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Cleric Spells

Cantrips (0 Level)
Guidance
Light
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bless Command
Cure Wounds Detect Magic
Guiding Bolt Healing
Word Sanctuary
Shield o Faith
2nd Level
Hold !erson
Lesser Restoration
!rayer o Healing
Silence
Spiritual Weapon
Warding Bond
3rd Level
Beacon o Hope Dispel Magic
Mass Healing Word !rotection rom "nergy
Remo#e Curse Re#i#iy
Spea$ %ith Dead Spirit Guardians
4th Level
Death Ward
Di#ination
Freedom o Mo#ement
Guardian o Faith
Locate Creature
5th Level
Commune
Flame Stri$e
Greater Restoration
Mass Cure Wounds
Raise Dead
6th Level
Blade Barrier
Find the !ath
Harm
Heal
Heroes& Feast
True Seeing
7th Level
"therealness
Fire Storm
Regenerate
Resurrection
8th Level
"arth'ua$e
9th Level
Gate
Mass Heal
True Resurrection
Wizard Spells
Cantrips (0 Level)
Dancing Lights
Fire Bolt
Light
Mage Hand
Minor (llusion
!restidigitation
Ray o Frost
Shoc$ing Grasp
1st Level
Burning Hands Charm !erson
Comprehend Languages Detect Magic
(dentiy Magic Missile
Shield Silent (mage
Sleep Thunder%a#e
2nd Level
Blur Dar$ness
Flaming Sphere Hold !erson
(n#isi)ility *noc$
Le#itate Magic Weapon
Misty Step Spider Clim)
Suggestion We)
3rd Level
Dispel Magic
Fire)all
Fly
Haste
Lightning Bolt
Ma+or (mage
!rotection rom "nergy
4th Level
Dimension Door
Greater (n#isi)ility
(ce Storm
Stones$in
5th Level
Cone o Cold
Dominate !erson
Dream
!ass%all
Wall o Stone
6th Level
Chain Lightning
Disintegrate
Glo)e o (n#ulnera)ility
Mass Suggestion
,tto&s (rresisti)le Dance
True Seeing
7th Level
Delayed Blast Fire)all
Finger o Death
Morden$ainen&s S%ord
Teleport
8th Level
Dominate Monster
Ma-e
!o%er Word Stun
Sun)urst
9th Level
Foresight
(mprisonment
Meteor S%arm
!o%er Word *ill
Time Stop
Dancing Lights
Evocation cantrip
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S2 M 3a )it o phosphorus or %ych%ood2 or a glo%%orm4
D$rati#n! Concentration2 up to . minute
5ou create up to our torch6si-ed lights %ithin range2 ma$ing them appear as torches2 lanterns2 or glo%ing or)s that ho#er in
the air or the duration7 5ou can also com)ine the our lights into one glo%ing #aguely humanoid orm o Medium si-e7
Whiche#er orm you choose2 each light sheds dim light in a .06oot radius7
8s a )onus action on your turn2 you can mo#e the lights up to 90 eet to a ne% spot %ithin range7 8 light must )e %ithin /0
eet o another light created )y this spell2 and a light %in$s out i it e:ceeds the spell&s range7
%ire &#lt
Evocation cantrip
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou hurl a mote o ire at a creature or o)+ect %ithin range7 Ma$e a ranged spell attac$ against the target7 ,n a hit2 the target
ta$es .d.0 ire damage7 8 lamma)le o)+ect hit )y this spell ignites i it isn&t )eing %orn or carried7
This spell&s damage increases )y .d.0 %hen you reach ;th le#el 3/d.042 ..th le#el 3<d.042 and .=th le#el 3>d.047
'$idance
Divination cantrip
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! Concentration2 up to . minute
5ou touch one %illing creature7 ,nce )eore the spell ends2 the target can roll a d> and add the num)er rolled to one a)ility
chec$ o its choice7 (t can roll the die )eore or ater ma$ing the a)ility chec$7 The spell then ends7
Light
Evocation cantrip
Casting Tie! . action
"ange! Touch
C#p#nents! 12 M 3a irely or phosphorescent moss4
D$rati#n! . hour
5ou touch one o)+ect that is no larger than .0 eet in any dimension7 ?ntil the spell ends2 the o)+ect sheds )right light in a
/06oot radius and dim light or an additional /0 eet7 The light can )e colored as you li$e7 Completely co#ering the o)+ect
%ith something opa'ue )loc$s the light7 The spell ends i you cast it again or dismiss it as an action7
( you target an o)+ect held or %orn )y a hostile creature2 that creature must succeed on a De:terity sa#ing thro% to a#oid
the spell7
(age )and
Conjuration cantrip
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S
D$rati#n! . minute
8 spectral2 loating hand appears at a point you choose %ithin range7 The hand lasts or the duration or until you dismiss it
as an action7 The hand #anishes i it is e#er more than <0 eet a%ay rom you or i you cast this spell again7
5ou can use your action to control the hand7 5ou can use the hand to manipulate an o)+ect2 open an unloc$ed door or
container2 sto% or retrie#e an item rom an open container2 or pour the contents out o a #ial7 5ou can mo#e the hand up to
<0 eet each time you use it7
The hand can&t attac$2 acti#ate magic items2 or carry more than .0 pounds7
(in#r *ll$si#n
Illusion cantrip
Casting Tie! . action
"ange! <0 eet
C#p#nents! S2 M 3a )it o leece4
D$rati#n! . minute
5ou create a sound or an image o an o)+ect %ithin range that lasts or the duration7 The illusion also ends i you dismiss it
as an action or cast this spell again7
( you create a sound2 its #olume can range rom a %hisper to a scream7 (t can )e your #oice2 someone else&s #oice2 a lion&s
roar2 a )eating o drums2 or any other sound you choose7 The sound continues una)ated throughout the duration2 or you can
ma$e discrete sounds at dierent times )eore the spell ends7
( you create an image o an o)+ect@such as a chair2 muddy ootprints2 or a small chest@it must )e no larger than a ;6oot
cu)e7 The image can&t create sound2 light2 smell2 or any other sensory eect7 !hysical interaction %ith the image re#eals it to
)e an illusion2 )ecause things can pass through it7
( a creature uses its action to e:amine the sound or image2 the creature can determine that it is an illusion %ith a successul
(ntelligence 3(n#estigation4 chec$ against your spell sa#e DC7 ( a creature discerns the illusion or %hat it is2 the illusion
)ecomes aint to the creature7
+restidigitati#n
Transmutation cantrip
Casting Tie! . action
"ange! .0 eet
C#p#nents! 12 S
D$rati#n! ?p to . hour
This spell is a minor magical tric$ that no#ice spellcasters use or practice7 5ou create one o the ollo%ing magical eects
%ithin rangeA
5ou create an instantaneous2 harmless sensory eect2 such as a sho%er o spar$s2 a pu o %ind2 aint musical notes2 or an
odd odor7
5ou instantaneously light or snu out a candle2 a torch2 or a small campire7
5ou instantaneously clean or soil an o)+ect no larger than . cu)ic oot7
5ou chill2 %arm2 or la#or up to . cu)ic oot o nonli#ing material or . hour7
5ou ma$e a color2 a small mar$2 or a sym)ol appear on an o)+ect or a surace or . hour7
5ou create a nonmagical trin$et or an illusory image that can it in your hand and that lasts until the end o your ne:t turn7
( you cast this spell multiple times2 you can ha#e up to three o its non6instantaneous eects acti#e at a time2 and you can
dismiss such an eect as an action7
"a, #- %r#st
Evocation cantrip
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 rigid )eam o )lue6%hite light strea$s to%ard a creature %ithin range7 Ma$e a ranged spell attac$ against the target7 ,n a
hit2 it ta$es .dB cold damage2 and its speed is reduced )y .0 eet until the start o your ne:t turn7
The spell&s damage increases )y .dB %hen you reach ;th le#el 3/dB42 ..th le#el 3<dB42 and .=th le#el 3>dB47
"esistance
Abjuration cantrip
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a miniature cloa$4
D$rati#n! Concentration2 up to . minute
5ou touch one %illing creature7 ,nce )eore the spell ends2 the target can roll a d> and add the num)er rolled to one sa#ing
thro% o its choice7 (t can roll the die )eore or ater ma$ing the sa#ing thro%7 The spell then ends7
.acred %lae
Evocation cantrip
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
Flame6li$e radiance descends on a creature that you can see %ithin range7 The target must succeed on a De:terity sa#ing
thro% or ta$e .dB radiant damage7 The target gains no )eneit rom co#er or this sa#ing thro%7
The spell&s damage increases )y .dB %hen you reach ;th le#el 3/dB42 ..th le#el 3<dB42 and .=th le#el 3>dB47
.h#c/ing 'rasp
Evocation cantrip
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
Lightning springs rom your hand to deli#er a shoc$ to a creature you try to touch7 Ma$e a melee spell attac$ against the
target7 5ou ha#e ad#antage on the attac$ roll i the target is %earing armor made o metal7 ,n a hit2 the target ta$es .dB
lightning damage2 and it can&t ta$e reactions until the start o its ne:t turn7
The spell&s damage increases )y .dB %hen you reach ;th le#el 3/dB42 ..th le#el 3<dB42 and .=th le#el 3>dB47
.pare the D,ing
Necromancy cantrip
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou touch a li#ing creature that has 0 hit points7 The creature )ecomes sta)le7 This spell has no eect on undead or
constructs7
Tha$at$rg,
Transmutation cantrip
Casting Tie! . action
"ange! <0 eet
C#p#nents! 1
D$rati#n! ?p to . minute
5ou maniest a minor %onder2 a sign o supernatural po%er2 %ithin range7 5ou create one o the ollo%ing magical eects
%ithin rangeA
5our #oice )ooms up to three times as loud as normal or . minute7
5ou cause lames to lic$er2 )righten2 dim2 or change color or . minute7
5ou cause harmless tremors in the ground or . minute7
5ou create an instantaneous sound that originates rom a point o your choice %ithin range2 such as a rum)le o thunder2 the
cry o a ra#en2 or ominous %hispers7
5ou instantaneously cause an unloc$ed door or %indo% to ly open or slam shut7
5ou alter the appearance o your eyes or . minute7
( you cast this spell multiple times2 you can ha#e up to three o its .6minute eects acti#e at a time2 and you can dismiss
such an eect as an action7
&less
1st-level encantment
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S2 M 3a sprin$ling o holy %ater4
D$rati#n! Concentration2 up to . minute
5ou )less up to three creatures o your choice %ithin range7 Whene#er a target ma$es an attac$ roll or a sa#ing thro% )eore
the spell ends2 the target can roll a d> and add the num)er rolled to the attac$ roll or sa#ing thro%7 At Higher Levels. When
you cast this spell using a spell slot o /nd le#el or higher2 you can target one additional creature or each slot le#el a)o#e
.st7
&$rning )ands
1st-level evocation
Casting Tie! . action
"ange! Sel 3.;6oot cone4
C#p#nents! 12 S
D$rati#n! (nstantaneous
8s you hold your hands %ith thum)s touching and ingers spread2 a thin sheet o lames shoots orth rom your outstretched
ingertips7 "ach creature in a .;6oot cone must ma$e a De:terity sa#ing thro%7 8 creature ta$es <d9 ire damage on a ailed
sa#e2 or hal as much damage on a successul one7
The ire ignites any lamma)le o)+ects in the area that aren&t )eing %orn or carried7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the damage increases )y .d9 or each
slot le#el a)o#e .st7
Char +ers#n
1st-level encantment
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S
D$rati#n! . hour
5ou attempt to charm a humanoid you can see %ithin range7 (t must ma$e a Wisdom sa#ing thro%2 and does so %ith
ad#antage i you or your companions are ighting it7 ( it ails the sa#ing thro%2 it is charmed )y you until the spell ends or
until you or your companions do anything harmul to it7 The charmed creature regards you as a riendly ac'uaintance7 When
the spell ends2 the creature $no%s it %as charmed )y you7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 you can target one additional creature
or each slot le#el a)o#e .st7 The creatures must )e %ithin <0 eet o each other %hen you target them7
C#and
1st-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 1
D$rati#n! . round
5ou spea$ a one6%ord command to a creature you can see %ithin range7 The target must succeed on a Wisdom sa#ing thro%
or ollo% the command on its ne:t turn7 The spell has no eect i the target is undead2 i it doesn&t understand your
language2 or i your command is directly harmul to it7
Some typical commands and their eects ollo%7 5ou might issue a command other than one descri)ed here7 ( you do so2
the DM determines ho% the target )eha#es7 ( the target can&t ollo% your command2 the spell ends7
Approach. The target mo#es to%ard you )y the shortest and most direct route2 ending its turn i it mo#es %ithin ; eet o
you7
Drop. The target drops %hate#er it is holding and then ends its turn7
Flee. The target spends its turn mo#ing a%ay rom you )y the astest a#aila)le means7
Grovel. The target alls prone and then ends its turn7
Halt. The target doesn&t mo#e and ta$es no actions7 8 lying creature stays alot2 pro#ided that it is a)le to do so7 ( it must
mo#e to stay alot2 it lies the minimum distance needed to remain in the air7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 you can aect one additional creature
or each slot le#el a)o#e .st7 The creatures must )e %ithin <0 eet o each other %hen you target them7
C#prehend Lang$ages
1st-level divination !ritual"
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S2 M 3a pinch o soot and salt4
D$rati#n! . hour
For the duration2 you understand the literal meaning o any spo$en language that you hear7 5ou also understand any %ritten
language that you see2 )ut you must )e touching the surace on %hich the %ords are %ritten7 (t ta$es a)out . minute to read
one page o te:t7
This spell doesn&t decode secret messages in a te:t or a glyph2 such as an arcane sigil2 that isn&t part o a %ritten language7
C$re 0#$nds
1st-level evocation
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 creature you touch regains a num)er o hit points e'ual to .dB C your spellcasting a)ility modiier7 This spell has no eect
on undead or constructs7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the healing increases )y .dB or each
slot le#el a)o#e .st7
Detect (agic
1st-level divination !ritual"
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S
D$rati#n! Concentration2 up to .0 minutes
For the duration2 you sense the presence o magic %ithin <0 eet o you7 ( you sense magic in this %ay2 you can use your
action to see a aint aura around any #isi)le creature or o)+ect in the area that )ears magic2 and you learn its school o magic2
i any7
The spell can penetrate most )arriers2 )ut it is )loc$ed )y . oot o stone2 . inch o common metal2 a thin sheet o lead2 or <
eet o %ood or dirt7
%aerie %ire
1st-level evocation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 1
D$rati#n! Concentration2 up to . minute
"ach o)+ect in a /06oot cu)e %ithin range is outlined in )lue2 green2 or #iolet light 3your choice47 8ny creature in the area
%hen the spell is cast is also outlined in light i it ails a De:terity sa#ing thro%7 For the duration2 o)+ects and aected
creatures shed dim light in a .06oot radius7
8ny attac$ roll against an aected creature or o)+ect has ad#antage i the attac$er can see it2 and the aected creature or
o)+ect can&t )eneit rom )eing in#isi)le7
'$iding &#lt
1st-level evocation
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S
D$rati#n! . round
8 lash o light strea$s to%ard a creature o your choice %ithin range7 Ma$e a ranged spell attac$ against the target7 ,n a hit2
the target ta$es >d9 radiant damage2 and the ne:t attac$ roll made against this target )eore the end o your ne:t turn has
ad#antage2 than$s to the mystical dim light glittering on the target until then7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the damage increases )y .d9 or each
slot le#el a)o#e .st7
)ealing 0#rd
1st-level evocation
Casting Tie! . )onus action
"ange! 90 eet
C#p#nents! 1
D$rati#n! (nstantaneous
8 creature o your choice that you can see %ithin range regains hit points e'ual to .d> C your spellcasting a)ility modiier7
This spell has no eect on undead or constructs7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the healing increases )y .d> or each
slot le#el a)o#e .st7
*denti-,
1st-level divination !ritual"
Casting Tie! . minute
"ange! Touch
C#p#nents! 12 S2 M 3a pearl %orth at least .00 gp and an o%l eather4
D$rati#n! (nstantaneous
5ou choose one o)+ect that you must touch throughout the casting o the spell7 ( it is a magic item or some other magic6
im)ued o)+ect2 you learn its properties and ho% to use them2 %hether it re'uires attunement to use2 and ho% many charges it
has2 i any7 5ou learn %hether any spells are aecting the item and %hat they are7 ( the item %as created )y a spell2 you
learn %hich spell created it7
( you instead touch a creature throughout the casting2 you learn %hat spells2 i any2 are currently aecting it7
*n-lict 0#$nds
1st-level necromancy
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
Ma$e a melee spell attac$ against a creature you can reach7 ,n a hit2 the target ta$es <d.0 necrotic damage7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the damage increases )y .d.0 or each
slot le#el a)o#e .st7
Mage 8rmor
1st-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a piece o cured leather4
D$rati#n! B hours
5ou touch a %illing creature %ho isn&t %earing armor2 and a protecti#e magical orce surrounds it until the spell ends7 The
target&s )ase 8C )ecomes .< C its De:terity modiier7 The spell ends i the target dons armor or i you dismiss the spell as
an action7
(agic (issile
1st-level evocation
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou create three glo%ing darts o magical orce7 "ach dart hits a creature o your choice that you can see %ithin range7 8
dart deals .d> C . orce damage to its target7 The darts all stri$e simultaneously2 and you can direct them to hit one creature
or se#eral7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the spell creates one more dart or each
slot le#el a)o#e .st7
.anct$ar,
1st-level abjuration
Casting Tie! . )onus action
"ange! <0 eet
C#p#nents! 12 S2 M 3a small sil#er mirror4
D$rati#n! . minute
5ou %ard a creature %ithin range against attac$7 ?ntil the spell ends2 any creature %ho targets the %arded creature %ith an
attac$ or a harmul spell must irst ma$e a Wisdom sa#ing thro%7 ,n a ailed sa#e2 the creature must choose a ne% target or
lose the attac$ or spell7 This spell doesn&t protect the %arded creature rom area eects2 such as the e:plosion o a ire)all7
( the %arded creature ma$es an attac$ or casts a spell that aects an enemy creature2 this spell ends7
.hield
1st-level abjuration
Casting Tie! . reaction2 %hich you ta$e %hen you are hit )y an attac$ or targeted )y the ma#ic missile spell
"ange! Sel
C#p#nents! 12 S
D$rati#n! . round
8n in#isi)le )arrier o magical orce appears and protects you7 ?ntil the start o your ne:t turn2 you ha#e a C; )onus to 8C2
including against the triggering attac$2 and you ta$e no damage rom ma#ic missile$
.hield #- %aith
1st-level abjuration
Casting Tie! . )onus action
"ange! 90 eet
C#p#nents! 12 S2 M 3a small parchment %ith a )it o holy te:t %ritten on it4
D$rati#n! Concentration2 up to .0 minutes
8 shimmering ield appears and surrounds a creature o your choice %ithin range2 granting it a C/ )onus to 8C or the
duration7
.ilent *age
1st-level illusion
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a )it o leece4
D$rati#n! Concentration2 up to .0 minutes
5ou create the image o an o)+ect2 a creature2 or some other #isi)le phenomenon that is no larger than a .;6oot cu)e7 The
image appears at a spot %ithin range and lasts or the duration7 The image is purely #isualD it isn&t accompanied )y sound2
smell2 or other sensory eects7
5ou can use your action to cause the image to mo#e to any spot %ithin range7 8s the image changes location2 you can alter
its appearance so that its mo#ements appear natural or the image7 For e:ample2 i you create an image o a creature and
mo#e it2 you can alter the image so that it appears to )e %al$ing7
!hysical interaction %ith the image re#eals it to )e an illusion2 )ecause things can pass through it7 8 creature that uses its
action to e:amine the image can determine that it is an illusion %ith a successul (ntelligence 3(n#estigation4 chec$ against
your spell sa#e DC7 ( a creature discerns the illusion or %hat it is2 the creature can see through the image7
.leep
1st-level encantment
Casting Tie! . action
"ange! E0 eet
C#p#nents! 12 S2 M 3a pinch o ine sand2 rose petals2 or a cric$et4
D$rati#n! . minute
This spell sends creatures into a magical slum)er7 Roll ;dBD the total is ho% many hit points o creatures this spell can aect7
Creatures %ithin /0 eet o a point you choose %ithin range are aected in ascending order o their current hit points
3ignoring unconscious creatures47
Starting %ith the creature that has the lo%est current hit points2 each creature aected )y this spell alls unconscious until
the spell ends2 the sleeper ta$es damage2 or someone uses an action to sha$e or slap the sleeper a%a$e7 Su)tract each
creature&s hit points rom the total )eore mo#ing on to the creature %ith the ne:t lo%est hit points7 8 creature&s hit points
must )e e'ual to or less than the remaining total or that creature to )e aected7
?ndead and creatures immune to )eing charmed aren&t aected )y this spell7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 roll an additional /dB or each slot le#el
a)o#e .st7
Th$nder1ave
1st-level evocation
Casting Tie! . action
"ange! Sel 3.;6oot cu)e4
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 %a#e o thunderous orce s%eeps out rom you7 "ach creature in a .;6oot cu)e originating rom you must ma$e a
Constitution sa#ing thro%7 ,n a ailed sa#e2 a creature ta$es /dB thunder damage and is pushed .0 eet a%ay rom you7 ,n a
successul sa#e2 the creature ta$es hal as much damage and isn&t pushed7
(n addition2 unsecured o)+ects that are completely %ithin the area o eect are automatically pushed .0 eet a%ay rom you
)y the spell&s eect2 and the spell emits a thunderous )oom audi)le out to <00 eet7
At Higher Levels. When you cast this spell using a spell slot o /nd le#el or higher2 the damage increases )y .dB or each
slot le#el a)o#e .st7
2id
%nd-level abjuration
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S2 M 3a tiny strip o %hite cloth4
D$rati#n! B hours
5our spell )olsters your allies %ith toughness and resol#e7 Choose up to three creatures %ithin range7 "ach target&s hit point
ma:imum and current hit points increase )y ; or the duration7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 a target&s hit points increase )y an
additional ; or each slot le#el a)o#e /nd7
2rcane L#c/
%nd-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3gold dust %orth at least /; gp2 %hich the spell consumes4
D$rati#n! ?ntil dispelled
5ou touch a closed door2 %indo%2 gate2 chest2 or other entry%ay2 and it )ecomes loc$ed or the duration7 5ou and the
creatures you designate %hen you cast this spell can open the o)+ect normally7 5ou can also set a pass%ord that2 %hen
spo$en %ithin ; eet o the o)+ect2 suppresses this spell or . minute7 ,ther%ise2 it is impassa)le until it is )ro$en or the
spell is dispelled or suppressed7 Casting &noc& on the o)+ect suppresses arcane loc& or .0 minutes7
While aected )y this spell2 the o)+ect is more diicult to )rea$ or orce openD the DC to )rea$ it or pic$ any loc$s on it
increases )y .07
2$g$r,
%nd-level divination !ritual"
Casting Tie! . minute
"ange! Sel
C#p#nents! 12 S2 M 3specially mar$ed stic$s2 )ones2 or similar to$ens %orth at least /; gp4
D$rati#n! (nstantaneous
By casting gem6inlaid stic$s2 rolling dragon )ones2 laying out ornate cards2 or employing some other di#ining tool2 you
recei#e an omen rom an other%orldly entity a)out the results o a speciic course o action that you plan to ta$e %ithin the
ne:t <0 minutes7 The DM chooses rom the ollo%ing possi)le omensA
. Weal2 or good results
/ Woe2 or )ad results
< Weal and 'oe2 or )oth good and )ad results
> Notin#2 or results that aren&t especially good or )ad
The spell doesn&t ta$e into account any possi)le circumstances that might change the outcome2 such as the casting o
additional spells or the loss or gain o a companion7
( you cast the spell t%o or more times )eore completing your ne:t long rest2 there is a cumulati#e /; percent chance or
each casting ater the irst that you get a random reading7 The DM ma$es this roll in secret7
&l$r
%nd-level illusion
Casting Tie! . action
"ange! Sel
C#p#nents! 1
D$rati#n! Concentration2 up to . minute
5our )ody )ecomes )lurred2 shiting and %a#ering to all %ho can see you7 For the duration2 any creature has disad#antage
on attac$ rolls against you7 8n attac$er is immune to this eect i it doesn&t rely on sight2 as %ith )lindsight2 or can see
through illusions2 as %ith truesight7
Dar/ness
%nd-level evocation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 M 3)at ur and a drop o pitch or piece o coal4
D$rati#n! Concentration2 up to .0 minutes
Magical dar$ness spreads rom a point you choose %ithin range to ill a .;6oot6radius sphere or the duration7 The dar$ness
spreads around corners7 8 creature %ith dar$#ision can&t see through this dar$ness2 and nonmagical light can&t illuminate it7
( the point you choose is on an o)+ect you are holding or one that isn&t )eing %orn or carried2 the dar$ness emanates rom
the o)+ect and mo#es %ith it7 Completely co#ering the source o the dar$ness %ith an opa'ue o)+ect2 such as a )o%l or a
helm2 )loc$s the dar$ness7
( any o this spell&s area o#erlaps %ith an area o light created )y a spell o /nd le#el or lo%er2 the spell that created the
light is dispelled7
%laing .phere
%nd-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a )it o tallo%2 a pinch o )rimstone2 and a dusting o po%dered iron4
D$rati#n! Concentration2 up to . minute
8 ;6oot6diameter sphere o ire appears in an unoccupied space o your choice %ithin range and lasts or the duration7 8ny
creature that ends its turn %ithin ; eet o the sphere must ma$e a De:terity sa#ing thro%7 The creature ta$es /d9 ire
damage on a ailed sa#e2 or hal as much damage on a successul one7
8s a )onus action2 you can mo#e the sphere up to <0 eet7 ( you ram the sphere into a creature2 that creature must ma$e the
sa#ing thro% against the sphere&s damage2 and the sphere stops mo#ing this turn7 When you mo#e the sphere2 you can direct
it o#er )arriers up to ; eet tall and +ump it across pits up to .0 eet %ide7 The sphere ignites lamma)le o)+ects not )eing
%orn or carried2 and it sheds )right light in a /06oot radius and dim light or an additional /0 eet7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 the damage increases )y .d9 or each
slot le#el a)o#e /nd7
)#ld +ers#n
%nd-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a small2 straight piece o iron4
D$rati#n! Concentration2 up to . minute
Choose a humanoid that you can see %ithin range7 The target must succeed on a Wisdom sa#ing thro% or )e paraly-ed or
the duration7 8t the end o each o its turns2 the target can ma$e another Wisdom sa#ing thro%7 ,n a success2 the spell ends
on the target7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 you can target one additional humanoid
or each slot le#el a)o#e /nd7 The humanoids must )e %ithin <0 eet o each other %hen you target them7
*nvisi3ilit,
%nd-level illusion
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3an eyelash encased in gum ara)ic4
D$rati#n! Concentration2 up to . hour
8 creature you touch )ecomes in#isi)le until the spell ends7 8nything the target is %earing or carrying is in#isi)le as long as
it is on the target&s person7 The spell ends or a target that attac$s or casts a spell7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 you can target one additional creature
or each slot le#el a)o#e /nd7
4n#c/
%nd-level transmutation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 1
D$rati#n! (nstantaneous
Choose an o)+ect that you can see %ithin range7 The o)+ect can )e a door2 a )o:2 a chest2 a set o manacles2 a padloc$2 or
another o)+ect that contains a mundane or magical means that pre#ents access7
8 target that is held shut )y a mundane loc$ or that is stuc$ or )arred )ecomes unloc$ed2 unstuc$2 or un)arred7 ( the o)+ect
has multiple loc$s2 only one o them is unloc$ed7
( you choose a target that is held shut %ith arcane loc&2 that spell is suppressed or .0 minutes2 during %hich time the target
can )e opened and shut normally7
When you cast the spell2 a loud $noc$2 audi)le rom as ar a%ay as <00 eet2 emanates rom the target o)+ect7
Lesser "est#rati#n
%nd-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou touch a creature and can end either one disease or one condition alicting it7 The condition can )e )linded2 deaened2
paraly-ed2 or poisoned7
Levitate
%nd-level transmutation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3either a small leather loop or a piece o golden %ire )ent into a cup shape %ith a long shan$ on
one end4
D$rati#n! Concentration2 up to .0 minutes
,ne creature or o)+ect o your choice that you can see %ithin range rises #ertically2 up to /0 eet2 and remains suspended
there or the duration7 The spell can le#itate a target that %eighs up to ;00 pounds7 8n un%illing creature that succeeds on a
Constitution sa#ing thro% is unaected7
The target can mo#e only )y pushing or pulling against a i:ed o)+ect or surace %ithin reach 3such as a %all or a ceiling42
%hich allo%s it to mo#e as i it %ere clim)ing7 5ou can change the target&s altitude )y up to /0 eet in either direction on
your turn7 ( you are the target2 you can mo#e up or do%n as part o your mo#e7 ,ther%ise2 you can use your action to mo#e
the target2 %hich must remain %ithin the spell&s range7
When the spell ends2 the target loats gently to the ground i it is still alot7
(agic 0eap#n
%nd-level transmutation
Casting Tie! . )onus action
"ange! Touch
C#p#nents! 12 S
D$rati#n! Concentration2 up to . hour
5ou touch a nonmagical %eapon7 ?ntil the spell ends2 that %eapon )ecomes a magic %eapon %ith a C. )onus to attac$ rolls
and damage rolls7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 the )onus increases to C/7 When you use
a spell slot o 9th le#el or higher2 the )onus increases to C<7
(ist, .tep
%nd-level conjuration
Casting Tie! . )onus action
"ange! Sel
C#p#nents! 1
D$rati#n! (nstantaneous
Briely surrounded )y sil#ery mist2 you teleport up to <0 eet to an unoccupied space that you can see7
.ilence
%nd-level illusion !ritual"
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to .0 minutes
For the duration2 no sound can )e created %ithin or pass through a /06oot6radius sphere centered on a point you choose
%ithin range7 8ny creature or o)+ect entirely inside the sphere is immune to thunder damage2 and creatures are deaened
%hile entirely inside it7
Casting a spell that includes a #er)al component is impossi)le there7
.pider Cli3
%nd-level transmutation
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a drop o )itumen and a spider4
D$rati#n! Concentration2 up to . hour
?ntil the spell ends2 one %illing creature you touch gains the a)ility to mo#e up2 do%n2 and across #ertical suraces and
upside do%n along ceilings2 %hile lea#ing its hands ree7 The target also gains a clim)ing speed e'ual to its %al$ing speed7
0arding &#nd
%nd-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a pair o platinum rings %orth at least ;0 gp each2 %hich you and the target must %ear or the
duration4
D$rati#n! . hour
This spell %ards a %illing creature you touch and creates a mystic connection )et%een you and the target until the spell
ends7 While the target is %ithin 90 eet o you2 it gains a C. )onus to 8C and sa#ing thro%s2 and it has resistance to all
damage7 8lso2 each time it ta$es damage2 you ta$e the same amount o damage7
The spell ends i you drop to 0 hit points or i you and the target )ecome separated )y more than 90 eet7 (t also ends i the
spell is cast again on either o the connected creatures7 5ou can also dismiss the spell as an action7
0e3
%nd-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a )it o spider%e)4
D$rati#n! Concentration2 up to . hour
5ou con+ure a mass o thic$2 stic$y %e))ing at a point o your choice %ithin range7 The %e)s ill a /06oot cu)e rom that
point or the duration7 The %e)s are diicult terrain and lightly o)scure their area7
( the %e)s aren&t anchored )et%een t%o solid masses 3such as %alls or trees4 or layered across a loor2 %all2 or ceiling2 the
con+ured %e) collapses on itsel2 and the spell ends at the start o your ne:t turn7 We)s layered o#er a lat surace ha#e a
depth o ; eet7
"ach creature that starts its turn in the %e)s or that enters them during its turn must ma$e a De:terity sa#ing thro%7 ,n a
ailed sa#e2 the creature is restrained as long as it remains in the %e)s or until it )rea$s ree7
8 creature restrained )y the %e)s can use its action to ma$e a Strength chec$ against your spell sa#e DC7 ( it succeeds2 it is
no longer restrained7
The %e)s are lamma)le7 8ny ;6oot cu)e o %e)s e:posed to ire )urns a%ay in . round2 dealing /d> ire damage to any
creature that starts its turn in the ire7
&eac#n #- )#pe
(rd-level abjuration
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to . minute
This spell )esto%s hope and #itality7 Choose any num)er o creatures %ithin range7 For the duration2 each target has
ad#antage on Wisdom sa#ing thro%s and death sa#ing thro%s2 and regains the ma:imum num)er o hit points possi)le rom
any healing7
+ra,er #- )ealing
%nd-level evocation
Casting Tie! .0 minutes
"ange! <0 eet
C#p#nents! 1
D$rati#n! (nstantaneous
?p to si: creatures o your choice that you can see %ithin range each regain hit points e'ual to /dB C your spellcasting
a)ility modiier7 This spell has no eect on undead or constructs7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 the healing increases )y .dB or each
slot le#el a)o#e /nd7
.pirit$al 0eap#n
%nd-level evocation
Casting Tie! . )onus action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! . minute
5ou create a loating2 spectral %eapon %ithin range that lasts or the duration or until you cast this spell again7 When you
cast the spell2 you can ma$e a melee spell attac$ against a creature %ithin ; eet o the %eapon7 ,n a hit2 the target ta$es
orce damage e'ual to .dB C your spellcasting a)ility modiier7
8s a )onus action on your turn2 you can mo#e the %eapon up to /0 eet and repeat the attac$ against a creature %ithin ; eet
o it7
The %eapon can ta$e %hate#er orm you choose7 Clerics o deities %ho are associated %ith a particular %eapon 3as St7
Cuth)ert is $no%n or his mace and Thor or his hammer4 ma$e this spell&s eect resem)le that %eapon7
At Higher Levels. When you cast this spell using a spell slot o <rd le#el or higher2 the damage increases )y .dB or e#ery
t%o slot le#els a)o#e the /nd7
.$ggesti#n
%nd-level encantment
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 M 3a sna$e&s tongue and either a )it o honeycom) or a drop o s%eet oil4
D$rati#n! Concentration2 up to B hours
5ou suggest a course o acti#ity 3limited to a sentence or t%o4 and magically inluence a creature you can see %ithin range
that can hear and understand you7 Creatures that can&t )e charmed are immune to this eect7 The suggestion must )e %orded
in such a manner as to ma$e the course o action sound reasona)le7 8s$ing the creature to sta) itsel2 thro% itsel onto a
spear2 immolate itsel2 or do some other o)#iously harmul act ends the spell7
The target must ma$e a Wisdom sa#ing thro%7 ,n a ailed sa#e2 it pursues the course o action you descri)ed to the )est o
its a)ility7 The suggested course o action can continue or the entire duration7 ( the suggested acti#ity can )e completed in
a shorter time2 the spell ends %hen the su)+ect inishes %hat it %as as$ed to do7
5ou can also speciy conditions that %ill trigger a special acti#ity during the duration7 For e:ample2 you might suggest that a
$night gi#e her %arhorse to the irst )eggar she meets7 ( the condition isn&t met )eore the spell e:pires2 the acti#ity isn&t
perormed7
( you or any o your companions damage the target2 the spell ends7
Dispel (agic
(rd-level abjuration
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
Choose one creature2 o)+ect2 or magical eect %ithin range7 8ny spell o <rd le#el or lo%er on the target ends7 For each spell
o >th le#el or higher on the target2 ma$e an a)ility chec$ using your spellcasting a)ility7 The DC e'uals .0 C the spell&s
le#el7 ,n a successul chec$2 the spell ends7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 you automatically end the eects o a
spell on the target i the spell&s le#el is e'ual to or less than the le#el o the spell slot you used7
%ire3all
(rd-level evocation
Casting Tie! . action
"ange! .;0 eet
C#p#nents! 12 S2 M 3a tiny )all o )at guano and sulur4
D$rati#n! (nstantaneous
8 )right strea$ lashes rom your pointing inger to a point you choose %ithin range and then )lossoms %ith a lo% roar into
an e:plosion o lame7 "ach creature in a /06oot6radius sphere centered on that point must ma$e a De:terity sa#ing thro%7
8 target ta$es Bd9 ire damage on a ailed sa#e2 or hal as much damage on a successul one7
The ire spreads around corners7 (t ignites lamma)le o)+ects in the area that aren&t )eing %orn or carried7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 the damage increases )y .d9 or each
slot le#el a)o#e <rd7
%l,
(rd-level transmutation
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a %ing eather rom any )ird4
D$rati#n! Concentration2 up to .0 minutes
5ou touch a %illing creature7 The target gains a lying speed o 90 eet or the duration7 When the spell ends2 the target alls
i it is still alot2 unless it can stop the all7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 you can target one additional creature or
each slot le#el a)o#e <rd7
)aste
(rd-level transmutation
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S2 M 3a sha#ing o licorice root4
D$rati#n! Concentration2 up to . minute
Choose a %illing creature that you can see %ithin range7 ?ntil the spell ends2 the target&s speed is dou)led2 it gains a C/
)onus to 8C2 it has ad#antage on De:terity sa#ing thro%s2 and it gains an additional action on each o its turns7 That action
can )e used only to ta$e the 8ttac$ 3one %eapon attac$ only42 Dash2 Disengage2 Hide2 or ?se an ,)+ect action7
When the spell ends2 the target can&t mo#e or ta$e actions until ater its ne:t turn2 as a %a#e o lethargy s%eeps o#er it7
Lightning &#lt
(rd-level evocation
Casting Tie! . action
"ange! Sel 3.006oot line4
C#p#nents! 12 S2 M 3a )it o ur and a rod o am)er2 crystal2 or glass4
D$rati#n! (nstantaneous
8 stro$e o lightning orming a line .00 eet long and ; eet %ide )lasts out rom you in a direction you choose7 "ach
creature in the line must ma$e a De:terity sa#ing thro%7 8 creature ta$es Bd9 lightning damage on a ailed sa#e2 or hal as
much damage on a successul one7
The lightning ignites lamma)le o)+ects in the area that aren&t )eing %orn or carried7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 the damage increases )y .d9 or each
slot le#el a)o#e <rd7
(a5#r *age
(rd-level illusion
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S2 M 3a )it o leece4
D$rati#n! Concentration2 up to .0 minutes
5ou create the image o an o)+ect2 a creature2 or some other #isi)le phenomenon that is no larger than a /06oot cu)e7 The
image appears at a spot that you can see %ithin range and lasts or the duration7 (t seems completely real2 including sounds2
smells2 and temperature appropriate to the thing depicted7 5ou can&t create suicient heat or cold to cause damage2 a sound
loud enough to deal thunder damage or deaen a creature2 or a smell that might sic$en a creature 3li$e a troglodyte&s stench47
8s long as you are %ithin range o the illusion2 you can use your action to cause the image to mo#e to any other spot %ithin
range7 8s the image changes location2 you can alter its appearance so that its mo#ements appear natural or the image7 For
e:ample2 i you create an image o a creature and mo#e it2 you can alter the image so that it appears to )e %al$ing7
Similarly2 you can cause the illusion to ma$e dierent sounds at dierent times2 e#en ma$ing it carry on a con#ersation2 or
e:ample7
!hysical interaction %ith the image re#eals it to )e an illusion2 )ecause things can pass through it7 8 creature that uses its
action to e:amine the image can determine that it is an illusion %ith a successul (ntelligence 3(n#estigation4 chec$ against
your spell sa#e DC7 ( a creature discerns the illusion or %hat it is2 the creature can see through the image2 and its other
sensory 'ualities )ecome aint to the creature7
At Higher Levels. When you cast this spell using a spell slot o 9th le#el or higher2 the spell lasts until dispelled2 %ithout
re'uiring your concentration7
(ass )ealing 0#rd
(rd-level evocation
Casting Tie! . )onus action
"ange! 90 eet
C#p#nents! 1
D$rati#n! (nstantaneous
8s you call out %ords o restoration2 up to si: creatures o your choice that you can see %ithin range regain hit points e'ual
to .d> C your spellcasting a)ility modiier7 This spell has no eect on undead or constructs7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 the healing increases )y .d> or each
slot le#el a)o#e <rd7
+r#tecti#n -r# 6nerg,
(rd-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! Concentration2 up to . hour
For the duration2 the %illing creature you touch has resistance to one damage type o your choiceA acid2 cold2 ire2 lightning2
or thunder7
"e#ve C$rse
(rd-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! (nstantaneous
8t your touch2 all curses aecting one creature or o)+ect end7 ( the o)+ect is a cursed magic item2 its curse remains2 )ut the
spell )rea$s its o%ner&s attunement to the o)+ect so it can )e remo#ed or discarded7
"evivi-,
(rd-level conjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3diamonds %orth <00 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou touch a creature that has died %ithin the last minute7 That creature returns to lie %ith . hit point7 This spell can&t return
to lie a creature that has died o old age2 nor can it restore any missing )ody parts7
.pea/ 1ith Dead
(rd-level necromancy
Casting Tie! . action
"ange! .0 eet
C#p#nents! 12 S2 M 3)urning incense4
D$rati#n! .0 minutes
5ou grant the sem)lance o lie and intelligence to a corpse o your choice %ithin range2 allo%ing it to ans%er the 'uestions
you pose7 The corpse must still ha#e a mouth and can&t )e undead7 The spell ails i the corpse %as the target o this spell
%ithin the last .0 days7
?ntil the spell ends2 you can as$ the corpse up to i#e 'uestions7 The corpse $no%s only %hat it $ne% in lie2 including the
languages it $ne%7 8ns%ers are usually )rie2 cryptic2 or repetiti#e2 and the corpse is under no compulsion to oer a truthul
ans%er i you are hostile to it or it recogni-es you as an enemy7 This spell doesn&t return the creature&s soul to its )ody2 only
its animating spirit7 Thus2 the corpse can&t learn ne% inormation2 doesn&t comprehend anything that has happened since it
died2 and can&t speculate a)out uture e#ents7
.pirit '$ardians
(rd-level conjuration
Casting Tie! . action
"ange! Sel 3.;6oot radius4
C#p#nents! 12 S2 M 3a holy sym)ol4
D$rati#n! Concentration2 up to .0 minutes
5ou call orth spirits to protect you7 They lit around you to a distance o .; eet or the duration7 ( you are good or neutral2
their spectral orm appears angelic or ey 3your choice47 ( you are e#il2 they appear iendish7
When you cast this spell2 you can designate any num)er o creatures you can see to )e unaected )y it7 8n aected
creature&s speed is hal#ed in the area2 and %hen the creature enters the area or the irst time on a turn or starts its turn there2
it must ma$e a Wisdom sa#ing thro%7 ,n a ailed sa#e2 the creature ta$es <dB radiant damage 3i you are good or neutral4 or
<dB necrotic damage 3i you are e#il47 ,n a successul sa#e2 the creature ta$es hal as much damage7
At Higher Levels. When you cast this spell using a spell slot o >th le#el or higher2 the damage increases )y .dB or each
slot le#el a)o#e <rd7
2rcane 6,e
)t-level divination
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S2 M 3a )it o )at ur4
D$rati#n! Concentration2 up to . hour
5ou create an in#isi)le2 magical eye %ithin range that ho#ers in the air or the duration7
5ou mentally recei#e #isual inormation rom the eye2 %hich has normal #ision and dar$#ision out to <0 eet7 The eye can
loo$ in e#ery direction7
8s an action2 you can mo#e the eye up to <0 eet in any direction7 There is no limit to ho% ar a%ay rom you the eye can
mo#e2 )ut it can&t enter another plane o e:istence7 8 solid )arrier )loc$s the eye&s mo#ement2 )ut the eye can
Death 0ard
)t-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! B hours
5ou touch a creature and grant it a measure o protection rom death7
The irst time the target %ould drop to 0 hit points as a result o ta$ing damage2 the target instead drops to . hit point2 and
the spell ends7
( the spell is still in eect %hen the target is su)+ected to an eect that %ould $ill it instantaneously %ithout dealing
damage2 that eect is instead negated against the target2 and the spell ends7
Diensi#n D##r
)t-level conjuration
Casting Tie! . action
"ange! ;00 eet
C#p#nents! 1
D$rati#n! (nstantaneous
5ou teleport yoursel rom your current location to any other spot %ithin range7 5ou arri#e at e:actly the spot desired7 (t can
)e a place you can see2 one you can #isuali-e2 or one you can descri)e )y stating distance and direction2 such as F/00 eet
straight do%n%ardG or Fup%ard to the north%est at a >;6degree angle2 <00 eet7G
5ou can )ring along o)+ects as long as their %eight doesn&t e:ceed %hat you can carry7 5ou can also )ring one %illing
creature o your si-e or smaller %ho is carrying gear up to its carrying capacity7 The creature must )e %ithin ; eet o you
%hen you cast this spell7
( you %ould arri#e in a place already occupied )y an o)+ect or a creature2 you and any creature tra#eling %ith you each ta$e
>d9 orce damage2 and the spell ails to teleport you7
Divinati#n
)t-level divination !ritual"
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S2 M 3incense and a sacriicial oering appropriate to your religion2 together %orth at least /; gp2 %hich
the spell consumes4
D$rati#n! (nstantaneous
5our magic and an oering put you in contact %ith a god or a god&s ser#ants7 5ou as$ a single 'uestion concerning a
speciic goal2 e#ent2 or acti#ity to occur %ithin = days7 The DM oers a truthul reply7 The reply might )e a short phrase2 a
cryptic rhyme2 or an omen7
The spell doesn&t ta$e into account any possi)le circumstances that might change the outcome2 such as the casting o
additional spells or the loss or gain o a companion7
( you cast the spell t%o or more times )eore inishing your ne:t long rest2 there is a cumulati#e /; percent chance or each
casting ater the irst that you get a random reading7 The DM ma$es this roll in secret7
%reed# #- (#veent
)t-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3a leather strap2 )ound around the arm or a similar appendage4
D$rati#n! . hour
5ou touch a %illing creature7 For the duration2 the target&s mo#ement is unaected )y diicult terrain2 and spells and other
magical eects can neither reduce the target&s speed nor cause the target to )e paraly-ed or restrained7
The target can also spend ; eet o mo#ement to automatically escape rom nonmagical restraints2 such as manacles or a
creature that has it grappled7 Finally2 )eing under%ater imposes no penalties on the target&s mo#ement or attac$s7
'reater *nvisi3ilit,
)t-level illusion
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S
D$rati#n! Concentration2 up to . minute
5ou or a creature you touch )ecomes in#isi)le until the spell ends7 8nything the target is %earing or carrying is in#isi)le as
long as it is on the target&s person7
'$ardian #- %aith
)t-level conjuration
Casting Tie! . action
"ange! <0 eet
C#p#nents! 1
D$rati#n! B hours
8 Large spectral guardian appears and ho#ers or the duration in an unoccupied space o your choice that you can see %ithin
range7 The guardian occupies that space and is indistinct e:cept or a gleaming s%ord and shield em)la-oned %ith the
sym)ol o your deity7
8ny creature hostile to you that mo#es to a space %ithin .0 eet o the guardian or the irst time on a turn must succeed on
a De:terity sa#ing thro%7 The creature ta$es /0 radiant damage on a ailed sa#e2 or hal as much damage on a successul
one7 The guardian #anishes %hen it has dealt a total o 90 damage7
*ce .t#r
)t-level evocation
Casting Tie! . action
"ange! <00 eet
C#p#nents! 12 S2 M 3a pinch o dust and a e% drops o %ater4
D$rati#n! (nstantaneous
8 hail o roc$6hard ice pounds to the ground in a /06oot6radius2 >06oot6high cylinder centered on a point %ithin range7
"ach creature in the cylinder must ma$e a De:terity sa#ing thro%7 8 creature ta$es /dB )ludgeoning damage and >d9 cold
damage on a ailed sa#e2 or hal as much damage on a successul one7
Hailstones turn the storm&s area o eect into diicult terrain until the end o your ne:t turn7
At Higher Levels. When you cast this spell using a spell slot o ;th le#el or higher2 the )ludgeoning damage increases )y
.dB or each slot le#el a)o#e >th7
L#cate Creat$re
)t-level divination
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S2 M 3a )it o ur rom a )loodhound4
D$rati#n! Concentration2 up to . hour
Descri)e or name a creature that is amiliar to you7 5ou sense the direction to the creature&s location2 as long as that creature
is %ithin .2000 eet o you7 ( the creature is mo#ing2 you $no% the direction o its mo#ement7
The spell can locate a speciic creature $no%n to you2 or the nearest creature o a speciic $ind 3such as a human or a
unicorn42 so long as you ha#e seen such a creature up close@%ithin <0 eet@at least once7 ( the creature you descri)ed or
named is in a dierent orm2 such as )eing under the eects o a polymorp spell2 this spell doesn&t locate the creature7
This spell can&t locate a creature i running %ater at least .0 eet %ide )loc$s a direct path )et%een you and the creature7
.t#nes/in
)t-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3diamond dust %orth .00 gp2 %hich the spell consumes4
D$rati#n! Concentration2 up to . hour
This spell turns the lesh o a %illing creature you touch as hard as stone7 ?ntil the spell ends2 the target has resistance to
nonmagical )ludgeoning2 piercing2 and slashing damage7
C#$ne
*t-level divination !ritual"
Casting Tie! . minute
"ange! Sel
C#p#nents! 12 S2 M 3incense and a #ial o holy or unholy %ater4
D$rati#n! . minute
5ou contact your deity or a di#ine pro:y and as$ up to three 'uestions that can )e ans%ered %ith a yes or no7 5ou must as$
your 'uestions )eore the spell ends7 5ou recei#e a correct ans%er or each 'uestion7
Di#ine )eings aren&t necessarily omniscient2 so you might recei#e FunclearG as an ans%er i a 'uestion pertains to
inormation that lies )eyond the deity&s $no%ledge7 (n a case %here a one6%ord ans%er could )e misleading or contrary to
the deity&s interests2 the DM might oer a short phrase as an ans%er instead7
( you cast the spell t%o or more times )eore inishing your ne:t long rest2 there is a cumulati#e /; percent chance or each
casting ater the irst that you get no ans%er7 The DM ma$es this roll in secret7
C#ne #- C#ld
*t-level evocation
Casting Tie! . action
"ange! Sel 3906oot cone4
C#p#nents! 12 S2 M 3a small crystal or glass cone4
D$rati#n! (nstantaneous
8 )last o cold air erupts rom your hands7 "ach creature in a 906oot cone must ma$e a Constitution sa#ing thro%7 8
creature ta$es BdB cold damage on a ailed sa#e2 or hal as much damage on a successul one7
8 creature $illed )y this spell )ecomes a ro-en statue until it tha%s7
At Higher Levels. When you cast this spell using a spell slot o 9th le#el or higher2 the damage increases )y .dB or each
slot le#el a)o#e ;th7
D#inate +ers#n
*t-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to . minute
5ou attempt to )eguile a humanoid that you can see %ithin range7 (t must succeed on a Wisdom sa#ing thro% or )e charmed
)y you or the duration7 ( you or creatures that are riendly to you are ighting it2 it has ad#antage on the sa#ing thro%7
While the target is charmed2 you ha#e a telepathic lin$ %ith it as long as the t%o o you are on the same plane o e:istence7
5ou can use this telepathic lin$ to issue commands to the creature %hile you are conscious 3no action re'uired42 %hich it
does its )est to o)ey7 5ou can speciy a simple and general course o action2 such as F8ttac$ that creature2G FRun o#er
there2G or FFetch that o)+ect7G ( the creature completes the order and doesn&t recei#e urther direction rom you2 it deends
and preser#es itsel to the )est o its a)ility7
5ou can use your action to ta$e total and precise control o the target7 ?ntil the end o your ne:t turn2 the creature ta$es only
the actions you choose2 and doesn&t do anything that you don&t allo% it to do7 During this time you can also cause the
creature to use a reaction2 )ut this re'uires you to use your o%n reaction as %ell7
"ach time the target ta$es damage2 it ma$es a ne% Wisdom sa#ing thro% against the spell7 ( the sa#ing thro% succeeds2 the
spell ends7
At Higher Levels. When you cast this spell using a 9th6le#el spell slot2 the duration is concentration2 up to .0 minutes7
When you use a =th6le#el spell slot2 the duration is concentration2 up to . hour7 When you use a spell slot o Bth le#el or
higher2 the duration is concentration2 up to B hours7
Drea
*t-level illusion
Casting Tie! . minute
"ange! Special
C#p#nents! 12 S2 M 3a handul o sand2 a da) o in$2 and a %riting 'uill pluc$ed rom a sleeping )ird4
D$rati#n! B hours
This spell shapes a creature&s dreams7 Choose a creature $no%n to you as the target o this spell7 The target must )e on the
same plane o e:istence as you7 Creatures that don&t sleep2 such as el#es2 can&t )e contacted )y this spell7 5ou2 or a %illing
creature you touch2 enters a trance state2 acting as a messenger7 While in the trance2 the messenger is a%are o his or her
surroundings2 )ut can&t ta$e actions or mo#e7
( the target is asleep2 the messenger appears in the target&s dreams and can con#erse %ith the target as long as it remains
asleep2 through the duration o the spell7 The messenger can also shape the en#ironment o the dream2 creating landscapes2
o)+ects2 and other images7 The messenger can emerge rom the trance at any time2 ending the eect o the spell early7 The
target recalls the dream perectly upon %a$ing7 ( the target is a%a$e %hen you cast the spell2 the messenger $no%s it2 and
can either end the trance 3and the spell4 or %ait or the target to all asleep2 at %hich point the messenger appears in the
target&s dreams7
5ou can ma$e the messenger appear monstrous and terriying to the target7 ( you do2 the messenger can deli#er a message
o no more than ten %ords and then the target must ma$e a Wisdom sa#ing thro%7 ,n a ailed sa#e2 echoes o the
phantasmal monstrosity spa%n a nightmare that lasts the duration o the target&s sleep and pre#ents the target rom gaining
any )eneit rom that rest7 (n addition2 %hen the target %a$es up2 it ta$es <d9 psychic damage7
( you ha#e a )ody part2 loc$ o hair2 clipping rom a nail2 or similar portion o the target&s )ody2 the target ma$es its sa#ing
thro% %ith disad#antage7
%lae .tri/e
*t-level evocation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3pinch o sulur4
D$rati#n! (nstantaneous
8 #ertical column o di#ine ire roars do%n rom the hea#ens in a location you speciy7 "ach creature in a .06oot6radius2
>06oot6high cylinder centered on a point %ithin range must ma$e a De:terity sa#ing thro%7 8 creature ta$es >d9 ire
damage and >d9 radiant damage on a ailed sa#e2 or hal as much damage on a successul one7
At Higher Levels. When you cast this spell using a spell slot o 9th le#el or higher2 the ire damage or the radiant damage
3your choice4 increases )y .d9 or each slot le#el a)o#e ;th7
'reater "est#rati#n
*t-level abjuration
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3diamond dust %orth at least .00 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou im)ue a creature you touch %ith positi#e energy to undo a de)ilitating eect7 5ou can reduce the target&s e:haustion
le#el )y one2 or end one o the ollo%ing eects on the targetA
,ne eect that charmed or petriied the target
,ne curse2 including the target&s attunement to a cursed magic item
8ny reduction to one o the target&s a)ility scores
,ne eect reducing the target&s hit point ma:imum
(ass C$re 0#$nds
*t-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 %a#e o healing energy %ashes out rom a point o your choice %ithin range7 Choose up to si: creatures in a <06oot6
radius sphere centered on that point7 "ach target regains hit points e'ual to <dB C your spellcasting a)ility modiier7 This
spell has no eect on undead or constructs7
At Higher Levels. When you cast this spell using a spell slot o 9th le#el or higher2 the healing increases )y .dB or each
slot le#el a)o#e ;th7
+ass1all
*t-level transmutation
Casting Tie! . action
"ange! <0 eet
C#p#nents! 12 S2 M 3a pinch o sesame seeds4
D$rati#n! . hour
8 passage appears at a point o your choice that you can see on a %ooden2 plaster2 or stone surace 3such as a %all2 a ceiling2
or a loor4 %ithin range2 and lasts or the duration7 5ou choose the opening&s dimensionsA up to ; eet %ide2 B eet tall2 and
/0 eet deep7 The passage creates no insta)ility in a structure surrounding it7
When the opening disappears2 any creatures or o)+ects still in the passage created )y the spell are saely e+ected to an
unoccupied space nearest to the surace on %hich you cast the spell7
"aise Dead
*t-level necromancy
Casting Tie! . hour
"ange! Touch
C#p#nents! 12 S2 M 3a diamond %orth at least ;00 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou return a dead creature you touch to lie2 pro#ided that it has )een dead no longer than .0 days7 ( the creature&s soul is
)oth %illing and at li)erty to re+oin the )ody2 the creature returns to lie %ith . hit point7
This spell also neutrali-es any poisons and cures nonmagical diseases that aected the creature at the time it died7 This spell
doesn&t2 ho%e#er2 remo#e magical diseases2 curses2 or similar eectsD i these aren&t irst remo#ed prior to casting the spell2
they ta$e eect %hen the creature returns to lie7 The spell can&t return an undead creature to lie7
This spell closes all mortal %ounds2 )ut it doesn&t restore missing )ody parts7 ( the creature is lac$ing )ody parts or organs
integral or its sur#i#al@its head2 or instance@the spell automatically ails7
Coming )ac$ rom the dead is an ordeal7 The target ta$es a H> penalty to all attac$ rolls2 sa#ing thro%s2 and a)ility chec$s7
"#ery time the target inishes a long rest2 the penalty is reduced )y . until it disappears7
0all #- .t#ne
*t-level evocation
Casting Tie! . action
"ange! ./0 eet
C#p#nents! 12 S2 M 3a small )loc$ o granite4
D$rati#n! Concentration2 up to .0 minutes
8 nonmagical %all o solid stone springs into e:istence at a point you choose %ithin range7 The %all is 9 inches thic$ and is
composed o ten .06oot6)y6.06oot panels7 "ach panel must )e contiguous %ith at least one other panel7 8lternati#ely2 you
can create .06oot6)y6/06oot panels that are only < inches thic$7
( the %all cuts through a creature&s space %hen it appears2 the creature is pushed to one side o the %all 3your choice47 ( a
creature %ould )e surrounded on all sides )y the %all 3or the %all and another solid surace42 that creature can ma$e a
De:terity sa#ing thro%7 ,n a success2 it can use its reaction to mo#e up to its speed so that it is no longer enclosed )y the
%all7
The %all can ha#e any shape you desire2 though it can&t occupy the same space as a creature or o)+ect7 The %all doesn&t
need to )e #ertical or rest on any irm oundation7 (t must2 ho%e#er2 merge %ith and )e solidly supported )y e:isting stone7
Thus2 you can use this spell to )ridge a chasm or create a ramp7 ( you create a span greater than /0 eet in length2 you must
hal#e the si-e o each panel to create supports7 5ou can crudely shape the %all to create crenellations2 )attlements2 ect777
The %all is an o)+ect made o stone that can )e damaged and thus )reached7 "ach panel has 8C .; and <0 hit points per
inch o thic$ness7 Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM&s
discretion7
( you maintain your concentration on this spell or its %hole duration2 the %all )ecomes permanent and can&t )e dispelled7
,ther%ise2 the %all disappears %hen the spell ends7
&lade &arrier
+t-level evocation
Casting Tie! . action
"ange! E0 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to .0 minutes
5ou create a #ertical %all o %hirling2 ra-or6sharp )lades made o magical energy7 The %all appears %ithin range and lasts
or the duration7 5ou can ma$e a straight %all up to .00 eet long2 /0 eet high2 and ; eet thic$2 or a ringed %all up to 90
eet in diameter2 /0 eet high2 and ; eet thic$7 The %all pro#ides three6'uarters co#er to creatures )ehind it2 and its space is
diicult terrain7
When a creature enters the %all&s area or the irst time on a turn or starts its turn there2 the creature must ma$e a De:terity
sa#ing thro%7 ,n a ailed sa#e2 the creature ta$es 9d.0 slashing damage7 ,n a successul sa#e2 the creature ta$es hal as
much damage7
Chain Lightning
+t-level evocation
Casting Tie! . action
"ange! .;0 eet
C#p#nents! 12 S2 M 3a )it o urD a piece o am)er2 glass2 or a crystal rodD and three sil#er pins4
D$rati#n! (nstantaneous
5ou create a )olt o lightning that arcs to%ard a target o your choice that you can see %ithin range7 Three )olts then leap
rom that target to as many as three other targets2 each o %hich must )e %ithin <0 eet o the irst target7 8 target can )e a
creature or an o)+ect and can )e targeted )y only one o the )olts7
8 target must ma$e a De:terity sa#ing thro%7 The target ta$es .0dB lightning damage on a ailed sa#e2 or hal as much
damage on a successul one7
At Higher Levels. When you cast this spell using a spell slot o =th le#el or higher2 one additional )olt leaps rom the irst
target to another target or each slot le#el a)o#e 9th7
Disintegrate
+t-level transmutation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a lodestone and a pinch o dust4
D$rati#n! (nstantaneous
8 thin green ray springs rom your pointing inger to a target that you can see %ithin range7 The target can )e a creature2 an
o)+ect2 or a creation o magical orce2 such as the %all created )y 'all o, ,orce$
8 creature targeted )y this spell must ma$e a De:terity sa#ing thro%7 ,n a ailed sa#e2 the target ta$es .0d9 C >0 orce
damage7 ( this damage reduces the target to 0 hit points2 it is disintegrated7
8 disintegrated creature and e#erything it is %earing and carrying2 e:cept magic items2 are reduced to a pile o ine gray
dust7 The creature can )e restored to lie only )y means o a true resurrection or a 'is spell7
This spell automatically disintegrates a Large or smaller nonmagical o)+ect or a creation o magical orce7 ( the target is a
Huge or larger o)+ect or creation o orce2 this spell disintegrates a .06oot6cu)e portion o it7 8 magic item is unaected )y
this spell7
At Higher Levels. When you cast this spell using a spell slot o =th le#el or higher2 the damage increases )y <d9 or each
slot le#el a)o#e 9th7
%ind the +ath
+t-level divination
Casting Tie! . minute
"ange! Sel
C#p#nents! 12 S2 M 3a set o di#inatory tools@such as )ones2 i#ory stic$s2 cards2 teeth2 or car#ed runes@ %orth .00 gp
and an o)+ect rom the location you %ish to ind4
D$rati#n! Concentration2 up to . day
This spell allo%s you to ind the shortest2 most direct physical route to a speciic i:ed location that you are amiliar %ith on
the same plane o e:istence7 ( you name a destination on another plane o e:istence2 a destination that mo#es 3such as a
mo)ile ortress42 or a destination that isn&t speciic 3such as Fa green dragon&s lairG42 the spell ails7
For the duration2 as long as you are on the same plane o e:istence as the destination2 you $no% ho% ar it is and in %hat
direction it lies7 While you are tra#eling there2 %hene#er you are presented %ith a choice o paths along the %ay2 you
automatically determine %hich path is the shortest and most direct route 3)ut not necessarily the saest route4 to the
destination7

'l#3e #- *nv$lnera3ilit,
+t-level abjuration
Casting Tie! . action
"ange! Sel 3.06oot radius4
C#p#nents! 12 S2 M 3a glass or crystal )ead that shatters %hen the spell ends4
D$rati#n! Concentration2 up to . minute
8n immo)ile2 aintly shimmering )arrier springs into e:istence in a .06oot radius around you and remains or the duration7
8ny spell o ;th le#el or lo%er cast rom outside the )arrier can&t aect creatures or o)+ects %ithin it2 e#en i the spell is cast
using a higher le#el spell slot7 Such a spell can target creatures and o)+ects %ithin the )arrier2 )ut the spell has no eect on
them7 Similarly2 the area %ithin the )arrier is e:cluded rom the areas aected )y such spells7
At Higher Levels. When you cast this spell using a spell slot o =th le#el or higher2 the )arrier )loc$s spells o one le#el
higher or each slot le#el a)o#e 9th7
)ar
+t-level necromancy
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou unleash a #irulent disease on a creature that you can see %ithin range7 The target must ma$e a Constitution sa#ing
thro%7 ,n a ailed sa#e2 it ta$es .>d9 necrotic damage2 or hal as much damage on a successul sa#e7 The damage can&t
reduce the target&s hit points )elo% .7 ( the target ails the sa#ing thro%2 its hit point ma:imum is reduced or . hour )y an
amount e'ual to the necrotic damage it too$7 8ny eect that remo#es a disease allo%s a creature&s hit point ma:imum to
return to normal )eore that time passes7
)eal
+t-level evocation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
Choose a creature that you can see %ithin range7 8 surge o positi#e energy %ashes through the creature2 causing it to regain
=0 hit points7 This spell also ends )lindness2 deaness2 and any diseases aecting the target7 This spell has no eect on
constructs or undead7
At Higher Levels. When you cast this spell using a spell slot o =th le#el or higher2 the amount o healing increases )y .0
or each slot le#el a)o#e 9th7
)er#es7 %east
+t-level conjuration
Casting Tie! .0 minutes
"ange! <0 eet
C#p#nents! 12 S 2 M 3a gem6encrusted )o%l %orth at least .2000 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou )ring orth a great east2 including magniicent ood and drin$7 The east ta$es . hour to consume and disappears at the
end o that time2 and the )eneicial eects don&t set in until this hour is o#er7 ?p to t%el#e other creatures can parta$e o the
east7
8 creature that parta$es o the east gains se#eral )eneits7 The creature is cured o all diseases and poison2 )ecomes
immune to poison and )eing rightened2 and ma$es all Wisdom sa#ing thro%s %ith ad#antage7 (ts hit point ma:imum also
increases )y /d.02 and it gains the same num)er o hit points7 These )eneits last or /> hours7
(ass .$ggesti#n
+t-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 M 3a sna$e&s tongue and either a )it o honeycom) or a drop o s%eet oil4
D$rati#n! /> hours
5ou suggest a course o acti#ity 3limited to a sentence or t%o4 and magically inluence up to t%el#e creatures o your choice
that you can see %ithin range and that can hear and understand you7 Creatures that can&t )e charmed are immune to this
eect7 The suggestion must )e %orded in such a manner as to ma$e the course o action sound reasona)le7 8s$ing the
creature to sta) itsel2 thro% itsel onto a spear2 immolate itsel2 or do some other o)#iously harmul act automatically
negates the eect o the spell7
"ach target must ma$e a Wisdom sa#ing thro%7 ,n a ailed sa#e2 it pursues the course o action you descri)ed to the )est o
its a)ility7 The suggested course o action can continue or the entire duration7 ( the suggested acti#ity can )e completed in
a shorter time2 the spell ends %hen the su)+ect inishes %hat it %as as$ed to do7
5ou can also speciy conditions that %ill trigger a special acti#ity during the duration7 For e:ample2 you might suggest that a
group o soldiers gi#e all their money to the irst )eggar they meet7 ( the condition isn&t met )eore the spell ends2 the
acti#ity isn&t perormed7
( you or any o your companions damage a creature aected )y this spell2 the spell ends or that creature7
At Higher Levels7 When you cast this spell using a =th6le#el spell slot2 the duration is .0 days7 When you use an Bth6le#el
spell slot2 the duration is <0 days7 When you use a Eth6le#el spell slot2 the duration is a year and a day7
8tt#7s *rresisti3le Dance
+t-level encantment
Casting Tie! . action
"ange! <0 eet
C#p#nents! 1
D$rati#n! Concentration2 up to . minute
Choose one creature that you can see %ithin range7 The target )egins a comic dance in placeA shuling2 tapping its eet2 and
capering or the duration7 Creatures that can&t )e charmed are immune to this spell7
8 dancing creature must use all its mo#ement to dance %ithout lea#ing its space and has disad#antage on De:terity sa#ing
thro%s and attac$ rolls7 While the target is aected )y this spell2 other creatures ha#e ad#antage on attac$ rolls against it7 8s
an action2 a dancing creature ma$es a Wisdom sa#ing thro% to regain control o itsel7 ,n a successul sa#e2 the spell ends7
Tr$e .eeing
+t-level divination
Casting Tie! . action
"ange! Touch
C#p#nents! 12 S2 M 3an ointment or the eyes that costs /; gpD is made rom mushroom po%der2 saron2 and atD and is
consumed )y the spell4
D$rati#n! . hour
This spell gi#es the %illing creature you touch the a)ility to see things as they actually are7 For the duration2 the creature has
truesight2 notices secret doors hidden )y magic2 and can see into the "thereal !lane2 all out to a range o ./0 eet7
Dela,ed &last %ire3all
-t-level evocation
Casting Tie! . action
"ange! .;0 eet
C#p#nents! 12 S2 M 3a tiny )all o )at guano and sulur4
D$rati#n! Concentration2 up to . minute
8 )eam o yello% light lashes rom your pointing inger2 then condenses to linger at a chosen point %ithin range as a
glo%ing )ead or the duration7 When the spell ends2 either )ecause your concentration is )ro$en or )ecause you decide to
end it2 the )ead )lossoms %ith a lo% roar into an e:plosion o lame that spreads around corners7 "ach creature in a /06oot6
radius sphere centered on that point must ma$e a De:terity sa#ing thro%7 8 creature ta$es ire damage e'ual to the total
accumulated damage on a ailed sa#e2 or hal as much damage on a successul one7
The spell&s )ase damage is ./d97 ( at the end o your turn the )ead has not yet detonated2 the damage increases )y .d97
( the glo%ing )ead is touched )eore the inter#al has e:pired2 the creature touching it must ma$e a De:terity sa#ing thro%7
,n a ailed sa#e2 the spell ends immediately2 causing the )ead to erupt in lame7 ,n a successul sa#e2 the creature can thro%
the )ead up to >0 eet7 When it stri$es a creature or a solid o)+ect2 the spell ends2 and the )ead e:plodes7
The ire damages o)+ects in the area and ignites lamma)le o)+ects that aren&t )eing %orn or carried7
At Higher Levels. When you cast this spell using a spell slot o Bth le#el or higher2 the )ase damage increases )y .d9 or
each slot le#el a)o#e =th7
6therealness
-t-level transmutation
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S
D$rati#n! ?p to B hours
5ou step into the )order regions o the "thereal !lane2 in the area %here it o#erlaps %ith your current plane7 5ou remain in
the Border "thereal or the duration or until you use your action to dismiss the spell7 During this time2 you can mo#e in any
direction7 ( you mo#e up or do%n2 e#ery oot o mo#ement costs an e:tra oot7 5ou can see and hear the plane you
originated rom2 )ut e#erything there loo$s gray2 and you can&t see anything more than 90 eet a%ay7
While on the "thereal !lane2 you can only aect and )e aected )y other creatures on that plane7 Creatures that aren&t on
the "thereal !lane can&t percei#e you and can&t interact %ith you2 unless a special a)ility or magic has gi#en them the a)ility
to do so7
5ou ignore all o)+ects and eects that aren&t on the "thereal !lane2 allo%ing you to mo#e through o)+ects you percei#e on
the plane you originated rom7
When the spell ends2 you immediately return to the plane you originated rom in the spot you currently occupy7 ( you
occupy the same spot as a solid o)+ect or creature %hen this happens2 you are immediately shunted to the nearest
unoccupied space that you can occupy and ta$e orce damage e'ual to t%ice the num)er o eet you are mo#ed7
This spell has no eect i you cast it %hile you are on the "thereal !lane or a plane that doesn&t )order it2 such as one o the
,uter !lanes7
At Higher Levels. When you cast this spell using a spell slot o Bth le#el or higher2 you can target up to three %illing
creatures 3including you4 or each slot le#el a)o#e =th7 The creatures must )e %ithin .0 eet o you %hen you cast the spell7
%inger #- Death
-t-level necromancy
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
5ou send negati#e energy coursing through a creature that you can see %ithin range2 causing it searing pain7 The target must
ma$e a Constitution sa#ing thro%7 (t ta$es =dB C <0 necrotic damage on a ailed sa#e2 or hal as much damage on a
successul one7
8 humanoid $illed )y this spell rises at the start o your ne:t turn as a -om)ie that is permanently under your command2
ollo%ing your #er)al orders to the )est o its a)ility7
%ire .t#r
-t-level evocation
Casting Tie! . action
"ange! .;0 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 storm made up o sheets o roaring lame appears in a location you choose %ithin range7 The area o the storm consists o
up to ten .06oot cu)es2 %hich you can arrange as you %ish7 "ach cu)e must ha#e at least one ace ad+acent to the ace o
another cu)e7 "ach creature in the area must ma$e a De:terity sa#ing thro%7 (t ta$es =d.0 ire damage on a ailed sa#e2 or
hal as much damage on a successul one7
The ire damages o)+ects in the area and ignites lamma)le o)+ects that aren&t )eing %orn or carried7 ( you choose2 plant
lie in the area is unaected )y this spell7
(#rden/ainen7s .1#rd
-t-level evocation
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a miniature platinum s%ord %ith a grip and pommel o copper and -inc2 %orth /;0 gp4
D$rati#n! Concentration2 up to . minute
5ou create a s%ord6shaped plane o orce that ho#ers %ithin range7 (t lasts or the duration7
When the s%ord appears2 you ma$e a melee spell attac$ against a target o your choice %ithin ; eet o the s%ord7 ,n a hit2
the target ta$es <d.0 orce damage7 ?ntil the spell ends2 you can use a )onus action on each o your turns to mo#e the s%ord
up to /0 eet to a spot you can see and repeat this attac$ against the same target or a dierent one7
"egenerate
-t-level transmutation
Casting Tie! . minute
"ange! Touch
C#p#nents! 12 S2 M 3a prayer %heel and holy %ater4
D$rati#n! . hour
5ou touch a creature and stimulate its natural healing a)ility7 The target regains >dB C .; hit points7 For the duration o the
spell2 the target regains . hit point at the start o each o its turns 3.0 hit points each minute47
The target&s se#ered )ody mem)ers 3ingers2 legs2 tails2 and so on42 i any2 are restored ater / minutes7 ( you ha#e the
se#ered part and hold it to the stump2 the spell instantaneously causes the lim) to $nit to the stump7
"es$rrecti#n
-t-level necromancy
Casting Tie! . hour
"ange! Touch
C#p#nents! 12 S2 M 3a diamond %orth at least .2000 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou touch a dead creature that has )een dead or no more than a century2 that didn&t die o old age2 and that isn&t undead7 (
its soul is ree and %illing2 the target returns to lie %ith all its hit points7
This spell neutrali-es any poisons and cures normal diseases alicting the creature %hen it died7 (t doesn&t2 ho%e#er2
remo#e magical diseases2 curses2 and the li$eD i such eects aren&t remo#ed prior to casting the spell2 they alict the target
on its return to lie7
This spell closes all mortal %ounds and restores any missing )ody parts7
Coming )ac$ rom the dead is an ordeal7 The target ta$es a H> penalty to all attac$ rolls2 sa#ing thro%s2 and a)ility chec$s7
"#ery time the target inishes a long rest2 the penalty is reduced )y . until it disappears7
Casting this spell to restore lie to a creature that has )een dead or one year or longer ta:es you greatly7 ?ntil you inish a
long rest2 you can&t cast spells again2 and you ha#e disad#antage on all attac$ rolls2 a)ility chec$s2 and sa#ing thro%s7
Telep#rt
-t-level conjuration
Casting Tie! . action
"ange! .0 eet
C#p#nents! 1
D$rati#n! (nstantaneous
This spell instantly transports you and up to eight %illing creatures o your choice that you can see %ithin range2 or a single
o)+ect that you can see %ithin range2 to a destination you select7 ( you target an o)+ect2 it must )e a)le to it entirely inside a
.06oot cu)e2 and it can&t )e held or carried )y an un%illing creature7
The destination you choose must )e $no%n to you2 and it must )e on the same plane o e:istence as you7 5our amiliarity
%ith the destination determines %hether you arri#e there successully7 The DM rolls d.00 and consults the ta)le7
%ailiarit
,
(ishap .iilar
2rea
8--
Target
8n Target
!ermanent
circle
@ @ @ 0.I.00
8ssociated
o)+ect
@ @ @ 0.I.00
1ery
amiliar
0.I0; 09I.< .>I/> /;I.00
Seen
casually
0.I<< <>I>< >>I;< ;>I.00
1ie%ed
once
0.I>< >>I;< ;>I=< =>I.00
Descriptio
n
0.I>< >>I;< ;>I=< =>I.00
False
destination
0.I;0 ;.I.00 @ @
Familiarity. F!ermanent circleG means a permanent teleportation circle %hose sigil se'uence you $no%7 F8ssociated o)+ectG
means that you possess an o)+ect ta$en rom the desired destination %ithin the last si: months2 such as a )oo$ rom a
%i-ard&s li)rary2 )ed linen rom a royal suite2 or a chun$ o mar)le rom a lich&s secret tom)7
F1ery amiliarG is a place you ha#e )een #ery oten2 a place you ha#e careully studied2 or a place you can see %hen you
cast the spell7 FSeen casuallyG is someplace you ha#e seen more than once )ut %ith %hich you aren&t #ery amiliar7 F1ie%ed
onceG is a place you ha#e seen once2 possi)ly using magic7 FDescriptionG is a place %hose location and appearance you
$no% through someone else&s description2 perhaps rom a map7
FFalse destinationG is a place that doesn&t e:ist7 !erhaps you tried to scry an enemy&s sanctum )ut instead #ie%ed an
illusion2 or you are attempting to teleport to a amiliar location that no longer e:ists7
On Target. 5ou and your group 3or the target o)+ect4 appear %here you %ant to7
Off Target. 5ou and your group 3or the target o)+ect4 appear a random distance a%ay rom the destination in a random
direction7 Distance o target is .d.0 J .d.0 percent o the distance that %as to )e tra#eled7 For e:ample2 i you tried to
tra#el ./0 miles2 landed o target2 and rolled a ; and < on the t%o d.0s2 then you %ould )e o target )y .; percent2 or .B
miles7 The DM determines the direction o target randomly )y rolling a dB and designating . as north2 / as northeast2 < as
east2 and so on around the points o the compass7 ( you %ere teleporting to a coastal city and %ound up .B miles out at sea2
you could )e in trou)le7
Similar Area. 5ou and your group 3or the target o)+ect4 %ind up in a dierent area that&s #isually or thematically similar to
the target area7 ( you are heading or your home la)oratory2 or e:ample2 you might %ind up in another %i-ard&s la)oratory
or in an alchemical supply shop that has many o the same tools and implements as your la)oratory7 Generally2 you appear
in the closest similar place2 )ut since the spell has no range limit2 you could concei#a)ly %ind up any%here on the plane7
Mishap. The spell&s unpredicta)le magic results in a diicult +ourney7 "ach teleporting creature 3or the target o)+ect4 ta$es
<d.0 orce damage2 and the DM rerolls on the ta)le to see %here you %ind up 3multiple mishaps can occur2 dealing damage
each time47
2ntiagic %ield
.t-level abjuration
Casting Tie! . action
"ange! Sel 3.06oot6radius sphere4
C#p#nents! 12 S2 M 3a pinch o po%dered iron or iron ilings4
D$rati#n! Concentration2 up to . hour
8 .06oot6radius in#isi)le sphere o antimagic surrounds you7 This area is di#orced rom the magical energy that suuses
the multi#erse7 Within the sphere2 spells can&t )e cast2 summoned creatures disappear2 and e#en magic items )ecome
mundane7 ?ntil the spell ends2 the sphere mo#es %ith you2 centered on you7
Spells and other magical eects2 e:cept those created )y an artiact or a deity2 are suppressed in the sphere and can&t
protrude into it7 8 slot e:pended to cast a suppressed spell is consumed7 While an eect is suppressed2 it doesn&t unction2
)ut the time it spends suppressed counts against its duration7
Targeted Effects. Spells and other magical eects2 such as ma#ic missile and carm person2 that target a creature or an
o)+ect in the sphere ha#e no eect on that target7
Areas of Magic. The area o another spell or magical eect2 such as ,ireball2 can&t e:tend into the sphere7 ( the sphere
o#erlaps an area o magic2 the part o the area that is co#ered )y the sphere is suppressed7 For e:ample2 the lames created
)y a 'all o, ,ire are suppressed %ithin the sphere2 creating a gap in the %all i the o#erlap is large enough7
Spells. 8ny acti#e spell or other magical eect on a creature or an o)+ect in the sphere is suppressed %hile the creature or
o)+ect is in it7
Magic tems. The properties and po%ers o magic items are suppressed in the sphere7 For e:ample2 a /1 lon#s'ord in the
sphere unctions as a nonmagical longs%ord7
8 magic %eapon&s properties and po%ers are suppressed i it is used against a target in the sphere or %ielded )y an attac$er
in the sphere7 ( a magic %eapon or a piece o magic ammunition ully lea#es the sphere 3or e:ample2 i you ire a magic
arro% or thro% a magic spear at a target outside the sphere42 the magic o the item ceases to )e suppressed as soon as it
e:its7
Magical Travel. Teleportation and planar tra#el ail to %or$ in the sphere2 %hether the sphere is the destination or the
departure point or such magical tra#el7 8 portal to another location2 %orld2 or plane o e:istence2 as %ell as an opening to
an e:tradimensional space such as that created )y the rope tric& spell2 temporarily closes %hile in the sphere7
!reat"res and O#$ects. 8 creature or o)+ect summoned or created )y magic temporarily %in$s out o e:istence in the
sphere7 Such a creature instantly reappears once the space the creature occupied is no longer %ithin the sphere7
Dispel Magic. Spells and magical eects such as dispel ma#ic ha#e no eect on the sphere7 Li$e%ise2 the spheres created
)y dierent antima#ic ,ield spells don&t nulliy each other7
D#inate (#nster
.t-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to . hour
5ou attempt to )eguile a creature that you can see %ithin range7 (t must succeed on a Wisdom sa#ing thro% or )e charmed
)y you or the duration7 ( you or creatures that are riendly to you are ighting it2 it has ad#antage on the sa#ing thro%7
While the creature is charmed2 you ha#e a telepathic lin$ %ith it as long as the t%o o you are on the same plane o
e:istence7 5ou can use this telepathic lin$ to issue commands to the creature %hile you are conscious 3no action re'uired42
%hich it does its )est to o)ey7 5ou can speciy a simple and general course o action2 such as F8ttac$ that creature2G FRun
o#er there2G or FFetch that o)+ect7G ( the creature completes the order and doesn&t recei#e urther direction rom you2 it
deends and preser#es itsel to the )est o its a)ility7
5ou can use your action to ta$e total and precise control o the target7 ?ntil the end o your ne:t turn2 the creature ta$es only
the actions you choose2 and doesn&t do anything that you don&t allo% it to do7 During this time2 you can also cause the
creature to use a reaction2 )ut this re'uires you to use your o%n reaction as %ell7
"ach time the target ta$es damage2 it ma$es a ne% Wisdom sa#ing thro% against the spell7 ( the sa#ing thro% succeeds2 the
spell ends7
At Higher Levels. When you cast this spell %ith a Eth6le#el spell slot2 the duration is concentration2 up to B hours7
6arth9$a/e
.t-level evocation
Casting Tie! . action
"ange! ;00 eet
C#p#nents! 12 S2 M 3a pinch o dirt2 a piece o roc$2 and a lump o clay4
D$rati#n! Concentration2 up to . minute
5ou create a seismic distur)ance at a point on the ground that you can see %ithin range7 For the duration2 an intense tremor
rips through the ground in a .006oot6radius circle centered on that point and sha$es creatures and structures in contact %ith
the ground in that area7
The ground in the area )ecomes diicult terrain7 "ach creature on the ground that is concentrating must ma$e a Constitution
sa#ing thro%7 ,n a ailed sa#e2 the creature&s concentration is )ro$en7
When you cast this spell and at the end o each turn you spend concentrating on it2 each creature on the ground in the area
must ma$e a De:terity sa#ing thro%7 ,n a ailed sa#e2 the creature is $noc$ed prone7
This spell can ha#e additional eects depending on the terrain in the area2 as determined )y the DM7
Fiss"res. Fissures open throughout the spell&s area at the start o your ne:t turn ater you cast the spell7 8 total o .d9 such
issures open in locations chosen )y the DM7 "ach is .d.0 J .0 eet deep2 .0 eet %ide2 and e:tends rom one edge o the
spell&s area to the opposite side7 8 creature standing on a spot %here a issure opens must succeed on a De:terity sa#ing
thro% or all in7 8 creature that successully sa#es mo#es %ith the issure&s edge as it opens7
8 issure that opens )eneath a structure causes it to automatically collapse 3see )elo%47
Str"ct"res. The tremor deals ;0 )ludgeoning damage to any structure in contact %ith the ground in the area %hen you cast
the spell and at the start o each o your turns until the spell ends7 ( a structure drops to 0 hit points2 it collapses and
potentially damages near)y creatures7 8 creature %ithin hal the distance o a structure&s height must ma$e a De:terity
sa#ing thro%7 ,n a ailed sa#e2 the creature ta$es ;d9 )ludgeoning damage2 is $noc$ed prone2 and is )uried in the ru))le2
re'uiring a DC /0 Strength 38thletics4 chec$ as an action to escape7 The DM can ad+ust the DC higher or lo%er2 depending
on the nature o the ru))le7 ,n a successul sa#e2 the creature ta$es hal as much damage and doesn&t all prone or )ecome
)uried7
)#l, 2$ra
.t-level abjuration
Casting Tie! . action
"ange! Sel
C#p#nents! 12 S2 M 3a tiny reli'uary %orth at least .2000 gp containing a sacred relic2 such as a scrap o cloth rom a
saint&s ro)e or a piece o parchment rom a religious te:t4
D$rati#n! Concentration2 up to . minute
Di#ine light %ashes out rom you and coalesces in a sot radiance in a <06oot radius around you7 Creatures o your choice
in that radius %hen you cast this spell shed dim light in a ;6oot radius and ha#e ad#antage on all sa#ing thro%s2 and other
creatures ha#e disad#antage on attac$ rolls against them until the spell ends7 (n addition2 %hen a iend or an undead hits an
aected creature %ith a melee attac$2 the aura lashes %ith )rilliant light7 The attac$er must succeed on a Constitution
sa#ing thro% or )e )linded until the spell ends7
(a:e
.t-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! Concentration2 up to .0 minutes
5ou )anish a creature that you can see %ithin range into a la)yrinthine demiplane7 The target remains there or the duration
or until it escapes the ma-e7
The target can use its action to attempt to escape7 When it does so2 it ma$es a DC /0 (ntelligence chec$7 ( it succeeds2 it
escapes2 and the spell ends 3a minotaur or goristro demon automatically succeeds47
When the spell ends2 the target reappears in the space it let or2 i that space is occupied2 in the nearest unoccupied space7
+#1er 0#rd .t$n
.t-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 1
D$rati#n! (nstantaneous
5ou spea$ a %ord o po%er that can o#er%helm the mind o one creature you can see %ithin range2 lea#ing it dum)ounded7
( the target has .;0 hit points or e%er2 it is stunned7 ,ther%ise2 the spell has no eect7
The stunned target must ma$e a Constitution sa#ing thro% at the end o each o its turns7 ,n a successul sa#e2 this stunning
eect ends7
.$n3$rst
.t-level evocation
Casting Tie! . action
"ange! .;0 eet
C#p#nents! 12 S2 M 3ire and a piece o sunstone4
D$rati#n! (nstantaneous
Brilliant sunlight lashes in a 906oot radius centered on a point you choose %ithin range7 "ach creature in that light must
ma$e a Constitution sa#ing thro%7 ,n a ailed sa#e2 a creature ta$es ./d9 radiant damage and is )linded or . minute7 ,n a
successul sa#e2 it ta$es hal as much damage and isn&t )linded )y this spell7 ?ndead and oo-es ha#e disad#antage on this
sa#ing thro%7
8 creature )linded )y this spell ma$es another Constitution sa#ing thro% at the end o each o its turns7 ,n a successul
sa#e2 it is no longer )linded7
This spell dispels any dar$ness in its area that %as created )y a spell7
2stral +r#5ecti#n
0t-level necromancy
Casting Tie! . hour
"ange! .0 eet
C#p#nents! 12 S2 M 3or each creature you aect %ith this spell2 you must pro#ide one +acinth %orth at least .2000 gp
and one ornately car#ed )ar o sil#er %orth at least .00 gp2 all o %hich the spell consumes4
D$rati#n! Special
5ou and up to eight %illing creatures %ithin range pro+ect your astral )odies into the 8stral !lane 3the spell ails and the
casting is %asted i you are already on that plane47 The material )ody you lea#e )ehind is unconscious and in a state o
suspended animationD it doesn&t need ood or air and doesn&t age7
5our astral )ody resem)les your mortal orm in almost e#ery %ay2 replicating your game statistics and possessions7 The
principal dierence is the addition o a sil#ery cord that e:tends rom )et%een your shoulder )lades and trails )ehind you2
ading to in#isi)ility ater . oot7 This cord is your tether to your material )ody7 8s long as the tether remains intact2 you can
ind your %ay home7 ( the cord is cut@something that can happen only %hen an eect speciically states that it does@your
soul and )ody are separated2 $illing you instantly7
5our astral orm can reely tra#el through the 8stral !lane and can pass through portals there leading to any other plane7 (
you enter a ne% plane or return to the plane you %ere on %hen casting this spell2 your )ody and possessions are transported
along the sil#er cord2 allo%ing you to re6enter your )ody as you enter the ne% plane7 5our astral orm is a separate
incarnation7 8ny damage or other eects that apply to it ha#e no eect on your physical )ody2 nor do they persist %hen you
return to it7
The spell ends or you and your companions %hen you use your action to dismiss it7 When the spell ends2 the aected
creature returns to its physical )ody2 and it a%a$ens7
The spell might also end early or you or one o your companions7 8 successul dispel ma#ic spell used against an astral or
physical )ody ends the spell or that creature7 ( a creature&s original )ody or its astral orm drops to 0 hit points2 the spell
ends or that creature7 ( the spell ends and the sil#er cord is intact2 the cord pulls the creature&s astral orm )ac$ to its )ody2
ending its state o suspended animation7
( you are returned to your )ody prematurely2 your companions remain in their astral orms and must ind their o%n %ay
)ac$ to their )odies2 usually )y dropping to 0 hit points7
%#resight
0t-level divination
Casting Tie! . minute
"ange! Touch
C#p#nents! 12 S2 M 3a humming)ird eather4
D$rati#n! B hours
5ou touch a %illing creature and )esto% a limited a)ility to see into the immediate uture7 For the duration2 the target can&t )e
surprised and has ad#antage on attac$ rolls2 a)ility chec$s2 and sa#ing thro%s7 8dditionally2 other creatures ha#e disad#antage on
attac$ rolls against the target or the duration7
This spell immediately ends i you cast it again )eore its duration ends7
'ate
0t-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S2 M 3a diamond %orth at least ;2000 gp4
D$rati#n! Concentration2 up to . minute
5ou con+ure a portal lin$ing an unoccupied space you can see %ithin range to a precise location on a dierent plane o e:istence7
The portal is a circular opening2 %hich you can ma$e ; to /0 eet in diameter7 5ou can orient the portal in any direction you
choose7 The portal lasts or the duration7
The portal has a ront and a )ac$ on each plane %here it appears7 Tra#el through the portal is possi)le only )y mo#ing through its
ront7 8nything that does so is instantly transported to the other plane2 appearing in the unoccupied space nearest to the portal7
Deities and other planar rulers can pre#ent portals created )y this spell rom opening in their presence or any%here %ithin their
domains7
When you cast this spell2 you can spea$ the name o a speciic creature 3a pseudonym2 title2 or nic$name doesn&t %or$47 ( that
creature is on a plane other than the one you are on2 the portal opens in the named creature&s immediate #icinity and dra%s the
creature through it to the nearest unoccupied space on your side o the portal7 5ou gain no special po%er o#er the creature2 and it is
ree to act as the DM deems appropriate7 (t might lea#e2 attac$ you2 or help you7
*pris#nent
0t-level abjuration
Casting Tie! . minute
"ange! <0 eet
C#p#nents! 12 S2 M 3a #ellum depiction or a car#ed statuette in the li$eness o the target2 and a special component that #aries
according to the #ersion o the spell you choose2 %orth at least ;00 gp per Hit Die o the target4
D$rati#n! ?ntil dispelled
5ou create a magical restraint to hold a creature that you can see %ithin range7 The target must succeed on a Wisdom sa#ing thro%
or )e )ound )y the spellD i it succeeds2 it is immune to this spell i you cast it again7 While aected )y this spell2 the creature
doesn&t need to )reathe2 eat2 or drin$2 and it doesn&t age7 Di#ination spells can&t locate or percei#e the target7
When you cast the spell2 you choose one o the ollo%ing orms o imprisonment7
%"rial. The target is entom)ed ar )eneath the earth in a sphere o magical orce that is +ust large enough to contain the target7
Kothing can pass through the sphere2 nor can any creature teleport or use planar tra#el to get into or out o it7
The special component or this #ersion o the spell is a small mithral or)7
!haining. Hea#y chains2 irmly rooted in the ground2 hold the target in place7 The target is restrained until the spell ends2 and it
can&t mo#e or )e mo#ed )y any means until then7
The special component or this #ersion o the spell is a ine chain o precious metal7
Hedged &rison. The spell transports the target into a tiny demiplane that is %arded against teleportation and planar tra#el7 The
demiplane can )e a la)yrinth2 a cage2 a to%er2 or any similar conined structure or area o your choice7
The special component or this #ersion o the spell is a miniature representation o the prison made rom +ade7
Minim"s !ontainment. The target shrin$s to a height o . inch and is imprisoned inside a gemstone or similar o)+ect7 Light can
pass through the gemstone normally 3allo%ing the target to see out and other creatures to see in42 )ut nothing else can pass
through2 e#en )y means o teleportation or planar tra#el7 The gemstone can&t )e cut or )ro$en %hile the spell remains in eect7
The special component or this #ersion o the spell is a large2 transparent gemstone2 such as a corundum2 diamond2 or ru)y7
Sl"m#er. The target alls asleep and can&t )e a%o$en7 The special component or this #ersion o the spell consists o rare her)s7
Ending the Spell. During the casting o the spell2 in any o its #ersions2 you can speciy a condition that %ill cause the spell to end
and release the target7 The condition can )e as speciic or as ela)orate as you choose2 )ut the DM must agree that the condition is
reasona)le and has a li$elihood o coming to pass7 The conditions can )e )ased on a creature&s name2 identity2 or deity )ut
other%ise must )e )ased on o)ser#a)le actions or 'ualities and not )ased on intangi)les such as le#el2 class2 or hit points7
8 dispel ma#ic spell can end the spell only i it is cast as a Eth6le#el spell2 targeting either the prison or the special component used
to create it7
5ou can use a particular special component to create only one prison at a time7 ( you cast the spell again using the same
component2 the target o the irst casting is immediately reed rom its )inding7
(ass )eal
0t-level conjuration
Casting Tie! . action
"ange! 90 eet
C#p#nents! 12 S
D$rati#n! (nstantaneous
8 lood o healing energy lo%s rom you into in+ured creatures around you7 5ou restore up to =00 hit points2 di#ided as you
choose among any num)er o creatures that you can see %ithin range7 Creatures healed )y this spell are also cured o all diseases
and any eect ma$ing them )linded or deaened7 This spell has no eect on undead or constructs7
(ete#r .1ar
0t-level evocation
Casting Tie! . action
"ange! . mile
C#p#nents! 12 S
D$rati#n! (nstantaneous
Bla-ing or)s o ire plummet to the ground at our dierent points you can see %ithin range7 "ach creature in a >06oot6radius
sphere centered on each point you choose must ma$e a De:terity sa#ing thro%7 The sphere spreads around corners7 8 creature
ta$es /0d9 ire damage and /0d9 )ludgeoning damage on a ailed sa#e2 or hal as much damage on a successul one7 8 creature in
the area o more than one iery )urst is aected only once7
The spell damages o)+ects in the area and ignites lamma)le o)+ects that aren&t )eing %orn or carried7
+#1er 0#rd 4ill
0t-level encantment
Casting Tie! . action
"ange! 90 eet
C#p#nents! 1
D$rati#n! (nstantaneous
5ou utter a %ord o po%er that can compel one creature you can see %ithin range to die instantly7 ( the creature you choose has
.00 hit points or e%er2 it dies7 ,ther%ise2 the spell has no eect7
Tie .t#p
0t-level transmutation
Casting Tie! . action
"ange! Sel
C#p#nents! 1
D$rati#n! (nstantaneous
5ou )riely stop the lo% o time or e#eryone )ut yoursel7 Ko time passes or other creatures2 %hile you ta$e .d> C . turns in a
ro%2 during %hich you can use actions and mo#e as normal7
This spell ends i one o the actions you use during this period2 or any eects that you create during this period2 aects a creature
other than you or an o)+ect )eing %orn or carried )y someone other than you7 (n addition2 the spell ends i you mo#e to a place
more than .2000 eet rom the location %here you cast it7
Tr$e "es$rrecti#n
0t-level necromancy
Casting Tie! . hour
"ange! Touch
C#p#nents! 12 S2 M 3a sprin$le o holy %ater and diamonds %orth at least /;2000 gp2 %hich the spell consumes4
D$rati#n! (nstantaneous
5ou touch a creature that has )een dead or no longer than /00 years and that died or any reason e:cept old age7 ( the creature&s
soul is ree and %illing2 the creature is restored to lie %ith all its hit points7
This spell closes all %ounds2 neutrali-es any poison2 cures all diseases2 and lits any curses aecting the creature %hen it died7 The
spell replaces damaged or missing organs and lim)s7
The spell can e#en pro#ide a ne% )ody i the original no longer e:ists2 in %hich case you must spea$ the creature&s name7 The
creature then appears in an unoccupied space you choose %ithin .0 eet o you7

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