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Alvon None Neutral Good

Character Name Player Name Deity Region Alignment


Oracle 6 Elf / Humanoid Medium / 5 ft. 6' 0" / 124 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
6 (5) 23000 / 35000 35 Male
Character Level (CR) EXP / NEXT LEVEL AGE GENDER EYES HAIR
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
10 +0
DEX
Dexterity
10 +0
CON
Constitution
10 +0
INT
Intelligence
14 +2
WIS
Wisdom
18 +4
CHA
Charisma
13 +1
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
38
Walk 20 ft.
AC
armor class
18
:
18
:
10
=
10
+
7
+
1
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE Morale Insight Sacred Profane MISC
INITIATIVE
modifier
+1 = +0 + +1
TOTAL
DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
ENCUMBERANCE
Medium
TOTAL SKILLPOINTS: 36 SKILLS MAX RANKS: 6/6
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics DEX -4 = 0 + -4

Acrobatics (Jump) DEX -8 = 0 + -8

Appraise INT 2 = 2

Bluff CHA 1 = 1

Climb STR -4 = 0 + -4
Craft (Alchemy) INT 11 = 2 + 6 + 3

Craft (Untrained) INT 2 = 2

Diplomacy CHA 1 = 1

Disguise CHA 1 = 1

Escape Artist DEX -4 = 0 + -4

Fly DEX -4 = 0 + -4

Heal WIS 13 = 4 + 6 + 3

Intimidate CHA 1 = 1
Knowledge (History) INT 11 = 2 + 6 + 3
Knowledge (Religion) INT 11 = 2 + 6 + 3

Perception WIS 6 = 4 + 2

Perform (Untrained) CHA 1 = 1

Ride DEX -4 = 0 + -4

Sense Motive WIS 13 = 4 + 6 + 3


Spellcraft INT 12 = 2 + 6 + 4
Spellcraft (Identify magic item) INT 14 = 2 + [6] + 6

Stealth DEX -4 = 0 + -4

Survival WIS 4 = 4

Swim STR -4 = 0 + -4
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+2 = +2 + +0 + +0 + +0 + +0 +
REFLEX
(dexterity)
+2 = +2 + +0 + +0 + +0 + +0 +
WILL
(wisdom)
+9 = +5 + +4 + +0 + +0 + +0 +
+2 vs. enchantment spells
and effects
Conditional Save Modifiers:
+2 vs. enchantment spells and effects
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+4 = +4 + +0 + +0 + +0 + +0 +
RANGED
attack bonus
+4 = +4 + +0 + +0 + +0 + +0 +
CMB
attack bonus
+4 = +4 + +0 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense +4 +4 +4 +4
+4 +4
Defense
14 14 14 14 14 14
UNARMED
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+4 1d3 20/x2 5 ft. (nonlethal only)
*Quarterstaff (Small/Bone;-)
HAND TYPE SIZE CRITICAL REACH
Primary B/B S 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+2 1d4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
*Buccaneer's Breastplate Medium +7 +3 -3 25
*Buckler Shield +1 -1 5
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT / COST
TOTAL WEIGHT CARRIED/VALUE 47 lbs. 14,508.1gp
Hand of the Mage Equipped 1 2 / 900
Ring of Sustenance Equipped 1 0 / 2,500
This ring continually provides its wearer with life-sustaining nourishment.
Sleeves of Many Garments Equipped 1 1 / 200
Quarterstaff (Small/Bone;-) Equipped 1 2 / 0
Meridian Belt Equipped 1 1 / 1,000
Shawl of Life-Keeping Equipped 1 1 / 1,000
Buccaneer's Breastplate Equipped 1 30 / 1,350
Boots Equipped 1 0 / 0
Buckler Equipped 1 5 / 5
Handy Haversack Equipped 1 5 / 2,000
72 lbs., 1 Incense of Meditation, 1 Unguent of Timelessness, 1 Cooking Kit, 1 Bedroll, 1 Tent, Pavilion
Incense of Meditation Handy
Haversack
1 1 / 4,900
Unguent of Timelessness
JJJJJ JJJ
Handy
Haversack
1 0 / 150
Cooking Kit Handy
Haversack
1 16 / 3
Bedroll Handy
Haversack
1 5 / 0.1
Tent, Pavilion Handy
Haversack
1 50 / 100
Harrow Deck Equipped 1 0 / 100
Potion of Cure Light Wounds
JJJJJ J
Carried 6 0 (0) / 50 (300)
Cures 1d8+1 points of damage
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100
Lift over head 100 Lift off ground 200 Push / Drag 500
MONEY
Total = 0 gp [Unspent Funds =
1491.90000000000009094947017729282379150390625 gp]
LANGUAGES
Common, Elven, Infernal, Sylvan
Traits
Classically Schooled [Paizo Publishing, LLC -
Advanced Player's Guide,
p.329]
Your apprenticeship or early education was particularly focused on the direct
application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is
always a class skill for you.
Sacred Touch [Paizo Publishing, LLC -
Advanced Player's Guide,
p.329]
You were exposed to a potent source of positive energy as a child, perhaps by
being born under the right cosmic sign, or maybe because one of your parents was a
gifted healer. As a standard action, you may automatically stabilize a dying creature
merely by touching it.
Special Qualities
Bonus Revelation Level (6x) [Paizo Publishing, LLC -
Advanced Race Guide,
p.23]
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of
one revelation.
Elven Immunities (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.
Elven Magic (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
made to identify the properties of magic items.
Keen Senses (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Life Link (Su) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.49]
As a standard action, you may create a bond between yourself and another
creature. Each round at the start of your turn, if the bonded creature is wounded for 5
or more hit points below its maximum hit points, it heals 5 hit points and you take 5
hit points of damage. You may have 6 bond(s) active at a time. This bond continues
until the bonded creature dies, you die, the distance between you and the other
creature exceeds medium range, or you end it as an immediate action (if you have
multiple bonds active, you may end as many as you want as part of the same
immediate action).
Life Mysteries [Paizo Publishing, LLC -
Advanced Player's Guide,
p.48]
You draw upon the divine mystery of Life to grant your spells and powers.
Low-Light Vision (Ex) [Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can
read a scroll as long as even the tiniest candle flame is next to her as a source of
light. Characters with low-light vision can see outdoors on a moonlit night as well as
they can during the day.
Orisons [Paizo Publishing, LLC -
Advanced Player's Guide,
p.45]
You can prepare a number of orisons, or 0-level spells. These spells are cast like
any other spells, but they are not expended when used and may be used again.
Spirit Boost (Su) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.49]
Whenever your healing spells heal a target up to its maximum hit points, any
excess points persist for 6 round(s) as temporary hit points (up to a maximum of 6
temporary hit points).
Tongues (Infernal) [Paizo Publishing, LLC -
Advanced Player's Guide,
p.44]
In times of stress or unease, you speak in tongues.
Weapon Familiarity (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 2
Feats
Maximize Spell [Paizo Publishing, LLC -
Core Rulebook, p.130]
All variable, numeric effects of a spell modified by this feat are maximized. Saving
throws and opposed rolls are not affected, nor are spells without random variables. A
maximized spell uses up a spell slot three levels higher than the spell's actual level.
An empowered, maximized spell gains the separate benefits of each feat: the
maximum result plus half the normally rolled result.
All variable, numeric effects of a spell modified by this feat are maximized. Saving
throws and opposed rolls are not affected, nor are spells without random variables. A
maximized spell uses up a spell slot three levels higher than the spell's actual level.
An empowered, maximized spell gains the separate benefits of each feat: the
maximum result plus half the normally rolled result.
Reach Spell [Paizo Publishing, LLC -
Advanced Player's Guide,
p.168]
You can alter a spell with a range of touch, close, or medium to increase its range
to a higher range category, using the following order: touch, close, medium, and long.
A reach spell uses up a spell slot one level higher than the spell's actual level for
each increase in range category. For example, a spell with a range of touch
increased to long range uses up a spell slot three levels higher. Spells modified by
this feat that require melee touch attacks instead require ranged touch attacks. Spells
that do not have a range of touch, close, or medium do not benefit from this feat.
You can alter a spell with a range of touch, close, or medium to increase its range
to a higher range category, using the following order: touch, close, medium, and long.
A reach spell uses up a spell slot one level higher than the spell's actual level for
each increase in range category. For example, a spell with a range of touch
increased to long range uses up a spell slot three levels higher. Spells modified by
this feat that require melee touch attacks instead require ranged touch attacks. Spells
that do not have a range of touch, close, or medium do not benefit from this feat.
Warrior Priest [Paizo Publishing, LLC -
Ultimate Magic, p.159]
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks
made to cast a spell or use a spell-like ability when casting defensively or while
grappled.
You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks
made to cast a spell or use a spell-like ability when casting defensively or while
grappled.
Armor Proficiency, Light [Paizo Publishing, LLC -
Core Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium [Paizo Publishing, LLC -
Core Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Shield Proficiency [Paizo Publishing, LLC -
Core Rulebook, p.133]
When you use a shield (except a tower shield), the shield's armor check penalty
only applies to Strength- and Dexterity-based skills.
When you use a shield (except a tower shield), the shield's armor check penalty
only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency [Paizo Publishing, LLC -
Core Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
You make attack rolls with simple weapons without penalty.
PROFICIENCIES
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longbow, Longspear,
Longsword, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff,
Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray),
Spells (Touch), Splash Weapon, Stake, Unarmed Strike, Underwater Heavy
Crossbow, Underwater Light Crossbow
TEMPLATES
Oracle Tongues Choice ~ Infernal
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 3
Magic Item Spell-like Abilities
Name School Time Duration Range Source
* =Domain/Speciality Spell
At Will Mage Hand
Transmutation 1 standard action Concentration Close (30 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
Buccaneer's Breastplate Spell-like Abilities
Name School Time Duration Range Source
* =Domain/Speciality Spell
At Will Water Walk
Transmutation [Water] 1 standard action 90 minutes [D] Touch CR:p.368
[V, S, DF] TARGET: 9 touched creatures; EFFECT: The transmuted creatures can tread on any liquid as if it were firm ground. [SR:Yes (harmless); DC:10, Will negates (harmless)]
Hand of the Mage Spell-like Abilities
Name School Time Duration Range Source
* =Domain/Speciality Spell
At Will Mage Hand
Transmutation 1 standard action Concentration Close (30 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
Oracle Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4 5 6 7 8 9
KNOWN
7 6 4 3
PER DAY
at will 7 5 3
Concentration +7
LEVEL 0 / Per Day:0 / Caster Level:6
Name School Time Duration Range Source
JJJJJCreate Water
Conjuration (Creation) [Water] 1 standard action Instantaneous Close (40 ft.) CR:p.262
[V, S] TARGET: Up to 12 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
JJJJJDetect Magic
Divination 1 standard action Concentration, up to 6 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
JJJJJDetect Poison
Divination 1 standard action Instantaneous Close (40 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
JJJJJGuidance
Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:11, Will negates (harmless)]
JJJJJLight
Evocation [Light, WoodSchool] 1 standard action 60 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
JJJJJSpark
Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (40 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:11, Fortitude negates (object)]
JJJJJVirtue
Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]
LEVEL 1 / Per Day:7 / Caster Level:6
Name School Time Duration Range Source
JJJJJCure Light Wounds
Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:12, Will half (harmless); see text]
JJJJJDeathwatch
Necromancy 1 standard action 60 minutes 30 ft. CR:p.265
[V, S] TARGET: Cone-shaped emanation; EFFECT: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. [SR:No]
JJJJJDetect Undead
Divination 1 standard action Concentration, up to 6 minutes [D] 60 ft. CR:p.269
[V, S, M/DF] TARGET: Cone-shaped emanation; EFFECT: You can detect the aura that surrounds undead creatures. [SR:No]
JJJJJKnow the Enemy
Divination 1 minute Instantaneous Personal UM:p.226
[V, S, DF] TARGET: You; EFFECT: Gain +10 on a monster Knowledge check. [SR:No]
JJJJJMurderous Command
Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (40 ft.) UM:p.230
[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:12, Will negates]
JJJJJProtection from Evil
Abjuration [Good] 1 standard action 6 minutes [D] Touch CR:p.327
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:12, Will negates (harmless)]
JJJJJRemove Fear
Abjuration 1 standard action 10 minutes; see text Close (40 ft.) CR:p.332
[V, S] TARGET: 2 creatures, no two of which can be more than 30 ft. apart; EFFECT: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. [SR:Yes (harmless); DC:12, Will negates (harmless)]
LEVEL 2 / Per Day:5 / Caster Level:6
Name School Time Duration Range Source
JJJJJCure Moderate Wounds
Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+6 points of damage. [SR:Yes (harmless) or yes; see text; DC:13, Will half (harmless) or Will half; see text]
JJJJJRemove Paralysis
Conjuration (Healing) 1 standard action Instantaneous Close (40 ft.) CR:p.332
[V, S] TARGET: Up to four creatures, no two of which can be more than 30 ft. apart; EFFECT: You can free one or more creatures from the effects of temporary paralysis or related magic. [SR:Yes (harmless); DC:13, Will negates (harmless)]
JJJJJRestoration (Lesser)
Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334
[V, S] TARGET: Creature touched; EFFECT: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. [SR:Yes (harmless);
DC:13, Will negates (harmless)]
JJJJJSpear of Purity
Evocation [Good] 1 standard action Instantaneous [1 round] Close (40 ft.) UM:p.240
[V, S, DF] TARGET: Spear-shaped projectile of good energy; EFFECT: Harm and possibly blind evil creatures. [SR:Yes; DC:13, Will partial (see text)]
LEVEL 3 / Per Day:3 / Caster Level:6
Name School Time Duration Range Source
JJJJJCure Serious Wounds
Conjuration (Healing) 1 standard action Instantaneous Close (40 ft.) CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+6 points of damage. [SR:Yes (harmless) or yes; see text; DC:14, Will half (harmless) or Will half; see text]
JJJJJNeutralize Poison
Conjuration (Healing) 1 standard action Instantaneous or 60 minutes; see text Touch CR:p.316
[V, S, M/DF] TARGET: Creature or object of up to 6 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
JJJJJResist Energy (Communal)
Abjuration 1 standard action 60 minutes Touch UC:p.242
[V, S, DF] TARGET: creatures touched; EFFECT: As resist energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:14, Fortitude negates (harmless)]
Magic Item Spell-like Abilities
At Will Mage Hand (DC:)
Buccaneer's Breastplate Spell-like Abilities
At Will Water Walk (DC:10)
Hand of the Mage Spell-like Abilities
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 4
At Will Mage Hand (DC:)
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 5
Alvon
Elf
RACE
35
AGE
Vision Test: Low-Light Vision
Male
GENDER
Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Right
DOMINANT HAND
6' 0"
HEIGHT
124 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
DEITY
Humanoid
Race Type
Race Sub Type
Low-Light Vision
Description:
Biography:
Character: Alvon
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Sep 16, 2014 at 4:47:16 PM
Level:6 (CR:5)
Page 6

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