The document contains various text strings related to gameplay elements in a strategy game. It includes strings for different building types, resources, character stats, and contextual messages for actions like constructing buildings and moving armies. The strings provide information, descriptions and messages to the player in different situations throughout the game.
The document contains various text strings related to gameplay elements in a strategy game. It includes strings for different building types, resources, character stats, and contextual messages for actions like constructing buildings and moving armies. The strings provide information, descriptions and messages to the player in different situations throughout the game.
The document contains various text strings related to gameplay elements in a strategy game. It includes strings for different building types, resources, character stats, and contextual messages for actions like constructing buildings and moving armies. The strings provide information, descriptions and messages to the player in different situations throughout the game.
{TMT_SETTLEMENT_INCOME}Settlement and Region Income
{TMT_LOYALTY_TOOLTIP_REVOLTING}Loyalty: Potential for revolt {TMT_LOYALTY_TOOLTIP_RIOTING}Loyalty: Potential for riots {TMT_LOYALTY_TOOLTIP_DISILLUSIONED}Loyalty: Disillusioned {TMT_LOYALTY_TOOLTIP_CONTENT}Loyalty: Content {TMT_LOYALTY_TOOLTIP_HAPPY}Loyalty: Happy {TMT_GROWTH_TOOLTIP_GROWTH}Population: Increasing {TMT_GROWTH_TOOLTIP_STATIC}Population: No Growth {TMT_GROWTH_TOOLTIP_DECLINING}Population: Decreasing {TMT_SETTLEMENT_STATUS_TRAINING}Currently training companies {TMT_SETTLEMENT_STATUS_BUILDING}Currently constructing buildings {TMT_LCLICK_FOR_BUILD_OPTIONS}Left-click to see upgrade options for this buildin g {TMT_CONSTRUCTION_HELP}Left-click to add to queue {TMT_CONSTRUCTION_REMOVE_HELP}Left-click to remove from queue {TMT_COST_OF_CONSTRUCTION}Cost to construct item {TMT_TIME_TO_CONSTRUCT}Number of turns required to construct item {TMT_COST_OF_RECRUITMENT_UNIT}Cost to recruit company {TMT_TIME_TO_RECRUIT}Number of turns required to train {TMT_SEASON_SUMMER}Summer {TMT_SEASON_WINTER}Winter {TMT_REMAINING_ACTION_POINTS}Movement points\nThe dark blue bar represents point s remaining\nLight blue section represents affect\non movement points after curr ent\naction is performed {TMT_ACCEPT_FIELD_CONSTRUCTION}Build selected item {TMT_CANCEL_FIELD_CONSTRUCTION}Do not build anything {TMT_BUILD_FORT_OR_WATCHTOWER}Construct fort or watchtower {TMT_CANNOT_BUILD_FORT_OR_WATCHTOWER}Cannot construct fort or watchtower here {TMT_CANNOT_ATTACK_FROM_SIEGED_SETTLEMENT}When under siege it is only possible t o attack the sieging army {TMT_SHOW_GENERAL_UNIT_DETAILS}Show details for this character's bodyguard {TMT_LCLICK_SELECT}Left-click to select {TMT_RCLICK_INFO}Right-click to get further information {TMT_LDBL_CLICK_INFO}Double Left-click to get further information {TMT_CURSOR_ATTACK}Right-click to attack {TMT_CURSOR_MOVE}Right-click to move to position {TMT_CURSOR_SELECT}Right-click to select {TMT_CURSOR_MOVE_MAP}Scroll map {TMT_CURSOR_MOUSE_LOOK}Mouse look {TMT_CURSOR_CLICK_DOWN}Click down {TMT_CURSOR_EXCHANGE}Right-click to exchange units and characters {TMT_CURSOR_DEFAULT_ACTION}Right-click to perform mission {TMT_CURSOR_NO_ACTION}No action possible on this target {TMT_CURSOR_ENTER_SETTLEMENT}Right-click to enter settlement {TMT_CURSOR_DISEMBARK}Right-click to disembark {TMT_CURSOR_SET_RALLY_POINT}Right-click to set settlement's rally point {TMT_CURSOR_AUTO_MERGE}Right-click to merge units {TMT_NO_MULTITURN_MISSIONS}Cannot attack or perform missions over multiple turns {TMT_NO_MULTITURN_EXCHANGES}Cannot merge or exchange units over multiple turns {TMT_SIEGE_EQUIPMENT_NOT_REQUIRED}Construction of this siege equipment is not re quired {TMT_NO_DIPLOMACY_WITH_REBELS}Diplomacy is not possible with rebels {TMT_SILVER_TOOLTIP}Silver Mines can be constructed at the nearby settlement {TMT_GOLD_TOOLTIP}Gold Mines can be constructed at the nearby settlement {TMT_IRON_TOOLTIP}Iron - a valuable trade resource {TMT_GRAIN_TOOLTIP}Grain - a valuable resource\nIncreases population growth in l ocal settlement {TMT_IVORY_TOOLTIP}Ivory - a valuable trade resource {TMT_WINE_TOOLTIP}Wine - a valuable trade resource {TMT_SLAVES_TOOLTIP}Slaves - a valuable resource\n {TMT_CHOCOLATE_TOOLTIP}Chocolate - a valuable trade resource {TMT_FISH_TOOLTIP}Fish - a valuable trade resource {TMT_TIMBER_TOOLTIP}Timber - a valuable trade resource {TMT_MARBLE_TOOLTIP}Marble - a valuable trade resource {TMT_TEXTILES_TOOLTIP}Textiles - a valuable trade resource {TMT_DYES_TOOLTIP}Dyes - a valuable trade resource {TMT_TOBACCO_TOOLTIP}Tobacco - a valuable trade resource {TMT_SILK_TOOLTIP}Silk - a valuable trade resource {TMT_SUGAR_TOOLTIP}Sugar - a valuable trade resource {TMT_SULFUR_TOOLTIP}Sulphur - a valuable trade resource {TMT_FURS_TOOLTIP}Furs - a valuable trade resource {TMT_TIN_TOOLTIP}Tin - a valuable trade resource {TMT_SPICES_TOOLTIP}Spices - a valuable trade resource {TMT_COTTON_TOOLTIP}Cotton - a valuable trade resource {TMT_AMBER_TOOLTIP}Amber - a valuable trade resource {TMT_COAL_TOOLTIP}Coal - a valuable trade resource {TMT_WOOL_TOOLTIP}Wool - a valuable trade resource {TMT_DOGS_TOOLTIP}A small village {TMT_CAMELS_TOOLTIP}Glass- a valuable trade resource {TMT_ELEPHANTS_TOOLTIP}Salt - a valuable trade resource {TMT_ROADS_TOOLTIP}Road: Allows armies to march further\nAlso adds to trade inco me\nThe amount of traffic indicates the amount of trade {TMT_PAVED_ROADS_TOOLTIP}Paved road: Allows armies to march efficiently at speed \nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_HIGHWAYS_TOOLTIP}Highways: Allows armies to march long distances\nAlso adds to trade income\nThe amount of traffic indicates the amount of trade {TMT_SEA_LANES_TOOLTIP}Trade route between settlements with ports {TMT_FAMOUS_BATTLE_SITE_TOOLTIP}An epic battle of great renown was fought here {TMT_INFLUENCE_LEVEL_0}A ripe turnip has more influence over the ways of men tha n this lowly wretch {TMT_INFLUENCE_LEVEL_1}Even when he is full of conviction, nobody listens too mu ch to this man {TMT_INFLUENCE_LEVEL_2}It is said even this man's wife barely takes heed of what he says {TMT_INFLUENCE_LEVEL_3}Though his statements are usually considered sound, he la cks the charisma to influence others {TMT_INFLUENCE_LEVEL_4}This man is considered decent counsel, but is yet to hold any real presence in the royal courts {TMT_INFLUENCE_LEVEL_5}Considered important enough that most minor lordlings wou ld listen carefully to his counsel {TMT_INFLUENCE_LEVEL_6}Though he may not always win every debate he enters, his counsel always wins him respect {TMT_INFLUENCE_LEVEL_7}Is known to be able to make others adopt a perspective th at is otherwise against their beliefs {TMT_INFLUENCE_LEVEL_8}Considered an even-handed font of wisdom on most matters, even by the enemies of his people {TMT_INFLUENCE_LEVEL_9}So convincing are this man's arguments that he can manipu late a learned audience with ease {TMT_INFLUENCE_LEVEL_10}Scholars follow this man, seeking to quote his highly in fluential statements and musings {TMT_COMMAND_LEVEL_0}This man would wet himself at the notion he should be in ch arge at all {TMT_COMMAND_LEVEL_1}Young peasant girls laugh when this man tries to tell them what to do {TMT_COMMAND_LEVEL_2 }A born follower, this man has no notion of what leadership is about {TMT_COMMAND_LEVEL_3 }Understands the concepts of chain of command, but knows li ttle of what orders to give {TMT_COMMAND_LEVEL_4 }Hardly a tactical genius, but this man is showing some apt itude for leadership {TMT_COMMAND_LEVEL_5 }Given the right troops and conditions, this man can typica lly lead an armed force to victory {TMT_COMMAND_LEVEL_6 }Calm and confident at the head of an army, and usually dec isive in victory {TMT_COMMAND_LEVEL_7 }Though he is but one man, his aura of command is powerful enough to inspire many on the battlefield. {TMT_COMMAND_LEVEL_8 }This man has leadership qualities to enable men to go beyo nd their own abilities on any battlefield. {TMT_COMMAND_LEVEL_9 }So bold and confident in command, this man could lead an a ngry mob to conquer an empire {TMT_COMMAND_LEVEL_10}On the battlefield, this man's will is always realised! He is a true master of warfare {TMT_SUBTERFUGE_LEVEL_0}So naive and innocent is this one, he lacks the cunning to sneak up on even a corpse {TMT_SUBTERFUGE_LEVEL_1}Clumsy and conspicuous, only a fool would rely on this m an for acts of espionage {TMT_SUBTERFUGE_LEVEL_2}He may be willing to do the dubious, but he lacks the gu ile and cunning to do it well {TMT_SUBTERFUGE_LEVEL_3}More cunning than most of the night watch... But not all of them {TMT_SUBTERFUGE_LEVEL_4}Usually capable of pulling off minor acts of espionage g iven the proper preparation {TMT_SUBTERFUGE_LEVEL_5}Discreet and delicate enough to be entrusted with danger ous clandestine tasks {TMT_SUBTERFUGE_LEVEL_6}Has proven more than capable of committing cunning cland estine acts {TMT_SUBTERFUGE_LEVEL_7}Foxes and weasels have nothing on this man in terms of r aw cunning {TMT_SUBTERFUGE_LEVEL_8}Not even a bloodhound could track this man's movements, he is but a shadow {TMT_SUBTERFUGE_LEVEL_9}This man is the embodiment of subtlety, secrecy and stea lth {TMT_SUBTERFUGE_LEVEL_10}Like the shadows themselves, this man is everywhere at once without being tangible anywhere. {TMT_TOGGLE_AUTOMANAGEMENT}Toggle auto-management of this settlement {TMT_DECREASE_TAXATION}Decrease taxation {TMT_INCREASE_TAXATION}Increase taxation {TMT_CHANGE_GOVERNOR_POLICY}Change governor policy {TMT_DECREASE_GAMES_FREQUENCY}Decrease frequency of games and/or races {TMT_INCREASE_GAMES_FREQUENCY}Increase frequency of games and/or races {TMT_CURRENTLY_SELECTED_CHARACTER}Character currently selected: {TMT_CURRENTLY_SELECTED_SETTLEMENT}Regional Capital currently selected: {TMT_CURRENTLY_SELECTED_FORT}Castle currently selected {TMT_CURRENTLY_SELECTED_RALLY_POINT}Rally point currently selected {TMT_CURRENTLY_SELECTED_RALLY_POINTS}Rally points currently selected {TMT_LCLICK_ZOOM_TO_POS}Left-click to locate item on map {TMT_SHOW_SELECTED_ITEM}This area shows the currently selected item {TMT_FIELD_CONSTRUCTION_TEST_NO_GENERAL}Armies without generals cannot construct forts or watchtowers {TMT_FIELD_CONSTRUCTION_TEST_NOT_NAMED_CHARACTER}Only generals can commission fo rts and watchtowers {TMT_FIELD_CONSTRUCTION_TEST_IN_SEA_REGION}Cannot build a fort or watchtower in the sea {TMT_FIELD_CONSTRUCTION_TEST_FORT_IN_ENEMY_TERRITORY}Cannot build a fort in enem y territory {TMT_FIELD_CONSTRUCTION_TEST_FORT_INVALID_GAME_TILE}This is an invalid position for a fort {TMT_FIELD_CONSTRUCTION_TEST_FORT_NOT_ENOUGH_MONEY}You do not have enough money to build a fort {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_IN_ENEMY_TERRITORY}Cannot build a watcht ower in enemy territory {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_INVALID_GAME_TILE}This is an invalid pos ition for a watchtower {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_NOT_ENOUGH_MONEY}You do not have enough money to build a watchtower {TMT_NOT_ENOUGH_MONEY_FOR_FORT_OR_WATCHTOWER}You do not have enough money to bui ld a fort or watchtower {TMT_CANNOT_RECRUIT_UNITS_IN_BATTLE}You cannot recruit units or mercenaries once a battle has been instigated {TMT_NO_BODYGUARD_UNIT_TO_VIEW}There is no bodyguard unit to view for this chara cter {TMT_NOT_ENOUGH_INFO_FOR_BODYGUARD}Not enough information gathered about this ch aracter to view his bodyguard unit {TMT_SETTLEMENT_STATUS_AUTOMANAGED}This settlement is auto-managed {TMT_PIGS_TOOLTIP}Pigs: Allows the training of incendiary pig units {TMT_CANNOT_ATTACK_SIEGED_SETTLEMENT}Cannot lay siege to a settlement that is be sieged by a non allied faction {TMT_CANNOT_CONSTRUCT_WHILST_SIEGING}Cannot build forts or watchtowers whilst la ying siege {TMT_FIELD_CONSTRUCTION_TEST_WATCHTOWER_SIEGING}Cannot build a watchtower whilst laying siege {TMT_FIELD_CONSTRUCTION_TEST_FORT_SIEGING}Cannot build a fort whilst laying sieg e {TMT_NEGATIVE_COMMAND}This man actually manages to hinder any chance his subordi nates have of achieving military success. {TMT_NEGATIVE_INFLUENCE}When this man states an opinion, everyone knows that the opposite must be true. {TMT_NEGATIVE_MANAGEMENT}This man can bring chaos out of order. He needs a 'to d o' list when visiting a latrine, yet still manages to go horribly wrong! {TMT_NEGATIVE_SUBTERFUGE}This man's bumbling naivety helps everyone he deals wit h become a master of cunning and subterfuge. {TMT_SLAVES_TOOLTIP_SINGLE}Slaves - a valuable resource\nDistributed across all settlements with overseers. Resource is exhausted after 1 more turn {TMT_SHOW_GENERAL_UNIT_DETAILS_ARMY}Show details of the bodyguard unit for this army's general {TMT_LCLICK_INFO}Left-click to get further information {TMT_CANNOT_MERGE_AGENT}The selected character cannot be received at this locati on {TMT_CANNOT_MERGE_AGENTS}The selected characters cannot be received at this loca tion {TMT_AUTO_MERGE_AGENTS}Right-click to automatically merge agents {TMT_GOLD_MINE_TOOLTIP}Gold Mine: A valuable source of income {TMT_SILVER_MINE_TOOLTIP}Silver Mine: A valuable source of income {TMT_IRON_MINE_TOOLTIP}Iron Mine: A valuable source of income {TMT_MARBLE_MINE_TOOLTIP}Marble Mine: A valuable source of income {TMT_SULFUR_MINE_TOOLTIP}Sulphur Mine: A valuable source of income {TMT_TIN_MINE_TOOLTIP}Tin Mine: A valuable source of income {TMT_AMBER_MINE_TOOLTIP}Amber Mine: A valuable source of income {TMT_COAL_MINE_TOOLTIP}Coal Mine: A valuable source of income {TMT_NO_WITHDRAW_NAVY}Cannot withdraw: Navies cannot withdraw from battles {TMT_NO_WITHDRAW_AMBUSH}Cannot withdraw: You have been successfully ambushed {TMT_NO_WITHDRAW_SIEGE}Cannot withdraw: Your are under siege {TMT_NO_WITHDRAW_AP}Cannot withdraw: No movement points remaining {TMT_NO_WITHDRAW_RETREAT}Cannot withdraw: Nowhere to withdraw to {TMT_ALREADY_CAPITAL}This settlement is already the capital {TMT_NO_GENERAL_UNIT_TO_SHOW}No personal bodyguard unit to show {TMT_DOCK_BLOCKADED}This dock is currently blockaded {TMT_PORT_BLOCKADED}This port is currently blockaded {TMT_SETTLEMENT_AUTOMANAGED_BUILDING}Cannot add this building as construction is being auto-managed {TMT_SETTLEMENT_AUTOMANAGED_TRAINING}Cannot add this unit as recruitment is bein g auto-managed {TMT_CANNOT_RECRUIT_MERCS_IN_BATTLE}Cannot recruit mercenaries once a battle has been instigated {TMT_CANNOT_CHANGE_TAX_LEVEL_AS_AUTOMANAGED}Cannot change the tax level of this settlement as the faction's taxes are being auto-managed. Go to the faction summ ary scroll to change this {TMT_CANNOT_CHANGE_CASTLE_TAX_LEVEL}Cannot change the tax level of the castle. {TMT_CANNOT_DESTROY_THIS_BUILDING}This building cannot be destroyed {TMT_RECOUP_AMOUNT}%d florins will be recouped. {TMT_CANNOT_LEAVE_ZOC}Cannot move through an enemy's zone of control {TMT_CAN_ONLY_SALLY_OUT_ONCE_PER_TURN}Can only sally out once per turn {TMT_CANNOT_FLEE}This army cannot flee from the battle. If it loses, all units w ill be destroyed {TMT_LOYALTY_TITLE}Loyalty {TMT_LOYALTY_LEVEL_0}It is doubtful if this man has any loyalties at all, even u nto himself {TMT_LOYALTY_LEVEL_1}This man perceives loyalty as a trait of the weak and fooli sh {TMT_LOYALTY_LEVEL_2}He may proclaim his loyalty as expected, though it is quite obviously just for appearances {TMT_LOYALTY_LEVEL_3}Fallible like any other man, at least this one tries to be a good servant {TMT_LOYALTY_LEVEL_4}Understands that acting obediently is sometimes more import ant than doing what would seem sensible {TMT_LOYALTY_LEVEL_5}Loyal enough to obey an order that he does not see the sens e behind without complaint {TMT_LOYALTY_LEVEL_6}This man would only disobey an order if he truly believed t hat he would be commended for it afterwards {TMT_LOYALTY_LEVEL_7}Even upon threat of death, this man is willing to endure gr eat hardships in service of his master and people {TMT_LOYALTY_LEVEL_8}Unquestioningly loyal, this man is an asset that his people can always depend upon {TMT_LOYALTY_LEVEL_9}When this man's master commands him, he knows that it will be done, or he shall die trying {TMT_LOYALTY_LEVEL_10}This man is spoken of far and wide as the epitome of selfl ess obedience, and is universally admired for it {TMT_NEGATIVE_LOYALTY}This man actually revels in deceiving and betraying any wh om he believes trust him {TMT_HORDE_OCCUPY_SETTLEMENT_TOOLTIP}Take this settlement and the surrounding re gion as a new homeland for your people. Your hordes will disband. {TMT_HORDE_SACK_SETTLEMENT_TOOLTIP}Steal everything you can from this settlement . Wreak havoc, and continue the search for a new homeland for your hordes. {TMT_CANNOT_LEAD_NIGHT_BATTLE}The commanding officer in this battle cannot lead night attacks {TMT_CANNOT_DISEMBARK_HERE}Cannot disembark here {TMT_CANNOT_FLEE_HORDE_PLAYER}This army cannot flee from the battle. If it loses , the settlement will be lost and all your people will be forced to find another land to call home {TMT_CANNOT_FLEE_HORDE_NON_PLAYER}This army cannot flee from the battle. If it l oses, the settlement will be lost and this nations people will be forced to find another land to call home {TMT_SIEGE_EQUIPMENT_NOT_POSSIBLE}Construction of this siege equipment is not po ssible {TMT_MEET_ENEMY}Sally forth to meet the enemy outside settlement {TMT_MEET_ENEMY_AUTORESOLVE}Automatically resolve the battle outside settlement {TMT_REMAIN_GARRISON}Keep your garrison inside the settlement {TMT_FLEE}Flee, abandoning the region to the enemy {TMT_CHARM_LEVEL_0}There's little to separate this wretched creature from a bar wench {TMT_CHARM_LEVEL_1}More of a spoiled brat than an example of nobility {TMT_CHARM_LEVEL_2}Lacks the grace and charm of other ladies of the court {TMT_CHARM_LEVEL_3}Delicate enough to win over a simpler sort of man easily enou gh {TMT_CHARM_LEVEL_4}About as enthralling as one expects from a princess {TMT_CHARM_LEVEL_5}One of the fairer ladies of the royal courts {TMT_CHARM_LEVEL_6}Graceful and endearing enough to instil trust in others {TMT_CHARM_LEVEL_7}Beautiful and capable, her majesty is a true asset to her peo ple {TMT_CHARM_LEVEL_8}Intoxicatingly charming enough to always get what she wants {TMT_CHARM_LEVEL_9}So charming that most men would fight to see her will be done {TMT_CHARM_LEVEL_10}Her majesty's grace and charm makes her a dangerous politica l weapon {TMT_FINANCE_LEVEL_0}This man may like money, but he is useless with it {TMT_FINANCE_LEVEL_1}Barely grasps the basics of the barter system {TMT_FINANCE_LEVEL_2}Boasts no more business acumen than a common market vendor {TMT_FINANCE_LEVEL_3}An aspiring trader, possessing more ambition than experienc e or ability {TMT_FINANCE_LEVEL_4}A competent yet uninventive warrior of the mercantile world {TMT_FINANCE_LEVEL_5}Boasts a sound knowledge of local and foreign markets {TMT_FINANCE_LEVEL_6}Knows how to use money to achieve goals that strength and h onour cannot {TMT_FINANCE_LEVEL_7}Can lay siege to your enemies coffers with almost certain s uccess {TMT_FINANCE_LEVEL_8}Silver-tongued enough to sell paintings to the blind {TMT_FINANCE_LEVEL_9}A master of making money multiply with little effort on a g rand scale {TMT_FINANCE_LEVEL_10}An infamous fiscal power in his own right {TMT_PIETY_LEVEL_0}A walking bastion of blasphemy {TMT_PIETY_LEVEL_1}Shows no real sense of spirituality {TMT_PIETY_LEVEL_2}Far from devout, and often far from the altar at mass {TMT_PIETY_LEVEL_3}Complies with divine mandate with little apparent joy {TMT_PIETY_LEVEL_4}Has the occasional need to pray for his sins {TMT_PIETY_LEVEL_5}Shows a healthy respect for his faith {TMT_PIETY_LEVEL_6}Pious, proper and proud of it {TMT_PIETY_LEVEL_7}Clearly one touched with religious fervour {TMT_PIETY_LEVEL_8}He doesn't just walk in the light, it shines from him {TMT_PIETY_LEVEL_9}Has embraced his faith to a point of fanaticism {TMT_PIETY_LEVEL_10}Widely considered a living saint, even by his enemies {TMT_MAGIC_LEVEL_0}If this woman once held sway over the arcane, she shows no si gn of it now {TMT_MAGIC_LEVEL_1}Little more than a glorified performer of party tricks {TMT_MAGIC_LEVEL_2}More of an enigmatic wise woman than a genuine witch {TMT_MAGIC_LEVEL_3}A performer of bizarre, inexplicable phenomena {TMT_MAGIC_LEVEL_4}Even humanistic sceptics would label this woman a witch {TMT_MAGIC_LEVEL_5}Her unnatural powers are great enough that she no longer both ers to hide them {TMT_MAGIC_LEVEL_6}Has been seen by many using dark arts as a weapon against the righteous {TMT_MAGIC_LEVEL_7}This witch wields power that is unholy, unnatural, and seemin gly unstoppable {TMT_MAGIC_LEVEL_8}No bounds are known to this omnipotent crone's arcane arts {TMT_MAGIC_LEVEL_9}Performs miracles on par with those of the Messiah {TMT_MAGIC_LEVEL_10}So terrible are her powers men of the cloth are dubbing her the Anti-Christ {TMT_NEGATIVE_CHARM}So vile is this woman that the doomsayers consider her a bad omen {TMT_NEGATIVE_FINANCE}It is questionable whether or not this man can count prope rly {TMT_NEGATIVE_PIETY}This man stops just short of publicly denouncing religion as nonsense {TMT_NEGATIVE_MAGIC}Her only power is to inspire gossip and rumours amongst nerv ous villagers {TMT_RESOURCE_TRADE_VALUE}Trade resource worth %d florins per turn {TMT_TRADER_TRADE_VALUE}Trading %S, generating %d florins per turn {TMT_TRADER_TRADE_TYPE}Trading %S {TMT_NUM_MARRIAGES}%d marriage alliances with this sovereignty {TMT_NEGATIVE_CHIVALRY}DO NOT TRANSLATE: SHOULD NEVER DISPLAY - negative chivalr y {TMT_CHIVALRY_LEVEL_0}Neither remarkably noble nor nefarious {TMT_CHIVALRY_LEVEL_1}A well meaning warrior, still prone to barbaric ways {TMT_CHIVALRY_LEVEL_2}This man favours good virtues, he simply hasn't mastered t hem {TMT_CHIVALRY_LEVEL_3}More noble than a mere mercenary, but hardly known as a de fender of the faith {TMT_CHIVALRY_LEVEL_4}Despite a few discrepancies, this man has only honourable intentions {TMT_CHIVALRY_LEVEL_5}Manages to adhere to the codes of chivalry admirably {TMT_CHIVALRY_LEVEL_6}Genuinely chivalrous and honourable to both master and min ion alike {TMT_CHIVALRY_LEVEL_7}A man who would rather die than dishonour himself, or his people {TMT_CHIVALRY_LEVEL_8}Will only do what is right and just, even upon pain of dea th {TMT_CHIVALRY_LEVEL_9}A true champion of honour and virtue, revered even by his enemies {TMT_CHIVALRY_LEVEL_10}Destined to be considered the patron saint of knights {TMT_NEGATIVE_DREAD}DO NOT TRANSLATE: SHOULD NEVER DISPLAY - negative dread {TMT_DREAD_LEVEL_0}Neither remarkably noble nor nefarious {TMT_DREAD_LEVEL_1}More concerned with survival than fighting honourably {TMT_DREAD_LEVEL_2}Known for adopting less than admirable tactics to achieve vic tory {TMT_DREAD_LEVEL_3}Has a habit of unnerving seasoned opponents with his overly g rizzly ways {TMT_DREAD_LEVEL_4}Consciously works terror and blackmail into his strategies {TMT_DREAD_LEVEL_5}Some say his troops follow him out of fear rather than loyalt y or pride {TMT_DREAD_LEVEL_6}Shamelessly takes pleasure in causing pain and suffering {TMT_DREAD_LEVEL_7}Commonly tortures his subjects as a display of authority {TMT_DREAD_LEVEL_8}A man so malevolent, he considers honour and virtue foolish w eaknesses {TMT_DREAD_LEVEL_9}A notorious champion of darkness capable of evils few others are {TMT_DREAD_LEVEL_10}Even the dauntless must be forced to face such a man {TMT_AUTHORITY_LEVEL_0}Even his own servants think twice before completing their chores {TMT_AUTHORITY_LEVEL_1}This leader has a serious inability to inspire others to follow {TMT_AUTHORITY_LEVEL_2}He simply lacks the spine and presence expected of a rule r {TMT_AUTHORITY_LEVEL_3}Some of his subjects will see things his way, yet not the majority {TMT_AUTHORITY_LEVEL_4}Though he has his detractors, he is too well respected fo r them to work openly {TMT_AUTHORITY_LEVEL_5}There is a general acceptance that his majesty is a compe tent ruler {TMT_AUTHORITY_LEVEL_6}Carries himself strongly enough to inspire confidence in his court {TMT_AUTHORITY_LEVEL_7}A natural born leader, rarely challenged or questioned {TMT_AUTHORITY_LEVEL_8}Capable of making men willingly follow a cause to their d emise {TMT_AUTHORITY_LEVEL_9}Leads in a manner so inspiring none would think to questi on him {TMT_AUTHORITY_LEVEL_10}His people consider his word nothing less than divine ma ndate {TMT_NEGATIVE_AUTHORITY}Purely a figurehead, this man's people do not think of h im as their leader {TMT_JOIN_CRUSADE}Join the Crusade {TMT_CANNOT_JOIN_CRUSADE_NOT_CALLED}There is no Crusade in progress to join {TMT_CANNOT_JOIN_CRUSADE_CHARACTER_EXCOMMUNICATED}Excommunicated character canno t join the Crusade {TMT_CANNOT_JOIN_CRUSADE_TOO_LATE}It's too late to join the Crusade {TMT_CANNOT_JOIN_CRUSADE_CHARACTER_IN_RESIDENCE}Cannot join the Crusade whilst i n a settlement or fort {TMT_CANNOT_JOIN_CRUSADE_CHARACTER_ON_FLEET}Cannot join the Crusade whilst at se a {TMT_CANNOT_JOIN_CRUSADE_CHARACTER_NOT_ARMY_COMMANDER}Only the army commander ma y join the Crusade {TMT_CANNOT_JOIN_CRUSADE_INSUFFICIENT_UNITS}This character has too few units to join the crusade {TMT_ABANDON_CRUSADE}Abandon Crusade {TMT_JOIN_JIHAD}Join the Jihad {TMT_CANNOT_JOIN_JIHAD_NOT_CALLED}There is no Jihad in progress to join {TMT_CANNOT_JOIN_JIHAD_TOO_LATE}It's too late to join the Jihad {TMT_CANNOT_JOIN_JIHAD_CHARACTER_IN_RESIDENCE}Cannot join the Jihad whilst in a settlement or fort {TMT_CANNOT_JOIN_JIHAD_CHARACTER_ON_FLEET}Cannot join the Jihad whilst at sea {TMT_CANNOT_JOIN_JIHAD_CHARACTER_NOT_ARMY_COMMANDER}Only the commanding general may join the Jihad {TMT_CANNOT_JOIN_JIHAD_INSUFFICIENT_UNITS}This character has too few units to jo in the Jihad {TMT_ABANDON_JIHAD}Abandon Jihad {TMT_CRUSADE_CANNOT_ATTACK_CATHOLIC}A Crusading army cannot attack a Catholic fa ction {TMT_JIHAD_CANNOT_ATTACK_MUSLIM}An army on a Jihad cannot attack an Islamic fact ion {TMT_CALL_CRUSADE}Request the Pope to commission a Crusade {TMT_CALL_CRUSADE_IN_PROGRESS}Crusade already in progress {TMT_CALL_CRUSADE_NOT_ENOUGH_PAPAL_FAVOUR}Not enough Papal favour points to requ est a Crusade {TMT_CALL_CRUSADE_TOO_SOON}Too soon since last Crusade to request another {TMT_CALL_CRUSADE_OK_NOT_SELECTED}Select a Crusade target from the list first {TMT_CALL_CRUSADE_OK_NO_TARGETS}No valid Crusade targets available {TMT_CALL_CRUSADE_OK}Request a Crusade to the selected target {TMT_CALL_CRUSADE_CANCEL}Close this scroll without requesting a Crusade {TMT_CALL_JIHAD}Declare a Jihad {TMT_CALL_JIHAD_IN_PROGRESS}Jihad already in progress {TMT_CALL_JIHAD_NOT_ENOUGH_RELIGION}This Imam lacks the Piety required to call a Jihad {TMT_CALL_JIHAD_TOO_SOON}Too soon since last Jihad to call another {TMT_CALL_JIHAD_OK_NOT_SELECTED}Select a Jihad target from the list first {TMT_CALL_JIHAD_OK_NO_TARGETS}No valid Jihad targets available {TMT_CALL_JIHAD_OK}Call a Jihad against the selected target {TMT_CALL_JIHAD_CANCEL}Close this scroll without starting a Jihad {TMT_VOTE}Vote for this faction {TMT_INITIATE_DIPLOMACY}Initiate diplomatic negotiations with this faction {TMT_RESTRICTED_AREA}Restricted area {TMT_AVAILABLE_SUITORS}Potential suitors are in this army {TMT_NO_AVAILABLE_SUITORS}No potential suitors in this army {TMT_DIP_DEMEANOUR}A measure of how the other negotiator feels about you, and yo ur proposals {TMT_DIP_BALANCE}A measure of how generous or demanding your proposals are {TMT_DIP_RELATIONS}A measure of how the other faction feels about yours {TMT_DIP_REPUTATION}A measure of this sovereignty's reliability {TMT_DIP_POWER}A measure of this faction's military might {TMT_DIP_WEALTH}A measure of this faction's current wealth {TMT_DIP_PRIORITIES}Things this faction is believed to want from yours {TMT_DIP_STANCES_NO_ALLIES}This faction has no allies {TMT_DIP_STANCES_NO_ENEMIES}This faction is not at war with any other faction {TMT_DIP_STANCES_ALLIES}Factions allied to this faction {TMT_DIP_STANCES_ENEMIES}Factions at war with this faction {TMT_DIP_STANCE_ALLIED}You are allied to this faction {TMT_DIP_STANCE_NEUTRAL}You are neutral towards this faction {TMT_DIP_STANCE_ENEMY}You are at war with this faction {TMT_DIP_TRADE_RIGHTS_GRANTED}Number of turns trade rights have existed {TMT_DIP_MILITARY_ACCESS_RECEIVED}Number of turns this faction has granted yours military access {TMT_DIP_MILITARY_ACCESS_GIVEN}Number of turns you have granted this faction mil itary access {TMT_DIP_TRIBUTE_PAYED}Finances you are sending this faction each turn {TMT_DIP_TRIBUTE_RECEIVED}Finances this faction is sending yours each turn {TMT_DIP_ASSISTANCE_REQUESTED_AGAINST}The faction you have requested military as sistance against {TMT_DIP_ASSISTANCE_PROVIDED_AGAINST}The faction you have agreed to offer milita ry assistance against {TMT_DIP_PROTECTOR}The faction that this faction is offering you military assist ance against {TMT_NO_TREATIES}You have no diplomatic agreements at all with this faction {TMT_RANSOM_BUTTON}Offer to ransom back the enemy troops {TMT_RELEASE_BUTTON}Release the enemy troops {TMT_EXECUTE_BUTTON}Execute the enemy troops {TMT_ACCEPT_RANSOM_BUTTON}Agree to pay the ransom for your captured troops {TMT_CANNOT_ACCEPT_RANSOM}Unfortunately, your coffers lack the funds required to pay the ransom {TMT_REJECT_RANSOM_BUTTON}Decline to pay the ransom for your captured troops {TMT_LCLICK_ZOOM_TO_CHARACTER}Left-click to locate character {TMT_TIME_TO_NEXT_UNIT}Turns to next available unit: %d {TMT_BUILD_WATCHTOWER}Construct watchtower {TMT_CANNOT_BUILD_WATCHTOWER}Cannot construct watchtower here {TMT_NOT_ENOUGH_MONEY_FOR_WATCHTOWER}You do not have enough money to build a wat chtower {TMT_FIELD_CONSTRUCTION_TEST_NOT_NAMED_CHARACTER_WATCHTOWER}Only generals can co mmission watchtowers {TMT_HOTSEAT_MESSAGE}Click to send a hotseat message {TMT_HS_CLEAR_BUTTON}Clear the current message {TMT_HS_CANCEL_BUTTON}Cancel message to this player {TMT_HS_SEND_BUTTON}Send message to this player