 6x Rubber Suits
o 6x Bubble Belts

The Great Crystal
-------------------
To fight the optional boss Omega Mk XII, you need to fulfil the
following requirements:
o Accept the hunt for Yiazmat (Rank VIII)
o Unlock the Taurus Gate I that is block to it.

First of all, below are the relevant ASCII maps for the journey to
battle the Omega.

The Great Crystal - Lower Layer 1
-----------------------------------------------------------------------
Enemies: Ose, Reaper, Mom Bomb
-----------------------------------------------------------------------
[*]
IX
x * A Vikaari Dhebon (IX)
G 1 A Prama Vikaari (VIII)
[2]----[1]xxx[3] 2 Kabonii Jilaam Pratii'vaa
| VIII 3 Sthaana Scorpio
| 4 Kabonii Jilaam Avaa
[5]-----[4] 5 Dha Vikaari Bhrum (VII)
VII G Scorpio Gate

Once you entered The Great Crystal, move pass the Scorpio Gate and make
your way to the Way Stone IX. Use it to teleport your party to the Upper
Layer of the Gate Crystal.

The Great Crystal - Upper Layer 1
-----------------------------------------------------------------------
Enemies: Mom Bomb, Reaper
-----------------------------------------------------------------------
[7]
XII
[3] |
x | _[6]_
x _S2_ / \
/ \/ \
[1]xxxx| [2] | [5]*
X \____/x /
S1 x [4]_/
x
x
[8]
XI

xx Upward slopping -- Downward slopping
[1] Dha Vikaari Kabonii (X) [4] Dhebon Jilaam Praa'dii
[2] A Vikaari Kanbhru Ra (XX) [5] Sthaana Sagittarius
[3] Dhebon Jilaam Avaapratii [6] Dhebon Jilaam Pratii'dii
[7] A Vikaari Sirhu Pratii [8] A Vikaari Sirhru Praa
S1 Sagittarius Gate I S2 Sagittarius Gate II
' Gate Stone

From the Way Stone X, make your way up the upward slopping path and
use the Way Stone XX at "A Vikaari Kanbhru Ra" [2]. Use it to get to
teleport to Way Stone XIX.

The Great Crystal - Upper Layer 4
-----------------------------------------------------------------------
Enemies: Forbidden, Necroprobe
-----------------------------------------------------------------------

[3]
x
x
[4]----[2]SCxxx[5]
| XIX
[1]
XVIII

[1] Dha Vikaari Uldobi
[2] Kanbhru Pis
[3] Crystal Peak (Esper Ultima)
[4] Sthaana Aquarius
[5] Dha Vikaari Dhebon Ra

Hope that you remember the gambits that I have first used while moving
in this dungeon to fight Ultima:

o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
(For leader, if party is not equipped with Hermes Sandals)
o Foe: undead -> Curaja
o Foe: status = Disable -> Scathe
o Foe: status = Oil -> Firaga
o Self -> Faith

From Way Stone XIX, make your way down the downslopping path and reach
the Save Crystal. Do the following preparations that you intend to fight
Omega Mk II. Beware of the Forbiddens that sprout in this area.

Switch your 3 characters that you want to use to fight Omega. Make sure
that they have a base HP of at least 6000 (after equipping Rubber Suit
and Renewing Morions). Switch off the gambits. Cast Dispelga to remove
previous effects.

Cast Protectga, Shellga, Float, Bravery, Faith, Bubble & Hastega
on all characters. Equip Bubble Belts for all participating characters.
Equip the following weapons - leader (Ultima Blade), 2nd character
(Masamune) and the Zodiac Spear for the decoy.

Setup the following gambits for your other 2 characters

o Ally: any -> Arise
o Ally: "Decoy" -> Reverse
o Ally: "Decoy" -> Decoy
o Self: HP <50% -> Curaga
o Ally: any -> Hastega
o Ally: any -> Protectga
o Foe: undead -> Curaja
o Foe: party leader's target -> Attack
o Foe: targeting self -> Attack

Setup the following gambit for the "Decoy"

o Ally: any -> Arise
o Self -> Decoy
o Self -> Reverse
o Foe: targeting self -> Attack

Switch the 3 members to your reserve party. Save your game. Now board
the Way Stone XVIII to get back to Upper Layer 3.
________________________________________________________________________
The Great Crystal
Upper Layer 3
________________________________________________________________________
Since you will be moving around this area the most of the time, here
is the monster bestiary listing for your assistance.

Enemies in this area
```````````````````````````````````````````````````````````````
Forbidden
LV 58 HP: 17684 LP: 1 Weak vs. Holy
LV 59 HP: 17864 LP: 1
Drop/Steal: Dark Crystal, Forbidden Flesh, Echo Herbs,
Capricorn Gem
```````````````````````````````````````````````````````````````
Ash Wyrm
LV 61 HP: 88423 LP: 4 Weak vs. Earth
LV 62 HP: 89103 LP: 4
Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
Moon Ring
```````````````````````````````````````````````````````````````
Skulwyrm
LV 60 HP: 41264 LP: 2 Weak vs. Holy
LV 61 HP: 41944 LP: 2
Drop/Steal: Dark Crystal, Hi-Potion, Batterwyrm Carapace,
Charger Barding, Wyrm Bone
```````````````````````````````````````````````````````````````
Giruveganus
LV 60 HP: 45194 LP: 2 Weak vs. Holy
LV 61 HP: 45874 LP: 2
Drop/Steal: Dark Crystal, Prime Tanned Hide, X-Potion, Leo Gem,
Broken Greataxe
```````````````````````````````````````````````````````````````
Reaper
LV 62 HP: 27509 LP: 1 Weak vs. Holy
LV 63 HP: 27689 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Book of Orgain-Cent,
Vaccine
```````````````````````````````````````````````````````````````

[11]
XVII
|
____[10]xxx
/ x [d]--[e]
[6]xx[5]' VG1 VG2 TG2
X [8]xxx[2]'--[9] |
[a]AG1--[4]---LG2 x CG2---[c]---TG1[f]
| x x | |
[b]' x x | [g]
LG1[3]xxxxxx[1]---CG1[7]'AG2 XXI*
XVI

[1] Dha Vikaari Sirhu [a] Uldobi Phullam Praa'vaa
[2] Sthaana Libra [b] Sthaana Taurus
[3] Uldobi Jilaam Praa'dii [c] Uldobi Jilaam Pratii
[4] Uldobi Jilaam Praa [d] Uldobi Phullam Pratii'vaa
[5] Sthaana Capricorn [e] Uldobi Phullam Pratii
[6] Uldobi Phullam Udiipraa [f] Uldobi Phullam Pratii'dii
[7] Sthaana Virgo [g] Dha Vikaari Sirhru Si
[8] Uldobi Jilaam Praa'vaa
[9] Uldobi Jilaam Pratii'vaa
[10] Uldobi Jilaam Avaa
[11] A Vikaari Kanbhru

xx Upward slopping -- Downard slopping
AG1 Aquarius Gate I AG2 Aquarius Gate II
CG1 Capricorn Gate I CG2 Capricorn Gate II
LG1 Libra Gate I LG2 Libra Gate 2
TG1 Taurus Gate I TG2 Taurus Gate 2
' Gate Stone

Path to unlocking Taurus Gate I
--------------------------------
Once you reached the platform where you find the Taurus Gate Stone
Switch all your characters and leaving one character on the
battlefield. Equip the Ribbon as his/her accessory. Activate the
Taurus Gate Stone. You will got only 252 seconds to the following:

1) From [b], take the upward slopping path to [a] & go pass the
Aquarius Gate to reach [4]. Cast Sleep on the Ash Wyrm.

2) From [4], take the downward slopping path to [8]. Make sure no
gate is sighted on the next screen. If you saw a gate, you are
on the wrong track

3) From [8], take the downward slopping that does not have a gate
barrier & you should end up in [2] where you find the Libra
Gate Stone.

4) From [2], take the downward slopping path reach [9] where you
fight a Skulwyrm and a couple of Forbiddens. Run through the
Capricorn Gate II, which should lead to a downward slopping
path to [c].

5) At [c], cast Sleep on the Ash Wyrm and take the downward sloppng
path to "Uldobi Phullam Pratii'dii". Defeat the 2 Forbiddens
there and deactivate the Taurus Gate I.

Now make your way down the downward slopping path to "Dha Vikaari
Sirhru Si". Defeat all the Forbiddens that sprouts around that area.
Cast Protectga, Shellga, Float and Hastega on the current members.
Make sure they have Bubble on as well.

Use the Way Stone XXI to teleport to "A Vikaari Uldobi Si" where you
find Way Stone XXII. Flee your way down the downward slopping path
to Dha Vikaari Dhebon Si. You will fight more Forbiddens there. Keep
on fighting until you get back full HP/MP. The Curaja Gambits should
help you a lot. You will be wrap to "A Vikaari Sirhru Si" where you
find the Way Stone XXIV. Fight more Forbiddens and take the downward
slopping path....

Dhebon Jilaam Avaa
-------------------
Heal up your current party members and set up the following gambits for
the current party as well. Cast Protectga, Bubble and Hastega on all the
3 characters. Set up the following gambits as well:

o Ally: any -> Arise
o Ally: "Decoy 2" -> Reverse
o Ally: "Decoy 2" -> Decoy
o Self: HP <50% -> Curaga
o Ally: any -> Hastega
o Ally: any -> Protectga
o Foe: undead -> Curaja
o Foe: party leader's target -> Attack
o Foe: targeting self -> Attack

Setup the following gambit for the "Decoy 2"

o Ally: any -> Arise
o Self -> Decoy
o Self -> Reverse
o Foe: targeting self -> Attack

Wait for the spells to be cast before switching to your prepared party.

It is a boss fight...
________________________________________________________________
Omega Mark XII LV ?? HP: ???? (~1,000,000)
________________________________________________________________
Attacks: (unnamed laser), (unnamed stomp)
Notes: -

The Omega has only 1,000,000 HP in the english version compared
to Japanese version. All of Omega's weapon do not have a name
but they can deal tremendous amount of damage within a short
period of time. As the boss' HP gets critical, it will be nearly
impossible to defeat as due to its rapid & fast combo rate, which
will almost instantly kill your party within seconds. Not that
Omega has the ability to berserk a character with its attack.

As Omega Mark XII has a random elemental weakness, it is not
advisble to use weapons that have an elemental (e.g. Excalibur).
So stick to non-elemental weapons. By the time, you find out
its elemental weakness, the battle is already over...

To solve this battle in a cost efficient manner, it is best to
use the Reverse and Decoy trick. With Reverse, the character
will receive damage from healing magic but attack will heal the
character instead. Decoy is also essential to determine so that
Omega will target only that specific character.

If your current party got wiped out, switch to reserve party and
have them cast Arise on the previous fallen party members (BTW,
this is quite similar to the battle against Zodiark).

It will be a very tough fight. But with Reverse + Decoy, you
will be able to complete the battle eventually...

Steal: Knot of Rust
LP: 255
________________________________________________________________

After the battle is over, pick up the item bag or coin. It will contain
the Omega Badge. Note that defeating the Omega will not break your
current chain.

Now it is time to heal up and reset your gambits back to the following
setup:

o Ally: any -> Phoenix Down
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
(For leader, if party is not equipped with Hermes Sandals)
o Foe: undead -> Curaja
o Foe: status = Disable -> Scathe
o Foe: status = Oil -> Firaga
o Self -> Faith

Make your way to the Way Stone XVII. Use it and you will get teleported
to Way Stone XX in the Upper Layer 1. Now take the downward slopping path
and get to the Way Stone X to teleport back to the lower layers.

Once in the lower layers, from Way Stone IX, move down the downward
slopping path and use the Way Stone VIII to get out of The Great
Crystal.

Once back in Giruvegan, make your way out and return back to the Gate
Crystal. It is a long way back there... Now use the Gate Crystal.
Choose to warp to The Pharos at Ridorana.

----------------------------------------------------------------------
[W-084]
The Final Mark Hunt - Yiazmat
----------------------------------------------------------------------
ffxii_0284
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 86 ~ 99

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Teleport Stone x1
Loot: Godslayer's Badge x1, Centurio Hero's Badge x1
Gil: 30,000 gil
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pharos - First Ascent /The Wellspring
--------------------------------------

Warp back to Balfonheim to stock up your items if you are low on them.

Make sure that you have at least:

o 99x Phoenix Down, 99x Gold Needle, 99x Chronos Tear, 99x Remedy,
99x X-Potion, 55x Ethers, 30x Hi-Ethers, 2x Megalixir
o 3x Maxmillian Armor, 6x Rubber Suits
o 3x Renewing Morions, 6x Golden Skullcap
o 6x Bubble Belts
o 1x Genji Glove (steal from Gilgamesh)
o 1x Orochi (via Bazaar) or Yagyu Darkblade (refer to legendary weapons)
o 1x Dark Shot [Complete Piscadaemon (Rank V) hunt]
o 1x Zodiac Spear/1x Ultima Blade/1x Masamune/ or 1x Tournesol/1x Koga
Blade
o 1x Ribbon
o 3x Windbreakers
o 1x Fomalhaut

Now make your way back to the Ridorana Cataract and return back to the
area where you find the Save Crystal at the Ridorana Cataract.

Ridorana Cataract - Path of Hidden Blessing
--------------------------------------------
The upcoming battle will take you around 3 ~ 5 hours as the legendary
Yiazmat has an amazing 50 million hit points! (*vomits*). The battle
will be come tougher as Yiazmat has lower HP...

Set up the following gambits for your "crisis" party:

o Self -> Reverse
o Ally: any -> Reverse
o Ally: any -> Raise/Phoenix Down
o Self -> Haste
o Self: MP <10% -> Ether/Hi-Ether/Charge
o Foe: nearest -> Attack

Turn off the gambits and cast Protectga, Shellga, Float, Bubble, Faith,
Bravery, Hastega, Reverse on all these 3 characters. Turn on the gambits
and switch them to the rear.

Equip them with Circlet/Gold Skullcaps, Rubber Suits and Bubble Belts
as their equipment. Equip one leader with the Fomalhaut + Dark Shot and
equip your other characters with Masamune and Koga Blade as their
weapons.

Now make the following preparations for your main party. Cast Protectga,
Shellga, Float, Bravery, Faith, Bubble, Regen, Hastega for the main
party.

Set up the following Gambits for your current party:
o Ally: any -> Arise
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
o Self -> Protectga
o Self -> Bravery
o Self -> Float -> Shellga*
(after most traps are being triggered)
o Ally: status = Stop -> Chronos Tear/Esuna
o Ally: status = Stone -> Gold Needle/Stona
o Ally: status = Sap -> Remedy
o Ally: status = Disease -> Remedy
o Foe: nearest -> Attack

Equip them with Renewing Morions, Maxmillian Armor and Bubble Belts as
their primary equipment. Give other 2 characters the Ultima Blade/
Tournesol and Zodiac Spear as their weapons. Give your leader the Genji
Armor, Genji Gloves + Orochi/Yagyu Darkblade. Make sure the leader
at least a minimum HP of 6000 (without Bubble)

Now swicth all other members except for the leader. Run all your way
to the Colosseum.

Ridorana Cataract - Colosseum
-------------------------------
There will be some scenes and the traps in the Colosseum will be
still there with Yiazmat, a holy wyrm roaming in that area... Bring
your friends and it is time for a LONG battle.
________________________________________________________________
Yiazmat LV ?? HP: ???? (~50,000,000)
________________________________________________________________
Attacks: Stone Breath, White Breath, Cyclone, Rake, Death
Strike, Protect, Shell, Haste, Regen, Bravery, Faith
Notes: Protect, Shell, Haste

The Yiazmat is a holy-elemental enemy and it will absorbs Holy
elemental attacks, which using the Excalibur a bad choice for
the fight. This is the battle where your Ninja Swords and dark
elemental weapons comes handly.

Dispel off Yiazmat's positive status and have your characters to
inflict Expose (for around 8 times) and Shear (around 3~5 times)
to weaken the boss defenses.

During the battle, you will get to see Yiazmat using the following
attacks:

o Rake - 500~2000+ HP damage against 1 ally
o Stone Breath - 2000+ HP damage + Petrify
o White Breath - 3000+ HP damage + Stop
o Cyclone - Wind-elemental damage 3000~4000 HP damage against all
characters + Sap
o Death Strike - Death on the targeted ally

100% - 75% (1st hour)
----------------------
Now with Bravery, the recommended weapons should do 9999 HP
damage on the Yiazmat. Just keep on attack and the Gambits will
do the job for you.

The gambits will do most of the job for you in this battle. When
ever the boss uses any for the other breath attacks, switch the
leader accessory to Ribbon. Once you saw Yiazmat readies "Cyclone"
switch your armor to Windbreakers to reduce the wind-elemental
damage. If the leader gets KO'd, switch his/her accessory to
Bubble Belt before he gets revived so you get more HP to witness
Yiazmat's raw attacking power. Watch out when Yiazmat uses Death
Strike, which will normally focus on the leader. Try to focus your
attack one area, so you don't have to worry too much on the traps.

74% to 50% (2nd hour)
----------------------
The frequency of Death Strike, Cyclone and the breath attacks will
increase and Yiazmat will be able to inflict a random status
ailments with its normal attack. Toss a Remedy if they got
inflicted by Disease, Reverse and Disable. Disease is a big problem.
Other than that, the normal attacks will resume... *yawns*

50% to 10% (3rd hour)
----------------------
Death Strike will happen every 5th turn of Yiazmat and it will
now guarantee 100% kill on the target character. Your damage
limit will be now capped at 6999 instead 9999. Once it's HP is
critical, it will cast Reflectga on your party. Counter Dispelga
(make sure the leader is equipped with Bubble Belt). Recast
Bravery and resume the battle.

Keep on fighting until ALL your current party members are dead
(yes - it will happen). When your party is dead or not within
target range, Yiazmat will cast supportive status such as Protect,
Shell, Haste and Regen...

10% to 1% (4th hour)
---------------------
Switch out your "crisis" party and switch your current party
gambits to the SAME as the crisis party setup. Switch the leader's
accessory to Bubble Belt and have the crisis party cast Arise on
the fallen party (target with the R1 button). Use a Megalixir if
the MP of the majority "dead" party is low.

Now have a character to dispel off the status bluffs that Yiazmat
has cast. Regen will heal Yiazmat for 50,000 every second (!) if
you do not dispel it off.

The reason for using this setup is that Yiazmat will start to
behave like the Omega and it will be nearly impossible to fight it
head on as most of your resources will be drain out (especially
the Chronos Tear and Gold Needle, eventually Phoenix Downs). Thus
having the Reverse on the ENTIRE party will works wonders (no need
for Decoy since Yiazmat attacks can attack all allies). I end up
using lesser items and managed to conserve more MP and items using
this strategy.

With Reverse on, the Cyclone's Sap will work like Regen and Yiazmat
actually heals your party with its attacks.

Death Strike will attack more often and you will have revive a dead
ally ASAP with a Phoenix Down (as item commands work faster than
magick). Keep up the endurance and you should be able to finish it
off.. TOUGH IT OUT and victory will be yours.

Steal: Holy Stone, Holy Magicite, Holy Crystal
LP: 255
________________________________________________________________

Once the battle is over, give yourself a pat on the back as you have
defeat the game's toughest boss! Warp back to Rabanastre using the
gate crystal at the Pharos. Save your game (or you have spend another
4+ hours fighting Yiazmat again...)

Rabanastre
------------
Back in Rabanastre, make your way back to the Clan Hall in the North
End. Talk to Montblanc and there will be some scenes. You will get
the Godslayer's Badge and 30,000 gil for your efforts. Now make your
way back to Miguelo's Sundaries to stock up your items.

FINAL QUESTS....
Well, there will be no more additional marks for you kill and you can
do the other optional quests (which will be covered in detail in the
other section).

o You can go fishing at South Bank Village to get the Lu Shang's
Badge where you can sell all the badges to get the Wyrmhero Blade.
o You can also go and complete your monster bestiary and the rare
game hunting (please refer to Section 4) to complete your bestiary
and attain the highest Clan Rank - Order of Ambrosia, where you
can buy Dark Matter from the Clan Provisioner for just 2 gil!
o If you revisit Montblanc for attaining the rank - Order of Ambrosia,
you can get 1x Centurio Hero's Badge and 3x Teleport Stone for your
efforts! The bonus is that you will be able to purchase Dark Matter
from the Clan Provisioner for 2 gil.

Once you done, make the necessary preparations and it is time to put
an end to this game...

Make your way to the Aerodome. Choose the Private Airship and move your
cursor to "Sky Fortess Bahamut".... NOTE: Once you go to the Bahamut,
you won't be able to return...

----------------------------------------------------------------------
[W-085]
Sky Fortess Bahamut
----------------------------------------------------------------------
ffxii_0285
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 86 ~ 99

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enemies in this area
```````````````````````````````````````````````````````````````
Imperial Beastmaster
LV 49 HP: 3458 LP: 1
LV 50 HP: 3698 LP: 1
Drop/Steal: Gil, Hi-Potion, Phoenix Down, Reflectga Mote
```````````````````````````````````````````````````````````````
Imperial Gunner
LV 47 HP: 4219 LP: 1
LV 48 HP: 4459 LP: 1
Drop/Steal: Gil, Hi-Potion, Phoenix Down, X-Potion
```````````````````````````````````````````````````````````````
Imperial Pilot
LV 48 HP: 4219 LP: 1
LV 49 HP: 4459 LP: 1
LV 50 HP: 4699 LP: 1
LV 51 HP: 4939 LP: 1
Drop/Steal: Gil, Hi-Potion
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 48 HP: 3669 LP: 1
LV 49 HP: 3909 LP: 1
Drop/Steal: Gil, Hi-Potion, Phoenix Down, X-Potion
```````````````````````````````````````````````````````````````
Mastiff
LV 48 HP: 7307 LP: 1
Drop/Steal: Hi-Potion, Phoenix
```````````````````````````````````````````````````````````````
Judge
LV 49 HP: 4953 LP: 1
LV 50 HP: 5193 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Vaccine
```````````````````````````````````````````````````````````````
Sphere-Rook
LV 47 HP: 10286 LP: 1
Drop/Steal: Knot of Rust
```````````````````````````````````````````````````````````````
Spinner-Rook
LV 47 HP: 13286 LP: 1
Drop/Steal: Knot of Rust
```````````````````````````````````````````````````````````````
Helm-Rook
LV 47 HP: 12286 LP: 1
Drop/Steal: Knot of Rust
```````````````````````````````````````````````````````````````

Small cool FMV scenes will be showing and eventually Vaan and his
party will be arrived at Yayne's stronghold...

_____
/ |
Catwalk ----- Periphery Antechamber
\______|

Antchamber
-------------
There will be 2 paths for you take. Take either one of them. Examine
the door labelled Bulkhead 3. Equip Renewing Morions as your
character's primary headgear. Equip Bubble Belts if your HP is low.

Periphery
-----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Pilot, Imperial Gunner,
Imperial Beastmaser, Mastiff
-----------------------------------------------------------------------
You will fight mainly Imperial goons which will be knocked off by a
single attack strike if your party level is at least 85. Just toss them
around. Eventually, you should reach a T-junction, which will allow
you to proceed to the next area...

Catwalk
-----------------------------------------------------------------------
Enemies: Imperial Pilot, Spinner-Rook, Sphere-Rook, Helm-Rook, Judge,
Imperial Gunner
-----------------------------------------------------------------------
There will be some scenes... Don't let your guard down once the scenes
are over as you will have fight. Finish off the Rooks first as they
can cast level 3 spells, Bio and sometimes Gravity. Move from the
external walkway and there will be a walkway that will lead you to
the central ring area. There will be a path lead to another area.

Central Lift
-------------
There will be a set of controls here. Cast Protectga, Shellga, Bubble,
Bravery and Hastega on all your characters. Set up the following
Gambits:

o Ally: any -> Reraise
o Ally: HP <50% -> Renew
o Ally: any -> Hastega
o Ally: any -> Protectga
o Ally: any -> Shellga
o Foe: status = Haste -> Dispel
o Foe: status = Bravery -> Dispel
o Foe: status = Faith -> Dispel
o Foe: nearest -> Attack

Equip Renewing Morions, Bubble Belts, Maxmillian/Rubber Suits as their
primary equipment. Give them the strongest weapon. Now attempt to the
examine the "Lift Controls". There will be some cutscenes...
________________________________________________________________
Judge Gabranth LV ?? HP: ???? (~70,800)
________________________________________________________________
Attacks: Circle of Judgment, Sentence, Lunge, Renew,
Innocence, Enrage
Notes: Haste

Gabranth tends to target on Basch if he is in your current
party. First of all dispel off his Haste and have the other
character inflict Expose and Shear on his defenses. Cast
Reflect on Gabranth

Once his HP drops to 50%, there will be another battle speech if
Basch is in your party. Once his HP drops to 30%, he will use
Renew, which will be reflect onto your party for free healing!

He will start to use Innocence which deals around 1500+ damage
to all allies. Once his HP gets critical, he will use Enrage and
will start to combo like crazy. Like other bosses, his defense
will increase when his HP is critical.

The battle will be a lot more easier if you are at high levels...

Steal: Elixir, Hi-Potion, X-Potion
LP: 50
_________________________________________________________________

After the battle is over, there will be some scenes. Re-access the
central lift. Use Ethers if your MP is being heavily depleted
(which I doubt so...)

Central Shaft
---------------
There will be few more scenes. Vaan and his gang meet the Solidor
brothers. There will be some speeches.
________________________________________________________________
Vayne Solidor LV ?? HP: ???? (~77,000)
________________________________________________________________
Attacks: Kick, Force of Will, Lunge, Mach Wave, Pummel
Notes: Haste

Larsa will join your party as a guest character (Shell + Faith).
Use Expose and Shear to weaken Vayne's defenses. Just wrecking.

Once his HP drops to 50%, there will be some speeches and he
will start to use Mach Wave (which deals 700+ HP to all allies in
range) and Force of Will which deals 900+ HP to all allies that
surround him.

He will be extremely easy to defeat if you weaken him with 2
Expose and are using the game's strongest weapons....

Steal: Nothing!
LP: -
_________________________________________________________________

There will be some scenes after Vayne's failure. He will be engulfed
by Mist and you will have fight...
________________________________________________________________
Vayne Novus LV ?? HP: ???? (~105,000)
Sephira A LV ?? HP: ???? (~12,200)
Sephira B LV ?? HP: ???? (~12,200)
Sephira C LV ?? HP: ???? (~12,200)
Sephira D LV ?? HP: ???? (~12,200)
Sephira E LV ?? HP: ???? (~12,200)
________________________________________________________________
Attacks: Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Azure
Vortice, Crimson Vortice, Inviolable Will,
Limit Break, Tree of Sephira, Contemp, Greater Barrier,
Magick Barrier
Notes: Protect, Shell, Haste

A surprise guest will be joining the battle - Judge Gabranth.

Have the leader dispel Vayne's 2nd form and have other characters
use Expose and Shear to weaken Vayne's defenses. Now focus on the
Sephiras.

Asborbs Weak
Sephira A (red) Fire Water
Sephira B (yellow) Lightning Ice
Sephira C (blue) Ice Lightning
Sephira D (white) Holy Dark
Sephira E (black) Dark Holy

First of all, try to finish off the Sephira (don't bother to
steal as the steal rate is relatively low). Equip weapons that
carries no elemental attack, thus the Excalibur is a bad choice
for this battle. Once they are done, they will surround Vayne
with no colour. He will use Vortice skills to restore his HP
but Gabranth will handle most of that...

Once Vayne's HP gets to below 50%, there will be some battle
speeches and uses his Invoilable skill which deals 1500 damage
to all allies. He will follow that up with Greater Barrier.
Dispel it off before he set up Magick Barrier, which will make
him immune to magicks. Once his HP gets below 10%, he will use
the Tree of Sephira, which will deal a devastating 2500 HP
damage. Cast Renew immediately after that. Keep up the endurance
and you will be defeat him...

Steal: Hi-Ether (Sephira)
LP: -
_________________________________________________________________

More cutscenes will play... and eventually the FINAL battle of Final
Fantasy XII!

Cannon Superstructure
------------------------
________________________________________________________________
The Undying LV ?? HP: ???? (~230,000)
________________________________________________________________
Attacks: Bravery, Faith, Piercing Dispelga, Piercing Holy,
Piercing Firaga, Piercing Thundaga, Piercing Blizzaga,
Enrage, Force Barrier, Ascension, Gigaflare Sword,
Perfect Defense, Divine Sword, Teraflare, Magick
Barrier, Megaflare, Chain Magick
Notes: Haste

Have the leader dispel Undying's Haste and have other characters
use Expose and Shear to weaken its defenses.

As this is the game's final battle, toss your Megalixirs and
Elixirs or even use Gil Toss, as there will be no excuse to save
them...

Unlike other boss battles, the HP gauge will not be reflected on
the screen. It start of Divine Sword attack which deal around
2000+ HP damage to one ally. Its attacks deals between 1500 to
2500 depending on your armor and levels. It will use the Piercing
versions of level 3 magicks and they deal around 1500~2000+ damage.
Thus using Curaja or Renew is essential as the Undying can follow
up its magick and attacks fast with Chain Magick and Enrage skills
respectively.

Once its HP drops to 50%, it start to use Faith (dispel it before
it followed up with its Magick Shield) and he will followed up
with Ascension that deals 2500 HP on all allies. After the use of
Ascension, the Magick Shield will be gone.

Once its HP drops to 25%, it start to cast Piercing Dispelga (
make sure all your characters are equipped with Bubble belt, so it
will remains and follow it up with Enrage + Bravery. Dispel
Bravery as it will follow up with the Gigaflare sword which deals
a whopping 2500~3000 HP damage to all allies. Once its HP drops
to critical (unlike other enemies, it does not glow in red), it
will erect its Perfect Defense. This will be your cue that the
battle is going end soon. Cast Renew, Protectga and Shellga on
all allies. It will unleash its final attack - Megaflare or
Teraflare, which deals 3500~4000 HP to all allies. Cast Arise
on any fallen characters. Keep on attacking and you will be able
to finish it off...

Steal: Dark Matter
LP: -
_________________________________________________________________

Enjoy the game's ending - CONGRATULATIONS! You have completed Final
Fantasy XII!!

~ END OF THE WALKTHROUGH ~

XII_____________________________________________________________XII

[03] C h a r a c t e r s
. _______________________________________________________________ .

o-- Playable Characters --o
Vaan . . . . . . . . . . . . . . . . . . . . . . 0301
Penelo . . . . . . . . . . . . . . . . . . . . . 0302
Balthier . . . . . . . . . . . . . . . . . . . . 0303
Fran . . . . . . . . . . . . . . . . . . . . . . 0304
Basch . . . . . . . . . . . . . . . . . . . . . . 0305
Ashe . . . . . . . . . . . . . . . . . . . . . . 0306

-----------------------------------------------------------------
ffxii_0301
V A A N HUME, 17 YEARS OLD
A BOY WHO SEES FREEDOM IN THE SKIES
-----------------------------------------------------------------

Living in the Rabanastre slums, Vaan maintains an air of hope
even under the oppressive rule of the Empire. But he longs for
more: a life without borders or authority. He dreams of becoming
a sky priate, free to go where he will.

Voice Actor: Bobby Edner

------------------
Initial Licenses
------------------
* Steal
* Smallswords
* Light Armor 1
_______________________________________________________________

Vaan LV 1 HP: 104 MP: 25

Attack Power 13 EXP: 0
Defense 4 NEXT: 51
Magic Resist 4
Evade 5 Weapon: Mythril Sword
Magic Evade 0 Off-Hand: -
Strength 23 Helm: Leather Cap
Magic Power 20 Armor: Leather Clothing
Vitality 24 Accessory: -
Speed 24 LP: -
_______________________________________________________________

Quickenings
---------------------------------------------------------------
Rank 1 Red Spiral
Launch a focused attack, damaging one foe
---------------------------------------------------------------
Rank 2 White Whorl
Conjure a great tornado, damaging one foe
---------------------------------------------------------------
Rank 3 Pyroclasm
Hurls balls of concrescent energy, damaging one foe
---------------------------------------------------------------


-----------------------------------------------------------------
ffxii_0302
P E N E L O HUME, 17 YEARS OLD
VAAN'S FRIEND
-----------------------------------------------------------------

Like Vaan, Penelo calls Rabanastre's Lowtown home. She watches
over Vaan, trying to keep him from getting into too much trouble.
Though she lost her family in the war with the Empire, Penelo is
ever cheerful, making her way by doing odd jobs in and around the
city. She enjoys the lighter side of life, but Penelo is not
altogether unfamiliar with battle. While she remains untested in
a true fight, her brothers, who belonged to the Order, taught her
the fundamentals of combat. Penelo believes that in perseverance,
there is hope.

Voice actor: Cat Taber

-------------------
Initial Licenses
-------------------
* White Magick
* Light Armor 1
* Daggers 1
_______________________________________________________________

Penelo LV 4 HP: 133 MP: 43

Attack Power 14 EXP: 386
Defense 4 NEXT: 349
Magic Resist 4
Evade 5 Weapon: Dagger
Magic Evade 0 Off-Hand: -
Strength 22 Helm: Leather Cap
Magic Power 20 Armor: Leather Clothing
Vitality 24 Accessory: -
Speed 24 LP: 83
_______________________________________________________________


Quickenings
---------------------------------------------------------------
Rank 1 Intercession
Invoke the wrath of ancients, damaging one foe
---------------------------------------------------------------
Rank 2 Evanescence
Whirl blades of air, damaging one foe
---------------------------------------------------------------
Rank 3 Resplendence
Rend the void, damaging one foe
---------------------------------------------------------------

-----------------------------------------------------------------
ffxii_0303
B A L T H I E R HUME, 22 YEARS OLD
A DASHING SKY PIRATE
-----------------------------------------------------------------

He would describe himself as a nobel thief, stealing only from
those who deserve it. He goes where he pleases, swearing fealty
to no one. While roaming the skies of Ivalice with Fran, his
viera partner, he still makes time to charm the ladies with his
silver tongue and put wrongs to right - grinning all the while.

Voice actor: Gideon Emery

--------------------
Initial Licenses
--------------------
* Steal * Light Armor 1
* First Aid * Light Armor 2
* Guns 1 * Heavy Armor 1
* Guns 2 * Shields 1

_______________________________________________________________

Balthier LV 8 HP: 280 MP: 31

Attack Power 7 EXP: 2950
Defense 5 NEXT: 1263
Magic Resist 5
Evade 10 Weapon: Altair
Magic Evade 0 Off-Hand: Onion Shot
Strength 28 Helm: Headgear
Magic Power 20 Armor: Chromed Leathers
Vitality 26 Accessory: -
Speed 25 LP: 161
_______________________________________________________________

Quickenings
---------------------------------------------------------------
Rank 1 Fires of War
Detonate six orbs of light, damaging one foe
---------------------------------------------------------------
Rank 2 Tides of Fat
Send forth a massive wave of water damaging one foe
---------------------------------------------------------------
Rank 3 Element of Treachery
Call down a giant meteor, damaging one foe
---------------------------------------------------------------

-----------------------------------------------------------------
ffxii_0304
F R A N VIERA, AGE UNKNOWN
A MASTER OF WEAPONS
-----------------------------------------------------------------

A viera warrior, Fran is as much as ease with a sword as she
is her bare hadns. Her proficiency with a blade is matched only
by that with a wrench, as she also handles the maintenance of
Balthier's airship, the Strahl. The lifespan of the viera is far
greater than that of humes, and many secrets lie hidden in her
long history. Yet, the divide of race does nothing to diminish
the bond of trust between her and Balthier

Voice actor: Nicole Fantl

-------------------
Initial Licenses
-------------------
* White Magick 1 * Light Armor 1
* Black Magick 1 * Light Armor 2
* Steal * Shields
* Bows 1 * Heavy Armor
* Bows 2
_______________________________________________________________

Fran LV 8 HP: 258 MP: 39

Attack Power 14 EXP: 2950
Defense 4 NEXT: 1263
Magic Resist 4
Evade 5 Weapon: Short Bow
Magic Evade 0 Off-Hand: Onion Arrows
Strength 22 Helm: Headgear
Magic Power 20 Armor: Chromed Leathers
Vitality 24 Accessory: -
Speed 24 LP: 159
_______________________________________________________________

Quickenings
---------------------------------------------------------------
Rank 1 Feral Strike
Unleash a flurry of blows, damaging one foe
---------------------------------------------------------------
Rank 2 Whip Kick
Kicks out arcs of energy, damaging one foe
---------------------------------------------------------------
Rank 3 Shatterheart
Encase target in shards of ice, damaging one foe
---------------------------------------------------------------


-----------------------------------------------------------------
ffxii_0305
B A S C H HUME, 36 YEARS OLD
A LOYAL KNIGHT BRANDED AS TRAITOR
-----------------------------------------------------------------

A captain in the Order of the Knights of Dalmasca, Basch achieved
renown as a gallant and brave hero credited with countless
victories on the battlefield. He is a man of justice who cannot
abide inequity. Unlike the other captains chosen from the
aristocracy, Basch is of common blood and enjoys the love of the
people, until he inexplicably murders the King on the eve of a
treaty-signing with Archadia. He is led away in chains. What could
drive so loyal a man to slay his oathsworn liege

Voice actor: Keith Ferguson

------------------
Initial Licenses
------------------
* Libra * Light Armor 1
* Accessories 3 * Heavy Armor 1
* Axes & Hammers 1 * Heavy Armor 2
* Smallsword * Shields 1
* Swords 1 * Shields 2

Guest Status:
_______________________________________________________________

Basch LV 10 HP: 319 MP: 32

Attack Power 11 EXP: 5812
Defense 0 NEXT: -
Magic Resist 0
Evade 0 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 30 Helm: -
Magic Power 22 Armor: -
Vitality 23 Accessory: -
Speed 24 LP: -
_______________________________________________________________

Character Recruit:
_______________________________________________________________

Basch LV 13 HP: 420 MP: 43

Attack Power 22 EXP: 13121
Defense 7 NEXT: 3449
Magic Resist 6
Evade 5 Weapon: Mythril Blade
Magic Evade 0 Off-Hand: -
Strength 35 Helm: Bronze Helm
Magic Power 25 Armor: Bronze Armor
Vitality 23 Accessory: Tourmaline Ring
Speed 24 LP: 571
_______________________________________________________________

Quickenings
---------------------------------------------------------------
Rank 1 Fulminating Darkness
Channel a dark miasma, damaging one foe
---------------------------------------------------------------
Rank 2 Ruin Impendent
Collapse space-time, damaging one foe
---------------------------------------------------------------
Rank 3 Flame Purge
Wield swords of flame, damaging one foe
---------------------------------------------------------------


-----------------------------------------------------------------
ffxii_0306
A S H E HUME, 19 YEARS OLD
A PRINCESS WHO HAD LOST EVERYTHING
-----------------------------------------------------------------

The only child of King Raminas and sole heir to the Dalmascan
throne, Ashe is believed dead following the invasion. She meets
Vaan and the others under the most unlikely circumstances. Ashe
knows all too well she lacks the power to right the wrongs
committed against her and her kingdom, but she will not allow
herself to admit defeat.

Voice actor: Kari Wahlgren

_______________________________________________________________

Amalia LV 9 HP: 241 MP: 46

Attack Power 19 EXP: 4213
Defense 7 NEXT: -
Magic Resist 6
Evade 11 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 29 Helm: -
Magic Power 25 Armor: -
Vitality 26 Accessory: -
Speed 24 LP: -
_______________________________________________________________


-----------------
Intial Licenses
-----------------
* Accessories 1 * Shields 1
* Accessories 2 * Shields 2
* White Magick 1 * Light Armor 1
* White Magick 2 * Swords 1
* Mystic Armor 1 * Swords 2

_______________________________________________________________

Ashe LV 19 HP: 590 MP: 75

Attack Power 19 EXP: 44057
Defense 7 NEXT: 7999
Magic Resist 6
Evade 11 Weapon: Longsword
Magic Evade 0 Off-Hand: Escutcheon
Strength 35 Helm: Bronze Helm
Magic Power 30 Armor: Bronze Armor
Vitality 29 Accessory: Bangle
Speed 25 LP: 1249
_______________________________________________________________


Quickenings
---------------------------------------------------------------
Rank 1 Northswain's Glow
Command the stars themselves, damaging one foe
---------------------------------------------------------------
Rank 2 Heaven's Wrath
Compel the empyrean to rupture, damaging one foe
---------------------------------------------------------------
Rank 3 Maelstrom's Bolt
Conduct lightning's wrath, damaging one foe.
---------------------------------------------------------------

XII_____________________________________________________________XII

[04] S i d e Q u e s t s / M i n i G a m e s
. _______________________________________________________________ .

Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
Balfonheim Race . . . . . . . . . . . . . . . . . 0402
Rare Game Hunting . . . . . . . . . . . . . . . . 0403

-----------------------------------------------------------------------
ffxii_0401
Fishing Mini-Game
-----------------------------------------------------------------------
The fishing mini-game can be started at anytime after your party return
back from their adventure at Draklor Laboratories. You will also need
to complete the Barheim Key Quest in order to play the mini-game.

Getting the fishing rod
--------------------------
To get the Murmata fishing rod, you need to talk to Ruksel who is
standing on the planks, left of the ferry guide - Tchgiri. Talk to him
and he wil be looking for a rod.

Now use the Gate Crystal and teleport to Balfonheim Port. Go to the
area where you find the Aerodome [Chivany Breakwater]. Look for a
Fishing Enthuisast. Talk to him twice. On the 2nd speech, you will be
given 2 options. Pick the top option. Do not exit this area.
(This also includes entering the Aerodome).

Move away from the fishing man. Go and talk to the people around
here. Return back to the spot where you find the Fishing Ethusiast.
You will find a "Fishing Rod" marker. Examine it. You will get the
Murmuta key item.

Now return back to South Bank Village. Talk to Ruksel and you will be
able to start the fishing mini-game!

How to play?
----------------
This mini-game tests mainly on your response. For example...

"Say you see a [], /\, X, O Fish on the line, You signal it to me, just
like that! You gotta be quick and precise, or the fish'll get away.
The tastier the fish, the longer the signal, too. Nothin' to it, right?

Every time, you will see the signal chaining from the left or right
side of the screen towards the other direction. Input the commands as
shown in the chain. If correctly, Ruksel will pull up an item and the
command will be covered by a blue box. Do this in five in a row and you
will be able to get a special fishing on a glowing object, where the
commands do not move. After the 5th attempt of the trip has ended, you
will get the hull of items that you have fished from Ruksel. Below are
some notes about fishing:

o Please note it is not necessary to press X to go through the
messages. Let the messages run on its own.

o Once you see the command chain, input as it is. Don't wait it reach
the middle or you have no time to complete the other chains.

o If you complete 5 successive "fishing", you will get a special
fishing sequence on a glowing item, where the command chain do not
move and remains in the middle of the screen.

-----------------------------------------------------------------------
04-01-01 Playing the mini-game
-----------------------------------------------------------------------

Downstream
------------
You will be able to access this by default. You will see a combination
of 4 buttons. The possible combinations are listed as follows:

1. Down, X, O, [] 5. O, X, [], Up
2. O, Right, X, [] 6. X, O, Up, /\
3. [], /\, X, [] 7. /\, X, [], Down
4. /\, X, [], Down 9. /\, O, X, []

You will normally get either common fish, empty bottle, a common loot
or gil. After you have defeat the Gilgamesh at the Lhusu Mines (both
battles), you start to get coloured Bottles (key items). These key
items will provide you with some hints.

-----------------------------------------------------------------------
04-01-02 Matamune Fishing Rod
-----------------------------------------------------------------------
First of all, you will need to defeat the mark Gilgamesh at Site 7 of
the Lhusu Mines (i.e. complete the Gilgamesh Mark Hunt)

To advance a new course of the fishing mini-game, you need to get 5
coloured bottles - Blue, Red, Green, Yellow and Black. You can get
these bottles via fishing. Note that these items are key items and not
those empty bottles. Once you got all 5 of them, you can start to
search for the hints regards to these bottles. The "faint glow" won't
appear until you find the bottles.

---------------
Blue Bottle
---------------
Nabreus Deadlands - Echoes of the Past
It will be easier to access if you use the Salikawood Gate Crystal and
enter the Nabreus Deadlands via that passage. It is located at the small
stretch land in the southernmost end of the area. Examine it for a
"faint glow" that is located behind the random treasure chest. You will
be given a prompt where to hold the bottle near to the light. Pick the
top option. You will get an X-Potion and Wanly-limmed Message key item!

----------------
Green Bottle
----------------
The Salikawood - Piebald Path
The area is located just before you enter the Nabreus Deadlands. It is
located the near the entrance of the forest bungalow, i.e. the central
area of this section. Search for a "faint glow". Choose to hold the
green bottle to the light and you will get a Hastega Mote along with
a Green-hued Message!

---------------
Red Bottle
---------------
Mosphoran Highwaste - Babbling Vale

It is the place where you find the Gate Crystal and merchant - Luccio.
Make your way to the shrine structure in the extreme northwest area
of the dungeon. Examine the "Quiet Shrine" glowing item. Choose to
hold the Red bottle to the light and you will get a Holy Mote and a
Vermillion Message key item!

----------------
Black Bottle
----------------
Rabanastre: Garamsythe Waterway - Central Waterway Control

It is the area where you find Sluice Gate controls and Save crystal.
Remember the Dull Fragment? It is located somewhere near it. Search the
pedestal lights in the southeast corner of the area. Rats will roaming
around this area. Search for a "Faint Glow" marker. Choose to hold the
Black bottle to the light and you will get an Elixir and an Onyx
Message key item!

----------------
Yellow Bottle
----------------
Cerobi Steppe - Journey's Rest

Remember the windmills? You will need to do something about them. It
is better to do this after you have gained access to the airship -
Strahl. Choose to dock at Journey's Rest.

You need to check all windmills and ensure that they are WORKING and
then turn them off. Most of the windmills are already on except for
Windmill No. 10.


North Lavelli Hills
---------------------
o Windmill No. 1 - ON
o Windmill No. 2 - ON
o Windmill No. 3 - OFF

Crossfield
-----------
o Windmill No. 6 - OFF
o Windmill No. 7 - ON

The Terraced Bank
------------------
o Windmill No. 4 - OFF
o Windmill No. 5 - ON

The Northsward
---------------
o Windmill No. 8 - OFF
o Windmill No. 9 - ON
o Windmill No. 10 - OFF*

- Examine it for a cutscene with the Wyrm Philosopher if you have
defeat the Vyraal previously. Choose to trade the Dragon Scale
key item and you will get an Ageworn Key.
- Examine the windmill again to turn it on (to make it a WORKING
one and then turn it off.)

Once you have done this correctly, the yellow bottle will shatter and
you will get a Hi-Ether and an Auric Message key item!

After you have gotten all the five messages, make your way to Barheim
Passage (you will need the Barheim Key as well). Remember the long
railway area where you get the Celebrant's Miter & Cleric's Robes?
First of all, make your way to the West Annex. Press SELECT and
examine map. Take the path on the right to reach the platform that you
can't reach in The Zeviah Span.

Move forward a bit and here wil be a cutscene. You will get the key
item - Matamune from Gilgamesh (a useless rod?). Now return back to the
South Bank Village (Dalmasca Estersand Gate Crystal). Talk to Ruksel.

-----------------------------------------------------------------------
04-01-03 Advancing
-----------------------------------------------------------------------
To be added in the next update

-----------------------------------------------------------------------
ffxii_0402
Balfonheim Race
-----------------------------------------------------------------------
You can play this mini-game once your party has just returned from the
Ridorana Cataract. You will be able to start the mini-game by talking
to Rikken at Saccio Lane and you will play a mini-race with him and
his friends. Please note that you need to play this mini-game once in
order to accept Rikken's Pylraster (Rank VI) Hunt.

How to play?
---------------
The controls are very simple.

Circle - Moves Vaan towards right
X - Moves Vaan towards left

You will get a reward only if you come first of the race. Below is the
table illustrating the list of rewards.
_____________________________________________________________________
| Tier | Reward | Tier | Reward |
|______|________________________|______|______________________________|
| 001 | Potion | 051 | Potion x6 |
| 002 | Phoenix Down | 052 | Phoenix Down x6 |
| 003 | Eye Drops | 053 | Eye Drops x6 |
| 004 | Antidote | 054 | Antidote x6 |
| 005 | Echo Herbs | 055 | Echo Herbs x6 |
| 006 | Gold Needle | 056 | Gold Needle x6 |
| 007 | Alarm Clock | 057 | Alarm Clock x6 |
| 008 | Handkerchief | 058 | Handkerchief x6 |
| 009 | Bacchus's Wine | 059 | Bacchus's Wine x6 |
| 010 | Balance Mote | 060 | Hi-Ether x2 |
| 011 | Potion x2 | 061 | Potion x7 |
| 012 | Phoenix Down x2 | 062 | Phoenix Down x7 |
| 013 | Eye Drops x2 | 063 | Eye Drops x7 |
| 014 | Antidotes x2 | 064 | Antidote x7 |
| 015 | Echo Herbs x2 | 065 | Echo Herbs x7 |
| 016 | Gold Needle x2 | 066 | Gold Needle x7 |
| 017 | Alarm Clock x2 | 067 | Alarm Clock x7 |
| 018 | Handkerchief x2 | 068 | Handkerchief x7 |
| 019 | Bacchus's Wine x2 | 069 | Bacchus's Wine x7 |
| 020 | Float Mote x2 | 070 | Holy Mote x2 |
| 021 | Potion x3 | 071 | Potion x8 |
| 022 | Phoenix Down x3 | 072 | Phoenix Down x8 |
| 023 | Eye Drops x3 | 073 | Eye Drops x8 |
| 024 | Antidotes x3 | 074 | Antidote x8 |
| 025 | Echo Herbs x3 | 075 | Echo Herbs x8 |
| 026 | Gold Needle x3 | 076 | Gold Needle x8 |
| 027 | Alarm Clock x3 | 077 | Alarm Clock x8 |
| 028 | Handkerchief x3 | 078 | Handkerchief x8 |
| 029 | Bacchus's Wine x3 | 079 | Bacchus's Wine x8 |
| 030 | Teleport Stone x3 | 080 | Hastega Mote x2, Caramel |
| 031 | Potion x4 | 081 | Potion x9 |
| 032 | Phoenix Down x4 | 082 | Phoenix Down x9 |
| 033 | Eye Drops x4 | 083 | Eye Drops x9 |
| 034 | Antidotes x4 | 084 | Antidote x9 |
| 035 | Echo Herbs x4 | 085 | Echo Herbs x9 |
| 036 | Gold Needle x4 | 086 | Gold Needle x9 |
| 037 | Alarm Clock x4 | 087 | Alarm Clock x9 |
| 038 | Handkerchief x4 | 088 | Handkerchief x9 |
| 039 | Bacchus's Wine x4 | 089 | Bacchus's Wine x9 |
| 040 | Vanishga Mote x2 | 090 | Scathe Mote x2, Slime Oil |
| 041 | Potion x5 | 091 | Potion x10 |
| 042 | Phoenix Down x5 | 092 | Phoenix Down x10 |
| 043 | Eye Drops x5 | 093 | Eye Drops x10 |
| 044 | Antidotes x5 | 094 | Antidote x10 |
| 045 | Echo Herbs x5 | 095 | Echo Herbs x10 |
| 046 | Gold Needle x5 | 096 | Gold Needle x10 |
| 047 | Alarm Clock x5 | 097 | Alarm Clock x10 |
| 048 | Handkerchief x5 | 098 | Handkerchief x10 |
| 049 | Bacchus's Wine x5 | 099 | Bacchus's Wine x10 |
| 050 | Reflectga Mote x2 | 100 | Elixir x2, Unpurified Ether |
|______|________________________|______|______________________________|

Besides the following rewards, you will get money (gil) for every 5
tiers that you gain.
_____________________________________________________________________
| Tier | Reward | Tier | Reward | Tier | Reward | Tier | Reward |
| 5 | 10 G | 30 | 800 G | 55 | 60 G | 80 | 6000 G |
| 10 | 100 G | 35 | 40 G | 60 | 3500 G | 85 | 90 G |
| 15 | 20 G | 40 | 1500 G | 65 | 70 G | 90 | 8000 G |
| 20 | 300 G | 45 | 50 G | 70 | 4500 G | 95 | 100 G |
| 25 | 30 G | 50 | 2500 G | 75 | 80 G | 100 | 10000 G |
|______|__________|______|__________|______|_________|______|_________|

That's all for the Balfonhiem mini-racing game.

-----------------------------------------------------------------------
ffxii_0403
Rare Game Hunting
-----------------------------------------------------------------------

What is "Rare Game" ?
-----------------------
Throughout the dungeons, occasionally you will encounter a monster
called "Rare Games" and the appearance is rare. They will offer more LP
and EXP but they have a stronger stats and tougher than normal enemies.
Upon defeating them, they will be added to the "Rare Game" Listing of
the Clan Primer.

Starting the Hunt...
---------------------
After the events at Draklor Laboratories has unfolded, you will end up
in the Balfonheim Port. Make your way back to The Phon Coast.

At the Phon Coast, make your way to the small hunt when you find a
Bangaa called "Huntmaster". Talk to him and he will tell you about the
Rare Game hunt and will allows you to join unless you bring him the
Shelled Trophy. Defeat the rare game - Thalassinon at the Vaddu
Strands and give the trophy to one of the following Bangaas to join
the Hunt Club!

You can give the earned Trophies to either one of the 3 brothers -
o Blok (Red Bangaa)
o Atak (Green Bangaa)
o Stok (Brown Bangaa)

Note: The number of trophies given to each brother has an impact on
what will be on sale in the Outfitters (aka. Hunt Shop)

What are "Trophies"?
---------------------
Trophies are dropped when you defeated a certain rare game. However,
once these rare game are defeated, they will no longer appear in the
world of Ivalice. Since some of them contain rare loot, make sure you
got the loot that you desire before you defeat them. Rare Games, which
drops a Trophy will appear only after you have talked to the Huntmaster,
complete the hunt for Thalassinon and given the Shelled Trophy to any
one of the Bangaa brothers.

There are 80 Rare Games in the entire game. Rare Games that are marked
with asterisk (*) will drop trophies. NOTE: They will not reappear once
they are defeated.
_______________________________________________________________________

Rare Game Listing
_______________________________________________________________________

01 Aspidochelon* Cerobi Steppe [Feddik River]
02 Thalassinon* Phon Coast [Vaddu Strand]
03 Greeden Dalmasca Estersand [Banks of Nebra]
04 Bull Croc Ozmone Plains [The Shred]
05 Gavial* Garamsythe Waterway [No. 10 Channel]
06 Wary Wolf Mosphoran Highwaste [Summit Path]
07 Kaiser Wolf* Dalmasca Westersand [Corridor of Sand]
08 Lindbur Wolf Dalmasca Westersand [Shimmering Horizons]
09 Dreadguard* The Feywood [Walk of Dancing Shadows]
10 Crypt Bunny The Feywood [Walk of Stolen Truths]
___________________________________________________________________

11 Spee The Salikawood [Sun-dappled Path]
12 Rain Dancer Giza Plains [Toam Hills/Gizas South Bank]
13 Razorfin Garamsythe Waterway [North Spur Sluiceway]
14 Apsara Phon Coast [The Mauleia Strand]
15 Rageclaw* The Salikawood [Piebald Path]
16 Biding Mantis* Golmore Jungle [The Needlebrake]
17 Wood Toad The Salikawood [Corridors of Time]
18 Tarasque Tchita Uplands [Garden of Life's Circle]
19 Grimalkin* Tchita Uplands [Uazcuff Hills]
20 Nekhbet Dalmasca Estersand [Sand-swept Naze]
___________________________________________________________________

21 Glaring Eye Henne Mines [Crossover C]
22 Cultsworn Lich Tomb of Raithwall [Southfall Passage]
23 Evil Spirit The Great Crystal [before Utlima Esper]
24 Juggernaut The Feywood [White Magick's Embrace]
25 Molen* Zertinan Cavern [Hourglass Basin]
26 Tower Pharos [Third Ascent] 88F
27 Grey Molter Mosphoran Highwaste [Road to Sky]
28 Midgardsormr Golmore Jungle [Paths of Light]
29 Narzarnir* Giza Plains [Starfall Fields]
30 Victanir* Nam-Yensa Sandsea [Yellow Sands]
___________________________________________________________________

31 Gemhorn Lhusu Mines [Site 11]
32 Luxollid Pharos [Subterra - Umbra] B2F
33 Vargant Soul Pharos [Subterra - B3F]
34 Imdugud Nam-Yensa Sandsea [Withering Shores]
35 Bull Chocobo* Ogir-Yensa Sandsea [South Tank Approach]
36 Skullash* Phon Coast [Cape Tialan]
37 Myath* Stilshrine of Miriam [Ward of Velitation]
38 Helvinek Necrohol of Nabudis [Cloister of the Highborn]
39 Pallicant Ridorana Cataract [City of Other Days]
40 Phyllo Golmore Jungle [The Branchway]
___________________________________________________________________

41 Aerieel Lhusu Mines [Oltam Span]
42 Anubys* Sochen Cave Palace [Mirror of the Soul]
43 Barmuu Tomb of King Raithwall [Demon Wall area]
44 Vishno Pharos at Ridorana [Wellspring Ravel]
45 Etherian* Cerobi Steppe [The Northsward]
46 Melt* Henne Mines [Pithead Junction B]
47 Cubus Sochen Cave Palace [Temptation Eluded]
48 Pineapple Ogir-Yensa Sandsea [Platform 1 - Refinery]
49 Bomeshell Lhusu Mines [Lasche Span]
50 Megabomb Nam-Yensa Sandsea [Demesne of the Sandqueen]
___________________________________________________________________

51 Matriarch Bomb Stilshrine of Miriam [Cold Distance]
52 Ripe Rampager Dalmasca Estersand [Yardang Labyrinth]
53 Killbug* Ozmone Plain [The Switchback]
54 Minibug Barheim Passage [East-West Bypass]
55 Ithuno Barheim Passage [Special Op Sector 5]
56 Kris* Tchita Uplands [The Highlands]
57 Dheed* Mosphoran Highwaste [Skyreach Ridge]
58 Aeros Ozmone Plain [The Shred]
59 Terror Tyrant* Dalmasca Estersand [Broken Sands]
60 Abelisk* Ridorana Cataract [Echoes From Time's Garden]
___________________________________________________________________

61 Dustia Dalmasca Westersand [Corridor of Sand]
62 Ishteen* Barheim Passage [The Zeviah Span]
63 Vorres* Necrohol of Nabudis [Fury boss area]
64 Negalmuur Stilshrine of Miriam [Ward of the Sword-King]
65 Larva Eater Great Crystal
66 Arioch* Nabreus Deadlands [The Slumbermead]
67 Fideliant Dalmasca Westersand [The Midfault]
68 Crystal Knight* Great Crystal
69 Grave Lord Golmore Jungle [The Rustling Chapel]
70 Zombie Lord* Tomb of Raithwall [Northfall Passage]
___________________________________________________________________

71 Drowned Garamsythe Waterway [No. 4 Cloaca Spur]
72 Velelu Nabreus Deadlands [The Fog Mutters]
73 Disma* Lhusu Mines [Site No. 6]
74 Ancbolder* Paramina Rift [Karydine Glacier]
75 Wendice* Sochen Cave Palace [Destiny's March]
76 Anchag Paramina Rift [Karydine Glacier]
77 Bluesang* Cerobi Steppe [Save Crystal North]
78 Avenger* Pharos [Second Ascent] 63F
79 Alteci* Zertinan Caverns [The Undershore]
80 Urutan Exile Ogir-Yensa Sandsea [Platform 2 - Refinery]
___________________________________________________________________

-------------------------------------------------------------------------
Rare Game Encounter & Strategies
-------------------------------------------------------------------------
In this section, you will find the listing of all rare games in FFXII.
Please take note of the following before I continue with the list:

o Trophy Rare Game
Once you defeat them, they will no longer reappear in the game (i.e.
they will be lost forever). Most trophy monsters nab good steals.
Thus steal to your full before you defeat them. You can get multiple
steal by zoning out 2 screens and return back to the area where you
find the rare game to steal another. If you see [TROPHY], it means
you need to join the Hunt Club in the Phon Coast in order for them
to start spawning...

Upon defeating this type of rare game, you will get a trophy key
item and the rare game will NO LONGER appear in the game. Some of
these rare games offers rare loot for stealing, which are very
difficult and time consuming to obtain. Hence it is advisible to
steal from them before you defeat them. In fact, you can steal
from them more than once (by zoning out 2 screens and return back
to find the rare game again). Please note that trophy rare games
cannot be poached.

Below is the listed of important Rare Game that you should consider
not kill immediately unless you have obtained sufficent loot for
the items:

No Rare Game Steal: Require for:
01 Aspidochelon Scarletite Gemsteel
30 Victanir Wargod's Band* Empyreal Soul
62 Ishteen Soul of Thamasa* High Arcana
63 Vorres Soul Powder* Empyreal Soul
77 Bluesang Damascus Steel* Gemsteel

In my opinion, with the exception of the Scarletite (where Emeralditan
drops them 3% of the time at level 1 chain), the rest of loot can be
obtained rather easy once you got most of the monographs.

I have labelled these monsters with [TROPHY] sign.

o In my opinion, it is best to start hunting for rare games after you
have return back from Giruvegan (where you should have obtain the
Curaja white magick, which is essential for survive). Some of these
rare games are as hard as a boss!

o Non-Trophy Rare Game
These monsters offer drops but some of the rare drops you have
around 3 ~ 12% chance of getting them (depending on your chain level)
Some of the rare game, require you to chain up a same kind of enemy
before you can get them to drop.

There are multiple rare game trigger conditions, which is explained in
detail under Maltzan's Mechanics FAQ (which is also available in
GameFAQs). Below is the list. It is time to collect them all!
_______________________________________________________________________
Rare No. 01 HP: ~64,000 LP: 11
Aspidochelon Rare Rank: *****
_______________________________________________________________________
Location: Cerobi Steppe - Feddik River [TROPHY]
Original: Adamantitan
-----------------------------------------------------------------------
Drop: Adamantine Trophy
Steal: Scarletite
-----------------------------------------------------------------------
Meeting it:
You will find it in the centre platform where you find 2 Adamantitans.
It will appear along with the other Adamanatitans.

Attacks: Stone Gaze, Power Spin, Flatten, Thundaga, Firaga
Weak: Wind

It is weak vs. Wind and you can inflict Sleep on it. As Scarletite is
very difficult to get it drop by defeating the Emerdititan in the
Nabreus Deadlands, this is the best way to get Scarletite fast. Hence
steal to your required need before you finally finish this monster
off your trophy. Cast Aeroga or you can use Oil + Firaga for instant
9,999 damage. Watch out for Power Spin (can inflict Slow), Stone Gaze
(can cause petrification) and it uses level 3 black magicks.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 02 HP: ~60,100 LP: 10
Thalassinon Rare Rank: ****
_______________________________________________________________________
Location: Phon Coast / The Vaddu Strand [TROPHY]
Original: Emeralditan
-----------------------------------------------------------------------
Drop: Shelled Trophy
Steal: Adamantite
-----------------------------------------------------------------------
Meeting it:
This is the opening trophy hunt to all trophy monsters. You will need
to defeat it to access to other trophy hunts. To make it appear, you
need to go up the cliff in the east section of the area. Stay near the
coconut tree on top of the cliff and have your camera focus on the
shores where you used to see the 16 chests (do not touch those chests
if you haven't gotten the Zodiac Spear). The tortoise will appear
shortly after around 10 secs...

Attacks: Stone Gaze, Power Spin, Reflect, Purify, Restore, Blizzaga
Weak: Wind

Dispel off its statuses and dispel the Reflect when it cast on itself.
Inflict Shear/Expose to weaken its defenses. You can try to inflict
Blind on it and steal Adamantite from it. It knows how to use magicks,
hence silence it with Silence. Once its HP is done to 50%, it will use
Restore to bring back its HP. It will be easier if you have equip your
character with a shield and the Zwill Crossblade...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 03 HP: ~7,300 LP: 3
Greeden Rare Rank: ***
_______________________________________________________________________
Location: Dalmasca Estersand / Banks of Nebra
Original: Wooly Gator
-----------------------------------------------------------------------
Drop: Braid Wool, Blood Wool
Steal: Wind Magicite, Wind Crystal
Poach: Blood Wool
-----------------------------------------------------------------------
Meeting it:
Do not kill any cactus enemies (cactoids/cactite) for at least 3
minutes. YOu can use this time to chain the wolves to obtain loot. Once
the time is around there, make your way to the shore line (west off
the South Bank Village) and if you hear heavy footsteps, it will be
there!

Attacks: Ram, Fangs, Flash
Weak: Earth

Dispel off its Shell and try inflict Blind and Slow on it. It will be
better to fight it when your party is above LV 20. Equip Shield and
Goggle Mask (to guard against Greeden's Flash). Try it as a gator enemy
with the strength of a Wild Saurian. You can try and inflict Sleep +
Oil on it. Cast Fira for an easy kill...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 04 HP: ~14,100 LP: 5
Bull Croc Rare Rank: *****
_______________________________________________________________________
Location: Ozmone Plains / The Shred
Original: Feral Croc
-----------------------------------------------------------------------
Drop: Braid Wool, Demon Mail
Steal: Blood Wool
Poach: Broken Sword
-----------------------------------------------------------------------
Meeting it:
There is a 20% chance of it spawning when you enter the area (it is
also possible for it to spawn when you battle the Enkelados mark
there...). If you don't see it when you first entered, kill off all
Wus there so they won't disturb your fight against this rare game. Once
you hear heavy footsteps, it will be there. You need to access this
area via The Greensnake

Attacks: Ram, Fangs, Screwtail, Flash, Reflect
Weak: Earth

First of all, dispel off its Bravery & Haste. Inflict Shear and Expose
(if you have them, to weaken the rare game's defenses). It will better
to fight it if your character has a shield (so you can block its Fangs
and Screwtail). Screwtail deals around 200~800 damage to all allies
and Fangs deals critical damage. But the good news is that both of them
can be blocked with a shield. Try to inflict Oil and Sleep, so you can
burn it with ease using Oil + Fira. Dispel Reflect if it setup that up.
Its normal attack could cause Poison. So prepared to cure that...

After you defeat it, the rare game No. 58 Aeros will fly towards you
from the direction where you find the Henne Mines...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 05 HP: ~79,500 LP: 13
Gavial Rare Rank: ****
_______________________________________________________________________
Location: Garamsythe Waterway / No. 10 Channel [TROPHY]
Original: Bartitine Croc
-----------------------------------------------------------------------
Drop: Fur-scaled Trophy
Steal: Antarctic Wind
-----------------------------------------------------------------------
Meeting it:
This can be done after you have defeated the Firemane boss in the
Overflow Cloaca and obtain the Sluice Gate Key from Sorbet (upon
complete White Mousee mark hunt). I recommend you to fight this after
the events at Giruvegan unfold... Make sure you have Vaccine/Cleanse
or Remedy Lore 3 learnt.

At the Central Waterway control, close the No. 3 and No. 10 sluice
gates (i.e. light up the No.3 & 10 panels). Now make your way to the
No. 10 Channel. Observe carefully on how the Lizards and Malboro
Overkings made their way up from the lower sections. Go down the stairs
(there is a circular structure in southwest direction) and make your
way to the west empty area where you find a trap and perhaps a random
chest. Wait for 10 seconds and this croc will come for you!

Attacks: Ram, Crushing Fangs, Screwtail, Flash, Reflect
Weak: Earth

Dispel off its Reflect and other positive status. Inflict Expose and
Shear to weaken its defense. Have your attacker equip with a Shield
(hopefully you got all 3 Shield Block licenses learnt). You can block
its regular attacks (which can cause Disease) and its Crushing Fangs
(critical damage + Death). Use Eye Drops to cure Blind from its Flash
and the battle will be easy to handle if your party is around LV 50
or so...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 06 HP: ~79,500 LP: 13
Wary Wolf Rare Rank: ****
_______________________________________________________________________
Location: Mosphoran Highwaste / Summit Path
Original: Wolf
-----------------------------------------------------------------------
Drop: Wolf Pelt, Power Armlet
Steal: Prime Pelt
Poach: Hell-Gate's Flame
-----------------------------------------------------------------------
Meeting it:
It has a 7% chance of randomnly replaces a Worgen enemy when you visit
the area. It is very distinguishable considering it is an over-sized
wolf compared to the regular Worgens.

Attacks: Lunge, Fangs
Weak: Earth

Dispel off its Protect and try to inflict Blind/Sleep and Oil + Fira
for an easy victory. Likewise for those, who want to poach, please
refer to the poaching section for additional details.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 07 HP: ~19,800 LP: 11
Kaiser Wolf Rare Rank: ***
_______________________________________________________________________
Location: Dalmasca Westersand / Corridor of Sand
Original: Silver Lobo
-----------------------------------------------------------------------
Drop: Fanged Trophy
Steal: Throat Wolf Blood
-----------------------------------------------------------------------
Meeting it:
Trigger the criteria and defeat the Lindbur Wolf (No. 8) first. You
will find this trophy monster spawn in the area southwest off the exit
that leads to the Wyrm's Nest where you fight the Earth Tyrant. It is
in the southeast dead end.

Attacks: Lunge, Sonic Fangs, Screech, Eeerie Soundwave
Weak: Earth

Dispel off its positive status and try to inflict Sleep + Oil. It has
the whole arsenal of wolf skills - Sonic Fangs (which has 5% of inflict
KO), Screech (which can cause Confuse) and Eerie Soundwave (which deals
damage to all allies in range). You can be guarded against all these
if your characters are equip with a shield though... However, the Sleep
+ Oil + Fira/Firaga combo will allow you to kill it before it hurts you
_______________________________________________________________________
_______________________________________________________________________
Rare No. 08 HP: ~4,200 LP: 3
Lindbur Wolf Rare Rank: **
_______________________________________________________________________
Location: Dalmasca Westersand / Shimmering Horizon
Original: Worgen
-----------------------------------------------------------------------
Drop: Wolf Pelt, Prime Pelt
Steal: Gladius
Poach: Libra Gem
-----------------------------------------------------------------------
Meeting it:
Try to chain more 20 wolves across the Galtea Downs and The Midfault,
before you entering this isolated platform in the Shimmering Horizons
via the southwest exit of the Galtea Downs. You will find it there with
other 2 wolves.

Attacks: Lunge, Fangs, Eeerie Soundwave
Weak: Earth

As you can meet this rare game rather easily early in the game, it is
an ideal situation to rob the Gladius knife (very useful in the Golmore
Jungle, Stilshrine of Miriam or fighting those werewolves in the Giza
Plains). I would suggest to start stealing after the story has move
passed the Tomb of Raithwell.

It is vulnerable against Sleep and with Thief's Cuffs you can steal the
Gladius knife after around 15+ tries. Throw in Blind and Oil so it
won't be able to harm you at all... It is quite easy to kill and you
should have no problem even when your party is at level 25+.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 09 HP: ~35,100 LP: 12
Dreadguard Rare Rank: *****
_______________________________________________________________________
Location: The Feywood /Walk of Dancing Shadow [TROPHY]
Original: Mirrorknight
-----------------------------------------------------------------------
Drop: Feathered Trophy
Steal: Mirror Scale
-----------------------------------------------------------------------
Meeting it:
You will find in the middle area with a 40% chance of replacing one of
Mirrorknights there. You should be able to distinguish from normal
Mirrorknights as it is large in size. If you don't see after killing
all the Mirrorknights, zone out back to the Redolent Glade (where you
fight Rafflesia). You probably need to chain it... (besides you can
get a lot of gil and good loot to sell)

Attacks: Reflect, Slap, Gale, Protect
Weak: Earth

Dispel off its Bravery/Reflect. Try to inflict Silence (prevent it from
casting Protect and Reflect) + Oil. Use the Oil + Firaga combo. Equip
Windbreakers to reduce the wind-elemental damage from its Gale or you
can block if you have a shield with all 3 shield licenses learnt.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 10 HP: ~21,600 LP: 12
Crypt Bunny Rare Rank: ***
_______________________________________________________________________
Location: The Feywood /Walk of Stolen Truths
Original: Dreamhare
-----------------------------------------------------------------------
Drop: Drab Wool, Muramasa
Steal: Holy Mote
-----------------------------------------------------------------------
Meeting it:
In order for it to spawn (20% chance), you need to fulfil the criteria:
o Defeat at least 6 Cerberus (40% chance of replacing a Tartarus) for
this period
o Defeat ALL the Tartarus that roam in this area (Walk of Stolen
Truths)

Once you fulfiled it (it take me around half an hour to do so), don't
exit this area. Go to the the place where you find the urn, a bunny
will pop out...

Attacks: Hero's March, (Run)
Weak: Fire

This rare game isn't hard to beat except you will have the problem in
making it to spawn. Once its HP is below 50%, it will run away and find
a safe spot to use Hero's March, dispel it off or it can be as
dangerous as the Fury found in the Necrohol of Nabudis. I would suggest
you to use guns (Fomalhaut + Wymfire Shot packs a punch)
_______________________________________________________________________
_______________________________________________________________________
Rare No. 11 HP: ~14,900 LP: 9
Spee Rare Rank: ***
_______________________________________________________________________
Location: The Salikawood/ Sun-dapped Path
Original: Mu
-----------------------------------------------------------------------
Drop: Braid Wool, Blood Wool
Steal: Stardust
Poach: Claymore
-----------------------------------------------------------------------
Meeting it:
You have a 15% chance for every Wyrdhare defeated. Thus try to defeat
all the Wyrdhare in this area. Examine the dead ends of the area (
southwest region). Move close to it and pray it pops out. If it don't,
zone out 2 screens (i.e. get back to the Gate Crystal) and return to
try it again.

Attacks: Confuse, Fira, Blizzara, Thundara
Weak: Water

Dispel off its Shell and try to inflict Sleep as soon as possible.
Do use Fire-elemental attacks as it absorbs it. Try to steal the
Stardust from it as the Wyrdhare dropping it is very rare. Equip your
characters with Bowline Sash or Ribbon to guard them against Confuse
as the Spee's regular attack has 5% chance of causing confuse, which
will be very chaotic. Once it is in sleep, cast Blizzaga (or equip
Fomalhaut + Aqua Shot works well). Magicks are more useful than
attacks as the Spee has very high evasion stats.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 12 HP: ~8,100 LP: 5
Rain Dancer Rare Rank: ***
_______________________________________________________________________
Location: Giza Plains (Rains)
Toam Hills/ Gizas South Bank/ Warrior's Wash
Original: Danbania
-----------------------------------------------------------------------
Drop: Fish Scale, Ichthon Scale
Steal: Miter
Poach: Dorsal Fin
-----------------------------------------------------------------------
Meeting it:
There is a 20% chance of encountering when you enter it. It will appear
near the areas where you find tall grass and the Withered Trees. It
seems the chances are higher when there are rain.

Attacks: Water Cannon, Sonic Turn
Weak: Lightning

Dispel off its Haste. You can guard against most of its attack if you
are equipped with a Shield. Water Cannon deals water-elemental damage
to one character and Sonic Turn deals damage to all allies that
surround it. Strike it down Thundara and equip a Storm Spear works
well. Try to inflict Sleep, so you can cast your spells at ease...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 13 HP: ~160 LP: 2
Razorfin Rare Rank: *****
_______________________________________________________________________
Location: Garamsythe Waterway/ North Spur Sluiceway
Original: Piranha
-----------------------------------------------------------------------
Drop: Fish Scale, Iron Sword
Steal: Water Magicite
Poach: Ichthon Scale
-----------------------------------------------------------------------
Meeting it:
There is a 10% chance of it randomnly replaces one of the Ichthons
there. Most gamers should encounter this when Vaan is on his way to the
Royal Palace of Rabanastre. You can re-encounter it by revisiting it
via the following path:

No. 10 Channel -> Central Spur Stairs -> Northern Sluiceway ->
Northern Spur Sluiceway

The problem of getting it is figuring the maze in the Channel 10. You
require the Sluice Gate Key to close the No.10 Sluice Gate. Go from the
west exit through the D-shaped path and you should find a path lead to
the square-shaped path on the left which will eventually lead to the
Central Spur Stairs.

Attacks: Lunge
Weak: Lightning

Just keep on casting Thunder and it will go down. You won't have any
problem even Vaan is at low levels (level 5 or 6).
_______________________________________________________________________
_______________________________________________________________________
Rare No. 14 HP: ~23,600 LP: 9
Apsara Rare Rank: **
_______________________________________________________________________
Location: The Phon Coast/ The Mauleia Strand
Original: Focalor
-----------------------------------------------------------------------
Drop: Fish Scale, Pisces Gem
Steal: Empyrean Rod
Poach: Dorsal Fin
-----------------------------------------------------------------------
Meeting it:
Get a Level 2 chain of Piranhas (a minmum no. of 10 kills). You can
chain this by killing the 3 Piranhas in Reseta Strand and zone out 2
screens (Pora-Pora Sands - Mauleia Strand -> Reseta Strand) without
killing any other enemies other than Piranhas. Recommend to start to
do this after you have reach level 50. Use a single party member and
switch off the attack gambits. Kill the 3 Piranhas and zone out until
you get to Level 2. Once you get to level 2 chain (i.e. blue coins),
make your way to The Mauleia Strand, you will find it at the southeast
shore, which normally you will fight Iguions. Kill of the Iguions and
bring out your party to fight it.

Attacks: Lunge, Water Ray, Sonic Turn
Weak: Lightning

It has the basic fish-type skills, which can block if you have a shield
with all 3 shield block licenses learnt. Dispel off its positive status
and inflict Expose to weaken its defenses. Try to inflict Slow on it
and you may want to steal the Empyrean Rod from it. To spawn it again,
you just zone it out 2 screens return back here...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 15 HP: ~39,700 LP: 11
Rageclaw Rare Rank: ***
_______________________________________________________________________
Location: The Salikawood/ Piebald Path [TROPHY]
Original: Scythe Mantis
-----------------------------------------------------------------------
Drop: Sickle Trophy
Steal: Sickle-blade
-----------------------------------------------------------------------
Meeting it:
Recommended Levels: 40
You need to defeat the King Bomb in order to access this area.

Visit this area first and kill off all the enemies except for the
Chocobos. Next zone out of the area via the pathway to Grand Bower and
return. Wait for 60 seconds and make your way to the exit that leads to
the Corridor of Ages and it will be there!

Attacks: Ram, Pulsar Wave, Cannibalize
Weak: Water

Kill off any enemies nearby to prevent it from using Cannibalize or
you will be in deep trouble. Pulsar Wave deals damage to all allies with
50% chance of causing Disable. Dispel off its positive status and
inflict Expose to weaken its defenses. Have the attacker equipped with
a shield will allow you to block most of the mantis' attacks... Try
to inflict blind to reduce its hit rate.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 16 HP: ~68,300 LP: 13
Biding Mantis Rare Rank: ***
_______________________________________________________________________
Location: Golmore Jungle/ The Needlebrake [TROPHY]
Original: Preying Mantis
-----------------------------------------------------------------------
Drop: Scythe Trophy
Steal: Tattered Garment
-----------------------------------------------------------------------
Meeting it:
This requires your game clock's minute digit to fall between 30 & 59.
You will find this mantis roam in the lower loop after the Lente's
Tear. Defeat all nearby enemies otherwise it will use Cannibalize to
boost its own strength.

Attacks: Ram, Pulsar Wave, Cannibalize
Weak: Water

Dispel off its positive status and inflict Expose to weaken its attack.
Cast Bubble & Protect on your attackers (or equip a Bubble Belts) as
its regular attack packs a punch and combos often. Kill off any enemies
nearby to prevent it from using Cannibalize or you will be in deep
trouble. Pulsar Wave deals damage to all allies with 50% chance of
causing Disable. Have a Shield with good evasion is good choice for
fighting the mantis as all of its attack can be blocked.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 17 HP: ~52,100 LP: 13
Wood Toad Rare Rank: *****
_______________________________________________________________________
Location: Salikawood/ Corridor of Ages
Original: Iguion
-----------------------------------------------------------------------
Drop: Horn, Diamond Armor
Steal: Solid Horn
Poach: Frogspawn
-----------------------------------------------------------------------
Meeting it:
Recommended Levels: 50
You need to defeat the King Bomb in order to access this area.

There is only a 20% chance of it appearing and you will find it on
grassy path not the wooden planks. You will find it in an invisible
status in an area near the exit to Piebald Path. It is very difficult
to spot. If you don't see it, zone out and return. If you find a
invisible toad like structure, do the following:

Equip Ruby Rings/Mirror Mails and cast Thundaga on the party to reflect
the spell to force it to appear...

Attacks: Lunge, Angelsong, Blizzaga
Weak: Lightning

Once it appear, it is quite tough to be beat at low levels (LV 30+)
and without the level 3 black magick spells. First of all, dispel off
its Shell and Regen (when it uses Angelsong). It's main attack comprises
of lunge and it loves to combo at lot. Heal with X-Potions when you are
equip with Ruby Rins/Mirror Mails. You can in fact cast Thundaga to
reflect on this rare game for triple Thundaga. It will take a while to
defeat with low levels. If you intend to heal, equip your healer with
an Opal Ring or remove the Ruby Rings/Mirror Mails. Have a character
with a shield works extremely well against rare game as you can block
most of its attacks. It will be better to cast Bubble first before you
fight it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 18 HP: ~27,900 LP: 10
Tarasque Rare Rank: ***
_______________________________________________________________________
Location: Tchita Uplands/ Garden of Life's Circle
Original: Lizard
-----------------------------------------------------------------------
Drop: Horn, Solid Horn
Steal: Hunting Bow
Poach: Frog Oil
-----------------------------------------------------------------------
Meeting it:
I will recommend you to hunt this after you gain access to the Strahl.
Choose anchor at the Cerobi Steppe and make your way the Tchita Uplands.
Start to chain 21 Serpents from Uazacuff Hills -> The Lost Way -> Garden
of Life's Circle. Make your way towards to the northwest region of the
area where you find a Lizard. Attempt to move to The Highlands and this
Lizard pop out to attack you...

Attacks: Gnaw, Blitz Tongue, Aqua Bubbles, Angelsong
Weak: Water

Equip Viking Coats to reduce damage of its Aqua Bubbles (which may
cause Sap, counter it with Regen or Remedy). Dispel off its Shell and
other positive status. Inflict Expose & Shear to weaken its defenses.
Try to inflict Slow to reduce its speed. Keep on attacking and it will
go down in no time. Blitz Tongue deals medium damage to your characters
_______________________________________________________________________
_______________________________________________________________________
Rare No. 19 HP: ~23,400 LP: 11
Grimalkin Rare Rank: ***
_______________________________________________________________________
Location: Tchita Uplands/ Uazcuff Hills [TROPHY]
Original: Coeurl
-----------------------------------------------------------------------
Drop: Whiskered Trophy
Steal: Coeurl Whisker
-----------------------------------------------------------------------
Meeting it:
Recommended: 65
Make sure you get the Ribbon found in the Pharos - Subterra or you will
have problem...

It will randomnly replaces of 15+ Coeurl that roams in this area. In
my opinion, it is best to kill any monster that you find in sight. If
you don't find it, zone out 2 screens back to the Cerobi Steppe and
return here to try it again. I got my one spawn when it is near the
entrance way near to The Shaded Path area.

Attacks: Rake, Blaster, Hell Blaster, Thundaga, Silence
Weak: Ice

Remember those tough couerl-type enemies that you encounter in The
Great Crystal. The Grimalkin is a stronger version. Cast Bubble and
Protectga. Dispel off Grimalkin's postive status and inflict Shear &
Expose to weaken its defenses. Watch out for Hell Blaster, which deals
60% of targeted characters max HP and a chance of causing Petrify,
Sleep, Slow, Disable, Immobilize, Silence, Blind, Poison and Sap. Cast
Renew + Remedy to restore back the character's status. Its Blaster is
also as damaging as well, which deals 25% of targeted character's HP
+ Sleep, Slow, Silence and Blind. It has a tendency to silence your
characters, remove it with Vox, Esuna or an Echo Herbs. To have an
easier battle, cast Sleep on it and cast Blizzaga for a quick victory.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 20 HP: ~4,000 LP: 3
Nekhbet Rare Rank: *****
_______________________________________________________________________
Location: Dalmasca Estersand/ Sand-swept Naze
Original: Cockatrice
-----------------------------------------------------------------------
Drop: Small Feather, Topkapi Hat
Steal: Rainbow Egg
Poach: Small Feather
-----------------------------------------------------------------------
Meeting it:
Recommend after you have gotten the Sleep spell.

One of the commonly encounter rare games. For every Cockatrice that you
defeat in the area, you have 20% chance of getting it spawn. It is quite
easy to distinguish it from other Cockatrice because it bares a positive
status. You will find it randomnly rolling along with the Cockatrices in
the middle of the area.

Attacks: Poke, Mucus, Purify, Flurry Kick
Weak: Water

The bird will kick your butt if your party is very low levels (i.e. LV
10 and below). My suggestion is to fight this rare game to farm for
Hi-Potions early in the game (where you can steal the stolen Rainbow
Eggs to buy Hi-Potions Pack from the Bazaar). Mucus deals damage with
a probability of causing Slow, counter it with Haste. You can cast sleep
and blind to put into sleep and reduce its hit rate while attempt to
steal Rainbow Eggs from it. But ocassionally, it will use Purify to
remove the status, which have to cause you to recast Sleep and Blind on
it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 21 HP: ~175,400 LP: 18
Glaring Eye Rare Rank: *****
_______________________________________________________________________
Location: Henne Mines (Secret Area)
Crossover C / Phase 2 Shaft
Original: Necrophobe
-----------------------------------------------------------------------
Drop: Glass Jewel, Sky Jewel
Steal: Ambrosia
-----------------------------------------------------------------------
Getting it:
You will need to clear all Gariff's mark hunt and command 10 Espers in
order to access the area. There is a 10% chance of having it spawn for
every Hecteyes that you defeat in these 2 areas. Set the following
gambits:

Ally: any -> Phoenix Down
Ally: HP <50% -> Curaja
Self: status = HP Critical -> X-Potion
Self -> Bubble
Self -> Hastega (leader)
Ally: status = Confuse -> Remedy
Ally: status = Poison -> Antidote
Ally: status = Sleep -> Alarm Clock
Foe: ice-weak -> Blizzaga
Foe: undead -> Curaja
Self -> Faith

Attacks: Sleep Touch, Doom, Phantasmal Gaze, Maser Eye, Darkra
Weak: Holy

First of all, equip Bowline Sashs as your accessory if you don't have
the Ribbon. Equip Black Masks so you can absorb the dark-elemental
damage from its Maser Eye. Defeat the nearby enemy (non-undead
Hecteyes, so you won't heal them with Curaja). Be prepard to cure Sleep
it infects Sleep Touch. You can't counter Doom unless you use a Remedy
(with Remedy Lore 3) or you just have wait for the Doom timer to reach
0 and revive your character afterwards. With Curaja + Faith, you will
be able to kill it within 6+ turns (3 characters). It is an undead and
unfortunately you can't kill with a Phoenix Down though
_______________________________________________________________________
_______________________________________________________________________
Rare No. 22 HP: ~7,800 LP: 4
Cultsworn Lich Rare Rank: *****
_______________________________________________________________________
Location: Tomb of Raithwall/ Southfall Passage
Original: Lich
-----------------------------------------------------------------------
Drop: Glass Jewel, Sky Jewel, Chainmail
Steal: Dark Stone, Loxley Bow
Poach: Death Powder
-----------------------------------------------------------------------
Meeting it:
Recommend Level: 50 (no Guests)
Cultsworn Lich will only spawn when a Lich (critical status) uses
"Divide" to form it.

Requirements:
Make sure you have acquired the 1000 Needles technick and Quasimodo
Boots (or ample supply of Handkerchiefs). This is one of the game's
hardiest-to-meet rare game. First of all, have the following equipment
setup:

Weapon: 1-hand weapon and Demon Shield
Headgear: Goggle Mask
Armor: Your preference
Accessories: Gillie Boots / Ribbon
Items: 99x Potions (all Potion Lore Licenses learnt)

Now make your way to Southfall Passage, disable on all other enemies
that you see in your sight (cast Disable on skeletons, Sleep on the
Lesser Chimera and Silence on Ragnoh). Try to chain the Lich enemies.
Use 1000 Needles when you encounter one. If you don't use Divide,
throw a Potion at it to weaken it. It will usually teleport to an area
that is adjacent to it. If you get another Lich, kill both Liches as
the chances of a Lich using Divide after its initial Divide is *very*
low. Keep on doing this until you got one spawn. If you still don't
get it, use the Way Stone in the middle of that area and choose to warp
to the Royal Passage. From the Royal Passage warp to the Hall of
Destroyer. Reverse the warping process to get back Southfall Passage
and try again. I managed to get it spawn on my 11th Chain for your
info...

Attacks: Boon, Dark, Fira, Flash
Weak: Fire

Dispel off its Shell, Haste and Faith. As it is an undead, you can
attack it with White Magicks or put into Sleep and victory will be
yours. Or you can just kill with a Phoenix Down!
_______________________________________________________________________
_______________________________________________________________________
Rare No. 23 HP: ~122,900 LP: 17
Evil Spirit Rare Rank: *****
_______________________________________________________________________
Location: The Great Crystal
Dha Vikaari Dhebon Ra/ Dha Vikaari Uldobi/
Sthaana Aquarius
Original: Necrofiend
-----------------------------------------------------------------------
Drop: Glass Jewel, Gungnir
Steal: Lifewick
-----------------------------------------------------------------------
Meeting it:
There is a 5% chance of you finding it randomly replace a Forbidden
enemy. You can encounter Forbiddens in the Upper Layer 4 or the trip
that you go and fight Omega Mark XII. Generally, the Upper Layer 4 is
best area to try to locate this because of the high spawn rate of the
Forbiddens.

Attacks: Blizzaga, Thundaga, Hawk Glare, Death
Weak: Holy

You will facing the assault of this rare game along with the Forbiddens.
It will be best to equip the Ribbon and be prepared to cure a series
of nasty statuses that are inflicted by the Forbiddens (Bad Breath,
Cloying Breath). The Evil Spirit's physical attack is quite strong,
hence equip a shield is strongly recommend. Hawk Glare will inflict
Disable on characters that are within its sight. Counter Esuna. The
Evil Spirit has a tendency to cast Death, thus prepare to use some
Phoenix Downs, Raise and Arise gambits. The recommended accessory to
equip if you don't have a Ribbon is Bowline Sash as confuse is very
damaging if your confused characters are armed with very strong
weapons.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 24 HP: ~77,000 LP: 12
Juggernaut Rare Rank: ****
_______________________________________________________________________
Location: Feywood/ White Magick's Embrace
Original: Golem
-----------------------------------------------------------------------
Drop: Lumber, White Mask
Steal: Mystletainn
-----------------------------------------------------------------------
Meeting it:
It will appear in this area when the game's clock minute digit is
between 0 and 10. It will be loitering near the bushes near to the
entrance to the Redolent Glade (where you fight the Rafflesia boss). It
is only the grassy patch where you find a lot of Preying Mantis

Attacks: Protect, Haste, Tri-Attack, Wild Charge
Weak: Wind

Dispel off its positive status and inflict Slow on it. Cast Bubble and
Protectga on all your party before you fight it. Inflict Expose and
Shear to weaken its defenses. Watch out for its Tri-Attack (which deals
1/3 of a character's HP and could cause Slow) and Wild Charge (which
will do more damage based on how much damage you deal it. Make sure
your attacks are equip with a shield so you can block it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 25 HP: ~61,000 LP: 11
Molen Rare Rank: ****
_______________________________________________________________________
Location: Zertinan Caverns/ Hourglass Basin
Original: Mythril Golem
-----------------------------------------------------------------------
Drop: Iron Ore, Gigas Chestplate
Steal: Mythril
-----------------------------------------------------------------------
Meeting it:
From the Save Crystal area (The Undershore), follow the hidden path to
The Hourglass Basin. Defeat all the Grenades here and stay there for
10 seconds. Rotate your cameras to face the other side where you
usually fight Buer. It should spawn. Once you saw it, return back to
Save Crystal area and make your way to that side of the Hourglass
Basin to fight this Mythril Golem

Attacks: Thundaga, Firaga, Blizzaga, Haste, Aeroga, Darkra
Weak: Water

Dispel off its positive status and inflict Shear/Expose to weaken its
defenses. Avoid using Oil and fire-elemental magicks as the rare game
absorbs Fire. Having the Rubber Suit and Demon Shields/Black Masks
works well as you can absorb the damage from its spells. Try to inflict
Slow on it and start wrecking...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 26 HP: ~139,000 LP: 13
Tower Rare Rank: ****
_______________________________________________________________________
Location: Pharos - Third Ascent/ Spire Ravel - 2nd Flight
Original: Babil
-----------------------------------------------------------------------
Drop: Solid Stone, Grand Helm (1% rare)
Steal: Einherjarium
-----------------------------------------------------------------------
Meeting it:
First of all, you need to get the Pharos Third Ascent. Board the Way
Stone at the Gate Crystal. Now make your way to northwards to the
hidden path that lead to Dias of Ascendence. Board it and choose 50F.
From there, make your way to the other Way STone. Head westwards to
the Dias of Ascendence and choose to board to the 67F. Make your way
to the Way Stone in the east and you will get to the Third Ascent.

You will need to unlock the door and get the map from the urn at 79F
before you can do this. From the entrance, head westwards to the ancient
door. Open it and move pass the empty area to the other ancient door.
There is a Way Stone here and examine it and it will bring you to the
88F. There is a 20% chance of you fight the Tower here. Use that white
way stone to zone to and fro to reach there...

Attacks: Thundara, Blizzaga, Fira, Blizzara
Weak: Dark

It is immune to all elementals, hence equiping any weapons that carries
any elemental will be useless. Dispel off its positive effects and
inflict Expose at least 4 times to weaken its defenses. Start attacking.
Have Genji Gloves + Masamune works well along with Zodiac Spear + Cat
Ear's Hood. Heal when necessary. It is immune to all status ailments.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 27 HP: ~139,000 LP: 13
Grey Molter Rare Rank: ****
_______________________________________________________________________
Location: Mosphoran Highwaste/ Empyrean Way
Original: Viper
-----------------------------------------------------------------------
Drop: Snake Skin, Prime Tanned Hide
Steal: Aries Gem
Poach: Serpent
-----------------------------------------------------------------------
Meeting it:
The area where the rare game is found can be accessed after you have
fixed the Salikawood Gate and you need to activate the Shrine of South
Wind to form a footpath to it. It will appears near the bushes (near
the footpath) when the game clock's minute digits is between 10 & 20.

Attacks: Gnaw, Tail Spear, Spiral Cut
Weak: Holy

Dispel off its Protect. Try to inflict Slow and Sleep on it. Oil works
well on it too. Tail Spear deals damage to one ally with a possibility
of causing Slow and Spiral Cut deals damage to all allies that surround
it. Oil + Firaga works well on it too.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 28 HP: 9,240 LP: 5
Migardsormr Rare Rank: *****
_______________________________________________________________________
Location: Golmore Jungle/ Paths of Chained Light
Original: Basilisk
-----------------------------------------------------------------------
Drop: Snake Skin, Sakura-saezuri
Steal: Great Serpent's Fang
Poach: Prime Tanned Hide
-----------------------------------------------------------------------
Meeting it:
There is a 20% chance of it spawning around the northern loop before
the Lente's Tear in the south. Kill off all the Malboros and Panthers
in the upper loop. Exit to Ozmone Plains and re-enter. Walk along the
pathway where Malboro used to roam and it will appear once you get
close to it. If you don't get it, zone out and re-enter.

Attacks: Gnaw, Tail Spear, Spiral Cut
Weak: Lightning

Dispel off its Protect. Try to inflict Slow and Sleep on it. Oil works
well on it too. Tail Spear deals damage to one ally with a possibility
of causing Slow and Spiral Cut deals damage to all allies that surround
it. Oil + Firaga works well on it too.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 29 HP: ~40,000 LP: 12
Naznarnir Rare Rank: *****
_______________________________________________________________________
Location: Giza Plains (Dry)/Starfall Field [TROPHY]
Original: Sleipnir
-----------------------------------------------------------------------
Drop: Maned Trophy
Steal: Destrier Mane
-----------------------------------------------------------------------
Meeting it:
There is a 40% chance of it randomnly replacing the lone Sleipnir when
you enter the area. You should be distinguish it from the regular
Sleipnir because of its positive statuses.

Attacks: Kick, Flatten
Weak: Ice

Dispel off its positive statuses. Try to inflict Slow and Sleep on it.
Cast Blizzara or Blizzaga for a quick victory. Flatten deals damage
to all allies that surround it. You will be defend all its attack if
your character are equipped with a shield.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 30 HP: ~55,400 LP: 13
Victanir Rare Rank: *****
_______________________________________________________________________
Location: Nam-Yensa Sandsea/ Yellow Sands [TROPHY]
Original: Shadonir
-----------------------------------------------------------------------
Drop: Maverick Trophy
Steal: Wargod's Band
-----------------------------------------------------------------------
Meeting it:
There is a 40% chance of it spawning when you enter this area. It roams
near the exit that leads to the Zertinan's Cavern's Darkened Wharf. My
suggestion is to kill all the enemies near this exit before you begin
your search for it. I find it spawning near the platform before I fight
the Axebeaks...

Attacks: Kick, Flatten, Rage, Spike Cutter
Weak: Holy

Dispel off its positive statuses. Try to inflict Slow on it. As it is
an undead, you can hurt it with Curaja (that's why I told you kill off
the enemies...). Flatten & Rage deals damage to all allies that
surround it. You will be defend all its attack if your characters are
equipped with a shield.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 31 HP: ~43,200 LP: 12
Gemhorn Rare Rank: **
_______________________________________________________________________
Location: Lhusu Mines/ Site 11
Original: Slaven Wilder
-----------------------------------------------------------------------
Drop: Tanned Hide, Greataxe
Steal: Slaven Harness
-----------------------------------------------------------------------
Meeting it:
You will need both Site 3 key and Site 11 key (please refer to the
walkthrough for details).

Kill off all the enemies in this area, which also includes the Bug
enemies (the mimic-type enemy in the northwest region and the southwest
region where you previously fight the Diabolos hunt). Re-enter the area
and you will find it spawn in the area where you used to fight the
Diabolos mark.

Attacks: Stomp, Spinkick, Power Stun, Restore
Weak: Wind

First of all, dispel off it statuses and inflict Expose and Shear to
weaken its defenses. Try to inflict Sleep and toss Aeroga for an easy
kill. Watch for its power attacks - Spinkick deals damage to all allies
around it and Power Stun that deals earth elemental damage and cause
Disable on your characters. Once its HP has reached critical, it will
use Restore to recover 1/3 of its max HP. Just keep up the endurance
and you will be able to beat it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 32 HP: ~342,200 LP: 15
Luxollid Rare Rank: *****
_______________________________________________________________________
Location: Pharos Subterra / Umbra
Original: Diakon Entite
-----------------------------------------------------------------------
Drop: Electrum, Elixir
Steal: Staff of Magi
-----------------------------------------------------------------------
Meeting it:
First of all, you need to unlock the whole Subterra and defeat the
Seer (Rank VII) mark hunt (Please refer to the walkthrough). You will
find this spawning in the southwest region after you have defeated
rare game No.33 Vagrant Soul. Do not touch the Gate Crystal and use the
Dias of Ascendence to move Umbra. Make your way to the southwest room
and head for the big hall and you should find this Diakon Entite
replica. Equip Rubber Suit and White Masks as your primary defensive
armor. Cast Shellga, Bubble and Hastega on all characters.

Attacks: Firaga, Dispelga, Thundaga, Blizzaga, Holy
Weak: Dark

Dispel of its positive effects. Inflict Expose/Shear to weaken its
defenses. Remember to steal the Staff of Magi, the game's best staff.
Once you got the loot, swicth your accessories as Bubble Belts. Do not
use holy-elemental weapons as it absorbs Holy. It will use mainly
Thundaga, Blizzaga and Firaga as its primary attack. It will use
Dispelga once you rip off 25% of its HP. Once it is down to less than
20% of its max HP, it will use Holy more often. Equip Sage's Rings or
White Mask to absorb the damage. You can try to inflict Blind and
Immobilize to limit its mobility and normal attacks (Entites deal
physical attacks too when your characters are close to it...)
_______________________________________________________________________
_______________________________________________________________________
Rare No. 33 HP: ~371,800 LP: 15
Vagrant Soul Rare Rank: *****
_______________________________________________________________________
Location: Pharos Subterra / Absyaal
Original: Leamonde Entite
-----------------------------------------------------------------------
Drop: Electrum, Elixir
Steal: Eight-fluted Pole
-----------------------------------------------------------------------
Meeting it:
First of all, you need to unlock the whole Subterra and defeat the
Seer (Rank VII) mark hunt (Please refer to the walkthrough). There will
be 25% chance of it appearing in northwest hall (you can head there via
the northwest exit) It is an Entite. Once you saw it, cast Shellga,
Hastega and Bubble on all your characters before you start to fight it.

Attacks: Darkra, Fearga, Waterga, Aeroga, Darkga
Weak: Holy

Dispel off its positive status. Inflict Expose and Shear to weaken its
defenses. You can try to inflict Immobilize or Blind to reduce its hit
rate. Once it readies Fearga, spread your characters out to avoid all
character's MP being drain out. Prepared some X-Potions for emergency
healing. Remember to steal Eight-fluted Pole, a rare pole. Equip Black
Mask to absorb its dark-elemental magicks. When the Vagrant Soul
readies its Waterga, switch your armor to Viking Coats if you got them.
Switch your armor to Windbreakers to reduce damage from Aeroga. Equip
Genji Gloves + Masamune to increase combo rate works well. You may want
to inflict more than 3 Exposes.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 34 HP: ~8,400 LP: 3
Imdugud Rare Rank: ****
_______________________________________________________________________
Location: Nam-Yensa Sandsea / Withering Shores
Original: Zu
-----------------------------------------------------------------------
Drop: Large Feather, Windslicer Pinion
Steal: Shielded Armor
Poach: White Incense
-----------------------------------------------------------------------
Meeting it:
First of all, you can only access this part of the Withering Shores via
Ogir-Yensa Sandsea's Central Junction through the Zertinan Cavern's
Canopy of Clay. Once you got there, kill all the Bagolys. Go to the
isolated platform (where you used to fight the Belito hunt) and wait
for 10 seconds. The flying creature will approach you...

Attacks: Lunge
Weak: Earth

It is flying creature and you can't hurt it without ranged weapons,
Telekinesis or magicks. Dispel off its positive status and inflict
Sleep and Oil. Cast Fira or Firaga to damage it. You can try to steal
the Shielded Armor from it (which is very useful early in the game)
_______________________________________________________________________
_______________________________________________________________________
Rare No. 35 HP: ~42,500 LP: 13
Bull Chocobo Rare Rank: ****
_______________________________________________________________________
Location: Ogir-Yensa Sandsea/ South Tank Approach [TROPHY]
Original: Black Chocobo
-----------------------------------------------------------------------
Drop: Beaked Trophy
Steal: Hi-Ether
-----------------------------------------------------------------------
Meeting it:
It will be easier to do this after you have gotten access to the Strahl.
Land at the Ogir-Yensa Sandsea - Yensa Border. Now check that the
weather is clear and not gloomy. Make your way to the area on the right
and there is a 40% chance of the black Chocobo appear there... If you
do not see it, zone out and return back here.

Attacks: Kick, Choco-Comet, Shift
Weak: Random

The Chocobo has a random weakeness like the Trickster (Rank V) and by
the time you guess it your Ethers will probably run and the Chocobo
could use Shift to change its elemental weakeness. Thus, do not use
any elemental magicks. Inflict Expose/Shear to weaken its defenses
and start to attack. Cast Bubble and Protectga to boost your defenses.
Use Curaja if your HP falls below 40%. If you have non-elemental spells
such as Scathe, Shock, Scourge, cast Sleep on it and unleash the
magicks...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 36 HP: ~52,000 LP: 11
Skullash Rare Rank: *****
_______________________________________________________________________
Location: Phon Coast/ Cape Tialan [TROPHY]
Original: Cataract Aevis
-----------------------------------------------------------------------
Drop: Clawed Trophy
Steal: Charged Barding
-----------------------------------------------------------------------
Meeting it:
There is a 40% chance of it spawning near the cliffs of this area.
First of all, eliminate the Pyrolisks that roam around the area so you
can avoid getting 500+ damage from their Kamikaze and you can
concentrate on fighting this rare game. I encounter it at the southeast
end near the entrance leading to The Hakawea Shore...

Attacks: Fireball, Thundaga, Firaga
Weak: Lightning

It is best that your characters are equip with shields (preferably
Flame Shields) and Rubber Suits and you will be guarded against the
Skullash's attacks. If you want to play safe, cast Blind on it to
reduce its rate. Dispel off its Shell and cast Thundaga on it for a
quick victory.
______________________________________________________________________
_______________________________________________________________________
Rare No. 37 HP: ~52,000 LP: 11
Myath Rare Rank: *
_______________________________________________________________________
Location: Stilshrine of Miriam/ Ward of Velitation [TROPHY]
Original: Dragon Lich
-----------------------------------------------------------------------
Drop: Eternal Trophy
Steal: Leo Gem
-----------------------------------------------------------------------
Meeting it:
First of all, make your way to the Walk of Revelation where you find
Save Crystal. Exit the area via the side exit to reach this area.
Defeat all the Dragon Aevis here. Zone out and return back it and you
will find a Dragon Lich replacing them...

Attacks: Fireball, Thundaga, Poison Breath, Darkra
Weak: Holy

Equip Black Mask and Rubber Suits and you will be guarded against this
undead dragon's attacks. Set the gambit "Foe: undead -> Curaja". If
you haven't gotten Curaja yet cast Oil + Firaga. You should be able to
kill after 5 turns before it start to impose any serious threat to
you...
______________________________________________________________________
_______________________________________________________________________
Rare No. 38 HP: 99,999 LP: 13
Helvinek Rare Rank: **
_______________________________________________________________________
Location: Necrohol of Nabudis
Original: Darkmare
-----------------------------------------------------------------------
Drop: Grimoire Togail, Grand Armor (1% rare)
Steal: Magick lamp
-----------------------------------------------------------------------
Meeting it:
To fight this rare game, you need to defeat at least 6 Oversouls (
Oversoul will spam once for every subsequent 20, 15, 10, 5, 3 and 1
kills). After you killed 6th Oversoul, this rare game will appear to
attack you!

GETTING GRAND ARMOR
---------------------
The drop rate for Grand Armor is only 1/100 chance and you can't chain
the Helvinek. However, there is a zoning trick involving the use of
the game's teleportion mechanics. Refer to Maltzan's mechanics FAQ.
Personally, I don't feel it is worth the trouble to get this armor
since Maxmillian (the 2nd best heavy armor) can offer you decent
defense stats + bonus in speed and you can purchase them from the
Beknamy Merchant...

Attacks: Darkga, Snake Lash, Rush
Weak: Holy

It is an undead and you can kill with Curaja too. Watch out for its
Snake Lash, which can cause Poison. Other than that, it has the ability
to teleport and Rush is its main mode of offense. However, it is immune
to a Phoenix Down/Raise gambit kill.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 39 HP: ~53,000 LP: 13
Pallicant Rare Rank: **
_______________________________________________________________________
Location: Ridorana Cataract/ City of Other Days
Original: Mallicant
-----------------------------------------------------------------------
Drop: Grimoire Togail, Scorpio Gem
Steal: Gastrophetes
Poach: Snowfly
-----------------------------------------------------------------------
Meeting it:
Kill all the Cassie and Deathclaw that roam in this area. Zone out and
return and you will find it appearing there.

Attacks: Snake Lash, Aeroga, Thundga, Blindga
Weak: Wind

You can steal the game's best crossbow from this enemy and just make
sure you steal it before you kill it. Try to inflict Sap (with Scourge)
and Slow and Oil, where you can deal more damage to it with Firaga.
Dispel off its positive status and impose Shear/Expose to weaken its
defenses. Equip Rubber Suits to protect your allies against its
Thundaga.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 40 HP: ~6,200 LP: 5
Phyllo Rare Rank: *****
_______________________________________________________________________
Location: Golmore Jungle/ The Branchway
Original: Redmaw
-----------------------------------------------------------------------
Drop: Bat Fang, Spiral Incisor
Steal: Taurus Gem
Poach: Ras Algethi
-----------------------------------------------------------------------
Meeting it:
Upon entering the area, there is a 20% chance of it appearing. There
are 2 possible spawn spots, near the dead ends in the southwest region
and the west end of the bottom path. Just move your party close to
the edges and the bat will pop out. If it don't, zone out and try again.

Attacks: Gnaw, Leech
Weak: Earth

Dispel off its Haste and put it into inflict Sleep and Oil + Firaga for
a easy victory. Watch for its Leech and the poison effects from its
Gnaws (which can be blocked if your character is equipped with a shield
though.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 41 HP: ~3,100 LP: 3
Aerieel Rare Rank: *****
_______________________________________________________________________
Location: Lhusu Mines/ Oltam Span
Original: Vampyr
-----------------------------------------------------------------------
Drop: Bat Fang, Golden Armor
Steal: Bat Wing
Poach: Taurus Gem
-----------------------------------------------------------------------
Meeting it:
There is a 20% chance of it appearing when you enter this area via the
northeast exit in the Transitway 1. One of the rare game that you should
be able to encounter without really to go and search for it...

Attacks: Leech, Gnaw
Weak: Holy

It is an undead enemy and can be killed with a Phoenix Down. For those
who want a fight, cast Blind and dispel off its Haste.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 42 HP: ~19,400 LP: 11
Anubys Rare Rank: *
_______________________________________________________________________
Location: Sochen Cave Palace/ Mirror of the Soul [TROPHY]
Original: Absyteel
-----------------------------------------------------------------------
Drop: Ensanguined Trophy
Steal: Vampyr Fang
-----------------------------------------------------------------------
Meeting it:
Please refer to the walkthrough section 02-47 on how to solve the
waterfall puzzle if you haven't do so. If you solved the puzzle,
examine the Philgrim's Door to enter it. Exit the area if you don't
find the bat via the north door. Return back and it should appear...

Attacks: Leech, Gnaw, Eerie Soundwave
Weak: Holy

Equip Bubble Belts to boost your characters HP and cast Shellga to
reduce Leech's damage. It will be better if you are equipped with a
shield so you can block most of its attacks. As it is undead, you can
instantly kill it by tossing a Phoenix Down or cast Curaja. It took
me 2 Curaja before I have a serious battle with it...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 43 HP: ~9,200 LP: 4
Barmuu Rare Rank: ***
_______________________________________________________________________
Location: Tomb of Raithwall/ Royal Passage
Original: Facer
-----------------------------------------------------------------------
Drop: Solid Stone
Steal: Lamia's Tiara
Poach: Quality Stone
-----------------------------------------------------------------------
Meeting it:
You need to kill more than 10 Seeker (bats), without exiting the area.
It will be better to do this with a single member party so you don't
accidentally miskill the Tallows. You will find it appearing at the
platform where you find the 3 Way Stones.

Attacks: Fira, Blizzara, Thundara, Lunge
Weak: Wind

Dispel off its positive status and try to inflict Sleep and Silence on
it and this battle will be like a walk in a park...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 44 HP: ~78,800 LP: 13
Vishno Rare Rank: **
_______________________________________________________________________
Location: Pharos - First Ascent/Wellspring Ravel - 4th Flight (48F)
Original: Deidar
-----------------------------------------------------------------------
Drop: Solid Stone, Orichalcum, Ribbon (1% chance)
Steal: Damascus Steel, Orihalcum
-----------------------------------------------------------------------
Meeting it:
You need to kill more than 10 Deidars (not necessary in a chain) and
you will find spawn on the 48F, appearing with the Aeronite.

To get there, take the Way Stone in the 1F to the 10F. Examine either
of the doors and head northwards to the area where you find the Fool's
Facade. Strike it down if you haven't and it will reveal a hidden path
with the east end leading to a Dias of Ascendence. Choose to take to
the 38F.

From there, move northwards and start to kill any enemies as you move
up the area. Keep count of the Deidars. Once you reach the highest area
- 49F (where you find the Aeronite), exit the area to Horizon's Break.
Board the Dias of Ascendence to any floor. Board it to return back to
Horizon's Break (i.e. zone out 2 screens). Make your way down the
floor and kill any enemies at sight till you reach the 35F (i.e.
Wellspring Ravel - 3rd Flight). Now make your way back to the 48F
and you should find the Vishno. To spawn Vishno once, you need to exit
2 screens and kill 10 more Deiadars...

GETTING RIBBONS
-----------------
It is very inefficient way to get the Ribbon via this way (as you get
more via the chest in Cerobi Steppe - Crossfields) as you have only 1%
chance of having Vishno dropping the Ribbon. Even at the Level 4 chain,
the rate is only a mere 5%. It will take ages...

Attacks: Firaga, Blizzaga, Thundaga, Aeroga, Darkga, Lunge
Weak: Holy

Dispel off its positive status and try to inflict Slow on it. The
magicks can't reflected however. Inflict Shear/Expose to weaken its
defenses. Equipping Rubber Suits and Black Masks should reduce the
damage from Thundaga and Darkga. Cast Shellga helps a lot in reducing
the damage dealt by Vishno's magicks. It helps a lot if your character
is equipped with a holy-strike weapon.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 45 HP: ~33,100 LP: 11
Etherian Rare Rank: **
_______________________________________________________________________
Location: Cerobi Steppe /The Northsward
Original: Jelly
-----------------------------------------------------------------------
Drop: Green Liquid, Silver Liquid
Steal: Ame-no-Murakumo
Poach: Unpurified Ether
-----------------------------------------------------------------------
Meeting it:
Kill of all the Bellwyverns and Silver Lobos that roam in this area and
eventually these blue blob will drop on your characters to attack you!

Attacks: Slap, Phantasmal Gaze, Mythril Bubbles
Weak: Fire

It is weak against Fire and you can inflict Oil to boost your Firaga
attacking power. Equip Bowline Sash (or Ribbon) to guard your character
against confusion caused by Phantasmal Gaze and Mythril Bubbles.
However, all of these attacks can be block with shield...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 46 HP: ~61,600 LP: 13
Melt Rare Rank: *****
_______________________________________________________________________
Location: Henne Mines/ Pithead Junction B [TROPHY]
Original: Hecteyes
-----------------------------------------------------------------------
Drop: Slimy Trophy
Steal: Hastega Mote
-----------------------------------------------------------------------
Meeting it:
Remember the place where you fight 20+ Jellies in the Hennes Mines? You
need to go through that place again. Go to the Pithead Junction B (not
the secret area!) Activate the switch from blue to red. 20+ Jellies
should but you should be able to defeat them with Firaga rather easily.
Switch the switch back to blue and a Hecteyes should fall...

Attacks: Slap, Phantasmal Gaze, Mythril Bubbles
Weak: Ice

Make sure your characters are guarded against Confuse by equipping them
with Bowline Sash. Choose to equip a shield as you can block its Mythril
Bubbles (water elemental damage + Confuse + Poison). Dispel off its
positive status and inflict Shear to weaken its magick defenses. Cast
Blizzaga as it is weak against Ice. Cast Curaja when your party's HP
is low.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 47 HP: ~33,000 LP: 11
Cubus Rare Rank: **
_______________________________________________________________________
Location: Sochen Cave Palace/ Temptation Eluded
Original: Oiling
-----------------------------------------------------------------------
Drop: Green Liquid, Holy Mote
Steal: Silver Liquid
-----------------------------------------------------------------------
Meeting it:
This will be easier if you access the Sochen Cave Palace via the Gate
Crystal. After the screen from where you find the elevator, enter and
check whether the enemy mixture comprises of Wendigos and Pit Friend.
If not zone out and return till you get it as there is only a 25%
chance. Defeat all the enemies there and the Cubus will make its
appearance!

Attacks: Slap, Phantasmal Gaze, Fira, Mythril Bubbles
Weak: Water

Make sure your characters are guarded against Confuse by equipping them
with Bowline Sash. Choose to equip a shield as you can block its Mythril
Bubbles (water elemental damage + Confuse + Poison). Dispel off its
positive status and inflict Shear to weaken its magick defenses. Avoid
cast fire or Oil as the monster absorbs Fire.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 48 HP: ~4,700 LP: 3
Pineapple Rare Rank: **
_______________________________________________________________________
Location: Ogir-Yensa Sandsea/ Platform 1 - Refinery
Original: Bomb
-----------------------------------------------------------------------
Drop: Bomb Ashes, Storm Staff
Steal: Bomb Shell
Poach: Bomb Fragment
-----------------------------------------------------------------------
Meeting it:
This will be easier to do this after you gotten the Strahl. First of
all, land at Nam-Yensa Sandsea. Give a Gysahl Greens to the Chocobo
there to ride it. Ride your way into Ogir-Yensa Sandsea (make sure the
weather is cloudy) if not zone back to Nam-Yensa Sandsea till the
weather is cloudy. Ride your way to Platform 1 - Refinery and try to
look for it at the sands area. Zone out and re-enter if you can't find
it. Eventually you should find. I find it at the sandy area near the
ring structure where you find the Urn

Attacks: Fira, Lunge, Reflect
Weak: Water

It is quite easy to defeat. Dispel off its positive status and silence
it. Once it cast Reflect, dispel it off too. Cast Water or Blizzara
or use a gun with Aqua Shot for higher damage.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 49 HP: ~76,200 LP: 16
Bombshell Rare Rank: *****
_______________________________________________________________________
Location: Lhusu Mines/ Lasche Span
Original: Grenade
-----------------------------------------------------------------------
Drop: Bomb Ashes, Yagyu Darkblade (3% rare)
Steal: Mallet
-----------------------------------------------------------------------
Meeting it:
Recommend Level: 65+
First of all, you need to get the Site 3 and Site 11 key (please refer
to the walkthrough on getting them). You will find it randomnly at the
Lasche Span (20% chance along with 2 Aeronites). If you don't see it,
zone out and return.

GETTING YAGYU DARKBLADE
You have only 3% chance of getting it drop at chain level 1. The Yagyu
Darkblade is the game's best Ninja Sword (+80 Attack) but it is only
useful for the Yiazmat fight. It will take a lot of hours to get one
unless you are extemely lucky. You can increase the chances of it
dropping the weapon by chaining. Chaining a rare game requires zoning
2 screens.

o Clear all the enemies that found in Site 11 and open the side that
leads to the northwest section of Site 9.
1 Now make your way to Lasche Span, see if you find the Bombshell.
Once you find it, defeat it (see strategy below). Cast Blind on
Aeronites so you can focus on attacking the Bombshell
2 Now make your way back to Site 9 and then return back to here. If
it don't appear, zone out and return. Fight the Bombshell & defeat
it. Repeat Step 2 again

I got mine on the 23rd chain... for 3 hours *_*

Attacks: Greater Barrier, Lunge
Weak: Water

Equip Bubble Belts and Shields for your party and cast Blind on the
nearby Aeronite (so they don't disturb your fight and you can carry
on the chain as well). Dispel off its positive status and cast Scourge
to inflict Sap on it. Once the Bombshell's HP drop to 30%, it will
cast Greater Barrier. Dispel it off and keep on attacking and you will
be able to defeat it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 50 HP: ~4,800 LP: 3
Megabomb Rare Rank: ***
_______________________________________________________________________
Location: Nam-Yensa Sandsea/ Demesne of the Sandqueen
Original: Balloon
-----------------------------------------------------------------------
Drop: Bomb Ashes, Bomb Shell
Steal: Bomb Fragment
Poach: Scorpio Gem
-----------------------------------------------------------------------
Meeting it:
You need to attain a chain of 21 and above for any monster (Axebeaks,
Bagolys or the Urutan-Yensa). I would opt for Urutan-Yensa since they
are easiest. There are several spawn spots. I got mine in the area near
the exit leading to the Trail of Fading Warmth. Start chaining Augur
Hill -> Yellow Sands -> Demesne of the Sandqueen. It works easier if
you have single player party and you are doing this late in the game...

Attacks: Fire, Lunge
Weak: Water

Dispel off its positive status and try to inflict Slow on it. It won't
difficult if you have obtained Flame Shields
_______________________________________________________________________
_______________________________________________________________________
Rare No. 51 HP: ~12,500 LP: 7
Matriarch Bomb Rare Rank: *****
_______________________________________________________________________
Location: Stilshrine of Miriam/ Cold Distance
Original: Mom Grenade
-----------------------------------------------------------------------
Drop: Bomb Ashes, Bomb Shell
Steal: Scorpio Gem
Poach: Bomb Fragment
-----------------------------------------------------------------------
Meeting it:
First of all, you need to uncover the hidden path in the Ward of the
Sword-King (where you find the Darkmare). Examine the wall facing west
and it will reveal a hidden path. In the Walk of Torn Illusion hidden
pathway, you will fight Oilings there. Before you exit that area, cast
Float and you will get to the secret area of the Cold Distance. There
is a 20% chance of the Matriarch Bomb making its appearance there. If
you don't cast Float earlier, your party will be affected by Confuse
and Berserk immediately. Defeat the Oilings if you don't find the
Matriarch Bomb and zone out and revisit...

Attacks: Fire, Lunge, Greater Barrier
Weak: Water

Dispel off its positive status and try to inflict Slow on it. It won't
difficult if your characters are equipped with shields. If you fight
it together with the Oilings, kill the Oilings ASAP as they can affect
you with Confuse via its Phantasmal Gaze atack... The chest behind will
contain most likely a Shell Shield or Dark Matter.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 52 HP: ~400 LP: 2
Ripe Rampager Rare Rank: *****
_______________________________________________________________________
Location: Dalmasca Estersand/ Yardang Labyrinth
Original: Mandragora
-----------------------------------------------------------------------
Drop: Succulent Fruit, Calot Hat
Steal: Screamroot
Poach: Four-leaf Clover
-----------------------------------------------------------------------
Meeting it:
There is a 1/3 chance that it will spawn after you defeat a Cactoid in
the area. Defeat the Cactoid and make your way to the platform near the
entrance leading to the Outpost. If you don't see it after killing all
the 4 Cactities here, zone out to the Stepping and return here again
for a second attempt

Attacks: Ram, Vespersong, Warsong
Weak: Fire

It is a weak rare game and it won't take you too much trouble even your
party is at low level (level 10 and below). Cast Fire to burn it down.
Put into sleep for a safe measure...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 53 HP: ~29,300 LP: 12
Killbug Rare Rank: ****
_______________________________________________________________________
Location: Ozmone Plains/ The Switchback [TROPHY]
Original: Mimic
-----------------------------------------------------------------------
Drop: Metallic Trophy
Steal: Knot of Rust
-----------------------------------------------------------------------
Getting it:
The game clock's minute digit must be between 10 & 39. You will find
the treasure chest (with yellow-green body) at the northeast or
northwest region of the contour shaped pathway. Examine it and it will
reveal itself for you to fight.

Attacks: Leech, Lunge
Weak: Wind

Dispel off it positive status and inflict Shear/Expose to weaken its
defenses. Cast Bubble/Equip Bubble Belts if your characters' HP are
below 2,000 as the Leech can very damaging. Cast Aeroga on it as it
is weak against wind or use Oil + Firaga if you haven't gotten Aeroga
learnt yet...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 54 HP: ~16,300 LP: 12
Killbug Rare Rank: ****
_______________________________________________________________________
Location: Barheim Passage/ East-West Bypass
Original: Tiny Mimic
-----------------------------------------------------------------------
Drop: Iron Scraps, Zeus Mace
Steal: Wrath of The Gods
-----------------------------------------------------------------------
Getting it:
You will need the Barheim Key in order to fight this rare game. Please
refer to the walkthrough for the full details on getting the key.

There is a 20% chance of it appearing in the northmost pathway where
you find the traps and Mimeos (in chest state). First of all, defeat
all the Bombs first so they won't bother later. Cast Float before you
proceed near the Killbug

Attacks: Lunge
Weak: Wind

First of all, the rare game does not have any strong attacks but it
will run away from you after when its HP is below 25%, thus causing to
trigger the fights against the nearby Bombs. It will be better if you
target it with Aeroga/Aero or equip a gun with the Windslicer Shot.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 55 HP: ~23,400 LP: 11
Ithuno Rare Rank: *****
_______________________________________________________________________
Location: Barheim Passage/ Special Op Sector 5
Original: Mimeo
-----------------------------------------------------------------------
Drop: Iron Scraps, Iron Ore
Steal: Deathbringer
-----------------------------------------------------------------------
Getting it:
You will need the Barheim Key in order to fight this rare game. Please
refer to the walkthrough for the full details on getting the key.

There is a 20% chance of it appearing next to the rock in the dead end
where you find 3 Surianders. Defeat the 3 Surianders first before you
examine this white-coloured chest. Cast Bubble and Shell before you
engage to fight these

Attacks: Ram, Leech
Weak: Holy

Mimeo's leech can deal around 800~1000 damage depending on your
character's magick defense. You can try to steal the Deathbringer
sword, one of the game's most useful 1-handed sword. It is quite easy
to defeat as you can use Oil + Fira combo on it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 56 HP: ~46,700 LP: 13
Kris Rare Rank: *****
_______________________________________________________________________
Location: Tchita Uplands/ The Highlands [TROPHY]
Original: Malboro
-----------------------------------------------------------------------
Drop: Odiferous Trophy
Steal: Putrid Liquid
-----------------------------------------------------------------------
Getting it:
There is 40% chance of its appearing amongst other Malboro in the north
west or southeast region. As the Tchita Uplands is a huge area to
explore, you need to zone only the 2 huge ruins that found within this
area where you fight Malboro Overkings. I got it spawn neart the
western area. Kill any enemies that come to your sight and you will
eventually find it. If not, zone out & re-enter...

Attacks: Lunge, Cloying Breath, Bad Breath, Putrid Breath
Weak: Wind

Dispel off its positive status and inflict Shear/Expose to weaken its
defenses. As its Bad Breath and Putrid Breath can cause a series of
damaging status ailments, it is better to equip a Bowline Sash or
Ribbon so that you are guard against it. Have a character attack the
Kris from range so he/she won't get caught by the status ailments.
Toss a Remedy (with all 3 Remedy Lores learnt) when the status effects
cause you to lose control of the characters. Throw in Aeroga or equip
the Fomalhaut + Windslicer Shot works well. Be prepared to cure
Disease with Vaccine/Remedy or Cleanse that is affected by the
Malboro's Putrid Breath.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 57 HP: ~78,000 LP: 13
Dheed Rare Rank: *****
_______________________________________________________________________
Location: Mosphjoran Highwaste / Skyreach Ridge [TROPHY]
Original: Wyvern
-----------------------------------------------------------------------
Drop: Leathern Trophy
Steal: Mirage Vest
-----------------------------------------------------------------------
Getting it:
There is a 40% chance of it spawning in this area where you used to
fight Vultures. You can get there initially by riding a Chocobo from
Rays of Ashen Light (of course, you will need to unlock the pathway
by activating the Shrine of the South Wind) and ride your way towards
west off the exit, which will reach it. If you reach this area before,
you can get here directly via the southwest exit from the Babbling
Vale.

Attacks: Poison Breath, Lunge, Gale, Fireball
Weak: Water

The wyvern-type monster is a flying monster and it means melee weapons
won't work against it. Equip shield is a good option here as most off
the foe's attacks can be blocked. Poison Breath deals damage + Poison
and its Fireball does fire-elemental damage to one ally. The most
dangerous attack is the Gale attack which deals around 1200 wind-
elemental damage to all allies. First of all, dispel off its positive
status and switch your equipment to ranged weapons unless you got
strong non-elemental spells like Scrouge, Scathe or Shock. Avoid using
fire elemental attacks as this rare game absorbs it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 58 HP: ~12,900 LP: 5
Aeros Rare Rank: **
_______________________________________________________________________
Location: Ozmone Plains/ The Shred
Original: Aeronite
-----------------------------------------------------------------------
Drop: Crooked Fang, Wyvern Fang
Steal: Wyvern Wing
Poach: Ashura
-----------------------------------------------------------------------
Getting it:
First of all, you need to trigger to fight the Bull Croc (No. 4) and
defeat it. You will find it flying towards from the direction where
the Henne Mines are. It is possible to fight this during you fight
against the Enkelados mark (Rank II)...

Attacks: Aerora, Lunge, Sonic Fangs
Weak: Lightning

Dispel off its attack and try to inflict Blind and Sleep. Equip shields
so that your characters can guard against its Sonic Fangs (which could
cause instant KO!). Equip Windbreakers or cast Shell to reduce damage
deal by its Aerora. It is weak against Lightning and it can be oiled.
As it is a flying creature, use range weapons or spells (if it is in
sleep status).
_______________________________________________________________________
_______________________________________________________________________
Rare No. 59 HP: ~126,400 LP: 14
Terror Tyrant Rare Rank: *****
_______________________________________________________________________
Location: Dalmasca Estersand/ Broken Sands [TROPHY]
Original: Wild Saurian
-----------------------------------------------------------------------
Drop: Hide-covered Trophy
Steal: Scathe Mote
-----------------------------------------------------------------------
Getting it:
Remember the place where you get the Valeblossom Dew for Dantro's Wife.
There is a 40% chance of it replacing that Wild Saurian. If you don't
get it, zone out of the area and return it. Make sure you have set
"Ally: any -> Arise" gambit if you have gotten it.

Attacks: Ram, Crushing Fangs, Screwtail
Weak: Wind

It is stronger than an average Wild Saurian. Dispel off its positive
effects and equip shields on your attackers. Treat that you are
fighting Pylraster (Rank VII). Equip the Ensanguined Shield and cast
Decoy on that shield equipped character works well. Toss in Aeroga or
equip wind-elemental weapons such as the Zwill crossblade or Fomalhaut
+ Windslicer Shot works wonders here. Screwtail deals damage to all
allies and Crushing Fangs deals heavy damage with a higher rate of
causing Death.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 60 HP: ~105,500 LP: 13
Abelisk Rare Rank: *****
_______________________________________________________________________
Location: Ridorana Cataract/ Echoes from Time's Garden [TROPHY]
Original: Archaeosuar
-----------------------------------------------------------------------
Drop: Reptilian Trophy
Steal: Eight-fluted Pole
-----------------------------------------------------------------------
Meeting it:
There is a 30% chance of you seeing it appearing when you enter the
area. It will locate in the middle area where you used to fight Cassie
and Deathclaws. Equip Bubble Belts, cast Protectga and Hastega before
you engage it...

Attacks: Ram, Screwtail, Crushing Fangs
Weak: Ice

Dispel off its positive statuses and use Expose and Shear to weaken
its defenses. Equip someone with the Ensanguined Shield and cast Decoy
on that character works against this rare game. It has the same set
of dinosaur skills and Crushing Fangs can cause instant KO. Try to
steal the Eight-fluted Pole (a rare pole where you can't buy elsewhere.)
Freeze it with Blizzaga or a strong bow with Iceflow Arrows works
well if you intend to attack it from range.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 61 HP: ~7,300 LP: 3
Dustia Rare Rank: **
_______________________________________________________________________
Location: Dalmasca Westersand/ Corridor of Sand
Original: Oversoul
-----------------------------------------------------------------------
Drop: Book of Orgain, Flame Staff
Steal: Book of Orgain-Mille
Poach: Capricorn Gem
-----------------------------------------------------------------------
Meeting it:
It appear to next to your party when one of your character is at
critical status HP. It is quite simple to get to critcial status and
there are 3 main methods:

1. Get the enemy to beat that character to critical status
2. Cast Reverse on the character and use items to reduce HP
3. Equip Nihopalaoea and use items to reduce HP.

The 3rd option is easiest method. The reason for using Potions and Hi-
Potions is because the "damage" is set. Below is a table illustrating
the damage factors of an items. Thanks to Maltzan's guide for the
figures. Equip shield on the reduced HP character and switch off all
your healing gambits.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Base 1 Lore 2 Lores 3 Lores
(+10%) (+15%) (+25%)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion 100 110 115 125
Hi-Potion 400 440 460 500
X-Potion 1,600 1,760 1,840 2,000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Let's says Vaan has 2500 HP, throw in a X-Potion and 2 Potions to get
him to below 5% HP. This strategy is very useful for fighting the rare
game Deathscythe at the Necrohol of Nabudis but the enemies there are
strong enough to get your characters to critical status though.

Attacks: Dark, Annul, Fire
Weak: Holy

The enemy is an undead and you can simply kill it by toss a Phoenix
Down (of course, not using the character equip with the Nihopalaoea).
Try to inflict Disable and this battle will be like a stroll in the
park. Watch out for its Annul (which drains off all the character's
HP). A lot of gamers argue that this rare game is easiest to defeat
to farm 6 High Arcanas (after you defeat one, zone out 2 screens and
return back here to fight it again) if you got the Canopic Jar.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 62 HP: ~34,100 LP: 11
Ishteen Rare Rank: *****
_______________________________________________________________________
Location: Barheim Passage - East-West Bypass/ Zeviah Span [TROPHY]
Original: Reaper
-----------------------------------------------------------------------
Drop: Bony Trophy
Steal: Soul of Thamasa
-----------------------------------------------------------------------
Meeting it:
You will need to get the Barheim Key to fighting this rare game. This
Reaper creature has 2% chance of appearing when you first entered the
area. The chance will increase by 2% for every 10 seconds that you
stay within the area. In fact, you can just wait in this area for 500
seconds for it to spawn.

Attacks: Annul, Firega, Thundaga, Blizzaga
Weak: Holy

The reaper is an undead and you can kill with a Phoenix Down or use
white healing magicks such as Curaja or Cura. Try to inflict Silence
and Blind so it attacks won't harm you. Be prepared to cure Stop with
Chronos Tear. Watch out for Annul. Stealing from this rare game is
the easiest method to harvest Soul of Thamasa, an ingredient for the
Tournesol greatsword. I would recommend you to fight this rare game
after you have return back to Giruvegan (get Renewing Morions so you
can have auto-regen and a large supply of X-Potions). After you steal
it, go back to the Gate Crystal, save your game and reload. Perform
another steal. Once you got all, throw in a Phoenix Down to kill it.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 63 HP: ~65,000 LP: 13
Vorres Rare Rank: *****
_______________________________________________________________________
Location: Necrohol of Nabudis/ Hall of the Ivory Covenant [TROPHY]
Original: Gazer
-----------------------------------------------------------------------
Drop: Gravesoil Trophy
Steal: Soul Powder
-----------------------------------------------------------------------
Meeting it:
I would recommend you to fight this rare game after you have clear all
the possible betters in Necrohol of Nabudis. This also includes the
Helvinek rare game. The story must reached after the Pharos events are
over or once you gotten Demon Shields from the Beknamy Merchant.

Once you done that, proceed to the area in front of the door that leads
to the Fury boss. First of all, you need to look for a Dark Elemental
(which has 20% chance when you enter the area). If you don't see it,
zone out and you will see it. Go near it, cast a magick (Bravery/Protect/
Shell) to lure it attack you. Equip Black Masks/Demon Shields to absorb
its dark-elemental. Run your way to the area in front of the door and
this reaper like creature will appear out of the blue to attack you.

Attacks: Annul, Doom, Darkra, Necromancy
Weak: Holy

This is the most dangerous kind of reapers. It can use Annul, which
drains out all a character's MP and Darkra which inflict a dark-elemental
damage to all allies. You can try to steal Soul Powder from it, an key
ingredient for Empyreal Soul (for the Tournesol greatsword). Don't defeat
till you have at least 3 in your inventory. Once you stolen one, run your
way out to the Nabreus Deadland gate crystal to save your game and return
back here to steal another one. I find it more difficult to harvest Soul
Powders here instead of fighting the Etem in the Henne Mines secret areas
if you gotten the monographs. It is an undead and you can attack it
with holy-elemental weapons (Holy Spear, Excalibur) or cast Curaja on
it. I got it killed before its finish up its Necromancy... kinda wonder
what kind of zombie that it summons...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 64 HP: ~19,000 LP: 7
Negalmuur Rare Rank: *
_______________________________________________________________________
Location: Stilshrine of Miriam/ Ward of the Sword-King
Original: Nightwalker
-----------------------------------------------------------------------
Drop: Dark Stone, Book of Orgain, Vanishga Mote
Steal: Capricorn Gem
Poach: Book of Orgain-Millie
-----------------------------------------------------------------------
Meeting it:
You need to have stay in the Stilshrine for at least 30 minutes for
your current play and kill off the Darkmare. Clear all the enemies in
this area, especially the Blood Gigas and you will find it spawn in the
cross-junction where you find the Miriam Guardian. This monster
actually provides the auto-levelling up (which you can refer to the
Auto-Levelling up FAQ in GameFAQs for more details).

Attacks: Annul, Dark, Necromancy, Doom
Weak: Holy

It is an undead and you can kill it with a Phoenix Down. First of all,
inflict Silence to prevent it from Doom. It will use Necromancy to
summon Ghasts (which are undeads as well and they use magicks), Doom
[which calls in the countdown timer and you need the Remedy (w/ Lore 3
learnt)] along with Annul (which drains all the MP).
_______________________________________________________________________
_______________________________________________________________________
Rare No. 65 HP: ~108,700 LP: 17
Larva Eater Rare Rank: *
_______________________________________________________________________
Location: Ancient City of Giruvegan - Great Crystal
Original: Gargoyle
-----------------------------------------------------------------------
Drop: Demon Eyeball, Danjuro (3% rare)
Steal: Scorpio Gem
-----------------------------------------------------------------------
Meeting it:
First of all, you will need to kill over 256 enemies in the Great
Crystal and it will appear in the following Way Stone Locations.

o A Prama Vikaari (VIII) [Lower Layer]
o A Vikaari Dhebon (IX) [Lower Layer]
o Dha Vikaari Kabonii (X) [Upper Layer 1]
o A Vikaari Sirhu Pratii (XII) [Upper Layer 1]
o A Vikaari Kanbhru (XX) [Upper Layer 1]
o Dha Vikaari Dhebon Praa (XIII) [Upper Layer 2]
o Dha Vikaari Dhebon Pratii (XIV) [Upper Layer 2]
o A Vikaari Uldobi (XV) [Upper Layer 2]
o Dha Vikaari Sirhu (XVI) [Upper Layer 3]

For its subsequent spawn, you need to defeat to 30 to 255 enemies. Keep
on checking the Way Stones. The good news is that all these 256 enemies
do not be in form of a chain and you need to fight a lot of enemies (the
Upper Layer 2 will spawn a lot of Necrophobes while the Upper Layer 4
will spawn a lot of Forbidden). Make use of the "Foe: undead -> Curaja"
to go for a fast kill. I would go for Forbidden as it is easy to rotate
between 3 areas and you won't get lost easily but it increases the
chances of fighting a Evil Spirit though. The chain will deemed as
"break" if you touch the save crystal (need confirmation)

GETTING DANJURO

[7]
XII
[3] |
x | _[6]_
x _S2_ / \
/ \/ \
[1]xxxx| [2] | [5]*
X \____/x /
S1 x [4]_/
x
x
[8]
XI

xx Upward slopping -- Downward slopping
[1] Dha Vikaari Kabonii (X) [4] Dhebon Jilaam Praa'dii
[2] A Vikaari Kanbhru Ra (XX) [5] Sthaana Sagittarius
[3] Dhebon Jilaam Avaapratii [6] Dhebon Jilaam Pratii'dii
[7] A Vikaari Sirhu Pratii [8] A Vikaari Sirhru Praa
S1 Sagittarius Gate I S2 Sagittarius Gate II
' Gate Stone

You will encounter Mom Bombs in area [3], [6], [4] and [5].

The game's best dagger is one of the hardiest weapon to get. The theory
works like the Yagyu Darkblade. First of all, you need to achieve a
level 4 outside the Gate Crystal - by chaining the Gargoyle Baron
found at the Gate of Fire. Once you get your chain, go inside the Great
Crystal. You need to defeat 255 enemies here to get the Larva Eater to
spawn. The trick to avoid breaking the chain you have made earlier is
by getting the Mom Bombs to use Self Destruct/Mass Destruct. Having them
destructing will add to the kill requirements but you won't get any EXP,
LP or loot from the defeat. Equip Adamant Vests and Flame Shields to
reduce the damage from the Self Destruction. You can simply weaken them
(by using magick such as Blizzaga) once they have less than 30%, there
is 1/3 chance of them using Self-Destruct. If you fight Reaper that
spawn at the Way Stones, run away from them so you won't break the
chain. As you need to defeat 256 enemies, you need to this for at least
*52* times. Once you get the Larva Eater to spawn (at the Way Stone XX
or Way Stone XII), just defeat it and pray it drops the Danjuro.

IMO, the weapon is not really worth for the trouble unless you really
want it that much. It is not quite as strong as most of the ultimate
weapons... By using the Mom Bomb destruction method, do not necessary
guarantee you 100% to get the Danjuro but it will increase your chances
from 3% to 12% if you own a level 4 chain. If you don't get it on the
first kill, repeat the process by continuing fighting the Mom Bombs to
fulfil your next kill requirement (30 to 255 kills for subsequent
appearances). The Larva Eater could again spawn in the area where you
find the Way Stone XII or XX.

Attacks: Gnaw, Sandstorm, Dark Shock, Dispel, Pulsar Wave
Weak: Ice

Dispel off its Bravery/Faith status. With the equipment of Rubber Suit
or Zodiac Escutcheon, your party are guarded against its Sandstorm
attack. Its Dark Shock deals damage to all allies in additional,
inflicting Blind + Sap. Cast Regen or use a Remedy to remove it. Pulsar
Wave deals damage to one ally + Disable. Cast Esuna to remove. The
Larva Eater has a tendency to dispel off your statuses. So make sure
you rebuff them. Having equip Bubble and Protect on will reduce the
rare game's damage. Heal when HP is low.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 66 HP: ~43,500 LP: 13
Arioch Rare Rank: *****
_______________________________________________________________________
Location: Nabreus Deadlands/ The Slumbermead [TROPHY]
Original: Gargoyle Baron
-----------------------------------------------------------------------
Drop: Vengeful Trophy
Steal: Sage's Ring
-----------------------------------------------------------------------
Meeting it:
There is a 40% chance for you to meet it when you enter this area. It
will be located in the direction south from the gate crystal where you
used to find a Dead Bones or the Emeralditan turtle. If you don't see
it, zone out and return. It will be better to kill all the enemies
there for it to spawn...

Attacks: Lunge, Dark Shock, Pulsar Wave, Leech
Weak: Holy

The gargoyle's basic attacks deals average damage. Dark Shock deals
damage to all allies and it could inflict Sap and Blind. Pulsar Wave
deals damage to all allies and it can cause Disable. Leech will drains
HP from a target character. First of all, dispel off its positive
status. Inflict Shear/Expose to weaken its defenses. Try to inflict
Blind and Slow. If you can attempt to steal the Sage's Ring from it...
_______________________________________________________________________
_______________________________________________________________________
Rare No. 67 HP: ~5,200 LP: 3
Fideliant Rare Rank: *****
_______________________________________________________________________
Location: Dalmasca Westersand/ The Midfault
Original: Dark Skeleton
-----------------------------------------------------------------------
Drop: Bone Fragment, Heavy Lance
Steal: Bone Fragment, Capricorn Gem
Poach: Broken Spear
-----------------------------------------------------------------------
Meeting it:
There is a 20% chance you meeting it when you enter this area. It will
be located in the central area. It is a skeleton monster and you won't
miss it. If you don't see it, zone out.

Attacks: Lunge, Dark, Flash
Weak: Holy

It is an undead and can be killed instantaneously with a Phoenix Down.
Flash can causes Blind to all allies that are within its range. Counter
it with a Eye Drops. You can silence it to prevent it from using Dark
or permanently disable it for a easy fight.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 68 HP: ~102,000 LP: 17
Crystal Knight Rare Rank: *
_______________________________________________________________________
Location: Ancient City of Giruvegan - The Great Crystal [TROPHY]
Original: Crusader
-----------------------------------------------------------------------
Drop: Skull Trophy
Steal: Glimmering Robes
-----------------------------------------------------------------------
Meeting it:
This rare game can be encounter after you have break the seal for the
Scorpio Gate (i.e. obtain the Treaty-Blade) and access the upper
layers. This rare game can be encounter in Upper Layer 1.

[7]
XII
[3] |
x | _[6]_
x _S2_ / \
/ \/ \
[1]xxxx| [2] | [5]*
X \____/x /
S1 x [4]_/
x
x
[8]
XI

xx Upward slopping -- Downward slopping
[1] Dha Vikaari Kabonii (X) [4] Dhebon Jilaam Praa'dii
[2] A Vikaari Kanbhru Ra (XX) [5] Sthaana Sagittarius
[3] Dhebon Jilaam Avaapratii [6] Dhebon Jilaam Pratii'dii
[7] A Vikaari Sirhu Pratii [8] A Vikaari Sirhru Praa
S1 Sagittarius Gate I S2 Sagittarius Gate II
' Gate Stone

This rare game will appear at A Vikaari Kanbhru Ra. Just move in a
clockwise direction from [2] -> [6] -> [5] -> [4]. You should be able to
find it. It may take you a few tries. It is a skeleton-type monster and
you should not have any problem in recognising it. Disable the Mom Bombs
and make sure Bubble/Haste/Faith are on for your party at all times.

The following gambit setup will probably help:

o Ally: any -> Arise
o Ally: HP <50% -> Renew
o Self -> Bubble
o Self -> Hastega
(For leader, if party is not equipped with Hermes Sandals)
o Foe: undead -> Curaja
o Foe: status = Disable -> Scathe
o Self -> Faith

Attacks: Lunge, Immbolizega, Shining Ray, Darkga
Weak: Holy

Dispel off its positive effects and inflict Expose/Shear to weaken its
defenses. Inflict Silence to remove Darkga and Immbolizega from the
equation. It will use Shining Ray (which deals Holy-elemental damage to
all allies in range), equip Sage's Ring or White Mask to absorb the
damage. Beware of the 2 Forbiddens that spawn around that area. Having
the gambit "Foe: undead -> Curaja" helps a lot. Its normal attacks could
cause Slow - counter it with Hastega.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 69 HP: ~41,400 LP: 13
Grave Lord Rare Rank: ***
_______________________________________________________________________
Location: Golmore Jungle/ The Rustling Chapel
Original: Dark Lord
-----------------------------------------------------------------------
Drop: Bone Fragment, Diamond Helm
Steal: Death's-Head
Poach: Blood-darkened Bone
-----------------------------------------------------------------------
Meeting it:
You need to obtain a chain of 21 monsters and it will appear in the
central platform of the area (where you used to fight Vorpal Bunny (
Rank III). It will be easier to clear the monsters here and fight the
Dead Bones that spawn in this area after you killed all enemies here.

Attacks: Hawk Glare, Pyromania, Sandstorm, Ice Break
Weak: Holy

Dispel of its positive status and try to inflict Disable and the battle
will be a walk in a park afterwards. It uses enemy skills technicks
such as Pyromania, Sandstorm and Ice Break. As it is an undead, you
can kill it instantly with a Phoenix Down or damage it with white magick
- Curaja.
________________________________________________________________________
_______________________________________________________________________
Rare No. 70 HP: ~21,600 LP: 11
Zombie Lord Rare Rank: ****
_______________________________________________________________________
Location: Tomb of Raithwall/ Northfall Passage [TROPHY]
Original: Forbidden
-----------------------------------------------------------------------
Drop: Soulless Trophy
Steal: Close Helm
-----------------------------------------------------------------------
Meeting it:
Your game clock's minute digit must be between 0 and 29. You will find
it moving around the area. Check all the compartments and you will
find it.

Attacks: Cloying Breath, Waterspout, Pyromania, Tremor, Fire,
Blizzard, Thunder
Weak: Holy

The Zombie Lord has a couple of deadly enemy skills. Cloying Breath
can cause Sleep and Slow on characters that are within range and cast
a range of black magicks. It's skills are deadly if you don't handle
them well. Try to disable the Zombie Lord and this battle will be easy
as counting 1-2-3. As it is an undead, you can damage it with white
magicks.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 71 HP: ~22,100 LP: 11
Drowned Rare Rank: *****
_______________________________________________________________________
Location: Garamsythe Waterway/ No. 4 Cloaca Spur
Original: Ghoul
-----------------------------------------------------------------------
Drop: Foul Flesh, Scathe Mote
Steal: Forbidden Flesh
-----------------------------------------------------------------------
Meeting it:
You will need to get the Sluice Gate Key before you can start to
commence this hunt. First of all, close off the No. 4 and No.11 Sluice
Gate or switch on the panels. Make your way to the No.4 Cloaca Spur
and stay in this area for 5 minutes and defeat all the Gespensts that
comes in your way (watch out for Annul). After every 15 seconds, there
is a 8% chance of it spawning. Well, you just need to stay there and
it will appear...

Attacks: Cloying Breath, Stone Touch, Leech, Lunge
Weak: Holy

Dispel off its positive status and inflict Slow and Blind to prevent
remove most of its threats. Watch for Cloying Breath which can cause
Slow + Sleep, Stone Touch which can cause Petrification and Leech that
drains HP. As it is undead, you can damage it with "Foe: undead ->
Curaja." However it is immune to instant KO and you can't kill it with
a Phoenix Down.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 72 HP: ~37,400 LP: 13
Velelu Rare Rank: ***
_______________________________________________________________________
Location: Nabreus Deadlands/ The Fog Mutters
Original: Banshee
-----------------------------------------------------------------------
Drop: Foul Flesh, Scathe Mote
Steal: Forbidden Flesh
-----------------------------------------------------------------------
Meeting it:
First of all, have one character's HP lower to less than 20% (please
refer Dustia (No. 61) on how to make use of the Nihapaloaea to set a
character's HP to the requirements) and switch fof your healing
gambits. Make your way to the Fog Mutters via the northwest hidden
path from The Slumbermead (beware of the Foobars). You should find
this zombie spawn at the entrance leading to the Overlooking
Eternity...

Attacks: Lunge, Leech, Blindga, Toxify, Wail
Weak: Holy

It is an undead and it can uses Blindga (which can inflict Blind on
all allies in range), Toxify (inflict Poison on all characters), Wail
(inflict Blind and Silence on characters in range). Try to weaken its
defenses with Expose and Shear. Dispel off its positive effects and
you can attack with white magicks since it is an undead. If you don't
want that much trouble, just toss a Phoenix Down at it...
________________________________________________________________________
_______________________________________________________________________
Rare No. 73 HP: ~99,500 LP: 18
Disma Rare Rank: *****
_______________________________________________________________________
Location: Lhusu Mines/ Site 6 South, Site 5 [TROPHY]
Original: Zombie Warlock
-----------------------------------------------------------------------
Drop: Accursed Trophy
Steal: Mirage Vest, Minerva Bustier (rare)
-----------------------------------------------------------------------
Meeting it:
You will need to get the Site 3 and Site 11 key so you can access Site
5 and Site 6. There are 2 possible locations for it to spawn. I would
recommend you to fight this after you have defeated Gilgamesh or at
least at level 65. Equip Bubble Belts, White Masks and Demon Shields as
your equipment. It will replace one of Dark Lords with 5% chance.

Attacks: Banish Ray, Darkga, Lunge, Leech, Darkness
Weak: Holy

Dispel off its positive status and use Expose/Shear to weaken its
defenses. Treat this battle as you are fighting a sub-boss. It will use
Banish Ray (holy-elemental damage to all allies), Darkness (dark
elemental damage to all allies) and its leech deals around 1200~2000
HP depend on the character's magick defense. Make use of the "Foe:
undead -> Curaja" gambit, since Disma is an undead. Once its HP gets
critical, it will start to combo its lunge (which has a probability
of causing Stop) and it turns out attacking with magicks are more
useful. Use a Hi-Ether/Quickening if you need to...
________________________________________________________________________
_______________________________________________________________________
Rare No. 74 HP: ~14,200 LP: 7
Ancbolder Rare Rank: **
_______________________________________________________________________
Location: Paramina Rift/ Karydine Glacier [TROPHY]
Original: Striker
-----------------------------------------------------------------------
Drop: Mind Trophy
Steal: Forbidden Flesh
-----------------------------------------------------------------------
Meeting it:
Defeat all the enemies in the Karydine Glacier (which also includes the
friendly Wild Onions). Zone out and re-enter it and you will find this
trophy monster appearing along with the Anchag (No. 76). You will need
to eliminate any Ice Elemental or Leshach Entite that you encounter
here as well in event of a blizzard or snowstorm.

Attacks: Ice Break, Tremor, Ram, Smite of Rage, Protect, Shell
Weak: Wind

First of dispel off its positive effects and inflict Shear/Expose to
weaken its defense. Toss in Aero or Aeroga or equip a Zwill Crossblade
with a shield helps a lot. Equip Dragon Shield or cast Float to
nullify damage from its Tremor attack. You can cast Oil + Firaga but
it is not advisible since Anchag (No.76) absorbs Fire. Silence it to
prevent it from casting positive status on its partner.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 75 HP: ~30,600 LP: 11
Wendice Rare Rank: ***
_______________________________________________________________________
Location: Sochen Cave Palace/ Destiny's March [TROPHY]
Original: Wendigo
-----------------------------------------------------------------------
Drop: Frigid Trophy
Steal: Gemini Gem
-----------------------------------------------------------------------
Meeting it:
Access the Sochen Cave Palace via the Gate Crystal. Make sure you have
encounter and defeat at least 1 Wendigo at Temptation Eluded (There is
a 25% chance of Wendigo/Pit Friends pairing replaces the Striker/Imps
pairing. If you defeat all, you will fight the Cubus (no. 47) - not
necessary). Once you reach the Destiny's March area from the north,
defeat 3 Wendigos in and this one will spawn in the middle of the
cross-junction that is in the centre of the structure. There are 1
Wendigo in each compartment and you won't have any problem in getting
to kill 3.

Attacks: Lunge, Tri-Attack, Blizzaga, Haste, Protect, Shell
Weak: Lightning

Dispel off its positive status and remove any subsequent positive
status it cast. You can inflict Blind (to render its Tri-Attack (1/3
of character's HP + Slow) useless and Silence to prevent it from
setting any more positive bluffs. As it is weak against lightning,
cast Thundaga or using a lightning-elemental weapon (Storm Spear)
works well. Use Shear/Expose to weaken its defenses.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 76 HP: ~30,600 LP: 11
Anchag Rare Rank: **
_______________________________________________________________________
Location: Paramina Rift/ Karydine Glacier
Original: Dullahan
-----------------------------------------------------------------------
Drop: Festering Flesh, Obelisk
Steal: Damascus Steel
Poach: Forbidden Flesh
-----------------------------------------------------------------------
Meeting it:
Defeat all the enemies in the Karydine Glacier (which also includes the
friendly Wild Onions). Zone out and re-enter it and you will find this
rare game in the area. You will need to eliminate any Ice Elemental or
Leshach Entite that you encounter here as well in event of a blizzard
or snowstorm.

Attacks: Pyromania, Fira, Smite of Rage, Lunge
Weak: Water

Dispel off its positive status and try to inflict Sleep and try
to steal the Damascus Steel (a key ingredient for Gemsteel - sub
ingredient for Masamune and Tournesol greatsword). Avoid using Oil +
fire attacks as it absorbs fire damage.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 77 HP: ~30,900 LP: 11
Bluesang Rare Rank: *****
_______________________________________________________________________
Location: Cerobi Steppe/ Crossfield [TROPHY]
Original: Headless
-----------------------------------------------------------------------
Drop: Cruel Trophy
Steal: Damascus Steel
-----------------------------------------------------------------------
Meeting it:
There is a 40% of appearing between the 2 windmills in the west when
you enter the area. If you don't see it, zone out back to the area
where the Save Crystal is. Recommend that you defeat the Bandercoeurl
nearby before engaging to the fight this enemy.

Attacks: Pyromania, Rage, Firaga
Weak: Water

Dispel off its positive status and try to inflict Blind and Silence and
you will remove most of its attacks. Inflict Expose/Shear. Avoid using
Oil + Firaga as it absorbs fire. Try to inflict Slow as well to reduce
it speed. It is a good trophy to steal a Damascus Steel but don't worry
if you kill this rare game because there is another valuable source for
Damascus Steel. Fomalhaut + Aqua Shot and Blizzaga works well against
the rare game.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 78 HP: ~106,000 LP: 16
Avenger Rare Rank: *****
_______________________________________________________________________
Location: Pharos at Ridorana/ Second Ascent -63F [TROPHY]
Original: Bune
-----------------------------------------------------------------------
Drop: Vile Trophy
Steal: Muramasa
-----------------------------------------------------------------------
Meeting it:
From the gate crystal in the Wellspring, use the Way Stone to 10F.
From there, head northwards and use the elevator to get to 50F. Use the
Way Stone to reach 2nd Ascent. Move towards the Dias of Ascendence in
the west of the loop. Choose to go to 64F, go down the stairs to return
back to 63F. You will find Bune in the northwest section of area with a
40% chance. Zone out if you don't see it. You should see it once you
move down the stairs. Cast Bubble, Hastega, Protectga, Shellga and Faith
on all your characters.

Attacks: Protectga, Smite of Rage, Sandstorm, Lunge, Pulsar Wave,
Ardor, Pailing, Renew
Weak: Water

Dispel off its positive status. Inflict Expose. Remember to steal from
it the Muramasa - the game's 2nd best katana. Dispel off any additional
defenses that the Avenger sets up. Inflict Slow ASAP. Do not use Oil as
it absorbs Fire damage. Beware of Pulsar Wave, which deals damage to
all allies and can cause Disable. Once its HP is critical, it setups
Pailing and being to cast Ardor (which deals 2000~3000 HP!). Once its
HP is below 5%, it will ready to use Renew. When it is at Pailing, cast
Reflectga on your party and cast Scathe or Blizzaga on your party to
reflect it to attack the Avenger thrice. It should be able to kill it
before Renew is cast.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 79 HP: ~52,300 LP: 11
Alteci Rare Rank: ***
_______________________________________________________________________
Location: Zertinan Caverns / The Undershore [TROPHY]
Original: Behemoth
-----------------------------------------------------------------------
Drop: Fell Trophy
Steal: Behemoth Steak
-----------------------------------------------------------------------
Meeting it:
You need to obtain a chain of 11 and above (the Mallicant in this area
is ideal for the chain). Start off by killing the Mallicants here and
make your way to Halls of Ardent Darkness to kill more (ignore the
Silicon Tortoise in this area) and return back to The Undershore. You
will find in the southwest region.

Attacks: Heave, Tail Swipe, Smite of Rage, Darkness
Weak: Ice

Dispel off its positive status and inflict Shear/Expose/Wither to
break down the rare game's defenses and attacking pwoer. Watch for it
physical attacks (Heave, Tail Swipe and Smit of Rage) packs a punch.
For an easy fight, inflict Sleep and cast Blizzaga for an easy
victory. Once its HP is critical, it will use Darkness (equip Black
Mask or Demon Shields) if you have them to absorb the damage.
_______________________________________________________________________
_______________________________________________________________________
Rare No. 80 HP: 4,153 LP: 3
Urutan Exile Rare Rank: **
_______________________________________________________________________
Location: Ogir-Yensa Sandsea/ Platform 2-Refinery
Original: Urutan Exile
-----------------------------------------------------------------------
Drop: Earth Stone, Osafune
Steal: Hi-Potion, Phoenix Down
-----------------------------------------------------------------------
Meeting it:
It will appear on 2 conditions - the weather in the Ogir-Yensa Sandsea
must be gloomy and you must have killed over 100 Urutan-Yensa in a
chain without exiting the Ogir-Yensa Sandsea (i.e. have a single
member party helps and avoid using magicks when attempt to chain the
Urutan-Yensa when facing near a Salamand Entite). Recommend to do this
once you gained access to the Strahl. You will find it at the construct
area amongst the Urutan-Yensas near the exit to Nam-Yensa Sandsea's
Sandscale Bank.

Attacks: Lunge, Tri-Attack
Weak: Wind

It has two basic attacks. Tri-Attack deals 1/3 of the character's
max HP + Slow and the normal lunge. Both attacks can be parried with
the equipment of a shield. Cast Aero and the victory will be extremely
easy...
_______________________________________________________________________

-----------------------------------------------------------------------
The Hunt Shop - Outfitters
-----------------------------------------------------------------------
Once you have gotten a Trophy, you can choose to give it to one of
3 Bangaa brothers found in front of the Huntmaster. Once you have given
the trophy, you cannot recover it back.

o Blok (Red Bangaa)
o Atak (Green Bangaa)
o Stok (Brown Bangaa)

There are only 30 available trophies for you to distribute between the 3
Bangaa brothers. Below is a table illustrating all the possible
combinations:
______________________________________________________________________
| Trophy | Blok | Atak | Stok |
| Given | (Red Bangaa) | (Green Bangaa) | (Brown Bangaa) |
|________|___________________|____________________|_____________________|
| 1 | Demon Mail | Kogarasumaru | Thief's Cuffs |
| | 4410 gil | 5040 gil | 2700 gil |
|--------|-------------------|--------------------|---------------------|
| 5 | Diamond Armor | Obelisk | Steel Poleyns |
| | 6300 gil | 6750 gil | 900 gil |
|--------|-------------------|--------------------|---------------------|
| 10 | Mirror Mail | Murasame | Winged Boots |
| | 7290 gil | 7650 gil | 450 gil |
|--------|-------------------|--------------------|---------------------|
| 15 | Gaia Gear | Diamond Sword | Indigo Pendant |
| | 8370 gil | 11250 gil | 4500 gil |
|--------|-------------------|--------------------|---------------------|
| 20 | Dragon Mail | Deathbringer | Diamond Armlet |
| | 11250 gil | 14400 gil | 18000 gil |
|--------|-------------------|--------------------|---------------------|
| 25 | Magepower Shishak | Gastrophetes | Reflectga Mote |
| | 13500 gil | 18900 gil | 270 gil |
|--------|-------------------|--------------------|---------------------|
| 30 | Maximillian | Gungnir | Holy Mote |
| | 25500 gil | 25500 gil | 270 gil |
|________|___________________|____________________|_____________________|

_______________________________________________________________________
| Mixed Trophy List |
|_______________________________________________________________________|
| Blok | Atak | Stok | Item | Cost |
|------|-------|-------|--------------------------------|---------------|
| 5 | 10 | 0 | Runeblade | 13050 gil |
| 1 | 25 | 1 | Muramasa | 30000 gil |
| 5 | 15 | 5 | 8-fluted Pole | 35100 gil |
| 10 | 5 | 5 | Rubber Suit | 13050 gil |
| 25 | 1 | 1 | Renewing Marion | 24000 gil |
| 15 | 5 | 5 | Venetian Shield | 20700 gil |
| 5 | 5 | 15 | Hermes Sandals | 30000 gil |
| 5 | 5 | 15 | Elixir | 1080 gil |
| 1 | 1 | 25 | Sage's Ring | 33000 gil |
| 10 | 10 | 10 | Ame-no-Murakumo, | 41100 gil |
| | | | Minerva Bustier | |
|______|_______|_______|________________________________|_______________|

Once you have handled the required trophy, you can buy this item (
entitled 1 item purchase) from the Shifty-Eyed Man and the items will
be labelled as:

o Weapon of sorts ... [ATAK]
o Protective of sorts ... [BLOK]
o Sundry item ... [STOK]
o Fortune choice... (forget to jot it ^_^) [MIXED TROPHY]

-----------------------------------------------------------------------
Bonus Rewards
-----------------------------------------------------------------------
Upon getting all the 30 Trophies, you can get a bonus gift(s) from the
Huntmaster if you have distribute as one of the following combinations:

Huntmaster's Rewards
_______________________________________________________
| Blok | Atak | Stok | Item |
|------|-------|-------|--------------------------------|
| 10 | 10 | 10 | Agate Ring |
| | | | Caldera |
| | | | Chaperon |
|------|-------|-------|--------------------------------|
| 15 | 0 | 15 | Agate Ring |
| | | | Chaperon |
|------|-------|-------|--------------------------------|
| 15 | 15 | 0 | Caldera |
| | | | Chaperon |
|------|-------|-------|--------------------------------|
| 0 | 15 | 15 | Agate Ring |
| | | | Caldera |
|------|-------|-------|--------------------------------|
| 30 | 0 | 0 | Ring of Renewal |
|------|-------|-------|--------------------------------|
| 0 | 30 | 0 | Greataxe |
|------|-------|-------|--------------------------------|
| 0 | 0 | 30 | Sage's Ring |
|______|_______|_______|________________________________|

If you have gotten the Sandalwood Chop in Imperial City of Archades
and you achieve a number of trophies, you can talk to the man that is
surrounded by a group of people (Hunt Club Owner) and you will get the
following Zodiac gems rewards:
_______________________________________________________
| Trophies | Treasure Reward |
|------------|------------------------------------------|
| 5 | Aries Gem x1, Libra Gem x1 |
| 10 | Taurus Gem x1, Scorpio Gem x1 |
| 15 | Gemini Gem x1, Sagittarius Gem x1 |
| 20 | Cancer Gem x1, Capricorn Gem x1 |
| 25 | Leo Gem x1, Aquarius Gem x1 |
| 30 | Virgo Gem x1, Pisces Gem x1 |
|____________|__________________________________________|

That's all for the Side Quests and Mini-Games!

XII_____________________________________________________________XII

[05] I t e m s B e s t i a r y
. _______________________________________________________________ .


o-- Key Items --o
Normal Items . . . . . . . . . . . . . . . . . . 0501
Loot . . . . . . . . . . . . . . . . . . . . . . 0502
Ammunition . . . . . . . . . . . . . . . . . . . 0503
Key Items . . . . . . . . . . . . . . . . . . . . 0504

--------------------------------------------------------------------
ffxii_0501
Normal Items
--------------------------------------------------------------------
These items are usable via the Items command. Most of these items
can be bought from most shops. Below is the list of all items.
_________________________________________________________________
| Potion | Buy: 70 gil |
| Element: None | Sell: 35 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Restore a small amount of HP to one ally |
| |
| Base: 100 |
|-----------------------------------------------------------------|
| Lore 1: +10% (110) | Lore 2: +15% (115) | Lore 3: +25% (125) |
|_________________________________________________________________|

_________________________________________________________________
| Hi-Potion | Buy: 210 gil |
| Element: None | Sell: 105 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Restore HP to one ally |
| |
| Base: 400 |
|-----------------------------------------------------------------|
| Lore 1: +10% (440) | Lore 2: +15% (460) | Lore 3: +25% (500) |
|_________________________________________________________________|

_________________________________________________________________
| X-Potion | Buy: 750 gil |
| Element: None | Sell: 375 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Restore a large amount of HP to one ally |
| |
| Base: 1600 |
|-----------------------------------------------------------------|
| Lore 1: +10% (1760)| Lore 2: +15% (1840)| Lore 3: +25% (2000)|
|_________________________________________________________________|
o Buy at Balfonheim Port or Imperial City of Archades
_________________________________________________________________
| Ether | Buy: 222 gil |
| Element: None | Sell: 111 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Restore a small amount of MP to one ally |
| |
| Base: 50 |
|-----------------------------------------------------------------|
| Lore 1: +10% (55) | Lore 2: +30% (65) | Lore 3: +50% (75) |
|_________________________________________________________________|

o Buy from the Baknamy Merchant in Necrohol of Nabudis

_________________________________________________________________
| Hi-Ether | Buy: - |
| Element: None | Sell: 333 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Restore MP to one ally |
| |
| Base: 200 |
|-----------------------------------------------------------------|
| Lore 1: +10% (220) | Lore 2: +30% (260) | Lore 3: +50% (300) |
|_________________________________________________________________|

_________________________________________________________________
| Elixir | Buy: 1080 gil |
| Element: None | Sell: 777 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Fully restore one ally's HP & MP |
|_________________________________________________________________|

o You can buy it from any of the hunt shops by giving 5 trophies to
Blok, 5 to Atak and 15 to Stok.

_________________________________________________________________
| Megalixir | Buy: - |
| Element: None | Sell: 7777 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Fully restore all allies' HP & MP |
|_________________________________________________________________|

_________________________________________________________________
| Remedy | Buy: 400 gil |
| Element: None | Sell: 200 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Blind, Poison, Silence and Slow from one ally |
| |
| Base: Removes Blind, Poison, Silence & Slow |
| Remedy Lore 1: Removes Sleep, Sap, Immboilize & Disable |
| Remedy Lore 2: Removes Petrify, Confuse & Oil |
| Remedy Lore 3: Removes Stop, Doom, Disease |
|_________________________________________________________________|

_________________________________________________________________
| Phoenix Down | Buy: 250 gil |
| Element: None | Sell: 125 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Revive one KO'd ally |
| |
| Base: Revives ally with 20% of max HP |
| Phoenix Lore 1: Revives ally with 30% of max HP |
| Phoenix Lore 2: Revives ally with 40% of max HP |
| Phoenix Lore 3: Revives ally with 50% of max HP |
|_________________________________________________________________|

_________________________________________________________________
| Gold Needle | Buy: 100 gil |
| Element: None | Sell: 50 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Stone/Petrify from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Echo Herbs | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Silence from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Antidote | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Poison from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Eye Drops | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Blind from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Alarm Clock | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Sleep from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Handkerchief | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Oil from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Chronos Tear | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Stop from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Smelling Salts | Buy: 50 gil |
| Element: None | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Confuse from one ally |
|_________________________________________________________________|

_________________________________________________________________
| Vaccine | Buy: 200 gil |
| Element: None | Sell: 100 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Remove Disease from one ally |
|_________________________________________________________________|

o You can only buy it from the Leapin' Bangaa in Balfonheim Port.

_________________________________________________________________
| Bacchus's Wine | Buy: 120 gil |
| Element: None | Sell: 60 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Cause one ally to mindlessly attack with weapon in hand |
|_________________________________________________________________|

- - - - - - - - - -
Fangs
- - - - - - - - - -

Generally, Fangs deal 25% to 50% of the target's max HP. It will
ignore Reflect status. It is possible to kill a target with same
elemental weakness with a Fang by equipping the Pheasant Netsuke
accessory.

For example, there is a probability of you can instantly kill a
Beknamy by using a Blue Fang when equipped with a Pheasant
Netsuke. Fangs are found scattered in various chests.

_________________________________________________________________
| Red Fang | Buy: - gil |
| Element: Fire | Sell: 10 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Deal fire damage to all foes in range |
|_________________________________________________________________|

_________________________________________________________________
| Blue Fang | Buy: - gil |
| Element: Ice | Sell: 10 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Deal ice damage to all foes in range |
|_________________________________________________________________|

_________________________________________________________________
| White Fang | Buy: - gil |
| Element: Lightning | Sell: 10 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Deal lightning damage to all foes in range |
|_________________________________________________________________|

- - - - - - - - - -
Motes
- - - - - - - - - -
Motes work like normal magick spells except that they can't be
reflected. All motes deal damage to multiple targets except for
Water and Holy Motes.
_________________________________________________________________
| Dark Mote | Buy: - gil |
| Element: Darkness | Sell: 10 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Dark |
|_________________________________________________________________|

_________________________________________________________________
| Water Mote | Buy: - gil |
| Element: Water | Sell: 25 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Water |
|_________________________________________________________________|

_________________________________________________________________
| Aero Mote | Buy: - gil |
| Element: Wind | Sell: 35 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Aero |
|_________________________________________________________________|

_________________________________________________________________
| Holy Mote | Buy: - gil |
| Element: Water | Sell: 50 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Holy |
|_________________________________________________________________|

_________________________________________________________________
| Scathe Mote | Buy: - gil |
| Element: None | Sell: 250 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Scathe |
|_________________________________________________________________|

_________________________________________________________________
| Warp Mote | Buy: - gil |
| Element: None | Sell: 50 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Warp |
|_________________________________________________________________|

_________________________________________________________________
| Balance Mote | Buy: - gil |
| Element: None | Sell: 30 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Balance |
|_________________________________________________________________|

_________________________________________________________________
| Hastega Mote | Buy: - gil |
| Element: None | Sell: 500 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Hastega |
|_________________________________________________________________|

_________________________________________________________________
| Reflectga Mote | Buy: - gil |
| Element: None | Sell: 150 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Reflectga |
|_________________________________________________________________|

_________________________________________________________________
| Vanishga Mote | Buy: - gil |
| Element: None | Sell: 250 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Vanishga |
|_________________________________________________________________|

_________________________________________________________________
| Float Mote | Buy: - gil |
| Element: None | Sell: 150 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A mote containing the power of Float |
|_________________________________________________________________|


- - - - - - - - - -
Eskir Berrries
- - - - - - - - - -
You can have only 1 of these berries in your inventory at one time.
You can get new berries from the Urutan Flower found in Nam-Yensa
Sandsea (provided you have trigger the Urutan-Yensa event). The
Eskir Berries carries a Dark elemental and will severely weaken the
monster further if it is an Avion.
_________________________________________________________________
| Eskir Berries | Buy: - gil |
| Element: Darkness | Sell: 5 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| A curious item detested by the avion known as the garuda. |
|_________________________________________________________________|


- - - - - - - - - - - - - - - -
Knot of Rust & Dark Matter
- - - - - - - - - - - - - - - -
You will get plenty of Knot of Rust when you check chests with the
Diamond Armlet yet. These items can be used to attack other targets
as weapons similar FFT Squire's "Throw Stone" technique.

Dark Matter will do more damage as it depends on the following
factors:
o The more Knot of Rust used, the more stronger the Dark Matter
become
o Number of "Devour Soul" attacks that Esper Shemhazai has used.

The damage will be reset once a Dark Matter is used or Shemhazai has
used its Soul Purge.
_________________________________________________________________
| Knot of Rust | Buy: 6 gil |
| Element: None | Sell: 3 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Deal damage to one foe. |
|_________________________________________________________________|

_________________________________________________________________
| Dark Matter | Buy: 2 gil |
| Element: None | Sell: 1 gil |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -|
| Deal damage to all foes in range |
|_________________________________________________________________|


--------------------------------------------------------------------
ffxii_0502
Loot
--------------------------------------------------------------------
These miscellaneous items can be obtained by stealing, defeating or
poaching the monsters found in the world of Ivalice. Loot are very
important as they are main source of items that you can sell for
gil. By equipping a character with Thief's Cuffs or getting long
chains in battling monsters, you can increases the quality and
quantity of loot to be obtained.

You can get rare loot by acquiring "Monographs". Please refer to the
Bazaar Goods section for further assistance.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Elementals
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
These are very common loot. They are drop by enemies of opposite
elementals. For example, a wolf is weak against Earth elemental.
Defeating it will cause it to drop a Wind Stone. The progression of
the elemental crystals are as follows:

Stone --> Magicite --> Crystal --> Halcyon

[o Stones o]
-----------------------------------------------------------------
Earth Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of earth. It looks like an
ordinary stone, but is surprisingly heavy.

-----------------------------------------------------------------
Wind Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of wind. It looks like an ordinary
stone, but put it to your ear and you may hear the wind blowing.

-----------------------------------------------------------------
Water Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of water. It looks like an
ordinary stone, but gushes water when sundered.

-----------------------------------------------------------------
Fire Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of fire. It looks like an ordinary
stone, but is faintly warm to the touch.

-----------------------------------------------------------------
Ice Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of ice. It looks like an ordinary
stone, but is oddly cool to the touch

-----------------------------------------------------------------
Storm Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power of lightning. It looks like an
ordinary stone, but tingles to the touch.

-----------------------------------------------------------------
Holy Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with the power most holy. It looks like an
ordinary stone, but merely placing it in your hand gives you a
feeling of tremendous peace.

-----------------------------------------------------------------
Dark Stone Sell: 35 gil
-----------------------------------------------------------------
A stone infused with a dark power. It looks like an ordinary
stone, yet casts an eerily twisted shadow.

[o Magicites o]
-----------------------------------------------------------------
Earth Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with earth magicks. Many plant these in the soil
to encourage a rich harvest.

-----------------------------------------------------------------
Wind Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with wind magicks. Travelers carry these as
charms to ensure safe passage witht he wind at their backs.

-----------------------------------------------------------------
Water Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with water magicks. It is said one of these
thrown into a brackish or foul pond will make it sweet as spring
water.

-----------------------------------------------------------------
Fire Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with fire magicks. Thrown into a flame, its
power is said to multiply in the blink of an eye.

-----------------------------------------------------------------
Ice Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with ice magicks. One of these placed in an
icebox is enough to keep foodstuffs frozen for weeks.

-----------------------------------------------------------------
Storm Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with lightning magicks. When shaken, these stones
release an electrical charge sufficient to power a small airship.

-----------------------------------------------------------------
Holy Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with holy magicks. Placed inside burial caskets
to grant the dead peaceful repose, and the living peace of mind.

-----------------------------------------------------------------
Dark Magicite Sell: 80 gil
-----------------------------------------------------------------
A stone infused with dark magicks. Placed in the proper locations,
these protect a home from evil spirits.

[o Crystals o]
-----------------------------------------------------------------
Earth Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent earth magicks, said to contain the
divine power of pure logic. The source of a gnoma entite's
energy.

-----------------------------------------------------------------
Wind Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent wind magicks, said to contain the
divine power of protection. The source of an sylphi entite's
energy.

-----------------------------------------------------------------
Water Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent water magicks, said to contain the
divine power of regeneration. The source of an undin entite's
energy.

-----------------------------------------------------------------
Fire Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent fire magicks, said to contain the
divine power of creation. The source of a salamand entite's
energy.

-----------------------------------------------------------------
Ice Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent ice magicks, said to contain the
divine power of sorcery. The source of a leshach entite's energy.

-----------------------------------------------------------------
Storm Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent lightning magicks, said to contain
the divine power of destruction. The source of a mardu entite's
energy.

-----------------------------------------------------------------
Holy Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent holy magicks, said to contain the
divine power of the sun. The source of a diakon entite's energy.

-----------------------------------------------------------------
Dark Crystal Sell: 160 gil
-----------------------------------------------------------------
A crystallization of potent dark magicks, said to contain the
divine power of the full moon. The source of a leamonde entite's
energy.

[o Halcyons o]
These loot items can be dropped by defeating the Entites of the
Elementals.

-----------------------------------------------------------------
Salamand Halcyon Sell: 1500 gil
-----------------------------------------------------------------
Searing flames adorn this fiery jewel engraved with an exquisite
depiction of a salamand entite

-----------------------------------------------------------------
Mardu Halcyon Sell: 1500 gil
-----------------------------------------------------------------
Swirling thunderclouds adorn this cerulean jewel engraved with an
exquisite depiction of a mardu entite.

-----------------------------------------------------------------
Gnoma Halcyon Sell: 1500 gil
-----------------------------------------------------------------
Renderings of cracked, broken earth adorn this umber jewel
engraved with an exquisite depicition of a gnoma entite.

-----------------------------------------------------------------
Udin Halcyon Sell: 1500 gil
-----------------------------------------------------------------
A great torrent, treathening to consume all adorns this watery
jewel engraved with an exquisite depicition of an udin entite.

-----------------------------------------------------------------
Leamonde Halcyon Sell: 1500 gil
-----------------------------------------------------------------
Eddies of jet black darkness adorn this smoky jewel engraved with
an exquisite depicition of a leamonde entite.

-----------------------------------------------------------------
Sylphi Halcyon Sell: 1500 gil
-----------------------------------------------------------------
A wind of terrible destructive power adorns this azure jewel
engraved with an exquisite depiction of a sylphi entite.

-----------------------------------------------------------------
Diakon Halcyon Sell: 1500 gil
-----------------------------------------------------------------
(help!)


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Zodiac Gems
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Within every monster, it carries a Zodiac sign. There are a total
of 13 such gems. You will find the chance of getting them higher
when you obtain "Monographs".

-----------------------------------------------------------------
Aries Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Aries". Represents the ideals
that lives in Man's heart.

-----------------------------------------------------------------
Taurus Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Taurus". Portends conspiracy
and dark rumor.

-----------------------------------------------------------------
Gemini Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Gemini". Said to portend
assassination.

-----------------------------------------------------------------
Cancer Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Cancer". Represents the
forces of restoration and renewal.

-----------------------------------------------------------------
Leo Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Leo". Represents wild dreams
and unspoken ambitions.

-----------------------------------------------------------------
Virgo Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Virgo". Said to portend
reincarnation.

-----------------------------------------------------------------
Libra Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Libra". Represents success in
negotiations.

-----------------------------------------------------------------
Scorpio Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Virgo". Said to portend
reincarnation.

-----------------------------------------------------------------
Sagittarius Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Sagittarius". Represents the
iron law of truth.

-----------------------------------------------------------------
Capricorn Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Capricorn". Represents the
forces of order and rule.

-----------------------------------------------------------------
Aquarius Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Aquarius". Represents the
forces of regeneration and regrowth.

-----------------------------------------------------------------
Pisces Gem Sell: 150 gil
-----------------------------------------------------------------
A yellow gemstone bearing the name "Pisces". Represents the
tangled weave of fate.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Normal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------------------------------------
Arcana Sell: 10 gil
-----------------------------------------------------------------
A jewel containing a creature's soul. Only when its soul is
released will the creature find true peace.

Rarity: ****

-----------------------------------------------------------------
High Arcana Sell: 20 gil
-----------------------------------------------------------------
A jewel containing the souls of man creatures. Within can be seen
the true forms of creatures rent form their natural fates and
bound within

Rarity: *****

-----------------------------------------------------------------
Turtle Shell Sell: 447 gil
-----------------------------------------------------------------
A tough shell. These are often used to craft crockery, armor,
and other items of daily convenience.

Rarity: **

-----------------------------------------------------------------
Aged Turtle Shell Sell: 1075 gil
-----------------------------------------------------------------
A slightly worn shell. Considered antiques, the value of these
pieces varies with the pattern of the cracks and pit-marks on
the surface.

Rarity: ***

-----------------------------------------------------------------
Molting Sell: 74 gil
-----------------------------------------------------------------
A brittle skin molted as its former occupant outgrew its compass.
Abundant and cheap, these are often ground into powders for
various uses.

Rarity: *

-----------------------------------------------------------------
Iron Carapace Sell: 413 gil
-----------------------------------------------------------------
Artificers have perfected a technique of extracting and rarefying
the mineral content of these hard, iron-rich husks.

Rarity: *

-----------------------------------------------------------------
Wyrm Carapace Sell: 739 gil
-----------------------------------------------------------------
A thick dragon-hide, like a sheath of iron. Countless are the
blades that failed to pass its test and now lie sundered beneath
the bleached bones of their owners.

Rarity: ***

-----------------------------------------------------------------
Insect Husk Sell: 680 gil
-----------------------------------------------------------------
A thick insect carapace, hard as gemsteel. Only those from the
largest insects have any value, and the price varies with the
piece's luster

Rarity: ***

-----------------------------------------------------------------
Battlewyrm Carapace Sell: 871 gil
-----------------------------------------------------------------
A carapace hewn from an aggressive, spiteful wyrm. Somewhat
softer than a typical wyrm carapace, but exceedingly light. These
are often used by armorers.

Rarity: ****

-----------------------------------------------------------------
Destrier Barding Sell: 1214 gil
-----------------------------------------------------------------
A set of equestrian armor meant only to be worn by a knight's
steed. Valued more for its style than its susbtance.

Rarity: *****

-----------------------------------------------------------------
Charger Barding Sell: 1154 gil
-----------------------------------------------------------------
This barding is the perfect balance of lightweight construction
and protection. Its iron alloy composition makes it prone to rust
it not properly maintained.

Rarity: ****

-----------------------------------------------------------------
Fish Scale Sell: 151 gil
-----------------------------------------------------------------
The oily surface of this scale gives off a peculiar sheen. Both
the scale and its oil are known to find buyers at market.

Rarity: *

-----------------------------------------------------------------
Yensa Scale Sell: 319 gil
-----------------------------------------------------------------
Tiny pores in these scales allow them to breathe, preventing
excessive moisture loss while still offering excellent protection
against desert heat.

Rarity: **

-----------------------------------------------------------------
Ichthon Scale Sell: 1033 gil
-----------------------------------------------------------------
A scale from a fish as curious as it is fell. These are popular
among those who favor their unusual patterning for use in crafts

Rarity: ****

-----------------------------------------------------------------
Ring Wyrm Scale Sell: 1285 gil
-----------------------------------------------------------------
This impervious scale stands as proof of the mighty ring wyrm's
existence. Few blades exists that can mark it, though many are
the smiths, who have tried to make one that can.

Rarity: ****

-----------------------------------------------------------------
Drab Wool Sell: 63 gil
-----------------------------------------------------------------
Unattractive, inexpensive wool, suitable only for stitching in
places not like to be seen, lest it cheapen the garment's
appearance

Rarity: *

-----------------------------------------------------------------
Braid Wool Sell: 465 gil
-----------------------------------------------------------------
Highly absorptive wool, widely used for fashioning garments for
everyday wear.

Rarity: **

-----------------------------------------------------------------
Fine Wool Sell: 619 gil
-----------------------------------------------------------------
This highly absorptive wool is quite soft, and well-suited to use
in bedding. Try a fine wool quilt once and the thought of
anything else will give you nightmares.

Rarity: ***

-----------------------------------------------------------------
Blood Wool Sell: 871 gil
-----------------------------------------------------------------
This wool is of exceedingly high quality, and, as such, is the
privilege only of nobles and landed gentry

Rarity: ****

-----------------------------------------------------------------
Rat Pelt Sell: 35 gil
-----------------------------------------------------------------
An easily torn, yet very pilable small pelt. These suited to a
variety of uses, but fetch a low price due to their availability.

Rarity: *

-----------------------------------------------------------------
Snake Skin Sell: 53 gil
-----------------------------------------------------------------
A pliable skin that wears well. Garments made of snake skin last
longer than those fashioned from inferior materials, though some
dislike its eerie luster.

Rarity: *

-----------------------------------------------------------------
Tryant Hide Sell: 549 gil
-----------------------------------------------------------------
A tough hide, difficult to work with common tools. Sturdy armor
can be made from strips of this material, though such armor is
grindingly cumbersome.

Rarity: ***

-----------------------------------------------------------------
Quality Hide Sell: 384 gil
-----------------------------------------------------------------
A hide with just the right combination of pliability and strength.
Its pleasing hue only improves with use, making it suitable for
crafting quality articles.

Rarity: ***

-----------------------------------------------------------------
Beastlord Hide Sell: 1499 gil
-----------------------------------------------------------------
A supple, majestic hide. As they are easily marred, only small
sections are suitable for use, making them all the more valuable.

Rarity: ****

-----------------------------------------------------------------
Tanned Hide Sell: 77 gil
-----------------------------------------------------------------
A basic material in the fashioning of leather goods. The tanning
process makes these hides softer and far more useful than raw
hides

Rarity: *

-----------------------------------------------------------------
Tanned Giantskin Sell: 672 gil
-----------------------------------------------------------------
The tanned skin of a member of the race of giants. While of low
quality, the feel of a giantskin garment cannot be matched.
Neither, however can the stench.

Rarity: ***

-----------------------------------------------------------------
Tanned Tyrant Hide Sell: 802 gil
-----------------------------------------------------------------
The tanned hide of a tyrant lizard. Highly elastic, but easily
damaged by moisture

Rarity: ****

-----------------------------------------------------------------
Prime Tanned Hide Sell: 1372 gil
-----------------------------------------------------------------
A high-quality tanned hide, used in making clothing, bags, and
all manner of useful goods

Rarity: ****

-----------------------------------------------------------------
Wolf Pelt Sell: 41 gil
-----------------------------------------------------------------
This pelt is notable for its short, delicate hair that sheds
heat and wears well in the sun. A popular clothing material in
warmer climes.

Rarity: *

-----------------------------------------------------------------
Coeurl Pelt Sell: 454 gil
-----------------------------------------------------------------
A fine pelt with fur rising in a distinctive wave-like pattern.
Its insulating qualities make it an excellent choice for cold
weather gear.

Rarity: **

-----------------------------------------------------------------
Quality Pelt Sell: 651 gil
-----------------------------------------------------------------
Soft fur covers the surface of this fine pelt. Clothing made from
one of these is a luxury item coveted by nobles and adventurers
alike.

Rarity: ***

-----------------------------------------------------------------
Prime Pelt Sell: 1124 gil
-----------------------------------------------------------------
A thick pelt, luxuriant in its softness and warmth. The sheen of
its fur screams quality. One look is all it takes to steal the
heart of any seamstress

Rarity: ****

-----------------------------------------------------------------
Small Feather Sell: 49 gil
-----------------------------------------------------------------
A feather small enough to fit in one's palm. The perfect accent
to a hat, accessory or other garment.

Rarity: *

-----------------------------------------------------------------
Large Feather Sell: 71 gil
-----------------------------------------------------------------
A large feather. Its value is judged not only by the beauty of
its pattern, but also by its fullness and suitability as a
decorative material.

Rarity: *

-----------------------------------------------------------------
Chocobo Feather Sell: 480 gil
-----------------------------------------------------------------
A feather the size of a butcher's knife. These are sturdier than
they might appear, and suitable for use in armro, though they
smell a mite foul.

Rarity: **

-----------------------------------------------------------------
Giant Feather Sell: 686 gil
-----------------------------------------------------------------
A feather large enough to conceal a moogle. Quity sturdy, these
are used to reinforce all manner of tools and garments.
Surprisingly heavy.

Rarity: ***

-----------------------------------------------------------------
Bunch of Feathers Sell: 833 gil
-----------------------------------------------------------------
Several feathers tied into a single bunch. These are used for
clothing, though the technique for fixing them to fabric requires
patience and no little skill.

Rarity: ***

-----------------------------------------------------------------
Windslicer Pinion Sell: 1148 gil
-----------------------------------------------------------------
This feather, resembling a finely honed blade, makes a slicing
sound when swung through the air. Grown seeq have made known to
weep at its suppleness.

Rarity: ****

-----------------------------------------------------------------
Horn Sell: 120 gil
-----------------------------------------------------------------
A spiral horn. While the material of the horn is hard, its
hollowness make it prone to shattering. As such these horns have
lost favor among artificers of late.

Rarity: **

-----------------------------------------------------------------
Pointed Horn Sell: 706 gil
-----------------------------------------------------------------
A sharply pointed horn which is completely hollow, save for its
tip. Often only the top few fingers are used for crafting.

Rarity: ***

-----------------------------------------------------------------
Solid Horn Sell: 1288 gil
-----------------------------------------------------------------
A solid core makes this highly prized for crafting. The larger
the horn, the greater the price it fetches, though the heaviest
can be hard to carry home

Rarity: ****

-----------------------------------------------------------------
Bat Fang Sell: 105 gil
-----------------------------------------------------------------
This fang's sharp tip is perfect for rending, flesh and sucking
blood. Small serrations down the side of the tooth complete the
carnage.

Rarity: *

-----------------------------------------------------------------
Crooked Fang Sell: 287 gil
-----------------------------------------------------------------
This claw-like fang is designed for biting and ripping, though it
lacks penetrating force.

Rarity: **

-----------------------------------------------------------------
Spiral Incisor Sell: 998 gil
-----------------------------------------------------------------
A large, spiral fang, possessing considerable pentrating force -
enough to pierce rock and even the hardest ore.

Rarity: ****

-----------------------------------------------------------------
Wyvern Fang Sell: 1274 gil
-----------------------------------------------------------------
A cruel fang, worthy of the mighty maw within which it once
stood. These evolved not only to deliver crushing bites but also
to withstand the wyvern's deadly breath.

Rarity: ****

-----------------------------------------------------------------
Cactus Fruit Sell: 59 gil
-----------------------------------------------------------------
These dense desert fruits are slightly sweet and surprisingly
juicy. Valued as a treat for children.

Rarity: *

-----------------------------------------------------------------
Succulent Fruit Sell: 363 gil
-----------------------------------------------------------------
These fruits are rather bitter when raw, but, when properly
cooked, they become a delectable, mouth-wateringly sweet treat.

Rarity: **

-----------------------------------------------------------------
Screamroot Sell: 1350 gil
-----------------------------------------------------------------
As their name suggests, these roots give off a horrible ear-
piercing scream when yanked from their earthly beds, giving
unwary foragers the fright of their lives.

Rarity: ***

-----------------------------------------------------------------
Malboro Vine Sell: 433 gil
-----------------------------------------------------------------
A thin, highly elastic vine. Easily cut, these are excellent for
various crafts. Bundles of such vines are a common sight at the
market.

Rarity: **

-----------------------------------------------------------------
Malboro Fruit Sell: 612 gil
-----------------------------------------------------------------
This poisonous, rotten-smelling fruit is valued as a source of
virulent toxin. If cooked for a very long time, they can be
rendered harmless enough to eat, but why bother?

Rarity: ***

-----------------------------------------------------------------
Malboro Flower Sell: 1043 gil
-----------------------------------------------------------------
This beautiful yellow flower takes weeks to bloom, lasts a mere
day, and wilts before the next dawn. Its cloying scent is
chokingly sweet.

Rarity: ****

-----------------------------------------------------------------
Bone Fragment Sell: 193 gil
-----------------------------------------------------------------
This fragment is too small to identify the type of bone it once
formed a part of. Some lands prohibit their use outright, other
require piror ablution with holy water.

Rarity: *

-----------------------------------------------------------------
Sturdy Bone Sell: 428 gil
-----------------------------------------------------------------
A solid, well-preserved bone. Its natural strength makes its
perfect for numerous applications, though a purification ceremony
is often required.

Rarity: **

-----------------------------------------------------------------
Blood-darkened Bone Sell: 1435 gil
-----------------------------------------------------------------
Belonging to one who lived a life steeped in other's blood, this
bone is stained black with magicks and beyond purification. Used
in magicks and alchemy.

Rarity: ****

-----------------------------------------------------------------
Lumber Sell: 483 gil
-----------------------------------------------------------------
Wood popular with shipwrights, carpenters, and builders.

Rarity: **

-----------------------------------------------------------------
Quality Lumber Sell: 1127 gil
-----------------------------------------------------------------
Long years in the primordial forests have infused the fibers of
this lumber with Mist. Perfect for use in the crafting of fine
furnishings and magick staves.

Rarity: ***

-----------------------------------------------------------------
Solid Stone Sell: 358 gil
-----------------------------------------------------------------
A rough-hewn block of ore-veined stone. A ready supply of these
stones has led to recent advancements in masonry... and some
sturdy buildings.

Rarity: **

-----------------------------------------------------------------
Quality Stone Sell: 1425 gil
-----------------------------------------------------------------
These stones are chosen for their coloration as well as their
usefulness as building materials. Used in construction of
prominent buildings and temples

Rarity: *****

-----------------------------------------------------------------
Iron Scraps Sell: 185 gil
-----------------------------------------------------------------
Discarded scraps of varying shapes and sizes. Great quantities
are melted for reuse, but a large amount of impurities makes for
low-quality metal.

Rarity: **

-----------------------------------------------------------------
Iron Ore Sell: 1043 gil
-----------------------------------------------------------------
A chunk of iron-rich ore. The iron is extracted and purified,
though some lands forbid its use in the making of arms and
ammunition for warfare.

Rarity: ***

-----------------------------------------------------------------
Green Liquid Sell: 206 gil
-----------------------------------------------------------------
A thick, virescent, sludgy goop that exudes atruly vile odor

Rarity: *

-----------------------------------------------------------------
Yellow Liquid Sell: 531 gil
-----------------------------------------------------------------
An ever-frothing, sulphureous liquid corrosive enough to melt
metal into a plume of oily smoke. Exposure to air causes its
distinctive coloration to fade.

Rarity: **

-----------------------------------------------------------------
Silver Liquid Sell: 1376 gil
-----------------------------------------------------------------
An ever-frothing, sulphureous liquid corrosive enough to melt
metal into a plume of oily smoke. Exposure to air causes its
distinctive coloration to fade.

Rarity: ****

-----------------------------------------------------------------
Glass Jewel Sell: 115 gil
-----------------------------------------------------------------
A foggy, dull glass bead. It is said that when a soul leaves its
mortal frame, its former burdens remain in this world as the
crystallized tears of clouds

Rarity: *

-----------------------------------------------------------------
Sky Jewel Sell: 980 gil
-----------------------------------------------------------------
A transulcent bead, thought to be the product of heavenly power.
When a soul reaches heaven, it is said that the body left behind
is transformed into one of these jewels.

Rarity: ***

-----------------------------------------------------------------
Demon Eyeball Sell: 123 gil
-----------------------------------------------------------------
A foul, fiendish being's eyeball, reeking of dark magicks. It
seems to be watching, searching you for a weakness born of some
small misdeed.

Rarity: *

-----------------------------------------------------------------
Demon Feather Sell: 1203 gil
-----------------------------------------------------------------
A deeply magicked feather, torn from the wing of something
genuinely horrible. The feather's magicks aid the finding of air
currents for flight.

Rarity: ****

-----------------------------------------------------------------
Demon Tail Sell: 1203 gil
-----------------------------------------------------------------
The magicked tail of a demon. It is siad that the only true gauge
of a demon's temper is its tail, so practiced are they at hiding
their evil natures.

Rarity: ***

-----------------------------------------------------------------
Grimoire Togail Sell: 475 gil
-----------------------------------------------------------------
A musty tome containing the words of a long-forgetten incantation
in a language long dead. The diagrams suggest a magick capable of
destroying Ivalice

Rarity: ***

-----------------------------------------------------------------
Grimoire Aidhed Sell: 1005 gil
-----------------------------------------------------------------
A musty ome containing the words of a long-forgetten incantation
in a language long dead. The diagrams suggest a magick capable of
ending life.

Rarity: ***

-----------------------------------------------------------------
Bomb Ashes Sell: 200 gil
-----------------------------------------------------------------
The remains of a blasted-out bomb. They are still quite volatile
and must be handled with care. Some lands require a license for
their handling.

Rarity: *

-----------------------------------------------------------------
Bomb Shell Sell: 896 gil
-----------------------------------------------------------------
The remains of a detonated bomb. Still contains fragments of
unexploded material. Wiser folks leave these well alone.

Rarity: **

-----------------------------------------------------------------
Book of Orgain Sell: 532 gil
-----------------------------------------------------------------
A time-worn book of tales. The book is popular for the tragic
fates that befall all of its characters.

Rarity: ****

-----------------------------------------------------------------
Book of Orgain-Cent Sell: 924 gil
-----------------------------------------------------------------
A time-worn book of tales. This book tells the story of a commoner
who became a knight. Every child loves the part where the hero
single-handedly defeats a great army.

Rarity: *****

-----------------------------------------------------------------
Book of Orgain-Mille Sell: 1477 gil
-----------------------------------------------------------------
A time-worn book of tales. This book charts the course of history,
following the births and deaths of hundreds, and the ripples
their lives cause throughout the world.

Rarity: *****

-----------------------------------------------------------------
Foul Flesh Sell: 143 gil
-----------------------------------------------------------------
Carrion flesh of the kind often eaten by hyenas and their ilk.
Used in magicks and alchemy.

Rarity: *

-----------------------------------------------------------------
Festering Flesh Sell: 542 gil
-----------------------------------------------------------------
It is difficult to tel what part of what animal is represented by
this oozing lump of meat. Used in dark magicks and alchemy.

Rarity: **

-----------------------------------------------------------------
Maggoty Flesh Sell: 741 gil
-----------------------------------------------------------------
This lurid, declaying lump is assumed to be maggoty. No one has
been able to look at it long enough to know for sure. Used in
dark magicks and alchemy

Rarity: ***

-----------------------------------------------------------------
Forbidden Flesh Sell: 1397 gil
-----------------------------------------------------------------
Any creature of this world foolish enough to consume this flesh
is assured of an eternity of agonizing pain. Used mainly in high
sorcery

Rarity: ****

-----------------------------------------------------------------
Feystone Sell: 1000 gil
-----------------------------------------------------------------
This chunk of stone, filled with the power of nature, gives off
a wan light. These stones lend form to elementals and entites.

Rarity: ****

-----------------------------------------------------------------
Pebble Sell: 2 gil
-----------------------------------------------------------------
A common, featureless stone with a pleasing color and shape; the
kind treasured by small children.

Rarity: *

-----------------------------------------------------------------
Broken Sword Sell: 1099 gil
-----------------------------------------------------------------
A sword with a jagged break halfway down the blade. One can only
imagine with what grisly fate its former owner must have met.

Rarity: ****

-----------------------------------------------------------------
Broken Greataxe Sell: 1762 gil
-----------------------------------------------------------------
The haft of this greataxe is broken, and the blade notched. The
quantity of dried gore on the shaft suggests that its bearer met
with a most unfortunate end.

Rarity: *****

-----------------------------------------------------------------
Broken Spear Sell: 617 gil
-----------------------------------------------------------------
A broken-hafted spear, thrust deap into the ground. Perhaps it
marked the grave of its former wielder.

Rarity: ****

-----------------------------------------------------------------
Bent Staff Sell: 1194 gil
-----------------------------------------------------------------
A staff bent beyond all usefulness. It is like that its former
bearer's life ended in violence that left him as bent and useless
as his favorite weapon.

Rarity: ****

-----------------------------------------------------------------
Moon Ring Sell: 1647 gil
-----------------------------------------------------------------
A large metal disc, out of which the shape of a full moon has
been carved. Rumored to be a device for the entrapment of spirits,
or perhaps a protective charm

Rarity: *****

-----------------------------------------------------------------
Bundle of Needles Sell: 92 gil
-----------------------------------------------------------------
A bundle of 1,000 Needles. Frustrated merchants and impatient
buyers arguing over the precise count of needles in a given
bundle is a common market sight.

Rarity: ***

-----------------------------------------------------------------
Coeurl Whisker Sell: 2076 gil
-----------------------------------------------------------------
Something about this whip-like whisker speaks of intelligence
beyond animal cunning. Used in magicks and also a popular
collector's items

Rarity: *****

-----------------------------------------------------------------
Mallet Sell: 2498 gil
-----------------------------------------------------------------
This handy tool, called a gavel by some artificers, is said to
have once been used to restore order in courtrooms in ancient
times.

Rarity: *****

-----------------------------------------------------------------
Tattered Garment Sell: 1470 gil
-----------------------------------------------------------------
This tattered and torn garment bears a chilling number of bloody
puncture marks. Prayers for its former owner's well-being would
doubtless be wasted.

Rarity: *****

-----------------------------------------------------------------
Split Armor Sell: 1968 gil
-----------------------------------------------------------------
This armor was sundered and broken in combat. Whoever wore it was
surely brave, and is now just as surely dead.

Rarity: *****

-----------------------------------------------------------------
Chimera Head Sell: 2026 gil
-----------------------------------------------------------------
This head is chopped off a chimera. Chimera heads are prized as
an ingredient in alchemy, and only rarely appear on the open
market.

Rarity: ****

-----------------------------------------------------------------
Rat Tail Sell: 224 gil
-----------------------------------------------------------------
A common alchemical ingredient. Rumoured to be quite tasty when
properly prepared

Rarity: ****

-----------------------------------------------------------------
Slaven Harness Sell: 815 gil
-----------------------------------------------------------------
A leather harness used on slaven. Blood and tufts of fur stuck to
the harness attest to the heavy loads the slaven must bear.

Rarity: ****

-----------------------------------------------------------------
Blood-stained Necklace Sell: 1663 gil
-----------------------------------------------------------------
A necklace stained black with spattered blood. The dull light its
exudes suggests that it was once a piece of surpassing beauty.

Rarity: *****

-----------------------------------------------------------------
Destrier Mane Sell: 808 gil
-----------------------------------------------------------------
This steel mane covering tapers to a sharp point, designed to
impale unwary foes with a fatal lunge. Even those who shun war
use these in the casting of magicks.

Rarity: *****

-----------------------------------------------------------------
Wargod's Band Sell: 2214 gil
-----------------------------------------------------------------
A strikingly simple but skillfully cratfed accessory. Several of
these bands may be linked together to form a chain.

Rarity: *****

-----------------------------------------------------------------
Soul of Thamasa Sell: 1856 gil
-----------------------------------------------------------------
A coalescence of goodwill found buried deep inside a corrupt and
evil heart. It glistens like an uncut gemstone.

Rarity: *****

-----------------------------------------------------------------
Beastlord Horn Sell: 1334 gil
-----------------------------------------------------------------
Sign by which one knows the true king of the beasts. Towering
toward the heavens, the horn seems to challenge the gods
themselves.

Rarity: ****

-----------------------------------------------------------------
Vampyr Fang Sell: 1684 gil
-----------------------------------------------------------------
This fang is riddled with holes so small they cannot be seen by
the naked eye, connecting to vein-like tubes running up the fang
that pulse red when drawing blood.

Rarity: *****

-----------------------------------------------------------------
Great Serpent's Fang Sell: 994 gil
-----------------------------------------------------------------
These fangs are thought to ward off evil spirits. Some hang them
in doorways to keep misfortune from visiting a household.

Rarity: ****

-----------------------------------------------------------------
Death's-Head Sell: 653 gil
-----------------------------------------------------------------
The perfectly preserved head of a skeleton, blessed and burned to
give the owner's spirit rest. The teeth are known to chatter in
the deep watches of the night.

Rarity: ****

-----------------------------------------------------------------
Ancient Bone Sell: 2115 gil
-----------------------------------------------------------------
Those battle-scarred bones belonged to a race of humanoids who
warred in ancient times, though no one knows who they fought, or
why.

Rarity: *****

-----------------------------------------------------------------
Wyrm Bone Sell: 1647 gil
-----------------------------------------------------------------
Bone from a slain wyrm. The powerful magicks encircling the bone
are visible to the naked eye. Used in alchemy.

Rarity: *****

-----------------------------------------------------------------
Tyrant Bone Sell: 1233 gil
-----------------------------------------------------------------
This bone is as hard as iron. Struck against a metal object, it
produces a pleasing tone.

Rarity: ****

-----------------------------------------------------------------
Mirror Scale Sell: 1952 gil
-----------------------------------------------------------------
Though it resembles thin glass, this scale is anything but
fragile. It shines in the dimmest light, glowing brightly even on
nights of the new moon.

Rarity: *****

-----------------------------------------------------------------
Emperor Scale Sell: 1395 gil
-----------------------------------------------------------------
Scale from a primordial wyrm that has lived for centuries. The
mere sight of one of these scales fear into the hearts of those
upon whom the wyrms prey.

Rarity: *****

-----------------------------------------------------------------
Mythril Sell: 1531 gil
-----------------------------------------------------------------
This type of silver is laced with strong magicks, making it
resistant to fire and the ill will fo foes. A common material in
quality

Rarity: *****

-----------------------------------------------------------------
Adamantite Sell: 1479 gil
-----------------------------------------------------------------
The strongest mateiral known to exist in nature. Mention of this
metal in the oldest records of Ivalice attests to its long-
established use.

Rarity: *****

-----------------------------------------------------------------
Scarletite Sell: 1679 gil
-----------------------------------------------------------------
A legendary metal said to bestow divine protection. The product
of a lost age, none now live who know the manner of its
manufacting.

Rarity: *****

-----------------------------------------------------------------
Damascus Steel Sell: 2188 gil
-----------------------------------------------------------------
This steel bears a unique pattern like the rings of a tree. It is
sometimes said that victory in battle is determined by how many
soldiers wear this matchless metal.

Rarity: *****

-----------------------------------------------------------------
Orichalcum Sell: 1777 gil
-----------------------------------------------------------------
This mysterious metal seems to waver and shine like a flame. Some
believe it does not even truly exist, that it is the mere idea of
the metal which lends protection.

Rarity: *****

-----------------------------------------------------------------
Mystletainn Sell: 1725 gil
-----------------------------------------------------------------
This oddly organic metal seems to grow and change shape, though
it hardens when tempered in the purest of holy waters.

Rarity: *****

-----------------------------------------------------------------
Einherjarium Sell: 1682 gil
-----------------------------------------------------------------
This metal contains veins of pure cloudstone, giving it an almost
weightless feel. Made into armor, it promises passage into
paradise, be it in this life or the next.

Rarity: *****

-----------------------------------------------------------------
Electrum Sell: 3563 gil
-----------------------------------------------------------------
This whitish, natural alloy of silver and gold is sometimes
called "aurargentium" by alchemists.

Rarity: ******

-----------------------------------------------------------------
Dorsal Fin Sell: 1577 gil
-----------------------------------------------------------------
These fins graced the back of one of the largest fish in the sea.
Considering a delicacy in lands where seafood is an important
part of the diet.

Rarity: ****

-----------------------------------------------------------------
Yensa Fin Sell: 409 gil
-----------------------------------------------------------------
A find designed to cut through seas of sand. Extremely tough,
and must be finely chopped for cooking. Used as a "secret
ingredient" in any number of dishes.

Rarity: **

-----------------------------------------------------------------
Ring Wyrm Liver Sell: 1467 gil
-----------------------------------------------------------------
A steaming ring wyrm liver. A recipe exists to turn one of these
into a potent cure-all

Rarity: *****

-----------------------------------------------------------------
Eye of the Hawk Sell: 989 gil
-----------------------------------------------------------------
Hawk's eyes are specially developed to spot prey from high in the
air. Used as an aid to vision in folk medicine, though the
effects are questionable.

Rarity: ****

-----------------------------------------------------------------
Serpent Eye Sell: 1440 gil
-----------------------------------------------------------------
An eye with the power to freeze prey in its tracks with fear. In
antiquity it was said they could even turn flesh to stone, though
that ability has since been lost.

Rarity: *****

-----------------------------------------------------------------
Ambrosia Sell: 1682 gil
-----------------------------------------------------------------
A blessed nectar linned in numinous light. A drop on the tongue
causes such exhilaration that all pain and suffering is
forgotten.

Rarity: *****

-----------------------------------------------------------------
Foul Liquid Sell: 703 gil
-----------------------------------------------------------------
A nasty-smelling froth culled from the maw of a malboro. Dipped
in this, the freshest fruit goes rotten in moments. The cause of
the malboro's bad breath.

Rarity: ****

-----------------------------------------------------------------
Putrid Liquid Sell: 1342 gil
-----------------------------------------------------------------
A liquid so rank, few dare handle it. A single whiff has been
known to render men unconscious, and wake the dead from their
sleep.

Rarity: ****

-----------------------------------------------------------------
Caramel Sell: 276 gil
-----------------------------------------------------------------
A viscous sauce sweet enough to cause dizziness. Dilute with
water before cooking.

Rarity: ***

-----------------------------------------------------------------
Slime Oil Sell: 1717 gil
-----------------------------------------------------------------
A transulcent, odorless oil. Becomes viscous and soupy when mixed
with water. Valued as an ingredient in several medicines.

Rarity: ******

-----------------------------------------------------------------
Unpurified Ether Sell: 1783 gil
-----------------------------------------------------------------
This liquid is lighter than air itself. Look at it from different
angles and it changes hue from a scintillating crimson to a
glowing azure.

Rarity: *****

-----------------------------------------------------------------
Death Powder Sell: 1323 gil
-----------------------------------------------------------------
A powder so black it seems to suck in all light and life. Artists
have been known to use it in compositions to effect deep, rich
shadows.

Rarity: *****

-----------------------------------------------------------------
Soul Powder Sell: 2241 gil
-----------------------------------------------------------------
The physical manifestation of a soul's lingering scent. Some
bathe in this powder, believing the traces of soul within will
draw off their ill fortunes.

Rarity: *****

-----------------------------------------------------------------
Zombie Powder Sell: 1975 gil
-----------------------------------------------------------------
Vital ingredient for making the secret elixir that causes
zombification. Use on humes and their ilk is a crime due to its
mentally debilitating effects

Rarity: *****

-----------------------------------------------------------------
Snowfly Sell: 982 gil
-----------------------------------------------------------------
A small, buzzing fly. Those who listen to the sound of their
wings overlong are said to suffer bouts of disorientation and
confusion.

Rarity: *****

-----------------------------------------------------------------
Corpse Fly Sell: 1798 gil
-----------------------------------------------------------------
A livid-hued fly that feeds on corpses of men. They appear as if
by magick wherever there is death, and leave nothing but bleached
bones behind.

Rarity: *****

-----------------------------------------------------------------
Bat Wing Sell: 647 gil
-----------------------------------------------------------------
A bat wing covered in gorgeous white fur. Prized by collectors
for outstanding beauty.

Rarity: ***

-----------------------------------------------------------------
Wyvern Wing Sell: 1873 gil
-----------------------------------------------------------------
A giant wing from a great wyrm. Shaped like a bow to catch the
wind and support the wyrm's massive bulk -- a design copied by
the first airship wrights.

Rarity: *****

-----------------------------------------------------------------
Bomb Fragment Sell: 1911 gil
-----------------------------------------------------------------
The remains of a detonated bomb. Even now, the pieces smolder and
glow.

Rarity: ****

-----------------------------------------------------------------
Throat Wolf Blood Sell: 1360 gil
-----------------------------------------------------------------
The fresh blood of a wolf that dried from starvation, called a
throat wolf after the horrible gurgling noise it is said to make
when it expires. A rare find.

Rarity: ****

-----------------------------------------------------------------
Frogspawn Sell: 761 gil
-----------------------------------------------------------------
A gelatinous sac-like clump of countless tiny frog eggs. Watch
closely and, every now and then, you can spy their contents
moving.

Rarity: ****

-----------------------------------------------------------------
Frog Oil Sell: 1826 gil
-----------------------------------------------------------------
Great amphibians exude this oil from their warty skin. Widely
used as an ingredient in salves and ointments.

Rarity: ****

-----------------------------------------------------------------
Behemoth Steak Sell: 1671 gil
-----------------------------------------------------------------
A chewy, invigorating cut of steak, t-bone and all. Best eaten by
holding the bone with two hands and gnawing at the meat with
great primitive enthusiam

Rarity: ****

-----------------------------------------------------------------
White Incense Sell: 881 gil
-----------------------------------------------------------------
Shining powder gleaned from brilliantly glowing wings. Gives off
a sublime, uplifting scent when burned, which is said to keep
evil at bay.

Rarity: ****

-----------------------------------------------------------------
Artic Wind Sell: 1179 gil
-----------------------------------------------------------------
A slender cylinder with hollow ends, made of raging artic winds.
Gives off a constant chilling aura of magickal potency.

Rarity: ****

-----------------------------------------------------------------
Wrath of the Gods Sell: 2214 gil
-----------------------------------------------------------------
A strange object containing a sphere wrapped in thin metallic
wire. Capable of holding an electrical charge indefinitely.

Rarity: *****

-----------------------------------------------------------------
Charged Gizzard Sell: 945 gil
-----------------------------------------------------------------
A long, stringy object made of a special kind of metal. Holds an
electrical charge that can be released at will.

Rarity: ****

-----------------------------------------------------------------
Lifewick Sell: 1740 gil
-----------------------------------------------------------------
The height of this candle's flame varies with the bearer. As long
as someone holds it the flame will never go out, the bearer's
life force made manifest

Rarity: *****

-----------------------------------------------------------------
Ketu Board Sell: 1771 gil
-----------------------------------------------------------------
A prayer board bearing the name of an ancient star written in
strange glyphs. A divination tool and protective ward from the
eastern kingdoms.

Rarity: *****

-----------------------------------------------------------------
Magick Lamp Sell: 1753 gil
-----------------------------------------------------------------
A thin wisp of smoke rises from the mouth of this golden lamp.
Once used to entrap the souls of demons, bound into service upon
their release.

Rarity: ****

-----------------------------------------------------------------
Hell-Gate's Flame Sell: 1584 gil
-----------------------------------------------------------------
A flame painful to look upon. Said to be a looking-glass into the
inferno, where tortured souls can be seen writhing in ceaseless
agony.

Rarity: ****

-----------------------------------------------------------------
Sickle-Blade Sell: 1878 gil
-----------------------------------------------------------------
An incredibly thin blade, translucent as a moonbeam. So sharp, a
man might be beheaded without knowing it until a gust of wind
came to finish the task.

Rarity: ****

-----------------------------------------------------------------
Stardust Sell: 1505 gil
-----------------------------------------------------------------
A fine dust that glitters like stars in the night sky. Some
natural philosophers believe the dust to have actually blown down
to us from the stairs themselves.

Rarity: ****

-----------------------------------------------------------------
Moondust Sell: 1505 gil
-----------------------------------------------------------------
Each grain of this dust looks like a tiny moon. Legend says that
if you shape the dust into a large crescent, it will form a boat
to carry you to the moon.

Rarity: *****

-----------------------------------------------------------------
Rainbow Egg Sell: 538 gil
-----------------------------------------------------------------
A large egg that scintillates with the colors of the rainbow as
you walk around it. Used for decoration, cooking and as a reagent
in medicine-making

Rarity: ****

-----------------------------------------------------------------
Four-leaf Clover Sell: 1969 gil
-----------------------------------------------------------------
A rare sprig of clover with four symmetrical leaves. They say
that finding one of these brings good luck.

Rarity: *****

-----------------------------------------------------------------
Gimble Stock Sell: 1647 gil
-----------------------------------------------------------------
A conical protuberance that gyres and gimbles. Used for making
holes in extremely hard objects and wabes. A favourite of
children everywhere.

Rarity: *****

-----------------------------------------------------------------
Onion Sell: 2010 gil
-----------------------------------------------------------------
The onion: a humble bulb that, with the proper spices and
seasonings, can change the world.

Rarity: *****

-----------------------------------------------------------------
Jack-o'-Lantern Sell: 1888 gil
-----------------------------------------------------------------
This pumpkin has been hollowed out and fashioned into a lantern.
Said to be a symbol of sagacity and erudition and is thus favored
by young scholars.

Rarity: *****

-----------------------------------------------------------------
Tomato Stalk Sell: 966 gil
-----------------------------------------------------------------
Tomato stalks, when chewed, are said to produce drowsiness and
listlessness. Adventurers and knife throwers be warned!

Rarity: *****

-----------------------------------------------------------------
Demon's Sigh Sell: 1704 gil
-----------------------------------------------------------------
A broach so exquisite, even demons are said to sigh at its beauty
and come to steal it, after which another sigh can be heard: that
of the broach's former owner.

Rarity: ****

-----------------------------------------------------------------
Omega Badge Sell: 1 gil
-----------------------------------------------------------------
Badge awarded for felling the legendary weapon, the Omega Mark
XII, the sign of a true hero of Ivalice.

Rarity: *****

-----------------------------------------------------------------
Godslayer Badge Sell: 1 gil
-----------------------------------------------------------------
Badge awarded for slaying the most powerful creature of all time,
the great Wyrmgod, Yiazmat. The mark of a true knight of Ivalice

Rarity: *****

-----------------------------------------------------------------
Empyreal Soul Sell: 2000 gil
-----------------------------------------------------------------
All the souls of the world are contained in this single sphere.
Small enough to fit in a hand, but its power extends beyond the
limits of knowledge.

Rarity: *****

-----------------------------------------------------------------
Serpentarius Sell: 2000 gil
-----------------------------------------------------------------
A gemstone bearing the name "Serpentarius". Said to portend
grea destruction and undoing.

Rarity: ******

-----------------------------------------------------------------
Gemsteel Sell: 2000 gil
-----------------------------------------------------------------
A metal alloy imprevious to breakage or blemish. Knowledge of its
working was passed down the ages by a guild of jewelers, and it
remains their secret

Rarity: ******

-----------------------------------------------------------------
Common Fish Sell: 10 gil
-----------------------------------------------------------------
A small fish found in the River Nebra. Edible, but not very tasty

Rarity: *

-----------------------------------------------------------------
Empty Bottle Sell: 1 gil
-----------------------------------------------------------------
An empty bottle found on the banks of the Nebra. The discarded
refuse of a town further upstream.

Rarity: *

-----------------------------------------------------------------
Delicious Fish Sell: 25 gil
-----------------------------------------------------------------
A small fish found in the River Nebra. Tastes best fried.

Rarity: **

NOTE: You can sell it for 100 gil each if you talk to Ada.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Special
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-----------------------------------------------------------------
Teleport Stone Buy: 200 gil
Sell: 100 gil
-----------------------------------------------------------------
A stone allows instantaneous transport between two gate crystals

You can use to teleport from one Gate Crystal in one area to
another. Please note teleportation works only when you have
activate the Gate Crystal by saving at it.

-----------------------------------------------------------------
Gysahl Greens Buy: 108 gil
Sell: 54 gil
-----------------------------------------------------------------
A leafy vegetable favored by chocobos. The taste is slighter
bitter, but quite palatable, even for humes. Thought to give
chocobos a slight buzz.

You need to use this to feed on Wayward Chocobos (like the one
at Nam-Yensa Sandsea) where you find the Eksir Berries. It will
allow you to ride the Chocobo.

-----------------------------------------------------------------
Small Package Sell: 150 gil
-----------------------------------------------------------------
Package received from a bangaa merchant who wants it deliver to
an associate at Eastgate

Obtain:
You can get this from Desert Merchant at the Southern Plaza of
Rabanastre. You will need to pass it to the Hapless Merchant at
the Eastgate.

-----------------------------------------------------------------
Jaya Stick Sell: 500 gil
-----------------------------------------------------------------
A fragant stick of jaya wood, say to protect the bearer from evil
spirits.

Obtain:
You can get it from Elder Zayalu at Jahara. You will need to pass
it to Supinelu. By giving this Supinelu, it has a variation on
the weapons that he give you when your party depart for Mt.
Bur-Omisace.

-----------------------------------------------------------------
Giant Serpentskin Sell: 70 gil
-----------------------------------------------------------------
The molted skin of the great serpent, the nidhogg. A single
glance at its gargantuan span is enough to discourage most would-
be hunters.

Obtain:
You will get this from Aekom at Bhujerba - Lhusu Square after you
have defeated the Mark - Nidhogg at the Lhusu Mines. This item is
required for the special reward for the Barheim Key Side Quest.

-----------------------------------------------------------------
Bhujerban Madhu Sell: 250 gil
-----------------------------------------------------------------
A local spirit made in the Skycity of Bhujerba. So strong, a
single sip is enoguh to warm a man on even the coldest nights in
the clouds.

Obtain:
Please refer to the Souls of Bhujerba side quest (Section 02-27).
You can sell this to buyers in Bhujerba for 1000 gil each.

-----------------------------------------------------------------
Semclam Shell Sell: 90 gil
-----------------------------------------------------------------
Shell froma mollusk found in the River Nebra. Pulverized into a
powder and taken as an alleviator of distress.

Obtain:
Barheim Key Side Quest. Talk to Dantro's Wife and you will need
to get this for her. It is found near the shores. Search the
river banks of Nebra for a mysterious glint. There are a total
of 5 such items. DO NOT SELL

-----------------------------------------------------------------
Nebralim Sell: 150 gil
-----------------------------------------------------------------
A traditional salve used by peoples living in the valley of the
River Nebra. Effective on cuts, burns and even bruises.

Obtain:
Barheim Key Side Quest. After you have given Dantro's Wife the
Semclam Shells, you will need to find this for her. It can be
obtained at the jar in the Outpost. There are a total of 2 such
items. DO NOT SELL

-----------------------------------------------------------------
Valeblossom Dew Sell: 100 gil
-----------------------------------------------------------------
Dew harvested from a rare flower found only in the vales and
defiles of the Dalmasca Estersand. Has the property of drawing
out venom from poisoned wounds.

Obtain:
Barheim Key Side Quest. After you have given Dantro's Wife the
Nebralim, you need to get these Valeblossom Dew at the Broken
Sands Area, which located north off North Bank Village. Search
the flowers in the middle area for a mysterious glint. Note: You
need to push the rock down to get more glints. DO NOT SELL

-----------------------------------------------------------------
Pinewood Chop Sell: -
-----------------------------------------------------------------
A simple, carved tablet inlaid with silver. It is a mark of
status held by ardents in the Imperial City of Archades.

Obtain:
Please refer to Pinewood Quest at Imperial City of Archades

-----------------------------------------------------------------
Sandalwood Chop Sell: -
-----------------------------------------------------------------
An elegantly carved tablet inlaid with gold. It is a mark of
status held by gentry in the Imperial City of Archades.

Obtain:
Please refer to Pinewood Quest at Imperial City of Archades

-----------------------------------------------------------------
Dewdrop Pebble Sell: -
-----------------------------------------------------------------
A small stone in the shape of the drop of the dew, formed water
touch the sal-tree of Eruyt Village. The stone came in a variety
of colours.

Obtain:
Please refer to Cocaktrice Find Quest under the walkthrough
section for details. Please note in the process of finding the
pebbles, you can't leave the village.

-----------------------------------------------------------------
Horakhty's Flame Sell: 1000 gil
-----------------------------------------------------------------
An ever-burning tongue of flame that consumes all its is fed. At
night it grows dark and cold as ice.

Obtain:
Complete the Orhtos (Rank V) Mark Hunt at Garamsythe Waterway.
Sell it along with Deimos Clay and Phobos Glaze to purchase the
Canopic Jar key item.

-----------------------------------------------------------------
Phobos Glaze Sell: 1000 gil
-----------------------------------------------------------------
A legendary pottery glaze, known only in the eastern kingdoms.
Said to instantly and eternally fix the form of any creation to
which is applied.

Obtain:
Complete the Gil Snapper (Rank III) Mark Hunt at Giza Plains
(Rains). Sell it along with Horakhty's Flame and Deimos Clay for
the Canopic Jar key item.

-----------------------------------------------------------------
Deimos Clay Sell: 1000 gil
-----------------------------------------------------------------
Clay used for building gaols, said to imprison not only the flesh
and blood, but the soul as well.

Obtain:
Complete the Trickster (Rank V) Mark Hunt at Paramina Rift. Sell
it along with Horakhty's Flame and Phobos Glaze for the Canopic
Jar key item.

-----------------------------------------------------------------
Black Orb Sell: 1 gil
-----------------------------------------------------------------
Very rarely, when a certain creature is slain, the lost life
force coalesces into a tiny black orb. Some magickal devices are
said to draw on this energy

Obtain:
Drop from monsters found in the Pharos. You need it for the Altar
of Night in 1st Ascent and Pedestal of Night for Subterra. Please
refer to the walkthrough for details.

-----------------------------------------------------------------
Centurio Hero's Badge Sell: 1 gil
-----------------------------------------------------------------
Montblanc made this badge to award those whose actions brought
glory to the clan. A fine example of skilled moogle handiwork.

Obtain:
You will need to achieve the rank - Order of Amborsia and
receive it from Monblanc as your reward.


--------------------------------------------------------------------
ffxii_0503
Ammunition
--------------------------------------------------------------------
In Final Fantasy XII, in order for ranged weapons to effective, you
need to get the relevant ammunition. The ammunition will be equipped
on the other hand of the character when equipped with the range
weapon.

Shot - For guns
Arrows - For bows
Bolts - For crossbows
Bombs - For hand-bombs

---------------------
Ammunition: Shot
---------------------
The primary ammunition for guns are called "Shots". Unlike the guns,
all shots except for Onion Shot have to be obtained via either one
of the following methods:
o Through questing
o Obtain it from treasure chests
o Buy it via Bazaar Goods
_______________________________________________________________
| Onion Shot | Element/On Hit: - | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from one of the following shops for 100 gil - |
| Nalbina, Jahara, Mt Bur-Omisace |
| Balthier comes with it. |
|_______________________________________________________________|
_______________________________________________________________
| Silence Shot | Element/On Hit: Silence | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from Bazaar Goods - Marksman's Delight (1680 gil) |
| o Sell 3x Dark Stone, 2x Fish Scale and 1x Green Liquid |
|_______________________________________________________________|
_______________________________________________________________
| Mud Shot | Element/On Hit: Earth | ATK: 2 |
| | Blind | |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from Bazaar Goods - Mudslinger (9080 gil) |
| o Sell 3x Earth Crystal, 4x Ichthon Scale, 3x Silver Liquid |
|_______________________________________________________________|
_______________________________________________________________
| Wyrmfire Shot | Element/On Hit: Fire | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Obtain as a reward for the Barheim Key Quest [Section 02-043] |
|_______________________________________________________________|
_______________________________________________________________
| Aqua Shot | Element/On Hit: Water | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from Bazaar Goods - Rain of Tears (2980 gil) |
| o Sell 3x Green Liquid, 5x Water Stone, 2x Yensa Scale |
|_______________________________________________________________|
_______________________________________________________________
| Stone Shot | Element/On Hit: Petrify | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from Bazaar Goods - Stone Shot (15000 gil) |
| o Sell 2x Mirror Scale, 2x Tyrant Bone, 3x Libra Gem |
|_______________________________________________________________|
_______________________________________________________________
| Windslicer Shot | Element/On Hit: Wind | ATK: 4 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from Bazaar Goods - Armor-piercing Shot (15200 gil) |
| o Sell 4x Ring Wyrm Scale, 5x Silver Liquid, 7x Wind Crystal |
|_______________________________________________________________|
_______________________________________________________________
| Dark Shot | Element/On Hit: Dark | ATK: 4 |
|---------------------------------------------------------------|
| Obtain: |
| Reward for completing Mark Hunt for Piscodaemon (Rank V) |
|_______________________________________________________________|

---------------------
Ammunition: Arrow
---------------------
The primary ammunition for bows are called "Arrows". Unlike the bows,
all arrows except for Onion Arrow have to be obtained via either one
of the following methods:
o Through questing
o Obtain it from treasure chests
o Buy it via Bazaar Goods
_______________________________________________________________
| Onion Arrows | Element/On Hit: - | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from one of the following shops for 100 gil - |
| Nalbina, Jahara, Mt Bur-Omisace |
| Fran comes with it. |
|_______________________________________________________________|
_______________________________________________________________
| Fiery Arrows | Element/On Hit: Fire | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Arrows Alight (3800 gil) |
| o Sell 4x Fire Stone, 2x Crooked Fang |
|_______________________________________________________________|
_______________________________________________________________
| Parallel Arrows | Element/On Hit: - | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Bow & Bodkin (600 gil) |
| o Sell 1x Bat Fang, 2x Rat Pelt, 2x Dark Stone |
|_______________________________________________________________|
_______________________________________________________________
| Bamboo Arrows | Element/On Hit: Poison | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Hollow-shaft Arrows (6280 gil) |
| o Sell 5x Bat Fang, 3x Water Magicite, 1x Yellow Liquid |
|_______________________________________________________________|
_______________________________________________________________
| Assassin's Arrows | Element/On Hit: KO | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Reward for completing Fafnir Mark Hunt (Rank VII) |
|_______________________________________________________________|
_______________________________________________________________
| Icecloud Arrows | Element/On Hit: Ice | ATK: 4 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Permafrost Bow & Quiver (17200 gil) |
| o Sell 4x Spiral Incisor, 7x Ice Crystal, 2x Antarctic Wind |
|_______________________________________________________________|
_______________________________________________________________
| Artemis Arrows | Element/On Hit: Earth | ATK: 5 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Arrows of the Moon Goddess (15000 gil) |
| o Sell 2x Dorsal Fin, 3x Gemini Gem, 2x Vampyr Fang |
|_______________________________________________________________|

---------------------
Ammunition: Bolts
---------------------
The primary ammunition for crossbows are called "Bolts". Unlike the
crossbows, all bolt except for Onion Bolts have to be obtained via
either one of the following methods:
o Through questing
o Obtain it from treasure chests
o Buy it via Bazaar Goods
_______________________________________________________________
| Onion Bolts | Element/On Hit: - | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from one of the following shops for 100 gil - |
| Nalbina, Jahara, Mt Bur-Omisace |
| Get it from Suplinelu if you given him the Jaya Stick. |
|_______________________________________________________________|
_______________________________________________________________
| Long Bolts | Element/On Hit: Slow | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Ranger's Crossbow (6480 gil) |
| o 1x Ice Stone, 4x Crooked Fang, 2x Yellow Liquid |
|_______________________________________________________________|
_______________________________________________________________
| Stone Bolts | Element/On Hit: Disable | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Huntman's Crossbow (9980 gil) |
| o Sell 1x Bundle of Needles, 5x Ice Magicite, 2x Festering |
| Flesh |
|_______________________________________________________________|
_______________________________________________________________
| Lead Bolts | Element/On Hit: Immobilize | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Obtain as reward for completing Darksteel mark hunt (Rank IV) |
|_______________________________________________________________|
_______________________________________________________________
| Black Bolts | Element/On Hit: Blind | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Blindfight Quarrels (11220 gil) |
| o Sell 3x Dark Crystal, 3x Silver Liquid, 3x Spiral Incisor |
|_______________________________________________________________|
_______________________________________________________________
| Time Bolts | Element/On Hit: - | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Scout's Crossbow (17800 gil) |
| o 3x Ancient Bone, 9x Holy Crystal, 4x Wyvern Fang |
|_______________________________________________________________|
_______________________________________________________________
| Sapping Bolts | Element/On Hit: Sap | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Obtain as reward for completing Ixion mark hunt (Rank VI) |
|_______________________________________________________________|
_______________________________________________________________
| Grand Bolts | Element/On Hit: - | ATK: 4 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Piercing Bolts (15000 gil) |
| o 3x Capricorn Gem, 2x Ring Wyrm Liver, 2x Wrath of the Gods |
|_______________________________________________________________|

---------------------
Ammunition: Bombs
---------------------
The primary ammunition for hand-bombs are called "Bombs". Unlike the
hand-bombs, all bombs except for Onion Bombs have to be obtained via
either one of the following methods:
o Through questing
o Obtain it from treasure chests
o Buy it via Bazaar Goods
_______________________________________________________________
| Onion Bombs | Element/On Hit: - | ATK: 1 |
|---------------------------------------------------------------|
| Obtain: |
| Buy it from one of the following shops for 100 gil - |
| Nalbina, Jahara, Mt Bur-Omisace |
|_______________________________________________________________|
_______________________________________________________________
| Poison Bombs | Element/On Hit: Poison | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Noisome Incendiaries (9800 gil) |
| o 3x Fire Crystal, 1x Bomb Shell |
|_______________________________________________________________|
_______________________________________________________________
| Stun Bombs | Element/On Hit: Stop | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Obtained as a reward for completing Bloodwing (Rank V) hunt |
|_______________________________________________________________|
_______________________________________________________________
| Stink Bombs | Element/On Hit: Sap | ATK: 2 |
|---------------------------------------------------------------|
| Obtain: |
| Obtained as a reward for completing Carrot (Rank VII) hunt |
|_______________________________________________________________|
_______________________________________________________________
| Oil Bombs | Element/On Hit: Oil | ATK: 3 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Oil-Soaked Incendiaries (10625 gil) |
| o 3x Fire Crystal, 3x Bomb Ashes, 2x Book of Orgain |
|_______________________________________________________________|
_______________________________________________________________
| Chaos Bombs | Element/On Hit: Confuse | ATK: 4 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Befudding Incendiaries (17800 gil) |
| o 7x Fire Crystal, 4x Bomb Shell, 3x Book of Orgain-Cent |
|_______________________________________________________________|
_______________________________________________________________
| Water Bombs | Element/On Hit: Water | ATK: 5 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Water-drop Munitions (7800 gil) |
| o 10x Water Crystal, 3x Putrid Liquid, 3x Book of Orgain |
|_______________________________________________________________|
_______________________________________________________________
| Castellanos | Element/On Hit: - | ATK: 6 |
|---------------------------------------------------------------|
| Obtain: |
| Bazaar Goods - Devastating Incdeniaries (12000 gil) |
| o 3x Aries Gem, 3x Bomb Fragment, 2x Frog Oil |
|_______________________________________________________________|

--------------------------------------------------------------------
ffxii_0504
Key Items
--------------------------------------------------------------------
As the name suggests, these item has some association with the
storyline of the game. You will get them upon finishing the certain
quests of the game. Unlike previous Final Fantasies, some of the key
items can be equipped!

[o Story Key Items o]
You will get these key items in the progression of the main story.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Clan Primer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A reference containing clan exploits, hunt log, bestiary and
adventure tips.

Obtain:
You will get this automatically from Tomaj of The Sandsea in
Rabanastre.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Writ of Transit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A writ given by Tomaj granting its bearer right of passage
through the east gate for acquisition of foodstuffs.

Obtain:
You will get this from Tomaj of The Sandsea in Rabanstre along
with the Clan Primer.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Galbana Lilies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Red flowers that grow only in Dalmasca. You found them after
defeating the Rogue Tomato.

Obtain:
You will get this automatically after you have defeated the
Rogue Tomato at the Dalmsaca Estersand. You will lose this item
as part of the event when Vaan returns to Rabanastre.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Shadestone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A dark, fist-sized stone. When exposed to the energies of the
sun, it becomes a type of magicite known as sunstone.

Obtain:
You will get this from Jinn, who is located at the Crystal Glade
of the Giza Plains. You need to use this to absorb energy from
the Dark Crystals that are scattered on the Plains.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sunstone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A piece of magicite made from shadestone that has been imbued
with the power of the sun. Sunstone is commonly used as source of
heat and light

Obtain:
The Shadestone will become the Sunstone after you have absorbed
energy from all the 4 Dark Crystals found on the Plains. You will
need to bring this to Old Dalan.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Crescent Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A stone cutting given to you by Dalan. It is needed to reach the
treasury in the Royal Palace. A lion is emblazone on its face.

Obtain:
After obtaining the Sunstone in Giza Plains, make your way to
Rabanastre - Lowtown. Talk to Old Dalan and you will get the
Crescent Stone in exchange for the Sunstone.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o The Goddess's Magicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A piece of magicite that you found in the Royal Palace of
Rabanastre. It must be extremely valuable.

Obtain:
Vaan will get this item from the statue in the Treasure of the
Royal Palace of Rabanstre (after going pass the guards at the
Lower Halls of Palace). This key item can be equipped as an
accessory.

You will lose this item when Vaan surrended this for Ashe's
safety while being held captive at the Leviathan

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Tube Fuse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A tube fuse pieced together from scavenged parts. It may not be
much to look at, but it is well-crafted.

Obtain:
Firstly, you need to examine the Timeworn Device while at Barheim
Passage. Make your way towards Burrough (the Seeq item seller)
and you will get this Tube Fuse. Use the Tube Fuse at the Power
Relay (formerly the Timeworn Device)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o No.1 Brig Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This key opens the bulkhead of a brig aboard Leviathan

Obtain:
You will get this after you have defeat the 2 Judges at the
Central Brig Access at Dreadnought Leviathan airship.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Systems Access Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This key grants access to Leviathan's security system, which
controls the ship's internal alarm.

Obtain:
It is found inside the urn next to Save Crystal in Brig No. 1
Area via Room C-201

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Manufacted Nethicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A special kind of magicite developed by the Archadian Empire.
Unlike ordinary magicite, this absorbs magicks.

Obtain:
On your way out to escape from Dreadnought Leviatahn, Larsa will
give this to you and Penelo rejoins you. This item can be
equipped too as an accessory.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Dawn Shard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A piece of magicite left by the King Raithwall. It signifies
descent from Dynast-King.

Obtain:
You will get this from the Chamber of First Light after you have
defeated the Esper, Belias in the Cloister of Flame at the Tomb
of King Raithwall. This item can be equipped as an accessory.
You will lose this item after the events at Pharos unfold.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Lente's Tear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A charm made by the viera. It grants passage through the barriers
of Golmore Jungle.

Obtain:
You will get this from the vieras after you have rescued Mjrn at
the Lenne Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sword of Kings
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The sword left by King Raithwall. It is capable of destroying
nethicite.

Obtain:
You will get this key item after you have defeated Mateus in the
Hall of Warmth at the Stilshrine of Miriam. This key item can be
equipped as a weapon. You will lose this item after the events at
Pharos unfold.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Soul Ward Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A key to a door in the Sochen Cave Palace. Dire beasts are
imprisoned within.

Obtain:
You will get this from the Archadian Wayfever (a boy) who is
found at The Chosen Path of Tchita Uplands.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Lab Access Card
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A Draklor Laboratory security card. It bears the seal of the
Archadian Empire.

Obtain:
You will obtain it when you enter the C.D.B room on 67th Floor of
Draklor Laboratory.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Treaty-Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This blade given Ashe by the Occuria. It has the power to cut new
shards of nethicite

Obtain:
You will get this from the Occuria at the Ancient City of
Giruvegan after you defeat the Esper Shemhazai.


[o Keys o]
With the keys, you will be able to re-access certain dungeons. Most
keys are obtained either via completing a quest or defeating a mark.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Barheim Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
An oddly shaped key received from the leader of a band of thieves.
The key opens a door into the Barheim Passage.

Obtain:
You will get this item for completing the Barheim Key Quest.
Please refer to the walkthrough section 02-042 for the full
details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Broken Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A broken useless key. Sorbet had been meaning to get it fixed.

Obtain:
Defeat the White Mousee (Rank IV) found at the West Sluice
Control. This item will be exchanged for the Sluice Gate Key when
you report the hunt for the White Mousee to Sorbet.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sluice Gate Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A key needed to operate the sluice gates. It used to be broken,
but Sorbet had his brother repair it.

Obtain:
After obtaining the Broken Key by defeating the White Mousee,
bring this to Sorbet and you will get this in exchange for it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Site 3 Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This key grants access to Site 3 of the Lhusu Mines.

Obtain:
You will get this key from Niray upon accepting the hunt for
the Antlion (Rank V) Hunt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Site 11 Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This key grants access to Site 11 of the Lhusu Mines.

Obtain:
After completing the Antlion (Rank V) mark hunt, make your way to
the Phon Coast. Search the right side of the Fallen Bhujerban (
found northwest region of Hunter's Camp) for a "Small Key" glowing
object. That's the key.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Ageworn Key
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A key bartered in exchange for a dragon scale. It is said to open
the key to the lair of the great wyrm.

Obtain:
After you have defeated Gilgamesh (Rank VII) at the Lhusu Mines
- Site 7) and complete the Vyraal (Rank V) mark hunt, make your
way to the Windmill No. 10. Talk to the moogle to trigger a
cutscene with the wyrm philosopher. Choose to give him the Dragon
Scale and you will get the Ageworn Key.

[o Medallion Quest o]
You will need these key items to get the Esper Chaos.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Stolen Article
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A bundle of articles stolen by the contrite thief, only be stolen
once again by Orthos. Don't teae the... flan?

Obtain:
Defeat the Orthos (Rank V) found at the Southern Sluiceway (you
need to have an all-female party to lure it out. This item will
be return back to Samal when you report for the bounty.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Blackened Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
One of four pieces of a broken medallion. You received it as a
reward for finding and returning Samal's stolen articles.

Obtain:
You received as part of the reward defeating Orthos (Rank V) at
the Garamsythe Waterway.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Dull Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
One of the four pieces of a broken medallion. You obtained it
beyond the sluice gates in Garamsythe Waterway.

Obtain:
You will find this as a shiny object on the floor in the south
area of the Central Waterway Control. This can be obtained by
playing the switches (please refer to the walkthrough for
details)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Grimy Fragment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
One of four pieces of a broken medallion. You obtained it with
the help of Filo and Kytes.

Obtain:
After talking to Roh'Kenmou at Old Dalan's Place, go and talk to
Filo (found also in South Sprawl). Talk to her. Go the fountain
and talk to Curious Woman there. Now go to the Muthru Bazaar,
talk to the merchants there and you will come to know an imperial
bought it. Now make your way to Yugri's Magicks. Talk to the
Sotted Imperial. Make your way back to the spot where you find
Filo. Talk to her and get her to help. You will be back at the
Magicks Shop. Talk to the Sotted Imperial to trigger an event.
You will get it after the event.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Moonsilver Medallion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A medallion made of moonsilver, a very rare metal. These
medallions are traditionally given to loved ones as a token of
affection.

Obtain:
You can get it from Otto after you have talked to Ma'Kleou at
Charlotte's Magickery (part of the Medallion Quest)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Medallion of Bravery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A medallion that opens a door within the Palace of Nabudis.
Magick energies ebb and flow within.

Obtain:
You can get it from Rangullet found in Nabreus Deadlands after
triggering the cutscene with the 3 Nu Mou.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Medallion of Love
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A medallion that opens a door within the Palace of Nabudis.
Magick energies ebb and flow within.

Obtain:
You can get it from Rangullet found in Nabreus Deadlands after
triggering the cutscene with the 3 Nu Mou.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Lusterless Medallion / Medallion of Might
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A medallion that opens a door within the Palace of Nabudis. It is
inert, its magicks long lost.

Obtain:
You can get it from Rangullet found in Nabreus Deadlands after
triggering the cutscene with the 3 Nu Mou. It will become the
Medallion of Might after you have defeated Fury and Humbaba
Mistant in the Necrohol of Nabudis

[o Quest Key Items o]
You will be able to get these key items upon trigger the events
for the quest. Please refer to the walkthrough for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Stone of The Condemner
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A piece of magicite said to open the way to a forbidden place. An
inscription carved in the stone's back reads: "He with power,
trust it not."

Obtain:
After defeating Judge Bergan in the Hall of Light at Mt.
Bur-Omisace (upon returning from the Stilshrine of Miriam), talk
to the Acolyte in Temple Ground (Mt. Bur-Omisace) and you will
get this key item. This key item is essential for you to access
the secret chamber where you find Zeromus.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Ring of The Toad
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A jade ring that bearing likeness to a toad. The ring holds
special meaning to villagers who call Giza Plains their home.

Obtain:
You will get this key item after you have defeated the Mark #08
Croakadile at Giza Plains (The Rains). Talk to Sadeen (at the
Nomad Village) and you will need to bring it to his beloved one.
Talk to Elder Bruno once the Dry season comes...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Silent Urn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
An urn given you by the villagers of Giza Plains. It is used to
entrap the souls of the beasts.

Obtain:
Accept the Hunt - Gil Snapper (Rank III) by talking to Montblanc.
Go to Giza Plains - Crystal Glade (The Rains), talk to Nanau to
get this key item. You need this key item to defeat the Gil
Snapper.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Errmonea Leaf
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A medicinal herb found on Ozmone Plain. It has been used in the
treatment of fevers.

Obtain:
Accept the Hunt for Mark #10 - Enkelados. Defeat it at the
Ozmone Plains - The Shred. You will get this key item as your
reward. Bring to Lesina in the Nomad Village (Giza Plains - Dry)
to get your reward.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Rabbit's Tail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The tail of vorpal bunny, a legendary black dreamhare found in
the Golmore Jungle. It is a prized regeant

Obtain:
You will get this key item upon defeating the Vorpal Bunny at
the Golmore Jungle. You will need to pass it to Nera, the viera
in exchange for your bounty.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Serpentwyne Must
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A liquid base used in the fermentation of the finest serpentwyne.
You obtained it after defeating the Marilith.

Obtain:
You will obtain this after defeating Marilith (Rank V) at the
Zertinan Caverns. You will need to give this to the Tavernmaster
for your bounty.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Ann's Letter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A letter written by Ann, chief steward aboard one of the East
Ivalice Company's airships. It is addressed to her six sisters,
each of whom works a different airship route.

Obtain:
You will get this from Ann when you choose to travel by leisure
craft from a city's Aerodome to another city.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Merchant's Armband
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
An armband worn by the staff at Clio's Technicks in Bhujerba. The
store's name is neatly embroidered on its surface.

Obtain:
You can get this from Pilika after you have complete the hunt for
his pet - Carbo (Rocktoise) at the Lhusu Mines. You will need to
to access the 2nd floor of Technicks shop.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Pilika's Diary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A diary kept by Pilika, a member of the staff at Clio's Technicks
in Bhujerba. It chronicles her day-to-day affairs.

Obtain:
After you have gotten the Merchant's Armband, make your way to
Clio's Technicks. The moogles are no longer blocking the shelves.
Check it for this item. You will need to return this to Pilika
to complete the quest.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Viera Rucksack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A bundle dropped by a viera traveler as she fled a vyraal. The
cloth is dyed with an intricate pattern of trees.

Obtain:
You will get this upon defeating the Vyraal (Rank V Mark Hunt)
at Cerobi Steppe. You need to return this back to Viera Vayfarer
at Balfonheim's Whitecap Tavern.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Rusted Scrap of Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A scrap of metal that looks as though it may once have been part
of a piece of armor. It found it lodged between the claws of the
Lindwyrm

Obtain:
You will need to defeat the Lindwyrm at the Tchita Uplands (when
the weather is cloudy not sunny). You need to pass it back to
the petitioner, Fermon at Old Archades.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Dragon Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A scale found on the corpse of a vyraal. Natural philosophers
studying wyrms and their kin are known to pay well for such.

Obtain:
You will get the Viera Wayfare (petitioner of the Vyraal hunt at
Cerobi Steppe) when you visit her at the Whitecap for collecting
your reward. You need to trade for the key to fight Hell Wyrm in
Sochen Cave Palace.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Wind Globe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A globe fashioned with silver rings decorated with arcana
patterns.

Obtain:
After you have talk to Northon (please refer to the walkthrough
for more details), you will find it at the Windtrace Dunes (an
area which can only be access via the Shimmering Horizons area.
Search the Dynast-Cactoid at the southwest end of the area for
it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Windvane
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A device for reading the winds. It is used to navigate through
sandstorms on the open desert.

Obtain:
After getting the Wind Globe, go back to the Westgate and you
will find Cotze talking to Rimzat with Northon. Talk to him and
there will be scenes where you get the Windvane.

[o Cockatrice Find Quest o]
You need the following key items for the Cockatrice Find Quest.
Please refer to the walkthrough for additional details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Feather of the Flock
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A legendary cockatrice feather with a brillant white sheen.
Touching the feather, you feel a strange bond with the
cockatrices...

Obtain:
You need to chop all the withered tree in the Giza Plains during
the rainy season. The item is found inside an Urn found inside
the Tracks of the Beast area. The Urn is located the southeast
end of the area. You need this key item to do the Cockatrice
Find Quest.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Gift of the Great-chief
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A gift prepared by the garif Great-chief in hopes of acquiring
some Giza cockatrices. It is addressed to Brunoa, the nomad elder
in Giza Plains.

Obtain:
You will get this from the Great-chief Uball-ka in the Elderknoll
in the part of the Cockatrice Flock Find Quest.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Ring of the Light
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A ring worn by followers of the Light of Kiltia. The crest of
Faram, the Father, is etched in its band.

Obtain:
You will get it upon defeating the Fafnir (Rank VII) mark found
in Silverflow's End of Paramina Rift (heavy snowstorm). Report
back to Relj and Vaan will exchange this for the reward.

[o Trophies o]
The rare game will only appear after you have talked to the Huntmaster
at Phon Coast - Hunter's Camp. These will be dropped certain monsters,
there are a total of 31 of them. Please refer to the Rare Game Section
for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Trophy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Proof that the bearer has hunted rare game. The hunters of the
Phon Coast collect such trophies.

There are a total of 31 Trophies. Please refer Section 4 for more
details

Trophy Name: Rare Game Dungeon
Shelled Trophy [02] Thalassinon Phon Coast
Fur-scaled Trophy [05] Gavial Garamsythe Waterway
Bony Trophy [62] Ishteen Barheim Passage
Fanged Trophy [07] Kaiser Wolf Dalmasca Westersands
Hide-covered Trophy [59] Terror Tyrant Dalmasca Estersands
Maned Trophy [29] Naznarnir Giza Plains (Dry)
Fell Trophy [79] Alteci Zertinan Caverns
Accursed Trophy [73] Disma Lhusu Mines
Beaked Trophy [35] Bull Chocobo Ogir-Yensa Sandsea
Maverick Trophy [30] Victanir Nam-Yensa Sandsea
Soulless Trophy [70] Zombie Lord Tomb of King Raithwell
Leathern Trophy [57] Dheed Mosphoran Highwaste
Sickle Trophy [15] Rageclaw The Salikawood
Vengeful Trophy [66] Arioch Vengeful Trophy
Gravesoil Trophy [63] Vorres Necrohol of Nabudis
Metallic Trophy [53] Killbug Ozmone Plains
Slimy Trophy [46] Melt Henne Mines
Scythe Trophy [16] Biding Mantis Golmore Jungle
Feathered Trophy [09] Dreadguard The Feywood
Skull Trophy [68] Crystal Knight The Great Crystal
Mind Trophy [74] Ancbolder Paramina Rift
Eternal Trophy [37] Myath Stilshrine of Miriam
Clawed Trophy [36] Skullash Phon Coast
Odiferous Trophy [56] Kris Tchita Uplands
Whiskered Trophy [19] Grimalkin Tchita Uplands
Frigid Trophy [75] Wendice Sochen Cave Palace
Ensanguined Trophy [42] Anubys Sochen Cave Palace
Cruel Trophy [77] Bluesang Cerobi Steppe
Adamantine Trophy [01] Aspidochelon Cerobi Steppe
Reptilian Trophy [60] Abelisk Ridorana Cataract
Vile Trophy [78] Avenger Pharos - Third Ascent


[o Fishing Key Items o]
The Muramata key item can be obtained after the events at Draklor
Laboratories has unfolded. You will be able to obtain the remaining
key items after you have defeated Gilgamesh in Lhusu Mines at Site 7.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Muramata
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A fishing rod crafted by a master swordsmith. The rod is light,
easilye handled, and surpassingly strong.

Obtain:
First of all, talk to Ruksel at South Bank Village. Make your way
to Balfonheim's Aerodome. At the entrance leading from the town
area, you will find a fisherman. Talk to him twice and pick the
top option. Now move away from the fisherman and talk with the
other NPCs (do not exit the area). Return back to the spot where
you find the fisherman and you will get the fishing rod!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Blue Bottle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This small bottle contains a message: "Truth lies just beyond
falsehood" CDZCKZMCRANZS"

Obtain:
You will be able to obtain via fishing at the Downstream of
South Bank Village (please refer to the Fishing section for more
details) after you have defeat Gilgamesh in Site 7 of the Lhusu
Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Green Bottle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This small bottle contains a message: "Skip on stones to far
bank's shore, by skipping stones return once more.
SSADLNIAKLADHAUETDNREA."

Obtain:
You will be able to obtain via fishing at the Downstream of
South Bank Village (please refer to the Fishing section for more
details) after you have defeat Gilgamesh in Site 7 of the Lhusu
Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Red Bottle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This small bottle contains a message: "Foothills rise in
mountains' shadow. nhliQsTUrEe"

Obtain:
You will be able to obtain via fishing at the Downstream of
South Bank Village (please refer to the Fishing section for more
details) after you have defeat Gilgamesh in Site 7 of the Lhusu
Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Yellow Bottle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This small bottle contains a message: "Dragons stir among the
eaters of the wind. 1 2 - - 5 - 7 - 9 -"

Obtain:
You will be able to obtain via fishing at the Downstream of
South Bank Village (please refer to the Fishing section for more
details) after you have defeat Gilgamesh in Site 7 of the Lhusu
Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Black Bottle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This small bottle contains a message: "Easy as a, b, c, so count
yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19"

Obtain:
You will be able to obtain via fishing at the Downstream of
South Bank Village (please refer to the Fishing section for more
details) after you have defeat Gilgamesh in Site 7 of the Lhusu
Mines

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Wanly-limned Message
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The message contained in the blue bottle. Pallid letters shimmer
on the page: "River...unde...o"

Obtain:
You will be able to obtain after examining the "faint glow" at
Nabreus Deadlands - Echoes of the Past area. Please refer to the
Fishing Guide for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Green-hued Message
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The message contained in the green bottle. Emerald letters
shimmer on the page: "Forest...rgro...w"

Obtain:
You will be able to obtain after examining the "faint glow" at
The Salikawood - Piebald Path. Please refer to the Fishing Guide
for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Vermillion Message
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The message contained in the red bottle. Vermillion letters
shimmer on the page: "Fire...undb...h"

Obtain:
You will be able to obtain after examining the "quiet shrine" at
Mosphoran Highwaste - Babbling Vale. Please refer to the Fishing
Guide for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Auric Message
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The message contained in the yellow bottle. Gilt letters shimmer
on the page: "Ash...ridg...e"

Obtain:
You will be able to obtain after tempering with the windmills at
Cerobi Steppe. Please refer to the fishing guide for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Onyx Message
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The message contained in the black bottle. Jet black letters
shimmer on the page: "Darkness...eton...e"

Obtain:
You will be able to obtain after examining the faint glow in
Garamsythe Waterway - Central Waterway Control. Please refer to
the fishing guide for more details.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Matamune
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A cursed fishing rod that drinks the lifeblood of the fish it
hooks. You obtained it from Gilgamesh, ancient man of mystery.

Obtain:
After you have obtained the 5 messages, return back to Barheim
Passage (you need the Barheim key as well). Make your way to West
Annex. Use the path on the right and you will be able to access
the isolated platform in that you aren't able to access in Zeviah
Span. Move forward to trigger a cutscene and you will get this
rod from Gilgamesh

[o Monographs o]
After you have fulfiled a certain criteria by talking to the
merchants, you will be able to buy Monographs from any shop via
the Bazaar Goods option. The monographs helps to increase the
chance of having better drops. The Canopic Jar helps increase the
chances of a normal enemy dropping an Arcana.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sage's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from elementals.

Obtain it:
Talk to any merchant for a total of 100 times (includes the talks
for other monographs as well) and you will be able to buy it for
25,000 gil via the Bazaar Goods.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Hunter's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from beast and avions.

Obtain it:
After you have defeat the Thextera, report to Gatsly for your
reward. Now move to Muthru Bazaar, talk to Gatsly. Go the nearest
shop (it will be the Clan Provisioner if you have talked to
Montblanc) and it will be appear under the Bazaar Goods. You will
be able to buy it for 18,000 gil.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Knight's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from giants and insects

Obtain it:
Talk to any weapon merchant for a total of 30 times and you will
be able to buy it for 19,000 gil via "Bazaar Goods"

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Dragoon's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from dragons and plants

Obtain it:
Read the Notice Board at any Tavern (e.g. The Sandsea) for 50
times. You will be able to buy it for 22000 gil via Bazaar Goods.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Mage's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from fiends

Obtain it:
Talk to any magick merchant for a total of 25 times and you will
be able to buy it for 21,000 gil via Bazaar Goods.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Warmage's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from amorphs and undead

Obtain it:
Read the Notice Board at any taverns (e.g. The Sandsea) for 25
times. You will be able to buy it for 20000 gil via Bazaar Goods.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Scholar's Monograph
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Possession of this text enables the acquisition of superior loot
from constructs

Obtain it:
Talk to any armor merchant for a total of 20 times and you will
be able to buy it for 22,000 gil via Bazaar Goods

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Canopic Jar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A cursed jar said to hold the power to entap a beast's soul,
forever binding it as an arcana.

Obtain it:
Sell the following:
o Phobos Glaze - Complete Gil Snapper (Rank III) Mark Hunt
o Deimos Clay - Complete Trickster (Rank V) Mark Hunt
o Horakhty's Flame - Complete Orthos (Rank V) Mark Hunt

The item will be available at Bazaar Goods and you can buy it for
250,000 gil.


XII_____________________________________________________________XII

[06] E q u i p m e n t B e s t i a r y
. _______________________________________________________________ .

o-- Weapons --o
Smallswords & Swords . . . . . . . . . . . . . . 0601
Spears . . . . . . . . . . . . . . . . . . . . . 0602
Daggers . . . . . . . . . . . . . . . . . . . . 0603
Poles . . . . . . . . . . . . . . . . . . . . . 0604
Rods . . . . . . . . . . . . . . . . . . . . . . 0605
Guns . . . . . . . . . . . . . . . . . . . . . . 0606
Bows . . . . . . . . . . . . . . . . . . . . . . 0607
Crossbows . . . . . . . . . . . . . . . . . . . . 0608
Axes & Hammers . . . . . . . . . . . . . . . . . 0609
Staves . . . . . . . . . . . . . . . . . . . . . 0610
Maces . . . . . . . . . . . . . . . . . . . . . 0611
Measures . . . . . . . . . . . . . . . . . . . . 0612
Hand-bombs . . . . . . . . . . . . . . . . . . . 0613
Ninja Swords . . . . . . . . . . . . . . . . . . 0614
Katanas . . . . . . . . . . . . . . . . . . . . . 0615
Greatswords . . . . . . . . . . . . . . . . . . . 0616

o-- Armor, Headgears & Shields --o
Light Armor . . . . . . . . . . . . . . . . . . . 0617
Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
Mystic Armor . . . . . . . . . . . . . . . . . . 0619
Shields . . . . . . . . . . . . . . . . . . . . . 0620

o-- Accessories --o
Accessories . . . . . . . . . . . . . . . . . . . 0621

o-- Special Equipment --o
Legendary Equipment . . . . . . . . . . . . . . . 0622
The Zodiac Spear . . . . . . . . . . . . . . . . 0622
Story Equipment . . . . . . . . . . . . . . . . . 0624
The Hero of Bazaar . . . . . . . . . . . . . . . 0625

----------------------------------------------------------------------
ffxii_0601
Smallswords & Swords
----------------------------------------------------------------------
Swords are 1-handed weapons and it means you can equip a Shield on the
other hand. All single swords has a charge time (CT) rating of 35.

|o-- Smallswords --o| LP: 5

|===============================================================|
| Mythril Sword Cost: - |
| Sell: 150 gil |
|===============================================================|
| Attack Power: 13 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Reks & Vaan comes with it |
|_______________________________________________________________|

|===============================================================|
| Mythril Blade Cost: - |
| Sell: 750 gil |
|===============================================================|
| Attack Power: 22 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Basch comes with it |
|_______________________________________________________________|

|o-- Swords 1 --o| LP: 15

|===============================================================|
| Broadsword Cost: 400 gil |
| Sell: 200 gil |
|===============================================================|
| Attack Power: 15 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Rabanastre, Giza Plains, Bhujerba |
|_______________________________________________________________|

|===============================================================|
| Longsword Cost: 700 gil |
|===============================================================|
| Attack Power: 19 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba, Nalbina, Barheim Passage |
|---------------------------------------------------------------|
| Ashe comes with it. |
|_______________________________________________________________|

|o-- Swords 2 --o| LP: 25

|===============================================================|
| Iron Sword Cost: 1200 gil |
| Sell: 600 gil |
|===============================================================|
| Attack Power: 25 | Elemental/On Hit: None |
|---------------------------------------------------------------|
| Shop: Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------|
| Bazaar Good - Iron-forged Blade (1080 gil) |
| o 3x Earth Stone, 2x Foul Flesh, 3x Iron Scraps |
|_______________________________________________________________|

|===============================================================|
| Ancient Sword Cost: 2400 gil |
| Sell: 1200 gil |
|===============================================================|
| Attack Power: 35 | Elemental/On Hit: Petrify |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Zwill Blade Cost: 1700 gil |
| Sell: 1400 gil |
|===============================================================|
| Attack Power: 29 | Elemental/On Hit: None |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba |
|_______________________________________________________________|

|o-- Swords 3 --o| LP: 40

|===============================================================|
| Lohengrin Cost: 4500 gil |
| Sell: 2250 gil |
|===============================================================|
| Attack Power: 47 | Elemental/On Hit: None |
|---------------------------------------------------------------|
| Shop: Jahara, Mt. Bur-Omisace, Rabanstre |
|_______________________________________________________________|

|===============================================================|
| Flametongue Cost: 5200 gil |
| Sell: 2600 gil |
|===============================================================|
| Attack Power: 53 | Elemental/On Hit: Fire |
|---------------------------------------------------------------|
| Shop: Jahara, Mt. Bur-Omisace, Nalbina, Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Burning Blade (4680 gil) |
| o Fire Stone x6, Lumber x2, Malboro Vine x2 |
|_______________________________________________________________|

|===============================================================|
| Demonsbane Cost: 6000 gil |
| Sell: 3000 gil |
|===============================================================|
| Attack Power: 59 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Rabanastre, Mt. Bur-Omisace, Nalbina |
|---------------------------------------------------------------|
| You can get it in the hidden chest in Tomb of Raithwall |
| (Section 02-25) for details (1/20 chance) |
|_______________________________________________________________|

|o-- Swords 4 --o| LP: 40

|===============================================================|
| Icebrand Cost: 5200 gil |
| Sell: 2600 gil |
|===============================================================|
| Attack Power: 60 | Elemental/On Hit: Ice |
|---------------------------------------------------------------|
| Shop: Rabanastre, Nalbina, Mosphoran Highwaste |
|---------------------------------------------------------------|
| Reward for completing Ring Wyrm Hunt (Rank III) Hunt. |
|_______________________________________________________________|

|===============================================================|
| Platinum Sword Cost: 9000 gil |
| Sell: 4500 gil |
|===============================================================|
| Attack Power: 70 | Elemental/On Hit: None |
|---------------------------------------------------------------|
| Shop: Phon Coast, Archades |
|_______________________________________________________________|

|o-- Blood Sword --o| LP: 30

|===============================================================|
| Blood Sword Cost: 5000 gil |
| Sell: 2500 gil |
|===============================================================|
| Attack Power: 41 | Elemental/On Hit: Sap |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Crimson Blade (4500 gil) |
| o Dark Stone x5, Glass Jewel x2, Solid Stone x2 |
|_______________________________________________________________|

|o-- Swords 5 --o| LP: 50

|===============================================================|
| Bastard Sword Cost: 11000 gil |
| Sell: 5500 gil |
|===============================================================|
| Attack Power: 75 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Imperial City of Archades |
|_______________________________________________________________|

|===============================================================|
| Diamond Sword Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 80 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Warped Blade (11250 gil) |
| o 6x Bundle of Feathers, 6x Fire Magicite, 4x Maggoty Flesh |
|_______________________________________________________________|

|o-- Swords 6 --o| LP: 60

|===============================================================|
| Rune Blade Cost: 14500 gil |
| Sell: 7250 gil |
|===============================================================|
| Attack Power: 85 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|===============================================================|
| Deathbringer Cost: 16000 gil |
| Sell: 8000 gil |
|===============================================================|
| Attack Power: 90 | Elemental/On Hit: KO |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| You can find it inside in the chest in Feywood. Please refer |
| to the tips section for more details. |
|---------------------------------------------------------------|
| Bazaar Goods - The Leering Blade (14800 gil) |
| o 10x Dark Crystal, 7x Demon Tail, 4x Solid Horn |
|_______________________________________________________________|

|o-- Swords 7 --o| LP: 80

|===============================================================|
| Stoneblade Cost: - |
| Sell: 9750 gil |
|===============================================================|
| Attack Power: 95 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| You can also get in one of the chests in Great Crystal - |
| Upper Level. |
|---------------------------------------------------------------|
| Bazaar Goods - Darksteel Blade (17800 gil) |
| o 2x Chimera Head, 2x Orichalcum, 3x Taurus Gem |
|_______________________________________________________________|

|===============================================================|
| Durandal Cost: - |
| Sell: 12000 gil |
|===============================================================|
| Attack Power: 99 | Elemental/On Hit: - |
|---------------------------------------------------------------|
| Bazaar Goods - Well-forged Blade (21600 gil) |
| o 3x Lifewick, 2x Emperor Scale, 1x Leshach Halcyon |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0602
Spears
----------------------------------------------------------------------
Spears are 2-hand weapons and they have more power as compared to
Poles. The strongest weapon in Final Fantasy XII is a spear - the
Zodiac Spear.

|o-- Spears 1 --o| LP: 15

|===============================================================|
| Javelin Cost: 1400 gil |
| Sell: 700 gil |
|===============================================================|
| Attack Power: 30 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba |
|---------------------------------------------------------------|
| Bazaar Goods - Light Spear (1260 gil) |
| o 2x Foul Flesh, 2x Horn, 3x Wind Stone |
|_______________________________________________________________|

|===============================================================|
| Spear Cost: 2200 gil |
| Sell: 1100 gil |
|===============================================================|
| Attack Power: 36 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|_______________________________________________________________|


|o-- Spears 2 --o| LP: 25

|===============================================================|
| Partisan Cost: 3500 gil |
| Sell: 1750 gil |
|===============================================================|
| Attack Power: 42 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|---------------------------------------------------------------|
| Bazaar Goods - Light Spear (1260 gil) |
| o 2x Foul Flesh, 2x Horn, 3x Wind Stone |
|_______________________________________________________________|

|===============================================================|
| Heavy Lance Cost: 4800 gil |
| Sell: 2400 gil |
|===============================================================|
| Attack Power: 48 | Elemental/On Hit: Slow |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Jahara, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|o-- Spears 3 --o| LP: 30

|===============================================================|
| Storm Spear Cost: 5800 gil |
| Sell: 2900 gil |
|===============================================================|
| Attack Power: 54 | Elemental/On Hit: Lightning |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Mt. Bur-Omsiace, Nalbina, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Obelisk Cost: 7500 gil |
| Sell: 3750 gil |
|===============================================================|
| Attack Power: 60 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Mosphoran Highwaste, Phon Coast |
|_______________________________________________________________|

|o-- Spears 4 --o| LP: 35

|===============================================================|
| Halberd Cost: 10000 gil |
| Sell: 5000 gil |
|===============================================================|
| Attack Power: 66 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|_______________________________________________________________|

|===============================================================|
| Trident Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 72 | Elemental/On Hit: Ice |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Forked Spear (11250 gil) |
| 6x Wind Magicite, 4x Pointed Horn, 5x Magotty Flesh |
|_______________________________________________________________|

|o-- Spears 5 --o| LP: 40

|===============================================================|
| Holy Lance Cost: 14500 gil |
| Sell: 7250 gil |
|===============================================================|
| Attack Power: 78 | Elemental/On Hit: Holy |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|===============================================================|
| Gungnir Cost: 15300 gil |
| Sell: 7650 gil |
|===============================================================|
| Attack Power: 84 | Elemental/On Hit: Fire |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Shop: Dalmasca Westersand |
|---------------------------------------------------------------|
| Bazaar Goods - Engraved Spear (15300 gil) |
| 2x Broken Spear, 2x Ketu Board, 2x Mystletainn |
|_______________________________________________________________|


----------------------------------------------------------------------
ffxii_0603
Daggers
----------------------------------------------------------------------
Like swords, Daggers are one-handed weapons but they have greater
speed in compensation for their weaker power. All knives has a charge
time (CT) gauge of 21 to 25.

|o-- Daggers 1 --o| LP: 15

|===============================================================|
| Dagger Cost: 200 gil |
| Sell: 100 gil |
|===============================================================|
| Attack Power: 14 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Giza Plains, Bhujerba |
|---------------------------------------------------------------|
| Penelo comes with it. |
|_______________________________________________________________|

|===============================================================|
| Mage Masher Cost: 700 gil |
| Sell: 350 gil |
|===============================================================|
| Attack Power: 19 | Elemental/On Hit: Silence |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba, Nalbina |
|_______________________________________________________________|

|o-- Daggers 2 --o| LP: 20

|===============================================================|
| Assassin's Dagger Cost: 1400 gil |
| Sell: 700 gil |
|===============================================================|
| Attack Power: 19 | Elemental/On Hit: KO |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba |
|_______________________________________________________________|

|===============================================================|
| Chopper Cost: 2200 gil |
| Sell: 1100 gil |
|===============================================================|
| Attack Power: 31 | Elemental/On Hit: Sap |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|_______________________________________________________________|

|o-- Daggers 3 --o| LP: 30

|===============================================================|
| Main Gauche Cost: 3500 gil |
| Sell: 1750 gil |
|===============================================================|
| Attack Power: 38 | Elemental/On Hit: - |
| Evasion: 34 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|===============================================================|
| Gladius Cost: 4800 gil |
| Sell: 1750 gil |
|===============================================================|
| Attack Power: 45 | Elemental/On Hit: Wind |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara, Mt. Bur-Omisace |
|_______________________________________________________________|

|o-- Daggers 4 --o| LP: 35

|===============================================================|
| Avenger Cost: 6000 gil |
| Sell: 3000 gil |
|===============================================================|
| Attack Power: 52 | Elemental/On Hit: Berserk |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Mt. Bur-Omisace, Nalbina |
|_______________________________________________________________|

|===============================================================|
| Orichalcum Dirk Cost: 6000 gil |
| Sell: 3000 gil |
|===============================================================|
| Attack Power: 59 | Elemental/On Hit: Slow |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Phon Coast |
|_______________________________________________________________|

|o-- Daggers 5 --o| LP: 40

|===============================================================|
| Platinum Dagger Cost: 11500 gil |
| Sell: 5750 gil |
|===============================================================|
| Attack Power: 66 | Elemental/On Hit: Immboilize |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Phon Coast |
|_______________________________________________________________|

|===============================================================|
| Zwill Crossblade Cost: 15000 gil |
| Sell: 7500 gil |
|===============================================================|
| Attack Power: 73 | Elemental/On Hit: Wind |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Double-bladed Knife (13800 gil) |
| o Malboro Flower x7, Wind Crystal x9, Windslicer Pinion x5 |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0604
Poles
----------------------------------------------------------------------
Like spears, Poles are 2-handed weapons. Although they have weaker
attacking specs compared to spears, they have high combo chaining rate
and they attacks an enemy's magick defense unlike spears.

|o-- Poles 1 --o| LP: 15

|===============================================================|
| Oaken Pole Cost: 1300 gil |
| Sell: 650 gil |
|===============================================================|
| Attack Power: 27 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba |
|_______________________________________________________________|

|===============================================================|
| Cypress Pole Cost: 2000 gil |
| Sell: 1000 gil |
|===============================================================|
| Attack Power: 33 | Elemental/On Hit: Earth |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Wooden Pole (1800 gil) |
| o 4x Earth Stone, 5x Bone Fragment, 3x Succulent Fruit |
|_______________________________________________________________|

|o-- Poles 2 --o| LP: 25

|===============================================================|
| Battle Bamboo Cost: 3200 gil |
| Sell: 1600 gil |
|===============================================================|
| Attack Power: 39 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|===============================================================|
| Musk Stick Cost: 4300 gil |
| Sell: 2150 gil |
|===============================================================|
| Attack Power: 45 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Jahara, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|o-- Poles 3 --o| LP: 30

|===============================================================|
| Iron Pole Cost: 5300 gil |
| Sell: 2650 gil |
|===============================================================|
| Attack Power: 51 | Elemental/On Hit: Slow |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Mt. Bur-Omisace, Nalbina, Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Iron-forged Pole (4780 gil) |
| o 3x Demon Eyeball, 4x Fire Magicite, 5x Sturdy Bone |
|_______________________________________________________________|

|===============================================================|
| Six-fluted Pole Cost: 6800 gil |
| Sell: 3400 gil |
|===============================================================|
| Attack Power: 57 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Mosphoran Highwaste, Phon Coast |
|_______________________________________________________________|

|===============================================================|
| Gokuu Pole Cost: 9000 gil |
| Sell: 4500 gil |
|===============================================================|
| Attack Power: 63 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|_______________________________________________________________|

|o-- Poles 4 --o| LP: 35

|===============================================================|
| Zephyr Pole Cost: 11200 gil |
| Sell: 5600 gil |
|===============================================================|
| Attack Power: 69 | Elemental/On Hit: Wind |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|===============================================================|
| Ivory Pole Cost: 13500 gil |
| Sell: 6750 gil |
|===============================================================|
| Attack Power: 75 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Elegant Pole (12150 gil) |
| o 7x Wind Crystal, 6x Demon Feather, 8x Blood-darkened Bone |
|_______________________________________________________________|

|o-- Poles 5 --o| LP: 45

|===============================================================|
| Sweep Cost: 16200 gil |
| Sell: 8100 gil |
|===============================================================|
| Attack Power: 81 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Shop: Bhujerba |
|_______________________________________________________________|

|===============================================================|
| Eight-fluted Pole Cost: - |
| Sell: 11700 gil |
|===============================================================|
| Attack Power: 88 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| o Steal from Vagrant Soul |
| o Steal from Abelisk |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0605
Rods
----------------------------------------------------------------------
Rods are 2-handed weapons and they boost the character's magick power.
These equipment are not really meant for attacking but they enhances a
character's magick power. The character's strength, rod's attack
rating and enemy's defense will determine the amount of damage dealt.

|o-- Rods 1 --o| LP: 15

|===============================================================|
| Rod Cost: 1500 gil |
| Sell: 750 gil |
|===============================================================|
| Attack Power: 30 | Elemental/On Hit: - |
| Magick Power: 1 | Evasion: 6 |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Serpent Rod Cost: 2100 gil |
| Sell: 1050 gil |
|===============================================================|
| Attack Power: 34 | Elemental/On Hit: Ice |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Shop: Jahara, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|o-- Rods 2 --o| LP: 15

|===============================================================|
| Healing Rod Cost: 3000 gil |
| Sell: 1500 gil |
|===============================================================|
| Attack Power: 13 | Added Effect: Regen |
| Magick Power: 2 | Evasion: 6 |
|---------------------------------------------------------------|
| Shop: Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Gaia Rod Cost: 3300 gil |
| Sell: 1650 gil |
|===============================================================|
| Attack Power: 38 | Elemental/On Hit: Earth |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Shop: Nalbina, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|o-- Rods 3 --o| LP: 30

|===============================================================|
| Power Rod Cost: 4500 gil |
| Sell: 2250 gil |
|===============================================================|
| Attack Power: 44 | Elemental/On Hit: - |
| Magick Power: 3 | Evasion: 6 |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|_______________________________________________________________|

|===============================================================|
| Empyrean Rod Cost: 6200 gil |
| Sell: 3100 gil |
|===============================================================|
| Attack Power: 50 | Elemental/On Hit: - |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|o-- Rods 4 --o| LP: 35

|===============================================================|
| Holy Rod Cost: - |
| Sell: 2250 gil |
|===============================================================|
| Attack Power: 53 | Elemental/On Hit: Holy |
| Magick Power: 2 | Evasion: 6 |
|---------------------------------------------------------------|
| Find it inside a chest in the Pharos - 1st Ascent |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0606
Guns
----------------------------------------------------------------------
Guns are ranged weapons. Do not be mislead by their attack ratings.
Although they are not as powerful as Bows and Crossbows, they got one
plus point - they never miss. The attacks ignores the target's
defense. The gun needs to be equipped with an ammunition called "Shot"
However, guns have slow charge time (CT) gauges.

|o-- Guns 1 --o| LP: 30

|===============================================================|
| Altair Cost: 500 gil |
| Sell: 250 gil |
|===============================================================|
| Attack Power: 10 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba, Nalbina |
|---------------------------------------------------------------|
| Balthier starts with it. |
|_______________________________________________________________|

|===============================================================|
| Capella Cost: 1400 gil |
| Sell: 700 gil |
|===============================================================|
| Attack Power: 10 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Bhujerba |
|---------------------------------------------------------------|
| Bazaar Goods - Marksman's Delight (1680 gil) |
| o Dark Stone x3, Fish Scale x2, Green Liquid x1 |
|_______________________________________________________________|

|o-- Guns 2 --o| LP: 40

|===============================================================|
| Vega Cost: 2400 gil |
| Sell: 1200 gil |
|===============================================================|
| Attack Power: 14 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Rain of Tears (2980 gil) |
| o Green Liquid x3, Water Stone x5, Yensa Scale x2 |
|_______________________________________________________________|


|===============================================================|
| Sirius Cost: 4000 gil |
| Sell: 2000 gil |
|===============================================================|
| Attack Power: 18 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|o-- Guns 3 --o| LP: 50

|===============================================================|
| Betelgeuse Cost: 5400 gil |
| Sell: 2700 gil |
|===============================================================|
| Attack Power: 22 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Nalbina, Jahara, Mt. Bur-Omisace |
|_______________________________________________________________|


|===============================================================|
| Ras Algethi Cost: 7000 gil |
| Sell: 3500 gil |
|===============================================================|
| Attack Power: 22 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Nalbina, Mosphoran Highwaste |
|_______________________________________________________________|

|o-- Guns 4 --o| LP: 60

|===============================================================|
| Aldebaran Cost: 10000 gil |
| Sell: 5000 gil |
|===============================================================|
| Attack Power: 30 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|---------------------------------------------------------------|
| Bazaar Goods - Mudslinger (9080 gil) |
| o Earth Crystal x3, Ichthon Scale x4, Silver Liquid x3 |
|_______________________________________________________________|

|===============================================================|
| Spica Cost: 13000 gil |
| Sell: 6500 gil |
|===============================================================|
| Attack Power: 34 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Armor-piercing Shot (15200 gil) |
| o Ring Wyrm Scale x4, Silver Liquid x5, Wind Crystal x7 |
|_______________________________________________________________|

|o-- Guns 5 --o| LP: 80

|===============================================================|
| Antares Cost: 16000 gil |
| Sell: 8000 gil |
|===============================================================|
| Attack Power: 39 | Evasion: 10 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Pharos at Ridorna event) |
|_______________________________________________________________|

|===============================================================|
| Arcturus Cost: - gil |
| Sell: 11000 gil |
|===============================================================|
| Attack Power: 44 | Evasion: 10 |
|---------------------------------------------------------------|
| Bazaar Goods - Late-model Rifle (19800 gil) |
| o Salamand Halcyon x1, Wyvern Wing x2, Yensa Fin x2 |
|_______________________________________________________________|

|o-- Guns 6 --o| LP: 150

|===============================================================|
| Fomalhaut Cost: - gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 50 | Evasion: 10 |
|---------------------------------------------------------------|
| o Chest in Lhusu Mines (near Antlion (Rank V) Mark) |
| o Chest in Cerobi Steppe (Crossfields) with Diamond Armlet |
|_______________________________________________________________|


----------------------------------------------------------------------
ffxii_0607
Bows
----------------------------------------------------------------------
Bows and Arrows are ranged weapons. They offer decent attack & range.
Bows are the basic of all ranged weapons and has decent charge gauge.
It's charge gauge is the middle between Crossbows and Guns. However,
it's hit rate is the weakest among all 3 but offering the highest
combined attacks status. Unlike most 2-handed weapons, bows do not
offer any additional status upgrades with the exception to the Burning
Bow.

|o-- Bows 1 --o| LP: 20

|===============================================================|
| Shortbow Cost: 500 gil |
| Sell: 250 gil |
|===============================================================|
| Attack Power: 17 |
|---------------------------------------------------------------|
| Shop: Barnheim Passage, Bhujerba, Rabanastre |
|---------------------------------------------------------------|
| Fran begins with this. |
|---------------------------------------------------------------|
| Bazaar Goods - Bow & Bodkin (600 gil) |
| o Sell 1x Bat Fang, 2x Dark Stone, 2x Rat Pelt |
|_______________________________________________________________|

|===============================================================|
| Silver Bow Cost: 1000 gil |
| Sell: 500 gil |
|===============================================================|
| Attack Power: 22 |
|---------------------------------------------------------------|
| Shop: Nalbina, Bhujerba, Rabanastre |
|_______________________________________________________________|

|o-- Bows 2 --o| LP: 30

|===============================================================|
| Aevis Killer Cost: 1500 gil |
| Sell: 750 gil |
|===============================================================|
| Attack Power: 27 |
|---------------------------------------------------------------|
| Shop: Bhujerba, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Killer Bow Cost: 2000 gil |
| Sell: 1000 gil |
|===============================================================|
| Attack Power: 33 |
|---------------------------------------------------------------|
| Shop: Bhujerba, Rabanastre |
|---------------------------------------------------------------|
| Obtain from Supinelu if you do not give him the Jaya Stick |
|_______________________________________________________________|

|===============================================================|
| Longbow Cost: 3000 gil |
| Sell: 1500 gil |
|===============================================================|
| Attack Power: 39 |
|---------------------------------------------------------------|
| Shop: Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Arrows Alight (3800 gil) |
| o Sell 4x Fire Stone, 2x Crooked Fang |
|_______________________________________________________________|

|o-- Bows 3 --o| LP: 35

|===============================================================|
| Elfin Bow Cost: 4200 gil |
| Sell: 2100 gil |
|===============================================================|
| Attack Power: 45 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|===============================================================|
| Loxley Bow Cost: 5200 gil |
| Sell: 2600 gil |
|===============================================================|
| Attack Power: 51 |
|---------------------------------------------------------------|
| Shop: Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre |
|---------------------------------------------------------------|
| Obtain as reward for completing Viera Lover's Quest [02-41] |
|---------------------------------------------------------------|
| Bazaar Goods - Hollow-shaft Arrows (6280 gil) |
| o Sell 5x Bat Fang x5, 3x Water Magicite, 1x Yellow Liquid |
|_______________________________________________________________|

|o-- Bows 4 --o| LP: 40

|===============================================================|
| Giant Stonebow Cost: 6000 gil |
| Sell: 3000 gil |
|===============================================================|
| Attack Power: 57 |
|---------------------------------------------------------------|
| Shop: Nalbina, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Burning Bow Cost: 7500 gil |
| Sell: 3750 gil |
|===============================================================|
| Attack Power: 63 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Mosphoran Highwaste, Phon Coast |
| Rare Drop from Dive Talon (Dalmasca Westersands) |
|---------------------------------------------------------------|
| Increased damage when in used with "Fiery Arrows" |
|_______________________________________________________________|

|o-- Bows 5 --o| LP: 45

|===============================================================|
| Traitor's Bow Cost: 10000 gil |
| Sell: 5000 gil |
|===============================================================|
| Attack Power: 69 |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|_______________________________________________________________|

|===============================================================|
| Yoichi's Bow Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 75 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|o-- Bows 6 --o| LP: 60

|===============================================================|
| Perseus Bow Cost: 14500 gil |
| Sell: 7250 gil |
|===============================================================|
| Attack Power: 69 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Giruvegan event) |
|---------------------------------------------------------------|
| Bazaar Goods - Permafrost Bow & Quiver (17200 gil) |
| o 2x Antarctic Wind x2, 7x Ice Crystal, 4x Spiral Incisor |
|_______________________________________________________________|

|===============================================================|
| Artemis Bow Cost: - |
| Sell: 8500 gil |
|===============================================================|
| Attack Power: 87 |
|---------------------------------------------------------------|
| Bazaar Goods - Bow of the Moon Goddess (15800 gil) |
| o 2x Great Serpent's Fang, 2x Moondust, Sylphi Halcyon |
|_______________________________________________________________|


----------------------------------------------------------------------
ffxii_0608
Crossbows
----------------------------------------------------------------------
Crossbows are ranged weapons. Among all the ranged weapons, they are
the fastest and they offer decent damage. However, the choices are
very limited compared to other. Crossbows has better hit rate than
bows but lower damage than Bows. The basic ammunition for a crossbow
is "Bolts".

|o-- Crossbow 1 --o| LP: 25

|===============================================================|
| Bowgun Cost: 3800 gil |
| Sell: 1900 gil |
|===============================================================|
| Attack Power: 40 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|---------------------------------------------------------------|
| Get it from Suplinelu if you given him the Jaya Stick. |
|_______________________________________________________________|

|===============================================================|
| Crossbow Cost: 13000 gil |
| Sell: 6500 gil |
|===============================================================|
| Attack Power: 46 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre |
|---------------------------------------------------------------|
| Bazaar Goods - Ranger's Crossbow (6480 gil) |
| o Sell 1x Ice Stone, 4x Crooked Fang, 2x Yellow Liquid |
|_______________________________________________________________|

|o-- Crossbow 2 --o| LP: 30

|===============================================================|
| Paramina Crossbow Cost: 6600 gil |
| Sell: 3300 gil |
|===============================================================|
| Attack Power: 52 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Rabanastre, Mt. Bur-Omisace, Nalbina |
|_______________________________________________________________|

|===============================================================|
| Recurve Crossbow Cost: 9500 gil |
| Sell: 4750 gil |
|===============================================================|
| Attack Power: 58 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Phon Coast, Imperial City of Archades |
|---------------------------------------------------------------|
| Obtain it as a reward for completing Feral Retriever (Rank II)|
| mark hunt |
|---------------------------------------------------------------|
| Bazaar Goods - Huntman's Crossbow (9980 gil) |
| o Sell 1x Bundle of Needles, 5x Ice Magicite, 2x Festering |
| Flesh |
|_______________________________________________________________|

|o-- Crossbow 3 --o| LP: 35

|===============================================================|
| Hunting Crossbow Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 64 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Blindfight Quarrels (11220 gil) |
| o 3x Dark Crystal, 3x Silver Liquid, 3x Spiral Incisor |
|_______________________________________________________________|

|===============================================================|
| Penetrator Crossbow Cost: 17800 gil |
| Sell: 8900 gil |
|===============================================================|
| Attack Power: 70 | Evasion: 5 |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Giruvegan event) |
|---------------------------------------------------------------|
| Bazaar Goods - Scout's Crossbow (17800 gil) |
| o Sell 9x Holy Crystal, 3x Ancient Bone, 4x Wyvern Fang |
|_______________________________________________________________|

|o-- Crossbow 4 --o| LP: 75

|===============================================================|
| Gastrophetes Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 76 | Evasion: 5 |
|---------------------------------------------------------------|
| Steal from Rare Game - Pallicant (Ridorana Cataract) |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0609
Axes & Hammers
----------------------------------------------------------------------
Axes & Hammers are 1-handed weapons. Although they poses great attack
power, the hit rate fails very often. Damage is affected by the
character's strength, vitality amd weapons attacking rating. Hammers
are faster than Axes but has higher failure rate.

|o-- Axe & Hammers 1 --o| LP: 15

|===============================================================|
| Handaxe Cost: 2200 gil |
| Sell: 1100 gil |
|===============================================================|
| Attack Power: 47 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Iron Hammer Cost: 3300 gil |
| Sell: 1650 gil |
|===============================================================|
| Attack Power: 53 | Elemental/On Hit: - |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|o-- Axe & Hammers 2 --o| LP: 20

|===============================================================|
| Broadaxe Cost: 4200 gil |
| Sell: 2100 gil |
|===============================================================|
| Attack Power: 59 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|_______________________________________________________________|

|===============================================================|
| War Hammer Cost: 5200 gil |
| Sell: 2600 gil |
|===============================================================|
| Attack Power: 65 | Elemental/On Hit: - |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Jahara, Nalbina, Rabanastre |
|_______________________________________________________________|

|o-- Axe & Hammers 3 --o| LP: 25

|===============================================================|
| Slasher Cost: 6000 gil |
| Sell: 3000 gil |
|===============================================================|
| Attack Power: 71 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Mt. Bur-Omisace, Nalbina |
|_______________________________________________________________|

|===============================================================|
| Sledgehammer Cost: 7500 gil |
| Sell: 3750 gil |
|===============================================================|
| Attack Power: 77 | Elemental/On Hit: Disable |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast |
|_______________________________________________________________|

|o-- Axe & Hammers 4 --o| LP: 30

|===============================================================|
| Hammerhead Cost: 9500 gil |
| Sell: 4750 gil |
|===============================================================|
| Attack Power: 83 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Phon Coast, Archades |
|_______________________________________________________________|

|===============================================================|
| Francisca Cost: 11500 gil |
| Sell: 5750 gil |
|===============================================================|
| Attack Power: 89 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Archades |
|---------------------------------------------------------------|
| Bazaar Good - War Axe (10350 gil) |
| o Malboro Fruit x4, Pointed Horn x2, Wind Magicite x6 |
|_______________________________________________________________|

|o-- Axe & Hammers 5 --o| LP: 30

|===============================================================|
| Morning Star Cost: 13500 gil |
| Sell: 6750 gil |
|===============================================================|
| Attack Power: 95 | Elemental/On Hit: - |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Buy: Balfonheim |
|_______________________________________________________________|

|===============================================================|
| Greataxe Cost: 15500 gil |
| Sell: 7750 gil |
|===============================================================|
| Attack Power: 101 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Balfonheim |
|_______________________________________________________________|

|o-- Axe & Hammers 6 --o| LP: 40

|===============================================================|
| Golden Axe Cost: 18000 gil |
| Sell: 9000 gil |
|===============================================================|
| Attack Power: 110 | Elemental/On Hit: - |
| Evasion: 6 | |
|---------------------------------------------------------------|
| Buy: Dalmasca Estersand (after Giruvegan) |
|---------------------------------------------------------------|
| Bazaar Goods - Golden Battle Axe (16200 gil) |
| o Broken Greataxe x2, Electrum x2, Mardu Halcyon x1 |
|_______________________________________________________________|

|o-- Axe & Hammers 6 --o| LP: 70

|===============================================================|
| Scorpion Tail Cost: |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 119 | Elemental/On Hit: - |
| Evasion: 2 | |
|---------------------------------------------------------------|
| Bazaar Goods - The Scorpion (60000 gil) |
| o Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x4 |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0610
Staves
----------------------------------------------------------------------
Staves are the weapons of mages. Elemental staves has an impact on the
effect of casting the corresponding magicks. For example, ice-
elemental magick will do more damage when the caster is equipped with
Glacial Staff. Staves boost magick ratings of the equipped user.
Unlike previous Final Fantasies, staves are 2-handed weapons...

|o-- Staves 1 --o| LP: 15

|===============================================================|
| Oak Staff Cost: 400 gil |
| Sell: 200 gil |
|===============================================================|
| Attack Power: 18 | Evasion: 8 |
| Magick: 2 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba, Nalbina |
|_______________________________________________________________|

|===============================================================|
| Cherry Staff Cost: 800 gil |
| Sell: 400 gil |
|===============================================================|
| Attack Power: 24 | Evasion: 8 |
| Magick: 3 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_______________________________________________________________|

|===============================================================|
| Wizard's Staff Cost: 1500 gil |
| Sell: 750 gil |
|===============================================================|
| Attack Power: 30 | Evasion: 8 |
| Magick: 4 | |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|o-- Staves 2 --o| LP: 25

|===============================================================|
| Flame Staff Cost: 2400 gil |
| Sell: 1200 gil |
|===============================================================|
| Attack Power: 33 | Evasion: 8 |
| Magick: 4 | Enhance fire magicks |
|---------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace, Nalbina, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Storm Staff Cost: 2400 gil |
| Sell: 1200 gil |
|===============================================================|
| Attack Power: 33 | Evasion: 8 |
| Magick: 4 | Enhance lightning magicks |
|---------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace, Nalbina, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Glacical Staff Cost: 2400 gil |
| Sell: 1200 gil |
|===============================================================|
| Attack Power: 33 | Evasion: 8 |
| Magick: 5 | Enhance ice magicks |
|---------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace, Nalbina, Rabanastre |
|_______________________________________________________________|


|o-- Staves 3 --o| LP: 30

|===============================================================|
| Golden Staff Cost: 3500 gil |
| Sell: 1750 gil |
|===============================================================|
| Attack Power: 38 | Evasion: 8 |
| Magick: 6 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mosphoran Highwaste |
|_______________________________________________________________|

|===============================================================|
| Judicier's Staff Cost: 5700 gil |
| Sell: 2850 gil |
|===============================================================|
| Attack Power: 43 | Evasion: 8 |
| Magick: 7 | On Hit/Elemental: Stop |
|---------------------------------------------------------------|
| Buy: Imperial City of Archades |
|_______________________________________________________________|

|o-- Staves 4 --o| LP: 30

|===============================================================|
| Cloud Staff Cost: 8000 gil |
| Sell: 4000 gil |
|===============================================================|
| Attack Power: 48 | Evasion: 8 |
| Magick: 7 | Enhance water magicks |
|---------------------------------------------------------------|
| Buy: Balfonheim Port (after Ridorana Cataract events) |
|_______________________________________________________________|


----------------------------------------------------------------------
ffxii_0611
Maces
----------------------------------------------------------------------
Maces are used by clerics. The damage inflicted by the mace is
determined by weapon power rating, character's magick rating and the
defense of the enemy. Although not strong weapons, they can inflict a
lot of good negative statuses. When equipped with a mace, it booasts
the use of support magicks (green and white magicks)

|o-- Maces 1 --o| LP: 20

|===============================================================|
| Mace Cost: 1800 gil |
| Sell: 900 gil |
|===============================================================|
| Attack Power: 24 | Elemental/On Hit: - |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Bronze Mace Cost: 3000 gil |
| Sell: 1500 gil |
|===============================================================|
| Attack Power: 30 | Elemental/On Hit: - |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|o-- Maces 2 --o| LP: 20

|===============================================================|
| Bhuj Cost: 4100 gil |
| Sell: 2050 gil |
|===============================================================|
| Attack Power: 24 | Elemental/On Hit: - |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace, Rabanstre |
|_______________________________________________________________|

|===============================================================|
| Miter Cost: 5000 gil |
| Sell: 2500 gil |
|===============================================================|
| Attack Power: 42 | Elemental/On Hit: Water |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Nalbina, Rabanastre |
|_______________________________________________________________|

|o-- Maces 3 --o| LP: 25

|===============================================================|
| Thorned Mace Cost: 6500 gil |
| Sell: 3250 gil |
|===============================================================|
| Attack Power: 48 | Elemental/On Hit: Poison |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Mosphoran Highwaste |
|_______________________________________________________________|

|===============================================================|
| Chaos Mace Cost: 8800 gil |
| Sell: 4400 gil |
|===============================================================|
| Attack Power: 54 | Elemental/On Hit: Confuse |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Archades |
|_______________________________________________________________|

|o-- Maces 4 --o| LP: 25

|===============================================================|
| Doom Mace Cost: 11800 gil |
| Sell: 5900 gil |
|===============================================================|
| Attack Power: 60 | Elemental/On Hit: Doom |
| Evasion: 4 | |
|---------------------------------------------------------------|
| Buy: Balfonheim |
|_______________________________________________________________|

|===============================================================|
| Zeus Mace Cost: |
| Sell: 7500 gil |
|===============================================================|
| Attack Power: 66 | Elemental/On Hit: - |
| Evasion: 4 | |
|---------------------------------------------------------------|
| You can obtain the equipment by completing the Hunt for |
| Diabolos (Rank VII) |
|_______________________________________________________________|

|o-- Maces 5 --o| LP: 50

|===============================================================|
| Grand Mace Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 72 | Elemental/On Hit: - |
| Evasion: 4 | |
|---------------------------------------------------------------|
| You can obtain the equipment by completing the Hunt for |
| Pylraster (Rank VII) |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0612
Measures
----------------------------------------------------------------------
I don't really consider them as weapons. Measures are 1-handed weapons
and they can costs status effects upon hitting on your allies. Like
guns, they are piercing weapons and they totally ignore the target's
defenses. They are good because they causes these positive status
without any MP cost...


|o-- Measures 1 --o| LP: 15

|===============================================================|
| Gilt Measure Cost: 4000 gil |
| Sell: 2000 gil |
|===============================================================|
| Attack Power: 5 | Elemental/On Hit: Protect |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Arc Scale Cost: 5500 gil |
| Sell: 2750 gil |
|===============================================================|
| Attack Power: 10 | Elemental/On Hit: Shell |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Buy: Nalbina, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|o-- Measures 2 --o| LP: 25

|===============================================================|
| Multiscale Cost: 8000 gil |
| Sell: 4000 gil |
|===============================================================|
| Attack Power: 15 | Elemental/On Hit: Bravery |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast |
|_______________________________________________________________|

|===============================================================|
| Cross Scale Cost: 11000 gil |
| Sell: 5500 gil |
|===============================================================|
| Attack Power: 5 | Elemental/On Hit: Vanish |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Buy: Archades |
|_______________________________________________________________|


|o-- Measures 3 --o| LP: 35

|===============================================================|
| Caliper Cost: 14000 gil |
| Sell: 7000 gil |
|===============================================================|
| Attack Power: 26 | Elemental/On Hit: Haste |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Buy: Balfonheim |
|_______________________________________________________________|

|===============================================================|
| Euclid's Sextant Cost: |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 35 | Elemental/On Hit: Bubble |
| Evasion: 25 | |
|---------------------------------------------------------------|
| You will get as a reward for completing the hunt - Wild |
| Malboro (Rank VI) |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0613
Hand-bombs
----------------------------------------------------------------------
Hand-bombs are ranged weapon and they need to be equipped with bombs
in order to work. Like Axe and Hammers, the damage rate has a tendency
to fall and thus making it non-favorite weapon among most FFXII
players.

|o-- Hand-Bombs 1 --o| LP: 25

|===============================================================|
| Hornito Cost: 5800 gil |
| Sell: 2900 gil |
|===============================================================|
| Attack Power: 50 |
|---------------------------------------------------------------|
| Buy: Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Fumarole Cost: 8500 gil |
| Sell: 4250 gil |
|===============================================================|
| Attack Power: 58 |
| * Strengthens when equipped with Water Bombs |
|---------------------------------------------------------------|
| Buy: Phon Coast |
|---------------------------------------------------------------|
| Bazaar Goods - Noisome Incendiaries (9800 gil) |
| o Sell 1x Bomb Shell, 3x Fire Crystal |
|_______________________________________________________________|

|o-- Hand-Bombs 2 --o| LP: 30

|===============================================================|
| Tumulus Cost: 12000 gil |
| Sell: 6000 gil |
|===============================================================|
| Attack Power: 66 |
|---------------------------------------------------------------|
| Buy: Imperial City of Archades |
|---------------------------------------------------------------|
| Bazaar Goods - Oil-Soaked Incendiaries (10625 gil) |
| o 3x Bomb Ashes, 3x Fire Crystal, 2x Book of Orgain |
|_______________________________________________________________|

|===============================================================|
| Caldera Cost: 16000 gil |
| Sell: 8000 gil |
|===============================================================|
| Attack Power: 75 |
|---------------------------------------------------------------|
| Buy: Balfonheim Port |
|---------------------------------------------------------------|
| Bazaar Goods - Befuddling Incendiaries (17800 gil) |
| o Sell 4x Bomb Shell, 7x Fire Crystal, Book of Orgain-Cent x3 |
|_______________________________________________________________|

|o-- Hand-Bombs 3 --o| LP: 45

|===============================================================|
| Volcano Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 85 |
|---------------------------------------------------------------|
| Obtain as a reward for completing the Catoblepas (Rank VI) |
| mark hunt. |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0614
Ninja Swords
----------------------------------------------------------------------
Ninja swords are 2-handed weapons and each of them carries a Dark
elemental in attack. Like knives, they have high combo rate and has
greater speed. However, most enemies carry a Dark elemental, thus
making Ninja Swords less useful...

|o-- Ninja Swords 1 --o| LP: 40

|===============================================================|
| Ashura Cost: 5600 gil |
| Sell: 2800 gil |
|===============================================================|
| Attack Power: 51 | Elemental/On Hit: Dark |
| Evasion: 20 | |
|---------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Rabanastre, Nalbina |
|_______________________________________________________________|

|===============================================================|
| Sakura-saezuri Cost: 7000 gil |
| Sell: 3500 gil |
|===============================================================|
| Attack Power: 56 | Elemental/On Hit: Dark |
| Evasion: 20 | |
|---------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mosphoran Highwaste |
|_______________________________________________________________|

|===============================================================|
| Kagenui Cost: 10000 gil |
| Sell: 5000 gil |
|===============================================================|
| Attack Power: 62 | Elemental/On Hit: Dark |
| Evasion: 20 | Slow |
|---------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|---------------------------------------------------------------|
| Bazaar Goods -Jag-tooth Ninja Sword (9000 gil) |
| o Sell 5x Dark Magicite, 4x Festering Flesh, 5x Giant Feather |
|_______________________________________________________________|

|o-- Ninja Swords 2 --o| LP: 45

|===============================================================|
| Koga Blade Cost: - gil |
| Sell: 6500 gil |
|===============================================================|
| Attack Power: 67 | Elemental/On Hit: Dark |
| Evasion: 20 | |
|---------------------------------------------------------------|
| o Complete Cluckatrice Mark Hunt (Rank II) in Giza Plains |
|_______________________________________________________________|

|===============================================================|
| Iga Blade Cost: - gil |
| Sell: 3500 gil |
|===============================================================|
| Attack Power: 67 | Elemental/On Hit: Dark |
| Evasion: 20 | |
|---------------------------------------------------------------|
| o Solving the Time Chamber in Sochen Cave Palace |
|_______________________________________________________________|

|===============================================================|
| Orochi Cost: - gil |
| Sell: 8250 gil |
|===============================================================|
| Attack Power: 72 | Elemental/On Hit: Dark |
| Evasion: 20 | Slow |
|---------------------------------------------------------------|
| Bazaar Goods - Serpent Blade (15200 gil) |
| o Coeurl Whisker x2, Sickle-Blade x2, Cancer Gem x3 |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0615
Katanas
----------------------------------------------------------------------
Katanas are 2-handed weapons. Although they possess less attacking
power compared to greatswords, they have one of the highest combo
rates. The high combo rate makes katanas a popular weapon choice among
the players. Equip a Genji Gloves (stolen from Gilgamesh) and you
can wreck harvoc with it.

|o-- Katana 1 --o| LP: 35

|===============================================================|
| Kotetsu Cost: 3800 gil |
| Sell: 1900 gil |
|===============================================================|
| Attack Power: 50 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|===============================================================|
| Osafune Cost: 4800 gil |
| Sell: 2400 gil |
|===============================================================|
| Attack Power: 54 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara, Mt. Bur-Omisace |
|_______________________________________________________________|

|===============================================================|
| Kogarasumaru Cost: 5600 gil |
| Sell: 2800 gil |
|===============================================================|
| Attack Power: 58 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Nalbina, Mt. Bur-Omisace |
|_______________________________________________________________|

|o-- Katana 2 --o| LP: 40

|===============================================================|
| Magoroku Cost: 6600 gil |
| Sell: 3300 gil |
|===============================================================|
| Attack Power: 62 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Nalbina, Mt. Bur-Omisace, Rabanastre |
|_______________________________________________________________|

|===============================================================|
| Murasame Cost: 8500 gil |
| Sell: 4250 gil |
|===============================================================|
| Attack Power: 66 | Elemental/On Hit: Water |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Phon Coast |
|_______________________________________________________________|

|o-- Katana 3 --o| LP: 45

|===============================================================|
| Kiku-ichimonji Cost: 10500 gil |
| Sell: 5250 gil |
|===============================================================|
| Attack Power: 70 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Imperial City of Archades |
|_______________________________________________________________|

|===============================================================|
| Yakei Cost: 12500 gil |
| Sell: 6250 gil |
|===============================================================|
| Attack Power: 74 | Elemental/On Hit: Poison |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port |
|_______________________________________________________________|

|o-- Katana 4 --o| LP: 50

|===============================================================|
| Ame-no-Murakumo Cost: 15000 gil |
| Sell: 7500 gil |
|===============================================================|
| Attack Power: 78 | Elemental/On Hit: Wind |
| Evasion: 5 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Giruvegan) |
|---------------------------------------------------------------|
| Bazaar Goods - Samurai's Katana (13800 gil) |
| o 5x Iron Ore, 7x Screamroot, 9x Water Crystal |
|_______________________________________________________________|

|===============================================================|
| Muramasa Cost: - |
| Sell: 10000 gil |
|===============================================================|
| Attack Power: 84 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| o Find it inside a chest in Pharos - Subterra B3F |
| o Defeat Rare Game No. 10 Crypt Bunny in the Feywood - Walk |
| of Stolen Truths |
| o Steal from Rare Game No. 78 Avenger in Pharos 2nd Ascent - |
| Station of Ascension |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0616
Greatswords
----------------------------------------------------------------------
Greatswords are 2-handed weapons and they offer the most attacking
power on average. However, the methods of obtaining most Greatswords
are difficult. The availability of greatswords will appear only once
you reach the Imperial City of Archades. IMO, I find having shields
are crucial for survival in tough dungeons like Pharos - Subterra and
The Great Crystal. But these weapons work wonders against bosses when
you are in need of RAW power...

|o-- Greatswords 1 --o| LP: 50

|===============================================================|
| Claymore Cost: 10500 gil |
| Sell: 5250 gil |
|===============================================================|
| Attack Power: 82 | Elemental/On Hit: - |
| Evasion: 10 | |
|---------------------------------------------------------------|
| Shop: Rabanastre, Jahara |
|_______________________________________________________________|

|o-- Greatswords 2 --o| LP: 70

|===============================================================|
| Defender Cost: 13000 gil |
| Sell: 6500 gil |
|===============================================================|
| Attack Power: 91 | Elemental/On Hit: - |
| Evasion: 35 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Giruvegan) |
|---------------------------------------------------------------|
| o Reward in the Cockatrice Find Hunt |
|_______________________________________________________________|

|===============================================================|
| Save The Queen Cost: 15500 gil |
| Sell: 7750 gil |
|===============================================================|
| Attack Power: 100 | Elemental/On Hit: - |
| Evasion: 10 | |
|---------------------------------------------------------------|
| Shop: Balfonheim Port (after Pharos Event) |
|---------------------------------------------------------------|
| o Reward for completing the Goliath (Rank VI) hunt |
|---------------------------------------------------------------|
| Bazaar Goods - Attenuated Greatsword (14400 gil) |
| o Sell 10x Holy Crystal, 7x Sky Jewel, 4x Quality Stone |
|_______________________________________________________________|

|o-- Greatswords 3 --o| LP: 90

|===============================================================|
| Ragnarok Cost: - gil |
| Sell: 10000 gil |
|===============================================================|
| Attack Power: 109 | Elemental/On Hit: Immobilize |
| Evasion: 10 | |
|---------------------------------------------------------------|
| o Reward for completing the Ixion (Rank VI) mark hunt |
|_______________________________________________________________|

|===============================================================|
| Ultima Blade Cost: - gil |
| Sell: 12500 gil |
|===============================================================|
| Attack Power: 118 | Elemental/On Hit: - |
| Evasion: 10 | |
|---------------------------------------------------------------|
| o Chest inside the Pharos - Subterra B2F (Umbra) |
|---------------------------------------------------------------|
| Bazaar Goods - Ultimate Blade (22800 gil) |
| o Sell 2x Adamantite, 2x Death Powder, 1x Gnoma Halcyon |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0617
Light Armor
----------------------------------------------------------------------
Most of your characters start off with this class. This is the basic
armor type that offer a sizeable amount of HP with both armor & head-
gear. The defense isn't as strong as what heavy armor's but it provide
a sigificant advantage over heavy armor. Rubber Suit, Viking Coat and
Windbreakers are good light armor because their defenses against
certain elementals and makes them extremely useful when venturing
through the secret dungeons...

|o-- Light Armor 1 --o| LP: 10
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Cap Buy: 100 gil |
| (Headgear) Sell: 50 gil |
|---------------------------------------------------------------------|
| Max HP | +10 | Magick Resist | +4 |
|---------------------------------------------------------------------|
| Buy at Rabanastre |
| Vaan and Penelo comes with it. |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Clothing Buy: 100 gil |
| (Armor) Sell: 50 gil |
|---------------------------------------------------------------------|
| Max HP | +10 | Defense | +4 |
|---------------------------------------------------------------------|
| Buy at Rabanastre |
| Vaan and Penelo comes with it. |
|_____________________________________________________________________|

|o-- Light Armor 2 --o| LP: 15
_____________________________________________________________________
|---------------------------------------------------------------------|
| Headgear Buy: 200 gil |
| (Headgear) Sell: 100 gil |
|---------------------------------------------------------------------|
| Max HP | +20 | Magick Resist | +5 |
|---------------------------------------------------------------------|
| Buy at Rabanastre |
|---------------------------------------------------------------------|
| Bathier and Fran comes with it. |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Chromed Leathers Buy: 200 gil |
| (Armor) Sell: 100 gil |
|---------------------------------------------------------------------|
| Max HP | +20 | Defense | +5 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Barheim Passage |
|---------------------------------------------------------------------|
| Bathier and Fran comes with it. |
|---------------------------------------------------------------------|
| Bazaar Goods - Unassuming Surcoat (180 gil) |
| o Sell 1x Earth Stone, 2x Wolf Pelt |
|_____________________________________________________________________|

_____________________________________________________________________
|---------------------------------------------------------------------|
| Headguard Buy: 300 gil |
| (Headgear) Sell: 150 gil |
|---------------------------------------------------------------------|
| Max HP | +30 | Magick Resist | +6 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Breastplate Buy: 300 gil |
| (Armor) Sell: 150 gil |
|---------------------------------------------------------------------|
| Max HP | +30 | Defense | +6 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------------|
| Bazaar Goods - Assorted Leathers (680 gil) |
| o Sell 2x Dark Stone, 1x Tanned Hide, 2x Wolf Pelt |
|_____________________________________________________________________|

|o-- Light Armor 3 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Headgear Buy: 500 gil |
| (Headgear) Sell: 250 gil |
|---------------------------------------------------------------------|
| Max HP | +40 | Magick Resist | +8 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------------|
| Bazaar Goods - Assorted Leathers (680 gil) |
| o Sell 2x Dark Stone, 1x Tanned Hide, 2x Wolf Pelt |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bronze Chestplate Buy: 500 gil |
| (Armor) Sell: 250 gil |
|---------------------------------------------------------------------|
| Max HP | +40 | Defense | +8 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Horned Hat Buy: 700 gil |
| (Headgear) Sell: 350 gil |
|---------------------------------------------------------------------|
| Max HP | +50 | Magick Resist | +10 |
|---------------------------------------------------------------------|
| Buy at Bhujerba, Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ringmail Buy: 700 gil |
| (Armor) Sell: 350 gil |
|---------------------------------------------------------------------|
| Max HP | +50 | Defense | +10 |
| Strength | +1 | | |
|---------------------------------------------------------------------|
| Buy at Bhujerba, Rabanastre |
|_____________________________________________________________________|

|o-- Light Armor 4 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Balaclava Buy: 1000 gil |
| (Headgear) Sell: 500 gil |
|---------------------------------------------------------------------|
| Max HP | +90 | Magick Resist | +12 |
| Strength | +1 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre (after returned from Barheim Passage) |
|---------------------------------------------------------------------|
| Complete Nidhogg's Mark Hunt (Rank I) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Windbreaker Buy: 1000 gil |
| (Armor) Sell: 500 gil |
|---------------------------------------------------------------------|
| Max HP | +100 | Defense | +12 |
|---------------------------------------------------------------------|
| Added Effect: Halves Wind elemental damage |
|---------------------------------------------------------------------|
| Buy at Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Soldier's Cap Buy: 1400 gil |
| (Headgear) Sell: 700 gil |
|---------------------------------------------------------------------|
| Max HP | +110 | Magick Resist | +14 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Heavy Coat Buy: 1400 gil |
| (Armor) Sell: 700 gil |
|---------------------------------------------------------------------|
| Max HP | +120 | Defense | +14 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara |
|_____________________________________________________________________|

|o-- Light Armor 5 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Green Beret Buy: 1900 gil |
| (Headgear) Sell: 950 gil |
|---------------------------------------------------------------------|
| Max HP | +130 | Magick Resist | +16 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Survival Vest Buy: 1900 gil |
| (Armor) Sell: 950 gil |
|---------------------------------------------------------------------|
| Max HP | +140 | Defense | +16 |
| Vitality | +5 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Red Cap Buy: 2500 gil |
| (Headgear) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Max HP | +150 | Magick Resist | +18 |
| Vitality | +3 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Matching Reds (4280 gil) |
| o Sell 3x Dark Magicite, 2x Quality Hide, 3x Couerl Pelt |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Brigandine Buy: 2500 gil |
| (Armor) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Max HP | +160 | Defense | +18 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Matching Reds (4280 gil) |
| o Sell 3x Dark Magicite, 2x Quality Hide, 3x Couerl Pelt |
|_____________________________________________________________________|


|o-- Light Armor 6 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Headband Buy: 3200 gil |
| (Headgear) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Max HP | +170 | Magick Resist | +20 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Monk's Garb (5480 gil) |
| o Sell Ice Magicite x4, Tyrant Hide x2, Coeurl Pelt x4 |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Jujitsu Gi Buy: 3200 gil |
| (Armor) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Max HP | +180 | Defense | +20 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Monk's Garb (5480 gil) |
| o Sell Ice Magicite x4, Tyrant Hide x2, Coeurl Pelt x4 |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Pirate Hat Buy: 4000 gil |
| (Headgear) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Max HP | +230 | Magick Resist | +23 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Viking Coat Buy: 4000 gil |
| (Armor) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Max HP | +240 | Defense | +23 |
|---------------------------------------------------------------------|
| Added Effect: Immune to Water |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina, Mt. Bur-Omisace |
|_____________________________________________________________________|

|o-- Light Armor 7 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Goggle Mask Buy: 4900 gil |
| (Headgear) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Max HP | +270 | Magick Resist | +26 |
|---------------------------------------------------------------------|
| Added Effect: Immune to Blind |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Metal Jerkin Buy: 4900 gil |
| (Armor) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Max HP | +280 | Defense | +26 |
|---------------------------------------------------------------------|
| Buy at Rabanastre, Nalbina |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Adamant Hat Buy: 5900 gil |
| (Headgear) Sell: 2950 gil |
|---------------------------------------------------------------------|
| Max HP | +310 | Magick Resist | +29 |
|---------------------------------------------------------------------|
| Added Effect: Weak vs. Ice, Halves Fire Damage |
|---------------------------------------------------------------------|
| Buy at Mosphoran Highwaste, Phon Coast |
|---------------------------------------------------------------------|
| Bazaar Goods - Light & Sturdy Garb (9800 gil) |
| o Sell 5x Storm Magicite, 6x Couerl Pelt, 2x Tanned Tyrant Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Adamant Vest Buy: 5900 gil |
| (Armor) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Max HP | +320 | Defense | +29 |
|---------------------------------------------------------------------|
| Added Effect: Weak vs. Ice, Halves Fire Damage |
|---------------------------------------------------------------------|
| Buy at Mosphoran Highwaste, Phon Coast |
|---------------------------------------------------------------------|
| Bazaar Goods - Light & Sturdy Garb (9800 gil) |
| o Sell 5x Storm Magicite, 6x Couerl Pelt, 2x Tanned Tyrant Hide |
|_____________________________________________________________________|

|o-- Light Armor 8 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Officer's Hat Buy: 7000 gil |
| (Headgear) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Max HP | +350 | Magick Resist | +32 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy at Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Barrel Coat Buy: 7000 gil |
| (Armor) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Max HP | +360 | Defense | +32 |
|---------------------------------------------------------------------|
| Buy at Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Chakra Band Buy: 8100 gil |
| (Headgear) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Max HP | +390 | Magick Resist | +34 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| Buy at Imperial City of Archades, Balfonheim Port |
|---------------------------------------------------------------------|
| Bazaar Goods - Emboldening Arms (13780 gil) |
| o Sell 3x Fire Crystal, 6x Quality Pelt, 4x Tanned Giantskin |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Power Vest Buy: 8100 gil |
| (Armor) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Max HP | +400 | Defense | +34 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| Buy at Imperial City of Archades, Balfonheim Port |
|---------------------------------------------------------------------|
| Bazaar Goods - Emboldening Arms (13780 gil) |
| o Sell 3x Fire Crystal, 6x Quality Pelt, 4x Tanned Giantskin |
|_____________________________________________________________________|

|o-- Light Armor 9 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Thief's Cap Buy: 9300 gil |
| (Headgear) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Max HP | +460 | Magick Resist | +36 |
| Speed | +4 | | |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ninja Gear Buy: 9300 gil |
| (Armor) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Max HP | +470 | Defense | +36 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gigas Hat Buy: 10700 gil |
| (Headgear) Sell: 5350 gil |
|---------------------------------------------------------------------|
| Max HP | +530 | Magick Resist | +38 |
| Magick Power | +2 | | |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Giruvegan) |
|---------------------------------------------------------------------|
| Bazaar Goods - Gigas Gear (17800 gil) |
| o Sell 7x Dark Crystal, 8x Prime Pelt, 7x Prime Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gigas Chestplate Buy: 10700 gil |
| (Armor) Sell: 5350 gil |
|---------------------------------------------------------------------|
| Max HP | +540 | Defense | +38 |
| Magick Power | +2 | | |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Giruvegan) |
|---------------------------------------------------------------------|
| Bazaar Goods - Gigas Gear (17800 gil) |
| o Sell 7x Dark Crystal, 8x Prime Pelt, 7x Prime Tanned Hide |
|_____________________________________________________________________|

|o-- Light Armor 10 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Chaperon Buy: 12400 gil |
| (Headgear) Sell: 6200 gil |
|---------------------------------------------------------------------|
| Max HP | +600 | Magick Resist | +40 |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Pharos event) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Minerva Bustier Buy: 12400 gil |
| (Armor) Sell: 6200 gil |
|---------------------------------------------------------------------|
| Max HP | +610 | Defense | +40 |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Pharos event) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Crown of Laurels Buy: 14500 gil |
| (Headgear) Sell: 7250 gil |
|---------------------------------------------------------------------|
| Max HP | +680 | Magick Resist | +42 |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Pharos event) |
|---------------------------------------------------------------------|
| Bazaar Goods - Nature's Armory (24650 gil) |
| o Sell 8x Fire Crystal, 7x Forbidden Flesh, 9x Prime Pelt |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Rubber Suit Buy: 14500 gil |
| (Armor) Sell: 7250 gil |
|---------------------------------------------------------------------|
| Max HP | +700 | Defense | +42 |
|---------------------------------------------------------------------|
| Added Effect: Immune to Lightning |
|---------------------------------------------------------------------|
| Buy at Balfonheim Port (after Pharos event) |
|---------------------------------------------------------------------|
| Bazaar Goods - Nature's Armory (24650 gil) |
| o Sell 8x Fire Crystal, 7x Forbidden Flesh, 9x Prime Pelt |
|_____________________________________________________________________|

|o-- Light Armor 11 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Renewing Morion Buy: 16000 gil |
| (Headgear) Sell: 8000 gil |
|---------------------------------------------------------------------|
| Max HP | +370 | Magick Resist | +44 |
| Vitality | +4 | | |
|---------------------------------------------------------------------|
| Added Effect: Auto-Regen |
|---------------------------------------------------------------------|
| Buy at Rabanastre Lowtown (after Pharos event) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Mirage Vest Buy: 16000 gil |
| (Armor) Sell: 8000 gil |
|---------------------------------------------------------------------|
| Max HP | +800 | Defense | +45 |
| Speed | +10 | Vitality | +10 |
|---------------------------------------------------------------------|
| Buy at Rabanastre Lowtown (after Pharos event) |
|_____________________________________________________________________|

|o-- Light Armor 11 --o| LP: 100
_____________________________________________________________________
|---------------------------------------------------------------------|
| Dueling Mask Buy: - gil |
| (Headgear) Sell: 0 gil |
|---------------------------------------------------------------------|
| Max HP | +800 | Magick Resist | +45 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| o Inside a chest in the Pharos Subterra B3F - Abysaal* |
| o Inside a chest at Pharos - First Ascent, 35F* |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Brave Suit Buy: - gil |
| (Armor) Sell: 0 gil |
|---------------------------------------------------------------------|
| Max HP | +10 | Defense | +40 |
|---------------------------------------------------------------------|
| Added Effect: Auto-Bravery |
|---------------------------------------------------------------------|
| o Inside a chest in Great Crystal - Upper Layer 3 |
| Equip Diamond Armlet & if you got Zodiac Escutcheon, you won't be |
| able to get it |
| o Inside a chest in Henne Mines - Phase 2 Dig (Secret Area) |
| (Equip Diamond Armlet) |
| o Inside a chest in Henne Mines (Special Charter Shaft)* |
|_____________________________________________________________________|

----------------------------------------------------------------------
ffxii_0618
Heavy Armor
----------------------------------------------------------------------
Heavy Armor offers the best defenses that you can get in the game.
They also boost the character's strength on top of magick resistance
(for heavy headgears) and defense (for heavy armor). Heavy Armor is
suitable for characters who engage in close range combat.

|o-- Heavy Armor 1 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Helm Buy: 500 gil |
| (Headgear) Sell: 250 gil |
|---------------------------------------------------------------------|
| Strength | +2 | Magick Resist | +5 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Armor Buy: 500 gil |
| (Armor) Sell: 250 gil |
|---------------------------------------------------------------------|
| Strength | +2 | Defense | +6 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bronze Helm Buy: 700 gil |
| (Headgear) Sell: 350 gil |
|---------------------------------------------------------------------|
| Strength | +2 | Magick Resist | +6 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------------|
| Basch & Ashe comes with it |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bronze Armor Buy: 700 gil |
| (Armor) Sell: 350 gil |
|---------------------------------------------------------------------|
| Strength | +2 | Defense | +7 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------------|
| Basch & Ashe comes with it |
|_____________________________________________________________________|

|o-- Heavy Armor 2 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Sallet Buy: 1000 gil |
| (Headgear) Sell: 500 gil |
|---------------------------------------------------------------------|
| Strength | +3 | Magick Resist | +7 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Scale Armor Buy: 1000 gil |
| (Armor) Sell: 500 gil |
|---------------------------------------------------------------------|
| Strength | +3 | Defense | +9 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Iron Helm Buy: 1400 gil |
| (Headgear) Sell: 700 gil |
|---------------------------------------------------------------------|
| Strength | +3 | Magick Resist | +9 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Iron Armor Buy: 1400 gil |
| (Armor) Sell: 700 gil |
|---------------------------------------------------------------------|
| Strength | +3 | Defense | +11 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|

|o-- Heavy Armor 3 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Barbut Buy: 1900 gil |
| (Headgear) Sell: 950 gil |
|---------------------------------------------------------------------|
| Strength | +4 | Magick Resist | +11 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Linen Cuirass Buy: 1900 gil |
| (Armor) Sell: 950 gil |
|---------------------------------------------------------------------|
| Strength | +4 | Defense | +13 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Winged Helm Buy: 2500 gil |
| (Headgear) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Strength | +5 | Magick Resist | +13 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Chainmail Buy: 2500 gil |
| (Armor) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Strength | +3 | Defense | +16 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|_____________________________________________________________________|

|o-- Heavy Armor 4 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Helm Buy: 3200 gil |
| (Headgear) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Strength | +5 | Magick Resist | +15 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Golden Garb (6780 gil) |
| o Sell 3x Dark Magicite, 3x Iron Carapace, 2x Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Armor Buy: 3200 gil |
| (Armor) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Strength | +4 | Defense | +20 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Golden Garb (6780 gil) |
| o Sell 3x Dark Magicite, 3x Iron Carapace, 2x Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Burgonet Buy: 4000 gil |
| (Headgear) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Strength | +4 | Magick Resist | +17 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Burnished Protectives (8400 gil) |
| o Sell 6x Fire Stone, 2x Quality Hide, 2x Wyrm Carapace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Shielded Armor Buy: 4000 gil |
| (Armor) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Strength | +5 | Defense | +24 |
|---------------------------------------------------------------------|
| Added Effect: Auto-Protect |
|---------------------------------------------------------------------|
| Bazaar Goods - Burnished Protectives (8400 gil) |
| o Sell 6x Fire Stone, 2x Quality Hide, 2x Wyrm Carapace |
|_____________________________________________________________________|

|o-- Heavy Armor 5 --o| LP: 40
_____________________________________________________________________
|---------------------------------------------------------------------|
| Close Helmet Buy: 4900 gil |
| (Headgear) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Strength | +5 | Magick Resist | +19 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Demon Mail Buy: 4900 gil |
| (Armor) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Strength | +5 | Defense | +29 |
| Vitality | +3 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bone Helm Buy: 5900 gil |
| (Headgear) Sell: 2950 gil |
|---------------------------------------------------------------------|
| Strength | +6 | Magick Resist | +22 |
|---------------------------------------------------------------------|
| Added Effect: Weak vs. Holy, Halves Dark Damage |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bone Mail Buy: 5900 gil |
| (Armor) Sell: 2950 gil |
|---------------------------------------------------------------------|
| Strength | +6 | Defense | +34 |
|---------------------------------------------------------------------|
| Added Effect: Weak vs. Holy, Halves Dark Damage |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina |
|_____________________________________________________________________|

|o-- Heavy Armor 6 --o| LP: 45
_____________________________________________________________________
|---------------------------------------------------------------------|
| Diamond Helm Buy: 7000 gil |
| (Headgear) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Strength | +7 | Magick Resist | +25 |
| Vitality | +3 | | |
|---------------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Diamond Armor Buy: 7000 gil |
| (Armor) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Strength | +7 | Defense | +39 |
| Vitality | +5 | | |
|---------------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Steel Mask Buy: 8100 gil |
| (Headgear) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Strength | +7 | Magick Resist | +28 |
| Speed | +4 | | |
|---------------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Mirror Mail Buy: 8100 gil |
| (Armor) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Strength | +6 | Defense | +43 |
|---------------------------------------------------------------------|
| Equip Effect: Reflect |
|---------------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|

|o-- Heavy Armor 7 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Platinum Helm Buy: 9300 gil |
| (Headgear) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Strength | +8 | Magick Resist | +31 |
|---------------------------------------------------------------------|
| Buy: Imperial City of Archades |
|---------------------------------------------------------------------|
| Bazaar Good - Platinum Gear (19120 gil) |
| o Sell 2x Storm Magicite, 5x Tanned Giantskin, 2x Insect Husk |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Platinum Armor Buy: 9300 gil |
| (Armor) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Strength | +7 | Defense | +47 |
|---------------------------------------------------------------------|
| Buy: Imperial City of Archades |
|---------------------------------------------------------------------|
| Bazaar Good - Platinum Gear (19120 gil) |
| o Sell 2x Storm Magicite, 5x Tanned Giantskin, 2x Insect Husk |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Giant's Helmet Buy: 11000 gil |
| (Headgear) Sell: 5500 gil |
|---------------------------------------------------------------------|
| Strength | +8 | Magick Resist | +33 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Carabineer Mail Buy: 11000 gil |
| (Armor) Sell: 5500 gil |
|---------------------------------------------------------------------|
| Strength | +8 | Defense | +50 |
| Magick Power | +2 | | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|

|o-- Heavy Armor 8 --o| LP: 55
_____________________________________________________________________
|---------------------------------------------------------------------|
| Dragon Helm Buy: 12500 gil |
| (Headgear) Sell: 6250 gil |
|---------------------------------------------------------------------|
| Strength | +9 | Magick Resist | +35 |
| Max HP | +70 | | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan event) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Dragon Mail Buy: 12500 gil |
| (Armor) Sell: 6250 gil |
|---------------------------------------------------------------------|
| Strength | +8 | Defense | +53 |
| Max HP | +100 | | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan event) |
|_____________________________________________________________________|

|o-- Heavy Armor 9 --o| LP: 60
_____________________________________________________________________
|---------------------------------------------------------------------|
| Magepower Shishak Buy: 15000 gil |
| (Headgear) Sell: 7500 gil |
|---------------------------------------------------------------------|
| Strength | +11 | Magick Resist | +39 |
| Magick Power | +5 | | |
|---------------------------------------------------------------------|
| Buy: Necrohol of Nabudis (Beknamy merchant) |
|---------------------------------------------------------------------|
| Bazaar Goods - Magepower Helm (12800 gil) |
| o Sell 5x Charger Barding, 2x Chimera Head, 1x Feystone |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Maximillian Buy: 17000 gil |
| (Armor) Sell: 8500 gil |
|---------------------------------------------------------------------|
| Strength | +9 | Defense | +58 |
| Speed | +6 | | |
|---------------------------------------------------------------------|
| Buy: Necrohol of Nabudis (Beknamy merchant) |
|---------------------------------------------------------------------|
| Bazaar Goods - Sturdy Battle Gear (14800 gil) |
| o Sell 4x Charger Barding, 2x Split Armor, 3x Pisces Gem |
|_____________________________________________________________________|

|o-- Heavy Armor 10 --o| LP: 90
_____________________________________________________________________
|---------------------------------------------------------------------|
| Grand Helm Buy: - |
| (Headgear) Sell: 0 gil |
|---------------------------------------------------------------------|
| Strength | +12 | Magick Resist | +40 |
|---------------------------------------------------------------------|
| o Defeat Rare Game No.26 Tower - Pharos at Ridorana (Third Ascent) |
| 88F-90F [RARE DROP] |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Grand Armor Buy: - |
| (Armor) Sell: 0 gil |
|---------------------------------------------------------------------|
| Strength | +12 | Defense | +61 |
|---------------------------------------------------------------------|
| o Defeat Rare Game No. 38 Helvinek at the Necrohol of Nabudis (it |
| will appears after you have defeated 6 Oversouls in the Necrohol) |
| [RARE DROP] |
|_____________________________________________________________________|

----------------------------------------------------------------------
ffxii_0619
Mystic Armor
----------------------------------------------------------------------
Mystic Armor are weakest defensive armor among all armors. In
compensation for its low defense attributes, the equipped character
gets more benefts from its high magick attributes and protection
effects. Some of the game's best headgears are from the mystic class
like White Mask and Black Mask, which are extremely useful accessories
in tough dungeons like the Pharos.

|o-- Mystic Armor 1 --o| LP: 15
_____________________________________________________________________
|---------------------------------------------------------------------|
| Cotton Cap Buy: 100 gil |
| (Headgear) Sell: 50 gil |
|---------------------------------------------------------------------|
| Magick Power | +2 | Magick Resist | +4 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Cotton Shirt Buy: 100 gil |
| (Armor) Sell: 50 gil |
|---------------------------------------------------------------------|
| Magick Power | +1 | Defense | +4 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Magick Curch Buy: 200 gil |
| (Headgear) Sell: 100 gil |
|---------------------------------------------------------------------|
| Magick Power | +2 | Magick Resist | +5 |
| Max MP | +5 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Light Woven Shirt Buy: 200 gil |
| (Armor) Sell: 100 gil |
|---------------------------------------------------------------------|
| Magick Power | +2 | Defense | +5 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|

|o-- Mystic Armor 2 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Pointy Hat Buy: 300 gil |
| (Headgear) Sell: 150 gil |
|---------------------------------------------------------------------|
| Magick Power | +2 | Magick Resist | +6 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Silken Shirt Buy: 300 gil |
| (Armor) Sell: 150 gil |
|---------------------------------------------------------------------|
| Magick Power | +2 | Defense | +6 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Topkapi Hat Buy: 500 gil |
| (Headgear) Sell: 250 gil |
|---------------------------------------------------------------------|
| Magick Power | +3 | Magick Resist | +8 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Kilimweave Shirt Buy: 500 gil |
| (Armor) Sell: 250 gil |
|---------------------------------------------------------------------|
| Magick Power | +3 | Defense | +8 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|---------------------------------------------------------------------|
| o Reward for Pilika's Quest if answer that you had read its diary. |
|_____________________________________________________________________|

|o-- Mystic Armor 3 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Calot Hat Buy: 700 gil |
| (Headgear) Sell: 350 gil |
|---------------------------------------------------------------------|
| Magick Power | +3 | Magick Resist | +10 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Shepherd's Bolero Buy: 700 gil |
| (Armor) Sell: 350 gil |
|---------------------------------------------------------------------|
| Magick Power | +3 | Defense | +10 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|---------------------------------------------------------------------|
| o Reward from Pilika if you answer you do not read his diary |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Wizard's Hat Buy: 1000 gil |
| (Headgear) Sell: 500 gil |
|---------------------------------------------------------------------|
| Magick Power | +4 | Magick Resist | +12 |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Wizard's Robes Buy: 1000 gil |
| (Armor) Sell: 500 gil |
|---------------------------------------------------------------------|
| Magick Power | +4 | Defense | +12 |
| Max MP | +5 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|

|o-- Mystic Armor 4 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Lambent Hat Buy: 1400 gil |
| (Headgear) Sell: 700 gil |
|---------------------------------------------------------------------|
| Magick Power | +4 | Magick Resist | +15 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Chanter's Djellaba Buy: 1400 gil |
| (Armor) Sell: 700 gil |
|---------------------------------------------------------------------|
| Magick Power | +4 | Defense | +14 |
| Vitality | +5 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Feathered Cap Buy: 1900 gil |
| (Headgear) Sell: 950 gil |
|---------------------------------------------------------------------|
| Magick Power | +5 | Magick Resist | +18 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|---------------------------------------------------------------------|
| Bazaar Goods - Traveler's Garb (3280 gil) |
| o Sell 2x Braid Wool, 2x Tanned Hide, 5x Water Stone |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Traveler's Vestment Buy: 1900 gil |
| (Armor) Sell: 950 gil |
|---------------------------------------------------------------------|
| Magick Power | +5 | Defense | +16 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara |
|---------------------------------------------------------------------|
| Bazaar Goods - Traveler's Garb (3280 gil) |
| o Sell 2x Braid Wool, 2x Tanned Hide, 5x Water Stone |
|_____________________________________________________________________|

|o-- Mystic Armor 5 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Mage's Hat Buy: 2500 gil |
| (Headgear) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Magick Power | +5 | Magick Resist | +21 |
| Max MP | +10 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Mage's Habit Buy: 2500 gil |
| (Armor) Sell: 1250 gil |
|---------------------------------------------------------------------|
| Magick Power | +6 | Defense | +18 |
| Max MP | +10 | | |
|---------------------------------------------------------------------|
| Buy: Jahara, Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Lamia's Tiara Buy: 3200 gil |
| (Headgear) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Magick Power | +4 | Magick Resist | +25 |
| Vitality | +7 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Alluring Finery (5480 gil) |
| o Sell 3x Fine Wool, 4x Ice Magicite, 1x Tyrant Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Enchanter's Habit Buy: 3200 gil |
| (Armor) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Magick Power | +7 | Defense | +21 |
| Vitality | +10 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Alluring Finery (5480 gil) |
| o Sell 3x Fine Wool, 4x Ice Magicite, 1x Tyrant Hide |
|_____________________________________________________________________|

|o-- Mystic Armor 6 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Sorcerer's Hat Buy: 4000 gil |
| (Headgear) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Magick Power | +6 | Magick Resist | +29 |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Mt. Bur-Omisace, Nalbina |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Sorcerer's Habit Buy: 4000 gil |
| (Armor) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Defense | +24 |
| Max MP | +20 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Mt. Bur-Omisace, Nalbina |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Black Cowl Buy: 4900 gil |
| (Headgear) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Magick Power | +5 | Magick Resist | +33 |
| Speed | +4 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina |
|---------------------------------------------------------------------|
| Bazaar Goods - Ninja Garb (8330 gil) |
| o Sell 4x Fine Wool, 5x Fire Magicite, 2x Tanned Tyrant Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Black Garb Buy: 4900 gil |
| (Armor) Sell: 2450 gil |
|---------------------------------------------------------------------|
| Magick Power | +6 | Defense | +27 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina |
|---------------------------------------------------------------------|
| Bazaar Goods - Ninja Garb (8330 gil) |
| o Sell 4x Fine Wool, 5x Fire Magicite, 2x Tanned Tyrant Hide |
|_____________________________________________________________________|

|o-- Mystic Armor 7 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Astrakhan Hat Buy: 5900 gil |
| (Headgear) Sell: 2950 gil |
|---------------------------------------------------------------------|
| Magick Power | +6 | Magick Resist | +37 |
|---------------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Carmagnole Buy: 5900 gil |
| (Armor) Sell: 2950 gil |
|---------------------------------------------------------------------|
| Magick Power | +7 | Defense | +29 |
|---------------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gaia Hat Buy: 7000 gil |
| (Headgear) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Magick Power | +7 | Magick Resist | +41 |
| Max HP | +80 | | |
|---------------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Maduin Gear Buy: 7000 gil |
| (Armor) Sell: 3500 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Defense | +31 |
|---------------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|

|o-- Mystic Armor 8 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Hypnocrown Buy: 8100 gil |
| (Headgear) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Magick Power | +7 | Magick Resist | +44 |
|---------------------------------------------------------------------|
| Buy: Imperial City of Archades, Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Jade Gown Buy: 8100 gil |
| (Armor) Sell: 4050 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Defense | +33 |
|---------------------------------------------------------------------|
| Buy: Imperial City of Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Hairpin Buy: 9300 gil |
| (Headgear) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Magick Power | +7 | Magick Resist | +47 |
| Vitality | +8 | | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gaia Gear Buy: 9300 gil |
| (Armor) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Defense | +35 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|

|o-- Mystic Armor 9 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Celebrant's Miter Buy: 10700 gil |
| (Headgear) Sell: 5350 gil |
|---------------------------------------------------------------------|
| Magick Power | +6 | Magick Resist | +50 |
| Speed | +5 | | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Cleric's Robes Buy: 10700 gil |
| (Armor) Sell: 5350 gil |
|---------------------------------------------------------------------|
| Magick Power | +9 | Defense | +37 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan) |
|_____________________________________________________________________|

|o-- Mystic Armor 10 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Black Mask Buy: 12400 gil |
| (Headgear) Sell: 6200 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Magick Resist | +53 |
|---------------------------------------------------------------------|
| Added Effect: Absorbs Dark element |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Pharos) |
|---------------------------------------------------------------------|
| Bazaar Goods - Black Vestments (22800 gil) |
| o Sell 8x Dark Crystal, 9x Blood Wool, 7x Prime Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Black Robes Buy: 13500 gil |
| (Armor) Sell: 6750 gil |
|---------------------------------------------------------------------|
| Magick Power | +10 | Defense | +38 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Pharos) |
|---------------------------------------------------------------------|
| Bazaar Goods - Black Vestments (22800 gil) |
| o Sell 8x Dark Crystal, 9x Blood Wool, 7x Prime Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| White Mask Buy: 14500 gil |
| (Headgear) Sell: 7250 gil |
|---------------------------------------------------------------------|
| Magick Power | +8 | Magick Resist | +56 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Pharos at Ridorana) |
|---------------------------------------------------------------------|
| Added Effect: Absorbs Holy element |
|---------------------------------------------------------------------|
| Bazaar Goods - White Vestments (22800 gil) |
| o Sell 8x Holy Crystal, 9x Blood Wool, 7x Beastlord Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| White Robes Buy: 13500 gil |
| (Armor) Sell: 6450 gil |
|---------------------------------------------------------------------|
| Magick Power | +10 | Defense | +38 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Pharos at Ridorana) |
|---------------------------------------------------------------------|
| Bazaar Goods - White Vestments (22800 gil) |
| o Sell 8x Holy Crystal, 9x Blood Wool, 7x Beastlord Hide |
|_____________________________________________________________________|

|o-- Mystic Armor 11 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Skullcap Buy: 16000 gil |
| (Headgear) Sell: 8000 gil |
|---------------------------------------------------------------------|
| Magick Power | +10 | Magick Resist | +58 |
| Speed | +3 | | |
|---------------------------------------------------------------------|
| Buy: Barheim Passage (after Giruvegan) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Glimmering Robes Buy: 16000 gil |
| (Armor) Sell: 8000 gil |
|---------------------------------------------------------------------|
| Magick Power | +12 | Defense | +39 |
| Vitality | +10 | | |
|---------------------------------------------------------------------|
| Buy: Barheim Passage (after Giruvegan) |
|_____________________________________________________________________|

|o-- Mystic Armor 12 --o| LP: 100
_____________________________________________________________________
|---------------------------------------------------------------------|
| Circlet Buy: - |
| (Headgear) Sell: 0 gil |
|---------------------------------------------------------------------|
| Magick Power | +10 | Magick Resist | +60 |
| Strength | +2 | | |
|---------------------------------------------------------------------|
| o Find inside a chest in Pharos Third Ascent 84F |
| o Find inside a chest in Subterra B3F Absyaal |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Lordly Robes Buy: - |
| (Armor) Sell: 0 gil |
|---------------------------------------------------------------------|
| Magick Power | +15 | Defense | +40 |
| Strength | +5 | | |
|---------------------------------------------------------------------|
| o Find inside a chest in Pharos Subterra B3F Absyaal |
| o Find inside a chest in Henne Mines - Special Charter Shaft |
|_____________________________________________________________________|

----------------------------------------------------------------------
ffxii_0620
Shields
----------------------------------------------------------------------
Shields are particular useful throughout the game. Although they are
not recommend to fight bosses (as most bosses' attack ignore shield
block), they are very useful while your party is moving through the
game's toughest dungeons like the Pharos and The Great Crystal.

To equip with a shield, the character must be using a 1 handed-weapon.
Shields helps to improve a character's evasion and magick evasion.

|o-- Shields 1 --o| LP: 15
_____________________________________________________________________
|---------------------------------------------------------------------|
| Escutcheon Buy: 300 gil |
| Sell: 150 gil |
|---------------------------------------------------------------------|
| Evasion | +6 | |
|---------------------------------------------------------------------|
| Shop: Rabanastre |
|---------------------------------------------------------------------|
| o Ashe comes with it. |
|---------------------------------------------------------------------|
| Bazaar Goods - Gilt Shield (270 gil) |
| o Sell 1x Fire Stone, 1x Molting |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Shield Buy: 600 gil |
| Sell: 300 gil |
|---------------------------------------------------------------------|
| Evasion | +8 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Bhujerba |
|_____________________________________________________________________|

|o-- Shields 2 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Buckler Buy: 1000 gil |
| Sell: 500 gil |
|---------------------------------------------------------------------|
| Evasion | +10 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|---------------------------------------------------------------------|
| In the prologue, Reks comes with it. |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bronze Shield Buy: 1200 gil |
| Sell: 600 gil |
|---------------------------------------------------------------------|
| Evasion | +12 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Bhujerba |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Round Shield Buy: 1600 gil |
| Sell: 800 gil |
|---------------------------------------------------------------------|
| Evasion | +14 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre |
|_____________________________________________________________________|

|o-- Shields 3 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Shield Buy: 2100 gil |
| Sell: 1050 gil |
|---------------------------------------------------------------------|
| Evasion | +16 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Golden Garb (6780 gil) |
| o Sell 3x Dark Magicite, 3x Iron Carapace, 2x Tanned Hide |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ice Shield Buy: 2500 gil |
| Sell: 1250 gil |
|---------------------------------------------------------------------|
| Evasion | +16 | Added Effect: Halves Ice Damage |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Jahara, Mt. Bur-Omisace |
|---------------------------------------------------------------------|
| Bazaar Goods - Burnished Protectives (8400 gil) |
| o Sell 6x Fire Stone, 2x Quality Hide, 2x Wyrm Carapace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Flame Shield Buy: 3200 gil |
| Sell: 1600 gil |
|---------------------------------------------------------------------|
| Evasion | +16 | Affect Effect: Halves Fire Damage |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mt. Bur-Omisace |
|_____________________________________________________________________|

|o-- Shields 4 --o| LP: 20
_____________________________________________________________________
|---------------------------------------------------------------------|
| Diamond Shield Buy: 3900 gil |
| Sell: 1950 gil |
|---------------------------------------------------------------------|
| Evasion | +18 | |
|---------------------------------------------------------------------|
| Buy: Rabanastre, Nalbina, Mosphoran Highwaste |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Platinum Shield Buy: 5300 gil |
| Sell: 2650 gil |
|---------------------------------------------------------------------|
| Evasion | +16 | |
|---------------------------------------------------------------------|
| Buy: Mosphoran Highwaste, Phon Coast, Imperial City of Archades |
|---------------------------------------------------------------------|
| Bazaar Goods - Platinum Gear (19120 gil) |
| o Sell 6x Storm Magicite, 5x Tanned Giantskin, 2x Insect Husk |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Dragon Shield Buy: 6000 gil |
| Sell: 3000 gil |
|---------------------------------------------------------------------|
| Evasion | +23 | Immune to Earth damage |
|---------------------------------------------------------------------|
| Buy: Phon Coast, Imperial City of Archades |
|_____________________________________________________________________|

|o-- Shields 5 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Crystal Shield Buy: 7200 gil |
| Sell: 3600 gil |
|---------------------------------------------------------------------|
| Evasion | +25 | Magick Evasion | +10 |
|---------------------------------------------------------------------|
| Buy: Imperial City of Archades, Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Kaiser Shield Buy: 8300 gil |
| Sell: 4150 gil |
|---------------------------------------------------------------------|
| Evasion | +27 | |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan events) |
|---------------------------------------------------------------------|
| o Found it inside a chest in Barheim Passage (Terminus No. 7 |
| Adjunct) ONE-OFF. You may get a Knot of Rust. |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Aegis Shield Buy: 6000 gil |
| Sell: 3000 gil |
|---------------------------------------------------------------------|
| Evasion | +13 | Magick Evasion | +50 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port (after Giruvegan events) |
|_____________________________________________________________________|

|o-- Shields 6 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Demon Shield Buy: 11200 gil |
| Sell: 5600 gil |
|---------------------------------------------------------------------|
| Evasion | +40 | Absorbs Darkness damage |
|---------------------------------------------------------------------|
| Buy: Necrohol of Nabudis (Beknamy Merchant)
|---------------------------------------------------------------------|
| Bazaar Goods - Forbidding Shield (9800 gil) |
| o Sell 2x Aged Turtle Shield
|_____________________________________________________________________|

|---------------------------------------------------------------------|
| Venetian Shield Buy: - |
| Sell: 6900 gil |
|---------------------------------------------------------------------|
| Evasion | +24 | Weak vs. Lightning damage |
| Magick Evasion | +25 | |
|---------------------------------------------------------------------|
| o Find in the Pharos - Subterra (Umbra - B2F) |
|---------------------------------------------------------------------|
| Bazaar Goods - Forbidding Shield (12420 gil) |
| o Sell 2x Ancient Turtle Shell, 2x Ring Wyrm Liver, 1x Udin Halcyon |
|_____________________________________________________________________|

----------------------------------------------------------------------
ffxii_0621
Accessories
----------------------------------------------------------------------
There are a total of 45 equipable accessories (excluding the storyline
accessories). The Genji Gloves accessory is listed under Genji Armor
License.

Most of the accessories can be bought from shops except for the rare
accessories. Accessories provide significant advantages such as by
equipping a Tourmaline Ring, the character will be immune against
Poison.

Most of the game's best accessories such as Sage's Rings are obtainable
after late in the game. Most of them are buyable at shops with the
exception of the Ribbon and Genji Gloves.

Try to get at least 3 of each accessory class (with exception of Golden
Amulet where you can have 6 so that non-battling characters also gain
LP as well)

Notes:
o Please note accessories such as Hermes Sandals (Equip: Haste) and
Ring of Renewal (Equip: Regen) will not guard your characters
against Slow and Sap respectively. The status will be inflicted. You
can remove Sap with Esuna/Esunaga but for Slow, you need to use a
Remedy or disarm the Hermes Sandals and recast Haste/Hastega to
remove it.

|o-- Accessories 1 --o| LP: 5
_____________________________________________________________________
|---------------------------------------------------------------------|
| Orrachea Armlet Buy: 250 gil |
| (Ring) Sell: 125 gil |
|---------------------------------------------------------------------|
| Slightly raises max HP (HP +25) |
|---------------------------------------------------------------------|
| Buy: Giza Plains (Dry) |
|---------------------------------------------------------------------|
| Received from Tomaj in The Sandsea upon accepting the Clan Primer. |
|_____________________________________________________________________|

|o-- Accessories 2 --o| LP: 15
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bangle Buy: 500 gil |
| (Armlet) Sell: 250 gil |
|---------------------------------------------------------------------|
| Equip: Libra |
|---------------------------------------------------------------------|
| Buy: Giza Plains (Dry) |
|---------------------------------------------------------------------|
| Ashe comes with it. |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Steel Gorget Buy: 1500 gil |
| (Necklace) Sell: 750 gil |
|---------------------------------------------------------------------|
| Raises strength when HP Critical |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersand |
|_____________________________________________________________________|

|o-- Accessories 3 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Armguard Buy: 800 gil |
| (Gloves) Sell: 400 gil |
|---------------------------------------------------------------------|
| Reduce physical damage taken when HP Critical |
|---------------------------------------------------------------------|
| Buy: Dalmasca Estersand (South Bank Village) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Tourmaline Ring Buy: 300 gil |
| (Ring) Sell: 150 gil |
|---------------------------------------------------------------------|
| Immune: Poison |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersand |
|---------------------------------------------------------------------|
| Basch comes with it. |
|_____________________________________________________________________|

|o-- Accessories 4 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gauntlets Buy: 1200 gil |
| (Gloves) Sell: 600 gil |
|---------------------------------------------------------------------|
| Improves chance to block with a shield |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersnad |
|---------------------------------------------------------------------|
| o Reward for completing the Wraith (Rank I) hunt |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Battle Harness Buy: 1000 gil |
| (Belt) Sell: 500 gil |
|---------------------------------------------------------------------|
| When attacked, automatically counter with weapon in hand. |
| Strength +2 |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersand |
|---------------------------------------------------------------------|
| Bazaar Goods - Back Harness (800 gil) |
| o Sell 1x Throat Wolf Blood |
|_____________________________________________________________________|

|o-- Accessories 5 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Leather Gorget Buy: 1500 gil |
| (Necklace) Sell: 750 gil |
|---------------------------------------------------------------------|
| Raises magick power when HP Critical |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersand |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Rose Corsage Buy: 800 gil |
| (Pendant) Sell: 400 gil |
|---------------------------------------------------------------------|
| Immune: Silence |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersnad |
|---------------------------------------------------------------------|
| o Reward for completing Nidhogg (Rank I) hunt |
|_____________________________________________________________________|

|o-- Accessories 6 --o| LP: 35
_____________________________________________________________________
|---------------------------------------------------------------------|
| Amber Armlet Buy: 6600 gil |
| (Armlet) Sell: 3300 gil |
|---------------------------------------------------------------------|
| Increases physical damage dealt while empty-handed. |
|---------------------------------------------------------------------|
| Buy: Eruyt Village |
|---------------------------------------------------------------------|
| Bazaar Goods - Brawler's Fetish (5940 gil) |
| o Sell 2x Gimble Stalk |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Sash Buy: 500 gil |
| (Belt) Sell: 250 gil |
|---------------------------------------------------------------------|
| Immune: Slow |
|---------------------------------------------------------------------|
| Buy: Eruyt Village |
|_____________________________________________________________________|

|o-- Accessories 7 --o| LP: 40
_____________________________________________________________________
|---------------------------------------------------------------------|
| Argyle Armlet Buy: 600 gil |
| (Armlet) Sell: 300 gil |
|---------------------------------------------------------------------|
| Immune: Blind |
|---------------------------------------------------------------------|
| Buy: Eruyt Village |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Blazer Gloves Buy: 3200 gil |
| (Gloves) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Raises strength when character has full HP |
|---------------------------------------------------------------------|
| Buy: Eruyt Village |
|---------------------------------------------------------------------|
| Bazaar Goods - Large Gloves (4500 gil) |
| o Sell 3x Bent Staff |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Jade Collar Buy: 3200 gil |
| (Necklace) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Improves chance of avoiding attacks |
|---------------------------------------------------------------------|
| Buy: Eruyt Village |
|_____________________________________________________________________|

|o-- Accessories 8 --o| LP: 45
_____________________________________________________________________
|---------------------------------------------------------------------|
| Jackboots Buy: 600 gil |
| (Footgear) Sell: 300 gil |
|---------------------------------------------------------------------|
| Immune: Immobilize |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Rabanastre - Lowtown |
|---------------------------------------------------------------------|
| o Reward for completing Cluckatrice (Rank I) hunt |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Black Belt Buy: 600 gil |
| (Belt) Sell: 300 gil |
|---------------------------------------------------------------------|
| Immune: Disable |
| Vitality +8 |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Rabanastre - Lowtown |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Golden Amulet Buy: 4500 gil |
| (Pendant) Sell: 2250 gil |
|---------------------------------------------------------------------|
| Doubles license points earned |
|---------------------------------------------------------------------|
| Buy: Rabaanstre Lowtown, Mt. Bur-Omisace, Mosphoran Highwaste, |
| Eruyt Village |
|---------------------------------------------------------------------|
| Bazaar Goods - Gilt Phylactery (3150 gil) |
| o Sell 1x Tatterd Garment |
|---------------------------------------------------------------------|
| o Reward for completing Enkelados (Rank II) hunt |
| o Reward for completing Barheim Passage Quest Great - Give Dantro's |
| Wife Great Serpentskin x1, Semclam Shells x5, Nebralim x2, |
| Valeblossom Dew x3 |
|_____________________________________________________________________|

|o-- Accessories 9 --o| LP: 30
_____________________________________________________________________
|---------------------------------------------------------------------|
| Magick Gloves Buy: 3200 gil |
| (Gloves) Sell: 1600 gil |
|---------------------------------------------------------------------|
| Increase magick power when HP is full |
|---------------------------------------------------------------------|
| Buy: Eruyt Village, Mt. Bur-Omisace |
|_____________________________________________________________________|

|o-- Accessories 10 --o| LP: 25
_____________________________________________________________________
|---------------------------------------------------------------------|
| Nishijin Belt Buy: 800 gil |
| (Belt) Sell: 400 gil |
|---------------------------------------------------------------------|
| Immune: Sleep |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Thief's Cuffs Buy: 3000 gil |
| (Gloves) Sell: 1500 gil |
|---------------------------------------------------------------------|
| Enables the theft of superior and rare items |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Mosphoran Highwaste |
|_____________________________________________________________________|

|o-- Accessories 11 --o| LP: 45
_____________________________________________________________________
|---------------------------------------------------------------------|
| Gillie Boots Buy: 700 gil |
| (Footgear) Sell: 350 gil |
|---------------------------------------------------------------------|
| Immune: Oil |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Phon Coast |
|---------------------------------------------------------------------|
| o Reward for completing Vorpal Bunny (Rank III) hunt |
|---------------------------------------------------------------------|
| Bazaar Goods - Ninja Footgear (450 gil) |
| o Sell Slaven Harness x2 |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Quasimodo Boots Buy: 800 gil |
| (Footgear) Sell: 400 gil |
|---------------------------------------------------------------------|
| Immune: Sap |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Phon Coast |
|---------------------------------------------------------------------|
| o Reward for finding all moogles at The Salikawood |
|---------------------------------------------------------------------|
| Bazaar Goods - Shoes of the Dead (450 gil) |
| o Sell 1x Destrier Mane, 1x Zombie Powder |
|_____________________________________________________________________|

|o-- Accessories 12 --o| LP: 60
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ruby Ring Buy: 8500 gil |
| (Ring) Sell: 4250 gil |
|---------------------------------------------------------------------|
| Equip: Reflect |
|---------------------------------------------------------------------|
| Buy: Mt. Bur-Omisace, Phon Coast |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Firefly Buy: 5000 gil |
| (Pendant) Sell: 2500 gil |
|---------------------------------------------------------------------|
| Reduces EXP earned to 0. Strength +2 |
|---------------------------------------------------------------------|
| Buy: Phon Coast |
|---------------------------------------------------------------------|
| Bazaar Goods - Blush of Light (4500 gil) |
| o Sell 1x Magick Lamp, 1x Snowfly, 2x Tomato Stalk |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Steel Poleyns Buy: 1000 gil |
| (Footgear) Sell: 500 gil |
|---------------------------------------------------------------------|
| Move safely past traps. Defense +1 |
|---------------------------------------------------------------------|
| Buy: Phon Coast |
|_____________________________________________________________________|

|o-- Accessories 13 --o| LP: 60
_____________________________________________________________________
|---------------------------------------------------------------------|
| Fuzzy Miter Buy: 1200 gil |
| (Bangle) Sell: 600 gil |
|---------------------------------------------------------------------|
| Immune: Petrify |
|---------------------------------------------------------------------|
| Buy: Old Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bowline Sash Buy: 1000 gil |
| (Belt) Sell: 500 gil |
|---------------------------------------------------------------------|
| Immune: Confuse |
|---------------------------------------------------------------------|
| Buy: Old Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Winged Boots Buy: 500 gil |
| (Footgear) Sell: 250 gil |
|---------------------------------------------------------------------|
| Equip: Float |
|---------------------------------------------------------------------|
| Buy: Old Archades |
|---------------------------------------------------------------------|
| Bazaar Goods - Feathered Boots (450 gil) |
| o Sell 1x Arctic Wind, 1x Broken Sword |
|_____________________________________________________________________|

|o-- Accessories 14 --o| LP: 70
_____________________________________________________________________
|---------------------------------------------------------------------|
| Pheasant Netsuke Buy: 4000 gil |
| (Pendant) Sell: 2000 gil |
|---------------------------------------------------------------------|
| Improves potency of restorative items such as potions |
|---------------------------------------------------------------------|
| Buy: Old Archades |
|---------------------------------------------------------------------|
| Bazaar Goods - Wing Cord (3600 gil) |
| o Sell 2x Stardust |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Embroidered Tippet Buy: 5000 gil |
| (Necklace) Sell: 2500 gil |
|---------------------------------------------------------------------|
| Doubles EXP earned |
|---------------------------------------------------------------------|
| Buy: Old Archades |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Cameo Belt Buy: 9000 gil |
| (Belt) Sell: 4500 gil |
|---------------------------------------------------------------------|
| Improves chance to hit |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|

|o-- Accessories 15 --o| LP: 70
_____________________________________________________________________
|---------------------------------------------------------------------|
| Power Armlet Buy: 5200 gil |
| (Armlet) Sell: 2700 gil |
|---------------------------------------------------------------------|
| Immune: Stop |
| Strength +2 |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Opal Ring Buy: 16000 gil |
| (Ring) Sell: 8000 gil |
|---------------------------------------------------------------------|
| Magicks will not bounce off targets with Reflect Status |
|---------------------------------------------------------------------|
| Buy: Balfonheim Port |
|---------------------------------------------------------------------|
| Bazaar Goods - Exquisite Ring (14400 gil) |
| o Sell 2x Frogspawn |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Bubble Belt Buy: 19800 gil |
| (Belt) Sell: 9900 gil |
|---------------------------------------------------------------------|
| Equip: Bubble |
|---------------------------------------------------------------------|
| Buy: Clan Provisioner Shop (Rabanastre) - achieve Riskbreaker Rank |
| and above (Note: You won't be able to buy it from the shop |
| when your rank is Paragon of Justice) |
|---------------------------------------------------------------------|
| o Obtain it as reward for completing Antlion (Rank V) hunt |
|---------------------------------------------------------------------|
| Bazaar Goods - Chain-link Belt (17820 gil) |
| o Sell 1x Adamantite, 2x Battlewyrm Carapace |
|_____________________________________________________________________|

|o-- Accessories 16 --o| LP: 70
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ring of Renewal Buy: 18000 gil |
| (Ring) Sell: 9000 gil |
|---------------------------------------------------------------------|
| Equip: Regen |
| Defense +6, Magick Resist +5 |
|---------------------------------------------------------------------|
| Buy: Necrohol of Nabudis (Beknamy Merchant) |
|---------------------------------------------------------------------|
| o Reward for completing Ann's Letter Quest (refer to walkthrough) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Indigo Pendant Buy: 5000 gil |
| (Pendant) Sell: 2500 gil |
|---------------------------------------------------------------------|
| Improve chance to strike with magicks. |
|---------------------------------------------------------------------|
| Buy: Airship (Balfonheim Port - Nalbina Fortess) |
|_____________________________________________________________________|

|o-- Accessories 17 --o| LP: 80
_____________________________________________________________________
|---------------------------------------------------------------------|
| Turtleshell Choker Buy: 9300 gil |
| (Necklace) Sell: 4650 gil |
|---------------------------------------------------------------------|
| Enables casting of magicks with gil, rather than MP |
|---------------------------------------------------------------------|
| Buy: Bhujerba (after Giruvegan events) |
|---------------------------------------------------------------------|
| Bazaar Goods - Shell-worked Collar (8370 gil) |
| o Sell 2x Bomb Shell, 2x Four-leaf Clover |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Agate Ring Buy: 3000 gil |
| (Ring) Sell: 1500 gil |
|---------------------------------------------------------------------|
| Nullifies weather and terrain effects on elemental damage |
|---------------------------------------------------------------------|
| Buy: Dalmasca Westersand (after Giruvegan events) |
|_____________________________________________________________________|

|o-- Accessories 18 --o| LP: 50
_____________________________________________________________________
|---------------------------------------------------------------------|
| Diamond Armlet Buy: 20000 gil |
| (Armlet) Sell: 10000 gil |
|---------------------------------------------------------------------|
| Obtain superior items from chests, coffers and the like. |
|---------------------------------------------------------------------|
| Buy: Dalmasca Estersand (after Giurvegan events) |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Hermes Sandals Buy: 20000 gil |
| (Footgear) Sell: 10000 gil |
|---------------------------------------------------------------------|
| Equip: Haste |
|---------------------------------------------------------------------|
| Buy: Barheim Passage (after Giurvegan events - need Barheim Key) |
|---------------------------------------------------------------------|
| Bazaar Goods - Wind Walkers (18000 gil) |
| o Sell 15x Arcana, 33x Gysahl Greens |
|_____________________________________________________________________|

|o-- Accessories 19 --o| LP: 100
_____________________________________________________________________
|---------------------------------------------------------------------|
| Sage's Ring Buy: 22000 gil |
| (Ring) Sell: 11000 gil |
|---------------------------------------------------------------------|
| Absorbs Holy. Reduces MP cost by half. |
|---------------------------------------------------------------------|
| Buy: Old Archades (after Giurvegan events) |
|---------------------------------------------------------------------|
| o Obtain inside a chest in Great Crystal Upper Layer 2 |
|_____________________________________________________________________|

|o-- Accessories 20 --o| LP: 120
_____________________________________________________________________
|---------------------------------------------------------------------|
| Nihopalaoa Buy: 30000 gil |
| (Necklace) Sell: 15000 gil |
|---------------------------------------------------------------------|
| Reverses effects of restorative items such as potions |
|---------------------------------------------------------------------|
| Buy: Clan Provisioner (Rabanastre) - Achieve Rank Headhunter & above|
|---------------------------------------------------------------------|
| o Obtain inside a chest in Pharos - Subterra B2F |
|---------------------------------------------------------------------|
| Bazaar Goods - Cursed Necklace (15000 gil) |
| o Sell 3x Blood-stained Necklace, 2x Death's-Head, 3x Leo Gem |
|_____________________________________________________________________|
_____________________________________________________________________
|---------------------------------------------------------------------|
| Cat-ear Hood Buy: 30000 gil |
| (Bangle) Sell: 15000 gil |
|---------------------------------------------------------------------|
| Move with great celerity. Vitality +20, Speed +50 |
|---------------------------------------------------------------------|
| Buy: Clan Provisioner (Rabanastre) - Achieve High Guardian & above |
|---------------------------------------------------------------------|
| Bazaar Goods - Comfy Headgear (30000 gil) |
| o Sell 2x Einherjarium, 7x Virgo Gem, 2x White Incense |
|_____________________________________________________________________|

|o-- Ribbon --o| LP: 150
_____________________________________________________________________
|---------------------------------------------------------------------|
| Ribbon Buy: - gil |
| (Bangle) Sell: 0 gil |
|---------------------------------------------------------------------|
| Immune: Various status effects |
| (Blind, Poison, Silence, Slow, Sleep, Sap, Immobilize, |
| Disable, Petrify, Confuse, Oil, Stop, Doom, Disease) |
|---------------------------------------------------------------------|
| o Find it inside a chest in Pharos - Subterra B3F |
| o Find it inside a chest in Henne Mines - Special Charter Shaft |
| o Find it inside a chest in Crossfields (with Diamond Armlet) |
| o Defeat Rare Game No. 44 Vishno (extremely low chance) |
| o Defeat LV 99 Red Chocobo - Ozmone Plains (near Jahara) - rare |
| appearance |
|_____________________________________________________________________|

----------------------------------------------------------------------
ffxii_0622
The Legendary Equipment
----------------------------------------------------------------------
There are total of 10 legendary weapons. A significant feature on
these weapons is that the license are named after the weapon itself.
Most of the weapon are difficult to get, especially the Tournesol - the
game's strongest 2-handed weapon.

|o-- Dragon Whisker --o| LP: 60
This is the legendary spear

|===============================================================|
| Dragon Whisker Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 91 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| o Chest at Cerobi Steppe (North Lavelli Hills) with Diamond |
| Armlet equipped (refer to walkthrough for details) |
| o Found inside a chest in the Pharos - Subterra B2F Pneumbra |
|_______________________________________________________________|

|o-- Whale Whisker --o| LP: 125
This is the legendary pole

|===============================================================|
| Whale Whisker Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 108 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Bazaar Goods - Whisker of the Beast (60000 gil) |
| o 4x Aquarius Gem, 3x Corpse Fly, 3x Mythril |
|_______________________________________________________________|

Getting the Loot:
o Aquarius Gem x4
o Steal Treant [Golmore Jungle]
o Steal/Poach Facer [Stilshrine of Miriam]
o Steal/Defeat Golem [The Feywood]
o Defeat Mythril Golem [Ancient City of Giruvegan]
o Corpse Fly x3
o Defeat/Steal Dragon Lich [Pharos Subterra/ Pharos 62F]
o Mythril x3
o Defeat Mythril Golem [Giruvegan/ The Great Crystal]
o Reward for completing Roblon [Rank VI] hunt

|o-- Danjuro --o| LP: 110
This is the legendary dagger.

|===============================================================|
| Danjuro Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 73 | Elemental/On Hit: Wind |
| Evasion: 5 | |
|---------------------------------------------------------------|
| You will need to access the upper layers first (after getting |
| the Treaty-Blade). You need to defeat Rare Game No.65 (Larva |
| Eater) at the Way Stone XIII, XIV, XVI after you have chain |
| at least 20 Necroprobe). Defeat it and it will drop the |
| dagger. Note that it is a rare drop and it make you a couple |
| of tries before you can get it. Please refer to the |
| walkthrough on the Great Crystal to get it. |
|_______________________________________________________________|

|o-- Rod of Faith --o| LP: 120
This is the legendary rod

|===============================================================|
| Rod of Faith Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 24 | On Hit: Faith |
| Magick Power: 3 | Evasion: 6 |
|---------------------------------------------------------------|
| It is obtainable at Mt. Bur-Omisace after you have complete |
| mark hunt for Behemoth King (Rank VII). Go to Mt. Bur-Omisace |
| Temple Approach. Examine the Wyrm Snout Rock. Choose to hit |
| it with no weapons equipped. You will get it along with |
| 500,000 gil. |
|_______________________________________________________________|

|o-- Sagittarius --o| LP: 120
This is the legendary bow

|===============================================================|
| Sagittarius Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 93 |
|---------------------------------------------------------------|
| Bazaar Goods - Silver Bow (60000 gil) |
| o 4x Sagittarius Gem, 3x Beastlord Horn, 3x Moon Ring |
|_______________________________________________________________|

Rare Loot
----------
Getting the Loot:
o Sagittarius Gem x4
o Defeat/Steal Slime [Zertinan Caverns]
o Defeat Hecteyes [Henne Mines - Secret Areas]
o Steal/Defeat Foobar [Nabreus Deadlands, Garamsythe Waterway]
o Poach Balloon [Stilshrine of Miriam]

o Beastlord Horn x3
o Defeat Humbaba [Mosphoran Highwaste]

o Moon Ring x3
o Defeat Ash Wyrm [Great Crystal - Upper Layers]
[Mosphoran Highwaste - Empyrean Seat*]
o Reward for defeating the Ring Wyrm (Rank III) hunt

NOTE: It is impossible to chain Ash Wyrm at the Mosphoran Highwaste (
which appears at the place where you fight Exodus), as you can
only go back to the Babbling Vale (which is a town area and
cancel off the chain). Thus, the best place to chain this monster
is at The Great Crystal - Upper Layers.

|o-- Staff of Magi --o| LP: 100
This is the legendary staff

|===============================================================|
| Staff of Magi Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 46 | Evasion: 8 |
| Magick: 6 | Enhance holy magicks |
|---------------------------------------------------------------|
| Steal from Rare Game No. 32 Luxollid at Pharos Subterra |
| B2F (Must defeat Rare Game No. 33 Vargant Soul at Subterra B3F|
| for it to appear). Both Rare Games will only appear after you |
| have defeated mark The Shadowseer at B4F -Unknown) |
|_______________________________________________________________|

|o-- Yagyu Darkblade --o| LP: 80
This is the legendary ninja sword

|===============================================================|
| Yagyu Darkblade Cost: - gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 80 | Elemental/On Hit: Dark |
| Evasion: 20 | |
|---------------------------------------------------------------|
| Defeat Rare Game No. 49 Bombshell in the Lhusu Mines - Lasche |
| Span (You need the Site 3 and Site 11 key to access it). It |
| replaces the 2 Aeronites that used to roam the area. There is |
| a 20% chance of it appearing. |
|_______________________________________________________________|

|o-- Excalibur --o| LP: 160
This is the legendary greatsword.

|===============================================================|
| Excalibur Cost: - gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 128 | Elemental/On Hit: Holy |
| Evasion: 10 | |
|---------------------------------------------------------------|
| Find inside a treasure chest in the The Great Crystal - Upper |
| Layer 2. Underneath the chest, you will find a trap. The area |
| is 2 screens away from the Leo Gate II. You may need to equip |
| the Diamond Armlet. You will get the Excalibur after you have |
| trigger the effect to open 2 chest. The 2nd chest will |
| contain the weapon. If you don't get it, zone back 3 screens |
| for the chest to respawn. Please refer to the walkthrough for |
| more detailed explanation. |
|_______________________________________________________________|

|o-- Masamune --o| LP: 155
This is the legendary katana

|===============================================================|
| Masamune Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 93 | Elemental/On Hit: - |
| Evasion: 5 | |
|---------------------------------------------------------------|
| o Reward for completing Gilgamesh mark hunt (Rank VII) |
|---------------------------------------------------------------|
| Bazaar Goods - Master-crafted Blade (350000 gil) |
| o Sell 2x Gemsteel, 2x Mallet, 3x Orichalcum |
|_______________________________________________________________|

o Mallet x2
o You will get as a reward from Montblanc after defeating King Bomb
at The Salikawood
o Defeat Purobolos [Pharos - Third Ascent]

o Orichalcum x3
o Defeat Deidar [Pharos - First Ascent]
o Steal Vishno [Pharos - First Ascent 48F] [RARE]

o Gemsteel x2
o Reward from Montblanc for getting 8 Espers
o Buy it for 29997 from Bazaar Goods by trading 1x Scarletite, 2x
Damascus Steel & 2x Hell-Gate's Flame.

Ingredients for Gemsteel

o Scarletite
- Steal Aspidochelon [Cerobi Steppe - Feddik River] [RARE]
- Drop/Poach Emeralditan [Nabreus Deadlands]
o Damascus Steel x2
- Steal Anchag [Paramina Rift - Karydine Glacier] [RARE]
- Defeat Bune [Pharos Subterra B1F - Pneumbra]
o Hell-Gate's Flame x2
- Defeat/Steal Cerberus [The Feywood]

|o-- Tournesol --o| LP: 235
This is the legendary greatsword

|===============================================================|
| Tournesol Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 140 | Elemental/On Hit: - |
| Evasion: 25 | |
|---------------------------------------------------------------|
| Bazaar Goods - The Sunflower (600,000 gil) |
| o Sell 3x Empyreal Soul, 3x Gemsteel, 3x Serpentarius |
|_______________________________________________________________|

This weapon is the most difficult to get as getting the ingredients
require to you trade in the Bazaar Goods:

o Empyreal Soul x3
o Reward from Montblanc for attaining the "High Guardian" Clan Rank
o Buy it for 29997 gil after trading 1x High Arcana, 1x Soul Powder,
2x Wargod's Band

Ingredients for Empyreal Soul

o High Arcana x1
o Most of rare game monsters drop this after attaining the Canopic
Jar
o Reward from Montblanc for attaining "Paragon of Justice" Clan Rank
o Reward from Montblanc for commanding 4 Espers
o Steal from Esper Adrammelech [rare]
o Steal from Esper Ultima [rare]
o Steal from Esper Zodiark [rare]
o Buy it from Bazaar Goods for 9999 gil for selling 10x Arcana,
1x Feystone, 1x Soul Of Thamasa

* Arcana
- Any monsters will drop this after you gotten the Canopic Jar
- Reward from collecting 2 Espers from Montblanc (2)
* Feystone
- Steal/Defeat any Elementals/ Entites
* Soul of Thamasa
- Reward for completing Deathscythe (Rank VI) Hunt
- Steal Ishteen [Barheim Passage - The Zeviah Span] [RARE]
- Defeat Oversoul [Necrohol of Nabudis]

o Soul Powder x1
o Reward for completing Ixtab [Rank II] Mark hunt
o Defeat Etem [Henne Mines - Secret Areas]
o Steal Vores [Necrohol of Nabudis - Hall of the Ivory Covenant] [RARE]

o Wargod's Band x2
o Defeat/Poach Leynir [Nabreus Deadlands]
o Steal Victanir [Nam-Yensa Sandsea - Yellow Sands] [RARE]

o Gemsteel x3
o Reward from Montblanc for getting 8 Espers
o Buy it for 29997 from Bazaar Goods by trading 1x Scarletite, 2x
Damascus Steel & 2x Hell-Gate's Flame.

Ingredients for Gemsteel

o Scarletite x1
- Steal Aspidochelon [Cerobi Steppe - Feddik River] [RARE]
- Drop/Poach Emeralditan [Nabreus Deadlands]

* With regards to Scarletite, it will take AGES for Emeralditan to drop
one. Thus stealing from Aspidochelon Rare Game is more efficient. To
get Aspidochelon to spawn in Feddik River, you must complete the first
rare game hunt at Phon Coast and handed the Shelled Trophy to any one
of the Bangaa brothers. After you have steal it from Aspidochelon for
the first 2 time, move 2 zones back and return to steal a 2nd time. As
Aspidochelon is a trophy rare game, once it is killed it will be GONE
forever!

o Damascus Steel x2
- Steal Anchag [Paramina Rift - Karydine Glacier] [RARE]
- Defeat Bune [Pharos Subterra B1F - Pneumbra]
o Hell-Gate's Flame x2
- Defeat/Steal Cerberus [The Feywood]

o Serpentarius x3
o Reward from Montblanc for getting all 13 Espers
o Steal from Esper Zodiark
o Buy it for 19998 gil from Bazaar Goods by trading 2x Serpent Eye,
4x Snake Skin, 1x High Arcana

Ingredients for Serpentarius

o Serpent Eye x2
o Reward for completing Marilith (Rank V) mark hunt
o Defeat Basilisk [The Feywood]
Poach Grey Molter [Mosphoran Highwaste - Road to Sky] [RARE]

o Snake Skin x4
o Defeat/Steal/Poach Wildsnakes [Giza Plains (Dry) - Toam Hills]
* Need to go near the bushes that is near the entrance to Giza
Plains - Starfall Fields.

o High Arcana x1
o Most of rare game monsters drop this after attaining the Canopic
Jar
o Reward from Montblanc for attaining "Paragon of Justice" Clan
Rank
o Reward from Montblanc for commanding 4 Espers
o Steal from Esper Adrammelech [rare]
o Steal from Esper Ultima [rare]
o Steal from Esper Zodiark [rare]
o Buy it from Bazaar Goods for 9999 gil for selling 10x Arcana,
1x Feystone, 1x Soul Of Thamasa

* Arcana x10
- Any monsters will drop this after you gotten the Canopic
Jar
- Reward from collecting 2 Espers from Montblanc (2)
* Feystone x1
- Steal/Defeat any Elementals/ Entites
* Soul of Thamasa x1
- Defeat Oversoul [Necrohol of Nabudis]
- Reward for completing Deathscythe (Rank VI) Hunt
- Steal Ishteen [Barheim Passage - The Zeviah Span] [RARE]

-----------------------------------------------------------------------
TIPS from the Author - Getting Tournesol and Masamune
-----------------------------------------------------------------------
If you see from the receipes, it involves a lot of use of High Arcanas
and getting Gemsteels aren't an easy task either. Below is a method
that uses ONLY 2 High Arcanas to get the Tournesol...

Check your inventory and make sure you have the following:

o 1x Empyreal Soul from Montblanc for getting High Guardian Rank
o 1x Gemsteel from Montblanc for commanding 8 Espers
o 2x Serpentarius from Montblanc for commanding all 13 Espers &
stealing from Zodiark at Henne Mines Secret Area
o 1x High Arcana from Montblanc for attaining "Paragon of Justice" rank
o 1x High Arcana from Montblanc for commanding 4 Espers
o 1x Mallet from Montblanc for defeating the King Bomb at Salikawood

o 2x Soul Powder (you get one by completing Ixtab (Rank II) mark hunt)
o 2x Serpent Eye (you get one by completing Marilith (Rank V) mark hunt)
o 4x Wargod's Band
o 4x Snake Skin
o 2x Scarletite
o 4x Damascus Steel
o 4x Hell-Gate's Flame
o 3x Orichalcum
o 1x Mallet

STEPS:
(You must complete the step before you exit the selling menu i.e.
before you see "New Bazaar Goods has arrived" notification)

1) Sell 1x High Arcana, 2x Wargod's Band, 1x Soul Powder, 4x Snake Skin,
2x Serpent Eye to unlock a Empyreal Soul and Serpentarius. Buy these
2 goods from Bazaar Goods
2) Sell 1x High Arcana, 2x Wargod's Band, 1x Soul Powder for another
Empyreal Soul. Buy it.
3) Sell 1x Scarletite, 2x Damascus Steel & 2x Hell-Gate's Flame to get
1 Gemsteel. Buy it.
4) Sell 1x Scarletite, 2x Damascus Steel & 2x Hell-Gate's Flame to get
another Gemsteel. Buy it.
5) Sell 3x Empyreal Soul, 3x Serpentarius, 3x Gemsteel, 2x Mallet, 3x
Orichalcum and you will be able to buy both Tournesol and Masamune!

|o-- Genji Armor --o| LP: 150
The legendary heavy armor can be gotten by stealing from Gilgamesh, the
Ancient of Mystery during your fights against it in the Henne Mines. If
you did not steal it from him, you will lose the equipment permanently!

Make sure you have equip Thief's Cuffs to increase the rate of getting
it!

|===============================================================|
| Genji Shield Cost: - |
| Sell: 0 gil |
|===============================================================|
| Evasion: +30 | Magick Evasion: +5 |
|---------------------------------------------------------------|
| Steal from Gilgamesh (Rank VII) during 1st battle at Tasche |
| Span of Lhusu Mines (4th form) [after completing the Antlion |
| (Rank V) mark hunt] |
|_______________________________________________________________|

|===============================================================|
| Genji Gloves Cost: - |
| Sell: 0 gil |
|===============================================================|
| Improves chances of scoring multiple hits |
|---------------------------------------------------------------|
| Steal from Gilgamesh (Rank VII) during 1st battle at Tasche |
| Span of Lhusu Mines (5th form) [after completing the Antlion |
| (Rank V) mark hunt] |
|_______________________________________________________________|

|===============================================================|
| Genji Helm Cost: - |
| Sell: 0 gil |
|===============================================================|
| Strength: +9 | Magick Resist: +37 |
| Magick: +4 | |
|---------------------------------------------------------------|
| Steal from Gilgamesh (Rank VII) during 2nd battle at Site 7 |
| Lhusu Mines (4th form) [require the Site 11 Key] |
|_______________________________________________________________|

|===============================================================|
| Genji Armor Cost: - |
| Sell: 0 gil |
|===============================================================|
| Strength: +9 | Defense: +56 |
| Magick: +3 | |
|---------------------------------------------------------------|
| Steal from Gilgamesh (Rank VII) during 2nd battle at Site 7 |
| Lhusu Mines (5th form) [require the Site 11 Key] |
|_______________________________________________________________|

|o-- Shell Shield --o| LP: 90

|===============================================================|
| Shell Shield Cost: - |
| Sell: 0 gil |
|===============================================================|
| Evasion: +5 | Equip Effect: Shell |
|---------------------------------------------------------------|
| o Reward for completing Wyvern Lord (Rank II) mark hunt |
| o Chest in Stilshrine of Miriam via the hidden pathway. Please|
| refer to the walkthrough section 02-064 for details. You |
| might get a Dark Matter instead of it. |
|_______________________________________________________________|

|o-- Ensanguined Shield --o| LP: 90

|===============================================================|
| Ensanguined Shield Cost: - |
| Sell: 0 gil |
|===============================================================|
| Evasion: +90 |
| Equip Effect: Auto-Poison, Auto-Sap, Auto-Slow |
|---------------------------------------------------------------|
| o Chest found in The Feywood - Edge of Reason |
| o Chest found in the Henne Mines - Special Charter Shaft |
|_______________________________________________________________|

|o-- Zodiac Escutcheon --o| LP: 200

|===============================================================|
| Zodiac Escutcheon Cost: - |
| Sell: 0 gil |
|===============================================================|
| Evasion: +50 |
| Immune: Lightning |
|---------------------------------------------------------------|
| o Chest found The Great Crystal - Upper Layer 3 (behind the |
| Taurus Gate II). You may get the Brave Suit instead. |
| o Chest found in The Barheim Passage - West Annex (required |
| Diamond Armlet (please refer to walkthrough section 02-063 |
| for the details. |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0623
The Zodiac Spear
----------------------------------------------------------------------
The game's strongest weapon is the Zodiac Spear.

|===============================================================|
| Zodiac Spear Cost: - gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 150 | Elemental/On Hit: - |
| Evasion: 8 | |
|---------------------------------------------------------------|
| Please refer to the paragraphs below |
|_______________________________________________________________|


#1 Zodiac Spear at Necrohol of Nabudis
----------------------------------------
However, this weapon can be obtained if you have fulfilled the
following conditions:

If you do not open the following chests:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #1]
Location: Lowtown - Outside Dalan's House
The chest is located near the crates that opposite off Dalan's
House. You will saw it once you exit from his house.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #2]
Location: Royal Palace - Cellar
To play safe, do not touch any of the chests found in the Cellar
region once Vaan managed to sneak into the Royal Palace of
Rabanastre
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #3]
Location: Nalbina Fortess - Confiscatory
At the Save Crystal where you get back your equipment after
defeating a group of Seeqs with Balthier, there is a treasure area.
Do not touch any of the 3 chests in this area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #4]
Location: Phon Coast - The Vaddu Strand
At the extreme east of the coast, you will find 16 treasure chests
arranged in the following order:

o o o o
o o o o
o o o o
o o o o

Do NOT touch even a single one of them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The chest is located within one of the 16 chests at the Cloister of
Highborn. If you touch any one of the chests, the chests will not
appear at that area.

#2 Zodiac Spear at The Henne Mines - Secret Area
---------------------------------------------------
However if you miss these chests, there is another chance to get
another Zodiac Spear.

The Zodiac Spear is located at the secret area of Henne Mines, which
is accessible only after you have complete all the Garif's mark hunt
and commanded 10 Espers). Please refer to sephirosuy's map on the area,
which can also be downloaded at GameFAQs <http://www.gamefaqs.com>

You will need the Diamond Armlet but the chances of getting one is
EXTREMELY slim (1 out 1000 chance or 0.01%). This is because of the
chest has 10% chance of respawn and you have only 1% chance of getting
the spear.

So if you want a Zodiac Spear so badly and lost your chance to get it
before you trigger one of the chests, getting the spear this way is
not a recommended solution unless you are ready to devoted your time
to get this... Restart the game or use a Gameshark will be more
sensible option IMO.

----------------------------------------------------------------------
ffxii_0624
Story Equipment
----------------------------------------------------------------------
These equipment are obtained through the course of the game when you
advances through the story. Although they are listed as key items,
you can equip them! However, the stat boosts are not as good as the
normal weapons. Unlike most weapons, you do not need to acquire
licenses to use them.

[o Weapons o]

|===============================================================|
| Sword of Kings Cost: 0 gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 30 | Elemental/On Hit: None |
| Evasion: 30 | |
|---------------------------------------------------------------|
| Obtain this at Stilshrine of Miriam after you have defeated |
| Esper Mateus. This sword will be gone after the events at |
| Ridorana Cataract |
|_______________________________________________________________|

|===============================================================|
| Treaty-Blade Cost: 0 gil |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 30 | Elemental/On Hit: None |
| Evasion: 30 | |
|---------------------------------------------------------------|
| Obtain this at Ancient City of Giruvegan after you have |
| defeated Esper Shemhazai. |
|_______________________________________________________________|

[o Accessories o]

|===============================================================|
| Goddess's Magicite Cost: 0 gil |
| Sell: 0 gil |
|===============================================================|
| Magic Resist +13 |
| Reduces MP to 0 |
|---------------------------------------------------------------|
| Vaan will get this inside a chamber in the Royal Palace of |
| Rabanastre. The item will be lost once after the events at |
| Dreadnought Leviathan. |
|_______________________________________________________________|

|===============================================================|
| Manufacted Nethicite Cost: 0 gil |
| Sell: 0 gil |
|===============================================================|
| Half DMG: Fire, Lightning, Ice, Earth, Water, Wind, Holy, Dark|
| Equip: Silence |
|---------------------------------------------------------------|
| Obtain this from Larsa when Penelo rejoins you at Dreadnought |
| Leviathan. |
|_______________________________________________________________|

|===============================================================|
| Dawn Shard Cost: 0 gil |
| Sell: 0 gil |
|===============================================================|
| Magick Resist +20 |
| Reduce MP to 0 |
|---------------------------------------------------------------|
| Obtain this from the Tomb of King Raithwell after defeating |
| Esper Belias in the Cloister of Flame. This item will be lost |
| after the events at Ridorana Cataract. |
|_______________________________________________________________|

----------------------------------------------------------------------
ffxii_0625
The Hero of Bazaar
----------------------------------------------------------------------
The Wyrmhero Blade requires you to get the game's 3 badges - Omega,
Godslayer and Lu Shang and trade in the Bazaar Good to get. It is best
Holy-strike weapon but it is extremely difficult to get because of the
materials that you need to sell... There is a plus thing about this
weapon, your characters do not need the license to use it...

Omega Badge - Obtain by defeating the Omega Mark XII
Godslayer's Badge - Obtain as a reward from Montblanc for defeating
Yiazmat (Rank VIII)
Lu Shang's Badge - Complete the Fishing mini-game

|===============================================================|
| Wyrmhero Blade Cost: - |
| Sell: 0 gil |
|===============================================================|
| Attack Power: 130 | Elemental/On Hit: Holy |
| Evasion: 50 | |
|---------------------------------------------------------------|
| Bazaar Goods - Dragon Crest (65535 gil) |
| o Sell 1x Omega Blade, 1x Godslayer's Badge, 1x Lu Shang's |
| Badge |
|_______________________________________________________________|


XII_____________________________________________________________XII

[07] E s p e r s B e s t i a r y
. _______________________________________________________________ .

Information
~~~~~~~~~~~~~
Espers are the returning summons in Final Fantasy XII. Gone were the
names of the common summons such as Ifrit, Shiva, Ramuh and has been
replaced with names like Belias, Mateus, etc.

There are a total of 13 Espers in the game and they are associated with
the Zodiac signs. In the course of the story, you will get the powers
of only 5 Espers.

001 Belias 008 Cchulainn*
002 Mateus 009 Zeromus*
003 Shemhazai 010 Exodus*
004 Hashmal 011 Chaos*
005 Famfrit 012 Ultima*
006 Adrammelech* 013 Zodiark*
007 Zalera*

o---------------------------------------------------------------o
| NOTE |
| Those Espers marked with asterisks are optional. However, the |
| walkthrough will still cover to collect all 13 Espers. |
o---------------------------------------------------------------o


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gaining Espers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Espers are located in the dungeons & you will need to defeat them in
order to command the power of the Esper. Once you have defeated an
Esper, it will appear on the License Board. Only ONE character can
acquire the license of the Esper. Once it is acquired, the License
will no longer be available for other characters to acquire it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Summoning Espers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To summon an Esper, your character need to have the minimum
required Mist Charge. To summon it, select Mist Abilities -> Esper
and follow by the name of the Esper. Summoning an Esper is almost
instant like the character's Quickening.

Upon summoned, the Esper and Summoner will be only allies left on
the battlefield. Guests and non-participating characters will be
included in this battle.

The summon will end on the following 4 conditions:
o The summoning character has been KO'd
o The Esper has been KO'd
o The summoning time is over.
o You have select Dismiss in the summoning character's action
command.

All Espers has its own stats and they will get stronger only if
the summoner gets stronger. Each Esper has an own set of attacks
and will use their final attack only when a certain condition is
fulfilled. Different Espers have different conditions.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Storyline Espers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------------------------
07-01 ffxii_0701
B e l i a s The Gigas
-------------------------------------------------------------------
Zodiac Sign: Aries Elemental: Fire
Location: Tomb of King Raithwall
-------------------------------------------------------------------
Getting it:
You will get during the course of the story. It is found at the
Cloister of Flames at the Tomb of King Raithwell. (Please refer to
the walkthrough. Please read Section 02-25 for more details)

Mist Charges Needed: 1 LP Needed: 10
Support Abilities: Libra
Elementals: Absorbs Fire, Weak vs. Water
(All other elementals halved)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~

o Painflare
|_ Normal fire-elemental damage against one target
o Attack
|_ Non-elemental attack against one target
(Against fire-elemental monsters)
o Hellfire
|_ Heavy fire-elemental damage against all targets
(Summon time less than 10 seconds/ Own HP less than 30%)


-------------------------------------------------------------------
07-02 ffxii_0702
M a t e u s The Corrupt
-------------------------------------------------------------------
Zodiac Sign: Pisces Elemental: Ice
Location: Stilshrine of Miriam
-------------------------------------------------------------------
Getting it:
You will get it at Stilshrine of Miriam during the story event in
the quest to get the Swords of Kings. Please refer to the
walkthrough for details (Section 02-39). It will be found at the
Hall of Worth.

Mist Charges Needed: 1 LP Needed: 25
Support Abilities: Libra
Elementals: Weak vs. Lightning, Absorbs Ice
(All other elementals halved)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~

o Flash-Freeze
|_ Ice-elemental damage against one target
o Attack
|_ Non-elemental damage against one target
(Enemies that absorbs ice)
o Frostwave
|_ Heavy ice-elemental damage against one target.
(Summon time less than 10 seconds/ Own HP less than 30%)
o Cura
|_ Restore HP to all allies in range
(When summoner's HP less than 50%)

-------------------------------------------------------------------
07-03 ffxii_0703
S h e m a h a z a i The Whisperer
-------------------------------------------------------------------
Zodiac Sign: Sagittarius Elemental: None
Location: Ancient City of Giruvegan
-------------------------------------------------------------------
Getting it:
You will find this Esper at the Ancient City of Giruvegan at the
Gate of Wind. Please refer to the walkthrough for more details.
(Section 02-61)

Mist Charges Needed: 2 LP Needed: 50
Support Abilities: Libra, Haste
Elementals: Random elemental weakness

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Devour Soul
|_ Non-elemental damage against one target
o Soul Purge
|_ Heavy non-elemental damage against multiple targets
(Summon time less than 10 seconds/ Own HP less than 30%)

-------------------------------------------------------------------
07-04 ffxii_0704
H a s h m a l Bringer of Order
-------------------------------------------------------------------
Zodiac Sign: Leo Elemental: Earth
Location: The Pharos of Ridorna
-------------------------------------------------------------------
Getting it:
You will find this Esper at The Pharos of Ridorna. Please refer to
the walkthrough for details.

Mist Charges Needed: 2 LP Needed: 50
Support Abilities: Libra
Elementals: Weak vs. Wind, Absorbs Earth
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Roxxor
|_ Normal earth-elemental damage against one target
o Attack
|_ Non-elemental attack against one target
(Enemies that absorbs Earth)
o Gaia's Wrath
|_ Heavy earth-elemental damage against multiple targets
(Summoner's HP less than 10%)

-------------------------------------------------------------------
07-05 ffxii_0705
F a m f r i t The Darkening Cloud
-------------------------------------------------------------------
Zodiac Sign: Aquarius Elemental: Water
Location: The Pharos of Ridorna
-------------------------------------------------------------------
Getting it:
You will find this Esper at The Pharos of Ridorna after you have
defeat Doctor Cid. Please refer to the walkthrough for details.

Mist Charges Needed: 3 LP Needed: 90
Support Abilities: Libra, Shell, Protect
Elementals: Weak vs. Fire, Absorbs Water
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Briny Cannonage
|_ Water-elemental damage against one target
o Attack
|_ Non-elemental damage against one target
(Water-elemental enemies)
o Tidal Wave
|_ Heavy water-elemental damage against multiple targets
(Summon time less than 10 seconds/ Own HP less than 30%)

-------------------------------------------------------------------
07-06 ffxii_0706
A d r a m m e l e c h The Wroth
-------------------------------------------------------------------
Zodiac Sign: Capricorn Elemental: Lightning
Location: Zertinan Caverns
-------------------------------------------------------------------
Getting it:

This Esper can be gotten after you have gotten the Dawn Shard in
the Tomb of King Raithwell.

The Esper is located in the middle of the Athroza Quicksands area
where the radar is being jammed and infinite Shammbling Corpses
regenerate there. Please refer to the walkthrough. (Section 02-43)

Mist Charges Needed: 1 LP Needed: 25
Support Abilities: Libra
Elementals: Weak vs. Ice, Absorbs Lightning
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Flash Arc
|_ Normal lightning-elemental damage against one target
o Thundara
|_ Area lightning-elemental damage against targets in range
(When being targeted by more than 2 enemies)
o Bio
|_ Non-elemental damage against all enemies, inflict Sap
(Enemies that absorbs lightning)
o Judgement Bolt
|_ Heavy lightning-elemental damage against one target.
(Summon time less than 10 seconds/ Own HP less than 30%)

-------------------------------------------------------------------
07-07 ffxii_0707
Z a l e r a Death Seraph
-------------------------------------------------------------------
Zodiac Sign: Gemini Elemental: None
Location: Barheim Passage
-------------------------------------------------------------------
Getting it:

This Esper can be gotten after you have gotten the Dawn Shard in
the Tomb of King Raithwell.

First of all, you need to complete the Barheim Key Quest (Section
02-52) of the walkthrough. Once you have gotten the key from the
moogle at South Bank Village, you will be able to re-enter the
Barheim Passage via the Murmuring Defile. The Esper is located at
west end of the area (Terminus No. 7). Please refer to Section
02-56 of the walkhrough on how to get this Esper.

Mist Charges Needed: 1 LP Needed: 25
Support Abilities: Libra
Elementals: Absorbs Holy
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Shock
|_ Non-elemental damage against one target
o Kill*
|_ Normal non-elemental damage against one target + Death
(Target enemy's HP less than 80%)
o Holy
|_ Holy-elemental damage against one target
(HP falls below 100%)
o Condemnation*
|_ Heavy non-elemental damage against all targets + Death
(Target enemy's HP less than 30%)

Kill
- Enemies that are defeated under this attack. You will get zero EXP,
zero LP, no items and equipment.

Condemnation
- It offers 100% hit rate for enemies, whose max HP are below 9999.

-------------------------------------------------------------------
07-08 ffxii_0708
C c h u l a i n n The Impure
-------------------------------------------------------------------
Zodiac Sign: Scorpio Elemental: None
Location: Garamsythe Waterway
-------------------------------------------------------------------
Getting it:
This Esper can be gotten after you have gotten the Dawn Shard in
the Tomb of King Raithwell. You will need to complete the following
mark hunts before you can start your quest to get this Esper:

o Wraith (Rank I)
o White Mousee (Rank V)

Upon complete the White Mousee (Rank V) mark hunt, you will get the
Sluice Gate Key from Sorbet (the petitioner and the moogle at the
moogling terminal in Rabanastre - Westgate). Refer to Section 02-57
of the walkhrough on how to get this Esper.

Mist Charges Needed: 2 LP Needed: 50
Support Abilities: Shell, Protect, Reflect, Bravery
Elementals: All elementals halved

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Attack
|_ Normal non-elemental damage against one target
o Malaise
|_ Drains HP from one target
(HP falls below 100%)
o Blight
|_ Heavy non-elemental damage against all targets.
(Summon time less than 10 seconds/ Own HP less than 100%)

-------------------------------------------------------------------
07-09 ffxii_0709
Z e r o m u s The Condemner
-------------------------------------------------------------------
Zodiac Sign: Cancer Elemental: None
Location: The Stilshrine of Miriam
-------------------------------------------------------------------
Getting it:
You will need to get the Stone of The Condemner from the Acolyte
at the Temple Grounds at Mt. Bur-Omisace after the events have
unfolded (where you have defeat Judge Bergan as well)

Go to the "Ward of Measure" area. Examine the Way Stone. You will
be prompted whether to use the Stone of Condemner and you will
teleport to a secret area - "The Throne of Veiled Gods". Please
refer to the walkthrough for more details.

Mist Charges Needed: 2 LP Needed: 50
Support Abilities: Libra
Elementals: All elementals halved

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Gravity Well
|_ Normal non-elemental damage against one target
o Big Bang
|_ Heavy non-elemental damage against all targets.
(Summon time less than 10 seconds)

-------------------------------------------------------------------
07-10 ffxii_0710
E x o d u s The Judge-Sal
-------------------------------------------------------------------
Zodiac Sign: Libra Elemental: None
Location: Mosphoran Highwaste
-------------------------------------------------------------------
Getting it:
This can be done once after the gate at the Salikawood has been
fully repaired. You will need to trigger with the wind shrines
found in the Babbling Vale, in order to reach the Empyrean Seat
where Exodus resides. Please refer to the walkthrough section
02-065 for the indepth details.

Mist Charges Needed: 2 LP Needed: 50
Support Abilities: Libra, Haste
Elementals: All elementals halved

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Comet
|_ Normal non-elemental damage against one target
o Meteor
|_ Heavy non-elemental damage against all targets.
(Summon time less than 10 seconds & Esper within Immoblize
status)

-------------------------------------------------------------------
07-11 ffxii_0711
C h a o s Walker of the Wheel
-------------------------------------------------------------------
Zodiac Sign: Taurus Elemental: Wind
Location: Necrohol of Nabudis
-------------------------------------------------------------------
Getting it:
This can be done immediately after the story have reached the
Imperial City of Archades.

First of all, you need to get 3 Medallions. You will need to
complete the Wraith (Rank I), White Mousee (Rank V), Orthos (Rank
V) and Roblon (Rank VI) mark hunt.

Do the Medallion Quest [section 02-75] and get all the 3
Medallions. You will need to defeat the Fury and Humbaba Mistant
at the Necrohol of Nabudis before you can challenge to fight Chaos
at the Cloister of Highborn. Please refer to walkthrough section
02-76 for more details.

Mist Charges Needed: 3 LP Needed: 90
Support Abilities: Libra, Faith, Haste, Reflect
Elementals: Absorbs Wind, Weak vs. Earth
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Whirlwind
|_ Normal wind-elemental damage against one target
(Target enemy with most HP)
o Firaga
|_ Fire-elemental damage against targets in range
(Target enemy(s) weak against Fire)
o Thunderga
|_ Lightning-elemental damage against targets in range
(Target enemy weak against Lightning)
o Blizzaga
|_ Ice-elemental damage against targets in range
(Target enemy weak against Ice)
o Aeroga
|_ Wind-elemental damage against targets in range
(Target enemy(s) weak against Wind)
o Holy
|_ Holy-elemental damage against one target
(Target enemy(s) weak against Holy)
o Darkga
|_ Dark-elemental damage against targets in range
(Target enemy(s) weak against Dark)
o Scourge
|_ Non-elemental damage against targets in range
(Target enemy(s) that absorbs Wind)
o Tornado
|_ Heavy wind-elemental damage against all targets.
(Summon time less than 10 seconds/ Own HP less than 30%)

-------------------------------------------------------------------
07-12 ffxii_0712
U l t i m a High Seraph
-------------------------------------------------------------------
Zodiac Sign: Virgo Elemental: Holy
Location: Ancient City of Giruvegan - Great Crystal
-------------------------------------------------------------------
Getting it:
You can get this Esper once you have gotten the Treaty-Blade from
the Occuria (i.e. after the Giruvegan events). Please refer to the
walkthrough section 02-080 for the details. You will need to defeat
it at the Crystal Peak of the Great Crystal.

Mist Charges Needed: 3 LP Needed: 90
Support Abilities: Libra, Haste, Reflect, Protect, Shell
Elementals: Absorbs Holy, Weak vs. Dark
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Redemption
|_ Holy-elemental damage against one target
(Any enemy/ Enemy weak against Holy)
o Flare
|_ Heavy non-elemental damage against one target
(Target enemy which absorbs Holy)
o Eschaton
|_ Heavy holy-elemental damage against all targets.
(Summoner and Esper's HP in critical statuses)

-------------------------------------------------------------------
07-13 ffxii_0713
Z o d i a r k Keeper of Precepts
-------------------------------------------------------------------
Zodiac Sign: Serpentarius Elemental: Dark
Location: Henne Mines
-------------------------------------------------------------------
Getting it:
You will need to get 10 Espers and complete all Garif's hunt,
especially the Mindflayer. You will be able to access the secret
area of the Henne Mines. Be warned the monsters there are extremely
tough. You will be able to fight it at Special Charter Dig by
accessing it from the Special Charter Shaft. Please refer to the
walkthrough section 02-081 for the full details.

Mist Charges Needed: 3 LP Needed: 200
Support Abilities: Libra, Haste, Protect, Shell, Faith
Elementals: Absorbs Dark, Weak vs. Holy
(All other elementals no effect)

~-~-~-~-~-~-~
Attacks
~-~-~-~-~-~-~
o Banish Ray
|_ Dark-elemental damage against one target
(Any enemy/ Enemy weak against Dark)
o Flare
|_ Heavy non-elemental damage against one target
(Target enemy which absorbs Dark)
o Scathe
|_ Heavy non-elemental damage against target in target
(Against more than 2 enemies)
o Final Eclipse
|_ Heavy dark-elemental damage against all targets.
(Summoner in Petrify status)

XII_____________________________________________________________XII

[08] M a g i c k & T e c k n i c k B e s t i a r y
. _______________________________________________________________ .

In Final Fantasy XII, magic are known as "magick" and techniques/skills
are known as "technicks". There are a total of 5 classes of magicks
and a technick group.

White Magick . . . . . . . . . . . . . . . . . . 0801
Black Magick . . . . . . . . . . . . . . . . . . 0802
Time Magick . . . . . . . . . . . . . . . . . . . 0803
Arcane Magick . . . . . . . . . . . . . . . . . . 0804
Green Magick . . . . . . . . . . . . . . . . . . 0805
Technicks . . . . . . . . . . . . . . . . . . . 0806

=======================================================================
White Magick ffxii_0801

=======================================================================
White Magick are support magick that are used for curative purposes.
They provide support for your characters. White Magick carries a Holy
element in attack and they are used to hurt undead such as Ghost and
Skeletons.

---------------------------------------------------------------------
White Magick 1 15 LP
---------------------------------------------------------------------

Cure MP: 8
Element: None
Effect: Restore a small amount of HP to one ally
Cost: 200 gil
Shop: Rabanastre, Nalbina

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blindna MP: 15
Element: None
Effect: Remove Blind from one ally
Cost: 200 gil
Shop: Rabanastre, Nalbina

---------------------------------------------------------------------
White Magick 2 20 LP
---------------------------------------------------------------------

Poisona MP: 8
Element: None
Effect: Removes Poison from one ally
Cost: 200 gil
Shop: Rabanastre, Nalbina

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vox MP: 8
Element: None
Effect: Remove Silence from one ally
Cost: 300 gil
Shop: Rabanastre, Bhujerba

---------------------------------------------------------------------
White Magick 3 30 LP
---------------------------------------------------------------------

Cura MP: 32
Element: None
Effect: Restore HP to all allies in range
Cost: 1500 gil
Shop: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raise MP: 22
Element: None
Effect: Revive one KO'd ally
Cost: 1900 gil
Shop: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stona MP: 12
Element: None
Effect: Remove Stone/Petrify from one ally
Cost: 800 gil
Shop: Rabanastre, Bhujerba

---------------------------------------------------------------------
White Magick 4 35 LP
---------------------------------------------------------------------

Esuna MP: 24
Element: None
Effect: Remove harmful status effects from one ally
(Blind/Silence/Confuse/Sleep/Poison/Stop/Petrify/Stone/
Disable/Immobilize)
Cost: 2800 gil
Shop: Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen MP: 16
Element: None
Effect: Restores one ally's HP over time
(Removes Sap from one ally)
Cost: 1900 gil
Shop: Rabanastre, Eruyt Village, Mt. Bur-Omisace

---------------------------------------------------------------------
White Magick 5 45 LP
---------------------------------------------------------------------

Curaga MP: 28
Element: None
Effect: Restore a large amount of HP to one ally
Cost: 3200 gil
Location: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cleanse MP: 20
Element: None
Effect: Remove Disease from one ally
Cost: 5800 gil
Shop: Phon Coast

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispel MP: 16
Element: None
Effect: Remove beneficial status effects from one foe
Cost: 4500 gil
Shop: Rabanastre, Nalbina, Phon Coast

---------------------------------------------------------------------
White Magick 6 50 LP
---------------------------------------------------------------------

Curaja MP: 68
Element: None
Effect: Restore a large amount of HP to all allies in range
Cost: 11700 gil
Location: Balfonheim Port

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Arise MP: 50
Element: None
Effect: Revive and fully restore HP of one KO'd ally
Cost: 9700 gil
Shop: Balfonheim Port (after Giruvegan event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispelga MP: 36
Element: None
Effect: Remove beneficial status effects from all foes in range
Cost: 8200 gil
Shop: Balfonheim Port

---------------------------------------------------------------------
White Magick 7 55 LP
---------------------------------------------------------------------

Esunaga MP: 72
Element: None
Effect: Remove harmful status effects from all allies in range
(Blind/Silence/Confuse/Sleep/Poison/Stop/Petrify/Stone/
Disable/Immobilize)
Cost: 14900 gil
Location: Balfonheim Port (after Giruvegan event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Holy MP: 60
Element: Holy
Effect: Deal Holy elemental damage to one foe
Cost: 11200 gil
Shop: Balfonheim Port (after Pharos at Ridorana event)

---------------------------------------------------------------------
White Magick 8 105 LP
---------------------------------------------------------------------

Renew MP: 98
Element: None
Effect: Fully restore the HP of all allies in range
Cost: 39600 gil
Location: Dalmasca Westersand (after Pharos at Ridorana event)


=======================================================================
Black Magick ffxii_0802

=======================================================================
Black magicks represents destruction and the opposite of white magicks.
Most black magicks carry an elemental and certain elemental are weak
against elemental. Below is the elemental chart for Final Fantasy XII:

----------------------
Art of Elementals
----------------------

o Fire Strong against Water
o Water Strong against Fire
o Wind Strong against Earth
o Earth Strong against Wind
o Lightining Strong against Ice
o Ice Strong against Lightning
o Darkness Strong against Holy
o Holy Strong against Darkness

Please note that Dark Magick is under Arcane Magicks and Holy is found
under White Magick. Do not use Fire magicks on Fire elemental monster,
as some of the monsters can absorb them.

---------------------------------------------------------------------
Black Magick 1 15 LP
---------------------------------------------------------------------

Fire MP: 8
Element: Fire
Effect: Deal fire damage to one foe
Cost: 200 gil
Shop: Rabanastre, Nalbina

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thunder MP: 8
Element: Lightning
Effect: Deal lightning damage to one foe
Cost: 200 gil
Shop: Rabanastre, Nalbina

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blizzard MP: 8
Element: Ice
Effect: Deal ice damage to one foe
Cost: 200 gil
Shop: Rabanastre, Nalbina

---------------------------------------------------------------------
Black Magick 2 25 LP
---------------------------------------------------------------------

Water MP: 12
Element: Water
Effect: Deal water damage to one foe
Cost: 800 gil
Shop: Rabanastre, Bhujerba

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aero MP: 16
Element: Wind
Effect: Deal wind damage to all foes in range
Cost: 1200 gil
Shop: Rabanastre, Eruyt Village

---------------------------------------------------------------------
Black Magick 3 35 LP
---------------------------------------------------------------------

Fira MP: 18
Element: Fire
Effect: Deal fire damage to all foes in range
Cost: 3000 gil
Shop: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thundara MP: 18
Element: Lightning
Effect: Deal lightning damage to all foes in range
Cost: 3000 gil
Shop: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blizzara MP: 8
Element: Ice
Effect: Deal ice damage to all foes in range
Cost: 3000 gil
Shop: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

---------------------------------------------------------------------
Black Magick 4 40 LP
---------------------------------------------------------------------

Bio MP: 24
Element: None
Effect: Inflict Sap and deal damage to all foes in range
Cost: 4900 gil
Shop: Rabanastre, Nalbina, Phon Coast

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aeroga MP: 38
Element: Wind
Effect: Deal heavy wind damage to all foes in range
Cost: 6800 gil
Shop: Imperial City of Archades

---------------------------------------------------------------------
Black Magick 5 45 LP
---------------------------------------------------------------------

Firaga MP: 42
Element: Fire
Effect: Deal heavy fire damage to all foes in range
Cost: 8200 gil
Shop: Balfonheim Port

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thundaga MP: 42
Element: Lightning
Effect: Deal heavy lightning damage to all foes in range
Cost: 8200 gil
Shop: Balfonheim Port

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blizzaga MP: 42
Element: Ice
Effect: Deal heavy ice damage to all foes in range
Cost: 8200 gil
Shop: Balfonheim Port

---------------------------------------------------------------------
Black Magick 6 50 LP
---------------------------------------------------------------------

Shock MP: 34
Element: None
Effect: Deal heavy damage to one foe
Cost: 9400 gil
Shop: Balfonheim Port (after Pharos at Ridorana)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scourge MP: 48
Element: None
Effect: Inflict Sap and deal heavy damage to all foes in range
Cost: 11200 gil
Shop: Balfonheim Port (after Pharos at Ridorana)

---------------------------------------------------------------------
Black Magick 7 70 LP
---------------------------------------------------------------------

Flare MP: 48
Element: None
Effect: Deal massive damage to one foe
Cost: 11200 gil
Shop: Balfonheim Port (after Pharos at Ridorana)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ardor MP: 60
Element: Fire
Effect: Deal massive fire damage to all foes in range
Cost: 15600 gil
Shop: Barheim Passage (after Pharos at Ridorana)

---------------------------------------------------------------------
Black Magick 8 120 LP
---------------------------------------------------------------------

Scathe MP: 70
Element: None
Effect: Deal massive damage to all foes in range
Cost: 18100 gil
Shop: Necrohol of Nabudis

=======================================================================
Time Magick ffxii_0803

=======================================================================
Time Magick is very useful in Final Fantasy XII. Slow and Haste are
commonly known as the best time magicks. However, time magick such as
Immobilize and Disable are very useful in non-boss fight. Get them
earlier as they could give an added advantage in the battles.

---------------------------------------------------------------------
Time Magick 1 20 LP
---------------------------------------------------------------------

Slow MP: 8
Element: None
Effect: Slows one target's speed
Cost: 200 gil
Shop: Rabanastre, Nalbina

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Immobilize MP: 16
Element: None
Effect: Immobilize all foes in range
Cost: 600 gil
Shop: Rabanastre, Bhujerba

---------------------------------------------------------------------
Time Magick 2 25 LP
---------------------------------------------------------------------

Disable MP: 16
Element: None
Effect: Prevent all foes in range from taking action
Cost: 600 gil
Shop: Rabanastre, Bhujerba

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect MP: 12
Element: None
Effect: Causes magicks to reflected from one ally
Cost: 800 gil
Shop: Rabanastre, Bhujerba

---------------------------------------------------------------------
Time Magick 3 30 LP
---------------------------------------------------------------------

Break MP: 14
Element: None
Effect: Turn one foe to stone after a short time
Cost: 900 gil
Shop: Rabanastre, Bhujerba, Dalmasca Westersand

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Warp MP: 18
Element: None
Effect: Banish all foes in range
Cost: 1700 gil
Shop: Rabanastre, Eruyt Village

---------------------------------------------------------------------
Time Magick 4 35 LP
---------------------------------------------------------------------

Balance MP: 18
Element: None
Effect: Area damage equal to difference between caster's current and
max HP
Cost: 1500 gil
Shop: Rabanastre, Eruyt Village

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bleed MP: 18
Element: None
Effect: Heavily damage one foe over time
(Causes Sap status)
Cost: 1100 gil
Shop: Rabanastre, Eruyt Village

---------------------------------------------------------------------
Time Magick 5 40 LP
---------------------------------------------------------------------

Haste MP: 20
Element: None
Effect: Speed up one ally's actions
Cost: 3400 gil
Shop: Rabanastre, Nalbina, Eruyt, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float MP: 20
Element: None
Effect: Allow all allies in range to walk on air
Cost: 2800 gil
Shop: Rabanastre, Eruyt Village, Mt. Bur-Omisace

---------------------------------------------------------------------
Time Magick 6 45 LP
---------------------------------------------------------------------

Stop MP: 20
Element: None
Effect: Halt the actions of one foe
Cost: 3700 gil
Shop: Rabanastre, Nalbina, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Countdown MP: 8
Element: None
Effect: Reduces one foe's HP to 0 after a short time
Cost: 3100 gil
Shop: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

---------------------------------------------------------------------
Time Magick 7 110 LP
---------------------------------------------------------------------

Hastega MP: 70
Element: None
Effect: Speed up the actions of all allies in range
Cost: 16600 gil
Shop: Dalmasca Estersand (after Pharos at Ridorana event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slowga MP: 24
Element: None
Effect: Slow the actions of all foes in range
Cost: 10400 gil
Shop: Balfonheim (after Pharos at Ridorana event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflectga MP: 24
Element: None
Effect: Cause magicks to be reflected from all allies in range
Cost: 6800 gil
Shop: Imperial City of Archades


=======================================================================
Green Magick ffxii_0804

=======================================================================
Green Magicks can be classified into 2 categories - positive and
negative statuses. Positive statuses include Protect, Shell, Faith and
Bravery. While negative status include Blind, Sleep, Silence, Poison &
Oil. Oil is particularly useful early in the game...

---------------------------------------------------------------------
Green Magick 1 25 LP
---------------------------------------------------------------------

Protect MP: 8
Element: None
Effect: Raises one ally's defense
Cost: 200 gil
Shop: Rabanastre, Nalbina, Bhujerba

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blind MP: 10
Element: None
Effect: Lower one foe's chance to hit
Cost: 200 gil
Shop: Rabanastre, Nalbina, Bhujerba

---------------------------------------------------------------------
Green Magick 2 30 LP
---------------------------------------------------------------------

Shell MP: 8
Element: None
Effect: Raises one ally's magick resistance
Cost: 300 gil
Shop: Rabanastre, Bhujerba

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poison MP: 10
Element: None
Effect: Damage one foe over time
Cost: 500 gil
Shop: Rabanastre, Nalbina

---------------------------------------------------------------------
Green Magick 3 35 LP
---------------------------------------------------------------------

Sleep MP: 10
Element: None
Effect: Put one foe to sleep
Cost: 700 gil
Shop: Rabanastre, Bhujerba

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence MP: 8
Element: None
Effect: Prevent one foe from casting magicks
Cost: 400 gil
Shop: Rabanastre, Bhujerba

---------------------------------------------------------------------
Green Magick 4 40 LP
---------------------------------------------------------------------

Toxify MP: 26
Element: None
Effect: Damage all foes in range over time
Cost: 4100 gil
Shop: Rabanastre, Nalbina, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oil MP: 8
Element: None
Effect: Increase fire damage dealt to all foes in range
Cost: 600 gil
Shop: Rabanastre, Bhujerba, Dalmasca Westersand

---------------------------------------------------------------------
Green Magick 5 45 LP
---------------------------------------------------------------------

Blindga MP: 20
Element: None
Effect: Lower the chance to hit of all foes in range
Cost: 6800 gil
Shop: Imperial City of Archades

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silencega MP: 22
Element: None
Effect: Prevents all foes in range from casting magicks
Cost: 6800 gil
Shop: Imperial City of Archades

---------------------------------------------------------------------
Green Magick 6 50 LP
---------------------------------------------------------------------

Bravery MP: 24
Element: None
Effect: Increase one ally's physical attack damage
Cost: 5800 gil
Shop: Rabanastre (Clan Provisioner - Clan Rank: Riskbreaker)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Faith MP: 24
Element: None
Effect: Augment one ally's magick
Cost: 5800 gil
Shop: Rabanastre (Clan Provisioner - Clan Rank: Brave Companion)

---------------------------------------------------------------------
Green Magick 7 105 LP
---------------------------------------------------------------------

Protectga MP: 36
Element: None
Effect: Raise defense of all allies in range
Cost: 9400 gil
Shop: Balfonheim (after Giruvegan event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shellga MP: 40
Element: None
Effect: Raise magick resistence of all allies in range by 25%
Cost: 9900 gil
Shop: Balfonheim (after Giruvegan event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleepga MP: 26
Element: None
Effect: Put all foes in range to sleep
Cost: 7900 gil
Shop: Balfonheim

=======================================================================
Arcane Magick ffxii_0805

=======================================================================
Arcane Magick carries one important elemental - Dark. Spells such as
Bubble, Reverse, Decoy, Death are very good. It is also an important
group of magicks, especially don't forget Bubble & Syphon

---------------------------------------------------------------------
Arcane Magick 1 25 LP
---------------------------------------------------------------------

Dark MP: 10
Element: Dark
Effect: Deal moderate dark damage to all foes in range
Cost: 500 gil
Shop: Bhujerba, Rabanastre

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk MP: 10
Element: None
Effect: Cause one ally to mindless attack with weapon in hand
Cost: 1000 gil
Shop: Rabanastre, Jahara

---------------------------------------------------------------------
Arcane Magick 2 30 LP
---------------------------------------------------------------------

Gravity MP: 30
Element: None
Effect: Reduce HP of one foe by 1/4 of target's max HP
Cost: 2800 gil
Shop: Rabanastre, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse MP: 10
Element: None
Effect: Cause one foe to confuse friend with foe
Cost: 1400 gil
Shop: Rabanastre, Eruyt Village

---------------------------------------------------------------------
Arcane Magick 3 40 LP
---------------------------------------------------------------------

Decoy MP: 10
Element: None
Effect: Cause one ally to be the target of all foes
Cost: 2500 gil
Shop: Rabanastre, Eruyt Village, Mt. Bur-Omisace

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drain MP: 40
Element: None
Effect: Transfer HP from one foe to the caster
Cost: 3200 gil
Shop: Rabanastre, Eruyt Village, Mt. Bur-Omisace

---------------------------------------------------------------------
Arcane Magick 4 50 LP
---------------------------------------------------------------------

Syphon MP: 2
Element: None
Effect: Transfer MP from one foe to the caster
Cost: 4000 gil
Shop: Any Airship - Leisure Craft (after Tomb of Raithwell event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Darkra MP: 20
Element: Dark
Effect: Deal dark damage to all foes in range
Cost: 5800 gil
Shop: Phon Coast

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vanish MP: 24
Element: None
Effect: Render one ally invisible
Cost: 4900 gil
Shop: Nalbina, Mt. Bur-Omisace, Phon Coast


---------------------------------------------------------------------
Arcane Magick 5 40 LP
---------------------------------------------------------------------

Bubble MP: 32
Element: None
Effect: Double max HP of one ally
Cost: 3300 gil
Shop: Rabanastre - Clan Provisioner - Rank: Ward of Justice
Airship - Leisure Craft (after Pharos of Ridorna event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death MP: 30
Element: None
Effect: Reduce one foe's HP to zero
Cost: 5200 gil
Shop: Rabanastre, Nalbina, Phon Coast

---------------------------------------------------------------------
Arcane Magick 6 70 LP
---------------------------------------------------------------------

Reverse MP: 50
Element: None
Effect: Causing healing and damage to have opposite effect on one
foe
Cost: 7600 gil
Shop: Rabanastre - Clan Provisioner - Headhunter Rank,
Phon Coast (after Pharos at Ridorna event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vanishga MP: 60
Element: None
Effect: Render all allies in range invinsible
Cost: 8700 gil
Shop: Rabanastre, Nalbina, Phon Coast

---------------------------------------------------------------------
Arcane Magick 7 105 LP
---------------------------------------------------------------------

Darkga MP: 30
Element: Dark
Effect: Deal heavy dark damage to all foes in range
Cost: 9400 gil
Shop: Balfonheim (after Giruvegan event)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Graviga MP: 36
Element: None
Effect: Reduce HP of one foe by 1/2 of target's max HP
Cost: 6800 gil
Shop: Imperial City of Archades


=======================================================================
Technick ffxii_0806

=======================================================================
Unlike Magicks, Technicks are abilities that do not require MP. Most
of them are very useful but the most useful ones arrive only when you
progress late in the game.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Steal LP: 15
Effect: Steal from one foe
Cost: 1600 gil
Shop: Rabanastre (Vaan comes with it)

o You can steal from one enemy for only a maximum of one attempt
o Equipped with Thief's Cuffs, you can get better items/loot.
o Steal's ATB is 1.5x time slower than Attack
o You cannot use steal on neutral allies (e.g. when Larsa is joining
you)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Libra LP: 20
Effect: Reveal more detail target information
Cost: 500 gil
Shop: Rabanastre

o Information such as enemy's current HP/max HP, elemental weakness,
and type
o Libra also reveal traps found in dungeons. Traps will start to
appear when you first enter the Lhusu Mines.
o To have Libra to take effect, you need to cast it like using a
magick spell. Libra last for around 5 to 10 minutes per cast.
o Most bosses, marks and rare games' stats cannot be scanned even if
Libra being cast.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
First Aid LP: 20
Effect: Restore HP to one HP critical ally
Cost: 700 gil
Shop: Rabanastre, Nalbina

o You can restore only a small amount of HP without any MP cost and it
will only succeed if the HP of the ally is critcial
o Useful only in the early parts of the game.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Addle LP: 30
Effect: Lowers one foe's magick power
Cost: 3500 gil
Shop: Imperial City of Archades

o Commonly known as "Magic Break" in previous Final Fantasies.
o Addle reduces the foe's magick rating by half and has a 66% chance
of getting it hit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bonecrusher LP: 30
Effect: Consume HP to reduce the HP of one foe to zero
Cost: 7000 gil
Shop: Rabanastre, Imperial City of Archades

o The user will consume up to 30% of his/her HP
o Works only if the enemy's max HP is less than the user's max HP.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Charge LP: 30
Effect: Restore user's MP, MP reduced to 0 when miss.
Cost: 1700 gil
Shop: Rabanastre, Nalbina, Bhujerba

o Charge restores around 20 to 55 MP per charge
o If failed, the caster's MP will be reduced to zero.
o Charge's ATB is 1.5x slower than normal attack gauge

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poach LP: 30
Effect: Capture HP critical foes to obtain loot
Cost: 7000 gil
Shop: Rabanastre, Nalbina, Bhujerba

o Poach works only an HP critical enemy. You cannot poach a boss and
most of the rare games.
o When an enemy is poached, you will get zero EXP & LP but as a
result, you get a loot item in exchange.
o Poach's ATB is 2.0x slower than normal attack gauge

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1000 Needles LP: 35
Effect: Deal 1,000 damage to one foe
Cost: 7000 gil
Shop: Mosphoran Highwaste

o The damage dealt will be always 1,000.
o It works even on flying targets
o It does not have 100% hit rate though...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Infuse LP: 35
Effect: Fully consumes a user's MP, changing one ally's HP to 10
times that amount
Cost: 2000 gil
Shop: Rabanastre, Nalbina, Jahara, Imperial City of Archades

o The user will use up all his/her MP when using this technick
o E.g. if the user has 99 MP, using Infuse will get 99 x 10 = 990 HP
on a random ally
o However if the user has 0 MP, it will instantly kill the ally (!)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Souleater LP: 35
Effect: Consume HP to deal damage to one foe
Cost: 6400 gil
Shop: Rabanastre, Nalbina

o The user will loses some HP to deal damage on one enemy
o The character will lose around 20% of his/her max HP & the damage
dealt is around 1.4 times
o The damage dealt ignores the enemy's defense

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shades of Black LP: 40
Effect: Cast a random black magick on one foe
Cost: 5000 gil
Shop: Imperial City of Archades

o This technick allow the user to cast a random black magick (e.g.
Fire, Fira, Firaga, Flare, Shock, etc) with any MP cost

88% Fire, Thunder, Blizzard, Fira, Thundara, Blizzara, Bio, Aero
12% Firaga, Thundaga, Blizzaga, Aeroga, Shock, Scathe, Flare,
Ardor, Scourge

o However, the spells cast are completely random and the spell's
license must be acquired by the user to be effective.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stamp LP: 40
Effect: Inflict one foe with any status effect on the user
Cost: 4500 gil
Shop: Imperial City of Archades

o Stamp is typically transfer of status effects from the user to a
foe. For example if the user is infect with Blind, use Stamp and you
will be able to transfer the status ailments as well!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Horology LP: 55
Effect: Deal damage based on a factor of time to all foes in range
Cost: 2000 gil
Shop: Rabanastre, Nalbina, Bhujerba

o The damage dealt ignores the enemy's defense
o It has 70% chance of success and the damage deals depend on 2
factors:
- The character's current level
- The second minute digit of the game's clock. For e.g. if the
clock is 12:48:59, 8 will be the digit.
The higher the digit used and the higher your character's level is,
the more damage Horology will deal.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Expose LP: 35
Effect: Lower one foe's defense
Cost: 3800 gil
Shop: Balfonheim

o Commonly known as "Armor Break" in other Final Fantasies
o Lowers the enemies' defense to 90% of its current defense. If
defense falls to zero, you will get a MISS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Achilles LP: 40
Effect: Render one foe vulnerable to an additional element
Cost: 8800 gil
Shop: Rabanastre, Nalbina, Jahara

o It allows the target to be vulnerable (or weak) against an
additional elemental. The effect is completely random.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gil Toss LP: 35
Effect: Throw gil, damaging all foes in range
Cost: 2000 gil
Shop: Rabanastre, Nalbina, Jahara

o You will use your gil (money) as your weapon. The damage dealt
depends on the amount of gil spent. If you throw out 9999 gil, you
will deal 9999 HP damage!
o It has 100% hit rate and deals damage irregardless to the enemy's
defense unless the enemy is immune to physical attacks.
o The formula for calculating on how much gil spent is as follows:

[ Sum of current party's member's HP / No. of enemies in range ]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Charm LP: 30
Effect: Cause one foe to confuse friend with foe
Cost: 5000 gil
Shop: Rabanastre, Nalbina, Jahara

o It causes the enemy in Confuse status and will not attack the
user who charms the enemy.
o It has a 50% hit rate
o Female characters (Fran, Penelo and Ashe) has a better chance of
charming males.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sight Unseeing LP: 40
Effect: Unleash an attack only available when blinded
Cost: 6800 gil
Shop: Rabanastre, Nalbina, Jahara

o The user must be in blind status or it will be 100% MISS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shear LP: 35
Effect: Lower one foe's magick resistance
Cost: 3600 gil
Shop: Rabanastre, Nalbina, Jahara

o Commonly known as "Magic Defense Break" in other Final Fantasies
o Lowers the enemies' magick defense to 90% of its current defense. If
magick defense falls to zero, you will get a MISS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wither LP: 35
Effect: Lower one foe's strength
Cost: 3500 gil
Shop: Balfonheim

o Commonly known as "Power Break" in other Final Fantasies
o Halves the target's physical attack ratings by half. If the
target's attack rating is 0, it will cause a MISS.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Revive LP: 40
Effect: Fully consume user's HP, reviving and fully restoring HP
of one KO'd ally
Cost: 10000 gil
Shop: Balfonheim

o The concept works like a sacrifice. The user will be KO'd in order
to revive the fallen character with full HP.
o It will cause a MISS if the fallen character is still alive. But the
user still dies (!)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Telekinesis LP: 80
Effect: Deal ranged damage with melee weapons
Cost: 7100 gil
Shop: Necrohol of Nabudis

o It allows melee weapons (or non-ranged weapons) to deal ranged
damage, which allows you to attack flying creatures.
o The damage is calculated based on the following formula:
[ ATK x Target's LV ] - 1
o It will deal zero damage if the character is using a ranged weapon.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Numerology LP: 40
Effect: Deal damage that increases with successive hits
Cost: 2048 gil
Shop: Rabanastre, Nalbina, Bhujerba

o The game's BEST technick - It deals physical damage in an
"exponential" way. The most damage you can deal is with 2^16 =
65,536 for a single target and 131,072 for multiple targets (!)

For those who are very "green" in mathematics terminology:
2^8 means " 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2"

o You will need to keep on using it to increase the damage. The
technick's damage will be increase in an exponential way when you
have successfully hit a target with it.
o The hit rate will decreases as you use more of this command.
o Once it miss, the damage deal will get back to 1 HP damage. (2^0)
o This technick will always miss once you reach the 17th time.
o The technick works like this:

On one target
---------------
You use Numerology and it hits, you will deal 1 HP damage (2^0).
You use Numerology again and it hits, you will deal 2 HP damage
(2^1). You use Numerology again, you will deal (2^2) = 4 HP damage.
Let says if you use Numerology on the 14th command (2^14) and
provided all previous attempt hits = 8,192 HP damage!

More one targets
------------------
The Numerology attacks will be doubled! For example, a 2^10
Numerology will deal 1,024 HP damage will be dealing 2,048 HP
damage to all targets!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveler LP: 65
Effect: Deal damage based on total steps taken to all foes in range
Cost: 6700 gil
Shop: Rabanastre, Nalbina

o Notice the steps that is indicated on the menu? It serves for one
purpose and that's to determine the number of steps that you have
taken.
o The more steps you taken, the more damage it will deal:

0 - 99 steps .x1 DMG (e.g. 99 steps x 1 = 99 HP damage)
100 - 499 steps .x2 DMG (e.g. 489 steps x2 = 978 HP damage)
500 - 989 steps .x3 DMG (e.g. 565 steps x3 = 1695 HP damage)
990 - 999 steps .x10 DMG (e.g. 998 steps x10 = 9998 HP damage)

o When the steps counter goes over 1000, it will resets to 0.
o You will "reset" the counter when you move over 1000 steps or last
use the Traveler technick. In other words, you will need to go for
another 990~999 steps to get 9900~9990 HP damage... Quite useful
earlier in the game though.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


XII_____________________________________________________________XII

[09] M o n s t e r s B e s t i a r y
. _______________________________________________________________ .

The monster bestiary can be found under the Clan Primer option. Upon
defeating an enemy, you will find an entry of the monster added to the
Clan Primer. However to obtain more details about the monster, you need
to defeat a required number of monsters to get more details.

Currently the bestiary is a work-in-progress. I will be updating this
in the future updates.

IN-PROGRESS

XII_____________________________________________________________XII

[10] M i s c e l l a n e o u s
. _______________________________________________________________ .


Bazaar Goods . . . . . . . . . . . . . . . . . . 1001
Clan Centurio . . . . . . . . . . . . . . . . . . 1002
Transportation Guide . . . . . . . . . . . . . . 1003
Sky Pirate Den . . . . . . . . . . . . . . . . . 1004

======================================================================
ffxii_1001
B A Z A A R G O O D S
======================================================================
Bazaar Goods are stuff sold by the merchants after you have sell a
certain requirement of loot to get them. You can buy Bazaar Goods from
buying it via the Bazaar option.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10-01-01 Unlock Bazaar Goods
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unlock a "Bazaar Goods", you need to sell a certain amount of loot
and that Bazaar Goods will be available for purchase under the Bazaar
Goods option. You can purchase the Bazaar Good from any merchant, not
necessary the merchant that you have sold the loot to.

Below are some important notes about unlocking Bazaar Goods:

o Most Bazaar Goods receipes are one-off. In other words, you can only
unlock one instance of it. By unlocking Bazaar Goods in the Bazaar
Goods, do not mean you will have the equipment/items listed in that
bazaar good. i.e. You need to buy it from any merchant.

o There are recipes/formulas for certain bazaar goods that can be
repeated for countless number of times (e.g. High Arcana, Dark
Matter). However, the Bazaar Good option can only hold a single
entry for these recipes. I.e. you can't have 2 recipes of High
Arcana. In other words, you need to do it one at a time. Buy it
before selling for another set.

o You don't need to sell the loot for a specific recipe all at once.
The game has the capability of remembering it and the quantity you
have sold. However, upon completing a receipe, the loot sold will be
reset to 0 and you need to sell another set for another receipe.
Below are some illustrations of the trading:

-----------------------------------------
Illustration: Overlapping is POSSIBLE
-----------------------------------------

Unassuming Surcoat Bazaar Good (180 gil)
- Earth Stone x1
- Wolf Pelt x2

However, you also sell another 2 Dark Stones and a Tanned Hide,
you will unlock Assorted Leathers Bazaar Good (680 gil)

-----------------------------------------
Illustration: Reset to Zero
-----------------------------------------

Monk's Garb Bazaar Good (5480 gil)
- Coeurl Pelt x4
- Ice Magicite x4
- Tyrant Hide x2

Instead of selling 4 Coeurl Pelts, you sell 5 for this instance.
You will need to sell another 6 Coeurl Pelts instead of 5 more...

Light & Sturdy Garb Bazaar Good (9800 gil)
- Coeurl Pelt x6
- Storm Magicite x5
- Tanned Tyrant Hide x2

HOWEVER, if you sell 6 Coeurl Pelt, Ice Magicite x4, Tryant Hide x2,
Tanned Tyrant Hide x2 and Storm Magicite x5 (all at the same time),
you will get BOTH receipes...

In other words, you just need to sell the MAX quantity that he
could appear in a receipe and sell the remaining stuff at the
same time to avoid the reset. However, this is quite tough
considering even I myself have problem in remembering what I
have sold...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10-01-02 Getting Loot
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before you attempt to start this bazaar good completion job, make sure
you have gotten the following technicks:

o Steal, Poach
o Thief's Cuffs (you can buy it from Luccio once you are able to head
for Mosphoran Highwaste)

However, having the Poach technick and stealing with Thief's Cuffs can
only get only 40% of the required loot at most. Thus you need to get
the Monographs.

So what are these? Upon unlocking one of these, the following item
will appear in the Bazaar Goods options. They will cost from 18000 gil
to 25,000 gil (not mentioning the Canopic Jar).

o-- Forgotten Grimories --o
"Text dating from antiquity prescribing tactics and guidance to those
who would walk a given path."

The forgotten grimories are actually texts that will help increase the
number of rare loot dropped by monsters. To unlock them, you will need
to trigger a special conditions. I will recommend you to get ALL six
before you make your journey to The Tomb of Raithwell...

----------------------------------------------------------------------
Hunter's Monograph 18000 gil
----------------------------------------------------------------------
After you have defeat the Thextera, report to Gatsly for your reward.
Now move to Muthru Bazaar, talk to Gatsly. Go the nearest shop (it
will be the Clan Provisioner if you have talked to Montblanc) and it
will be appear under the Bazaar Goods.

This monograph increases drops from Beasts & Avions

----------------------------------------------------------------------
Scholar's Monograph 22000 gil
----------------------------------------------------------------------
Talk to any armor merchant for a total of 20 times

This monograph increases drops from Constructs

----------------------------------------------------------------------
Mage's Monograph 21000 gil
----------------------------------------------------------------------
Talk to any magick merchant for a total of 25 times

This monograph increases drops from Fiends

----------------------------------------------------------------------
Knight's Monograph 19000 gil
----------------------------------------------------------------------
Talk to any weapon merchant for a total of 30 times

This monograph increases drops from Giants & Insects

----------------------------------------------------------------------
Warmage's Monograph 20000 gil
----------------------------------------------------------------------
Read the Notice Board at any Tavern (e.g. The Sandsea) for 25 times

This monograph increases drops from Amorphs and Undead

----------------------------------------------------------------------
Dragoon's Monograph 22000 gil
----------------------------------------------------------------------
Read the Notice Board at any Tavern (e.g. The Sandsea) for 50 times

This monograph increases drops from Dragons and Plants

----------------------------------------------------------------------
Sage's Monograph 25000 gil
----------------------------------------------------------------------
Talk to any merchant for a total of 100 times (includes the talks for
other monographs as well)

This monogrpah increase drops from Elements

With all these 6 monographs, you can get most of the loot except for
Arcanas, which will only dropped from Rare Games unless you have the
Canopic Jar.

----------------------------------------------------------------------
Canopic Jar 250000 gil
----------------------------------------------------------------------
Sell Phobos Glaze, Deimos Clay and Horakhty's Flame to any merchant.

"Morbid Urn"
It has been said this urn was made to lock away living souls. Whether
true or no, a preternatural morbidity hangs about it like a dark
vapor.

o Phobos Glaze - Complete Gil Snapper (Rank III) Mark Hunt
o Deimos Clay - Complete Trickster (Rank V) Mark Hunt
o Horakhty's Flame - Complete Orthos (Rank V) Mark Hunt

This monograph will increase drop of Arcanas.

----------------------------------------------------------------------
10-01-03 Loot Listing
----------------------------------------------------------------------
The recipe column determines the number of receipes that the loot is
involved in. The Need column will features the number of loot that you
need to satisfy all the receipes. For repeatable receipes, I have
indicated with asterisk * as they can be used for repeated purposes.

Legend
+ Special Loot
* Repeatable Receipe

For your convenience, I have organized them in 4 major sections.
Hopefully it will help you a lot...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Loot |Recipe |Need | Steal/Defeat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Adamantite | 2 | 3 | Adamantitan
Aged Turtle Shell | 1 | 2 | Silicon Tortoise
Ambrosia | 1 | 3 | Necrophobe
Ancient Bone | 1 | 3 | Dead Bones
Ancient Turtle Shell | 1 | 2 | Adamantitan
Antarctic Wind | 1 | 2 | Feral Croc
Arcana | 2 | + | Bazaar Goods
Arctic Wind | 1 | 1 | Yeti
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bat Fang | 2 | 6 | Steeling
Bat Wing | 1 | 1* | Seeker
Battlewyrm Carapace | 1 | 2 | Archaeoaevis/ Skulwyrm
Beastlord Hide | 1 | 7 | High Reaver
Beastlord Horn | 1 | 3 | Humbaba
Behemoth Steak | 1 | 1 | Behemoth
Bent Staff | 1 | 3 | Bagoly
Blood Wool | 2 | 18 | Mu, Baritine Croc
Blood-darkened Bone | 1 | 8 | Crusader, Dead Bones
Blood-stained Necklace | 1 | 3 | Shambling Corpse
Bomb Ashes | 1 | 3 | Bomb
Bomb Fragment | 1 | 3 | King Bomb, Grenade, Bomb
Bomb Shell | 2 | 7 | King Bomb, Grenade, Bomb
Book of Orgain | 3 | 13 | Gespenst, Gazer
Book of Orgain-Cent | 2 | 11 | Reaper
Book of Orgain-Mille | 1 | 8 | Gazer
Braid Wool | 1 | 2 | Wooly Gator, Ozmone Hare
Broken Greataxe | 1 | 2 | Giruveganus
Broken Spear | 1 | 2 | Skull Warrior
Broken Sword | 1 | 1 | Baritine Croc
Bundle of Feathers | 2 | 9 | Pyrolisk, Gorgimera
Bundle of Needles | 1 | 1 | Cactite, Cactoid
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cactus Fruit | 1 | 2 | Cactite, Cactoid
Caramel | 1 | 3 | Flan
Charged Gizzard | 1 | 3 | Thunderbug
Charger Barding | 2 | 9 | Deathclaw, Dragon Lich
Chimera Head | 2 | 4 | Chimera Brain
Chocobo Feather | 1 | 4 | any Chocobo
Coeurl Pelt | 3 | 13 | Coeurl, Panther
Coeurl Whisker | 1 | 2 | Ose
Corpse Fly | 1 | 3 | Dragon Lich
Crooked Fang | 2 | 6 | Seeker, Redmaw
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Damascus Steel | 1 | 2* | Bune
Death Powder | 1 | 2 | Bogey
Death's-Head | 1 | 2 | Dark Skeleton
Deimos Clay | 1 | 1 | Mark Hunt (Trickster)
Demon Drink | 1 | 3 | Elvoret
Demon Eyeball | 2 | 5 | Gargoyle, Garchimacera
Demon Feather | 2 | 12 | Garchimacera, Imp
Demon Tail | 1 | 7 | Buer, Gargoyle Baron
Demon's Sigh | 1 | 1* | Buer
Destrier Barding | 1 | 8 | Leynir
Destrier Mane | 1 | 1 | Mesmenir
Diakon Halcyon | 1 | 1 | Diakon Entite
Dorsal Fin | 1 | 2 | Focalor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Einherjarium | 1 | 2 | Mark Hunt, Goliath
Electrum | 1 | 2 | Any elemental entite
Emperor Scale | 1 | 2 | Archaeoaevis
Empyreal Soul | 1 | 3 | Bazaar Goods
Eye of the Hawk | 1 | 1* | Vulture
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Festering Flesh | 3 | 10 | Ghast, Zombie Warrior
Feystone | 2 | 2* | Any Elementals, Entites
Fine Wool | 2 | 7 | Wyrdhare, Baritine Croc
Fish Scale | 1 | 2 | Ichthon
Forbidden Flesh | 1 | 7 | Zombie Warlock, Bune
Foul Flesh | 2 | 4 | Zombie, Zombie Mage
Foul Liquid | 1 | 2 | Great Malboro
Four-leaf Clover | 1 | 2 | Mandragora Prince
Frog Oil | 1 | 2 | Speartongue
Frogspawn | 1 | 2 | Iguion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gemsteel | 2 | 5 | Bazaar Good Trade
Giant Feather | 2 | 8 | Dive Talon, Vulture
Gimble Stalk | 1 | 2 | Alraune King
Glass Jewel | 2 | 10 | Lich, Ghost
Gnoma Halycon | 1 | 1 | Gnoma Entite
Godslayer's Badge | 1 | 1 | Yiazmat Mark Hunt
Great Serpent's Fang | 1 | 2 | Python
Green Liquid | 1 | 4 | Slime
Grimoire Aidhed | 1 | 3* | Mallicant
Grimoire Togail | 1 | 3* | Nightmare
Gysahl Greens | 1 | 33 | Any Chocobos
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hell-Gate's Flame | 1 | 2* | Cerberus
High Arcana | 5 | + | Bazaar Goods Trade
Horakhty's Flame | 1 | 1 | Orthos Mark Hunt (Rank V)
Horn | 1 | 2 | Gigantoad
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ichthon Scale | 1 | 4 | Piranha
Insect Husk | 1 | 2 | Scythe Mantis
Iron Carapace | 1 | 3 | Mesmenir
Iron Ore | 1 | 5 | Mimeo, Pandora
Iron Scraps | 1 | 3 | Mimic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jack-o'-Lantern | 1 | 1 | Pumpkin Star
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ketu Board | 1 | 2 | Cassie
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Large Feather | 1 | 3 | Urstix
Leamonde Halcyon | 1 | 1 | Leamonde Halcyon
Leshach Halcyon | 1 | 1 | Leshach Halycon
Lifewick | 1 | 3 | Necrofiend
Lu Shang's Badge | 1 | 1 | Complete Fishing Mini-Game
Lumber | 1 | 2 | Treant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Maggoty Flesh | 2 | 9 | Striker, Zombie Knight
Magick Lamp | 1 | 1 | Mallicant
Malboro Flower | 2 | 10 | Cassie, Vivian
Malboro Fruit | 2 | 8 | Malboro Overking
Malboro Vine | 2 | 6 | Malboro, Great Malboro
Mallet | 1 | 2 | Purobolos
Mardu Halcyon | 1 | 1 | Mardu Entite
Mirror Scale | 1 | 2 | Mirrorknight
Molting | 1 | 1 | Sleipnir, Antares
Moon Ring | 1 | 3 | Ash Wyrm
Moondust | 1 | 2 | Mu
Mystletainn | 1 | 2 | Golem
Mythril | 1 | 3 | Mythril Golem
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Omega Badge | 1 | 1 | Defeat Omega Mk.XII
Onion | 1 | 3 | Onion Queen
Orichalcum | 1 | 5 | Deidar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phobos Glaze | 1 | 1 | Gil Snapper Mark Hunt
Pointed Horn | 2 | 8 | Lizard, Iguion
Putrid Liquid | 1 | 3 | Malboro Overking
Prime Pelt | 2 | 17 | Bandercoeurl, Cerberus
Prime Tanned Hide | 2 | 14 | Behemoth, Basilisk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quality Hide | 2 | 4 | Zaghnal
Quality Lumber | 1 | 4 | Golem
Quality Pelt | 1 | 6 | Silver Lobo, White Wolf
Quality Stone | 2 | 4 | Bazaar Goods, Babil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rainbow Egg | 1 | 1 | Axebeak
Rat Pelt | 1 | 2 | Dire Rat, Lab-Rat
Rat Tail | 1 | 3 | Dire Rat, Lab-Rat
Ring Wyrm Liver | 2 | 2 | Shield Wyrm
Ring Wyrm Scale | 1 | 4 | Shield Wyrm, Ash Wyrm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Salamand Halcyon | 1 | 1 | Salamand Entite
Scarletite | 1 | 1* | Emeralditan
Screamroot | 2 | 10 | Pumpkin Head
Serpent Eye | 1 | 2 | Basilisk
Serpentarius | 1 | 3 | Bazaar Good
Sickle-Blade | 1 | 2 | Praying Mantis
Silver Liquid | 3 | 11 | Hecteyes, Foobar
Sky Jewel | 2 | 15 | Necrophobe, Necrofiend
Slaven Harness | 1 | 2 | Slaven Warder
Slime Oil | 1 | 4 | Orthos (steal trick)
Small Feather | 1 | 3 | Cockatrice
Snake Skin | 1 | 4* | Wildsnake
Snowfly | 1 | 1 | Nightmare
Solid Horn | 1 | 4 | Abaddon
Solid Stone | 1 | 2 | Ragoh, Facer
Soul Powder | 1 | 1* | Etem
Soul of Thamasa | 1 | 1 | Oversoul
Spiral Incisor | 2 | 7 | Bellwyern, Abysteel
Split Armor | 1 | 2 | harybterix
Stardust | 1 | 2 | Wyrdhare
Sturdy Bone | 1 | 5 | Dark Skeleton, Skull Knight
Succulent Fruit | 2 | 7 | Alraune, Pumpkin Head
Sylphi Halcyon | 1 | 1 | Slyphi Entite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tanned Giantskin | 2 | 9 | Slaven Wilder, Yeti
Tanned Hide | 3 | 5 | Slaven, Viper
Tanned Tyrant Hide | 2 | 4 | Archaeosaur
Tattered Garment | 1 | 1 | Scythe Mantis
Throat Wolf Blood | 1 | 1 | Worgen
Tomato Stalk | 1 | 2 | Topstalk
Turtle Shell | 0 | 0 | Great Tortoise
Tyrant Bone | 1 | 2 | Wild Saurian
Tyrant Hide | 3 | 5 | Tyranorox, Diresaur
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Undin Halcyon | 1 | 1 | Undin Entite
Unpurified Ether | 2 | 4 | Hecteyes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vampyr Fang | 1 | 2 | Abysteel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wargod's Band | 1 | 2* | Leynir
White Incense | 1 | 2 | Garuda-Egi
Windslicer Pinion | 2 | 10 | Mirrorknight, Chimera Brain
Wolf Pelt | 2 | 4 | Hyena, Wolf
Wrath of the Gods | 1 | 2 | Pandora
Wyrm Bone | 1 | 3 | Skulwyrm
Wyrm Carapace | 1 | 2 | Twintania, Emperor Aevis
Wyvern Fang | 1 | 4 | Aeronite
Wyvern Wing | 1 | 2 | Aeronite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yellow Liquid | 2 | 3 | Jelly
Yensa Fin | 1 | 2 | Urutan-Yensa
Yensa Scale | 1 | 1 | Yensa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zombie Powder | 1 | 1 | Banshee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gems |Recipe |Need |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aquarius Gem | 1 | 4 | Facer, Golem, Mythril Golem
Aries Gem | 1 | 3 | Bagoly, Iguion, Wyrdhare
Cancer Gem | 1 | 3 | Deathclaw, Preying Mantis
Capricorn Gem | 1 | 3 | Dead Bones, Zombie Knight
Gemini Gem | 1 | 3 | Zaghnal, Slaven Warder
Leo Gem | 1 | 3 | Archaeosaur, Wild Saurian
Libra Gem | 1 | 3 | Wolf, Dire Rat, Panther
Pisces Gem | 1 | 3 | Piranha, Focalor
Sagittarius Gem | 1 | 4 | Hecteyes
Scorpio Gem | 1 | 4 | Darkmare, Mistmare
Taurus Gem | 1 | 3 | Seeker, Lesser Chimera
Virgo Gem | 1 | 7 | Cactite, Great Malboro
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Elemental Stone |Recipe |Need |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dark Stone | 5 | 17 | Skeleton, Skull Defender
Earth Stone | 3 | 8 | Slaven, Cactoid
Fire Stone | 4 | 17 | Hyena, Cockatrice
Holy Stone | 0 | 0 | Garuda-Egi
Ice Stone | 1 | 1 | White Wolf
Storm Stone | 0 | 0 | Sleipnir, Coeurl
Water Stone | 2 | 9 | Ichthon, Giza Rabbit
Wind Stone | 1 | 3 | Wolf
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Magicite |Recipe |Need |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dark Magicite | 2 | 8 | Zombie Knight, Dark Skeleton
Earth Magicite | 0 | 0 | Zaghnal, Wu
Fire Magicite | 3 | 15 | Lizard, Hellhound
Holy Magicite | 0 | 0 | Garuda-Egi
Ice Magicite | 3 | 13 | White Wolf
Storm Magicite | 2 | 11 | Pumpkin Head, Buer
Water Magicite | 1 | 3 | Mandragora, Piranha
Wind Magicite | 2 | 12 | Zu, Serpent
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crystal |Recipe |Need |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dark Crystal | 4 | 28 | Zombie Warlock, Bogey
Earth Crystal | 1 | 3 | Cassie, Scythe Mantis
Fire Crystal | 5 | 24 | Grenade, Cerberus
Holy Crystal | 3 | 27 | Babil
Ice Crystal | 1 | 7 | Basilisk, Buer
Storm Crystal | 1 | 7 | Archaeoaevis
Water Crystal | 2 | 19 | Silicon Tortoise
Wind Crystal | 3 | 23 | Mirrorknight
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It took me quite a while to get the whole list done up. I have choose
the easiest enemy that drop them, hence you will get an easier time of
getting the required loot.

-----------------------------------------------------------------------
10-01-04 Getting Rare Loot
-----------------------------------------------------------------------
The process of getting rare loot for the bazaar good is a tedious one
and you can miss one if you don't keep track of your loot well.

IN PROGRESS...

-----------------------------------------------------------------------
10-01-05 Bazaar Goods Recipes
-----------------------------------------------------------------------

o-- Items --o
Below are the list of useful items set. Make sure you get these item
packs, which you can buy them at a discount.

----------------------------------------------------------------------
Potion Pack 100 gil
----------------------------------------------------------------------
Contains two (2) potions. Sure to be use on your travels!

Prize: Potion x2
Required to Sell: Cactus Fruit x2

----------------------------------------------------------------------
Antidote Set 100 gil
----------------------------------------------------------------------
Take one of these and laugh in the face of poison! Contains three (3)
antidotes

Prize: Antidote x3
Required to Sell: Drab Wool x2

----------------------------------------------------------------------
Eye Drop Set 100 gil
----------------------------------------------------------------------
Adventuring is hard on the eyes; treat them right, lest your aim
suffer the consequences! Containing three (3) doses of eye drops, this
set is sure to fit the bill

Prize: Eye Drops x3
Required to Sell: Demon Eyeball x2

----------------------------------------------------------------------
Tail of the Phoenix 400 gil
----------------------------------------------------------------------
Should the unthinkable befall your allies, you'll want this close to
hand. Contains two (2) tufts of phoenix down.

Prize: Phoenix Down x2
Required to Sell: Small Feather x3

----------------------------------------------------------------------
First-aid Kit 450 gil
----------------------------------------------------------------------
Hope for the best, plan for the worst. Kit contains potions and tufts
of phoenix down, at a price no bargain hunter dare pass by.

Prize: Phoenix Down x2, Potion x2
Required to Sell: Large Feather x3

----------------------------------------------------------------------
Smelling Salts, &c. 540 gil
----------------------------------------------------------------------
Venture on neither hunt nor quest without this set of hi-potions and
selling salts in your haversack!

Prize: Hi-Potion x4, Smelling Salts x2
Required to Sell: Malboro Vine x4

----------------------------------------------------------------------
Tinctures & Tonics 700 gil
----------------------------------------------------------------------
This set should serve well in a pinch! A generous supply of potions,
handkerchiefs and gold needles.

Prize: Potion x5, Handkerchief x3, Gold Needle x3
Required to Sell: Succulent Fruit x4

----------------------------------------------------------------------
Eye Openers 1280 gil
----------------------------------------------------------------------
Trouble waking with just one alarm clock? Perhaps a set of five (5)
will do the trick? Now with matching tufts of phoenix down, at a price
that will alarm rival retaliers!

Prize: Phoenix Down x5, Alarm Clock x5
Required to Sell: Chocobo Feathers x4

----------------------------------------------------------------------
Survival Set 1500 gil
----------------------------------------------------------------------
It's difficult to prepare for every eventuality you may encounter in
your travels., but this set is a good start. A healthy supply of
antidotes, eye drops and echo herbs!

Prize: Antidote x12, Eye Drops x12, Echo Herbs x12
Required to Sell: Malboro Fruit x4

----------------------------------------------------------------------
Phials & Philtres 1980 gil
----------------------------------------------------------------------
Contains vaccines and smelling salts, in good quantity, at a price
not to be passed by!

Prize: Vaccine x8, Smelling Salts x16
Required to Sell: Malboro Flower x3

----------------------------------------------------------------------
Triage Kit 2980 gil
----------------------------------------------------------------------
Travelers, be prepared! Conatins both hi-potions and tufts of phoenix
down, so you can venture out with confidence.

Prize: Phoenix Down x12, Hi-Potion x3
Required to Sell: Giant Feather x3

----------------------------------------------------------------------
Soul of the Fire-bird 5980 gil
----------------------------------------------------------------------
By popular demand, we've assembled no fewer than twenty-five (25)
tufts of phoenix down. Don't let yourself be caught down for the
count!

Prize: Phoenix Down x25
Required to Sell: Bundle of Feathers x3

----------------------------------------------------------------------
Potion Crate 7480 gil
----------------------------------------------------------------------
A must for any potion connoisseur! Contains several of each variety.
Consider your restorative needs when deciding which to drink. And
please, drink responsibly.

Prize: Potion x30, Hi-Potion x20, X-Potion x10
Required to Sell: Screamroot x3

----------------------------------------------------------------------
Phoenix Flight 8750 gil
----------------------------------------------------------------------
Restocked and better than ever! You are not like to find a lower price
on tufts of phoenix down, perennial favorite of adventurers far and
wide!

Prize: Phoenix Down x50
Required to Sell: Windslicer Pinion x3


o-- Attacking Items --o
These items can be used for attacking through the item command. Motes
and Fangs deals elemental damage. Please refer to the item bestiary
for more details.

----------------------------------------------------------------------
Magick Shard 99 gil
----------------------------------------------------------------------
(Help!)

Prize: Holy Mote x1
Required to Sell: 1x Diakon Halcyon, 8x Glass Jewel, 8x Sky Jewel

----------------------------------------------------------------------
Magick Shards 499 gil
----------------------------------------------------------------------
(Help!)

Prize: Scathe Mote x1
Required to Sell: 8x Book of Orgain, 8x Book of Orgain-Millie, 8x Book
of Orgain-Cent.

----------------------------------------------------------------------
Sipping Wine 540 gil
----------------------------------------------------------------------
One swallow and you will know why they call them spirits. "Lose
yourself in the first sip, find yourself in the second."

Prize: Bacchus's Wine x3
Required to Sell: Tyrant Hide x2

----------------------------------------------------------------------
Burning Fangs 980 gil
----------------------------------------------------------------------
Fangs of a great beast, ever burning. Within each is said to dwell a
fire elemental

Prize: Red Fang x2
Required to Sell: Pointed Horn x2

----------------------------------------------------------------------
Magick Shards 1480 gil
----------------------------------------------------------------------
Engraving of water elementals adorn these shards of magicite. The
magicks within are quite strong.

Prize: Water Mote x5
Required to Sell: Festering Flesh x4


o-- Loot --o
I find this a joke though. You can obtain countless numbers of pebbles
once you have purchased a monograph. How I wished it is the other way
round where you can buy Quality Stones to get a Deathbringer...

----------------------------------------------------------------------
Memories of Yore 999 gil
----------------------------------------------------------------------
The world to a child. The weight of the world to an old man

Prize: Pebble x99
Required to Sell: Quality Stone x5

o-- Rare Items --o
The rare items are very hard to get and you will need the assistance of
having monographs in order to collect them. Some of the loot are very
rare. Unfortunately, you can only get have one of them in the bazaar.

----------------------------------------------------------------------
Flask of Oily Liquid 4000 gil
----------------------------------------------------------------------
Sages are said to have taken draughts of this liquid to replenish lost
arcane energies.

Prize: Ether x1
Required to Sell: 3x Caramel, 2x Unpurified Ether

----------------------------------------------------------------------
Flask of Viscous Liquid 12000 gil
----------------------------------------------------------------------
High sages are said to have taken draughts of this liquid to replenish
lost arcane energies.

Prize: Hi-Ether x1
Required to Sell: 2x Foul Liquid, 1x Slime Oil, 2x Unpurified Ether

----------------------------------------------------------------------
Saint's Draught 36000 gil
----------------------------------------------------------------------
Legendary draught mixed from waters divine, said to mend all wounds
great and small. Every adventurer should keep one close to hand.

Prize: Elixir x1
Required to Sell: 1x High Arcana, 3x Demon Drink, 3x Ambrosia

----------------------------------------------------------------------
Esoteric Draught 108000 gil
----------------------------------------------------------------------
Divine draught oft appearing in tales of legend, said to mend all
wounds great and small. Every adventurer should keep one close to
hand.

Prize: Megaixir x1
Required to Sell: 2x High Arcana, 3x Rat Tail, 3x Onion

o-- Repeatable Bazaar Goods --o
This recipes can be repeated i.e. you can get purchase another set or
the item after you have sold the required loot. However, it does not
work if you sell the whole lot all at once. Below are some
illustrations:

For example, if you sell 2x Eye of the Hawk, you will get only 1 set of
Chronos Tear Pack available in the bazaar. However, if you sell it one
at a time, you will get Chronos Tear Pack and purchase it. Sell the
other Eye of the Hawk, you will get another Chronos Tear Pack.

NOTE:
You cannot have 2 same name Bazaar Goods available at the same time.
In other words, you need to buy them before you start to sell them.

----------------------------------------------------------------------
Chronos Tear Pack 333 gil
----------------------------------------------------------------------
Time waits for no man, why should you wait for time? Contains ten (10)
chronos tears

Prize: Chronos Tears x10
Required to Sell: Eye of the Hawk x1

----------------------------------------------------------------------
Vaccine Pack 999 gil
----------------------------------------------------------------------
Leaving for foreign climes? Disease can strike any time... Best be
prepared. Contains ten (10) vaccines.

Prize: Vaccine x10
Required to Sell: Demon's Sigh x1

----------------------------------------------------------------------
Hi-Potion Pack 1111 gil
----------------------------------------------------------------------
Contains ten (10) hi-potions. Neither hunter nor adventurer should
ever go without!

Prize: Hi-Potion x10
Required to Sell: Rainbow Egg x1

----------------------------------------------------------------------
Fire-bird's Whisper 2222 gil
----------------------------------------------------------------------
Contains ten (10) tufts of phoenix down. A tried and trusted staple,
at home in the haversack of any adventurer

Prize: Phoenix Down x10
Required to Sell: Jack-o'-Lantern x1

----------------------------------------------------------------------
X-Potion Pack 4444 gil
----------------------------------------------------------------------
Momentous battle on the horizon? Best be sure of your potion supply
before charging in. Contains ten (10) x-potions.

Prize: X-Potion x10
Required to Sell: Behemoth Steak x1

----------------------------------------------------------------------
Life Crystal 9999 gil
----------------------------------------------------------------------
A crystal filled to overflowing with occult magicks, sublime light
readies from within.

Prize: High Arcana x1
Required to Sell: Arcana x10, Feystone, Soul of Thamasa x1

----------------------------------------------------------------------
Mysterious Substance 14999 gil
----------------------------------------------------------------------
Mysterious substance that feeds on night's darkness. Beneath its
surface lurk foreboding magicks

Prize: Dark Matter x1
Required to Sell: Bat Wing x1, Grimoire Aidhed x3, Grimoire Togail x3

----------------------------------------------------------------------
Jewel of the Serpent 19998 gil
----------------------------------------------------------------------
The surface of this gem writhes with a serpentine pattern. Within,
untold magicks sleep

Prize: Serpentarius x1
Required to Sell: 1x High Arcana, 4x Snake Skin, 2x Serpent Eye

----------------------------------------------------------------------
Jewel of the Creation 29997 gil
----------------------------------------------------------------------
An otherwordly light emanates from within this jewel. A profound sense
of peace comes over all who look upon it.

Prize: Empyreal Soul x1
Required to Sell: 1x High Arcana, 1x Soul Powder, 2x Wargod's Band

----------------------------------------------------------------------
Matchless Metal 29997 gil
----------------------------------------------------------------------
Alloy of unsurpassed hardness. Cannot be worked with ordinary tools

Prize: Gemsteel x1
Required to Sell: 1x Scarletite 2x Damascus Steel, 2x Hell-Gate's
Flame


o-- Swords --o

----------------------------------------------------------------------
Iron-forged Blade 1080 gil
----------------------------------------------------------------------
An iron blade of common, even clumsy, design, it is nonethless well
regarded by many a warrior for its uncommon durability.

Prize: Iron Sword
Required to Sell: Earth Stone x3, Foul Flesh x2, Iron Scraps x3

----------------------------------------------------------------------
Burning Blade 4680 gil
----------------------------------------------------------------------
Fierce flames dance the length of this blade, searing the flesh of its
mark even as it cuts. A mighty weapon.

Prize: Flametongue x1
Required to Sell: Fire Stone x6, Lumber x2, Malboro Vine x2

----------------------------------------------------------------------
Crimson Blade 4500 gil
----------------------------------------------------------------------
The blade of this sword is said to drink the blood of foes, growing
ever deeper in hue as it slakes its thirst. A dread blade.

Prize: Blood Sword x1
Required to Sell: Dark Stone x5, Glass Jewel x2, Solid Stone x2

----------------------------------------------------------------------
Warped Blade 11250 gil
----------------------------------------------------------------------
So strong is the substance of this blade, the warp in its edge could
not be mended. Sold as is.

Prize: Diamond Sword x1
Required to Sell: Bundle of Feathers x6, Fire Magicite x6, Maggoty
Flesh x4

----------------------------------------------------------------------
The Leering Blade 14800 gil
----------------------------------------------------------------------
A demon has been carved into the body of this sword. The frozen leer
of its jaw forms a cruel, cutting blade.

Prize: Deathbringer x1
Required to Sell: Dark Crystal x10, Demon Tail x7, Solid Horn x4

----------------------------------------------------------------------
Darksteel Blade 17800 gil
----------------------------------------------------------------------
A cruel blade forged for battle, its very shape a violence.

Prize: Stoneblade x1
Required to Sell: Chimera Head x2, Orichalcum x2, Taurus Gem x3

----------------------------------------------------------------------
Well-forged Blade 21600 gil
----------------------------------------------------------------------
(help)

Prize: Durandal x1
Required to Sell: Emperor Scale x2, Leshach Halycon, Lifewick x3


o-- Daggers --o

----------------------------------------------------------------------
Double-bladed Knife 13800 gil
----------------------------------------------------------------------
Dagger with two baldes that cross as they taper to a point.

Prize: Zwill Crossblade
Required to Sell: Malboro Flower x7, Wind Crystal x9, Windslicer
Pinion x5


o-- Axe & Hammers --o

----------------------------------------------------------------------
War Axe 10350 gil
----------------------------------------------------------------------
In antiquity, this small axe was primarily used as a throwing weapon.

Prize: Francisca x1
Required to Sell: Malboro Fruit x4, Pointed Horn x2, Wind Magicite x6

----------------------------------------------------------------------
Golden Battle Axe 16200 gil
----------------------------------------------------------------------
(help!)

Prize: Golden Axe x1
Required to Sell: Broken Greataxe x2, Electrum x2, Mardu Halycon

----------------------------------------------------------------------
The Scorpion 60000 gil
----------------------------------------------------------------------
Hammer made in imitation of a giant scorpion tail, Capable of
inflicting devastating damage.

Prize: Scorpion Tail x1
Required to Sell: Charged Gizzard x3, Scorpio Gem x4, Wyrm Bone x3


o-- Greatswords --o

----------------------------------------------------------------------
Attenuated Greatsword 14000 gil
----------------------------------------------------------------------
Long and narrow, this greatsword is adorned with a crest marking its
bearer as a knight.

Prize: Save The Queen x1
Required to Sell: Holy Crystal x10, Quality Stone x4, Sky Jewel x7

----------------------------------------------------------------------
Ultimate Blade 22800 gil
----------------------------------------------------------------------
A layered-disc pattern runs the length of this magnificent blade. Its
power is legendary, a single blow laying low all but most resolute
adversary.

Prize: Ultima Blade x1
Required to Sell: Adamantite x2, Death Powder x2, Gnoma Halycon x1

----------------------------------------------------------------------
The Sunflower 600000 gil
----------------------------------------------------------------------
A single, beautiful sunflower. Brilliant as the sun, wondrous as
creation.

Prize: Tournesol x1
Required to Sell: Empyreal Soul x3, Gemsteel x3, Serpentarius x3

----------------------------------------------------------------------
Dragon Crest 65535 gil
----------------------------------------------------------------------
(help!)

Prize: Wyrmhero Blade x1
Required to Sell: Godslayer's Badge, Lu Shang's Badge, Omega Badge


o--- Katanas --o

----------------------------------------------------------------------
Samurai's Katana 13800 gil
----------------------------------------------------------------------
Fashioned after a legendary blade made from the tail of a dragon.
Called the Great Scythe in the eastern kingdoms, it is said to have
reaped etire fields in a single swing.

Prize: Ame-no-Murakumo x1
Required to Sell: Iron Ore x5, Screamroot x7, Water Crystal x9

----------------------------------------------------------------------
Master-crafted Blade 350000 gil
----------------------------------------------------------------------
A red zigzag pattern runs the length of the blade, weaving its way
across delicate inlay.

Prize: Masamune x1
Required to Sell: Gemsteel x2, Mallet x2, Orichalcum x3


o-- Ninja Swords --o

----------------------------------------------------------------------
Jag-tooth Ninja Sword 9000 gil
----------------------------------------------------------------------
With a serrated blade, this is a most unusual ninja sword. It is
thought that this choice of design may have been made with the intent
of further opening any wounds inflicted.

Prize: Kagenui
Required to Sell: Dark Magicite x5, Festering Flesh x4, Giant
Feather x5

----------------------------------------------------------------------
Serpent Blade 15200 gil
----------------------------------------------------------------------
This sword's blade resembles an ophidian tongue, ornately wrought.

Prize: Orochi x1
Required to Sell: Cancer Gem x3, Coeurl Whisker x2, Sickle-Blade x2


o-- Spears --o

----------------------------------------------------------------------
Light Spear 1260 gil
----------------------------------------------------------------------
Spear tipped with a flattened blade. Design chiefly for civil, rather
than martial, purposes. its armor piercing capabilities have been left
somewhat wanting.

Prize: Javelin
Required to Sell: Foul Flesh x2, Horn x2, Wind Stone x3

----------------------------------------------------------------------
Forked Spear 11250 gil
----------------------------------------------------------------------
An unusual three-pronged spear, much resembling a common fork.

Prize: Trident
Required to Sell: Maggoty Flesh x5, Pointed Horn x4, Wind Magicite x6

----------------------------------------------------------------------
Engraved Spear 15300 gil
----------------------------------------------------------------------
The spear head bears an ancient magicked seal, the words "Consigned
to the Flame" etched therin. Only those of utmost proficiency with
the spear may wield it.

Prize: Gungnir
Required to Sell: Broken Spear x2, Ketu Board x2, Mystletainn x2


o-- Poles --o

----------------------------------------------------------------------
Wooden Pole 1800 gil
----------------------------------------------------------------------
One (1) pole, carved from a fine-grain wood highly prized in the
eastern kingdoms. It has been reinforced in places with strips of
metals for added strength.

Prize: Cypress Pole
Required to Sell: Bone Fragment x5, Earth Stone x4, Succulent Fruit x3

----------------------------------------------------------------------
Iron-forged Pole 4780 gil
----------------------------------------------------------------------
Simple pole made of iron. Its end is stained with dried blood.

Prize: Iron Pole x1
Required to Sell: Demon Eyeball x3, Fire Magicite x4, Sturdy Bone x5

----------------------------------------------------------------------
Elegant Pole 12150 gil
----------------------------------------------------------------------
A walking staff of the sort you might expect a dignitary or high-
ranking offical to carry. Excellent craftsmanship.

Prize: Ivory Pole x1
Required to Sell: Blood-darkened Bone x8, Demon Feather x6, Wind
Crystal x7

----------------------------------------------------------------------
Whisker of the Beast 60000 gil
----------------------------------------------------------------------
Spear-like in appearance, this pole takes its name from what many
consider the greatest beast to dwell in the deeps.

Prize: Whale Whisker
Required to Sell: Aquarius Gem x4, Corpse Fly x3, Mythril x3


o-- Staves --o

----------------------------------------------------------------------
Mystic Staff 7200 gil
----------------------------------------------------------------------
Rings adorn the tip of this staff. They say that by peering through
the rings one may catch a glimpse of a greater truth.

Prize: Cloud Staff
Required to Sell: Demon Feather x6, Quality Lumber x4, Storm Crystal x7

o-- Bows & Arrows --o

----------------------------------------------------------------------
Bow & Bodkin 600 gil
----------------------------------------------------------------------
Contains one (1) shortbow, easily drawn and one (1) quiver of finely
honed arrows

Prize: Shortbow x1, Parellel Arrows x1
Required to Sell: Bat Fang x1, Dark Stone x2, Rat Pelt x2

----------------------------------------------------------------------
Arrows Alight 3800 gil
----------------------------------------------------------------------
Contains one (1) quiver of arrows, each with an oil-soaked cloth,
wrapped about its point and one (1) longbow.

Prize: Long Bow x1, Firey Arrows x1
Required to Sell: Crooked Fang x2, Fire Stone x4

----------------------------------------------------------------------
Hollow-shaft Arrows 6280 gil
----------------------------------------------------------------------
Contains one (1) Loxley Bow, and one (1) quiver of hollow-shaft
arrows. The hollows of the arrows are fitted with sacs of poison.

Prize: Loxley Bow x1, Bamboo Arrows x1
Required to Sell: Bat Fang x5, Water Magicite x3, Yellow Liquid x1

----------------------------------------------------------------------
Permaforst Bow & Quiver 6280 gil
----------------------------------------------------------------------
Contains one (1) quiver of arrows, made of packed permafrost, and one
(1) bow of surpassing quality, said to have been carried by a great
hero of antiquity.

Prize: Perseus Bow x1, Icecloud Arrows x1
Required to Sell: Antartic Wind x2, Ice Crystal x7, Spiral Incisor x4

----------------------------------------------------------------------
Bow of the Moon Goddess 15800 gil
----------------------------------------------------------------------
Filled with grace of the moon goddess, the body emits a numinous glow.

Prize: Artemis Bow x1
Required to Sell: Great Serpent's Fang x2, Moondust x2,
Sylphi Halcyon x1

----------------------------------------------------------------------
Silver Bow 60000 gil
----------------------------------------------------------------------
Crafted of a beautiful silver metal and adorned with thorns of deep
magenta. The handle is affixed with a small shield.

Prize: Sagittarius x1
Required to Sell: Beastlord Horn x3, Moon Ring x3, Sagittarius Gem x4

----------------------------------------------------------------------
Arrows of the Moon Goddess 15000 gil
----------------------------------------------------------------------
Filled with the grace of the moon goddess, the shaft emits a numious
glow.

Prize: Artemis Arrows x1
Required to Sell: Dorsal Fin x2, Gemini Gem x3, Vampyr Fang x2

o-- Crossbow & Bolts --o

----------------------------------------------------------------------
Ranger's Crossbow 6480 gil
----------------------------------------------------------------------
Contains one (1) crossbow and one (1) quiver of bolts, cut long. A
favorite weapon of the ranger

Prize: Crossbow x1, Long Bolts x1
Required to Sell: Crooked Fang x4, Ice Stone x1, Yellow Liquid x2

----------------------------------------------------------------------
Huntsman's Crossbow 9980 gil
----------------------------------------------------------------------
Contains one (1) recurve crossbow and one (1) quiver of needle-thin
bolts. The light materials used in the weapon's construction make it
a hunter's favorite.

Prize: Recurve Crossbow x1, Stone Bolts x1
Required to Sell: Bundle of Needles x1, Festering Flesh x2, Ice
Magicite x5

----------------------------------------------------------------------
Blindfight Quarrels 11220 gil
----------------------------------------------------------------------
These bolts are actually tightly rolled scrolls, a spell of dark
magicks inscribed on the vellum. Quite valuable. With included
crossbow, it makes a great bargain.

Prize: Hunting Crossbow x1, Black Bolts x1
Required to Sell: Dark Crystal x3, Silver Liquid x3, Spiral Incisor x3

----------------------------------------------------------------------
Scout's Crossbow 17800 gil
----------------------------------------------------------------------
Contains one (1) quiver of enchanted bolts and one (1) crossbow.
Scouts of great skill are known to favour such as these.

Prize: Penetrator Crossbow x1, Time Bolts x1
Required to Sell: Ancient Bone x3, Holy Crystal x9, Wyvern Fang x4

----------------------------------------------------------------------
Piercing Bolts 15000 gil
----------------------------------------------------------------------
The finest bolts money can buy. Loosed, they resemble the javelins of
the heroes of antiquity, hurling straight and true toward their mark.

Prize: Grand Bolts x1
Required to Sell: Capricorn Gem x3, Ring Wyrm Liver x2, Wrath of the
Gods x2


o-- Guns & Shots --o

----------------------------------------------------------------------
Marksman's Delight 1680 gil
----------------------------------------------------------------------
Contains one (1) Capella, a marksman's rifle, and one (1) pouch of
special shot imbued with silencing magicks.

Prize: Capella x1, Silent Shot x1
Required to Sell: Dark Stone x3, Fish Scale x2, Green Liquid x1

----------------------------------------------------------------------
Rain of Tears 2980 gil
----------------------------------------------------------------------
Contains one (1) Vega, and one (1) pouch of water shot, which bear a
striking semblance to tears. Every bit as useful against those fiery
beasties as you'd hope!

Prize: Vega x1, Aqua Shot x1
Required to Sell: Green Liquid x3, Water Stone x4, Yensa Scale

----------------------------------------------------------------------
Mudslinger 9080 gil
----------------------------------------------------------------------
Contains one (1) firearm and one (1) pouch of shot, made from hardened
mud. The intent, of course, being to cover one's foes in mud,
rendering them blind and muddy.

Prize: Aldebaran x1, Mud Shot x1
Required to Sell: Earth Crystal x3, Ichthon Scale x4, Silver Liquid x3

----------------------------------------------------------------------
Armor-piercing Shot 15200 gil
----------------------------------------------------------------------
Contains one (1) Spica war gun, and one (1) pouch of shot, sometimes
known as "wind shot," that gathers air behind it in a cone as it flies
for an impact that can pierce rock.

Prize: Spica x1, Windslicer Shot x1
Required to Sell: Ring Wyrm Scale x4, Silver Liquid x5, Wind
Crystal x7

----------------------------------------------------------------------
Late-model Rifle 19800 gil
----------------------------------------------------------------------
Late-model, long bore hunting rifle. Wide body, narrow muzzle.

Prize: Arcturus x1
Required to Sell: Salamand Halcyon, Wyvern Wing x2, Yensa Fin x2

----------------------------------------------------------------------
Stone Shot 15000 gil
----------------------------------------------------------------------
Contains one (1) pouch of stone shot. This shot can easily pass for
some sort of petrified egg.

Prize: Stone Shot x1
Required to Sell: Libra Gem x3, Mirror Scale x2, Tyrant Bone x2


o-- Handbombs & Incendiaries --o

----------------------------------------------------------------------
Noisome Incendiaries 9800 gil
----------------------------------------------------------------------
Contains one (1) incendiary device and one (1) pouch of poison-spewing
bombs. Poison volume regulated by mandate.

Prize: Fumarole x1, Poison Bombs x1
Required to Sell: Bomb Shell, Fire Crystal x3

----------------------------------------------------------------------
Oil-Soaked Incendiaries 10625 gil
----------------------------------------------------------------------
Contains one (1) incendiary device, the Tumulus, and one (1) pouch of
bombs. The bombs contain a fortified blasting glycerin, and are
themselves wrapped in combustible cloth.

Prize: Tumulus x1, Oil Bombs x1
Required to Sell: Bomb Ashes x3, Book of Orgain x2, Fire Crystal x3

----------------------------------------------------------------------
Befuddling Incendiaries 17800 gil
----------------------------------------------------------------------
Contains one (1) incendiary device and one (1) pouch of bombs.
Rumoured to be used by the Archadian elite guard to sew chaos among
enemy ranks; a tactic of brutal efficiency.

Prize: Caldera x1, Chaos Bombs x1
Required to Sell: Bomb Shell x4, Book of Orgain-Cent x3, Fire
Crystal x7

----------------------------------------------------------------------
Water-drop Munitions 7800 gil
----------------------------------------------------------------------
Palm-sized orbs containing a magicked water

Prize: Water Bombs x1
Required to Sell: Book of Orgain x3, Putrid Liquid x3, Water
Crystal x10

----------------------------------------------------------------------
Devastating Incendiaries 12000 gil
----------------------------------------------------------------------
Incendiary device of destructive force beyond measure. A fell spirit
is rumoreed to dwell deep within.

Prize: Castellanos
Required to Sell: Aries Gem x3, Bomb Fragment x3, Frog Oil x2



o-- Shields --o

----------------------------------------------------------------------
Gilt Shield 270 gil
----------------------------------------------------------------------
Shield of wood, trimmed in gold leaf. A splendid choice for those new
to the art of swordplay.

Prize: Escutcheon x1
Required to Sell: Fire Stone x1, Molting x1

----------------------------------------------------------------------
Forbidding Shield 9800 gil
----------------------------------------------------------------------
A shield fearsome to look upon. The mouth at its center is a portal to
the unknown, a great maw that opens wide to drink in the Dark.

Prize: Demon Shield x1
Required to Sell: Aged Turtle Shell x2, Destrier Barding x8, Leamonde
Halcyon x1

----------------------------------------------------------------------
Brilliant Shield 12420 gil
----------------------------------------------------------------------
(help!)

Prize: Venetian Shield
Required to Sell: Ancient Turtle Shield x1, Ring Wyrm Liver x2, Undin
Halcyon x1


o-- Light Armor --o

----------------------------------------------------------------------
Unassuming Surcoat 180 gil
----------------------------------------------------------------------
Simple surcoat, stitched from choice pieces of leather.

Prize: Chromed Leather x1
Required to Sell: Earth Stone x1, Wolf Pelt x2

----------------------------------------------------------------------
Assorted Leathers 680 gil
----------------------------------------------------------------------
Matching pair of leather goods, guaranteeing comfort both in the
bazaar and on the battlefield

Prize: Leather Breastplate x1, Leather Headgear x1
Required to Sell: Dark Stone x2, Tanned Hide, Wolf Pelt x2

----------------------------------------------------------------------
Matching Reds 4280 gil
----------------------------------------------------------------------
Red cap and matching armor. The color softens and grows richer with
wear.

Prize: Red Cap x1, Brigandine x1
Required to Sell: Coeurl Pelt x3, Dark Magicite x3, Quality Hide x2

----------------------------------------------------------------------
Monk's Garb 5480 gil
----------------------------------------------------------------------
These pieces are said to wait for one whose heart burns with a worthy
flame. They have seen service in battle, and surely smell the part.

Prize: Headband x1, Jujitsu Gi x1
Required to Sell: Coeurl Pelt x4, Ice Magicite x4, Tyrant Hide x2

----------------------------------------------------------------------
Light & Sturdy Garb 9800 gil
----------------------------------------------------------------------
Helm and armor fashioned after a chelonian shell. The pieces breathe
well, making them ideal for wear in tropical climes.

Prize: Adamant Hat x1, Adamant Vest x1
Required to Sell: Coeurl Pelt x6, Storm Magicite x5, Tanned Tyrant
Hide x2

----------------------------------------------------------------------
Emboldening Arms 13780 gil
----------------------------------------------------------------------
Used to perform certain sacred rites in the eastern kingdoms. The
wearers of these garments are said to experience a grat surge of
strength

Prize: Chakra Band x1, Power Vest x1
Required to Sell: Fire Crystal x3, Quality Pelt x6, Tanned
Giantskin x4

----------------------------------------------------------------------
Gigas Gear 17800 gil
----------------------------------------------------------------------
Not just for show, these pieces are, as any warriro worth his codpiece
will attest, highly prized on the battlefield.

Prize: Gigas Hat x1, Gigas Chestplate x1
Required to Sell: Dark Crystal x7, Prime Pelt x8, Prime Tanned Hide x7

----------------------------------------------------------------------
Nature's Armory 24650 gil
----------------------------------------------------------------------
Clothing and crown made of twig and leaf. Steel's cold embrace is as
nothing before the splendor of nature's bounty

Prize: Crown of Laurels x1, Rubber Suit x1
Required to Sell: Fire Crystal x8, Forbidden Flesh x7, Prime Pelt x9


o-- Mystic Armor --o

----------------------------------------------------------------------
Traveler's Garb 3280 gil
----------------------------------------------------------------------
Robe and cap ensemble for the traveler on the go. In the linings of
each are sewn charms warding against misfortune.

Prize: Feathered Cap x1, Traveler's Vestments x1
Required to Sell: Braid Wool x2, Tanned Hide 2, Water Stone x5

----------------------------------------------------------------------
Alluring Finery 5480 gil
----------------------------------------------------------------------
Raiment and tiara of seductive beauty, light scented, as if with some
sweet flower.

Prize: Lamia's Tiara, Enchanter's Habit
Required to Sell: Fine Wool x3, Ice Magicite x4, Tyrant Hide x1

----------------------------------------------------------------------
Ninja Garb 8330 gil
----------------------------------------------------------------------
Both pieces of this classic ninja outfit are entirely black, loose-
fitting, and made of a unique material that aids movement.

Prize: Black Cowl x1, Black Garb x1
Required to Sell: Fine Wool x4, Fire Magicite x5, Tanned Tyrant
Hide x2

----------------------------------------------------------------------
Black Vestments 22800 gil
----------------------------------------------------------------------
Protectives preferred by practitioners of the black magick arts.

Prize: Black Mask x1, Black Robes x1
Required to Sell: Blood Wool x9, Dark Crystal x8, Prime Tanned Hide x7

----------------------------------------------------------------------
White Vestments 22800 gil
----------------------------------------------------------------------
Protectives preferred by practitioners of the white magick arts.

Prize: White Mask x1, White Robes x1
Required to Sell: Blood Wool x9, Beastlord Hide x7, Holy Crystal x8


o-- Heavy Armor --o

----------------------------------------------------------------------
Golden Garb 6780 gil
----------------------------------------------------------------------
This three (3) piece set includes an ornate breast plate, shield and
helm, seemingly wrought of pure gold.

Prize: Golden Helm x1, Golden Armor x1, Golden Shield x1
Required to Sell: Dark Stone x5, Iron Carapace x3, Tanned Hide x2

----------------------------------------------------------------------
Burnished Protectives 8400 gil
----------------------------------------------------------------------
Heavy pieces of armor polished to a mirror finish and suffused with
strong magicks, affording additional protection beyond the physical.

Prize: Burgonet x1, Shielded Armor x1, Ice Shield x1
Required to Sell: Fire Stone x6, Quality Hide x2, Wyrm Carapace x2

----------------------------------------------------------------------
Platinum Gear 19120 gil
----------------------------------------------------------------------
Made using only the finest materials, this set of platinum armor
gleams handsomely in the light.

Prize: Platinum Armor x1, Platinum Shield x1,
Platinum Helm x1
Required to Sell: Insect Husk x2, Storm Magicite x6, Tanned
Giantskin x5

----------------------------------------------------------------------
Magepower Helm 12800 gil
----------------------------------------------------------------------
Heavy armor though it be, this helm is strongly magicked. A worthy
device for those knights who rely upon more than just the steel of
their blades.

Prize: Magepower Shishak x1
Required to Sell: Charger Barding x5, Chimera Head x2, Feystone

-----------------------------------------------------------------------
Sturdy Battle Gear 14800 gil
-----------------------------------------------------------------------
Armor of the highest quality, crafted by masters of their art, its
materials and design carefully selected to provide surpassing
resilience

Prize: Maximillian x1
Required to Sell: Charger Barding x4, Pisces Gem x3, Split Armor x2

o-- Accessories --o

----------------------------------------------------------------------
Back Harness 800 gil
----------------------------------------------------------------------
When fighting on the floors of coliseums, gladiators were made to wear
harnesses such as this to prevent their escape.

Prize: Battle Harness x1
Required to Sell: Throat Wolf Blood x1


----------------------------------------------------------------------
Brawler's Fetish 5940 gil
----------------------------------------------------------------------
Decorative trinket conceived long ago by a pugilist seeking a means to
harness his inner strength.

Prize: Amber Armlet x1
Required to Sell: Gimble Stalk x2

----------------------------------------------------------------------
Large Gloves 4500 gil
----------------------------------------------------------------------
These large gloves narrow at the wrist, trapping heat inside.

Prize: Blazer Gloves x1
Required to Sell: Bent Staff x3

----------------------------------------------------------------------
Gilt Phylactery 3150 gil
----------------------------------------------------------------------
Made of gold, this amulet imparts a sense of both dignity and wisdom.

Prize: Golden Amulet x1
Required to Sell: Tattered Garment x1

----------------------------------------------------------------------
Ninja Footgear 450 gil
----------------------------------------------------------------------
Originally made to quieten the footfalls of those who serve by being
seen and not heard, these shoes soon found a place among those who
serve by being either seen nor heard.

Prize: Gillie Boots x1
Required to Sell: Slaven Harness x2

----------------------------------------------------------------------
Shoes of the Dead 450 gil
----------------------------------------------------------------------
Footgear worn by those preparing for their eternal rest. Redolent of
death.

Prize: Quasimodo Boots
Required to Sell: Destrier Mane x1, Zombie Powder x1

----------------------------------------------------------------------
Blush of Light 4500 gil
----------------------------------------------------------------------
This small ornament grows softly when worn, emitting a feeble light

Prize: Firefly x1
Required to Sell: Magick Lamp x1, Snowfly x1, Tomato Stalk x2

----------------------------------------------------------------------
Feathered Boots 450 gil
----------------------------------------------------------------------
Small wings adorn this pair of boots

Prize: Winged Boots x1
Required to Sell: Arctic Wind x1, Broken Sword x1

----------------------------------------------------------------------
Wing Cord 3600 gil
----------------------------------------------------------------------
Fashioned in the likeness of a pheasant, this is a tremendously
popular item.

Prize: Pheasant Netsuke x1
Required to Sell: Stardust x2

----------------------------------------------------------------------
Chain-link Belt 17820 gil
----------------------------------------------------------------------
Ornamental belt made by the stringing of chain links one to another.
A badge of great strength among those who test their mette on the
field of the battle.

Prize: Bubble Belt x1
Required to Sell: Adamantite x1, Battlewyrm Carapace x2

----------------------------------------------------------------------
Exquisite Ring 14400 gil
----------------------------------------------------------------------
A large opal is set at the center of this bejeweled ring.

Prize: Opal Ring x1
Required to Sell: Frogspawn x2

----------------------------------------------------------------------
Shell-worked Collar 8370 gil
----------------------------------------------------------------------
The clasp of this necklace is fashioned from tortoiseshell. For those
with discriminating taste.

Prize: Turtleshell Choker x1
Required to Sell: Bomb Shell x2, Four-leaf Clover x2

----------------------------------------------------------------------
Wind Walkers 18000 gil
----------------------------------------------------------------------
Intricate magick glyphs adorn the lining of these boots, conveying
arcane powers to their wearer.

Prize: Hermes Sandals x1
Required to Sell: Arcana x15, Gysahl Greens x33

----------------------------------------------------------------------
Comfy Headgear 30000 gil
----------------------------------------------------------------------
You might be inclined to pussyfoot about in this magicked hood. Would
saying it granted great speed be letting its secret out of the bag?
Well? Curious?

Prize: Cat-ear Hood x1
Required to Sell: Einherjarium x2, Virgo Gem x7, White Incense x2

----------------------------------------------------------------------
Cursed Necklace 15000 gil
----------------------------------------------------------------------
Heirloom of a royal line whose progency have long since faded into
obscurity. All others who don the necklace are said to meet with
betrayal

Prize: Nihopalaoa x1
Required to Sell: Blood-stained Necklace x3, Death's-Head x2,
Leo Gem x3

=======================================================================
ffxii_1002
C L A N C E N T U R I O
=======================================================================
The Clan Hall (or Clan Centurio) is located in the North End of
Rabanstre. You need to talk to Montblanc (the moogle) in the Clan Hall
to join as a member. You can join the Clan Hall after you obtain the
Clan Primer from Tomaj.

By being a member of the Clan Hall,
o You can get rewards from Montblanc when your Clan Rank increases.
o You can get rewards from Montblanc for defeating certain bosses
o You will be able to buy items from Clan Provisioner in Muthru
Bazaar
o You will able to take additional Mark Hunts that does not appear
on the notice boards in taverns (e.g. The Sandsea in Rabanastre)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ranks & Rewards
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LV1 Moppet Potion x3
o Talk to Montblanc after defeating the 1st Mark - Rogue Tomato at
Dalmasca Estersand

---------------------------------------------------------------------
LV2 Hedge Knight Warp Mote x2, Teleport Stone x2
o Accumulate more than 700 Clan Points
o Defeat at least 2 Marks

---------------------------------------------------------------------
LV3 Rear Guard Remedy x3, Teleport Stone x2
o Accumulate more than 8,000 Clan Points
o Defeat at least 4 Marks

---------------------------------------------------------------------
LV4 Vanguard Hi-Potion x3, Teleport Stone x2
o Accumulate more than 20,000 Clan Points
o Defeat at least 8 Marks

---------------------------------------------------------------------
LV5 Headhunter Ether x2, Teleport Stone x2
o Accumulate more than 30,000 Clan Points
o Defeat at least 10 Marks

---------------------------------------------------------------------
LV6 Ward of Justice X-Potion x2, Teleport Stone x2
o Accumulate more than 40,000 Clan Points
o Defeat at least 12 Marks

---------------------------------------------------------------------
LV7 Brave Companion Hi-Ether x2, Teleport Stone x3
o Accumulate more than 100,000 Clan Points
o Defeat at least 14 Marks

---------------------------------------------------------------------
LV8 Riskbreaker Elixir x2, Teleport Stone x3
o Accumulate more than 200,000 Clan Points
o Defeat at least 16 Marks

---------------------------------------------------------------------
LV9 Paragon of Justice High Arcana x1, Teleport Stone x3
o Accumulate more than 250,000 Clan Points
o Defeat at least 24 Marks

---------------------------------------------------------------------
LV10 High Guardian Empyreal Soul x1, Teleport Stone x3
o Accumulate more than 300,000 Clan Points
o Defeat at least 28 Marks

---------------------------------------------------------------------
LV11 Knight of the Round Megalixir x2, Teleport Stone x3
o Accumulate more than 500,000 Clan Points
o Defeat at least 32 Marks

---------------------------------------------------------------------
LV12 Order of Ambrosia Centurio Hero's Badge, Teleport Stone x3
o Complete the Clan Primer (includes completing Monster Bestiary and
Sky Pirate's Den)

---------------------------------------------------------------------

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rewards from Montblanc
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You can get rewards from Montblanc for defeating the certain bosses
or after commanding a certain number of Espers.

DEFEAT BOSSES
---------------
o Flans (Garamsythe Waterway) 150 gil
o Firemane (Garamsythe Waterway) 200 gil
o Mimic Queen (Barheim Passage) 300 gil
o 1st Demon Wall (Tomb of Raithwell) 1,200 gil, Electrum x1
o 2nd Demon Wall (Tomb of Raithwell) 600 gil, Warp Mote x1
o Belias (Tomb of Raithwell) Arcana x2, Teleport Stone x2
o Tiamat (Lenne Mines) 900 gil
o Elder Wyrm (Golmore Jungle) 800 gil
o Vinuskar (Stilshrine of Miriam) 1100 gil
o Mandragoras (Sochen Cave Palace) 1600 gil
o Ahriman (Sochen Cave Palace) 1600 gil
o King Bomb (Salikawood) 1300 gil, Mallet x1
o Rafflesia (Feywood) 1800 gil
o Daedalus (Giruvegan) 1900 gil
o Tyrant (Giruvegan) 1900 gil
o Hydro (Pharos at Ridorana) 2000 gil
o Earth Tyrant (Wyrm's Nest) 1200 gil
o Humbaba Mistant 2100 gil
o Fury 2100 gil, Bacchus's Wine x1
o Hell Wyrm 50,000 gil

COMMAND
----------
1 Esper Arcana x2, Teleport Stone x1
4 Espers High Arcana x1, Teleport Stone x2
8 Espers Gemsteel x2, Teleport Stone x2
13 Espers Serpentarius x1, Teleport Stone x1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shopping List from the Clan Provisioner
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
As your Clan Rank increases, the Clan Provisioner will be selling new
items. Below is the listing
______________________________________________________________________
|Item Price | Rank |
|-------------------------------------|--------------------------------|
| |01|02|03|04|05|06|07|08|09|11|12|
|Potion 70 gil |o |x |x |x |x |x |x |x |x |x |x |
|Hi-Potion 210 gil |x |o |x |x |x |x |x |x |x |x |x |
|Gysahl Greens 108 gil |x |x |o |o |o |o |o |o |o |o |o |
|Teleport Stone 200 gil |x |x |x |o |o |o |o |o |o |o |o |
|Nihopalaoa* 30000 gil |x |x |x |x |o |o |o |o |o |o |o |
|Reverse 7600 gil |x |x |x |x |o |o |o |o |o |o |o |
|Bubble 3300 gil |x |x |x |x |x |o |o |o |o |o |o |
|Faith* 5800 gil |x |x |x |x |x |x |o |o |o |o |o |
|Bravery* 5800 gil |x |x |x |x |x |x |x |o |o |o |o |
|Bubble Belt* 19800 gil |x |x |x |x |x |x |x |x |o |o |o |
|Warp Mote* 100 gil |x |x |x |x |x |x |x |x |o |o |o |
|Cat-ear Hood* 30000 gil |x |x |x |x |x |x |x |x |o |o |o |
|Knot of Rust* 6 gil |x |x |x |x |x |x |x |x |x |o |o |
|Dark Matter* 2 gil |x |x |x |x |x |x |x |x |x |x |o |
|_____________________________________|__|__|__|__|__|__|__|__|__|__|__|

o Available x Not Available

NOTE:
Items marked with an asterisk * are items that can only be bought via
the Clan Provisioner (excluding Bazaar Goods)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mark Hunts
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You will be able to accept Hunts once you meet with Tomaj at The
Sandsea. You will receive the Clan Primer, which keeps the details of
your hunts. The Primer can be accessed via the Party Menu.

You can't just take a look at the board then go running off to hunt
the mark. You'll miss out on the bounty. You gotta talk to who
posted the bill - the petitoner - first. Let him know you're going
on the hunt. Once you have located the petitioner will tell you how to
find the mark. Then you hunt it, report back and claim the bounty.

Please refer to the main walkthrough for the strategies.

RANK I/ Bill No. 01
----------------------------------------------------------------------
Red Rotten in the Desert ROGUE TOMATO
Tomaj (Robanastre)
----------------------------------------------------------------------
Availability: You have talked to Tomaj at The Sandsea

o Saw bill posted for the hunting of the Rogue Tomato (Rank 1)
at the Sandsea tavern, Tomaj explain the details

o Hunt accepted. The Rogue Tomato is to be found in the Dalmasca
Estersand.

(Defeat Rogue Tomato at Dalmasca Estersand - The Stepping)

o Rogue Tomato defeated! Report to Tomaj at the Sandsea tavern in
Rabanastre.

(Talk to Tomaj at Sandsea tavern. You will get 300 gil, Potion x2
and a Teleport Stone)

o Hunt reported to Tomaj. First hunt successfully completed!

RANK I/ Bill No. 02
----------------------------------------------------------------------
Wolf in the Waste THEXTERA
Gatsly (Rabanastre)
----------------------------------------------------------------------
Availability: Upon returning from Barheim Passage

o Saw bill posted for the hunting of Thextera (Rank 1). The petitioner
is Gatsly at the Sandsea tavern in Rabanastre.

Talk to Gatsly at The Sandsea - Rabanastre

o Hunt accepted. Gatsly explains that a delivery he is expecting will
be coming via the Dalmasca Westersand. He fears Thextera may attack
the cavern. Thextera is to be found on the Galtea Downs in the
Dalmasca Westersand.

Defeat Thextera at Dalmasca Westersand - Galtea Downs [south region]

o Thextera defeated! Report to Gatsly at the Sandsea tavern in
Rabanastre

Talk to Gatsly and receive 500 gil, Headguard, Teleport Stone

o Hunt reported. Gatsly heard the news with great relief and went
home happy. He urges you to visit him at his shop.

NOTE: Go to the Muthru Bazaar and you will find him there. Talk to
him to unlock the Forgotten Grimoire (Hunter's Monograph)
Bazaar Good, which you can buy it for 18,000 gil.

RANK I/ Bill No. 03
----------------------------------------------------------------------
Dalmasca's Desert Bloom FLOWERING CACTOID
Dantro (Dalmasca Estersand)
----------------------------------------------------------------------
Availability: After you have completed the Thextera Hunt

o Saw bill posted for the hunting of a flowering cactoid (Rank 1). The
petitoner is Dantro at a camp in the Dalmasca Estersand.

Talk to Dantro at Dalmasca Estersand - Estersand Outpost

o Hunt accepted. Dantro wants the rare bloom from the head of
flowering cactoid. The flowering cactoid is to be found in the
Yardang Labyrinth in the Dalmasca Estersand

Defeat the Flowering Cactoid at Dalmasca Estersand - Yardang
Labyrinth [central region]

o Flowering cactoid defeated, and cactus flower claimed! Report to
Dantro at the camp in the Dalmasca Estersand

You will get the Cactus Flower key item. Talk to Dantro and you will
claim 500 gil & Potion x 10 for your efforts.

o Hunt reported. Now what to do with the flower?

You will need to deliver the Cactus Flower to Dantro's Wife, who
resides in the South Bank Village [Barheim Passage Key Quest]

RANK I/ Bill No. 04
----------------------------------------------------------------------
Waterway Hunting WRAITH
Milha (Rabanastre)
----------------------------------------------------------------------

o Saw bill posted for hunting of a wraith (Rank 1). The petitioner is
Milha in the North Sprawl in Rabanastre's Lowtown.

Go to Rabanastre's Lowtown - North Sprawl. You will find her
squating in front of locked house in northeast region.

o Hunt accepted. Milha explains that a child has locked himself in an
abandoned house, for fear of ghosts. The wraith is to be found in
the Garamsythe Waterway near the entrance from Lowtown.

Defeat the Wraith at Garamsythe Waterway - Overflow Cloca (it is the
place where you fight the boss - Firemane or Vaan do his sewer rat
hunting earlier in the game)

o Wraith defeated! Report to Milha in the North Sprawl in Rabanastre's
Lowtown.

Talk to Milha and you will get 500 gil, Ether x1 & Gauntlets x1 for
your efforts

o Hunt reported to Milha. The child did come out of hiding, but it
wasn't Milha's...

RANK I/ Bill No. 5
----------------------------------------------------------------------
Marauder in the Mines NIDHOGG
Aekom (Bhujerba)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a nidhogg (Rank 1). The
petitioner is Aekom in Lhusu Square in Bhujerba.

Go to Bhujerba - Lhusu Square. He is the blue Seeq talking to a man
at the back of the Save Crystal.

o Hunt accepted. Aekom tells yu that the nidhogg plaguing the Lhusu
Mines has effectively brought mining to a halt. It is to be found at
a fork in the mine tunnels.

Defeat the Nidhogg at Lhusu Mines - Transitway 1 section. It is at
the split path.

o Nidhogg defeated! Report to Aekom in Lhusu Square in Bhujerba

Talk to Aekom and you will get 600 gil, Rose Corsage x1, Balaclava
x1 along with a bonus Giant Serpentskin as your reward.

o Hunt reported

NOTE: Do not sell the Giant Serpentskin. It will get you a bonus
reward when you do the Barheim Key Quest. It is not compulsory
to get the key but it affects the bonus reward.

RANK I/ Bill No. 33
----------------------------------------------------------------------
Little Love on the Big Plains CLUCKATRICE
Dania (Giza Plains)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of a cluckatrice (Rank
1). The petitioner is Dania in the nomad village on Giza Plains.

The bounty can be obtained from Montblanc.

Go to Giza Plains - Nomad Village during the dry season. You will
find her inside the fence which is surrounded by cockatrice.

o Hunt accepted. Dania explains that a cluckatrice and her brood are
frightening the village's cockatrices. The cluckatrice is to be
found along the north bank of the Gizas. She warns you that they are
sensitive to humes and hide at the first sight of danger.

Go to Giza Plains - Giza North Bank. Defeat all the enemies there
(include the Giza Rabbits). Exit and return to the area and you will
find the Cluckatrice and 3 Chickatrice. You need to defeat all 3 of
them to complete the hunt. Lastly, this can only be done in the Dry
Season.

o Cluckatrice defeated! Report to Dania in the nomad village on Giza
Plains.

Talk to Dania and you will get 1,000 gil, Jackboots x1, and a
Rainbow Egg for your efforts

o Hunt reported. At last the village cockatrice can preen in peace.

NOTE: This quest is essential for you to do the Cockatrice Find Quest.
You can do this Hunt after the season has changed back to the
Dry season after you have finished visiting the Draklor
Laboratories in Archades.

RANK I/ Bill No. 34
----------------------------------------------------------------------
The Cry of Its Power ROCKTOISE
Pilika (Bhujerba)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of a rocktoise (Rank
1). The petitioner is Pilika at the Khus Skygrounds in Bhujerba

The bounty can be obtained from Montblanc. Go to Khus Skygrounds
(which is accessible after you have visit the mines) and you will
find him at the southwest corner of the region. Talk to the moogle.

o Hunt accepted. Pilika confesses that she was keeping a rocktoise as
a pet in secret (its name was Carbo), but it has escaped and has
now become quite wild and violent. Carbo is found in Site 2 of the
Lhusu Mines

Go to Lhusu Mines - Site 2 (the location where Lamont talks about
the Manufacted Nethicte). The Rocktoise will roaming there...

o Rocktoise defeated! Report to Pilika at the Khus Skygrounds.

Talk to Pilika and you will get 1200 Gil, Hi-Potion x1 and Heavy
Coat x1 for your efforts.

o Hunt reported. The cowed Carbo has returned, and Pilika intends to
find a house where they can both live in peace.

NOTE: Upon completing the hunt, you can talk to Pilika where you can
do a mini-quest to get his diary at Clio's Technicks.


RANK II/ Bill No. 08
----------------------------------------------------------------------
A Scream from the Sky WYVERN LORD
Sherral (Bhujerba)
----------------------------------------------------------------------
o Saw bill posted for the hunting of the wyvern lord (Rank II). The
petitioner is Sherral at the weaponsmith's in Rabanastre.

Talk to Sherral (Imperial soldier) inside the weapon shop in
Rabanastre

o Hunt accepted. Sherral apparently spotted a wyvern while on patrol
in the sandsea. He hopes the beast can be dealt with before it
threaten the city. The wyvern lord is to be found on the western
edge of the Nam-Yensa Sandsea.

Go to the Simoon Bluff (northwest off Trail of Fading Warmth) and
go to the extreme end of the area. The Wyvern Lord is there.

o Wyvern lord defeated! Report to Sherral at the weaponsmith's in
Rabanastre.

Talk to Sherral and you will get 1,000 gil, a Longbow and a Shell
Shield.

o Hunt reported.

RANK II/ Bill No. 10
----------------------------------------------------------------------
The Defense of Ozmone Plain ENKELADOS
Low-chief Sugumu (Jahara, Land of the Garif)
----------------------------------------------------------------------

o Saw bill posted for the hunting of an enkelados (Rank III). The
petitioner is Low-chief Sugumu on the Elderknoll on Jahara.

Go to Jahara - Elderknoll. He will be found at the camps located at
southeast region.

o Hunt accepted. Low-chief Sugumu explains that an enkelados is
trampling precious medicinal herbs on the plains and must be
stopped. The enkelados is to be found in the Shred on the Ozmone
Plain. Warrior Hsemu is said to know more.

Talk to Warrior Hsemu (he is standing at the suspension bridge that
is leading to the Elderknoll). Go to The Shred via The Greensnake.
Defeat all the Wus there. Exit and re-enter the area. The Enkelados
will be there. Defeat it and you will get an Errmonea Leaf key item.

o Enkelados defeated! Report to Low-chief Sugumu on the Elderknoll in
Jahara.

You will get 1,100 gil, 1x Ether and 1x Golden Amulet for your
effrots. You will need to deliver the Errmonea Leaf to the nomads
that is in the Giza Plains.

o Hunt reported. Low-chief Sugumu has asked you to deliver the
errmonea leaf you obtained from the enkelados to the nomads of the
Giza Plains.

Re-visit Giza Plains when the Dry season is back. Talk to Lessina and
you will get 2x Remedy for completing the delivery. She will found in
the area near the Cockatrice Flock area.

RANK II/ Bill No. 11
----------------------------------------------------------------------
A Ring in the Rain CROAKADILE
Sadeen (Giza Plains, the Rains)
----------------------------------------------------------------------
o Saw bill posted for the hunting of a croakadile (Rank II). The
petitioner is Sadeen in the nomad village in the Giza Plains during
the Rains.

Talk to Sadeen (he is standing near the deserted Cockatrice fences
during the Rains season)

o Hunt accepted. Sadeen tells you that a croakadile swallowed a ring
which was very important to him. The croakadile is to be found near
a bridge in the Giza Plains.

Make your way to Starfall Field area. The Croakadile will appears
when you reach the middle section of the area. Defeat it and you
will get Ring of The Toad key item.

o Hunt reported, upon which Sadeen requested the ring be delivered
to one of the nomad women. She should return to the village during
the Dry.

Talk to Sadeen and he will give you 1,200 Gil, a Serpent Rod and a
Teleport Stone for your efforts.

Once Giza Plains in the Dry Season, talk to Elder Brunoa. Once the
Rain season comes, visit Nomad Village, talk to Sadeen (*gasps*)...


RANK II/ Bill No. 12
----------------------------------------------------------------------
The Dead Ought Sleep Forever IXTAB
High-chief Zayalu (Jahara, Land of Garif)
----------------------------------------------------------------------

o Saw bill posted for hunting of Ixtab (Rank II). The petitioner is
High-chief Zayalu on the Elderknoll in Jahara

Go to the Jahara - Elderknoll. Zayalu will be in the area where
Vaan meets the great chief. You will get a free ride from Gurdy when
you accept the hunt. It works only for the first time

o Hunt accepted. High-chief Zayalu warns that Ixtab is a spirt of
great malevolence, prone to attack whatever it senses the living. It
is to be found in the Phase 1 Shaft of the Henne Mines.

Go to the Phase 1 Shaft of the Hennes Mines. You will need to hit
the Gate Switchboard in order to access the area. It is located in
the area where you find the urn that contains the map of the mines.

o Ixtab defeated! Report to High-chief Zayalu on the Elderknoll in
Jahara.

Talk to Zayalu and you will get 1,300 gil, 1x Ether and 1x Soul
Powder for your efforts.

o Hunt reported. Ixtab was the tainted spirit of all garif who had
died in the Henne Mines. Now at last the dead may know the peace,
and for that the garif are thankful.

RANK III/ Bill No. 07
----------------------------------------------------------------------
For Whom the Wyrm Tolls RING WYRM
Balzac (Rabanastre)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a ring wyrm (Rank III). The
petitioner is Balzac in the North Sprawl in Rabanastre's Lowtown.

Make your way to Rabanastre's Lowtown - North Sprawl. Balzac is
found sitting on the crate in the southwest corner. He is the one
who Vaan gives the Sword of Order earlier in the game.

o Hunt accepted. Balzac complains about a particularly aggressive
dragon interfering with his training. The ring wyrm is to be found
amongst the Windtrace Dunes of the Dalmasca Westersand, but only
when the weather is just so.

The area will be covered with a sandstorm. You will find it in the
lower west region of the area. Beware you will also need to fight
the surrounding enemies as well. Defeat the dragon (Ring Wyrm)

o Ring wyrm defeated! Report to Balzac in the North Sprawl in
Rabanastre's Lowtown.

Talk to Balzac and you will get 200 gil, 1x Icebrand and 1x Moon
Ring.

o Hunt reported. Upon receiving the news, Balzac said a few ominous
words and left town...

RANK III/ Bill No. 14
----------------------------------------------------------------------
A Chase Through the Woods RING WYRM
Nera (Eruyt Village)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a vorpal bunny (Rank III). The
petitioner is Nera in the Spiritwood of Eruyt Village.

Go to Eruyt Village. Make your way to the Spiritwood. Nera is found
sitting at the edge of main circular area.

o Hunt accepted. Nera searches for a vorpal bunny tail for her friend,
Ajia. The vorpal bunny is to be found in Golmore Jungle.

Go to the Golmore Jungle - The Rustling Chapel. Beware of the
Hellhounds and Couerls nearby. The bunny will be found in the middle
area and it loves to run a lot. Strike it down with your Mist
Quickenings once you encounter it. You will get the Rabbit's Tail
key item upon defeating it.

o Vorpal bunny defeated, and tail obtained! Report to Nera in the
Spiritwood in Eruyt Village.

Make your way back to Spiritwood and there will be a cutscene. You
will get 2000 gil, Lightning Arrows x1 and Gillie Boots x1 for your
efforts

o Hunt reported and tail delivered. Ajia, learning of Nera's kindness,
promise to complete her apprenticeship and become a fully-fledged
salve-maker.

RANK III/ Bill No. 13
----------------------------------------------------------------------
Befoulment of the Beast FERAL RETRIEVER
Hymms (Mt Bur-Omisace)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a feral retriever (Rank III). The
petitioner is Hymms in the Sand-strewn Pass on Mt Bur-Omisace.

Head for Mt. Bur-Omisace. Talk to Hymms (he is the Kiltias standing
between the item merchant and Chocobo Ranch)

o Hunt accepted. Hymms tells you of numerous travelers to the Paramina
Rift being attacked by the feral retriever. The feral retriever is
to be found in the south of the Paramina Rift - near the Stilshrine
of Miriam

Make your way to the Spine of the Iceywrm. You will encounter the
Garuda-Egis there while the Twintania are temporarily M.I.A for that
period. It is found in the northwest of the area.

o Feral retriever defeated! Report to Hymms in the Sand-stewn Pass on
Mt. Bur-Omisace.

Talk to Hymms and you will get 1,500 gil, 1x Recurve Crossbow and 2x
Teleport Stone for completing this hunt.

o Hunt reported. At last, travelers may breathe a sigh of relief.

RANK III/ Bill No. 36
----------------------------------------------------------------------
Paradise Risen GIL SNAPPER
Nanau (Giza Plains, the Rains)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of a gil snapper (Rank
III). The petitioner is Nanau in the Crystal Glade on Giza Plains
during the Rains.

This hunt can be obtained from Montblanc.

You will find Nanau at the Crystal Glade (where you find Jinn during
your first visit to the Plains). Talk to him and you will get the
Silent Urn key item.

o Hunt accepted. Nanau wants you to use the silent urn to entrap a gil
snapper gone wild. It can be found at the Tracks of the Beast on
Giza Plains during the Rains.

To access the Tracks of the Beast, you need to chop down the withered
trees that are scattered all over Giza Plains:

#1 Throne Road - near the exit leading to Nomad Village
#2 Nomad Village - near the Cockatrice flock fences
#3 Gizas North Bank - near the exit leading to Throne Road
#4 Toam Hills - near the exit leading to Nomad Village
#5 Starfall Field - near the exit leading to Toam Hills
#6 Crystal Glade - behind the Dark Crystal

Once you chopped all the six trees, you will be able to access the
Tracks of the Beast area that located southeast off Gizas South Bank.
When you first visit there, Bansat (member of the Clan Hall) will
assist you for this hunt. Make sure you go to the southeast corner of
area to grab the Feather of the Flock key item found inside the urn.
Once it is heavy rains, the Gil Snapper will be there and Bansat will
tell you to hunt it. Defeat it and it will be drained inside the
Silent Urn.

o Gil snapper entrapped within the silent urn! Report to Nanau in the
Crystal Glade on Giza Plains.

You will find a soggy letter where Nanau used to stand. Examine it.
Re-visit Giza Plains when the dry season come. Make your way to the
Nomad Village. Talk to Nanau and you will get 3,000 gil and Phobos
Glaze from Elder Brunoa.

RANK III/ Bill No. 17
----------------------------------------------------------------------
Trouble in the Hills ATOMOS
Burrough (Nalbina Fortess)
----------------------------------------------------------------------

o Saw the bill posted for hunting of an atomos (Rank III). The
petitioner is Burrogh in Jajim Bazaar in Nalbina.

Talk to Burrough, the blue bangaa found at the carpet opposite the
Technick Shop

o Hunt accepted. Burrough tells you an atomos has been attacking
caravans over the mountains. The atomos is to be found in the
Mosphoran Highwaste

The Atomos mark can be found in Northern Skirts of Mosphoran
Highwaste. Defeat it.

o Atomos defeated! Report to Burrough in the Jajim Bazaar in Nalbina.

Talk to Burrough and you will be able to get your bounty - 1,800 gil,
Gaia Rod and Diamond Shield for your efforts.

RANK IV/ Bill No. 15
----------------------------------------------------------------------
The Mind Flayer MINDFLAYER
Warrior Guromu (Jahara, Land of the Gariff)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a mindflayer (Rank IV). The
petitioner is Warrior Guromu in the Lull of the Land of Jahara.

Talk to Warrior Guromu (he is found near the entrance to the
village) to accept his bill.

o Hunt accepted. Warrior Guromu tells you that one of his people went
to learn more of the mindflayers and never returned. The mindflayer
is to be found in the Henne Mines. It is known to prefer places with
a dense Mist.

Enter the mines via riding a Chocobo. Proceed to Phase 1 Dig and make
your way to the spot where you find the Urn. It will be there. Defeat
it. It will appear there only when your leader has full MP.

o Mindflayer defeated! Report to Warrior Guromu in the Lull of the Land
in Jahara.

Report to Guromu and you will get 1x Carmagnole and 2,200 gil for
completing the hunt.

o Hunt reported. With the mindflayer gone, Warrior Guromu is certain
his friend will soon return.

RANK IV/ Bill No. 19
----------------------------------------------------------------------
Rodeo to the Death BRAEGH
Va'Kansa (Mosphoran Highwaste)
----------------------------------------------------------------------

o Saw bill posted for the hunting of the Braegh (Rank IV). The
petitioer is Va'Kansa in the Babbling Vale in the Mosphoran
Highwaste.

Make your way to the Babbling Vale of Mosphoran Highwaste (where you
find the Gate Crystal). Talk to him to accept his bill.

o Hunt accepted. Va'Kansa says he was attacked by the Braegh in the
Salikawood on his way to do business on the Phon Coast, and was
separated from his travelling companion. The Braegh is to be found
in the Salikawood.

Make your way to The Salikawood - Corridor of Ages (the area before
you head for the Necrohol of Nabudis). Defeat it.

o Braegh defeated! Report to Va'Kansa in the Babbling Vale in the
Mosphoran Highwaste

Return back to the Babbling Vale, talk to Va'Kansa and you will get
a 1,700 gil, 1x Hi-Ether and 1x Obelisk for your bounty.

RANK IV/ Bill No. 20
----------------------------------------------------------------------
Shelled Obstruction DARKSTEEL
Homesick Man (Archades)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a darksteel (Rank IV). The
petitioner is the homesick man at Vint's Armaments in Archades.

Make your way to the weapon shop in the Imperial City of Archades.
Talk to the man standing closest to the door to accept his bill.

o Hunt accepted. The homesick man tells you that a fiendish creature
prevents him from returning to his homeland of Balfonheim. This
darksteel is found in the Sochen Cave Palace.

Enter the Sochen Cave Palace via Old Archades. It is in the area
after the elevator - Temptation Eluded. Try to steal 2 Ancient
Turtle Shell before you defeat it.

o Darksteel defeated! Report to the homesick man at Vint's Armaments
in Archades.

Return back to Archades. Proceed to the Weapon Shop. Talk to the
homesick man to claim your bounty - 3,000 gil, 1x Lead Bolts, 1x
Adamantite.

o Hunt reported to the homesick man. He was overjoyed at the prospect
of being able to return home. However, though the darksteel be no
more, there are plenty of other nasties in the Sochen Cave Palace.
The petitioner wisely intends to purchase extra arms and armor
before making the journey.

RANK V / Bill #06
----------------------------------------------------------------------
Lost in the Pudding WHITE MOUSSE
Sorbet (Rabanastre)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a white mousse (Rank V). The
petitioner is Sorbet at the Westgate in Rabanastre.

Talk to the moogle at the moogling terminal at the Westgate. You
will be able to accept his hunt.

o Hunt accepted. Sorbet explains that the white mousse ate a key he
had been carrying. The white mousse is to be found near West
Sluice Control of the Garamsythe Waterway.

Just go towards the southwest corner of the area (West Sluice
Control), the mark will appear at the large area. Defeat it to get
the Broken Key key item.

o White mousse defeaed! Report to Sorbet at Westgate in Rabanastre.

Report to Sorbet. You will get 2,800 gil, Yoichi Bow and the Sluice
Gate Key item.

o Hunt reported. Sorbet claims he can have the key you returned
repaired...

NOTE: You need this key to get the Cchulainn and Chaos Esper.

RANK V / Bill #09
----------------------------------------------------------------------
A Tingling Toast MARILITH
Tavernmaster (Rabanastre)
----------------------------------------------------------------------

o Saw bill posted for the hunting of the Marilith (Rank V). The
petitioner is the tavernmaster at the Sandsea tavern in Rabanastre.

Make your way to the Sandsea. Talk to the tavernmaster (far east
counter) to accept his bill.

o Hunt accepted. The tavernmaster wants you to collect an important
ingredient for making wine from the mark. The Marilith is to be
found in the Zertinan Caverns, somewhere near the Dalmasca
Westersand. You'll just have to perform a thorough search to find
out where.

Make your way to Zertinan Caverns via the Dalmasca Westersand. In
the Invitation to Hersery, clear all the enemies here (Speartongues
and Slimes). Examine the southeast corner. Move close to the light,
a giant serpent will arise from it. Defeat it. You will get a
Serpentwyne Must key item after the battle ends.

o Marilith defeated! Report to the tarvenmaster at the Sandsea tavern
in Rabanastre.

Talk to the tavernmaster. Vaan will surrender the key item and you
will get your bounty of 2200 Gil, 1x Serpent Eye & 3x Teleport Stones

o Hunt reported. You can practically taste the sweet serpentwyne
already.

RANK V / Bill #16
----------------------------------------------------------------------
The Deserter's Revenge BLOODWING
No. 381 (Dalmasca Estersand)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a bloodwing (Rank V). The
petitioner's name is unknown. He is to be found in the southern part
of a village in the Dalmasca Estersand.

Make your way to the South Bank Village (teleport to Dalmasca
Estersand) and you will find the No. 381 (a Seeq) at the west shore.
Talk to him to accept his bill.

NOTE: You need to get the Barheim Key in order to do this hunt.
Please refer to the walkthrough for details.

o Heard the details from No. 381 and accepted the hunt. The bloodwing
kill his partner, whose death he now wants to avenge. It is found in
the West Annex of the Barheim Passage.

Move westwards till you reached the West Annex. Along the pathway
where you fight Dead Bones and Specters spawn. It will appear along
the pathway leading to Terminus No. 7 Adjunct. Defeat it.

o Bloodwing defeated! Report to No. 381 in the southern part of the
village in the Dalmasca Estersand.

Talk to No. 381 and you will get 2400 gil, 1x Stun Bombs and Vampyr
Fang for your rewards.

o Hunt reported. No.381 departed, satisfied that his friend No. 982's
soul was free to rest now.

RANK V / Bill #35
----------------------------------------------------------------------
Crime and Punishment ORTHROS
Contrite Thief (Rabanastre)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of Orthros (Rank V).
The petitioner is the contrite thief in the North Sprawl fo Lowtown.

Go to Storehouse No. 5. You will find the Contrite thief (a Seeq)
being surrounded by a group of children. Talk to it to accept its
bill.

o Hunt accepted. The contrite thief stole a bundle of articles, but
lost it to Orthros. She wants to return the bundle to its rightful
owner. Orthos is known to dwell in the southern reaches of the
Garamsythe Waterway, but only be found under certain conditions.

Make your way to the Southern Sluiceway. Switch your party to a
ladies team (i.e. Ashe, Fran and Penelo as your party) and the
mark will appear... Remember to steal the Slime Oil (it will take
a few tries, you just need to zone back 1 screen similar to the
the King Bomb in the Salikawood) Defeat it. You get a Bundle of
Stolen Articles key item after the battle ends.

o Orthros defeated! Report to the contrite thief in the North Sprawl.

Make your way back to Storehouse No.5 in the Lowtown - North Sprawl.
Talk to Contrite Thief and you will get 1x Unpurified Ether, 1x
Horakhty's Flame and 3800 gil. The Bundle of Stolen Articles key
item will be exchanged for a Blackened Fragment key item.

o Hunt reported. Returned stolen articles to their rightful owner.

RANK V / Bill #37
----------------------------------------------------------------------
Paramina Run TRICKSTER
Gurdy (Mt. Bur-Omisace)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of the Trickster (Rank
V). The petitioner is Gurdy in the Sand-strewn Pass on Mt
Bur-Omisace.

Teleport to Mt. Bur-Omisace. Talk to the moogle at the Chocobo Ranch
and you will be accept its bill

o Hunt accepted. Gurdy tells you the Trickster is to be found by the
Frozen Brook in the Paramina Rift. Clan member Monid, too has been
told of this hunt.

Make your way to the Frozen Brook until you saw Monid, a brown Bangaa
Once it appears, you will need to defeat it along the monsters in
that area.

o Trickster defeated with Monid's aid. Report to Gurdy in the Sand-
strewn Pass.

Talk to Gurdy and you will get 4,800 gil and the Deimos Clay as your
reward.

RANK V / Bill #38
----------------------------------------------------------------------
Antlion Infestation ANTLION
Niray (Bhurjerba)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of an antlion (Rank V)
The petitioner is Lady Niray in the Staras Residence in Bhujerba.

Make your way to the Staras Residence. Talk to Lady Niray and you
will be able to accept her bill. You will also get the Site 3 Key
in process.

o Hunt accepted. Lady Niray tells you her children went into a
magicite mine where the antlion is known to nest and have not
returned. The antlion can be found in Site 9 of the Lhusu Mines.

Proceed to the Site 3. Use the Site 3 key and make your way around
the mines to Site 9. The Antlion mark is found at the southwest
corner of the area. Defeat it.

o Antlion defeated! Report to Lady Niray in the Staras Residence.

Talk to Niray and you will get 4,300 gil, 1x Bubble Belt and 1x
Sickle-Blade. You will be give her a Bhujerban Madhu...

o Hunt reported. Lady Niray's children have come safely home, but
they drop a key to the mines somewhere...

Make your way to the Phon Coast - Hunter's Camp. From the Gate
Crystal, head northwest and look for a Fallen Bhujerban. You will
find a glowing object "Small Key". Examine it to pick the Site 11
Key.

RANK V / Bill #21
----------------------------------------------------------------------
Get My Stuff Back! VYRAAL
Viera Wayfarer (Balfonheim)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a vyraal (Rank V). The petitioner
is the viera wayfarer at the Whitecap tavern in Balfonheim.

Make your way to Balfonheim - Whitecap. The viera wayfarer is found
at the northwest corner of the tavern (facing the window). Talk to
her to accept the bill.

o Hunt accepted. The viera wayfarer says she was attacked by the
vyraal while on a journey, and had her belongings taken from her.
The vyraal is to be found on the Cerobi Steppe.

Make your way through the Cerobi Steppe and the mark will be
encountered at The Northsward. You will get the Viera Wayfarer to
assist you. Defeat it and you will get the Viera Rucksack key item.

o Vyraal defeated with the viera wayfarer's aid, and her belongings
recovered. Receive your reward at the Whitecap tavern in Balfonheim.

Return to the Whitecap. Talk the viera wayfarer and you will get
1x Halberd, 1x Crystal Shield and 3,500 gil for your reward. The
rucksack will be return to its rightful owner. You will get a Dragon
Scale key item in exchange for it.

o Reward received from the viera wayfarer. Received also a dragon
scale that had fallen into the viera's haversack. Perhaps it can be
used for something?

After you have defeat the Gilgamesh mark, return back to the Cerobi
Steppe and go the Windmill No. 10 [located in The Northsward]. Examine
and choose to turn it on. There will be a cutscene with the Wyrm
Philosopher where you will exchange the Dragon Scale key item for
the Ageworn Key.

RANK V / Bill #22
----------------------------------------------------------------------
Old Legends, Decaying Bonds LINDWYRM
Fermon (Archades)
----------------------------------------------------------------------

o Saw bill posted for the hutning for the Lindwyrm (Rank V). The
petitioner is Fermon in the Alley of Muted Sighs in Archades.

Make your way to Old Archades (the closest route to get there from
the Gate Crystal in Sochen Cave Palace). Look for a man talking to
a group of people. Talk to him (Fermon) and you will be able to
accept his bill.

o Hunt accepted. Fermon urges you to destroy the Lindwyrm now, or the
entire world could be in grave peril. The Lindwyrm is to be found in
Tchita Uplands.

Upon entering the Tchita Uplands, make sure the weather is cloudy
(i.e. about to rain). If not exit the area. You will find it at the
Gardern of Life's Circle. Defeat it and you will get a Rusted Scrap
of Armor key item.

o Lindwyrm defeated! Report to Fermon in the Alley of Muted Sighs in
Old Archades.

Talk to Fermon and you will get your bounty - 4,200 gil, 1x Hi-Ether,
and 1x Barrel Coat.

o Hunt reported to Fermon. The armor fragment retreived after the fight
seemed to supprot a theory of his, which made him quite happy.

RANK V / Bill #41
----------------------------------------------------------------------
A Dark Rumor BELITO
Montblanc (Rabanstre)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of Belito (Rank V).
The petitioner is Montblanc in the clan hall in Rabanastre.

Talk to Montblanc and you will be able to accept the hunt.

o Hunt accepted. Montblanc tells you of rumours of a creature called
"Belito" said to be creating sandstorms with its wings upon the
Nam-Yensa Sandsea. Information is sparse however, and Montblanc
wants you to investigate further.

Make your way to Ogir-Yensa Sandsea - Central Junction. There is
a cave entrance that leads to Zertinan Cavern's Canopy of Clay. Make
your way along that path and you will end at Nam-Yensa Sandsea -
Withering Shores. Head for the compartment in the west and you will
fight the mark with Monid's assistance. Defeat "them"...

o Encountered the headhunter Ba'Gamnan and his crew while searching for
Belito. In an attempt to nab Balthier, Ba'Gamnan had been lurking
near the places where marks were spotted, attacking whatever hunters
arrived when Balthier failed to appear. Defeated Ba'Gamnan, with the
help of Monid, who was searching for this "Hunter Stalker."
Ba'Gamnan sank beneath the sandy Yensan waves, never to return...

After the battle is over, Monid will pass you to the bounty - 5,100
gil and a Megalixir.

o According to Monid, the Clan had been hoping to catch the Hunter
Stalker, Ba'Gamnan, all along. "Belito" was nothing more than a ruse
to draw Ba'Gamnan out into the open. Reward received from Monid.

RANK V / Bill #28
----------------------------------------------------------------------
The Black Sorcerer PISCODAEMON
Ivaness (Mt Bur-Omisace)
----------------------------------------------------------------------

o Saw bill posted for the hunting of the Piscodaemon (Rank V). The
petitioner is Ivaness on the Temple Grounds on Mt. Bur-Omisace.

Make your way to the Temple Grounds. Talk to Ivaness and you will
be able to accept his bill.

o Hunt accepted. Ivaness explains that the Piscodaemon is in fact his
twin brother, whose lust for power transformed him into a dark,
terrible being. He wants you to destroy him before more damage can
be done. The Piscodaemon can be found making for the Gate of Fire
in Giruvegan.

You will need to go through the whole place again through the "water
steps" until you reach the Save Crystal. It is found in the area
before the pathway that leads to the fight against the Tyrant
earlier. It is found extreme west end. Defeat it.

o Piscodaemon defeated! Report to Ivaness on the Temple Grounds on
Mt. Bur-Omisace.

Make your way back to the Temple Grounds in Mt. Bur-Omisace. Talk
to Ivaness and you will get 3,800 gil, 1x Dark Shot and 1x Scathe
Mote as your reward.

o Hunt reported. Ivaness thanks you for striking down his brother
lost to darkness.

RANK VI / Bill #18
----------------------------------------------------------------------
Adding Insult to Injury ROBLON
Morgen (Nalbina Fortess)
----------------------------------------------------------------------

o Saw bill posted for the hunting of the Roblon (Rank VI). The
petitioner is Morgen in the West Ward of Nalbina.

Morgen is found at the extreme northwest end of the West Ward. He
will be lying near the rocks. Talk to him and you will be able to
accept the hunt for it.

o Hunt accepted. Morgen is distressed by a certain golem wandering the
ruins of his homeland, Nabudis. The Roblon is to be found in the
Nabreus Deadlands, hidden beyond a place of high grasses and thick
fog

From the The Slumbermead in Nabreus Deadlands, there will be a
hidden path in the northwest end that leads to the The Fog Mutters
and Overlooking Eternity. You will find the Roblon (a black golem)
at the rear end. Defeat it and you need to fight the Dead Bones that
spawn over there...

o Roblon defeated! Report to Morgen in Nalbina's West Ward

Return back to Nalbina. Talk to Morgen and you will receive 3,100
gil, 1x Giant Helm, 1x Mythril

o Hunt reported to Morgen. It transpires that the golem was the
creation of Morgen's son.

RANK VI / Bill #23
----------------------------------------------------------------------
The Things We Do... OVERLORD
Insecure Seeq (Archades)
----------------------------------------------------------------------

o Saw bill posted for the hunting of an overlord (Rank VI). The
petitioner is the insecure seeq at the technick shop in Archades.

The technick shop has an area filled with bookshields. The insecure
Seeq can be found at the rear end of the shop. Talk to the blue seeq
and you will be able to accept the hunt.

o Hunt accepted. The insecured seeq needs your help in defeating this
mark, lest he never attain the popularity he so desires. The
overlord is to be found in Sochen Cave Palace.

The mark is located in the area when you enter from the Tchita
Uplands - Sochen Cave Palace: Doubt Abandoned. You will be supported
by the Insecure Seeq in your fight. You will find the mark at the
west end of the area (where you need to defeat the monsters that
used to spawn in these areas)

o Overlord defeated with the insecure seeq. Go to technick shop in
Archades to receive your reward

Report back to the insecure seeq back at the Technick Shop. Talk to
it and you will get 3,500 gil, 2x Hi-Ether and 1x Teleport Stone for
your reward.

o Reward received from the insecured seeq. He swears he'll train so
that he can handle his own marks in the future.

RANK VI / Bill #24
----------------------------------------------------------------------
The Creature Collector GOLIATH
Barrong (Nalbina Fortess)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Goliath (Rank VI). The petitioner
is Barrong in the West Ward in Nalbina

He will be found in the West Ward, near the stairs that lead to the
Aerodome. Talk to him and he will come to you, thus enabling you to
accept his petition.

o Hunt accepted. Barrong wants to field observations on Goliath for
his bestiary. Goliath is to be found in the Necrohol of Nabudis.
Enter through the marshes and you're sure to spot him.

The Goliath is located at the Hall of Slumbering Might, where you
enter there from Nabreus Deadlands. Defeat the invisible Beknamys
so that you can focus on the fight against the golem.

o Goliath defeated! Report to Barrong in the West Ward in Nalbina.

Report back to Barrong and you will get 3,600 gil, 1x Einherjarium,
1x Save The Queen greatsword for your efforts.

o Hunt reported. Barrong seemed quite pleased with the addition of
another page to his bestiary

RANK VI / Bill #25
----------------------------------------------------------------------
Dead City Watch DEATHSCYTHE
Popol (Nalbina Fortess)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a deathscythe (Rank VI). The
petitioner is Popol in the Jajim Bazaar in Nalbina.

Popol is a blue bangaa sitting on the carpet near the Technick Shop.
Talk to him and you will be able to accept his petition.

o Hunt accepted. Popol has been plagued by the deathscythe ever since
a grave-robbing expedition to the Necrohol of Nabudis. The
deathscythe can be found there.

The Deathscythe mark will appear in the area - Cloister of the
Highborn in the Necrohol of Nabudis and will appear ONLY when 2 of
your characters are in critical HP status (Bring Reddas helps a lot
here, so you can still have 2 fully healed characters). Defeat it.

o Deathscythe defeated! Report to Popol in the Jajim Bazaar in
Nalbina.

Report back to Popol and you will get 2,800 gil, 2x Hi-Ether, 1x
Soul of Thamasa for your assistance.

o Hunt reported to Popol. He promises to mend his grave robbing ways.
Instead, he will resume his former life as a smith, in honor of his
colleague who died in the war.

RANK VI / Bill #30
----------------------------------------------------------------------
Paying for the Past CATOBLEPAS
War-chief Supinelu (Jahara, Land of the Gariff)
----------------------------------------------------------------------

o Saw bill posted for the hunting of the Catoblepas (Rank VI). The
petitioner is War-chief Supinelu in the Lull of the Land in Jahara.

Supinelu is found at the Lull of the Land near the entrance from the
Banks of Sogoht. Talk to him and you will be able to accept the hunt.

o Hunt accepted. The Catoblepas is War-chief Supinelu's sworn enemy.
It is to be found in Zertinan Caverns.

The path can be accessed from the area where you find the Save
Crystal via a hidden path. Once you reach the area - Hourglass Basin,
you will meet up with Supinelu, who joins you for the fight. Follow
the hidden path and you will find it at the rear of the area.

o Catoblepas defeated with War-chief Supinelu's assistance. Receive
your reward in the Lull of the Land in Jahara.

Return to Jahara and report back to Supinelu. You will get 1x Arctic
Wind x1, 1x Volcano and 3,200 gil for your help.

o Reward received. War-chief Supinelu rejoices that the Catoblepas is
no more. He has taken his revenge on the creature that once wounded
his brother.

RANK VI / Bill #29
----------------------------------------------------------------------
A Wild Stench WILD MALBORO
Rena (Eruyt Village)
----------------------------------------------------------------------

o Saw bill posted for the hunting of a wild malboro (Rank VI). The
petitioner is Rena in the Spiritwood of Eruyt Village.

Rena is found in the The Spirtwood of Eruyt Village, the northwest
end of the forked path. Talk to her and you will be able to accept
her petition.

o Hunt accepted. Rena claims that the wild malboro's powerful stench
has been distrubing her people. The wild malboro is to be found in
the Feywood.

The Wild Malboro will be found in The Feywood - Redolent Glade, where
you previously fought the Rafflesia boss. It will be accompanied by
4 Malboros. Despatch them first to avoid being ambushed by Bad
Breaths.

o Wild malboro defeated! Report to Rena in the Spiritwood of Eruyt
Village.

Report back to Rena in the Spirtwood of Eruyt Village and you will
get 1x Euclid's Sextant and 4,600 gil for your efforts.

o Hunt reported. Rena tells you those afflicted by the stench are
already beginning to recover.

RANK VI / Bill #43
----------------------------------------------------------------------
Fishy Dreams IXION
Whitecap Wench (Balfonheim Port)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of Ixion (Rank VI).
The petitioner is the Whitecap wench in Balfonheim.

Visit the White Cap in the Balfonheim. The Whitecap wench is located
just need to the door. Talk to her and you will be able to accept the
hunt.

o Hunt accepted. The Whitecap wench has been having bad dreams on
account of said legendary fiend, and wants you to slay it. Ixion can
be found in Ridorana.

You will find it appear randomly in the Interiors (the circular
walkway) of any the 3 floors of the Pharos Subterra (Penumbra, Umbra
and Absyaal). The mark will have more HP at weaker stats when it
appear in Penumbra and Umbra and less HP with stronger stats when it
appear in the Absyaal. Defeat it. Please refer to the walkthrough
for more assistance.

o Ixion defeated! Report to the Whitecap wench.

Report back to the Whitecap wench and you will get 3,000 gil, 1x
Ragnarok, 1x Sapping Bolts for your efforts.

o Hunt reported. The Whitecap wnch richly rewarded you for securing her
a restful night of sleep at last.

RANK VI / Bill #44
----------------------------------------------------------------------
God or Devil? SHADOWSEER
Montblanc (Rabanastre)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of the Seer (Rank VI).
The petitioner is Montblanc in the clan hall in Rabanastre.

Talk to Montblanc in the Clan Hall and you will be able to accept this
hunt.

o Hunt accepted. A being caliming to be a god, the Seer, has been
creating trouble. This "god" is to be found in the Pharos at
Ridorana.

The floor where the Shadowseer (or "The Seer") is located in the
Unknown, which is only accessible after you have fulfilled the
requirments of black orbs for all 16 Night of Pedestals in each
floor.

Once you access the floor, you will be able to fight it the Unknown
Floor. You will fight it along with its "summons" - Pandaemonium,
Sylt, Fenrir and Phoenix. Defeat all of them to complete the hunt.

Refer to the walkthrough for more details.

o Shadowseer defeated. Report to Montblanc at the clan hall.

Return back to Rabanatsre and talk to Montblanc in the Clan Hall
and you will get 2x Megalixir and 20,000 gil

o Hunt reported. Montblanc was happy to see another megalomaniacal
entity brought to its knees.

RANK VII / Bill #39
----------------------------------------------------------------------
Carrot Stalk CARROT
Zammadria (Nalbina Fortess)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of Carrot (Rank VII).
The petitioner is Zammadria in the Nalbina aerodome.

Zammadria is a women sitting in the waiting area in the Aerodome of
Nalbina. She will be found near some lagguage. Talk to her and you
will be able to accept her petition.

o Hunt accepted. Zammadria's pet, Carrot has run away! It has since
become feral and dangerous, attacking travelers. Carrot can be
found in the Salikawood.

Use the gate crystal to warp to The Salikawood. From the Gate Crystal
at the Quietened Trace, run all the way (without killing ANY enemies)
and make your way to the Sun-dappled Path. You should find the
malboro there. Defeat it (Best to do this hunt with Reddas in your
party...)

o Carrot defeated! Report to Zammadria in the aerodome in Nalbina.

Report back to Zammadria in the Nalbina's Aerodome. Talk to her and
you will receive 1x Putrid Liquid, 1x Stink Bombs and 5,200 gil

o Hunt reported. Zammadria had been raising Carrot to spite her
husband, always concerned with keeping up appearances. She realizes
now the error of her ways.

RANK VII / Bill #26
----------------------------------------------------------------------
Vistor on Deck DEATHGAZE
A Traveler (Aerodome)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Deathgaze (Rank VII). The
petitioner is a traveler who frequents the many aerodome through
Ivalice.

The petitioner is a traveler child with his parents and he can be
found in any of the 6 Aerodomes. Talk to him and you will be able to
accept the hunt.

o Hunt accepted. The son claims to have spotted Deathgaze from the
airship's deck. He wants you to confirm the sighting, and his mother
wants you to kill the thing.

Keep on travelling between Aerodomes and check with the boy before
you make a travel. Once you get the following message:

"It's called Deathgaze, and i see it sometimes when riding the
airships, I felt the ship shake last time, it must've been close!"

Travel any aerodome and there will be some scenes. Make your way to
the air deck of the airship and you will be able to fight the
Deathgaze. Defeat it

o Deathgaze defeated! Report to the traveler and his family in the
aerodome.

Visit any aerodome. Talk to the boy and you will get 3,400 gil along
with 2x Elixir for your efforts.

o Hunt reported. The skies are safe once again.

RANK VII / Bill #27
----------------------------------------------------------------------
The Child Snatcher DIABOLOS
Miclio (Bhujerba)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Diabolos (Rank VII). The
petitioner is Miclio in Miner's End in Bhujerba.

You will need to get the Site 11 Key and complete the Antlion (Rank
V) before you do this hunt. You will find the petitioner in the
Miner's End in southmost end of the area behind a blue fence. Talk to
her to accept the bill.

o Hunt accepted. Miclio tells you that Diabolos has been weakened from
its sleep, and now hungers for the children of Bhujerba. Diabolos is
to be found in Site 11 of the Lhusu Mines.

You will find the orange-coloured Gargoyle at the Lhusu Mine - Site
11 (west end). Defeat it to complete the hunt.

o Diabolos defeated! Report to Miclio in Miners' End in Bhujerba

Report back to the girl and you will get 1x Zeus Mace, 1x Demon
Shield and 2,600 gil for your efforts *Yikes!*

o Hunt reported. Miclio seemed noticeably relieved. He revealed that he
is actually the ghost of a boy whose life was taken by Diabolos.

RANK VII / Bill #32
----------------------------------------------------------------------
Who's the Strongest!? PYLRASTER
Rikken (Balfonheim)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Pylraster (Rank VII). The
petitioner is Rikken on Saccio Lane in Balfonheim.

Talk to Rikken at the Saccio Lane and you will be able to play the
Balfonheim race mini-game. After the race is over (not necessary to
win the race), talk to him and you will be able to accept the hunt
for it.

o Hunt accepted. Rikken searches for someone who can defeat the
legendary Pylraster. Only then will ti be clear who is the strongest
in the world. The Pylraster is famed for its strength, yet its
whereabouts are unknown.

Use the Gate Crystal and warp to the Pharos of Ridorana or go through
the Ridorana Cataract and you will find the Pylraster in the area
where you previously fought Hydro at the Pharos 1st Ascent - They Who
Thirst Not. It is a tough one. Refer to the walkthrough for details.

o Pylraster defeated! Report to Rikken on Saccio Lane in Balfonheim.

Talk to Rikken and you will get 1x Grand Mace, 2x Scathe Mote and
8,000 gil for bringing down the mark. You will be invited to play
another race at the Balfonheim streets...

o Hunt reported. Rikken recognizes your strength, though he holds back
the title of the fastest runner.

RANK VII / Bill #40
----------------------------------------------------------------------
Battle on the Big Bridge GILGAMESH & ENKIDU
Montblanc (Rabanastre)
----------------------------------------------------------------------

O A petition has been submitted for the hunting of the Ancient Man of
Mystery (Rank VII). The petitioner is Montblanc in the clan hall in
Rabanastre.

You will be able to accept this hunt after you have completed the
Antlion (Rank V). Talk to Montblanc and you will be able to accept
the hunt.

o Hunt accepted. Montblanc tells you that an individual has wagered
his sword in combat with the Ancient Man of Mystery and lost. This
mysterious adversary is to be found on a bridge somewhere in Lhusu
Mines.

The first battle will be at the Tasche Span, the area west off the
Transitway 2 (where the Gate Crystal). You will fight Gilgamesh and
Enkidu. Defeat it. Remember to steal the Genji Shield (4th stance)
and Genji Gloves (5th stance) before you defeat or it WILL BE LOST
forever. It will run away after its defeat...

o Gave chase to Gilgamesh, yet he escaped. You must find out where he
hides and confront him once again!

You will need to get the Site 11 key, which is found near the Fallen
Bhujerba in the Phon Coast (refer to the walkthrough for details).
Travel all the way to Site 7 and you will fight it again (stronger
stats) and its pet. Remember to steal the Genji Helm (4th stance)
and Genji Armor (5th stance) befroe you defeat it or it will BE
LOST forever.

o Gilgamesh defeated in the depths of the Lhusu Mines. Report to
Montblanc in the clan hall.

Report back to Montblanc at the Clan Hall and you will get 10,000
gil along with the Masamune!

o Hunt reported. But just who was Gilgamesh and why did he yearn so
for a sword? No wonder they called him the Ancient Man of Mystery!

After defeating the Gilgamesh, you can pursue to complete the fishing
quest. Please refer to the Fishing Section for the details.

RANK VII / Bill #31
----------------------------------------------------------------------
Wyrm Wrath's Renewal FAFNIR
Ieeha (Mt. Bur-Omisace)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Fafnir (Rank VII). The petitioner
is Ieeha at the Temple Approach on Mt. Bur-Omisace.

Make your way to the Temple Approach of Mt. Bur-Omisace. Look for a
viera there (Relj). Talk to her and you will be able to accept the
hunt for this mark.

o Ieeha has already left to face the mark. Instead you speak with Relj
who tells you that the dangerous wyrm, Fafnir, once sealed away by
the Gran Kiltia Anastasis, has reemerged, can be found amidst a
blizzard by Silverflow's End in the Paramina Rift. Hunt accepted.

Get out of Mt. Bur-Omisace, check that there is a blizzard/
snowstorm. To get the blizzard/snowstorm to bring over to the
Silverflow's End - follow this path

Freezing Gorge -> Head of the Silverflow -> Icebound Flow ->
Karydine Glacier -> Silverflow's End

You will find the large wyrm there. Defeat it. You will get the
Ring of Light key item upon defeating it. Please refer to the
walkthrough for additional details as the mark is a tough fight.

o Fafnir defeated! However it seems that Ieeha has already perished,
leaving naught but a ring behind. Report to Relj at the Temple
Approach on Mt. Bur-Omisace.

Report back to Relj and you will get 7,000 gil, 1x Assassin's Arrows
and 1x Teleport Stone for your efforts.

o Hunt reported. Relj swears to carry on Ieeha's devotion to the
revitalization of the holy city.

RANK VII / Bill #42
----------------------------------------------------------------------
Truth Shrouded in Mist BEHEMOTH KING
Koqmihn (Rabanastre)
----------------------------------------------------------------------

o A petition has been submitted for the hunting of the Behemoth King
(Rank VII). The petitioner is Koqmihn in Dalan's house in
Rabanastre.

You will get this hunt from Montblanc only after you have complete
the Fafnir hunt. Talk to Montblanc to accept the petition. Make
your way to Old Dalan's house. Talk to Koqimhn (man sitting against
the wall on the right side of the house) and you will be able to
accept the hunt.

o Hunt accepted. Koqmihn wants you to discover what truth lies behind
the legend of the Behemoth King said to live on a snowy plain deep
within a forest.

Teleport to Giruvegan Gate Crystal. Make your way to the Ice Field
of Clearsight. Defeat all the enemies here. Exit and return to
defeat 5 Mandragoras. Return back to the Edge of Reason and defeat
ALL the enemies in the Edge of Reason. Return back to Ice Field of
Clearsight and re-enter and you should find the Behemoth King at
the southern area. Defeat it. Please refer to the walkthrough for
more details.

o Behemoth King defeated. Reported to Koqmihn in Dalan's house in
Rabanastre.

Report to Koqmihn and you will get 2x Bacchus's Wine and 250 gil.

o Hunt reported. Koqmihn rejoiced to hear the legend was true. His
friend's dying wish had been to find out once and for all. Koqmihn
then told you the continuation of the legend.

Now make your way back to the Temple Approach. Examine the Wyrm
Snout Rock (it is near the place where Relj used to stand) and
choose to strike it (without equip any weapons). You will get
500,000 gil along with the Rod of Faith!

o Following the legend's trail, you investigated the dragon's head on
Mt. Bur-Omisace and were rewarded for your curosity.

RANK VIII / Bill #45
----------------------------------------------------------------------
Farewell to a Legend YIAZMAT
Montblanc (Rabanastre)
----------------------------------------------------------------------

o Saw bill posted for the hunting of Yiazmat (Rank VIII). The
petitioner is Montblanc in the clan hall in Rabanastre.

This hunt will available after you have complete all 44 mark hunts
and defeat the Hell Wyrm at Sochen Cave Palace. You will be able to
accept the hunt. Note that you need to accept to the hunt before you
can trigger the fight to battle Omega Mark XII at the Great Crystal.

o Montblanc tells you that he form Clan Centurio to raise warriors
strong enough to defeat the most terrible of all cretaures that walk
this land: Yiazmat. The realization of the Clan's very purpose has
fallen to you. Hunt accepted.

Make your way to Ridorana Cataract - Colosseum and you will be able
to fight it. Defeat it (it will take your hours). Please refer to
the walkthrough for more assistance.

o Yiazmat defeated after a battle to end all battles. Report to
Montblanc in the clan hall.

Report to Montblanc at the Clan Hall and you will get 30,000 gil
and the Godslayer's Badge for your effort.

o Hunt reported. Montblanc praises you as the greatest Ivalice has
ever known.


======================================================================
ffxii_1003
T R A N S P O R T A T I O N G U I D E
======================================================================
This section will cover every facet of the transportation in Final
Fantasy XII.

-----------------------------------------------------------------------
Gate Crystals
-----------------------------------------------------------------------
You may think I am joking by listing it under here... I'm putting it
here because this is perhaps the most used method of transportation
until you got the Private Airship option after the events at Giruvegan.

Gate Crystals are orange save crystals. They are available in cities &
most dungeons. To access a Gate Crystal, just examine it with the X
button. You will be able to save you game and teleport to other
available locations with the use of Teleport Stones:

- Rabanastre
- Dalmasca Estersand
- Nalbina Fortess
- Bhujerba
- Dalmasca Westersand
- Ogir-Yensa Sandsea
- The Tomb of Raithwell
- Mosphoran Highwaste
- Jahara
- Eruyt Village
- The Henne Mines
- Golmore Jungle
- Mt. Bur-Omisace
- The Stilshrine of Miriam
- The Salikawood
- The Phon Coast
- Tchita Uplands
- The Sochen Cave Palace
- Archades
- The Port at Balfonheim
- The Lhusu Mines
- Barheim Passage
- Giruvegan
- Nabreus Deadlands*
- The Pharos at Ridorana

* You will need to defeat the Crystal Bug there to make the Gate
Crystal appear.

To get Teleport Stones, you can simply obtain it by:

- Defeating monsters (most monsters tends to drop after you obtain a
certain chain...)
- Complete most mark hunts
- Rewards from Montblanc for defeating certain bosses
- Buy it from the shops in Sky Ferry (accessible via the Aerodome)
- Buy it from Clan Provisioner after getting the Rear Guard rank or
higher
- Buy it from Dyce (on the Chocobo) at Balfonheim Port.

----------------------------------------------------------------------
Chocobos Riding
----------------------------------------------------------------------
The lovely birds of Final Fantasy XII are back and they play an
important role...

Hiring Chocobos
-----------------
You can hire a Chocobo by talking to Gurdy the moogle at Chocobo
Ranch. Below are the pricing list of the Chocobo Ranches:

o Rabanastre* 500 gil
o Nalbina 800 gil
o Jahara, Land of Gariffs 30 gil
o Mt. Bur-Omisace 600 gil
o Phon Coast 1400 gil
o Balfonheim Port 800 gil

[*The prices are the same for every single gate or else the residents
of Rabanastre will complain :)]

Gysahl Greens
---------------
You can also hitch a ride on a Chocobo by feeding a Gysahl Greens,
which can obtain by defeat wild Chocobos (red, black, green or brown)
in the Ozmone Plains or The Salikawood. Alternatively, you can
purchase it from the Clan Provisioner by achieving Rear Guard rank or
higher. You can also buy from Dyce at the Balfonheim Port once the
story reaches there. However, there is a Chocobo, that allows you to
ride it without using a Gysahl Green at the entrance of the Hennes
Mines, which will be available if you have assisted the injured
Imperial soldier at the Ozmone Plains with a Potion...

Riding Chocobos
----------------
When you ride a Chocobo, you get 3 Chocobo "sprints" icon (where the
Chocobo can sprint for double speed with X button) and it will last for
180 seconds. Once the 180 seconds is up, you will be forced to
dismount. You can also dismount by pressing the Circle button. When
riding a Chocobo, you won't be able to fight enemies nor the enemies
will be able to attack you. You won't be able to enter a town on a
Chocobo, unless you dismount from it at its entrance. By the way, you
won't be able to access any chests there too.

-----------------------------------------------------------------------
Aerodome Travels
-----------------------------------------------------------------------
You will be able to start to travel using the aerodomes after the
events at Bhujerba is over. In the world of Ivalice, there are a total
of 5 Aerodomes.

Below is the list of Aerodome flights and their costs:

------------------------------- ----------------------------------
Rabanastre Nalbina Fortess
------------------------------- ----------------------------------
- Nalbina Fortess 200 gil - Rabanastre 210 gil
- Bhujerba 200 gil - Balfonheim Port 210 gil
- Archades 200 gil - Archades 210 gil

------------------------------- ----------------------------------
Bhujerba Imperial City of Archades
------------------------------- ----------------------------------
- Rabanastre 250 gil - Rabanastre 200 gil
- Balfonheim Port 250 gil - Nalbina Fortess 200 gil
- Balfonheim Port 200 gil

-------------------------------
Port at Balfonheim
-------------------------------
- Bhujerba 180 gil
- Nalbina 180 gil
- Archades 180 gil

The table below will show the list of available routes. All Aerodome has
a maximum travel to 3 cities with the exception of the Bhujerba.
______________________________________________________________________
| Aerodome | Rabanastre | Nalbina | Bhujerba | Archades | Balfonheim |
|------------|------------|---------|----------|----------|------------|
| Rabanastre | - | 4 | 7 | 9 | - |
| Nalbina | 1 | - | - | 10 | 12 |
| Bhujerba | 2 | - | - | - | 13 |
| Archades | 3 | 5 | - | - | 14 |
| Balfonheim | - | 6 | 8 | 11 | - |
|____________|____________|_________|__________|__________|____________|

Whenever you talk to the Aerodome assistant, you will be given 2 choices
to travel by leisure craft or private cabin. By using the private cabin,
there will be no cutscenes when you make the travel (you may need to use
this to trigger the Deathgaze [Rank VI] hunt though. The other option
will allow you to access the shops on the aerodome and they contain the
Syphon arcane magick, an item that you can't purchase elsewhere. Below
is the shopping list of all 13 routes:
____________________________________________________________________
| Routes |01|02|03|04|05|06|07|08|09|10|11|12|13|14|
|--------------------------|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
| Potion 70 gil|o |o | |o | | |o |o | | |o | |o |o |
| Hi-Potion 210 gil| |o | | |o | |o | | |o |o | | |o |
| X-Potion 630 gil| | | | | |o | |o | | |o |o |o |o |
| Phoenix Down 250 gil| |o | | | | |o | | | | | | | |
| Antidote 50 gil|o | | |o | | | | | | | | | | |
| Eye Drops 50 gil|o | | |o | | | | | | | | | | |
| Echo Herbs 50 gil| | |o | | | | | |o | | | | | |
| Gold Needle 100 gil| | |o | | | | | |o | | | | | |
| Alarm Clock 50 gil| | |o | | | | | |o | | | | | |
| Bacchus's Wine 120 gil| | | | |o | | | | |o | | | | |
| Smelling Salts 50 gil| | | | |o | | | | |o | | | | |
| Chronos Tear 50 gil| | | | | |o | | | | | |o | | |
| Remedy 400 gil| | | | |o | | | | |o | |o | | |
| Vaccine 200 gil| | | | | | | |o | | | | |o | |
| Teleport Stone 200 gil|o |o |o |o |o |o |o |o |o |o |o |o |o |o |
| Gysahl Greens 108 gil|o |o |o |o |o |o |o |o |o |o |o |o |o |o |
| Syphon* 4000 gil|o |o |o |o |o |o |o |o |o |o |o |o |o |o |
| Bubble** 3300 gil| | | |o | | | | | | | | | | |
| Reverse' 7600 gil| |o | | | | |o | | | | | | | |
| Indigo Pendant' 5000 gil| | | | | | | |o | | | | |o | |
|__________________________|__|__|__|__|__|__|__|__|__|__|__|__|__|__|

* Available after Mt. Bur-Omisace events
** Available after Giruvegan events
' Available after the events at the Pharos at Ridorana

Ann's Letter Quest
-------------------
You can trigger this quest by traveling in any one of the routes and
talk to Chief Steward at the Sky Saloon. The 1st sister will introduce
herself and Ann and you will take all 7 available routes to meet all
7 sisters of the East Ivalice company. The reward for completing the
task is a Ring of Renewal. Some gamers advise that this quest is best
done along when you are searching for the Deathgaze (Rank VI)...

Below is the list of 7 routes and its crew.
----------------------------------------------------------------------
Route Captain 1st Officer Chief Steward Cities
----------------------------------------------------------------------
1 & 4 Ranton Nicol Binastre Rab. <-> Nal.
2 & 7 Erbna Ardinne Lareun Rab. <-> Bhu.
3 & 9 Arran Rhall Barcette Rab. <-> Arc.
5 & 10 Nadese Grann Rubia Nal. <-> Arc.
6 & 12 Nalba Orrum Florina Nal. <-> Bal.
8 & 13 Erheim Ghistre Bhuran Bhu. <-> Bal.
11 & 14 Chaphon Zenn Heidese Arc. <-> Bal.

Due to the limitation of space, I have to use abbreviations. I suppose
you should be able to guess it without me giving you any explanation...

-----------------------------------------------------------------------
Moogling Network in Rabanastre
-----------------------------------------------------------------------
The moogling network will be available once your party has escaped from
the collapse of Barheim Passage. The moogling network will be only
available exclusively to Rabanastre. It is a feature that allows you
to wrap from one place in Rabanastre to another at no cost.

Below is the list of moogling options.

Eastgate - Dalmasca Estersand Southgate - Giza Plains
(Hurdy) (Horne)
o The Sandsea o The Sandsea
o Muthru Bazaar o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Westgate - The Aerodome
o Cancel o Cancel

Muthru Bazaar Westgate - The Aerodome
(Moogling Attendent) (Sorbet)
o The Sandsea o The Sandsea
o Eastgate - Dalmasca Estersand o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Southgate - Giza Plains
o Cancel o Cancel

The Sandsea
(Moogling Attendent)
o Muthru Bazaar
o Eastgate - Dalmasca Estersand
o Southgate - Giza Plains
o Westgate - The Aerodome
o Cancel

-----------------------------------------------------------------------
Cab Cabin in Archades
-----------------------------------------------------------------------
To travel from Nilbasse to Tsenoble, you will need have at least 9
Pinewood Chop (please refer to the walkthrough for the details). Just
talk to the cab guide and you will be allowed to pass.

To access the High Terrace, where you will be able to meet Hunt Club
Owner, you will need the Sandalwood Chop. For details on getting the
Sandalwood Chop, please refer to the walkthrough for the details.

-----------------------------------------------------------------------
Private Airship - The Strahl!
-----------------------------------------------------------------------
The Strahl will be usable once the events at the Ancient City of
Giruvegan unfold. You will find a lady attendent with the "Private
Airships" available at the Aerodome in the booths where you take your
flights. The bonus is that it is FREE. Balthier will charge Vaan for
the fuel used :)

Travelling via the Strahl is free and it is the alternate mean to get
to the Ridroana Cataract other using the Gate Crystal. In the
additional to the 5 Aerodomes (Rabanastre, Nalbina, Bhujerba, Archades
and Balfonheim Port), you will find "Anchors" appear in the certain
areas of the dungeons:

o Giza Plains - Crystal Glade [Save Crystal]
o Dalmasca Estersand - Passage Entrance [Save Crystal]
o Dalmasca Westersand - The Western Divide [Gate Crystal]
o Ogir-Yensa Sandsea - Yensa Border Tunnel [Gate Crystal]
o Nam-Yensa Sandsea - The Sandscale Bank [Save Crystal]
o Ozmone Plains - Sunlit Path [Save Crystal]
o Paramina Rift - Path of the Firstfall [Save Crystal]
o Mosphoran Highwaste - Bubbling Vale [Gate Crystal]
o Phon Coast - Kaukula Pass [Save Crystal]
o Tchita Uplands - The Chosen Path [Gate Crystal]
o The Ridorana Cataract - Footfalls of the Past [Save Crystal]
o Cerobi Steppe - Journey's Rest [Save Crystal]

And of course, the game's last dungeon - Sky Fortess Bahamut, which
will be available after the events at the Pharos at Ridorana.

Alternatively, you can also examine the anchors to board it to use
the Strahl to travel to other locations. Unlike Gate Crystals, you
won't break your chains (i.e. I have been killing the Silicon Tortoise
at the Beasts of Tracks (Giza Plains - Rain) and make my way to kill
the Adamantitan in the Cerobi Steppe and the chain still holds...).
This will exclude when you enter town areas and the Mosphoran
Highwaste.

-----------------------------------------------------------------------
Maps of Ivalice
-----------------------------------------------------------------------
As maps form an important part of travelling, I will add them here.
Below is the full listing the maps that you will be able to get:

Maps Selling List
------------------
You can purchase maps from moogles known as "Cartographer's Guild".
Below is the list of them and their locations. They are all very easy
to locate and you should not have any problems in finding them.
_____________________________________________________________________
|Area | Price |Cartographer Guild Location |
|--------------------|-------|----------------------------------------|
|Giza Plains | 30 | Giza Plains - Nomad Village (Dry) |
|--------------------|-------|----------------------------------------|
|Dalmasca Estersand | 50 | Dalmasca Estersand - South Bank Village|
|--------------------|-------|----------------------------------------|
|Bhujerba | 70 | Bhujerba - Travica Way/Lhusu Square |
|--------------------|-------|----------------------------------------|
|Lhusu Mines | 650 | Bhujerba - Travica Way/Lhusu Square |
|--------------------|-------|----------------------------------------|
|Dalmasca Westersand | 550 | Rabanastre - Southern Plaza NW |
|--------------------|-------|----------------------------------------|
|Jahara | 30 | Jahara - Banks of Sogoht |
|--------------------|-------|----------------------------------------|
|Ozmone Plains | 1700 | Jahara - Banks of Sogoht |
|--------------------|-------|----------------------------------------|
|Mt. Bur-Omisace | 15 | Mt. Bur-Omisace - Sand-strewn Pass |
|--------------------|-------|----------------------------------------|
|Paramina Rift | 3200 | Mt. Bur-Omisace - Sand-strewn Pass |
|--------------------|-------|----------------------------------------|
|Mosphoran Highwaste | 2400 | Dalmasca Estersand - North Bank Village|
|--------------------|-------|----------------------------------------|
|The Phon Coast | 1800 | Phon Coast - Hunter's Camp |
|--------------------|-------|----------------------------------------|
|Archades | 230 | Archades - Bulward's Technicks |
|--------------------|-------|----------------------------------------|
|Tchita Uplands | 3300 | Archades - Bulward's Technicks |
|--------------------|-------|----------------------------------------|
|Balfonheim Port | 30 | Balfonheim Port - Sea Breeze Lane |
|--------------------|-------|----------------------------------------|
|Cerobi Steppe | 4100 | Balfonheim Port - Sea Breeze Lane |
|____________________|_______|________________________________________|

Events / Urns
---------------
You can also obtain maps by examining Urns in the area of the dungeon.
Some of the maps are obtained through events or defeating a certain
boss. Below is the full listing:
_____________________________________________________________________
|o Nalbina Fortess |
|Receive this automatically in the Prologue chapter |
|_____________________________________________________________________|
|o Rabanastre |
|Receive this automatically after Vaan finish his rat hunting exercise|
|_____________________________________________________________________|
|o Royal Palace of Rabanastre |
|Find it inside the urn in the Cellar Stores (the area once Vaan come |
|out from the Garamsythe Waterway) |
|_____________________________________________________________________|
|o Garamsythe Waterway |
|Find it inside the urn in the East Waterway Control where you will be|
|introduced to the Gambits tutorial. |
|_____________________________________________________________________|
|o Nalbina Dungeons |
|Obtain it automatically after the battle against Galeedo, Gwitch and |
|Daguza in the Arena |
|_____________________________________________________________________|
|o Barheim Passage |
|Obtain inside the urn found in the Great Eastern Passage. |
|_____________________________________________________________________|
|o Dreadnought Leviathan |
|Obtain it automatically at the Port Launch once your party is freed |
|by Vosseler. |
|_____________________________________________________________________|
|o Ogir-Yensa Sandsea |
|Find it inside the urn found in the Platform 1 - Refinery. |
|_____________________________________________________________________|
|o Nam-Yensa Sandsea |
|Find it inside the urn found in Augur Hill. |
|_____________________________________________________________________|
|o Tomb of King Raithwell |
|Find it inside the urn found in the Royal Passage after you have |
|defeated the 2nd Demon Wall at the Hall of the Sentinel |
|_____________________________________________________________________|
|o Golmore Jungle |
|Find it inside the urn found in the Paths of Chained Light |
|_____________________________________________________________________|
|o Henne Mines |
|Find it inside the urn found in Phase 1 Shaft (you will flip the Gate|
|Switchboard to access the west area where you find the urn) |
|_____________________________________________________________________|
|o Stilshrine of Miriam |
|Find it inside the urn found in Ward of Steel after you have defeated|
|Vinuskar boss. It is near the Stone Brave. |
|_____________________________________________________________________|
|o The Salikawood |
|Find it inside the urn found in the Trunkwall Road. |
|_____________________________________________________________________|
|o Draklor Laboratories |
|Get it automatically after triggering an event at C.D.B area |
|_____________________________________________________________________|
|o The Feywood |
|Find it inside the urn found in the Walk of Stolen Truths |
|_____________________________________________________________________|
|o Ancient City of Giruvegan |
|Find it inside the urn found in The Trimahla Water-Steps |
|(The urn will probably appear after events at Giruvegan is over) |
|_____________________________________________________________________|
|o Ridorana Cataract |
|Find it inside the urn found in The Colosseum (northwest corner) |
|_____________________________________________________________________|
|o Pharos at Ridorana - First Ascent |
|Find it inside the urn found in Wellspring Labyrinth (south area) |
|_____________________________________________________________________|
|o Pharos at Ridorana - Second Ascent |
|Find it inside the urn found in Station of Suffering (NW corner) |
|_____________________________________________________________________|
|o Pharos at Ridorana - Third Ascent |
|Find it inside the urn found in Spire Ravel - 1st Flight (please |
|refer to the walkthrough for full details) |
|_____________________________________________________________________|
|o Zertinan Caverns |
|Find it inside the urn found in The Balamka Fault |
|_____________________________________________________________________|
|o Nabreus Deadlands |
|Find it inside the urn found in Vale of Lingering Sorrow |
|_____________________________________________________________________|
|o Necrohol of Nabudis |
|You will need to complete the Medallions Quest [02-075]. Defeat the |
|Humbaba Mistant boss in the Cloister of Solace to get the map. |
|_____________________________________________________________________|

Candles
-----------------
Candles will reveal additional areas. All candles except for the Giza
Plains Candle and The Feywood Candle won't available after the story
ends for the area. Certain areas required additional key items. Please
refer to the walkthrough for additional help.
_____________________________________________________________________
|o Giza Plains Candle |
|Find it inside the urn found in The Tracks of the Beast (Rains) |
|_____________________________________________________________________|
|o Feywood Candle |
|Find it inside the urn found in White Magick's Embrace |
|_____________________________________________________________________|
|o Barheim Candle |
|You will need Barheim Key, which is obtainable after you have |
|completed the Barheim Quest. Find it inside the urn found in The |
|Zeviah Span. |
|_____________________________________________________________________|
|o Garamsythe Candle |
|Find it inside the urn in the East Sluice Control (the urn will only |
|appear after you have defeated Firemane in the Overflow Clocoa) |
|_____________________________________________________________________|
|o Lhusu Candle |
|Find it inside the urn found in the Site 5. You will need to get the |
|Site 3 key and Site 11 key to reach Site 5. Please refer to the |
|walkthrough for the details. |
|_____________________________________________________________________|
|o Henne Candle |
|Find it inside the urn found in the Phase 2 Dig Section (the area is |
|only accessible after you have complete all the Gariffs' mark hunt & |
|command at least 10 Espers. Talk to Geomancer Yugelu to unlock it) |
|_____________________________________________________________________|

There are no maps for the Pharos -Subterra and The Great Crystal.
Please refer to GameFAQs (http://www.gamefaqs.com) for them.

NOTE:
By getting all the maps and candles will not ensure that you will
unlock Dalan's figurine in the Sky Pirate Den. You will need to
explore the area (this will include the Hall of the Wroth God where
you fought the Hell Wyrm). By visiting the Great Crystal will deemed
that you have visited the area.

======================================================================
ffxii_1004
S K Y P I R A T E D E N
======================================================================
You will get "action figurines" of characters in Final Fantasy XII
when you made certain achievements in the game. Below are the titles
and the criteria to acheive them:

Characters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vaan MASTER THIEF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for successfully Stealing over 50 times, earning you the
title of Master Thief

o Use the Steal Technick for at least 50 times.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ashe EXEMPLAR
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for raising your party's average level above 50, earning you
the title of Exemplar.

o Get all characters to at least level 50

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Penelo PLUNDERER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for acquiring over 100,000 gil, earning you the title of
Plunderer

o Obtain 100,000 gil

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Balthier ASSAULT STRIKER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for Attacking over 300 times, earning you the title of
Assault Striker

o Attack the enemies for 300 times

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fran SPELLSINGER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for casting Magicks over 200 times, earning you the title of
Spellsinger

o Cast any magicks (White, Black, Green or Arcane) for 200 times.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Basch BLOOD DANCER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for felling over 500 foes, earning you the title of Blood
Dancer

o Defeat 500 enemies

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reks RECORD BREAKER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for obtaining over 500,000 Clan Points earning you the title
of Record Breaker.

o Obtain 500,000 Clan Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miguelo PRIVATEER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for selling over 1,000 pieces of loot, earning you the title
of Privateer.

o Sell over 1,000 loot items

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Old Dalan CARTOGRAPHER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for fully exploring every map earning you the title of
Cartographer

o Obtain all the maps in Final Fantasy XII
o Explore every area (include Hell Wyrm's location)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rasler CONQUEROR
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for learning every License earning you the title of Conqueror

o Obtain all licenses (include Esper licenses)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vossler JACK-OF-ALL-TRADES
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for learning every Technick earning you the title of Jack-of-
All-Trades.

o Obtan all technicks and acquired them for all characters

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gabranth MIST WALKER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for performing every Concurrence, earning you the title of
Mist Walker.

o Trigger all sets of Concurrence (refer to Mist Quickening section)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vayne PREMIER PRESTIDIGITATOR
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for using Technicks over 100 times, earning you the title of
Premier Prestidigitator.

o Use any Technicks for over 100 times

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gurdy SPENDTHRIFT
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for spending over 1,000,000 gil earning you the title of
Spendthrift

o Spend over 1,000,000 gil

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Montblanc THE UNRELENTING
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for completing a 50-Chain in battle, earning you the title of
The Unrelenting

o Have 50 battle chain in a dungeon

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chocobo WAYFARER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for taking over 50,000 steps earning you the title of
Wayfarer.

o Move over 50,000 steps in the terrain

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crystal RUNEWEAVER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Award for learning every Magick, earning you the title of Runeweaver.

o Acquire all magicks (purchase the magick from magick shops) and
their licenses

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mimic? COLLECTOR
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for obtaining rare goods on the bazaar, earning you the
title of Collector.

o Obtain all the Monographs and the Canopic Jar. Purchase all of them.

Espers/ Bosses/ Marks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ba'Gamnan SCRIVENER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for completing the Bestiary, earning you the title of
Scrivener

o Defeat all 80 rare games, all 45 marks, all 13 Espers, all bosses
(exclude the ones in Bahamut), and encounter all the enemies at
least once. It is not necessary to fulfil the need.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Trickster SHARPSHOOTER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Award for defeating the Trickster earning you the title of
Sharpshooter

o Defeat the mark Trickster (Rank V) mark at the Paramina Rift

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carrot FRESHMAKER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Carrot, earning you the title of Freshmaker

o Defeat the Carrot (Rank VII) mark at the Salikawood

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Deathgaze EAGLE EYE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Deathgaze, earning you the title of Eage Eye

o Defeat the Deathgaze (Rank VI) mark at the airship

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gilgamesh MASTER SWORDSMAN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Gilgamesh, earning you the title of Master
Swordsman

o Defeat Gilgamesh (Rank V) in the 2 battles at the Lhusu Mines (
require the Site 3 key, Site 11 key and complete the Antlion (Rank
V) mark hunt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fafnir WYRMSLAYER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Fafnir, earning you the title of Wyrmslayer

o Defeat Fafnir (Rank VII) mark in the Paramina Rift

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Behemoth King LORD OF THE KINGS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Behemoth King , earning you the title of Lord
of the Kings

o Defeat the Behemoth King (Rank VII) mark in The Feywood

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zodiark ZODIAC KNIGHT
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Zodiark, earning you the title of Zodiac Knight

o Defeat the Esper Zodiark in the Lhusu Mines secret areas after
getting 10 Espers and clear the Gariff's mark hunts.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultima FELL ANGEL
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Ultima, earning you the title of Fell Angel

o Defeat the Esper Ultima in the Great Crystal - Upper Layers (
accessible after you have obtained the Treaty Blade)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Belias HIGH SUMMONER
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for obtaining every Esper, earning you the title of High
Summoner.

o Command all 13 Espers and acquire their licenses

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hell Wyrm RADIANT SAVIOR
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Hell Wyrm, earning you the title of Radiant
Saviour

o Defeat the Hell Wyrm in the Sochen Cave Palace (require the Ageworn
key)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yiazmat HUNTER EXTRAORDINAIRE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Awarded for defeating Yiazamat, earning you the title of Hunter
Extraordinaire

o Complete all 44 mark hunts & defeat the Hell Wyrm in the Sochen
Cave Palace as well.

XII_____________________________________________________________XII

[11] T i p s a n d S e c r e t s
. _______________________________________________________________ .

[11-01] Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
[11-02] Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
[11-03] Accessory of Death . . . . . . . . . . . . . . . 1103
[11-04] Accessory Changing Strategy . . . . . . . . . . 1104
[11-05] Gil Earning Strategies . . . . . . . . . . . . . 1105
[11-06] Secret Chests . . . . . . . . . . . . . . . . . . 1106


---------------------------------------------------------------------
Strongest Weapon - Zodiac Spear ffxii_1101
---------------------------------------------------------------------
You can obtain this chest in the Necrohol of Nabudis only if you DO
NOT open the following chests:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #1]
Location: Lowtown - Outside Dalan's House
The chest is located near the crates that opposite off Dalan's
House. You will saw it once you exit from his house.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #2]
Location: Royal Palace - Cellar
To play safe, do not touch any of the chests found in the Cellar
region once Vaan managed to sneak into the Royal Palace of
Rabanastre
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #3]
Location: Nalbina Fortess - Confiscatory
At the Save Crystal where you get back your equipment after
defeating a group of Seeqs with Balthier, there is a treasure area.
Do not touch any of the 3 chests in this area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[Chest #4]
Location: Phon Coast - The Vaddu Strand
At the extreme east of the coast, you will find 16 treasure chests
arranged in the following order:

o o o o
o o o o
o o o o
o o o o

Do NOT touch even a single one of them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The chest is located within one of the 16 chests at the Cloister of
Highborn. If you touch any one of the chests, the chests will not
appear at that area.

---------------------------------------------------------------------
Easy LP Trick ffxii_1102
---------------------------------------------------------------------

Getting Golden Amulets early
-----------------------------
To earn double LP, you need to get Golden Amulet. You can buy it via
Bazaar Goods or complete Mark Hunt for Enkelados at the Ozmone
Plains.

This can be done immediately after you have complete the event at
King of Raithwell. First of all, get to Nalbina. You will find a girl
called Julie. Talk to her. Now talk to the Imperial guards guarding
the border leading to Mosphoran Highwaste. Now talk to Gurdy and hire
a Chocobo for 800 gil. Now ride your Chocobo against the guards. It
will trigger an event and you will be allowed to pass. Do not
dismount. Ride your way all the way up move pass the Southern Skirts
and Summit Path until you reach a border that the Chocobo cannot cross
(which means you are approach near a town/village). Enter it and you
will be able to buy Golden Amulet and Thief's Cuffs from the merchant
(Luccio). Use the Teleport Crystalt to get out back to Rabanastre or
Nalbina (whichever you prefers)

Ozmone Plains
--------------
Once you get to reach here, visit the area called "Dagan Flats". In
that area, you will encounter Zaghnals and Wus there. Every monster
offers 2 LP each. Both Wus and Zaghnals are vulnerable to Sleep &
they are weak against Wind. Use Sleep-Aero combo and you will be wipe
them out rather easy. With Golden Amulet equipped, you will get easy
4 LP at the Ozmone Plains. For better effects, once you gotten to
Eruyt Village and you can purchase Fira, the Oil-Fira combo works
even more better.

---------------------------------------------------------------------
Accessory of Death ffxii_1103
---------------------------------------------------------------------
This is also commonly known as "Nihopalaoa Trick" in other FAQs.

First of all, you need to get Nihopalaoa accessory, which can be
purchased for 30,000 gil from the Clan Provisioner once you have
achieved the Clan Rank - Headhunter. Purchase it (see Gil Earning
Strategies).

The effect of Nihopalaoa is that it reverse the effects of curing
items. E.g. Potions will take away HP instead of restore it. Phoenix
Down will cause Death and Remedy will inflict status ailments that
it could cure.

By getting Remedy Lore 2 and Remedy Lore 3, the Remedy becomes a
potent status ailments bombs.

Remedy will be able to inflict any status ailments (100% hit rate
unless the enemy is immune against the statuses)

o Nihopalaoa + Eye Drops -> Blind
o Nihopalaoa + Antidote -> Poison
o Nihopalaoa + Echo Herbs -> Silence
o Nihopalaoa + Alarm Clock -> Sleep
o Nihopalaoa + Gold Needle -> Stone/Petrify
o Nihopalaoa + Handkerchief -> Oil
o Nihopalaoa + Smelling Salts -> Confuse
o Nihopalaoa + Chronos Tear -> Stop
o Nihopalaoa + Vaccine -> Disease
o Nihopalaoa + Phoenix Down -> Death

o Nihopalaoa + Remedy -> Blind, Poison, Silence, Slow
w/ Lore 1 + Sleep, Sap, Immobilize, Disable
w/ Lore 2 + Petrify, Confuse, Oil
w/ Lore 3 + Stop, Doom, Disease

Cool, eh? But this trick is very useful on almost all boss fights
and most enemies... Very useful in determine the enemies' weakness
before you fight them.

---------------------------------------------------------------------
Accessory Changing Strategy ffxii_1104
---------------------------------------------------------------------
I find this trick particularly useful before I get 3 Ribbons. First
of all, you need to get 3 of the following accessories:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Acessory Guard against: Buy:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rose Corsage* Silence Dalmasca Westersand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Nishijin Belt* Sleep Mt. Bur-Omisace,
Mosphoran Highwaste
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Black Belt* Disable Eruyt Village,
Mt. Bur-Omisace,
Rabanastre Lowtown-South Sprawl
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jackboots Immobilize Eruyt Village,
Mt. Bur-Omisace,
Rabanastre Lowtown-South Sprawl
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Argyle Armlet Blind Eruyt Village
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tourmaline Ring Poison South Bank Village,
Dalmasca Westersand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sash Slow Eruyt Village
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gillie Boots Oil Mt. Bur-Omisace,
Mosphoran Highwaste,
Phon Coast
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quasimodo Boots Sap Mt. Bur-Omisace,
Mosphoran Highwaste,
Phon Coast
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bowline Sash* Confuse Old Archades
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fuzzy Miter Petrify/Stone Old Archades
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Power Armlet* Stop Balfonheim Port
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Generally, you do not need all but I would recommend you to get all
with 3 each. Those marked asterisks are your priority accessories as
without them, you will lose control of your characters. Below is a
list of common attacks used by enemies in FFXII.

--------------- ---------------------------------------------------
Enemy's Attack Status inflicted
--------------- ---------------------------------------------------
Fangs Inflict Slow on all single ally
Hawk Glare Inflict Disable on all allies
Dark Shock Inflict Disbale on all allies
Stone Gaze Inflict Petrify on all allies
Stone Breath Inflict Petrify on enemies in range
Phantasmal Gaze Inflict Confuse on all allies
Time Requirem Inflict Stop on all allies
Flash Inflict Blind on all allies
Mythril Bubbles Inflict Confuse, Sap and Poison + Water element
Mind Lash Inflict Poison on a single ally
Blaster Inflict Sleep, Slow, Blind, Silence, Confuse on
a single ally
Pollen Inflict Sleep, Slow and Poison on targets in
range
Scream Inflict Blind & Silence
Bad Breath Inflict Poison, Slow, Confuse, Sap, Petrify on
allies in range
Cloying Breath Inflict Slow & Sleep on all allies in range
Putrid Breath Inflict Poison, Slow, Confuse, Sap, Petrify,
Disease on allies in range
Curse Inflict Doom, Poison, Sap, Confuse on one ally
LV 2 Sleep Inflict Sleep if levels are multiples of 2
LV 3 Disable Inflict Disable if levels are multiple of 3
LV 4 Break Inflict Petrify if levels are multiple of 4

In my opinion, the Bowline Sash are the best status guarding
accessory after the Ribbon. Because in a confused state, your allies
will become your strongest enemies and you will be wreck apart by
them...

How it works
----------------
As you see any monster will require to charge their CT in order to use
the attacks, So when you will be change accessory before the status
is being affected from them. You need to change the accessory before
the status is being inflected (i.e. you saw the status change on the
your character's head marker.

---------------------------------------------------------------------
Gil Earning Strategies ffxii_1105
---------------------------------------------------------------------
To earn gil effectively, you must amass a large amount of high
earning loot to sell. Rarer loot can be obtained with the assistance
of purchase of Monographs and equipping Thief's Cuffs

Before Tomb of Raithwell
--------------------------
At the Shunia Twinspan of the Lhusu Mines, Skeletons and Skull
Defenders will spawn endless and you can "farm" a large amount of
Bone Fragments and Dark Stones, thus giving you a lot of loot to
sell early in the game. You can get relatively high chains (I got
my first 100 chain here) and the loot will nab you decent amount of
gil.

After Mt. Bur-Omisace Events
------------------------------
At the Stilshrine of Miriam [Walk of Prescience], you will find
Zombies, Ghouls and Ghasts spawn endlessly and you can farm them for
Festering Flesh and relatively big chains.

At the Salikawood, you easily farm the Crypt Bunny at Sun-dappled
Path for Fine Wool along with Pumpkin Head for Succulent Fruits and
Screamroots (if you got Monographs).

At the Phon Coast, you can steal Bundle of Feathers from Bagoly (you
can sometimes get 450 gil with Thief's Cuffs) and the Pyrolisks.
Bundle of Feathers fetch a decent amount of money. IMO, this place is
easiest to earn money when your party is an average level of 40s.

At the Tchita Uplands, you defeat the Couerl for Quality Pelts and
Serpent for Quality Hide

At the Lhusu Mines (in the process of getting the Site 3 key for the
Antlion Mark hunt), you can get Spiral Incisors from stealing from
the Vampyr bats that roam there.

After Draklor Laboratories Events
-----------------------------------
The Feywood will be the best place to form loot to sell for gil. You
can farm Prime Pelt from defeating the Tartarus and Cerberus (in
process of getting Hell-Gate's Flame for getting ingredients for the
Tournesol greatsword). Mirror Knights are a great way of chaining
for Mirror Scale and Mirror Mails (where you can sell 4050 gil each)!

---------------------------------------------------------------------
Secret Chests ffxii_1106
---------------------------------------------------------------------
Throughout Final Fantasy XII, most of the chests are random. Below is
a list of power-up chests and you do not need the Diamond Armlets!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Main Gauche ATK 38, EVA +34
Location: Garamsythe Waterway - North Spur Sluiceway
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 65% Chance: 27.5%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: Once you are able to enter the sewers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The chest is located at the end of the walkway before you head for
long stretech before Vaan entering the Palace. You will get either
this weapon or the Mage Masher knife. This is the game's best
evasion weapon.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oaken Pole ATK +27, EVA +25
Location: Barheim Passage - The Zeviah Subterrane
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 65% Chance: 25.0%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: Once you are at in Barheim Passage before fight Queen Mimic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The chest is at located at the southeast end of the area where you
fight Surianders. On the radar, it will shows a broken path but
you can move on and fight 2 more Surianders there and a chest at
the edge of the area.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rod ATK +30
Location: Dalmasca Estersand - Sand-swept Maze
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 75% Chance: 30.0%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: Once you get out of the Barheim Passage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It is found at the north eastern region of the area where it is
facing the north area which leads to the Banks of Nebra (where you
find the South BanK Village.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Demonsbane ATK +59
Location: Tomb of King Raithwell - Hall of the Sentinel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 70% Chance: 27.5%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: Once you get to the Tomb of Raithwall and defeat the 2
Demon Walls
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After defeating both Demon Walls, return back to the area where you
find the 1st Demon Wall, examine the orb behind it and it will
unveil a secret passageway. Move along the passageway and you will
fight mainly Seeker bats and Tallows (flans with a candle). Defeat
them and you will find the chest in the mid-point between the 2
walkways.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fomalhaut ATK +50
Location: Lhusu Mines - Site 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 60% Chance: 50.0%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: After defeating the Antlion Mark at Site 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Once you defeat the Antlion Mark at the Lhusu Mines, revisit that
area and you will fight the Killer Mantis there. At the spot where
you fought the Antlion, you will find a chest, which will contains
either the Fomalhaut (the game's best gun) or a Knot Rust. It is
very easy and you get a lot of them very easily.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Deathbringer ATK +59, Hit: KO
Ensanguined Shield EVA +90 + Sap, Slow & Poison
Location: The Feywood - The Edge of Reason
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Appearance: 25% Chance: 33.0%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Period: Once you get to The Feywood, after defeating the Rafflesia
Boss.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Here is a legitimate chest that you can get the Ensanguined Shield
(the game's shield with the highest evasion but a lot of negative
statuses) and the Deathbringer Sword. The chest is located near the
Gigas Gate and you find it directly underneath a trap. Examine it
you will get either an Ensanguined Shield, Deathbrigner Sword or
an X-Potion...

It happens in my game, the chest will no longer spawn in The
Feywood after you have gotten the Ensanguined Shield.


XII_____________________________________________________________XII

[12] C r e d i t s & A c k n o w l e d g e m e n t
. _______________________________________________________________ .
ffxii_1200

This guide won't be possible with the help of the following people.

CJayC
------
A very special thanks to CJayC and GameFAQs <http://www.gamefaqs.com>
for all the support that he has given me for all these eight years.

Sephirosuy <sephiroth_y(at)yahoo(dot)com>
------------------------------------------
Thanks to sephirosuy for miscellaneous bits of information. For those
who own the Japanese version, I recommend his FAQ.

Maltzsan <dcl.maltz(at)gmail(dot)com>
---------------------------------------
For information regarding technicks' mechanics. For full details on
the game mechanics, please refer to his FAQ.

FFSKY <http://ff12.ffsky.cn>
------------------------------
For the statistics of the bosses and rare games, espers attacks &
conditions. More information with regards to the Technicks. By the
way, it is a Chinese-Japanese website.

You
-----
Thanks for reading my work. o_O It is quite a long guide, isn't it?


--- End of Walkthrough --
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COPYRIGHT SCOTT ONG 2007

http://www.gamefaqs.com/features/recognition/2176.html

MY FINAL FAQ GUIDE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



Final Fantasy XII: FAQ/Walkthrough by SOng
Version: 1.1 | Last Updated: 2007-01-28 | View/Download Original File
Hosted by
Return to Final Fantasy XII (PS2) FAQs & Guides

You might also like