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Stephen Terepaii O'Sullivan

Profile:
Currently I'm a student at the University of Limerick studying a BSc in Computer Games Development and am due to graduate this year. I program in multiple languages hich include C!! and "ython. I have a passion for physics development and ould consider it to #e my strongest skill. I also have e$perience ith net orking technologies from my time at Demon are. Currently I'm completing my final year pro%ect hich is a &D hard'#ody physics engine integrated ith mass aggregate properties for cloth physics. I'm a hard orking individual and relish the chance of learning ne technologies and ideas from more senior engineers.

Skills Summary:
"hysics (aths C!! ) C "ython *ava C+ S,L -isual Studio -im .in/0 Uni$ ) Linu$

Employment History:

Demonware
Software Engineer(Intern) January 2013 September 2013

Developed live code hich catered to millions of users using 1ctivisions' servers and games Developed code hich used Demon are's in'house li#rary to aid in communication #et een 2Bo$&/3 consoles. 1ided in on'#oarding t o senior developers to my team. (y responsi#ility included e$plaining the various technologies that Demon are used and ho to #est utilise these in order to gain the most productivity throughout a orking day. Supporting various 1ctivision o ned companies in using Demon are's net orking technology for their games. 4his usually involved trying to replicate a pro#lem on our side and providing either advice or a coding solution in order to fi$ the pro#lem. 5$perience ith "S&6 "S06 2Bo$&/36 .iiU and .ii development kits. 4his involved setting up6 testing and providing solutions to pro#lems for various games on these consoles.

Bizdete t
Research(stu ent re!uirement) "ctober 2013 #o$ember 2013

7esearch into improvement of online ranking hen searching for sites relating to #usiness information using search engines. "resentation of findings to the company's founder

Pro!e ts:
Open Physi s8 1 fully featured open source hard'#ody physics engine integrated ith capa#ilities for soft'#ody deformities like cloth and mass'aggregated o#%ects in &D. 4he engine contains logic for linear and rotational velocity6 contact resolution and collision detection. 4his is a pro%ect I have orked on for over a year and is hat I consider my greatest achievement to date. 4his is a demonstration contained in the engine. Ba terium8 1 top do n 9D shooter made ith friends over the summer of 93:9. .e ere fortunate enough to secure office space provided #y the University for development. 4he game is la#elled as a copy of the popular game %eometry &ars; made #y Bi<arre Creations. It features slight variations on the source material #y introducing things like different enemy 1.I and attacks. 4he game is coded in C!! using the S=(L li#rary. Sour e "ode: 1 full list of pro%ects can #e seen on my Githu# account. 4here are currently pro%ects under' ay that are not open for pu#lic vie ing such as >pen "hysics due to college policy constraints. Githu# account link8 terepaii

# hievements: Consistently high ,.C.1?G.".1@ score A &.B ) 0.3 Credited and contri#uted to games produced #y 1ctivisionCBli<<ard hich include8 Call of Duty8 Ghosts Dia#lo & Skylanders8 S ap =orce Edu ation:
$%&% ' $%&( )niversity of *imeri k Degree8 BSc Computer Game Development. :St Class ?5$pected@ $%%( ' $%&% "arrai+ na ,h-earr Leaving Certificate8 0:3 points

.eferees:
Brendan =ields ?(entor@ Soft are 5ngineer Demon are Ltd. =ifth =loor Dins Inn Eouse "arnell Street6 Du#lin : 5mail8 #fieldsFdemon are.net Dr. Chris 5$ton ?"ro%ect Supervisor@ Lecturer University of Limerick Castletroy6 Limerick Chris.5$tonFul.ie

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