You are on page 1of 4

A

s the full army list for the Kingdom of Denmark and Norway is still a WIP, we decided
to present the players with one of the Danish skirmish forces available, as a sample of
this army. The full list will contain 2 more skirmish forces and 4 divisions. The Danish
skirmish force in Scania/Holstein is mix of lower quality national (Danish) troops and bet-
ter trained mercenary units. Such blend of troops was typical for the Danish military in the
17th century. We also included the famous Snapphanar, in this case we tried to balance both
the unit and its inuence on the battleeld. You will nd some modeling suggestion for all
the troops, based on current Swedish and Danzig models (some extra information will be
provided on the BFaS forum). In the future once we release the Imperial and Brandenburg
miniatures they will also be suitable for the Danish army.
Danish Skirmish Force in Scania/Holstein
in 1657
Micha Kadrinazi Paradowski, Daniel Staberg, Rafa Szwelicki
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
COLONEL [ ]
Commander
Colonel /+ Hand weapons CC Commander
Pistols Scarce ammunition
Shooting while Charging
- pistol
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
CAVALRY LIEUTENANT COLONEL/MAJOR [ ]
Commander
Major /+ Hand weapon CC Commander
Pistols Scarce ammunition
Shooting while Charging
- pistol
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
REITERS - NATIONAL CAVALRY REGIMENTS
Cavalry
National reiters /+ Hand weapon CC Poor Tactical
Pistols
Caracole
Arquebus / /
Shooting while Charging
- pistol
Discipline
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
REITERS MERCENARY CAVALRY REGIMENTS
Cavalry
Reiters /+
Hand weapon
CC Shooting while Charging

Pistols

Caracole

Arquebus
/ /
Armoured /+
reiters
- pistol
1. You may use any Danish, Swedish and Danzig commanders
as Danish ofcers.
1. Some of national reiters may have arquebus see Army Lists.

2. Use miniatures from SWE-1, SWE-4 and GDA-2 sets as na-
tional cavalry.
1. Some of mercenary reiters may have arquebus see Army
Lists.
2. Use miniatures from SWE-1, SWE-4 and GDA-2 sets as well
as Swedish veterans as mercenary cavalry. SWE-2 and
SWE-3 sets can be used for armored mercenary cavalry.
Special Rules
On their own land
[Rulebook, p. 220]
Charge with cold steel!
In some circumstances troops had to save ammunition for pitched battle.
All Cavalry Units in Skirmish Group have Scarce Ammunition Special Rule.
Snapphanar
Danish forces especially in Scania were supported by local partisans. They excel at ambushes
and sabotage actions against the Swedes.
Before starting the game, after rolling for Additional Efects but before the Reconnaissance phase,
roll a d10. If youre ghting against a Swedish army, reduce the score by 2.
0 and less You can eld 2 bases of Snapphanar. Each base is treated as separate Unit. They
can be set up using Special Rules described in their stats. Reconnaissance
points of your Skirmish force are increased by 4.
1-3 You can eld 1 base of Snapphanar. It is treated as separate Unit. It can be set
up using Special Rules described in its stats. Reconnaissance points of your
Skirmish force are increased by 2.
4-7 Blocked roads and poisoned wells: Snapphanar did not arrive at the battleeld
but manage to prepare acts of sabotage on the enemys rear. If you are the
Weaker Player your opponents Reconnaissance is lowered by d5 points, if you
are the Stronger Player it is lowered only by 1 point. Additionally, if your
opponent is playing the Swedes, his Reconnaissance is lowered by extra 2 points.
8-10 Snapphanar failed nothing happens
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
NATIONAL DRAGOONS
Dragoons
Mounted /+ - Hand weapon CC
Dismounted Hand weapon CC
Half-musket / /
dragoons
dragoons
Dragoons
Countermarch
Salvo
Poor Tactical
Discipline
Formation Move Armor Morale Skill Close Combat Shooting Weapon Efectiveness Range Special Rules
MERCENARY DRAGOONS
Dragoons
Mounted /+ - Hand weapon CC
Dismounted Hand weapon CC
Half-musket / /
dragoons
dragoons
Dragoons
Countermarch
Salvo
Pormation Move Armor MoraIe 8kiII CIose Comhat 8hooting Weapon Eectiveness Bange 8peciaI BuIes
8NAPPHANAB
Infantry
8napphanar Jc z o + J z Hand weapon c CC
Good quaIity z/c Jc/z
8kirmishers
Independent
Bied 8arreIs
rearms
1. Use SWE-9 set as national dragoons.
1. Use SWE-9 set as national dragoons.
1. Snapphanar base has 2 Strength points
2. Regardless of the Reconnaissance result the Snapphanar
may make a Flanking Maneuver or be deployed in Ambush.
They do not count towards the limit of units that can use a
Flanking Maneuver or be deployed in Ambush. This rule is
in force regardless of the Tactics chosen by the opponent
unless a given Scenario/Tactic clearly states to the contrary.
3. Use any Western-type musketeers with light muskets (wi-
thout forks), especially kneeling models. We will post addi-
tional information on the BFaS forum, in order to help you
with this formation.
4 4
Danish skirmish force in Scania/Holstein in 1657
+1FSP for Colonel instead of
+1FSP for Major
+1 FSP for any 3 additional bases
* You can replace up to two companies from basic force with dragoon companies
of same size. Mercenary reiters are replaced with mercenary dragoons,
national reiters with national dragoons. Dragoon companies can be expanded
to 3 bases.
+1 FSP for 4 bases of mercenary armored reiters [Armor:6]
* You may deploy up to half of reiters (any type) with arquebuses
N
O
T
E
S
:
Special rules:
On Their Own Land, Charge with Cold Steal! Snapphanar

You might also like