Chronicles. First things first, I have to give a big Thank You to the staff who hele! make this ossible" #econ!l$, Thank You to all the communit$ members who have an! will be submitting articles, ictures, fiction or whatever else strikes their fanc$. %sen! submissions to !ustfan&ine'hotmail.com(. #o, what can $ou e)ect from Dust Chronicles* Well we hoe to bring $ou everything $ou gu$s want to see in a Dust Fan&ine" Thats wh$ we solicit $ou for content. We want this to be a maga&ine b$ the communit$, for the communit$. This issue sees our first From the Front+ Tactics an! Warfare reorts. In FTF+Tactics we see ,arr$ White an! -ason .cFarlan! la$ing out mission / The 0i!!en ,ab from 1eration+ 2verogra!. In FTF+Warfare, .ichael Cefarrattis 3llie! 3rm$ !ukes it out in the ruins of 2verogra! against m$ 3)is Fallschirm4ager. In 0ow5 6iet 7gu$en shows us how to aint our ##8 infantr$ an! how to base them for the ruins of 2verogra! an! Ill show $ou how I mo!ele! the 9uins for the 2verogra! table in the FTF+Warfare reort. We have a 0eroes of the .onth article from ,eutnant .anfre! 0irt&el. :aolo :arente was nice enough to answer some ;uestions from the communit$ in an interview. 9oun!ing out our first issue we have some Fan Fiction an! scenarios for Dust Tactics. We hoe $ou en4o$ $our first issue of Dust Chronicles. A word on submissions. We are lanning to theme each issue towar!s new releases %1eration+ 2verogra!, etc( an! to environments %winter, the !esert, etc.(. 3s we receive submissions from $ou we will sort them into imme!iatel$ useable an! future categories. #o if $ou sen! us an ama&ing FTF+Warfare reort set in the !esert featuring the 7D3< battling a !esert theme! 3llie! arm$ an! we !ont use it right awa$, its because were hanging onto it for future inclusion. Well tr$ to communicate with each of $ou as to the status of $ou submissions but of course can not guarantee it. To have $our submissions inclu!e! in a certain issue, sen! it to us one month before the issue is !ue. For e)amle, to have something inclu!e! in the 1ctober Issue %Fall theme!( sen! it to us b$ 3ugust /=th. That will give us a month to e!it an! assemble the maga&ine. We are looking for an$ content that relates to Dust Tactics an! Warfare, not 4ust whats in this issue. #o sen! us $our articles an! ictures. #en! $our submissions to !ustfan&ine'hotmail.com an! t$e submission an! a coule of wor!s as to what the submission is in the sub4ect bar. I will also rea! an! ossibl$ answer $our hate mail. -ust t$e hate mail in the sub4ect bar. #o en4o$ this issue. 3n! if $ou !ont, then sen! us stuff that $ou think we nee! to inclu!e to make this Y189 maga&ine, an! the best version of $our maga&ine ossible. 3fter all, this is suose! to be a F37&ine" >:atrick Dot$ Dust chronicles issue 1
8$he Medvedi9: Patri/. %ot4 8"a.4eli9: Igna/io 2ri::io; <i=t 6g4=n; "loris Hssaarts 8"rontovi.i9: >ason M/"arland; 5ee 5angston; >ohn Sis.; Ri/. Ivanse.; ?enneth R2 Chip#an 8*hotni.i9: Paolo Parente; *livier +a#'ires/ Cover Illstration 14: Maro %al 2o @ %avide "a11ri 6a#es and artwor. are A 20,2 %st 5td. andBor "antas4 "light Ca#es 5td. (ll Rights Reserved. %st $a/ti/s @ %st &ar'are and their logos are trade#ar.s o' %st 5td. I#ages and trade#ar.s sed withot per#ission. $his #aga:ine is no''i/ial and is not endorsed 14 %st 5td. andBor "antas4 "light Ca#es 5td. Thank you for taking the time to answer a few interview questions for us Mr. Parente. Before we start, are there any confessions you want to make, anything you need to get off your chest? Can you please refer to me as Paolo? Mr. Parente doesnt sound like me. J I will confess to you that l am having a blast.. ust !actics is giving me the best time of my life" thank#you guys for welcoming it on your gaming tables and for dedicating so much passion to it. Its so good. Do you play Tactics andor !arfare? "f so, which faction#s$? I play ust !actics" and I tried warfare in $anuary" played with Mack Martin" it was fun. %s you can e&pect I have all factions" right? %nd multiples of each model" plus some cra'y conversions... I play both %&is and %llies" soon Ill start playing ((). !hat is your favorite Dust creation so far? !he *econ Mickey and the %&is +eavy ,alker amongst those already released" and my favorite of all will be in the display cabinet at -encon cannot say more for now" but youll spot it immediately. %ow that we can see tanks on the hori&on, what are the plans concerning armor ' infantry? %ll categories that you can find on the cards will be present in the game one day. I have a concern about !ype . infantry" in my opinion with the rules that we have today they dont stand a chance on the battlefield" lets say in my opinion we need a second edition of the game to really be able to display infantry . units. Please note that infantry . does not necessarily mean /not wearing armor0 it mostly means /-reens1*ecruits0 where inf.2 means /3attle#hardened 4eterans0. !hat are the future plans for the %%(? !ill they )e a playa)le faction or will they remain in the )ackground? 56 I cannot actually disclose what will be released in the future" but you need to know that at the beginning of the year the release plan is discussed with 77- in detail" thats the moment where l show my ideas from my sketchbook and we organi'e them into a release schedule . I am developing new armies as well as sub#factions for each ma8or army with (pecial Characters. I think that this answers the ne&t 9uestion too. Ma8estic .2 and %benerbe" will we be seeing more1any characters and models from these organi'ations? *editor+, -ee a)ove. Vrill. Hollow-earth or outer space? Can we expect to see them next year? Vrill are both in my sketchbook, their release date has not been decided yet, next year a 4 th army will be released for sure. What makes this decision tricky is that, as it seems, our audience is divided in two. One part of the gamers would like to stick to WW2 uite strictly while another more open minded part would go more !"ulp#. "ulp is totally the spirit of $ust%.. Any plans to do more comic books based in the Dust world? & wish' & wish that & had all the spare time to sit at my desk and draw comic book pages J "reparing and following(up all the $ust )odels and figurines actually absorbs all of my time, everyday. We have been talking about having a new story entirely drawn by $avide *abbri, but he+s busy with $ark ,orse and he has only drawn - pages so far. On the other side, we have a trilogy of novels being written by our good friend )att *orbeck, and we+re preparing an illustrated version of the first volume to be released early next year. What about branching out into other media? ike !ideo games or "ilm. & hate non disclosure agreements'' .o movies for now% one video game under development. What about a Dust #$%? & would love the idea, one of our *ace/ook friends has started to work on it, hasn+t he proposed to publish on the fan0ine yet1 &editor'( We are working with Christopher )arnhart* keep your eyes on these pages. Are you happy with the le!el o" success Dust has reached so "ar? 2O23445 ,3""5, but we need more players%. 2hanks to all of you guys who are spreading the word every day we will get those soon. 2he company is healthy and self(sustaining, unlike 6ackham we are very well financially managed, we are here to stay and to share more than $ust. Will Anastyr be played on the table top or will it use the tiles and s+uares system o" ,actics? 3nastyr is not a game for now, but is one of the - universes that we+re developing at the moment, being /arbaric *antasy we can disclose the designs and start selling the minis as ,igh 7uality 6esin *igurines without revealing much, we cannot do the same with other W&" that we make grow locked in the drawer everyday. 3nastyr will be a game when we will have the technology to release hard plastic very detailed minis like those new beautiful plastic characters that 8W is making for Warhammer /attle. *or now we cannot reach that standard, so we will not have a game soon. 3llow me to say that l refuse to battle with figurines armed with bending "V9 swords% Who do I need to talk to around here to get a Fallschirmjager platoon list for Warfare? And when do we get our Raketentruppe? Warfare is a licensed product of FFG, so u need to talk to Mack but you might have noticed that DW and DT go at the same pace, those units that you are wishing for are in my plans What conventions and shows will you be at in the next months or so? !nfortunately " cannot travel much, my work keep me so uber#busy " wish that " could leave the Factory$Monastery more often For the moment " have been invited to %andiego &omicon but it's not confirmed yet, as it's not sure for Gen&on, for sure at the moment is Tokyo Wonder Festival at the end of (uly and )ulcon ne*t year !here"s been speculation about what the future of #ust might include based on previous works $like the %apanese walkers from the #ust &ource book' and the (rill )ecaton*+ Are those previous works going to be part of the #ust canon' or should we expected changes and evolutions to the #ust universe? %ome of those creations still make sense in Dust today, others like the beautiful +ecaton remind me too much of the ,T-. Therians, and " am looking for a much more /ulp take on the )rill at the moment &ince a lot of the traditional factions from the World War II era have been combined to form the Allies' Axis' and &&,' how much room is there for new factions to expand the range of the game? Factions and thematic sub#factions is, in my opinion, a very interesting way of developing new armies 0ritish %,% units for e*ample might play in any ,llied ,rmy, but a Full %,% army list might access to special e*clusive %,% characters unavailable otherwise This is 1ust my take, nothing g has been decided yet !he game stats for the #ust Warfare-!actics minis have some unfilled holes $like Infantry . and /' and vehicles .' 0' 1' and *+ #o you see all those spots being filled with models at some point in the development of the game? ,bsolutely yes, any category on the cards is meant to be in the game Are there any future plans for A!2/3? Is there any chance that game would ever make a comeback in any form? %,D, %,D and %,D " have a lot of affection for ,T#-., but it does not belong to us 0esides, the actual owners don2t care for this game at all ,nd worse news is that all the molds for the figurines and vehicles will be melted by the end of the year since nobody has serious intentions to make use of them, so sad " know this well, my bedroom at the Factory$Monastery is located e*actly above the warehouse where they are stored #o you want to give us any hints about what is coming our way in the future that hasn4t been addressed by other 5uestions? $)int' yes you do+* " really have nothing to disclose here besides a new faction at the beginning of ne*t year !hank you for taking the time to answer our 5uestions' we look forward to seeing what the future of #ust has in store for us+ Many thanks to all of you, your enthusiasm for Dust gives me a better sense to my days In this How2 Im going to show you how I made the buildings for the Zverograd table featured in this months From The Front: Warfare (page !" First you need to gather your materials" #oull need a $%&' thi() pie(e of wood (*+F wor)s well enough!, super%plasti( glue, wood glue, sand, thin (ardboard (the )ind that (ereal or -erberus (ome in wor) fantasti(!, paints, +ust .uilding (from Zverograd, -erberus et(!, and any e/tra 'bits you might want to use (I used a (rater and some large bri()s from 0egasus!" #oull also need the following tools: /a(to )nife, broad brush, strong (lippers%side (utters, and s(issors" Above you can see the materials we are going to use. For our first step you need to glue your building to the wood base" For my purposes a $2/$& base wor)s best but any si1e will do" #ou should 'dry fit your building first to ma)e sure you li)e the layout and that it fits your base the way you need it to" 2n(e you are happy with the fit and layout, glue your building together with plasti( glue and glue it to the base with either wood glue or super glue"
Next, cut 1 square tiles out of card stock (the packing box from Cerberus works real well for this). ater down some wood glue and spread it around the base of !ou building on the outside edge. "his will be !our #sidewalk. The sidewalk taking shape. $nce !our building is glued together and secured to its base, use a strong pair of clippers to clip !our buildings edges into a %agged shape. &ou can clip it before gluing but ' alwa!s lose track of what parts are supposed to go together and find it easier to do it like this. (a)e an! parts !ou clip off for later. Now its time for the floors. I use the floors provided in the kit but you can also use the Tactics tiles and Squares or foam core. Fit (cut if need be the floors into the slots of the buildin! walls as normal" once happy with the fit and layout" cut the ed!es towards the inside of the buildin! in a #a!!ed manner to simulate broken floorin!. I use stron! kitchen scissors to cut throu!h the card stock. $ont tell the wife. %ake sure your floors !et !lued into the wall. &ood !lue works best. 'nce thats dry" water down some wood !lue and spread it on the floors" e(terior (#ust alon! the base of the wall" you dont want to cover the whole sidewalk and interior base of the buildin!. )se the broad brush from earlier to spread it around" and dont water down the wood !lue too much. I wish I could !ive you a !ood ratio but am afraid trial and error works best. &hen youve !ot the !lue in the areas described" pour some play!round sand over all the wood !lue. If you have some bricks or some sli!htly small pieces of rubble add that before the sand. *et this dry for a couple hours or even overni!ht if youre that patient.
'nce the !lued sand has completely dried (completely I said+" !rab those buildin! clippin!s from the earlier and select a few choice pieces. Super !lue them to the base. ,ou can add as much -rubble and clippin!s as you like but I find that too much makes the piece unplayable as models dont want to stand up" there isnt enou!h room to !et your squad into the buildin!" etc. 'nce everythin! is !ood and !lued" trim the sidewalk flush with your base. Now comes the fun part. paintin! . . . . . I recommend you primer the plastic bits the same way you normally would any plastic model. I use Citadels Chaos Black Primer but any brand will do. For the sandy parts; water down some black paint (I recommend getting some wood toll art paint or even having the local I! hardware store mi"ing you up a pint or gallon #or larger pro$ects% and brush on a thick layer o# paint. &o paint your ruins I recommend a broad brush' maybe even a house painting brush. I# you are doing a lot o# buildings' maybe even a whole city' I recommend getting your paints matched at a I! and getting them by the pint or gallon. (hat colors you use depends on your pre#erence. I did mine in a dark grey base with a lighter grey highlight. )ach coat was applied as a dry*brush. Ive seen great results with rattle cans and airbrushes too. &he above method is +uick' easy and above all' cheap ;%, In order to break up the color a little bit' I also dry*brushed a medium brown (Citadels -raveyard )arth% along the bottom o# the walls at the base. I also #ound a couple soviet ((II propaganda posters on the internet (a simple -oogle image search should su##ice% and printed them out. I glued them to an e"terior wall with watered down wood glue. .nce everything was dry I sprayed some sealer on it. First coat was Purity /eal #ollowed by ullcote #rom &estors. Our inaugural From the Front: Warfare report, pits Mike Cefarratis Allies against Patrick Dotys Axis amist the ruins of !"erogra# As all factions stri"e to claim the secret that lies $eneath its streets, !"erogra plays host to $attles from all factions# We ecie to use the %attle %uiler to set $attlefiel an "ictory conitions# We ha the terrain set up in a mutually agree upon manner rather than using competiti"e terrain placement, as &ith the city terrain there is only so much you can o any&ay# After icing off &e ene up &ith Assassination, A"ancing 'ines an (none for our game parameters# Patrick: ) usually hope for (key o$*ecti"es $ut ) coulnt complain since for once ) &asnt facing an Allie army in (Force Collision+ If you are interested in building your own terrain for Dust Warfare, then check out the How2: Modeling Ruins article on age !" In it #atrick Doty e$lains how he went about building the terrain used in this reort" 1 st Platoon: Sturmgrenadiere Kommandotruppe 25 Recongrenadiers 17 Recongrenadiers 17 Recongrenadiers 17 Ludwig 40 Ludwig 40 Sub Total: 156 2 nd Platoon: Blutkreuz Sturmpioniere 25 ombies 1! "an#er$illers 20 ombies 1! Recongrenadiers 17 Sigrid %on T&aler 20 'renadier ( 21 Sub Total: 141 Total: 297 Patrick: )* +allsc&irm,ager -rm* &as. /or most o/ it0s e1istence. a2oided t&e 3weirder0 units a2ailable to it4 5t &as instead. relied on Recongrenadiers and lig&t wal$ers to gi2e it t&at 3-irborne0 /eel4 5t was alwa*s di//icult /or me to imagine Lu/twa//e personnel luring a troop o/ -pes or a gaggle o/ ombies onto a plane4 5t was e2en &arder /or me to imagine t&at same loading o//icer tr*ing to con2incing t&em to ,ump /rom t&at plane w&ile airborne4
T&en 5 got m* &ands on an -T647 8R5"9 cargo crate:4 ;&* not ma$e it into a meat loc$er. or some $ind o/ special <lut$reu# container= ;e0ll lure t&e ombies into t&e container wit& promises o/ /res& <lutwurst and Sauer$raut. and t&en turn t&e temp down. ma$ing t&em slow and docile4 Load up t&e crate and parac&ute it down onto t&e unsuspecting enem*: "resto> -irborne ombies> ;e0ll see ,ust &ow muc& screaming )i$e0s 3?agles0 do: 1 st Platoon: Combat Boss Squad 25 Sniper Team 12 Death Dealers 20 Recon Boys 16 Bazooka Joe 15 ounder !0 Su" Total# 12$ 2 nd Platoon: Assault %ell"oys 25 &"ser'er Squad $ (unners 1) Recon"oys 16 *irdrop 5 Red De'ils +2 *ction Jackson 2! Steel Rain !5 Su" Total# 16) Total: 295 Mike: ,ith the recent anni'ersary o- D.Day/ 01'e "een 2atchin3 a lot o- Band o- Brothers4 0 had -our units -or my allies that 0 hadn1t 2orked on yet/ so 0 decided to paint my remainin3 units as 5asy 6ompany4 7sin3 the Separate.%ead.System -rom ,est,indroductions4co4uk/ 0 s2apped out the heads on those remainin3 units and printed out some Screamin3 5a3les decals4 5asy 6o4 -orms my *ssault latoon4 Death -rom *"o'e8 deployment Mike had spent the first SP and so deployed first. He had ended up on the northern edge of the table and immediately made use of the large three story building. He placed his Observers, Snipers and Boss Squads on the third, second and first floors respectively. Beteen the tall building and !"#$ Headquarters %the long building on the short edge of the table& 'oe and his attached $eathdealers prepared to hold don the flank backed up by some (unners. Steel )ain set up in the ruined Propaganda printers shop, hile Pounder deployed beteen the Boss* building and the print shop. +he Hellboys and )econboys set up in the ruins on the far est flank taking advantage of cover as they could. Meanhile, Patrick had been deploying into the ruins across the board. Beteen the platform and the train ent a )econgrenadier squad hile a Pan,erkiller squad took up position on the other side of the train. +o squads of )econgrenadiers took up positions in the central southern ruins and the "ommandotruppe hid in the alley behind them. -n the neighboring ruins another )econgrenadier squad set up ith (renadier . and a squad of /ombies in the street beteen the ruins. Both 0udig*s deployed into the southeastern corner, supported by a squad of /ombies and the Sturmpioniere ith Sigrid #on +haler attached. Round 1 Mike on round 1 initiative ith 2 total commands to issue and Patrick ith 3. Command Phase Mike*s first order of business as to try and call in a 0ong +om artillery strike on the /ombies by the 0udigs. !ot for the last time he failed to call it in. !e4t up he used the 5ssault Platoon*s ability to create a smokescreen hich ent off ithout a hitch. +he Boss radioed the (unners and told them to move up 6 inches. 'oe used Black Ops to move his squad forard. Patrick*s "ommandotruppe radioed a Blit,krieg order to the 0udig to move it closer to the Pounder. Sigrid and her Sturmpioniere squad moved up along ith the nearby /ombies. (renadier . and his /ombies also moved up 6 inches. Unit Phase Mike*s Pounder opened up on the eastern most 0udig ith sustained fire causing 7 ounds and setting the hapless 0udig on fire8 +he Sniper positioned on the second floor dre a bead on the ,ombies and managed to put hole right through it*s head. +he Hellboys moved siftly along the edge of the estern board in an effort to outflank the a4is positions. Joe and his squad moved towards the Ludwigs and Zombies. The well positioned observers attempted to zero in on the burning Ludwig but their radio message was garbled and Steel Rains fire fell ineffectivel to the rear. Patrick! The start of m " st round and one of the Ludwigs has alread ta#en two hits and is on fire$ %learl the onl sensible course of action is to sustain fire with the blazing Ludwig right bac# at the &ounder' The (amble paid off as ) scored * hits and the &ounder onl saved +. ,aboom' The Zombies and Sigrids squad surged "+ forwards. (renadier -s squad did li#ewise. moving toward the /oss building. 0ll other squads held their positions e1cept the &anzer#iller who raced for the cargo containers. tring to get closer to the Steel Rain sheltering in the ruins. 2There she is /os'3 Round 2 4i#e wins initiative again with a total of 5 commands to issue while &atric# has 6. Command Phase 4i#es /oss squad calls in a Long Tom stri#e on the Zombies and the nearb Sturmpioniere #illing one zombie and suppressing Sigrids squad. The sniper too# aim at (renadier - and wounded him. The (unners opened up on the nearb Zombie squad and #illed one. Joe and his bos. utilizing /lac# 7ps and not to be outdone b the (unners. also opened up on the Zombies and brought down one of the beasts. &atric#s Sturmpioniere /litzed up * to ta#e cover behind some convenientl placed barricades. The two remaining zombies moved to protect Sigrids flan# from the approaching 0llies. 0nd the &anzer#illers moved into the cargo area. getting ever closer to Steel Rain8 Unit Phase 0ction Jac#son and his attached Red 9evils too# this opportunit to show :as %o. how air drops are e1ecuted in ";<6 and moved into position behind the Ludwig. 4eanwhile. Joe and his aptl named 9eathdealers gunned down the remaining Zombies. This time the would sta dead' The (unners. clearl in competition with Joe and his bos. fired into the Zombies around (renadier -. in=uring him and #illing another Zombie. The 7bservers manage to call in the correct co> ordinates to Steel Rain and the burning Ludwig. alread reduced to =ust one wound. e1plodes in spectacular fashion. The ?ellbos continue their advance. secure in the #nowledge that the havent been spotted b the enem. The Reconbos fire on the advancing &anzer#illers but their armor manages to absorb the incoming fire. Sigrids squad is unable to remove their suppression mar#er but manage to #ill the entire (unner squad in a hail of Lasers. rifle fire. panzerfausts and insults. Grenadier X and the remaining three zombies Assault into the Boss building and manage to eat the medic. The remaining Ludwig attempts to avenge his wing-man by iring at the observers with his !!s. "e misses. The #anzer$illers move towards %teel &ain but lose two members to reactive ire orm the nearby &econboys. The &econgrenadiers near Action 'ac$son ire on his s(uad rom the window and inlict two wounds on him. All other units surged orwards. Round 3 )i$e again wins initiative with * commands to issue and #atric$ gets +. Command Phase The %niper s(uad ta$es careul aim at the %turmpioniere and $ills one o its members. The Boss tries to call in the Long Tom but ails to get through again. )ust be the weather. 'oe uses Blac$ ,ps to get his s(uad iring at %igrids s(uad- but they shelter behind the barricades and suer no hits. ,ne o the #anzer$illers rises unsteadily to his eet as the .iederbelebungsserum ta$es eect. )eanwhile- the Ludwig receives radio orders to Blitz up /. Unit Phase 'oe and his 0eathdealers reload their grenade launchers. 1e2t time %igrid wont have the beneit o cover3 The %niper s(uad ires on the %igrid and her s(uad but manage to miss their mar$. The ,bservers also ire on her but only hit the barricade. The Boss s(uad shoots at Grenadier X and his 4ombies- $illing the remainder o the s(uad but allowing Grenadier X to get closer by reacting to the shooting with a move. Action Jackson and his British Paratroopers advance and fire on the Ludwig and the Recongrenadiers in the ruins. They miss Ludwig and the Recongrenadiers but take a wound and lose a suad mate to reactive fire from the !renadiers" #teel Rain$s crew hurriedly reloads it$s weapon and fires the Petard mortar at the Pan%erkillers hit several. &nce again their armor saves them from death. The 'ellboys break cover and move ne(t to the train) causing panic on the other side as three suads react to their movement by running away. The *+* st Reconboys Airdrop into the alley the ,ommandotruppe recently occupied. They weren$t about to let the Limeys show them up" The Reconboys reload and fire on the newly risen -ombie and the Pan%erkillers) once again the Pan%erkillers suffer no wounds and the %ombie is missed. !renadier . gets back to the important task of eating the Boss suad and eats the mechanic. /hile choking on a wrench) the Boss suad manages to stab !renadier .) taking his last wound and putting him down. 0or now. #igrid breaks cover with her suad and moves to avenge !renadier .) getting as close to the Boss suad$s building as possible. Ludwig fires and manages to kill one of the #potters. The ,ommandotruppe and two Recongrenadier suads move through the cargo container area seeking safety from the 'ellboys and the Airdropped *+* st . The 0ailsafe -ombie moves to attack the Reconboys but they flee to the safety of the crater in the Rail line. The remaining two Pan%erkillers fire on and manage to miss #teel Rain. The Recongrenadiers that have been hiding from the 'ellboys in the southwestern corner move forward and fire on the 'ellboys) killing two of them. Round 4 This time Patrick wins initiative with four total commands to issue and Mike has five total. Command Phase The Sturmpioniere try to raise one of their fallen comrades with the special serum but fail. The Failsafe Zombie from the Panzerkiller squad attacks the econboys but they mana!e to escape it"s clutchin! claws. The Panzerkillers fire on the Steel ain#a $%T& That is ne!ated by cover and armor saves# The 'ommandotruppe (litzes into the ruins) seekin! safety from Steel ain. The (oss tries to call in *on! Tom but continued interference from the weather) !remlins in the radio) etc. ensure that the *on! Tom is S+,F-ed. .oe and his squad pour fire into Si!rid"s squad) woundin! her twice and killin! two Sturmpioniere. Action Jackson and his Paratroopers Phasers malfunction and were unable to hit anything yet again. Joe and the Deathdealers punish Sigrid Unit Phase The Failsafe zombie lives up to it"s name and fails to kill any of the econboys. The econ!renadiers closest to Steel ain fire their Panzerfausts at her and fail to score any dama!e a!ainst her. The 'ommandotruppe secure the perimeter of the central buildin! and sit ti!ht. *udwi! fires on but fails to hit the (oss squad still shelterin! in their bunke/uh) buildin!) but mana!es to kill one of the ed 0evils with it"s turret mounted M1. -sin! the cloud of dust thrown up by the impact of the *udwi!"s shells as cover) Si!rid and the remainin! Sturmpioniere storm the buildin!. Si!rid !oes (ezerk and she and her squad kill two more members of the (oss squad. Meanwhile) across the board) the econ!renadiers who had previously killed two members of the $ellboys squad open fire and fell another one. .oe and the 0eathdealers move forward to try and support the (oss. The Snipers also descend to the bottom floor to lend their support to the hard pressed (oss. The 232 st 4bserver meanwhile) moves to a better vanta!e point) tryin! to spot the 'ommandotruppe in the rubble. Steel ain fires on the Panzerkillers but) incredibly) their armor saves them once a!ain. The $ellboys climb over the railcar in order to !et closer to the 'ommandotruppe. The recently arrived 232 st econboys fire on) and kill) the entire econ!renadier squad that had been ve5in! ,ction .ackson for most of the battle. Round 5 (oth players a!reed this initiative roll could be crucial. ,s who went first could mean the difference between victory and defeat. Mike won by rollin! ,** blanks& So he ends up with one command and Patrick has a total of three. Command Phase For Mikes one and only order he tried to call in Long Tom. There was no response on the radio. At this point it was assumed they had been overrun by enemy forces. Joes lack !ps rule allowed him and his s"uad to open fire on #igrid but all they managed to hit were the walls of the building. The $econgrenadiers received a lit%krieg order and moved away from #teel $ain and towards the oss s"uad. #igrid and the remaining #turmpioniere fired on and killed the oss. Finally. Sigrid guns down The Boss
Lastly& the $econgrenadier s"uad that had been securing the 'ommandotruppes southern flank moved to engage the (ellboys. Unit Phase Action Jackson and his remaining $ed )evil work the bugs out of their *hasers and reduce the remaining Ludwig to slag. The +,- Fo.trot/ !bserver spots the 'ommandotruppe and calls in the #teel $ains 0.1/ rockets. The rockets miss their target& reducing yet another building to rubble. Patrick2 (aving killed the oss s"uad 3 was now desperate to get at the (ellboys. 3 was afraid that having messed up the 4ommand phase 3 would now be wrong5footed. 3 should have killed the oss s"uad with #igrid first& then moved the $econgrenadiers towards the (ellboys. !h well. The *an%erkillers activated first removing both suppression markers& and fired on steel $ain. They missed but elicited a reaction& taking fire from #teel rains .-6 cal. but suffering no wounds. This meant the $econgrenadier s"uad was now free to move back towards the (ellboys without being shot at by the #teel rain in passing. 3nstead the $econgrenadiers in the crater reacted to their movement and fired on them but caused no wounds. The Failsafe 7ombie that was standing in front of the crater and had not managed to do anything useful so far was no free to act. 3t fast moved towards the (ellboys who reacted by shooting at it but missing. The 7ombie swung with its combat5 knife5like claws and8M3##9): ;ith all four dice. Failsafe 7ombie was promptly renamed Fail7ombie. The rest of the A.is s"uads stayed as they were. The FailZombie in all his... uhm?... glory?! End Game As that had been the last round, both players revealed which command squads had been marked for assassination. For the Axis, the Kommandotruppe had been marked but was safely sheltered in some ruins. For the Allies, the Boss squad. It took renadier !, "i#rid $on %haler and numerous nameless lackeys to do it but in the end the Boss was dead and the Axis could claim a victory. A!I" $I&%'()* Afterword Mike+ reat ame* I should have made the ,ellboys my squad that needed to be assassinated. 'ne would not think that someone would rush their squad forward, and with fast they would have had a better chance to escape if thin#s #ot dod#y. -ookin# back on the #ame, I should have Airdropped my second squad sooner and moved the Boss sooner from his hole rather than havin# him stand his #round. First time usin# Airdrop and it.s not too bad aside from some bad dice rolls from Action /ackson and the (ed 0evils. phasers. Patrick+ 'h man, #ood #ame* I thou#ht I.d really messed up in round five.s command phase when I Blit1ed the (econ#renadiers towards the Boss and away from the ,ellboys. I should have attacked the Boss with "i#rid first and then moved the (econ#renadiers closer if need be, or move them towards the ,ellboys if not. -uckily it was the Boss squad that had been marked for death* %his was my first time usin# the 2ombies in 3arfare, not a stellar debut but they were fun and I like the way they play. 4y only strate#y had been to protect my Kommandotruppe and try to kill his command squads. "ounds simple but half the time I lose si#ht of the victory ob5ective and become fixated on killin# one particular unit. %hat almost happened to me a#ain, but I mana#ed to resist the siren call of the "teel (ain. As the SSUs primary combat walker platform, the KV47 forms the backbone of SSU defenses across Russia !ts durable frame allows it to be outfitted with a "ariety of armaments #hether you want to incinerate the enemy with $adyas Sulfur %ets, cut them apart with $atalyas &hainsaw or root them out with $atashas 'owit(er, the KV47 is the ri)ht tool for the *ob 'ere were )oin) to e+amine how to paint a KV47, from primer to finish LIST OF MATERIALS USED #ar ,aint -ritish Armour .ate ,rimer &itadel ,aints/ Knarloc 0reen Sunburst 1ellow -leached -one 2echrite Red -lood Red -ol)un 2etal $uln 3il 0ra"eyard 4arth ,urity Seal Valle*o ,aints/ -lack Russian 0reen 0erman 0rey Secret #eapon 5erracotta 4arth Secret #eapon Rust -rown !sopropyl Alcohol 2icroScale 2icro Set 2icroScale 2icro Sol 5he Army ,ainter Stron) 5one !nk STEP #1 ,rimer your KV47 with #ar ,aints -ritish Armour .ate Alternati"ely, brush or Airbrush the model with &itadels Knarloc 0reen instead -efore primin), ! masked the li)ht on the cockpit 3nce the whole model is finished, you can peel it off and youll retain the clear plastic lens STEP #2 3nce your primer is dry, co"er the KV in a nice, e"en coat of Knarloc 0reen !f you sprayed Knarloc 0reen onto the model in Step 67, then it is not usually necessary to paint on more Knarloc %ust make sure your color co"era)e is nice and e"en as this is )oin) to be your basecoat after all 3nce you"e )ot your )reen on, paint all the cables, )un barrels, chainsaw teeth and anythin) else youre )oin) to paint metallic with black ! used Valle*o -lack for its matt finish but any black acrylic model paint will work !n order to add some color contrast ! painted the fuel drums and the ammo hoppers on the 'owit(er Valle*o Russian 0reen 5he left shoulder armor plate recei"ed a 789:;89 mi+ of &itadel 2echrite Red:-lood Red STEP #3 The next step is to wash your whole model, you can skip the black bits but the rest needs to be washed with brown ink. I usually use Citadels Devlan Mud but since thats pretty scarce Ive found an excellent replacement that I used here, The rmy !ainter "arpaints #uickshade Ink $tron% Tone. The stuff in the dropper bottle not the bi% can of dip& 'ne even coatin% does the trick. STEP #4 Make sure your ink is completely dry before %oin% on with this next step. Dry brush all areas of (narloc )reen with (narloc )reen. *e sure to keep out of the recesses, you want that to be shaded. dd a little *leached *one to +ussian )reen and reapply the the raised areas of the fuel drums and ammo hoppers, once a%ain stayin% out of the cracks and crevasses. !aint red onto the shoulder plate ,ust as in the first step, bein% sure to %et an even covera%e and stayin% out of the area around the rivet. Try several thinner layers of paint if you are havin% streakin% issues. -ust be sure to let each successive layer dry completely before continuin% with the next layer. STEP #5 Mix your Mechrite and *lood +ed into ./0./ mix. pply ,ust around the ed%es of the plate and a small amount to the top of the rivet. Mix (narloc )reen and $unburst 1ellow 2.03. and dry brush all over the (narloc )reen areas. Make sure to catch the raised areas to hi%hli%ht them but dont ne%lect the centers of the lar%e flat panels. dd a bit more *leached *one to the +ussian )reen and paint the ed%es of the fuel drums and ammo hopper. -ust the sharp ed%es as all youre doin% here is hi%hli%htin% the drums. STEP #6 dd more $unburst 1ellow till you have about a 4/05/ mix 64/ (narloc )reen7 and apply to the ed%es of all the (narloc )reen areas. 1ou can dry brush it on or use the flat side of a standard type brush and run it alon% the ed%es. This is the hi%hli%ht of the (narloc so make sure to concentrate it on the ed%es and keep it off the flat areas. 1ou can always add more $unburst to your mix to %et a stron%er hi%hli%ht. -ust remember that its a lot easier to add paint than it is to remove it. STEP #7 At this point I add decals. I used the SSU decals from Dust-Models.com. Before adhering them, I painted MicroScales Micro Set onto the areas that would be receiing the decals. !nce the" were set, I painted MicroScales Micro Sol oer the decals. Sol helps the decals contour onto the model and I find it helps to blend the decal into the paint #ob once the sealer is spra"ed on. STEP #8 $oull need a bit of pac%ing foam for this step. &he %ind often found in blister pac%s wor%s well but I find the best foam is the stuff from the Battlefoam tra"s. $oull want a section thats about ' inch s(uare at the )business end. *ut some +erman +re" onto "our pallet and dip the foam into it. Dab the foam onto "our pallet or a paper towel till the e,cess paint is off. $ou want to hae er" little paint on "our foam, %inda li%e dr" brushing. -emember, "ou can alwa"s add more if need be. .arefull" dab the foam onto "our model around the edges that would normall" hae paint chipped off. So around the lower legs, all outside edges, around hatches and foot plates, handholds etc. Add as much or as little as "ou li%e. Its not a bad idea to dab #ust a little oer the decals as this will help them loo% less )pristine. STEP #9 Dr" brush some +rae"ard /arth onto the lower legs and %nee armor. Also dr" brush a bit onto the lower hales of the armor plate. &his is designed to add the impression of dirt and dust. As with the chipping it is up to "ou how hea" to do the dr" brushing. Since this particular 0123 will be operating in an urban enironment I decided to %eep the dust prett" light. STEP #10 4ith the model nearing completion, its time to get the metal done. *aint Bolt +un Metal onto all the areas "ou preiousl" painted blac%. !nce dr", wash with 5uln !il. I li%e to do a second coat of 5uln once the first is thoroughl" dr". STEP # 11 &o get some rust onto this gu", I turned to Secret 4eapons weathering pigments. I mi,ed some Isoprop"l Alcohol with &erracotta /arth and carefull" washed it into the recessed areas around bolts and riets and an" other areas I thought needed some rust. !nce that was dr", I repeated the process with -ust Brown. For more on weathering, keep a look out for an article by Isaiah Burgess (winner of FFG/Dust Studios !on"ersion !ontest#Best $%is &odel' here in the pages of Dust !hronicles( STEP # 12 )o finish your model, apply se"eral e"en coats of *urity Sealer (or really any flat sealer you like' allowing each layer to dry between coats( *eel the glue/paint off the searchlight lens and gi"e it a dab of gloss "arnish( Base you walker to match you army or table( )his +",- was gi"en an urban base to match both the table and the army( See this issue for a .ow/ on urban basing( He squinted against the clouds of brick and cement dust filling the air of the small alley he crouched in, shaken loose by the cannon shells exploding all around the mouth, and the collapsing store-front across the rubble strewn street beyond. As the pace of explosions began to lessen, Nathan, gritted his teeth and clutched his combat shotgun tighter to his chest. "kay, boys, get ready! "he krauts are on the way!" He shouted past the last of the fading artillery explosions. #ehind him, the rest of Nathan$s Assault %anger squad, "the &tokers", settled behind whate'er light co'er they could find, crates, dumpsters, piles of the rubble left o'er from the destruction of the buildings forming the ally they waited in. ('t. (inski crouch-ran forward to a spot right beside his &ergeant, bringing his flame- thrower to the front of the squad. "aking a deep breath to settle his ner'es, the )* year old from +ueens lit his weapons pilot light. Nathan patted (inski lightly on the back to reassure him, then perked his ringing ears up at the tell tale sounds of boots sliding on broken masonry out in the street beyond the ally.
He raised his massi'e %emmington ), gauge combat shotgun to his shoulder, -ust as the first pair of Axis shocktroopers rounded the corner into the alley at a trot. Nathan held his fire and held still as the rest of the .erman squad followed. "he moment the leading .erman noticed the Allied troops hidden among the clutter in the alley, was almost comical to Nathan. /hile his gasmask hid the surprise on his face, the shock was written all o'er his body language, as he skidded to a halt. Nathan grinned, locking eyes with the .ermans red lenses, as he pulled his weapons trigger. "he boom of his big gauge shotgun was deafening in the enclosed alley, followed a split second later by three more as his squad opened up behind him. "he first three .ermans seemed to literally fly apart in the storm of hea'y shot. #ody parts spraying the men behind as well as the fractured walls to either side. %eco'ering quickly, the two sur'i'ing shocktroopers do'e behind what little co'er they had in the mouth of the alley, Nathan, and his boys racking the slides on their shotguns as fast as they could fire. As the shotgun fire slowed due to a lack of 'isible targets, (inski stood up and with a searing woosh, unleashed a three second, fanning burst of burning napalm from his fearsome weapon. A brief, agoni0ed scream from the inferno at the alley mouth marked the last of the shocktroopers terrible deaths. (inski panted and shook as he lowered his weapon, pale and wide eyed, staring at the burning bodies. Nathan stood and layed a reassuring hand on his shoulder, ".ood -ob, soldier", squee0ing until (inski finally tore his eyes from the fire and looked him in the eye. &teeling himself, and nodding once. "kay, fall back, men! 1ets head up the next block and -oin the 1.". at the meet up point! 1ow and fast, mo'e out!" As his men stood from their co'er, Nathan could see the exhaustion etched in all of their faces, and in the way they mo'ed, like men carrying -eeps on their backs. Nothing in this mission had gone right so far, not from day one, Nathan brooded as he and his men hustled out the other end of the alley and headed south along the ruined street. * * * 2orty-eight hours ago, &ergeant Nathan 3iller, A&43 attached 5& %angers, 6rd &quad, 7nd Assault (latoon, 8'erograd 9xpedition, was sitting in his company commanders staff tent with his fellow &ection leaders and their 4, 1t. :itelli, on the captured dockside warf in south 8'erograd. "he sound of distant shelling could be heard on the north end of the shattered city, the earth 'ibrating with e'ery bass crump. A loud cough drew his attention back to the mission briefing, and his 4ompany 4, 4aptain %ice, "All right, boys, 7nd platoon is going to handle the extraction." He nodded to the LT, "and 1st and 4th will head up the waterfront and make enough noise to hopefully draw off some of the krauts from the commercial district, here." His crop smacked into the city municipal map on the wall with a snap Nathan felt unwarranted this early in the morning, just shy of !. ""ts not an easy walk, at least 4 #locks," he continued, "#ut, scouts report $ery light %&is presence, and the 'uskies were pushed out #y (anfred weeks #efore we arri$ed. )ust a couple of rear supply dumps and motor pools." *pt. 'ice paused and looked pointedly at Nathans LT, "%nd, no, you cant make any side trips on this run, +itelli." The assem#led men chuckled at the young Lieutenants crestfallen look. Nathan clenched his jaw at the humor e$eryone saw in his eager *os reputation for getting his men, Nathans men, into glory hounding, e&plosi$e situations. +itelli seemed to feel a 'anger %ssault ,latoon had a certain reputation to uphold, no matter how stupid- %nd Nathans s.uad had the replacement kid after the last time to pro$e it-
The *aptain continued. "/k, +itelli has the intel packet %0/*/( sent for the meet up. "ts got the pass code and id packet for the asset your there to get." He paced #ack to his desk and sat on the edge,"1rd platoon will act as the ca$alry. "f things go #ad for you out there, +itelli, call it in, and *armicheal2s platoon will come to the rescue." 'ice paused and ran his hand o$er his eyes. "This is e&tremely hush3hush, #oys. " don4t e$en know what4s in the intel in that packet. %ll radios are to #e locked on %0/*/( fre.uencies, and a#solute radio silence unless the mission is #lown, or you are on the hoof #ack here with the asset. No e&ceptions." He stood and rolled the map up in his hand, signalling the #rief was almost o$er.
"/ne more thing, since this is supposed to #e a .uiet little outing, *ahill and his 25ippo2 are staying #ehind. 6ut "4m loaning you 'amire7 and his spotter." Nathan nodded in appreciation, 'amire7 and 0loan were the #est sniper team in the company, normally attached to *aptain 'ice2s *ommand s.uad. %lthough, he would miss the reassuring presence of 25ippo2 the platoons usual companion, stomping along ahead of them. There was something comforting a#out ha$ing a (836 flame tank #etween him and the 9rauts.
"%ll right, go time is :, good luck and god3 speed out there, #oys. ;ismissed." The gathered section leaders snapped a disorgani7ed salute and filed from the tent. /utside Lt. +itelli rounded up his men and pulled them into a huddle, the #reath fogging in the su#3free7ing )anuary air.
"'ight, you heard the *aptain, ha$e your s.uads ready and assem#led at the north checkpoint at !!." +itelli looked far too eager, Nathan thought sourly. "%0/*/( orders are to open the packet once we clear the %*% < %llied *ontrolled %rea=, then we2ll know what we ha$e to e&pect. Load up your men, we might #e out there longer than anticipated, and we dont want to come up short on ammo." +itelli paused, going o$er his mental check list. "Haines, you and (iller make sure to pack up some demo charges. ;ismissed."
%s Nathan headed to his s.uads #i$oac in a #urned out dockside #oarding house, he had a sick feeling inside. The *aptain said "no side trips", #ut +itelli just didn4t want to hear it. ;emo charges> /n a sneak mission> That ?est ,oint cow#oy was going to get people killed. Nathan4s mood got worse the more he thought a#out it.
6anging into the #oarding house in a temper, Nathans men were just coming awake, ru##ing sleep out of puffy eyes, stretching kinked #acks. %ll #ut ,ri$ate ,inski, the new kid sent up a few days ago to replace (adigan, the gri77led old flame3thrower man who #ought the farm to a kraut snipers #ullet in the fight to take the docks ten days ago. ,inski was wide awake, and pale, cleaning and ser$icing his weapon, the dreaded (13@, man porta#le napalm fuelled flame gun. The kid was a com#at cherry, send here fresh from 'anger school.
Nathan shook his head in disgust, god damn +itelli- "%l right, ladies, thirty minutes to sha$e, eat, and load up, full kit. ?e got some sneak2n to do today>" He shouted with false #ra$ado, to a corrus of groans and mum#led 2yessers2. Nathan winced when he saw ,inski try to swallow, and fail. Aod damn +itelli... As Nathans men trotted towards the north checkpoint, through the bustle of the waking base camp, each man veered over to the motor pool to slap the armored side of the large, dirty green, M2-B Medium ombat !alking tank" #he large yellow letters spelled $%ippo$ e&travagantly on the side of the hull, and the huge, evil looking mu''le of the walkers M-( heavy napalm thrower a stark contrast of humor and unleashed horror" At the checkpoint, )t" *itelli and the rest of 2nd platoon had +ust finished assembling" ,-ection leaders up., *itelli /uietly ordered" -o close to no mans land everyone felt compelled to whisper" #he platoons four s/uad leaders, including Nathan, gathered around *itelli, the young, lanky black haired )#, looking comical in his 0anger plate and parka" ,!e$ll head in north in the usual advance order, 1rd section takes point, then 2st, ommand, 2nd, and (th bringing up tail end" 0amire' and his spotter will scout ahead, and keep visual with -gt" Millers men", Nathan nodded" #his was all old hat for the men, *itelli was +ust psyching himself up to go" *itelli pulled out his small copy of the city map, and pointed out a curving route he had marked in grease pencil" #he route diverted to the west about seven blocks from the strait line to the meet point" 0ight towards the reported depots, Nathan thought, barely restraining himself from voicing his ob+ection" 3nstead, Nathan caught *itellis eyes, and held his ga'e until the )t" )ooked away, with a flash of guilt" Nathan Miller was an old man in this war, a veteran at 1(, he served two years as an instructor at 0anger school, and taught survival courses to the British in the early months of Americas involvement in the war" 4e had a talent for the ,drill instructors stare," ,56, we$ve done this before, so lets get to it", #he )t" finished /uietly, dismissing them with a nod" Nathan motioned his men forward and smiled a predators smile, ,!e$ve got point again, boys" 6eep to the fa7ades, and the route is, north two blocks, west one, repeat" And keep an eye out for 0amire',, Nathan nodded towards the two rangers dressed as piles of grey newspapers, the -cottish guile suits making them look like hairy beast men, ,they$re gonna be our eyes for this one", #hey waited as 0amire' and -loan trotted silently into the ruins and took up positions at the first intersection, a block ahead" 5ne of the barely discernible piles of rubbish raised its arm and waved the go-ahead" 5ne by one, the sections of 2nd platoon moved /uietly into the city, disappearing into the rubble strewn streets"
* * * #wo days, and no sleep later, Nathan lead his men from the ambush in the alley, and moved as fast as they could north along the wide, cratered street" #he rally point )t" *itelli pointed out a few hours ago when he left Nathan$s 1rd section to set a trap and bog down pursuit, was another ten blocks north, well out of the slowly tightening noose of A&is troops" But ten blocks was a marathon to his e&hausted men" #hey had been running and gunning since the first night of the mission, when, 8od damned *itelli, had ordered them to demo the supply dump they +ust ,happened, to run across" !hat their intel didnt mention, was the full company of A&is 8renadiers less than half a mile away heading for the depot to resupply. #heir only saving grace was that the A&is troops were fresh from the front, tired and low on everything, and with the destruction of the depot, they had been playing it cautious, not wasting ammo while chasing the platoon" 2nd platoon had been forced far off course to make the meet, and once the hornets nest was kicked over, Vitelli broke radio silence to call for help. But, lucky them, the ASOCO handler on the radio ordered them to try to complete the mission! "he rescue platoon was dispatched to try to divert the A#is response to the 2nd, but the company chasin$ them would not be drawn away, they wanted blood! %"he rest of the platoon should have made contact with the asset and be at the rally point by now%, &athan thou$ht, as he 'o$$ed alon$ ne#t to (inski. )e had to push himself hard, he had to be stron$er than his men, they had to be able to draw from him when all they wanted to do was sit down for a while. &athan smirked as he thou$ht, %why oh why did * ever take the chevrons!% +eadership was for suckers! (inski looked at his Ser$eant when he heard him faintly chuckle with a maniacal $rin on his face, %oh my $od!% "he kid thou$ht, %he%s actually ,&-O.*&/ this!% )is eyes widened as he started trottin$ faster to keep up with his terrifyin$ Ser$eant.
Si# blocks, and about an hour of cautious stop and $o, later, anny alone, the s0uads pointman, stopped in his tracks as a fi$ure dressed as a pile of $arba$e rose from the rubble 'ust ahead in a burned out store front. &athan hurried forward when 1amire2 waived him up and then fell to his knees on the broken sidewalk. "he first thin$ &athan noticed, was the dust caked blood all over 1amire2s $hillie suit, the second more tellin$ thin$ was that the Sniper was alone.. &athan pulled out his canteen and helped 1amire2 sit back a$ainst the wall behind him, 0uickly checkin$ him over for wounds, but it appeared that e#cept for some scrapes and bruises, the blood all over him was not his.
31eport, soldier.3 &athan said softly, tryin$ to $et 1amire2 to focus on him. "he rest of the s0uad took up positions all alon$ the street, from one end to the other, keepin$ a look out for pursuit.
3.es, Ser$eant.3 1amire2 $asped out. 34e linked up with the spook, Sar$e, and made it to the rally point about four hours a$o, in the first floor of an old department store.3 )e paused to drink from &athan%s canteen. 3"he +" was $ettin$ impatient, and sent me and Sl...me and my spotter, to $et you and your men early for the withdrawal.3 1amire2 stumbled when he tried to say his lon$ time spotter, and best friends, name, 3we hadn5t made it two blocks before all hell broke loose behind us! 4e hi$h tailed it back to the store, and all the way there we could hear $uns $o%n off like fire crackers, and screams. A lota screams, sar$e.3 1amire2 shuttered as he continued. 3"he shoot%n died off as me an...my spotter approached the front, we was in a hurry, but we had ta be careful, see6 .ou don5t 'ust run into a firefi$ht all willy7nilly, see63 )e started $ettin$ worked up, what he saw playin$ behind his eyes, 3we entered careful7like, cover to cover, but didn5t see nobody, not even the sentry from 8th s0uad at the top of the stairs.3 Nathan's eyes stayed locked on the Sniper's face, gauging the truth versus the fear induced panic he saw there, as Ramirez continued. "We got to the first floor loy and all we saw was....was... lood, sarge, like paint! "n the walls! "n the floor! #nd its'a meat, and roken shotguns lay'n everywhere! $ust'a een all of %th s&uad, tossed aout up there! '..' tried real hard not to puke, ut..." he took a series of deep reaths, even now sickened y the memory.
Nathan laid a steady hand on Ramirez's shoulder, lending him strength, "We moved into the main floor where everyone was gathered, and it was a slaughter house, sarge! (ead men everywhere! )he...the whole platoon, sarge! #ll of 'em! Wiped out. )hey fought like cougars, casings everywhere, one whole wall was urnt, ut it didn*t matter, they was all dead." Ramirez was shaking now. "'..' sent my spot..Sloan. ' sent Sloan to the second floor to check on +st s&uads lookouts." )he snipers voice started to reak, "Not ten seconds later ' hear a shot and then a scream from up stairs, so ' take off up the steps to help Sloan. ,ut ye the time ' got up there, he was gone, well most of him. -e looked like he'd een lown if half, ' looked everywhere, ut no.one was there, /ust him. ' tried to stop the leed'n, ut he was too ad off. -e was...was already dead when ' got there." Nathan s&ueezed Ramirez shoulder, all the while the painful knot in his gut getting tighter and tighter, 'please, god, don*t do this to us.' -e prayed silently, the dread uilding with every word the sniper said. )here was anguish in his voice when Ramirez continued, "' ran, Sarge! ' ran and ' ran! 't was locks away when ' rememered our....my orders to get you an your men, so ' douled ack and started working south, from cover to cover, when ' spotted you guys a few locks down. So ' /ust hunkered down and waited for you." )he Sniper seamed to deflate as his story came to an end, e0hausted from the telling. Nathan needed Ramirez ready to fight, especially now, he couldn*t let the shock and guilt get a hold on him, he would have time for that later. 'f they faced what he thought they faced, he needed every man ready! "1ou did your /o, soldier." Nathan told him firmly, pride in his voice. "No man can e0pect more, against an unknown force of that lethality, you did the est thing, coming to get us, orders are orders." -e continued, purposefully glossing over Ramirez's panicked flight. "' want you to attach yourself to my s&uad for now, Ramirez, we need your marksmanship to help cover us." )he Sniper looked up at Nathan's eyes, looking for accusation, or pity, ut saw only confidence and e0pectation. "1es, Sergeant." -e said, more strength in his voice. "1es, of course, Sergeant" Nathan clapped him on the ack and stood, whistling for his men to regroup. -e filled the men in with a rief, less graphic version of the Snipers report, ut even still, the fear on the men*s faces was noticeale. "ddly, the one who seamed to keep his morale est, was 2inski, a look of stoic stuornness locked like a mask on his young face. ')hat*s ecause he hasn*t guessed what the rest of us fear we are up against, yet.' Nathan thought sourly. "We need to go to the rally point and try to salvage ammo and gear, especialy the radio from the command section, and.... try to gather tags, if we can." Nathan reasoned, everyone seamed to handle the news okay, even Ramirez /ust paled a it.
"3ets rest up for ten, then we move out." 4veryone moved to comfortale spots in the rule, still keeping watch as they rested. Nathan sat tiredly against the store front and quietly watched his boys, his men, readying their weapons, checking their ammo, ready to do their jobs, despite everything they had been through the last two days. He closed his eyes and prayed to a god he hasnt believed in since he was ten, 'lease let me do right by my men, let me get them out of here. !nd "#!$# let me be wrong about what we've stepped into%'
Nathan shuttered as the memory of a smell filled his mind, a rancid, rotten smell, a chemical, unclean smell. &nconsciously, he clutched his 'emington tighter. inski heard a creaking sound, and glanced over at the $arge, his knuckles white as he gripped his gun like he was trying to wring the life out of it. ! cloud of disquiet passed over inski, a frown of apprehension fluttering across his tired, but youthful face. He went back to cleaning the mu((le of his flame thrower, frowning. With this issues focus on Operation: Zverograd and the SSU, we thought wed show you guys a couple simple urban basing schemes. irst the materials youll need: wood glue, plastic glue, some plastic card, plastic rod, small bric!s from "egasus. #oull also need an $acto !nife and a brush. %arefully cut off a small section of plastic card and snip off a small section of plastic rod. &evel the edges of the small piece of plastic card. 'hat helps ma!e it loo! more natural. (ttach the plastic card and pipe to the base with some plastic glue. Using your brush spread some slightly watered down wood glue around the base. %arefully arrange some of the "egasus bric!s on the base. #ou can even do several rows of bric!s to do the remnants of a small wall. Sprin!le some sand on the rest of the base. Once the glues are completely dry its time to paint. "rimer your models as normal, if you plan to paint over the primer thats already on the model youll have to apply brush on primer. "oint is, you want it to be blac!. Over the black dry-brush a dark gray, I used Citadels Adeptus Battle Gray. Paint the ring o the base a blueish gray, I used Citadels !hado" Gray. Paint the pipe #etallic, Bolt Gun #etal "orks "ell. $ry brush the dark gray "ith a lighter grey, %ortress Gray in the e&a#ple. 'dge highlight the ring "ith a lighter blue-gray, !pace"ol Gray in the e&a#ple and then "ash it "ith black ink. !tipple the pipe "ith dark bro"n. Once the ink is dry, pick out the bolts "ith so#e #etallic. !tipple the the pipe "ith so#e !olar (acharious Orange and then "ash it "ith a bit bro"n ink. Once the ink is dry stipple it )ust a bit "ith !olar (acharious again. *hats it or the basic base but i you are eeling especially a#bitious you can pick out the bricks in (echarious +ed. Once dry "ash it "ith bro"n ink. ,ighlight the edges "ith #ore (echarious. In our inaugural From The Front: Tactics battle report, Jason McFarland and Larry White get to grips in scenario 3, The Hidden Lab from the peration !"erograd #ampaign e$pansion% Jason&s allies 'ill be protecting the Lab against the counterattac( launched by Larry&s ))*% +ach side 'ill be fielding ,-- points% Jason&s .llied List: /a0oo(a Joe 00 112 //3 )4uad 5econ /oys 6rim 5eapers Tan( /usters #rac( )hots #obra Larry&s ))* List: 7osh(a Med"edi Fronto"i(i Fa(yeli 3 #hinese 8olunteer )4uads ))* .irborne Transport Zverograd Today When the strange disco"ery 'as made beneath the city of !"erograd, The )o"iet *nion failed to (eep its secret secure, and soon their enemies became interested as 'ell% 9o one is really sure 'hat lies belo', but all parties ha"e their suspicions% )ome say it&s a large underground 87 mine% thers, including members of the .llies& .)#M and the .$is& /lut(reu0 7orps, thin( it could be much more than that% )M+5)H has found 'hat loo(s li(e an :entrance; to the structure, but ha"e yet to gain access% Time is running short, ho'e"er, as all three blocs are no' fighting to control !"erograd&s secret% The "iolently e$ecuted interest of the enemy blocs has reduced the city to rubble% n the path of the in"ading .$is .rmy as it made its 'ay to'ards the petrol fields of 6ro0ny and 9orthern Iran, the city 'as poorly located% 9o' it is situated at a crossroads bet'een all three blocs, and the city has suffered greatly% 9early half of the city&s buildings ha"e been destroyed, most are completely roofless, and nearly all remaining 'indo's stand empty and glassless% The medie"al to'n in the city center has burned almost entirely to the ground, the only sur"i"ing structure is the sturdy stone monastery% The fight for control of the city is continuous< it has been years since any force has been able to claim it entirely% Mission 3 the hidden lab The industrial sections of Zverograd have seen some of the heaviest fighting in the city, and those buildings that still stand are key staging grounds for resistance. Having narrowed down the possible location of Winter Child's facility, the last step is to scour the industrial uarter located near the river docks. Objective: The Attacker is attempting to locate the entrance to Winter Child's laboratory. If, at the end of turn eight, the Attacker controls 2 of the Attacker Obecti!e spaces, he is the "inner. Other"ise, the #efender "ins. TURN #1 It "as the allied ob to protect the obecti!e points. The $$% split into 2 different flanks to try to spread out a bit and make the allies spread their forces thin for easier "ays to the obecti!es. The allies "ent for the safety of the buildings and then had the hea!y hitters come up the flanks to en!elope. On the allied left flank, the Tank &uster s'uad "hittles do"n a (olunteer s'uad a bit. The )econ &oys hit the upper point in the field and "ere able to score hits on the *ronto!iki. Cobra comes in the allied right flank and takes an opportunity on the +ed!edi. Turn , "as !ery hea!y on Allied acti!ity. !The ""# sweep in to attack the Cobra$ !The Tank %usters shooting up some ""#$ !While the &econ %oys score hits on the %attle "uad$ !The Cobra spits death at the 'edvedi$ TURN #2 The SSU took some heavy casualties during the first turn, and were hoping to gain a foothold in turn 2. The Grim Reapers head out of the safety of the building with !! and use their "eroic #ttack. The SSU $attle S%uad was able to take some sweet revenge on the Recon $oys and whittled them down to one man. Tank $usters finished off the &olunteer s%uad that they attacked in turn '. (oshka and the )akyeli do everything they can to try to remove the *obra. +oing so would give them a huge advantage on the right flank, but completely miss with all their attacks that mattered, The *obra decides to split its fire between the upper &olunteer s%uad with machine guns, and use the -hasers on (oshka.s s%uad in front. The *obra manages to reduce the &olunteer s%uad to one man, and gets 2 wounds on (oshka. The remaining &ictory /achinegun soldier from the Recon $oys s%uad sustains fire on the 0 members left of the $attle S%uad and scores all 0 hits, Turn 2 ends with a seemingly even heavier #llied advantage. 1Turn 2 ends with the Allies enjoying battlefield supremacy 1Koshka and the Fakyeli strike at the Cobra ineffectually The econ !" takes re#enge on the $$% TURN #3 If the SSU are going to make a stand and get those objectives, now would be the time! The Allies get the initiative and try to take out the biggest threat, Koshka and the akyeli! The "obra starts and scores some great hits against the akyeli, killing Koshka! The akyeli flamethrower tries to take out the "obra and whiffs again, furthering the SSU#s dismay! Unbeknownst to the "rack Shots, the last $olunteer of the u%%er s&uad sneaks into the building and %uts a shot to the back of the sni%er! The s%otter regains control of himself and %uts the "hinese soldier down! Turn ' ends with the allies controlling the left flank! The (rim )ea%ers heading for a showdown with the "ho%%er, and the right flank still uncontested, but the allies may be stalling the SSU enough to kee% them away from the objectives! Turn 3 and things look down right grim for the SSU. Koshkas sacrifice counts for naught as the Fakyeli fail yet again to take out the Cora. The Sni!er is eliminated y the sur"i"ing #olunteer. TURN #4 The SSU finally get a little going for them with a round of fire from the chopper taking out Ozz and 2 of the Reapers! That leaves the Allies free to try and mop up the other parts of the right flank and they do so with the o!ra taking out the rest of the "akyeli# The Chopper opens up with Quad Dshk and cuts down Ozz and a couple of the Reapers.
The $edvedi remnants take advantage of the distractions to enter the !uilding and try to head in and claim an o!%ective# rack Shots swing and miss against them in the low light# The remaining Reaper tries his !est and gets a !it of damage on the SSU hopper# &t's looking dismal for the SSU( !ut they can still make a game of it### Can the SSU do anythin to snatch !ictory fro" the #aws of defeat$ The %ed!edi "aneu!er towards an o&#ecti!e. TURN #5 The Grim Reaper starts this turn by sustaining fire on the Chopper, doing a bit more damage but failing to bring it down. Unfortunately, the Chopper claims the Reaper on the return fireMeanwhile, the Crack hot spotter is able to make out where the Med!edi is shooting from and is able to inflict another casualty. The commander tries an all out attack against the Crack hot spotter, misses, and ends up perishing in close combat. "t this point it#s looking like an allied route.... Turn 5 draws to a close. TURN #6 $uring all the firefighting, %a&ooka 'oe and the %%( )uad were going to camp on the ob*ecti!e markers and lay in wait for the U. The Reaper and the Chopper exchange fire. Unfortunately the Chopper caught a bead on them and decimated their numbers down to two and eliminating 'oe. Joe is gunned down but it doesn't matter, as there is little chance of an ! "ictor# at this point. TURN #7 The Cobra comes around the building to bring its 50cal to bear on the Chopper, but failing to bring it down. Unphased by that, the Chopper ignores the impenetrable Cobra and instead takes the rest of the BB s!uad out of action. "ne turn left... The Cobra swings round to down the chopper but fails in its attempt. Meanwhile, the Chopper guns down the last of the BBQ squad. TURN #8 The last turn was an e#ercise in futility as the Cobra 50 cal couldn$t !uite bring the Chopper to bear. This left the end with the %llies getting a pretty solid &ictory. ALLIED VICTORY AFTER ACTION REPORT Jason' ( felt my plan was pretty solid. The buildings were &ery important to me and ( tried taking ad&antage of the somewhat random deployment area to make sure he couldn$t throw a lot on one flank. ( also thought ( was going to lose the Cobra ) or * times, but the dice gods were with me. Larry' ( had a lot +ust go wrong. ( forgot ,rand$-a, so ended up gi&ing it a go with e&erything ( had. ( split myself up a bit too much, and should ha&e focused more, but the rolling was atrocious on my side, ($m guessing there was hea&y &odka drinking the night before.... Hello everyone. For the first issue of the Dust Chronicles Magazine, I will cover how to paint an SSU Ary in a wee!en". I "i" this ary as a coission piece an" the custoer nee"e" the o"els #ac! pretty fast. In this gui"e I will show the techni$ues I use" to get a ta#letop $uality ary out in recor" tie. Since I !new I woul" not get the chance to a"" too any highlights to the figures, I use" %rylon Caouflage %ha!i to a"" soe "epth to the o"els. I iste" this spray paint fro the top of the iniatures only siilar to highlighting with an air#rush. Here is what the o"els loo! li!e after this coat. First I #ase&coate" the infantry. I use" 'eaper Master Series High Definition paints here to get a(iu coverage with only one coat. )he aror is painte" with 'eaper Master Series High Definition Dar! *live. )he #rown on the gloves, straps, an" #ac!pac!s are "one with 'MS HD +oo"lan" ,rown. )he #oots are painte" -ure ,lac! an" the Metal is painte" with ,lac!ene" Steel. For the caouflage I painte" a rough aoe#a pattern. If you ta!e ore tie you can a!e it as "etaile" as you woul" li!e. For a ta#letop stan"ar", .ust the rough shape is fine. )he final step is to sha"e the o"el. I use" Cita"el Agra( /arthsha"e to a"" "efinition to the unifor. 'eaper ,lac! +ash was use" on the etal an" 'eaper ,rown +ash was use" on the #rowns. An" there you have a finishe" SSU infantry o"el. Reports indicate that a base, north of Zverograd, long thought abandoned has been receiving supplies in the last few weeks. The derelict buildings above ground are not being used. This means there is an underground base. Perhaps you will find more information about the secrets beneath Zverograd inside that base. It is important to get a team to the base, infiltrate it and retrieve any secret research material hidden underground, before anybody else does. Mission 1 down the hole Your force arrives early in the morning. s your men make their way to the base parameter you catch a glimpse of enemy troops. The race is on, whoever gets into the base first can take advantage of its cover. !ut here, in the open you are sitting ducks. Special rules: For this mission both forces have access to the same number of points, we recommend 200ap. Both players roll three dice and whoever rolls the most HIT symbols becomes the attacker. ach player has a total of two ammo crates that can be placed anywhere on the map. The time limit for this scenario is ! rounds. "ttacker #eployment #efender #eployment $b%ective "rea objective: ach player is tryin& to &et into the under&round base before the other does. The only way to win this &ame is by havin& an unit standin& on either of the $b%ective "reas 'doors leadin& down into the under&round base( at the end of round !. If neither player achieves the ob%ective then the &ame is a draw and will need to be played a&ain 'sorry(. If only one player achieves the ob%ective then that players wins the first mission and becomes the Attacker in Mission 2 'to be published in the ne)t issue of #ust *hronicles(. If both players achieve the ob%ective then the &ame is a draw and both sides make it into the under&round base. In this case play Mission 2B 'also published in the ne)t issue of #ust *hronicles(. by Leutnant Manfred Hirtzel This issue were going to look at three of the thinnest and deadliest femme fatales in the Dust Universe, and see just how ahem fle!ible they "an really be# Angela The $atural %hoi"e& 'ni(er )renadiers *t only seems natural to (air a sni(er with another sni(er, and the effe"t is devastating# )iving +ngela a""ess to a s(otter "an make her a s,uad killing ma"hine, and the other 'ni(er "an a"t to (i"k off s,uads, or allow you to target two different high-(riority targets at on"e# The down side is des(ite the 'ni(er )renadiers e!"ellent "over saves, youre still s(ending ./ (oints on what is ultimately a 0 health s,uad# +ngela is "ertain to draw a lot of aggro, so youll need to get the most out of her before shes re(la"ed with a very large "rater# The Unusual %hoi"e& 1irtually any other s,uad Take a lesson from the u("oming ''U 2ifle ',uad and (air +ngela with a full strength s,uad# 3hile she doesnt deal as mu"h damage without the aid of a s(otter, your "ostly hero investment will be better (rote"ted# %ombined with 4attle )renadiers or Tank 5illers, you "an use her 'olothurns range and (enetration (ower to wither down walkers so that your 6anzers"hre"ks "an finish them off# %ombined with 2e"on )renadiers, you "an "reate a deadly infantry-hunting s,uad# 7our enemy might think twi"e about "harging this (owerhouse of fire(ower# 'he also in"reases the s,uads ability to finish off walkers, her rifle augmenting the short-ranged (anzerfausts# *f youre feeling (arti"ularly bold, "ombine her with 'turm(ioniere# 8renzy works any time she is targeting infantry, so her Mauser and melee atta"ks will add to her deadliness# Rosie The $atural %hoi"e& )unners or 4ot Hunters +((les go with a((les, and high-(ower anti-tank ro"ket laun"hers go with other anti-tank ro"ket laun"hers# 2osie is one of the strongest +nti-tank heroes in the game, beat only by +"tion 9a"kson on a good day with fair (haser weather# %ombined with the 4ot Hunters, she "an bring some nasty death down u(on even the heaviest of walkers, dealing a ma!imum of :; damage between three bazookas# The Unusual %hoi"e& %ra"k 'hots or 'olo '(otter works on 4azookas too, and no bazooka is deadlier than 2osies# This "ombo makes 2osie a threatening ambush hunter against light and medium walkers, and gives the %ra"k 'hots some mu"h needed health (oints# *t will also make your enemy think twi"e about sending a walker to take out this sni(er team# +lternatively, you "an make am(le use of 2osies Tank Head skill by fielding her without a s,uad# 9ust (la"e her behind your Heavy 3alker of "hoi"e, and have her advan"e with it <or in it, if theres room=# >n"e your "ostly investment has taken a few hits, just have her (o( off tank head and your walker is as good as new# 4y fielding her alone while you do this, you avoid tying u( one of your s,uads with "hasing a 8ireball half way a"ross the ma(, or having your trans(orted s,uad e!(ose themselves too early while she jum(s out for a ,ui"k (at"h job# 6lus you "an "onfuse the enemy by having her stand in one of the walkers s,uare, a (erfe"tly legal move when shes alone# Koshka The Natural Choice: GrandMa Koshka is the first hero to be able to pilot a walker. So why wouldnt you field her in this unique and ersatile walker. !ith an e"tra point of health oer your nor#al ar#or $ walker% GrandMa #akes a &ood close' #ediu# ran&e walker. (n addition% her )i&htin& Spirit skill can #ake GrandMas Sulfur *et and +owit,er e"tra deadly for when it counts the #ost. Should GrandMa fall% Koshka will still be there to proe a thorn in your ene#ys side. The -nusual Choice: )rontoiki% )akyeli% or Chinese .olunteers !ile it ori&inally appeared that Koshka/s )i&htin& Spirit would only work while she piloted Grand/Ma% the release of 0peration 1ero&rad/s rules stated that any pilot skills were always useable both in and outside of the walker. !ith this reelation% Koshka beco#es a aluable hero for e#beddin& in squads% since SS- squads are outfitted with short' ran&ed 22S+ sub'#achine &uns rather than your archetypal assault rifle. 2lacin& her in the )rontoiki &ies the# so#e #uch needed health with which to adance into SMG ran&e% as well as so#e e"tra firepower with her Grenade 2istol. (n addition% since )i&htin& Spirit transfers to squads% the result can be deastatin& with this fully auto#atic tea#. 3#beddin& her in the )akyeli also causes no issue with her ran&e and &ies her a potentially een #ore deastatin& use of )i&htin& Spirit. The )akyeli could always benefit fro# her health points as well% since they lack the fast skill of their 445 squad cousins. 6astly% placin& her in with the Chinese .olunteers creates a hero'squad co#bo that is ery cheap at only 78 points% yet ery hi&h firepower once in ran&e. She easily transfor#s this #eat'shield into a squad your ene#y should neer underesti#ate. Dust links http://dust-models.com Paolo Parentes main page. The place to get all your Dust Studio models, premium pre- paints, swag, etc. http://www.fantasyflightgames.com FFGs website. ome to the o!!icial !orums and webstore. http://www.facebook.com/#!/groups/30394!"39# The o!!icial Faceboo" page !or Dust. http://www.dust-league.com The #orld #ide Dust $eague. Trac" your ran"ing among the worlds players. See which !action holds the upper hand in the struggle !or the worlds %" resources. http://radiodustinforma.blogspot.com & Spanish $anguage Dust resource. http://twc-dust-tactics.blogspot.com & great blog with omegrown rules !or istorical 'ehicles and Super eroes !or Dust tactics. http://homepage.mac.com/brentdietrich/company$.htm as some good a!termar"et bits !or your wal"ers. () lights and scope, tarps, sac"s, battlerattle, etc. &lso has some 'ehicles but are a bit small in comparison to Dust models. They ha'e *+mm Gear ,rieg. http://www.warlordgames.com *+mm istorical ##(( miniatures. Their plastic multi-part "its are a great source o! bits !or upgrading your in!antry models. They also ha'e some 'ehicles and terrain you might !ind use!ul. http://www.secretweaponminiatures.com -its !or in!antry con'ersions, weathering pigments and washes, and basing materials http://www.westwindproductions.co.uk #est #ind Productions Secrets o! the Third )eich and -erlin or -ust, a great source !or alternate heads and weapons. Some o! their miniatures wor" well !or Dust too. http://www.tamiyausa.com & source !or ./0+ scale ##(( models. http://www.%uarter-kit.com They ha'e some con'ersion "its !or ./0+ models that allow you to update your historical mundane 'ehicles to the Dust world. 1Panther (( turret etc.2 Throughout the Dust 3hronicles maga4ine you will !ind lin"s to e5ternal websites. <hough we ma"e e'ery e!!ort to ensure these lin"s are accurate, up to date and rele'ant, the sta!! o! the Dust 3hronicles cannot ta"e responsibility !or pages maintained by e5ternal pro'iders. Games and expansions part 1 dust tactics core set contents: Rulebook, Quick Start Rules, Blue Thunder Campaign book, 18 Two-sided Terrain Squares, 1 !nit Cards, " Two-sided Terrain Tiles, # $mmo Crates, Tank Traps, 1 %ice, $llied &alkers '(ot %og ) *ounder+, , $llied -n.antr/ !nits 'The Recon Bo/s, The 0unners ) BBQ Squad+, Captain 1oseph Brown, $2is &alkers '3udwig ) 3uther+, , $2is -n.antr/ !nits 'Recon 0renadiers, Battle 0renadiers ) 3aser 0renadiers+ and Colonel Sigrid 4on Thaler5 standard premium dust tactics core set revised contents: Rulebook, 4ictor/ Bridge Campaign book, " Two-sided Terrain Squares, 16 !nit Cards, %ouble-sided *osters, $mmo Crates, Tank Traps, 7 %ice, 1 *lastic 83oaded9 Token, 1 $llied &alker 'Blackhawk+, , $llied -n.antr/ !nits 'The (ammers, (ell Bo/s ) %eath %ealers+, &illiam 8Rhino9 Spring.ield, 1 $2is &alker '(ans+, , $2is -n.antr/ !nits '(ea:/ ;lak 0renadiers, (ea:/ 3aser 0renadiers ) Sturmpioniere+ and ;eldwebel 3ara &alter5 standard premium dust Dice pack contents: 1< dust %ice standard dust tactics operation cyclone contents: Rulebook including C/clone Campaign =issions, " Two-sided Terrain Squares, !nit Cards, 7 Two-sided Terrain Tiles, # $mmo Crates, # Tank Traps, =aster Sergeant Rosie %ono:an and >berleutnant =an.red ?reu@er5 standard premium dust tactics operation seelowe contents: Rulebook including See3owe Campaign =issions, !nit Cards, 7 Two-sided Terrain Tiles, $mmo Crates, Tank Traps, >@@ 11A and =arkus5 standard premium dust tactics operation cerberus contents: Rulebook including Cerberus Campaign =issions, 1 =ulti-part Building 'three le:els+, !nit Cards, 1 Smoke Token, The Che. and $ngela &ol.5 standard premium Games and expansions part 2 dust tactics operation zverograd contents: Rulebook including Zverograd Campaign missions, 1 Multi-part Building (one level), 2 Double-sided osters, 1 !!" #alker ($rand%Ma) and &os'ka( standard premium dust tactics operation hades contents: )o be con*irmed( standard premium dust building accessory pack contents: 1 Multi-part Building (t+o levels)( standard dust tactics terrain tile set contents: 12 Double-sided )errain )iles, 2 Double-sided !tructure )iles, , Double-sided )errain !-uares and t'e .peration Blue )'under !cenario Book( Standard dust tactics unit card pack contents: "pdated "nit cards *or use +it' Dust )actics(
Standard
dust warfare core rulebook contents: )'is book provides advanced rules *or pla/ing out tabletop miniatures battles +it' t'e same Dust miniatures used in t'e Dust )actics board game( Standard dust warfare campaign book zverograd contents: )'is book t'e Dust #ar*are rules *or t'e !!" Dust miniatures used in t'e Dust )actics board game( Standard