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//EverBoy

L AutoParty Gryffith Azzotos Chacal AlanJackson EverBoy SeinjirO KATCHUCIA


//Invitar Com Pm
?PM @CreatureSay aname == "Gryffith" \
and text == "ptp" : \
Invite random Gryffith
?PM @CreatureSay aname == "Azzotos" \
and text == "ptp" : \
Invite random Azzotos
?PM @CreatureSay aname == "Chacal" \
and text == "ptp" : \
Invite random Chacal
?PM @CreatureSay aname == "AlanJackson" \
and text == "ptp" : \
Invite random AlanJackson
?PM @CreatureSay aname == "EverBoy" \
and text == "ptp" : \
Invite random EverBoy
?PM @CreatureSay aname == "SeinjirO" \
and text == "ptp" : \
Invite random SeinjirO
?PM @CreatureSay aname == "KATCHUCIA" \
and text == "ptp" : \
Invite random KATCHUCIA
//Single Heals
//Party Radiant H
?Healing PT(1000) distance(actor) < 1000 \
and alive(actor) \
and not isCelestialed(actor) \
and php(actor) < 75 \
and skillCoolTime($RadiantHeal) == 0 : \
Select (actor) > \
Cast $RadiantHeal
//Panic Heal
?Healing P(1000) distance(actor) < 1000 \
and alive(actor) \
and not isCelestialed(actor) \
and pcp(actor) < 75 \
and skillCoolTime(11756) == 0 : \
Select (Actor) > \
Cast 11756
//Self Panic
?Healing PT(1000) alive(me) \
and pcp(me) < 75 \
and not isCelestialed(me) \
and skillCoolTime(11756) == 0 : \
Select (me) > \
Cast 11756
//Fairy
?Healing PT(1000) distance(actor) < 1000 \
and alive(actor) \
and php(actor) < 75 \
and not isCelestialed(actor) \
and skillCoolTime($FairyOfLife) == 0 \
and classNick(class(actor)) == "KN" \
and effectLevel($FairyOfLife) == 0 : \
Select (actor) > \
Cast $FairyOfLife
//Sustain
?Healing PT(1000) distance(actor) < 1000 \
and alive(actor) \
and php(actor) < 75 \
and not isCelestialed(actor) \
and skillCoolTime($Sustain) == 0 \
and classNick(class(actor)) == "KN" \
and effectLevel($Sustain) == 0 : \
Select (actor) > \
Cast $Sustain
//PET heal
?Healing T(100, 1000) php(pet("KATCHUCIA")) < 80 and not dead(pe
t("KATCHUCIA")) and sdistance(pet("KATCHUCIA")) < 600*600 : Select(pet("KATCHUCI
A")) > Cast $RadiantHeal
?Healing T(100, 1000) php(pet("KATCHUCIA")) < 85 and not dead(pe
t("KATCHUCIA")) and sdistance(pet("KATCHUCIA")) < 600*600 : Select(pet("KATCHUCI
A")) > Cast $ProgressiveHeal
?Healing T(100, 1000) php(pet("KATCHUCIA")) < 40 and not dead(pe
t("KATCHUCIA")) and sdistance(pet("KATCHUCIA")) < 600*600 : Select(pet("KATCHUCI
A")) > Cast $BalanceHeal
//Group Heals
//Progressive Heal
?Healing PT(1000) distance(actor) < 1000 \
and alive(actor) \
and php(actor) < 85 \
and not isCelestialed(actor) \
and skillCoolTime($ProgressiveHeal) == 0 : \
Cast $ProgressiveHeal
//Balance Heal
?Healing PT(1000) distance(actor) < 1000 \
and alive(actor) \
and php(actor) < 40 \
and skillCoolTime($BalanceHeal) == 0 : \
Cast $BalanceHeal
?Healing PT(1000) alive(actor) \
and php(me) < 40 \
and skillCoolTime($BalanceHeal) == 0 : \
Cast $BalanceHeal
//Arbol
?Healing T(5000) alive(me) \
and pcp(me) <98 \
and (zone ~= 12) \
and skillCoolTime($SummonTreeOfLife) == 0 \
and pmp(me) > 10 : \
Cast $SummonTreeOfLife
?Healing PT(5000) alive(me) \
and php(actor) <70 \
and (zone ~= 12) \
and skillCoolTime($SummonTreeOfLife) == 0 \
and pmp(me) > 10 : \
Cast $SummonTreeOfLife
//Misc
//Mana Recharging
?Healing P(1000) distance(actor) < 1000 \
and alive(actor) and pmp(me) > 25 \
and pmp(actor) < 30 \
and not isCelestialed(actor) \
and skillCoolTime($RadiantRecharge) == 0 \
and (classNick(class(actor)) == "DG" \
or classNick(class(actor)) == "AR" \
or classNick(class(actor)) == "KN" \
or classNick(class(actor)) == "SM" \
or classNick(class(actor)) == "WR" \
or classNick(class(actor)) == "EN" \
or classNick(class(actor)) == "WZ") : \
Select (actor) > \
Cast $RadiantRecharge
// Brilliant Rechargue
?BR P(1000) alive(me) \
and (zone ~= 12) \
and not isCelestialed(actor) \
and effectTime(me,11761) == 0 \
and skillCoolTime(11761) == 0 : \
Select (me) > \
Cast 11761
//Rebirth
?Healing P(1000) (pmp(me) < 10 \
or pmp(actor) < 3) \
and not isCelestialed(actor) \
and (zone ~= 12) \
and effectTime(me,11758) == 0 \
and effectTime(me,11759) == 0 \
and skillCoolTime($Rebirth) == 0 : \
Cast $Rebirth
//Ress
?Healing P(500) dead(actor) \
and ( classNick(class(actor)) == "KN" ) \
and not skillCoolTime($BlessedResurrection) \
and distance(actor) < 1000 \
and alive(me) : Select(actor) > \
Cast $BlessedResurrection > Cast 1323
?Healing P(500) dead(actor) \
and ( classNick(class(actor)) == "KN" )== 0 \
and not skillCoolTime($BlessedResurrection) \
and distance(actor) < 1000 \
and alive(me) : \
Select(actor) > \
Cast $BlessedResurrection > Cast 1323
//Bress
S EnableGroup Bress off
?Bress PT(3000) distance(actor) < 1000 \
and (zone ~= 12) \
and dead(actor) : \
Select (actor) > Useitem (3936)
//Purge
?Purge PT(500) (effectTime(actor,$Sleep17) > 0 \
or effectTime(actor,$Stun) > 0 \
or effectTime(actor,$AerialYoke) > 0 \
or effectTime(actor,$GardenDarkMagic) > 0 \
or effectTime(actor,$ThrowingDagger) > 0 \
or effectTime(actor,$DarkParalysis) > 0 \
or effectTime(actor,$StraightSlash) > 0 \
or effectTime(actor,$Mischief) > 0 \
or effectTime(actor,$ShieldCharge) > 0 \
or effectTime(actor,$JusticePunishment) > 0 \
or effectTime(actor,$ShieldImpact) > 0 \
or effectTime(actor,$LastJudgment) > 0 \
or effectTime(actor,$HurricaneRush) > 0 \
or effectTime(actor,$MassCripplingAttack) > 0 \
or effectTime(actor,$CripplingAttack) > 0 \
or effectTime(actor,$ShadowBlade) > 0 \
or effectTime(actor,$Transform) > 0 \
or effectTime(actor,$UltimateScourge) > 0 \
or effectTime(actor,$UltimateSuspension) > 0 \
or effectTime(actor,$GiantPunch) > 0 \
or effectTime(actor,$LightningDisarm) > 0 \
or effectTime(actor,$Bullseye) > 0 \
or effectTime(actor,$SlowShot) > 0 \
or effectTime(actor,$FrostTrap) > 0 \
or effectTime(actor,$ElementalSpike) > 0 \
or effectTime(actor,$ElementalCrash) > 0 \
or effectTime(actor,$MagicalCharge) > 0 \
or effectTime(actor,$MagicalEvasion) > 0 \
or effectTime(actor,$HellBinding) > 0 \
or effectTime(actor,$MarkOfWeakness) > 0 \
or effectTime(actor,$MarkOfVoid) > 0 \
or effectTime(actor,$MarkOfPlague) > 0 \
or effectTime(actor,$MarkOfTrick) > 0 \
or effectTime(actor,$Petrify) > 0 \
or effectTime(actor,$AssaultRush) > 0 \
or effectTime(actor,$MarkOfLumi) > 0 \
or effectTime(actor,$DarkBackfire) > 0 \
or effectTime(actor,$DarkDevour) > 0 \
or effectTime(actor,$MassFatalSleep) > 0 \
or effectTime(actor,$AerialYoke) > 0)> 0 \
or effectTime(actor,$MindContamination) > 0 \
or effectTime(actor,$SuperiorAggressionAura) > 0 \
or effectTime(actor,11050) > 0 \
or effectTime(actor,11296) > 0 \
or effectTime(actor,11052) > 0 \
or effectTime(actor,11273) > 0 \
or effectTime(actor,11259) > 0 \
or effectTime(actor,11260) > 0 \
or effectTime(actor,11261) > 0 \
or effectTime(actor,11262) > 0 \
or effectTime(actor,11276) > 0 \
or effectTime(actor,11079)> 0 \
or effectTime(actor,11080)> 0 \
or effectTime(actor,11077)> 0 \
or effectTime(actor,11078)> 0 \
or effectTime(actor,11081)> 0 \
or effectTime(actor,11039)> 0 \
or effectTime(actor,11054)> 0 \
or effectTime(actor,11514)> 0 \
or effectTime(actor,$YokeStatus2)> 0 \
or effectTime(actor,$YokeStatus)> 0 \
or effectTime(actor,$DeathBreath) \
and skillCoolTime($RadiantPurge) == 0 \
and sdistance(actor)<600*600 : \
Select(actor) > \
Cast $RadiantPurge
//Celestial
S EnableGroup Cele off
//Party Celestial
?Cele P(1000) distance(actor) < 1000 \
and alive(actor) and php(actor) < 60 \
and effectTime(Actor,11833) == 0 \
and effectTime(me,11758) == 0 \
and effectTime(me,11759) == 0 \
and (zone ~= 12) \
and effectTime(me,11834) == 0 \
and skillCoolTime(11759) == 0 : \
Select (actor) > \
Cast 11759
//Partycelestial Me
?Cele P(1000) alive(me) \
and php(me) < 60 \
and effectTime(me,11833) == 0 \
and effectTime(me,11758) == 0 \
and effectTime(me,11834) == 0 \
and (zone ~= 12) \
and effectTime(me,11759) == 0 \
and skillCoolTime(11759) == 0 : \
Select (me) > \
Cast 11759
//Solo Celestial
?Cele P(1000) alive(me) \
and php(me) < 60 \
and effectTime(me,11833) == 0 \
and effectTime(me,11834) == 0 \
and effectTime(me,11758) == 0 \
and skillCoolTime(11758) == 0 : \
Select (me) > \
Cast 11758
?Cele P(1000) alive(me) \
and (zone ~= 12) \
and effectTime(me,11759) == 0 \
and skillCoolTime(11759) == 0 : \
Select (me) > \
Cast 11759
//Pedra
?Pedra T(1000) alive(me) \
and php(me) <40 \
and effectTime(me,11758) == 0 \
and effectTime(me,11759) == 0 \
and skillCoolTime(11765) == 0 : \
Select (me) > \
Cast 11765
//Salvation
?Salv T(500,5000) alive(me) \
and (zone ~= 12) \
and skillCoolTime(11826)== 0 \
and effectTime(me, 11826) == 0 : \
Select (me) > Cast 11826
//Lumi

?mark T(1000) pmp(me) > 50 \
and attackable(target(me)) \
and alive(target(me)) \
and effectTime($MarkOfLumi) == 0 : \
Cast $MarkOfLumi
//Sons
//Alerta por Enemy e PM
?Alert P(1000, 10000) isEnemy(actor) \
and zone~=12 : \
Playsound enemy ; Display 1 ("ENEMY na area")
?Alert @CreatureSay type==2 : \
Playsound enemy
//Alarme por Party
S EnableGroup PTAlert off
?PTAlert PT(10000) partySize < 6 \
and (zone ~= 12) : \
PlaySound enemy
//Utilidades

//Aeore Force e Shots
?Healing T(1000) effectLevel($AeoreAura) == 0 : \
Cast $AeoreAura
?Shot T(1000) AutoShot 33794 on
?Shot T(1000) AutoShot 19442 on
//Nobre pra party
?Noble P(1000,5000) distance(actor) < 900 \
and (zone ~= 12) \
and alive(actor) \
and effectTime(Actor,1323) == 0 \
and skillCoolTime(1323) == 0 : \
Select (Actor) > Cast 1323 ; PressKey Esc
S EnableGroup Noble off

?Noble P(1000,5000) alive(me) \
and (zone ~= 12) \
and effectTime(me,1323) == 0 \
and skillCoolTime(1323) == 0 : \
Select (me) > Cast 1323 ; PressKey Esc
//Definir posio

S EnableGroup SetPos off
V: xPos, yPos, zPos
?SetPos @GroupSwitch Group == "SetPos" : \
{Assign xPos = xpos(me) ; \
Assign yPos = ypos(me) ; \
Assign zPos = zpos(me)}


?SetPos T(500) target(me) == 0 \
or dead(target(me)) \
or not attackable(target(me)) \
and (zone ~= 12) : \
MoveTo xPos yPos zPos
// Follow e Assist
+F AutoFollow (target(me)) 150 350 ; Display 0 ("Siguiendo a "..
name(target(me)))
?Ass @TargetSelected name(actor) == env("ma") : Assist (env("ma"
))
+M Assign ma = name(target(me)) ; Display 0 ("MainAssist by "..n
ame(target(me)))
//Desconectar x Morto
?Dc T(30000,60000) dead(me) : \
Display 1 ("Vai tomar DC se nao ressar")
?Dc T(300000) dead(me) : Logout forced
//Desconectar Com Pm
S EnableGroup Pm on
?PM @CreatureSay type ==2 \
and text == "lgo" : \
Logout forced
//Equipar Arma
S EnableGroup Wp on
?Wp T(1000) HoldWeapon on
//Auto Accept Ress
@Resurrection isMember(actor)or actor == me : Revive 1
//Desativa Todos os GRupos ao Iniciar
S EnableGroup Healing off ; \
EnableGroup Purge off ; \
EnableGroup Bress off ; \
EnableGroup Noble off ; \
EnableGroup Shot off ; \
EnableGroup mark off ; \
EnableGroup SetPos off ; \
EnableGroup Cele off ; \
EnableGroup BR off ; \
EnableGroup Pedra off ; \
EnableGroup Wp off ; \
EnableGroup Ass off; \
EnableGroup Salv off ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Todos Los Grupos Desactivados")
//Desativa Todos os Grupos Com "O"

+O EnableGroup Healing off ; \
EnableGroup Purge off ; \
EnableGroup Bress off ; \
EnableGroup Noble off ; \
EnableGroup Shot off ; \
EnableGroup mark off ; \
EnableGroup SetPos off ; \
EnableGroup Cele off ; \
EnableGroup BR off ; \
EnableGroup Pedra off ; \
EnableGroup Wp off ; \
EnableGroup Ass off; \
EnableGroup Salv off ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Todos Los Grupos Desactivados")
//Desativa Todos os Grupos Por Teleport
@Teleport actor == me and distance> 1000: \
EnableGroup Healing off ; \
EnableGroup Purge off ; \
EnableGroup Bress off ; \
EnableGroup Noble off ; \
EnableGroup Shot off ; \
EnableGroup mark off ; \
EnableGroup SetPos off ; \
EnableGroup Cele off ; \
EnableGroup BR off ; \
EnableGroup Pedra off ; \
EnableGroup Wp off ; \
EnableGroup Ass off; \
EnableGroup Salv off ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Todos Los Grupos Desactivados Por Teleport")
//Ativa Grupos de Lvleo com "L"
+L EnableGroup Healing on ; \
EnableGroup Purge on ; \
EnableGroup Bress on ; \
EnableGroup Noble on ; \
EnableGroup Shot off ; \
EnableGroup mark on ; \
EnableGroup SetPos off ; \
EnableGroup Cele on ; \
EnableGroup BR on ; \
EnableGroup Pedra off ; \
EnableGroup Wp on ; \
EnableGroup Ass on; \
EnableGroup Salv on ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Grupos d Lvleo Activados")
//Desativar com PM
?PM @CreatureSay type ==2 \
and text == "tno" : \
EnableGroup Healing off ; \
EnableGroup Purge off ; \
EnableGroup Bress off ; \
EnableGroup Noble off ; \
EnableGroup Shot off ; \
EnableGroup mark off ; \
EnableGroup SetPos off ; \
EnableGroup Cele off ; \
EnableGroup BR off ; \
EnableGroup Pedra off ; \
EnableGroup Wp off ; \
EnableGroup Ass off; \
EnableGroup Salv off ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Todos Los Grupos Desactivados por PM")
//Ativar Com Pm
?PM @CreatureSay type ==2 \
and text == "wkp" : \
EnableGroup Healing on ; \
EnableGroup Purge on ; \
EnableGroup Bress on ; \
EnableGroup Noble on ; \
EnableGroup Shot off ; \
EnableGroup mark on ; \
EnableGroup SetPos off ; \
EnableGroup Cele on ; \
EnableGroup BR on ; \
EnableGroup Pedra off ; \
EnableGroup Wp on ; \
EnableGroup Ass on; \
EnableGroup Salv on ; \
EnableGroup Alert off ; \
EnableGroup PTAlert off ; \
EnableGroup Dc off ; \
Display 1 ("Todos Los Grupos de Lvleo Activados por PM")