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Table of Contents
Chapter 1 Installation
Chapter 5 Installation
Troubleshooting
Technical Support Contacts
Attributes
Experience
Rest State
Soulbound Equipment
Inventory
Chapter 6 Factions
Zelossean
Nutare
Irruskar
Sularian
Auruunalans
Chapter 7 Progression Web
Chat Log
Macros
Help Request
Main Menu
Interacting With the World
Overview
The Pillar of Zelos
The Golden Bell of Sular
The Beast of irrusk
The Tree of the Nutare
The Peaks of the Spine
Weaponry
Table of Contents
Chapter 8 Trade Skills
Chapter 11 Adventuring
Gathering
Crafting
Earth Numina Users
Human Numina Users
Racial Bonuses
Quests
Intercity Travel
Cross-Continental Travel
Quick Travel
Mounts
Chapter 10 Economy
Banks
Merchants
Exchange Rates
Regional Price Variance
Price Gouging
Completing a Quest
Events
Border Conflicts
Dungeons
Dungeon Examples
Chapter 12 PVP
Factions
Border Conflicts
PVP Zones
Conquering Territory
Conscription
Signing Up as a Mercenary
Honor Points
Historical Battlegrounds
Duels
Arena
Trade Channel
Chapter 13 Community
Auction Houses
Chatting
Placing a Bid
Channels
Auctioning an Item
Table of Contents
Ignoring Players
Grouping
Trading
Friends
Guilds
Postal Service
Chapter 14 Language
Language Variance Across the World
Regional Dialects
Starting Language(s) by Race
Not Speaking the Language
Learning a New Language
Credits and Sources
Chapter 1
Installation
PC System Requirements
OS: Minimum: Windows Vista / Windows 7 / Windows 8
(Latest Service Packs)
Recommended: 64-bit Windows 8
Processor: Minimum: Intel Pentium 4 2.4 GHz or AMD Athlon XP 2500+
Recommended: Intel Core i7 quad core processor
Memory: Minimum: 4 GB RAM
Recommended: 16 GB RAM
Video: Minimum: 256 MB NVIDIA GeForce 8600 or ATI
Radeon HD 2600 or better
Recommended: NVIDIA GeForce GTX 760
Installation Instructions
Place the Wild DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Simply click the
Install Wild button and follow the onscreen instructions. If
autoplay has been disabled, youre on your own.
Installing DirectX
Troubleshooting
Before consulting technical support, please read the most recent
patch notes. We may already be aware of your problem, and
list possible solutions. Often, game errors can be attributed to a
lack of updated drivers. Please ensure your drivers for all your
hardware are up to date before contacting customer support.
General Lockups/Video Problems
If your computer hard locks without an error message, reboots
during game play, will not start, or displays distorted graphics
of any sort, ensure that you have the latest video card drivers
installed for your video card. Contact your hardware manufacture to find the latest drivers available.
Sound Issues
If you are experiencing loud belches, hisses, pops, or other gaseous expulsions, consider improving your diet.
General Troubleshooting [Mac]
Having trouble getting Wild to run on your Mac? Just buy a
new one! This message paid for by the fine folks at your local
Apple Store.
Technical Support Contacts
Web Support
The Wild Technical Support website has solutions to the most
common game questions and problems. Our Technical Support
website is located at http://www.Wild.com/support
Email Support
You can email the Technical Support department at any
time at techsupport@us.numina.net. Under normal circumstances, you will receive an automated reply within 15 minutes,
providing several solutions that have no hope of fixing your
problem. A second email containing a more detailed solution
to your particular problem will be sent to you eventually, if
youre lucky.
Live Phone Support
We offer live phone support seven days a week from 7 AM to 8
PM, Central Standard Time (except on U.S. holidays).
Contact our Technical Support staff by calling us at (866) 8675309. While we pay our customer support team to address
your problems, but we cant pay them enough to care. Expect
the first few technicians to instruct you to turn your PC off
and then back on, as if this will ever fix the problem. It wont.
Theyre just bored and trying to screw with you.
Game Hints
If you are in need of a game tip, hint, or any additional game information for Wild, please visit: http://www.Wild.net/
Game Performance
If you encounter slow or choppy game play, first ensure that you
have cancelled any torrents you may have active, then check the
options accessible via the Video Options menu and reduce the
settings to Low.
Chapter 2
Account Setup
and Billing
Before you Begin Playing Wild
Wild is a completely integrated online experience that allows you
to earn achievements and stay connected with friends through
Wilds online services. Prior to beginning Wild, you must create
a free Wild.net account.
If you already have a Wild.net account, you must associate your
Wild.net account with your copy of Wild at us.wild.net/login in
order to begin playing.
You will be prompted to create or update your Wild.net account
after installing Wild, but you can also do so at any time by following the steps listed below under Creating and Managing Your
Wild.net Account.
Note: If you purchased World of Warcraft through the Blizzard
website, your game key is already associated with the Battle.net
account used to purchase the game.
To create your account, click Create an Account on the Account Login page. Youll be asked to input a valid email address,
account details, and contact information
Check your email account in order to confirm your registration.
You should receive an email from noreply@wild.net that will enable you to complete the creation of your Wild.net account.
To manage your account, input the email address and password
of your current Wild.net account, and click Log In.
From the Wild.net Account Home page, you can associate your
copy of Wild with your Wild.net account by choosing the option
Add or Upgrade a Game under the header Manage Games
Next locate your Wild game key inside the retail box you purchased. Input the 26-digit game key and click the Activate
Game button.
After you have successfully installed Wild, start a game by doubleclicking the Wild icon on your desktop. You can also start a game
from the Start menu (PC). Once you start the game, you are taken
to the Account Name field screen. After agreeing to the Terms of
Use (see below), you will see a blank Wild.net Account Name field
and a blank Password field in the middle of the screen. Enter your
account name and password in the appropriate fields, and select
the Login button. You are now ready to play World of Warcraft.
Note: Employees of JIM & RICHARD ENTERTAINMENT will never
ask for your password.
Internet Connection
You must have an active Internet connection to play this game.
Blizzard is not responsible for any fees you may incur from your
Internet service provider that are in addition to your monthly
World of Warcraft subscription fee.
The first time you load Wild, a Terms of Use Agreement will appear
on your screen before you can progress to the Account Name field
screen. To play the game, you must read the agreement in its entirety and click the Accept button. The Accept button is grayed
out initially but becomes enabled when you scroll to the end of the
agreement. After agreeing to the Terms of Use, you are allowed to
play the game. If you refuse the Terms of Use, you cannot play the
game. Any time the Terms of Use Agreement is updated, it will reappear when you next start the game. You must read it again and
click the Accept button to progress to the Login screen.
Payment Methods
During account creation, you must specify your method of payment. You can pay your monthly fees by credit card, with prepaid
time cards sold by Jim & Richard Entertainment online and in local game stores, or by other methods depending on your location.
More information can be found at http://www.Wild.net
We offer live phone support 7 days a week, from7am to8pm Pacific Standard Time (adjusted hours for U.S. holidays may apply).
Contact our Billing and Account Services staff by calling us tollfree
at 1-800-59-BLIZZARD (1-800-592-5499) or visit http://www.blizzard.com/support/webform.xml
NOGAMEPLAY HINTS WILL BE GIVEN THROUGH THIS
NUMBER.
Chapter 3
Getting Started
If this is your first time playing a massively multiplayer online
role-playing game, then you may find this chapter helpful. It will
walk you through creting a character and playing through your
first level in the game.
Many of the game concepts introduced in this tutorial are explained in greater detail in later chapters of the manual. If you are
unclear about game terms, be sure to read the glossary of terms
and acronyms at the end of the manual.
Note:
In Wild, the character creation process is detailed process involving choosing from gender, nationality, and physical appearance.
Players will also name their character before entering the game
world for the first time.
If you decide that you would rather leave the choices up to chance,
there is a Randomize button located at the bottom of the adjustment menu. Simply hit this button as many times as you would
like to randomly determine every cosmetic factor. Choose your
names wisely as accounts with bad names will be forcibly changed
or terminated.
Player HUD - The top-left of the user interface will display the
bars related to Health, Numina, Stamina, and Unity
Hotbar - Hosts the collection of abilities players have at their disposal
Minimap - Displays the local section of the world map in easily
accessible format
Chat Window - Displays the various chat channels and private
messages sent to and by the player
Menus - Opens character, items, customization, progression, and
settings windows
S - Backwards
D - Turn Right
Q - Strafe Left
E - Strafe Right
Space - Jump
Numina in Battle
As a rework of the old fashioned mana pool system, Wild implements a Numina Capacity system. Just as in the world of Numen
people have different amounts of Numina they can hold and utilize at any one time, so is the case in Wild. Based on their choice
of progression, faction, and playstyle players have increasinly large
capacities or Numina.
When using Numina (the cost for abilities as well as passive effects), the Capacity bar increases. It steadily decreases over time or
with certain combinations of usage. If it ever reaches the capacity,
the player loses Stamina.
Stamina
Unity Bar
The Unity Bar is a unique system of combat leveling. The longer
the player successfully maintains a tempo of abilities and control
of combat, the higher their Unity level climbs. It is based heavily
on the rewards of the progression web and character races, and
grants bonuses to attack power, speed, and more.
Leveling Up
Chapter 4
User Interface Menus
Chat Log
The Chat Log is your key method of communication while playing Wild. It contains all of the things said around you, whispered
to you, and even system messages telling you experience youve
gained, money youve looted, and more. These are all highly customizable, and were included the ability with which to separate
your log into numerous windows each which receive differing
messages and prompts, or your convenience.
Macros
Macros are an advanced concept but ones that are incredibly useful. With macros you can create a new ability slot item to place in
your hotbar, but all it does is execute scripting commands. Anything that you could type into the chat box as a console command
such as /Attack or /Target Ancient Aberration can be executed
in a Macro. However, the beauty of macros is that they arent limited to a single line. In a macro you can have up to 500 characters,
and we encourage you to experiment with this to see all of the possibilities. As an example...
Say you wanted to have your Shield Block ability on your attacking
hotkey setup so that you could rapidly switch over. Well with macros, you can have all in one button:
/Equip Irruskar Bearded Axe
/Equip Battered Targis Shield
/UseAbility Shield Block
Voila! You have now equipped two weapons and used your shield
block ability with a single button press!
Help Request
Main Menu
The Main Menu is what holds the primary configuration settings for
the game, including Audio, Graphics, and more. Additionally, the
menu serves as an alternate route to reach your keybindings, as well
as the ingame interfaces for your character screen, inventory, progression web, etc.
Chapter 5
Your Character
Attributes
acters ability to impart their will onto numinous powers, determining the effectiveness of various acts. It is a key derivation stat
for Concentration, Complexity, and so on.
modified your health. The higher your health, the higher your
survivability.
Secondary attributes
ing. If your Stamina bar ever reaches 0, you can no longer hold
Numina - you have to wait for your Stamina gauge to refill fully,
and you lose all Unity Levels, which will be explained later.
acters ability to impart their will onto numinous powers, determining the effectiveness of various acts. It is a key derivation stat
for Concentration, Complexity, and so on.
Everybody can perform dodge rolls and the like, but Evasion
increases the effectiveness and roll distance, as well as recovery
time
fied your health. The higher your health, the higher your survivability.
Unity Level
As you battle in the world of Wild, you will heavily utilize Numina, the spirit of humanity and the Earth. As you do so, you will
be presented with the challenge of taming and controlling its wild
power. The more successful you are, the higher your Unity with
the power becomes, and the more benefits the power grants you.
These bonuses and effects are different for Human Numina users
and Earthen Numina uses, and are further affected by the Progression Web for your faction.
Experience
Experience is the metric for which player leveling progress
is measured. As your character level increases, the amount
of experience required to reach the next level also increases.
Rest State
In the Wild, we employ a system of Rested Experience, which
is when you gain a temporary boost to experience gain based on
how long you were logged out of the game. However, this reward
is only granted if you logged out in a safe place like a City or a Tavern.
Equipment
Available to you in the game are various types of equipment,
from weapons to armors, trinkets and medallions, etc. Associated with many of these items are boosts to statistics, which increase the power of your character as long as the equipment is
worn.
Zelos
Soulbound Equipment
Some equipment will bind to your character, so that you can no
longer trade it or sell it on the in-game auction house. These items
are called Soulbound items, and they either bind to you when you
first pick them up, or they bind to you when you put them on.
Inventory
Chapter 6
Character Factions
In Wild, there are five major factions that you can choose to play
as. These five factions are spread across the world and have a long,
deep history. Here in the manual we will introduce them to you in
brief summary.
The Nutare
Irrusk
AuruuNala
(The Spine)
Auruunala is the vast
mountain range that divides the northern continent of Ixia into its Western and Eastern halves.
Known commonly as The
Spine, the mountains
stretch up to the northern,
frozen wastes, and down
to the balmy southern
coast.
The Spine controls trade
with an iron fist. The only
passage is through the
middle, where the ancient
remnants of the Sundering have left a large gap
between the halves of the
mountain range.
The Spine has only one
law, and that is profit. The governing body, known as The Nine,
have achieved their standing through trade, bribery, and cunning.
That is how life in the Spine functions. The higher up towards the
top of the mountains a residence is, the more valuable it is - and
the more influence it gives you. The process of moving up these
ranks is known as The Climb, and the pinnacle of this feat is ending up among the ranks of The Nine.
This process can only be accomplished by outbidding others, running people out of business, or slightly more nefarious deeds.
The Spine has had violent relations with the Irruskar for many
years, but their mountain home has proven far too defensible. Not
that that would deter the warrior horde. They have now joined
the global council with Zelos, the Synod, and help to pro-
Sular
Sular was once
a barren desert
land, its people
huddled along
the southern river
that forms the
border with Djed.
The Sulari lived
in simple homes
made from baked
sand. The Sulari
were embroiled
in constant conflict with the Djed
over the rights to
the land on either
side of the river,
which for a time
limited the development of both cultures. Over time, though, the
Sulari developed their abilities with numina. This changed everything. At first, the Sulari used the desert sands to form sand structures, and even formed glass. However, it was not long before the
Sulari learned that the desert they had once cursed was instead
their savior. With claim over a desert rich in gold deposits, the Sulari found they had a nearly inexhaustible supply of the valuable
metal. The leader of the Sulari, the Shah, organized his people to
construct the intricate, and ostentatious, golden city of Behzahab
in the desert. Most Sulari live in the massive city of Behzahab.
Because of the abundance of gold, the Shah could afford to share
it with the Sulari people. The Shah became loved, and his family
from then onward was venerated by the Sulari. Each successive
Shah has carried on this tradition of caring for his people.
In recent times, Sular has joined the Council of Synod.
Chapter 7
Overview
The Irrusk are a unique faction due to the fact that they cannot utilize Earthen Numina. They do, however, have scion
warriors that have unparalelled mastery of Human Numina.
At least, that is the only plausible reason that an Irruskar
warrior can charge across a battlefield faster than a galloping horse.
Sample specialization paths include:
A focus on muscle and power enhancement, becoming
truly terrifying in a battle of strength
A master of mobility, able to dash short bursts so quickly
that they seem to simply teleport
A brutal sort of inner energy - those who have survived
its effect describe it as being struck by an invisible blow
before the physical one landed
Chapter 8
Trade Skills
Gathering
Crafting
Where the difference really comes in is efficiency. Instead of limiting the amount of resources available to certain types of players,
Wild simply allows you to choose a specialization. If your specialization lies in Gold, then you could potentially have an ability that
senses gold deposits in the ground for miles around you, trivializing the process of finding veins.
Chapter 9
The World
Enotis
Comprising the bulk of the Empire of Zelos along with the independent kingdoms of Hrussa, Praska, and [name here], Enotis is
a mostly peaceful region under the guiding hand of Zelos. Civil
unrest on the island of Bolg, and raids of Jardin by the territorial
riders of the Hrussa, are the only blemishes on the otherwise stable
Empire of Zelos. However, isolationist Praskans and the unexplored region of Grisand would pose a challenge to even the experienced adventurer.
The Veil
Located in the middle of the world, and surrounded by a constantly raging storm system known as the Ring of Storms, lies
the Veil. Home to the Nutare, nearly the entirety of the Veil has
been overrun by the hulking aberrations of once human or animal numina users. Only the hardiest of adventurers would dare
to venture deep into the wilderness, away from the protective
influence of the Nutare settlements.
Zones
Intercity Travel
Beginner Zones
When a player creates a new character, that character begins the
game in a low-level zone designed for beginners. Monsters in this
zone are easy to defeat, quests can be completely rapidly, and character progression is swift. As you grow, quests will gradually lead
you to surrounding zones with increased difficulty that matches
your progression. And eventually, you will be encouraged to travel
to a new region. For some races, in particular the Nutare, transition to a new continent comes sooner than others.
Cross Continental
Travel
To travel between continents, players must board ships. Unlike
ferries, travel by ship is provided free of charge to any adventurer
willing to brave the journey. Ships travel from one port to another,
and can even be used to travel to a different port on the same continent. Due to the clockwise rotation of the Ring of Storms that
surrounds the Veil, ships must follow the flow of these currents
where applicable. So, for example, a ship could sail directly from
Irrusk to Sular, but a ship sailing from Zelos would need to sail to
the northeast, then sail south, and finally to the west, circumventing the Veil, in order to reach Praska.
Sailing also comes with its own hazards, however. Irrusk pirates
and Sular corsairs sail the seas in search of plunder, and will attack
ships in transit. The Irrusk pirates work independently from the
Irrusk government, but are not actively dissuaded either. These pirates will attack ships that raise any banner that is not Irrusk, and
attack in a wild rage all those onboard. Sular corsairs will only target ships that are not affiliated with the Council of Synod, and can
be dissuaded by bribe, but pose an even bigger threat than the Irrusk pirates. Adventurers that feel prepared to travel to a new continent should be wary of these threats, and prepare accordingly.
Restrictions
While caravans and ferries operate as a business, ships are provided by the rulers of each nation-state, and therefore are subject to
certain restrictions. Irrusk are not welcome on many non-Irrusk
vessels, and Irrusk do not welcome foreigners. However, there are
always alternative ports available to transport a player of any race
to the same region, although not always the same location. A nonIrrusk that wishes to travel to the Irrusk homeland, for example,
will find that the closest a ship will sail is the northeastern most
point of Nellaus. From there, you would need to travel by
foot, swim, or by ferry to reach the Irrusk capital.
Quick Travel
For the impatient adventurer, traveling to another settlement is
as easy as the click of a mouse. By opening up the map window,
players may choose to travel instantly to any location marked on
the map that they have previously visited, provided that location is
within the same region.
Vahana
Guardian Familiar
Once you progress far enough on the progression web, you will gain
the ability to choose a guardian animal, or vahana, to aid in your
adventurers as well as to provide a mode of transportation within a
region that is much faster than travel on foot. Each race has their
own vahana to choose from, each with different attributes. Vahana
are classed into three categories: animal, wyrd, and construct.
Animals are the natural beasts of the world, pure and untouched by
human hands. Often fearful of humans, they will only form a bond
with the purest of souls. Animals specialize in running speed and
support abilities.
Wyrds were at one time natural animals, but have gained a slight
affinity for manipulating earthen numina over time. Fiercely independent and highly intelligent, it is said that a wyrd chooses its own
companion. Wyrds range from the absurd to the frightening, and
may not be welcome in all settlements. Wyrds specialize in earthen
numina.
Constructs can be created by reshaping the numina of naturally
forming parts of the earth into the shapes of living creatures, and
then imparting a part of your own numina into them, essentially
giving them life. Constructs can reshape themselves to match a
given situation. Because the creation of a construct requires ma-
Irrusk
Zelos
Bear (animal)
Horse (animal)
Spither (wyrd) giant spider with the head of a lion and sharp-
Gallequus
(wyrd) size of
a horse, body of
a rooster, head of
a horse
Nutare
Stone Golem
(construct)
Spine
Yak (animal)
Qilin (wyrd) chimeric creature with the head of a lizard, body
and hooves of an ox, tail and mane of a horse, horns of an elk, and
with scales covering the body
Brass Golem (construct)
Sular
Peacock (animal)
Shadhavar (wyrd) similar to a big, furry gazelle with a single horn on its head
Jaguar (animal)
Settlements
From majestic, sprawling capitals to tiny hamlets, the settlements
of Wild provide safety from the dangers of the wilderness and act
as hubs for shopping, trade, and congregating with other players.
Capitals
Each of the major, independent nations has one capital city within
their territory. This capital is the largest city and seat of government of the region, and has every amenity an adventurer could desire. Capitals are surrounded by walls and fiercely defended from
breach by monster or unallied humans. Most races are hesitant to
allow an outsider entrance into their city. There are five capitals in
Wild, one for each race. All newly created characters begin near
the capital city of their race.
Cities
Smaller than capitals, cities still provide the similar protection as
capitals, such as walls and guards, but are not closed off to foreigners. Although defended, cities are not impervious to invasion.
Cities share many, but not all, of the same amenities as capitals.
Villages
Without walls to protect them, the only defense of a village is a
contingent of guards. Villages can be found in even the more dangerous parts of the world, and offer goods for trade, but an adventurer should remain vigilant.
Hamlets
Comprised of only a few buildings clumped together, hamlets provide little more than a general store for you to stock up on supplies before heading off once more. Hamlets spring up along the
borders of contested zones, and may be destroyed in border conflicts, or developed into villages with time and resource donations
through quests.
Chapter 10 Economy
Banks
Price Gouging
Merchants
Merchants across the world buy and sell in their local curren-
cy, and sell the local goods of the world. Many of them offer
Trade Channel
Each city maintains its own trade channel in your chat box,
Exchange Rates
Auction Houses
Auction houses across the world only sell to the cities in
which they are located. No buying from the Zelossean auction house while youre stranded in the Veil.
Chapter 11 Adventuring
While there may be lots to see and do within the cities of Wild, the
job of a true adventurer is to venture forth into the wild unknown,
seeking danger, finding treasure, and completing epic quests
throughout the journey.
Quests
Starting a Quest
You can start a quest in several different ways. The most common
method is by talking directly to an NPC. These NPCs, also known
as quest givers, have a thought bubble over their heads to indicate that they are in trouble and require the assistance of a brave
adventure. Events are a special type of quest that players automatically begin when they enter the boundaries of that event. Events
are described in a later section.
Completing a Quest
Events
As you explore the world of [name of world], you will encounter
events that provide further opportunity for advancement. Like
quests, events are tasks that, once completed, reward you with experience and equipment. But unlike quests, events occur within
a defined zone, outlined on your map and displayed in the game
view with a translucent gold line. All players within this event
zone work towards completion of the event, although not necessarily towards the same goals. Events do not need to be accepted.
As long as you remain within the event zone, you are automatically
taking part in that event. Once the event's objective is completed,
you will receive a reward proportional to your contribution to the
event.
Abandoning Quests
Border Conflicts
There are two sides to each border conflict: raider and guardian.
Raiders are the attacking force from a hostile nation-state that
hopes to expand its borders through sacking a settlement or destroying a rival fortification. Raiders are the aggressors.
Guardians are the defensive force from the attacked nation-state
that hopes to maintain its borders through guarding a settlement
from invasion, or preventing destruction of a fortification. Guardians are the defenders.
Picking a Side
Wilderness
If one of the forces in a border conflict hails from your home nation, then you are considered a conscript and must fight for their
side in the conflict. However, if neither force represents your
home, then you may pick a side and fight as either a mercenary or
a volunteer.
Enemies
Hostile NPCs, knows as enemies or mobs, come in several varieties.Human enemies come in all shapes and sizes, although do not
stray far from their nation of origin. Some humans are little more
than mindless barbarians and assassins, attacking on sight with all
manner of weaponry. But others are skilled numina users, armed
instead with many of the same abilities that you employ.
Fauna constitutes any animal, or animal-like, creature in Wild that
occurs naturally within the environment. Fauna can be hostile or
neutral, aggressive or easily frightened. Some are dangerous, others little more than a nuisance. It is said that some fauna within
Wild can use numina to some extent.
Flora refers to plants and trees that have been imbued with a mind
of their own. Snaking vines that bind an adventurer, or massive
trees that lay low anyone that dares to cross their path are just a
few examples of the dangers of overlooking the vegetation of Wild.
Constructs have been created out of the earth by powerful numinaries. Constructs come in many forms, always reflecting the
earthen properties of their environments. Many constructs, abandoned by their creators, aimlessly roam the wilderness.
Aberrations may bear passing resemblance to humans, fauna, flora, and/or constructs, but are rarer and more dangerous than each.
Created by the forbidden mixture of human and earthen numina,
aberrations were once natural humans or animals that have been
grotesquely altered into mere shades of their former selves. Aberrations cannot be reasoned with, and have no trace of compassion
remaining. If you see an aberration on your journey, be prepared
to fight...or RUN!
Places of Interest
Within the wilderness, you may find interesting locations that can
be explored, such as caves, abandoned buildings, and ruins of lost
civilizations. Within these places, you may find treasure, enemies,
quest objectives, or even all of the above. Because escape from
the interiors of these places is less direct than out in the open, you
would be wise to avoid them unless in a group.
Dungeons
Similar to places of interest, but much more vast, dungeons are
distinct zones all to themselves that players can explore. Dungeons act similarly to events: Upon entering a dungeon, players
automatically receive quests to complete certain objectives. Each
dungeon occupies its own instanced zone, and each instance can
only have a predetermined number of players within it at any one
time. All players within an instanced zone work together to complete the dungeon quests. As an instance zone fills, another instance zone is created for the new players. Any players within a
group are automatically placed into the same instanced zone
of that dungeon, even if it means creating a new instanced
zone
just for that group.
Chapter 12 PVP
Factions
Signing Up as a Mercenary
Border Conflicts
Honor Points
The various nations of the world all have their own borders, and
conflicts for territories and spaces are common. Constantly occurring all across the game world are small border conflicts and
incursions. Players may join in battle with large forces of NPCs to
attempt to take territory for the winning side.
Honor Points are a system of currency that are utilized in PvP. You
can use them to purchase exclusive items, equipment, and much
more.
Historical Battlegrounds
The majority of the world is not open PvP enabled for players to
constantly kill one another, but anywhere near enemy borders for
your chosen faction, people will be able to fight.
Conquering Territory
Duels
PvP Zones
Conscription
Players may challenge one another to one on one duels. There are
no rewards or penalties for winning and losing, though a players
duel statistics are tracked for each of their character. Stats such as
wins vs. losses, wins vs. certain classes, etc.
Arena
The pinnacle of PvP, the Arena is where teams of players can join
together and fight against other pre-made teams to climb the ranks
of the arena ladder. Brackets are organized into 2v2, 3v3, and 5v5.
Chapter 13
Community
Chatting
Channels
Looking for Players is a default channel that you join any time you
walk into a zone. Every zone has its own Looking for Players channel that allows you to quickly find groups with which to do the local dungeons and/or group quests.
Ignoring Players
Eventually the time will come when you meet somebody that just
rubs you the wrong way. We include a very simple ignore feature
to prevent the frustration from that person. They will be unable to
message you, mail you, invite you, etc.
Grouping
Trading
Friends
Guilds
Postal Service
Postal service is a very simple procedure. Simply visit any mailbox, located on most streets in every city around the world. From
there, youll be able to address a mail to a player, use it to talk, send
items, send money, or request trades. Voila!
Chapter 14
Language
Language Variance Across the World
Each civilization has it own language associated with it, and in order to speak with NPCs and accept quests, youll have to know it!
Regional Dialects
Many nations and regions can have unique dialects and languages
all their own. For the most part however, large portions of a country will share languages.
Starting Languages
Players begin the game with the language of their people and usually a language of a local neighbor. For example, the Zelosseans
would speak their own language, and most likely that of Sular.
If you dont speak the language, you can still interact with an NPC,
but that would be rather pointless, wouldnt it?
Credits and
Sources
Front Cover - Forgotten City - http://www.freebestwallpapers.info/
bulkupload//20082010//Games/Fantasy-Forgotten-city.jpg
Front Cover - ESRB Teen Logo - http://www.online-games-your-way.
com/images/esrb-teen-logo-300.jpg
WildWood Font - http://www.dafont.com/wild-wood.
font?text=WILD&psize=l
Master Page Backgrounds http://www.designfreebies.org/wp-content/
uploads/2011/09/free-psd-templates-wallpapers-backgrounds-5.jpg
Business Logo Ampersand - http://designyoutrust.com/wp-content/uploads7/8_09.jpg
Business Logo Totally not stolen from Blizzard
Pg. 4 - Divx Logo - http://latestversionplugin.com/wp-content/up
loads/2013/03/Divx.png
Pg 7 Natures Claim - http://media.wizards.com/images/magic/daily/
td/td143_claim.jpg
Pg 8 Golem - http://fc09.deviantart.net/fs71/f/2012/053/c/5/rock_
golem_by_gerezon-d4qlxli.jpg
Pg11 Golem http://sfw.so/uploads/posts/2011-04/1303760690_x-14.jpg
Pg. 14 Bottom Border http://fc07.deviantart.net/fs71/f/2011/156/4/4/
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Pg.17 Tree http://api.ning.com/files/jWYaHsNAPc-dYMnGb9-my48Um
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Pg.18 Senators
http://images1.wikia.nocookie.net/__cb20100506192252/finalfantasy/
images/6/6f/FFXII-ArchadesSenators.jpg
Pg.19 http://media.wizards.com/images/magic/daily/sf/sf211_x8ikwxg71p.jpg
Pg 20 http://savvygoldtrader.com/wp-content/uploads/2010/06/scrapgold.jpg
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Pg 34 http://mydeepmeditation.com/wp-content/uploads/2010/09/
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Pg. 38 http://30plusgamer.com/wp-content/uploads/2013/05/fantasybattle-254601.jpg
Pg. 39 http://upload.wikimedia.org/wikipedia/en/1/15/Drawing_of_ancient_Pergamon.jpg
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