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Character Class Starting Occupation Sex Birthplace Nationality Residence

ABILITY MODIFIER TEMP SCORE TEMP MODIFIER MAXIMUM

Player Level Alignment/Allegiance Age Height Weight Hair Date of Birth Eyes

d20

MODERN

CHARACTER RECORD SHEET


SKILLS
MAX RANKS = LVL+3(/2) CROSS CLASS TOTAL RANKS MODIFIERS MISC ABILITY KEY ABILITY CURRENT

ABILITIES
STRENGTH

HIT POINTS

STR

DEXTERITY

DEX INT

CON WIS

CONSTITUTION

INTELLIGENCE

WISDOM

CHA

CHARISMA

Die Type

REPUTATION

ACTION POINTS
DEFENSE
CLASS EQUIPMENT DEX SIZE MISC

WEALTH BONUS

TEMP

MAX DEX

PENALTY

= 10 +
ARMOR WORN

SAVING THROWS
TOTAL BASE ABILITY MODIFIERS MISC TEMP

INITIATIVE
TOTAL DEX MISC

FORTITUDE
CONSTITUTION DEXTERITY WISDOM

CON DEX WIS


BASE MODIFIED

REFLEX WILL

SPEED

ATTACK ROLLS
TOTAL

2ND

MULTIPLE ATTACKS 3RD 4TH

CLASS BASE B

ABILITY

SIZE

MODIFIERS MISC

TEMP

MELEE RANGED
DEXTERITY MULTIPLE ATTACK ADJ STRENGTH

STR DEX

GRAPPLE STRENGTH
WEAPONS
Att Bonus Damage
AMMO

STR
TOTAL BASE STR SIZE MISC

Weapon Notes Weapon Notes Weapon Notes Weapon Notes Weapon Notes

Critical

Range

Type

Size

Att Bonus

Damage
AMMO

Critical

Range

Type

Size

Att Bonus

Damage
AMMO

Critical

Range

Type

Size

Balance Bluff Climb Computer Use Concentration Craft (_________________________) Craft (_________________________) Craft (_________________________) Decipher Script Demolitions Diplomacy Disable Device Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal Hide Intimidate Investigate Jump Knowledge (____________________) Knowledge (____________________) Knowledge (____________________) Listen Move Silently Navigate Perform (_______________________) Perform (_______________________) Perform (_______________________) Pilot Profession Repair Research Ride Search Sense Motive Sleight of Hand Spot Survival Swim Treat Injury Tumble

Dex Cha Str Int Con Int Int Int Int Int Cha Int Cha Dex Dex* Int Wis Cha Cha Dex* Cha Int Str* Int Int Int Wis Dex* Int Cha Cha Cha Dex Wis Int Int Dex Int Wis Dex Wis Wis Str* Wis Dex*

Att Bonus

Damage
AMMO

Critical

Range

Type

Size

Att Bonus

Damage
AMMO

Critical

Range

Type

Size

CANNOT BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES

EQUIPMENT CARRIED
Item Location Wt Item Location Wt

OTHER POSSESSIONS

Current Load

Total Weight Carried

MOVEMENT

& CARRYING CAPACITY


Load Light Medium Heavy Capacity Max Dex Enc Pen Move +3 +1 3 6 34 12 Run 4 3 Normal Normal Normal Normal

EXPERIENCE
Total Experience

LIFTING MOVEMENT

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

= MAX LOAD
WALK

= 2 MAX LOAD
HUSTLE

= 5 MAX LOAD
RUN

XPs Needed For Next Level

= BASE SPEED

= 2 BASE SPEED

= 4 BASE SPEED

FEATS

& SPECIAL ABILITIES

LANGUAGES

d20 MODERN CHARACTER SHEET 1.5 2002 WIZARDS OF THE COAST, INC. CREATED BY PATRICK MURPHY 1/03 A MAD IRISHMAN PRODUCTION WWW.MAD-IRISHMAN.NET

FX ABILITIES

SPELLS
Spell Spells Level Save DC Per Day 0 1st 2nd 3rd 4th 5th
TOTAL MODIFIERS ABILITY MISC

Bonus Spells 0

# Spells Known

Spell Save DC Mod

= 10 +

PSIONIC POWER POINTS


FX ITEMS

HENCHMEN OR ANIMAL COMPANIONS


Name Notes Name Notes Name Notes Name Notes Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

CHARACTER DESCRIPTION
Character Name Description Character Sketch

Personality

Quote(s) Contacts/Friends

Enemies

BACKGROUND

& NOTES

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