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1 Mission 1: The Barn (Tutorial) During the tutorial, as your needs go down you should interrupt the walkthru at a convenient place fulfilling those needs. Use your Uncle's stuff until you fix your stuff. Use the stereo in the house for quick fun. During the tutorial, eating does not cost money. Once you unlock the mower madness game, it does cost money, so make sure your hunger bar is full before finishing Farmhand Blues. 4.1.1 Meet Uncle Hayseed * Befriend your Uncle (Relationship 30) * Give Uncle Family Photo Album Activation: First time you talk to Uncle Hayseed Talk to Uncle Hayseed. This is easy since you start with a Relationship of 25. See Uncle Hayseed's entry in the NPC section below for the best way to butter him up. Select "I've got something fofr you" and select the family album from your pockets to give him the album. 4.1.2 Welcome to SimValley * Find Something to Eat * Take a Nap * Take a Shower Activation: Uncle Hayseed asks if you are settled in/use to your surroundings Go in the house and grab a snack from the refrigerator. Since you don't have any cooking skill, using the stove is dangerous. Next go into the bathroom and take a shower. Finally go to the bed or the couch and sleep. Completion: Talk to Uncle Hayseed. 4.1.3 Inherit the Barn * Decorate the Barn with the Wood Chicken * Bring Uncle's Broken TV to the Barn * Bring Uncle's Broken Fridge to the Barn * Move the Old Couch into the Barn * Move the Bed into the Barn Activation: Once you are cleaned up, Uncle Hayseed offers you the barn Go through the house and out the back door. Pick up the Chainsaw Chicken, the Spartan Special Bed, the Biker Sofa, the broken SnoTime Refrigerator, and the broken Monochrome Television. Go back through the house, across the yard to the left and enter the barn. You cannot place anything in the front area so go up the stairs. Hit Start and go to the Pockets menu. Select each item in turn and place them in the upstairs area. Pay attention to the arrows to make sure you don't block them or you won't be able to use the items. (Optionally, go through the door on the ground floor and put all your stuff in with the toilet for that true living-in-a-barn feeling. 4.1.4 Farmhand Blues * Tune up the Tractor * Fix the Old Refrigerator

Fix the Old Television

Activation: Once you are settled, Uncle Hayseed informs you that your TV and Refrigerator are broken and that the tractor could use a tune up. Fill up any low needs indicators then go to the tractor (in the main yard) and tune it up. When that finishes you get your first Mechanical skill. Now you can try to fix the other items. Go into the barn and fix the refrigerator and the television. With any luck you won't get electrocuted. If you do, you wake up in the house bedroom. Fix your needs and try again. (If you want to reduce the chance of electrocution, tune-up the tractor a second time before attempting the repairs so that you have 2 Mechanical skill points.) 4.1.5 Earn some Simoleans * Mow the Lawn * Get a Promotion Activation: Once everything is working, Uncle Hayseed asks you to mow the lawn. Make sure your hunger bar is fully green before you first mow the lawn. Go to the fence in the main yard between the house and the barn where the sign with the big, blue Simolean symbol and hit the A button. It will ask if you want to play Mower Madness (if it's between 5am and 7pm). Say Yes. See the Minigames section below for strategy in this game. To get a promotion you must earn enough money as listed in the minigame requirements below. If you don't get promoted you have to wait until the next day to try again. (If you are uncoordinated at minigames, wait until near 7pm before your first attempt so you can sleep through the night to try again the next day. You need $20 to eat a snack. $40 to cook a meal on the stove.) You probably need a shower now. 4.2 Mission 2: The Farm Redux The only difference between this chapter and the last is that you have to pay for food now. This chapter also opens up the roads. Once they are open, break from the walkthrough and get to know SimValley. Also, greet everyone you meet for the first time so that when you need to find them, you have them on your phone list. 4.2.1 Escape of the Chickens * Bring 8 chickens to your Uncle * Find Detective Dan Activation: Once promoted, Uncle Hayseed tells you his chickens have been let loose for the 6th time this month. Go to the barn, there's a chicken on there stairs (or in the loft). When you are next to it hit A and it will ask if you want to put it in your pocket. Do so. You can give this chicken to Uncle Hayseed now or wait until you have more of them. Waiting is better because you will know when you have all 8 once you fill your pockets. If you happen to run into Detective Dan while looking for chickens, do so. Go downstairs and through the door on the first floor of the barn. Get the chicken in this room. Exit the barn, leave the farm

and take the road to the left. Follow the road around (keep right) past a bench into an alley behind the Biker Bar. Get a chicken. Go into the bar and get the chicken in the bathroom. Continue down the street and past the general store until you reach the line of motorcycles. Go into the fenced off area toward the bottom of the screen. Get the chicken and the aluminum can. Don't bother with the squirrels, you can't pick them up. Go straight up from the fenced area into the parking lot behind the general store. This chicken is hard to pick up because he has lots of room to run away. Head north and then west out of the parking lot and follow the fence back toward the farm. The last two chickens are somewhere along this road, probably near the south side trees. Once you have all eight chickens, go to Uncle Hayseed and give him all 8. The mechanism to give things will ask how many you want to give. This is why it's easier to wait until you have them all to give them back. If you have not run into Detective Dan, use the phone in your barn, in the house, or by the biker bar to call Detective Dan. The one by the bar costs $1. Where ever he says he is, get there quickly (use the B button to run) and talk to him. If he says he's somewhere unreachable, take the time to mow the law, meet people and call him again in a game hour to see if he's moved to somewhere you can reach. 4.2.2 Shopping Time * Sell the Old Couch to the Bartender * Buy a Shower * Place Shower in the Barn Activation: Once you tell Hayseed about the Veloci-Rooster, he suggests you spruce up the barn. Go into the Barn and put the Biker Sofa in your Pocket. Go to the Biker Bar, walk up to the bar and hit A. The bartender will try to sell you some stuff and you can sell you sofa. You'll get $25 for it. If you have at least $130 (plus meal money), go to the General Store and purchase the Savvy Shower. Head back to the Barn and put into next to the toilet (or where ever you prefer). Completion: Inform Hayseed you have a shower. 4.2.3 Serve the Public * Become Pals with Nora (Relationship 10) * Attend General Store Auction - 5pm to 7pm Activation: Uncle Hayseed thinks Detective Dan has a job for you. Find the Detective and talk to him. Find Nora and schmooze her until Relationship 10. Go to the General Store between 5pm and 7pm and talk to the clerk. You don't have to buy anything in the auction, but do select an item so the auction takes place. Completion: Report back to Detective Dan. 4.2.4 Clear the Roadblock * Calm Dusty Hogg (Relationship 25) * Return Dusty Hogg's missing Helmet

Fix Dusty Hogg's Bike

Activation: Tell Uncle Hayseed about meeting Nora. He tells you about Bikers blocking the road to the market. Find Dusty Hogg and get him to like you. He is most likely next to his bike in the dirt lot next to the Biker Bar. Takes a bit of effort but he's not too bad. Go to the run down park across from the General Store to find his Helmet and return it. Use your mad Mechanical skills to fix Dusty's bike. Completion: Tell Dusty everything is fixed. 4.2.5 Get some Wheels * Tend Bar at the Burning Spoke * Paint Dusty Hogg's Bike * Collect 5 Aluminum Cans * Bring Cans to VirtuChem Activation: Dusty has a few more tasks for you. To tend bar at the Biker Bar, go to the blue Simolean sign by the bar between 8pm and 11pm. Once you do this, the other 3 tasks will appear. If you have time to kill, improve you relationship with someone or go around town exploring. Once you tend bar, find Dusty. He offers you his old bike if you paint his and if you deliver some cans to VirtuChem. You should already have 5 aluminum cans but if you need more, check the location section of the FAQ for the common location of aluminum cans. Once you have the cans, go East out of the farm and follow that road past the hospital, turn left and continue East to the VirtuChem building. Only go there at night (between 8pm and 8am) or they won't let you in. Go to the clerk in the back of the store and sell (at least) 5 cans. If you have other stuff, you can sell it. The prices fluctuate so make sure you get a good deal. The potion for sale will maximize on of your 8 needs. Save your money for now since you have rent to pay next mission. Head back to the bar and paint the bike. Completion: Find Dusty and tell him you are done. 4.2.6 Moving * Get help from * Make 1 Friend * Give $500 for * Earn a Second Out Giuseppi Mezzoalto (Relationship 50) Rent to your Uncle Job Promotion

Activation: Tell your Uncle you got the roads opened. From now on your Uncle will want to know about the rent so if he isn't already your friend, you'll have to get someone else to be your friend. Finding Giuseppi can be a real pain. He's either behind the biker bar or behind Cheatum and Howe's near his van. Use the phone to pin him down. Do the jobs and make deliveries to earn the money. You have to reach level 2 of Smoothie Slider or level 3 of Mower Madness to earn a Second Promotion.

Completion: Once you tell Giuseppi to do the move, you find yourself at the clock tower with a crate in the main room. Take everything out of the crate and return the crate immediately. If you have more stuff than you have pocket space just dump the stuff anywhere to make room for whatever's in the crate. You can arrange the stuff after the crate is gone. 4.3 Mission 3: The Clock Tower This mission is not as linear as the prior two. The missions are activated in whatever order you find and talk to the various NPCs who start the missions. You can accomplish some of the goals listed below before the mission is activated. The Clock Tower is a great location, with easy access to most everything but the docks. Rent in the tower is $300 every three days. Watch your spending. 4.3.1 At the Waterfront * Impress the Fisherman (Relationship 40) * Earn Mechanical 2 * Buy a Fishing Pole * Buy a Good Fishing Book Activation: Find and talk to Old Salty. O. Phil McClean is usually on the main pier during the morning and early afternoon. Chat him up. It's slow but not too difficult. If you have not gotten your second Mechanical, head back to the farm and tune-up the tractor again. (It's blocking the barn entrance now.) You can buy the book at Bric-A-Brac ($25) and the fishing pole at the General Store ($105). Completion: Talk to O. Phil McClean. This unlocks the Bait Flinger Minigame. Give him your fishing pole so you don't have to carry it around for no reason. 4.3.2 The Raging Chicken Competition * Earn Body 2 * Impress Eddie Renalin (Relationship 40) * Pay the Membership Fee of $200 Activation: Find and talk to Vernon Peeve. While you could go into the gym and use the punching bags to earn body, it is much easier to stand in the comfy library and read about it. (Assuming you've finished the Library Card mission). Have the $200 (plus additional spending money) before you talk to Eddie. (Once you give him the money, the second floor is opened up, but not the minigame.) Schmooze him up to get access to the second floor of the Gym and access to the Power Lifter minigame. 4.3.3 Library Card * Destroy all 15 Bookworms * Get 3 Books from other Sims * Return 3 Books to Hester * Learn Cooking Activation: Find and talk to Hester Primm.

Go to the library and step on the 15 bookworms. Some of them are upstairs. Read one of the Cooking (upstairs near the corner) books while you are there so that you receive Cooking 1. Talk to Claire Clutterbell, Daddy Bigbucks, Mad Willy Hurtzya, Nicki Knack and Misty Waters to get their library books from them. Give the books back to Hester. (Yes, that's 5 books, but if you don't get all 5 they will give them to you later and you won't be able to get rid of them except by giving them to Hester.) 4.3.4 The Rise of Club Rubb * Get permission from the Original Owner * Befriend the Cop that Closed the Club (Rel 30) * Pay $1,000 in back taxes * Distribute 10 Flyers to other Sims Activation: Find and talk to Bucki Brock Find Maximilian Moore and get his permission to reopen the club. Acquire $1,000 plus spending money and bills money ($300 every 3 days). Pay the back taxes to Detective Dan. If you haven't done so already, get Detective Dan's relationship up to 30. Go to Bric-A-Brac and buy 5 flyers. Distribute them to 5 different sims. Repeat. (Doing them 5 at a time leaves room in your pockets for delivery missions and other things you may be carrying.) Completion: 4.3.5 Deep Dark Secrets * Acquire a Crowbar * Find the City Blueprints * Lower the Maintenance Ladders * Give Blueprints to Giuseppi Activation: Talk to Giuseppi Mezzoalto. Go to Uncle Hayseed. He'll let you borrow a crowbar (be sure to return it later). In the clock tower, a trap door is now located at the bottom of the stairs up to the clock. Go down the trap door and pick up the blueprints in the middle of the room. Head to manhole cover near the Country Cafe and Library. There will be a red arrow pointing down. Step on the arrow and enter the sewers. Go to your right and step on the raised button in the corner. Give the blueprints to Giuseppi and his boys will clear the roadblocks out of the sewers. Completion: Once he gets the blueprints and tells you to scram, the sewers are completely accessible. 4.3.6 Moving Out * Make 4 Friends * Earn $3,000 for Rent * Earn 2 promotions (Bait Flinger or Powerlifting) Activation: Talk to Nicki Knack once the other missions are complete. Not much to say here. See the rest of the FAQ for general tips on making friends, earning money and beating minigames.

Completion: Talk to Nicki Knack and she'll send you to Giuseppi to arrange your move. (Just like in Chapter 2.) 4.4 Mission 4: Waterfront Villa In this chapter, you are living in the Waterfront Villa. While it's not far from the Club Rubb, it is far from most everything else that you need this chapter. Make frequent use of your Uncle's hospitality in this chapter. Rent on the villa is $400 every three days so watch what you spend. 4.4.1 Experience the Paranormal * Pick the Rusty Lock * Find a Ghostly Gift * Learn `Crazy Talk' (Logic 4) * Answer the Ghost's Riddles Activation: Talk to Claire Clutterbell. Enter the sewer behind the General Store. Head southwest, southeast, and southwest to the next ladder and climb up. Go over to the gate and pick the lock. It may take a few tries. The Urn is also in the sewer, not far from the manhole cover outside Cheatum and Howe's. Ephram only manifests between 12am and 5am on the ground floor of the Haunted Shack. Once you understand Ephram, you ask him about the furniture. He offers some of it to you if you answer some riddles: Q: How many sides does a circle have? A: 2 Q: Which does not belong in the group: Apple, Grape, Banana, Pear? A: Banana Q: How many letters are in THE ALPHABET? A: 11 Q: What other letter fits in the following series: B C D E I K O X? A: H Q: When I am filled I can point the way. When I am empty, nothing moves me. I have two skins - One without and one within. What am I? A: a glove Completion: Ephram reveals a secret trapdoor in the yard. Go in and grab everything down there: a Suit of Armor, Mummy Sarcophogus, a Zen Fountain, a Venus Flytrap, and a Crystal Ball. (Sell the Flytrap, at least, unless you want to get eaten.) 4.4.2 Art for Art's Sake * Navigate the Maze to `Lover's Leap' * Paint a Beautiful Seascape * Sell your Masterpiece to Daschell Activation: Talk to Daschell about the lack of arts in SimValley. See the Maze in the locations section for how to find Lover's Leap. You can paint your painting here or on your own easel. It tends to be a seascape on your 5th Creativity point. Return to Daschell with the framed seascape for $5,000 reward. (Tell him you think it's worth $1,000.) He won't buy the one that looks like it was done in crayon, only the painting that looks like a seascape. (Although he says he'll buy other painting, he doesn't, he just thanks you for them. Sell paintings at Nicki Knack's BricA-Brac.)

4.4.3 Rock Star! * Find a place to Jam * Get Noticed (Popularity 25) * Develop a Look (Creative 3/Charisma 2) * Acquire One Cool Guitar * Impress the Local Band Leader Activation: Talk to Mel Odious. Get the skill points and schmooze various people in town (include Vera) to get your popularity up. Visit Uncle Hayseed to use his barn as a place to jam. Buy a guitar out of Giuseppi's van (usually parked behind Cheatum and Howe's near the center staircase down to the Docks, only at night). You have to raise your relationship with Vera (local band leader) up to 50. Completion: Tell Vera you've got it all done. Session minigame. 4.4.4 Pizza Pandemonium * Befriend the Cook (Rel 60) * Prove Your Worth (Cooking 5) * Pay the Show Entry Fee Activation: Talk to Lottie Cash Befriend Chet R. Chase and earn a lot of cooking skill. Pay Lottie the $2,500 entry fee. Completion: Tell Lottie you are all set. This opens the Pizza Pandemonium minigame. 4.4.5 Champion of the Simverse * Catch the Veloci-Rooster * Beat Bullriding Record (Body 6, lots of rest!) * Knock Out `Mad' Willie Hurtzya Activation: Talk to Daddy Bigbucks Now you can walk up to the Veloci-Rooster and hit A to put him in your pocket. Although Bigbucks tells you to buff up to do this, you can pick up the rooster, now, with Body 2. Rest up after getting to Body 6 and go to the Country Cafe. Ride one of the bulls, don't get off until your Sim gets off on his own. If that doesn't beat the bullriding record, try it again with more rest or more Body. Go to the Gym to find Mad Willie in the boxing ring. To Knock him out, run into the ring (holding the B button) and hit the A button when you are next to him before he can flatten you. You can give the Rooster to Detective Dan (to get it out of you pockets) but he just Thanks you for it. He should have been more grateful. Completion: Tell Daddy Bigbucks you've succeeded. 4.4.6 Moving Out * Make 8 Friends This opens the Jam

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Earn $10,000 for a Down Payment Earn 3 promotions (Jam Session or Pizza Pandemonium)

Activation: Talk to Daddy Bigbucks once the other 5 missions are complete. You pay the down payment to Daddy Bigbucks. (Selling the stuff from the Haunted Shack can help you to amass that cash.) Completion: Find Giuseppi to have him move you to the Imperial Estates. 4.5 Mission 5: Imperial Estates In this chapter, you are living in the Imperial Estates. It's a large space with decent sewer access, but a lot of the action takes place far away making it annoying to get around. Rent on the Estates is $600 every three days so don't overspend too much. (As of FAQ version 0.3, I have not finished Loony Lemmings, Take over the town, or Summer's End.) 4.5.1 A Monumental Accomplishment * Find Sculpter's Number * Hire a Sculpter * Collect 30 Aluminum Cans * Gain Popularity 50 Activation: Talk to Detective Dan Ask Daschell Swank if he knows any sculptors. The number becomes an extra entry in the Services list on your home phone. You must have the 30 cans in inventory and the Popularity goal must be checked before you call him. To gain Popularity 50, you might want to focus on the NPCs listed in the other missions in this chapter. Get Detective Dan and Daddy Bigbucks up high to satisfy both the Popularity requirement here and the relationship requirements below. Also, avoid raising your relationship with Misty Waters and O. Phil McClean too high as it will make getting them to hate you harder later. Completion: Talk to Detective Dan about the success of raising the statue. You can see the statue in the octogonal pool behind the Clock Tower. 4.5.2 The Loony Lemmings * Find the Cliffs * Pester the Lifeguard (Rel -50) Activation: Talk to Duane Doldrum Wait until you have Popularity 60 for the next mission before making Misty Waters hate you. The two objectives are listed in reverse order, the Cliffs are unavailable until you get Misty Waters to relent and allow the Cliff Diving. Once she does, the final barricade over by the Country Cafe disappears giving you access to the minigame: Cliff Diver X. The fastest way to get someone to hate you is to use the insults,

hugs and kisses options. Every time you reduce your relationship with Misty by about 10 points, end the conversation and then hit A again to talk to her. If your relationship score drops by too much (about 30) in one conversation, she will stop talking to you and won't talk again for 2-3 days. By exiting and going back, you do not trigger her "not speaking to you" response. Completion: Talk to Misty to unlock the game. 4.5.3 Take over the Town! * Give $10,000 Fee to Nora * Gain Popularity 60 * Persuade O. Phil McClean to Drop Out (Rel -50) Activation: Talk to Nora Zeal-Ott Again, wait until you achieve the Popularity 60 goal before getting on McClean's nerves. Use the same method you used with Misty to get your relationship with McClean down to -50. 4.5.4 Mystery of the Cosmos * Make a Significant Scientific Discovery * Get a Grant from Daddy Bigbucks (Rel 80) * Earn Logic 7 Activation: Talk to Maximillian Moore Although there is talk about meteors, you actual go to the Barn, in the lower floor back room a haystack disappears showing a trapdoor. Go down there and get the Rocket. Schmooze up Daddy Bigbucks and get him to give you a grant for research. Completion: This opens the Petri Dish minigame. (You have to talk to someone, probably Max Moore.) 4.5.5 Apprehend the Van Man * Convince Det. Dan to Set Up Sting (Rel 60) * Acquire the Camera * Get a Picture of the Crime Activation: Talk to Vera Vex Buy the Camera at Nicki Knack's Bric-A-Brac. Once you have the camera and Dan is ready to help you nab Giuseppi, go to your Uncle's Farm. When you enter the farmhouse, the screen will pan to show you Giuseppi robbing the place and your uncle tied up in a corner. Walk up to Giuseppi and take a picture of him (I prefer 'Say cheese'). Detective Dan will arrive and take him off to jail. Completion: Exit and re-enter the farmhouse to set everything back to normal. Talk to Vera to let her know Giuseppi is gone. BUG: Once Giuseppi is in jail, he can still be targeted by the delivery missions. If this happens you cannot complete the delivery and cannot start any more delivery missions since you cannot get rid of whatever was to go to Giuseppi. 4.5.6 Summer's End * Make 13 Friends * 3 Promotions (Mad Scientist or Cliff Diver)

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Repair the Rocket Move the Rocket to the Mansion

Activation: Automatic when you complete the other missions. Once activated, you cannot get back into your Uncle's farmhouse. Put the Rocket on the launch pad (northwest side of the mansion), repair it if you haven't already. Completion: Talk to Uncle Hayseed. You find him in the mansion. Once you start to talk with him, the game will end. 4.6 Finale You: Uncle Hayseed, what are you doing away from the farm? Hayseed: Well, Name, summer's over. Sure went fast, didn't it? Y: As fast as the Veloci-Rooster! H: And you, on the ballot for Mayor of SimValley! You made me proud, kid. Y: Thanks, Uncle Hayseed! H: And this rocket you restored. You're one of a kind, Name. But it's time for you to leave SimValley. Y: But... I don't want to leave. I love it here! It's my home. H: No, Name, it's not. Not anymore. It never was... your mother never told you how I found you in that cornfield all those years ago. You repairing this rocket isn't coincidence. It's time for you to really go home, kid. Y: But... H: If that rocket leaves the ground and you're not with it, you'll regret it. Maybe not today. Maybe not tomorrow, but soon and for the rest of your life. Goodbye, Name. Perhaps I'll see you again someday. Y: I understand. H: ... You leave the house, wave to many SimValley residents who came to see you off and climb into the rocket. It takes off and plummets back to earth. Then, the credits roll and you are back at the Start menu.

*Southwest of Imperial Estates, Mondays 11:00pm-midnight *Park Maze (Top right hand corner), Fridays 3:00am-4:00am The hard part is knowing what day of the week it is. To find out what day of the week it is: 1)Press "Select" and save your game. 2)Press "Select" and choose "Save Game" from the menu (but dont save again). 3)Look at the game file; it states the time and day of the last save. Unfortunately, the day is a number, not a day of the week. It's confusing but not impossible. The game starts on a monday, so that's day 1. Therefore Mondays are days 1, 8, 15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92, 99, 106, 113, 120, 127, 134, 141, 148, 155, etc... Fridays are 5, 12, 19, 26, 33, 40, 47, 54, 61, 68, 75, 82, 89, 96, 103, 110, 117, 124, 131, 138, 145, 152, 159, etc...

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