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Springfield College Daily Lesson Plan

Name: Nicholas Plourde Date: 5/1/14 Time: 84 minutes


School: East Longmeadow High School Lesson #: 4 of 4
Facilities: Outdoor Multi-Purpose Turf Field Class Size: 24 Grade: 11
Unit/Theme: Football Generic Level: Utilization/Proficiency
Equipment: 8 Cones, 8 Footballs, 8 Blue Pinnies, 8 Red Pinnies, 8 Green Pinnies, 1
Portable Whiteboard, 3 Football Play Templates, 2 Blank Pieces of Paper, and 3
Pencils.
Focus of Lesson: Demonstrate Trick Plays for Offensive Efficiency in Football
Gameplay

Student Performance Objectives (SPO): (NASPE #___; MA CF #___ ;
Task/Activity #___)
By the end of the lesson, students should be able to:
(P) Utilize at least 3 trick plays in football gameplay during a round-robin tournament
(NASPE #1; MA CF #2.17; Activity #s 1, 2, and 3).
(C) Analyze the effect that trick plays in football can make on a teams success during
gameplay by answering a series of informal questions with 100% accuracy at given
points throughout the class period (NASPE #2; MA CF #2.19; Entire Lesson).
(A) Follow all of the class rules by acting responsibly around other peers and teacher
(NASPE #4; MA CF #2.26; Entire Lesson).
Check each objective is it specific? Is it achievable? Is it developmentally
appropriate?
Teacher Performance Objectives During the lesson the teacher will:
1. Present students with different trick plays for football by demonstrating how
they should be applied in order to complete the correct motions that correlate to the
skills incorporated in them by the end of the allotted lesson time.
2. Issue students the necessary feedback on their trick play performance in
football gameplay so that they can refine their execution accordingly.
Special Considerations What are the safety concerns? What is unique about the
students in this class?
Students need to be sure to stay in their own personal space when implementing trick
plays with the football. Proper attire for physical activity (no jewelry, wearing sneakers,
etc.) will be enforced at the beginning of class. If learners get tired during games
teacher needs to remind them to move to outside of the boundaries so they dont get
injured. The students will also be made aware of any hazardous equipment for which
the field presents.








References: (include page # and/or actual web site address)

Darst, P. W., Pangrazi, R. P., Sariscsany, M., & Brusseau, T. A. (2012). Dynamic
physical education for secondary school students (7
th
ed.). New York: Benjamin
Cummings (pp. 422-426).

Rapp, T. (2012, November 29). Best Football Trick Plays. The Adrenalist. Retrieved from
http://www.theadrenalist.com/sports/best-football-trick-plays/

































TIME SEQUENCE OF LESSON ORGANIZATION REFLECTION

0-15:00 min.



15:00-15:20 min.






15:20-20:20 min.


















20:20-20:40 min.




20:40-25:40 min.






Opening:
Ss will walk into the gymnasium and
cooperating T will take attendance,
have them complete a football unit quiz,
and order them to go into the locker
room and change.

Transition:
Ss will be told to walk out to the turf
field where they will be made familiar
with lesson focus for the day, stop/go
signals, safety procedures, and
behavior expectations. They will then be
given 10 seconds to make a group of 3
with partners for whom they work well
together with.

Instant Activity:
With their partners, Ss will be asked to
pick up one football from a designated
pile already prearranged and find their
own personal space within the
boundaries indicated by the T to make a
formation with one quarterback,
receiver, and defender. Using the
football, the groups will practice utilizing
the various pass patterns for which they
have been introduced to in the unit with
the defender trying to prevent the
quarterback from completing their pass
to the receiver as a review from prior
classes. Each person must switch to a
different position after every play.

Demonstration:
T will issue Ss with a very brief
presentation for how to perform these
actions by practicing them with 2 S
volunteers, while reinforcing their skill
cues for the actions used in order to
complete these plays at the same time.

Transition:
Ss will be told to jog with their footballs
to a specific area expressed by the T
outside the boundaries, place the
equipment in a pile next to the T, and
then form a semicircle across from the
T.

Informing:
The Ss will be made aware that for the
last day of their unit that they will be
taking part in a football tournament to
determine which team will be the class
champion.
The T will then introduce to them that
they will be learning about a few
Opening Diagram:
T T
S S S S S S S S
S S S S S S S S



Transition Diagram:
TTSSSSSSSSSSSSSSS




Instant Activity Diagram:
S S
S S S
S
S S T
T S

S S
S S S S
S
S S
S

Demonstration Diagram:
TSSSSSSSSSSSSS

T S
S


Transition Diagram:
TTSSSSSSSSSSSSSSS
























































different trick plays so that they can
then merge them into their games in an
effort to confuse the opposing teams
defense so that they can move the ball
down the field at a more efficient rate.
The rationale behind these illusions will
be explained to the Ss by the T stating
how they can create major gains in
yardage if applied correctly and at the
right time because the defense will be
off-balance in regards to what the
offense will be doing.
The T will then express to the Ss that a
critical component to trick plays is to
use them sparingly in a game because
if they are continuously employed, the
defense will begin to grow more aware
of how they are ran, and, as a result,
diminish the success that can be gained
from them.
The first trick plays for which will be
interpreted to the Ss are known as the
flea flicker and the modified reverse.
The T will illustrate the formations and
how they are ran to the class by using a
whiteboard to show them where each
player is supposed to move to on the
field.
Skill Cues (Trick Plays):
Flea Flicker Play-
1. The quarterback hands ball off to
halfback.
2. The halfback takes a few steps forward
as if going to run the ball, stops, turns
around, and tosses ball back to
quarterback before reaching the line of
scrimmage.
3. The fullback, tight ends, and wide
receivers should already be running
down the field to get open in hopes that
their defenders thought they were going
to run the ball.
4. The quarterback will then throw the ball
down the field to any fullback, tight end,
or wide receiver that is open in an effort
to complete the long pass.

Modified Reverse Play-
1. One wide receiver runs toward the
quarterback when ball is snapped, while
the other wide receiver, halfback,
fullback, and both tight ends run
downfield.
2. The quarterback hands the ball off to
the wide receiver as if they are going to
run along the edge of the sideline.
3. Before reaching the line of scrimmage
at the edge of the sideline, the wide
receiver turns around to throw the ball
back to the quarterback.
4. The other players who are running
down the field should be open due to
this ploy in hopes that their defenders
thought their team was going to run the


Informing Diagram:
S
S S
S S
S S
S S
S S
S S
S S
T T








































































ball.
5. The quarterback will then throw the ball
down the field to one of them in an
effort to complete the long pass.

Demonstration:
The T will call on 7 S volunteers who
are willing to simulate these plays
through the throwing and catching of a
football with them.
They will be positioned in a game-like
formation with a quarterback, a center,
a halfback, a fullback, two tight ends
and two wide receivers to apply the
aforementioned skill cues in order to
provide the class with a visual aide for
how to perform the actions.

Checking For Understanding:
1. What is the purpose for using trick plays
in football?
2. What must the halfback do with the
football after he is handed off the ball in
the flea flicker play?
3. What does the wide receiver that had
the ball handed off to them must do
prior to stepping over the line of
scrimmage in the modified reverse trick
play?

The T will then explain to the Ss the
format of the tournament as well as
rules and regulations for the football
games.
Format-
The tournament configuration will be
that of a round-robin arrangement.
2 teams will be playing on the field at
one time (3 teams in total).
The teams will be held responsible
setting up on the line of scrimmage,
being on sides, keeping track of downs
and completed plays towards a first
down, scoring, and creating and using
plays that utilize everyone.
The team that is not playing will be
stationed on the adjacent field
practicing to incorporate the trick plays
introduced as well as any prior material
worked on during the unit.
When not playing on the field, the team
practicing will be provided with a play
template and a pencil in which they
must create their own trick play that
they need to use at least one time
during their games. They will be
encouraged to use the trick plays that
have been presented to them as a
guide for making their own. These
worksheets will be collected by the T at
the end of class.


Demonstration Diagram:
S S
S S
S S
S S
S T

S T S
S S S S S






























































25:40-26:00 min.






Ss will be required to use trick plays
that they have learned and created
during the tournament in an effort to
help them break free from their
defenders.
Rules and Regulations-
Teams will be made up of 8 players.
No contact, blocking, or quarterback
sneaks.
The player with the ball is ruled down
after being touched by the defender
with 1 hand.
A series of play is 4 downs, the ball
goes to the other team at the same spot
on the field after the opposing team has
used up all of their downs.
2 pass completions over the line of
scrimmage must be made in order to
achieve a first down.
Only 1 running play is allowed to be
used for each series of play.
A defense can blitz 1 time during each
series of play after 5 counted-out-loud
seconds.
The quarterback is only allowed to run
ahead of the line of scrimmage when
being rushed by a defender.
The end-zones will be the sidelines,
which will be marked by cones, since
the games will be played using the
width of an actual football field.
The games will begin with 1 team
throwing the ball off to their opponent,
which will be decided by a Rock,
Paper, Scissors battle.
Games will be played to 8 minutes.
The team with the most points when
time has expired will be declared the
winner.

Checking for Understanding:
1. What is the number of completions that
needs to be made in order to get a first
down?
2. What is the number of running plays
that can be used per series of play?
3. What is the number of seconds that
must be counted-out-loud before a
defender can blitz the quarterback?

Transition:
Ss will be divided into 3 teams by the T
randomly choosing them by picking 1
male and 1 female in this very order for
every selection they make so that each
squad is formed in a coed arrangement.
Each team will be authorized a pinnie
color and assigned to their designated
field (fields will be marked by yard lines)
by the T.































Transition Diagram:
TT SSSSSS SSSSS SSSSS





26:00-34:00 min.














34:00-34:20 min.




34:20-37:20 min.




















The T will ask Ss to pick up 1 football
for each field and jog to their playing
area to get game or practice started.

Activity #1:
The Ss will start tournament play with
the T walking around to each field with
their back to the wall and issue them
with feedback on their trick play
utilization as well as any of the other
skills taught throughout the unit.

Extension Up:
The teams that are achieving constant
success in games will be instructed that
they must have every player on the
team play quarterback before scoring a
point.

Extension Down:
The teams who are struggling during
their games will be allowed to have
quarterback run the ball for any down
they want.

Transition:
Once the first game has concluded, the
teams will be instructed to jog to the
middle of the activity area to form a
semicircle across from the T, leaving
their footballs at the field.

Informing:
The Ss will now be made aware of 2
more trick plays for which they can
incorporate in their gamest, known as
the hook and ladder and
fumblerooski.
The T will once again illustrate the
formations and how they are ran to the
class by using the whiteboard to show
them where each player is supposed to
move to on the field.

Skill Cues (Trick Plays):
Hook and Ladder Play-
1. Once the ball is snapped, the halfback,
fullback, and tight ends will run straight
down the field, while the wide receivers
will run straight about 10 yards and then
cut towards the middle of the field (In
Route).
2. The quarterback will then throw the ball
to whichever wide receiver is open.
3. After the catch, the other wide receiver
should continue to move towards one
another to slightly behind where the
reception was made.
4. The wide receiver who then made the
catch will toss the ball behind where he
is located to his crossing teammate,


Activity #1 Diagram:



S S S
S S S S S
T T
S S S S S
S S S






Transition Diagram:
TT SSSSSS SSSSS SSSSS









Informing Diagram:
S
S S
S S
S S
S S
S S
S S
S S
T T


























37:20-37:40 min.




37:40-45:40 min.








who, after caught, will then try to run it
down field.

Fumblerooski Play-
1. On the snap of the ball, the quarterback
will intentionally mishandle it.
2. The quarterback must then create the
misconception as though they have the
ball in their hand, where it is handed off
to the halfback.
3. Pretending to have the ball in their
hands, the halfback will run forwards
towards the sideline with their back to
the defense.
4. With the ball on the ground behind the
center, the fullback will pick it up and
run the opposite direction of the
halfback down the field.

Demonstration:
The T will call on 7 S volunteers who
are willing to simulate these plays
through the throwing, catching, and
running of a football with them.
They will be positioned in a game-like
formation with a quarterback, a center,
a halfback, a fullback, two tight ends
and two wide receivers to apply the
aforementioned skill cues in order to
provide the class with a visual aide for
how to perform the actions.

Checking For Understanding:
1. What is the effect that using trick plays
should have on the opposing defense?
2. What pass pattern should the 2 wide
receivers be running when using the
hook and ladder play?
3. What direction must the fullback run in
when completing the fumblerooski play?

Transition:
The T will let Ss know which teams will
be playing and which one will be
practicing.
The Ss will then be told to jog to their
playing area to get game or practice
started.

Activity #2:
The Ss will continue tournament play
with the T walking around to each field
with their back to the wall and issue
them with feedback on their trick play
utilization as well as any of the other
skills taught throughout the unit.

Extension Up:
The teams who are continuing to
experience constant success during the
games will be told that they need to












Demonstration Diagram:
S S
S S
S S
S S
S T

S T S
S S S S S





Transition Diagram:
TT SSSSSS SSSSS SSSSS


Activity #2 Diagram:



S S S
S S S S S
T T
S S S S S
S S S










45:40-46:00 min.




46:00-49:00 min.































complete 3 passes in a series of play in
order to achieve a first down.

Extension Down:
The teams who are having a hard time
to attain anything productive in their
games will be made known that they
only need to complete 1 pass to get a
first down.

Transition:
After the second game is over, the
teams will be instructed to jog to the
middle of the activity area to form a
semicircle across from the T, leaving
their footballs at the field.

Informing:
The Ss will be provided with 2 more
trick plays for which they can
incorporate in their games, known as
the statue of liberty and head snap.
The T will once again illustrate the
formations and how they are ran to the
class by using the whiteboard to show
them where each player is supposed to
move to on the field.

Skill Cues (Trick Plays):
Statue of Liberty Play-
1. As the ball is snapped to the
quarterback, the fullback, tight ends,
and wide receivers will straight down
the field.
2. The quarterback will then take a few
steps back with the ball as if they are
going to throw it to an open teammate.
3. While the quarterback scans the field,
they will then deceptively put their hand
with the football behind their back so
that the halfback standing a few feet
behind them can grab it.
4. The halfback will then run with the ball
down the field.

Head Snap Play-
1. The quarterback, fullback, and halfback
will need to be aligned in the shotgun
formation.
2. As the ball is snapped, the quarterback
will pretend as if it went over their head.
3. Once this is taking place, the halfback
or fullback must quickly catch the snap
without the defense seeing this take
place.
4. The player will the ball then run it down.

Demonstration:
The T will call on 7 S volunteers who
are willing to simulate these plays
through the running of a football with





Transition Diagram:
TT SSSSSS SSSSS SSSSS








Informing Diagram:
S
S S
S S
S S
S S
S S
S S
S S
T T
























49:00-49:20 min.




49:20-57:20 min.














57:20-57:40 min.




57:40-62:40 min.


them.
They will be positioned in a game-like
formation with a quarterback, a center,
a halfback, a fullback, two tight ends
and two wide receivers to apply the
aforementioned skill cues in order to
provide the class with a visual aide for
how to perform the actions.

Checking For Understanding:
1. What is the reason behind why trick
plays should not always be used on
each down in football?
2. What role does the quarterback play in
making the statue of liberty play
successful?
3. What must the halfback or fullback do
with the snap to make sure that the
defense is disorganized during the head
snap play?

Transition:
The T will let Ss know which teams will
be playing and which one will be
practicing.
The Ss will then be told to jog to their
playing area to get game or practice
started.

Activity #3:
The Ss will finish out tournament play
with the T walking around with their
back to the wall and issue them with
feedback on their trick play utilization as
well as any of the other skills taught
throughout the unit.

Extension Up:
The teams that are still excelling in the
tournament will be told that they must
have each player on their team catch a
pass before they are allowed to score.

Extension Down:
The teams that cannot seem to
maintain a proficient offensive flow will
be granted with 2 seconds after the ball
is snapped to begin their play before
any opposing defender can move.

Transition:
After tournament play is over, the teams
will be instructed to jog to the middle of
the activity area to give their footballs to
the T and form a semicircle across from
them.

Informing:
The T will present Ss with the results of
the tournament, where the 2 teams in
Demonstration Diagram:
S S
S S
S S
S S
S T

S T S

S S S S S






Transition Diagram:
TT SSSSSS SSSSS SSSSS


Activity #3 Diagram:



S S S
S S S S S
T T
S S S S S
S S S







Transition Diagram:
TT SSSSSS SSSSS SSSSS






























62:40-63:00 min.




63:00-80:00 min.








which will be playing for the class
championship will be announced.
The team that does not get to play
again will be split in half and given roles
by the T that they must perform during
the game in relation to the team in
which they are affiliated with (T will
make Ss known of this).
These roles will include coach,
scorekeeper, statistician, and referee, T
will explain to these individuals the
description for each role.
The description for these roles are as
followed:
Coach- Tells team to run 1 play for each series of
play (will be told to use pass patterns and trick
plays already taught to class).
Scorekeeper- In charge of tallying up teams
score and downs for which they are on.
Statistician- Keeps record of the teams and
individual passes to attempts, catches,
touchdowns, turnovers, interceptions, and
fumbles (will be given paper and pencil).
Referee- Officiate the game for team that they
are associated with (T will be overseen for any
close calls as well as can overrule any call that
they feel is incorrect).
The same rules and regulations for
tournament play will apply for that of the
championship, other than game will be
played to 17 minutes.

Checking For Understanding:
1. What must the coach of each team
include when selecting plays?
2. What is one of the stats that the
statistician must have a record of for
their team?
3. What should the referees do if they are
not sure about a certain call that they
should make?

Transition:
The T will let both teams develop a plan
for how they are going to play and other
Ss arrange themselves in the necessary
positions based on their specific roles
so that there is no confusion when the
game is started.

Small-Sided (Championship) Game:
The Ss will complete the unit of football
by taking part in the class championship
game with the T walking around with
their back to the wall and issue them
with feedback on their trick play
utilization as well as any of the other
skills taught throughout this period and
make sure that each S assigned to a
role is completing it correctly for their
team.



Informing Diagram:
S
S S
S S
S S
S S
S S
S S
S S
T T















Transition Diagram:
TTSSSSSSSSSSSSSSS
Small-Sided (Championship) Game
Diagram:



S S
S S S S S
S S S S S
T T
S S S S S
S S S S S
S S









80:00-80:20 min.






80:20-83:40 min.













83:40-84:00 min.









Extension Up (only if necessary):
If any team is dominating the game then
their opponent will be able to blitz them
on 2 downs per series of play.

Extension Down (only if necessary):
If the team is having great difficulty
during the game then their opponent will
be told that they cannot blitz them
during any series of play.

Transition:
After a champion has been crowned, Ss
will then be asked to pick up all the
equipment and place them in a pile by
the fence.
The T will then have the Ss jog to the
middle of the field and form a semicircle
across from where they are standing.

Closure:
At the meeting area, the T will thank the
Ss for listening and cooperating during
the lesson; only if they behaved
respectfully.
The following questions will be issued to
the Ss reviewing the content presented
during the class period:
1. What is a specific example of how trick
plays can alter a defense in order to
help the offense in football?
2. What role does timing for the sequence
of events for the trick play have on its
success in football?
3. What is a good situation for when you
would want to use a trick play in a
football game?
The worksheets in which each team
was told to create a play on when
practicing during the tournament will be
collected by T.

Transition:
T will tell Ss to head into their locker
rooms and change so that they are
ready to go to their next class when the
bell rings.








Transition Diagram:
TTSSSSSSSSSSSSSSS



Informing Diagram:
S
S S
S S
S S
S S
S S
S S
S S
T T



Transition Diagram:
TTSSSSSSSSSSSSSSS

Key (Not exact number of students in
class):
T - Teacher
S - Student
- Moving Straight Ahead
- Moving to the Left
- Moving to the Right
- Football
- End-Zone Cones

Football Play Template Below


Name(s)- Period- Date-

Football Play Template

Directions: Utilize this template to create a play that your team will use during your games. You
can draw arrows to outline where each player will travel to (not every player on your team will
correspond to an X). This will be handed in at the conclusion of the class.

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