Professional Documents
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SEC
Add Chaingun
Per Squad +5 TV
SQ
Add Rocket Launcher
Per Squad +10 TV
SQ
+
2
Heavy Armor (+2)
Per Section +10 TV
SEC
Add LMGs
Per Section +10 TV
SEC
Add Grenade Rife
Per Squad +10 TV
SQ
Add Anti-Gear Rife
Per Squad +10 TV
SQ
Add One Heavy Weapon
(All have Stabilizer Trait)
Per Squad +10 TV
SQ
OR
+1
Upgrade Skill to 3
Per Squad +10 TV
VET
SQ
Add Stealth (2)
Per Squad +5 TV
VET
SQ
SQ Squad Option
VET
SQ
Medic!
Medics or Medevac Caimans can recover wounded infantry
and pilots from destroyed vehicles. The squad or vehicle must
be in base to base contact with the destroyed unit and spend
an action to recover personnel. Once recovered, the squad or
medical vehicle may attempt to save the personnel by rolling
their infantry or defense skill against a threshold of 4. If the roll
is successful, then the squad or pilot has survived the battle.
If the pilot or squad was the target of an enemy objective, the
enemy receives only half the victory points, unless they can
destroy the vehicle or squad that recovered the target.
Per Squad +5 TV Per Medevac Caiman +0 TV
Derek Armstrong (order #6076999)
28
PRDF MEDICAL SECTION
Infantry Squad +15 TV
Hoplite Medevac +45 TV
Threat Value 60 TV
OVERVIEW
Peace River forces have to rely on limited personnel and each member of a
force is an invaluable resource. Medevac Hoplites also known as Caduceus
Transports are a regular feature on the battlefields. Medical sections operate
with infantry and Gear companies and are clearly marked with a white circle
with a red caduceus to indicate their medical corp affiliation. While the
Caduceus Transports do have weapons, they generally use them against
rovers, who generally disregard any military rules of war.
COMPOSITION
+
2
Heavy Armor (+1)
Per Section +5 TV
SQ
Add Anti-Gear Rife
(Stabilizer Trait)
Per Section +0 TV
SQ
Add Grenade Launcher
(Stabilizer Trait)
Per Section +10 TV
SQ
+1
Upgrade Skill to 3
Per Squad +10 TV
VET
SQ
Hoplite Att & Def to 3
Per Squad +20 TV
VET
SQ
Add Stealth (2)
Per Squad +5 TV
VET
SQ
Swap AGR for RL
Per Squad +5 TV
VET
SQ
SQ Squad Option
SQ
Add Chaingun
Per Squad +5 TV
SQ
Add Rocket Launcher
Per Squad +10 TV
SQ
+
2
Heavy Armor (+2)
Per Squad +10 TV
SQ
Add LMGs
Per Section +5 TV
SQ
Add Grenade Rife
Per Squad +10 TV
SQ
Add Anti-Gear Rife
Per Squad +10 TV
SQ
OR
+1
Upgrade Skill to 3
Per Squad +10 TV
VET
SQ
Hover Medevac
to GREL crew.
ATT 3 DEF 3 EW 2 LD 2
Per Squad +25 TV
SQ
Upgrade squad to
GREL squad. Skill 3,
Armor 14, remove
Stabilizer except
at Top Speed.
Per Squad +5 TV
SQ
Add Stealth (2)
Per Squad +5 TV
VET
SQ
Hover APC Att & Def to 3
Per Squad +20 TV
VET
SQ
SPECIAL RULES
SQ Squad Option