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How to Edit Zsetup Files - July 14, 2004.

** Important: Before attempting to edit these files, please read this document.
**
There are two files used for displaying WoG Options:
- Zsetup00.txt
- Zsetup01.txt
These files should be edited in a plain text editor such as Notepad or in the ER
M Scripter.
After editing the files, you must copy them to your Heroes3\Data folder where th
ey will override the internal file defaults. To restore the defaults, simply del
ete the files from the Data folder.
These files are tab-delineated (each field is separated by a tab "space") so it'
s often easier to edit them in table format. To do so, open the Zsetup file in t
he scripter, click on the File menu and choose "Reopen as Table". Then, to autos
ize the columns so they're easier to read, find the button with the double arrow
and "A" above it, click on the little down arrow *next* to this, and choose "Au
tosize all columns".
First I will describe the contents of Zsetup00.txt and then Zsetup01.txt.
ZSETUP00.TXT - This file stores the information for the WoGify introduction text
, page names (numbered 0..7), and up to four group headers within each page (num
bered 0..3). There can be up to eight pages of options, although only six are cu
rrently used for WoG 3.58.
Row 0 - This is a title line and should be left alone.
Row 1 - Name of the WoG Options dialogue that appears at the top of the screen.
Row 2 - Hint text for the name.
Row 3 - Right-click text for the name (currently shows the intro. text).
Row 4 - Full introduction text - displayed when you open the WoG Options dialogu
e.
Row 5 - Page 0 Name.
Row 6 - Page 0 Hint Text.
Row 7 - Page 0 Description.
.
.
.
Row 26 - Page 7 Name.
Row 27 - Page 7 Hint Text.
Row 28 - Page 7 Description.
Row 29 - Page 0, Upper Left Group Name.
Row 30 - Page 0, Upper Left Group Mouse-over Text (currently identical to Right-
click Text).
Row 31 - Page 0, Upper Left Group Right-click Text (currently identical to Mouse
-over Text).
Row 32 - Page 0, Lower Left Group Name.
Row 33 - Page 0, Lower Left Group Mouse-over Text (currently identical to Right-
click Text).
Row 34 - Page 0, Lower Left Group Right-click Text (currently identical to Mouse
-over Text).
Row 35 - Page 0, Upper Right Group Name.
Row 36 - Page 0, Upper Right Group Mouse-over Text (currently identical to Right
-click Text).
Row 37 - Page 0, Upper Right Group Right-click Text (currently identical to Mous
e-over Text).
Row 38 - Page 0, Lower Right Group Name.
Row 39 - Page 0, Lower Right Group Mouse-over Text (currently identical to Right
-click Text).
Row 40 - Page 0, Lower Right Group Right-click Text (currently identical to Mous
e-over Text).
.
.
.
Row 113 - Page 7, Upper Left Group Name.
Row 114 - Page 7, Upper Left Group Mouse-over Text (currently identical to Right
-click Text).
Row 115 - Page 7, Upper Left Group Right-click Text (currently identical to Mous
e-over Text).
Row 116 - Page 7, Lower Left Group Name.
Row 117 - Page 7, Lower Left Group Mouse-over Text (currently identical to Right
-click Text).
Row 118 - Page 7, Lower Left Group Right-click Text (currently identical to Mous
e-over Text).
Row 119 - Page 7, Upper Right Group Name.
Row 120 - Page 7, Upper Right Group Mouse-over Text (currently identical to Righ
t-click Text).
Row 121 - Page 7, Upper Right Group Right-click Text (currently identical to Mou
se-over Text).
Row 122 - Page 7, Lower Right Group Name.
Row 123 - Page 7, Lower Right Group Mouse-over Text (currently identical to Righ
t-click Text).
Row 124 - Page 7, Lower Right Group Right-click Text (currently identical to Mou
se-over Text).
Row 125..Row 133 - Save/Load Dialogue Messages.
ZSETUP01.TXT - This file stores the information for all WoGify script options. O
ptions may be placed on any of the eight pages (0..7) and in any of the four gro
ups on that page (0..3). With four groups, a maximum of 44 options can appear on
any WoG Options page.
Row 1 - This is a title. Best to just leave it alone. The line must be include
d.
Row 2 - Headings for each column for reference. The line can be edited but not
removed.
Row 3+ - Each row from number three on contains the specifications for one WoG
Option.
Column 1 - Comment field. This can be anything but is usually the name or descri
ption of the script, and is used by the script writer as a reminder when editing
the file.
Column 2 - Script number. e.g., 80 (meaning script80.erm). WoGify scripts must b
e in the Data\s folder and only scripts named "script##.erm" will be loaded when
the map is WoGified. ## means "00" through "99". So script94.erm is a valid WoG
ify script, but script102.erm isn't (it would be ignored when the map is WoGifie
d).
Note: some scripts also have accompanying ERT or ERS files (e.g., script80.ert o
r script80.ers). An ERT file is a file containing all message text from the scri
pt and is used to make translation into other languages easier (there's an auto-
ERTification option in the ERM scripter as well as a way to de-ERTify a script a
gain). An ERS file is like a single line of a Zsetup01.txt and applies only to o
ne WoG script. If a script has an entry in Zsetup01.txt it shouldn't also have a
n ERS file or you'll end up with two entries in the WoG Options screen instead o
f one.
Column 3 - Page number. This is the WoG Options page you're adding the option to
. The pages are numbered 0..7 (only 0..5 are used in WoG 3.58).
Column 4 - Option group number. There are four options groups on each WoG Option
s page. They go in the sequence: 0=top left, 1=bottom left, 2=top right, 3=botto
m right.
Column 5 - Item number. This is where the new option appears within the group on
the page. Use -1 to add the option at the bottom of the list.
Column 6 - Initial state. This is the initial state of the option: on (1) or off
(0) when the program loads.
Column 7 - Multiplayer state. This field is still required in 3.58, although it'
s no longer actually used. In 3.57 it was the state of the option if the Multipl
ayer button was clicked: on (1) or off (0). In 3.58, you should just set it to a
n identical value to column 6.
Column 8. - ERM number. This is a unique number that your script can check to se
e if the option has been turned on or off by the player. There are a total of 10
00 ERM numbers available for 3.58, but some of them have already been used (more
will be used in 3.59). ERM numbers below 11 and above 899 are used or reserved
for hard-coded options. In general, most scripts use the same number as their sc
ript number, although some also use extra numbers if they have multiple options
(e.g., the Map Rules script). To be safe, put the script number here (e.g., 80).
Consult the Usage358.txt file for a full list of option numbers used in 3.58.
Column 9 - Option name. This is the text that appears beside the option checkbox
.
Column 10 - Option mouse-over description. This is the text that appears at the
bottom of the screen when you move the mouse over an option.
Column 11 - Option right-click description. This is text that appears when you r
ight-click on the option.
If you want to include new lines in a particular field (say, a multi-line descri
ption), you'll need to either use use the script editor or manually copy a "new
line" character.
In your script, you'll also need to check for the WoG Option setting. This is a
UN:P command. There are various ERM numbers (UN:P numbers) available but many ar
e already used. Most scripts above 10 use the same ERM number as the script numb
er so script and ERM numbers 78 through 99 are currently available at the time o
f the WoG 3.58 release. Option numbers 250-899 are also unused at present.
Example: To check for script88 being enabled, you might use something like:
!#UN:P88/?v6500;
Then everywhere you have a trigger, you could simply add &v6500=1 to it and it w
ould only work if the script was enabled.

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