You are on page 1of 3

Rogue

Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their
cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming
masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or
masters of any of dozens of other professions or talents. hieves and gamblers, fast talkers and diplomats, bandits and
bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that
rely upon wits, prowess, or luck. !lthough many rogues favor cities and the innumerable opportunities of civilization, some
embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of e"ually fantastic
riches. #n the end, any who desire to shape their fates and live life on their own terms might come to be called rogues.
Role$ %ogues excel at moving about unseen and catching foes unaware, and tend to avoid head&to&head combat. heir
varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different
rogues. 'ost, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting
magical hazards and conning dull&witted opponents.
Alignment$ !ny
Hit Die$ d(
Starting Wealth$ )d* + ,- gp .average ,)- gp./ #n addition, each character begins play with an outfit worth ,- gp or less.
Class Skills
he rogue0s class skills are !crobatics .1ex/, !ppraise .#nt/, 2luff .3ha/, 3limb .4tr/, 3raft .#nt/, 1iplomacy .3ha/, 1isable
1evice .1ex/, 1isguise .3ha/, Escape !rtist .1ex/, #ntimidate .3ha/, 5nowledge .dungeoneering/ .#nt/, 5nowledge .local/
.#nt/, Linguistics .#nt/, 6erception .7is/, 6erform .3ha/, 6rofession .7is/, 4ense 'otive .7is/, 4leight of 8and .1ex/,
4tealth .1ex/, 4wim .4tr/, and 9se 'agic 1evice .3ha/.
Skill Ranks per Level$ ( : #nt modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
,st :- :- :; :- 4neak attack :,d*, trapfinding
;nd :, :- :< :- Evasion, rogue talent
<rd :; :, :< :, 4neak attack :;d*, trap sense :,
)th :< :, :) :, %ogue talent, uncanny dodge
=th :< :, :) :, 4neak attack :<d*
*th :) :; := :; %ogue talent, trap sense :;
>th := :; := :; 4neak attack :)d*
(th :*?:, :; :* :; #mproved uncanny dodge, rogue talent
@th :*?:, :< :* :< 4neak attack :=d*, trap sense :<
,-th :>?:; :< :> :< !dvanced talents, rogue talent
,,th :(?:< :< :> :< 4neak attack :*d*
,;th :@?:) :) :( :) %ogue talent, trap sense :)
,<th :@?:) :) :( :) 4neak attack :>d*
,)th :,-?:= :) :@ :) %ogue talent
,=th :,,?:*?:, := :@ := 4neak attack :(d*, trap sense :=
,*th :,;?:>?:; := :,- := %ogue talent
,>th :,;?:>?:; := :,- := 4neak attack :@d*
,(th :,<?:(?:< :* :,, :* %ogue talent, trap sense :*
,@th :,)?:@?:) :* :,, :* 4neak attack :,-d*
;-th :,=?:,-?:= :* :,; :* 'aster strike, rogue talent
Class Features
he following are class features of the rogue.
Weapon and Armor Proficienc$ %ogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap,
shortbow, and short sword. hey are proficient with light armor, but not with shields.
Sneak Attack
#f a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot
for extra damage.
he rogue0s attack deals extra damage .called Aprecision damageA/ anytime her target would be denied a 1exterity bonus to
!3 .whether the target actually has a 1exterity bonus or not/, or when the rogue flanks her target. his extra damage is ,d*
at ,st level, and increases by ,d* every two rogue levels thereafter. 4hould the rogue score a critical hit with a sneak attack,
this extra damage is not multiplied. %anged attacks can count as sneak attacks only if the target is within <- feet.
7ith a weapon that deals nonlethal damage .like a sap, whip, or an
unarmed strike/, a rogue can make a sneak attack that deals nonlethal
damage instead of lethal damage. 4he cannot use a weapon that deals
lethal damage to deal nonlethal damage in a sneak attack, not even with
the usual B) penalty.
he rogue must be able to see the target well enough to pick out a vital
spot and must be able to reach such a spot. ! rogue cannot sneak attack
while striking a creature with concealment.
!rapfinding
! rogue adds ,?; her level to 6erception skill checks made to locate traps
and to 1isable 1evice skill checks .minimum :,/. ! rogue can use
1isable 1evice to disarm magic traps.
"vasion #"$%
!t ;nd level and higher, a rogue can avoid even magical and unusual
attacks with great agility. #f she makes a successful %eflex saving throw
against an attack that normally deals half damage on a successful save,
she instead takes no damage. Evasion can be used only if the rogue is
wearing light armor or no armor. ! helpless rogue does not gain the
benefit of evasion.
Rogue !alents
!s a rogue gains experience, she learns a number of talents that aid her
and confound her foes. 4tarting at ;nd level, a rogue gains one rogue
talent. 4he gains an additional rogue talent for every ; levels of rogue
attained after ;nd level. ! rogue cannot select an individual talent more
than once.
alents marked with an asterisk add effects to a rogue0s sneak attack. Cnly one of these talents can be applied to an
individual attack and the decision must be made before the attack roll is made.
(Editor's Note: A complete listing of rogue talents can be found here: Rogue Talents)
Advanced !alents
!t ,-th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue
talent.
(Editor's Note: A complete listing of advanced rogue talents can be found here: Advanced Rogue Talents)
F&'
6recision damage .such as that dealt by a
rogues sneak attack ability, or damage done
from a critical hit/ applies to more creatures
than it did in previous editions of the game.
4ome may balk at this but it can easily be
imagined or explained as the attack having
found a weak point in the undead0s AbodyA
.such as a zombies head/ or even finding a
crack or flaw in a constructs Abody.A
Creatures 'mmune to Critical Hits(
!eons
Elementals
#ncorporeal .unless using a ghost
touch attack/ creatures
Cozes
6roteans .=-D ignore/
4warms
Creatures 'mmune to Precision Damage
#like Sneak Attacks%
Elementals
#ncorporeal .unless using a ghost
touch attack/ creatures
Cozes
6roteans .=-D ignore/
Creatures 'mmune to Flanking
4warms
!rap Sense #"$%
!t <rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a :, bonus on %eflex saves
made to avoid traps and a :, dodge bonus to !3 against attacks made by traps. hese bonuses rise to :; when the rogue
reaches *th level, to :< when she reaches @th level, to :) when she reaches ,;th level, to := at ,=th, and to :* at ,(th level.
rap sense bonuses gained from multiple classes stack.
)ncann Dodge #"$%
4tarting at )th level, a rogue can react to danger before her senses would normally allow her to do so. 4he cannot be caught
flat&footed, nor does she lose her 1ex bonus to !3 if the attacker is invisible. 4he still loses her 1exterity bonus to !3 if
immobilized. ! rogue with this ability can still lose her 1exterity bonus to !3 if an opponent successfully uses the feint
action .see 3ombat/ against her.
#f a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge .see below/
instead.
'mproved )ncann Dodge #"$%
! rogue of (th level or higher can no longer be flanked.
his defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least
four more rogue levels than the target does.
#f a character already has uncanny dodge .see above/ from another class, the levels from the classes that grant uncanny
dodge stack to determine the minimum rogue level re"uired to flank the character.
*aster Strike #"$%
9pon reaching ;-th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals
sneak attack damage, she can choose one of the following three effects$
he target can be...
put to sleep for ,d) hours
paralyzed for ;d* rounds, or
slain
%egardless of the effect chosen, the target receives a Eortitude save to negate the additional effect. he 13 of this save is
e"ual to ,- : ,?; the rogue0s level : the rogue0s #ntelligence modifier. Cnce a creature has been the target of a master strike,
regardless of whether or not the save is made, that creature is immune to that rogue0s master strike for ;) hours. 3reatures
that are immune to sneak attack damage are also immune to this ability.

You might also like