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WATTLE GROVE PUBLIC SCHOOL COMPUTER SKILLS SCOPE AND SEQUENCE

STAGE THREE
KEY: A (AWARENESS) I (INTRODUCE)
R (REINFORCE) IU (INDEPENDENT USER)
FOCUS AREA INDICATORS KEY TERM SOFTWARE
COMPUTER
OPERATIONS,
CONCEPTS
AND
AWARENESS:
Developing an
awareness of
and the
confidence to
use computer
based
technologies.
1.Listens and responds to
computerised instructions and
confidently uses the correct
computer terminology.
2.Starts and shuts down a
computer correctly.
3. Can identify and use the
function keys on a keyboard.
4.Can open and close programs
correctly.
5.Selects menu items from a
drop down menu.
6.Creates, names, saves and
opens documents in the
appropriate folder or directory.
7.Prints a document.
8.Minimise and maximise
windows.
9.Use two or more applications at
once.
10.Use the vertical and horizontal
scrollbars.
11.Find or search for files and
folders.



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ALL
12.Create and name folders
13.Identify and use storage
devices.
14. Recognize desktop icons and
their functions.
15.Use the help and support
system.
GRAPHICS:


Expressing
ideas using
computer based
technologies.
1.Can insert a picture from clip
art and/or word art.
2.Can insert a graphic from the
internet and other media such as
a CD or camera.
3.Selects and inserts graphics,
photographs or illustrations to
enhance the meaning of texts.
4.Manipulate graphics to alter or
enhance the meaning of texts.
5.Produces texts with attention to
design, layout and graphics.
6.Explores animation


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Internet

All software

Clip Art and
Animation
Software
TYPING AND
WORD
PROCESSING:
Creating a
published
product using
specific
computer
software
1.Can identify and locate the
space bar, full stop, caps lock,
enter, backspace(delete) and
shift key(capital letters) to use
during word processing.
2.Types sentences without
assistance.
3.Uses the following function
keys: Bold, Italic ,Underline
4.Align text right ,left centre
5.Change the size and style of
the font.
6.Selects or highlights text.



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1-4
Microsoft Word
and other word
processing
programs
7.Deletes text.
8.Understands and uses copy
and paste.
9.Uses undo command.
10.Completes spellcheck.
11.Creates borders with shading
12.Inserts tables with rows and
columns.
13.Begins to use correct keying
technique (using the home row
with the correct reaches)
14.Use the top row or the
numeric keypad for number
keying.
15.Use the mouse correctly
(point and click, double click,
drag and drop)
16. Use word art to enhance
presentation.
17.Identify insertion point.
18.Zoom a document.
19.Set page orientation.
20.Change paper size and print
source.
INTERNET

Accessing the
world wide web

AND

EMAIL:

1.Log on to the internet using
their department username and
password.
2.Follow district Acceptable
Usage Policy
3.Navigate teacher approved
websites and the Kidspace
Portal.
4.Create and use favourites.




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Kidspace
Portal and
other websites
Electronic Mail 5.Copy and paste a picture from
the internet.
6.Identify a home page.
7.Complete a search.
8.Understand how to obtain
information from a web page.
9.Explain the purpose and intent
of email.
10.Identify the parts of an email
message.
11.Send and receive email.
12.Send an email with an
attachment.
13.Develop a contacts page.
14.Obey copyright laws.
15.Respect the privacy of others.
16.Change own password and
secret question in Kidspace
Portal.
17.Identify issues that are
harmful to technology
9eg:viruses)
18.Be aware of risks associated
with working online.
19. Scan and safely remove USB
drives.
MULTIMEDIA:
A)Microsoft
PowerPoint
(Presentation )



B)Microsoft Excel
1. Understands how slide shows
assist in the presentation of ideas
and facts to an audience.
2. Create, open, modify and save
a slideshow using a design
template incorporating different
backgrounds, colour and
A

I

R

IU
1-4 Microsoft
Powerpoint
Microsoft
Excel
(Spreadsheets And
Databases)
animation schemes within the
program.
3. Exposure to the layout and
features of excel spreadsheets
and data bases.


MATHLETICS
PROGRAM
And
READING EGGS

1. Log on to the Mathletics
website and enter username and
password.
2.Play Live Mathletics.
3.Complete all set modules and
tasks.
4.Earn weekly points and
achieve certificates.
5.Complete set homework tasks.
6. Keep a record of personal best
achievements.
7. Log onto Reading Eggs.
8. Complete all lessons.


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1-4 Mathletics and
Reading Eggs
Programs
INTERACTIVE
WHITEBOARD
S
Interactive
experiences
that engage and
motivate
children
1. Children interact with the
board using the Notebook
resources available.
2.Children are exposed to
various interactive software and
websites appropriate to
grade/stage outcomes
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1-4 Notebook
program

Websites

Software
INFORMATION
AND RESEARCH
SKILLS
To develop
research skills to
gain specific
information
1.Children use the internet to
gain access to the CAP
Research Modules (available on
NSW Country Areas Program)
2. Children complete a specific
module related to a unit being
studied within the classroom.
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1-4 Internet: CAP
Research
Modules

All websites


3. Use tools such as the Google
e encyclopedias to retrieve
information.
4. Use key words to locate
relevant information on the
internet.
5. Appropriately cite sources
when using information from the
internet.
6. Compare sources of
information in terms of relevance
to a selected topic or issue.
7. Utilise search results.
8. Start using appropriate
referencing.
Google e
encyclopedias
Cyber safety
and
Cyberbullying:

Ensuring
childrens safety
online
1. Children participate in online
games promoting safety online.
2. Children regularly reset their
passwords and set up their
secret questions for privacy.
3. Children are educated about
social media websites in order to
understand appropriate online
behaviour.
4. Children complete activities in
their grade Cyberbullying book.

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Internet

Grade
Cyberbullying
books

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