Term Paper Topic: Multimedia Software Submitted to: Mr. Deepak Asija. Navdeep sin! thanks his teacher and university for giving him the golden opportunity to do this wonderful project on the topic multimedia software.
Term Paper Topic: Multimedia Software Submitted to: Mr. Deepak Asija. Navdeep sin! thanks his teacher and university for giving him the golden opportunity to do this wonderful project on the topic multimedia software.
Term Paper Topic: Multimedia Software Submitted to: Mr. Deepak Asija. Navdeep sin! thanks his teacher and university for giving him the golden opportunity to do this wonderful project on the topic multimedia software.
Submitted to: Mr. Deepak Asija Submitted by: Navdeep Sin! Section D"#$" %oll no "# %ed no ""#"$&&' Acknowledement I would like to express my special thanks of gratitude to my teacher Mr Deepak Asija as well as our university who gave me the golden opportunity to do this wonderful project on the topic Multimedia Software, which also helped me in doing a lot of Research and I came to know about so many new things I am really thankful to them !inally, I would also like to thank my parents and friends who helped me a lot in "nishing this project within the limited time
(ntroduction
Multimedia software tells the hardware what to do Display the color red, go to edit stc #he basic tool set for building multimedia projects contains one or more authoring systems and various editing applications for text, images, sounds, and motion video A few additional applications are also useful for capturing images from the screen, translating "le formats, and moving "les among computers when you are part of a team$these are tools for the housekeeping tasks that make your creative and production life easier #he software in your multimedia toolkit$and your skill at using it$determines what kind of multimedia work you can do and how "ne and fancy you can render it Making good multimedia means picking a successful route through the software swamp Alligators and learning curves can rise up out of this swamp to nip you in the knees %ou don&t have to be a programmer or a computer scientist to make multimedia work for you, but you do need some familiarity with terms and building blocks' as even the simplest multimedia tools re(uire a modicum of knowledge to operate If someone asks to borrow a metric )* mm wrench, you should know they are probably working with a nut or a bolt +and if you are an expert, you might know that a ),-.inch wrench can usually be substituted/ If someone sends you a "le in Macintosh AI! format, you should know that you&re getting digitized sound Don&t be afraid of the little things that so easily depress the uninformed !rom plumbing to nuclear physics, learning is a matter of time and practice %ou will be frustrated as you work your way up the learning curves of multimedia #here will be things you want to do, but you will not know how to work the tools #ake the time to learn the fundamentals of computers and multimedia taught in this book #hen, load up your tools and open the help "les' your learning curve will be easier to manage because you have the bigger picture )eatures #he basic tool set for building a multimedia project can be divided into "ve categories0 1ainting and drawing tools, *.D Modeling and animation tools, Image editing tools, 2ound editing tools, Animation 3ideo Digital Movie tools and #he software in the multimedia toolkit and your ability to use it will determine the (uality of your multimedia work 2ome of the multimedia software tools are 0 . #ext 4diting and 5ord 1rocessing #ools 67R 2oftware 1ainting and Drawing #ools *.D Modeling and Animation #ools Image 4diting #ools 2ound 4diting #ools Animation, 3ideo, and Digital Movie #ools Te*t +ditin and ,ord Processin Tools 0. A word processor is usually the "rst software tool computer users learn !rom letters, invoices, and storyboards to project content, your word processor may also be your most often used tool, as you design and build a multimedia project #he better your keyboarding or typing skills, the easier and more e8cient your multimedia day.to. day life will be #ypically, an o8ce or workgroup will choose a single word processor to share documents in a standard format And most often, that word processor comes bundled in an o8ce suite that might include spreadsheet, database, e.mail, web browser, and presentation applications 5ord processors such as Microsoft 5ord and 5ord1erfect are powerful applications that include spell checkers, table formatters, thesauruses, and prebuilt templates for letters, r9sum9s, purchase orders, and other common documents Many developers have begun to use 6pen68ce +wwwopeno8ceorg/ for word processing, spreadsheets, presentations, graphics, databases, and more It can be downloaded and used completely free of charge for any purpose and is available in many languages It can read and write "les from other, more expensive, o8ce packages In many word processors, you can embed multimedia elements such as sounds, images, and video :uckily, the population of single."nger typists is decreasing over time as children are taught keyboarding skills in conjunction with computer lab programs in their schools -.% software:/ 6ften you will have printed matter and other text to incorporate into your project, but no electronic text "le 5ith 67R software, a ;atbed scanner, and your computer, you can save many hours of rekeying printed words, and get the job done faster and more accurately than a roomful of typists 67R software turns bitmapped characters into electronically recogni<able A27II text A scanner is typically used to create the bitmap #hen the software breaks the bitmap into chunks according to whether it contains text or graphics, by examining the texture and density of areas of the bitmap and by detecting edges #he text areas of the image are then converted to A27II characters using probability and expert system algorithms Most 67R applications claim about == percent accuracy when reading >. to *?.point printed characters at *@@ dpi and can reach processing speeds of about )A@ characters per second #hese programs do, however, have di8culty recogni<ing poor copies of originals where the edges of characters have bled' these and poorly received faxes in small print may yield more recognition errors than it is worthwhile to correct after the attempted recognition Paintin and Drawin Tools :/ 1ainting and drawing tools, as well as *.D modelers, are perhaps the most important items in your toolkit because, of all the multimedia elements, the graphical impact of your project will likely have the greatest in;uence on the end user If your artwork is amateurish, or ;at and uninteresting, both you and your users will be disappointed Paintin software, such as 1hotoshop, !ireworks, and 1ainter, is dedicated to producing crafted bitmap images Drawin software, such as 7orelDraw, !reeBand, Illustrator, Designer, and 7anvas, is dedicated to producing vector.based line art easily printed to paper at high resolution 2ome software applications combine drawing and painting capabilities, but many authoring systems can import only bitmapped images #he diCerences between painting and drawing +that is, between bitmapped and drawn images/ are described in 7hapter * #ypically, bitmapped images provide the greatest choice and power to the artist for rendering "ne detail and eCects, and today bitmaps are used in multimedia more often than drawn objects 2ome vector. based packages such as Macromedia&s !lash are aimed at reducing "le download times on the 5eb and may contain both bitmaps and drawn art '/D Modelin and Animation Tool:/ '/D modelin software has increasingly entered the mainstream of graphic design as its ease of use improves As a result, the graphic production values and expectations for multimedia projects have risen *.D is an abbreviation for Dthree dimensionsE 5hile in a -.D graphics program, images are painted in the DxE +hori<ontal or width/ and DyE +vertical or height/ axes, in *.D depth is labeled as the D<E axis 4very program that layers objects on the screen must know each object&s D<E axis 5eb browsers, for example, place objects on the screen using the 722 D<.indexE attribute 2ome software programs +such as !lash 72F and #oonGoom 2tudio/ can simulate depth by automatically scaling images based on a <.axis value to create a cartoonish or simulated *.D eCect #his diCers from true *.D modeling and rendering, where objects can be rotated and viewed from any direction or angle 5ith *.D modeling software, objects rendered in perspective appear more realistic' you can create stunning scenes and wander through them, choosing just the right lighting and perspective for your "nal rendered image 1owerful modeling packages such as 3ector5orks +see !igure H.-/, AutoDesk&s Maya, 2trata *D, and Avid&s 2oftImage are also bundled with assortments of prerendered *.D clip art objects such as people, furniture, buildings, cars, airplanes, trees, and plants Glender is a powerful +and free/ cross.platform *.D modeling program oCering an extensive feature set Ioogle 2ketchJp is a free *.D modeling program with limited capabilities, but with a large online library of components Important for multimedia development, many *. D modeling applications include export facilities for creating and saving a moving view or journey through a scene as a Kuick#ime or M14I "le 4ach rendered *.D image takes from a few seconds to a few hours to complete, depending upon the complexity of the drawing and the number of drawn objects included in it If you are making a complex walkthrough or ;yby, plan to set aside many hours of rendering time on your computer (mae/editin applications0 . are speciali<ed and powerful tools for creating, enhancing, and retouching existing bitmapped images #hese applications also provide many of the features and tools of painting and drawing programs and can be used to create images from scratch as well as images digiti<ed from scanners, video frame.grabbers, digital cameras, clip art "les, or original artwork "les created with a painting or drawing package Sound/editin applications: / 2ound.editing tools for both digiti<ed and MIDI sound let you see music as well as hear it Gy drawing a representation of a sound in "ne increments, whether a score or a waveform, you can cut, copy, paste, and otherwise edit segments of it with great precision$something impossible to do in real time +that is, with the music playing/ Animation0 1ideo0 and Diital Movie Tools: / Animations and digital video movies are se(uences of bitmapped graphic scenes +frames/, rapidly played back Gut animations can also be made within the authoring system by rapidly changing the location of objects, or sprites, to generate an appearance of motion Most authoring tools adopt either a frame. or object.oriented approach to animation, but rarely both #o make movies from video, you may need special hardware to convert an analog video signal to digital data Macs and 17s with !ire5ire +I444 )*=F/ or J2G ports can import digital video directly from digital camcorders Movie making tools such as 1remiere, !inal 7ut 1ro, 3ideo2hop, and Media2tudio 1ro let you edit and assemble video clips captured from camera, tape, other digiti<ed movie segments, animations, scanned images, and from digiti<ed audio or MIDI "les #he completed clip, often with added transition and visual eCects, can then be played back$either standalone or windowed within your project (ntroduction