Elysium Nebula World Guide Version: Thursday 15. June 06 available at http://www.sebman.mine.nu/projekte/ Elysium-Nebula_World-Guide.pdf.zip Elysium Nebula World Guide 2 Elysium Nebula The Elysium Nebula World Guide Te Elysian Nebula contains a vast number of worlds in an unusually tight quarters. Te Ne- bula itself is a system with over three times the width of the Sol System, and thanks to Elvish terraforming most of the worlds have had an atmosphere and ecosystem for hundreds of thousands of years. Tere are 41 large solar object in the Elysium Nebula. Two of these are the binary stars that comprise the largest objects of the Elysian Nebula; Solaris and Acheron (or Elysia I and Elysia II). Solaris is slightly larger than Ache- ron but has curiously fewer worlds orbitting it. Tere are 39 planets: 22 belong to the URE, 4 belong to the NED, 1 is contested between the two of them, 9 are Duruki worlds and a fnal 3 are uninhabited (and unterraformed). Tis list organizes the world by orbit, showing the kinds of orbits planets follow in Elysium and then listing the planets in order of tightest orbit to widest orbit. It also notes any orbitting satellites around the worlds in question and its appropriate politicall orientation. If you include moons, there are considerably more habited worlds than 36 in the Elysium Nebula. Major space stations and other kinds of non-planetary objects that may contain a high enough number of lifeforms to be consi- dered a home are also noted. n AGRAGON Te Planet Overall Like Elysia Prime, Agragon orbits around Solaris, the frst of two suns that form the Elysium binary star system. It is a slightly smaller world than Agragon but the ancient magic of the elves is still bound to it and the gravity is artifcially similar to Elysia Primes (or Earths). Valefar is Agragons only satel- lite. Before the Illithid Wars, Agragon had a second satellite (Gehenna, the more popula- ted of the two) but the Illithids destroyed the moon completely. Te rings that now encir- cle Agragon are a graveyard the remnants of a world. Te scars of having a moon with a dozen cities completely destroyed have not yet healed. Most Agragonians had family on Gehenna and the attack that destroyed the world is considered by most Agragonians to be the most evil act the Illithids have ever committed to. Agragon can be considered one of the core worlds of the Elysium Nebu- la. It is very close to Elysia Prime and trade routes are always open between the two. It is an industrious, moderately wealthy world that benefts from being close to the centre of commercial activity without being too close to be swamped by the power of Elysia Prime. Te planet is divided into four major land- masses each referred to by their sector de- signation. Sector Prime is where the capital city lays but there is also Sector Alpha, Beta & Gamma. Vance City & Sector Prime Named for the cities founder Michael Vance, Vance City is the capital of Agragon and rep- resents the planets bastion of power. Vance City has one of the greatest space pilot aca- demies in Elysium. Outside of the ICHA it is certainly the greatest as it is the most famed in the URE. Vance City is not as tall a city as many of the other capitals; the builders in- stead preferred to spread outwards and con- nect the city with concealed underground tunnels. In fact a good chunk of Vance City is constructed underground, with a surface crust built of reinforced rock-crete. Whether this is some sort of racial psychological reac- tion to the destruction of a world so close to home is not certain there is some debate that Vance was going this way before the Il- lithid Wars anyway. Vance is further connected to the other major hubs of activity in the planets Sector Prime: Tanith, Gare, Machina, Valedor to name Alphabetical List of Planetary Objects Elysium Nebula 3 Elysium Nebula World Guide SOLARIS (orbiting worlds) 1. Enoch URE 2. Hayyel Leraye; Eligor URE 3. Manakel Bune; Ronove; Bereth URE 4. Liwet Purson URE 5. Agragon Valefar URE 6. Elysia Prime Bael; Agares; Vassago URE 7. Jophia Amon; Omega II (space station) URE 8. Bath Kol URE 9. Colopatiron Barbatos; Paimon URE 10. Nememiah Morax; Ipos URE 11. Vohumanah URE 12. Hades ACHERON (orbiting worlds) 1. Marbus URE 2. Rhamiel Vepar; Sabnach URE 3. Shekinah Raum URE 4. Phoenix Azurn; Saladin; Malphas URE 5. Uretil Asmodai; Gaap; Marchosias; Stolas; Ten-Moons (10 moons) URE 6. Salmissus URE 7. Beleth Shax; Vine URE 8. Isafel Selxor (URE moon) URE / NED 9. Vaul Cemeies; Amduscias NED 10. Haagenti Decarabia; Seere NED 11. Ares - 12. Procel Dantalion NED 13. Furcas Andromalius NED BINARY ORBIT 1. Saleos Bifrons URE 2. Naberius Alloces URE 3. Astaroth Gemory; Ose; Amy (space station) URE 4. Orobas Androalphus; Valac URE 5. Voth - 6. Drumai DUR 7. Zukhdul DUR RIM WORLDS 1. Thorbin DUR 2. Aradhlas DUR 3. Dargor DUR 4. Khardum DUR 5. Drokar DUR NON-Orbitting 1. Dranaei aka Layover DUR 2. Fuhror aka Standby DUR Space Stations and Nationcrafts 1. Chertkovo Nationcraft ICHA 2. Dalmatavo Starhome ICHA 3. Elektros Starhome ICHA 4. Istra Starhome ICHA 5. Kazan Station ICHA 6. Kieff Halo-World ICHA 7. Moscovisk Halo-World ICHA 8. Novobrisk Nationcraft ICHA 9. Yakutsk Station ICHA SOL (Ancient Solar System) 1. Jupiter Europa; Ganymede; Io RCG 2. Mars Phobos; Deimos RCG 3. Saturn Hyperion; Phoebe RCG 4. Terra Luna RCG 4 Elysium Nebula a few. Tough Vance in particular is a very cosmopolitan city, flled with folk from all corners of the human ethnic spectrum, the rest of Sector Prime has a dominantly cauca- sion population with pockets of Surroyan infuence (see below.) Te Industrial Chasms of Sector Alpha Sector Alpha consists of a vast continental strip that covers the equator of the world. Te area here was once tropical rainforest and its decay and eventual destruction as the cities of the Sector Alpha grew up wi- thin it. Te area was further ravaged by war and bombing runs. What really crippled it though was the whethering tide of human industry. Te thousands of years of dying vegetation have made the area naturally rich in resources. Tough it was once built over for, lumber men have found that digging lower into the ground there are massive oil pits waiting to be excavated. Driven by pe- trol and rare minerals the machines of men have drilled ever deeper into the crust in the search of materials to make them wealthy. Sector Alpha is a riven industrial wasteland of factories, manufacturing facilities, che- mical plants, oil rigs and fusion reactors. Protected from the smog cloud and rising dust, on tall sky-piercing citadels of plascre- te the wealthy leaders of industry make their homes. Here AutoDyn manufactures the bulk of its high-tech antigrav vehicles, the scientists of PlasmaPro experiment with new volatile plasmerrifc combinations and Hyperdine Mecha Systems makes some of the most fearsome machines of war the world has ever seen. Surroyo and Sector Beta Taking a cue from the neighbouring Indus- trial Chasma the Sector Beta comprises nor- therly island the size of Australia on the West Hemisphere of Agragon and a far reaching archipeligo of volcanic islands that stretch out from the central island. Te central is- land is named Surroyo and was predomi- nantly settled by men of Southeast Asian ori- gins what today might pass as having come from Laos, Vietnam, Malaysia, Indonesia or Tailand. Te Surroyans have since changed a bit physically partly through interbree- ding with each other but mostly because of Equipment Purchases Agragon & Valefar You can buy more or less anything in Elys- ia Prime (it is the centre of the galaxy after all). However some equipment is cheaper than others. Below is a list of corporations and the ease of purchase in this zone. -2 Purchase DC Bonus Equipment from the following manufac- turers is cheaper because the plants are located in the area. PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) +0 Purchase DC Penalty Equipment from the following manufactu- rers can be purchased at no penalty. AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty Equipment from the following companies can be found but the increased difcul- ty incurs a -2 circumstantial penalty on purchase DCs. This is typically because the companies below are associated with one of the other major human powers (ICHA or Guild). CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) Elysium Nebula World Game rules Agragon Agragon has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Agragon has an Earth-like gravity. This has no special game effects or modiers. Game rules Valefar Valefor has a special breed of red lotus that grows in the rich black earth that emit near pure Oxygen. While a PC can breathe this for a short while if breathed for too long it can become poi- sonous and make a PC sick. A PC can breathe Valeforian air for a number of hours equal to his Con score. After which the lack of Nitrogen in the atmosphere starts to sicken the individual. The character needs to make Fortitude checks equal to 10 plus one for each additional hour breathed since checks started. He needs to take a check each hour. If he fails once he is neau- seated as per d20 Modern rules. Each further failed check deals 1d4 points of Con damage. Valefor has a gravity that is 1/8 that of the Earth and characters need a low-gravity adaptation feat to not take a -4 penalty on attack rolls and skill checks. Sector Alpha is a riven indus- trial wasteland of factories, manufacturing facilities, che- mical plants, oil rigs and fusion reactors Elysium Nebula 5 Elysium Nebula World Guide the slow dilution of the ethnic group through intermarriage with caucasian, hindustani, east asian, and arabo-afro folk. Surroyo is a big exporter of pharmaceuticals and does much of the theoretical work and design work for companies like Azerdine Chemicals. Azerdine actually has a dozen major research facilities in the Surroyo sector alone. Mostly however Surroyo and the Beta Archi- peligo is a vast residential zone. Te com- munity is very self-sufcient and most peo- ple are very well-rooted in their family and neighborhood. Each island has developed its own stories, folklore and fables based on the new world they have found themselves in. Surroyo is also habited by a large number of Kobolds a race native to the place there. Te kobolds tend to perform a subservient role in Surroyan society and perhaps this relati- onship is one of the reasons most Surroyans live so comfortably. As far as the kobolds are concerned the cooking and cleaning for hu- mans they lived briefy under the Illithids and by comparison its not so bad. Plus in the URE they even get half-a-vote. (Ok some Kobolds are a little ofended by this but their voice is weak and the revolution is a long way from coming.) Te Rugged Mountains of Sector Gamma Rising from the ocean like the spined shell of a great tortoise Sector Gamma is a vast rugged mountainous area still largely forested. Te area has been preserved in part for tourism reasons and in part to preserve the lifestyle of the Nattari Lizardfolk that were native to the area. Te palaces of the lizard-folk have been preserved (large stone ziggurats not terribly unlike ones on Earth of Inca or Aztec design) and humans (or sometimes the odd enter- prising kobold or lizardfolk) will acquire and sell tours to visit these pre-human structures. Te mountains of Sector Gamma are some of the least populated areas of Agragon, though some of the mountains have seen a bit of Sur- royan settlement in recent years because of shrinking space. Sector Gamma also features a nuclear weapons silo with enough deep space lances to completely destroy orbitting space craft. It is ironic that in order to protect themselves from having their last moon dest- royed Agragon has constructed weaponry with enough power and ranged to annhialate their one remaining moon themselves. Valefar Valefar is still today a place that remembers death. Te humans (20% caucasain, 40% sur- royan, 40% other ethnic groups) that live there are a people who dress in dark clothing and live among the star dust of the dead. It is said that those with psychic powers can feel the ghosts drawn from the dead world to the world of Valefar. Vistors dont like to stay their long. Tey fnd the quiet disheartening. Because of Valefars proximity with the spirit world Vale- far attracts men and women who seek to study the forbidden art of Necromancy. Tis adds to the general creepiness of the moon. n Equipment Purchases (continued) +4 Purchase DC Penalty Equipment from the following companies can be found but the increased difcul- ty incurs a -4 circumstantial penalty on purchase DCs. This is typically because the companies come from areas where there is an embargo in place (NED) or from an alien race who is protective of their tech (Elvish or Duruki) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty This section is for equipment that is res- tricted by alien government and humans are selling legally under human law but not so by alien jurisdiction. This sort of equipment is really hard to come by and is only stocked in specialist distributers. Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology A bustling market place in Sector Gam- ma. This heavily residential area of the world has a hefty population and the commercial needs are widely varied. Elysium Nebula World Guide 6 Elysium Nebula ASTAROTH Te Planet Overall Astaroth is a fairly large world about one and a half times the size of Terra. It has too moderately sized moons (like Earths) whose orbits are not parallel but rather are twisted at 30 degree angles from one another giving the world the appearance of an atom. Spinning in the opposite direction to the two moons is the oldest space station in the Nebula. Amy was constructed in -5000 BE during the golden period of trade and discovery that marked the early days of humanity in the Elyisum Nebula. Tis was of course before the Illithid Wars, be- fore the expansion of Humanity across all the planets and before the formation of the United Republic to govern all the human worlds. Be- fore the founding of the independent coalition as well; which started initially as a private mili- tary enterprise. A spaceforce designed to hold human space hence it included all manufac- tured stations. Except for Amy of course who- se government remained on Agragon. Agragon was not very badly hit during the Illithid Wars. Its wide loop and orbit and its close network of worlds (2 moons, 1 planet and 1 moon-sized station) mean that the system keeps largely to itself and has little interaction with the rest of the United Republic. It is a self-sufcient pla- net system, very urban and when in its wide orbits around Acheron and Solaris will spend many years so far away that even Light-Speed audio comm systems will take upwards of 10 minutes to get across to some worlds. Yet it is not the most far out of the worlds. Orobas, the frst planet settled by humans lies beyond it, the last human world before the Duruki pla- nets. Astaroth Astaroth is the atomic nucleus of the planetary system. With the other three worlds whizzing around it like crazed electrons it is no surpri- se that Astaroth has been built up to be a stop- over for travel going to any of the 4 principal destinations. Whether landing elsewhere on Astaroth, heading for Amy Station or looking to fy to Gemory or Ose you will probably stop over at the Astaroth space port also called the Xavius Troyle Spaceport after the entrepre- neur that began to build it. XT Spaceport is the third oldest in the Elysium Nebula (the other two older ones being on Orobas and Valac re- spectively). It is by far the biggest spaceport in all of the Elyisum Nebula. Te sprawling mass covers a region the size of the North American continental mass. Here ships come and go all the time and in every way. It is so vast that peo- ple live in the spaceport full time. Apartment complexes have sprung up, shopping malls abound and bars and taverns are reputed to be better here than anywhere else in the Astaroth system. Te only spaceport that comes close in size is Omicron Station on Morax of the Neme- miah planetary system. On the other side of the world from TX lies a small island called Pragma Touh. Tis island is a vast marble estate constructed for the gover- nor of Astaroth and its moons. Te governor is Equipment Purchases Astaroth Any of the equipment below can be bought on Astaroth and its satellites. Some of the equipment is cheaper than others though. +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Astraroth Astaroth and its moons have an earth-like gra- vity and atmosphere. Amy Station has simulated gravity in most are- as and internally has atmospheric simulators. Elysium Nebula 7 Elysium Nebula World Guide a grave woman named Miranda Estevez. She is thin and lined and is reputed for her consi- derable intellect. She is a controlled Aesir user making her one of the few leaders in the Ely- sium Nebula that can manifest eldritch pow- ers. She is particularly gifted in the areas of Divination and Technomancy. She makes her presence known when she enters a room by fickering the lights on and of with her mind. Despite her petite size she is considered a lion in the political arena. Amy Station 5,372 years is a long time to be around in the Elysium Nebula. Amy Station is just about as old as the human presence itself. It was built as a stop-over point initially for people travel- ling from Orobas to Astaroth. In the early days of settlement these trips occurred very rarely maybe once or twice a cycle because of the im- mense distance that lies between these worlds. Even now voyages between the two only occur when the planets move relatively close to one another such as when they cross the centre of the fgure 8 at about the same time. Nowadays though Amy is no longer the principal stopping point. Instead it is the XT station that is the arri- val point for newcomers to the Astaroth system. Amy instead has slowly but steadily grown from a stop over point to a fully habitable world in its own right. It has been constructed in a vast moon shape but its lack of a dense core mean that the only gravity is provided by grav-plates. Grav-plates line the outside of the world (so you can walk on the surface of this giant artifcial moon) and they line all the corridors on the interior. In fact they are built so inconsistently in Amy that directions become meaningless. Some corridors pull you down to Solar Nadir and others pull you sideways and others will put you upside down relative to the frst set. Tere is just no telling. Amy has a fercely patri- otic population considering themselves to be a special blend of ICHA and URE that is, accor- ding to them, a perfect balance gaining the best traits from both. Astaroth and its satellites are some of the oldest habited worlds in the Elysium Nebula. The monorail track at Nova York on Gemory is a typical example of the levels of infrastructure that exist on the Astaroth system. Elysium Nebula World Guide 8 Elysium Nebula Gemory Gemory is the closer of the two moons; they are both almost exactly the same size. Like all worlds in the Elysium Nebula the elves grav-stabilized it. Despite its small size it has a super dense core so in actual fact it has the same earth-like gravitational pull as its parent planet Astaroth. Gemory is ultra-ur- ban. As one of the older settlements in the Elysium Nebula it is considerably built up and has a very high population. Gemorians speak their own dialect of Elysian and have pretty unique slang. In fact most visitors to Gemory have a very tough time understan- ding the locals. Men and women from near- by Astaroth, Amy or Ose are long since used to this special way of talking. In fact in the rest of the planetary system imitating the curious Gemorian accents is a popular just among people. Gemorians like to think of themselves are a savvy, streetwise people; or very furbo according to Gemorian slang. Cybernetics are quite the rage among young people suggesting once again a close con- nection between the Astaroth system and the ICHA where cybernetics are endemic. Ose Ose is the further of the two moons, further still than Amy, whose orbit lies somewhere between the other two. Like Gemory and Astaroth it too is fairly urban though Osens are reputed to be the people of the planet who are most interested in preserving the original beauty of the worlds that the elves had left them with. Ose has got some wide ranges of natural parks, often in the most unusual places, such as in the middle of big ci- ties when suddenly the metal and girders will give way for a dozen acres of wilderness before reconnecting again with palaces of steel and concrete. Ose has also pioneered the notion of Garden Blocks. Garden Blocks are massive apartment complexes that rise from the ground. But instead of clearing all the soil to build the foundation instead they temporary displace all the living things and then replant them on top of the building. So several stories up, protected by a glass dome, the buildings penthouse will be a natural garden. Tese Garden Blocks can be very wide; some are built in big circles that are over a mile in radius. Lizardfolk are often employed in gardening positions to tend to the wilderness above the Garden Blocks. n BATH KOL Te Planet Overall Bath Kol (like many of the planets terra-for- med by the elves in ancient times) is a beau- tiful forest-world. Bath Kol is still the site of the greatest Elvish population in the United Republic and is unsurprisingly the site of the founding of the UREs largest manufacturer of arcana and eldritch obscura: Arcane Sup- plements. Bath Kol features many notable features such as its captial city called simply Te Castle which has in fact been constructed in the style and magnifcence of a castle atop a mighty hill surrounded by forest. Te Castle is at the very centre of the continental land mass of Freya. A number of smaller castles (citadels) dot the landscape of Freya built in similar style to Te Castle. Freya contains some hund- red or so more modern port cities located on major rivers and along the coastline. Bath Kol also features Sky-Pierce, an urban city on the most habited continent of Galvestar made of hundreds of sky-piercing towers. Galvestar as a whole has been more cut-down and the forest land has dwindled partially due to some decisi- ons made at the Gubernatorial level and partially due to the fact that building population saturated castles is impractical and costly. Athell Loren can be found on an island of the coast of Freya ar- guable the only true Elvish city left in the world. Adventurers also will be interested in a zone that has thus far avoided the presence of man almost entirely. Tis area called the Deadlands is a boggish wetland upon which it is impracti- cal (or more costly) to build. But there is more it is rightly avoided because the area is now flled with zombies and ruins of a failed city of special magnifcence. Bath Kol, is roughly earth-sized and features a varying range of terrain from rugged moun- tains to frozen tundra in the poles. Despite this there are trees everywhere (even the poles) and it is very densely forested in most areas. Around the equator the forests dont give out to jungle or tropical rainforest but rather be- come marshy and swampy (mot unlike the Equipment Purchases Bath Kol You can buy more or less anything in Bath Kol. However some equipment is cheaper than others. Below is a list of corporations and the ease of purchase in this zone. This chart assumes purchases are being made in industrialized sectors or on castles. If youre attempting to buy in Athell Loren availability is greatly reduced. -2 Purchase DC Bonus AS (Arcane Supplements) +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) Generic (generic no-name brands) Ruins of a failed cities can be found all across the Deadlands on Bath Kol. Elysium Nebula 9 Elysium Nebula World Guide 2 URE Striker Jets racing across the vast metallic city of Sky-Pierce. It is steeped in magic, a curious hybrid city of arcana and technology. Deadlands). In much of this area there is a heavy lizardman population. Tough not as many there are also kobold villages and temp- les of the yuan-ti. Te Castle (or the ambitions of Governer Reinhard) When humans arrived in Bath Kol some 500 years ago they started building like ants de- vastating the forest and putting up vast metal glinting cities. Tis area they named Galvestar (still the most densely populated area in Bath Kol) and it was the felling of trees in Bath Kol that greatly incurred the ire of the elves na- tive to the world. About a hundred years into this expansion and Wilhelm Reinhard took the helm of Governer of Bath Kol. Wilhelm had grown up in part on the outskirts of Galvestar and had an elvish nanny look after him. She would tell him of the fora and fauna native to Bath Kol the Chichi Plant, the great Ironbark Trees, the sad Bath Kol Willow, the curious Wofe rodent, the poisonous Greater Wampyrs, the predatory Grout and the tame- able Rolvunds. Reinhards claim to power was a promise that the Elvish heritage and natu- ral beauty of the world would be preserved without sacrifcing economics. Te truth was that the Governor had still grea- ter ambitions. He passed a low decreeing that the continent of Freya was protected territo- ry (except for certain strategic locations like along certain rivers and along the coastline which has since been industrialized) and that cities of metal could not be built. Wood and stone houses, he deemed, which are not mass- produced are acceptable with certain permits. His ambitions reached fruition and the Gover- nor died shortly after the passing of the Freyan Protectionism act. His successors on the other hand found that with a growing population and a unrepealable law (Reinhards followers are still today expert flibusters) the seat of gu- bernatorial power had to construct a large city of predominantly stone and wood at the centre of Freya. Such was the size and magnifcence of the castle (it is said Elves were enlisted by the ManuCorp and Arcane Supplements to help build it and that arcane runes protect the stone work from wear and tear) that gover- ner of the time (Governor Archeim) moved the seat of Gubernatorial power to to the castle. Since then ManuCorp and Arcane Supple- ments have continued to manufacture and build castles or citadels across Freya as a way of by-passing what has come to be known as the Reinhard Act. Te impressive castles of Bath Kol are a direct result of the Reinhards desire to protect the forestland he grew up with. Sky-Pierce Tis many-towered city was once the seat of Gubernatorial power at Bath Kol. Now Equipment Purchases (continued) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula World Guide 10 Elysium Nebula it is simply the most active bustling city in the world. It is a commercial wet-dream. A place where knowledge workers make lots of money working in the Elysian high-tech industry or else designing slogans for mar- keting campaigns or providing other Nebu- la-wide services from the huge ofce-esta- tes. With considerable disposable income Sky-Pierce has become a place where people can expect to buy high-priced clothing at the height of fashion, expensive jewellery, watches and other accessories. Sky-malls or 100-story shopping complexes are common- place. Sky-pierce is also the home of Arcane Supplements biggest design warehouse and training facility. Tis is where graduates from the Dome of Seers end up if they want to make money. Sky Pierce is really a place where science and mysticism have fused perfectly. Te sky-malls are easily navigated by means of the teleportation circles that can be found all over the place. Psychic alarms are often place along-side practical ones. El- dritch tattoo parlours are popular. Enchan- ters ofer to improve the qualities of your mundane equipment on every street corner. Sky-pierce used to also be the centre of the URE for nano-tech research until the Dead- lands incident ruined the Global Nanotetch Researchers (GNR) and now, though still the centre of nano-tech research, with GNR cal- ling for Chapter XI the URE does not produce any consumer nanotech, its generally consi- dered too risky. Tis is an island in which an almost all-elvish community lives. Tats not to stay that hu- mans cant be found there (unfortunately they are every where these days) just that there is a higher concentration of elves in one place here than in just about any other place in the Nebula right now. Te Elves here are ofially part of the United Republic of Elysium but in all truth the island nation of Athell Loren is more or less self-governed. It is certainly the only place in the nebula that has Elvish po- litical fgures. Even so Athell Lorens elvish population barely scratches a thousand el- ves. Not a great number by any stretch. Athell Loren has several wooden houses all crafted from the bark of the ancient mystwood trees (with dark rich near-black oaky wood) which gives this city a sullen dark appearance. Ironic because the elves themselves are a peaceful celebratory people who have had misfortune and war be their ruin. Te Deadlands and the Destruction of Azuria Humans have a preference for building on so- lid ground over swamp-land but history has shown that never-the-less people will commit gargantuan eforts to build a city if they fnd so- mething they like or if the feel that strategically there might be a good reason to put a city so- mewhere. Azuria built on a strip of swampland that connects the Galvestar continent with the forested continent of Freya. Precisely it is equi- distant from Sky-Pierce and the Ash Coast along which there are two major ports, Greyport and Mannagra. Te idea was to build a city around a signifcant turning point in a sky-rail that would connect the two continents. Since real-estate was extremely cheap in this swampland GNR put up a major research centre very early in the construction of the city. Te research being done was to create a nano-colony whose capaci- ty was to rejuvanate individual cells to maintain youth (and maybe fnd the evasive technology towards immortal life). Since it was a nascent city and most major industry hadnt settled to provide adequate jobs for the poor people that moved in to snag cheap real estate many volun- teered as test subjects for the ReJoov Nanocol- ony. Te Nanoncolony responds to the human bodies natural moisture, as long as the body is Elysium Nebula 11 Elysium Nebula World Guide moist it will continue to rejuvanate the cells. When the body dies and dries up the nano- colony shuts down preventing bodies from not decomposing. A few years after the founding of the city nearly a hundred years ago and the Azurian Coastline was ravaged by a tidal wave of epic porportions. Te power of the waves was such that the sky-rail tower was knocked down and many of the buildings were swept out to see. Most of the population was wiped out in the crashing of waves and the hundreds of test subjects of the ReJoov Nanocolony who were killed were sustained by the colony (which ki- cked into overdrive since the colony is moisture triggered and the dead were swept under water by the force of the waves). Te Azurian Dead rose from the waters beautiful and youthful but dead as doornail. Tese attractive zombies carried out their mundane tasks, acting out of habit and ritual but with no mind to speak of. Te top soil was complete ripped away by the wave and the whole city was half-submerged. Te Planetary Defense Forces were planning a full cleaning of the cities and a rectifcation of the terrible accident, but the attack of the dead- ly Illithids and the Illithid wars that followed provided too much of a distraction. It is likely that in the period following the cities demise a malevolant will set itself against the city the Azurian Dead turned violent killing the survi- vors and it is rumoured that the research in ReJoov continues in a secret vault beneath the city. Te swampland has since swallowed up the city trees and vines have crept up around the ruins. Still today the undying Azurian Dead roam the soaked streets and the area is simply marked as a dangerous no-go zone for people on all maps of Bath Kol. Te area was renamed (appropriately) the Dead Lands. Te most popular rumour is that Director Kraine of the Global Nanotech Researchers who was in Azuria during the period injecting himself with ReJoov to cheat death in the fnal moments and managed to maintain a grip on his mind long enough to make his way to the GNR underground research bunker and program the nano-colony to afect a sort of control over the rejuvanated Azurians. With his army of zombie slaves he re-opened the ReJoov factory. His goals vary from a fght to regain a former sense of purpose by giving life and sentience to those he killed to desiring a hostile take-over of Bath Kol. Another popular rumour (and possibly closer to the truth) is that there is some dark sorcery involved and that the culprits are the Yuan-Ti from the southern swamplands. Te connec- tion is unknown exactly as the goals, but the few men and women brave enough to report on the Deadlands and go down there to in- vestigate have had sightings of Yuan-Ti in and around the ruins of Azuria. Tere are the hate-mongers who think that an elf is behind it, to overthrow the Bath Kol go- vernment through violence or else it is the work of NED terrorists. And there are the fusion theo- ries. In a desperate gamble for life Director Kra- ine may have thrown his lot in with the Yuan-Ti for instance trading his intimate knowledge of NanoTech for a second chance at life. n Game rules Bath Kol Bath Kol has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Bath Kol has an Earth-like gravity. This has no special game effects or modiers. A number of smaller castles (citadels) dot the landscape of Freya. While most of them are kept in Gothic architectural style some rare ones reect other origins. Elysium Nebula World Guide 12 Elysium Nebula BELETH Te Planet Overall Beleth is a unique system. First of all it has two moons, but only one major orbit. Both moons are the same distance from the plant they circle, both follow the exact same path, and both are within 50 ktons of each others mass. Shax and Vine however are always op- posite one another, 180 degrees across, on the other side of the orbit at any given moment. In the system, Vine was the frst body to be colonized by humans. Vine had rich fora and fauna, plenty of lumber and lots of natural oils and gas. It is a jungle world and one with a sizable population of lizardfolk and elves. Perhaps for this reason or perhaps for others, despite being the earliest to be colonized no more than 10 major cities dot the verdant world of Vine and most of the world is still rugged jungle. Beleth started as a small colony of Shinzo- Taigo settlers, a minority ethnic group from Phoebe that had developed a tight culture and language (a hybrid tongue of old Korean and Japanese). Te language, called Shinzo, is still spoken in an altered form today. Many Shinzo words enter the vocabulary of Tanithi- ans even when they speak Elysian. Beleth was soon settled by other Phoebans, primarily of caucasion or mixed ethnicities, and in the latter Elysian calendar there has also been an infux of Phoenicians as their ca- pital world is fairly poor by Elysian standards, and no longer large enough to sustain their number. Despite this the central city of Tanith remains the capital, and the Shinzo infuence over the world is near absolute. Everyone on the pla- net learns both Elysian and Shinzo at school, and even among people on the opposite side of the world to Tanith, Shinzo words are con- sidered part of the planetary culture and he- ritage. Shax, being a rugged, rocky world that Elvish terraforming didnt take well too, was the last to be settled. It is curiously however, the wealthiest of the three. Industrial Warmachi- nes was founded there and proved to be the Equipment Purchases Beleth You can buy more or less anything in Beleth and its moons. However some equipment is cheaper than other. Machi- nes made by WMI are cheaper here by 2 DC, however, they are military items Mil +3, and rather large and difcult to trans- port, normally PCs will not be buying war machines. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 13 Elysium Nebula World Guide biggest exporter of powerful machines of war. As the common soldier can be replaced with A.I.s and sophisticated massive scale ma- chines it makes sense that URE army would purchase such devices in bulk. Te warma- chines of IWM even the score when fghting Drow daemons and Illithid ogres and robots. Tanith Te capital city of Beleth is a uniquely tall city with plenty of fashing lights. It is know for technical innovation (several high-tech star- tups come from there), but mostly it is known for being the remaining home of the Shinzo- Taigo ethnic group of old Phoebe. Tanith is ruled over by a powerful stateswoman named Yuri Fujimitsu, who is said to be able to trace her ancestry to Vampire hunters back when the eldritch forces were only being discover- ed and psychic powers were in their infancy. Certainly she is a woman with a strong mind and a good head on her shoulders. She is also, singularly, the eldest living person in the Ely- sium Nebula. Life support, gene therapy and advanced medicine have kept her alive for 212 years. Tanith is an urban commercial city and any- thing can be acquired there. Te Yakuza, a formidable gang who trace their routes to the Terran mafa of the same name, are also based here so the city is not without its dangers. Port Molvos Port Molvos is the largest city on Beleth aside from Tanith and is located in a far region (about 1 hour and a half by the current fastest atmospheric craft) relative to the capital. It is worthy of note for several reason. First of all it contains the largest spaceport on Beleth ma- king it commercially and tactically signifcant. Second, it is a military city, and a stop-over for URE troops that will be engaging and com- batting in the conficts occuring over nearby Isafel. As more and more cities in this sector turn on the Republic in favour of the NED the importance of the Molvos spaceport cannot be underestimated. Should the NED manage to do damage to this port, the main supply line between the troops at Isafel and the rest of the URE would be broken and Isafel might be overwhelmed by NED revolutionaries. Tanith, capital city of Beleth. Tanith was colonized by Yurioshi Koto of the Shinzo-Taigo people of Phoebe which in turn originated from the Japanese isles and Korean peninsula. As a people the Tanithians are very protective of their culture, maintaining a strong tradition of language despite overwhelming pressure from the rest of the URE. Tanith itself is a reection of the cities that the Tanithian ancestors might have lived in back on Terra. A IWM Crawler in maintanence on Shax. Elysium Nebula World Guide 14 Elysium Nebula Shax As pointed out Shax is mainly known for de- veloping high-tech machines of war. Like Port Molvos is a critical city to the Civil War against the NED so too is Shax a critical world. Te big- gest danger to NED are the terrible hunting war machines used by the URE troops. Tough the URE marines are deadly beyond comparison (each marine is worth twenty or more NED re- volutionaries) there is no doubt that a missile launcher or other heavy weapon will dispatch a marine. A IWM Crawler may last much, much longer however. Te capital city of Shax is cal- led Nessel and it is ruled over by Governor Tof who comes from of-moon. He reputable grew up in Ten-Moons though it is known he travel- led around beyond the Uretil system. Vine Vine, the jungle world, is inhabited by men that have grown accustomed to the natural world. Vine is the biggest supplier of agricul- tural goods in the area. Te machines of Shax are occasionally imported to perform labour functions. Te world is so alive that machines which break down quickly grow mossy and overwhelmed with roots, as if always part of the natural order. Vine has a high elvish popu- lation. It has also been selected as a breeding world for protecting certain Terran species. Lions, tigers, bears, wild boar, all mannor of Terran snakes and other animals of interest (including sea creatures like dolphins and whales) have been brought in by means of clo- ning based on preserved DNA samples. Tis makes Vines wildlife reserves especially po- pular with the wealthy. Te capital city is cal- led Ineth and the governor is a half-elf named Meki. He represents the only elvish-blooded governor in the whole of the Republic. n Vine is so alive that machines which break down quickly grow mossy and overwhelmed with roots, as if always part of the natural order. Game rules Bath Kol Beleth and its moons have been terraformed by the elves. They have breathable atmospheres and earth-like gravity. Elysium Nebula 15 Elysium Nebula World Guide SOLARIS Elysia Prime Kazan Bath Kol Muscovisk Istra Ice Clouds of Magellan D a m o c le s A s t e r o id B e lt ACHERON Kieff Elektros Chetkovo Dalmatovo Novobrisk Yakutsk Astaroth Furcas Vaul Isafel Shekinah Salmissus Phoenix Marbus Rhamiel Uretil Procel Jophia Voth North Ivy Gate Manakel Hayyel Enoch Agragon Vohumunah Hades Colopatiron Haagenti Ares Beleth Saleos Orobas Thorbin Dargor Fuhror/ Layover Drumai Zhukdul Dranaei/ Standby Aradhlas Nememiah Naberius East Tulip Gate Alpha Core Gate Gamma Core Gate Delta Core Gate Iota Core Gate Dark Star Gate Nadir Rose Gate Beta Core Gate West Hyacinth Gate South Lilac Gate Zenith Orchid Gate URE NED DUR ICHA Planets Stations Jumpgates Palmentiero Lobago Port Vance City & Sector Prime Sector Alpha, Beta, Gamma Surroyo under construction under construction under construction under construction to Khar'dum 100 <- million -> miles l-Asmodai Vepar-l Sabnach-l l-Marchosias l-Bifrons l-Shax Vine-l l-Raum Stolas-l Ten-Moons-l Gaap-l Decarabia-l Dantalion-l l-Seere Androalphus-l l-Valac Cemeies-l l- Amduscias l- Andromalius l- Valefar l- Leraye l- Amon l- Ronove l-Bune Eligor-l Omega II-l Bereth-l l-Vassago l-Ipos Bael-l Agrageres-l l-Paimon Barbatos-l Morax-l l- Midpoint Station Brava Spacestation-l Bastion of Umgar The Forge of Massay Brogni Hades Rearch Centre Psion Dome Crayville Vault-Town Gommorah Jumpbay to Novobrisk New Phoebe Correllan New Cairo River City The Castle Sky-Pierce Athell Loren Deadlands Azuria Los Demonios New Sanfran Diego Barbara Jumpbay to Muscovisk Flamburg Azurn-l Saladin-l Malphas-l Selxor-l Alloces-l Amy Stations-l l-Gemory l-Ose Al'Falad Hejjat Welldiggers Canyon Drop Point A1 AlNeer Nahaja Nefertiti Verwe Zollefar Adharis Moley Passeri Adathain Dark Storm Zenil Tiagara Voral Adis Haleil Sett Osiris Isthmos Lanaris Borgouze Tanith Port Molvos State of Sasha Nelya Marina Oxana Raisa Toggle Detail Toggle Grid Toggle Orbit The Elysium Nebula Elysium Nebula World Guide 16 Elysium Nebula CHERTKOVO NATION-CRAFT Te Habitats Overall Te Coalition has a naming convention that es- tablishes the size-class of its artifcial habitats. Te largest of these habitats is a Halo-World. Slightly smaller than this is something called a Starhome and smaller still is something called a Nation Craft. Te smallest category is Station and refers converted satellites and orbital sys- tems around planets. Chertkovo, located between the New Elysian Democracy world of Furcas and the Trash World of Saleos, is a Nation-Craft class cons- truction. Te Chertkovo habitats, the regions of the station where civillians live, are known as the Recycler Habs. Teir close proximity to Saleos guarantee that Chertkovo shuttle are constantly ferrying back and forth to fnd ma- terial that can be reused or redesigned. Chertkovo Nationcraft is pretty enormous. Na- tioncrafts are unique constructions because not only do they contain numerous residen- tial habs for humans to live in, but they also are actually fully mobile star vessels. In many ways they can be imagined as a Colony Ship that never landed on a planet. Te artifcial gravity was initially provide by travelling at a constantly accelerating 1g and then decelle- rating 1g prior to the revolutionary develop- ment of grav-plates. Now Chertkovo barely moves; instead it remains in its solar fxed position. However that doesnt mean it cant move. Chertkovo has the power to accelerate to speeds of up to 1.5 million miles per hour if it needs to. Nearly as impressive as any TB Cargo Freighter. Of course moving would be rather difcult, since the entire Nationcraft would have to be warned of the impending move so that people could protect valuable items. Chertkovo has now not moved in the last 200 years. Gubernatorial Habs Chertkovo is twenty thousand miles long, about two thousand miles wide and six thousand miles tall. Te rear of this enormous spaceship contains massive engines. Te front of this craft is a zone for the very wealthy. Here we fnd the Gubernatorial Habs, where the Oligarch of Chertkovo makes his home. Te- re is a considerable amount of efort put into this area to ensure that it remains pleasant. Te centre square of the Gubernatorial Habs is a massive zoo, featuring human plants and animals living in an artifcial greenhouse with solar lamps that come on and of in crude imi- tation of the Earths Sun. Te Chertkovo Zoo is one of the most beautiful in all of the Elysium Nebula and a number of other ICHA Stations have attempted to imitate it. Beyond the zoo are palatial housing units which seem to an- yone that lives in the lower habs to be a phe- nomenal waste of space. Some half a million people live in the Gubernatorial Habs. Commercial Habs Between the lower end residential Habs back near the engines, and the high-class habs of the Gubernatorial and Zoo areas are a series of Habs wed to an endless labyrinth of shop- Game rules Chertkovo Chertkovo has been grav-stabilized and the atmosphere is simulated. The atmosphere and gravity are both earth-like. Equipment Purchases Chertkovo You can buy more or less anything in Chertkovo Nationcraft. However some kinds of equipment are cheaper than others. +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 17 Elysium Nebula World Guide Chertkovos Commercial Habs are an incomprehensible network of girders, walkways, neon signs, restaurants and multi-story labyrin- thine shopping complexes. ping plazas and distribution outlets. In this area one can fnd the Chertkovo Docking Station, the equivalent of a Space Station for a Nationcraft. Tough most people live in the residential habs and come visit the Commer- cial Habs to buy and trade stuf, there are still a fair number of tradesman that live directly above or near their stores in the Commercial Hab itself. Tis Hab houses some 10 to 20 mil- lion people, though at any given moment an additional 5 million may be found there either working, shopping or just taking a stroll. Residential Habs Te residential habitats, which are also often called Recycler Habitats by people who choose to be derogatory as extremely tightly packed. Tough there are some apartments that are comfortably sized, the cost of such a place is astronomical due to lack of space. Normally anyone with enough money to buy a big place will elect to go for a smaller place in the more pleasant gubernatorial district. Te more modern Habs have cut down com- pletely on all wasted space. Elevators have been removed because they occupy space; in its place Teleportation Pads based on eldritch- science are used to leap a tenant into his ten- foot-by-ten-foot box of an apartment. Tele- vision and VRNet terminals are built directly into the walls to reduce space and the beds are industriously manufactured UFog nanite array units. Tis allows the bed to morph into the ground when unneeded, or into a coach to watch television during the day. Normally on one wall there will be a small closet space for clothing and personal items. One corner of the room will actually contain a shower head and a small drain. When the shower activation button is pressed the UFog array doubles up as small shower container. Since these boxes can be teleported into via a teleportation pad space is conserved by not using any kind of corridors. Instead massive grids are built 100 by 100 boxes for 10,000 in- Elysium Nebula World Guide 18 Elysium Nebula dividual Habs. Normally, in between each foor, there is enough duct space to call through. Tis is for emergency malfunction purposes. If your teleportation pad breaks down youre only op- tion is to request maintenance to crawl into get access to your Hab. Te outer layer of Habs so- metimes have windows - or even more exciting (and expensive) open ports onto space. Some Habs have visio-screen walls to give the illusi- on of space. Some 30 million inhabitants live in the Chertkovo Residential Habs. Slums Te Habs above are for the lower-middle to middle classes; with upper middle classes being able to aford a little extra space and may- be a window. Te poor however cannot aford anything so fancy as a UFog bed. Tey live in the old unconverted tenements. In many cases they have to deal with ten-to-twenty people to a room, no place to sleep and in extreme cases they will be forced to live in un-grav-plated areas where they efectively foat around be- cause of the lack of artifcial gravity. Certain areas of Chertkovo face extreme poverty and unfortunately teleportating and hovertrams basically mean that it is quite possible to live in Chertkovo all your life and never come face to face with it. Some 10 million inhabitants live in near absolute poverty in the slums. Te Industrial Habs Finally there are the Industrial Habs were the hardworking folk of Chertkovo labour during the day. Te Industrial Habs manufacture spaceships, weaponry, pharmaceuticals; any- thing an adventurer is likely to buy over in the Commerical Habs. Te Industrial Habs are also the Habs that contain all the space shutt- les used for couriering back and forth from it and the trash world of Saleos which can be mined and search for raw materials. In fact the Industrial Habs of Chertkovo generate huge income for the ICHA because out in space raw materials are hard to come buy and the export of stuf mined or recycled from Saleos provides Chertkovo with a tremendous oppor- tunity. Unfortunately most of the owners of the facilities in Chertkovo are ICHA businessmen living afar; reaping huge profts from their for- tunate positions and then living in luxury on Muscovisk or Kief. n Certain areas of Chertkovo face ex- treme poverty COLOPATIRON Te Planet Overall Colopatiron is one of the earliest claimed planets in the Elysium Nebula. Claimed by the original Phoebans long before the Elvish capital at Elysia Prime came under attack, Co- lopatiron represented the frst move that hu- manity made into the inner worlds. It was also the frst place that humanity established an active military basis and the frst place where they argued (strongly) on how to divide pro- perty lines between men and elves. Lines that shrank away slowly over time for the elves, un- til eventually, during the second Illithid war, would removed entirely. Colopatiron is a Mars-sized world of incre- dible natural beauty. Grav-booster units placed in strategic locations around princi- pal cities give the impression of an earth like gravity, but if you drift to some of the outer cities Colopatiron is in fact a low gravity world (about .74 earth gravity - curious be- cause given its mass it should have a gravity of .45 or .46 that of Earth - humans suspect some ancient Elvish arcana is at work). Colopatiron has two moons, both of which are almost as beautiful as the world they cir- cle. Barbatos, also called the White Moon, and Paimon, also called the Green Moon. Te White Moon, so called because of the pure white sands of its beaches and deserts and Green Moon because of its thick tropical ra- inforests. Both moons are unique worlds in their own right and have completely seperate governments (newer and more similar to tho- se of other planets in terms of their relation- ship with the central Senate of the Republic) from Colopatiron. River City and Colopatiron in General Colopatiron is steeped in tradition. Being one of the oldest worlds that the ancient Phoebans took it is the most reminiscent of Saturns Moon Phoebe before the great war. It harkens back to an age of wealth and strength, and Imperial majesty. Colopatiron celebrates older holidays and constructs buildings in an archaic style. Equipment Purchases Colopatiron You can buy more or less anything in Co- lopatiron and its moon. However some equipment is cheaper than other. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) Elysium Nebula 19 Elysium Nebula World Guide River City, arguably the most beautiful city in all of the United Republic. Te style and culture of Phoebe has largely been lost in the Elyisum Nebula. Te general consensus was too forge new Earths and in so doing the humans of the Elysium Nebula adopted Terran style sky-scraper and simp- ler box designs that are popular among na- tions that do not have the time to build for elegance, but rather need something sturdy and functional. Few people remember the days when man was colonizing worlds for the frst time, each new planet representing a rare opportunity to forge a new culture and a new people. Colopa- tirons are very homogenous and tend to stick with one another strongly, sharing a close-knit culture. Tey are ethnically of European descent, or more accurately almost all a very specifc kind of celtic European. Red hair, freckles, pale of skin. Te Colopatirons are methodical of pro- cedure, and have spent vast sums of money on beautifcation. Te Colopatirons also have one of the largest planetary defense forces in the Nebula. With over a hundred thousand warships and a million troops, Colopatiron has a small army at its disposal. Service in the Colopatiron militia is a mandatory 3 year deal for any graduates from high school. One of the most breath-taking examples of Colopatiron architecture is the River City. It is constructed from a rarely used (replaced by newer tougher materials) kind of Polyme- ric Marble (imaginatively called polymarble). Te polymarble can be easily crafted, and the Colopatirons are specifcally fond of curving shapes and inlaid knotwork designs. All of this is present on every wall in River City. Visitors tend to be stunned by the beauty of River City. Elysium Nebula World Guide 20 Elysium Nebula River City is also the home of the Colopatiron government, which has (shockingly) a here- ditary ruler. Tis ruler (King at the moment) has no actual power, but he is a prominent public fgure. Instead the planet has a Prime Minister that represents Colopatiron at the parliament on Elysia Prime. Because of its ancient and special magni- ficence Colopatiron is afforded several ad- minstrative laxities that are not available to other planets. The fact that they have a King is unique in the solar system. Barbatos, the White Moon Barbatos is a much more modern world, with tall sky-scraper cities erected out of the white sands that cover a vast area of the planet. Barbatos has a special relationship with Colopatiron in that it is the world that actively recruits men for the Marines. Sin- ce Colopatiron has a large standing militia, not a small number of these end up being recruited for the Marines. Colopatiron has no official marine recruiting association (perhaps more distance between them and the rest of the United Republic) but Barba- tos has several Marine bunkers scattered all over the planet. When soldiers of a certain level of skill and bravado make themselves known in Colopatiron they are encouraged to travel to Barbados to see what life in the Marines has to offer them. It is not surprising therefore that Barbatos has a number of training boot camps nor that its twin city is Verran in Manakel. Verran is often used to test the physical endurance of Marines because the mountains are high and rugged and the air is sparse. Paimon, The Green Moon Paimon has a variety of different climate zones but is probably most famous for its tropical rain forests. The reasons for this are three-fold. First of all, the tropical rain- forests of Paimon are paritcularly lush and fertile, and they cover a disproportionate amount of the world (roughly 19%). Second the Paimon rain-forests are protected and therefore totally unspoiled. This means that the rest of the planet has been converted by a vast industrial sprawl of girdered cities and and ultramodern buildings. Basically if youre in Paimon youre either in a many- level city (or Hive) or youre in the jungle. Third of all the rain-forests of Paimon have some of the most curious animals in the known galaxy. This is because the Paimon rain-forest precedes the arrival of the Elves. That is - there was life here long before the Elves arrived. The world was therefore never terraformed. Since Paimon has a gravity that is .27g the kind of creatures are very, very curious. Long-limbed tree-hoppers, many boned articulated snake-like things and the infamous leaping frog-rabbit. All kinds of unusual creatures exist in Paimon and their zoos are very popular. Not all the creatures are safe however. The venomous Vulpigor and the deadly flying Wampyri are just some of the many hazards faced by visitors to the Rain Forest. If you travel deep enough you may even en- counter the protected Secheyans, a sentient non-travelling race that live in protected reserves in Paimon. Rules detailing Sech- eyans can be found in both the Menace Ma- nual and d20 Future - they are not repeated in this game because these aliens are very rare in the Elysium Nebula. Few ever leave Paimon. (Not least of all because they are generally too heavy to fly in normal gravity conditions.) n Game rules Colopatiron Colopatiron and its moons have an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. In most areas Colopatiron has an earth like gravity but in some of the undeveloped regi- ons (GMs perogative) the grav-wells are not in place and this makes it treated as a moderately low gravity world. People without a low gravity adaptation feat suffer a -2 on Initiative checks. Everyone takes half damage from falling. Game rules Barbatos Barbatos has been probably enchanted by the elves and has an Earthlike gravity. Paimon has an earth-like gravity in the cities thanks to Gravity Wells. In the rest of the world however (in the rainforest) it is considered a very low gravity world. People without a low gravity adaptation feat suffer a -2 on Initiative checks and attack rolls. Additionally everyone takes 1/4 damage from falls. The Paimon rain-forests are protected and therefore totally unspoiled Equipment Purchases (continued) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 21 Elysium Nebula World Guide DALMATAVO STARHOME Te Habitats Overall A Starhome is the second largest construction that the ICHA produces for civillian living. Like all other ICHA stations, Dalmatavo is a completely man-made construct made up of a number of habitats or Habs. Dalmatavo is about as large as the state of New York and has the approximate population of Ja- pan (about 130 million people). Like with many other habitats some of the poorer districts are extremely crowded. Unlike many other Habi- tats however Dalmatavo is open-topped. Tis is due to a special force dome that contains an atmosphere. A powerful forcefeld bubble that allows Dalmatavo citizens to place earth and grow stuf on top and thanks to artifcial gravity on bottom of their artifcial world. Between the top and the bottom lie some 750 miles of plas- teel wherein almost everyone lives. Tis special force dome technology is actually restricted Duruki tech. Te Dalmatavo people are the only ones aside from the Duruki who can beneft from this powerful tech; and this is only because of a special relationship the people of Dalmatavo have with the dwarves. Dalmatavo orbits in a fgure 8, much like the Duruki worlds. Additionally Dalmatavo lies in orbit between the Duruki worlds of Zukh- dul and Drumai. As one might imagine, this means that the Duruki often fnd it conveniant to use the Dalmatavo Starhome as a waypoint. In fact, in the last 200 years, plenty of Duruki have made their homes on Dalmatavo and now as much as 10% of the population (13 mil- lion people) are Duruki. Tis special location and relationship is also the reason for the trading of travel technolo- gy that eventually gave birth to the dominant freighting ship manufacturer in the Elysium Nebula. Traders Barges has its HQ in Dal- matavo and this explains, in part, the wealth of Dalmatavo despite being inconveniantly far from any other habited human world. Zenith Habs Tere are two rich habs in the Dalmatavo Starhome, and as might be imagine these are the surface habitations. Dalmatavos zeni- The breathtaking Nadir Habs. It is here that Traders Barges was founded and went on to become the dominant freight company in the Elysium Nebula. Elysium Nebula World Guide 22 Elysium Nebula th or top surface and Dalmatavos nadir or bottom surface. Tere is some friendly (and not so friendly) rivalry between these two. In terms of GDP the Nadir Hab makes more money than the Zenith Hab because the Na- dir Habs are also the locations of the domi- nant number of business men as well as the principal operating headquarters of Traders Barges. Te Zenith Hab however is the seat of govern- ment. Te Oligarch of Dalmatavo and his close personal team live here. Tere is also the very signifcant fact that the Duruki Consulate can be found here and the Duruki Ambassador who is a respected fgure who has tremend- ously improved the lot of the average human in these years by sharing technology that the Duruki are traditionally uncomfortable with leaking. In return the humans of Dalmatavo and the companies of Dalmatavo have been very good about restricting the tech they use and conce- aling how much of it works. Tis arrangement works well for the humans of Dalmatavo. Nadir Habs Te Nadir Habs are the home of Traders Barges and are generally considered the busi- ness mans habs. If youre rich and youre in business (from fnance, to televsion, to infor- mation systems and more) then chances are youre looking to live here. It is arguably more beautiful than the Zenith Habs (certainly they have done a better job of organically mixing in greenery). Both Zenith and Nadir habs are the only locations where once can witness a double eclipse of Solaris and Acheron. When (once every seventeen years) Drumai and Zhukdul both pass in front of their respective suns, an eclipse can be seen on both stars at the same time. Te Nadir Habs are generally reckoned to be the safest Habs, largely because the Cygors hired out by the major corporate entities, con- stantly patrol the streets ensuring that no one is hurt and or intimidated by misbehavers. Te Sandwich Habs Te central area of Dalmatavo - also called the Sandwich because it lies between the Zenith and Nadir habs - is the poorer region. Here we start to see some of the cellblock style habs that dominate the lower income habs in places like Chertkovo. Tankfully, due to a go- vernment that imposes strong housing regu- lations and applies diligence in helping poor people recover by clearing debt and providing public health care there is no extreme poverty in Dalmatavo in the same way that there is in Chertkovo. Never the less, the Sandwich Habs are notoriously cramped. As a rule of thumb there is a stereotype about these three areas in Dalmatavo. Te stereo- types are traditionally these: - Zenith Habs: You are a wealthy snob who has inherited money. You drink expensive wine and have an unhealthy addiction to ugly art. - Nadir Habs: You are a greedy snob. You would not be opposed to selling your mother to pirates if it would earn you an extra dime. You have no heart. - Sandwich Habs: You are under-educated and a little stupid. After all, if you werent so stu- pid youd be in one of the other habs. Te Satellites In addition to those people actually living aboard Dalmatavo itself, there are at any given time some 650 orbiting satellites around Dal- matavo wherein some 15% of Dalmatavos po- pulation can be found. Tese are people that have decided they prefer to live away from the hubbub of Dalmatavo. Typical satellites inclu- de an apartment complex which is much more spacy than on the Dalmatavo proper; a simple spaceport; a commercial ring with shops and utilities and other such things. Te biggest difculty about living on a Sat- Hab as they are called, is that quite often you will need to buy something that quite simply cannot be found on your Hab. When this is the case then, you have no choice but to hop on your short range shuttle and actually fy down to Dalmatavo. Many Sat-Habs are geo-fxed above the Nadir or Zenith side so that people can more easily go to the area where they pre- fer to shop. Sat-Habbers also often prefer to be associated with one side or the other (Zenith or Nadir) to avoid association with the Sand- wich Habs. n Equipment Purchases Chertkovo You can buy more or less anything in Dala- matavo Starhome. However some kinds of equipment are cheaper than others. -2 Purchase DC Bonus The following manufacturers are availa- ble discounted in Dalmatavo because the principle manufacturing plants are loca- ted here. TB (Traders Barges) +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Dalmatavo Dalmatavo has been grav-stabilized and the atmosphere is simulated. The atmosphere and gravity are both earth-like. Elysium Nebula 23 Elysium Nebula World Guide DRUMAI and ZHUKDUL Te Planets Overall Te two Duruki worlds closest to human space are called the Infnty Worlds by the Duruki people because of the fgure 8 orbit they trace around the suns Solaris and Acheron. Tey are the most urbanized worlds and both boast fair human populations so in many respects they are quite similar. Because of the great distance between them and the suns they orbit they are both very cold worlds and they have not had the beneft of Elvish terraforming. Tey are, however, the least cold worlds in Duruki space. In some periods (Summer) on Drumai for in- stance they have merely subarctic temperatures and if appropriately dressed humans can step outside without the beneft of advanced heated armoured space suits. Drumai in particular is important because it is the world upon which the Duruki evolved from the frostdwelling apes now commonly called Yetis by human. Te Duruki homeworld is lar- ger than Sol System and has a gravity that is roughly 10% greater than Earths. Tis is Duru- ki standard gravity and explains, perhaps, why they evolved as a race to be shorter of stature yet more resilient than elves and humans. Naturally neither Drumai, the capital world of the Duruki Empire, not farfying Zhukdul, have been terraformed by the Elves. Tese two worlds have been held by the Duruki before the Elves reached this remote region of the Ely- sium Nebula. Zhukdul is a much smaller world than Drumai (approximately Mars sized) but despite this has three moons called Draecos, Brozden and Hogaard. Drumai, despite being a very large world, is in fact moonless which is probably the reason that the Duruki were late developing space travel compared to the humans and elves. Zhukdul, lacking elvish ter- raforming, has both low gravity and a poiso- nous atmosphere. Tankfully the Duruki have built massive domes over the majority of the planet withinwhich an earth-like atmosphere exists. All areas that have been pressurized with a safe atmosphere have also been lined with GravPlates. Duruki GravPlates do not re- fect human or elvish gravity but Duruki Stan- dard Gravity like that on Drumai. (10% greater than Earths.) Both worlds are industrious worlds which tra- de openly with humans. Unlike some of the Duruki worlds further out which are fairly iso- lationist the Infnity Worlds are noted by hu- mans as being fairly cosmopolitan and welco- ming. In Drumai for instance, easily the crown jewel in the Duruki Empire one can fnd Duru- ki, many Elves, many humans and even some of the odd races like dragon-blooded folk, ogre hybrids and reptillians of all kinds. Dwallowvane the captial city of the Du- ruki Empire boasts winding excavated tunnels constructed in a style typical of the Duruki race in ancient periods. Equipment Purchases Duruki In Duruki space some equipment will na- turally be cheaper than other equipment. Any Duruki Technology (that marked free- market or restricted in the Duruki Tech section) is available at standard prices. Any human or Elvish freemarket techno- logy is available at +2 Purchase DC for reasons of rarity. Duruki favour no parti- cular human group over another tech- nology from the NED, the URE and the ICHA is all sold at the same +2 Purchase DC. Elvish restricted Technology is sold at +4 Purchase DC. Any other kind of tech- nology (Beyonder, Drow, Illithid and so on) is available at a special +6 Purchase DC. Elysium Nebula World Guide 24 Elysium Nebula Drumai, Capital World of Durukidom Drumai closely follows the orbit of Orobas, the frst world that humans inhabited in the Elysium Nebula. When humans frst arrived it was trade with the nearby Dwarven capital that allowed the humans to quickly build the infrastructure needed for cities, governments and the foundations of their new society. Dru- mai provided military aid and information to the fedgeling nations of the newcomers. Oro- bas has always been close, as a world, to the Duruki capital and it must be said that when the United Republic of Elysium was formed and the capital was moved away from this bor- der between the two empires the Duruki were slightly put of. Drumai is an interesting world. Its thick at- mosphere and water rich environment means that life is certainly possible but its distance from the suns it circles means that the water has mostly frozen to ice and that the only orga- nisms that can survive are those perfectly ad- justed to the extreme cold. Duruki themselves have much thicker skin than humans, and are able to ignore temperatures that would make most humans shake with biting cold. When the Duruki began to build they tunne- led downwards using the heat of the worlds molten core to warm up their tunnels. Te Duruki tunneled greedily and deeply in search of rare metals in ancient times, oil in the ma- chine age and fnally just because they could in the fusion and gravity ages. Te tunnels of the Duruki are something to see. Some under- ground facilities are taller than the sky scra- pers of Bath Kol. Te tunnels of Drumai wind one way and ano- ther way in an impossible and incomprehen- sible labyrinth. Drumai may be the only place that requires a 3 dimensional map to navigate. Merely knowing which cardinal direction (North, South, East or West) a particular lo- cation is will certainly not be enough. You will also need to know whether it is up or down re- lative to where you are. Zhukdul, First Colony of Duruki Zhukdul the outer Infnity World, is the frst colony the Duruki ever made. In fact their frst efort to reach the world was spoiled by unexpected disaster. Te spaceship failed to return home, and the accident in deep space marked the Duruki. Many assumed it an indi- cation that the gulf of space was never meant to be crossed. Nowadays the Duruki are well spread perhaps the most well spread of any species in the Elysium Nebula their worlds cover a much wider distance than human worlds and of course with their unique jump gate technology Duruki have reached many far and remote Solar Systems beside the Ely- sium Nebula. Despite all this it has to be said that most Duruki do prefer to have their feet on solid ground. Te frst colony of the Duruki was an interes- ting afair. Even by the second journey the Du- ruki had begin to send up materials to tunnel and build in the world of Zhukdul. Early on, before the development of force domes to re- tain a hemisphere of pressurized atmosphere in place, the Duruki of Zhukdul would build everything underground so that they need only slice of a small section. Zhukdul also is largely an underground world. Zhukdul has three moons called Draecos, Brozden and Hogaard. Tese three moons are small rocky things that lack atmospheres. Tere is nothing to be found there but some research stations. One of the moons is reputed to have been a Dragon Graveyard and there is a mu- seum there of some note and some oil rigs (the ancient biomatter has become nothing more in most cases than the noted black gold resting deep below the surface of the planet). n Game rules Drumai Drumai has an Earth-like atmosphere. It has a heavier than normal gravity. Duruki standard gravity is 110% what Earths is. This means all of your items are treated as weighing 10% more than they actually do. This has no other additional game effects beyond this. (The GM can at his pe- rogative note that people new to the experience of heavy gravity take Fort saves the rst week that they are there or be affected adversely by the change in environment but there is no ofcial ruling in this regard.) Characters from Drumai do not qualify for the high gravity adaptation feat the gravity here is not high enough. Game rules Zhukdul Zhukdul has an earthlike atmosphere within the pressurized force dome or underground. Due to the grav-plating with pressurized zones Zhukdul follows the same gravitational rules as Drumai. Outside of the pressurized force domes Zhukdul has a poisonous atmosphere. Anyone breathing in must pass a DC 15 Fort save each round or take 1 point of Constitution damage. Each round exposed to the poisonous atmosphere increases the DC by 1. Oxygen and nitrogen le- vels are appropriate enough however that aside from the poisonous affect of other dangerous gasses there are no other negative effects. Zhukdul is considered a low-gravity world bey- ond the force domes and all the normal low- gravity rules are in effect. Duruki from Zhuk- dul do not qualify however for the low gravity adaptation feat unless special reason is given. Most habitants of Zhukdul live in grav-stabi- lized zones. Elysium Nebula 25 Elysium Nebula World Guide ELEKTROS STARHOME Te Habitats Overall A Starhome is the second largest construc- tion that the ICHA produces for civillian li- ving. Like all other ICHA stations, Elektros is a completely man-made construct made up of a number of habitats or Habs. Elektros, like Dalmatavo, does a Figure 8 Or- bit. It does so between the United Republic planets of Naberius (which was barely more than an uninhabited dustball until the dis- coveries made at Welldiggers Canyon) and Astraroth which is orbited by a space stati- on called Amy which is more or less of the same age, design and style as Elektros. Since both of these stations were constructed over 5000 years ago the national allegiances had not yet began to form themselves in the Ely- sium Nebula and the Independant Coalition had not yet declared itself a distinct nation- state from the planet bound humans. In any case evidence suggests that Amy may indeed have been built in orbit around Astaroth as an intended extension for Elektros and still today many ICHAns believe that this station should be ICHA property since the manufac- turer clearly belonged to a company that fell under their collective. Animal Menagerie Elektros is a special space station. It is unique in the ICHA and it has been the centre of some of the most exciting technological in- novations of our age. It is money from sales to nearby Astraroth and distribution through to all the other worlds of the United Republic that provide the Station of Elektros with an al- most unlimited supply of raw materials with which to expand. It is by far the largest of the Starhomes in the ICHA. It contains no less than 200 million people and covers an area of space the size of Texas. It has been cons- tructed organically, with bits of the station jutting out at unseemly angles. Slowly ex- On Elektros, Cygors are not the only nano- tech brain boosted creatures. It is a place, that for foreignors, borders on the absurd. Elysium Nebula World Guide 26 Elysium Nebula panding as more and more resources are mi- ned out of nearby Naberius to make it bigger. So what does it sell to make all this money? What technology did Elektros perfect to make it the economic powerhouse of the Indepen- dant Coalition. Well, Elektros developed the frst advanced nanotech pieces. It is the home of the company called Shadowjack Nanoware and in the laboratories of Elektros the ICHA developed the frst grav-plates to provide the most efective artifcial gravity to date and later they would develop the technology for using nanite arrays to greatly improve the in- telligence of animals. Cygors would become one of the greatest military successes of the ICHA, one a par with the deadly Urean Mari- nes of the United Republic. Tis last fact also makes Elektros one of the creepiest places to visit, because in their en- thusiasm for this new technology Elektros has in fact got a host of artifcially intellectually enhanced animals (or Nanomals as they are sometimes absurdly called). Tese animals are often genetically altered as well to further enhance thinking powers, to grant human-like vocal cords and to provide some sort of basic manipulation tools. Some animals are able to interact with humans in a more or less meaningful way. Dolphins for instance, have a natural talent for science and arithmatic when brain boosted and a number of Nanomal Dolphins actually work now for Shadowjack Nanoware. Chimpanzees, mon- keys, and any kind of fngered animal ob- viously is able to carry out some measure of manual labour and engage with humans in a more or less humanoid fashion. Bears have also often been intellectually enhanced, and like Cygors they tend to fll mostly military ro- les. Tere are many birds that futter through the habs of Elektros, and dont be surprised if they talk to you. Teyre not mimicking like parrots, they have human sentience. But sometimes the people of Elektros have just gone a little overboard. Such animals as Walrusses, Mice, and in the most extreme case the African Grey Elephant. Tere are even ru- mours of a highly intelligent swarm of fre ants and of sentient tigers. In any case there are now special rules and regulations regarding the use of this brainiac nanotechnology. Only Shadowjack Nanoware is licensed to carry out such operations and now only under special government approved conditions. Interestingly, outside of Elektros Starhome, non-cygor Nanomals are almost completely unheard of. Perhaps this is because Elekt- ros has now a community of Nanomals, or perhaps (more likely) because outside of Elektros no one would ever think of giving a talking Panda a job. n Equipment Purchases Elektros You can buy more or less anything in Elektros Starhome. However some kinds of equipment are cheaper than others. -2 Purchase DC Bonus The following manufacturers are available discounted in Elektros because the prin- ciple manufacturing plants are located here. OT (OmniTech) SN (Shadowjack Nanoware) +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) IPC (ICHA PsyCorp) TB (Traders Barges) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Dalmatavo Elektros has been grav-stabilized and the at- mosphere is simulated. The atmosphere and gravity are both earth-like. Elysium Nebula 27 Elysium Nebula World Guide ELYSIA PRIME Te Planet Overall Elysia Prime is the capital world of the Uni- ted Republic of Elysium which makes it more or less the capital world in all of the Elysium Nebula. It is an Earth sized world but it boasts a population of about 14 billion people (over double the current population of the Earth). Te capital city of this world is New Pheobe named after the Saturnian moon that once seated the great human power in the Galaxy. At New Phoebe seats the Urean council a council of 9 powerful Senators that rule over the Republic. Tese 9 Senators have near total command of humanity in the Elysium Nebula. In addition to this Elysia Prime is also home to a number of other important cities including Corellan, the ex-Elvish capital and now the hu- man media center of the Nebula, New Cairos the religious center of the Phoenixian cult. In New Phoebe and Correllan are the two most respected universities in the Galaxy so it is often said that if you havent studied in Elysia Prime then you simply arent special. New Phoebe New Phoebe is the Big Apple of the Elysium Nebula. It is a jungle of tall and sky-piercing pasteel and ultraglass structures (the forests of the Elves have long since been built over in the 375 years since the cities founding.) It New Phoebe, The Centre of the Uni- verse, you can see a number of the major commercial buildings, an AutoDyn Limousine and a gathering outside the popular Dame Madaleine gathering hall. Just at the fair end you can make out the Dome of Seers wherein the study of the Arcane Sciences and the impact of Aesir is studied and noted and where humans learn to push the boundaries of Psionics and Astral Powers. Elysium Nebula World Guide 28 Elysium Nebula is about 320 square miles (515 sq km) in area and boasts a population of 7 billion people. If it werent for the fact that it is built so high it would be impossible to live (in fact if everyo- ne took to street level then the people simply would not ft in the area) and generally spea- king the wealthier you are the higher up you live. Te lower zones tend to be dirtier and house an urban, criminal element. Tat said its not unkown for the rich to slum it down below when looking for drugs, prostitutes or other unsavoury interests. Te exception is Kings an area of New Phoebe that has been restructured and is on ground level and has seen renewed popularity with the wealthy. It may be a passing fad but a number of rich men and women have acquired some ground-level real estate in Kings. Tis is aided by the fact that Kings is really close to Stephens College and people like students to stay safe. New Phoebe is also a commercial heaven as well as being residentially over-populated. A number of important companies have their executive ofces here including AutoDyn, that manufactures the bulk of all jetcars and jet- bikes in the Nebula; Zenith Food Distributers, which is the biggest comestibles conglomerate and largest manufacturer of violet rations in the Nebula; Elysian Arms and Armour which manufactures a vast quantity of weapons and is the primary provider of combat equipment to the deadly United Republic of Elysium Ma- rine forces and many other equally signifcant galaxy-spanning business enterprises. New Phoebes centre is the seat of Stephens College one of the two most respected uni- versities in the Nebula (the other being Laure- lanthis Uni at Correllan also in Elsyia Prime). Stephens is particularly noted for its maths and sciences department and the greatest engineers and techs come from this school. If they can aford it of course living at the centre of the universe is not cheap. Te other signif- cant educational institution in New Phoebe is the Dome of Seers a massive domed struc- ture that caters towards the psychically gifted and the study of the arcane. Tere individuals can study the efects of Aesir (and test it un- der carefully prepares safe environments to see whether the individual takes to the drug and fnds it enhancing, or whether it dulls his mind) as well as learn how to do such things as graft Arcane Tattoos, enchant Psionic Potions, write Eldritch Scrolls and learn of the history of Witchcraft and Daemonology. However, possibly the most important thing about New Phoebe is that it is the centre of government. Te Senate resides at the Sena- torium, a large structure built at the Apex of the city to resemble a vast an ancient Roman monument. White marble pillars lead up to the circular atrium and adorning the sides are marble (or some synthetic equivalent) statues depicting the great Senators of the past. Each Senator rules for 9 years at a time and is able to re-elected up to a possible three terms. Sena- tors must be at least 30 years old each before coming up for election. Te seats of the Senate go up for election one a time in rotation, one each year. Urean gubernatorial elections are quite complex and are discussed at greater length in another section. Sufce it to say that the Senators are able in many cases to secure their positions for multiple terms and the cur- rent seat of power has been nearly unchanged in the last two decades. Equipment Purchases Elysia Prime You can buy more or less anything in Elys- ia Prime (it is the centre of the galaxy after all). However some equipment is cheaper than others. Below is a list of corporations and the ease of purchase in this zone. -2 Purchase DC Bonus Equipment from the following manufac- turers is cheaper because the plants are located in the area. CG (Correllan Genetics) +0 Purchase DC Penalty AutoDyn Vehicles E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) CC (CyberCorp) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 29 Elysium Nebula World Guide Correllan Correllan is a city built in a huge outwords sprawl. It has a (slightly) more liberal outlook than its more industrial counterpart (New Phoebe) and has been built in such a way that the natural Ecomancy of the elves wasnt destroyed. Te city is spread out over a 750 square mile area but has a population that is under half of that of New Phoebe. Massive sky-rails connect the various city hubs which are built in designated low-foliage areas. Te rails navigate between the 700-800 foot Elys- ia Trees bred by the elves. Te trees are hollo- wed out by the natural magic of the elves and in ancient times were used as homes by the Elves. Now these huge trees are converted in Elvish Heritage Museums or in some rare cases bought by particularly extravagant and wealthy individuals to serve as second home. In very, very rare cases an Elf has managed to reclaim one of these trees. Despite the fact that the forest is government owned (and sort of protected) Correllan does have the largest Elvish population in percentage terms than all other cities in the human cities. Correllan is also the location of one of the two Ivy Leagues of the Elysium Nebula. L.U. or Laurelanthis University is greatly famed for its arts programmes including literature, historical studies, media studies and econo- mics. Media studies in particular is very po- pulat not least of all because Correllan serves as the Hollywood of the Elysium Nebula. If you watch a Holovideo chances are it was filmed and made somewhere in Correllan. Even most news and information networks have a base in Correllan. Not surprisingly this goes hand in hand with a strong his- Game rules Elysia Prime Elysia Prime has an Earth-like atmosphere so PC races can breathe naturally without requi- ring the use of special breathers. Elysia Prime has an Earth-like gravity. This has no special game effects or modiers. Correllan has a (slightly) more liberal outlook than its more industrial coun- terpart (New Phoebe) and has been built in such a way that the natural Ecomancy of the elves wasnt complet- ly destroyed. Elysium Nebula World Guide 30 Elysium Nebula tory of plastic surgery and in more recent years gene therapy and anti-aging skin-cell regeneration. It is said that if youre rich en- ough in Correllan you can live forever. New Cairo In the year -1207, at the height of the Illithid wars, the planet Phoenix (which was called New Egypt at the time) and its three moons was going to fall to a potent invasive force. It was saved by a man named Phoenix Assal who would become a war hero - and would later be deified after his passing. Phoenix was a sorcerer of epic proportions. He assembled an army of the willing and a fleet and flew to support the army that was engaged in the most desperate conflicts over the central world of Elysia Prime. For nearly thirty years Pheonix Assal and his units battled and the war raged backwards and forwards, swinging frst in favour of one side and then the other. Pheonix gambled his life to save over three million people towards the end of the war (-1172), turning himself over to the Illithids in exchange for a captured Barge. As a symbol of their victory the Illithids froze Phoenix in a block of psionically deafening Null Ice and ejected him to the surface of the Elysia Prime world. His body did not shatter on impact as the Illithids had hoped. Instead his resonance with the psychic realm was so great that his frozen corpse sliced through the earth and ended up buried in tact 600 feet below the surface of the Earth. The im- pact killed Phoenix but his residual psychic energy and mental power flooded out of the ground. In the spot where he landed a gre- at frozen sculpture of the mythical phoenix formed. The ice sculpture emanates heat about it. For a 10 square mile radius about the impact zone the earth has been turned to sand and desert. This area has been renamed New Cairo and is a religious hub. The city has the Temple of the Phoenix where you can see the Burning Phoenix itself (the heat ema- nating ice sculpture) and receives about a hundred thousand pilgrims a day who wish to travel to this holy site and pay homage at the Temple of the Phoenix. The Phoenixian Cult represents a significant religious group in the Elysium Nebula today. The Temple of the Phoenix is a massive Py- ramid and it is linked to the Temple of the Eye in Hadas in a way too mystical to com- prehend. With the aid of the Elvish psion Na- tareth the Wanderer the Phoenician cult have constructed a Way Gate to transport people from the Temple of the Eye to the Temple of the Pheonix and back - allowing hundreds of millions of Phoenicians to make the holy pilgrammage to New Cairo even though they lack the funds to do so normally. Other Major Cities The planet of New Elysia contains hundreds of other pertinent cities that cannot possibly be covered here. These range from predomi- nantly residential / suburban / middle-class cities like Belleville, Yorkton and Sumer to more urban / industrial / manufacturing ci- ties like Carlton, Lathelle and Verdun to even a few rare agrarian or farmed areas. The pla- net is roughly the same size as the Earth and has just as much range in temperature and quality of nature. Though many areas were forested by the el- ves, most of these areas have been affected by the Illithid wars or else human construction. Being a very old world with life dating as far back as on Earth the planet has a wealth of natural resources and the planet has seen a resurgence of the uses of petrol in everday vehicles in place of more advanced human technologies. On the whole Elysia Prime is a very wealthy planet but none the less there are plenty of poorer areas and districts (the street levels of New Phoebe for instance) and it is hard to categorize such a large and varied thing as a fully habited planet. Moons Elysia Prime has three moons all of which are quite densely populated. The moons are Bael (known for its mineral wealth and industrial complexes as well as for its red sand), Agrageres (the smallest and closest of the moon popular with a very middle-class population because it permits proximity to the capital world without having the same incredibly high costs of living there) and Vassago (known for its research facilities and its artificial oceans terraformed by the elves in ancient times.) n The city has the Temple of the Pho- enix where you can see the Burning Phoenix itself (the heat emanating ice sculpture) and receives about a hundred thousand pilgrims a day who wish to travel to this holy site and pay homage at the Temple of the Phoenix. Elysium Nebula 31 Elysium Nebula World Guide ENOCH Te Planet Overall Enoch is very similar to Mercury in our so- lar system. It is the closest planet that orbits Solaris, it is similarly sized to Mercury and it is by far the hottest planet in the system. Enoch is a red world and it runs thick with molten lava and burning magma. Its pro- ximity to Solaris makes it at once unlivable (the solar radiation leaks through even with the protective atmospheric coating of the el- ves) and also highly important as a strategic location. Vast Solar Winds push ever outwards from Solaris; and psionic energy can ride these winds, thus making Enoch a nexus of power. A great many psykers and mages make their way to Enoch because it is the closest one can get to the energies of the sun without being completely incenerated. Even travelling to Enoch is difficult. The sun boils so hotly that most crafts unequipped with special heat-protective ceramic plating would merely melt away. Even the most ro- bust space craft are badly damaged when so close to the buring gasses of Solaris. Fortunately, once the atmosphere of Enoch is pierced a measure of security is acquired. Enoch has active volcanoes - and becau- se of the volcanoes it has mists and steam and in turn water vapour. Though it would ordinarily lack enough water to sustain life, hydration plants generate sufficient water to fill with city-scaped areas of Enoch. Hu- mans can exist on Enoch quite comfortably - though they often have to wear radiation suits outside or where the walls of plascrete are too thin. Within this atmospheric barrier is a layer called the Psion Dome - a vast psychic The Tower of Zanbar. This ancient basalt structure is one of the many towers within which live the Fire Elves. These Elves maintain the task of sustaining the protective psychic dome that protects the world of Enoch from the scorching heat of Solaris. Elysium Nebula World Guide 32 Elysium Nebula forcefield has been erected around the pla- nets to keep it relatively cool (cool enough to sustain life) and to keep the Suns boil ener- gy from tearing apart all the structures that are built there. Because this world held special significance for the elves, there are a fair number of them left on the planet (a people who call them- selves Fire Elves) but with the collapse of the Elvish Kingdoms the Fire Elves have retrea- ted to their basalt towers and let the humans claim the planet for their own. Never the less, the Fire Elves of Enoch are vital - for they are the ones (mostly) who still sustain the Psion Dome. Many humans seers and psykers of great power have travelled to Enoch to learn from the Fire Elves because something as power- ful as the Psion Dome can be put to good use on other worlds. Unfortunately there are not enough humans with that level of psychic endurance that such a device can be used effectively in other parts of the world. n Equipment Purchases Enoch You can buy more or less anything in En- och. However some equipment is chea- per than other. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Enoch Enoch has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. However the at- mosphere is slightly irradiated and anyone outside sufferes the effects of light radiation as described in d20 Future page 80. Enoch has been grav-stabilized by the ancient magic of the elves. Special Feat School of Fire Benet: You have received the tutelage of the Fire Elves of Enoch and as such have mastered the art of controlling ames. All spells of the Fire subtype that you can cast are treated as being Empowered as per the metamagic feat Empower Spell. Prerequisites: You must be able to cast at least one spell or manifest at least one psionic power of the Fire type. Special: You must have spent at least one month training in Enoch in one of the Basalt Towers to take this feat. This is a special feat and thus you should be sure you have your GMs approval before taking it. FURCAS and ANDROMALIUS Te Planet Overall Furcas and Andromalius form a binary pair of orbiting moons. Furcas is the larger of the two - though it is barely 70% of the size of Mercury. Andromalius is smaller still - a mere 70% the size of Furcas. Te two really orbit each other. Since Furcas is 30% larger than Andromalius it is typically listed as the planet while Andro- malius is typically described as Furcas moon. In fact this is not quite accurate. Tey are so similar in size that they are more like each others moons. Te pair of them are part of the furthest outlying orbit of the Acheron system. Tis far out into space there is very little Re- public presence. Te two worlds gained their independance by a sort of De Facto event. Cut of from the URE by the NED worlds and with the URE having no interest in controlling these two worlds the government swapped some- time around 270 and no one seemed to notice. Indeed no one pays much attention to these two outer Acheronian worlds. Tey are very dangerous places to be - possibly the most dangerous in human space. For a brief while they were ruled over by a Dictator who siezed control of the army and ruled both worlds from a throne on Andromalius built from the skulls of his defeated enemies. Not surprisingly the two worlds are a haven for villains and crimi- nals looking to hide from the law. Midpoint Station Midpoint Station is a large spacestation (the size of Manhattan Island) that occupies a point in space directly between the two worlds. From Midpoint Station it is a 1.5 hour spacefight to either world. Te representative of the Fur- cas/Andromalius system can be found here - though he is said to be a political puppet and of little use to anyone on these worlds. Never the less a fgurehead to communicate with the outside world is a necessity. Te Gangs Gang warfare is a major problem in both worlds. Tere are 7 principal gangs that do- Elysium Nebula 33 Elysium Nebula World Guide In the words of a classic science ction gure: You will never nd a more wretched hive of scum and villainy. We must be cautious. Equipment Furcas and Andromalius Any of the equipment below can be bought on Furcas and Andromalius. Some of the equipment is cheaper than others though. +0 Purchase DC Penalty GA (Greeneld Arms) PB (Protectorate Bodysuits) Generic (generic no-name brands) LC (Liberal Cyberwork) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology minate the city streets of Furcas and Andro- malius. Te majority of the gangs consist of impressionable youngsters who tattoo them- selves with the symbol of their particular alle- giance. At the top of the chain are older gangs- ters who control all the power and wealth that is to be had on worlds like Furcas and Adromalius (which is to say - not very much compared to the inner worlds). As the Gangs become more organized many of the major ones like the Furcas South and the Kings are spreading out across the Elysium. Places like Naberius and neaby Procel are the frst to have been reached by these spreading crimi- nal groups. Another group, the Grave Diggers, makes annual raids on Saleos, the trash world, to collect salvage. Brava Spacestation Te Brava Spacestation is a large spaceport above Furcas. It is the central place of arrival for all interspacial travel and as such represents the most mixed area of the two nations. Few travellers come to Brava for personal reasons - and those on business do well to keep a keen eye on their ship and on their goods. Nowhere in the galaxy is one more at risk for dressing too fnely or being too loose with ones money. Never give the impression of being well-to-do in this area of space. n Game rules Furcas and Andromalius Furcas and Andromalius have been terraformed by the ancient elves. They have an earth-like gravity and atmosphere. Elysium Nebula World Guide 34 Elysium Nebula HAAGENTI Te Planet Overall In 229 Haagenti and its two moons, Decarabia and Seere, formerly withdraw from the Uni- ted Republic of Elysium marking the frst in a series of secessions that would mark the New Elysian Democracy. Haagenti has now been free for nearly 150 years, so only the very old remember life under Republic rule and are pleased to be self-governing. Most men and women that live in Haagenti consider it a vi- tal world; the world that set the revolutionary stage of independance. Tey are the proof that one all-governing human entity is an impos- sibility. Tat wherever possible humans pre- fer to govern themselves. Haagenti itself, like many in the Elysium Nebula, is quite green. It is marked particularly by tall grassed prairies and heavy rainfall. Not to mention plenty of pea-soup mist. Decarabia is the closer and larger of the two moons; nearly a quarter the size of Haagenti. Seere, the other satellite of Haagenti, follows a wider, more erratic orbit and is about a quarter the size of Decarabia. Haagenti is known, among other things, as a haven for intergalactic smugglers and pirates and for the legend of Decker Biotech - a fai- led genetics company that inadvertently was responsible for lycanthropy and the spread of werewolves across the Elysium Nebula. President Hawke and the Capital City Lanaris When the United Republic of Elysium needs to negotiate with the New Elysian Democracy it does so through the president of the NED, democratically elected by the member planets for a meagre two year term (with 3 possible re-elections). Te current president (Armand Hawke) is presiding in his second term of of- fce. His 3 year reign, to date, has been one of marked prosperity for the NED (save for the soldiers at Isafel who clearly continue to sufer at the hands of superior Republic forces). Te presidential seat of power is located at Lana- ris the Capital City of Haagenti (which in fact has moved since the revolution) to be found in the Southern hemisphere of the world built in many tiers upon the side of a gargantuan mountain range. Hawke has pushed deals with the ICHA that allow for cheap trade between Haagenti and the Duruki of the West Hyacinth gate. Te Hyacinth Gate is in fact only about 20,000 miles away from Haagentis orbit, a distance that most modern craft can Equipment Furcas and Haagenti Any of the equipment below can be bought on Haagenti and its moons. Some of the equipment is cheaper than others though. +0 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Restricted Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Haagenti itself, like many in the Elysium Nebula, is quite green. It is marked particularly by tall grassed prairies and heavy rainfall. Elysium Nebula 35 Elysium Nebula World Guide cover in no time. For this reason Haagenti has an abundance of freemarket Duruki Techno- logy and a higher than average amount of Re- stricted Duruki Technology. Ex-Capital of Borgouze Borgouze used to the be where the Governor of Haagenti presided when Haagenti was part of the United Republic. Now it is a major com- mercial and industrial centre, but no longer is it a sphere of political infuence in the world. Borgouze is also where Project Belladonna was initiated and where the founders of De- cker Biotech came from. Te grassy outskirts beyond the endurium city of Borgouze pro- bably contains the highest concentration of Werewolves in the galaxy - though it is known that the lupine lycanthropes have spread out over a considerably greater area. Tere are ru- mours as well that the infrastructure of Project Belladonna in the city has not been destroyed and that lycanthropes beyond the city walls out in the grasslands have kept the data and resources of the old Decker Biotech plant and are even now researching. Whether they seek to fnd a cure for their condition or to develop new lycanthropic breeds to spread like a virus among human kind is anyones guess. Decarabia Decarabia is a big moon - perhaps twice the size of ours. It is circling a big planet (also almost twice the size of ours). It is by merit of this - not a very densely populated moon. Like its parent world much of it is given over to grassy prairies - but unlike Haagenti it is a much drier planet with considerably less water, mist and annual rainfall as a whole. Decarabias grasslands are not green thick, but thin, whispy and brown. Out on these prairies the people of Deca- rabia make out an existance of their liking. Tey are a simple people who have returned to working the land. Oxen, horses and big native lizards are all used to work the land and help transportation. It is a place vague- ly reminiscent of the Western frontier in the early period of expansion in the history of the Americas. Seere Seere is one of those moons that has mana- ged, despite human dominance, to maintain a strong link to the cultures that once lived there. Tere is a sizable elvish population (who, it should be noted, have full voting privileges in the NED, unlike the half-votes aforded to them by the URE) and lizardmen population (who likewise have a full-vote which is even more interesting since they are permitted no votes in the URE). Tere is also a lively kobold city called Nuttertark, possibly the only fully kobold city in the Elysium Ne- bula. In this city everything (chairs, houses, utensils) is smaller and kobold-sized for the little reptillian species. Te places has a number of factories on the outskirts (all run by kobolds) which produce even smaller weapons of the generic variants. A scaled down weapon normally deals damage as if it were one die size smaller than it actually is. Seere actually drifts further from Haagenti at certain times of the year than the West Hya- cinth gate. It has for a long time also had a very large Duruki population. With its varied population (elvish, duruki, lizardkin, kobold and human) it may truly by the most racially mixed body in the Elysium Nebula. n Game rules Haagenti Haagenti and its moons where terraformed and grav-stabilized by the ancient elves. They always have an earth-like gravity and an earth- like atmosphere. Haagenti is known, among other things, as a haven for intergalactic smugglers and pirates - in this case a Member of Black Raven Wing trying to outrun local authorities. Elysium Nebula World Guide 36 Elysium Nebula HAYYEL Te Planet Overall Hayyel, the second closest planet to Solaris, is arguable the ugliest planet in the entire bi- nary star system. It is a horrible hive of smoke and toxic waste. Outside of the city centres the air is so polluted that life does not real- ly exist. Within the city centres humanity is forced indoors. Hayyel has acid rain, corrosive oceans and makes Venus look hospitable. Never the less its comfortable gravity - the fact that it has an atmosphere - and its rich mineral wealth have made it a hot-spot as an industrial zone. If people had a choice in the matter, no one would live in Hayyel, but instead it has a po- pulation just short of Elysia Primes. Hayyels main cities are Crayville, Vault-town and Gommorah. Its moons, Leraye and Eligor, are considerably more hospitable places to live. Crayville Crayville was built in a massive fssure among- st the bones of ancient reptillian creatures that once covered the planet of Hayyel. It is theorized that Hayyel once had a wider orbit around Solaris than it currently had and that by the time the elves discovered the world, the Hayyel Dinosaurs (as the humans call them) had long since died out. However, they left precious oil, deep under- ground, with their decomposition, and the massive skeletons of these ancient beasts still litter vast areas of Hayyel. Crayville was sculpted into this trench-like recess, but eventually grew tall enough that like a cree- ping vine it climbed out of the crevasse and spread upwards and skywards. Because of Crayvilles wealth of oil its people are incredibly wealthy - but they are restricted in doors because outside it is impossible to live. Manufacturing plants and factories co- ver the city and belch thick clouds of polluti- ve fog into the air. Te sky above Crayville is perpetually dark with smog. Vault-Town Vault Town is the capital city of Hayyel, and is aptly named because it has the largest Equipment Hayyel You can buy more or less anything in Hayyel and its moons. However some equipment is cheaper than others. -2 Purchase DC Penalty Equipment from the following manufactu- rers can be purchased more easily since signicant manufacturing infrastructure for these companies can be found here. E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) HMS (Hyperdine Mecha Systems) +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) AC (Azerdine Chemicals) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 37 Elysium Nebula World Guide collection of major UREan banks in the system. It has a very active police force and planetary defense units for this reason. The wealth of most large Urean corporations is hidden within this part of the solar system and because of its fame for not disclosing client affairs it has also become the place of choice for criminals to keep their funds, not least of all the funds of the Gommoran Kil- lers (see below). Gommorah Gommorah would be just another mid-to- large sized industrial city on Hayyel were it not also for the fact that it is the staging the- atre for some of the most costly pirate raids in URE space. Te frightening Gommoran raiders make their home here, and though the EDK has conducted a full inquiry into the zone they have yet to fnd their hideout. Gommorah is a big enough city for people to hide in - but the Gommoran Killers (as the pirates are called) do more than just hide here. Tey have a secret base of operations under the city somewhere where they have conce- aled dozens of specially equipped raiding crafts. Leraye and Eligor Like the main world of Hayyel Leraye and Elgore are very industrial urban worlds - but unlike Hayyel they do still have some natural vegetation and are slightly more comfortable to live on. For this reason Leraye and Eligor are generally very wealthy worlds. Real estate is costly as all the rich urban industrialists of Hayyel would rather live in Leraye or its mar- ginally less popular brother. Tose that can no longer aford to live there eventually make the move to Hayyel, thus seperating the rich in industry from the poor factory labours forced to live in the toxicity of Hayyel. n Game rules Hayyel Hayyels atmosphere is completely toxic. Players need to wear a ltration breathers when going outside in Hayyel. Hayyels moons have a normal, breathable at- mosphere. Hayyels is earth-sized and has earth-like gravity. Hayyels moons have been grav-stabilized and have normal earth-like gravity. Girdertown; the urban centre of Crayville. This place is an industrial wasteland - factories, manufacturing facilities and power plants line are stacked so close together that the only feasible transport is by aerial craft. A bunch of Gomorean Killers on the job... Elysium Nebula World Guide 38 Elysium Nebula THE INNER JUMPGATES (The Alpha and Beta Core Gates, The West Hyacinth Gate) Te Gates Overall Tough the Duurki never displayed a marked interest to colonize or control any worlds closer in than Drumai, Duruki can still be found in vast numbers quite close to the centre worlds. Tis is because the Duruki are an enterprising bunch and not willing to lose an excellent chance at money-making. Te Duruki have closely guar- ded the technology that they use to develop the powerful Jump Gates that allow spaceships to move throug folds in space and thus allow them to cover great distances in improbable times. Te Duruki constructed no less than three Jump Gates that are close in and meet human demands. All they ask for in return is a tithe in standard Elysian Credits for use of this control- led Duruki technology. Te Alpha Core Gate Te Alpha Core is, not surprisingly, the most used gate in the Elyisum Nebula system. It is the only gate that is fairly close to the inner orbits of the Solaris system. Alpha Core is typically used to make it possible to quickly travel to and from Elysia Prime and still reach remote locations in a timely fashion. Te Beta Core Gate Te Beta Core is one of two principal jumpgates in the Acheron system. Typically speaking, when human traders come in through the Alpha Cen- tauri gate then the Duruki will forward them to the Beta Core Gate after the humans have che- ckied in at Standby. West Hyacinth Gate Te West Hyacinth gate is the gate located fur- thest to the Galactic West. In fact it was initially built to hang about in Drokars orbit and make it possible for Duruki to travel their, but when it became evident that the planet showed no co- herent travel pattern then it was moved closer in order to proft from all the travel. In fact it is often used by travellers in the Acheron system even for the relatively short distance between West Hyacinth and Beta Core. In fact this jump is so common that this has prompted the Duruki to produce a number of other central jump gates. Jumpgates in Development Te Duruki have projected plans to fnish se- veral more gates, the frst of which should be fnished by 388 of the Elysium Calendar and the last of which is hoped reach conclusion in 413. Among these projected plans are the Gamma Core Gate close the ICHA space station of Istra. Another one called the Delta Core gate will be built near the space station of Dalmatovo. Final- ly the Iota Core Gate will be built along the orbit of Nememiah though on the opposite end of the other two gates. With all these gates in place the Duruki will be able to reap in massive profts on all ICHA Cargo freighters moving things from one part of the human galaxy to the other. Tough not one of the inner gates, construction has also begun on a gate called the Dark Star Gate which would lead to the Duruki End World of Khardum. Te progress of this development is hindered by competing groups wishing to control the gate and the money that would re- sult from it. Duruki are pretty impartial to who uses their gates. If the target has not been convicted of a crime on a Duruki world or gate then most likely if they pay the fee they will be allowed through. Most pirates are pretty indiscriminatory in who they target so a Duruki might not wish to let one through, also EDK Hunters might pay jumpgates to watch for particular enemies of the state with a reward for apprehending them. n The Alpha Core gate is the fastest entry into the heart of the United Republic of Elysium. Game rules Jumpgates The Solar-Fixed Worlds have no at- mosphere and low gravity. In areas that have been developed for life (force dome enclosed blocks that have a pressurized atmosphere) the ground has Standard Duruki Gravity (10% greater than Earth Gravity) and a comfortable breathable atmosphere. Equipment Inner Jumpgates In Duruki space some equipment will na- turally be cheaper than other equipment. Any Duruki Technology (that marked free- market or restricted in the Duruki Tech section) is available at standard prices. Any human or Elvish freemarket techno- logy is available at +2 Purchase DC for reasons of rarity. Duruki favour no parti- cular human group over another tech- nology from the NED, the URE and the ICHA is all sold at the same +2 Purchase DC. Elvish restricted Technology is sold at +4 Purchase DC. Any other kind of tech- nology (Beyonder, Drow, Illithid and so on) is available at a special +6 Purchase DC. Elysium Nebula 39 Elysium Nebula World Guide ISAFEL Te Planet Overall Isafel is a large world. 45% of the planet is ocea- nic salt water. Another 20% is massive freshwa- ter reservoirs. Te world is divided into 6 major continents and on each major continent, where once there were cities and houses, now there are trenches and weapons. In 372 Isafel decided to follow in the footsteps of Haagenti and Vaul and seceded from the United Republic. Its govern- ment presented its withdrawal from the Repu- blic as a necessity. Isafel insisted on full voting priveleges for xenolifeforms (there are many Kobolds on Isafel), on freedom to practice their own forms of justice and legal system as distinct from those pushed down from the central Repu- blican Senate and to be free of any intervention from the Hunters of the United Republic which had long since been in Isafel to keep an eye on the spread of NED revlutionary ideals. Governor Helena Carynthi submitted this formal secessi- on to the United Republican Senate in Septem- ber of 372. By October Ms Carynthis parlaiment was attacked. Carynthi was captured by hunters and put to death for conspiracy to further divide the Republic. Te Republic, tired of the slow weakening of its borders to this fedgeling nation on the Achero- nian rim worlds, sent a contingent of URE Ma- rines and attempted to set up a puppet govern- ment until it was assured that the revolutionaries would not win the next general election in Isafel. Te murder of Isafels beloved Senator and the arrival of UREan troops on Isafelian ground was the spark that ignited the war. NED revolutionari- es smuggled in weapons and equipment from nearby Vaul. Using guerilla tactics and terroristic methodologies the NED set of bombs, sniped at the URE marines from buildings and otherwise engaged a difcult war of revolution. So the URE brought in more troops. And the more troops that the URE brought in, the more collate- ral damage was inficted. Te more collateral da- mage was inficted the more sympathies of the local population began to be with the NED. By the end of the second year of occupation the war had been blown wide open. Not a citizen in Isafel wants to remain with the Republic now. Te en- tire planet has taken up arms against the Repu- blic. If the Republic were honest with itself then Isafel would be accepted as another loss the New Elysian Democracy, but the Republic refuses to lose yet another one of its border worlds. Te republic has more supplies, better equipment, better training and greater intelligence. Te NED has passion and numbers. Across the planets ci- ties burn in the fames of war and the soldiers on both sides begin to ask themselves is this still a world worth fghting for? Te URE could realistically win this war in a few months if it brought its full military weight to bear by the Senate in typical URE indecision has chosen not to send most of its fghting forces. In truth the URE still faces many threats from the outside. Aliens like the Kruthik or Illithids still hound the borders of Elysium Nebula space and closer in there is the lingering threat of the Drow and their daemons. Te military needs to be at the ready to repel more serious threats to human security, and so undermanned for the task at hand, the URE Marines continue to gain ground in Isafel. Continent of Zollefar Zollefar is the continent which the URE Marines frst occupied. It is the URE stronghold in the world of Isafel. Te capital city of Niyeth once housed by the parliamentary seat of the world of Isafel. It is hear that Helena Carynthi ran the planet. It is hear where she was captured by URE Hunters and brought to justice on Elysia Prime. It is also hear where the frst shots of war rang out and engagement commenced in full. Te conti- nent has since been completely bunkered up. Big resilium and plascrete bastions have been set up for the deployment of URE Marines and war machines. Missile silos and air strips have been crafted in this area. More or less the whole continent is in the hands of the Republic mili- tary. Perhaps most horrifying of all is the PoW camp were captured revolutionaries are sent to be interrogated. Continent of Adharis, Moley and Passeri Tese three continents are accessible by sea from Zollefar. URE Marines have succesfully implemented amphibious assaults on all three coastlines. A line of trenches divides URE domi- nated ground from NED dominated ground in these continents. Te current standings place the URE at about 1/3 of the way in land; these continents are still dominated by NED revolu- tionaries. Typically the area between the NED trenches and the URE trenches are about A NED Revolutionist in the trenches of Moley. Game rules Isael and Selxor Isafel and Selxor were terraformed by the an- cient elves. They have an earth-like gravity and atmosphere. Elysium Nebula World Guide 40 Elysium Nebula 400 yards. Te entire area of no-mans-land will be flled with mines and automated turrets that the NED has set up to defend them. Anti- aircraft guns line the points behind the tren- ches to prevent bombardment from above. Te URE is steadily gaining ground however; using warmachines potent enough to withstand the terrifc explosion of the NED mines and moun- ted with special weapons able to detect and target submerged defensive turrets. More deadly are the orbital drop strikes that are sometimes employed, dropping a squad- ron of URE Marines deep in NED lines to take out critical revolutionary fgures often at the sacrifce of their own lives. For all of these re- asons, though NED currently controls the bulk of these lands they are slowly losing ground to a smaller but more able force. Continent of Adathain A rugged mountainous land, Adathain is the place where the secret leaders of the Isafel re- volution are hiding. Bunkered deep within the mountains themselves the NED revolutionari- es strive their best to formulate plans that will help them gain ground against a clearly superi- or foe. Here also are the major Isafelian indus- trial centres. Since the mountains rise out from the oceans with reckless abandon, rocky and craggy and unassailable, amphibious assaults are impossible and war machines cannot ope- rate with any kind of regularity. Te only hope the URE has in this area is to stick to bombing runs and orbital drop strikes. Adathain is a NED dominated continent. North Pole and South Pole Tere are too more continents, vaster by far than the Antarctic continent of old Terra. Tese vast icy pinnacles on either side of the world are the site of very little proper fghting. Yet here also signifcant things are occuring. Te NED has a secret plant deep below the ice, developing a viral weapon somewhere in the South Pole. One they hope will give them the necessary edge to beat the URE marines. One that can be spread freely in the popula- tion and will target cells that have recently been afected by the Boost chemical. Since all URE Marines are boost addicts the idea is to develop a virus lethal to marines but without afect on the common NED civillian. Should the scientists succeed then they will have won the war for sure. Recent intelligence reports however have led the URE to the discovery that there is a secret lab in the South Pole and the hunt for it has su- rely already begun. Te North Pole by contrast houses a threat of an entirely diferent sort. After the incident on Haagenti that released the frst true Werewol- ves into the Elysium Nebula the lycanthropic hunters have needed to claim a place of their own. A place where young werewolves will have a chance to master the dark and light side and maybe prove themselves to their parents. A place of war and struggle and a place they will not be detected. Tere is a coven of Werewol- ves in the North. Protected by the frosty winds Equipment Isael On Selxor purchases can be made as nor- mal according to the listed prices below. Unfortunately on Isafel purchases cannot re- alistically be made. The entire world is more or less a war zone, so whatever you are able to buy will vary wildly in price depending on availablility in that particular period. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 41 Elysium Nebula World Guide of the frozen north by their shaggy coats this is a place of relative sanctuary the wolfmen have found. Since a long strip of land connected URE controlled Adharis with the northern pole, the Werewolves raid the URE frontmen who check for revolutionaries in the cold north, an unex- pected boon to the NED, who dont know of their involvement either. With regards to the werewolves of the North even URE intelligence is minimal. Just vague rumours of marines kil- led by ravenous white wolves when they drift too far into the northlands. Selxor Selxor is Isafels moon. Selxor claims allegiance to the United Republic. In truth they were sim- ply more cautious than Isafel, waiting to see the reaction of the URE to their brother world be- fore acting themselves. Many, many Selxorians are sympathetic to the Isafelian revolution and secretly smuggle weapons and medical supplies when they can. URE presence has gone up ten- fold on Selxor since the war in Isafel began. Tis and the events on the world they orbit has made Selxorians generally resentful of the URE, but also they understand the cost of revolution. Not lightly will the Selxorian throw their lot in with their dying cousins. Selxor is a world of high tension and deep running hatred. Barfghts between loyalists and revolutionaries occur re- gularly across the world. Peoples political alle- giances defne everything for them. n Bombardement from above! The industrial centres of the revolutionaries are kept well hidden in the northern mountains of Adathain. When the locations are found the URE employs targeted bombing strikes to cripple NED ghter production. Elysium Nebula World Guide 42 Elysium Nebula ISTRA STARHOME Te Habitats Overall A Starhome is the second largest construction that the ICHA produces for civillian living. Like all other ICHA stations, Istra is a completely man-made construct made up of a number of habitats or Habs. Istra is the smallest of the Starhome class sta- tions of the Independant Coalition. Istra has a population of about 50 million people and was the third major construction made by the ICHA (which at the time was actually a subu- nit of the Phoeban Ambient Fleet Collective). It orbits the sun Solaris in an orbit just beyond the United Republic capital of Elysia Prime. It tends to be more distant from Elysia Prime than Muscovisk, the capital of the Coalition which orbits also adjacent to Elysia Prime but on a tighter concentric elipse. Te Prism of Istra Istra is shaped like a massive 8-spoked Cog, built in the style and design of the icon of the ICHA as depicted on their fag. At the very centre of this cog is a structure shaped like a diamond prism which was built in accordance with several structures of elvish origin that al- low the trapping and superior manipulation of eldritch energy. Within this structure is a ce- lebrated university of eldritch science where young men and women of the ICHA can study magick, psionics and meta-science. Te Prism of Istra is a locus for psycho-magical energy. It is the origins of the industry called ICHA Psy-corp which produces all major el- dritch artifacts and devices within Coalition Space Sectors and it is also a major University for Eldritch Science and Psionic Studies. Outer Spoke Habs Some of the major inhabited sectors of Istra are in the outerspokes. Hovertrams travel into the centre in an interconnecting asterisk pat- tern, and a fnal outer ring line ensures that it is very easy to travel from any one hab to ano- ther. Te outer spoke habs are named accor- ding to there number (Spoke 1 Habs, Spoke 2 Habs and so on). Commercial Habs Te outer radius of the Cog is mostly flled with commercial habs. Since Istra is the home of Technomancy (the art of Technomancy as a form of Psionic Study emerged in Te Prism shortly after its founding) it is no surprise that a majority of these commercial habs sell goods that have been enhanced with eldritch pow- ers. Many of these habs are connected one to the other with teleporation pads. Tese pads are a major export (they rely on a permanent teleportation circle enchantment) and places like Dalmatavo which have many closely pressed living grids use these pads in place of conventional doors and corridors to access apartments to save on space. Te Inner Habs Te Inner Habs are actually 4 distinct regions, each one forming a pie-shaped quarter wedge around Te Prism at the centre of Istra. Te Oligarchs palace is probably the most im- Equipment Hayyel You can buy more or less anything on Istra Starhome. However some kinds of equip- ment are cheaper than others. -2 Purchase DC Bonus IPC (ICHA PsyCorp) +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) TB (Traders Barges) OT (OmniTech) SN (Shadowjack Nanoware) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Istra Starhome orbits the sun Solaris in an orbit just beyond the United Repu- blic capital of Elysia Prime Elysium Nebula 43 Elysium Nebula World Guide pressive of the four wedges; with tall spires extending upwards and downwards in a geo- metrically unfeasable architecture that would be impossible were Istra not constructed in deep space. One of the wedges is the Starbay and it extends for quite some distance Zenith-ways and con- tains runways and docking stations far above the main mass of Istra. An intricate network of elevators transport travellers between the do- cking stations and the Starhome. Te third wedge is the Museum District. Tis is an artistic district noted for its modern art museums. Most artists of Istra are learning to combine video feeds, technomancy and basic holography to create peices of art that are truly impressive. Whether its VRStudios that feature some electrifyingly realistic entrances into Escheresque structures or sculptures eldritch- ly enhanced to move in a particular fashion all of the art will serve to impress and amaze. Te people in this district are often mad or inspired or more likely both. Tis area is also a centre of music and culture. Te rest of Istra has a sort of love/hate relationship with the Museum District. On the one hand its a unique place of entertainment and on the other hand it some- times attracts an unpleasant element. Cosmic drifters drawn to areas of space where people arent doing actual work with the belief that anyone can be an artist. Te Museum District has a large number of squatters. Te fourth and fnal wedge is the Corporate District. Many of the head ofces of signifcant ICHA Financial Firms are based in Istra in this area. Tis area is, not surprisingly, well barrica- de against the nearby Spaceport and Museum District (especially the Museum District which is notorious for theivery, pickpockets and other miscreants). Te Corporate District lies opposite the Oligarchs Palaces and a central shuttle con- nects the two directly. Te Corporate District has a few (but not many) manufacturing ware- houses for vehicle, spaceships and robots. Most heavy manufacture on Istra however is actually imported from other ICHAn stations because of the space such factories take up. n Game rules Istra Starhome Istra has been grav-stabilized and the at- mosphere is simulated. The atmosphere and gravity are both earth-like. Istra is also known as the Home of Technomancy. It is here that the hybrid psionic science of Technomany was rst developed. Elysium Nebula World Guide 44 Elysium Nebula JOPHIA Te Planet Overall Te planet of Jophia is one of the most curious in all of the Elysium Nebula. It is on a wider orbit than Elysia Prime but is one of its neigh- bours (the opposite side of Agragon) circling Solaris. Jophia is a gas giant but its seems that the Elves bred a special kind of Heliotree (trees with deep-reaching roots and gas bags full of Helium) that grip vast chunks of earth and keep them foating perilously over the giant. Te planet is easily the size of Jupiter but the gravity up around the foating islands is earth- like because of their distance from the gas gi- ant. It is natural human precaution that when the foating islands of Jophia were discovered humans built an infrastructure of thrusters into the base of the island should the trees ever grow too few and the land mass start to sink. Te ecomancy of the elves however is not to be underestimated. Without human interven- tion the trees will naturally replicate at a rate that the lands should never fall. Tere must be some 200 foating islands, varying in size from ones you could walk around in a half-hour to ones the size of small european nations. Jophia and the Helio-Islands Jophia is curiously an agricultural world and is one of the biggest exporters of beef in the entire Nebula. Te gas-cow, a genetically bred bovine with an infating gas-bladder, is allowed to roam freely between the foating islands where is feeds on small krill-like or- ganisms called heliotropes. Mobile slaughter- houses will then travel across the gas-skies of Jophia recovering the gas-cows for sale as meat across the galaxy. Jophia, in its outer sphere, has a curious earth-like atmosphere and a delicate eco-system that humanity has had the good wits to preserve up until now. Tis goes from the lowly heliotropes to the fat bulge-pigeons, to the deadly arrow-hawks to the enormous cloud titans. Jophia is about the only world where hot-air-zeppelins are in use in many areas. Perhaps the most interes- Game rules Jophian Jophian islands have an Earth-like atmosphere so PC races can breathe naturally without re- quiring the use of special breathers. They also have an Earth-like gravity. This has no special game effects or modiers. Game rules Omega II Omega II has a synthetic atmosphere that re- quires no rebreathers for humans. Likewise it has an articial gravity well that gives it an earth-like gravity. Game rules Anon Amon has an Earth-like atmosphere so PC ra- ces can breathe naturally without requiring the use of special breathers. Amon has 2/3 the graivty of the Earth. This makes it a low-G world but thankfully not to the extreme that it requires a special feat. Instead all people who grew up on Amon have a special rule applied to them: Low Gravity Adaptation (Feat: Initial) This feat can only be acquired at rst level. The character is adapted to a particularly low- gravity world. Compared to other humans who grew up on a normal world the character has a +2 racial bonus to dexterity and a -2 racial penalty on Constitution. The capital city of Varenburg is not built on one of the oating islands of the elves but is rather a completely articial construct, made of human ingenuity, steel and cerametal. The gas-cow, a genetically bred bovine with an inating gas-bladder, is allowed to roam freely between the oating islands where is feeds on small krill-like organis- ms called heliotropes. Elysium Nebula 45 Elysium Nebula World Guide ting city in Jophia, the capital of Varenburg, is actually not an elvish helio-island at all but a completely man-made concrete island sus- pended above the gas-giant by a dozen dura- cable cords afxed to a geo-synchronous space station (Omega II) which uses thrusters to maintain its orbit. Varenburg is literally han- ging in the atmosphere attached by cords to deep-space. Te fuel costs for maintaining Jo- phia are quite high and its no surprise that the humans have planted numerous helio-trees all over the base of Varenburg to help lighten the load. Many wealthy individuals acquire rare holiday homes in the Jophia Helio-islands. Omega II Omega II is actually the second star station to be designed with the objective of sustaining an aritifcal city in the atmosphere to house a more sizable human population (without risking sufcient envirionment damage that would cause the island to fall and be engul- fed by Jophia the gas giant). Te frst was ne- arly fully designed before it was realized that the construction had taken too long and the original specs didnt meet the new require- ments. Omega I was actually sold to ICHA (who lacking in resources can really do a lot with a near-complete star station). In return the ICHA cooperated with the URE in the de- velopment of Omega II; a vaster more stable starship capable of sustaining a fully habited city with sky-scrapers and all and a human po- pulation of over 7 million people. What resulted is a huge space station. Te only major Urean space station to be true, with a capacity to house over 8 million people of its own accord. Between Omega II and Varen- burg is over 70% of the Jophian population. When you calculate that another 15% can be found on the moon of Amon you realize that the foating islands of the elves are large un- populated. Amon Amon is the moon-world of Jophia. It is two- thirds the size of the Earth and has two-thirds the gravity. It, like so many worlds of the Elysi- um Nebula, has been seeded by the elves and contains a human breathable atmosphere. It is curious that so few people live in Amon. Like Jophia it is a primarily agricultural world, but unlike Jophia it is pretty solid. Perhaps becau- se there is not much to do but visit the cinema and go to the pubs. Amon is a green planet with vast farms and open lands. Its two-thirds gravity has made the men of Amon taller and more gawky than the men of most worlds. Tey are also physically weaker on a normal gravity world because they are completely unadjusted to the suddenly increased weight. Te agrari- an community of Amon is particularly noted for its calm and peaceful inhabitants but they are still able to defend themselves if need be. Amon is the primary source of Jophian pla- netary defense forces (perhaps because the Amonians are economically worse of than the Jophian main-landers.) n Equipment Hayyel You can buy more or less anything in Jo- phia (it is close to the centre of the ga- laxy after all). However some equipment is cheaper than others. Below is a list of corporations and the ease of purchase in this zone. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Many wealthy individuals acquire rare holiday homes in the Jophia Helio-islands. These very light- built houses are often kept in a Neo Jovian style. Elysium Nebula World Guide 46 Elysium Nebula KAZAN Te Two Stations Stations are the smallest habitable craft in the ICHA. Te two stations are little more than stops, temporary facilities. Each has no gre- ater a permenant population that a hundred thousand people. Kazan Station Kazan station is fxed at 200 million miles from the Alpha Core gate and is the frst point of ent- ry for many people coming into Elysium Space. Every 6 months the planet Hayyel performs its eccentric orbit coming to less than a billion mi- les distance in late February and July. Kazan was built as a frst stopping point for new- comers from Sol System so that they could re- fuel and resupply before making the week-long journey to the much larger station of Musco- visk. (Which was often, in turn, a stopping point for travelleres heading on to Elysia Prime.) Even now that distances can be covered more quick- ly many travellers still use Kazan Station. Tere is a also a permanent population at the station, genuine Kazanians. Most of these can trace their heritage back to the frst people ever to arrive in the Nebula. At the time Kazan Station was ungrav-plated and thus people preferred not to live their whole lives in the un- pleasantness of zero-g. However since Elektros developed these, the entire station has been gravitically improved and a population who has worked on the station for generations (previ- ously living in Muscovisk) moved out to form a permamanent residence in Kazan. Kazan has an Oligarch and a government and is almost impossible to immigrate to. (It is a small station and the Kazanians value their space very much.) As one of the two original constructions of the ICHA it has a special place on the fag - the small circle just across from the two suns. n Equipment Kazak and Yakutsk You can buy more or less anything on the stations. However some kinds of equip- ment are cheaper than others. +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) TB (Traders Barges) OT (OmniTech) SN (Shadowjack Nanoware) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Kazak The stations have been grav-stabilized and the atmosphere is simulated. The atmosphere and gravity are both earth-like. Kazan Station is close to Alpha Core gate and is the rst point of entry for many people coming into Elysium Space. Elysium Nebula 47 Elysium Nebula World Guide KIEFF HALO-WORLD Te Habitats Overall A Halo-World is the largest man-made struc- tures to be found in the Elysium Nebula. Only two such massive worlds exist. One, the older and smaller of the two, is the Muscovisk Halo-World and capital station of the Inde- pendant Coalition of Human Advancement. Te newer and largest man-made structure is the Kief Halo world. From a distance it looks like a giant gray ring cycling rapidly. A Halo-World is unique, because unlike the other types of station that rely on the ultra- modern Grav-Plate nanotechnology to si- mulate gravity Halo-Worlds do not need any Gravity at all. Halo-Worlds spin to mimic the effects of gravity. Kieff in particular has been sized so that the rate of rotation necessary to produce a comfortable gravity level is appro- ximately equal to one standard Elysian day (26 hours). Its diameter is over 2.5 million miles (it takes a top of the line freighter an hour to get from one side to the other). By tilting the axis of Kieff relative to Acheron a convenient day-night cycle is experienced by the inhabitants. Kieff States Kieff is so vast that it does not have Habs like other stations. Instead soil and water has been laid out to form a fully biologically stable habitat contained in massive green- house domes. There 6 major States within Kieff each of which is ruled by its own Olig- arch (though Kieff does have a Grand Olig- arch which represents it within the ICHA National Oligarchy). These States are mas- sive by Coalition standards. In this respect Kieff is much more like a planet than it is like a construction. State of Sasha Sasha is the state where the Grand Oligarch presides and is the largest State in Kieff. It has the biggest spaceport and sees the most traffic from travellers coming to and from the West Hyacinth Gate. The Sasha Spaceport was the site for a climactic battle between a group of mercenary travellers and a blue chromatic dragon. The devastation wreaked by their combat is still being cleared away and authorities are still speculative about the reason for the combat. State of Nelya Nelya is the founding state of CORE Cyberne- tics. A large number of cybernetic factories and workshops can be found in Nelya. Not surprisingly because CORE is based here, Kief in general is fairly renown for its advanced Above the Kieff Halo-World brushes past the many mooned gas giant Uretil of the United Republic. In the distance the sun Acheron burns ercely. Marina is named appropriately because it is largely a marine state. A massive articial ocean has been built here and Marina is a series of interconnected islands. Elysium Nebula World Guide 48 Elysium Nebula cybernetics. In Nelya specifcally it is rumoured that a lot of mundane cybernetics have become so cheap that they are becoming fashionable items. Among young people for instance its very popular to have a built in music players and some forward thinking schools are beginning to required the use of digibrain computers. State of Marina Marina is named appropriately because it is largely a marine state. A massive artifcial oce- an has been built here and Marina is a series of interconnected islands. Marina contains a mo- derate population of Nano-Dolphins ported over from Elektros. Marinas Oligarchic palace is reckoned to be one of the most beautiful in all of the ICHA. It is a palace that is built enti- rely underwater with a vast glass dome around it so that all the fsh that have been brought in to Kief can be seen swimming about. A single spire rises above the water containing a do- cking station and some formal briefng rooms; but the bulk of the Oligarchs living facilities lie below the surface of the water. State of Oxana Oxana is the media-state of the Independant Coalition. It is the ICHAs equivalent to Cor- rellan in Elysia Prime for the United Repu- blic. A considerable amount of ICHAn pro- gramming is done here. It is an area where people have a unique flm-making expertise to accurately simulate almost any other place in the Nebula. Plus visual efects have come a long way. Digital artists are able to perfectly mimic people and advanced artifcial intelli- gence software basically means that ancient battles can be simulated and flmed in an entirely virtual context. Oxana Filmic Studies University, which is quite famous in its feld, focuses on traditional forms of art however based on old fashioned video recordings of live events. State of North Raisa and State of West Raisa Tese are the smallest two States in Kief and at one point were a single state before they divided. Te division was the culmination of a series of disagreements between two major political families vying for position of oligarch and eager to push forward their own agenda. Te result was that the state was in permanent civil unrest and when bombings began to hap- pen the other States had to step in to mediate. Now a vast wall seperates the two states. A wall was built between the Northwest point of the state and the Southeast point. Te Northeast State took the name North Raisa whereas the Southwest one took West Raisa. Tere is still considerably emnity in this area today. Exter- nal Polize presence is quite high. n Equipment Kieff You can buy more or less anything in Kie- ff. However some kinds of equipment are cheaper than others. -2 Purchase DC Bonus The following manufacturers are available discounted in Kieff because the principle manufacturing plants are located here. CC (Core Cybernetics) +0 Purchase DC Penalty TB (Traders Barges) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Kieff Kieff uses centripetal force to simulate gravi- ty and the atmosphere is simulated. The at- mosphere and gravity are both earth-like. Kieff is so vast that it does not have Habs like other stations. Instead soil and water has been laid out to form a fully biologically stable habitat contained in massive greenhouse domes Elysium Nebula 49 Elysium Nebula World Guide LIWET Te Planet Overall Liwet and its single moon Purson are the fourth closest system to the faming sun Solaris. Its unique atmosphere, geoformed by Elvish ma- gics, keep it cool enough for normal life. Never the less in the summers the many oceaned world boils - thick clouds of steam rise from the oceans and blanket the world in mist. Liwet is a small world. Roughly the size of Venus, but Elvish psicraft rooted into the core of this world, causes it to pull with the strength of Elysia Prime. Its moon, Purson, would be a small rock were it not completely built over by humans to resemble a vast star-station. Liwet is a potent commercial hub, and a number of signifcant companies make have major busi- ness centres here including Azerdine Chemicals and CyberCorps. Liwets capital of WinDal is a many-teired neo-Venice - crafted to rise out of the planets waters and rooted deep in the earth below them. Other places of note include the Barintz Arctic Station and the city of Xund. WinDal WinDal is a completely artifcial city, built along the equator of the planets Western hemisphere. It rises several thousand feet from the ocean and consists of a dozen spires connected by sky-rails, teleportation beacons and Pactoris skippers. WinDal is the capital city of Liwet and also the capital of the region called Pactoris, a far ranging collection of island that covers rough- ly a third of the planets surface. WinDal is an important commercial centre and the Azerdi- ne Chemicals company has its major distribu- tion centre in the city. Barintz Arctic Station Te naturally icy waters of the Barintz Polar Cap plus the surrounding tundra was a perfect place for humans to use to preserve the Polar Bears, Penguins, Sea Lions and Seals imported by the Phoeban Animals of Terra conservati- on society. Te Station has attempted to replicate a number of the artic or quasi-arctic ecological zones of old Terra in this region with mixed results. Te area has largely been abandoned now because some rather unexpected things have happened. For one thing, the humans releasing the trans- ported cryo-frozen animals were unaware that the Barintz Pole was used as a breeding ground by the wicked Drow during the frst Illithid War for the voracious Displacer Beasts. For another they did not know that a half-dae- mon called Kraull had made its home in an icy fortress deeply hidden at the very epicentre of the frozen pole. Whether the Polar Bears and the Displacer Beasts were able to breed because of the Dis- placer Beasts natural arcane daemon-blood or whether the creation of the Barintz Bear was a result of the half-daemon Kraulls diabolical ex- periments is not known. The Patoris Archipeligo is a series of tropical islands connected by trade routes run by the famous Patoris Skip- pers. The elegant skippers are depicted above going to and from one of the man Pactoris harbours. Elysium Nebula World Guide 50 Elysium Nebula What is known however is that the 6-legged Ba- rintz Bears with the capicity to disappear enti- rely and swim like a fsh have made the entire zone a declared danger zone. When the dae- monic infuence of dark magics started to afect the native animals of the region the Barintz Re- search Station was set up to report on what was going on. Te research station is still in place, and as far as anyone knows Kraull is still active in the region. His fortress is well-protected and as he has made no attempts to damage the rest of the world as of yet, the half-daemon has not been bothered by Liwetan authorities so far. Te Barintz Bears are not to be trifed with - they kill for pleasure and are larger than a normal polar bear. Xund Nestled into the side of a once-active volcano, Xund is the city with the largest number of cybersurgeons in the galaxy. Everyone in the city (and the surrounding area - Xund is the capital of planetary zone called Haligroun) is adorned with mechanical eyes, legs, arms and so on. Unlike anywhere else in the galaxy the replacement of real limbs with prosthetics is not an act done by those who have lost limbs in wars, but is a fashion statement. Xund has a curious Victorian society and members of this society have good manners but maintain an ascetic distance from one another as if wor- ried that getting too close could spread germs or something. Xund is a unique place in the galaxy and is thus a popular place for it. Not surprisingly, CyberCorps, the URE manufac- turer of Cybernetics has its HQ in Xund. Purson It is easier to think of Purson as a space station than as a moon. It was once just a small lifeless rock until it was founded by the humans of Liwet and built up in the deep of space. It has no natural atmosphere - instead it started as a collection of small research centres that even- tually became mining centres when the rich iron deposits of Purson were discovered. Slowly but surely, on the strength of its own resources Purson expanded to envelop the entire world in plasteel and cerametal. Now the world is all but hollowed out (like a Duruki world almost) and its ragged shell forms the core of a single mas- sive mechanized moon. It is so covered with ci- tyscape that it is difcult to fnd any of the rocky grey moon terrain left on the entire world. n Equipment Liwet You can buy more or less anything in Liwet and Purson. However some equipment is cheaper than others. -2 Purchase DC Penalty AC (Azerdine Chemicals) CC (CyberCorp) +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Liwet Liwet has been grav-stabilized by the ancient elves so has normal earth-like gravity. Liwet has an Earth-like atmosphere so PC ra- ces can breathe naturally without requiring the use of special breathers. Game rules Purson Purson has been grav-stabilized by the human grav-plates wherever there is structure, but has very low gravity elsewhere. Humans from the moonworld of Purson do not generally have the low-G adaptation because there are so few areas that are undeveloped now. Purson has no atmosphere but in doors (and everywhere in Purson is indoors) there is a nor- mal earth breathable atmosphere. Now that Purson is all but hollowed out (like a Duruki world almost) and its ragged shell forms the core of a single massive mechanized moon. Elysium Nebula 51 Elysium Nebula World Guide MANAKEL Te Planet Overall Manakel is a planet that follows a skewed eli- ptical orbit that brings it, in certain times of the year, closer to Solaris than nearby Hayyel. Manakel is a planet slightly larger than the Earth, with a rocky asteroid belt and three moons: Bune, Ronove and Bereth. Manakel, like the majority of the worlds of the Elysium Nebula, was terraformed by the Elves long ago. Active tectonic movement have made it the world with the highest mountains in all of the Nebula and there are vast regions of the planet the still sufer from very bad earth- quakes. Its mountains are famous all over the Nebula. Tey make efective ski resorts as well as being locations to be gawked at for their own sake. At its highest point Ogre Mountain juts out over a 100,000 feet from the planets crust, making it not only the largest mountain on Manakel, but the largest mountain in the known galaxy. Manakels chief city of Flam- burg is built onto a massive plateau on a very tall spire. It is surrounded by mountains in all directions. Most of the other major cities like Ichabane, Gandrell and Malabee are located on shallower areas or in the fat surrounding big rivers. (Despite the fact that the planet is more rugged than most, it would be foolish to think that it was all mountainous, considerab- le plains-lands and tundra exist that are quite fat. Te planets of the Elysium Nebula are too large to be homogeonous across the board.) Flamburg Flamburg is a very urban city with an active night life and corners to fll every vice. It is a rich city (as a capital real estate is quite high) but that doesnt preclude it having a certain quantity of bottom feeders. Flamburg is connected by sky- rail to the many other nearby villages and resort areas (where good skiing can be had) and many tourists passing through it are advised to be wary of pickpockets and unlicensed cabbies (eager to make an easy buck out of an unexpecting tou- rist). Te Greater Flamburg Area includes many of the outlying towns like Verran Mountain Villa- ge, Kofer Fields and Daestra Common. Te tou- rism industry is the driving force in these areas, and there are unsurprisingly a large number of retail outlets to cater to all sorts of needs that Verran Mountain Village of the GFA (Greater Flamburg Area). This plasteel complex caters to skiiers in the winter and hikers in the summer. Most curious of all on off-seasons it is used as a boot camp for URE marines, who learn how to stay in form even when faced with adverse weather conditions and long periods exposed to the elements. Elysium Nebula World Guide 52 Elysium Nebula the wealthy visitors may have. Flamburg has a very large ogre and half-ogre population due to its proximity to Bune. Manakel and Flamburg are favoured areas for skiing across the Elysium Nebula, not least of all because of the higher than normal gravity. Bune Bune is the moon with the closest orbit to Flamburg. It is a terra-formed moon with cu- rious lake formation on half the world. What it is most famous for however, are not geolo- gical features, but for being the only place in the Elysium Nebula that has a city built by and for half-ogres and ogre-blooded. Tis vast city built in the style that should (supposedly) re- semble what Ogres may have constructed on their homeworld is called Gormir. Here, ogre- blooded scholars study what the Ogre race may have been like before the enslavement by the Illithids, Half-Ogres run for positions in the local parliament, and on the odd occasion, you may even see a full-blooded ogre walking around among the cloud. Te ogre-blooded here form a full and complete community. Tey make their own ships, gather food from their own farms, sell the food at their own restaurants and even run their own law en- forcement. Humans (brave humans) occasio- nally come into the city as tourists but the locals are so unwelcoming (a curious spin on traditi- on) that theyd sooner leave. Te only human institution that is there regularly is the EDK. A human named Rakunk Grive is the known Hun- ter in the area, and he is given a very large sum of money to make sure that the ogres arent up to anything. Rakunk and some of his men (which Equipment Manakel You can buy more or less anything in Ma- nakel and its moon. However some equip- ment is cheaper than other. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Manakel Manakel has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Manakel has higher than normal gravity (1.3g) and people without the High Gravity adaptation feat take a -2 on Initiative checks. Everyone suffers 1.5 x damage for falling. Game rules Bune, Renove, Bereth Manakels moons have an Earth-like at- mosphere so PC races can breathe naturally without requiring the use of special breathers. Manakels moons have been grav-stabilized by the ancient elves and have normal earth-like gravity. Ronove is dominated by a largely Neo-Japanese population, with the second largest popula- tion being that of people that on Earth would have been considered Pacic Islanders Elysium Nebula 53 Elysium Nebula World Guide are rotated regularly since working in Gormir is considered unpleasant) are the only humans that maintain a constant presence in Gormir. Te rest of Bune is rather unassuming. A lot of agricultural and farming goes on here. Bune neeps or turnips are particularly requested. Te capital city of Bune is called Povis and has a very large observatory of some acclaim. Ronove Ronove is covered by about 84% water and is really a collection of widely spread island. Te moon is smaller than Earths moon and it is the smallest of the three moon. It occupies the centre position spinning around Manakel. Ronoves ca- pital island New Samoa is the twin city of Azardis, Surroyo a major residential city on Agragon. Te- re are regular fights connecting the two cities for student exchanges and cultural swaps. Ronove is dominated by a largely Neo-Japanese populati- on, with the second largest population being that of people that on Earth would have been consi- dered Pacifc Islanders. Sumo Wrestling main- tains a rich tradition in this part of the Nebula. Bereth Bereth has an unusually wide orbit around the moon (possibly an unstable orbit where it not for spells cast by Elves in times when they has mastered Geomancy that bind it tightly to its master world) and therefore has a few repercussions. Every ten years or so the population has to migrate to the other half of the planet to avoid the scorching hot summer. With a thin atmosphere (typical of a moon) Bereth has no natural protection against the scalding sun of Solaris when both Manakel and Bereth are at their closest proximity. Ma- nakel has an unusual orbit, in that, sometimes, it will pass closer to the sun than Liwett. Bereth in turn follows a wide orbit. Te result is that sometimes these two frequencies occur at the same time, pushing Bereth far closer than Li- wet, almost as close as Hayyel; but with none of the protective wards about the inner most planets to protect from the heat. During these unlikely times the whole planet scorches up. Te waters hiss with steam and things catch fre spontaneously. Ten as the rock cool and passes back into normal orbit, people return to their homes. Te people of Bereth are used to this cycle, and the rarity is such that it does not disturb too much. Naturally much of the buildings constructed on this world are designed to withstand extreme temperatures. n Naturally much of the buildings constructed on Bereth are designed to withstand extreme temperatures, giving Bereth a rather unusual look. Most of Bereths Farmbuildings look more like Fortresses than typical Barns. Elysium Nebula World Guide 54 Elysium Nebula MARBUS Te Planet Overall Marbus is the closest world to the smallers sun in the Elysium Nebula, Acheron. It is a small mercurial world with active volcanoes all along it. It was not originally colonized by the elves unlike its brother Enoch that wan- dered so close to Solaris. However it is much cooler than Enoch because its sun is far weaker. For this reason humans were able to colonize and modify parts of this world so that it would be suitable for human life. Ne- ver the less there are still only about a dozen principle cities in Marbus. Lava City, at the very apex of polar ice caps - represents the biggest city and even it has a population of under a million. Marbus is a unique place because it is large- ly untouched by the memory of war - it was built after the Illithid wars. It also is place so obscenely close to the Sun that it is pretty much safe from invaders. After all, who would choose to live there? In Lava City for instance the pole always slightly faces the sun - this means the sun never sets. It is always there boiling and burning angrily in the sky. Equipment Marbus You can buy more or less anything in Mar- bus. However some equipment is cheaper than others. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 55 Elysium Nebula World Guide The natural lava oes of Lava City pro- vide a unique decorative element. The intense heat of the planets core keep the magma owing, but the buildings and structures are maintained cool by technomancy and protective forceelds. Marbus is powered entirely by geothermal energy, and because of this it is able to main- tain some of the more power-consuming de- vices in the Nebula, including the intricated Marban cooling systems, the forcefields and the grav-plates across every major city. Marbus also houses the biggest number of VRNet servers since power is virtually unli- mited. When people connect to the VRNet their bites of data almost invariably end up in a Marban server. Marbus therefore houses the largest community of hackers outside of the ICHA. n Game rules Marbus Marbus has an articially induced Earth-like gravi- ty in the areas of dense human population but has a gravity of around 0.07g in undeveloped areas. Marbus has an articially inducted Earth like atmosphere in those areas that are developed but people are required to bring their oxygen with them because volcanic ash clouds make breathing impossible outside of the cities. Unless wearing environmentally sealed cooling suits anyone exposed to the atmosphere of Marbus takes 1d4 points of heat damage each round unless they pass a DC 15 Fort save. Elysium Nebula World Guide 56 Elysium Nebula MUSCOVISK HALO-WORLD Te Habitats Overall A Halo-World is the largest man-made struc- tures to be found in the Elysium Nebula. Only two such massive worlds exist. One, the older and smaller of the two, is the Muscovisk Halo- World and capital station of the Independant Coalition of Human Advancement. Te newer and largest man-made structure is the Kief Halo world. From a distance it looks like a giant gray ring cycling rapidly. A Halo-World is unique, because unlike the other types of station that rely on the ultra- modern Grav-Plate nanotechnology to si- mulate gravity Halo-Worlds do not need any Gravity at all. Halo-Worlds spin to mimic the efects of gravity. Muscovisk in particular is the single oldest used man-made structure in the Elysium Nebula. It has undergone count- less expansions and renovations but the core of it, the main bulk of it, was built well over 12 thousand years ago - a mind bogglingly vast amount of time. In fact it has exchanged hands as many times as anyone can remember. It was frst built by the UEU (United Earth Unity) and it orbited not far from Earth. During World War V, the war which would set humanity back by about four thousand years and plunge the hu- man race into a new dark age, it was stolen by Jovan Nationalists and it was dragged by heavy warship (after undergoing heavy bombing) to match Titans orbit around Jupiter. During the Renaissance Period when Phoebe rose to power with its steady advancements in Fusion Technology they purchased it of the Jovan National Party and set it around Phoebe. When Phoebe frst discovered the Elysium Ne- bula was already habited by Elves and Dwarves as a show of good faith (to prove they were not interested in taking anyones land - how wrong that turned out to be) the massive Halo-World was taken apart piecemeal and accelerated to the Alpha Centauri system for jumping to the Elysium Nebula. Tere it was reconstructed and rechristened Te Pearl (which some still call it today). During the early years of the Nebula, when hu- manity was more or less politically united - or at the very least politically undecided Te Pearl proved to be a frst stop bastion for travellers entering the core worlds. Te Pearl was badly damaged during the Illithid Wars, and when the star feets under Commander Ivan Petrov helped control all major Elysian Space Sectors and commandeered the black void between worlds it was he that set about the reconstruc- tion of Te Pearl. He rechristened it Muscovisk (Ivan and his feet command were descended from NeoRussia and the names they chose were a refection of their history and culture). Equipment Muscovisk You can buy more or less anything in Mus- covisk. However some kinds of equipment are cheaper than others. -2 Purchase DC Bonus The following manufacturers are availa- ble discounted in Muscovisk because the principle manufacturing plants are loca- ted here. INS (Ichan National Starships) SS (Sophos Stimulants) +0 Purchase DC Penalty TB (Traders Barges) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) IR (Ichan Robotics) IPC (ICHA PsyCorp) CC (Core Cybernetics) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology The Muscovan State of Zoya was founded to do medicinal and pharmaceutical work. Aesir sales have made the area wealthy enough to maintain regular beautication treatments - Zoya is quite scenic by evening. Elysium Nebula 57 Elysium Nebula World Guide He dedicated it to be not only a habitation, but a place for research and science. A station for Human Advancement he called it. With the construction of Kazan Station and the Istra Starhome it become clear that Muscovisk was not be a unique construction in the Elysium Nebula. When the United Republic declared itself a single political entity spanning all the major planets in Elysium the space stations for Human Advancement declared themselves politically distinct, claiming the title of an In- dependant Coalition. By the year 3 of the Re- public Calendar the new political group had a name and a gubernatorial system based on the principle outline by Ivan Petrov and his feet command. Tey were called the Independant Coalition of Human Advancement and thus the ICHA was born. Muscovisk is quite old, and thus smaller than the other Halo-World of Kief. It is still the second biggest artifcial habitat in the Elysium Nebula. It has a diameter of just under one million mi- les. It is fatter and wider however (by about 40%) than Kief so the diference in habitable land area is not that great. Muscovisk is tilted such that both sides are shaded from the sun (well one side eclipses the other from the sun every 7 hours roughly). Instead the day/night cycle is simulated by a pulse beacon which turns on and of at the centre of the Halo to simulate a steady 26 hour day. Te Jumpbay to Novobrisk Te military feet of the Independant Coalition is primarily built in Muscovisk. Te home, the- refore of Ichan National Starships, can be said to be Muscovisk. Te Grand Admiral of the Fleet is based in the more military oriented station of Novobrisk, but bulk warship manufacture oc- curs here. Not surprisingly there is a great need for quick transport between the two places. A small scale Jump Gate bought from the Duruki and built specifcally for these two stations en- sures a rapid journey to and from Novobrisk. Advanced Chemical Studies Muscovisk was initially rechristened as a sci- ence facility so its no surprise that one of the frst things that were tested and developed here were pharmaceuticals to help advance the feld of medicine. Sophos Stimulants, the dominant drug frm in the Coalition, emerged from the early days of Muscovisk. Not surprisngly it was also the frst company to mass produce Aesir wi- thin the Elysium Nebula so a number of the early psychics came out of Muscovisk. Te Exalted Forum of the Oligarchy All the Oligarchs of the Independant Coalition (there are actually 2 Grand Oligarchs from Kief and Muscovisk as well as 6 State Oligarchs from Kief, 3 State Oligarchs from Muscovisk, and 7 other Oligarchs of various ICHAn stations) are collectively called the Oligarchy, and they are the ruling body of the Coalition. Te Exalted Forum is the place where in a fairly regular basis critical meetings are held and decisions are made. Most often the Oligarchs themselves will not travel to the Forum from their own station (though the Novobriskian Oligarch tends to do so thanks to the jumpgate and the Kief Grand Oligarch tends to do so to distinguish himself from the State Oligarchs who have local matters to attend to) and so the Exalted Forum is a giant room with a fully immersive Virtual Reality system so that very remote Oligarchs can interact in near real time in an actual place. Te States of Muscovisk Tere are three states in Muscovisk: Ulyana, Valentina and Zoya. As Kief was to continue to do the, naming standard for Coalition States on Halo Worlds is to name the State after female painters that emerged during the Post War V Re- naissance in Phoebes NeoRussian sectors. Ulya- na is the largest and capital state and is where the Exalted Forum can be found. Valentina contains the military feet and main INS Production Fa- cilities while Zoya is the place most noted for its work in the advancement of medecinal, genetic and pharmaceutical research. n Game rules Muscovisk Muscovisk uses centripetal force to simulate gravity and the atmosphere is simulated. The atmosphere and gravity are both earth-like. A small scale Jump Gate bought from the Duruki and built specically for transport between Muscovan and Novobrisk ensures a rapid and safe journey between these two ICHAn Homeworlds. Elysium Nebula World Guide 58 Elysium Nebula NABERIUS Te Planet Overall Naberius was ignored by the URE for much of the time humans have occupied it. On the sur- face, it seems just like any other elf-terraformed world in the Nebula, and not even a terribly good one at that. Plant life is only found in small, clustered oases centered on supernaturally hea- ted springs. A few farming communities existed on Naberius, using the oases to keep out of the numbing cold of the planet, and it was a pair of explorers from one of these that discovered the now-infamous Welldiggers Canyon. Kaspar and Jall Eriksen, brothers and would- be prospectors, were attempting to create their own hot spring, working on suspicions that the elves magic was hidden underneath the surface. By drilling down, they believed, one could tap the elven aquifer underground and create new oases for expanded farming com- munities. Tere drilling equipment discovered no aquifer, but after several tries they did hap- pen on an underground cavern which led to a labyrinth of caves full of elf artifacts. In the ffty years since their discovery, Naberius has changed dramatically as fortune-seekers have arrived to explore the cave system. Te URE has tried to maintain control of who has access to the cave, but their long-absence on Naberius created a frontier community that the govern- ment is having a difcult time dispelling. Te marines dispatched to the planet have found themselves redundant to the oases militias and have had to adjust their mission plans several time. Te current situation has the Urean forces stationed in Hejjat, the main port of Naberius and the closest city to Welldiggers Canyon. From there they can keep somewhat of an eye on the population and tax any artifacts taken of-world. Rampant corruption and smuggling rings, however, make the situation undesirable for both Naberian and Urean ofcials. Hejjat Once just another oasis-town, Hejjat has expan- ded many times over since the Eriksens disco- very. It now boasts a population of one million (as opposed to its population of two thousand half a century ago) and has three major space- port complexes on its periphery (Alpha, Beta, and Gamma). Te central Gardens, a public area of meandering paths and exotic trees, are still heated by the citys spring, but the rest of the city is made of heavily-insulated buildings. Because of the citys relative youth, its buildings are small by Elysian standards (the tallest re- aches only thirty stories) but the architecture is still inspiring because of the arching covered walkways that extend between buildings. Its possible to walk from any of the space-ports to the Gardens without ever stepping outside, a journey of about fve kilometres, which is fortu- nate because the uninsulated streets outside of the city centre are scoured by blistering winds. Tere is very little ground trafc in any Naberian cities due to the hostility of the environment. Te Urean ofcial Capitol Building in Hej- jat has always been a source of contention to Naberians. It sprang up within a year of the appearance of Welldiggers Canyon, prior to Welldiggers Canyon on the surface of Naberius serves as the primary entrance to the subterranean crypts. Elysium Nebula 59 Elysium Nebula World Guide which there were no government buildings on the planet at all. Watched over vigilantly by Urean marines, it serves as a physical remin- der of the Big Government presence that has suddenly appeared on Naberius. In the Prole Riots which have rocked Hejjat in the last decade, the Capitol Building is more often the mobs target than even the hated customs stations in the ports, where the URE squeezes every credit it can from the artifact trade. Welldiggers Canyon When the Eriksens drilled at the site now known as Welldiggers Canyon, it was nothing more than a patch of empty ground. Teir survey, however, noted that there was a slight concavi- ty to the ground at the area and they thought it would be a prime place to drill to the imagined aquifer. Once they drilled twenty metres, howe- ver, their equipment was swallowed into a giant sinkhole. Returning with spelunking equipment, the brothers searched through the caves and found what appeared to be the ruins of an an- cient elven civilization. Quickly staking a claim, the brothers began to quietly sell of items to of-world investors. Eventually people began to wise up to the bumpkins who happened to fnd the stuf and the secret of Welldiggers Canyon was revealed. Te Eriksens were fne with this as it meant they didnt need to transport the artif- acts as far any more, so they set up a waystation inside the caverns known simply as the Dark. Te rest, as they say, is history. Today the Dark is run by Jalls daughter Kylie Eriksen. Her father, meanwhile, lives the life of an eccentric millionaire on Colopatiron, but her uncle died ffteen years ago of natural causes in Hejjat. Te Dark lies about a kilo- meter into the cavern of Welldiggers Canyon, right before the caves start branching into the elven crypts. Kaspar long ago walled of the tunnel behind the Dark to prevent unauthori- zed fortune-seekers to move any ships farther into the crypts than the waystation. Kylie has since augmented this wall with turrets for ad- ded security and maintains a security force known as the Keepers (as in Crypt Keepers) to ensure that her legacy remains under family control. No visitors are allowed into the crypts without an ofcial guide and no groups are allowed back out without their guide, a harsh reminder of the frontier justice that still per- vades Naberian society. Te URE clashes so often with the Darkers that many inhabitants refer to the relationship as a cold war. Howe- ver, the Dark and the Canyon itself are private land thanks to the Eriksens claim and the go- vernment cant do much to curtail Kylie or her followers. Equipment Muscovisk As a developing planet, Naberius is still working on its economy. Hejjat, the Dark, Alloces, and other urbanized areas have plenty of equipment available because of the inux of visitors willing to spend plenty of credits. Outside of these places, however, the available items are even more limited. Ground vehicles are always a rarity on Naberius or Alloces. +0 Purchase DC Penalty CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) EC (Elite Crafts) TB (Traders Barges) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Marbus Naberius and Alloces have been grav-stabilized by the ancient elves and have normal earth-like gravity. Naberius has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Outside of insu- lated buildings or the 100 metre heated radius of the hot springs, PC races need heated suits to survive. Alloces has no atmosphere to speak of and vistors who leave the protection of the Harton Complex must where vacuum-suits. Nowadays authorized contract-fortune-seekers enter the Dark in search for Elven-Artefacts. Elysium Nebula World Guide 60 Elysium Nebula One other group in the Dark deserves mention: the Kendall Otafar, or Heritage College in el- vish. Te elves that live in the Dark were enticed to move their by the Eriksens early on to lend some more mystique to their operation. It has since become a questionable decision as the elves have constantly raised issues about racial heritage, claims which the URE has encoura- ged to irk Kylie, and insist on having access to the crypts to study their peoples remains. Te College has so far linked the ruins to an ancient elven legend, long thought mythical, that tells of a world controlled by the elves which was abandoned long ago. A group of elves who li- ved underground were rumored to have stayed on the planet, as they had grown to far from the light. Tese elves are supposed to resemb- Although only beeing 40 Years old, the Kendall Otafar - or Heritage College as it is beeing called by non-elves - has obviously been under some strong magical effect. Some people say this naturalisation-effect is based on the high concentration of Elven-Artifacts. Elysium Nebula 61 Elysium Nebula World Guide le the drow physically, though not necessarily in temperament. Its even possible that some of the crypt elves have survived to the present day, but so far this is unsubstantiated. Alloces If the URE has a light presence on Naberius itself, it has no presence whatsoever on Al- loces. Te moon is sparsely populated with only a few domed complexes surrounding the Harton Spaceport. Te diverse group of for- tune-hunters that come to Naberius in search of artifacts often fnd the former farming com- munities to be stifing and boring, and an en- trepreneur named James Harton answered this need by building a cluster of gaming houses on Alloces. As might be expected, the population of the moon is tough and sly, and visitors are encouraged to watch out for pick-pockets and card sharks alike. n Below: The gigantic public library of the Kendall Otafar. This is the centre of Elven-History research. Many fortune-seekers search the endless shelfs for hints to lost treasures. Elysium Nebula World Guide 62 Elysium Nebula NEMEMIAH The Planet Overall Nememiah and its brother world Vohu- manah are critical planets to Urean trade. Nememiah spends a third of its orbit in a position almost directly half-way between Solaris and Acheron. Half of the time it is not in this vital strategic position, Vohumu- nah is. These two worlds form what is called the Gulliver Trade Route - straight between the Solaris System and the Acheron System. Only 30% of the year is the Gulliver Route down (when both Vohumanah and Solaris are not immediately available as stop over points for barges coming through. For this reason Nememiah and Vohumanah have perfected their function as stopping points for traders. They provide refuelling services, have vast space ports, and a large number of fancy hotels. For a quick stop in Nememiah, most visitors will stop on Nememiahs popular moon Morax. Morax has the largest Space Station in the Solar System - the second largest in human domi- nated space and certainly has one of the top five in galactic terms. The Omicron Space Port swallows up roughly 1/8th of the pla- net. (Only the truly grotesque Space Port of Astaroth compares in size.) Los Demonios, New Sanfran, Diego and Barbara Nememiah was not inhabited by Phoebans like much of the rest of URE space. It was in- habited by an earlier generation of explorers representing a mixed bag of travellers. One of the communities to have arrived was a Terran based one that could trace its origins to the American West Coast. The names of the cities of Nememiah reflect these ancient places on Terra. Los Demonios - the coun- terpoint city to the now forgotten Los Ange- les; New San Francisco - later simplified to simply New Sanfran; and finally the cities of Diego and Barbara - shortened derivatives of the one time San Diego and Santa Barbara. Los Demonios is the largest of the cities - with a horrifying 25 million people crammed into an area slightly smaller than the original Los Angeles. Los Demonios has many sky- scrapers, starbays and has an active criminal element. Equipment Nemeniah You can buy more or less anything in Nemeniah and its moon. However some equipment is cheaper than other. On Ipos robotics are acquired at -2 Purchase DC instead of +0 +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) IR (Ichan Robotics) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula 63 Elysium Nebula World Guide New Sanfran is noteworthy because it has the Sanfran Station that hovers over it in geosyn- chronous orbit and has a long elevator that hangs in perilous defiance of gravity, from Sanfran to the Station. This unique structure is one of a kind in the Elysium Nebula. Diego is a very wide city - surrounded by open plains Diego just spread out like a terrible concrete desert. The city of Diego covers about 15,000 square miles and eve- ry inch is covered in concrete. Wide two or three story buildings are common. Sky-scra- pers are not. Barbara is a city by the sea. There is not much water in Nememiah (only 17% of the planet is covered in it) but Barbara is at a principal location by the largest body of water (the Ne- memian Ocean - there is only one). Morax Morax has the busiest Space Port of all the planets orbiting Solaris - which is quite say- ing something considering its just a small moon. In fact, a good 8th of the planet is a single solitary space port - spread out like a cancer of girder and landing bays over the entire area. This is because Morax has to handle traffic to the nearby SanFran station as well as to the local stations at Los Demo- nios and the three major stations on Ipos. Ipos Ipos is one of the few areas of the human systems where humans are outnumbered by droids. Ipos is a very clean, well maintained area, and part of that reason is that the Ipos governor general, Miles Ipax, is semi-cyber- netic and has a passion for robotic acqui- sitions. He has held his power for nigh-on hundred and twenty years, kept alive by the most expensive of technologies. Ipos is a curious place because Governer-General Ipax was once a wealthy business man and did not relinquish control of his buisiness once moving into politics. Instead he tried to merge his business with politics, and though his opponents have accused him of wheeling and dealing (and generally using his monopolies on local industries to have his way) has yet to be ousted from power. He has managed to push legislature granting voting rights to robots and is the single big- gest acquirer of robots in the known galaxy. Its no surprise that many of Ipos residents have moved out and gone to nearby Morax or down to Nememiah. Never the less Ipos continues to thrive, by merit of the fact that it is quite cheap to acquire hotels and the fact that the robots keep things quite clean. n The Morax Omicron Space Port, one of the largest Space Ports in all of the URE. Game rules Marbus Nememiah and its moons have an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Nememiah and its moons have been grav-sta- bilized by the ancient elves and have normal earth-like gravity. One of the many householding robots which can be found on Ipos. This Ichan Robotics Model H3 aka Jeff is often also used as a private Messenger. It is not un- usual to see a bunch of them exchanging private messages in public places for their owners. Elysium Nebula World Guide 64 Elysium Nebula NOVOBRISK NATION-CRAFT Te Habitats Overall Novobrisk was originally designed as a military war vessel, designed to fy out, carrying hundreds of Capital Ships and fanked by Dreadnoughts to unload, not only a terrifc degree of frepower but also to be a mobile platform to recruit, train and otherwise build up coalition military forces. With the end of the Embargo Confict and the adoption of greater numbers of robo- tic and cygor forces Novobrisk dropped to a mere 20% of its utilization. With growing populations in the other stations Novobrisk was increased in size, various military sec- tions were scrapped and altered, and in its place residential and commercial sectors were built up. Novobrisk still does not have the population of some of the other stations. Novobrisk also retains its legacy of strict military control and therefore the people of Novobrisk tend to have some of that ordered military mentality imparted on them. If needed to Novobrisk could double as an enormous warship. It is a bristling engine of destruction mounting plenty of guns. It is here that Delta Arms, the primary weapons manufacture of the Coalition, operates. Elysium Nebula 65 Elysium Nebula World Guide Equipment Novobrisk You can buy more or less anything in Novobrisk Nationcraft. However some kinds of equipment are cheaper than others. -2 Purchase DC The following manufacturers are based in Novobrisk and equipment from them is therefore cheaper. DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) IR (Ichan Robotics) +0 Purchase DC Penalty CC (Core Cybernetics) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) TB (Traders Barges) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Gubernatorial Habs Te Gubernatorial Habs were erected shortly after it was decided that Novobrisk would ser- ve as a non-military civillian station as well as a military one. Tese Habs are neatly divided in two to provide housing and work facilities not only to the political elite (the Oligarch and his entourage) but also for the military elite. Te General Superior of the ICHA Armed Forces and the Grand Admiral of the ICHA Fleet both make their homes and work in the Gubernato- rial Habs of Novobrisk. Residential Habs Novobrisk is not the youngest construction in the ICHA but it is certainly the most recently ha- bited of the major stations. It was frst opened to civillian habitation in 314 which was when the fag of the ICHA underwent its most recent alte- ration (to add an additional circle to the lower 6 making the new number of 7 circles plus the original 2 - for 9 major habited stations). Because it has been around so shortly, despite a campaign to promote Novobrisk as a new place to live with plenty of opportunity and space, a mere 7 million people live on Novobrisk (though the number is closer to 10 million if you include military personnel on tour of duty and cygor units.) Te residential habs tend to be more spacious than in other major stations for this reason. Te Commercial Habs Unlike Commercial Habs on any other Coa- lition Station, in Novobrisk the Commercial Habs are also often called the Gun Range Habs because of the number of weapons sellers, ar- mour sellers and training facilities. Novobrisk was initially designed as a military station so its no surprise that people tend to think of the place to buy weapons and ar- mour they think of Novobrisk. Since the weapons of the ICHA are bulk ex- ported from Novobrisk to both NED rebels, URE worlds (were prices for such imports are jacked up) and other ICHAn space sta- tions the Commercial Habs are married with the Novobrisk spacestation and extend in a block around it. A large number of military grade escort vessels accompany most freighters carrying arms and armour. As one might imagine the- se freighters are popular targets among cri- minals and pirates who know perfectly well that one good hit will allow them to equip a veritable army with the latest combat gear. The Robotics Habs Though people generally think of Novobrisk as a place to buy big guns and protective outfits, it also a centre for robotics study. This is of course because the ICHAs prin- ciple interest in robotics is for military ap- plications but as the engineers who operate in the Robotics Habs have expanded their knowledge of military design (and granted extra funding) they have also advanced in the general areas of artificial intelligence and motor skills sophistication. Though not nearly as advanced as Elvish Synthetics, Robotic Biodroids made by the ICHA are be- coming more and more life-like with each passing year. They can think, behave and interact as humans and from a distance, or appropriately disguised can often be con- fused with one. The Military Habs The military habs are subdivided into vari- ous sections. Certain sections train the ICHA Polize which are humans trained for peace- keeping within the civillian zones. Some sectors train the more highly trained CATT Teams (Coalition Assault Tactical Teams). CATT Units are primarily policing units like the Polize but they are more heavily armed and armoured to handle more organized cri- minals and security threats. There is also the cybernetic gorilla subsec- tions which train and breed CyGors for mi- litary and peacekeeping purposes. This sec- tion is also accompanied by a combat robots section where engineers design military gra- de robots based on the latest designs from the Engineer Habs. Novobrisk has a direct Jumpgate to Musco- visk. Tis Jumpgate can be used by anyone that pays with reduced fairs for ICHAn na- tionals n Game rules Marbus Novobrisk has been grav-stabilized and the atmosphere is simulated. The atmosphere and gravity are both earth-like. Elysium Nebula World Guide 66 Elysium Nebula OROBAS Te Planet Overall When the frst human settlers came in to the Elysium Nebula they came in though the Ze- nith Orchid gate via the nearby star system of Alpha Centauri which the Duruki still control today. Greeted by the Dwarves at Draenei the helpful Dwarves sent them to Orobas which after the First Illithid War (between the Elves and the vile extra galactic aliens popularly cal- led Mind Flayers) was only inhabited by ens- laved lizardfolk and Drow the evil cousins of the elves that attained an apotheosis of dark- ness after the First Illithid War. Orobas was settled quickly and quietly and the Drow were not encountered until a few years into the settlement. (Te Drow being few in number were located on a distant region of the planet and did not actually come into contact with humans until they had a good chance to settle in.) Nothing could have prepared the dark elves for the combat readiness of the hu- man race, the advancement of their frearms or their ferocity when cornered. By this time the humans of Orobas fully considered Orobas their land and any lizardfolk or drow occu- pying it had better get out of the way or fear the wrath of human retribution. Duruki ofered this entire planet system to the Humans in the safe knowledge that it was a world lost and that any damage done to the Drow natives could only mean greater security for the rest of the Nebula. However among humans good news travels fast. After the frst settlement the human sent back by a small courier ship to bring news of the Elysi- um Nebula to Sol System. Te Duruki always eager to make money were more than happy to let humans come in through the star gates. Te humans were paying a considerable some in equipment terms whole battlefeets ex- changed hands just so humans could buy their passage into the Elysium Nebula. Even today a lot of Duruki wealth stems from this early period of human incursion and those Duru- ki involved in the jumpgate industry are the wealthiest of all the dwarves. Humans soon The Consulorium. Once the seat of power in human Elsyian space and now a temp- le for the Monodominist faith. Elysium Nebula 67 Elysium Nebula World Guide swelled to fll all of Orobas and moved further inwards ever closer to the two stars. When the population in Orobas brimmed to totality humans moved on to colonize Astaroth, then Naberius and briefy Saleos (before it was con- verted into trash world). It was on the Solarian orbits that the human incursion was frst felt. Vohumanah, Nememiah, and ancient Colopa- tiron which at that time still had a very sizable elvish population. Already it was apparent the human spreading, though less violent and more diplomatic by far than the Illithids (who had come to wage a war and enslave all) were a danger to all the native species of the Elysium Nebula. Te Second Illi- thid Wars, that which the URE calls simply Te Illithid Wars (since humanity was not present for the frst one), came at an opportune time for humanity. It was the excuse they needed to build military stations on almost all of the elvish worlds and thus establish themselves as the dominant species of the Elysium Nebula. Te eventual victory over the Illithids (in -47) and the foundation of the United Republic (in year 0) on the old elvish capital of Elysia Prime served to efectively change the capital planet for humanity. Until that time Orobas was con- sidered the capital world of the Elysium Nebu- la. Still today it has a powerful historical legacy and it has thousands of visitors every day. In every way it feels like an old seat of power. It has venerability and ancestry, the oldest hu- man world in the Elysium Nebula. Te Consulorium and the Monodominants According to the old habits inherited from Phoebe of Sol System, the humans were ruled by a council and a leader called the Prime Consular. Te settlers of Orobas built a Equipment Orabas You can buy more or less anything on Orobas and its moons. However some equipment is cheaper than others. Below is a list of corporations and the ease of purchase in this zone. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Orabas Orobas and its moons have an Earth-like at- mosphere so PC races can breathe naturally without requiring the use of special breathers. Orobas and its moons have an Earth-like gra- vity. This has no special game effects or mo- diers. Elysium Nebula World Guide 68 Elysium Nebula grand structure called the Consulorium where the council would make its gubernatorial de- cisions. When the Orobas council was eventu- ally dissolved in favour of the more robust Re- publican model of the URE the Consulorium became the working place of the governor of Orobas. Eventually (in 107) the entire struc- ture was bought by a Supreme Prelate of the Monodominancy and the Consulorium has since become one of the most infuential re- ligious locations in the Nebula. Te Order of the Clouds makes its principal Cathedral the old Consulorium and they are a very powerful order in the Monodominant Church. Androalphus Androalphus is the closer of the two moons and, like the rest of the system, maintains a rich history and heritage. Androns (as peo- ple from Androalphus are often called) have a reputation for being a bit snobbish. Tey dress well, maintain quaint traditions and are well very polite by the standards of the rest of the United Republic. Androalphus is a built up moon almost entirely dominate by cityscape. Despite this Androalphus has managed to retain its natural beauty to some extent in the form of zoos, gardens, and wild- life reserves that have been artfully integra- ted into the cities themselves. Androalphus is considered architecturally one of the most attractive places to visit with in the Elysium Nebula, so not surprisingly it gains a decent revenue from tourism. In fact it is suspect that Andron elitism stems in part from the fact that this is what visitors expect them to be like and because the Androns try as much as possible to sell their image. Valac Valac is a very distant moon from Orobas (most likely it is a far fying meteorite that got caught in a wide unlikely orbit as it passed close to Orobas). Te moon, like Androal- phus, is terraformed and the technomagic of the elves has artifcially increased its gravity across the surface as is the case with many moons and worlds across the Elysium Nebula. However its distance and its small size made early human settlers take the assumption that in fact it would be uninhabitable. By the time that Valac was visited for the frst time by ex- plorers it was with incredible shock that the humans discovered the true signifcance of elvish terraforming. Nearly every world in the Elysium Nebula is habitable thanks to them. Tankfully Valac is one of those places so sig- nifcant in the humans understand of their new homes that they have not over-urbanized it. It retains a good deal of wilderness and it has one of the lowest populations in the Ely- sium Nebula. Like Androalphus much of the income of Valac comes from tourism. Unlike Androalphus, Valac is not particularly known for its culture rather as a site of historic sig- nifcance and place of considerable natural beauty. Possibly due to the Monodominat in- fuence in the Orobas system in general, Valac has an unusually high number of Monodomi- nist Churches. n Androalphus is considered architectu- rally one of the most attractive places to visit with in the Elysium Nebula, so not surprisingly it gains a decent revenue from tourism Elysium Nebula 69 Elysium Nebula World Guide PHOENIX Te Planet Overall Phoenix is most marked historically for being at the centre of the birth of one of the most widespread and important faiths prevalent in the new system. It and its moons are eth- nically similar and share a common history and religion. In the year -1207, at the height of the Illithid wars, the planet Phoenix (which was called New Egypt at the time) and its three moons was going to fall to a potent invasive force. Te planet Phoenix was founded predominantly by humans of Arabo-Afro descent and it had been a particular opportunity for this ethnic group to forge a new racial identity in the Ne- bula. In a Chemical Dependancy Institution on this world was a young 17 year old named Phoenix Assal raving and ranting, hooked of his mind on Aesir. When the invasion of New Egypt the insitution was destroyed and the people of New Egypt were sent feeing for their lives. During this period Phoenix the boy battled with inner daemons that came with a bad Aesir trip and within a week of the initial attack he recovered harder and stronger. Phoenix was a sorcerer of epic proportions. It is said he was able to disintegrate tanks with his mind and erupt volcanoes with a gesture. When he recovered from his madness, he be- came flled with clear purpose and tranquil clarity. He led his people to victory against the Illithids and in his honour they renamed the planet Phoenix. When victory was clai- med however Phoenix did not stop for Pho- enix was not just a hero for the people of New Egypt but also for humanity as a whole. He assembled an army of the willing and a feet and few to support the army that was enga- ged in the most desperate conficts over the central world of Elysia Prime. On the voyage Phoenix recounted the sights and sounds of his travels through his soul when he tripped too deep in New Egypt. His book Te Visions of Phoenix is a holy text for the Pheonixian Cult. For nearly thirty years Pheonix and his units battled and the war raged backwards and forwards, swinging frst in favour of one side and then the other. It soon became appa- rent that in many occasions only the force of Phoenixs potent, arcane mind could hold back the terrible tide of the Illithids. When The Phoenicians have used the ancient pyramid designs of Egypt as their holy structure for their temples. The temple at New Cairo on Elysia Prime contains one such pyramid and as depicted above in Hadas where once stood the institution that hospitalized Phoenix. Elysium Nebula World Guide 70 Elysium Nebula the Illithids captured the world of Vohuma- nah the Illithids came to possess millions of living human prisoners which they threa- tened to kill of if certain demands were not met. When it was clear the humans could not meet their demands (mostly tactical con- cessions and reverse prisoner trading) Pho- enix was so horrifed by the thought of such butchery that he arranged for an exchange. He few a full Battle Barge on his own to Oro- bas and ofered to trade himself for the life of all the men that could be squeezed onto the Barge. Pheonix is said to have saved over three million people that day (-1172), but had to turn himself over to the Illithids. Te body of Phoenix was thrust into the world of Elysia Prime were a city has since appeared called New Cairo of deep religious signifcance to the Phoenicians. Tere are a number of other places that hold special value and have grown likewise into cities of great importance. Places like Hadas the city where the Chemical Dependancy Instituti- on that housed Pheonix in his younger years was located and AlFalad the place where Pheonix fought his frst battle. Hadas Hadas is the capital city of the Phoenix system for a number of reasons. First of all it has great Deep within the Temple of the Eye is a Way-Gate. A special door that people can walk through and appear within the Temple of the Phoenix in New Cai- ro. Some say the Gatway is keept open by a large statue of Phoenix next to the Gate in which parts of his soul has been transfered during the Creation of the Circle of Teleportation. Elysium Nebula 71 Elysium Nebula World Guide religious signifcance to the Phoenicians be- cause it is the location where Pheonix Assal spent his youth as an Aesir dependant. Se- cond of all because Hadas has a unique link to Elysia Prime. Deep within the Temple of the Eye (a large pyramid at the centre of the city) is a Way-Gate. A special door that people can walk through and appear within the Temple of the Phoenix in New Cairo. Tis link to the capital world is used by the Phoenician Cult to help people that so desire make their pil- grammage to the Holy City of New Cairo but also to make money for the church allowing certain commercial voyages as well. General- ly the day is devoted to allowing travellers of the former variety while the night is reserved for high paying business clients. Te creation of the gate is something of an in- triguing mystery. Not long after the building of the Temple of the Phoenix on New Cairo a wandering Elvish Psion of venerable age was drawn to it from afar. He reputably told the high members of the Phoenician Cult that the intense and raw arcane energy emanating from the place was so strong he had to see it for himself. Once there he explained that such energy could do wonderful things if harnessed in the right way. Him and a time of Phoenician psy- kers spent many sleepless nights preparing a permanent Circle of Teleportation to exist in two places joined by Phoenix Assals potent psyke. How exactly they accomplished this is shrouded in myth and half-fact because of the secrecy of the operation. AlFalad AlFalad is another example of a major city that was built surrounding a place of great religious signifcance. After Phoenix freed himself from the Institution and single-handedly crippled a force of Ogres in the region that would later be called Hadas, he travelled South with a con- tingent of URE Marines. He proved his tactical worth at the Battle of AlFalad - likely a turning point in the battle for it is here that the Marines realized the potential of the young psyker and brought him to their orbital station to discuss the military situation. AlFalad contains a notab- le military barracks and a very famous Museum of War History. One of its most notable feature is the skeleton (and rresin model) of the terrible black dragon Arraksu whom the Illithids sided with during the 3rd war. Tere is an alien re- search centre of great note as well, where people try to study and understand the curious mind of the Illithids and question what drives them to kill things. All things that have stemmed from the historical backdrop of the city. Azurn Azurn is the smallest and most densely vegeta- ted moon of the three that surround Phoenix. For some reason the Elvish arcane sciences that alter worlds took a particularly strong grip on Azurn turning it into a steamy tropical world. Illithids used nano-tech devices to turn the natural fora and fauna against the people here. Small nanites were deployed, able to al- ter the DNA of plants and animals to turn them into fanged killing machines with a penchant for fghts. Azurn is now a very dangerous place flled with all manner deadly wildlife. Saladin Saladin reacted in nearly the opposite way to Azurn. Whereas Azurn ended up with an overabundance of moisture Saladin ended up with not nearly enough. It is the largest of three moons and is predominantly desert (or tundra at the poles) and there is very little water any- where on the moon. Most water is imported directly from Malphas which is something of a water world. Malphas Malphas is a curious world. Whereas the other two lacked a signifcant atmosphere before el- vish meddling, Malphas always contained a sort of protective layer. Malphas is unique in that it is a predominantly water covered moon (like many worlds) but unlike many it is pre- dominantly covered in fresh water which may explain why many refer to it as Loch-World or Lake World. Malphas has the furthest or- bit around Phoenix and is roughly the size of Earths moon, a good mean average between the large Saladin and smaller Azurn. n Equipment Phoenix You can buy more or less anything in Phoneix and its moons. However some equipment is cheaper than others. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Phoenix Phoenix and its 3 moons have an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Phoenix and its 3 moons have been grav-sta- bilized by the ancient elves and have normal earth-like gravity. Elysium Nebula World Guide 72 Elysium Nebula PROCEL Te Planet Overall Procel is a world typical of the New Elysian Democracy. It gained its independance from the United Republic in 250 only a decade af- ter the withdrawal of Haagenti. It is about the same size as old Terra and it features a large moon which is of similar dimensi- ons to Terras moon. It is a rural world that lives predominantly off of the land. Cattle and livestock are extremely important. Like much of the NED it has much higher petty crime levels than the URE (though consi- derably lower levels of organized crime). People tend to rough, tough and proud of themselves. They tend to take care of their own as the saying goes. Most communities are based around the traditional family unit, with large families being common becau- se children can soon help tend to the land. In many ways Procel is a backwards world. Home-made shotguns are popular across the farm lands and savannah. And to keep hungry Lizardfolk off the property some- times even cruder implements are used like bows or crossbows. Te Savannah 70% of the land in Procel is open savannah. Low grass felds that are not very good for gro- wing crops. Te ecology is top-heavy in the region. Tere are a large number of hunting cats (tigers, leopards and panthers) that had been introduce by the humans in protected areas and large bovine herds. Te Procel Bison is three or four times the size of a Terran one (due in part to the richness of the oxygen). In parts of the Savannah sauric creatures reign - like a throwback to the early periods on the earth with big grass-eating lizards the size of elephants (sauropods) and small hunting li- zards (raptors) as well is big more terrifying lizards that resemble the famed Tyranosaurus Rex (called the carnosaur). And yet there are comparatively few small creatures. Te Totem Worshipors Procel has a large and active lizardman com- In parts of the Savannah sauric creatures reign - like a throwback to the early periods on the earth with big grass-eating lizards the size of ele- phants (sauropods) and small hunting lizards (raptors) as well is big more terrifying lizards that resemble the famed Tyranosaurus Rex (called the carnosaur). Game rules Phoenix Procel and Dantalion have been terraformed by the ancient elves. They have an earth-like gra- vity and atmosphere. Elysium Nebula 73 Elysium Nebula World Guide munity which operates its own completely au- tonomous government. Te lizardfolk of Procel have not adopted any modern technology and rely instead upon the sword and the arrow. It is interesting to note that the Totem Lizardfolk of Procel are a unique breed and cannot inter- mix with lizardfolk from other worlds though it is thought that they are related. Only elvish historians have access to the records of the elves from when they went to world-to-world seeding planets and they do not often share these sacred tomes with humans - so humans have only current genetic data to make theo- ries about the origin of lizardfolk. In any case there are no kobold communities on Procel which makes it fairly unique. Dantalion Dantalion, by contrast, is an atypical world in the NED. Te moon that circulates the world of Procel is well-watered, it is urban, it is mo- dern and it is a hot-spot for new and exciting cybernetic development. Te NED Organiza- tion called Liberal Cyberworks operates out of Dantalion and thus the system has some of the cheapest cybernetics in the NED. Tough Li- beral Cyberworks lacks the resources of simi- lar ICHA and URE manufacturers LC has been very good at imitating the very latest techno- logies and ofering them at reduced prices to the NED consumer - allowing even folk in the backwater worlds at the limit of Acherons orbits access to life-saving organ replacement cybernetics. Olaf Vorcetrix Te representative of the Procel System for foreign afairs is Olaf Vorcetrix the Mayor of Paratris the capital city of Dantalion. He is in- volved in numerous activites both across the NED and among potential external political allies such as the Duruki and the ICHA. Unlike Armand Hawke, president of the NED, Olaf takes a much less hardline attitude with the URE. He believes the only way to open trade- lines to their closest trading partner (the Re- public) is to stop competing and open peace- ful negotiations slowly. He would prefer to let the Republic keep Isafel than see continued bloodshed in the region. Armands opinion is that it is easy for Olaf to say - he has already won his war for independance. Te two are likely to compete for the position of President in the next elections. n Equipment Procel Any of the equipment below can be bought on Procel and Dantalion. Some of the equipment is cheaper than others though. -2 Purchase DC Equipment from the following list is chea- per because it is commonly manufactured on Dantalion. LC (Liberal Cyberwork) +0 Purchase DC GA (Greeneld Arms) PB (Protectorate Bodysuits) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Dantalion is well-watered, urban and modern - with an unique take on architecture. Elysium Nebula World Guide 74 Elysium Nebula RHAMIEL Te Planet Overall Rhameil is a classic Elysian world. Engineered by the elves, habited initially by lizardfolk and kobolds and with a varied terrain across its sclupted surface. It is larger by half than Ter- ra of old and has two orbiting moon called Vepar and Sabnach. It is a jewel in the United Republic, fnancially stable, economically and socially varied with a curious mix of human ethnic groups. Its major cities are fo all kinds. Tiagara is built high on the plateaus of a tem- perate continent called Foros. Zenil is an ur- ban city of gangways and girders located on the southern hemisphere. Voral is a doughnut shaped city built around the rim of the vast Lake Voral. Its moons are likewise culturally diverse and rich places. Rhameil is best looked at in a disected way because visiting one part of it can be so diferent from visiting another. Zenil Zenil is the capital city of Rhamiel and argu- ably the least pretty. It is here that the planets fnancial markets meet that the lives of men and woman are changed forever by decisions made in a frantic efort to scrape every last cre- dit chip into corporate entities. Zenil is struc- turally similar to Sky-Pierce the famous urban centre of Bath Kol, but is slightly smaller and certainly less renown for psychic learning. Zenil does have a school of Economics of some reputation and is also a hub for stati- stical research across the entire Nebula. If you need census information, gross product information and so on you can fnd it here. Rhamiels capital city competes with many others for its technical profciency. Microchip engineering and early nano-tech research is conducted here. Tiagara Te Lizardkin native to Rhamiel lived in the warm river systems of what is now Tiagara be- fore the coming of man. Here the cold-blood lizards are able to quickly change from the hot temperature of the water under the sun, to the cool shaded temperature of the water where the sun cannot see. Tis is because the Foros Mountains are struc- turally unique. Tectonic movement has thrust The rocks of Tiagara are truly majestic. The sheer weight of the structures built on these natural stone wonders would have toppled them were it not for the Ion thrusters supporting the substructure. Elysium Nebula 75 Elysium Nebula World Guide the mountains outwards in such a way that they form jutting edifces - like rocky penin- sulas hanging perilously over empty sky. If the peninsulas stretch too far the weight at the end would cause them to snap, causing an avalan- ched and often times crushing the lizardfolk who lived in the irrigated river basins below.
For this reason the lizardkin revered the moun- tains as a god, able to quickly punish commu- nities who did not behave as it wished. Tey called this God Rhamatl and it is in part from this name that planet derived its calling by the Republic. Te crashing of a rocky outcropping led to other problems. Often the river would dam up and homes would be swept away downstream as the river took diferent routes. Te river goddess was the wife to the mounta- in in Tiagaran myth. Her name was Tiagara. Humans, struck by the majesty of these rocky cropping decided to brave the structure of ex- pensive residences on the far end. Cities in the sky. Of course the added weight always called the structures to topple so the ingenious hu- mans have added Ion thrusters to the bottom end of structure to provide an equal and oppo- site force on the other side. Te powering of these massive thrusters re- quired the building of a vast number of efci- ent hydro-electrical plants on the river system below Tiagara. Te lizardkin were quickly dis- placed from their native homes to make room for the powerplants. Today a large number of Lizardkin still live in the area as powerplant la- bourers or as servants in the households abo- ve on the mountains themselves. Voral Voral is the city with the greatest surface area in all of the Elysium Nebula - or at least it would be if you counted the lake it surrounds as part of the size of the city itself. Lake Voral is a rough circle about 500,000 feet in radius. Te entire city is built as a giant circle surrounding the lake with a big marina at the centre. Tough there are many unique things about the city (its structure for one, its organized diving trips featuring exotic fresh-water fsh from all over the Nebula and from old Terra as well) the thing that it is most known for however is that it is the capital of the Mono- dominants. Monodominance is one of the three main religions in the Republic (the Phoenician Cult and Neomysticism being the other two). It is a monotheistic faith, with white-robed clergy who worship in Mono- dominant Churches. Monodominancy is perhaps a fusion of various old Terran mono- theistic religions and rose to heights during the period of Phoeban economic dominancy in the old Sol System. Here the Monodominant Demagogue, equi- valent to the Pope in old Terran catholicism, presides in a three thousand year old citadel. His decisions and opinions are echoed across Monodominants all over the republic. Vepar Vepar is the larger and closer of the two moons that orbit Rhamiel. It was once a desert planet pooled by two small oceans but has since been irrigated by the elvish terraforming (the ice- caps were melted during the process). Now it is divided between temperate forest, grassland and remnants of the old deserts. In these areas humans comingle with the native Kobolds. Ve- par also has one of the larger temples of Yuan- Ti, though obviously not so great as the one to be found in Salmissus. Sabnach Is a distant a far-fying small moon, that is barely trapped by Rhamiels tight orbit around Acheron. Sabnach is the most popular space port destina- tion - since it is furthest out and rotates rapidly so is almost always accessible before its sibling moon or Rhamiel itself. For this reason travellers going to and from Rhamiel via Sabnach generate a healthy amount of commerce. Supplies trade and grain trade (imports from nearby Shekinah) keep the Sabnachians wealth; many of them have summer homes on Rhamiels wealthy city of Tiagara. n Equipment Rhamiel You can buy more or less anything in Rha- miel and its moons. However some kinds of equipment are cheaper than others. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Phoenix Rhamiel has an Earth-like atmosphere so PC races can breathe naturally without requiring the use of special breathers. Rhamiels moons have an Earth-like at- mosphere so PC races can breathe naturally without requiring the use of special breathers. Rhamiel has been grav-stabilized by the ancient elves and have normal earth-like gravity. Rhamiels moons have been grav-stabilized by the ancient elves and have normal earth-like gravity. Elysium Nebula World Guide 76 Elysium Nebula SALEOS Te Planet Overall Two words can be used to describe Saleos. Huge dump. Saleos was once a small human world a bit smaller than earth with a large Hawaiin islan- der population. It was littered with tiny islands and large volcanoes. But with the second arrival of the Illithids, the planet was totally destroyed by orbital bombardment. Te land was perma- netly scarred and what used to be a beatiful ideal island paradise now is used as a giant garbage dump. Owned by the United Republic of Elysium licensed for use by the ICHA. Garbage that cannot be recycled is brought from all over Elysium and dumped all across Saleos transforming it into a toxic wasteland. Although formerly 80% water, garbage has flled up most of the oceans. Te radiation coming from certa- in garbage has twisted former earth sharks into strange and bizarre creatues. Tese so called gar- bage sharks have actually turned out to be very efective recyclers and are not attacked unless they pose a threat. Drop Point A1 Although Saleos is owned by the URE they allow any to dump garbage for a yearly fee. In fact they even got the ICHA to build something at no ex- pense to the URE on the planet. Drop point A1 was manuafactured by ICHA to ensure even dis- trubution of garbage across the world to ensure it can be used as the collosal garbage dump of the galaxy for as long as possible. Drop Point A1 con- sists of a giant hole and a system of crushing ma- chines and pipes that frst make the trash smaller and then distribute across the planet. Drop Point A1 is usually manned by ICHA personel that got a little to loose with laws. As such Dont make me send you to A1 is a common threat from ICHAn ofcers to their crew members. Bifrons Although Bifrons was not spared from orbital bombardment, it very much less damage was done to Saleos only moon. When Bifrons was terra-formed, it was originally desiginated by the Elves to be a place of relaxation and quite exercise. Many elves vacationing there took to hoverboards as a sport. All across the landscape half-destroyed ramps and half-pipes lay. Now Bifrons is believed to house many Guild refugees and many other half-bloods and outcasts. It is also rumored that somewhere in the moon exists a cache of dozens of jetboards. An entire group of people interested in the ancient skateboarder culture of old search the charred landscape in search of the cache. n Equipment Saleos Nothing can be bought on Saleos however there is a lot of scavenging to be done. Here is a list of companies that currently of formerly used Saleos as a dump. AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) Generic (generic no-name brands) CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) Any character can make a search check DC 15 to nd anything under PDC 10. The check takes 2d4 +2 hours and you must have some way to travel the planet. To nd anything over PDC 10 takes a search check DC 25 and the item needs to be re- paired. The check takes 3d4 +6 hours. 1-2 Garbage Shark Carcass 3-4 Huge Pile of Axis Armor of all ty- pes. Follow the scavenge rules to nd a certain piece of armor but instead of hours use minutes. 5-6 large collection of damaged AD-Bright Police Cruisers 7-8 Undamaged AutoDyn Runner 9-10 Cache of PP Classic Stubbers 11-12 2 Slightly Damaged Urean Marine Combat Armor Suits 13-14 A dead ICHAn ofcer with no gear 15-16 E2A Ogre Minigun 17-18 A collection of Dolphin Snub- noses, Falcon Automatics and E2A Hammer Handcannons 19 The crashed remains of a strange spaceship 20 An entrance to a tunnel that leads back to Drop Point A1 Game rules Saleos Saleos was given gravity by elvish terraforming and has earth-like gravity with no game effects. Saleos has a completely toxic atomshpere. Brea- thing without special equipment is impossible. Unless wearing environmentally sealed ra- diation proof suits anyone exposed to the at- mosphere of Soleis takes 1d20 points of radia- tion damage each round. Bifrons has gravity and air similar to earth with no game effects. Elysium Nebula 77 Elysium Nebula World Guide SALMISSUS Te Planet Overall Of the two dozen fertile worlds controlled by the URE only one conceals a threat potenti- ally deadlier than the combined peril posed by the Illithids and Kruthik. Te world is cal- led Salmissus and like all the worlds of the Elysium Nebula was altered in ancient times to be lush and fertile except for along the equator where even the science and magic of the ancient elves was not sufcient to irrigate the land. It is far less temperate than most Elysian worlds as it is quite close to Acheron. Along the equator of the world is arid desert but north and south is lush jungle and then subtropical rainforest. Te poles of the world can be very cool in the winter seasons but they too get hot in the summer (a meditera- nean climate). In the western hemisphere of the world, along the borders of the equitorial desert (where it meets the foetid swampland of Sett) lies a vast temple called the Temple of the Serpent King. Tis is the home of the Yuan-ti who existed on this world long before the coming of men and their guns and armoured vehicles. Tey existed on this world during the brief reign of the illithids and even before when they elves had come (at that time the world was a bar- ren desert all the way around). Discovering the Yuan-ti on this world forced early enco- unters between humanity and the snakefolk and humans soon found that the snakefolk used only a tiny bit of land on an otherwise vast planet. After some communication the humans delineated Yuan-Ti zones (at the Temple of Sett and at two other locations an island called Osiris and a city in the far South called Isthmos). The Serpent King is a powerful psyker who uses his mental powers to do- minate humans to his will. A number of senators and prominent political gures on Salmissus are actually in fact Snake-Blood Humans. Elysium Nebula World Guide 78 Elysium Nebula Te humans settled the world and many for- got of the presence of the serpent folk (so good were they at being quiet and unmeddling). By the second or third generation of men in the world some humans began to have doubts about the presence of the Yuan-Ti in what they had come to see as their world. All too often men would investigate the conspiracy theories bubbling up around the Yuan-Ti would disap- pear never to be seen from again. Too many politicians actively defend the Yuan-Ti. Too many politicians with rather disturbing snake- like eyes. Is the goal of these creatures to take over the United Republic of Elysium by inser- ting snakeblooded humans into high ranking positions in the human government - snakeb- loods who are only loyal to the Serpent King at the Temple of Sett? Some believe it. Perhaps this is too rudimentary, too simple for this alien race which has proven time and again to be far more sophisticated and wily than humanity had given them credit for in their frst encounter. Whatever the Serpent King has planned for the universe, one thing is for sure. Tere are sinister machinations at work deep in the Temple of the Serpent King and many a would-be hero hope to expose this. Desert of Sett, Osiris and Isthmos Te Temple of the Serpent King is a massive ali- en structure located deep in the Desert of Sett. Te temple is a massive many-tiered ziggurat within which very many of the alien serpen- toids called the Yuan-Ti reside. Te Yuan-Ti of Sett are traditionalists, wearing traditional ar- mour and robes and bearing the symbol of the Serpent King at all times. Tey are the least ap- proachable of the Yuan-Ti and have an other- worldly alien quality to them that disturbsmen at a fundamental level. To the northeast of the desert there is an island called Osiris. Here the Yuan-Ti live in swam- plands and craft clay ziggurats that emerge high above the swampy surface. Like the Yuan- Ti of the Desert of Sett they too are quite tradi- tional; though they favour bows and crossbows over the melee weapons of the Guardians of Sett. Tey are less skilled with magics and psio- nics than those who have trained in the Temple of the Serpent King and are therefore generally less frightening than the Desert of Sett breed. Isthmos is a city in the far south. It is a rela- tively modern city, with a Yuan-Ti ziggurat at its centre. Tis is a trading post, a meeting place between the two cultures. It is where human diplomats visit when discussing thing like the Yuan-Ti zoning rules and when wan- ting to trade or otherwise interact with the Yuan-Ti. Here Yuan-Ti have picked up human mannerisms. Teir hips (where there snake- like tail starts) often have belts with modern sidearms like laser and plasma pistols shea- thed in them. Te Yuan-Ti here have learned technology, they are practiced with compu- ters and they are altogether more accessible than other Yuan-Ti. Tat said, the Yuan-Ti of Isthmos can be consi- dered the most sinister for they have disguised their true loyalties to the Serpent King. Among themselves they use their own alien speech and mannerisms; the transformation for an onlooker is astonishing. Tey behave comple- tely diferent when humans are not watching. Tey are also the ones who reintroduce sna- keblooded men back into the fold. Adis Haleil Adis Haleil is the capital city of Salmissus. As might be expected of a world in this region of space, its dominant people originate from Pheonix and have brought with them the Phoenician culture and the revival of Egypti- an themes and architecture. Adis Haleil is an homage to the grandeur of ancient egypt. Te senatorial palace contains a great walkway leading up to a large and elegant chrome py- ramid. Te walkway is fanked by large plas- teel sculptures of ancient egyptian gods from Anubis to Bastet. Perhaps most eerily of all is that Sett the Snake God is depicted on his own standing on the right side of the doors. Te current governor of Adis Haleil is a half-Ori- ental, half-Phoenician woman named Vella Craye. She is rumoured to have a large albino boa constrictor in her palace. In truth her true loyalties lie not with the Republic but with the Serpent King. She is the Kings eyes and ears onto the worlds of the Elysium Nebula. Efec- tively an entire world is under his sway. If ever the Republic knew how far reaching the web of corruption spun by the Yuan-Ti was, surely the world of Salmissus would be invaded and the temples of the Yuan-Ti razed. n Equipment Salmissus You can buy more or less anything on Salmissus. However some equipment is cheaper than other. +0 Purchase DC Penalty Equipment from the following manufactu- rers can be purchased at no penalty. AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Salmissus Salmissus has an earth-like gravity and at- mosphere. Elysium Nebula 79 Elysium Nebula World Guide SHEKINAH Te Planet Overall Shekinah is a moderately sized planet, about 9/10 the size of the Planet Earth. Likewise its single moon Raum is barely larger than the Earths moon but still quite similar in size. She- kinah is a verdant world populated by a hard- working people of predominantly Phoenician faith and afro or arabo origins. Shekinah and its moon are the two largest grain and textile ex- porters in the known world. Raum in particular is known for its rich cofee plantations. Some of the major cities in Shekinah and Maur include: Alneer, Nahaja, Nefertiti and Verwe. AlNeer Alneer is the capital city of the Shekinah sys- tem. It is unique in the galaxy in that it still maintains a traditional architecture and style. Te buildings are often wood, ceramic or pro- toclay none of this fancy plasteel or chrome silver. Te buildings are not particularly tall, but they make up for this in elegance. Te shape- ly pinnacled palace of the Prince of AlNeer is a point of galactic reference people from all over the world come to see this monumental structure which was reputably built entirely by hand (no robots or machines involved). Truth be told much of the building was done by half- ogre or lizardkin hands, but none-the-less it is one of the only non-mechanically aided struc- tures of historial signifcance to the humans in the entirety of the Elysium Nebula. AlNeer is currently ruled over by President Ha- bib AlMuttar who makes regular visits to Elysia Prime to make sure the world is in compliance with all galactic United Republic policy. Most domestic policy is handed over to the Sheikh Auda ibn Jad. His son, the Prince Hattal, recie- ves the most attention in Shekinian media not least of all because he is in a relationship with a new lady-friend every week. Nahaja Te cofee capital of the United Republic. Grea- ter Nahaja is several thousand acres across and is almost entirely farm land. Here wheat is harves- ted for bread which will be eaten in every corner of the human galaxy. At the heart of Nahaja is a very traditional Phoenician culture. Under a hot sun, vendors ply their trade selling fruits, meats, robes and jewellry. Old women who claim to see into the future ofer glances into the beyond for a few credits, watches and bootleg videos are sold on hand-woven carpets and the press of bodies - even on Sunday mornings which is a day for rest - is everywhere. Te marketplace at the centre of Nahaja is one of the most beautiful in all of the nebula. Te city has a wide circu- lar atrium where the vendors erect their stalls. Te atrium has a cobblestone ground and each cobblestone is a diferent shade of yellow, such that when it is empty and seen from above it dis- plays the symbol of a radiant sun. Nahajas surrounding country-side is also the biggest exporter of tobacco, two additional The buildings are often wood, ceramic or protoclay none of this fancy plasteel or chrome silver. The buildings are not particularly tall, but they make up for this in elegance. Game rules Shekinah Shekinah and Maur have an Earth-like at- mosphere so PC races can breathe naturally without requiring the use of special breathers. Shekinah and Maur have been grav-stabilized by the ancient elves and have normal earth- like gravity. Elysium Nebula World Guide 80 Elysium Nebula sorts of legalized weeds, and a number of ille- gal hallucinogenic substances. Te Shekinian police have often tried to crack down on the growing of illegal plants as the region is known to be the biggest exporter of illegal drugs. Te drug barons of Nahaja are very crafty however. Tey spread themselves out over the vast far- mlands, spread far and thin with a number of contingency plans should an inspection roll in. Te police have not yet been able to make any major dent in the Shekinian drug trade. Much of this stuf ends up sold to youngsters in the streets of New Phoebe or Sky Pierce half a solar system away. Nefertiti Nefertiti, named for a beautiful Egyption queen, is the capital of Shekinahs moon, Maur. It is in- deed a ftting name for Nefertiti is a beautiful city. Its exports are mainly worn manufactured goods: jewellery, watches, shoes and other sor- ts of clothing. Nefertiti has the largest space port in the Shekinah system and thus sees the most foreign trafc. Te travel lanes between it and AlNeer are always busy, and if you expect to take a trade barge from the one to another you are advised to keep a close eye on your wallet pick pockets are quite common! Nefertiti and its surrounding region (due to the only slight asynchronization of its orbit around Shekinah and Shekinahs orbit around Ache- ron) see 2 hours of day 18 hours of night per for half the period of their orbit, and then 18 hours of day and 2 hours of night during the other half of the orbit. Tis means Nefertiti spends al- most the entire orbit in either perpetual day or perpetual night. Tese two periods are called Night-Season and Day-Season by the locals. Nefertiti is reputable more beautiful in Night- Season because it is particularly well-lit by syn- thetically intelligent hovering glow-lamps. Verwe Verwe was once an Elvish city but due to Shekinian humans arriving in large numbers Elves now only make up a quarter of the po- pulation. Already disillusioned by fnding themselves have to adhere to the laws of Sheikh Auda ibn Jad, and only receiving half a vote on Urean political matters the tension between the Elves and the local population is mounting. Humans, being shorter lived and being more inclined to have larger families reproduce at a considerably faster rate. In the last thousand years that Verwe has been part of the United Republic the elves have seen their own population actually dwindle (as El- ves leave and as the birth rate drops to all new lows) and the local human population swell to ten times its original number. Violence has broken out in a few occasions, Verwen police, it is generally noted, are particularly brutal with the elvish locals. n Equipment Shekinah You can buy more or less anything on Shekinah and Maur. However some equipment is cheaper than others. +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Violence has broken out in Verwe on a few occasions, Verwen police, it is generally noted, are particularly brutal with the elvish locals. Elysium Nebula 81 Elysium Nebula World Guide THE DEAD WORLDS Tere are three worlds in the Elysium Nebu- la that are completely devoid of life. Tey are called Hades, Ares and Voth. Tis section deals with each of these worlds Hades Hades is a dead, barren world that orbits Sola- ris the larger of the two suns at its widest orbit. Te entire surface is rock and it has no brea- thable atmosphere. Tere are two research sta- tions here - one is a Duruki one called Brogni and the other is a Urean one called the Hades Rearch Centre. What is beeing researched is Top Secret, but the remote Location implies nothing harmless... It is suspected that there was once life on Hades, but it is long gone and only traces of microogranisms in the dust of Hades reveal this secret. Ares Whereas Hades is a dead world Ares is a world of madness. Its molten core is so wildly active that it has developed a thick greenhouse at- mosphere that retains all heat. Te combined heat of the active volcanoes and magma plus the slow heating of the sun has made the in- terior of the atmosphere a burning furnace. Like Venus in the Sol System Ares is comple- tely uninhabitable. Within the atmosphere its temperature is the same as the surface tempe- rature of the sun. It is suggested (though it has never been proved) that Daemons summoned by the Drow immune to fre have travelled to Ares and built secret lairs for the Drow to tele- port into. If this is indeed the case then it is by far the most secure lair in all of the Elysium Nebula. Ares orbits Acheron and can be found between the orbits of the New Elysian Demo- cracy homeworlds of Haagenti and Procel. Voth Voth is a giant ball of atmosphericless ice (fro- zen to the core) that traces a fgure 8 pattern about the two suns Acheron and Solaris. It is a kind of seperator point between the worlds go- verned by men and those governed by the Du- ruki. Te icy ball is completely uninhabitable with standard temperatures being identical to those out in the vacuum of space. Tere are no rumours of a secret base being built on Voth as there are with Hades - but a big frozen ball of ice presents plenty of opportunities to con- eal a secret lair within. Certainly it is a more practical location for a lair. It has no research stations like Hades does. Game rules Hades Hades has gravity equal to 1/8ths of Earth. It is considered a very low gravity world. Hades does not have an atmosphere. When moving about on Hades it is necessary to done and environmentally sealed suit with a heating system (its really cold out there!) and a brea- thing system. If the heating system fails the character will take 5 points of cold damage a round and needs to take DC 15 fort saves or be shaken by the cold each round. Game rules Ares Because of its massive Core Ares has an Earth- like gravity. Anyone within its superheated atmosphere will take 100 points of Fire damage per round. Addi- tionally the surface of Ares is perpetually bom- barded with Acid rain which deals an additional 50 points of Acid damage per round. Finally the atmosphere is highly toxic and inhaling deals 2d6 points of Constitution damage each round unless a DC 40 Fortitude Check is made to resist the noxious fumes. In short, it is unlikely anyone can survive more than a few seconds on Ares. Game rules Voth Voth has gravity equal to 1/20th of Earths. It is considered a very low gravity world. Voth does not have an atmosphere. When mo- ving about on Hades it is necessary to done and environmentally sealed suit with a heating sys- tem (its really cold out there!) and a breathing system. If the heating system fails the character will take 10 points of cold damage a round and needs to take DC 20 fort saves or be shaken by the cold each round. Hades Ares Voth Elysium Nebula World Guide 82 Elysium Nebula STANDBY and LAYOVER (Zenith Orchid and Nadir Rose) Te Planets Overall Solaris and Acheron, the two stars in the Ely- sium Nebula binary star system, orbit around one another in a constant spin cycle. Around them several planets spin in concentric circles and beyond them a few even spin in a fgure 8 orbit around both suns or in a wide elipse around both suns. But the two most curious worlds, like polar opposities to one another are Dranaei and Fuhror. Both of these worlds do not orbit. In ancient times they moved in slow circular patterns pulled frst by one pla- net and then by another. Since being colo- nized by the Duruki however massive thruster and stabilizer systems ensure that relative to the two worlds Dranaei and Fuhror do not move at all. Tey stay completely motionless like guardians of the Elysium Nebula. Te Ely- sium System, like Sol System, can be roughly described as a plane with the suns and pla- nets going ever outwards along this plane. If we look at the system in this way then Dranaei being the Zenithmost point of the system is directly above the plane, hovering in defance of physics many parsecs above the two suns. Fuhror on the other hand is far to the galactic Nadir, at the very lowest point and far below the main solar plane. If we think of the Ely- sium Nebula as on giant planet then Drana- ei and Fuhror can be seen as the North and South pole respectively. Both of these worlds have been solar fxed for a reason. Tey are the only worlds that are perpetually, statically locked near a Jump Gate. In fact it is very necessary that the re- sources of an entire planet be available to monitor the trafc coming through the jump gates. It is here that Duruki check all trafc going into and out of the Elysium Nebula system. Tis allows the Duruki to keep close tabs on the general comings and goings. In the normal run of things the most common jumps come from Alpha Centauri and are made by humans who have come all the way from Sol System looking to trade goods. Te humans that use these two ports of entry refer to them as Standby and Layover. Not surprising since most new arriving humans The Space Port of Sandalphon is the rst port of entry for all arrivals in the Elyi- sum Nebula. This is classic of the hard, concrete architecture of the Duruki. Game rules Standby and Layover The Solar-Fixed Worlds have no atmosphere and low gravity. In areas that have been developed for life (force dome enclosed blocks that have a pressurized atmosphere) the ground has Stan- dard Duruki Gravity (10% greater than Earth Gra- vity) and a comfortable breathable atmosphere. Equipment Standby and Layover In Duruki space some equipment will na- turally be cheaper than other equipment. Any Duruki Technology (that marked free- market or restricted in the Duruki Tech section) is available at standard prices. Any human or Elvish freemarket techno- logy is available at +2 Purchase DC for reasons of rarity. Duruki favour no parti- cular human group over another tech- nology from the NED, the URE and the ICHA is all sold at the same +2 Purchase DC. Elvish restricted Technology is sold at +4 Purchase DC. Any other kind of tech- nology (Beyonder, Drow, Illithid and so on) is available at a special +6 Purchase DC. Elysium Nebula 83 Elysium Nebula World Guide spend a long time delayed in either Standby or Layover or worse even, trying to go back. Standby (Dranaei) Standby is the larger and busier of the two solar fxed worlds. Sandalphon is the biggest space port and capital city of the planet. It is the biggest non-human spaceport in the Nebula. Standby is the place people go to when they want to stay of the radar. For a Duruki planet it is fairly cosmopolitan and open, accepting of diferent sorts of people. At the same time it is self-governed and the URE law does not apply here. Criminal and exiles fnd it a perfect place to lie low for a while until their crimes blow over and they are forgotten. A Sandalphon bar was also the stage for the beginning of the frst Elysium Nebula campaign ever run. Te gate next to Standby (or Dranaei) is cal- led the Zenith Orchid. It is one of the largest jumpgates and has a direct link to not only Alpha Centauri but to a number of other, now abandoned outersystem gates. Tese systems were lost to the Duruki during the Illithid Wars and the Invasions of the Deadly Kruthik. Layover (Fuhror) Layover is Standbys little brother. It is smal- ler and less used and by merit of this attracts just as many thugs and criminals looking to lie low. It can be rough place, though it is true that the Layover Guard are reputed to be a particularly brutal police force and that no miscreants seeking refuge that attempt to ply their trade on Layover often get caught and spent much of their lives in a cold Du- ruki dungeon. Layover, or Fuhror, is a very small world, and therefore only accepts non- Duruki visitors for small periods at a time. Humans that stay longer than their Permit of Sojourn allows will eventually get kicked back out. The gate next to Layover is called the Na- dir Rose and it is actually one of the oldest gates in the Elysium Nebula. For a long time it could have been found lying equidistant between the two suns, close to where all the figure-8 planets eventually fly by. As a colo- ny it actually predates Dranaei. When Dra- naei was finally colonized all of Fuhror was actually moved Nadir-words (along with the jump gate) in order to provide a functional alternative to Standby. In some parts of the year, ships that came in though the Nadir Rose gate pretty much arrived in Drumais backyard. It is no surprise that for reasons of security the Duruki people put some distanc ebetween Layover and Drumai. n Jumpgate Schedule Alpha Core Beta Core North Ivy East Tulip South Lilac West Hyacinth Nadir Rose Zenith Orchid Mainte- nance Non-Elysian Destinations Alpha Core NA A B C D E F G 00:00 - 02:00 H 1+2 : Cygni System Beta Core A NA C D E F G B H 1+2 : Eridani System North Ivy B C NA E F G A D H 1+2 : Tau Ceti System East Tulip C D E NA G A B E H 1+2 : Wolf359 South Lilac D E F G NA B C A H 1+2 : Groombridge West Hyacinth E F G A B NA D C H 1 : Alpha Centauri I H 2 : Alpha Centauri II Nadir Rose F G A B C D NA F H 1 : Proxima Centauri H 2 : Alpha Centauri II Zenith Orchid G A D E A C F NA H 1 : Alpha Centauri I H 2 : Proxima Centauri A B C D E F G H Time 1 02:00-03:00 03:00-04:00 04:00-05:00 05:00-06:00 06:00-07:00 07:00-08:00 08:00-09:00 09:00-10:00 Time 2 10:00-11:00 11:00-12:00 12:00-13:00 13:00-14:00 14:00-15:00 15:00-16:00 16:00-17:00 17:00-18:00 Time 3 18:00-19:00 20:00-21:00 21:00-22:00 22:00-23:00 23:00-24:00 24:00-25:00 25:00-00:00 NA In the next few years the Duruki should nish building a jumpgate in Sol System. This gate will link directly to West Hyacinth in place of the links to Alpha Centauri I and Alpha Centauri II. This should bring in good money for the Duruki but many Duruki (and Elves) are not happy as it may greatly increase im- migration rates into the Elysium Nebula from the human home system. Elysium Nebula World Guide 84 Elysium Nebula THE OUTER GATE WORLDS (Thorbin, Aradhlas and Dargor) Te Planets Overall Tese worlds are generally grouped together because they share an orbit with three of the major jumpgates. In fact the only way to re- ally access these worlds is to use the jump- gates because the distances between them are unfathomable. It is common practice for people to jump to the jumpgate and then use the jumpgates gravitational slingshot to launch themselves in orbit in the opposite di- rection of the world. Normally this slingshot will launch most craft at speeds near c enab- ling them to reach the world they are seeking very rapidly. Te Duruki intend to build two more jumpgates for access to their most re- mote worlds: Khardum and Drokar. As one might imagine the worlds on the far edge of the Elysium Nebula are not particularly large. All three are roughly Mars sized (like Zhuk- dul of the Infnity Worlds) and were comple- tely atmosphereless before the arrival of the Duruki and the building of the pressurized force domes that now dot the harsh and cold landscape of these worlds. Torbin and Dar- gor each have one moon, Aradhlas have two. Tese worlds share a similar area of space though the distances between these worlds are so vast that they cannot be comprehen- ded. Tis far out the suns seem merely very bright stars and almost all light is artifcial on these worlds. Tere is no day time. Tey are strange places. Te Duruki here are rat- her more isolationist though ultimately the proximity of the jumpgates means that they still are able to openly and conveniantly tra- de their goods and encounter people from all cultures and worlds. Torbin Torbin is the closest of the so-called Rim Worlds that circle a massive wide orbit around both suns of the Elysium Nebula. Along Torbins orbit is the Jump Gate known as the East Tulip Gate. Te East Tulip Gate is the most popular of the Outer World Gates be- cause there are considerable triidium reserves (used in the synthetic metalloid called Enduri- um) to be mined in the area of space known as the Damocles Asteroid Belt. Te proximity of the gate to the belt means that human mining corporations use the gate with considerable regularity which earns the residents of Tor- bin a fair tithe in travel tolls. Te world is quite well of. It is of no surprise that the further out you go from the centre the more isolationist the Duruki can be. On Torbin they are less open and welcoming than the Duruki of the Zhukdul and Drumai but none-the-less they are not too uncosmopolitan. Torbin is orbitted by a satellite called Brihk that is largely uninhabited. Tere is an elvish city to be found their protected by a Duruki Equipment Outer Gate Worlds In Duruki space some equipment will na- turally be cheaper than other equipment. Any Duruki Technology (that marked free- market or restricted in the Duruki Tech section) is available at standard prices. Any human or Elvish freemarket techno- logy is available at +2 Purchase DC for reasons of rarity. Duruki favour no parti- cular human group over another tech- nology from the NED, the URE and the ICHA is all sold at the same +2 Purchase DC. Elvish restricted Technology is sold at +4 Purchase DC. Any other kind of tech- nology (Beyonder, Drow, Illithid and so on) is available at a special +6 Purchase DC. The mountain of Vawg on Aradhlas was formed when an asteroid struck the world prior to Duruki arrival. The massive upheaved chunk of land is one of the most unique geographical sites in the Elysium Nebula. Elysium Nebula 85 Elysium Nebula World Guide style force dome and special Elvish tech- nomagical gravity and atmosphere. Tat this community of elves is happy to live so far from their beloved Suns is perhaps a sugges- tion of how far the ancient race has fallen. Aradhlas Te second closest of the rim-worlds, already we are dealing with mind-numbing distan- ces. From one side to another then orbit of Aradhlas is 15 light minutes across which means at the fastest speed physically possible it will take a quarter of an hour to cross. Sci- entifcally possible, even using Elvish science, without the Duruki jump gate such a journey could take many months. Using a jump gate Slingshot in bad season when Aradhlas is at the opposite end of the Jumpgate it takes a full week to travel to it. Aradhlas has two moons. Unlike with the other two worlds these moons are largely inhabitied. Aradhlas has a sort of mini-sys- tem with these three worlds trading back and forth enough that Aradhlas has developed a thriving short range starship industry. Te big long distance voyagers are still made by mas- sive Industrial plants in the Infnity Worlds but Aradhlas industries are getting compe- titive in the mid to short range space shuttle market. Already in Aradhlas the Duruki are getting a little Xenophobic. Tey have fewer visitors here except for the occasional elf seeking Asylum and the odd far travelling himan. Aradhlas jump gate is called the South Li- lac gate because it is solar-fxed at a point in space that is considered Galactic South when using the standard Elysian 3-dimensi- onal coordinate system which include Nor- th, South, East, West, Zenith (up) and Nadir (down). Tese directions are often called Ga- lactic Directions (like Galactic North or Ga- lactic South) but in fact the term Galactic is a misnomer because the directions are relative to the Elysian binary star system and not to the galaxy. Dargor Tis is the last and furthest world to have a jumpgate. Beyond this world there are only two more Duruki worlds which are by far the most unusual. Te Duruki themselves are unable to travel much further than this without inves- ting considerable resources in crossing the vast void that lies between Dargor and the worlds of Khardum and Drokar. Dargors gate is called the North Ivy Gate and it is by far the most dis- tant Gate that is still in the Elysium Nebula. Te Duruki of the Ivy Gate are known for being parti- cularly dislikable towards non-Duruki. Humans that have the unfortunate job of trading with Dargor often come across the Green Armoured Ivy Gate Guards and are roughly shoved around, poked and prodded and their Ident cards che- cked over and over again. Tis far out Duruki are less hospitable than in the inner worlds. Tey run things themselves and dont feel like they need any humanfolk about to bother them any. Dargor has a moon called Boghardan but it is a volcanic rock that constantly spews mol- ten lava. It is normally uninhabited though of course research teams and other investigators will occasionally land there to perform some observations or run some experiments. n Game rules Outer Gate Worlds The Outer Gate Worlds have no atmosphere and low gravity. In areas that have been developed for life (force dome enclosed blocks that have a pressurized atmosphere) the ground has Stan- dard Duruki Gravity (10% greater than Earth Gra- vity) and a comfortable breathable atmosphere. The big long distance voyagers are still made by massive Industrial plants in the Innity Worlds but Aradhlas industries are getting competi- tive in the mid to short range space shuttle market. Elysium Nebula World Guide 86 Elysium Nebula URETIL Te Planet Overall Humanity now spans a system with two suns and over thirty major worlds; many more than that if one counts all the space stations of the Independent Coalition (ICHA). It is not surpri- sing that the industry of space travel is a critical one to the prosperity of mankind. Te worlds of the United Republic are very distance from one another. Te costs involved in developing private crafts are tremendous for the URE and often not worthwhile. For a long time the Uni- ted Republic only manufactured bulk freighters and commercial transport ships for travel from one planet to another. Te Coalition however often builds its star stations in clusters; it also inherited a long line of starship craftsman from the Sol System. It has patented and pro- tected technologies which it sells to URE ship manufacturers, like the grav-plates; and since the Embargo Confict the ICHA has retained a veritable monopoly on all starships. Te curious arrangement of Uretil and its many moons however changed this. Uretil is the largest world in the whole of the Elysi- um Nebula. Like Jophia, which orbits Solaris, and Jupiter which orbits Sol. Uretil orbits the smaller sun Acheron and is so vast (4 times the mass of Jupiter) that the worlds that orbit it are nearly earth-sized. Moreover there are 4 of them. 4 planet-sized moons, all in close proximity to one another. Uretil itself cannot truly be habited, though a number of geolo- gical research stations exist on the periphery of the world. However its 4 moons are all very densely populated, and the necessity of travel between one moon and the next has made this part of the Nebula unique within the Republic. It is a place that truly needs private spacec- rafts. Families are often divided across the moons. Every major city has a starport which functions as the cities heart. It is not surpri- sing therefore that the Uretil system is a hub of commerce and the principal system for the production of URE Starships. Elysium Starships Co, was founded by Richard Wells (whose son owns the company now); whose charisma and entrepreunerial instincts led him to cut a deal with the ICHA to trade The Falls of Ursis on Marchosias are the largest set of waterfalls in the enti- re Nebula. They are a beautiful natural wonder and only the very rich can pay for the exclusive visits. They are own by a private millionare named Simon Wells, the CEO of Elysium Starships Co. Elysium Nebula 87 Elysium Nebula World Guide technological know-how for raw materials. Te ES initially produced low-cost freighters to get around the 4 moons of the Uretil system but as the power and prestige of the company grew ES was able to produce top of the line starships easily able to compete with similar ICHA models. Moreover the ES has a compe- titive advantage. It is the only Republic based Starship company. Many of the URE will buy ES as a matter of national pride; not willing to cop out and buy cheaper or superior ICHA models; eager to support local industry. Af- ter all there is defnitely a competitive streak between the Republic and the Coalition. Te four moons of Uretil are named Asmo- dai; the smallest and closest of the moons, Gaap; the largest of the moons, Marchosias; the second largest and most attractive of the moons, and Stolas; the furthest moon and the second smallest. Each of these worlds are codependant on one another, but all are also unique. In addition to the 4 big moons the planet Uretil also contains eleven lesser moons which were never terraformed by the elves and which are only used as research platforms because they are little more than rocky asteroids. One of these moons (Achil- les) orbits Gaap. Tis is worthy of a special note since it is evidence of the sheer size of Uretil. Even its moons have moons! Beyond the 11 minor moons is an asteroid belt which forms an attractive ring around the world that can be seen from the naked eye as far out as Haagenti. Uretil Uretil orbits at about 5 AU from Acheron, a slightly tighter Orbit than Jupiters back on Sol System. Like Jupiter, Uretil is about 90% hydro- gen and 10% helium (by numbers of atoms, 75/25% by mass) with traces of methane, wa- ter, ammonia and bits of rock from collapsed asteroids and moons. On the outskirts of the world are a number of orbitting stations, most of these scientifc (collecting trace elements and performing studies) but some of these are private or industrial. Among other things, two noted ECS manufacturing stations are located on the outer perimeter of Uretil. Uretil also contains whats called the Black Storm. An area of the planet remains perpetually dark on what is otherwise a gasseous world that appears streaked with red and orange. Te Dark Storm looks like an ion storm with high levels of eldritch activity. Some suspect that at the centre of the Dark Storm is a jumpgate, or an extradimensional pocket. A black dragon is rumoured to have made his home their when the worlds were young. In any case scientists have not been able to travel close enough without risking being crushed by the gravity to gather more evidence as to what causes the Black Storm. Despite the spinning of the world, the Dark Storm always remains in the same location, always facing Acheron. Asmodai Te smallest moon and one of the most densely populated, Asmodai was an unusual world before colonization by humans and ur- banization. For one thing the sand and earth of the world is naturally black and not brown. Trace elements of iron can be found in abun- dant quantities in the very earth itself; though the reasons behind this are not really known. Asmodai started as a mining world and then becamse a manufacturing world and is now a world of mixed disciplines. Tere is a high de- gree of lunar pride amongst the people from Asmodai, they consider themselves to be Equipment Uretil You can buy more or less anything in The Uretil system. However some equipment is cheaper than others. -2 Purchase DC Bonus ES (Elysium Starships Co) +0 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula World Guide 88 Elysium Nebula from a world of great signifcance. Te peo- ple are known for their stif upper lip; for only saying what is necessary and for being blunt about their feelings. Asmodai was initially settled by a predominantly caucasian people but immigration from Phoenix, Shekinah and Salmissus have made the number of people of the Phoenician ethnicity and religion num- ber up to about 35 percent of the population. Te capital city of Asmodai is named Chalta- in, and the governer Dr Claire Patel is reput- ed to be a conservative woman of incredible cunning and intellect. Gaap Gaap is the largest moon. So large, in fact, that it has a moon of its own. Achilles is nothing more than a lumpy shaped rock. Tere are two research facilities on Achilles, but there is nothing of great interest there. Gaap itself is only slight smaller than Terra of Sol System and has not been gravitationally modifed in any way (the gravitational diference is neglig- able). It was terraformed however, to develop a natural eco-system, and has a large native population of kobolds. Gaap is the educatio- nal heart of the Uretil system, with many well known schools, universities and technical training facilities. Te various companies of the Uretil system tend to pick the cream of the crop that come out of the Gaap schooling sys- tem. Te capital city of Gaap is called Ellwick and the residing governor is an old man named Stefan van der Bek whose political views are at odds with most everyone elses in the Republic. Half of the Uretil system considers him a NED sympathizer. Game rules Uret il Uretil is a gas giant and its gravity is to great to be survived by men that are not in some kind of protected craft with grav-dampeners. It has no atmosphere of any kind. Asmodai, Gaap, Marchosias and Stolas all have breathable earth-like atmospheres and have been grav-stabilized to produce an earth-like gravity. Ten-moons is neither grav-stabilized nor has any kind of an atmosphere. Typically within the mining colonies, the buildings are lined with grav plates (not always). Outside space suits and an air supply is need at all times. Gaap is the educational heart of the Uretil system, with many well known schools, universities and technical trai- ning facilities. Gaap has a large native population of kobolds. The capital city of Gaap is called Ellwick. Elysium Nebula 89 Elysium Nebula World Guide Marchosias Marchosias is the moon with the highest cost of living and thus has the biggest upper class. It is the most well-kept world, with much of its verdant greenery left over from elvish ter- raforming stil very much intact. People of the Uretil system try to study in Gaap in the hopes of one day being able to live in Marchosias. As already noted in the illustration at the begin- ning of the Uretil section, Marchosias features a number of natural phenomena, including the largest waterfall in the Elysium Nebula. Marchosias is ruled from Mount Shian, a city near the southern pole of the moon, though it is argued that its young governor, William Ver- moth, has less infuence over the world than Simon Wells, inheritor of the wealthy Starship company ES. Stolas Te furthest of the moons, Stolas is the least economically stable. It is too far out to be in the swing of the major commercial trans- actions that occur. Most private starships, which are the kind that do this sort of travel- ling, take a few days to reach it. Tis means that it is very cut of from the rest of the Ure- til system. Furthermore its proximity to the outer moons basically means the bulk of the residents at Stolas are freelance miners. Not the sort of people you want to make silly jo- kes with. Te Uretil miners are rough, hard people with a mean temper. It also doesnt help the general nature of the Stolasians that a good chunk of the world part of a massive prison network called Te Dungeon. Te Dungeon is reputed to be the most secure prison in all of the Elysium Nebula, and all of the most feared enemies of the Republic end up there. It is certainly the biggest. Sto- las governor is an ex-sports fgure named Di- ego Carlos. His gubernatorial seat changes in location periodically as the nation has three principal cities rather than a single capital. It is said that Diego has about as much political clout as Lee-Anne Ruth, the Executive Prison Warden at the Dungeon. Ten-Moons Collectively called Ten-Moons, beyond Sto- las are ten major rocky moons. None of them have been terraformed and all of them require breating apparatus, but these ten moons each contain a variety of minerals and natural re- sources ranging from irons, to gold and triidi- um. Tree of the moons have octane gasses that bubble at the centre and large gas plants have been built to convert the gas into a na- tural fuel. Not surprisingly there is little law across ten-moons and its a hazardous place to try to survive in. Beyond ten-moons is a true asteroid feld called the Uretil Belt. Tere are rumours that a small drow pirate camp exists somewhere in the Belt, picking of the miners in Ten-Moons now and then for who-knows what reason. Te moons are named after clas- sic Greek heroes and from closest to furthest are called: Calypso, Iphitus, Telemachus, Nes- tor, Menelaus, Hector, Perseus, Laertes, Anti- nous, Helen. n Marchosias is the most well-kept world, with much of its verdant greene- ry left over from elvish terraforming stil very much intact. People of the Uretil system try to study in Gaap in the hopes of one day being able to live in Marchosias Elysium Nebula World Guide 90 Elysium Nebula VAUL Te Planet Overall Vaul, named for the Elvish Deity of the For- ge, has the largest iron traces of any other world in the Elysium Nebula. In fact when the Elves encountered the world they found one of the smallest and densest objects in star system. Te initial belief of the Elvish people was that Vaul, the ball of iron, could never be terraformed. It was too small and too dense. Te challenge to terraform this world however was eventually taken up by an experienced team of Elvish Geomancers who had in their illustrious career also been responsible for the terraforming of every world around Acheron from Isafel to Phoe- nix and who had terraformed Cemeias and Amduscias the two moons of Vaul. Tey were not going to be stopped by Vaul on their way out. Te process of terraforming in the case of Vaul tooks tens of thousands of years and never quite worked. Te world was expanded so that it would be less dense per square ki- lometer (and more importantly give of less magnetic radiation) and it took many years to cause the molten core to shake up enough gas to form a usable atmosphere. Te elves, guiding the transformation along with pow- erful magics from orbital platforms were able to get it to a point where it was habitable - but not quite right. A mere 17% of the world is covered in water, very little by the standard of elvish design. Te gravitational pull of Vaul is 125% that of the other worlds. Te men and women of Vaul tend to be shorter, sto- ckier and a little more muscular than most because of the extra strain that is constantly put on their muscles. It is the least verdant world of all in the Elysium Nebula. No trees have ever been properly grown in Vauls soil - only pioneer weeds were succesfully planted that have since evolved into a curious blue veins that cover the rocky planet across al- most its entire surface. Te world is, without question, one of the most alien to humans who visit. Which has had the efect of actual- ly making it remarkably popular to visit. Te The powerful anti-spacecraft guns mounted at strategic points around the Bastion of Umgar which served the URE so well have made the planet of Vaul the most secure of the worlds of the NED by far. Elysium Nebula 91 Elysium Nebula World Guide blue crawler vines are exported to decorate the pillars of wealthy mens homes all over the nebula for their curious alien quality. And naturally the planets rich iron deposi- ts made it a critical exporter in the United Republic. Which is why it hurt all the more when, over the course of a single night, the people of Vaul overthrew their government and declared independance under the char- ter initially outline by the rebels of the New Elysian Democracy. Vaul had seceded, and the URE reeled from this sudden and unex- pected revolution. Bastion of Umgar Umgar was a military station of titanic propor- tions used as a gathering and training point for URE Marines on their way from URE space to NED space. Te NED rebels sealed the mi- litary units within with the fash-seals and re- leased a deadly viral weapon to wipe the bar- racks clean of URE presence during the night of revolution in 352. Since then the bodies have been cleared out by the military of the new government and the mighty admantite structure has become the new seat of power of Vaul. Te powerful anti-spacecraft guns mounted at strategic points around the Bas- tion of Umgar which served the URE so well have made the planet of Vaul the most secure of the worlds of the NED by far. It continues to export its vast mineral and iron wealth to the ICHA (and to some URE folk who are pre- pared to look the other way) and continues to bring in a tidy proft. It is therefore the only world in the NED that is fnancially stable. It is, in all efects, a unique place. Te Forge of Massay Te city of Massay contains the largest forge in the NED and it is they that produce every major arms and armour that outft the re- volutionaries of the new democracy. It was not until Vaul turned that the URE began to consider the NED a serious threat to internal stability. Te great continental mass With such a low percentage of water on Vaul it is no surprise that all major land masses are interconnected somehow. Te major landmass contains the civillian population of Vaul. As a planet it is not overtly given over to fghters in the revoution as it was at a time. Te URE has relinquished in its belief that it will be easily conquered again and thus the people have started to live in a relative calm. Te swarthy people of Vaul have fragmen- ted their government such that each city is a law unto itself and is ultimately very diverse from any other. Crime levels tend to be fair- ly high in Vaul and even the most tranquil citizen is volatile compared to other people of the Nebula. Te continental mass of Vaul is stereotyped as being a hectic sprawl of ho- verbikes and bars that stretch across the dark asphalt-like road paved from the very living rock itself. Cemeies Cemeias is the smaller and closer of the two moons that orbit Vaul. Cemeias was the last of the two moons to fall to NED control and was a fnal bastion of the URE for a long time after Vaul fell. Te fall of Cemeias was some- what inevitable. Not only were people revol- ting but it came under attack from the entirety of Vauls planetary defense feet. Cemeias is now the least secure in its identity with some voices crying out that things were safer under the URE. Amduscias Amduscias is a large moon, roughly three times the size of Terras moon in Sol System. It represents a classic world of the New Elysi- an Democracy. Unlike Vaul it is not nearly so wealthy, and the people have acclimatized themselves to living simple lives directly of the land. In many areas beasts of burdens are favoured over grav-vehicles or robots. Tat said, the moon, under the protection of Vaul, is able to be more accepting of outsiders than some of the outer NED planets. Cowboy hats and boots are popular apparel, as in much of the NED. n Game rules Cemeies and Amduscias Cemeies and Amduscias the moons have an earth-like atmosphere and gravity. Game rules Vaul Vaul has an earth-like atmosphere so breathing there requires no special apparatus. However it is a high density heavy world and it is trea- ted as a High Gravity World for the purpose of racial adaptation feats. Additionally everything weighs 25% more which means players can carry less according to their carry weight. Equipment Uretil Any of the equipment below can be bought on Vaul and its moons. Some of the equip- ment is cheaper than others though. -2 Purchase DC Equipment from the following list is chea- per because it is commonly manufactured on Vaul. GA (Greeneld Arms) PB (Protectorate Bodysuits) +0 Purchase DC Penalty LC (Liberal Cyberwork) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Elysium Nebula World Guide 92 Elysium Nebula Vohumunah The Planet Overall Vohumunah, like Nememiah - is ideally po- sitioned as stopover point for trading freigh- ters travelling to and from the two suns in the Elysium Nebula. It sees less traffic than Ne- memiah and there are a number of reasons for this. For one thing Vohumunah has no moon. The biggest space port on Nememi- ah is on its moon Morax. The lack of a moon means that all ships have to dock planet side and this is often more fuel costly because of the greater height of the atmospheric layer they have to pierece when leaving. Neme- miah also has a spacestation that orbits geo- synchronisly over New Sanfran. Economists of the United Republic point to the fact that the Shekinah grain harvest oc- curs principally in the peroid of the Gulliver trade cycle when Nememiah is crossing. Ne- ver the less Vohumunah sees its fair share of traffic - and many traders prefer to take the Guillver Trade Route when Vohumunah is in cycle because it is a much more attractive planet. Palmentiero Palmentiero is a large city with a very old- Terran european aesthetic. It has cram- ped building, narrow streets and plenty of houses constructed in stone or cement. This is because Palmentiero was one of the ear- lier areas landed on by humans and a lot of this area was built up with the help of the local Lizardmen. Their ability to move and place large blocks made them ideal to aid in the construction of housing. The lizardmen are still very active in the region and this city represents one of the greatest efforts of human / native integrati- on in the Elysium Nebula. True, most of the lizardmen are dock-workers, helping people unload and reload their spacecraft - but ne- ver the less the population of Palementiero is nearly 60% lizardman and that has to count for something. As the city was forced skywards by an ab- undant population, the government never ruined the natural aesthetic of Palmentiero with sky-scraper but instead chose to build up the city with natural plascrete bridges Elysium Nebula 93 Elysium Nebula World Guide and tall structures made of neo-traditional materials. Lobago Port Roughly positioned on the opposite side of the planet as Palmentiero, Lobago is ano- ther major port on the world. Lobago is ruled over by a reformed pirate and has some very curious rules at the gubernatorial level. Kobolds and Lizardfolk here are affor- ded full voting priveleges in local elections (half priveleges in planetary and senatory elections by merit of the fact that local rules cannot change the laws at higher levels). Lobago is a much more urban and modern city than Palmentiero and arguable less at- tractive for it. However it is the more popu- lar destination for people that are living on Vohumunah and its not uncommon when in Palmentiero or other areas on that side of the globe to say theya re saving money to go to Lobago. Lobago also has one of the largest sporting Arenas and their city Kickball Team is recko- ned to be one of the best, not just on the pla- net, but in the whole solar system. n Equipment Vohumanah You can buy more or less anything in Vo- humunah. However some equipment is cheaper than others. +0 Purchase DC Penalty Equipment from the following manufactu- rers can be purchased at no penalty. AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) Generic (generic no-name brands) +2 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) OT (OmniTech) SN (Shadowjack Nanoware) SS (Sophos Stimulants) INS (Ichan National Starships) EC (Elite Crafts) TB (Traders Barges) IR (Ichan Robotics) IPC (ICHA PsyCorp) RGP (Reclaimers Guild Products) +4 Purchase DC Penalty LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) Duruki Freemarket Technology Elvish Freemarket Technology +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Game rules Vohumunah Vohumunah has an Earth-like atmosphere so PC races can breathe naturally without requi- ring the use of special breathers. Vohumunah has an Earth-like gravity so PCs can walk around comfortably. Palmentiero is a large city with a very old-Terran european aesthetic. It has cramped building, narrow streets and plenty of houses constructed in stone or cement. This is because Palmentiero was one of the earlier areas landed on by humans and a lot of this area was built up with the help of the local Lizardmen. Elysium Nebula World Guide 94 Elysium Nebula YAKUTSK STATION Yakutsk Station was originally built as a re- search facility just outside the Ice Cloud of Magellan. This gasseous collection of icy meteorites and frozen space dust is the home to the largest number Dragons in the Elysium Nebula. Dragons, are by and lar- ge, the most inexplicable alien creatures in the Nebula. Not least of all because they can live for millions of years (which means they dont really want to waste time with short-lived human types) but also because they are the only species to have reputed- ly evolved not on a planetoid. Here in the Magellan Cloud, it is said the first Dragons originated. Initially as simple cold-resistant and vacuum resistent serpentoid bacterium living off space dust but eventually into the titanic behemoths that exist today. No doubt the high concentrations of eldritch energy in the Magellan Cloud have contributed to this evolutionary fluke. Te people of Yakutsk Station have developed a sort of amicable relationship with certain dra- gons (dragons are notoriously foul-tempered however and a minor agreivance could foul up the whole relationship - and these are the so cal- led good Metallic Dragons! Te chromatics are best avoided altogether, the only thing they think humanoids are good for is food!). Tis is the cent- re for Dragon studies in the Elysium Nebula. Not surprisingly the resident Oligarch of Ya- kutsk is dragon-blooded. Tis helps seal relati- onships between the Dragons and the Humans of the station somewhat. Tere is a fair popu- lation of half-dragons, and dragons in human form are always welcome aboard Yakutsk. n Game rules Yakutsk Station The stations have been grav-stabilized and the atmosphere is simulated. The atmosphere and gravity are both earth-like. Depicted above Zhukdul has just eclip- sed Acheron, which otherwise shines ever brightly on Kazan Station. Elysium Nebula 95 Elysium Nebula World Guide Equipment Kazan and Yakutsk Station You can buy more or less anything on the stations. However some kinds of equip- ment are cheaper than others. +0 Purchase DC Penalty CC (Core Cybernetics) DA (Delta Arms) ACD (Axis Civilian Defense) APA (Axis Professional Armour) SS (Sophos Stimulants) INS (Ichan National Starships) IR (Ichan Robotics) TB (Traders Barges) OT (OmniTech) SN (Shadowjack Nanoware) IPC (ICHA PsyCorp) Generic (generic no-name brands) +2 Purchase DC Penalty AutoDyn Vehicles CG (Correllan Genetics) CC (CyberCorp) E2A (Elysium Arms and Armour) EC (Elite Crafts) LAI (Laser Arms Industry) PP (PlasmaPro) AC (Azerdine Chemicals) HMS (Hyperdine Mecha Systems) ES (Elysium Starships Co) AS (Arcane Supplements) LC (Liberal Cyberwork) GA (Greeneld Arms) PB (Protectorate Bodysuits) +4 Purchase DC Penalty Duruki Freemarket Technology Elvish Freemarket Technology RGP (Reclaimers Guild Products) +6 Purchase DC Penalty Elvish Restricted Tech Duruki Restricted Tech Illithid Technology Drow Technology DA (Daemon Artifacts) Beyonder Technology Many private Enterprises - some small, some gigantic - try to make prot of the resources which can be found in the Magellan Cloud.