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For this tutorial it is recommended that you complete the introductory tutorial, Getting Started with
HyperMesh - HM-1000.
This tutorial demonstrates how to build surfaces and shell meshes using the panels listed below. These
panels are located on the 2-D page.
ruled panel Allows you to create a surface and/or mesh from nodes or lines that are
unconnected.
spline panel Allows you to create a 3-D mesh and/or surface with lines.
skin panel Allows you to create a surface and/or mesh skin across a set of lines.
drag panel Allows you to create a surface and/or mesh by dragging nodes, lines, or
elements.
line drag panel Allows you to create a surface and/or mesh by dragging nodes, lines, or
elements along a line.
See Also
See the following panels in the HyperMesh Panels On-line Help for more information:
ruled
spline
skin
drag
line drag
automesh
lines
line edit
11. HyperMesh goes to the automesh module panel. Nodal densities are displayed on each edge of the
new surface.
- To change the density, click the number in the graphics area with the mouse button. The left
mouse button increases the density; the right mouse button decreases it.
12. Click mesh to create a shell mesh of elements on the new surface.
- To undo, click reject immediately after you create the mesh.
- If the surface is unacceptable, click abort to exit immediately the automeshing module panel
without saving the surface that you created.
- If the surface and mesh are acceptable, click return. HyperMesh returns to the ruled panel.
13. To create other types of surfaces and meshes, repeat these steps and select one of the following
mesh and surface options in step 5:
- mesh, dele surf
- mesh, w/o surf
- surface only
10. HyperMesh goes to the automesh module panel. Nodal densities are displayed on each edge of the
new surface.
- To change the density, click the number in the graphics area with the mouse button. The left
mouse button increases the density; the right mouse button decreases it.
3. Click the input collector switch after drag: and select lines.
4. Pick line L1.
5. Click the lower right switch and select mesh, keep surf.
6. Click the toggle and select use default vector.
7. Click line list to the right of along: and pick line L2 in the graphics area as the guide line along which
to drag the entities.
8. Click drag.
The new surface is displayed.
9. HyperMesh goes to the automesh module panel. Nodal densities are displayed on each edge of the
new surface.
- To change the density, click the number in the graphics area with the mouse button. The left
mouse button increases the density; the right mouse button decreases it.
10. Click mesh to create a shell mesh of elements on the new surface.
- To undo, click reject immediately after you create the mesh.
- If the surface is unacceptable, click abort to exit immediately the automeshing module panel
without saving the surface that you created.
- f the surface and mesh are acceptable, click return. HyperMesh returns to the ruled panel.
11. To create other types of surfaces and meshes, repeat these steps and select one of the following
mesh and surface options in step 5:
- mesh, dele surf
- mesh, w/o surf
- surface only
8. Click return.
3. Click the input collector switch after drag: and select nodes.
4. Select the six nodes (in order from 1–6) created previously along line L1.
9. HyperMesh goes to the automesh module panel. Nodal densities are displayed on each edge of the
new surface.
- To change the density, click the number in the graphics area with the mouse button. The left
mouse button increases the density; the right mouse button decreases it.
10. Click mesh to create a shell mesh of elements on the new surface.
- To undo, click reject immediately after you create the mesh.
- If the surface is unacceptable, click abort to exit immediately the automeshing module panel
without saving the surface that you created.
- If the surface and mesh are acceptable, click return. HyperMesh returns to the ruled panel.
11. To create other types of surfaces and meshes, repeat these steps and select one of the following
mesh and surface options in step 6:
- mesh, dele surf
- mesh, w/o surf
- surface only