You are on page 1of 6

Term Paper

Topic: Multimedia Software


Submitted to: Mr. Deepak Asija
Submitted by: Navdeep Sin!
Section D"#$" %oll no
"# %ed no ""#"$&&'
Acknowledement
I would like to express my special thanks of gratitude to my
teacher Mr Deepak Asija as well as our university
who gave me the golden opportunity to do this wonderful project
on the topic Multimedia Software, which also helped me in
doing a lot of Research and I came to know about so many new
things
I am really thankful to them
!inally, I would also like to thank my parents and
friends who helped me a lot in "nishing this project
within the limited time

(ntroduction

Multimedia software tells the hardware what to do Display the color red, go
to edit stc
#he basic tool set for building multimedia projects contains one or more
authoring systems and various editing applications for text, images,
sounds, and motion video A few additional applications are also useful for
capturing images from the screen, translating "le formats, and moving
"les among computers when you are part of
a team$these are tools for the housekeeping tasks that make your creative
and production life easier #he software in your multimedia toolkit$and
your skill at using it$determines what kind of multimedia work you can
do and how "ne and
fancy you can render it Making good multimedia means picking a successful
route through the software swamp Alligators and learning curves can rise up
out of this swamp to nip you in the knees %ou don&t have to be a
programmer or a computer scientist to make multimedia work for you,
but you do need some familiarity with terms and building blocks' as even
the simplest multimedia tools re(uire a modicum of knowledge to
operate If someone asks to borrow a metric )* mm wrench, you should
know they are probably working with a nut or a bolt +and if you
are an expert, you might know that a ),-.inch wrench can usually be
substituted/
If someone sends you a "le in Macintosh AI! format, you should know that
you&re getting digitized sound Don&t be afraid of the little things that so
easily depress the uninformed !rom plumbing to nuclear physics,
learning is a matter of time and practice %ou will be frustrated as you
work your way up the learning curves of multimedia #here will be things
you want to do, but you will not know how to work the tools #ake the
time to learn the fundamentals of computers and multimedia taught in
this book
#hen, load up your tools and open the help "les' your learning curve will
be easier to manage because you have the bigger picture
)eatures
#he basic tool set for building a multimedia project can be divided into "ve
categories0 1ainting and drawing tools, *.D Modeling and animation tools, Image
editing tools, 2ound editing tools, Animation 3ideo Digital Movie tools and #he
software in the multimedia toolkit and your ability to use it will determine the (uality
of your multimedia work
2ome of the multimedia software tools are 0 .
#ext 4diting and 5ord 1rocessing #ools
67R 2oftware
1ainting and Drawing #ools
*.D Modeling and Animation #ools
Image 4diting #ools
2ound 4diting #ools
Animation, 3ideo, and Digital Movie #ools
Te*t +ditin and ,ord Processin Tools 0. A word processor is
usually the "rst software tool computer users learn !rom letters, invoices, and
storyboards to project content, your word processor may also be your most often
used tool, as you design and build a multimedia project #he better your
keyboarding or typing skills, the easier and more e8cient your multimedia day.to.
day life will be
#ypically, an o8ce or workgroup will choose a single word processor to share
documents in a standard format And most often, that word processor comes
bundled in an o8ce suite that might include spreadsheet, database, e.mail, web
browser, and presentation applications 5ord processors such as Microsoft 5ord
and 5ord1erfect are powerful applications that include spell checkers, table
formatters, thesauruses, and prebuilt templates for letters, r9sum9s, purchase
orders, and other common documents Many developers have begun to use
6pen68ce +wwwopeno8ceorg/
for word processing, spreadsheets, presentations, graphics, databases, and more It
can be downloaded and used completely free of charge for any purpose and is
available in many languages It can read and write "les from other, more expensive,
o8ce packages In many word processors, you can embed multimedia elements
such as sounds, images, and video :uckily, the population of single."nger typists is
decreasing over time as children are taught keyboarding skills in conjunction with
computer lab programs in their schools
-.% software:/ 6ften you will have printed matter and other text to
incorporate into your project, but no electronic text "le 5ith 67R software, a
;atbed scanner, and your computer, you can save many hours of rekeying printed
words, and get the job done faster and more accurately than a roomful of typists
67R software turns bitmapped characters into electronically recogni<able A27II text
A scanner is typically used to create the bitmap #hen the software breaks the
bitmap into chunks according to whether it contains text or graphics, by examining
the texture and density of areas of the bitmap and by detecting edges #he text
areas of the image are then
converted to A27II characters using probability and expert system algorithms Most
67R applications claim about == percent accuracy when reading >. to *?.point
printed characters at *@@ dpi and can reach processing speeds of about )A@
characters per second #hese programs do, however, have di8culty recogni<ing
poor copies of originals where the edges of characters have bled' these and poorly
received faxes in small print may yield more recognition errors than it is worthwhile
to correct after the attempted recognition
Paintin and Drawin Tools :/ 1ainting and drawing tools, as well as *.D
modelers, are perhaps the most important items in your toolkit because, of all the
multimedia elements,
the graphical impact of your project will likely have the greatest in;uence on the
end user If your artwork is amateurish, or ;at and uninteresting, both you and your
users will be disappointed
Paintin software, such as 1hotoshop, !ireworks, and 1ainter, is dedicated to
producing crafted bitmap images
Drawin software, such as 7orelDraw, !reeBand, Illustrator, Designer, and
7anvas, is dedicated to producing vector.based line art easily printed to paper at
high resolution 2ome software applications combine drawing and painting
capabilities, but many authoring systems can import only bitmapped images #he
diCerences between painting and drawing +that is, between bitmapped and drawn
images/ are described in 7hapter * #ypically, bitmapped images provide the
greatest choice and power to the artist for rendering "ne detail and eCects, and
today bitmaps are used in multimedia more often than drawn objects 2ome vector.
based packages such as Macromedia&s !lash are aimed at reducing "le download
times on the 5eb and may contain both bitmaps and drawn art
'/D Modelin and Animation Tool:/ '/D modelin software has
increasingly entered the mainstream of graphic design as its ease of use improves
As a result, the graphic production
values and expectations for multimedia projects have risen *.D is an abbreviation
for Dthree dimensionsE 5hile in a -.D graphics program, images are painted in the
DxE +hori<ontal or width/ and DyE +vertical
or height/ axes, in *.D depth is labeled as the D<E axis 4very program that layers
objects on the screen must know each object&s D<E axis 5eb browsers, for example,
place objects on the screen using the 722 D<.indexE attribute 2ome software
programs +such as !lash 72F and #oonGoom 2tudio/ can simulate depth by
automatically scaling images based on a <.axis value to create a cartoonish or
simulated *.D eCect #his diCers from true *.D modeling and rendering, where
objects can be rotated and viewed from any direction or angle 5ith *.D modeling
software, objects rendered in perspective appear more realistic' you can create
stunning scenes and wander through them, choosing just the right lighting and
perspective for your "nal rendered image 1owerful modeling packages such as
3ector5orks +see !igure H.-/, AutoDesk&s Maya, 2trata *D, and Avid&s 2oftImage are
also bundled with assortments of prerendered *.D clip art objects such as people,
furniture, buildings, cars, airplanes, trees, and plants Glender is a powerful +and
free/ cross.platform *.D modeling program oCering an extensive feature set
Ioogle 2ketchJp is a free *.D modeling program with limited capabilities, but with a
large online library of components Important for multimedia development, many *.
D modeling applications include export
facilities for creating and saving a moving view or journey through a scene as a
Kuick#ime or M14I "le
4ach rendered *.D image takes from a few seconds to a few hours to complete,
depending upon the complexity of the drawing and the number of drawn objects
included in it If you are making a complex walkthrough or ;yby, plan to set aside
many hours of rendering time on your computer
(mae/editin applications0 . are speciali<ed and powerful tools for
creating, enhancing, and retouching existing bitmapped images #hese
applications also provide many of the features and tools of painting and
drawing programs and can be used to create images from scratch as well
as images digiti<ed from scanners, video frame.grabbers, digital cameras,
clip art "les, or original artwork "les created with a painting or drawing
package
Sound/editin applications: / 2ound.editing tools for both digiti<ed and
MIDI sound let you see music as well as hear it Gy drawing a representation of a
sound in "ne increments, whether a score or a waveform, you can cut, copy, paste,
and otherwise edit segments of it with great precision$something impossible to do
in real time +that is, with the music playing/
Animation0 1ideo0 and Diital Movie Tools: / Animations and
digital video movies are se(uences of bitmapped graphic scenes +frames/, rapidly
played back Gut animations can also be made within the authoring system by
rapidly changing the location of objects, or sprites, to generate an appearance of
motion Most authoring tools adopt either a frame. or object.oriented approach to
animation, but
rarely both #o make movies from video, you may need special hardware to convert
an analog video signal to digital data Macs and 17s with !ire5ire +I444 )*=F/ or
J2G ports can import digital video directly from digital camcorders Movie making
tools such as 1remiere, !inal 7ut 1ro, 3ideo2hop, and Media2tudio 1ro let you edit
and assemble video clips captured from camera, tape, other digiti<ed movie
segments, animations, scanned images, and from digiti<ed audio or MIDI "les #he
completed clip, often with added transition and visual eCects, can then be played
back$either standalone or windowed within your project
(ntroduction

You might also like