Option Run Game Snap count, keep it simple so kids arent thinking about it o First sound, QB can say anything Check would be easy, easy way before he gets hands under center o On two repeat whole cadence Ready set hike No motion Ready set hike Motion would go on ready of this set o No play, no snap First cadence the right will go back and set in wishbone Second cadence the left will go back set in wishbone Good to go for a play if you have set it up Motions o Motion back will line up opposite of formation call o WB Outside foot always up When motioning push off outside foot inside foot goes full speed at heels of fullback Only looking to gain step and a half to get them full speed o Rocket Motion Rocket helps the option game by eliminating stunts and blitzes Leave at same time but slow down cadence He should get past FB by snap Want to catch is on inside leg of the tackle o Insert motion Used for midline and counter lead First 3 or 4 steps should be exactly like triple Once gets to 3 rd step he plants and leads through the gap Inserts B gap and blocks first wrong color o Twirl Motion Counter motion On snap of ball plant off outside foot and get pitch relationship Good with Trips o Rip/Liz Jet motion Will run jet sweep or get into trips o Roy/Lou For Inside WRs out of trips Take number 2 WR and make him Pitch Twirl but for #2 o Lead Used out of midline When he gets to B backs heels then straight down into hole Can also use it as an iso play for FB o Razor/Lazer Motion Bring number 2 back inside Insert motion to B gap Lead out of trips o Trace Motion Used to check for coverage Will start one way then go back to where he was Formations o Goal is spread the field and make them cover whole field o Gain numbers advantage o Goal is to dictate the defensive formation and get your count Figure out how they are playing you o Spread 3 foot splits is the closest they go Must push the split Can use yard stick Sit 3 feet apart in meetings, etc. Slots are 1 and 1 WRs lined up around the numbers B backs heels are 5 o Over Brings WR and puts him on the line Used to gain numbers Normally does this to the field side Run early and can throw to him IF it is a backward pass Split the difference between slot and WR o Flex Slots now split the WR and T Can run everything you normally run just have to motion it Dont make a big deal out of it and they normally figure it out o Over Left Shift to Brown Over WR steps back and BS WB steps up to get on the line Make sure he is on the line Good play action Can run whole offense with different motions Can be good to get TE in o Over Shift to Green Move slot up to TE and WR back Used to get better look up front o Trips WB comes over and split the difference between WB and WR o Heavy Over Short yardage Take Z and put him in nub Tackle Z is still eligible Tackle comes over Can run both sides o Stack Put both WBs behind WR o Nasty X and Z are 4 yards from Tackles Change blocking systems with WR and WB Good Play action against zone Screws with their landmarks Good to gain numbers Forces defenses to change their run support Terms and Definitions o #1 must be on the LOS First man outside of tackle dive read o #2 Can be on line but doesnt have to be Pitch read o #3 Primary run support If even its IDed on the run Ex. In even cover 4 in S comes down first he is number 3 if corner does then he is number 3 Teach them to ID it on the run o Scoop PS Gap to BS Linebacker OLine steps 45 degree angle and cut off gap o Track FBs track and aiming point Triple its inside cheek of the G to the outside Midline is through the chin of the center if C is covered its a leg Must run the same track every play Track is as wide as the FBs shoulders Learn through repetition General idea of where to start and let him figure it out o Pursuit Anyone backside not in count o Read Whoever reading for dive o Pitchman Whoever reading for pitch o Mesh Must work that endlessly Must make them comfortable Good individual drills with QB and FB o Soft Squeeze Used when FB is meshing with the QB FB doesnt grasp Wont get the ball until he passes the QBs front foot Tell QB to lift the ball up to signal it to them o Ride As soon as QB knows the ride is over disconnect o Give When QB gives FB should get 4 yards o Disconnect is pull read o Run Support Player Must learn to read that on the Run #3 o Scraping LB Frontside LB scrapiing over to QB o Pull-Pitch Seperation Vs. a Blood Stunt Quick pull and pitch o Area Read Easy stunt When 1 and 2 are stacked o Dynamite Call WB Call When 1 and 2 are on the line or stacked Option Strategy o Understand the count system 4 or less run to that side 5 or more need to go to other side If all things equal run to the field Can game plan vs. weak player o Grass All things equal run to more grass o Angles Understand who has the best angles to block Count System o Inside Veer 1 First down lineman from B gap out 2 Closest defender outside or stacked of 1 3 Closest defender from 2 within 7 yards of LOS, if no #3 then Safety is 3 Understanding Read Key o Can Do 6 Things o B Stunt Not blocked so he can fly down to take the dive o Squeeze the Tackle-Pad under Pad Knock the FB o Mesh Charge-FB hip to QB Comes at you not the FB Read his eyes and hell take you where hes going Looking at you hes coming for you o Squat-take both dive and QB Give it As it keeps happening, o Down the line player-hand squeeze for dive o Q Stunt-take the QB o Read keys eyes will always tell you where hes going o Will improve as the game goes on Typical Stunts o B-Stunt-1 is coming hard to take the dive o Blood Stunt-1 and 2 are coming hard to take the dive and QB Make sure ready for that one Alerted by the dynamite call o Easy Stunt-Mesh stunt where 1 and 2 switch responsibilities Mostly comes out of stack position o Q Stunt-1 or 2 coming hard for the QB o Lightning Stunt-2 and 3 are switching responsibilities Line Terms o Ace-double together, normally C and G o Deuce-double team between G and T Zone Combo Blocks o Always give the ball to FB o Two O-line track one lineman and one backer o Secure down man first then to the next level o Players must get hip to hip o Drive linemen to backer, dont come off of linemen to backer, hell come to you Each option has series of plays to play off of defensive adjustments
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