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FUSILIER ANGUS
Did I screw
up again?
Fusilier Angus
FUSILIER INDIGO
BIPANDRA
PHASE ONE
PHASE TWO
ACTION EXPRESS
TREITAK ANYAT
Come on, Angus, dont you fucking die on me! You were
hurt worse in Ravensbrcke, and you came back from that to
keep annoying the shit out of me!
Fusilier Indigo Bipandra. Operation Invisible Force. Intelgathering incursion into the occupied city of Taittiriya.
Gyatr region. Septentria front. Paradiso. Second Offensive.
FUSILIER ANGUS
Angus is back.
How are you so sure, madam? A message via neural
commlink from the military network?
No. I just know because I woke up with a migraine.
I was unaware that recreations could suffer from
migraine.
Sergeant, Angus could give ALEPH itself a headache.
Private conversation between Joan of Arc and her aide.
Map Room of the battle cruiser Ultreia of the Order
of Santiago. Acheron Blockade. Paradiso system.
TRAIN
RESCUE.
NEW
RULES
High-technology ammunition designed specifically to penetrate the densest armor plates that can be found on the
battlefield.
ROLL
For each impact with K1 Special Ammunition suffered, the target must make an ARM Roll.
EFFECTS
For the purposes of ARM Rolls against K1 Special Ammunition, the ARM Attribute of the target is always 0.
All attacks with K1 Special Ammunition have a fixed Damage 12 value, regardless of the weapon used to fire it.
Unless otherwise specified, this Damage value of 12 can never be modified by Bonuses or Modifiers (MODs) from
Special Skills, Equipment, scenario conditions, etc.
For each failed ARM Roll against this type of ammunition, the target loses 1 Wound or 1 STR point, as applicable.
Critical impacts with K1 Special Ammunition cause the target to directly lose 1 Wound (or 1 STR point), without
the chance to make an ARM Roll.
K1 SPECIAL AMMUNITION AND COVER
K1 Special Ammunition does not have any effect on Cover Modifiers, which are applied as usual.
K1 SPECIAL AMMUNITION AND SCENERY ELEMENTS
K1 Special Ammunition can be used against structures and scenery elements that have a profile with Attributes,
and have been designated as a valid target by the players or the scenario conditions.
K1 SPECIAL AMMUNITION AND TOTAL IMMUNITY
K1 Special Ammunition is not affected by the Total Immunity Special Skill.
K1 ammunition is the result of painstaking parallel development in pursuit of an anti-armor projectile compatible
with existing light rifles, ultimately giving foot soldiers the ability to suppress heavy units without the need to
carry specialized equipment. The technical details of this ammunition are classified as Alpha-1-Level Top Secret,
but apparently its inception involved reverse-engineering a type of alien ordnance designated as VoodooTech. K1
ammunition is a breakthrough in anti-tank equipment that helps ease human dependence on ever-scarce Teseum, but
it is still cutting-edge technology, and its hefty production costs have hampered its widespread use by the human
side.
K1 SPECIAL AMMUNITION
MISSION OBJECTIVES
MAIN OBJECTIVES
MAG-LEV TRAIN
CONTAINERS
TRAIN RESCUE
48 inches
12 inches
12 inches
CAPTION
RESULT
1-9
No relevant cargo
10-18
Angus
19-20
Security System
(Electric Pulse)
UNLOCK CODES
NARRATIVE MODE
This scenario can be played in Narrative Mode,
reflecting some events of the current history of the
Infinity universe.
In Narrative Mode, Side A will always be a PanOceanian
generic army. Meanwhile, Side B will always be a
generic Combined Army force or an army from the
Morat Aggression Forces.
In Narrative Mode, Indigo Fusilier Bipandra and Treitak
Anyat automatically consider any Security System result
in the Unknown Cargo chart as an Angus result.
Indigo Fusilier Bipandra has a Modifier of +3 to the
WIP Roll needed to Stabilize Angus. Moreover, this
character does not need to make the WIP Roll to
Synchronize Angus.
Treitak Anyat can download the Unlock Codes and
Stabilize Angus by succeeding at a Normal WIP+3 Roll
in each case.
STEALING ANGUS
PROFILES
Regular
Irregular
Frenzy
Impetuous
Cube
Cube 2.0
Fireteam
LI
MOV
BS
PH WIP
4-4
Equipment
CC
13
12
11
ARM BTS
13
-3
AVA
SECTORIAL
MediKit
Skills
Doctor
Specialist Troop
Name
BS Weapons
BIPANDRA
CC Weapons
SWC
0,5
Pistol, Knife
24
NOTE 1: The Indigo Fusilier Bipandra can be part of a Fusilier Fireteam in any PanOceanian Sectorial Army that includes them (2+1; 3+1 or 4+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.
FUSILIER ANGUS
LI
MOV
CC
BS
PH WIP
4-4
13
12
10
12
ARM BTS
1
AVA
SECTORIAL
Equipment
Skills
ANGUS
TREITAK ANYAT
LI
MOV
CC
BS
PH WIP
4-4
16
12
12
13
ARM BTS
1
-3
AVA
SECTORIAL
Equipment
Skills
SWC C
Name
BS Weapons
CC Weapons
Morat
Climbing Plus
Specialist Troop
SWC C
Name
BS Weapons
CC Weapons
ANYAT
Pistol, Knife
25
NOTE 1: Treitak Anyat can be part of a Morat Vanguard Infantry Fireteam in the Morat Aggresion Force (2+1; 3+1 or 4+1).
NOTE 2: This troop is a Special Character and cannot use the Spec-Ops rules from the Campaign Rules.
WEAPON
K1 Combi Rifle
RANGE
DAMAGE
SHORT/
MOD
MEDIUM/
MOD
LONG/ MOD
0-8/+3
8-16/+3
16-24/-3
24-48/-6
AMMUNITION
TEMPLATE
E/M
VULNERABILITY
CC
12
K1
No
Yes
No
MAXIMUM/
MOD